chore: update README.md
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		| @@ -13,7 +13,7 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo | ||||
| - [x] Affine Sprites | ||||
| - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) | ||||
| - [ ] Audio Resampler (Having issues with SDL2's) | ||||
| - [ ] Immediate Mode GUI | ||||
| - [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui)) | ||||
| - [ ] Refactoring for easy-ish perf boosts | ||||
|  | ||||
| ## Usage | ||||
| @@ -91,17 +91,17 @@ zig-datetime | <https://github.com/frmdstryr/zig-datetime> | ||||
| `bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig) | ||||
| `gl.zig` | <https://github.com/MasterQ32/zig-opengl> | ||||
|  | ||||
| Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime` | ||||
| Use `git submodule update --init` from the project root to pull the git relevant git submodules | ||||
|  | ||||
| Be sure to provide SDL2 using: | ||||
|  | ||||
| - Linux: Your distro's package manager | ||||
| - MacOS: ¯\\\_(ツ)_/¯ | ||||
| - MacOS: `brew` (install [this formula](https://formulae.brew.sh/formula/sdl2)) | ||||
| - Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`) | ||||
|  | ||||
| `SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2. | ||||
|  | ||||
| Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`. | ||||
| Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`. | ||||
|  | ||||
| ## Controls | ||||
|  | ||||
|   | ||||
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