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| bc52461f0f | 
							
								
								
									
										22
									
								
								.github/workflows/main.yml
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										22
									
								
								.github/workflows/main.yml
									
									
									
									
										vendored
									
									
								
							@@ -1,25 +1,31 @@
 | 
			
		||||
name: Nightly
 | 
			
		||||
 | 
			
		||||
on:
 | 
			
		||||
  push:
 | 
			
		||||
    paths:
 | 
			
		||||
      - "**.zig"
 | 
			
		||||
    branches:
 | 
			
		||||
      - main
 | 
			
		||||
  schedule:
 | 
			
		||||
    - cron: '0 0 * * *'
 | 
			
		||||
  workflow_dispatch:
 | 
			
		||||
 | 
			
		||||
jobs:
 | 
			
		||||
  build:
 | 
			
		||||
    strategy:
 | 
			
		||||
      matrix:
 | 
			
		||||
        os: [ubuntu-latest, windows-latest, macos-latest]
 | 
			
		||||
        # os: [ubuntu-latest, windows-latest, macos-latest]
 | 
			
		||||
        os: [ubuntu-latest, windows-latest]
 | 
			
		||||
    runs-on: ${{matrix.os}}
 | 
			
		||||
    steps:
 | 
			
		||||
      - uses: goto-bus-stop/setup-zig@v1
 | 
			
		||||
      - uses: goto-bus-stop/setup-zig@v2
 | 
			
		||||
        with:
 | 
			
		||||
          version: master
 | 
			
		||||
      - name: prepare-linux
 | 
			
		||||
        if: runner.os == 'Linux'
 | 
			
		||||
        run: |
 | 
			
		||||
            sudo apt-get update
 | 
			
		||||
            sudo apt-get install libsdl2-dev
 | 
			
		||||
            sudo apt update
 | 
			
		||||
            sudo apt install libgtk-3-dev libsdl2-dev
 | 
			
		||||
      - name: prepare-windows
 | 
			
		||||
        if: runner.os == 'Windows'
 | 
			
		||||
        run: |
 | 
			
		||||
@@ -32,9 +38,9 @@ jobs:
 | 
			
		||||
            brew install sdl2
 | 
			
		||||
      - uses: actions/checkout@v3
 | 
			
		||||
        with:
 | 
			
		||||
          submodules: true
 | 
			
		||||
          submodules: recursive
 | 
			
		||||
      - name: build 
 | 
			
		||||
        run: zig build -Drelease-safe
 | 
			
		||||
        run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
 | 
			
		||||
      - name: upload
 | 
			
		||||
        uses: actions/upload-artifact@v3
 | 
			
		||||
        with:
 | 
			
		||||
@@ -45,8 +51,8 @@ jobs:
 | 
			
		||||
    steps: 
 | 
			
		||||
      - uses: actions/checkout@v3
 | 
			
		||||
        with:
 | 
			
		||||
          submodules: true
 | 
			
		||||
      - uses: goto-bus-stop/setup-zig@v1
 | 
			
		||||
          submodules: recursive
 | 
			
		||||
      - uses: goto-bus-stop/setup-zig@v2
 | 
			
		||||
        with:
 | 
			
		||||
          version: master
 | 
			
		||||
      - run: zig fmt src/**/*.zig
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										6
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										6
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							@@ -11,4 +11,8 @@
 | 
			
		||||
/lib/SDL2
 | 
			
		||||
 | 
			
		||||
# Any Custom Scripts for Debugging purposes
 | 
			
		||||
*.sh
 | 
			
		||||
*.sh
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Dear ImGui
 | 
			
		||||
**/imgui.ini
 | 
			
		||||
							
								
								
									
										12
									
								
								.gitmodules
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										12
									
								
								.gitmodules
									
									
									
									
										vendored
									
									
								
							@@ -13,3 +13,15 @@
 | 
			
		||||
[submodule "lib/zig-toml"]
 | 
			
		||||
	path = lib/zig-toml
 | 
			
		||||
	url = https://github.com/aeronavery/zig-toml
 | 
			
		||||
[submodule "lib/zba-gdbstub"]
 | 
			
		||||
	path = lib/zba-gdbstub
 | 
			
		||||
	url = https://git.musuka.dev/paoda/zba-gdbstub
 | 
			
		||||
[submodule "lib/zgui"]
 | 
			
		||||
	path = lib/zgui
 | 
			
		||||
	url = https://git.musuka.dev/paoda/zgui
 | 
			
		||||
[submodule "lib/nfd-zig"]
 | 
			
		||||
	path = lib/nfd-zig
 | 
			
		||||
	url = https://github.com/fabioarnold/nfd-zig
 | 
			
		||||
[submodule "lib/zba-util"]
 | 
			
		||||
	path = lib/zba-util
 | 
			
		||||
	url = https://git.musuka.dev/paoda/zba-util.git
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										8
									
								
								.vscode/extensions.json
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										8
									
								
								.vscode/extensions.json
									
									
									
									
										vendored
									
									
								
							@@ -1,8 +0,0 @@
 | 
			
		||||
{
 | 
			
		||||
    "recommendations": [
 | 
			
		||||
        "augusterame.zls-vscode",
 | 
			
		||||
        "usernamehw.errorlens",
 | 
			
		||||
        "vadimcn.vscode-lldb",
 | 
			
		||||
        "dan-c-underwood.arm"
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										99
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										99
									
								
								README.md
									
									
									
									
									
								
							@@ -2,6 +2,8 @@
 | 
			
		||||
 | 
			
		||||
A Game Boy Advance Emulator written in Zig ⚡!
 | 
			
		||||
 | 
			
		||||

 | 
			
		||||
 | 
			
		||||
## Scope
 | 
			
		||||
 | 
			
		||||
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
 | 
			
		||||
@@ -10,17 +12,16 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
 | 
			
		||||
 | 
			
		||||
### TODO
 | 
			
		||||
 | 
			
		||||
- [ ] Affine Sprites
 | 
			
		||||
- [x] Affine Sprites
 | 
			
		||||
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
 | 
			
		||||
- [ ] Audio Resampler (Having issues with SDL2's)
 | 
			
		||||
- [ ] Immediate Mode GUI
 | 
			
		||||
- [ ] Refactoring for easy-ish perf boosts
 | 
			
		||||
 | 
			
		||||
## Usage
 | 
			
		||||
 | 
			
		||||
As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
 | 
			
		||||
 | 
			
		||||
I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else.
 | 
			
		||||
I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice.
 | 
			
		||||
 | 
			
		||||
Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
 | 
			
		||||
 | 
			
		||||
@@ -28,31 +29,45 @@ Finally it's worth noting that ZBA uses a TOML config file it'll store in your O
 | 
			
		||||
 | 
			
		||||
## Tests
 | 
			
		||||
 | 
			
		||||
- [x] [jsmolka's GBA Test Collection](https://github.com/jsmolka/gba-tests)
 | 
			
		||||
  - [x] `arm.gba` and `thumb.gba`
 | 
			
		||||
  - [x] `flash64.gba`, `flash128.gba`, `none.gba`, and `sram.gba`
 | 
			
		||||
  - [x] `hello.gba`, `shades.gba`, and `stripes.gba`
 | 
			
		||||
  - [x] `memory.gba`
 | 
			
		||||
  - [x] `bios.gba`
 | 
			
		||||
  - [x] `nes.gba`
 | 
			
		||||
- [ ] [DenSinH's GBA ROMs](https://github.com/DenSinH/GBARoms)
 | 
			
		||||
  - [x] `eeprom-test` and `flash-test`
 | 
			
		||||
  - [x] `midikey2freq`
 | 
			
		||||
  - [ ] `swi-tests-random`
 | 
			
		||||
- [ ] [destoer's GBA Tests](https://github.com/destoer/gba_tests)
 | 
			
		||||
  - [x] `cond_invalid.gba`
 | 
			
		||||
  - [x] `dma_priority.gba`
 | 
			
		||||
  - [x] `hello_world.gba`
 | 
			
		||||
  - [x] `if_ack.gba`
 | 
			
		||||
  - [ ] `line_timing.gba`
 | 
			
		||||
  - [ ] `lyc_midline.gba`
 | 
			
		||||
  - [ ] `window_midframe.gba`
 | 
			
		||||
- [x] [ladystarbreeze's GBA Test Collection](https://github.com/ladystarbreeze/GBA-Test-Collection)
 | 
			
		||||
  - [x] `retAddr.gba`
 | 
			
		||||
  - [x] `helloWorld.gba`
 | 
			
		||||
  - [x] `helloAudio.gba`
 | 
			
		||||
- [x] [`armwrestler-gba-fixed.gba`](https://github.com/destoer/armwrestler-gba-fixed)
 | 
			
		||||
- [x] [FuzzARM](https://github.com/DenSinH/FuzzARM)
 | 
			
		||||
GBA Tests | [jsmolka](https://github.com/jsmolka/)
 | 
			
		||||
--- | ---
 | 
			
		||||
`arm.gba`,  `thumb.gba` | PASS
 | 
			
		||||
`memory.gba`, `bios.gba` | PASS
 | 
			
		||||
`flash64.gba`, `flash128.gba` | PASS
 | 
			
		||||
`sram.gba` | PASS
 | 
			
		||||
`none.gba` | PASS
 | 
			
		||||
`hello.gba`, `shades.gba`, `stripes.gba` | PASS
 | 
			
		||||
`nes.gba` | PASS
 | 
			
		||||
 | 
			
		||||
GBARoms | [DenSinH](https://github.com/DenSinH/)
 | 
			
		||||
--- | ---
 | 
			
		||||
`eeprom-test`, `flash-test` | PASS
 | 
			
		||||
`midikey2freq` | PASS
 | 
			
		||||
`swi-tests-random` | FAIL
 | 
			
		||||
 | 
			
		||||
gba_tests | [destoer](https://github.com/destoer/)
 | 
			
		||||
--- | ---
 | 
			
		||||
`cond_invalid.gba` | PASS
 | 
			
		||||
`dma_priority.gba` | PASS
 | 
			
		||||
`hello_world.gba` | PASS
 | 
			
		||||
`if_ack.gba` | PASS
 | 
			
		||||
`line_timing.gba` | FAIL
 | 
			
		||||
`lyc_midline.gba` | FAIL
 | 
			
		||||
`window_midframe.gba` | FAIL
 | 
			
		||||
 | 
			
		||||
GBA Test Collection | [ladystarbreeze](https://github.com/ladystarbreeze)
 | 
			
		||||
--- | ---
 | 
			
		||||
`retAddr.gba` | PASS
 | 
			
		||||
`helloWorld.gba` | PASS
 | 
			
		||||
`helloAudio.gba` | PASS
 | 
			
		||||
 | 
			
		||||
FuzzARM | [DenSinH](https://github.com/DenSinH/)
 | 
			
		||||
--- | ---
 | 
			
		||||
`main.gba` | PASS
 | 
			
		||||
 | 
			
		||||
arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
 | 
			
		||||
--- | ---
 | 
			
		||||
`armwrestler-gba-fixed.gba` | PASS
 | 
			
		||||
 | 
			
		||||
## Resources
 | 
			
		||||
 | 
			
		||||
@@ -63,31 +78,33 @@ Finally it's worth noting that ZBA uses a TOML config file it'll store in your O
 | 
			
		||||
 | 
			
		||||
## Compiling
 | 
			
		||||
 | 
			
		||||
Most recently built on Zig [v0.10.0](https://github.com/ziglang/zig/tree/0.10.0)
 | 
			
		||||
Most recently built on Zig [v0.11.0-dev.2168+322ace70f](https://github.com/ziglang/zig/tree/322ace70f)
 | 
			
		||||
 | 
			
		||||
### Dependencies
 | 
			
		||||
 | 
			
		||||
- [SDL.zig](https://github.com/MasterQ32/SDL.zig)
 | 
			
		||||
  - [SDL2](https://www.libsdl.org/download-2.0.php)
 | 
			
		||||
- [zig-clap](https://github.com/Hejsil/zig-clap)
 | 
			
		||||
- [known-folders](https://github.com/ziglibs/known-folders)
 | 
			
		||||
- [zig-toml](https://github.com/aeronavery/zig-toml)
 | 
			
		||||
- [zig-datetime](https://github.com/frmdstryr/zig-datetime)
 | 
			
		||||
- [`bitfields.zig`](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
 | 
			
		||||
Dependency | Source
 | 
			
		||||
--- | ---
 | 
			
		||||
SDL.zig | <https://github.com/MasterQ32/SDL.zig>
 | 
			
		||||
known-folders | <https://github.com/ziglibs/known-folders>
 | 
			
		||||
nfd-zig | <https://github.com/fabioarnold/nfd-zig>
 | 
			
		||||
zgui | <https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui>
 | 
			
		||||
zig-clap | <https://github.com/Hejsil/zig-clap>
 | 
			
		||||
zig-datetime | <https://github.com/frmdstryr/zig-datetime>
 | 
			
		||||
zig-toml | <https://github.com/aeronavery/zig-toml>
 | 
			
		||||
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
 | 
			
		||||
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
 | 
			
		||||
 | 
			
		||||
`bitfields.zig` from [FlorenceOS](https://github.com/FlorenceOS) is included under `lib/util/bitfield.zig`.
 | 
			
		||||
 | 
			
		||||
Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
 | 
			
		||||
Use `git submodule update --init` from the project root to pull the git relevant git submodules
 | 
			
		||||
 | 
			
		||||
Be sure to provide SDL2 using:
 | 
			
		||||
 | 
			
		||||
- Linux: Your distro's package manager
 | 
			
		||||
- MacOS: ¯\\\_(ツ)_/¯
 | 
			
		||||
- macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?)
 | 
			
		||||
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
 | 
			
		||||
 | 
			
		||||
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
 | 
			
		||||
 | 
			
		||||
Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
 | 
			
		||||
Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`.
 | 
			
		||||
 | 
			
		||||
## Controls
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
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							| 
		 After Width: | Height: | Size: 34 KiB  | 
							
								
								
									
										72
									
								
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										72
									
								
								build.zig
									
									
									
									
									
								
							@@ -1,46 +1,70 @@
 | 
			
		||||
const std = @import("std");
 | 
			
		||||
const builtin = @import("builtin");
 | 
			
		||||
 | 
			
		||||
const Sdk = @import("lib/SDL.zig/Sdk.zig");
 | 
			
		||||
const gdbstub = @import("lib/zba-gdbstub/build.zig");
 | 
			
		||||
const zgui = @import("lib/zgui/build.zig");
 | 
			
		||||
const nfd = @import("lib/nfd-zig/build.zig");
 | 
			
		||||
 | 
			
		||||
pub fn build(b: *std.Build) void {
 | 
			
		||||
    // Minimum Zig Version
 | 
			
		||||
    const min_ver = std.SemanticVersion.parse("0.11.0-dev.2168+322ace70f") catch return; // https://github.com/ziglang/zig/commit/322ace70f
 | 
			
		||||
    if (builtin.zig_version.order(min_ver).compare(.lt)) {
 | 
			
		||||
        std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
 | 
			
		||||
        std.os.exit(1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
pub fn build(b: *std.build.Builder) void {
 | 
			
		||||
    // Standard target options allows the person running `zig build` to choose
 | 
			
		||||
    // what target to build for. Here we do not override the defaults, which
 | 
			
		||||
    // means any target is allowed, and the default is native. Other options
 | 
			
		||||
    // for restricting supported target set are available.
 | 
			
		||||
    const target = b.standardTargetOptions(.{});
 | 
			
		||||
    const optimize = b.standardOptimizeOption(.{});
 | 
			
		||||
 | 
			
		||||
    // Standard release options allow the person running `zig build` to select
 | 
			
		||||
    // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
 | 
			
		||||
    const mode = b.standardReleaseOptions();
 | 
			
		||||
    const exe = b.addExecutable(.{
 | 
			
		||||
        .name = "zba",
 | 
			
		||||
        .root_source_file = .{ .path = "src/main.zig" },
 | 
			
		||||
        .target = target,
 | 
			
		||||
        .optimize = optimize,
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    const exe = b.addExecutable("zba", "src/main.zig");
 | 
			
		||||
    exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml
 | 
			
		||||
    exe.setTarget(target);
 | 
			
		||||
 | 
			
		||||
    // Known Folders (%APPDATA%, XDG, etc.)
 | 
			
		||||
    exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
 | 
			
		||||
    exe.addAnonymousModule("known_folders", .{ .source_file = .{ .path = "lib/known-folders/known-folders.zig" } });
 | 
			
		||||
 | 
			
		||||
    // DateTime Library
 | 
			
		||||
    exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig");
 | 
			
		||||
    exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } });
 | 
			
		||||
 | 
			
		||||
    // Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
 | 
			
		||||
    // exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
 | 
			
		||||
    exe.addPackagePath("bitfield", "lib/util/bitfield.zig");
 | 
			
		||||
    exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } });
 | 
			
		||||
 | 
			
		||||
    // Argument Parsing Library
 | 
			
		||||
    exe.addPackagePath("clap", "lib/zig-clap/clap.zig");
 | 
			
		||||
    exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } });
 | 
			
		||||
 | 
			
		||||
    // TOML Library
 | 
			
		||||
    exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig");
 | 
			
		||||
    exe.addAnonymousModule("toml", .{ .source_file = .{ .path = "lib/zig-toml/src/toml.zig" } });
 | 
			
		||||
 | 
			
		||||
    // OpenGL 3.3 Bindings
 | 
			
		||||
    exe.addPackagePath("gl", "lib/gl.zig");
 | 
			
		||||
    exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
 | 
			
		||||
 | 
			
		||||
    // ZBA utility code
 | 
			
		||||
    exe.addAnonymousModule("zba-util", .{ .source_file = .{ .path = "lib/zba-util/src/lib.zig" } });
 | 
			
		||||
 | 
			
		||||
    // gdbstub
 | 
			
		||||
    exe.addModule("gdbstub", gdbstub.getModule(b));
 | 
			
		||||
 | 
			
		||||
    // NativeFileDialog(ue) Bindings
 | 
			
		||||
    exe.linkLibrary(nfd.makeLib(b, target, optimize));
 | 
			
		||||
    exe.addModule("nfd", nfd.getModule(b));
 | 
			
		||||
 | 
			
		||||
    // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
 | 
			
		||||
    const sdk = Sdk.init(b);
 | 
			
		||||
    const sdk = Sdk.init(b, null);
 | 
			
		||||
    sdk.link(exe, .dynamic);
 | 
			
		||||
    exe.addPackage(sdk.getNativePackage("sdl2"));
 | 
			
		||||
    exe.addModule("sdl2", sdk.getNativeModule());
 | 
			
		||||
 | 
			
		||||
    // Dear ImGui bindings
 | 
			
		||||
 | 
			
		||||
    // .shared option should stay in sync with SDL.zig call above where true == .dynamic, and false == .static
 | 
			
		||||
    const zgui_pkg = zgui.package(b, target, optimize, .{ .options = .{ .backend = .sdl2_opengl3, .shared = true } });
 | 
			
		||||
    zgui_pkg.link(exe);
 | 
			
		||||
 | 
			
		||||
    exe.setBuildMode(mode);
 | 
			
		||||
    exe.install();
 | 
			
		||||
 | 
			
		||||
    const run_cmd = exe.run();
 | 
			
		||||
@@ -52,9 +76,11 @@ pub fn build(b: *std.build.Builder) void {
 | 
			
		||||
    const run_step = b.step("run", "Run the app");
 | 
			
		||||
    run_step.dependOn(&run_cmd.step);
 | 
			
		||||
 | 
			
		||||
    const exe_tests = b.addTest("src/main.zig");
 | 
			
		||||
    exe_tests.setTarget(target);
 | 
			
		||||
    exe_tests.setBuildMode(mode);
 | 
			
		||||
    const exe_tests = b.addTest(.{
 | 
			
		||||
        .root_source_file = .{ .path = "src/main.zig" },
 | 
			
		||||
        .target = target,
 | 
			
		||||
        .optimize = optimize,
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    const test_step = b.step("test", "Run unit tests");
 | 
			
		||||
    test_step.dependOn(&exe_tests.step);
 | 
			
		||||
 
 | 
			
		||||
 Submodule lib/SDL.zig updated: 6a9e37687a...cc3b023f50
									
								
							
							
								
								
									
										4163
									
								
								lib/gl.zig
									
									
									
									
									
								
							
							
						
						
									
										4163
									
								
								lib/gl.zig
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							 Submodule lib/known-folders updated: 24845b0103...d13ba61370
									
								
							
							
								
								
									
										1
									
								
								lib/nfd-zig
									
									
									
									
									
										Submodule
									
								
							
							
								
								
								
								
								
							
						
						
									
										1
									
								
								lib/nfd-zig
									
									
									
									
									
										Submodule
									
								
							 Submodule lib/nfd-zig added at 5e5098bcaf
									
								
							
							
								
								
									
										1
									
								
								lib/zba-gdbstub
									
									
									
									
									
										Submodule
									
								
							
							
								
								
								
								
								
							
						
						
									
										1
									
								
								lib/zba-gdbstub
									
									
									
									
									
										Submodule
									
								
							 Submodule lib/zba-gdbstub added at 215e053b9a
									
								
							
							
								
								
									
										1
									
								
								lib/zba-util
									
									
									
									
									
										Submodule
									
								
							
							
								
								
								
								
								
							
						
						
									
										1
									
								
								lib/zba-util
									
									
									
									
									
										Submodule
									
								
							 Submodule lib/zba-util added at d5e66caf21
									
								
							
							
								
								
									
										1
									
								
								lib/zgui
									
									
									
									
									
										Submodule
									
								
							
							
								
								
								
								
								
							
						
						
									
										1
									
								
								lib/zgui
									
									
									
									
									
										Submodule
									
								
							 Submodule lib/zgui added at 5b2b64a9de
									
								
							 Submodule lib/zig-clap updated: e5d09c4b2d...6310cbd576
									
								
							 Submodule lib/zig-datetime updated: 5ec1c36cf3...b570d61187
									
								
							 Submodule lib/zig-toml updated: 5dfa919e03...016b8bcf98
									
								
							@@ -49,16 +49,19 @@ pub fn config() *const Config {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Reads a config file and then loads it into the global state
 | 
			
		||||
pub fn load(allocator: Allocator, config_path: []const u8) !void {
 | 
			
		||||
    var config_file = try std.fs.cwd().openFile(config_path, .{});
 | 
			
		||||
pub fn load(allocator: Allocator, file_path: []const u8) !void {
 | 
			
		||||
    var config_file = try std.fs.cwd().openFile(file_path, .{});
 | 
			
		||||
    defer config_file.close();
 | 
			
		||||
 | 
			
		||||
    log.info("loaded from {s}", .{config_path});
 | 
			
		||||
    log.info("loaded from {s}", .{file_path});
 | 
			
		||||
 | 
			
		||||
    const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos());
 | 
			
		||||
    defer allocator.free(contents);
 | 
			
		||||
 | 
			
		||||
    const table = try toml.parseContents(allocator, contents, null);
 | 
			
		||||
    var parser = try toml.parseFile(allocator, file_path);
 | 
			
		||||
    defer parser.deinit();
 | 
			
		||||
 | 
			
		||||
    const table = try parser.parse();
 | 
			
		||||
    defer table.deinit();
 | 
			
		||||
 | 
			
		||||
    // TODO: Report unknown config options
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										340
									
								
								src/core/Bus.zig
									
									
									
									
									
								
							
							
						
						
									
										340
									
								
								src/core/Bus.zig
									
									
									
									
									
								
							@@ -19,7 +19,7 @@ const log = std.log.scoped(.Bus);
 | 
			
		||||
 | 
			
		||||
const createDmaTuple = @import("bus/dma.zig").create;
 | 
			
		||||
const createTimerTuple = @import("bus/timer.zig").create;
 | 
			
		||||
const rotr = @import("../util.zig").rotr;
 | 
			
		||||
const rotr = @import("zba-util").rotr;
 | 
			
		||||
 | 
			
		||||
const timings: [2][0x10]u8 = [_][0x10]u8{
 | 
			
		||||
    // BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
 | 
			
		||||
@@ -54,12 +54,14 @@ cpu: *Arm7tdmi,
 | 
			
		||||
sched: *Scheduler,
 | 
			
		||||
 | 
			
		||||
read_table: *const [table_len]?*const anyopaque,
 | 
			
		||||
write_table: *const [table_len]?*anyopaque,
 | 
			
		||||
write_tables: [2]*const [table_len]?*anyopaque,
 | 
			
		||||
allocator: Allocator,
 | 
			
		||||
 | 
			
		||||
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
 | 
			
		||||
    const read_table = try allocator.create([table_len]?*const anyopaque);
 | 
			
		||||
    const write_table = try allocator.create([table_len]?*anyopaque);
 | 
			
		||||
    const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
 | 
			
		||||
 | 
			
		||||
    const read_table = tables[0..table_len];
 | 
			
		||||
    const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] };
 | 
			
		||||
 | 
			
		||||
    self.* = .{
 | 
			
		||||
        .pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
 | 
			
		||||
@@ -75,14 +77,15 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
 | 
			
		||||
        .sched = sched,
 | 
			
		||||
 | 
			
		||||
        .read_table = read_table,
 | 
			
		||||
        .write_table = write_table,
 | 
			
		||||
        .write_tables = write_tables,
 | 
			
		||||
        .allocator = allocator,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // read_table, write_table, and *Self are not restricted to the lifetime
 | 
			
		||||
    // of this init function so we can initialize our tables here
 | 
			
		||||
    fillReadTable(self, read_table);
 | 
			
		||||
    fillWriteTable(self, write_table);
 | 
			
		||||
    self.fillReadTable(read_table);
 | 
			
		||||
 | 
			
		||||
    // Internal Display Memory behaves differently on 8-bit reads
 | 
			
		||||
    self.fillWriteTable(u32, write_tables[0]);
 | 
			
		||||
    self.fillWriteTable(u8, write_tables[1]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn deinit(self: *Self) void {
 | 
			
		||||
@@ -91,53 +94,99 @@ pub fn deinit(self: *Self) void {
 | 
			
		||||
    self.pak.deinit();
 | 
			
		||||
    self.bios.deinit();
 | 
			
		||||
    self.ppu.deinit();
 | 
			
		||||
    self.allocator.destroy(self.read_table);
 | 
			
		||||
    self.allocator.destroy(self.write_table);
 | 
			
		||||
 | 
			
		||||
    // This is so I can deallocate the original `allocator.alloc`. I have to re-make the type
 | 
			
		||||
    // since I'm not keeping it around, This is very jank and bad though
 | 
			
		||||
    // FIXME: please figure out another way
 | 
			
		||||
    self.allocator.free(@ptrCast([*]const ?*anyopaque, self.read_table[0..])[0 .. 3 * table_len]);
 | 
			
		||||
    self.* = undefined;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
 | 
			
		||||
    const vramMirror = @import("ppu.zig").Vram.mirror;
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    self.bios.reset();
 | 
			
		||||
    self.ppu.reset();
 | 
			
		||||
    self.apu.reset();
 | 
			
		||||
    self.iwram.reset();
 | 
			
		||||
    self.ewram.reset();
 | 
			
		||||
 | 
			
		||||
    for (table) |*ptr, i| {
 | 
			
		||||
        const addr = page_size * i;
 | 
			
		||||
    // https://github.com/ziglang/zig/issues/14705
 | 
			
		||||
    {
 | 
			
		||||
        comptime var i: usize = 0;
 | 
			
		||||
        inline while (i < self.dma.len) : (i += 1) {
 | 
			
		||||
            self.dma[0].reset();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // https://github.com/ziglang/zig/issues/14705
 | 
			
		||||
    {
 | 
			
		||||
        comptime var i: usize = 0;
 | 
			
		||||
        inline while (i < self.tim.len) : (i += 1) {
 | 
			
		||||
            self.tim[0].reset();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    self.io.reset();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn replaceGamepak(self: *Self, file_path: []const u8) !void {
 | 
			
		||||
    // Note: `save_path` isn't owned by `Backup`
 | 
			
		||||
    const save_path = self.pak.backup.save_path;
 | 
			
		||||
    self.pak.deinit();
 | 
			
		||||
 | 
			
		||||
    self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path);
 | 
			
		||||
 | 
			
		||||
    const read_ptr: *[table_len]?*const anyopaque = @constCast(self.read_table);
 | 
			
		||||
    const write_ptrs: [2]*[table_len]?*anyopaque = .{ @constCast(self.write_tables[0]), @constCast(self.write_tables[1]) };
 | 
			
		||||
 | 
			
		||||
    self.fillReadTable(read_ptr);
 | 
			
		||||
    self.fillWriteTable(u32, write_ptrs[0]);
 | 
			
		||||
    self.fillWriteTable(u8, write_ptrs[1]);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
 | 
			
		||||
    const vramMirror = @import("ppu/Vram.zig").mirror;
 | 
			
		||||
 | 
			
		||||
    for (table, 0..) |*ptr, i| {
 | 
			
		||||
        const addr = @intCast(u32, page_size * i);
 | 
			
		||||
 | 
			
		||||
        ptr.* = switch (addr) {
 | 
			
		||||
            // General Internal Memory
 | 
			
		||||
            0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
 | 
			
		||||
            0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
 | 
			
		||||
            0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
 | 
			
		||||
            0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
 | 
			
		||||
            0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
 | 
			
		||||
            0x0400_0000...0x0400_03FF => null, // I/O
 | 
			
		||||
 | 
			
		||||
            // Internal Display Memory
 | 
			
		||||
            0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF],
 | 
			
		||||
            0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)],
 | 
			
		||||
            0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF],
 | 
			
		||||
            0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF],
 | 
			
		||||
            0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)],
 | 
			
		||||
            0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF],
 | 
			
		||||
 | 
			
		||||
            // External Memory (Game Pak)
 | 
			
		||||
            0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr),
 | 
			
		||||
            0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr),
 | 
			
		||||
            0x0E00_0000...0x0FFF_FFFF => null, // SRAM
 | 
			
		||||
            else => null,
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn fillWriteTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
 | 
			
		||||
    for (table) |*ptr, i| {
 | 
			
		||||
        const addr = page_size * i;
 | 
			
		||||
fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void {
 | 
			
		||||
    comptime std.debug.assert(T == u32 or T == u16 or T == u8);
 | 
			
		||||
    const vramMirror = @import("ppu/Vram.zig").mirror;
 | 
			
		||||
 | 
			
		||||
    for (table, 0..) |*ptr, i| {
 | 
			
		||||
        const addr = @intCast(u32, page_size * i);
 | 
			
		||||
 | 
			
		||||
        ptr.* = switch (addr) {
 | 
			
		||||
            // General Internal Memory
 | 
			
		||||
            0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
 | 
			
		||||
            0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
 | 
			
		||||
            0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
 | 
			
		||||
            0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
 | 
			
		||||
            0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
 | 
			
		||||
            0x0400_0000...0x0400_03FF => null, // I/O
 | 
			
		||||
 | 
			
		||||
            // Internal Display Memory
 | 
			
		||||
            // FIXME: Different table for different integer width writes?
 | 
			
		||||
            0x0500_0000...0x05FF_FFFF => null, // unique behaviour on 8-bit reads
 | 
			
		||||
            0x0600_0000...0x06FF_FFFF => null, // Has some behaviour depending on DISPCNT values
 | 
			
		||||
            0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF], // 8-bit values ignored
 | 
			
		||||
            0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null,
 | 
			
		||||
            0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null,
 | 
			
		||||
            0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null,
 | 
			
		||||
 | 
			
		||||
            // External Memory (Game Pak)
 | 
			
		||||
            0x0800_0000...0x0DFF_FFFF => null, // ROM
 | 
			
		||||
@@ -147,24 +196,29 @@ fn fillWriteTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
 | 
			
		||||
fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
 | 
			
		||||
    // see `GamePak.zig` for more information about what conditions need to be true
 | 
			
		||||
    // so that a simple pointer dereference isn't possible
 | 
			
		||||
 | 
			
		||||
    std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned
 | 
			
		||||
 | 
			
		||||
    const start_addr = addr;
 | 
			
		||||
    const end_addr = addr + page_size;
 | 
			
		||||
    const end_addr = start_addr + page_size;
 | 
			
		||||
 | 
			
		||||
    const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr;
 | 
			
		||||
    const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr;
 | 
			
		||||
    const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr;
 | 
			
		||||
    {
 | 
			
		||||
        const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data
 | 
			
		||||
        const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction
 | 
			
		||||
        const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control
 | 
			
		||||
 | 
			
		||||
    if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) {
 | 
			
		||||
        // We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem
 | 
			
		||||
        return null;
 | 
			
		||||
        const has_gpio = data or direction or control;
 | 
			
		||||
        const gpio_kind = self.pak.gpio.device.kind;
 | 
			
		||||
 | 
			
		||||
        // There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register
 | 
			
		||||
        if (gpio_kind != .None and has_gpio) return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (bus.pak.backup.kind == .Eeprom) {
 | 
			
		||||
        if (bus.pak.buf.len > 0x100_000) {
 | 
			
		||||
    if (self.pak.backup.kind == .Eeprom) {
 | 
			
		||||
        if (self.pak.buf.len > 0x100_000) {
 | 
			
		||||
            // We are using a "large" EEPROM which means that if the below check is true
 | 
			
		||||
            // this page has an address that's reserved for the EEPROM and therefore must
 | 
			
		||||
            // be handled in slowmem
 | 
			
		||||
@@ -180,49 +234,9 @@ fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
 | 
			
		||||
    // Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
 | 
			
		||||
    // so those will be handled by slowmem as well
 | 
			
		||||
    const masked_addr = addr & 0x1FF_FFFF;
 | 
			
		||||
    if (masked_addr >= bus.pak.buf.len) return null;
 | 
			
		||||
    if (masked_addr >= self.pak.buf.len) return null;
 | 
			
		||||
 | 
			
		||||
    return &bus.pak.buf[masked_addr];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// TODO: Take advantage of fastmem here too?
 | 
			
		||||
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
 | 
			
		||||
    const page = @truncate(u8, unaligned_address >> 24);
 | 
			
		||||
    const address = forceAlign(T, unaligned_address);
 | 
			
		||||
 | 
			
		||||
    return switch (page) {
 | 
			
		||||
        // General Internal Memory
 | 
			
		||||
        0x00 => blk: {
 | 
			
		||||
            if (address < Bios.size)
 | 
			
		||||
                break :blk self.bios.dbgRead(T, self.cpu.r[15], address);
 | 
			
		||||
 | 
			
		||||
            break :blk self.openBus(T, address);
 | 
			
		||||
        },
 | 
			
		||||
        0x02 => self.ewram.read(T, address),
 | 
			
		||||
        0x03 => self.iwram.read(T, address),
 | 
			
		||||
        0x04 => self.readIo(T, address),
 | 
			
		||||
 | 
			
		||||
        // Internal Display Memory
 | 
			
		||||
        0x05 => self.ppu.palette.read(T, address),
 | 
			
		||||
        0x06 => self.ppu.vram.read(T, address),
 | 
			
		||||
        0x07 => self.ppu.oam.read(T, address),
 | 
			
		||||
 | 
			
		||||
        // External Memory (Game Pak)
 | 
			
		||||
        0x08...0x0D => self.pak.dbgRead(T, address),
 | 
			
		||||
        0x0E...0x0F => blk: {
 | 
			
		||||
            const value = self.pak.backup.read(unaligned_address);
 | 
			
		||||
 | 
			
		||||
            const multiplier = switch (T) {
 | 
			
		||||
                u32 => 0x01010101,
 | 
			
		||||
                u16 => 0x0101,
 | 
			
		||||
                u8 => 1,
 | 
			
		||||
                else => @compileError("Backup: Unsupported read width"),
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            break :blk @as(T, value) * multiplier;
 | 
			
		||||
        },
 | 
			
		||||
        else => self.openBus(T, address),
 | 
			
		||||
    };
 | 
			
		||||
    return &self.pak.buf[masked_addr];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn readIo(self: *const Self, comptime T: type, address: u32) T {
 | 
			
		||||
@@ -230,6 +244,7 @@ fn readIo(self: *const Self, comptime T: type, address: u32) T {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn openBus(self: *const Self, comptime T: type, address: u32) T {
 | 
			
		||||
    @setCold(true);
 | 
			
		||||
    const r15 = self.cpu.r[15];
 | 
			
		||||
 | 
			
		||||
    const word = blk: {
 | 
			
		||||
@@ -295,16 +310,15 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
 | 
			
		||||
    const offset = unaligned_address & (page_size - 1);
 | 
			
		||||
 | 
			
		||||
    // whether or not we do this in slowmem or fastmem, we should advance the scheduler
 | 
			
		||||
    self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)];
 | 
			
		||||
    self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, unaligned_address >> 24)];
 | 
			
		||||
 | 
			
		||||
    // We're doing some serious out-of-bounds open-bus reads
 | 
			
		||||
    if (page > table_len) return self.slowRead(T, unaligned_address);
 | 
			
		||||
    if (page >= table_len) return self.openBus(T, unaligned_address);
 | 
			
		||||
 | 
			
		||||
    if (self.read_table[page]) |some_ptr| {
 | 
			
		||||
        // We have a pointer to a page, cast the pointer to it's underlying type
 | 
			
		||||
        const Ptr = [*]const T;
 | 
			
		||||
        const alignment = @alignOf(std.meta.Child(Ptr));
 | 
			
		||||
        const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
 | 
			
		||||
        const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
 | 
			
		||||
 | 
			
		||||
        // Note: We don't check array length, since we force align the
 | 
			
		||||
        // lower bits of the address as the GBA would
 | 
			
		||||
@@ -314,6 +328,27 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
 | 
			
		||||
    return self.slowRead(T, unaligned_address);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
 | 
			
		||||
    const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
 | 
			
		||||
    const page = unaligned_address >> bits;
 | 
			
		||||
    const offset = unaligned_address & (page_size - 1);
 | 
			
		||||
 | 
			
		||||
    // We're doing some serious out-of-bounds open-bus reads
 | 
			
		||||
    if (page >= table_len) return self.openBus(T, unaligned_address);
 | 
			
		||||
 | 
			
		||||
    if (self.read_table[page]) |some_ptr| {
 | 
			
		||||
        // We have a pointer to a page, cast the pointer to it's underlying type
 | 
			
		||||
        const Ptr = [*]const T;
 | 
			
		||||
        const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
 | 
			
		||||
 | 
			
		||||
        // Note: We don't check array length, since we force align the
 | 
			
		||||
        // lower bits of the address as the GBA would
 | 
			
		||||
        return ptr[forceAlign(T, offset) / @sizeOf(T)];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return self.dbgSlowRead(T, unaligned_address);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
 | 
			
		||||
    @setCold(true);
 | 
			
		||||
 | 
			
		||||
@@ -324,7 +359,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
 | 
			
		||||
        // General Internal Memory
 | 
			
		||||
        0x00 => blk: {
 | 
			
		||||
            if (address < Bios.size)
 | 
			
		||||
                break :blk self.bios.read(T, self.cpu.r[15], address);
 | 
			
		||||
                break :blk self.bios.read(T, self.cpu.r[15], unaligned_address);
 | 
			
		||||
 | 
			
		||||
            break :blk self.openBus(T, address);
 | 
			
		||||
        },
 | 
			
		||||
@@ -339,53 +374,107 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
 | 
			
		||||
 | 
			
		||||
        // External Memory (Game Pak)
 | 
			
		||||
        0x08...0x0D => self.pak.read(T, address),
 | 
			
		||||
        0x0E...0x0F => blk: {
 | 
			
		||||
            const value = self.pak.backup.read(unaligned_address);
 | 
			
		||||
 | 
			
		||||
            const multiplier = switch (T) {
 | 
			
		||||
                u32 => 0x01010101,
 | 
			
		||||
                u16 => 0x0101,
 | 
			
		||||
                u8 => 1,
 | 
			
		||||
                else => @compileError("Backup: Unsupported read width"),
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            break :blk @as(T, value) * multiplier;
 | 
			
		||||
        },
 | 
			
		||||
        0x0E...0x0F => self.readBackup(T, unaligned_address),
 | 
			
		||||
        else => self.openBus(T, address),
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
 | 
			
		||||
    const page = @truncate(u8, unaligned_address >> 24);
 | 
			
		||||
    const address = forceAlign(T, unaligned_address);
 | 
			
		||||
 | 
			
		||||
    return switch (page) {
 | 
			
		||||
        // General Internal Memory
 | 
			
		||||
        0x00 => blk: {
 | 
			
		||||
            if (address < Bios.size)
 | 
			
		||||
                break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
 | 
			
		||||
 | 
			
		||||
            break :blk self.openBus(T, address);
 | 
			
		||||
        },
 | 
			
		||||
        0x02 => unreachable, // handled by fastmem
 | 
			
		||||
        0x03 => unreachable, // handled by fastmem
 | 
			
		||||
        0x04 => self.readIo(T, address),
 | 
			
		||||
 | 
			
		||||
        // Internal Display Memory
 | 
			
		||||
        0x05 => unreachable, // handled by fastmem
 | 
			
		||||
        0x06 => unreachable, // handled by fastmem
 | 
			
		||||
        0x07 => unreachable, // handled by fastmem
 | 
			
		||||
 | 
			
		||||
        // External Memory (Game Pak)
 | 
			
		||||
        0x08...0x0D => self.pak.dbgRead(T, address),
 | 
			
		||||
        0x0E...0x0F => self.readBackup(T, unaligned_address),
 | 
			
		||||
        else => self.openBus(T, address),
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
 | 
			
		||||
    const value = self.pak.backup.read(unaligned_address);
 | 
			
		||||
 | 
			
		||||
    const multiplier = switch (T) {
 | 
			
		||||
        u32 => 0x01010101,
 | 
			
		||||
        u16 => 0x0101,
 | 
			
		||||
        u8 => 1,
 | 
			
		||||
        else => @compileError("Backup: Unsupported read width"),
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    return @as(T, value) * multiplier;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
 | 
			
		||||
    const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
 | 
			
		||||
    const page = unaligned_address >> bits;
 | 
			
		||||
    const offset = unaligned_address & (page_size - 1);
 | 
			
		||||
 | 
			
		||||
    // whether or not we do this in slowmem or fastmem, we should advance the scheduler
 | 
			
		||||
    self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)];
 | 
			
		||||
    self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, unaligned_address >> 24)];
 | 
			
		||||
 | 
			
		||||
    // We're doing some serious out-of-bounds open-bus writes, they do nothing though
 | 
			
		||||
    if (page > table_len) return;
 | 
			
		||||
    if (page >= table_len) return;
 | 
			
		||||
 | 
			
		||||
    if (self.write_table[page]) |some_ptr| {
 | 
			
		||||
    if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
 | 
			
		||||
        // We have a pointer to a page, cast the pointer to it's underlying type
 | 
			
		||||
 | 
			
		||||
        // 8-bit OAM reads do nothing
 | 
			
		||||
        if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
 | 
			
		||||
 | 
			
		||||
        const Ptr = [*]T;
 | 
			
		||||
        const alignment = @alignOf(std.meta.Child(Ptr));
 | 
			
		||||
        const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
 | 
			
		||||
        const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
 | 
			
		||||
 | 
			
		||||
        // Note: We don't check array length, since we force align the
 | 
			
		||||
        // lower bits of the address as the GBA would
 | 
			
		||||
        ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
 | 
			
		||||
    } else {
 | 
			
		||||
        // we can return early if this is an 8-bit OAM write
 | 
			
		||||
        if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
 | 
			
		||||
 | 
			
		||||
        self.slowWrite(T, unaligned_address, value);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
 | 
			
		||||
    // @setCold(true);
 | 
			
		||||
/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
 | 
			
		||||
pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
 | 
			
		||||
    const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
 | 
			
		||||
    const page = unaligned_address >> bits;
 | 
			
		||||
    const offset = unaligned_address & (page_size - 1);
 | 
			
		||||
 | 
			
		||||
    // We're doing some serious out-of-bounds open-bus writes, they do nothing though
 | 
			
		||||
    if (page >= table_len) return;
 | 
			
		||||
 | 
			
		||||
    if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
 | 
			
		||||
        // We have a pointer to a page, cast the pointer to it's underlying type
 | 
			
		||||
        const Ptr = [*]T;
 | 
			
		||||
        const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
 | 
			
		||||
 | 
			
		||||
        // Note: We don't check array length, since we force align the
 | 
			
		||||
        // lower bits of the address as the GBA would
 | 
			
		||||
        ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
 | 
			
		||||
    } else {
 | 
			
		||||
        // we can return early if this is an 8-bit OAM write
 | 
			
		||||
        if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
 | 
			
		||||
 | 
			
		||||
        self.dbgSlowWrite(T, unaligned_address, value);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
 | 
			
		||||
    @setCold(true);
 | 
			
		||||
 | 
			
		||||
    const page = @truncate(u8, unaligned_address >> 24);
 | 
			
		||||
    const address = forceAlign(T, unaligned_address);
 | 
			
		||||
 | 
			
		||||
@@ -399,7 +488,7 @@ pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T
 | 
			
		||||
        // Internal Display Memory
 | 
			
		||||
        0x05 => self.ppu.palette.write(T, address, value),
 | 
			
		||||
        0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
 | 
			
		||||
        0x07 => unreachable, // completely handled by fastmem (TODO: Is it faster if I dont?)
 | 
			
		||||
        0x07 => unreachable, // completely handled by fastmem
 | 
			
		||||
 | 
			
		||||
        // External Memory (Game Pak)
 | 
			
		||||
        0x08...0x0D => self.pak.write(T, self.dma[3].word_count, address, value),
 | 
			
		||||
@@ -408,16 +497,41 @@ pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
 | 
			
		||||
    @setCold(true);
 | 
			
		||||
 | 
			
		||||
    const page = @truncate(u8, unaligned_address >> 24);
 | 
			
		||||
    const address = forceAlign(T, unaligned_address);
 | 
			
		||||
 | 
			
		||||
    switch (page) {
 | 
			
		||||
        // General Internal Memory
 | 
			
		||||
        0x00 => self.bios.write(T, address, value),
 | 
			
		||||
        0x02 => unreachable, // completely handled by fastmem
 | 
			
		||||
        0x03 => unreachable, // completely handled by fastmem
 | 
			
		||||
        0x04 => return, // FIXME: Let debug writes mess with I/O
 | 
			
		||||
 | 
			
		||||
        // Internal Display Memory
 | 
			
		||||
        0x05 => self.ppu.palette.write(T, address, value),
 | 
			
		||||
        0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
 | 
			
		||||
        0x07 => unreachable, // completely handled by fastmem
 | 
			
		||||
 | 
			
		||||
        // External Memory (Game Pak)
 | 
			
		||||
        0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
 | 
			
		||||
        0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
 | 
			
		||||
        else => {},
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline fn rotateBy(comptime T: type, address: u32) u32 {
 | 
			
		||||
    return switch (T) {
 | 
			
		||||
        u32 => address & 3,
 | 
			
		||||
        u16 => address & 1,
 | 
			
		||||
        u8 => 0,
 | 
			
		||||
        else => @compileError("Backup: Unsupported write width"),
 | 
			
		||||
        else => @compileError("Unsupported write width"),
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline fn forceAlign(comptime T: type, address: u32) u32 {
 | 
			
		||||
pub inline fn forceAlign(comptime T: type, address: u32) u32 {
 | 
			
		||||
    return switch (T) {
 | 
			
		||||
        u32 => address & ~@as(u32, 3),
 | 
			
		||||
        u16 => address & ~@as(u32, 1),
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										260
									
								
								src/core/apu.zig
									
									
									
									
									
								
							
							
						
						
									
										260
									
								
								src/core/apu.zig
									
									
									
									
									
								
							@@ -14,7 +14,6 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
 | 
			
		||||
 | 
			
		||||
const getHalf = util.getHalf;
 | 
			
		||||
const setHalf = util.setHalf;
 | 
			
		||||
const intToBytes = util.intToBytes;
 | 
			
		||||
 | 
			
		||||
const log = std.log.scoped(.APU);
 | 
			
		||||
 | 
			
		||||
@@ -108,106 +107,121 @@ pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
 | 
			
		||||
pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
 | 
			
		||||
    const byte_addr = @truncate(u8, addr);
 | 
			
		||||
 | 
			
		||||
    if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
 | 
			
		||||
 | 
			
		||||
    switch (T) {
 | 
			
		||||
        u32 => switch (byte_addr) {
 | 
			
		||||
            0x60 => apu.ch1.setSound1Cnt(value),
 | 
			
		||||
            0x64 => apu.ch1.setSound1CntX(&apu.fs, @truncate(u16, value)),
 | 
			
		||||
        u32 => {
 | 
			
		||||
            // 0x80 and 0x81 handled in setSoundCnt
 | 
			
		||||
            if (byte_addr < 0x80 and !apu.cnt.apu_enable.read()) return;
 | 
			
		||||
 | 
			
		||||
            0x68 => apu.ch2.setSound2CntL(@truncate(u16, value)),
 | 
			
		||||
            0x6C => apu.ch2.setSound2CntH(&apu.fs, @truncate(u16, value)),
 | 
			
		||||
            switch (byte_addr) {
 | 
			
		||||
                0x60 => apu.ch1.setSound1Cnt(value),
 | 
			
		||||
                0x64 => apu.ch1.setSound1CntX(&apu.fs, @truncate(u16, value)),
 | 
			
		||||
 | 
			
		||||
            0x70 => apu.ch3.setSound3Cnt(value),
 | 
			
		||||
            0x74 => apu.ch3.setSound3CntX(&apu.fs, @truncate(u16, value)),
 | 
			
		||||
                0x68 => apu.ch2.setSound2CntL(@truncate(u16, value)),
 | 
			
		||||
                0x6C => apu.ch2.setSound2CntH(&apu.fs, @truncate(u16, value)),
 | 
			
		||||
 | 
			
		||||
            0x78 => apu.ch4.setSound4CntL(@truncate(u16, value)),
 | 
			
		||||
            0x7C => apu.ch4.setSound4CntH(&apu.fs, @truncate(u16, value)),
 | 
			
		||||
                0x70 => apu.ch3.setSound3Cnt(value),
 | 
			
		||||
                0x74 => apu.ch3.setSound3CntX(&apu.fs, @truncate(u16, value)),
 | 
			
		||||
 | 
			
		||||
            0x80 => apu.setSoundCnt(value),
 | 
			
		||||
            0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
 | 
			
		||||
            0x88 => apu.bias.raw = @truncate(u16, value),
 | 
			
		||||
            0x8C => {},
 | 
			
		||||
                0x78 => apu.ch4.setSound4CntL(@truncate(u16, value)),
 | 
			
		||||
                0x7C => apu.ch4.setSound4CntH(&apu.fs, @truncate(u16, value)),
 | 
			
		||||
 | 
			
		||||
            0x90, 0x94, 0x98, 0x9C => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
 | 
			
		||||
            0xA0 => apu.chA.push(value), // FIFO_A
 | 
			
		||||
            0xA4 => apu.chB.push(value), // FIFO_B
 | 
			
		||||
            else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
 | 
			
		||||
                0x80 => apu.setSoundCnt(value),
 | 
			
		||||
                0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
 | 
			
		||||
                0x88 => apu.bias.raw = @truncate(u16, value),
 | 
			
		||||
                0x8C => {},
 | 
			
		||||
 | 
			
		||||
                0x90, 0x94, 0x98, 0x9C => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
 | 
			
		||||
                0xA0 => apu.chA.push(value), // FIFO_A
 | 
			
		||||
                0xA4 => apu.chB.push(value), // FIFO_B
 | 
			
		||||
                else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
 | 
			
		||||
            }
 | 
			
		||||
        },
 | 
			
		||||
        u16 => switch (byte_addr) {
 | 
			
		||||
            0x60 => apu.ch1.setSound1CntL(@truncate(u8, value)), // SOUND1CNT_L
 | 
			
		||||
            0x62 => apu.ch1.setSound1CntH(value),
 | 
			
		||||
            0x64 => apu.ch1.setSound1CntX(&apu.fs, value),
 | 
			
		||||
            0x66 => {},
 | 
			
		||||
        u16 => {
 | 
			
		||||
            if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
 | 
			
		||||
 | 
			
		||||
            0x68 => apu.ch2.setSound2CntL(value),
 | 
			
		||||
            0x6A => {},
 | 
			
		||||
            0x6C => apu.ch2.setSound2CntH(&apu.fs, value),
 | 
			
		||||
            0x6E => {},
 | 
			
		||||
            switch (byte_addr) {
 | 
			
		||||
                0x60 => apu.ch1.setSound1CntL(@truncate(u8, value)), // SOUND1CNT_L
 | 
			
		||||
                0x62 => apu.ch1.setSound1CntH(value),
 | 
			
		||||
                0x64 => apu.ch1.setSound1CntX(&apu.fs, value),
 | 
			
		||||
                0x66 => {},
 | 
			
		||||
 | 
			
		||||
            0x70 => apu.ch3.setSound3CntL(@truncate(u8, value)),
 | 
			
		||||
            0x72 => apu.ch3.setSound3CntH(value),
 | 
			
		||||
            0x74 => apu.ch3.setSound3CntX(&apu.fs, value),
 | 
			
		||||
            0x76 => {},
 | 
			
		||||
                0x68 => apu.ch2.setSound2CntL(value),
 | 
			
		||||
                0x6A => {},
 | 
			
		||||
                0x6C => apu.ch2.setSound2CntH(&apu.fs, value),
 | 
			
		||||
                0x6E => {},
 | 
			
		||||
 | 
			
		||||
            0x78 => apu.ch4.setSound4CntL(value),
 | 
			
		||||
            0x7A => {},
 | 
			
		||||
            0x7C => apu.ch4.setSound4CntH(&apu.fs, value),
 | 
			
		||||
            0x7E => {},
 | 
			
		||||
                0x70 => apu.ch3.setSound3CntL(@truncate(u8, value)),
 | 
			
		||||
                0x72 => apu.ch3.setSound3CntH(value),
 | 
			
		||||
                0x74 => apu.ch3.setSound3CntX(&apu.fs, value),
 | 
			
		||||
                0x76 => {},
 | 
			
		||||
 | 
			
		||||
            0x80 => apu.setSoundCntL(value),
 | 
			
		||||
            0x82 => apu.setSoundCntH(value),
 | 
			
		||||
            0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
 | 
			
		||||
            0x86 => {},
 | 
			
		||||
            0x88 => apu.bias.raw = value, // SOUNDBIAS
 | 
			
		||||
            0x8A, 0x8C, 0x8E => {},
 | 
			
		||||
                0x78 => apu.ch4.setSound4CntL(value),
 | 
			
		||||
                0x7A => {},
 | 
			
		||||
                0x7C => apu.ch4.setSound4CntH(&apu.fs, value),
 | 
			
		||||
                0x7E => {},
 | 
			
		||||
 | 
			
		||||
            0x90, 0x92, 0x94, 0x96, 0x98, 0x9A, 0x9C, 0x9E => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
 | 
			
		||||
            0xA0, 0xA2 => log.err("Tried to write 0x{X:0>4}{} to FIFO_A", .{ value, T }),
 | 
			
		||||
            0xA4, 0xA6 => log.err("Tried to write 0x{X:0>4}{} to FIFO_B", .{ value, T }),
 | 
			
		||||
            else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
 | 
			
		||||
                0x80 => apu.setSoundCntL(value),
 | 
			
		||||
                0x82 => apu.setSoundCntH(value),
 | 
			
		||||
                0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
 | 
			
		||||
                0x86 => {},
 | 
			
		||||
                0x88 => apu.bias.raw = value, // SOUNDBIAS
 | 
			
		||||
                0x8A, 0x8C, 0x8E => {},
 | 
			
		||||
 | 
			
		||||
                0x90, 0x92, 0x94, 0x96, 0x98, 0x9A, 0x9C, 0x9E => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
 | 
			
		||||
                0xA0, 0xA2 => log.err("Tried to write 0x{X:0>4}{} to FIFO_A", .{ value, T }),
 | 
			
		||||
                0xA4, 0xA6 => log.err("Tried to write 0x{X:0>4}{} to FIFO_B", .{ value, T }),
 | 
			
		||||
                else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
 | 
			
		||||
            }
 | 
			
		||||
        },
 | 
			
		||||
        u8 => switch (byte_addr) {
 | 
			
		||||
            0x60 => apu.ch1.setSound1CntL(value),
 | 
			
		||||
            0x61 => {},
 | 
			
		||||
            0x62 => apu.ch1.setNr11(value),
 | 
			
		||||
            0x63 => apu.ch1.setNr12(value),
 | 
			
		||||
            0x64 => apu.ch1.setNr13(value),
 | 
			
		||||
            0x65 => apu.ch1.setNr14(&apu.fs, value),
 | 
			
		||||
            0x66, 0x67 => {},
 | 
			
		||||
        u8 => {
 | 
			
		||||
            if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
 | 
			
		||||
 | 
			
		||||
            0x68 => apu.ch2.setNr21(value),
 | 
			
		||||
            0x69 => apu.ch2.setNr22(value),
 | 
			
		||||
            0x6A, 0x6B => {},
 | 
			
		||||
            0x6C => apu.ch2.setNr23(value),
 | 
			
		||||
            0x6D => apu.ch2.setNr24(&apu.fs, value),
 | 
			
		||||
            0x6E, 0x6F => {},
 | 
			
		||||
            switch (byte_addr) {
 | 
			
		||||
                0x60 => apu.ch1.setSound1CntL(value),
 | 
			
		||||
                0x61 => {},
 | 
			
		||||
                0x62 => apu.ch1.setNr11(value),
 | 
			
		||||
                0x63 => apu.ch1.setNr12(value),
 | 
			
		||||
                0x64 => apu.ch1.setNr13(value),
 | 
			
		||||
                0x65 => apu.ch1.setNr14(&apu.fs, value),
 | 
			
		||||
                0x66, 0x67 => {},
 | 
			
		||||
 | 
			
		||||
            0x70 => apu.ch3.setSound3CntL(value), // NR30
 | 
			
		||||
            0x71 => {},
 | 
			
		||||
            0x72 => apu.ch3.setNr31(value),
 | 
			
		||||
            0x73 => apu.ch3.vol.raw = value, // NR32
 | 
			
		||||
            0x74 => apu.ch3.setNr33(value),
 | 
			
		||||
            0x75 => apu.ch3.setNr34(&apu.fs, value),
 | 
			
		||||
            0x76, 0x77 => {},
 | 
			
		||||
                0x68 => apu.ch2.setNr21(value),
 | 
			
		||||
                0x69 => apu.ch2.setNr22(value),
 | 
			
		||||
                0x6A, 0x6B => {},
 | 
			
		||||
                0x6C => apu.ch2.setNr23(value),
 | 
			
		||||
                0x6D => apu.ch2.setNr24(&apu.fs, value),
 | 
			
		||||
                0x6E, 0x6F => {},
 | 
			
		||||
 | 
			
		||||
            0x78 => apu.ch4.setNr41(value),
 | 
			
		||||
            0x79 => apu.ch4.setNr42(value),
 | 
			
		||||
            0x7A, 0x7B => {},
 | 
			
		||||
            0x7C => apu.ch4.poly.raw = value, // NR 43
 | 
			
		||||
            0x7D => apu.ch4.setNr44(&apu.fs, value),
 | 
			
		||||
            0x7E, 0x7F => {},
 | 
			
		||||
                0x70 => apu.ch3.setSound3CntL(value), // NR30
 | 
			
		||||
                0x71 => {},
 | 
			
		||||
                0x72 => apu.ch3.setNr31(value),
 | 
			
		||||
                0x73 => apu.ch3.vol.raw = value, // NR32
 | 
			
		||||
                0x74 => apu.ch3.setNr33(value),
 | 
			
		||||
                0x75 => apu.ch3.setNr34(&apu.fs, value),
 | 
			
		||||
                0x76, 0x77 => {},
 | 
			
		||||
 | 
			
		||||
            0x80, 0x81 => apu.setSoundCntL(setHalf(u16, apu.psg_cnt.raw, byte_addr, value)),
 | 
			
		||||
            0x82, 0x83 => apu.setSoundCntH(setHalf(u16, apu.dma_cnt.raw, byte_addr, value)),
 | 
			
		||||
            0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
 | 
			
		||||
            0x85 => {},
 | 
			
		||||
            0x86, 0x87 => {},
 | 
			
		||||
            0x88, 0x89 => apu.bias.raw = setHalf(u16, apu.bias.raw, byte_addr, value), // SOUNDBIAS
 | 
			
		||||
            0x8A...0x8F => {},
 | 
			
		||||
                0x78 => apu.ch4.setNr41(value),
 | 
			
		||||
                0x79 => apu.ch4.setNr42(value),
 | 
			
		||||
                0x7A, 0x7B => {},
 | 
			
		||||
                0x7C => apu.ch4.poly.raw = value, // NR 43
 | 
			
		||||
                0x7D => apu.ch4.setNr44(&apu.fs, value),
 | 
			
		||||
                0x7E, 0x7F => {},
 | 
			
		||||
 | 
			
		||||
            0x90...0x9F => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
 | 
			
		||||
            0xA0...0xA3 => log.err("Tried to write 0x{X:0>2}{} to FIFO_A", .{ value, T }),
 | 
			
		||||
            0xA4...0xA7 => log.err("Tried to write 0x{X:0>2}{} to FIFO_B", .{ value, T }),
 | 
			
		||||
            else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
 | 
			
		||||
                0x80, 0x81 => apu.setSoundCntL(setHalf(u16, apu.psg_cnt.raw, byte_addr, value)),
 | 
			
		||||
                0x82, 0x83 => apu.setSoundCntH(setHalf(u16, apu.dma_cnt.raw, byte_addr, value)),
 | 
			
		||||
                0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
 | 
			
		||||
                0x85 => {},
 | 
			
		||||
                0x86, 0x87 => {},
 | 
			
		||||
                0x88, 0x89 => apu.bias.raw = setHalf(u16, apu.bias.raw, byte_addr, value), // SOUNDBIAS
 | 
			
		||||
                0x8A...0x8F => {},
 | 
			
		||||
 | 
			
		||||
                0x90...0x9F => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
 | 
			
		||||
                0xA0...0xA3 => log.err("Tried to write 0x{X:0>2}{} to FIFO_A", .{ value, T }),
 | 
			
		||||
                0xA4...0xA7 => log.err("Tried to write 0x{X:0>2}{} to FIFO_B", .{ value, T }),
 | 
			
		||||
                else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
 | 
			
		||||
            }
 | 
			
		||||
        },
 | 
			
		||||
        else => @compileError("APU: Unsupported write width"),
 | 
			
		||||
    }
 | 
			
		||||
@@ -264,26 +278,58 @@ pub const Apu = struct {
 | 
			
		||||
            .is_buffer_full = false,
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        sched.push(.SampleAudio, apu.interval());
 | 
			
		||||
        sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
 | 
			
		||||
        sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
 | 
			
		||||
        sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
 | 
			
		||||
        sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
 | 
			
		||||
        sched.push(.FrameSequencer, FrameSequencer.interval);
 | 
			
		||||
        Self.initEvents(apu.sched, apu.interval());
 | 
			
		||||
 | 
			
		||||
        return apu;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn reset(self: *Self) void {
 | 
			
		||||
    fn initEvents(scheduler: *Scheduler, apu_interval: u64) void {
 | 
			
		||||
        scheduler.push(.SampleAudio, apu_interval);
 | 
			
		||||
        scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
 | 
			
		||||
        scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
 | 
			
		||||
        scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
 | 
			
		||||
        scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
 | 
			
		||||
        scheduler.push(.FrameSequencer, FrameSequencer.interval);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Used when resetting the emulator
 | 
			
		||||
    pub fn reset(self: *Self) void {
 | 
			
		||||
        // FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
 | 
			
		||||
        self.ch1.reset();
 | 
			
		||||
        self.ch2.reset();
 | 
			
		||||
        self.ch3.reset();
 | 
			
		||||
        self.ch4.reset();
 | 
			
		||||
 | 
			
		||||
        self.chA.reset();
 | 
			
		||||
        self.chB.reset();
 | 
			
		||||
 | 
			
		||||
        self.psg_cnt = .{ .raw = 0 };
 | 
			
		||||
        self.dma_cnt = .{ .raw = 0 };
 | 
			
		||||
        self.cnt = .{ .raw = 0 };
 | 
			
		||||
        self.bias = .{ .raw = 0x200 };
 | 
			
		||||
 | 
			
		||||
        self.sampling_cycle = 0;
 | 
			
		||||
        self.fs.reset();
 | 
			
		||||
 | 
			
		||||
        Self.initEvents(self.sched, self.interval());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Emulates the reset behaviour of the APU
 | 
			
		||||
    fn _reset(self: *Self) void {
 | 
			
		||||
        // All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
 | 
			
		||||
        // 0x0400_0082 and 0x0400_0088 retain their values
 | 
			
		||||
        self.ch1.reset();
 | 
			
		||||
        self.ch2.reset();
 | 
			
		||||
        self.ch3.reset();
 | 
			
		||||
        self.ch4.reset();
 | 
			
		||||
 | 
			
		||||
        // GBATEK says 4000060h..4000081h I take this to mean inclusive
 | 
			
		||||
        self.psg_cnt.raw = 0x0000;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// SOUNDCNT
 | 
			
		||||
    fn setSoundCnt(self: *Self, value: u32) void {
 | 
			
		||||
        self.setSoundCntL(@truncate(u16, value));
 | 
			
		||||
        if (self.cnt.apu_enable.read()) self.setSoundCntL(@truncate(u16, value));
 | 
			
		||||
        self.setSoundCntH(@truncate(u16, value >> 16));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -322,13 +368,16 @@ pub const Apu = struct {
 | 
			
		||||
            self.fs.step = 0; // Reset Frame Sequencer
 | 
			
		||||
 | 
			
		||||
            // Reset Square Wave Offsets
 | 
			
		||||
            self.ch1.square.pos = 0;
 | 
			
		||||
            self.ch2.square.pos = 0;
 | 
			
		||||
            self.ch1.square.reset();
 | 
			
		||||
            self.ch2.square.reset();
 | 
			
		||||
 | 
			
		||||
            // Reset Wave Device Offsets
 | 
			
		||||
            self.ch3.wave_dev.offset = 0;
 | 
			
		||||
            // Reset Wave
 | 
			
		||||
            self.ch3.wave_dev.reset();
 | 
			
		||||
 | 
			
		||||
            // Rest Noise
 | 
			
		||||
            self.ch4.lfsr.reset();
 | 
			
		||||
        } else {
 | 
			
		||||
            self.reset();
 | 
			
		||||
            self._reset();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -395,8 +444,8 @@ pub const Apu = struct {
 | 
			
		||||
        right += if (self.dma_cnt.chB_right.read()) chB_sample else 0;
 | 
			
		||||
 | 
			
		||||
        // Add SOUNDBIAS
 | 
			
		||||
        // FIXME: Is SOUNDBIAS 9-bit or 10-bit?
 | 
			
		||||
        const bias = @as(i16, self.bias.level.read()) << 1;
 | 
			
		||||
        // FIXME: SOUNDBIAS is 10-bit but The waveform is centered around 0 if I treat it as 11-bit
 | 
			
		||||
        const bias = @as(i16, self.bias.level.read()) << 2;
 | 
			
		||||
        left += bias;
 | 
			
		||||
        right += bias;
 | 
			
		||||
 | 
			
		||||
@@ -505,10 +554,15 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
 | 
			
		||||
            };
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// Used when resetting hte emulator (not emulation code)
 | 
			
		||||
        fn reset(self: *Self) void {
 | 
			
		||||
            self.* = Self.init();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        pub fn push(self: *Self, value: u32) void {
 | 
			
		||||
            if (!self.enabled) self.enable();
 | 
			
		||||
 | 
			
		||||
            self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e });
 | 
			
		||||
            self.fifo.write(std.mem.asBytes(&value)) catch |e| log.err("{} Error: {}", .{ kind, e });
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        fn enable(self: *Self) void {
 | 
			
		||||
@@ -539,10 +593,14 @@ pub const FrameSequencer = struct {
 | 
			
		||||
    const Self = @This();
 | 
			
		||||
    pub const interval = (1 << 24) / 512;
 | 
			
		||||
 | 
			
		||||
    step: u3,
 | 
			
		||||
    step: u3 = 0,
 | 
			
		||||
 | 
			
		||||
    pub fn init() Self {
 | 
			
		||||
        return .{ .step = 0 };
 | 
			
		||||
        return .{};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn reset(self: *Self) void {
 | 
			
		||||
        self.* = .{};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn tick(self: *Self) void {
 | 
			
		||||
 
 | 
			
		||||
@@ -49,10 +49,13 @@ pub fn init(sched: *Scheduler) Self {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    self.len = 0;
 | 
			
		||||
    self.envelope.raw = 0;
 | 
			
		||||
    self.poly.raw = 0;
 | 
			
		||||
    self.cnt.raw = 0;
 | 
			
		||||
    self.len = 0; // NR41
 | 
			
		||||
    self.envelope.raw = 0; // NR42
 | 
			
		||||
    self.poly.raw = 0; // NR43
 | 
			
		||||
    self.cnt.raw = 0; // NR44
 | 
			
		||||
 | 
			
		||||
    self.len_dev.reset();
 | 
			
		||||
    self.env_dev.reset();
 | 
			
		||||
 | 
			
		||||
    self.sample = 0;
 | 
			
		||||
    self.enabled = false;
 | 
			
		||||
 
 | 
			
		||||
@@ -43,9 +43,12 @@ pub fn init(sched: *Scheduler) Self {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    self.duty.raw = 0;
 | 
			
		||||
    self.envelope.raw = 0;
 | 
			
		||||
    self.freq.raw = 0;
 | 
			
		||||
    self.duty.raw = 0; // NR21
 | 
			
		||||
    self.envelope.raw = 0; // NR22
 | 
			
		||||
    self.freq.raw = 0; // NR32, NR24
 | 
			
		||||
 | 
			
		||||
    self.len_dev.reset();
 | 
			
		||||
    self.env_dev.reset();
 | 
			
		||||
 | 
			
		||||
    self.sample = 0;
 | 
			
		||||
    self.enabled = false;
 | 
			
		||||
 
 | 
			
		||||
@@ -50,12 +50,14 @@ pub fn init(sched: *Scheduler) Self {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    self.sweep.raw = 0;
 | 
			
		||||
    self.sweep_dev.calc_performed = false;
 | 
			
		||||
    self.sweep.raw = 0; // NR10
 | 
			
		||||
    self.duty.raw = 0; // NR11
 | 
			
		||||
    self.envelope.raw = 0; // NR12
 | 
			
		||||
    self.freq.raw = 0; // NR13, NR14
 | 
			
		||||
 | 
			
		||||
    self.duty.raw = 0;
 | 
			
		||||
    self.envelope.raw = 0;
 | 
			
		||||
    self.freq.raw = 0;
 | 
			
		||||
    self.len_dev.reset();
 | 
			
		||||
    self.sweep_dev.reset();
 | 
			
		||||
    self.env_dev.reset();
 | 
			
		||||
 | 
			
		||||
    self.sample = 0;
 | 
			
		||||
    self.enabled = false;
 | 
			
		||||
@@ -92,10 +94,9 @@ pub fn sound1CntL(self: *const Self) u8 {
 | 
			
		||||
pub fn setSound1CntL(self: *Self, value: u8) void {
 | 
			
		||||
    const new = io.Sweep{ .raw = value };
 | 
			
		||||
 | 
			
		||||
    if (self.sweep.direction.read() and !new.direction.read()) {
 | 
			
		||||
        // Sweep Negate bit has been cleared
 | 
			
		||||
        // If At least 1 Sweep Calculation has been made since
 | 
			
		||||
        // the last trigger, the channel is immediately disabled
 | 
			
		||||
    if (!new.direction.read()) {
 | 
			
		||||
        // If at least one (1) sweep calculation has been made with
 | 
			
		||||
        // the negate bit set (since last trigger), disable the channel
 | 
			
		||||
 | 
			
		||||
        if (self.sweep_dev.calc_performed) self.enabled = false;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -42,10 +42,13 @@ pub fn init(sched: *Scheduler) Self {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    self.select.raw = 0;
 | 
			
		||||
    self.length = 0;
 | 
			
		||||
    self.vol.raw = 0;
 | 
			
		||||
    self.freq.raw = 0;
 | 
			
		||||
    self.select.raw = 0; // NR30
 | 
			
		||||
    self.length = 0; // NR31
 | 
			
		||||
    self.vol.raw = 0; // NR32
 | 
			
		||||
    self.freq.raw = 0; // NR33, NR34
 | 
			
		||||
 | 
			
		||||
    self.len_dev.reset();
 | 
			
		||||
    self.wave_dev.reset();
 | 
			
		||||
 | 
			
		||||
    self.sample = 0;
 | 
			
		||||
    self.enabled = false;
 | 
			
		||||
 
 | 
			
		||||
@@ -3,12 +3,16 @@ const io = @import("../../bus/io.zig");
 | 
			
		||||
const Self = @This();
 | 
			
		||||
 | 
			
		||||
/// Period Timer
 | 
			
		||||
timer: u3,
 | 
			
		||||
timer: u3 = 0,
 | 
			
		||||
/// Current Volume
 | 
			
		||||
vol: u4,
 | 
			
		||||
vol: u4 = 0,
 | 
			
		||||
 | 
			
		||||
pub fn create() Self {
 | 
			
		||||
    return .{ .timer = 0, .vol = 0 };
 | 
			
		||||
    return .{};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    self.* = .{};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn tick(self: *Self, nrx2: io.Envelope) void {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,13 @@
 | 
			
		||||
const Self = @This();
 | 
			
		||||
 | 
			
		||||
timer: u9,
 | 
			
		||||
timer: u9 = 0,
 | 
			
		||||
 | 
			
		||||
pub fn create() Self {
 | 
			
		||||
    return .{ .timer = 0 };
 | 
			
		||||
    return .{};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    self.* = .{};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {
 | 
			
		||||
 
 | 
			
		||||
@@ -3,19 +3,18 @@ const ToneSweep = @import("../ToneSweep.zig");
 | 
			
		||||
 | 
			
		||||
const Self = @This();
 | 
			
		||||
 | 
			
		||||
timer: u8,
 | 
			
		||||
enabled: bool,
 | 
			
		||||
shadow: u11,
 | 
			
		||||
timer: u8 = 0,
 | 
			
		||||
enabled: bool = false,
 | 
			
		||||
shadow: u11 = 0,
 | 
			
		||||
 | 
			
		||||
calc_performed: bool,
 | 
			
		||||
calc_performed: bool = false,
 | 
			
		||||
 | 
			
		||||
pub fn create() Self {
 | 
			
		||||
    return .{
 | 
			
		||||
        .timer = 0,
 | 
			
		||||
        .enabled = false,
 | 
			
		||||
        .shadow = 0,
 | 
			
		||||
        .calc_performed = false,
 | 
			
		||||
    };
 | 
			
		||||
    return .{};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    self.* = .{};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn tick(self: *Self, ch1: *ToneSweep) void {
 | 
			
		||||
@@ -24,7 +23,6 @@ pub fn tick(self: *Self, ch1: *ToneSweep) void {
 | 
			
		||||
    if (self.timer == 0) {
 | 
			
		||||
        const period = ch1.sweep.period.read();
 | 
			
		||||
        self.timer = if (period == 0) 8 else period;
 | 
			
		||||
        if (!self.calc_performed) self.calc_performed = true;
 | 
			
		||||
 | 
			
		||||
        if (self.enabled and period != 0) {
 | 
			
		||||
            const new_freq = self.calculate(ch1.sweep, &ch1.enabled);
 | 
			
		||||
@@ -45,7 +43,10 @@ pub fn calculate(self: *Self, sweep: io.Sweep, ch_enable: *bool) u12 {
 | 
			
		||||
    const shadow_shifted = shadow >> sweep.shift.read();
 | 
			
		||||
    const decrease = sweep.direction.read();
 | 
			
		||||
 | 
			
		||||
    const freq = if (decrease) shadow - shadow_shifted else shadow + shadow_shifted;
 | 
			
		||||
    const freq = if (decrease) blk: {
 | 
			
		||||
        self.calc_performed = true;
 | 
			
		||||
        break :blk shadow - shadow_shifted;
 | 
			
		||||
    } else shadow + shadow_shifted;
 | 
			
		||||
    if (freq > 0x7FF) ch_enable.* = false;
 | 
			
		||||
 | 
			
		||||
    return freq;
 | 
			
		||||
 
 | 
			
		||||
@@ -19,6 +19,11 @@ pub fn create(sched: *Scheduler) Self {
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    self.shift = 0;
 | 
			
		||||
    self.timer = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn sample(self: *const Self) i8 {
 | 
			
		||||
    return if ((~self.shift & 1) == 1) 1 else -1;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -20,6 +20,11 @@ pub fn init(sched: *Scheduler) Self {
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    self.timer = 0;
 | 
			
		||||
    self.pos = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Scheduler Event Handler for Square Synth Timer Expire
 | 
			
		||||
pub fn onSquareTimerExpire(self: *Self, comptime T: type, nrx34: io.Frequency, late: u64) void {
 | 
			
		||||
    comptime std.debug.assert(T == ToneSweep or T == Tone);
 | 
			
		||||
 
 | 
			
		||||
@@ -38,6 +38,13 @@ pub fn init(sched: *Scheduler) Self {
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    self.timer = 0;
 | 
			
		||||
    self.offset = 0;
 | 
			
		||||
 | 
			
		||||
    // sample buffer isn't reset because it's outside of the range of what NR52{7}'s effects
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Reload internal Wave Timer
 | 
			
		||||
pub fn reload(self: *Self, value: u11) void {
 | 
			
		||||
    self.sched.removeScheduledEvent(.{ .ApuChannel = 2 });
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,9 @@ const std = @import("std");
 | 
			
		||||
const Allocator = std.mem.Allocator;
 | 
			
		||||
const log = std.log.scoped(.Bios);
 | 
			
		||||
 | 
			
		||||
const rotr = @import("zba-util").rotr;
 | 
			
		||||
const forceAlign = @import("../Bus.zig").forceAlign;
 | 
			
		||||
 | 
			
		||||
/// Size of the BIOS in bytes
 | 
			
		||||
pub const size = 0x4000;
 | 
			
		||||
const Self = @This();
 | 
			
		||||
@@ -10,21 +13,37 @@ const Self = @This();
 | 
			
		||||
buf: ?[]u8,
 | 
			
		||||
allocator: Allocator,
 | 
			
		||||
 | 
			
		||||
addr_latch: u32,
 | 
			
		||||
addr_latch: u32 = 0,
 | 
			
		||||
 | 
			
		||||
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
 | 
			
		||||
// https://github.com/ITotalJustice/notorious_beeg/issues/106
 | 
			
		||||
pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T {
 | 
			
		||||
    if (r15 < Self.size) {
 | 
			
		||||
        const addr = forceAlign(T, address);
 | 
			
		||||
 | 
			
		||||
        self.addr_latch = addr;
 | 
			
		||||
        return self._read(T, addr);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    log.debug("Rejected read since r15=0x{X:0>8}", .{r15});
 | 
			
		||||
    return @truncate(T, self._read(T, self.addr_latch));
 | 
			
		||||
    log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 });
 | 
			
		||||
    const value = self._read(u32, self.addr_latch);
 | 
			
		||||
 | 
			
		||||
    return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T {
 | 
			
		||||
    if (r15 < Self.size) return self._read(T, addr);
 | 
			
		||||
    return @truncate(T, self._read(T, self.addr_latch + 8));
 | 
			
		||||
fn rotateBy(comptime T: type, address: u32) u32 {
 | 
			
		||||
    return switch (T) {
 | 
			
		||||
        u8 => address & 3,
 | 
			
		||||
        u16 => address & 2,
 | 
			
		||||
        u32 => 0,
 | 
			
		||||
        else => @compileError("bios: unsupported read width"),
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T {
 | 
			
		||||
    if (r15 < Self.size) return self._read(T, forceAlign(T, address));
 | 
			
		||||
 | 
			
		||||
    const value = self._read(u32, self.addr_latch);
 | 
			
		||||
    return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Read without the GBA safety checks
 | 
			
		||||
@@ -43,18 +62,23 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
 | 
			
		||||
    const buf: ?[]u8 = if (maybe_path) |path| blk: {
 | 
			
		||||
        const file = try std.fs.cwd().openFile(path, .{});
 | 
			
		||||
        defer file.close();
 | 
			
		||||
    if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
 | 
			
		||||
    const path = maybe_path.?;
 | 
			
		||||
 | 
			
		||||
        break :blk try file.readToEndAlloc(allocator, try file.getEndPos());
 | 
			
		||||
    } else null;
 | 
			
		||||
    const buf = try allocator.alloc(u8, Self.size);
 | 
			
		||||
    errdefer allocator.free(buf);
 | 
			
		||||
 | 
			
		||||
    return Self{
 | 
			
		||||
        .buf = buf,
 | 
			
		||||
        .allocator = allocator,
 | 
			
		||||
        .addr_latch = 0,
 | 
			
		||||
    };
 | 
			
		||||
    const file = try std.fs.cwd().openFile(path, .{});
 | 
			
		||||
    defer file.close();
 | 
			
		||||
 | 
			
		||||
    const file_len = try file.readAll(buf);
 | 
			
		||||
    if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len });
 | 
			
		||||
 | 
			
		||||
    return Self{ .buf = buf, .allocator = allocator };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    self.addr_latch = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn deinit(self: *Self) void {
 | 
			
		||||
 
 | 
			
		||||
@@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    std.mem.set(u8, self.buf, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn deinit(self: *Self) void {
 | 
			
		||||
    self.allocator.free(self.buf);
 | 
			
		||||
    self.* = undefined;
 | 
			
		||||
 
 | 
			
		||||
@@ -179,23 +179,30 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self {
 | 
			
		||||
    const file = try std.fs.cwd().openFile(rom_path, .{});
 | 
			
		||||
    defer file.close();
 | 
			
		||||
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self {
 | 
			
		||||
    const Device = Gpio.Device;
 | 
			
		||||
 | 
			
		||||
    const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
 | 
			
		||||
    const title = file_buf[0xA0..0xAC].*;
 | 
			
		||||
    const kind = Backup.guess(file_buf);
 | 
			
		||||
    const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf);
 | 
			
		||||
    const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: {
 | 
			
		||||
        const file = try std.fs.cwd().openFile(file_path, .{});
 | 
			
		||||
        defer file.close();
 | 
			
		||||
 | 
			
		||||
    logHeader(file_buf, &title);
 | 
			
		||||
        const buffer = try file.readToEndAlloc(allocator, try file.getEndPos());
 | 
			
		||||
        const title = buffer[0xA0..0xAC];
 | 
			
		||||
        logHeader(buffer, title);
 | 
			
		||||
 | 
			
		||||
        const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer);
 | 
			
		||||
 | 
			
		||||
        break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind };
 | 
			
		||||
    } else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None };
 | 
			
		||||
 | 
			
		||||
    const title = items[1];
 | 
			
		||||
 | 
			
		||||
    return .{
 | 
			
		||||
        .buf = file_buf,
 | 
			
		||||
        .buf = items[0],
 | 
			
		||||
        .allocator = allocator,
 | 
			
		||||
        .title = title,
 | 
			
		||||
        .backup = try Backup.init(allocator, kind, title, save_path),
 | 
			
		||||
        .gpio = try Gpio.init(allocator, cpu, device),
 | 
			
		||||
        .backup = try Backup.init(allocator, items[2], title, maybe_save),
 | 
			
		||||
        .gpio = try Gpio.init(allocator, cpu, items[3]),
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -213,25 +220,24 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
 | 
			
		||||
    // Try to Guess if ROM uses RTC
 | 
			
		||||
    const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
 | 
			
		||||
 | 
			
		||||
    // TODO: Use new for loop syntax?
 | 
			
		||||
    var i: usize = 0;
 | 
			
		||||
    while ((i + needle.len) < buf.len) : (i += 1) {
 | 
			
		||||
        if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // TODO: Detect other GPIO devices
 | 
			
		||||
 | 
			
		||||
    return .None;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn logHeader(buf: []const u8, title: *const [12]u8) void {
 | 
			
		||||
    const code = buf[0xAC..0xB0];
 | 
			
		||||
    const maker = buf[0xB0..0xB2];
 | 
			
		||||
    const version = buf[0xBC];
 | 
			
		||||
 | 
			
		||||
    log.info("Title: {s}", .{title});
 | 
			
		||||
    if (version != 0) log.info("Version: {}", .{version});
 | 
			
		||||
    log.info("Game Code: {s}", .{code});
 | 
			
		||||
    log.info("Maker Code: {s}", .{maker});
 | 
			
		||||
 | 
			
		||||
    log.info("Game Code: {s}", .{buf[0xAC..0xB0]});
 | 
			
		||||
    log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
test "OOB Access" {
 | 
			
		||||
 
 | 
			
		||||
@@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    std.mem.set(u8, self.buf, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn deinit(self: *Self) void {
 | 
			
		||||
    self.allocator.free(self.buf);
 | 
			
		||||
    self.* = undefined;
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,6 @@ const Eeprom = @import("backup/eeprom.zig").Eeprom;
 | 
			
		||||
const Flash = @import("backup/Flash.zig");
 | 
			
		||||
 | 
			
		||||
const escape = @import("../../util.zig").escape;
 | 
			
		||||
const span = @import("../../util.zig").span;
 | 
			
		||||
 | 
			
		||||
const Needle = struct { str: []const u8, kind: Backup.Kind };
 | 
			
		||||
const backup_kinds = [6]Needle{
 | 
			
		||||
@@ -33,7 +32,7 @@ pub const Backup = struct {
 | 
			
		||||
    flash: Flash,
 | 
			
		||||
    eeprom: Eeprom,
 | 
			
		||||
 | 
			
		||||
    const Kind = enum {
 | 
			
		||||
    pub const Kind = enum {
 | 
			
		||||
        Eeprom,
 | 
			
		||||
        Sram,
 | 
			
		||||
        Flash,
 | 
			
		||||
@@ -138,6 +137,7 @@ pub const Backup = struct {
 | 
			
		||||
        for (backup_kinds) |needle| {
 | 
			
		||||
            const needle_len = needle.str.len;
 | 
			
		||||
 | 
			
		||||
            // TODO: Use new for loop syntax?
 | 
			
		||||
            var i: usize = 0;
 | 
			
		||||
            while ((i + needle_len) < rom.len) : (i += 1) {
 | 
			
		||||
                if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;
 | 
			
		||||
@@ -195,7 +195,7 @@ pub const Backup = struct {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn saveName(self: *const Self, allocator: Allocator) ![]const u8 {
 | 
			
		||||
        const title_str = span(&escape(self.title));
 | 
			
		||||
        const title_str = std.mem.sliceTo(&escape(self.title), 0);
 | 
			
		||||
        const name = if (title_str.len != 0) title_str else "untitled";
 | 
			
		||||
 | 
			
		||||
        return try std.mem.concat(allocator, u8, &[_][]const u8{ name, ".sav" });
 | 
			
		||||
@@ -205,6 +205,10 @@ pub const Backup = struct {
 | 
			
		||||
        const file_path = try self.savePath(allocator, path);
 | 
			
		||||
        defer allocator.free(file_path);
 | 
			
		||||
 | 
			
		||||
        // FIXME: communicate edge case to the user?
 | 
			
		||||
        if (std.mem.eql(u8, &self.title, "ACE LIGHTNIN"))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        switch (self.kind) {
 | 
			
		||||
            .Sram, .Flash, .Flash1M, .Eeprom => {
 | 
			
		||||
                const file = try std.fs.createFileAbsolute(file_path, .{});
 | 
			
		||||
 
 | 
			
		||||
@@ -5,14 +5,14 @@ const DmaControl = @import("io.zig").DmaControl;
 | 
			
		||||
const Bus = @import("../Bus.zig");
 | 
			
		||||
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
 | 
			
		||||
 | 
			
		||||
pub const DmaTuple = std.meta.Tuple(&[_]type{ DmaController(0), DmaController(1), DmaController(2), DmaController(3) });
 | 
			
		||||
pub const DmaTuple = struct { DmaController(0), DmaController(1), DmaController(2), DmaController(3) };
 | 
			
		||||
const log = std.log.scoped(.DmaTransfer);
 | 
			
		||||
 | 
			
		||||
const getHalf = util.getHalf;
 | 
			
		||||
const setHalf = util.setHalf;
 | 
			
		||||
const setQuart = util.setQuart;
 | 
			
		||||
 | 
			
		||||
const rotr = @import("../../util.zig").rotr;
 | 
			
		||||
const rotr = @import("zba-util").rotr;
 | 
			
		||||
 | 
			
		||||
pub fn create() DmaTuple {
 | 
			
		||||
    return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
 | 
			
		||||
@@ -195,6 +195,10 @@ fn DmaController(comptime id: u2) type {
 | 
			
		||||
            };
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        pub fn reset(self: *Self) void {
 | 
			
		||||
            self.* = Self.init();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        pub fn setDmasad(self: *Self, addr: u32) void {
 | 
			
		||||
            self.sad = addr & sad_mask;
 | 
			
		||||
        }
 | 
			
		||||
@@ -256,11 +260,16 @@ fn DmaController(comptime id: u2) type {
 | 
			
		||||
                cpu.bus.write(u16, dad_addr, @truncate(u16, rotr(u32, self.data_latch, 8 * (dad_addr & 3))));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            switch (sad_adj) {
 | 
			
		||||
                .Increment => self.sad_latch +%= offset,
 | 
			
		||||
                .Decrement => self.sad_latch -%= offset,
 | 
			
		||||
                .IncrementReload => log.err("{} is a prohibited adjustment on SAD", .{sad_adj}),
 | 
			
		||||
                .Fixed => {},
 | 
			
		||||
            switch (@truncate(u8, sad_addr >> 24)) {
 | 
			
		||||
                // according to fleroviux, DMAs with a source address in ROM misbehave
 | 
			
		||||
                // the resultant behaviour is that the source address will increment despite what DMAXCNT says
 | 
			
		||||
                0x08...0x0D => self.sad_latch +%= offset, // obscure behaviour
 | 
			
		||||
                else => switch (sad_adj) {
 | 
			
		||||
                    .Increment => self.sad_latch +%= offset,
 | 
			
		||||
                    .Decrement => self.sad_latch -%= offset,
 | 
			
		||||
                    .IncrementReload => log.err("{} is a prohibited adjustment on SAD", .{sad_adj}),
 | 
			
		||||
                    .Fixed => {},
 | 
			
		||||
                },
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            switch (dad_adj) {
 | 
			
		||||
@@ -333,11 +342,8 @@ fn DmaController(comptime id: u2) type {
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void {
 | 
			
		||||
    comptime var i: usize = 0;
 | 
			
		||||
    inline while (i < 4) : (i += 1) {
 | 
			
		||||
        bus.dma[i].poll(kind);
 | 
			
		||||
    }
 | 
			
		||||
pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
 | 
			
		||||
    inline for (0..4) |i| bus.dma[i].poll(kind);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const Adjustment = enum(u2) {
 | 
			
		||||
 
 | 
			
		||||
@@ -293,13 +293,13 @@ pub const Clock = struct {
 | 
			
		||||
        self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
 | 
			
		||||
 | 
			
		||||
        const now = DateTime.now();
 | 
			
		||||
        self.year = bcd(u8, @intCast(u8, now.date.year - 2000));
 | 
			
		||||
        self.month = bcd(u5, now.date.month);
 | 
			
		||||
        self.day = bcd(u6, now.date.day);
 | 
			
		||||
        self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
 | 
			
		||||
        self.hour = bcd(u6, now.time.hour);
 | 
			
		||||
        self.minute = bcd(u7, now.time.minute);
 | 
			
		||||
        self.second = bcd(u7, now.time.second);
 | 
			
		||||
        self.year = bcd(@intCast(u8, now.date.year - 2000));
 | 
			
		||||
        self.month = @truncate(u5, bcd(now.date.month));
 | 
			
		||||
        self.day = @truncate(u6, bcd(now.date.day));
 | 
			
		||||
        self.weekday = @truncate(u3, bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
 | 
			
		||||
        self.hour = @truncate(u6, bcd(now.time.hour));
 | 
			
		||||
        self.minute = @truncate(u7, bcd(now.time.minute));
 | 
			
		||||
        self.second = @truncate(u7, bcd(now.time.second));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn step(self: *Self, value: Data) u4 {
 | 
			
		||||
@@ -449,16 +449,8 @@ pub const Clock = struct {
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
fn bcd(comptime T: type, value: u8) T {
 | 
			
		||||
    var input = value;
 | 
			
		||||
    var ret: u8 = 0;
 | 
			
		||||
    var shift: u3 = 0;
 | 
			
		||||
 | 
			
		||||
    while (input > 0) {
 | 
			
		||||
        ret |= (input % 10) << (shift << 2);
 | 
			
		||||
        shift += 1;
 | 
			
		||||
        input /= 10;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return @truncate(T, ret);
 | 
			
		||||
/// Converts an 8-bit unsigned integer to its BCD representation.
 | 
			
		||||
/// Note: Algorithm only works for values between 0 and 99 inclusive.
 | 
			
		||||
fn bcd(value: u8) u8 {
 | 
			
		||||
    return ((value / 10) << 4) + (value % 10);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -24,20 +24,24 @@ pub const Io = struct {
 | 
			
		||||
    postflg: PostFlag,
 | 
			
		||||
    waitcnt: WaitControl,
 | 
			
		||||
    haltcnt: HaltControl,
 | 
			
		||||
    keyinput: KeyInput,
 | 
			
		||||
    keyinput: AtomicKeyInput,
 | 
			
		||||
 | 
			
		||||
    pub fn init() Self {
 | 
			
		||||
        return .{
 | 
			
		||||
            .ime = false,
 | 
			
		||||
            .ie = .{ .raw = 0x0000 },
 | 
			
		||||
            .irq = .{ .raw = 0x0000 },
 | 
			
		||||
            .keyinput = .{ .raw = 0x03FF },
 | 
			
		||||
            .waitcnt = .{ .raw = 0x0000_0000 },
 | 
			
		||||
            .keyinput = AtomicKeyInput.init(.{ .raw = 0x03FF }),
 | 
			
		||||
            .waitcnt = .{ .raw = 0x0000_0000 }, // Bit 15 == 0 for GBA
 | 
			
		||||
            .postflg = .FirstBoot,
 | 
			
		||||
            .haltcnt = .Execute,
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn reset(self: *Self) void {
 | 
			
		||||
        self.* = Self.init();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn setIrqs(self: *Io, word: u32) void {
 | 
			
		||||
        self.ie.raw = @truncate(u16, word);
 | 
			
		||||
        self.irq.raw &= ~@truncate(u16, word >> 16);
 | 
			
		||||
@@ -92,7 +96,7 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
 | 
			
		||||
            0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
 | 
			
		||||
 | 
			
		||||
            // Keypad Input
 | 
			
		||||
            0x0400_0130 => bus.io.keyinput.raw,
 | 
			
		||||
            0x0400_0130 => bus.io.keyinput.load(.Monotonic).raw,
 | 
			
		||||
 | 
			
		||||
            // Serial Communication 2
 | 
			
		||||
            0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
 | 
			
		||||
@@ -192,7 +196,7 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
 | 
			
		||||
 | 
			
		||||
            // Interrupts
 | 
			
		||||
            0x0400_0200 => bus.io.setIrqs(value),
 | 
			
		||||
            0x0400_0204 => bus.io.waitcnt.raw = @truncate(u16, value),
 | 
			
		||||
            0x0400_0204 => bus.io.waitcnt.set(@truncate(u16, value)),
 | 
			
		||||
            0x0400_0208 => bus.io.ime = value & 1 == 1,
 | 
			
		||||
            0x0400_0300 => {
 | 
			
		||||
                bus.io.postflg = @intToEnum(PostFlag, value & 1);
 | 
			
		||||
@@ -237,7 +241,7 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
 | 
			
		||||
            // Interrupts
 | 
			
		||||
            0x0400_0200 => bus.io.ie.raw = value,
 | 
			
		||||
            0x0400_0202 => bus.io.irq.raw &= ~value,
 | 
			
		||||
            0x0400_0204 => bus.io.waitcnt.raw = value,
 | 
			
		||||
            0x0400_0204 => bus.io.waitcnt.set(value),
 | 
			
		||||
            0x0400_0206 => {},
 | 
			
		||||
            0x0400_0208 => bus.io.ime = value & 1 == 1,
 | 
			
		||||
            0x0400_020A => {},
 | 
			
		||||
@@ -272,7 +276,7 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
 | 
			
		||||
            0x0400_0200, 0x0400_0201 => bus.io.ie.raw = setHalf(u16, bus.io.ie.raw, @truncate(u8, address), value),
 | 
			
		||||
            0x0400_0202 => bus.io.irq.raw &= ~@as(u16, value),
 | 
			
		||||
            0x0400_0203 => bus.io.irq.raw &= ~@as(u16, value) << 8, // TODO: Is this good?
 | 
			
		||||
            0x0400_0204, 0x0400_0205 => bus.io.waitcnt.raw = setHalf(u16, @truncate(u16, bus.io.waitcnt.raw), @truncate(u8, address), value),
 | 
			
		||||
            0x0400_0204, 0x0400_0205 => bus.io.waitcnt.set(setHalf(u16, @truncate(u16, bus.io.waitcnt.raw), @truncate(u8, address), value)),
 | 
			
		||||
            0x0400_0206, 0x0400_0207 => {},
 | 
			
		||||
            0x0400_0208 => bus.io.ime = value & 1 == 1,
 | 
			
		||||
            0x0400_0209 => {},
 | 
			
		||||
@@ -317,14 +321,22 @@ pub const DisplayControl = extern union {
 | 
			
		||||
 | 
			
		||||
/// Read / Write
 | 
			
		||||
pub const DisplayStatus = extern union {
 | 
			
		||||
    /// read-only
 | 
			
		||||
    vblank: Bit(u16, 0),
 | 
			
		||||
    /// read-only
 | 
			
		||||
    hblank: Bit(u16, 1),
 | 
			
		||||
    // read-only
 | 
			
		||||
    coincidence: Bit(u16, 2),
 | 
			
		||||
    vblank_irq: Bit(u16, 3),
 | 
			
		||||
    hblank_irq: Bit(u16, 4),
 | 
			
		||||
    vcount_irq: Bit(u16, 5),
 | 
			
		||||
    vcount_trigger: Bitfield(u16, 8, 8),
 | 
			
		||||
    raw: u16,
 | 
			
		||||
 | 
			
		||||
    pub fn set(self: *DisplayStatus, value: u16) void {
 | 
			
		||||
        const mask: u16 = 0x00C7; // set bits are read-only
 | 
			
		||||
        self.raw = (self.raw & mask) | (value & ~mask);
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/// Read Only
 | 
			
		||||
@@ -338,10 +350,10 @@ const InterruptEnable = extern union {
 | 
			
		||||
    vblank: Bit(u16, 0),
 | 
			
		||||
    hblank: Bit(u16, 1),
 | 
			
		||||
    coincidence: Bit(u16, 2),
 | 
			
		||||
    tm0_overflow: Bit(u16, 3),
 | 
			
		||||
    tm1_overflow: Bit(u16, 4),
 | 
			
		||||
    tm2_overflow: Bit(u16, 5),
 | 
			
		||||
    tm3_overflow: Bit(u16, 6),
 | 
			
		||||
    tim0: Bit(u16, 3),
 | 
			
		||||
    tim1: Bit(u16, 4),
 | 
			
		||||
    tim2: Bit(u16, 5),
 | 
			
		||||
    tim3: Bit(u16, 6),
 | 
			
		||||
    serial: Bit(u16, 7),
 | 
			
		||||
    dma0: Bit(u16, 8),
 | 
			
		||||
    dma1: Bit(u16, 9),
 | 
			
		||||
@@ -368,6 +380,31 @@ const KeyInput = extern union {
 | 
			
		||||
    raw: u16,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const AtomicKeyInput = struct {
 | 
			
		||||
    const Self = @This();
 | 
			
		||||
    const Ordering = std.atomic.Ordering;
 | 
			
		||||
 | 
			
		||||
    inner: KeyInput,
 | 
			
		||||
 | 
			
		||||
    pub fn init(value: KeyInput) Self {
 | 
			
		||||
        return .{ .inner = value };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub inline fn load(self: *const Self, comptime ordering: Ordering) KeyInput {
 | 
			
		||||
        return .{ .raw = switch (ordering) {
 | 
			
		||||
            .AcqRel, .Release => @compileError("not supported for atomic loads"),
 | 
			
		||||
            else => @atomicLoad(u16, &self.inner.raw, ordering),
 | 
			
		||||
        } };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub inline fn store(self: *Self, value: u16, comptime ordering: Ordering) void {
 | 
			
		||||
        switch (ordering) {
 | 
			
		||||
            .AcqRel, .Acquire => @compileError("not supported for atomic stores"),
 | 
			
		||||
            else => @atomicStore(u16, &self.inner.raw, value, ordering),
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Read / Write
 | 
			
		||||
pub const BackgroundControl = extern union {
 | 
			
		||||
    priority: Bitfield(u16, 0, 2),
 | 
			
		||||
@@ -416,6 +453,8 @@ pub const BldY = extern union {
 | 
			
		||||
    raw: u16,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const u8WriteKind = enum { Hi, Lo };
 | 
			
		||||
 | 
			
		||||
/// Write-only
 | 
			
		||||
pub const WinH = extern union {
 | 
			
		||||
    x2: Bitfield(u16, 0, 8),
 | 
			
		||||
@@ -425,6 +464,8 @@ pub const WinH = extern union {
 | 
			
		||||
 | 
			
		||||
/// Write-only
 | 
			
		||||
pub const WinV = extern union {
 | 
			
		||||
    const Self = @This();
 | 
			
		||||
 | 
			
		||||
    y2: Bitfield(u16, 0, 8),
 | 
			
		||||
    y1: Bitfield(u16, 8, 8),
 | 
			
		||||
    raw: u16,
 | 
			
		||||
@@ -433,20 +474,20 @@ pub const WinV = extern union {
 | 
			
		||||
pub const WinIn = extern union {
 | 
			
		||||
    w0_bg: Bitfield(u16, 0, 4),
 | 
			
		||||
    w0_obj: Bit(u16, 4),
 | 
			
		||||
    w0_colour: Bit(u16, 5),
 | 
			
		||||
    w0_bld: Bit(u16, 5),
 | 
			
		||||
    w1_bg: Bitfield(u16, 8, 4),
 | 
			
		||||
    w1_obj: Bit(u16, 12),
 | 
			
		||||
    w1_colour: Bit(u16, 13),
 | 
			
		||||
    w1_bld: Bit(u16, 13),
 | 
			
		||||
    raw: u16,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
pub const WinOut = extern union {
 | 
			
		||||
    out_bg: Bitfield(u16, 0, 4),
 | 
			
		||||
    out_obj: Bit(u16, 4),
 | 
			
		||||
    out_colour: Bit(u16, 5),
 | 
			
		||||
    out_bld: Bit(u16, 5),
 | 
			
		||||
    obj_bg: Bitfield(u16, 8, 4),
 | 
			
		||||
    obj_obj: Bit(u16, 12),
 | 
			
		||||
    obj_colour: Bit(u16, 13),
 | 
			
		||||
    obj_bld: Bit(u16, 13),
 | 
			
		||||
    raw: u16,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@@ -630,4 +671,9 @@ pub const WaitControl = extern union {
 | 
			
		||||
    prefetch_enable: Bit(u16, 14),
 | 
			
		||||
    pak_kind: Bit(u16, 15),
 | 
			
		||||
    raw: u16,
 | 
			
		||||
 | 
			
		||||
    pub fn set(self: *WaitControl, value: u16) void {
 | 
			
		||||
        const mask: u16 = 0x8000; // set bits are read-only
 | 
			
		||||
        self.raw = (self.raw & mask) | (value & ~mask);
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
@@ -5,7 +5,7 @@ const TimerControl = @import("io.zig").TimerControl;
 | 
			
		||||
const Scheduler = @import("../scheduler.zig").Scheduler;
 | 
			
		||||
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
 | 
			
		||||
 | 
			
		||||
pub const TimerTuple = std.meta.Tuple(&[_]type{ Timer(0), Timer(1), Timer(2), Timer(3) });
 | 
			
		||||
pub const TimerTuple = struct { Timer(0), Timer(1), Timer(2), Timer(3) };
 | 
			
		||||
const log = std.log.scoped(.Timer);
 | 
			
		||||
 | 
			
		||||
const getHalf = util.getHalf;
 | 
			
		||||
@@ -128,6 +128,12 @@ fn Timer(comptime id: u2) type {
 | 
			
		||||
            };
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        pub fn reset(self: *Self) void {
 | 
			
		||||
            const scheduler = self.sched;
 | 
			
		||||
 | 
			
		||||
            self.* = Self.init(scheduler);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// TIMCNT_L Getter
 | 
			
		||||
        pub fn timcntL(self: *const Self) u16 {
 | 
			
		||||
            if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter;
 | 
			
		||||
@@ -150,21 +156,36 @@ fn Timer(comptime id: u2) type {
 | 
			
		||||
        pub fn setTimcntH(self: *Self, halfword: u16) void {
 | 
			
		||||
            const new = TimerControl{ .raw = halfword };
 | 
			
		||||
 | 
			
		||||
            // If Timer happens to be enabled, It will either be resheduled or disabled
 | 
			
		||||
            self.sched.removeScheduledEvent(.{ .TimerOverflow = id });
 | 
			
		||||
            if (self.cnt.enabled.read()) {
 | 
			
		||||
                // timer was already enabled
 | 
			
		||||
 | 
			
		||||
            if (self.cnt.enabled.read() and (new.cascade.read() or !new.enabled.read())) {
 | 
			
		||||
                // Either through the cascade bit or the enable bit, the timer has effectively been disabled
 | 
			
		||||
                // The Counter should hold whatever value it should have been at when it was disabled
 | 
			
		||||
                self._counter +%= @truncate(u16, (self.sched.now() - self._start_timestamp) / self.frequency());
 | 
			
		||||
                // If enabled falling edge or cascade falling edge, timer is paused
 | 
			
		||||
                if (!new.enabled.read() or (!self.cnt.cascade.read() and new.cascade.read())) {
 | 
			
		||||
                    self.sched.removeScheduledEvent(.{ .TimerOverflow = id });
 | 
			
		||||
 | 
			
		||||
                    // Counter should hold the value it stopped at meaning we have to calculate it now
 | 
			
		||||
                    self._counter +%= @truncate(u16, (self.sched.now() - self._start_timestamp) / self.frequency());
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // the timer has always been enabled, but the cascade bit which was blocking the timer has been unset
 | 
			
		||||
                if (new.enabled.read() and (self.cnt.cascade.read() and !new.cascade.read())) {
 | 
			
		||||
                    // we want to reschedule the timer event, however we won't reload the counter.
 | 
			
		||||
                    // the invariant here is that self._counter holds the already calculated paused value
 | 
			
		||||
 | 
			
		||||
                    self.rescheduleTimerExpire(0);
 | 
			
		||||
                }
 | 
			
		||||
            } else {
 | 
			
		||||
                // the timer was previously disabeld
 | 
			
		||||
 | 
			
		||||
                if (new.enabled.read()) {
 | 
			
		||||
                    // timer should start counting (with a reloaded counter value)
 | 
			
		||||
                    self._counter = self._reload;
 | 
			
		||||
 | 
			
		||||
                    // if cascade happens to be set, the timer doesn't actually do anything though
 | 
			
		||||
                    if (!new.cascade.read()) self.rescheduleTimerExpire(0);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // The counter is only reloaded on the rising edge of the enable bit
 | 
			
		||||
            if (!self.cnt.enabled.read() and new.enabled.read()) self._counter = self._reload;
 | 
			
		||||
 | 
			
		||||
            // If Timer is enabled and we're not cascading, we need to schedule an overflow event
 | 
			
		||||
            if (new.enabled.read() and !new.cascade.read()) self.rescheduleTimerExpire(0);
 | 
			
		||||
 | 
			
		||||
            self.cnt.raw = halfword;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@@ -202,7 +223,8 @@ fn Timer(comptime id: u2) type {
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Reschedule Timer if we're not cascading
 | 
			
		||||
            if (!self.cnt.cascade.read()) {
 | 
			
		||||
            // TIM0 cascade value is N/A
 | 
			
		||||
            if (id == 0 or !self.cnt.cascade.read()) {
 | 
			
		||||
                self._counter = self._reload;
 | 
			
		||||
                self.rescheduleTimerExpire(late);
 | 
			
		||||
            }
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										329
									
								
								src/core/cpu.zig
									
									
									
									
									
								
							
							
						
						
									
										329
									
								
								src/core/cpu.zig
									
									
									
									
									
								
							@@ -7,6 +7,7 @@ const Scheduler = @import("scheduler.zig").Scheduler;
 | 
			
		||||
const Logger = @import("../util.zig").Logger;
 | 
			
		||||
 | 
			
		||||
const File = std.fs.File;
 | 
			
		||||
const log = std.log.scoped(.Arm7Tdmi);
 | 
			
		||||
 | 
			
		||||
// ARM Instructions
 | 
			
		||||
pub const arm = struct {
 | 
			
		||||
@@ -38,13 +39,12 @@ pub const arm = struct {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn populate() [0x1000]InstrFn {
 | 
			
		||||
        return comptime {
 | 
			
		||||
        comptime {
 | 
			
		||||
            @setEvalBranchQuota(0xE000);
 | 
			
		||||
            var ret = [_]InstrFn{und} ** 0x1000;
 | 
			
		||||
            var table = [_]InstrFn{und} ** 0x1000;
 | 
			
		||||
 | 
			
		||||
            var i: usize = 0;
 | 
			
		||||
            while (i < ret.len) : (i += 1) {
 | 
			
		||||
                ret[i] = switch (@as(u2, i >> 10)) {
 | 
			
		||||
            for (&table, 0..) |*handler, i| {
 | 
			
		||||
                handler.* = switch (@as(u2, i >> 10)) {
 | 
			
		||||
                    0b00 => if (i == 0x121) blk: {
 | 
			
		||||
                        break :blk branchExchange;
 | 
			
		||||
                    } else if (i & 0xFCF == 0x009) blk: {
 | 
			
		||||
@@ -106,8 +106,8 @@ pub const arm = struct {
 | 
			
		||||
                };
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return ret;
 | 
			
		||||
        };
 | 
			
		||||
            return table;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@@ -135,13 +135,12 @@ pub const thumb = struct {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn populate() [0x400]InstrFn {
 | 
			
		||||
        return comptime {
 | 
			
		||||
        comptime {
 | 
			
		||||
            @setEvalBranchQuota(5025); // This is exact
 | 
			
		||||
            var ret = [_]InstrFn{und} ** 0x400;
 | 
			
		||||
            var table = [_]InstrFn{und} ** 0x400;
 | 
			
		||||
 | 
			
		||||
            var i: usize = 0;
 | 
			
		||||
            while (i < ret.len) : (i += 1) {
 | 
			
		||||
                ret[i] = switch (@as(u3, i >> 7 & 0x7)) {
 | 
			
		||||
            for (&table, 0..) |*handler, i| {
 | 
			
		||||
                handler.* = switch (@as(u3, i >> 7 & 0x7)) {
 | 
			
		||||
                    0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
 | 
			
		||||
                        const I = i >> 4 & 1 == 1;
 | 
			
		||||
                        const is_sub = i >> 3 & 1 == 1;
 | 
			
		||||
@@ -229,13 +228,11 @@ pub const thumb = struct {
 | 
			
		||||
                };
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return ret;
 | 
			
		||||
        };
 | 
			
		||||
            return table;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const log = std.log.scoped(.Arm7Tdmi);
 | 
			
		||||
 | 
			
		||||
pub const Arm7tdmi = struct {
 | 
			
		||||
    const Self = @This();
 | 
			
		||||
 | 
			
		||||
@@ -246,18 +243,64 @@ pub const Arm7tdmi = struct {
 | 
			
		||||
    cpsr: PSR,
 | 
			
		||||
    spsr: PSR,
 | 
			
		||||
 | 
			
		||||
    /// Storage  for R8_fiq -> R12_fiq and their normal counterparts
 | 
			
		||||
    /// e.g [r[0 + 8], fiq_r[0 + 8], r[1 + 8], fiq_r[1 + 8]...]
 | 
			
		||||
    banked_fiq: [2 * 5]u32,
 | 
			
		||||
 | 
			
		||||
    /// Storage for r13_<mode>, r14_<mode>
 | 
			
		||||
    /// e.g. [r13, r14, r13_svc, r14_svc]
 | 
			
		||||
    banked_r: [2 * 6]u32,
 | 
			
		||||
 | 
			
		||||
    banked_spsr: [5]PSR,
 | 
			
		||||
    bank: Bank,
 | 
			
		||||
 | 
			
		||||
    logger: ?Logger,
 | 
			
		||||
 | 
			
		||||
    /// Bank of Registers from other CPU Modes
 | 
			
		||||
    const Bank = struct {
 | 
			
		||||
        /// Storage for r13_<mode>, r14_<mode>
 | 
			
		||||
        /// e.g. [r13, r14, r13_svc, r14_svc]
 | 
			
		||||
        r: [2 * 6]u32,
 | 
			
		||||
 | 
			
		||||
        /// Storage  for R8_fiq -> R12_fiq and their normal counterparts
 | 
			
		||||
        /// e.g [r[0 + 8], fiq_r[0 + 8], r[1 + 8], fiq_r[1 + 8]...]
 | 
			
		||||
        fiq: [2 * 5]u32,
 | 
			
		||||
 | 
			
		||||
        spsr: [5]PSR,
 | 
			
		||||
 | 
			
		||||
        const Kind = enum(u1) {
 | 
			
		||||
            R13 = 0,
 | 
			
		||||
            R14,
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        pub fn create() Bank {
 | 
			
		||||
            return .{
 | 
			
		||||
                .r = [_]u32{0x00} ** 12,
 | 
			
		||||
                .fiq = [_]u32{0x00} ** 10,
 | 
			
		||||
                .spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
 | 
			
		||||
            };
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        inline fn regIdx(mode: Mode, kind: Kind) usize {
 | 
			
		||||
            const idx: usize = switch (mode) {
 | 
			
		||||
                .User, .System => 0,
 | 
			
		||||
                .Supervisor => 1,
 | 
			
		||||
                .Abort => 2,
 | 
			
		||||
                .Undefined => 3,
 | 
			
		||||
                .Irq => 4,
 | 
			
		||||
                .Fiq => 5,
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            return (idx * 2) + if (kind == .R14) @as(usize, 1) else 0;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        inline fn spsrIdx(mode: Mode) usize {
 | 
			
		||||
            return switch (mode) {
 | 
			
		||||
                .Supervisor => 0,
 | 
			
		||||
                .Abort => 1,
 | 
			
		||||
                .Undefined => 2,
 | 
			
		||||
                .Irq => 3,
 | 
			
		||||
                .Fiq => 4,
 | 
			
		||||
                else => std.debug.panic("[CPU/Mode] {} does not have a SPSR Register", .{mode}),
 | 
			
		||||
            };
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        inline fn fiqIdx(i: usize, mode: Mode) usize {
 | 
			
		||||
            return (i * 2) + if (mode == .Fiq) @as(usize, 1) else 0;
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    pub fn init(sched: *Scheduler, bus: *Bus, log_file: ?std.fs.File) Self {
 | 
			
		||||
        return Self{
 | 
			
		||||
            .r = [_]u32{0x00} ** 16,
 | 
			
		||||
@@ -266,39 +309,17 @@ pub const Arm7tdmi = struct {
 | 
			
		||||
            .bus = bus,
 | 
			
		||||
            .cpsr = .{ .raw = 0x0000_001F },
 | 
			
		||||
            .spsr = .{ .raw = 0x0000_0000 },
 | 
			
		||||
            .banked_fiq = [_]u32{0x00} ** 10,
 | 
			
		||||
            .banked_r = [_]u32{0x00} ** 12,
 | 
			
		||||
            .banked_spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
 | 
			
		||||
            .bank = Bank.create(),
 | 
			
		||||
            .logger = if (log_file) |file| Logger.init(file) else null,
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    inline fn bankedIdx(mode: Mode, kind: BankedKind) usize {
 | 
			
		||||
        const idx: usize = switch (mode) {
 | 
			
		||||
            .User, .System => 0,
 | 
			
		||||
            .Supervisor => 1,
 | 
			
		||||
            .Abort => 2,
 | 
			
		||||
            .Undefined => 3,
 | 
			
		||||
            .Irq => 4,
 | 
			
		||||
            .Fiq => 5,
 | 
			
		||||
        };
 | 
			
		||||
    // FIXME: Resetting disables logging (if enabled)
 | 
			
		||||
    pub fn reset(self: *Self) void {
 | 
			
		||||
        const bus_ptr = self.bus;
 | 
			
		||||
        const scheduler_ptr = self.sched;
 | 
			
		||||
 | 
			
		||||
        return (idx * 2) + if (kind == .R14) @as(usize, 1) else 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    inline fn bankedSpsrIndex(mode: Mode) usize {
 | 
			
		||||
        return switch (mode) {
 | 
			
		||||
            .Supervisor => 0,
 | 
			
		||||
            .Abort => 1,
 | 
			
		||||
            .Undefined => 2,
 | 
			
		||||
            .Irq => 3,
 | 
			
		||||
            .Fiq => 4,
 | 
			
		||||
            else => std.debug.panic("[CPU/Mode] {} does not have a SPSR Register", .{mode}),
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    inline fn bankedFiqIdx(i: usize, mode: Mode) usize {
 | 
			
		||||
        return (i * 2) + if (mode == .Fiq) @as(usize, 1) else 0;
 | 
			
		||||
        self.* = Self.init(scheduler_ptr, bus_ptr, null);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub inline fn hasSPSR(self: *const Self) bool {
 | 
			
		||||
@@ -336,14 +357,14 @@ pub const Arm7tdmi = struct {
 | 
			
		||||
        switch (idx) {
 | 
			
		||||
            8...12 => {
 | 
			
		||||
                if (current == .Fiq) {
 | 
			
		||||
                    self.banked_fiq[bankedFiqIdx(idx - 8, .User)] = value;
 | 
			
		||||
                    self.bank.fiq[Bank.fiqIdx(idx - 8, .User)] = value;
 | 
			
		||||
                } else self.r[idx] = value;
 | 
			
		||||
            },
 | 
			
		||||
            13, 14 => switch (current) {
 | 
			
		||||
                .User, .System => self.r[idx] = value,
 | 
			
		||||
                else => {
 | 
			
		||||
                    const kind = std.meta.intToEnum(BankedKind, idx - 13) catch unreachable;
 | 
			
		||||
                    self.banked_r[bankedIdx(.User, kind)] = value;
 | 
			
		||||
                    const kind = std.meta.intToEnum(Bank.Kind, idx - 13) catch unreachable;
 | 
			
		||||
                    self.bank.r[Bank.regIdx(.User, kind)] = value;
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
            else => self.r[idx] = value, // R0 -> R7  and R15
 | 
			
		||||
@@ -354,12 +375,12 @@ pub const Arm7tdmi = struct {
 | 
			
		||||
        const current = getModeChecked(self, self.cpsr.mode.read());
 | 
			
		||||
 | 
			
		||||
        return switch (idx) {
 | 
			
		||||
            8...12 => if (current == .Fiq) self.banked_fiq[bankedFiqIdx(idx - 8, .User)] else self.r[idx],
 | 
			
		||||
            8...12 => if (current == .Fiq) self.bank.fiq[Bank.fiqIdx(idx - 8, .User)] else self.r[idx],
 | 
			
		||||
            13, 14 => switch (current) {
 | 
			
		||||
                .User, .System => self.r[idx],
 | 
			
		||||
                else => blk: {
 | 
			
		||||
                    const kind = std.meta.intToEnum(BankedKind, idx - 13) catch unreachable;
 | 
			
		||||
                    break :blk self.banked_r[bankedIdx(.User, kind)];
 | 
			
		||||
                    const kind = std.meta.intToEnum(Bank.Kind, idx - 13) catch unreachable;
 | 
			
		||||
                    break :blk self.bank.r[Bank.regIdx(.User, kind)];
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
            else => self.r[idx], // R0 -> R7  and R15
 | 
			
		||||
@@ -370,40 +391,38 @@ pub const Arm7tdmi = struct {
 | 
			
		||||
        const now = getModeChecked(self, self.cpsr.mode.read());
 | 
			
		||||
 | 
			
		||||
        // Bank R8 -> r12
 | 
			
		||||
        var i: usize = 0;
 | 
			
		||||
        while (i < 5) : (i += 1) {
 | 
			
		||||
            self.banked_fiq[bankedFiqIdx(i, now)] = self.r[8 + i];
 | 
			
		||||
        for (0..5) |i| {
 | 
			
		||||
            self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Bank r13, r14, SPSR
 | 
			
		||||
        switch (now) {
 | 
			
		||||
            .User, .System => {
 | 
			
		||||
                self.banked_r[bankedIdx(now, .R13)] = self.r[13];
 | 
			
		||||
                self.banked_r[bankedIdx(now, .R14)] = self.r[14];
 | 
			
		||||
                self.bank.r[Bank.regIdx(now, .R13)] = self.r[13];
 | 
			
		||||
                self.bank.r[Bank.regIdx(now, .R14)] = self.r[14];
 | 
			
		||||
            },
 | 
			
		||||
            else => {
 | 
			
		||||
                self.banked_r[bankedIdx(now, .R13)] = self.r[13];
 | 
			
		||||
                self.banked_r[bankedIdx(now, .R14)] = self.r[14];
 | 
			
		||||
                self.banked_spsr[bankedSpsrIndex(now)] = self.spsr;
 | 
			
		||||
                self.bank.r[Bank.regIdx(now, .R13)] = self.r[13];
 | 
			
		||||
                self.bank.r[Bank.regIdx(now, .R14)] = self.r[14];
 | 
			
		||||
                self.bank.spsr[Bank.spsrIdx(now)] = self.spsr;
 | 
			
		||||
            },
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Grab R8 -> R12
 | 
			
		||||
        i = 0;
 | 
			
		||||
        while (i < 5) : (i += 1) {
 | 
			
		||||
            self.r[8 + i] = self.banked_fiq[bankedFiqIdx(i, next)];
 | 
			
		||||
        for (0..5) |i| {
 | 
			
		||||
            self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Grab r13, r14, SPSR
 | 
			
		||||
        switch (next) {
 | 
			
		||||
            .User, .System => {
 | 
			
		||||
                self.r[13] = self.banked_r[bankedIdx(next, .R13)];
 | 
			
		||||
                self.r[14] = self.banked_r[bankedIdx(next, .R14)];
 | 
			
		||||
                self.r[13] = self.bank.r[Bank.regIdx(next, .R13)];
 | 
			
		||||
                self.r[14] = self.bank.r[Bank.regIdx(next, .R14)];
 | 
			
		||||
            },
 | 
			
		||||
            else => {
 | 
			
		||||
                self.r[13] = self.banked_r[bankedIdx(next, .R13)];
 | 
			
		||||
                self.r[14] = self.banked_r[bankedIdx(next, .R14)];
 | 
			
		||||
                self.spsr = self.banked_spsr[bankedSpsrIndex(next)];
 | 
			
		||||
                self.r[13] = self.bank.r[Bank.regIdx(next, .R13)];
 | 
			
		||||
                self.r[14] = self.bank.r[Bank.regIdx(next, .R14)];
 | 
			
		||||
                self.spsr = self.bank.spsr[Bank.spsrIdx(next)];
 | 
			
		||||
            },
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@@ -424,8 +443,8 @@ pub const Arm7tdmi = struct {
 | 
			
		||||
        self.r[13] = 0x0300_7F00;
 | 
			
		||||
        self.r[15] = 0x0800_0000;
 | 
			
		||||
 | 
			
		||||
        self.banked_r[bankedIdx(.Irq, .R13)] = 0x0300_7FA0;
 | 
			
		||||
        self.banked_r[bankedIdx(.Supervisor, .R13)] = 0x0300_7FE0;
 | 
			
		||||
        self.bank.r[Bank.regIdx(.Irq, .R13)] = 0x0300_7FA0;
 | 
			
		||||
        self.bank.r[Bank.regIdx(.Supervisor, .R13)] = 0x0300_7FE0;
 | 
			
		||||
 | 
			
		||||
        // self.cpsr.raw = 0x6000001F;
 | 
			
		||||
        self.cpsr.raw = 0x0000_001F;
 | 
			
		||||
@@ -455,8 +474,7 @@ pub const Arm7tdmi = struct {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn stepDmaTransfer(self: *Self) bool {
 | 
			
		||||
        comptime var i: usize = 0;
 | 
			
		||||
        inline while (i < 4) : (i += 1) {
 | 
			
		||||
        inline for (0..4) |i| {
 | 
			
		||||
            if (self.bus.dma[i].in_progress) {
 | 
			
		||||
                self.bus.dma[i].step(self);
 | 
			
		||||
                return true;
 | 
			
		||||
@@ -515,10 +533,10 @@ pub const Arm7tdmi = struct {
 | 
			
		||||
            std.debug.print("R{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\n", .{ i, self.r[i], i_1, self.r[i_1], i_2, self.r[i_2], i_3, self.r[i_3] });
 | 
			
		||||
        }
 | 
			
		||||
        std.debug.print("cpsr: 0x{X:0>8} ", .{self.cpsr.raw});
 | 
			
		||||
        prettyPrintPsr(&self.cpsr);
 | 
			
		||||
        self.cpsr.toString();
 | 
			
		||||
 | 
			
		||||
        std.debug.print("spsr: 0x{X:0>8} ", .{self.spsr.raw});
 | 
			
		||||
        prettyPrintPsr(&self.spsr);
 | 
			
		||||
        self.spsr.toString();
 | 
			
		||||
 | 
			
		||||
        std.debug.print("pipeline: {??X:0>8}\n", .{self.pipe.stage});
 | 
			
		||||
 | 
			
		||||
@@ -536,97 +554,31 @@ pub const Arm7tdmi = struct {
 | 
			
		||||
 | 
			
		||||
        std.debug.panic(format, args);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn prettyPrintPsr(psr: *const PSR) void {
 | 
			
		||||
        std.debug.print("[", .{});
 | 
			
		||||
 | 
			
		||||
        if (psr.n.read()) std.debug.print("N", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        if (psr.z.read()) std.debug.print("Z", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        if (psr.c.read()) std.debug.print("C", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        if (psr.v.read()) std.debug.print("V", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        if (psr.i.read()) std.debug.print("I", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        if (psr.f.read()) std.debug.print("F", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        if (psr.t.read()) std.debug.print("T", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        std.debug.print("|", .{});
 | 
			
		||||
        if (getMode(psr.mode.read())) |mode| std.debug.print("{s}", .{modeString(mode)}) else std.debug.print("---", .{});
 | 
			
		||||
 | 
			
		||||
        std.debug.print("]\n", .{});
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn modeString(mode: Mode) []const u8 {
 | 
			
		||||
        return switch (mode) {
 | 
			
		||||
            .User => "usr",
 | 
			
		||||
            .Fiq => "fiq",
 | 
			
		||||
            .Irq => "irq",
 | 
			
		||||
            .Supervisor => "svc",
 | 
			
		||||
            .Abort => "abt",
 | 
			
		||||
            .Undefined => "und",
 | 
			
		||||
            .System => "sys",
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn mgbaLog(self: *const Self, file: *const File, opcode: u32) !void {
 | 
			
		||||
        const thumb_fmt = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | {X:0>4}:\n";
 | 
			
		||||
        const arm_fmt = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | {X:0>8}:\n";
 | 
			
		||||
        var buf: [0x100]u8 = [_]u8{0x00} ** 0x100; // this is larger than it needs to be
 | 
			
		||||
 | 
			
		||||
        const r0 = self.r[0];
 | 
			
		||||
        const r1 = self.r[1];
 | 
			
		||||
        const r2 = self.r[2];
 | 
			
		||||
        const r3 = self.r[3];
 | 
			
		||||
        const r4 = self.r[4];
 | 
			
		||||
        const r5 = self.r[5];
 | 
			
		||||
        const r6 = self.r[6];
 | 
			
		||||
        const r7 = self.r[7];
 | 
			
		||||
        const r8 = self.r[8];
 | 
			
		||||
        const r9 = self.r[9];
 | 
			
		||||
        const r10 = self.r[10];
 | 
			
		||||
        const r11 = self.r[11];
 | 
			
		||||
        const r12 = self.r[12];
 | 
			
		||||
        const r13 = self.r[13];
 | 
			
		||||
        const r14 = self.r[14];
 | 
			
		||||
        const r15 = self.r[15] -| if (self.cpsr.t.read()) 2 else @as(u32, 4);
 | 
			
		||||
 | 
			
		||||
        const c_psr = self.cpsr.raw;
 | 
			
		||||
 | 
			
		||||
        var log_str: []u8 = undefined;
 | 
			
		||||
        if (self.cpsr.t.read()) {
 | 
			
		||||
            if (opcode >> 11 == 0x1E) {
 | 
			
		||||
                // Instruction 1 of a BL Opcode, print in ARM mode
 | 
			
		||||
                const other_half = self.bus.debugRead(u16, self.r[15] - 2);
 | 
			
		||||
                const bl_opcode = @as(u32, opcode) << 16 | other_half;
 | 
			
		||||
 | 
			
		||||
                log_str = try std.fmt.bufPrint(&buf, arm_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, bl_opcode });
 | 
			
		||||
            } else {
 | 
			
		||||
                log_str = try std.fmt.bufPrint(&buf, thumb_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, opcode });
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            log_str = try std.fmt.bufPrint(&buf, arm_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, opcode });
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        _ = try file.writeAll(log_str);
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
pub fn checkCond(cpsr: PSR, cond: u4) bool {
 | 
			
		||||
    return switch (cond) {
 | 
			
		||||
        0x0 => cpsr.z.read(), // EQ - Equal
 | 
			
		||||
        0x1 => !cpsr.z.read(), // NE - Not equal
 | 
			
		||||
        0x2 => cpsr.c.read(), // CS - Unsigned higher or same
 | 
			
		||||
        0x3 => !cpsr.c.read(), // CC - Unsigned lower
 | 
			
		||||
        0x4 => cpsr.n.read(), // MI - Negative
 | 
			
		||||
        0x5 => !cpsr.n.read(), // PL - Positive or zero
 | 
			
		||||
        0x6 => cpsr.v.read(), // VS - Overflow
 | 
			
		||||
        0x7 => !cpsr.v.read(), // VC - No overflow
 | 
			
		||||
        0x8 => cpsr.c.read() and !cpsr.z.read(), // HI - unsigned higher
 | 
			
		||||
        0x9 => !cpsr.c.read() or cpsr.z.read(), // LS - unsigned lower or same
 | 
			
		||||
        0xA => cpsr.n.read() == cpsr.v.read(), // GE - Greater or equal
 | 
			
		||||
        0xB => cpsr.n.read() != cpsr.v.read(), // LT - Less than
 | 
			
		||||
        0xC => !cpsr.z.read() and (cpsr.n.read() == cpsr.v.read()), // GT - Greater than
 | 
			
		||||
        0xD => cpsr.z.read() or (cpsr.n.read() != cpsr.v.read()), // LE - Less than or equal
 | 
			
		||||
        0xE => true, // AL - Always
 | 
			
		||||
        0xF => false, // NV - Never (reserved in ARMv3 and up, but seems to have not changed?)
 | 
			
		||||
    };
 | 
			
		||||
const condition_lut = [_]u16{
 | 
			
		||||
    0xF0F0, // EQ - Equal
 | 
			
		||||
    0x0F0F, // NE - Not Equal
 | 
			
		||||
    0xCCCC, // CS - Unsigned higher or same
 | 
			
		||||
    0x3333, // CC - Unsigned lower
 | 
			
		||||
    0xFF00, // MI - Negative
 | 
			
		||||
    0x00FF, // PL - Positive or Zero
 | 
			
		||||
    0xAAAA, // VS - Overflow
 | 
			
		||||
    0x5555, // VC - No Overflow
 | 
			
		||||
    0x0C0C, // HI - unsigned hierh
 | 
			
		||||
    0xF3F3, // LS - unsigned lower or same
 | 
			
		||||
    0xAA55, // GE - greater or equal
 | 
			
		||||
    0x55AA, // LT - less than
 | 
			
		||||
    0x0A05, // GT - greater than
 | 
			
		||||
    0xF5FA, // LE - less than or equal
 | 
			
		||||
    0xFFFF, // AL - always
 | 
			
		||||
    0x0000, // NV - never
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
pub inline fn checkCond(cpsr: PSR, cond: u4) bool {
 | 
			
		||||
    const flags = @truncate(u4, cpsr.raw >> 28);
 | 
			
		||||
 | 
			
		||||
    return condition_lut[cond] & (@as(u16, 1) << flags) != 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const Pipeline = struct {
 | 
			
		||||
@@ -648,9 +600,7 @@ const Pipeline = struct {
 | 
			
		||||
    pub fn step(self: *Self, cpu: *Arm7tdmi, comptime T: type) ?u32 {
 | 
			
		||||
        comptime std.debug.assert(T == u32 or T == u16);
 | 
			
		||||
 | 
			
		||||
        // FIXME: https://github.com/ziglang/zig/issues/12642
 | 
			
		||||
        var opcode = self.stage[0];
 | 
			
		||||
 | 
			
		||||
        const opcode = self.stage[0];
 | 
			
		||||
        self.stage[0] = self.stage[1];
 | 
			
		||||
        self.stage[1] = cpu.fetch(T, cpu.r[15]);
 | 
			
		||||
 | 
			
		||||
@@ -682,9 +632,25 @@ pub const PSR = extern union {
 | 
			
		||||
    z: Bit(u32, 30),
 | 
			
		||||
    n: Bit(u32, 31),
 | 
			
		||||
    raw: u32,
 | 
			
		||||
 | 
			
		||||
    fn toString(self: PSR) void {
 | 
			
		||||
        std.debug.print("[", .{});
 | 
			
		||||
 | 
			
		||||
        if (self.n.read()) std.debug.print("N", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        if (self.z.read()) std.debug.print("Z", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        if (self.c.read()) std.debug.print("C", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        if (self.v.read()) std.debug.print("V", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        if (self.i.read()) std.debug.print("I", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        if (self.f.read()) std.debug.print("F", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        if (self.t.read()) std.debug.print("T", .{}) else std.debug.print("-", .{});
 | 
			
		||||
        std.debug.print("|", .{});
 | 
			
		||||
        if (getMode(self.mode.read())) |m| std.debug.print("{s}", .{m.toString()}) else std.debug.print("---", .{});
 | 
			
		||||
 | 
			
		||||
        std.debug.print("]\n", .{});
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const Mode = enum(u5) {
 | 
			
		||||
pub const Mode = enum(u5) {
 | 
			
		||||
    User = 0b10000,
 | 
			
		||||
    Fiq = 0b10001,
 | 
			
		||||
    Irq = 0b10010,
 | 
			
		||||
@@ -692,11 +658,18 @@ const Mode = enum(u5) {
 | 
			
		||||
    Abort = 0b10111,
 | 
			
		||||
    Undefined = 0b11011,
 | 
			
		||||
    System = 0b11111,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const BankedKind = enum(u1) {
 | 
			
		||||
    R13 = 0,
 | 
			
		||||
    R14,
 | 
			
		||||
    pub fn toString(self: Mode) []const u8 {
 | 
			
		||||
        return switch (self) {
 | 
			
		||||
            .User => "usr",
 | 
			
		||||
            .Fiq => "fiq",
 | 
			
		||||
            .Irq => "irq",
 | 
			
		||||
            .Supervisor => "svc",
 | 
			
		||||
            .Abort => "abt",
 | 
			
		||||
            .Undefined => "und",
 | 
			
		||||
            .System => "sys",
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
fn getMode(bits: u5) ?Mode {
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
 | 
			
		||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
			
		||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
 | 
			
		||||
 | 
			
		||||
const sext = @import("../../../util.zig").sext;
 | 
			
		||||
const sext = @import("zba-util").sext;
 | 
			
		||||
 | 
			
		||||
pub fn branch(comptime L: bool) InstrFn {
 | 
			
		||||
    return struct {
 | 
			
		||||
 
 | 
			
		||||
@@ -24,7 +24,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
 | 
			
		||||
            if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
 | 
			
		||||
 | 
			
		||||
            var result: u32 = undefined;
 | 
			
		||||
            var overflow: bool = undefined;
 | 
			
		||||
            var overflow: u1 = undefined;
 | 
			
		||||
 | 
			
		||||
            // Perform Data Processing Logic
 | 
			
		||||
            switch (kind) {
 | 
			
		||||
@@ -62,7 +62,9 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
 | 
			
		||||
                    if (rd == 0xF)
 | 
			
		||||
                        return undefinedTestBehaviour(cpu);
 | 
			
		||||
 | 
			
		||||
                    overflow = @addWithOverflow(u32, op1, op2, &result);
 | 
			
		||||
                    const tmp = @addWithOverflow(op1, op2);
 | 
			
		||||
                    result = tmp[0];
 | 
			
		||||
                    overflow = tmp[1];
 | 
			
		||||
                },
 | 
			
		||||
                0xC => result = op1 | op2, // ORR
 | 
			
		||||
                0xD => result = op2, // MOV
 | 
			
		||||
@@ -110,7 +112,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
 | 
			
		||||
                    // ADD, ADC Flags
 | 
			
		||||
                    cpu.cpsr.n.write(result >> 31 & 1 == 1);
 | 
			
		||||
                    cpu.cpsr.z.write(result == 0);
 | 
			
		||||
                    cpu.cpsr.c.write(overflow);
 | 
			
		||||
                    cpu.cpsr.c.write(overflow == 0b1);
 | 
			
		||||
                    cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
			
		||||
                },
 | 
			
		||||
                0x6, 0x7 => if (S and rd != 0xF) {
 | 
			
		||||
@@ -141,7 +143,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
 | 
			
		||||
                        cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
 | 
			
		||||
                    } else if (kind == 0xB) {
 | 
			
		||||
                        // CMN specific
 | 
			
		||||
                        cpu.cpsr.c.write(overflow);
 | 
			
		||||
                        cpu.cpsr.c.write(overflow == 0b1);
 | 
			
		||||
                        cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
			
		||||
                    } else {
 | 
			
		||||
                        // TST, TEQ specific
 | 
			
		||||
@@ -162,19 +164,19 @@ pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
 | 
			
		||||
    return ret;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn add(overflow: *bool, left: u32, right: u32) u32 {
 | 
			
		||||
    var ret: u32 = undefined;
 | 
			
		||||
    overflow.* = @addWithOverflow(u32, left, right, &ret);
 | 
			
		||||
    return ret;
 | 
			
		||||
pub fn add(overflow: *u1, left: u32, right: u32) u32 {
 | 
			
		||||
    const ret = @addWithOverflow(left, right);
 | 
			
		||||
    overflow.* = ret[1];
 | 
			
		||||
 | 
			
		||||
    return ret[0];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 {
 | 
			
		||||
    var ret: u32 = undefined;
 | 
			
		||||
    const first = @addWithOverflow(u32, left, right, &ret);
 | 
			
		||||
    const second = @addWithOverflow(u32, ret, old_carry, &ret);
 | 
			
		||||
pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 {
 | 
			
		||||
    const tmp = @addWithOverflow(left, right);
 | 
			
		||||
    const ret = @addWithOverflow(tmp[0], old_carry);
 | 
			
		||||
    overflow.* = tmp[1] | ret[1];
 | 
			
		||||
 | 
			
		||||
    overflow.* = first or second;
 | 
			
		||||
    return ret;
 | 
			
		||||
    return ret[0];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {
 | 
			
		||||
 
 | 
			
		||||
@@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
 | 
			
		||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
			
		||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
 | 
			
		||||
 | 
			
		||||
const sext = @import("../../../util.zig").sext;
 | 
			
		||||
const rotr = @import("../../../util.zig").rotr;
 | 
			
		||||
const sext = @import("zba-util").sext;
 | 
			
		||||
const rotr = @import("zba-util").rotr;
 | 
			
		||||
 | 
			
		||||
pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
 | 
			
		||||
    return struct {
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@ const PSR = @import("../../cpu.zig").PSR;
 | 
			
		||||
 | 
			
		||||
const log = std.log.scoped(.PsrTransfer);
 | 
			
		||||
 | 
			
		||||
const rotr = @import("../../../util.zig").rotr;
 | 
			
		||||
const rotr = @import("zba-util").rotr;
 | 
			
		||||
 | 
			
		||||
pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
 | 
			
		||||
    return struct {
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
 | 
			
		||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
			
		||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
 | 
			
		||||
 | 
			
		||||
const rotr = @import("../../../util.zig").rotr;
 | 
			
		||||
const rotr = @import("zba-util").rotr;
 | 
			
		||||
 | 
			
		||||
pub fn singleDataSwap(comptime B: bool) InstrFn {
 | 
			
		||||
    return struct {
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@ const Bus = @import("../../Bus.zig");
 | 
			
		||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
			
		||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
 | 
			
		||||
 | 
			
		||||
const rotr = @import("../../../util.zig").rotr;
 | 
			
		||||
const rotr = @import("zba-util").rotr;
 | 
			
		||||
 | 
			
		||||
pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
 | 
			
		||||
    return struct {
 | 
			
		||||
@@ -11,9 +11,7 @@ pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool,
 | 
			
		||||
            const rn = opcode >> 16 & 0xF;
 | 
			
		||||
            const rd = opcode >> 12 & 0xF;
 | 
			
		||||
 | 
			
		||||
            // rn is r15 and L is not set, the PC is 12 ahead
 | 
			
		||||
            const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
 | 
			
		||||
 | 
			
		||||
            const base = cpu.r[rn];
 | 
			
		||||
            const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
 | 
			
		||||
 | 
			
		||||
            const modified_base = if (U) base +% offset else base -% offset;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
 | 
			
		||||
const CPSR = @import("../cpu.zig").PSR;
 | 
			
		||||
 | 
			
		||||
const rotr = @import("../../util.zig").rotr;
 | 
			
		||||
const rotr = @import("zba-util").rotr;
 | 
			
		||||
 | 
			
		||||
pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
 | 
			
		||||
    var result: u32 = undefined;
 | 
			
		||||
 
 | 
			
		||||
@@ -21,7 +21,8 @@ pub fn fmt4(comptime op: u4) InstrFn {
 | 
			
		||||
            const op2 = cpu.r[rs];
 | 
			
		||||
 | 
			
		||||
            var result: u32 = undefined;
 | 
			
		||||
            var overflow: bool = undefined;
 | 
			
		||||
            var overflow: u1 = undefined;
 | 
			
		||||
 | 
			
		||||
            switch (op) {
 | 
			
		||||
                0x0 => result = op1 & op2, // AND
 | 
			
		||||
                0x1 => result = op1 ^ op2, // EOR
 | 
			
		||||
@@ -34,7 +35,12 @@ pub fn fmt4(comptime op: u4) InstrFn {
 | 
			
		||||
                0x8 => result = op1 & op2, // TST
 | 
			
		||||
                0x9 => result = 0 -% op2, // NEG
 | 
			
		||||
                0xA => result = op1 -% op2, // CMP
 | 
			
		||||
                0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN
 | 
			
		||||
                0xB => {
 | 
			
		||||
                    // CMN
 | 
			
		||||
                    const tmp = @addWithOverflow(op1, op2);
 | 
			
		||||
                    result = tmp[0];
 | 
			
		||||
                    overflow = tmp[1];
 | 
			
		||||
                },
 | 
			
		||||
                0xC => result = op1 | op2, // ORR
 | 
			
		||||
                0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
 | 
			
		||||
                0xE => result = op1 & ~op2,
 | 
			
		||||
@@ -71,7 +77,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
 | 
			
		||||
                    // ADC, CMN
 | 
			
		||||
                    cpu.cpsr.n.write(result >> 31 & 1 == 1);
 | 
			
		||||
                    cpu.cpsr.z.write(result == 0);
 | 
			
		||||
                    cpu.cpsr.c.write(overflow);
 | 
			
		||||
                    cpu.cpsr.c.write(overflow == 0b1);
 | 
			
		||||
                    cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
			
		||||
                },
 | 
			
		||||
                0x6 => {
 | 
			
		||||
 
 | 
			
		||||
@@ -92,8 +92,7 @@ pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn {
 | 
			
		||||
inline fn countRlist(opcode: u16) u32 {
 | 
			
		||||
    var count: u32 = 0;
 | 
			
		||||
 | 
			
		||||
    comptime var i: u4 = 0;
 | 
			
		||||
    inline while (i < 8) : (i += 1) {
 | 
			
		||||
    inline for (0..8) |i| {
 | 
			
		||||
        if (opcode >> (7 - i) & 1 == 1) count += 1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@ const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
			
		||||
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
 | 
			
		||||
 | 
			
		||||
const checkCond = @import("../../cpu.zig").checkCond;
 | 
			
		||||
const sext = @import("../../../util.zig").sext;
 | 
			
		||||
const sext = @import("zba-util").sext;
 | 
			
		||||
 | 
			
		||||
pub fn fmt16(comptime cond: u4) InstrFn {
 | 
			
		||||
    return struct {
 | 
			
		||||
 
 | 
			
		||||
@@ -64,7 +64,7 @@ pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
 | 
			
		||||
            const op2 = cpu.r[rs];
 | 
			
		||||
 | 
			
		||||
            var result: u32 = undefined;
 | 
			
		||||
            var overflow: bool = undefined;
 | 
			
		||||
            var overflow: u1 = undefined;
 | 
			
		||||
            switch (op) {
 | 
			
		||||
                0b00 => result = add(&overflow, op1, op2), // ADD
 | 
			
		||||
                0b01 => result = op1 -% op2, // CMP
 | 
			
		||||
@@ -126,13 +126,13 @@ pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
 | 
			
		||||
                cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
 | 
			
		||||
            } else {
 | 
			
		||||
                // ADD
 | 
			
		||||
                var overflow: bool = undefined;
 | 
			
		||||
                var overflow: u1 = undefined;
 | 
			
		||||
                const result = add(&overflow, op1, op2);
 | 
			
		||||
                cpu.r[rd] = result;
 | 
			
		||||
 | 
			
		||||
                cpu.cpsr.n.write(result >> 31 & 1 == 1);
 | 
			
		||||
                cpu.cpsr.z.write(result == 0);
 | 
			
		||||
                cpu.cpsr.c.write(overflow);
 | 
			
		||||
                cpu.cpsr.c.write(overflow == 0b1);
 | 
			
		||||
                cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
@@ -145,7 +145,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
 | 
			
		||||
            const op1 = cpu.r[rd];
 | 
			
		||||
            const op2: u32 = opcode & 0xFF; // Offset
 | 
			
		||||
 | 
			
		||||
            var overflow: bool = undefined;
 | 
			
		||||
            var overflow: u1 = undefined;
 | 
			
		||||
            const result: u32 = switch (op) {
 | 
			
		||||
                0b00 => op2, // MOV
 | 
			
		||||
                0b01 => op1 -% op2, // CMP
 | 
			
		||||
@@ -169,7 +169,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
 | 
			
		||||
                },
 | 
			
		||||
                0b10 => {
 | 
			
		||||
                    // ADD
 | 
			
		||||
                    cpu.cpsr.c.write(overflow);
 | 
			
		||||
                    cpu.cpsr.c.write(overflow == 0b1);
 | 
			
		||||
                    cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
			
		||||
                },
 | 
			
		||||
            }
 | 
			
		||||
 
 | 
			
		||||
@@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
 | 
			
		||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
			
		||||
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
 | 
			
		||||
 | 
			
		||||
const rotr = @import("../../../util.zig").rotr;
 | 
			
		||||
const sext = @import("../../../util.zig").sext;
 | 
			
		||||
const rotr = @import("zba-util").rotr;
 | 
			
		||||
const sext = @import("zba-util").sext;
 | 
			
		||||
 | 
			
		||||
pub fn fmt6(comptime rd: u3) InstrFn {
 | 
			
		||||
    return struct {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										113
									
								
								src/core/emu.zig
									
									
									
									
									
								
							
							
						
						
									
										113
									
								
								src/core/emu.zig
									
									
									
									
									
								
							@@ -4,10 +4,10 @@ const config = @import("../config.zig");
 | 
			
		||||
 | 
			
		||||
const Scheduler = @import("scheduler.zig").Scheduler;
 | 
			
		||||
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
 | 
			
		||||
const FpsTracker = @import("../util.zig").FpsTracker;
 | 
			
		||||
const Tracker = @import("../util.zig").FpsTracker;
 | 
			
		||||
const TwoWayChannel = @import("zba-util").TwoWayChannel;
 | 
			
		||||
 | 
			
		||||
const Timer = std.time.Timer;
 | 
			
		||||
const Atomic = std.atomic.Atomic;
 | 
			
		||||
 | 
			
		||||
/// 4 Cycles in 1 dot
 | 
			
		||||
const cycles_per_dot = 4;
 | 
			
		||||
@@ -35,28 +35,41 @@ const RunKind = enum {
 | 
			
		||||
    LimitedFPS,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void {
 | 
			
		||||
pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, channel: *TwoWayChannel) void {
 | 
			
		||||
    const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
 | 
			
		||||
    if (audio_sync) log.info("Audio sync enabled", .{});
 | 
			
		||||
 | 
			
		||||
    if (config.config().guest.video_sync) {
 | 
			
		||||
        inner(.LimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
 | 
			
		||||
        inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
 | 
			
		||||
    } else {
 | 
			
		||||
        inner(.UnlimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
 | 
			
		||||
        inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: ?*FpsTracker) void {
 | 
			
		||||
fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, channel: *TwoWayChannel) void {
 | 
			
		||||
    if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
 | 
			
		||||
        std.debug.assert(tracker != null);
 | 
			
		||||
        log.info("FPS tracking enabled", .{});
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    var paused: bool = false;
 | 
			
		||||
 | 
			
		||||
    switch (kind) {
 | 
			
		||||
        .Unlimited, .UnlimitedFPS => {
 | 
			
		||||
            log.info("Emulation w/out video sync", .{});
 | 
			
		||||
 | 
			
		||||
            while (!quit.load(.SeqCst)) {
 | 
			
		||||
            while (true) {
 | 
			
		||||
                if (channel.emu.pop()) |e| switch (e) {
 | 
			
		||||
                    .Quit => break,
 | 
			
		||||
                    .Resume => paused = false,
 | 
			
		||||
                    .Pause => {
 | 
			
		||||
                        paused = true;
 | 
			
		||||
                        channel.gui.push(.Paused);
 | 
			
		||||
                    },
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                if (paused) continue;
 | 
			
		||||
 | 
			
		||||
                runFrame(scheduler, cpu);
 | 
			
		||||
                audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
 | 
			
		||||
 | 
			
		||||
@@ -68,7 +81,18 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
 | 
			
		||||
            var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
 | 
			
		||||
            var wake_time: u64 = frame_period;
 | 
			
		||||
 | 
			
		||||
            while (!quit.load(.SeqCst)) {
 | 
			
		||||
            while (true) {
 | 
			
		||||
                if (channel.emu.pop()) |e| switch (e) {
 | 
			
		||||
                    .Quit => break,
 | 
			
		||||
                    .Resume => paused = false,
 | 
			
		||||
                    .Pause => {
 | 
			
		||||
                        paused = true;
 | 
			
		||||
                        channel.gui.push(.Paused);
 | 
			
		||||
                    },
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                if (paused) continue;
 | 
			
		||||
 | 
			
		||||
                runFrame(scheduler, cpu);
 | 
			
		||||
                const new_wake_time = videoSync(&timer, wake_time);
 | 
			
		||||
 | 
			
		||||
@@ -94,7 +118,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
 | 
			
		||||
        if (!cpu.stepDmaTransfer()) {
 | 
			
		||||
            if (cpu.isHalted()) {
 | 
			
		||||
                // Fast-forward to next Event
 | 
			
		||||
                sched.tick = sched.queue.peek().?.tick;
 | 
			
		||||
                sched.tick = sched.nextTimestamp();
 | 
			
		||||
            } else {
 | 
			
		||||
                cpu.step();
 | 
			
		||||
            }
 | 
			
		||||
@@ -146,9 +170,8 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
 | 
			
		||||
 | 
			
		||||
    const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
 | 
			
		||||
    const times = sleep_for / step;
 | 
			
		||||
    var i: usize = 0;
 | 
			
		||||
 | 
			
		||||
    while (i < times) : (i += 1) {
 | 
			
		||||
    for (0..times) |_| {
 | 
			
		||||
        std.time.sleep(step);
 | 
			
		||||
 | 
			
		||||
        // Upon wakeup, check to see if this particular sleep was longer than expected
 | 
			
		||||
@@ -163,3 +186,71 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
 | 
			
		||||
fn spinLoop(timer: *Timer, wake_time: u64) void {
 | 
			
		||||
    while (true) if (timer.read() > wake_time) break;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub const EmuThing = struct {
 | 
			
		||||
    const Self = @This();
 | 
			
		||||
    const Interface = @import("gdbstub").Emulator;
 | 
			
		||||
    const Allocator = std.mem.Allocator;
 | 
			
		||||
 | 
			
		||||
    cpu: *Arm7tdmi,
 | 
			
		||||
    scheduler: *Scheduler,
 | 
			
		||||
 | 
			
		||||
    pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
 | 
			
		||||
        return .{ .cpu = cpu, .scheduler = scheduler };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn interface(self: *Self, allocator: Allocator) Interface {
 | 
			
		||||
        return Interface.init(allocator, self);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn read(self: *const Self, addr: u32) u8 {
 | 
			
		||||
        return self.cpu.bus.dbgRead(u8, addr);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn write(self: *Self, addr: u32, value: u8) void {
 | 
			
		||||
        self.cpu.bus.dbgWrite(u8, addr, value);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn registers(self: *const Self) *[16]u32 {
 | 
			
		||||
        return &self.cpu.r;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn cpsr(self: *const Self) u32 {
 | 
			
		||||
        return self.cpu.cpsr.raw;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn step(self: *Self) void {
 | 
			
		||||
        const cpu = self.cpu;
 | 
			
		||||
        const sched = self.scheduler;
 | 
			
		||||
 | 
			
		||||
        // Is true when we have executed one (1) instruction
 | 
			
		||||
        var did_step: bool = false;
 | 
			
		||||
 | 
			
		||||
        // TODO: How can I make it easier to keep this in lock-step with runFrame?
 | 
			
		||||
        while (!did_step) {
 | 
			
		||||
            if (!cpu.stepDmaTransfer()) {
 | 
			
		||||
                if (cpu.isHalted()) {
 | 
			
		||||
                    // Fast-forward to next Event
 | 
			
		||||
                    sched.tick = sched.queue.peek().?.tick;
 | 
			
		||||
                } else {
 | 
			
		||||
                    cpu.step();
 | 
			
		||||
                    did_step = true;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
pub fn reset(cpu: *Arm7tdmi) void {
 | 
			
		||||
    // @breakpoint();
 | 
			
		||||
    cpu.sched.reset(); // Yes this is order sensitive, see the PPU reset for why
 | 
			
		||||
    cpu.bus.reset();
 | 
			
		||||
    cpu.reset();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void {
 | 
			
		||||
    try cpu.bus.replaceGamepak(file_path);
 | 
			
		||||
    reset(cpu);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										937
									
								
								src/core/ppu.zig
									
									
									
									
									
								
							
							
						
						
									
										937
									
								
								src/core/ppu.zig
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										44
									
								
								src/core/ppu/Oam.zig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										44
									
								
								src/core/ppu/Oam.zig
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,44 @@
 | 
			
		||||
const std = @import("std");
 | 
			
		||||
 | 
			
		||||
const Allocator = std.mem.Allocator;
 | 
			
		||||
 | 
			
		||||
const buf_len = 0x400;
 | 
			
		||||
const Self = @This();
 | 
			
		||||
 | 
			
		||||
buf: []u8,
 | 
			
		||||
allocator: Allocator,
 | 
			
		||||
 | 
			
		||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
 | 
			
		||||
    const addr = address & 0x3FF;
 | 
			
		||||
 | 
			
		||||
    return switch (T) {
 | 
			
		||||
        u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
 | 
			
		||||
        else => @compileError("OAM: Unsupported read width"),
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
 | 
			
		||||
    const addr = address & 0x3FF;
 | 
			
		||||
 | 
			
		||||
    switch (T) {
 | 
			
		||||
        u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
 | 
			
		||||
        u8 => return, // 8-bit writes are explicitly ignored
 | 
			
		||||
        else => @compileError("OAM: Unsupported write width"),
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn init(allocator: Allocator) !Self {
 | 
			
		||||
    const buf = try allocator.alloc(u8, buf_len);
 | 
			
		||||
    std.mem.set(u8, buf, 0);
 | 
			
		||||
 | 
			
		||||
    return Self{ .buf = buf, .allocator = allocator };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    std.mem.set(u8, self.buf, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn deinit(self: *Self) void {
 | 
			
		||||
    self.allocator.free(self.buf);
 | 
			
		||||
    self.* = undefined;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										51
									
								
								src/core/ppu/Palette.zig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								src/core/ppu/Palette.zig
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,51 @@
 | 
			
		||||
const std = @import("std");
 | 
			
		||||
 | 
			
		||||
const Allocator = std.mem.Allocator;
 | 
			
		||||
 | 
			
		||||
const buf_len = 0x400;
 | 
			
		||||
const Self = @This();
 | 
			
		||||
 | 
			
		||||
buf: []u8,
 | 
			
		||||
allocator: Allocator,
 | 
			
		||||
 | 
			
		||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
 | 
			
		||||
    const addr = address & 0x3FF;
 | 
			
		||||
 | 
			
		||||
    return switch (T) {
 | 
			
		||||
        u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
 | 
			
		||||
        else => @compileError("PALRAM: Unsupported read width"),
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
 | 
			
		||||
    const addr = address & 0x3FF;
 | 
			
		||||
 | 
			
		||||
    switch (T) {
 | 
			
		||||
        u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
 | 
			
		||||
        u8 => {
 | 
			
		||||
            const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
 | 
			
		||||
            std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
 | 
			
		||||
        },
 | 
			
		||||
        else => @compileError("PALRAM: Unsupported write width"),
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn init(allocator: Allocator) !Self {
 | 
			
		||||
    const buf = try allocator.alloc(u8, buf_len);
 | 
			
		||||
    std.mem.set(u8, buf, 0);
 | 
			
		||||
 | 
			
		||||
    return Self{ .buf = buf, .allocator = allocator };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    std.mem.set(u8, self.buf, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn deinit(self: *Self) void {
 | 
			
		||||
    self.allocator.free(self.buf);
 | 
			
		||||
    self.* = undefined;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub inline fn backdrop(self: *const Self) u16 {
 | 
			
		||||
    return std.mem.readIntNative(u16, self.buf[0..2]);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										64
									
								
								src/core/ppu/Vram.zig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										64
									
								
								src/core/ppu/Vram.zig
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,64 @@
 | 
			
		||||
const std = @import("std");
 | 
			
		||||
const io = @import("../bus/io.zig");
 | 
			
		||||
 | 
			
		||||
const Allocator = std.mem.Allocator;
 | 
			
		||||
 | 
			
		||||
const buf_len = 0x18000;
 | 
			
		||||
const Self = @This();
 | 
			
		||||
 | 
			
		||||
buf: []u8,
 | 
			
		||||
allocator: Allocator,
 | 
			
		||||
 | 
			
		||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
 | 
			
		||||
    const addr = Self.mirror(address);
 | 
			
		||||
 | 
			
		||||
    return switch (T) {
 | 
			
		||||
        u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
 | 
			
		||||
        else => @compileError("VRAM: Unsupported read width"),
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
 | 
			
		||||
    const mode: u3 = dispcnt.bg_mode.read();
 | 
			
		||||
    const idx = Self.mirror(address);
 | 
			
		||||
 | 
			
		||||
    switch (T) {
 | 
			
		||||
        u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value),
 | 
			
		||||
        u8 => {
 | 
			
		||||
            // Ignore write if it falls within the boundaries of OBJ VRAM
 | 
			
		||||
            switch (mode) {
 | 
			
		||||
                0, 1, 2 => if (0x0001_0000 <= idx) return,
 | 
			
		||||
                else => if (0x0001_4000 <= idx) return,
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
 | 
			
		||||
            std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
 | 
			
		||||
        },
 | 
			
		||||
        else => @compileError("VRAM: Unsupported write width"),
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn init(allocator: Allocator) !Self {
 | 
			
		||||
    const buf = try allocator.alloc(u8, buf_len);
 | 
			
		||||
    std.mem.set(u8, buf, 0);
 | 
			
		||||
 | 
			
		||||
    return Self{ .buf = buf, .allocator = allocator };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn reset(self: *Self) void {
 | 
			
		||||
    std.mem.set(u8, self.buf, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn deinit(self: *Self) void {
 | 
			
		||||
    self.allocator.free(self.buf);
 | 
			
		||||
    self.* = undefined;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn mirror(address: usize) usize {
 | 
			
		||||
    // Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
 | 
			
		||||
    const addr = address & 0x1FFFF;
 | 
			
		||||
 | 
			
		||||
    // If the address is within 96K we don't do anything,
 | 
			
		||||
    // otherwise we want to mirror the last 32K (addresses between 64K and 96K)
 | 
			
		||||
    return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF);
 | 
			
		||||
}
 | 
			
		||||
@@ -11,11 +11,11 @@ const log = std.log.scoped(.Scheduler);
 | 
			
		||||
pub const Scheduler = struct {
 | 
			
		||||
    const Self = @This();
 | 
			
		||||
 | 
			
		||||
    tick: u64,
 | 
			
		||||
    tick: u64 = 0,
 | 
			
		||||
    queue: PriorityQueue(Event, void, lessThan),
 | 
			
		||||
 | 
			
		||||
    pub fn init(allocator: Allocator) Self {
 | 
			
		||||
        var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
 | 
			
		||||
        var sched = Self{ .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
 | 
			
		||||
        sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
 | 
			
		||||
 | 
			
		||||
        return sched;
 | 
			
		||||
@@ -26,66 +26,71 @@ pub const Scheduler = struct {
 | 
			
		||||
        self.* = undefined;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn reset(self: *Self) void {
 | 
			
		||||
        // `std.PriorityQueue` provides no reset function, so we will just create a new one
 | 
			
		||||
        const allocator = self.queue.allocator;
 | 
			
		||||
        self.queue.deinit();
 | 
			
		||||
 | 
			
		||||
        var new_queue = PriorityQueue(Event, void, lessThan).init(allocator, {});
 | 
			
		||||
        new_queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
 | 
			
		||||
 | 
			
		||||
        self.* = .{ .queue = new_queue };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub inline fn now(self: *const Self) u64 {
 | 
			
		||||
        return self.tick;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
 | 
			
		||||
        if (self.queue.removeOrNull()) |event| {
 | 
			
		||||
            const late = self.tick - event.tick;
 | 
			
		||||
        const event = self.queue.remove();
 | 
			
		||||
        const late = self.tick - event.tick;
 | 
			
		||||
 | 
			
		||||
            switch (event.kind) {
 | 
			
		||||
                .HeatDeath => {
 | 
			
		||||
                    log.err("u64 overflow. This *actually* should never happen.", .{});
 | 
			
		||||
                    unreachable;
 | 
			
		||||
                },
 | 
			
		||||
                .Draw => {
 | 
			
		||||
                    // The end of a VDraw
 | 
			
		||||
                    cpu.bus.ppu.drawScanline();
 | 
			
		||||
                    cpu.bus.ppu.onHdrawEnd(cpu, late);
 | 
			
		||||
                },
 | 
			
		||||
                .TimerOverflow => |id| {
 | 
			
		||||
                    switch (id) {
 | 
			
		||||
                        inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
                .ApuChannel => |id| {
 | 
			
		||||
                    switch (id) {
 | 
			
		||||
                        0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
 | 
			
		||||
                        1 => cpu.bus.apu.ch2.onToneEvent(late),
 | 
			
		||||
                        2 => cpu.bus.apu.ch3.onWaveEvent(late),
 | 
			
		||||
                        3 => cpu.bus.apu.ch4.onNoiseEvent(late),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
                .RealTimeClock => {
 | 
			
		||||
                    const device = &cpu.bus.pak.gpio.device;
 | 
			
		||||
                    if (device.kind != .Rtc or device.ptr == null) return;
 | 
			
		||||
        switch (event.kind) {
 | 
			
		||||
            .HeatDeath => {
 | 
			
		||||
                log.err("u64 overflow. This *actually* should never happen.", .{});
 | 
			
		||||
                unreachable;
 | 
			
		||||
            },
 | 
			
		||||
            .Draw => {
 | 
			
		||||
                // The end of a VDraw
 | 
			
		||||
                cpu.bus.ppu.drawScanline();
 | 
			
		||||
                cpu.bus.ppu.onHdrawEnd(cpu, late);
 | 
			
		||||
            },
 | 
			
		||||
            .TimerOverflow => |id| {
 | 
			
		||||
                switch (id) {
 | 
			
		||||
                    inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
 | 
			
		||||
                }
 | 
			
		||||
            },
 | 
			
		||||
            .ApuChannel => |id| {
 | 
			
		||||
                switch (id) {
 | 
			
		||||
                    0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
 | 
			
		||||
                    1 => cpu.bus.apu.ch2.onToneEvent(late),
 | 
			
		||||
                    2 => cpu.bus.apu.ch3.onWaveEvent(late),
 | 
			
		||||
                    3 => cpu.bus.apu.ch4.onNoiseEvent(late),
 | 
			
		||||
                }
 | 
			
		||||
            },
 | 
			
		||||
            .RealTimeClock => {
 | 
			
		||||
                const device = &cpu.bus.pak.gpio.device;
 | 
			
		||||
                if (device.kind != .Rtc or device.ptr == null) return;
 | 
			
		||||
 | 
			
		||||
                    const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
 | 
			
		||||
                    clock.onClockUpdate(late);
 | 
			
		||||
                },
 | 
			
		||||
                .FrameSequencer => cpu.bus.apu.onSequencerTick(late),
 | 
			
		||||
                .SampleAudio => cpu.bus.apu.sampleAudio(late),
 | 
			
		||||
                .HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
 | 
			
		||||
                .VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
 | 
			
		||||
            }
 | 
			
		||||
                const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
 | 
			
		||||
                clock.onClockUpdate(late);
 | 
			
		||||
            },
 | 
			
		||||
            .FrameSequencer => cpu.bus.apu.onSequencerTick(late),
 | 
			
		||||
            .SampleAudio => cpu.bus.apu.sampleAudio(late),
 | 
			
		||||
            .HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
 | 
			
		||||
            .VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// Removes the **first** scheduled event of type `needle`
 | 
			
		||||
    pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
 | 
			
		||||
        var it = self.queue.iterator();
 | 
			
		||||
 | 
			
		||||
        var i: usize = 0;
 | 
			
		||||
        while (it.next()) |event| : (i += 1) {
 | 
			
		||||
        for (self.queue.items, 0..) |event, i| {
 | 
			
		||||
            if (std.meta.eql(event.kind, needle)) {
 | 
			
		||||
 | 
			
		||||
                // This invalidates the iterator
 | 
			
		||||
                // invalidates the slice we're iterating over
 | 
			
		||||
                _ = self.queue.removeIndex(i);
 | 
			
		||||
 | 
			
		||||
                // Since removing something from the PQ invalidates the iterator,
 | 
			
		||||
                // this implementation can safely only remove the first instance of
 | 
			
		||||
                // a Scheduled Event. Exit Early
 | 
			
		||||
                log.debug("Removed {?}@{}", .{ event.kind, event.tick });
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										307
									
								
								src/imgui.zig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										307
									
								
								src/imgui.zig
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,307 @@
 | 
			
		||||
//! Namespace for dealing with ZBA's immediate-mode GUI
 | 
			
		||||
//! Currently, ZBA uses zgui from https://github.com/michal-z/zig-gamedev
 | 
			
		||||
//! which provides Zig bindings for https://github.com/ocornut/imgui under the hood
 | 
			
		||||
 | 
			
		||||
const std = @import("std");
 | 
			
		||||
const zgui = @import("zgui");
 | 
			
		||||
const gl = @import("gl");
 | 
			
		||||
const nfd = @import("nfd");
 | 
			
		||||
const config = @import("config.zig");
 | 
			
		||||
const emu = @import("core/emu.zig");
 | 
			
		||||
 | 
			
		||||
const Gui = @import("platform.zig").Gui;
 | 
			
		||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
 | 
			
		||||
const RingBuffer = @import("zba-util").RingBuffer;
 | 
			
		||||
 | 
			
		||||
const Allocator = std.mem.Allocator;
 | 
			
		||||
const GLuint = gl.GLuint;
 | 
			
		||||
 | 
			
		||||
const gba_width = @import("core/ppu.zig").width;
 | 
			
		||||
const gba_height = @import("core/ppu.zig").height;
 | 
			
		||||
 | 
			
		||||
const log = std.log.scoped(.Imgui);
 | 
			
		||||
 | 
			
		||||
// two seconds worth of fps values into the past
 | 
			
		||||
const histogram_len = 0x80;
 | 
			
		||||
 | 
			
		||||
/// Immediate-Mode GUI State
 | 
			
		||||
pub const State = struct {
 | 
			
		||||
    title: [12:0]u8,
 | 
			
		||||
 | 
			
		||||
    fps_hist: RingBuffer(u32),
 | 
			
		||||
    should_quit: bool = false,
 | 
			
		||||
 | 
			
		||||
    /// if zba is initialized with a ROM already provided, this initializer should be called
 | 
			
		||||
    /// with `title_opt` being non-null
 | 
			
		||||
    pub fn init(allocator: Allocator, title_opt: ?*const [12]u8) !@This() {
 | 
			
		||||
        const history = try allocator.alloc(u32, histogram_len);
 | 
			
		||||
 | 
			
		||||
        const title: [12:0]u8 = if (title_opt) |t| t.* ++ [_:0]u8{} else "[No Title]\x00\x00".*;
 | 
			
		||||
        return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn deinit(self: *@This(), allocator: Allocator) void {
 | 
			
		||||
        allocator.free(self.fps_hist.buf);
 | 
			
		||||
        self.* = undefined;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
 | 
			
		||||
    const win_scale = config.config().host.win_scale;
 | 
			
		||||
 | 
			
		||||
    {
 | 
			
		||||
        _ = zgui.beginMainMenuBar();
 | 
			
		||||
        defer zgui.endMainMenuBar();
 | 
			
		||||
 | 
			
		||||
        if (zgui.beginMenu("File", true)) {
 | 
			
		||||
            defer zgui.endMenu();
 | 
			
		||||
 | 
			
		||||
            if (zgui.menuItem("Quit", .{})) state.should_quit = true;
 | 
			
		||||
 | 
			
		||||
            if (zgui.menuItem("Insert ROM", .{})) blk: {
 | 
			
		||||
                const maybe_path = nfd.openFileDialog("gba", null) catch |e| {
 | 
			
		||||
                    log.err("failed to open file dialog: {}", .{e});
 | 
			
		||||
                    break :blk;
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                const file_path = maybe_path orelse {
 | 
			
		||||
                    log.warn("did not receive a file path", .{});
 | 
			
		||||
                    break :blk;
 | 
			
		||||
                };
 | 
			
		||||
                defer nfd.freePath(file_path);
 | 
			
		||||
 | 
			
		||||
                log.info("user chose: \"{s}\"", .{file_path});
 | 
			
		||||
                emu.replaceGamepak(cpu, file_path) catch |e| {
 | 
			
		||||
                    log.err("failed to replace GamePak: {}", .{e});
 | 
			
		||||
                    break :blk;
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                state.title = cpu.bus.pak.title ++ [_:0]u8{};
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (zgui.beginMenu("Emulation", true)) {
 | 
			
		||||
            defer zgui.endMenu();
 | 
			
		||||
 | 
			
		||||
            if (zgui.menuItem("Restart", .{})) {
 | 
			
		||||
                emu.reset(cpu);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    {
 | 
			
		||||
        const w = @intToFloat(f32, gba_width * win_scale);
 | 
			
		||||
        const h = @intToFloat(f32, gba_height * win_scale);
 | 
			
		||||
 | 
			
		||||
        const window_title = std.mem.sliceTo(&state.title, 0);
 | 
			
		||||
        _ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
 | 
			
		||||
        defer zgui.end();
 | 
			
		||||
 | 
			
		||||
        zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    {
 | 
			
		||||
        _ = zgui.begin("Information", .{});
 | 
			
		||||
        defer zgui.end();
 | 
			
		||||
 | 
			
		||||
        for (0..8) |i| {
 | 
			
		||||
            zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
 | 
			
		||||
 | 
			
		||||
            zgui.sameLine(.{});
 | 
			
		||||
 | 
			
		||||
            const padding = if (8 + i < 10) " " else "";
 | 
			
		||||
            zgui.text("{s}R{}: 0x{X:0>8}", .{ padding, 8 + i, cpu.r[8 + i] });
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        zgui.separator();
 | 
			
		||||
 | 
			
		||||
        widgets.psr("CPSR", cpu.cpsr);
 | 
			
		||||
        widgets.psr("SPSR", cpu.spsr);
 | 
			
		||||
 | 
			
		||||
        zgui.separator();
 | 
			
		||||
 | 
			
		||||
        widgets.interrupts(" IE", cpu.bus.io.ie);
 | 
			
		||||
        widgets.interrupts("IRQ", cpu.bus.io.irq);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    {
 | 
			
		||||
        _ = zgui.begin("Performance", .{});
 | 
			
		||||
        defer zgui.end();
 | 
			
		||||
 | 
			
		||||
        const tmp = blk: {
 | 
			
		||||
            var buf: [histogram_len]u32 = undefined;
 | 
			
		||||
            const len = state.fps_hist.copy(&buf);
 | 
			
		||||
 | 
			
		||||
            break :blk .{ buf, len };
 | 
			
		||||
        };
 | 
			
		||||
        const values = tmp[0];
 | 
			
		||||
        const len = tmp[1];
 | 
			
		||||
 | 
			
		||||
        if (len == values.len) _ = state.fps_hist.pop();
 | 
			
		||||
 | 
			
		||||
        const sorted = blk: {
 | 
			
		||||
            var buf: @TypeOf(values) = undefined;
 | 
			
		||||
 | 
			
		||||
            std.mem.copy(u32, buf[0..len], values[0..len]);
 | 
			
		||||
            std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32));
 | 
			
		||||
 | 
			
		||||
            break :blk buf;
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        const y_max = 2 * if (len != 0) @intToFloat(f64, sorted[len - 1]) else emu.frame_rate;
 | 
			
		||||
        const x_max = @intToFloat(f64, values.len);
 | 
			
		||||
 | 
			
		||||
        const y_args = .{ .flags = .{ .no_grid_lines = true } };
 | 
			
		||||
        const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } };
 | 
			
		||||
 | 
			
		||||
        if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
 | 
			
		||||
            defer zgui.plot.endPlot();
 | 
			
		||||
 | 
			
		||||
            zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
 | 
			
		||||
            zgui.plot.setupAxis(.x1, x_args);
 | 
			
		||||
            zgui.plot.setupAxis(.y1, y_args);
 | 
			
		||||
            zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
 | 
			
		||||
            zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
 | 
			
		||||
            zgui.plot.setupFinish();
 | 
			
		||||
 | 
			
		||||
            zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const stats: struct { u32, u32, u32 } = blk: {
 | 
			
		||||
            if (len == 0) break :blk .{ 0, 0, 0 };
 | 
			
		||||
 | 
			
		||||
            const average = average: {
 | 
			
		||||
                var sum: u32 = 0;
 | 
			
		||||
                for (sorted[0..len]) |value| sum += value;
 | 
			
		||||
 | 
			
		||||
                break :average @intCast(u32, sum / len);
 | 
			
		||||
            };
 | 
			
		||||
            const median = sorted[len / 2];
 | 
			
		||||
            const low = sorted[len / 100]; // 1% Low
 | 
			
		||||
 | 
			
		||||
            break :blk .{ average, median, low };
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        zgui.text("Average: {:0>3} fps", .{stats[0]});
 | 
			
		||||
        zgui.text(" Median: {:0>3} fps", .{stats[1]});
 | 
			
		||||
        zgui.text(" 1% Low: {:0>3} fps", .{stats[2]});
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    {
 | 
			
		||||
        _ = zgui.begin("Scheduler", .{});
 | 
			
		||||
        defer zgui.end();
 | 
			
		||||
 | 
			
		||||
        const scheduler = cpu.sched;
 | 
			
		||||
 | 
			
		||||
        zgui.text("tick: {X:0>16}", .{scheduler.tick});
 | 
			
		||||
        zgui.separator();
 | 
			
		||||
 | 
			
		||||
        const Event = std.meta.Child(@TypeOf(scheduler.queue.items));
 | 
			
		||||
 | 
			
		||||
        var items: [20]Event = undefined;
 | 
			
		||||
        const len = scheduler.queue.len;
 | 
			
		||||
 | 
			
		||||
        std.mem.copy(Event, &items, scheduler.queue.items);
 | 
			
		||||
        std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event));
 | 
			
		||||
 | 
			
		||||
        for (items[0..len]) |event| {
 | 
			
		||||
            zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind });
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // {
 | 
			
		||||
    //     zgui.showDemoWindow(null);
 | 
			
		||||
    // }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const widgets = struct {
 | 
			
		||||
    fn interrupts(comptime label: []const u8, int: anytype) void {
 | 
			
		||||
        const h = 15.0;
 | 
			
		||||
        const w = 9.0 * 2 + 3.5;
 | 
			
		||||
        const ww = 9.0 * 3;
 | 
			
		||||
 | 
			
		||||
        {
 | 
			
		||||
            zgui.text(label ++ ":", .{});
 | 
			
		||||
 | 
			
		||||
            zgui.sameLine(.{});
 | 
			
		||||
            _ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() });
 | 
			
		||||
 | 
			
		||||
            zgui.sameLine(.{});
 | 
			
		||||
            _ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() });
 | 
			
		||||
 | 
			
		||||
            zgui.sameLine(.{});
 | 
			
		||||
            _ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() });
 | 
			
		||||
 | 
			
		||||
            {
 | 
			
		||||
                zgui.sameLine(.{});
 | 
			
		||||
                _ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() });
 | 
			
		||||
 | 
			
		||||
                zgui.sameLine(.{});
 | 
			
		||||
                _ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() });
 | 
			
		||||
 | 
			
		||||
                zgui.sameLine(.{});
 | 
			
		||||
                _ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() });
 | 
			
		||||
 | 
			
		||||
                zgui.sameLine(.{});
 | 
			
		||||
                _ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() });
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            zgui.sameLine(.{});
 | 
			
		||||
            _ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() });
 | 
			
		||||
 | 
			
		||||
            {
 | 
			
		||||
                zgui.sameLine(.{});
 | 
			
		||||
                _ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() });
 | 
			
		||||
 | 
			
		||||
                zgui.sameLine(.{});
 | 
			
		||||
                _ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() });
 | 
			
		||||
 | 
			
		||||
                zgui.sameLine(.{});
 | 
			
		||||
                _ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() });
 | 
			
		||||
 | 
			
		||||
                zgui.sameLine(.{});
 | 
			
		||||
                _ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() });
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            zgui.sameLine(.{});
 | 
			
		||||
            _ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() });
 | 
			
		||||
 | 
			
		||||
            zgui.sameLine(.{});
 | 
			
		||||
            _ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() });
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn psr(comptime label: []const u8, register: anytype) void {
 | 
			
		||||
        const Mode = @import("core/cpu.zig").Mode;
 | 
			
		||||
 | 
			
		||||
        const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null;
 | 
			
		||||
        const mode = if (maybe_mode) |mode| mode.toString() else "???";
 | 
			
		||||
        const w = 9.0;
 | 
			
		||||
        const h = 15.0;
 | 
			
		||||
 | 
			
		||||
        zgui.text(label ++ ": 0x{X:0>8}", .{register.raw});
 | 
			
		||||
 | 
			
		||||
        zgui.sameLine(.{});
 | 
			
		||||
        _ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() });
 | 
			
		||||
 | 
			
		||||
        zgui.sameLine(.{});
 | 
			
		||||
        _ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() });
 | 
			
		||||
 | 
			
		||||
        zgui.sameLine(.{});
 | 
			
		||||
        _ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() });
 | 
			
		||||
 | 
			
		||||
        zgui.sameLine(.{});
 | 
			
		||||
        _ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() });
 | 
			
		||||
 | 
			
		||||
        zgui.sameLine(.{});
 | 
			
		||||
        zgui.text("{s}", .{mode});
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn eventDesc(comptime T: type) fn (void, T, T) bool {
 | 
			
		||||
        return struct {
 | 
			
		||||
            fn inner(_: void, left: T, right: T) bool {
 | 
			
		||||
                return left.tick > right.tick;
 | 
			
		||||
            }
 | 
			
		||||
        }.inner;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										115
									
								
								src/main.zig
									
									
									
									
									
								
							
							
						
						
									
										115
									
								
								src/main.zig
									
									
									
									
									
								
							@@ -4,17 +4,18 @@ const known_folders = @import("known_folders");
 | 
			
		||||
const clap = @import("clap");
 | 
			
		||||
 | 
			
		||||
const config = @import("config.zig");
 | 
			
		||||
const emu = @import("core/emu.zig");
 | 
			
		||||
 | 
			
		||||
const TwoWayChannel = @import("zba-util").TwoWayChannel;
 | 
			
		||||
const Gui = @import("platform.zig").Gui;
 | 
			
		||||
const Bus = @import("core/Bus.zig");
 | 
			
		||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
 | 
			
		||||
const Scheduler = @import("core/scheduler.zig").Scheduler;
 | 
			
		||||
const FilePaths = @import("util.zig").FilePaths;
 | 
			
		||||
 | 
			
		||||
const FpsTracker = @import("util.zig").FpsTracker;
 | 
			
		||||
const Allocator = std.mem.Allocator;
 | 
			
		||||
 | 
			
		||||
const log = std.log.scoped(.Cli);
 | 
			
		||||
const width = @import("core/ppu.zig").width;
 | 
			
		||||
const height = @import("core/ppu.zig").height;
 | 
			
		||||
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
 | 
			
		||||
 | 
			
		||||
// CLI Arguments + Help Text
 | 
			
		||||
@@ -22,44 +23,57 @@ const params = clap.parseParamsComptime(
 | 
			
		||||
    \\-h, --help            Display this help and exit.
 | 
			
		||||
    \\-s, --skip            Skip BIOS.
 | 
			
		||||
    \\-b, --bios <str>      Optional path to a GBA BIOS ROM.
 | 
			
		||||
    \\ --gdb                Run ZBA from the context of a GDB Server
 | 
			
		||||
    \\<str>                 Path to the GBA GamePak ROM.
 | 
			
		||||
    \\
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
pub fn main() anyerror!void {
 | 
			
		||||
pub fn main() void {
 | 
			
		||||
    // Main Allocator for ZBA
 | 
			
		||||
    var gpa = std.heap.GeneralPurposeAllocator(.{}){};
 | 
			
		||||
    defer std.debug.assert(!gpa.deinit());
 | 
			
		||||
 | 
			
		||||
    const allocator = gpa.allocator();
 | 
			
		||||
 | 
			
		||||
    // Determine the Data Directory (stores saves, config file, etc.)
 | 
			
		||||
    // Determine the Data Directory (stores saves)
 | 
			
		||||
    const data_path = blk: {
 | 
			
		||||
        const result = known_folders.getPath(allocator, .data);
 | 
			
		||||
        const option = result catch |e| exitln("interrupted while attempting to find a data directory: {}", .{e});
 | 
			
		||||
        const path = option orelse exitln("no valid data directory could be found", .{});
 | 
			
		||||
        ensureDirectoriesExist(path) catch |e| exitln("failed to create directories under \"{s}\": {}", .{ path, e });
 | 
			
		||||
        const option = result catch |e| exitln("interrupted while determining the data folder: {}", .{e});
 | 
			
		||||
        const path = option orelse exitln("no valid data folder found", .{});
 | 
			
		||||
        ensureDataDirsExist(path) catch |e| exitln("failed to create folders under \"{s}\": {}", .{ path, e });
 | 
			
		||||
 | 
			
		||||
        break :blk path;
 | 
			
		||||
    };
 | 
			
		||||
    defer allocator.free(data_path);
 | 
			
		||||
 | 
			
		||||
    // Determine the Config Directory
 | 
			
		||||
    const config_path = blk: {
 | 
			
		||||
        const result = known_folders.getPath(allocator, .roaming_configuration);
 | 
			
		||||
        const option = result catch |e| exitln("interreupted while determining the config folder: {}", .{e});
 | 
			
		||||
        const path = option orelse exitln("no valid config folder found", .{});
 | 
			
		||||
        ensureConfigDirExists(path) catch |e| exitln("failed to create required folder \"{s}\": {}", .{ path, e });
 | 
			
		||||
 | 
			
		||||
        break :blk path;
 | 
			
		||||
    };
 | 
			
		||||
    defer allocator.free(config_path);
 | 
			
		||||
 | 
			
		||||
    // Parse CLI
 | 
			
		||||
    const result = clap.parse(clap.Help, ¶ms, clap.parsers.default, .{}) catch |e| exitln("failed to parse cli: {}", .{e});
 | 
			
		||||
    defer result.deinit();
 | 
			
		||||
 | 
			
		||||
    // TODO: Move config file to XDG Config directory?
 | 
			
		||||
    const config_path = configFilePath(allocator, data_path) catch |e| exitln("failed to determine the config file path for ZBA: {}", .{e});
 | 
			
		||||
    defer allocator.free(config_path);
 | 
			
		||||
    const cfg_file_path = configFilePath(allocator, config_path) catch |e| exitln("failed to ready config file for access: {}", .{e});
 | 
			
		||||
    defer allocator.free(cfg_file_path);
 | 
			
		||||
 | 
			
		||||
    config.load(allocator, config_path) catch |e| exitln("failed to read config file: {}", .{e});
 | 
			
		||||
    config.load(allocator, cfg_file_path) catch |e| exitln("failed to load config file: {}", .{e});
 | 
			
		||||
 | 
			
		||||
    const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
 | 
			
		||||
    defer if (paths.save) |path| allocator.free(path);
 | 
			
		||||
 | 
			
		||||
    const log_file = if (config.config().debug.cpu_trace) blk: {
 | 
			
		||||
        break :blk std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e});
 | 
			
		||||
    } else null;
 | 
			
		||||
    const log_file = switch (config.config().debug.cpu_trace) {
 | 
			
		||||
        true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}),
 | 
			
		||||
        false => null,
 | 
			
		||||
    };
 | 
			
		||||
    defer if (log_file) |file| file.close();
 | 
			
		||||
 | 
			
		||||
    // TODO: Take Emulator Init Code out of main.zig
 | 
			
		||||
@@ -76,15 +90,58 @@ pub fn main() anyerror!void {
 | 
			
		||||
        cpu.fastBoot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    var gui = Gui.init(&bus.pak.title, &bus.apu, width, height);
 | 
			
		||||
    const title_ptr = if (paths.rom != null) &bus.pak.title else null;
 | 
			
		||||
 | 
			
		||||
    // TODO: Just copy the title instead of grabbing a pointer to it
 | 
			
		||||
    var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e});
 | 
			
		||||
    defer gui.deinit();
 | 
			
		||||
 | 
			
		||||
    gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
 | 
			
		||||
    var quit = std.atomic.Atomic(bool).init(false);
 | 
			
		||||
 | 
			
		||||
    var items: [0x100]u8 = undefined;
 | 
			
		||||
    var channel = TwoWayChannel.init(&items);
 | 
			
		||||
 | 
			
		||||
    if (result.args.gdb) {
 | 
			
		||||
        const Server = @import("gdbstub").Server;
 | 
			
		||||
        const EmuThing = @import("core/emu.zig").EmuThing;
 | 
			
		||||
 | 
			
		||||
        var wrapper = EmuThing.init(&cpu, &scheduler);
 | 
			
		||||
        var emulator = wrapper.interface(allocator);
 | 
			
		||||
        defer emulator.deinit();
 | 
			
		||||
 | 
			
		||||
        log.info("Ready to connect", .{});
 | 
			
		||||
 | 
			
		||||
        var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
 | 
			
		||||
        defer server.deinit(allocator);
 | 
			
		||||
 | 
			
		||||
        log.info("Starting GDB Server Thread", .{});
 | 
			
		||||
 | 
			
		||||
        const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
 | 
			
		||||
        defer thread.join();
 | 
			
		||||
 | 
			
		||||
        gui.run(.{
 | 
			
		||||
            .cpu = &cpu,
 | 
			
		||||
            .scheduler = &scheduler,
 | 
			
		||||
            .channel = &channel,
 | 
			
		||||
        }) catch |e| exitln("main thread panicked: {}", .{e});
 | 
			
		||||
    } else {
 | 
			
		||||
        var tracker = FpsTracker.init();
 | 
			
		||||
 | 
			
		||||
        const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &channel }) catch |e| exitln("emu thread panicked: {}", .{e});
 | 
			
		||||
        defer thread.join();
 | 
			
		||||
 | 
			
		||||
        gui.run(.{
 | 
			
		||||
            .cpu = &cpu,
 | 
			
		||||
            .scheduler = &scheduler,
 | 
			
		||||
            .channel = &channel,
 | 
			
		||||
            .tracker = &tracker,
 | 
			
		||||
        }) catch |e| exitln("main thread panicked: {}", .{e});
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
 | 
			
		||||
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
 | 
			
		||||
    const rom_path = romPath(result);
 | 
			
		||||
    log.info("ROM path: {s}", .{rom_path});
 | 
			
		||||
    log.info("ROM path: {?s}", .{rom_path});
 | 
			
		||||
 | 
			
		||||
    const bios_path = result.args.bios;
 | 
			
		||||
    if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
 | 
			
		||||
@@ -99,8 +156,8 @@ pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *con
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn configFilePath(allocator: Allocator, data_path: []const u8) ![]const u8 {
 | 
			
		||||
    const path = try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "config.toml" });
 | 
			
		||||
fn configFilePath(allocator: Allocator, config_path: []const u8) ![]const u8 {
 | 
			
		||||
    const path = try std.fs.path.join(allocator, &[_][]const u8{ config_path, "zba", "config.toml" });
 | 
			
		||||
    errdefer allocator.free(path);
 | 
			
		||||
 | 
			
		||||
    // We try to create the file exclusively, meaning that we err out if the file already exists.
 | 
			
		||||
@@ -109,7 +166,7 @@ fn configFilePath(allocator: Allocator, data_path: []const u8) ![]const u8 {
 | 
			
		||||
    std.fs.accessAbsolute(path, .{}) catch |e| {
 | 
			
		||||
        if (e != error.FileNotFound) return e;
 | 
			
		||||
 | 
			
		||||
        const config_file = try std.fs.createFileAbsolute(path, .{});
 | 
			
		||||
        const config_file = std.fs.createFileAbsolute(path, .{}) catch |err| exitln("failed to create \"{s}\": {}", .{ path, err });
 | 
			
		||||
        defer config_file.close();
 | 
			
		||||
 | 
			
		||||
        try config_file.writeAll(@embedFile("../example.toml"));
 | 
			
		||||
@@ -118,21 +175,25 @@ fn configFilePath(allocator: Allocator, data_path: []const u8) ![]const u8 {
 | 
			
		||||
    return path;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn ensureDirectoriesExist(data_path: []const u8) !void {
 | 
			
		||||
fn ensureDataDirsExist(data_path: []const u8) !void {
 | 
			
		||||
    var dir = try std.fs.openDirAbsolute(data_path, .{});
 | 
			
		||||
    defer dir.close();
 | 
			
		||||
 | 
			
		||||
    // We want to make sure: %APPDATA%/zba and %APPDATA%/zba/save exist
 | 
			
		||||
    // (~/.local/share/zba/save for linux, ??? for macOS)
 | 
			
		||||
 | 
			
		||||
    // Will recursively create directories
 | 
			
		||||
    try dir.makePath("zba" ++ std.fs.path.sep_str ++ "save");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) []const u8 {
 | 
			
		||||
fn ensureConfigDirExists(config_path: []const u8) !void {
 | 
			
		||||
    var dir = try std.fs.openDirAbsolute(config_path, .{});
 | 
			
		||||
    defer dir.close();
 | 
			
		||||
 | 
			
		||||
    try dir.makePath("zba");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) ?[]const u8 {
 | 
			
		||||
    return switch (result.positionals.len) {
 | 
			
		||||
        0 => null,
 | 
			
		||||
        1 => result.positionals[0],
 | 
			
		||||
        0 => exitln("ZBA requires a path to a GamePak ROM", .{}),
 | 
			
		||||
        else => exitln("ZBA received too many positional arguments.", .{}),
 | 
			
		||||
    };
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										325
									
								
								src/platform.zig
									
									
									
									
									
								
							
							
						
						
									
										325
									
								
								src/platform.zig
									
									
									
									
									
								
							@@ -1,27 +1,36 @@
 | 
			
		||||
const std = @import("std");
 | 
			
		||||
const SDL = @import("sdl2");
 | 
			
		||||
const gl = @import("gl");
 | 
			
		||||
const zgui = @import("zgui");
 | 
			
		||||
 | 
			
		||||
const emu = @import("core/emu.zig");
 | 
			
		||||
const config = @import("config.zig");
 | 
			
		||||
const imgui = @import("imgui.zig");
 | 
			
		||||
 | 
			
		||||
const Apu = @import("core/apu.zig").Apu;
 | 
			
		||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
 | 
			
		||||
const Scheduler = @import("core/scheduler.zig").Scheduler;
 | 
			
		||||
const FpsTracker = @import("util.zig").FpsTracker;
 | 
			
		||||
 | 
			
		||||
const span = @import("util.zig").span;
 | 
			
		||||
const TwoWayChannel = @import("zba-util").TwoWayChannel;
 | 
			
		||||
 | 
			
		||||
const gba_width = @import("core/ppu.zig").width;
 | 
			
		||||
const gba_height = @import("core/ppu.zig").height;
 | 
			
		||||
 | 
			
		||||
const GLuint = gl.GLuint;
 | 
			
		||||
const GLsizei = gl.GLsizei;
 | 
			
		||||
const SDL_GLContext = *anyopaque;
 | 
			
		||||
const Allocator = std.mem.Allocator;
 | 
			
		||||
 | 
			
		||||
const width = 1280;
 | 
			
		||||
const height = 720;
 | 
			
		||||
 | 
			
		||||
pub const sample_rate = 1 << 15;
 | 
			
		||||
pub const sample_format = SDL.AUDIO_U16;
 | 
			
		||||
 | 
			
		||||
const default_title: []const u8 = "ZBA";
 | 
			
		||||
const window_title = "ZBA";
 | 
			
		||||
 | 
			
		||||
pub const Gui = struct {
 | 
			
		||||
    const Self = @This();
 | 
			
		||||
    const SDL_GLContext = *anyopaque; // SDL.SDL_GLContext is a ?*anyopaque
 | 
			
		||||
    const log = std.log.scoped(.Gui);
 | 
			
		||||
 | 
			
		||||
    // zig fmt: off
 | 
			
		||||
@@ -41,47 +50,88 @@ pub const Gui = struct {
 | 
			
		||||
 | 
			
		||||
    window: *SDL.SDL_Window,
 | 
			
		||||
    ctx: SDL_GLContext,
 | 
			
		||||
    title: []const u8,
 | 
			
		||||
    audio: Audio,
 | 
			
		||||
 | 
			
		||||
    state: imgui.State,
 | 
			
		||||
 | 
			
		||||
    allocator: Allocator,
 | 
			
		||||
    program_id: gl.GLuint,
 | 
			
		||||
 | 
			
		||||
    pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) Self {
 | 
			
		||||
    pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self {
 | 
			
		||||
        if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
 | 
			
		||||
        if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
 | 
			
		||||
        if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
 | 
			
		||||
        if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
 | 
			
		||||
 | 
			
		||||
        const win_scale = @intCast(c_int, config.config().host.win_scale);
 | 
			
		||||
 | 
			
		||||
        const window = SDL.SDL_CreateWindow(
 | 
			
		||||
            default_title.ptr,
 | 
			
		||||
            window_title,
 | 
			
		||||
            SDL.SDL_WINDOWPOS_CENTERED,
 | 
			
		||||
            SDL.SDL_WINDOWPOS_CENTERED,
 | 
			
		||||
            @as(c_int, width * win_scale),
 | 
			
		||||
            @as(c_int, height * win_scale),
 | 
			
		||||
            width,
 | 
			
		||||
            height,
 | 
			
		||||
            SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN,
 | 
			
		||||
        ) orelse panic();
 | 
			
		||||
 | 
			
		||||
        const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
 | 
			
		||||
        if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
 | 
			
		||||
 | 
			
		||||
        gl.load(ctx, Self.glGetProcAddress) catch @panic("gl.load failed");
 | 
			
		||||
        gl.load(ctx, Self.glGetProcAddress) catch {};
 | 
			
		||||
        if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
 | 
			
		||||
 | 
			
		||||
        const program_id = compileShaders();
 | 
			
		||||
        zgui.init(allocator);
 | 
			
		||||
        zgui.plot.init();
 | 
			
		||||
        zgui.backend.init(window, ctx, "#version 330 core");
 | 
			
		||||
 | 
			
		||||
        // zgui.io.setIniFilename(null);
 | 
			
		||||
 | 
			
		||||
        return Self{
 | 
			
		||||
            .window = window,
 | 
			
		||||
            .title = span(title),
 | 
			
		||||
            .ctx = ctx,
 | 
			
		||||
            .program_id = program_id,
 | 
			
		||||
            .program_id = try compileShaders(),
 | 
			
		||||
            .audio = Audio.init(apu),
 | 
			
		||||
 | 
			
		||||
            .allocator = allocator,
 | 
			
		||||
            .state = try imgui.State.init(allocator, title_opt),
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn compileShaders() gl.GLuint {
 | 
			
		||||
        // TODO: Panic on Shader Compiler Failure + Error Message
 | 
			
		||||
    pub fn deinit(self: *Self) void {
 | 
			
		||||
        self.audio.deinit();
 | 
			
		||||
        self.state.deinit(self.allocator);
 | 
			
		||||
 | 
			
		||||
        zgui.backend.deinit();
 | 
			
		||||
        zgui.plot.deinit();
 | 
			
		||||
        zgui.deinit();
 | 
			
		||||
 | 
			
		||||
        gl.deleteProgram(self.program_id);
 | 
			
		||||
        SDL.SDL_GL_DeleteContext(self.ctx);
 | 
			
		||||
        SDL.SDL_DestroyWindow(self.window);
 | 
			
		||||
        SDL.SDL_Quit();
 | 
			
		||||
 | 
			
		||||
        self.* = undefined;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn drawGbaTexture(self: *const Self, obj_ids: struct { GLuint, GLuint, GLuint }, tex_id: GLuint, buf: []const u8) void {
 | 
			
		||||
        gl.bindTexture(gl.TEXTURE_2D, tex_id);
 | 
			
		||||
        defer gl.bindTexture(gl.TEXTURE_2D, 0);
 | 
			
		||||
 | 
			
		||||
        gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
 | 
			
		||||
 | 
			
		||||
        // Bind VAO, EBO. VBO not bound
 | 
			
		||||
        gl.bindVertexArray(obj_ids[0]); // VAO
 | 
			
		||||
        defer gl.bindVertexArray(0);
 | 
			
		||||
 | 
			
		||||
        gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, obj_ids[2]); // EBO
 | 
			
		||||
        defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
 | 
			
		||||
 | 
			
		||||
        // Use compiled frag + vertex shader
 | 
			
		||||
        gl.useProgram(self.program_id);
 | 
			
		||||
        defer gl.useProgram(0);
 | 
			
		||||
 | 
			
		||||
        gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn compileShaders() !GLuint {
 | 
			
		||||
        const vert_shader = @embedFile("shader/pixelbuf.vert");
 | 
			
		||||
        const frag_shader = @embedFile("shader/pixelbuf.frag");
 | 
			
		||||
 | 
			
		||||
@@ -91,12 +141,16 @@ pub const Gui = struct {
 | 
			
		||||
        gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0);
 | 
			
		||||
        gl.compileShader(vs);
 | 
			
		||||
 | 
			
		||||
        if (!shader.didCompile(vs)) return error.VertexCompileError;
 | 
			
		||||
 | 
			
		||||
        const fs = gl.createShader(gl.FRAGMENT_SHADER);
 | 
			
		||||
        defer gl.deleteShader(fs);
 | 
			
		||||
 | 
			
		||||
        gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0);
 | 
			
		||||
        gl.compileShader(fs);
 | 
			
		||||
 | 
			
		||||
        if (!shader.didCompile(fs)) return error.FragmentCompileError;
 | 
			
		||||
 | 
			
		||||
        const program = gl.createProgram();
 | 
			
		||||
        gl.attachShader(program, vs);
 | 
			
		||||
        gl.attachShader(program, fs);
 | 
			
		||||
@@ -106,24 +160,29 @@ pub const Gui = struct {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the VAO ID since it's used in run()
 | 
			
		||||
    fn generateBuffers() [3]c_uint {
 | 
			
		||||
        var vao_id: c_uint = undefined;
 | 
			
		||||
        var vbo_id: c_uint = undefined;
 | 
			
		||||
        var ebo_id: c_uint = undefined;
 | 
			
		||||
    fn genBufferObjects() struct { GLuint, GLuint, GLuint } {
 | 
			
		||||
        var vao_id: GLuint = undefined;
 | 
			
		||||
        var vbo_id: GLuint = undefined;
 | 
			
		||||
        var ebo_id: GLuint = undefined;
 | 
			
		||||
 | 
			
		||||
        gl.genVertexArrays(1, &vao_id);
 | 
			
		||||
        gl.genBuffers(1, &vbo_id);
 | 
			
		||||
        gl.genBuffers(1, &ebo_id);
 | 
			
		||||
 | 
			
		||||
        gl.bindVertexArray(vao_id);
 | 
			
		||||
        defer gl.bindVertexArray(0);
 | 
			
		||||
 | 
			
		||||
        gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id);
 | 
			
		||||
        gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
 | 
			
		||||
        defer gl.bindBuffer(gl.ARRAY_BUFFER, 0);
 | 
			
		||||
 | 
			
		||||
        gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id);
 | 
			
		||||
        defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
 | 
			
		||||
 | 
			
		||||
        gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
 | 
			
		||||
        gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW);
 | 
			
		||||
 | 
			
		||||
        // Position
 | 
			
		||||
        gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, 0)); // lmao
 | 
			
		||||
        gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), null); // lmao
 | 
			
		||||
        gl.enableVertexAttribArray(0);
 | 
			
		||||
        // Colour
 | 
			
		||||
        gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32))));
 | 
			
		||||
@@ -135,118 +194,176 @@ pub const Gui = struct {
 | 
			
		||||
        return .{ vao_id, vbo_id, ebo_id };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn generateTexture(buf: []const u8) c_uint {
 | 
			
		||||
        var tex_id: c_uint = undefined;
 | 
			
		||||
    fn genGbaTexture(buf: []const u8) GLuint {
 | 
			
		||||
        var tex_id: GLuint = undefined;
 | 
			
		||||
        gl.genTextures(1, &tex_id);
 | 
			
		||||
        gl.bindTexture(gl.TEXTURE_2D, tex_id);
 | 
			
		||||
 | 
			
		||||
        // gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
 | 
			
		||||
        // gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
 | 
			
		||||
        gl.bindTexture(gl.TEXTURE_2D, tex_id);
 | 
			
		||||
        defer gl.bindTexture(gl.TEXTURE_2D, 0);
 | 
			
		||||
 | 
			
		||||
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
 | 
			
		||||
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
 | 
			
		||||
 | 
			
		||||
        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
 | 
			
		||||
        // gl.generateMipmap(gl.TEXTURE_2D); // TODO: Remove?
 | 
			
		||||
 | 
			
		||||
        return tex_id;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
 | 
			
		||||
        var quit = std.atomic.Atomic(bool).init(false);
 | 
			
		||||
        var tracker = FpsTracker.init();
 | 
			
		||||
    fn genOutTexture() GLuint {
 | 
			
		||||
        var tex_id: GLuint = undefined;
 | 
			
		||||
        gl.genTextures(1, &tex_id);
 | 
			
		||||
 | 
			
		||||
        const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
 | 
			
		||||
        defer thread.join();
 | 
			
		||||
        gl.bindTexture(gl.TEXTURE_2D, tex_id);
 | 
			
		||||
        defer gl.bindTexture(gl.TEXTURE_2D, 0);
 | 
			
		||||
 | 
			
		||||
        var title_buf: [0x100]u8 = [_]u8{0} ** 0x100;
 | 
			
		||||
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
 | 
			
		||||
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
 | 
			
		||||
 | 
			
		||||
        const vao_id = Self.generateBuffers()[0];
 | 
			
		||||
        _ = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
 | 
			
		||||
        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, null);
 | 
			
		||||
 | 
			
		||||
        return tex_id;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn genFrameBufObject(tex_id: c_uint) !GLuint {
 | 
			
		||||
        var fbo_id: GLuint = undefined;
 | 
			
		||||
        gl.genFramebuffers(1, &fbo_id);
 | 
			
		||||
 | 
			
		||||
        gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
 | 
			
		||||
        defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
 | 
			
		||||
 | 
			
		||||
        gl.framebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0);
 | 
			
		||||
 | 
			
		||||
        const draw_buffers: [1]GLuint = .{gl.COLOR_ATTACHMENT0};
 | 
			
		||||
        gl.drawBuffers(1, &draw_buffers);
 | 
			
		||||
 | 
			
		||||
        if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)
 | 
			
		||||
            return error.FrameBufferObejctInitFailed;
 | 
			
		||||
 | 
			
		||||
        return fbo_id;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const RunOptions = struct {
 | 
			
		||||
        channel: *TwoWayChannel,
 | 
			
		||||
        tracker: ?*FpsTracker = null,
 | 
			
		||||
        cpu: *Arm7tdmi,
 | 
			
		||||
        scheduler: *Scheduler,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    pub fn run(self: *Self, opt: RunOptions) !void {
 | 
			
		||||
        const cpu = opt.cpu;
 | 
			
		||||
        const tracker = opt.tracker;
 | 
			
		||||
        const channel = opt.channel;
 | 
			
		||||
 | 
			
		||||
        const obj_ids = Self.genBufferObjects();
 | 
			
		||||
        defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
 | 
			
		||||
 | 
			
		||||
        const emu_tex = Self.genGbaTexture(cpu.bus.ppu.framebuf.get(.Renderer));
 | 
			
		||||
        const out_tex = Self.genOutTexture();
 | 
			
		||||
        defer gl.deleteTextures(2, &[_]c_uint{ emu_tex, out_tex });
 | 
			
		||||
 | 
			
		||||
        const fbo_id = try Self.genFrameBufObject(out_tex);
 | 
			
		||||
        defer gl.deleteFramebuffers(1, &fbo_id);
 | 
			
		||||
 | 
			
		||||
        emu_loop: while (true) {
 | 
			
		||||
            // `quit` from RunOptions may be modified by the GDBSTUB thread,
 | 
			
		||||
            // so we want to recognize that it may change to `true` and exit the GUI thread
 | 
			
		||||
            if (channel.gui.pop()) |event| switch (event) {
 | 
			
		||||
                .Quit => break :emu_loop,
 | 
			
		||||
                .Paused => @panic("TODO: We want to peek (and then pop if it's .Quit), not always pop"),
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            // Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
 | 
			
		||||
            // should exit, in which case we should also handle this
 | 
			
		||||
            if (self.state.should_quit) break :emu_loop;
 | 
			
		||||
 | 
			
		||||
            var event: SDL.SDL_Event = undefined;
 | 
			
		||||
            while (SDL.SDL_PollEvent(&event) != 0) {
 | 
			
		||||
                _ = zgui.backend.processEvent(&event);
 | 
			
		||||
 | 
			
		||||
                switch (event.type) {
 | 
			
		||||
                    SDL.SDL_QUIT => break :emu_loop,
 | 
			
		||||
                    SDL.SDL_KEYDOWN => {
 | 
			
		||||
                        const io = &cpu.bus.io;
 | 
			
		||||
                        const key_code = event.key.keysym.sym;
 | 
			
		||||
                        var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
 | 
			
		||||
 | 
			
		||||
                        switch (key_code) {
 | 
			
		||||
                            SDL.SDLK_UP => io.keyinput.up.unset(),
 | 
			
		||||
                            SDL.SDLK_DOWN => io.keyinput.down.unset(),
 | 
			
		||||
                            SDL.SDLK_LEFT => io.keyinput.left.unset(),
 | 
			
		||||
                            SDL.SDLK_RIGHT => io.keyinput.right.unset(),
 | 
			
		||||
                            SDL.SDLK_x => io.keyinput.a.unset(),
 | 
			
		||||
                            SDL.SDLK_z => io.keyinput.b.unset(),
 | 
			
		||||
                            SDL.SDLK_a => io.keyinput.shoulder_l.unset(),
 | 
			
		||||
                            SDL.SDLK_s => io.keyinput.shoulder_r.unset(),
 | 
			
		||||
                            SDL.SDLK_RETURN => io.keyinput.start.unset(),
 | 
			
		||||
                            SDL.SDLK_RSHIFT => io.keyinput.select.unset(),
 | 
			
		||||
                            SDL.SDLK_UP => keyinput.up.unset(),
 | 
			
		||||
                            SDL.SDLK_DOWN => keyinput.down.unset(),
 | 
			
		||||
                            SDL.SDLK_LEFT => keyinput.left.unset(),
 | 
			
		||||
                            SDL.SDLK_RIGHT => keyinput.right.unset(),
 | 
			
		||||
                            SDL.SDLK_x => keyinput.a.unset(),
 | 
			
		||||
                            SDL.SDLK_z => keyinput.b.unset(),
 | 
			
		||||
                            SDL.SDLK_a => keyinput.shoulder_l.unset(),
 | 
			
		||||
                            SDL.SDLK_s => keyinput.shoulder_r.unset(),
 | 
			
		||||
                            SDL.SDLK_RETURN => keyinput.start.unset(),
 | 
			
		||||
                            SDL.SDLK_RSHIFT => keyinput.select.unset(),
 | 
			
		||||
                            else => {},
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
 | 
			
		||||
                    },
 | 
			
		||||
                    SDL.SDL_KEYUP => {
 | 
			
		||||
                        const io = &cpu.bus.io;
 | 
			
		||||
                        const key_code = event.key.keysym.sym;
 | 
			
		||||
                        var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
 | 
			
		||||
 | 
			
		||||
                        switch (key_code) {
 | 
			
		||||
                            SDL.SDLK_UP => io.keyinput.up.set(),
 | 
			
		||||
                            SDL.SDLK_DOWN => io.keyinput.down.set(),
 | 
			
		||||
                            SDL.SDLK_LEFT => io.keyinput.left.set(),
 | 
			
		||||
                            SDL.SDLK_RIGHT => io.keyinput.right.set(),
 | 
			
		||||
                            SDL.SDLK_x => io.keyinput.a.set(),
 | 
			
		||||
                            SDL.SDLK_z => io.keyinput.b.set(),
 | 
			
		||||
                            SDL.SDLK_a => io.keyinput.shoulder_l.set(),
 | 
			
		||||
                            SDL.SDLK_s => io.keyinput.shoulder_r.set(),
 | 
			
		||||
                            SDL.SDLK_RETURN => io.keyinput.start.set(),
 | 
			
		||||
                            SDL.SDLK_RSHIFT => io.keyinput.select.set(),
 | 
			
		||||
                            SDL.SDLK_i => {
 | 
			
		||||
                                comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
 | 
			
		||||
                                log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))});
 | 
			
		||||
                            },
 | 
			
		||||
                            SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
 | 
			
		||||
                            SDL.SDLK_k => {
 | 
			
		||||
                                // Dump IWRAM to file
 | 
			
		||||
                                log.info("PC: 0x{X:0>8}", .{cpu.r[15]});
 | 
			
		||||
                                log.info("LR: 0x{X:0>8}", .{cpu.r[14]});
 | 
			
		||||
                                // const iwram_file = try std.fs.cwd().createFile("iwram.bin", .{});
 | 
			
		||||
                                // defer iwram_file.close();
 | 
			
		||||
 | 
			
		||||
                                // try iwram_file.writeAll(cpu.bus.iwram.buf);
 | 
			
		||||
                            },
 | 
			
		||||
                            SDL.SDLK_UP => keyinput.up.set(),
 | 
			
		||||
                            SDL.SDLK_DOWN => keyinput.down.set(),
 | 
			
		||||
                            SDL.SDLK_LEFT => keyinput.left.set(),
 | 
			
		||||
                            SDL.SDLK_RIGHT => keyinput.right.set(),
 | 
			
		||||
                            SDL.SDLK_x => keyinput.a.set(),
 | 
			
		||||
                            SDL.SDLK_z => keyinput.b.set(),
 | 
			
		||||
                            SDL.SDLK_a => keyinput.shoulder_l.set(),
 | 
			
		||||
                            SDL.SDLK_s => keyinput.shoulder_r.set(),
 | 
			
		||||
                            SDL.SDLK_RETURN => keyinput.start.set(),
 | 
			
		||||
                            SDL.SDLK_RSHIFT => keyinput.select.set(),
 | 
			
		||||
                            else => {},
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
 | 
			
		||||
                    },
 | 
			
		||||
                    else => {},
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Emulator has an internal Double Buffer
 | 
			
		||||
            const framebuf = cpu.bus.ppu.framebuf.get(.Renderer);
 | 
			
		||||
            gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, framebuf.ptr);
 | 
			
		||||
            {
 | 
			
		||||
                channel.emu.push(.Pause);
 | 
			
		||||
                defer channel.emu.push(.Resume);
 | 
			
		||||
 | 
			
		||||
                // Spin Loop until we know that the emu is paused
 | 
			
		||||
                wait: while (true) switch (channel.gui.pop() orelse continue) {
 | 
			
		||||
                    .Paused => break :wait,
 | 
			
		||||
                    else => |any| std.debug.panic("[Gui/Channel]: Unhandled Event: {}", .{any}),
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                // Add FPS count to the histogram
 | 
			
		||||
                if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
 | 
			
		||||
 | 
			
		||||
                // Draw GBA Screen to Texture
 | 
			
		||||
                {
 | 
			
		||||
                    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
 | 
			
		||||
                    defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
 | 
			
		||||
 | 
			
		||||
                    const buf = cpu.bus.ppu.framebuf.get(.Renderer);
 | 
			
		||||
                    gl.viewport(0, 0, gba_width, gba_height);
 | 
			
		||||
                    self.drawGbaTexture(obj_ids, emu_tex, buf);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // Background Colour
 | 
			
		||||
                const size = zgui.io.getDisplaySize();
 | 
			
		||||
                gl.viewport(0, 0, @floatToInt(c_int, size[0]), @floatToInt(c_int, size[1]));
 | 
			
		||||
                gl.clearColor(0, 0, 0, 1.0);
 | 
			
		||||
                gl.clear(gl.COLOR_BUFFER_BIT);
 | 
			
		||||
 | 
			
		||||
                zgui.backend.newFrame(width, height);
 | 
			
		||||
                imgui.draw(&self.state, out_tex, cpu);
 | 
			
		||||
                zgui.backend.draw();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            gl.useProgram(self.program_id);
 | 
			
		||||
            gl.bindVertexArray(vao_id);
 | 
			
		||||
            gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
 | 
			
		||||
            SDL.SDL_GL_SwapWindow(self.window);
 | 
			
		||||
 | 
			
		||||
            const dyn_title = std.fmt.bufPrint(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
 | 
			
		||||
            SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        quit.store(true, .SeqCst); // Terminate Emulator Thread
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn deinit(self: *Self) void {
 | 
			
		||||
        self.audio.deinit();
 | 
			
		||||
        // TODO: Buffer deletions
 | 
			
		||||
        gl.deleteProgram(self.program_id);
 | 
			
		||||
        SDL.SDL_GL_DeleteContext(self.ctx);
 | 
			
		||||
        SDL.SDL_DestroyWindow(self.window);
 | 
			
		||||
        SDL.SDL_Quit();
 | 
			
		||||
        self.* = undefined;
 | 
			
		||||
        channel.emu.push(.Quit);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
 | 
			
		||||
@@ -298,6 +415,28 @@ const Audio = struct {
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const shader = struct {
 | 
			
		||||
    const Kind = enum { vertex, fragment };
 | 
			
		||||
    const log = std.log.scoped(.Shader);
 | 
			
		||||
 | 
			
		||||
    fn didCompile(id: gl.GLuint) bool {
 | 
			
		||||
        var success: gl.GLint = undefined;
 | 
			
		||||
        gl.getShaderiv(id, gl.COMPILE_STATUS, &success);
 | 
			
		||||
 | 
			
		||||
        if (success == 0) err(id);
 | 
			
		||||
 | 
			
		||||
        return success == 1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn err(id: gl.GLuint) void {
 | 
			
		||||
        const buf_len = 512;
 | 
			
		||||
        var error_msg: [buf_len]u8 = undefined;
 | 
			
		||||
 | 
			
		||||
        gl.getShaderInfoLog(id, buf_len, 0, &error_msg);
 | 
			
		||||
        log.err("{s}", .{std.mem.sliceTo(&error_msg, 0)});
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
fn panic() noreturn {
 | 
			
		||||
    const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error";
 | 
			
		||||
    @panic(std.mem.sliceTo(str, 0));
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										137
									
								
								src/util.zig
									
									
									
									
									
								
							
							
						
						
									
										137
									
								
								src/util.zig
									
									
									
									
									
								
							@@ -5,26 +5,7 @@ const config = @import("config.zig");
 | 
			
		||||
const Log2Int = std.math.Log2Int;
 | 
			
		||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
 | 
			
		||||
 | 
			
		||||
// Sign-Extend value of type `T` to type `U`
 | 
			
		||||
pub fn sext(comptime T: type, comptime U: type, value: T) T {
 | 
			
		||||
    // U must have less bits than T
 | 
			
		||||
    comptime std.debug.assert(@typeInfo(U).Int.bits <= @typeInfo(T).Int.bits);
 | 
			
		||||
 | 
			
		||||
    const iT = std.meta.Int(.signed, @typeInfo(T).Int.bits);
 | 
			
		||||
    const ExtU = if (@typeInfo(U).Int.signedness == .unsigned) T else iT;
 | 
			
		||||
    const shift_amt = @intCast(Log2Int(T), @typeInfo(T).Int.bits - @typeInfo(U).Int.bits);
 | 
			
		||||
 | 
			
		||||
    return @bitCast(T, @bitCast(iT, @as(ExtU, @truncate(U, value)) << shift_amt) >> shift_amt);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// See https://godbolt.org/z/W3en9Eche
 | 
			
		||||
pub inline fn rotr(comptime T: type, x: T, r: anytype) T {
 | 
			
		||||
    if (@typeInfo(T).Int.signedness == .signed)
 | 
			
		||||
        @compileError("cannot rotate signed integer");
 | 
			
		||||
 | 
			
		||||
    const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits));
 | 
			
		||||
    return x >> ar | x << (1 +% ~ar);
 | 
			
		||||
}
 | 
			
		||||
const Allocator = std.mem.Allocator;
 | 
			
		||||
 | 
			
		||||
pub const FpsTracker = struct {
 | 
			
		||||
    const Self = @This();
 | 
			
		||||
@@ -47,7 +28,7 @@ pub const FpsTracker = struct {
 | 
			
		||||
 | 
			
		||||
    pub fn value(self: *Self) u32 {
 | 
			
		||||
        if (self.timer.read() >= std.time.ns_per_s) {
 | 
			
		||||
            self.fps = self.count.swap(0, .SeqCst);
 | 
			
		||||
            self.fps = self.count.swap(0, .Monotonic);
 | 
			
		||||
            self.timer.reset();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
@@ -55,68 +36,6 @@ pub const FpsTracker = struct {
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
 | 
			
		||||
    comptime std.debug.assert(@typeInfo(T) == .Int);
 | 
			
		||||
 | 
			
		||||
    var result: [@sizeOf(T)]u8 = undefined;
 | 
			
		||||
 | 
			
		||||
    var i: Log2Int(T) = 0;
 | 
			
		||||
    while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8));
 | 
			
		||||
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// The Title from the GBA Cartridge is an Uppercase ASCII string which is
 | 
			
		||||
/// null-padded to 12 bytes
 | 
			
		||||
///
 | 
			
		||||
/// This function returns a slice of the ASCII string without the null terminator(s)
 | 
			
		||||
/// (essentially, a proper Zig/Rust/Any modern language String)
 | 
			
		||||
pub fn span(title: *const [12]u8) []const u8 {
 | 
			
		||||
    const end = std.mem.indexOfScalar(u8, title, '\x00');
 | 
			
		||||
    return title[0 .. end orelse title.len];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
test "span" {
 | 
			
		||||
    var example: *const [12]u8 = "POKEMON_EMER";
 | 
			
		||||
    try std.testing.expectEqualSlices(u8, "POKEMON_EMER", span(example));
 | 
			
		||||
 | 
			
		||||
    example = "POKEMON_EME\x00";
 | 
			
		||||
    try std.testing.expectEqualSlices(u8, "POKEMON_EME", span(example));
 | 
			
		||||
 | 
			
		||||
    example = "POKEMON_EM\x00\x00";
 | 
			
		||||
    try std.testing.expectEqualSlices(u8, "POKEMON_EM", span(example));
 | 
			
		||||
 | 
			
		||||
    example = "POKEMON_E\x00\x00\x00";
 | 
			
		||||
    try std.testing.expectEqualSlices(u8, "POKEMON_E", span(example));
 | 
			
		||||
 | 
			
		||||
    example = "POKEMON_\x00\x00\x00\x00";
 | 
			
		||||
    try std.testing.expectEqualSlices(u8, "POKEMON_", span(example));
 | 
			
		||||
 | 
			
		||||
    example = "POKEMON\x00\x00\x00\x00\x00";
 | 
			
		||||
    try std.testing.expectEqualSlices(u8, "POKEMON", span(example));
 | 
			
		||||
 | 
			
		||||
    example = "POKEMO\x00\x00\x00\x00\x00\x00";
 | 
			
		||||
    try std.testing.expectEqualSlices(u8, "POKEMO", span(example));
 | 
			
		||||
 | 
			
		||||
    example = "POKEM\x00\x00\x00\x00\x00\x00\x00";
 | 
			
		||||
    try std.testing.expectEqualSlices(u8, "POKEM", span(example));
 | 
			
		||||
 | 
			
		||||
    example = "POKE\x00\x00\x00\x00\x00\x00\x00\x00";
 | 
			
		||||
    try std.testing.expectEqualSlices(u8, "POKE", span(example));
 | 
			
		||||
 | 
			
		||||
    example = "POK\x00\x00\x00\x00\x00\x00\x00\x00\x00";
 | 
			
		||||
    try std.testing.expectEqualSlices(u8, "POK", span(example));
 | 
			
		||||
 | 
			
		||||
    example = "PO\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
 | 
			
		||||
    try std.testing.expectEqualSlices(u8, "PO", span(example));
 | 
			
		||||
 | 
			
		||||
    example = "P\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
 | 
			
		||||
    try std.testing.expectEqualSlices(u8, "P", span(example));
 | 
			
		||||
 | 
			
		||||
    example = "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
 | 
			
		||||
    try std.testing.expectEqualSlices(u8, "", span(example));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Creates a copy of a title with all Filesystem-invalid characters replaced
 | 
			
		||||
///
 | 
			
		||||
/// e.g. POKEPIN R/S to POKEPIN R_S
 | 
			
		||||
@@ -131,7 +50,7 @@ pub fn escape(title: [12]u8) [12]u8 {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub const FilePaths = struct {
 | 
			
		||||
    rom: []const u8,
 | 
			
		||||
    rom: ?[]const u8,
 | 
			
		||||
    bios: ?[]const u8,
 | 
			
		||||
    save: ?[]const u8,
 | 
			
		||||
};
 | 
			
		||||
@@ -174,6 +93,7 @@ pub const io = struct {
 | 
			
		||||
 | 
			
		||||
pub const Logger = struct {
 | 
			
		||||
    const Self = @This();
 | 
			
		||||
    const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
 | 
			
		||||
 | 
			
		||||
    buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
 | 
			
		||||
 | 
			
		||||
@@ -196,7 +116,7 @@ pub const Logger = struct {
 | 
			
		||||
        if (cpu.cpsr.t.read()) {
 | 
			
		||||
            if (opcode >> 11 == 0x1E) {
 | 
			
		||||
                // Instruction 1 of a BL Opcode, print in ARM mode
 | 
			
		||||
                const low = cpu.bus.dbgRead(u16, cpu.r[15]);
 | 
			
		||||
                const low = cpu.bus.dbgRead(u16, cpu.r[15] - 2);
 | 
			
		||||
                const bl_opcode = @as(u32, opcode) << 16 | low;
 | 
			
		||||
 | 
			
		||||
                self.print(arm_fmt, Self.fmtArgs(cpu, bl_opcode)) catch @panic("failed to write to log file");
 | 
			
		||||
@@ -232,8 +152,6 @@ pub const Logger = struct {
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
 | 
			
		||||
 | 
			
		||||
pub const audio = struct {
 | 
			
		||||
    const _io = @import("core/bus/io.zig");
 | 
			
		||||
 | 
			
		||||
@@ -326,3 +244,48 @@ fn HalfInt(comptime T: type) type {
 | 
			
		||||
 | 
			
		||||
    return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// Double Buffering Implementation
 | 
			
		||||
pub const FrameBuffer = struct {
 | 
			
		||||
    const Self = @This();
 | 
			
		||||
 | 
			
		||||
    layers: [2][]u8,
 | 
			
		||||
    buf: []u8,
 | 
			
		||||
    current: u1 = 0,
 | 
			
		||||
 | 
			
		||||
    allocator: Allocator,
 | 
			
		||||
 | 
			
		||||
    // TODO: Rename
 | 
			
		||||
    const Device = enum { Emulator, Renderer };
 | 
			
		||||
 | 
			
		||||
    pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
 | 
			
		||||
        const buf = try allocator.alloc(u8, len * 2);
 | 
			
		||||
        std.mem.set(u8, buf, 0);
 | 
			
		||||
 | 
			
		||||
        return .{
 | 
			
		||||
            // Front and Back Framebuffers
 | 
			
		||||
            .layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
 | 
			
		||||
            .buf = buf,
 | 
			
		||||
 | 
			
		||||
            .allocator = allocator,
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn reset(self: *Self) void {
 | 
			
		||||
        std.mem.set(u8, self.buf, 0);
 | 
			
		||||
        self.current = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn deinit(self: *Self) void {
 | 
			
		||||
        self.allocator.free(self.buf);
 | 
			
		||||
        self.* = undefined;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn swap(self: *Self) void {
 | 
			
		||||
        self.current = ~self.current;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn get(self: *Self, comptime dev: Device) []u8 {
 | 
			
		||||
        return self.layers[if (dev == .Emulator) self.current else ~self.current];
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user