Merge pull request 'Add a GUI to ZBA' (#7) from imgui into main

Reviewed-on: #7
This commit is contained in:
Rekai Nyangadzayi Musuka 2023-03-11 03:18:14 +00:00
commit b1827ccea0
41 changed files with 809 additions and 206 deletions

6
.gitignore vendored
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@ -11,4 +11,8 @@
/lib/SDL2
# Any Custom Scripts for Debugging purposes
*.sh
*.sh
# Dear ImGui
**/imgui.ini

9
.gitmodules vendored
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@ -16,3 +16,12 @@
[submodule "lib/zba-gdbstub"]
path = lib/zba-gdbstub
url = https://git.musuka.dev/paoda/zba-gdbstub
[submodule "lib/zgui"]
path = lib/zgui
url = https://git.musuka.dev/paoda/zgui
[submodule "lib/nfd-zig"]
path = lib/nfd-zig
url = https://github.com/fabioarnold/nfd-zig
[submodule "lib/zba-util"]
path = lib/zba-util
url = https://git.musuka.dev/paoda/zba-util.git

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@ -2,6 +2,8 @@
A Game Boy Advance Emulator written in Zig ⚡!
![ZBA running リズム天国](assets/screenshot.png)
## Scope
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
@ -13,14 +15,13 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
- [x] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Audio Resampler (Having issues with SDL2's)
- [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui))
- [ ] Refactoring for easy-ish perf boosts
## Usage
As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else.
I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice.
Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
@ -84,10 +85,12 @@ Most recently built on Zig [v0.11.0-dev.1580+a5b34a61a](https://github.com/zigla
Dependency | Source
--- | ---
SDL.zig | <https://github.com/MasterQ32/SDL.zig>
zig-clap | <https://github.com/Hejsil/zig-clap>
known-folders | <https://github.com/ziglibs/known-folders>
zig-toml | <https://github.com/aeronavery/zig-toml>
nfd-zig | <https://github.com/fabioarnold/nfd-zig>
zgui | <https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui>
zig-clap | <https://github.com/Hejsil/zig-clap>
zig-datetime | <https://github.com/frmdstryr/zig-datetime>
zig-toml | <https://github.com/aeronavery/zig-toml>
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>

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@ -2,7 +2,9 @@ const std = @import("std");
const builtin = @import("builtin");
const Sdk = @import("lib/SDL.zig/Sdk.zig");
const Gdbstub = @import("lib/zba-gdbstub/build.zig");
const gdbstub = @import("lib/zba-gdbstub/build.zig");
const zgui = @import("lib/zgui/build.zig");
const nfd = @import("lib/nfd-zig/build.zig");
pub fn build(b: *std.build.Builder) void {
// Minimum Zig Version
@ -31,7 +33,7 @@ pub fn build(b: *std.build.Builder) void {
exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } });
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/util/bitfield.zig" } });
exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } });
// Argument Parsing Library
exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } });
@ -42,14 +44,25 @@ pub fn build(b: *std.build.Builder) void {
// OpenGL 3.3 Bindings
exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
// ZBA utility code
exe.addAnonymousModule("zba-util", .{ .source_file = .{ .path = "lib/zba-util/src/lib.zig" } });
// gdbstub
Gdbstub.link(exe);
gdbstub.link(exe);
// NativeFileDialog(ue) Bindings
exe.linkLibrary(nfd.makeLib(b, target, optimize));
exe.addModule("nfd", nfd.getModule(b));
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
const sdk = Sdk.init(b, null);
sdk.link(exe, .dynamic);
exe.addModule("sdl2", sdk.getNativeModule());
// Dear ImGui bindings
const zgui_pkg = zgui.package(b, .{ .options = .{ .backend = .sdl2_opengl3 } });
exe.addModule("zgui", zgui_pkg.module);
zgui.link(exe, zgui_pkg.options);
exe.install();
const run_cmd = exe.run();

1
lib/nfd-zig Submodule

@ -0,0 +1 @@
Subproject commit 5e5098bcaf2643d35199ce556da8091626a4d2ef

1
lib/zba-util Submodule

@ -0,0 +1 @@
Subproject commit d5e66caf2180324d83ad9be30e887849f5ed74da

1
lib/zgui Submodule

@ -0,0 +1 @@
Subproject commit 12e480f30d1192eda18bd9245f41f6ff2d4055bd

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@ -19,7 +19,7 @@ const log = std.log.scoped(.Bus);
const createDmaTuple = @import("bus/dma.zig").create;
const createTimerTuple = @import("bus/timer.zig").create;
const rotr = @import("../util.zig").rotr;
const rotr = @import("zba-util").rotr;
const timings: [2][0x10]u8 = [_][0x10]u8{
// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
@ -102,6 +102,47 @@ pub fn deinit(self: *Self) void {
self.* = undefined;
}
pub fn reset(self: *Self) void {
self.bios.reset();
self.ppu.reset();
self.apu.reset();
self.iwram.reset();
self.ewram.reset();
// https://github.com/ziglang/zig/issues/14705
{
comptime var i: usize = 0;
inline while (i < self.dma.len) : (i += 1) {
self.dma[0].reset();
}
}
// https://github.com/ziglang/zig/issues/14705
{
comptime var i: usize = 0;
inline while (i < self.tim.len) : (i += 1) {
self.tim[0].reset();
}
}
self.io.reset();
}
pub fn replaceGamepak(self: *Self, file_path: []const u8) !void {
// Note: `save_path` isn't owned by `Backup`
const save_path = self.pak.backup.save_path;
self.pak.deinit();
self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path);
const read_ptr: *[table_len]?*const anyopaque = @constCast(self.read_table);
const write_ptrs: [2]*[table_len]?*anyopaque = .{ @constCast(self.write_tables[0]), @constCast(self.write_tables[1]) };
self.fillReadTable(read_ptr);
self.fillWriteTable(u32, write_ptrs[0]);
self.fillWriteTable(u8, write_ptrs[1]);
}
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu/Vram.zig").mirror;

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@ -14,7 +14,6 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
const getHalf = util.getHalf;
const setHalf = util.setHalf;
const intToBytes = util.intToBytes;
const log = std.log.scoped(.APU);
@ -279,17 +278,44 @@ pub const Apu = struct {
.is_buffer_full = false,
};
sched.push(.SampleAudio, apu.interval());
sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
sched.push(.FrameSequencer, FrameSequencer.interval);
Self.initEvents(apu.sched, apu.interval());
return apu;
}
fn reset(self: *Self) void {
fn initEvents(scheduler: *Scheduler, apu_interval: u64) void {
scheduler.push(.SampleAudio, apu_interval);
scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
scheduler.push(.FrameSequencer, FrameSequencer.interval);
}
/// Used when resetting the emulator
pub fn reset(self: *Self) void {
// FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
self.ch1.reset();
self.ch2.reset();
self.ch3.reset();
self.ch4.reset();
self.chA.reset();
self.chB.reset();
self.psg_cnt = .{ .raw = 0 };
self.dma_cnt = .{ .raw = 0 };
self.cnt = .{ .raw = 0 };
self.bias = .{ .raw = 0x200 };
self.sampling_cycle = 0;
self.fs.reset();
Self.initEvents(self.sched, self.interval());
}
/// Emulates the reset behaviour of the APU
fn _reset(self: *Self) void {
// All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
// 0x0400_0082 and 0x0400_0088 retain their values
self.ch1.reset();
@ -351,7 +377,7 @@ pub const Apu = struct {
// Rest Noise
self.ch4.lfsr.reset();
} else {
self.reset();
self._reset();
}
}
@ -528,10 +554,15 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
};
}
/// Used when resetting hte emulator (not emulation code)
fn reset(self: *Self) void {
self.* = Self.init();
}
pub fn push(self: *Self, value: u32) void {
if (!self.enabled) self.enable();
self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e });
self.fifo.write(std.mem.asBytes(&value)) catch |e| log.err("{} Error: {}", .{ kind, e });
}
fn enable(self: *Self) void {
@ -562,10 +593,14 @@ pub const FrameSequencer = struct {
const Self = @This();
pub const interval = (1 << 24) / 512;
step: u3,
step: u3 = 0,
pub fn init() Self {
return .{ .step = 0 };
return .{};
}
pub fn reset(self: *Self) void {
self.* = .{};
}
pub fn tick(self: *Self) void {

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@ -3,17 +3,16 @@ const io = @import("../../bus/io.zig");
const Self = @This();
/// Period Timer
timer: u3,
timer: u3 = 0,
/// Current Volume
vol: u4,
vol: u4 = 0,
pub fn create() Self {
return .{ .timer = 0, .vol = 0 };
return .{};
}
pub fn reset(self: *Self) void {
self.timer = 0;
self.vol = 0;
self.* = .{};
}
pub fn tick(self: *Self, nrx2: io.Envelope) void {

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@ -1,13 +1,13 @@
const Self = @This();
timer: u9,
timer: u9 = 0,
pub fn create() Self {
return .{ .timer = 0 };
return .{};
}
pub fn reset(self: *Self) void {
self.timer = 0;
self.* = .{};
}
pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {

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@ -3,26 +3,18 @@ const ToneSweep = @import("../ToneSweep.zig");
const Self = @This();
timer: u8,
enabled: bool,
shadow: u11,
timer: u8 = 0,
enabled: bool = false,
shadow: u11 = 0,
calc_performed: bool,
calc_performed: bool = false,
pub fn create() Self {
return .{
.timer = 0,
.enabled = false,
.shadow = 0,
.calc_performed = false,
};
return .{};
}
pub fn reset(self: *Self) void {
self.timer = 0;
self.enabled = false;
self.shadow = 0;
self.calc_performed = false;
self.* = .{};
}
pub fn tick(self: *Self, ch1: *ToneSweep) void {

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@ -3,7 +3,7 @@ const std = @import("std");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Bios);
const rotr = @import("../../util.zig").rotr;
const rotr = @import("zba-util").rotr;
const forceAlign = @import("../Bus.zig").forceAlign;
/// Size of the BIOS in bytes
@ -77,6 +77,10 @@ pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
self.addr_latch = 0;
}
pub fn deinit(self: *Self) void {
if (self.buf) |buf| self.allocator.free(buf);
self.* = undefined;

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@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
};
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;

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@ -179,23 +179,30 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
}
}
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self {
const file = try std.fs.cwd().openFile(rom_path, .{});
defer file.close();
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self {
const Device = Gpio.Device;
const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
const title = file_buf[0xA0..0xAC].*;
const kind = Backup.guess(file_buf);
const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf);
const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: {
const file = try std.fs.cwd().openFile(file_path, .{});
defer file.close();
logHeader(file_buf, &title);
const buffer = try file.readToEndAlloc(allocator, try file.getEndPos());
const title = buffer[0xA0..0xAC];
logHeader(buffer, title);
const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer);
break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind };
} else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None };
const title = items[1];
return .{
.buf = file_buf,
.buf = items[0],
.allocator = allocator,
.title = title,
.backup = try Backup.init(allocator, kind, title, save_path),
.gpio = try Gpio.init(allocator, cpu, device),
.backup = try Backup.init(allocator, items[2], title, maybe_save),
.gpio = try Gpio.init(allocator, cpu, items[3]),
};
}
@ -220,19 +227,17 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
}
// TODO: Detect other GPIO devices
return .None;
}
fn logHeader(buf: []const u8, title: *const [12]u8) void {
const code = buf[0xAC..0xB0];
const maker = buf[0xB0..0xB2];
const version = buf[0xBC];
log.info("Title: {s}", .{title});
if (version != 0) log.info("Version: {}", .{version});
log.info("Game Code: {s}", .{code});
log.info("Maker Code: {s}", .{maker});
log.info("Game Code: {s}", .{buf[0xAC..0xB0]});
log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});
}
test "OOB Access" {

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@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
};
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;

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@ -32,7 +32,7 @@ pub const Backup = struct {
flash: Flash,
eeprom: Eeprom,
const Kind = enum {
pub const Kind = enum {
Eeprom,
Sram,
Flash,

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@ -12,7 +12,7 @@ const getHalf = util.getHalf;
const setHalf = util.setHalf;
const setQuart = util.setQuart;
const rotr = @import("../../util.zig").rotr;
const rotr = @import("zba-util").rotr;
pub fn create() DmaTuple {
return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
@ -195,6 +195,10 @@ fn DmaController(comptime id: u2) type {
};
}
pub fn reset(self: *Self) void {
self.* = Self.init();
}
pub fn setDmasad(self: *Self, addr: u32) void {
self.sad = addr & sad_mask;
}

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@ -38,6 +38,10 @@ pub const Io = struct {
};
}
pub fn reset(self: *Self) void {
self.* = Self.init();
}
fn setIrqs(self: *Io, word: u32) void {
self.ie.raw = @truncate(u16, word);
self.irq.raw &= ~@truncate(u16, word >> 16);
@ -346,10 +350,10 @@ const InterruptEnable = extern union {
vblank: Bit(u16, 0),
hblank: Bit(u16, 1),
coincidence: Bit(u16, 2),
tm0_overflow: Bit(u16, 3),
tm1_overflow: Bit(u16, 4),
tm2_overflow: Bit(u16, 5),
tm3_overflow: Bit(u16, 6),
tim0: Bit(u16, 3),
tim1: Bit(u16, 4),
tim2: Bit(u16, 5),
tim3: Bit(u16, 6),
serial: Bit(u16, 7),
dma0: Bit(u16, 8),
dma1: Bit(u16, 9),

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@ -128,6 +128,12 @@ fn Timer(comptime id: u2) type {
};
}
pub fn reset(self: *Self) void {
const scheduler = self.sched;
self.* = Self.init(scheduler);
}
/// TIMCNT_L Getter
pub fn timcntL(self: *const Self) u16 {
if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter;

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@ -314,6 +314,14 @@ pub const Arm7tdmi = struct {
};
}
// FIXME: Resetting disables logging (if enabled)
pub fn reset(self: *Self) void {
const bus_ptr = self.bus;
const scheduler_ptr = self.sched;
self.* = Self.init(scheduler_ptr, bus_ptr, null);
}
pub inline fn hasSPSR(self: *const Self) bool {
const mode = getModeChecked(self, self.cpsr.mode.read());
return switch (mode) {
@ -642,7 +650,7 @@ pub const PSR = extern union {
}
};
const Mode = enum(u5) {
pub const Mode = enum(u5) {
User = 0b10000,
Fiq = 0b10001,
Irq = 0b10010,
@ -651,7 +659,7 @@ const Mode = enum(u5) {
Undefined = 0b11011,
System = 0b11111,
fn toString(self: Mode) []const u8 {
pub fn toString(self: Mode) []const u8 {
return switch (self) {
.User => "usr",
.Fiq => "fiq",

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@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("../../../util.zig").sext;
const sext = @import("zba-util").sext;
pub fn branch(comptime L: bool) InstrFn {
return struct {

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@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("../../../util.zig").sext;
const rotr = @import("../../../util.zig").rotr;
const sext = @import("zba-util").sext;
const rotr = @import("zba-util").rotr;
pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {

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@ -7,7 +7,7 @@ const PSR = @import("../../cpu.zig").PSR;
const log = std.log.scoped(.PsrTransfer);
const rotr = @import("../../../util.zig").rotr;
const rotr = @import("zba-util").rotr;
pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
return struct {

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@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("../../../util.zig").rotr;
const rotr = @import("zba-util").rotr;
pub fn singleDataSwap(comptime B: bool) InstrFn {
return struct {

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@ -3,7 +3,7 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("../../../util.zig").rotr;
const rotr = @import("zba-util").rotr;
pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {

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@ -1,7 +1,7 @@
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const CPSR = @import("../cpu.zig").PSR;
const rotr = @import("../../util.zig").rotr;
const rotr = @import("zba-util").rotr;
pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
var result: u32 = undefined;

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@ -3,7 +3,7 @@ const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const checkCond = @import("../../cpu.zig").checkCond;
const sext = @import("../../../util.zig").sext;
const sext = @import("zba-util").sext;
pub fn fmt16(comptime cond: u4) InstrFn {
return struct {

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@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const rotr = @import("../../../util.zig").rotr;
const sext = @import("../../../util.zig").sext;
const rotr = @import("zba-util").rotr;
const sext = @import("zba-util").sext;
pub fn fmt6(comptime rd: u3) InstrFn {
return struct {

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@ -4,10 +4,10 @@ const config = @import("../config.zig");
const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const FpsTracker = @import("../util.zig").FpsTracker;
const Tracker = @import("../util.zig").FpsTracker;
const TwoWayChannel = @import("zba-util").TwoWayChannel;
const Timer = std.time.Timer;
const Atomic = std.atomic.Atomic;
/// 4 Cycles in 1 dot
const cycles_per_dot = 4;
@ -35,28 +35,41 @@ const RunKind = enum {
LimitedFPS,
};
pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void {
pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, channel: *TwoWayChannel) void {
const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
if (audio_sync) log.info("Audio sync enabled", .{});
if (config.config().guest.video_sync) {
inner(.LimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
} else {
inner(.UnlimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
}
}
fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: ?*FpsTracker) void {
fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, channel: *TwoWayChannel) void {
if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
std.debug.assert(tracker != null);
log.info("FPS tracking enabled", .{});
}
var paused: bool = false;
switch (kind) {
.Unlimited, .UnlimitedFPS => {
log.info("Emulation w/out video sync", .{});
while (!quit.load(.Monotonic)) {
while (true) {
if (channel.emu.pop()) |e| switch (e) {
.Quit => break,
.Resume => paused = false,
.Pause => {
paused = true;
channel.gui.push(.Paused);
},
};
if (paused) continue;
runFrame(scheduler, cpu);
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
@ -68,7 +81,18 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
var wake_time: u64 = frame_period;
while (!quit.load(.Monotonic)) {
while (true) {
if (channel.emu.pop()) |e| switch (e) {
.Quit => break,
.Resume => paused = false,
.Pause => {
paused = true;
channel.gui.push(.Paused);
},
};
if (paused) continue;
runFrame(scheduler, cpu);
const new_wake_time = videoSync(&timer, wake_time);
@ -218,3 +242,15 @@ pub const EmuThing = struct {
}
}
};
pub fn reset(cpu: *Arm7tdmi) void {
// @breakpoint();
cpu.sched.reset(); // Yes this is order sensitive, see the PPU reset for why
cpu.bus.reset();
cpu.reset();
}
pub fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void {
try cpu.bus.replaceGamepak(file_path);
reset(cpu);
}

View File

@ -290,6 +290,26 @@ pub const Ppu = struct {
};
}
pub fn reset(self: *Self) void {
self.sched.push(.Draw, 240 * 4);
self.vram.reset();
self.palette.reset();
self.oam.reset();
self.framebuf.reset();
self.win = Window.init();
self.bg = [_]Background{Background.init()} ** 4;
self.aff_bg = [_]AffineBackground{AffineBackground.init()} ** 2;
self.bld = Blend.create();
self.dispcnt = .{ .raw = 0x0000 };
self.dispstat = .{ .raw = 0x0000 };
self.vcount = .{ .raw = 0x0000 };
self.scanline.reset();
std.mem.set(?Sprite, self.scanline_sprites, null);
}
pub fn deinit(self: *Self) void {
self.allocator.destroy(self.scanline_sprites);
self.framebuf.deinit();

View File

@ -34,6 +34,10 @@ pub fn init(allocator: Allocator) !Self {
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;

View File

@ -37,6 +37,10 @@ pub fn init(allocator: Allocator) !Self {
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;

View File

@ -45,6 +45,10 @@ pub fn init(allocator: Allocator) !Self {
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;

View File

@ -11,11 +11,11 @@ const log = std.log.scoped(.Scheduler);
pub const Scheduler = struct {
const Self = @This();
tick: u64,
tick: u64 = 0,
queue: PriorityQueue(Event, void, lessThan),
pub fn init(allocator: Allocator) Self {
var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
var sched = Self{ .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
return sched;
@ -26,6 +26,17 @@ pub const Scheduler = struct {
self.* = undefined;
}
pub fn reset(self: *Self) void {
// `std.PriorityQueue` provides no reset function, so we will just create a new one
const allocator = self.queue.allocator;
self.queue.deinit();
var new_queue = PriorityQueue(Event, void, lessThan).init(allocator, {});
new_queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
self.* = .{ .queue = new_queue };
}
pub inline fn now(self: *const Self) u64 {
return self.tick;
}

310
src/imgui.zig Normal file
View File

@ -0,0 +1,310 @@
//! Namespace for dealing with ZBA's immediate-mode GUI
//! Currently, ZBA uses zgui from https://github.com/michal-z/zig-gamedev
//! which provides Zig bindings for https://github.com/ocornut/imgui under the hood
const std = @import("std");
const zgui = @import("zgui");
const gl = @import("gl");
const nfd = @import("nfd");
const config = @import("config.zig");
const emu = @import("core/emu.zig");
const Gui = @import("platform.zig").Gui;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const RingBuffer = @import("zba-util").RingBuffer;
const Allocator = std.mem.Allocator;
const GLuint = gl.GLuint;
const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height;
const log = std.log.scoped(.Imgui);
// TODO: Document how I decided on this value (I forgot 😅)
const histogram_len = 0x400;
/// Immediate-Mode GUI State
pub const State = struct {
title: [12:0]u8,
fps_hist: RingBuffer(u32),
should_quit: bool = false,
pub fn init(allocator: Allocator) !@This() {
const history = try allocator.alloc(u32, histogram_len);
var title: [12:0]u8 = [_:0]u8{0} ** 12;
std.mem.copy(u8, &title, "[No Title]");
return .{
.title = title,
.fps_hist = RingBuffer(u32).init(history),
};
}
pub fn deinit(self: *@This(), allocator: Allocator) void {
allocator.free(self.fps_hist.buf);
self.* = undefined;
}
};
pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
const win_scale = config.config().host.win_scale;
{
_ = zgui.beginMainMenuBar();
defer zgui.endMainMenuBar();
if (zgui.beginMenu("File", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Quit", .{})) state.should_quit = true;
if (zgui.menuItem("Insert ROM", .{})) blk: {
const maybe_path = nfd.openFileDialog("gba", null) catch |e| {
log.err("failed to open file dialog: {}", .{e});
break :blk;
};
if (maybe_path) |file_path| {
defer nfd.freePath(file_path);
log.info("user chose: \"{s}\"", .{file_path});
emu.replaceGamepak(cpu, file_path) catch |e| {
log.err("failed to replace GamePak: {}", .{e});
break :blk;
};
// Ideally, state.title = cpu.bus.pak.title
// since state.title is a [12:0]u8 and cpu.bus.pak.title is a [12]u8
std.mem.copy(u8, &state.title, &cpu.bus.pak.title);
}
}
}
if (zgui.beginMenu("Emulation", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Restart", .{})) {
emu.reset(cpu);
}
}
}
{
const w = @intToFloat(f32, gba_width * win_scale);
const h = @intToFloat(f32, gba_height * win_scale);
const window_title = std.mem.sliceTo(&state.title, 0);
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
defer zgui.end();
zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } });
}
{
_ = zgui.begin("Information", .{});
defer zgui.end();
for (0..8) |i| {
zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
zgui.sameLine(.{});
const padding = if (8 + i < 10) " " else "";
zgui.text("{s}R{}: 0x{X:0>8}", .{ padding, 8 + i, cpu.r[8 + i] });
}
zgui.separator();
widgets.psr("CPSR", cpu.cpsr);
widgets.psr("SPSR", cpu.spsr);
zgui.separator();
widgets.interrupts(" IE", cpu.bus.io.ie);
widgets.interrupts("IRQ", cpu.bus.io.irq);
}
{
_ = zgui.begin("Performance", .{});
defer zgui.end();
const tmp = blk: {
var buf: [0x400]u32 = undefined;
const len = state.fps_hist.copy(&buf);
break :blk .{ buf, len };
};
const values = tmp[0];
const len = tmp[1];
if (len == values.len) _ = state.fps_hist.pop();
const sorted = blk: {
var buf: @TypeOf(values) = undefined;
std.mem.copy(u32, buf[0..len], values[0..len]);
std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32));
break :blk buf;
};
const y_max = 2 * if (len != 0) @intToFloat(f64, sorted[len - 1]) else emu.frame_rate;
const x_max = @intToFloat(f64, values.len);
const y_args = .{ .flags = .{ .no_grid_lines = true } };
const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } };
if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
defer zgui.plot.endPlot();
zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
zgui.plot.setupAxis(.x1, x_args);
zgui.plot.setupAxis(.y1, y_args);
zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
zgui.plot.setupFinish();
zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
}
const stats: struct { u32, u32, u32 } = blk: {
if (len == 0) break :blk .{ 0, 0, 0 };
const average = average: {
var sum: u32 = 0;
for (sorted[0..len]) |value| sum += value;
break :average @intCast(u32, sum / len);
};
const median = sorted[len / 2];
const low = sorted[len / 100]; // 1% Low
break :blk .{ average, median, low };
};
zgui.text("Average: {:0>3} fps", .{stats[0]});
zgui.text(" Median: {:0>3} fps", .{stats[1]});
zgui.text(" 1% Low: {:0>3} fps", .{stats[2]});
}
{
_ = zgui.begin("Scheduler", .{});
defer zgui.end();
const scheduler = cpu.sched;
zgui.text("tick: {X:0>16}", .{scheduler.tick});
zgui.separator();
const Event = std.meta.Child(@TypeOf(scheduler.queue.items));
var items: [20]Event = undefined;
const len = scheduler.queue.len;
std.mem.copy(Event, &items, scheduler.queue.items);
std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event));
for (items[0..len]) |event| {
zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind });
}
}
// {
// zgui.showDemoWindow(null);
// }
}
const widgets = struct {
fn interrupts(comptime label: []const u8, int: anytype) void {
const h = 15.0;
const w = 9.0 * 2 + 3.5;
const ww = 9.0 * 3;
{
zgui.text(label ++ ":", .{});
zgui.sameLine(.{});
_ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() });
zgui.sameLine(.{});
_ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() });
zgui.sameLine(.{});
_ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() });
{
zgui.sameLine(.{});
_ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() });
}
zgui.sameLine(.{});
_ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() });
{
zgui.sameLine(.{});
_ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() });
}
zgui.sameLine(.{});
_ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() });
zgui.sameLine(.{});
_ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() });
}
}
fn psr(comptime label: []const u8, register: anytype) void {
const Mode = @import("core/cpu.zig").Mode;
const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null;
const mode = if (maybe_mode) |mode| mode.toString() else "???";
const w = 9.0;
const h = 15.0;
zgui.text(label ++ ": 0x{X:0>8}", .{register.raw});
zgui.sameLine(.{});
_ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() });
zgui.sameLine(.{});
_ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() });
zgui.sameLine(.{});
_ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() });
zgui.sameLine(.{});
_ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() });
zgui.sameLine(.{});
zgui.text("{s}", .{mode});
}
fn eventDesc(comptime T: type) fn (void, T, T) bool {
return struct {
fn inner(_: void, left: T, right: T) bool {
return left.tick > right.tick;
}
}.inner;
}
};

View File

@ -6,6 +6,7 @@ const clap = @import("clap");
const config = @import("config.zig");
const emu = @import("core/emu.zig");
const TwoWayChannel = @import("zba-util").TwoWayChannel;
const Gui = @import("platform.zig").Gui;
const Bus = @import("core/Bus.zig");
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
@ -13,11 +14,8 @@ const Scheduler = @import("core/scheduler.zig").Scheduler;
const FilePaths = @import("util.zig").FilePaths;
const FpsTracker = @import("util.zig").FpsTracker;
const Allocator = std.mem.Allocator;
const Atomic = std.atomic.Atomic;
const log = std.log.scoped(.Cli);
const width = @import("core/ppu.zig").width;
const height = @import("core/ppu.zig").height;
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
// CLI Arguments + Help Text
@ -72,9 +70,10 @@ pub fn main() void {
const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
defer if (paths.save) |path| allocator.free(path);
const log_file = if (config.config().debug.cpu_trace) blk: {
break :blk std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e});
} else null;
const log_file = switch (config.config().debug.cpu_trace) {
true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}),
false => null,
};
defer if (log_file) |file| file.close();
// TODO: Take Emulator Init Code out of main.zig
@ -91,10 +90,15 @@ pub fn main() void {
cpu.fastBoot();
}
var quit = Atomic(bool).init(false);
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
// TODO: Just copy the title instead of grabbing a pointer to it
var gui = Gui.init(allocator, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit();
var quit = std.atomic.Atomic(bool).init(false);
var items: [0x100]u8 = undefined;
var channel = TwoWayChannel.init(&items);
if (result.args.gdb) {
const Server = @import("gdbstub").Server;
const EmuThing = @import("core/emu.zig").EmuThing;
@ -116,26 +120,26 @@ pub fn main() void {
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.quit = &quit,
.channel = &channel,
}) catch |e| exitln("main thread panicked: {}", .{e});
} else {
var tracker = FpsTracker.init();
const thread = std.Thread.spawn(.{}, emu.run, .{ &quit, &scheduler, &cpu, &tracker }) catch |e| exitln("emu thread panicked: {}", .{e});
const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &channel }) catch |e| exitln("emu thread panicked: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.channel = &channel,
.tracker = &tracker,
.quit = &quit,
}) catch |e| exitln("main thread panicked: {}", .{e});
}
}
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
const rom_path = romPath(result);
log.info("ROM path: {s}", .{rom_path});
log.info("ROM path: {?s}", .{rom_path});
const bios_path = result.args.bios;
if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
@ -184,10 +188,10 @@ fn ensureConfigDirExists(config_path: []const u8) !void {
try dir.makePath("zba");
}
fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) []const u8 {
fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) ?[]const u8 {
return switch (result.positionals.len) {
0 => null,
1 => result.positionals[0],
0 => exitln("ZBA requires a path to a GamePak ROM", .{}),
else => exitln("ZBA received too many positional arguments.", .{}),
};
}

View File

@ -1,25 +1,36 @@
const std = @import("std");
const SDL = @import("sdl2");
const gl = @import("gl");
const zgui = @import("zgui");
const emu = @import("core/emu.zig");
const config = @import("config.zig");
const imgui = @import("imgui.zig");
const Apu = @import("core/apu.zig").Apu;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler;
const FpsTracker = @import("util.zig").FpsTracker;
const TwoWayChannel = @import("zba-util").TwoWayChannel;
const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height;
const GLuint = gl.GLuint;
const GLsizei = gl.GLsizei;
const SDL_GLContext = *anyopaque;
const Allocator = std.mem.Allocator;
const width = 1280;
const height = 720;
pub const sample_rate = 1 << 15;
pub const sample_format = SDL.AUDIO_U16;
const default_title = "ZBA";
const window_title = "ZBA";
pub const Gui = struct {
const Self = @This();
const SDL_GLContext = *anyopaque; // SDL.SDL_GLContext is a ?*anyopaque
const log = std.log.scoped(.Gui);
// zig fmt: off
@ -39,25 +50,25 @@ pub const Gui = struct {
window: *SDL.SDL_Window,
ctx: SDL_GLContext,
title: []const u8,
audio: Audio,
state: imgui.State,
allocator: Allocator,
program_id: gl.GLuint,
pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) !Self {
pub fn init(allocator: Allocator, apu: *Apu) !Self {
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
const win_scale = @intCast(c_int, config.config().host.win_scale);
const window = SDL.SDL_CreateWindow(
default_title,
window_title,
SDL.SDL_WINDOWPOS_CENTERED,
SDL.SDL_WINDOWPOS_CENTERED,
@as(c_int, width * win_scale),
@as(c_int, height * win_scale),
width,
height,
SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN,
) orelse panic();
@ -67,19 +78,60 @@ pub const Gui = struct {
gl.load(ctx, Self.glGetProcAddress) catch {};
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
const program_id = try compileShaders();
zgui.init(allocator);
zgui.plot.init();
zgui.backend.init(window, ctx, "#version 330 core");
// zgui.io.setIniFilename(null);
return Self{
.window = window,
.title = std.mem.sliceTo(title, 0),
.ctx = ctx,
.program_id = program_id,
.program_id = try compileShaders(),
.audio = Audio.init(apu),
.allocator = allocator,
.state = try imgui.State.init(allocator),
};
}
fn compileShaders() !gl.GLuint {
// TODO: Panic on Shader Compiler Failure + Error Message
pub fn deinit(self: *Self) void {
self.audio.deinit();
self.state.deinit(self.allocator);
zgui.backend.deinit();
zgui.plot.deinit();
zgui.deinit();
gl.deleteProgram(self.program_id);
SDL.SDL_GL_DeleteContext(self.ctx);
SDL.SDL_DestroyWindow(self.window);
SDL.SDL_Quit();
self.* = undefined;
}
fn drawGbaTexture(self: *const Self, obj_ids: struct { GLuint, GLuint, GLuint }, tex_id: GLuint, buf: []const u8) void {
gl.bindTexture(gl.TEXTURE_2D, tex_id);
defer gl.bindTexture(gl.TEXTURE_2D, 0);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
// Bind VAO, EBO. VBO not bound
gl.bindVertexArray(obj_ids[0]); // VAO
defer gl.bindVertexArray(0);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, obj_ids[2]); // EBO
defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
// Use compiled frag + vertex shader
gl.useProgram(self.program_id);
defer gl.useProgram(0);
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
}
fn compileShaders() !GLuint {
const vert_shader = @embedFile("shader/pixelbuf.vert");
const frag_shader = @embedFile("shader/pixelbuf.frag");
@ -108,24 +160,29 @@ pub const Gui = struct {
}
// Returns the VAO ID since it's used in run()
fn generateBuffers() struct { c_uint, c_uint, c_uint } {
var vao_id: c_uint = undefined;
var vbo_id: c_uint = undefined;
var ebo_id: c_uint = undefined;
fn genBufferObjects() struct { GLuint, GLuint, GLuint } {
var vao_id: GLuint = undefined;
var vbo_id: GLuint = undefined;
var ebo_id: GLuint = undefined;
gl.genVertexArrays(1, &vao_id);
gl.genBuffers(1, &vbo_id);
gl.genBuffers(1, &ebo_id);
gl.bindVertexArray(vao_id);
defer gl.bindVertexArray(0);
gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id);
gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
defer gl.bindBuffer(gl.ARRAY_BUFFER, 0);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id);
defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW);
// Position
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, 0)); // lmao
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), null); // lmao
gl.enableVertexAttribArray(0);
// Colour
gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32))));
@ -137,25 +194,56 @@ pub const Gui = struct {
return .{ vao_id, vbo_id, ebo_id };
}
fn generateTexture(buf: []const u8) c_uint {
var tex_id: c_uint = undefined;
fn genGbaTexture(buf: []const u8) GLuint {
var tex_id: GLuint = undefined;
gl.genTextures(1, &tex_id);
gl.bindTexture(gl.TEXTURE_2D, tex_id);
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindTexture(gl.TEXTURE_2D, tex_id);
defer gl.bindTexture(gl.TEXTURE_2D, 0);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
// gl.generateMipmap(gl.TEXTURE_2D); // TODO: Remove?
return tex_id;
}
fn genOutTexture() GLuint {
var tex_id: GLuint = undefined;
gl.genTextures(1, &tex_id);
gl.bindTexture(gl.TEXTURE_2D, tex_id);
defer gl.bindTexture(gl.TEXTURE_2D, 0);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, null);
return tex_id;
}
fn genFrameBufObject(tex_id: c_uint) !GLuint {
var fbo_id: GLuint = undefined;
gl.genFramebuffers(1, &fbo_id);
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
gl.framebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0);
const draw_buffers: [1]GLuint = .{gl.COLOR_ATTACHMENT0};
gl.drawBuffers(1, &draw_buffers);
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)
return error.FrameBufferObejctInitFailed;
return fbo_id;
}
const RunOptions = struct {
quit: *std.atomic.Atomic(bool),
channel: *TwoWayChannel,
tracker: ?*FpsTracker = null,
cpu: *Arm7tdmi,
scheduler: *Scheduler,
@ -164,29 +252,34 @@ pub const Gui = struct {
pub fn run(self: *Self, opt: RunOptions) !void {
const cpu = opt.cpu;
const tracker = opt.tracker;
const quit = opt.quit;
const channel = opt.channel;
var buffer_ids = Self.generateBuffers();
defer {
gl.deleteBuffers(1, &buffer_ids[2]); // EBO
gl.deleteBuffers(1, &buffer_ids[1]); // VBO
gl.deleteVertexArrays(1, &buffer_ids[0]); // VAO
}
const vao_id = buffer_ids[0];
const obj_ids = Self.genBufferObjects();
defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
defer gl.deleteTextures(1, &tex_id);
const emu_tex = Self.genGbaTexture(cpu.bus.ppu.framebuf.get(.Renderer));
const out_tex = Self.genOutTexture();
defer gl.deleteTextures(2, &[_]c_uint{ emu_tex, out_tex });
var title_buf: [0x100]u8 = undefined;
const fbo_id = try Self.genFrameBufObject(out_tex);
defer gl.deleteFramebuffers(1, &fbo_id);
emu_loop: while (true) {
// `quit` from RunOptions may be modified by the GDBSTUB thread,
// so we want to recognize that it may change to `true` and exit the GUI thread
if (channel.gui.pop()) |event| switch (event) {
.Quit => break :emu_loop,
.Paused => @panic("TODO: We want to peek (and then pop if it's .Quit), not always pop"),
};
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
// should exit, in which case we should also handle this
if (self.state.should_quit) break :emu_loop;
var event: SDL.SDL_Event = undefined;
// This might be true if the emu is running via a gdbstub server
// and the gdb stub exits first
if (quit.load(.Monotonic)) break :emu_loop;
while (SDL.SDL_PollEvent(&event) != 0) {
_ = zgui.backend.processEvent(&event);
switch (event.type) {
SDL.SDL_QUIT => break :emu_loop,
SDL.SDL_KEYDOWN => {
@ -224,12 +317,6 @@ pub const Gui = struct {
SDL.SDLK_s => keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => keyinput.start.set(),
SDL.SDLK_RSHIFT => keyinput.select.set(),
SDL.SDLK_i => {
comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))});
},
// SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
SDL.SDLK_k => {},
else => {},
}
@ -239,31 +326,44 @@ pub const Gui = struct {
}
}
// Emulator has an internal Double Buffer
const framebuf = cpu.bus.ppu.framebuf.get(.Renderer);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, framebuf.ptr);
{
channel.emu.push(.Pause);
defer channel.emu.push(.Resume);
gl.useProgram(self.program_id);
gl.bindVertexArray(vao_id);
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
SDL.SDL_GL_SwapWindow(self.window);
// Spin Loop until we know that the emu is paused
wait: while (true) switch (channel.gui.pop() orelse continue) {
.Paused => break :wait,
else => |any| std.debug.panic("[Gui/Channel]: Unhandled Event: {}", .{any}),
};
if (tracker) |t| {
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, t.value() }) catch unreachable;
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
// Add FPS count to the histogram
if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
// Draw GBA Screen to Texture
{
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
const buf = cpu.bus.ppu.framebuf.get(.Renderer);
gl.viewport(0, 0, gba_width, gba_height);
self.drawGbaTexture(obj_ids, emu_tex, buf);
}
// Background Colour
const size = zgui.io.getDisplaySize();
gl.viewport(0, 0, @floatToInt(c_int, size[0]), @floatToInt(c_int, size[1]));
gl.clearColor(0, 0, 0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
zgui.backend.newFrame(width, height);
imgui.draw(&self.state, out_tex, cpu);
zgui.backend.draw();
}
SDL.SDL_GL_SwapWindow(self.window);
}
quit.store(true, .Monotonic); // Terminate Emulator Thread
}
pub fn deinit(self: *Self) void {
self.audio.deinit();
gl.deleteProgram(self.program_id);
SDL.SDL_GL_DeleteContext(self.ctx);
SDL.SDL_DestroyWindow(self.window);
SDL.SDL_Quit();
self.* = undefined;
channel.emu.push(.Quit);
}
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {

View File

@ -7,27 +7,6 @@ const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Allocator = std.mem.Allocator;
// Sign-Extend value of type `T` to type `U`
pub fn sext(comptime T: type, comptime U: type, value: T) T {
// U must have less bits than T
comptime std.debug.assert(@typeInfo(U).Int.bits <= @typeInfo(T).Int.bits);
const iT = std.meta.Int(.signed, @typeInfo(T).Int.bits);
const ExtU = if (@typeInfo(U).Int.signedness == .unsigned) T else iT;
const shift_amt = @intCast(Log2Int(T), @typeInfo(T).Int.bits - @typeInfo(U).Int.bits);
return @bitCast(T, @bitCast(iT, @as(ExtU, @truncate(U, value)) << shift_amt) >> shift_amt);
}
/// See https://godbolt.org/z/W3en9Eche
pub inline fn rotr(comptime T: type, x: T, r: anytype) T {
if (@typeInfo(T).Int.signedness == .signed)
@compileError("cannot rotate signed integer");
const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits));
return x >> ar | x << (1 +% ~ar);
}
pub const FpsTracker = struct {
const Self = @This();
@ -57,17 +36,6 @@ pub const FpsTracker = struct {
}
};
pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
comptime std.debug.assert(@typeInfo(T) == .Int);
var result: [@sizeOf(T)]u8 = undefined;
var i: Log2Int(T) = 0;
while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8));
return result;
}
/// Creates a copy of a title with all Filesystem-invalid characters replaced
///
/// e.g. POKEPIN R/S to POKEPIN R_S
@ -82,7 +50,7 @@ pub fn escape(title: [12]u8) [12]u8 {
}
pub const FilePaths = struct {
rom: []const u8,
rom: ?[]const u8,
bios: ?[]const u8,
save: ?[]const u8,
};
@ -283,7 +251,7 @@ pub const FrameBuffer = struct {
layers: [2][]u8,
buf: []u8,
current: u1,
current: u1 = 0,
allocator: Allocator,
@ -298,12 +266,16 @@ pub const FrameBuffer = struct {
// Front and Back Framebuffers
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
.buf = buf,
.current = 0,
.allocator = allocator,
};
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
self.current = 0;
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;