feat: add gdb support to zba

This commit is contained in:
Rekai Nyangadzayi Musuka 2022-12-15 19:37:38 -04:00
parent 65af6aa499
commit 1f3cdd9513
3 changed files with 88 additions and 4 deletions

@ -1 +1 @@
Subproject commit 08bf0f9201a0cd6d317e3f73a26d245eedfd1121
Subproject commit 4bca44e5f2a4aa19361b51b7617a21f46f88eef4

View File

@ -162,3 +162,59 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
fn spinLoop(timer: *Timer, wake_time: u64) void {
while (true) if (timer.read() > wake_time) break;
}
pub const EmuThing = struct {
const Self = @This();
const Interface = @import("gdbstub").Emulator;
cpu: *Arm7tdmi,
scheduler: *Scheduler,
pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
return .{ .cpu = cpu, .scheduler = scheduler };
}
pub fn interface(self: *Self) Interface {
return Interface.init(self);
}
pub fn read(self: *const Self, addr: u32) u8 {
return self.cpu.bus.dbgRead(u8, addr);
}
pub fn write(self: *Self, addr: u32, value: u8) void {
_ = value;
_ = self;
_ = addr;
std.debug.panic("TODO: Implement Debug Writes?", .{});
}
pub fn registers(self: *const Self) *[16]u32 {
return &self.cpu.r;
}
pub fn cpsr(self: *const Self) u32 {
return self.cpu.cpsr.raw;
}
pub fn step(self: *Self) void {
const cpu = self.cpu;
const sched = self.scheduler;
// TODO: How can I make it easier to keep this in lock-step with runFrame?
while (true) {
if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) {
// Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick;
} else {
cpu.step();
break; // this function won't return until we've actually stepped once
}
}
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
}
}
};

View File

@ -22,6 +22,7 @@ const params = clap.parseParamsComptime(
\\-h, --help Display this help and exit.
\\-s, --skip Skip BIOS.
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
\\ --gdb Run ZBA from the context of a GDB Server
\\<str> Path to the GBA GamePak ROM.
\\
);
@ -87,10 +88,37 @@ pub fn main() void {
cpu.fastBoot();
}
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit();
if (result.args.gdb) {
const Server = @import("gdbstub").Server;
const EmuThing = @import("core/emu.zig").EmuThing;
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
var emu_thing = EmuThing.init(&cpu, &scheduler);
const emulator = emu_thing.interface();
{
const frames_per_second: usize = 60;
const emu = @import("core/emu.zig");
var i: usize = 0;
while (i < frames_per_second * 120) : (i += 1) {
emu.runFrame(&scheduler, &cpu);
std.debug.print("Frame {:0>3}/{:0>3}\r", .{ i, frames_per_second * 120 });
}
}
log.info("Ready to connect", .{});
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
defer server.deinit(allocator);
server.run(allocator) catch |e| exitln("gdb server crashed: {}", .{e});
} else {
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit();
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
}
}
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {