92 Commits

Author SHA1 Message Date
9844d657b0 fix: implement Ace Lightning (2002) obscure behaviour 2023-04-01 01:23:18 -05:00
1d8b21d6b4 fix: reimplement grabbing ROM title if provided via cmd arg 2023-03-27 16:22:07 -05:00
b879c76510 chore: update zgui 2023-03-26 23:23:34 -05:00
0dbba2fb9a chore: update to 0.11.0-dev.2168+322ace70f 2023-03-26 23:23:34 -05:00
49b0620c48 style(imgui): use orelse instead of if () || 2023-03-17 11:34:38 -05:00
a6a9e3ac72 chore(imgui): change size of histogram 2023-03-17 11:26:14 -05:00
aeefff86f8 chore: update dependencies 2023-03-16 00:27:08 -05:00
91aa98eef7 chore: copy array instead of calling memcpy 2023-03-11 00:30:34 -06:00
f3b6c4f3fe Merge branch 'ci-suffering' 2023-03-11 00:29:56 -06:00
5aa5ac2a8b ci: update github actions config 2023-03-11 00:09:14 -06:00
b1827ccea0 Merge pull request 'Add a GUI to ZBA' (#7) from imgui into main
Reviewed-on: #7
2023-03-11 03:18:14 +00:00
2629d15e2f feat: don't require path to ROM in CLI 2023-03-10 21:16:06 -06:00
c7b62d3202 chore: dynamically update window title on ROM replace 2023-03-10 20:41:49 -06:00
85ec9a84c4 chore: add screenshot to README.md 2023-03-10 19:37:28 -06:00
5adbc354d6 feat: replace Gamepak 2023-03-10 02:50:31 -06:00
f8477714ae feat: implement resetting 2023-03-10 02:28:03 -06:00
bd872ee1c0 fix: drop select atomics in favour of a thread-safe channel 2023-03-10 02:02:34 -06:00
11eae091db chore: introduce zba-util
In an effort to reuse code between zba and zba-gdbstub, move common util
code (like the SPSC Channel I implemented in this commit) in a new lib
2023-03-10 00:05:31 -06:00
72b702cb21 fix: handle null GBA ROM titles when passing to imgui 2023-03-04 18:02:12 -06:00
d985eac0fc tmp: implement mechanisms for a emu reset fn (currently crashes) 2023-02-23 23:49:56 -06:00
3fff4fd742 chore: move imgui-specific code to its own file 2023-02-23 18:25:05 -06:00
e90d5a17ba fix: ensure code builds + works
the gdbstub branch got merged into main, rebasing on top of main led to
a bunch of merge conflicts that had to be resolved. Unfortunately some
things got missed, and this commit covers the immediate problems that
the rebase caused
2023-02-23 17:27:42 -06:00
54143332ab chore: update for loop in RingBuffer impl 2023-02-23 17:27:42 -06:00
baa3fb7905 chore: update gui libs to latest zig master 2023-02-23 17:27:42 -06:00
57c7437f77 chore: add gui deps to README.md 2023-02-23 17:27:42 -06:00
eef5a238a0 chore: update nfd-zig
respond to build.zig changes in zig master
2023-02-23 17:27:42 -06:00
6048458f9b feat: implement menu bar + add file picker dep 2023-02-23 17:27:42 -06:00
ff609c85ba feat: show game title as imgui screen title 2023-02-23 17:27:42 -06:00
3e98f4053a chore: update zgui 2023-02-23 17:27:42 -06:00
1d601dba39 feat: add scheduler ui 2023-02-23 17:27:42 -06:00
a8fac5f3c6 feat: pause emu when UI reads emu state 2023-02-23 17:27:42 -06:00
ae78588b80 feat: implement ui for register, interrupt 2023-02-23 17:27:42 -06:00
fe6fc0e517 feat: add system information window 2023-02-23 17:27:42 -06:00
3dcc4cb385 fix: update zgui to work with sdl2 vcpkg package 2023-02-23 17:27:42 -06:00
5e94cbfbea feat: add imgui support using zgui 2023-02-23 17:27:42 -06:00
3b13102abb ci: ensure that submodules are updated recursively 2023-02-23 17:26:59 -06:00
7234ecab37 Merge pull request 'Implement a GDBSTUB Server' (#6) from gdbstub into main
Reviewed-on: #6
2023-02-23 22:18:26 +00:00
ddf4599162 chore: update dependencies 2023-02-23 02:45:59 -06:00
01f5410180 feat: allow gui and gdbstub to run in parallel 2023-02-23 02:40:24 -06:00
49706842af fix: run more than just the CPU when stepping via gdb 2023-02-23 02:40:24 -06:00
2798a90d83 chore: update zba-gdbstub to zig master 2023-02-23 02:40:24 -06:00
518b868249 feat: respond to API changes for software bkpts 2023-02-23 02:40:24 -06:00
755115660b feat: allow gdb writes to certain mem regions 2023-02-23 02:40:24 -06:00
6709f8c551 chore: update gdbstub lib 2023-02-23 02:40:24 -06:00
1f3cdd9513 feat: add gdb support to zba 2023-02-23 02:40:24 -06:00
65af6aa499 feat: add gdbstub library 2023-02-23 02:40:23 -06:00
024151a5c1 chore: update to latest zig master 2023-02-22 14:46:46 -06:00
e380af7056 chore: use a more efficient decimal->bcd algorithm
This will not improve perf in any way because this code only gets run
one time a second orz
2023-02-21 23:22:42 -06:00
e654abfd1d ci: don't assume any cpu features 2023-02-18 23:52:51 -06:00
3510a6cff8 chore: drop macOS support
CI is currently broken and I don't have the $$$ for macOS
2023-02-18 23:34:59 -06:00
3fb351e762 chore: update SDL.zig 2023-02-17 00:05:42 -06:00
a11b96b84e chore: update minimum zig version 2023-02-07 17:52:16 -06:00
c3be1c0a67 chore: update to latest zig build system
I feel like I'm misusing addAnonymousModule
2023-02-07 16:00:06 -06:00
fdf7399e52 chore: update README.md 2023-02-04 19:30:05 -06:00
ed8155139a chore: update CI 2023-02-04 18:22:50 -06:00
8112b1aab2 chore: update zig to latest master 2023-02-04 18:15:10 -06:00
c0e583d20d fix: resolve off-by-one error in str addr when r15 is involved
I seem to have made up this rule (I was thinking about when r15 was
a source register). `rn` is the destination register.... whoops
2023-01-29 08:58:41 -06:00
3f72367aaf chore: remove .vscode folder 2023-01-21 19:01:44 -06:00
c27f487bf0 chore: update dependencies 2023-01-16 02:57:50 -06:00
ae3bb94036 fix(ppu): draw file select sprites in amazing mirror 2023-01-08 01:36:58 -06:00
ddc54e2977 fix: ignore missing opengl proc addresses
is this really a fix? the error never happens with mach-glfw
2023-01-01 15:56:18 -06:00
ed49d7c460 chore: update lib/gl.zig 2023-01-01 13:41:53 -06:00
59baa14bde Merge branch 'main' of ssh://musuka.dev:2222/paoda/zba 2022-12-30 19:47:24 -06:00
6bf1c44961 chore: refactor sprite rendering code 2022-12-30 19:47:01 -06:00
94702b9b51 chore: update min zig version 2022-12-28 16:26:51 -06:00
0f148507e4 fix: respond to @addWithOverflow changes in latest zig 2022-12-28 15:20:44 -06:00
0cec779545 chore: misc style changes 2022-12-28 07:29:07 -06:00
1ecbbc7d29 chore: cleanup BIOS struct init code 2022-12-27 06:42:06 -06:00
caaa60d1a8 fix: rotate unaligned reads on BIOS open-bus 2022-12-27 06:25:12 -06:00
39d50466c9 chore: update min zig version 2022-12-22 13:21:59 -06:00
5a452d85c1 feat: update dependencies 2022-12-21 00:24:55 -06:00
4326ae7a0a fix: resolve broken affine bg in mario kart 2022-12-18 08:59:19 -04:00
905c4448d0 feat: kind-of account for 1/4th of obj mode 2022-12-18 08:35:14 -04:00
0de44835e5 fix: properly implement black/white blending for sprites
There's unique rules to handle for BLDY w/r/t sprites, I didn't know
about them (shown in bld_demo.gba). I'm sure I haven't ironed out every
rule but bld_demo.gba now *actually* passes
2022-12-18 07:44:01 -04:00
5aac04faf5 tmp: disable buggy window emulation
I'd like to merge my affine sprite impl into main, which will require
merging a lot of the rewrites I did in this branch. My plan is to
merge the buggy ppu window impl to main, but keep it disabled.

This is technically a regression but the current impl barely worked
anyways so....
2022-12-17 09:58:15 -04:00
f98a1700e0 feat: implement affine sprites 2022-12-17 09:47:10 -04:00
acdb270793 chore: reimplement alpha blending 2022-12-16 22:16:37 -04:00
4ceed382ed chore(ppu): use @ptrCast in drawTextMode 2022-12-16 22:16:37 -04:00
52ce4f3d20 chore(ppu): reimplement modes 3, 4, and 5 2022-12-16 22:16:37 -04:00
c1c8cac6e4 style(ppu): move text mode drawing to unique fn 2022-12-16 22:16:37 -04:00
be7a34f719 fix(window): proper inRange impl for window
window wrap now works (it's pretty slow though?)
2022-12-16 22:16:37 -04:00
f7a94634f9 chore: improve readability of sprite drawing code a bit 2022-12-16 22:16:37 -04:00
7d4ab6db2c style: remove unused imports 2022-12-16 22:16:37 -04:00
0a78587d8e chore: dont allocate not-small ?Sprite array on stack
use memset like most other allocations in this emu
2022-12-16 22:16:37 -04:00
b753ceef8e chore: move FrameBuffer struct to util.zig 2022-12-16 22:16:37 -04:00
8963fe205b chore: move OAM, PALRAM and VRAM structs to separate files 2022-12-16 22:16:37 -04:00
e906506e16 fix: 8-bit writes to WIN PPU registers
Advance Wars depends on these registers similar to Mario Kart's 8-bit
writes to Affine Background registers:
2022-12-16 22:16:37 -04:00
3195a45e3d chore: refactor window 2022-12-16 22:16:37 -04:00
6aad911985 chore: crude background window impl (no affine) 2022-12-16 22:16:37 -04:00
e3b45ef794 chore: rename function (misspelt until now somehow) 2022-12-16 22:16:37 -04:00
8e1a539e70 chore: debug read takes advantage of fastmem
deduplicate slowmem backup read handler
2022-12-15 23:18:54 -04:00
63fa972afa chore: update dependencies
in response to zig master deprecations
2022-12-14 22:57:51 -04:00
54 changed files with 4077 additions and 3107 deletions

View File

@@ -14,7 +14,8 @@ jobs:
build:
strategy:
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
# os: [ubuntu-latest, windows-latest, macos-latest]
os: [ubuntu-latest, windows-latest]
runs-on: ${{matrix.os}}
steps:
- uses: goto-bus-stop/setup-zig@v2
@@ -23,8 +24,8 @@ jobs:
- name: prepare-linux
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install libsdl2-dev
sudo apt update
sudo apt install libgtk-3-dev libsdl2-dev
- name: prepare-windows
if: runner.os == 'Windows'
run: |
@@ -37,9 +38,9 @@ jobs:
brew install sdl2
- uses: actions/checkout@v3
with:
submodules: true
submodules: recursive
- name: build
run: zig build -Drelease-safe
run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
- name: upload
uses: actions/upload-artifact@v3
with:
@@ -50,7 +51,7 @@ jobs:
steps:
- uses: actions/checkout@v3
with:
submodules: true
submodules: recursive
- uses: goto-bus-stop/setup-zig@v2
with:
version: master

6
.gitignore vendored
View File

@@ -11,4 +11,8 @@
/lib/SDL2
# Any Custom Scripts for Debugging purposes
*.sh
*.sh
# Dear ImGui
**/imgui.ini

12
.gitmodules vendored
View File

@@ -13,3 +13,15 @@
[submodule "lib/zig-toml"]
path = lib/zig-toml
url = https://github.com/aeronavery/zig-toml
[submodule "lib/zba-gdbstub"]
path = lib/zba-gdbstub
url = https://git.musuka.dev/paoda/zba-gdbstub
[submodule "lib/zgui"]
path = lib/zgui
url = https://git.musuka.dev/paoda/zgui
[submodule "lib/nfd-zig"]
path = lib/nfd-zig
url = https://github.com/fabioarnold/nfd-zig
[submodule "lib/zba-util"]
path = lib/zba-util
url = https://git.musuka.dev/paoda/zba-util.git

View File

@@ -1,8 +0,0 @@
{
"recommendations": [
"augusterame.zls-vscode",
"usernamehw.errorlens",
"vadimcn.vscode-lldb",
"dan-c-underwood.arm"
]
}

View File

@@ -2,6 +2,8 @@
A Game Boy Advance Emulator written in Zig ⚡!
![ZBA running リズム天国](assets/screenshot.png)
## Scope
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
@@ -10,17 +12,16 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
### TODO
- [ ] Affine Sprites
- [x] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Audio Resampler (Having issues with SDL2's)
- [ ] Immediate Mode GUI
- [ ] Refactoring for easy-ish perf boosts
## Usage
As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else.
I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice.
Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
@@ -77,31 +78,33 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
## Compiling
Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab)
Most recently built on Zig [v0.11.0-dev.2168+322ace70f](https://github.com/ziglang/zig/tree/322ace70f)
### Dependencies
Dependency | Source
--- | ---
SDL.zig | <https://github.com/MasterQ32/SDL.zig>
zig-clap | <https://github.com/Hejsil/zig-clap>
known-folders | <https://github.com/ziglibs/known-folders>
zig-toml | <https://github.com/aeronavery/zig-toml>
nfd-zig | <https://github.com/fabioarnold/nfd-zig>
zgui | <https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui>
zig-clap | <https://github.com/Hejsil/zig-clap>
zig-datetime | <https://github.com/frmdstryr/zig-datetime>
zig-toml | <https://github.com/aeronavery/zig-toml>
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
Use `git submodule update --init` from the project root to pull the git relevant git submodules
Be sure to provide SDL2 using:
- Linux: Your distro's package manager
- MacOS: ¯\\\_(ツ)_/¯
- macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?)
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`.
## Controls

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@@ -1,54 +1,70 @@
const std = @import("std");
const builtin = @import("builtin");
const Sdk = @import("lib/SDL.zig/Sdk.zig");
pub fn build(b: *std.build.Builder) void {
const Sdk = @import("lib/SDL.zig/Sdk.zig");
const gdbstub = @import("lib/zba-gdbstub/build.zig");
const zgui = @import("lib/zgui/build.zig");
const nfd = @import("lib/nfd-zig/build.zig");
pub fn build(b: *std.Build) void {
// Minimum Zig Version
const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175
const min_ver = std.SemanticVersion.parse("0.11.0-dev.2168+322ace70f") catch return; // https://github.com/ziglang/zig/commit/322ace70f
if (builtin.zig_version.order(min_ver).compare(.lt)) {
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
std.os.exit(1);
}
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
const exe = b.addExecutable(.{
.name = "zba",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const exe = b.addExecutable("zba", "src/main.zig");
exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml
exe.setTarget(target);
// Known Folders (%APPDATA%, XDG, etc.)
exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
exe.addAnonymousModule("known_folders", .{ .source_file = .{ .path = "lib/known-folders/known-folders.zig" } });
// DateTime Library
exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig");
exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } });
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
// exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
exe.addPackagePath("bitfield", "lib/util/bitfield.zig");
exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } });
// Argument Parsing Library
exe.addPackagePath("clap", "lib/zig-clap/clap.zig");
exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } });
// TOML Library
exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig");
exe.addAnonymousModule("toml", .{ .source_file = .{ .path = "lib/zig-toml/src/toml.zig" } });
// OpenGL 3.3 Bindings
exe.addPackagePath("gl", "lib/gl.zig");
exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
// ZBA utility code
exe.addAnonymousModule("zba-util", .{ .source_file = .{ .path = "lib/zba-util/src/lib.zig" } });
// gdbstub
exe.addModule("gdbstub", gdbstub.getModule(b));
// NativeFileDialog(ue) Bindings
exe.linkLibrary(nfd.makeLib(b, target, optimize));
exe.addModule("nfd", nfd.getModule(b));
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
const sdk = Sdk.init(b);
const sdk = Sdk.init(b, null);
sdk.link(exe, .dynamic);
exe.addPackage(sdk.getNativePackage("sdl2"));
exe.addModule("sdl2", sdk.getNativeModule());
// Dear ImGui bindings
// .shared option should stay in sync with SDL.zig call above where true == .dynamic, and false == .static
const zgui_pkg = zgui.package(b, target, optimize, .{ .options = .{ .backend = .sdl2_opengl3, .shared = true } });
zgui_pkg.link(exe);
exe.setBuildMode(mode);
exe.install();
const run_cmd = exe.run();
@@ -60,9 +76,11 @@ pub fn build(b: *std.build.Builder) void {
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_tests = b.addTest("src/main.zig");
exe_tests.setTarget(target);
exe_tests.setBuildMode(mode);
const exe_tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step);

4163
lib/gl.zig

File diff suppressed because it is too large Load Diff

1
lib/nfd-zig Submodule

Submodule lib/nfd-zig added at 5e5098bcaf

1
lib/zba-gdbstub Submodule

Submodule lib/zba-gdbstub added at 215e053b9a

1
lib/zba-util Submodule

Submodule lib/zba-util added at d5e66caf21

1
lib/zgui Submodule

Submodule lib/zgui added at 5b2b64a9de

View File

@@ -19,7 +19,7 @@ const log = std.log.scoped(.Bus);
const createDmaTuple = @import("bus/dma.zig").create;
const createTimerTuple = @import("bus/timer.zig").create;
const rotr = @import("../util.zig").rotr;
const rotr = @import("zba-util").rotr;
const timings: [2][0x10]u8 = [_][0x10]u8{
// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
@@ -60,9 +60,8 @@ allocator: Allocator,
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
const read_table: *[table_len]?*const anyopaque = tables[0..table_len];
const left_write: *[table_len]?*anyopaque = tables[table_len .. 2 * table_len];
const right_write: *[table_len]?*anyopaque = tables[2 * table_len .. 3 * table_len];
const read_table = tables[0..table_len];
const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] };
self.* = .{
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
@@ -78,18 +77,15 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
.sched = sched,
.read_table = read_table,
.write_tables = .{ left_write, right_write },
.write_tables = write_tables,
.allocator = allocator,
};
// read_table, write_tables, and *Self are not restricted to the lifetime
// of this init function so we can initialize our tables here
fillReadTable(self, read_table);
self.fillReadTable(read_table);
// Internal Display Memory behavious unusually on 8-bit reads
// so we have two different tables depending on whether there's an 8-bit read or not
fillWriteTable(u32, self, left_write);
fillWriteTable(u8, self, right_write);
// Internal Display Memory behaves differently on 8-bit reads
self.fillWriteTable(u32, write_tables[0]);
self.fillWriteTable(u8, write_tables[1]);
}
pub fn deinit(self: *Self) void {
@@ -106,50 +102,91 @@ pub fn deinit(self: *Self) void {
self.* = undefined;
}
fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu.zig").Vram.mirror;
pub fn reset(self: *Self) void {
self.bios.reset();
self.ppu.reset();
self.apu.reset();
self.iwram.reset();
self.ewram.reset();
for (table) |*ptr, i| {
const addr = page_size * i;
// https://github.com/ziglang/zig/issues/14705
{
comptime var i: usize = 0;
inline while (i < self.dma.len) : (i += 1) {
self.dma[0].reset();
}
}
// https://github.com/ziglang/zig/issues/14705
{
comptime var i: usize = 0;
inline while (i < self.tim.len) : (i += 1) {
self.tim[0].reset();
}
}
self.io.reset();
}
pub fn replaceGamepak(self: *Self, file_path: []const u8) !void {
// Note: `save_path` isn't owned by `Backup`
const save_path = self.pak.backup.save_path;
self.pak.deinit();
self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path);
const read_ptr: *[table_len]?*const anyopaque = @constCast(self.read_table);
const write_ptrs: [2]*[table_len]?*anyopaque = .{ @constCast(self.write_tables[0]), @constCast(self.write_tables[1]) };
self.fillReadTable(read_ptr);
self.fillWriteTable(u32, write_ptrs[0]);
self.fillWriteTable(u8, write_ptrs[1]);
}
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu/Vram.zig").mirror;
for (table, 0..) |*ptr, i| {
const addr = @intCast(u32, page_size * i);
ptr.* = switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory
0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF],
0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)],
0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF],
0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF],
0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)],
0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF],
// External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr),
0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr),
0x0E00_0000...0x0FFF_FFFF => null, // SRAM
else => null,
};
}
}
fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void {
fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void {
comptime std.debug.assert(T == u32 or T == u16 or T == u8);
const vramMirror = @import("ppu.zig").Vram.mirror;
const vramMirror = @import("ppu/Vram.zig").mirror;
for (table) |*ptr, i| {
const addr = page_size * i;
for (table, 0..) |*ptr, i| {
const addr = @intCast(u32, page_size * i);
ptr.* = switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory
0x0500_0000...0x05FF_FFFF => if (T != u8) &bus.ppu.palette.buf[addr & 0x3FF] else null,
0x0600_0000...0x06FF_FFFF => if (T != u8) &bus.ppu.vram.buf[vramMirror(addr)] else null,
0x0700_0000...0x07FF_FFFF => if (T != u8) &bus.ppu.oam.buf[addr & 0x3FF] else null,
0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null,
0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null,
0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null,
// External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => null, // ROM
@@ -159,24 +196,29 @@ fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyop
}
}
fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
// see `GamePak.zig` for more information about what conditions need to be true
// so that a simple pointer dereference isn't possible
std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned
const start_addr = addr;
const end_addr = addr + page_size;
const end_addr = start_addr + page_size;
const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr;
const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr;
const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr;
{
const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data
const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction
const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control
if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) {
// We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem
return null;
const has_gpio = data or direction or control;
const gpio_kind = self.pak.gpio.device.kind;
// There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register
if (gpio_kind != .None and has_gpio) return null;
}
if (bus.pak.backup.kind == .Eeprom) {
if (bus.pak.buf.len > 0x100_000) {
if (self.pak.backup.kind == .Eeprom) {
if (self.pak.buf.len > 0x100_000) {
// We are using a "large" EEPROM which means that if the below check is true
// this page has an address that's reserved for the EEPROM and therefore must
// be handled in slowmem
@@ -192,49 +234,9 @@ fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
// Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
// so those will be handled by slowmem as well
const masked_addr = addr & 0x1FF_FFFF;
if (masked_addr >= bus.pak.buf.len) return null;
if (masked_addr >= self.pak.buf.len) return null;
return &bus.pak.buf[masked_addr];
}
// TODO: Take advantage of fastmem here too?
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], address);
break :blk self.openBus(T, address);
},
0x02 => self.ewram.read(T, address),
0x03 => self.iwram.read(T, address),
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => self.ppu.palette.read(T, address),
0x06 => self.ppu.vram.read(T, address),
0x07 => self.ppu.oam.read(T, address),
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, address),
0x0E...0x0F => blk: {
const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
break :blk @as(T, value) * multiplier;
},
else => self.openBus(T, address),
};
return &self.pak.buf[masked_addr];
}
fn readIo(self: *const Self, comptime T: type, address: u32) T {
@@ -316,8 +318,7 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T;
const alignment = @alignOf(std.meta.Child(Ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
@@ -327,6 +328,27 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
return self.slowRead(T, unaligned_address);
}
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus reads
if (page >= table_len) return self.openBus(T, unaligned_address);
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
return ptr[forceAlign(T, offset) / @sizeOf(T)];
}
return self.dbgSlowRead(T, unaligned_address);
}
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
@setCold(true);
@@ -337,7 +359,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.read(T, self.cpu.r[15], address);
break :blk self.bios.read(T, self.cpu.r[15], unaligned_address);
break :blk self.openBus(T, address);
},
@@ -352,22 +374,52 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
// External Memory (Game Pak)
0x08...0x0D => self.pak.read(T, address),
0x0E...0x0F => blk: {
const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
break :blk @as(T, value) * multiplier;
},
0x0E...0x0F => self.readBackup(T, unaligned_address),
else => self.openBus(T, address),
};
}
fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
break :blk self.openBus(T, address);
},
0x02 => unreachable, // handled by fastmem
0x03 => unreachable, // handled by fastmem
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => unreachable, // handled by fastmem
0x06 => unreachable, // handled by fastmem
0x07 => unreachable, // handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, address),
0x0E...0x0F => self.readBackup(T, unaligned_address),
else => self.openBus(T, address),
};
}
fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
return @as(T, value) * multiplier;
}
pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
@@ -382,8 +434,7 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]T;
const alignment = @alignOf(std.meta.Child(Ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
@@ -396,8 +447,34 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
}
}
pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
// @setCold(true);
/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus writes, they do nothing though
if (page >= table_len) return;
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
} else {
// we can return early if this is an 8-bit OAM write
if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
self.dbgSlowWrite(T, unaligned_address, value);
}
}
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@setCold(true);
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
@@ -420,16 +497,41 @@ pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T
}
}
fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@setCold(true);
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
switch (page) {
// General Internal Memory
0x00 => self.bios.write(T, address, value),
0x02 => unreachable, // completely handled by fastmem
0x03 => unreachable, // completely handled by fastmem
0x04 => return, // FIXME: Let debug writes mess with I/O
// Internal Display Memory
0x05 => self.ppu.palette.write(T, address, value),
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
0x07 => unreachable, // completely handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
else => {},
}
}
inline fn rotateBy(comptime T: type, address: u32) u32 {
return switch (T) {
u32 => address & 3,
u16 => address & 1,
u8 => 0,
else => @compileError("Backup: Unsupported write width"),
else => @compileError("Unsupported write width"),
};
}
inline fn forceAlign(comptime T: type, address: u32) u32 {
pub inline fn forceAlign(comptime T: type, address: u32) u32 {
return switch (T) {
u32 => address & ~@as(u32, 3),
u16 => address & ~@as(u32, 1),

View File

@@ -14,11 +14,12 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
const getHalf = util.getHalf;
const setHalf = util.setHalf;
const intToBytes = util.intToBytes;
const RingBuffer = util.RingBuffer;
const log = std.log.scoped(.APU);
pub const host_rate = @import("../platform.zig").sample_rate;
pub const host_format = @import("../platform.zig").sample_format;
pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
const byte_addr = @truncate(u8, addr);
@@ -244,20 +245,17 @@ pub const Apu = struct {
sampling_cycle: u2,
sample_queue: RingBuffer(u16),
stream: *SDL.SDL_AudioStream,
sched: *Scheduler,
fs: FrameSequencer,
capacitor: f32,
is_buffer_full: bool,
pub const Tick = enum { Length, Envelope, Sweep };
pub fn init(sched: *Scheduler) Self {
const NUM_CHANNELS: usize = 2;
const allocator = std.heap.c_allocator;
const sample_buf = allocator.alloc(u16, 0x800 * NUM_CHANNELS) catch @panic("failed to allocate sample buffer");
const apu: Self = .{
.ch1 = ToneSweep.init(sched),
.ch2 = Tone.init(sched),
@@ -272,24 +270,52 @@ pub const Apu = struct {
.bias = .{ .raw = 0x0200 },
.sampling_cycle = 0b00,
.sample_queue = RingBuffer(u16).init(sample_buf),
.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, host_format, 2, host_rate).?,
.sched = sched,
.capacitor = 0,
.fs = FrameSequencer.init(),
.is_buffer_full = false,
};
sched.push(.SampleAudio, apu.interval());
sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
sched.push(.FrameSequencer, FrameSequencer.interval);
Self.initEvents(apu.sched, apu.interval());
return apu;
}
fn reset(self: *Self) void {
fn initEvents(scheduler: *Scheduler, apu_interval: u64) void {
scheduler.push(.SampleAudio, apu_interval);
scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
scheduler.push(.FrameSequencer, FrameSequencer.interval);
}
/// Used when resetting the emulator
pub fn reset(self: *Self) void {
// FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
self.ch1.reset();
self.ch2.reset();
self.ch3.reset();
self.ch4.reset();
self.chA.reset();
self.chB.reset();
self.psg_cnt = .{ .raw = 0 };
self.dma_cnt = .{ .raw = 0 };
self.cnt = .{ .raw = 0 };
self.bias = .{ .raw = 0x200 };
self.sampling_cycle = 0;
self.fs.reset();
Self.initEvents(self.sched, self.interval());
}
/// Emulates the reset behaviour of the APU
fn _reset(self: *Self) void {
// All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
// 0x0400_0082 and 0x0400_0088 retain their values
self.ch1.reset();
@@ -351,7 +377,7 @@ pub const Apu = struct {
// Rest Noise
self.ch4.lfsr.reset();
} else {
self.reset();
self._reset();
}
}
@@ -370,6 +396,11 @@ pub const Apu = struct {
pub fn sampleAudio(self: *Self, late: u64) void {
self.sched.push(.SampleAudio, self.interval() -| late);
// Whether the APU is busy or not is determined by the main loop in emu.zig
// This should only ever be true (because this side of the emu is single threaded)
// When audio sync is disaabled
if (self.is_buffer_full) return;
var left: i16 = 0;
var right: i16 = 0;
@@ -425,7 +456,23 @@ pub const Apu = struct {
const ext_left = (clamped_left << 5) | (clamped_left >> 6);
const ext_right = (clamped_right << 5) | (clamped_right >> 6);
self.sample_queue.push(ext_left, ext_right) catch {};
if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler();
_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ ext_left, ext_right }, 2 * @sizeOf(u16));
}
fn replaceSDLResampler(self: *Self) void {
@setCold(true);
const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate });
// Sampling Cycle (Sample Rate) changed, Craete a new SDL Audio Resampler
// FIXME: Replace SDL's Audio Resampler with either a custom or more reliable one
const old_stream = self.stream;
defer SDL.SDL_FreeAudioStream(old_stream);
self.sampling_cycle = self.bias.sampling_cycle.read();
self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), host_format, 2, host_rate).?;
}
fn interval(self: *const Self) u64 {
@@ -507,10 +554,15 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
};
}
/// Used when resetting hte emulator (not emulation code)
fn reset(self: *Self) void {
self.* = Self.init();
}
pub fn push(self: *Self, value: u32) void {
if (!self.enabled) self.enable();
self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e });
self.fifo.write(std.mem.asBytes(&value)) catch |e| log.err("{} Error: {}", .{ kind, e });
}
fn enable(self: *Self) void {
@@ -541,10 +593,14 @@ pub const FrameSequencer = struct {
const Self = @This();
pub const interval = (1 << 24) / 512;
step: u3,
step: u3 = 0,
pub fn init() Self {
return .{ .step = 0 };
return .{};
}
pub fn reset(self: *Self) void {
self.* = .{};
}
pub fn tick(self: *Self) void {

View File

@@ -3,17 +3,16 @@ const io = @import("../../bus/io.zig");
const Self = @This();
/// Period Timer
timer: u3,
timer: u3 = 0,
/// Current Volume
vol: u4,
vol: u4 = 0,
pub fn create() Self {
return .{ .timer = 0, .vol = 0 };
return .{};
}
pub fn reset(self: *Self) void {
self.timer = 0;
self.vol = 0;
self.* = .{};
}
pub fn tick(self: *Self, nrx2: io.Envelope) void {

View File

@@ -1,13 +1,13 @@
const Self = @This();
timer: u9,
timer: u9 = 0,
pub fn create() Self {
return .{ .timer = 0 };
return .{};
}
pub fn reset(self: *Self) void {
self.timer = 0;
self.* = .{};
}
pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {

View File

@@ -3,26 +3,18 @@ const ToneSweep = @import("../ToneSweep.zig");
const Self = @This();
timer: u8,
enabled: bool,
shadow: u11,
timer: u8 = 0,
enabled: bool = false,
shadow: u11 = 0,
calc_performed: bool,
calc_performed: bool = false,
pub fn create() Self {
return .{
.timer = 0,
.enabled = false,
.shadow = 0,
.calc_performed = false,
};
return .{};
}
pub fn reset(self: *Self) void {
self.timer = 0;
self.enabled = false;
self.shadow = 0;
self.calc_performed = false;
self.* = .{};
}
pub fn tick(self: *Self, ch1: *ToneSweep) void {

View File

@@ -3,6 +3,9 @@ const std = @import("std");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Bios);
const rotr = @import("zba-util").rotr;
const forceAlign = @import("../Bus.zig").forceAlign;
/// Size of the BIOS in bytes
pub const size = 0x4000;
const Self = @This();
@@ -10,21 +13,37 @@ const Self = @This();
buf: ?[]u8,
allocator: Allocator,
addr_latch: u32,
addr_latch: u32 = 0,
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
// https://github.com/ITotalJustice/notorious_beeg/issues/106
pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) {
const addr = forceAlign(T, address);
self.addr_latch = addr;
return self._read(T, addr);
}
log.debug("Rejected read since r15=0x{X:0>8}", .{r15});
return @truncate(T, self._read(T, self.addr_latch));
log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 });
const value = self._read(u32, self.addr_latch);
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
}
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T {
if (r15 < Self.size) return self._read(T, addr);
return @truncate(T, self._read(T, self.addr_latch + 8));
fn rotateBy(comptime T: type, address: u32) u32 {
return switch (T) {
u8 => address & 3,
u16 => address & 2,
u32 => 0,
else => @compileError("bios: unsupported read width"),
};
}
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) return self._read(T, forceAlign(T, address));
const value = self._read(u32, self.addr_latch);
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
}
/// Read without the GBA safety checks
@@ -43,18 +62,23 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
}
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
const buf: ?[]u8 = if (maybe_path) |path| blk: {
const file = try std.fs.cwd().openFile(path, .{});
defer file.close();
if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
const path = maybe_path.?;
break :blk try file.readToEndAlloc(allocator, try file.getEndPos());
} else null;
const buf = try allocator.alloc(u8, Self.size);
errdefer allocator.free(buf);
return Self{
.buf = buf,
.allocator = allocator,
.addr_latch = 0,
};
const file = try std.fs.cwd().openFile(path, .{});
defer file.close();
const file_len = try file.readAll(buf);
if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len });
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
self.addr_latch = 0;
}
pub fn deinit(self: *Self) void {

View File

@@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
};
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;

View File

@@ -179,23 +179,30 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
}
}
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self {
const file = try std.fs.cwd().openFile(rom_path, .{});
defer file.close();
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self {
const Device = Gpio.Device;
const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
const title = file_buf[0xA0..0xAC].*;
const kind = Backup.guess(file_buf);
const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf);
const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: {
const file = try std.fs.cwd().openFile(file_path, .{});
defer file.close();
logHeader(file_buf, &title);
const buffer = try file.readToEndAlloc(allocator, try file.getEndPos());
const title = buffer[0xA0..0xAC];
logHeader(buffer, title);
const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer);
break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind };
} else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None };
const title = items[1];
return .{
.buf = file_buf,
.buf = items[0],
.allocator = allocator,
.title = title,
.backup = try Backup.init(allocator, kind, title, save_path),
.gpio = try Gpio.init(allocator, cpu, device),
.backup = try Backup.init(allocator, items[2], title, maybe_save),
.gpio = try Gpio.init(allocator, cpu, items[3]),
};
}
@@ -213,25 +220,24 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
// Try to Guess if ROM uses RTC
const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
// TODO: Use new for loop syntax?
var i: usize = 0;
while ((i + needle.len) < buf.len) : (i += 1) {
if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
}
// TODO: Detect other GPIO devices
return .None;
}
fn logHeader(buf: []const u8, title: *const [12]u8) void {
const code = buf[0xAC..0xB0];
const maker = buf[0xB0..0xB2];
const version = buf[0xBC];
log.info("Title: {s}", .{title});
if (version != 0) log.info("Version: {}", .{version});
log.info("Game Code: {s}", .{code});
log.info("Maker Code: {s}", .{maker});
log.info("Game Code: {s}", .{buf[0xAC..0xB0]});
log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});
}
test "OOB Access" {

View File

@@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
};
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;

View File

@@ -32,7 +32,7 @@ pub const Backup = struct {
flash: Flash,
eeprom: Eeprom,
const Kind = enum {
pub const Kind = enum {
Eeprom,
Sram,
Flash,
@@ -137,6 +137,7 @@ pub const Backup = struct {
for (backup_kinds) |needle| {
const needle_len = needle.str.len;
// TODO: Use new for loop syntax?
var i: usize = 0;
while ((i + needle_len) < rom.len) : (i += 1) {
if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;
@@ -204,6 +205,10 @@ pub const Backup = struct {
const file_path = try self.savePath(allocator, path);
defer allocator.free(file_path);
// FIXME: communicate edge case to the user?
if (std.mem.eql(u8, &self.title, "ACE LIGHTNIN"))
return;
switch (self.kind) {
.Sram, .Flash, .Flash1M, .Eeprom => {
const file = try std.fs.createFileAbsolute(file_path, .{});

View File

@@ -12,7 +12,7 @@ const getHalf = util.getHalf;
const setHalf = util.setHalf;
const setQuart = util.setQuart;
const rotr = @import("../../util.zig").rotr;
const rotr = @import("zba-util").rotr;
pub fn create() DmaTuple {
return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
@@ -195,6 +195,10 @@ fn DmaController(comptime id: u2) type {
};
}
pub fn reset(self: *Self) void {
self.* = Self.init();
}
pub fn setDmasad(self: *Self, addr: u32) void {
self.sad = addr & sad_mask;
}
@@ -338,11 +342,8 @@ fn DmaController(comptime id: u2) type {
};
}
pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void {
comptime var i: usize = 0;
inline while (i < 4) : (i += 1) {
bus.dma[i].poll(kind);
}
pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
inline for (0..4) |i| bus.dma[i].poll(kind);
}
const Adjustment = enum(u2) {

View File

@@ -293,13 +293,13 @@ pub const Clock = struct {
self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
const now = DateTime.now();
self.year = bcd(u8, @intCast(u8, now.date.year - 2000));
self.month = bcd(u5, now.date.month);
self.day = bcd(u6, now.date.day);
self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
self.hour = bcd(u6, now.time.hour);
self.minute = bcd(u7, now.time.minute);
self.second = bcd(u7, now.time.second);
self.year = bcd(@intCast(u8, now.date.year - 2000));
self.month = @truncate(u5, bcd(now.date.month));
self.day = @truncate(u6, bcd(now.date.day));
self.weekday = @truncate(u3, bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
self.hour = @truncate(u6, bcd(now.time.hour));
self.minute = @truncate(u7, bcd(now.time.minute));
self.second = @truncate(u7, bcd(now.time.second));
}
fn step(self: *Self, value: Data) u4 {
@@ -449,16 +449,8 @@ pub const Clock = struct {
}
};
fn bcd(comptime T: type, value: u8) T {
var input = value;
var ret: u8 = 0;
var shift: u3 = 0;
while (input > 0) {
ret |= (input % 10) << (shift << 2);
shift += 1;
input /= 10;
}
return @truncate(T, ret);
/// Converts an 8-bit unsigned integer to its BCD representation.
/// Note: Algorithm only works for values between 0 and 99 inclusive.
fn bcd(value: u8) u8 {
return ((value / 10) << 4) + (value % 10);
}

View File

@@ -38,6 +38,10 @@ pub const Io = struct {
};
}
pub fn reset(self: *Self) void {
self.* = Self.init();
}
fn setIrqs(self: *Io, word: u32) void {
self.ie.raw = @truncate(u16, word);
self.irq.raw &= ~@truncate(u16, word >> 16);
@@ -346,10 +350,10 @@ const InterruptEnable = extern union {
vblank: Bit(u16, 0),
hblank: Bit(u16, 1),
coincidence: Bit(u16, 2),
tm0_overflow: Bit(u16, 3),
tm1_overflow: Bit(u16, 4),
tm2_overflow: Bit(u16, 5),
tm3_overflow: Bit(u16, 6),
tim0: Bit(u16, 3),
tim1: Bit(u16, 4),
tim2: Bit(u16, 5),
tim3: Bit(u16, 6),
serial: Bit(u16, 7),
dma0: Bit(u16, 8),
dma1: Bit(u16, 9),
@@ -449,6 +453,8 @@ pub const BldY = extern union {
raw: u16,
};
const u8WriteKind = enum { Hi, Lo };
/// Write-only
pub const WinH = extern union {
x2: Bitfield(u16, 0, 8),
@@ -458,6 +464,8 @@ pub const WinH = extern union {
/// Write-only
pub const WinV = extern union {
const Self = @This();
y2: Bitfield(u16, 0, 8),
y1: Bitfield(u16, 8, 8),
raw: u16,
@@ -466,20 +474,20 @@ pub const WinV = extern union {
pub const WinIn = extern union {
w0_bg: Bitfield(u16, 0, 4),
w0_obj: Bit(u16, 4),
w0_colour: Bit(u16, 5),
w0_bld: Bit(u16, 5),
w1_bg: Bitfield(u16, 8, 4),
w1_obj: Bit(u16, 12),
w1_colour: Bit(u16, 13),
w1_bld: Bit(u16, 13),
raw: u16,
};
pub const WinOut = extern union {
out_bg: Bitfield(u16, 0, 4),
out_obj: Bit(u16, 4),
out_colour: Bit(u16, 5),
out_bld: Bit(u16, 5),
obj_bg: Bitfield(u16, 8, 4),
obj_obj: Bit(u16, 12),
obj_colour: Bit(u16, 13),
obj_bld: Bit(u16, 13),
raw: u16,
};

View File

@@ -128,6 +128,12 @@ fn Timer(comptime id: u2) type {
};
}
pub fn reset(self: *Self) void {
const scheduler = self.sched;
self.* = Self.init(scheduler);
}
/// TIMCNT_L Getter
pub fn timcntL(self: *const Self) u16 {
if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter;

View File

@@ -39,13 +39,12 @@ pub const arm = struct {
}
fn populate() [0x1000]InstrFn {
return comptime {
comptime {
@setEvalBranchQuota(0xE000);
var ret = [_]InstrFn{und} ** 0x1000;
var table = [_]InstrFn{und} ** 0x1000;
var i: usize = 0;
while (i < ret.len) : (i += 1) {
ret[i] = switch (@as(u2, i >> 10)) {
for (&table, 0..) |*handler, i| {
handler.* = switch (@as(u2, i >> 10)) {
0b00 => if (i == 0x121) blk: {
break :blk branchExchange;
} else if (i & 0xFCF == 0x009) blk: {
@@ -107,8 +106,8 @@ pub const arm = struct {
};
}
return ret;
};
return table;
}
}
};
@@ -136,13 +135,12 @@ pub const thumb = struct {
}
fn populate() [0x400]InstrFn {
return comptime {
comptime {
@setEvalBranchQuota(5025); // This is exact
var ret = [_]InstrFn{und} ** 0x400;
var table = [_]InstrFn{und} ** 0x400;
var i: usize = 0;
while (i < ret.len) : (i += 1) {
ret[i] = switch (@as(u3, i >> 7 & 0x7)) {
for (&table, 0..) |*handler, i| {
handler.* = switch (@as(u3, i >> 7 & 0x7)) {
0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
const I = i >> 4 & 1 == 1;
const is_sub = i >> 3 & 1 == 1;
@@ -230,8 +228,8 @@ pub const thumb = struct {
};
}
return ret;
};
return table;
}
}
};
@@ -316,6 +314,14 @@ pub const Arm7tdmi = struct {
};
}
// FIXME: Resetting disables logging (if enabled)
pub fn reset(self: *Self) void {
const bus_ptr = self.bus;
const scheduler_ptr = self.sched;
self.* = Self.init(scheduler_ptr, bus_ptr, null);
}
pub inline fn hasSPSR(self: *const Self) bool {
const mode = getModeChecked(self, self.cpsr.mode.read());
return switch (mode) {
@@ -385,8 +391,7 @@ pub const Arm7tdmi = struct {
const now = getModeChecked(self, self.cpsr.mode.read());
// Bank R8 -> r12
var i: usize = 0;
while (i < 5) : (i += 1) {
for (0..5) |i| {
self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
}
@@ -404,8 +409,7 @@ pub const Arm7tdmi = struct {
}
// Grab R8 -> R12
i = 0;
while (i < 5) : (i += 1) {
for (0..5) |i| {
self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
}
@@ -470,8 +474,7 @@ pub const Arm7tdmi = struct {
}
pub fn stepDmaTransfer(self: *Self) bool {
comptime var i: usize = 0;
inline while (i < 4) : (i += 1) {
inline for (0..4) |i| {
if (self.bus.dma[i].in_progress) {
self.bus.dma[i].step(self);
return true;
@@ -647,7 +650,7 @@ pub const PSR = extern union {
}
};
const Mode = enum(u5) {
pub const Mode = enum(u5) {
User = 0b10000,
Fiq = 0b10001,
Irq = 0b10010,
@@ -656,7 +659,7 @@ const Mode = enum(u5) {
Undefined = 0b11011,
System = 0b11111,
fn toString(self: Mode) []const u8 {
pub fn toString(self: Mode) []const u8 {
return switch (self) {
.User => "usr",
.Fiq => "fiq",

View File

@@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("../../../util.zig").sext;
const sext = @import("zba-util").sext;
pub fn branch(comptime L: bool) InstrFn {
return struct {

View File

@@ -24,7 +24,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
var result: u32 = undefined;
var overflow: bool = undefined;
var overflow: u1 = undefined;
// Perform Data Processing Logic
switch (kind) {
@@ -62,7 +62,9 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
overflow = @addWithOverflow(u32, op1, op2, &result);
const tmp = @addWithOverflow(op1, op2);
result = tmp[0];
overflow = tmp[1];
},
0xC => result = op1 | op2, // ORR
0xD => result = op2, // MOV
@@ -110,7 +112,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
// ADD, ADC Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
0x6, 0x7 => if (S and rd != 0xF) {
@@ -141,7 +143,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else if (kind == 0xB) {
// CMN specific
cpu.cpsr.c.write(overflow);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
} else {
// TST, TEQ specific
@@ -162,19 +164,19 @@ pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
return ret;
}
pub fn add(overflow: *bool, left: u32, right: u32) u32 {
var ret: u32 = undefined;
overflow.* = @addWithOverflow(u32, left, right, &ret);
return ret;
pub fn add(overflow: *u1, left: u32, right: u32) u32 {
const ret = @addWithOverflow(left, right);
overflow.* = ret[1];
return ret[0];
}
pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 {
var ret: u32 = undefined;
const first = @addWithOverflow(u32, left, right, &ret);
const second = @addWithOverflow(u32, ret, old_carry, &ret);
pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 {
const tmp = @addWithOverflow(left, right);
const ret = @addWithOverflow(tmp[0], old_carry);
overflow.* = tmp[1] | ret[1];
overflow.* = first or second;
return ret;
return ret[0];
}
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {

View File

@@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("../../../util.zig").sext;
const rotr = @import("../../../util.zig").rotr;
const sext = @import("zba-util").sext;
const rotr = @import("zba-util").rotr;
pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {

View File

@@ -7,7 +7,7 @@ const PSR = @import("../../cpu.zig").PSR;
const log = std.log.scoped(.PsrTransfer);
const rotr = @import("../../../util.zig").rotr;
const rotr = @import("zba-util").rotr;
pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
return struct {

View File

@@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("../../../util.zig").rotr;
const rotr = @import("zba-util").rotr;
pub fn singleDataSwap(comptime B: bool) InstrFn {
return struct {

View File

@@ -3,7 +3,7 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("../../../util.zig").rotr;
const rotr = @import("zba-util").rotr;
pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
@@ -11,9 +11,7 @@ pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool,
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
// rn is r15 and L is not set, the PC is 12 ahead
const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
const base = cpu.r[rn];
const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
const modified_base = if (U) base +% offset else base -% offset;

View File

@@ -1,7 +1,7 @@
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const CPSR = @import("../cpu.zig").PSR;
const rotr = @import("../../util.zig").rotr;
const rotr = @import("zba-util").rotr;
pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
var result: u32 = undefined;

View File

@@ -21,7 +21,8 @@ pub fn fmt4(comptime op: u4) InstrFn {
const op2 = cpu.r[rs];
var result: u32 = undefined;
var overflow: bool = undefined;
var overflow: u1 = undefined;
switch (op) {
0x0 => result = op1 & op2, // AND
0x1 => result = op1 ^ op2, // EOR
@@ -34,7 +35,12 @@ pub fn fmt4(comptime op: u4) InstrFn {
0x8 => result = op1 & op2, // TST
0x9 => result = 0 -% op2, // NEG
0xA => result = op1 -% op2, // CMP
0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN
0xB => {
// CMN
const tmp = @addWithOverflow(op1, op2);
result = tmp[0];
overflow = tmp[1];
},
0xC => result = op1 | op2, // ORR
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
0xE => result = op1 & ~op2,
@@ -71,7 +77,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
// ADC, CMN
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
0x6 => {

View File

@@ -92,8 +92,7 @@ pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn {
inline fn countRlist(opcode: u16) u32 {
var count: u32 = 0;
comptime var i: u4 = 0;
inline while (i < 8) : (i += 1) {
inline for (0..8) |i| {
if (opcode >> (7 - i) & 1 == 1) count += 1;
}

View File

@@ -3,7 +3,7 @@ const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const checkCond = @import("../../cpu.zig").checkCond;
const sext = @import("../../../util.zig").sext;
const sext = @import("zba-util").sext;
pub fn fmt16(comptime cond: u4) InstrFn {
return struct {

View File

@@ -64,7 +64,7 @@ pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
const op2 = cpu.r[rs];
var result: u32 = undefined;
var overflow: bool = undefined;
var overflow: u1 = undefined;
switch (op) {
0b00 => result = add(&overflow, op1, op2), // ADD
0b01 => result = op1 -% op2, // CMP
@@ -126,13 +126,13 @@ pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else {
// ADD
var overflow: bool = undefined;
var overflow: u1 = undefined;
const result = add(&overflow, op1, op2);
cpu.r[rd] = result;
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}
}
@@ -145,7 +145,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
const op1 = cpu.r[rd];
const op2: u32 = opcode & 0xFF; // Offset
var overflow: bool = undefined;
var overflow: u1 = undefined;
const result: u32 = switch (op) {
0b00 => op2, // MOV
0b01 => op1 -% op2, // CMP
@@ -169,7 +169,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
},
0b10 => {
// ADD
cpu.cpsr.c.write(overflow);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
}

View File

@@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const rotr = @import("../../../util.zig").rotr;
const sext = @import("../../../util.zig").sext;
const rotr = @import("zba-util").rotr;
const sext = @import("zba-util").sext;
pub fn fmt6(comptime rd: u3) InstrFn {
return struct {

View File

@@ -4,11 +4,10 @@ const config = @import("../config.zig");
const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const FpsTracker = @import("../util.zig").FpsTracker;
const RingBuffer = @import("../util.zig").RingBuffer;
const Tracker = @import("../util.zig").FpsTracker;
const TwoWayChannel = @import("zba-util").TwoWayChannel;
const Timer = std.time.Timer;
const Atomic = std.atomic.Atomic;
/// 4 Cycles in 1 dot
const cycles_per_dot = 4;
@@ -36,30 +35,43 @@ const RunKind = enum {
LimitedFPS,
};
pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void {
pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, channel: *TwoWayChannel) void {
const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
if (audio_sync) log.info("Audio sync enabled", .{});
if (config.config().guest.video_sync) {
inner(.LimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
} else {
inner(.UnlimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
}
}
fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: ?*FpsTracker) void {
fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, channel: *TwoWayChannel) void {
if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
std.debug.assert(tracker != null);
log.info("FPS tracking enabled", .{});
}
var paused: bool = false;
switch (kind) {
.Unlimited, .UnlimitedFPS => {
log.info("Emulation w/out video sync", .{});
while (!quit.load(.Monotonic)) {
while (true) {
if (channel.emu.pop()) |e| switch (e) {
.Quit => break,
.Resume => paused = false,
.Pause => {
paused = true;
channel.gui.push(.Paused);
},
};
if (paused) continue;
runFrame(scheduler, cpu);
audioSync(audio_sync, &cpu.bus.apu.sample_queue);
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
if (kind == .UnlimitedFPS) tracker.?.tick();
}
@@ -69,7 +81,18 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
var wake_time: u64 = frame_period;
while (!quit.load(.Monotonic)) {
while (true) {
if (channel.emu.pop()) |e| switch (e) {
.Quit => break,
.Resume => paused = false,
.Pause => {
paused = true;
channel.gui.push(.Paused);
},
};
if (paused) continue;
runFrame(scheduler, cpu);
const new_wake_time = videoSync(&timer, wake_time);
@@ -78,7 +101,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
// the amount of time needed for audio to catch up rather than
// our expected wake-up time
audioSync(audio_sync, &cpu.bus.apu.sample_queue);
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
if (!audio_sync) spinLoop(&timer, wake_time);
wake_time = new_wake_time;
@@ -95,7 +118,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) {
// Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick;
sched.tick = sched.nextTimestamp();
} else {
cpu.step();
}
@@ -105,13 +128,22 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
}
}
fn audioSync(audio_sync: bool, sample_queue: *RingBuffer(u16)) void {
fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void {
comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16);
// const sample_size = 2 * @sizeOf(u16);
// const max_buf_size: c_int = 0x400;
const sample_size = 2 * @sizeOf(u16);
const max_buf_size: c_int = 0x400;
_ = audio_sync;
_ = sample_queue;
// Determine whether the APU is busy right at this moment
var still_full: bool = SDL.SDL_AudioStreamAvailable(stream) > sample_size * if (is_buffer_full.*) max_buf_size >> 1 else max_buf_size;
defer is_buffer_full.* = still_full; // Update APU Busy status right before exiting scope
// If Busy is false, there's no need to sync here
if (!still_full) return;
while (true) {
still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
if (!audio_sync or !still_full) break;
}
}
fn videoSync(timer: *Timer, wake_time: u64) u64 {
@@ -138,9 +170,8 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
const times = sleep_for / step;
var i: usize = 0;
while (i < times) : (i += 1) {
for (0..times) |_| {
std.time.sleep(step);
// Upon wakeup, check to see if this particular sleep was longer than expected
@@ -155,3 +186,71 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
fn spinLoop(timer: *Timer, wake_time: u64) void {
while (true) if (timer.read() > wake_time) break;
}
pub const EmuThing = struct {
const Self = @This();
const Interface = @import("gdbstub").Emulator;
const Allocator = std.mem.Allocator;
cpu: *Arm7tdmi,
scheduler: *Scheduler,
pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
return .{ .cpu = cpu, .scheduler = scheduler };
}
pub fn interface(self: *Self, allocator: Allocator) Interface {
return Interface.init(allocator, self);
}
pub fn read(self: *const Self, addr: u32) u8 {
return self.cpu.bus.dbgRead(u8, addr);
}
pub fn write(self: *Self, addr: u32, value: u8) void {
self.cpu.bus.dbgWrite(u8, addr, value);
}
pub fn registers(self: *const Self) *[16]u32 {
return &self.cpu.r;
}
pub fn cpsr(self: *const Self) u32 {
return self.cpu.cpsr.raw;
}
pub fn step(self: *Self) void {
const cpu = self.cpu;
const sched = self.scheduler;
// Is true when we have executed one (1) instruction
var did_step: bool = false;
// TODO: How can I make it easier to keep this in lock-step with runFrame?
while (!did_step) {
if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) {
// Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick;
} else {
cpu.step();
did_step = true;
}
}
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
}
}
};
pub fn reset(cpu: *Arm7tdmi) void {
// @breakpoint();
cpu.sched.reset(); // Yes this is order sensitive, see the PPU reset for why
cpu.bus.reset();
cpu.reset();
}
pub fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void {
try cpu.bus.replaceGamepak(file_path);
reset(cpu);
}

File diff suppressed because it is too large Load Diff

44
src/core/ppu/Oam.zig Normal file
View File

@@ -0,0 +1,44 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("OAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => return, // 8-bit writes are explicitly ignored
else => @compileError("OAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}

51
src/core/ppu/Palette.zig Normal file
View File

@@ -0,0 +1,51 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("PALRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => {
const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("PALRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub inline fn backdrop(self: *const Self) u16 {
return std.mem.readIntNative(u16, self.buf[0..2]);
}

64
src/core/ppu/Vram.zig Normal file
View File

@@ -0,0 +1,64 @@
const std = @import("std");
const io = @import("../bus/io.zig");
const Allocator = std.mem.Allocator;
const buf_len = 0x18000;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = Self.mirror(address);
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("VRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
const mode: u3 = dispcnt.bg_mode.read();
const idx = Self.mirror(address);
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value),
u8 => {
// Ignore write if it falls within the boundaries of OBJ VRAM
switch (mode) {
0, 1, 2 => if (0x0001_0000 <= idx) return,
else => if (0x0001_4000 <= idx) return,
}
const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("VRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn mirror(address: usize) usize {
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
const addr = address & 0x1FFFF;
// If the address is within 96K we don't do anything,
// otherwise we want to mirror the last 32K (addresses between 64K and 96K)
return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF);
}

View File

@@ -11,11 +11,11 @@ const log = std.log.scoped(.Scheduler);
pub const Scheduler = struct {
const Self = @This();
tick: u64,
tick: u64 = 0,
queue: PriorityQueue(Event, void, lessThan),
pub fn init(allocator: Allocator) Self {
var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
var sched = Self{ .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
return sched;
@@ -26,66 +26,71 @@ pub const Scheduler = struct {
self.* = undefined;
}
pub fn reset(self: *Self) void {
// `std.PriorityQueue` provides no reset function, so we will just create a new one
const allocator = self.queue.allocator;
self.queue.deinit();
var new_queue = PriorityQueue(Event, void, lessThan).init(allocator, {});
new_queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
self.* = .{ .queue = new_queue };
}
pub inline fn now(self: *const Self) u64 {
return self.tick;
}
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
if (self.queue.removeOrNull()) |event| {
const late = self.tick - event.tick;
const event = self.queue.remove();
const late = self.tick - event.tick;
switch (event.kind) {
.HeatDeath => {
log.err("u64 overflow. This *actually* should never happen.", .{});
unreachable;
},
.Draw => {
// The end of a VDraw
cpu.bus.ppu.drawScanline();
cpu.bus.ppu.onHdrawEnd(cpu, late);
},
.TimerOverflow => |id| {
switch (id) {
inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
}
},
.ApuChannel => |id| {
switch (id) {
0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
1 => cpu.bus.apu.ch2.onToneEvent(late),
2 => cpu.bus.apu.ch3.onWaveEvent(late),
3 => cpu.bus.apu.ch4.onNoiseEvent(late),
}
},
.RealTimeClock => {
const device = &cpu.bus.pak.gpio.device;
if (device.kind != .Rtc or device.ptr == null) return;
switch (event.kind) {
.HeatDeath => {
log.err("u64 overflow. This *actually* should never happen.", .{});
unreachable;
},
.Draw => {
// The end of a VDraw
cpu.bus.ppu.drawScanline();
cpu.bus.ppu.onHdrawEnd(cpu, late);
},
.TimerOverflow => |id| {
switch (id) {
inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
}
},
.ApuChannel => |id| {
switch (id) {
0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
1 => cpu.bus.apu.ch2.onToneEvent(late),
2 => cpu.bus.apu.ch3.onWaveEvent(late),
3 => cpu.bus.apu.ch4.onNoiseEvent(late),
}
},
.RealTimeClock => {
const device = &cpu.bus.pak.gpio.device;
if (device.kind != .Rtc or device.ptr == null) return;
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
clock.onClockUpdate(late);
},
.FrameSequencer => cpu.bus.apu.onSequencerTick(late),
.SampleAudio => cpu.bus.apu.sampleAudio(late),
.HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
}
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
clock.onClockUpdate(late);
},
.FrameSequencer => cpu.bus.apu.onSequencerTick(late),
.SampleAudio => cpu.bus.apu.sampleAudio(late),
.HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
}
}
/// Removes the **first** scheduled event of type `needle`
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
var it = self.queue.iterator();
var i: usize = 0;
while (it.next()) |event| : (i += 1) {
for (self.queue.items, 0..) |event, i| {
if (std.meta.eql(event.kind, needle)) {
// This invalidates the iterator
// invalidates the slice we're iterating over
_ = self.queue.removeIndex(i);
// Since removing something from the PQ invalidates the iterator,
// this implementation can safely only remove the first instance of
// a Scheduled Event. Exit Early
log.debug("Removed {?}@{}", .{ event.kind, event.tick });
break;
}
}

307
src/imgui.zig Normal file
View File

@@ -0,0 +1,307 @@
//! Namespace for dealing with ZBA's immediate-mode GUI
//! Currently, ZBA uses zgui from https://github.com/michal-z/zig-gamedev
//! which provides Zig bindings for https://github.com/ocornut/imgui under the hood
const std = @import("std");
const zgui = @import("zgui");
const gl = @import("gl");
const nfd = @import("nfd");
const config = @import("config.zig");
const emu = @import("core/emu.zig");
const Gui = @import("platform.zig").Gui;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const RingBuffer = @import("zba-util").RingBuffer;
const Allocator = std.mem.Allocator;
const GLuint = gl.GLuint;
const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height;
const log = std.log.scoped(.Imgui);
// two seconds worth of fps values into the past
const histogram_len = 0x80;
/// Immediate-Mode GUI State
pub const State = struct {
title: [12:0]u8,
fps_hist: RingBuffer(u32),
should_quit: bool = false,
/// if zba is initialized with a ROM already provided, this initializer should be called
/// with `title_opt` being non-null
pub fn init(allocator: Allocator, title_opt: ?*const [12]u8) !@This() {
const history = try allocator.alloc(u32, histogram_len);
const title: [12:0]u8 = if (title_opt) |t| t.* ++ [_:0]u8{} else "[No Title]\x00\x00".*;
return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) };
}
pub fn deinit(self: *@This(), allocator: Allocator) void {
allocator.free(self.fps_hist.buf);
self.* = undefined;
}
};
pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
const win_scale = config.config().host.win_scale;
{
_ = zgui.beginMainMenuBar();
defer zgui.endMainMenuBar();
if (zgui.beginMenu("File", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Quit", .{})) state.should_quit = true;
if (zgui.menuItem("Insert ROM", .{})) blk: {
const maybe_path = nfd.openFileDialog("gba", null) catch |e| {
log.err("failed to open file dialog: {}", .{e});
break :blk;
};
const file_path = maybe_path orelse {
log.warn("did not receive a file path", .{});
break :blk;
};
defer nfd.freePath(file_path);
log.info("user chose: \"{s}\"", .{file_path});
emu.replaceGamepak(cpu, file_path) catch |e| {
log.err("failed to replace GamePak: {}", .{e});
break :blk;
};
state.title = cpu.bus.pak.title ++ [_:0]u8{};
}
}
if (zgui.beginMenu("Emulation", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Restart", .{})) {
emu.reset(cpu);
}
}
}
{
const w = @intToFloat(f32, gba_width * win_scale);
const h = @intToFloat(f32, gba_height * win_scale);
const window_title = std.mem.sliceTo(&state.title, 0);
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
defer zgui.end();
zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } });
}
{
_ = zgui.begin("Information", .{});
defer zgui.end();
for (0..8) |i| {
zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
zgui.sameLine(.{});
const padding = if (8 + i < 10) " " else "";
zgui.text("{s}R{}: 0x{X:0>8}", .{ padding, 8 + i, cpu.r[8 + i] });
}
zgui.separator();
widgets.psr("CPSR", cpu.cpsr);
widgets.psr("SPSR", cpu.spsr);
zgui.separator();
widgets.interrupts(" IE", cpu.bus.io.ie);
widgets.interrupts("IRQ", cpu.bus.io.irq);
}
{
_ = zgui.begin("Performance", .{});
defer zgui.end();
const tmp = blk: {
var buf: [histogram_len]u32 = undefined;
const len = state.fps_hist.copy(&buf);
break :blk .{ buf, len };
};
const values = tmp[0];
const len = tmp[1];
if (len == values.len) _ = state.fps_hist.pop();
const sorted = blk: {
var buf: @TypeOf(values) = undefined;
std.mem.copy(u32, buf[0..len], values[0..len]);
std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32));
break :blk buf;
};
const y_max = 2 * if (len != 0) @intToFloat(f64, sorted[len - 1]) else emu.frame_rate;
const x_max = @intToFloat(f64, values.len);
const y_args = .{ .flags = .{ .no_grid_lines = true } };
const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } };
if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
defer zgui.plot.endPlot();
zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
zgui.plot.setupAxis(.x1, x_args);
zgui.plot.setupAxis(.y1, y_args);
zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
zgui.plot.setupFinish();
zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
}
const stats: struct { u32, u32, u32 } = blk: {
if (len == 0) break :blk .{ 0, 0, 0 };
const average = average: {
var sum: u32 = 0;
for (sorted[0..len]) |value| sum += value;
break :average @intCast(u32, sum / len);
};
const median = sorted[len / 2];
const low = sorted[len / 100]; // 1% Low
break :blk .{ average, median, low };
};
zgui.text("Average: {:0>3} fps", .{stats[0]});
zgui.text(" Median: {:0>3} fps", .{stats[1]});
zgui.text(" 1% Low: {:0>3} fps", .{stats[2]});
}
{
_ = zgui.begin("Scheduler", .{});
defer zgui.end();
const scheduler = cpu.sched;
zgui.text("tick: {X:0>16}", .{scheduler.tick});
zgui.separator();
const Event = std.meta.Child(@TypeOf(scheduler.queue.items));
var items: [20]Event = undefined;
const len = scheduler.queue.len;
std.mem.copy(Event, &items, scheduler.queue.items);
std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event));
for (items[0..len]) |event| {
zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind });
}
}
// {
// zgui.showDemoWindow(null);
// }
}
const widgets = struct {
fn interrupts(comptime label: []const u8, int: anytype) void {
const h = 15.0;
const w = 9.0 * 2 + 3.5;
const ww = 9.0 * 3;
{
zgui.text(label ++ ":", .{});
zgui.sameLine(.{});
_ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() });
zgui.sameLine(.{});
_ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() });
zgui.sameLine(.{});
_ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() });
{
zgui.sameLine(.{});
_ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() });
}
zgui.sameLine(.{});
_ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() });
{
zgui.sameLine(.{});
_ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() });
}
zgui.sameLine(.{});
_ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() });
zgui.sameLine(.{});
_ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() });
}
}
fn psr(comptime label: []const u8, register: anytype) void {
const Mode = @import("core/cpu.zig").Mode;
const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null;
const mode = if (maybe_mode) |mode| mode.toString() else "???";
const w = 9.0;
const h = 15.0;
zgui.text(label ++ ": 0x{X:0>8}", .{register.raw});
zgui.sameLine(.{});
_ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() });
zgui.sameLine(.{});
_ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() });
zgui.sameLine(.{});
_ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() });
zgui.sameLine(.{});
_ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() });
zgui.sameLine(.{});
zgui.text("{s}", .{mode});
}
fn eventDesc(comptime T: type) fn (void, T, T) bool {
return struct {
fn inner(_: void, left: T, right: T) bool {
return left.tick > right.tick;
}
}.inner;
}
};

View File

@@ -4,17 +4,18 @@ const known_folders = @import("known_folders");
const clap = @import("clap");
const config = @import("config.zig");
const emu = @import("core/emu.zig");
const TwoWayChannel = @import("zba-util").TwoWayChannel;
const Gui = @import("platform.zig").Gui;
const Bus = @import("core/Bus.zig");
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler;
const FilePaths = @import("util.zig").FilePaths;
const FpsTracker = @import("util.zig").FpsTracker;
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Cli);
const width = @import("core/ppu.zig").width;
const height = @import("core/ppu.zig").height;
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
// CLI Arguments + Help Text
@@ -22,6 +23,7 @@ const params = clap.parseParamsComptime(
\\-h, --help Display this help and exit.
\\-s, --skip Skip BIOS.
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
\\ --gdb Run ZBA from the context of a GDB Server
\\<str> Path to the GBA GamePak ROM.
\\
);
@@ -68,9 +70,10 @@ pub fn main() void {
const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
defer if (paths.save) |path| allocator.free(path);
const log_file = if (config.config().debug.cpu_trace) blk: {
break :blk std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e});
} else null;
const log_file = switch (config.config().debug.cpu_trace) {
true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}),
false => null,
};
defer if (log_file) |file| file.close();
// TODO: Take Emulator Init Code out of main.zig
@@ -87,15 +90,58 @@ pub fn main() void {
cpu.fastBoot();
}
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
const title_ptr = if (paths.rom != null) &bus.pak.title else null;
// TODO: Just copy the title instead of grabbing a pointer to it
var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit();
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
var quit = std.atomic.Atomic(bool).init(false);
var items: [0x100]u8 = undefined;
var channel = TwoWayChannel.init(&items);
if (result.args.gdb) {
const Server = @import("gdbstub").Server;
const EmuThing = @import("core/emu.zig").EmuThing;
var wrapper = EmuThing.init(&cpu, &scheduler);
var emulator = wrapper.interface(allocator);
defer emulator.deinit();
log.info("Ready to connect", .{});
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
defer server.deinit(allocator);
log.info("Starting GDB Server Thread", .{});
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.channel = &channel,
}) catch |e| exitln("main thread panicked: {}", .{e});
} else {
var tracker = FpsTracker.init();
const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &channel }) catch |e| exitln("emu thread panicked: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.channel = &channel,
.tracker = &tracker,
}) catch |e| exitln("main thread panicked: {}", .{e});
}
}
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
const rom_path = romPath(result);
log.info("ROM path: {s}", .{rom_path});
log.info("ROM path: {?s}", .{rom_path});
const bios_path = result.args.bios;
if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
@@ -144,10 +190,10 @@ fn ensureConfigDirExists(config_path: []const u8) !void {
try dir.makePath("zba");
}
fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) []const u8 {
fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) ?[]const u8 {
return switch (result.positionals.len) {
0 => null,
1 => result.positionals[0],
0 => exitln("ZBA requires a path to a GamePak ROM", .{}),
else => exitln("ZBA received too many positional arguments.", .{}),
};
}

View File

@@ -1,25 +1,36 @@
const std = @import("std");
const SDL = @import("sdl2");
const gl = @import("gl");
const zgui = @import("zgui");
const emu = @import("core/emu.zig");
const config = @import("config.zig");
const imgui = @import("imgui.zig");
const Apu = @import("core/apu.zig").Apu;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler;
const FpsTracker = @import("util.zig").FpsTracker;
const TwoWayChannel = @import("zba-util").TwoWayChannel;
const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height;
pub const sample_rate = 1 << 16;
const GLuint = gl.GLuint;
const GLsizei = gl.GLsizei;
const SDL_GLContext = *anyopaque;
const Allocator = std.mem.Allocator;
const width = 1280;
const height = 720;
pub const sample_rate = 1 << 15;
pub const sample_format = SDL.AUDIO_U16;
const default_title = "ZBA";
const window_title = "ZBA";
pub const Gui = struct {
const Self = @This();
const SDL_GLContext = *anyopaque; // SDL.SDL_GLContext is a ?*anyopaque
const log = std.log.scoped(.Gui);
// zig fmt: off
@@ -39,47 +50,88 @@ pub const Gui = struct {
window: *SDL.SDL_Window,
ctx: SDL_GLContext,
title: []const u8,
audio: Audio,
state: imgui.State,
allocator: Allocator,
program_id: gl.GLuint,
pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) !Self {
pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self {
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
const win_scale = @intCast(c_int, config.config().host.win_scale);
const window = SDL.SDL_CreateWindow(
default_title,
window_title,
SDL.SDL_WINDOWPOS_CENTERED,
SDL.SDL_WINDOWPOS_CENTERED,
@as(c_int, width * win_scale),
@as(c_int, height * win_scale),
width,
height,
SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN,
) orelse panic();
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
try gl.load(ctx, Self.glGetProcAddress);
gl.load(ctx, Self.glGetProcAddress) catch {};
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
const program_id = try compileShaders();
zgui.init(allocator);
zgui.plot.init();
zgui.backend.init(window, ctx, "#version 330 core");
// zgui.io.setIniFilename(null);
return Self{
.window = window,
.title = std.mem.sliceTo(title, 0),
.ctx = ctx,
.program_id = program_id,
.program_id = try compileShaders(),
.audio = Audio.init(apu),
.allocator = allocator,
.state = try imgui.State.init(allocator, title_opt),
};
}
fn compileShaders() !gl.GLuint {
// TODO: Panic on Shader Compiler Failure + Error Message
pub fn deinit(self: *Self) void {
self.audio.deinit();
self.state.deinit(self.allocator);
zgui.backend.deinit();
zgui.plot.deinit();
zgui.deinit();
gl.deleteProgram(self.program_id);
SDL.SDL_GL_DeleteContext(self.ctx);
SDL.SDL_DestroyWindow(self.window);
SDL.SDL_Quit();
self.* = undefined;
}
fn drawGbaTexture(self: *const Self, obj_ids: struct { GLuint, GLuint, GLuint }, tex_id: GLuint, buf: []const u8) void {
gl.bindTexture(gl.TEXTURE_2D, tex_id);
defer gl.bindTexture(gl.TEXTURE_2D, 0);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
// Bind VAO, EBO. VBO not bound
gl.bindVertexArray(obj_ids[0]); // VAO
defer gl.bindVertexArray(0);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, obj_ids[2]); // EBO
defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
// Use compiled frag + vertex shader
gl.useProgram(self.program_id);
defer gl.useProgram(0);
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
}
fn compileShaders() !GLuint {
const vert_shader = @embedFile("shader/pixelbuf.vert");
const frag_shader = @embedFile("shader/pixelbuf.frag");
@@ -108,24 +160,29 @@ pub const Gui = struct {
}
// Returns the VAO ID since it's used in run()
fn generateBuffers() struct { c_uint, c_uint, c_uint } {
var vao_id: c_uint = undefined;
var vbo_id: c_uint = undefined;
var ebo_id: c_uint = undefined;
fn genBufferObjects() struct { GLuint, GLuint, GLuint } {
var vao_id: GLuint = undefined;
var vbo_id: GLuint = undefined;
var ebo_id: GLuint = undefined;
gl.genVertexArrays(1, &vao_id);
gl.genBuffers(1, &vbo_id);
gl.genBuffers(1, &ebo_id);
gl.bindVertexArray(vao_id);
defer gl.bindVertexArray(0);
gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id);
gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
defer gl.bindBuffer(gl.ARRAY_BUFFER, 0);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id);
defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW);
// Position
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, 0)); // lmao
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), null); // lmao
gl.enableVertexAttribArray(0);
// Colour
gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32))));
@@ -137,46 +194,92 @@ pub const Gui = struct {
return .{ vao_id, vbo_id, ebo_id };
}
fn generateTexture(buf: []const u8) c_uint {
var tex_id: c_uint = undefined;
fn genGbaTexture(buf: []const u8) GLuint {
var tex_id: GLuint = undefined;
gl.genTextures(1, &tex_id);
gl.bindTexture(gl.TEXTURE_2D, tex_id);
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindTexture(gl.TEXTURE_2D, tex_id);
defer gl.bindTexture(gl.TEXTURE_2D, 0);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
// gl.generateMipmap(gl.TEXTURE_2D); // TODO: Remove?
return tex_id;
}
pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
var quit = std.atomic.Atomic(bool).init(false);
var tracker = FpsTracker.init();
fn genOutTexture() GLuint {
var tex_id: GLuint = undefined;
gl.genTextures(1, &tex_id);
var buffer_ids = Self.generateBuffers();
defer {
gl.deleteBuffers(1, &buffer_ids[2]); // EBO
gl.deleteBuffers(1, &buffer_ids[1]); // VBO
gl.deleteVertexArrays(1, &buffer_ids[0]); // VAO
}
const vao_id = buffer_ids[0];
gl.bindTexture(gl.TEXTURE_2D, tex_id);
defer gl.bindTexture(gl.TEXTURE_2D, 0);
const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
defer gl.deleteTextures(1, &tex_id);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
defer thread.join();
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, null);
var title_buf: [0x100]u8 = undefined;
return tex_id;
}
fn genFrameBufObject(tex_id: c_uint) !GLuint {
var fbo_id: GLuint = undefined;
gl.genFramebuffers(1, &fbo_id);
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
gl.framebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0);
const draw_buffers: [1]GLuint = .{gl.COLOR_ATTACHMENT0};
gl.drawBuffers(1, &draw_buffers);
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)
return error.FrameBufferObejctInitFailed;
return fbo_id;
}
const RunOptions = struct {
channel: *TwoWayChannel,
tracker: ?*FpsTracker = null,
cpu: *Arm7tdmi,
scheduler: *Scheduler,
};
pub fn run(self: *Self, opt: RunOptions) !void {
const cpu = opt.cpu;
const tracker = opt.tracker;
const channel = opt.channel;
const obj_ids = Self.genBufferObjects();
defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
const emu_tex = Self.genGbaTexture(cpu.bus.ppu.framebuf.get(.Renderer));
const out_tex = Self.genOutTexture();
defer gl.deleteTextures(2, &[_]c_uint{ emu_tex, out_tex });
const fbo_id = try Self.genFrameBufObject(out_tex);
defer gl.deleteFramebuffers(1, &fbo_id);
emu_loop: while (true) {
// `quit` from RunOptions may be modified by the GDBSTUB thread,
// so we want to recognize that it may change to `true` and exit the GUI thread
if (channel.gui.pop()) |event| switch (event) {
.Quit => break :emu_loop,
.Paused => @panic("TODO: We want to peek (and then pop if it's .Quit), not always pop"),
};
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
// should exit, in which case we should also handle this
if (self.state.should_quit) break :emu_loop;
var event: SDL.SDL_Event = undefined;
while (SDL.SDL_PollEvent(&event) != 0) {
_ = zgui.backend.processEvent(&event);
switch (event.type) {
SDL.SDL_QUIT => break :emu_loop,
SDL.SDL_KEYDOWN => {
@@ -214,12 +317,6 @@ pub const Gui = struct {
SDL.SDLK_s => keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => keyinput.start.set(),
SDL.SDLK_RSHIFT => keyinput.select.set(),
SDL.SDLK_i => {
comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
log.err("Sample Count: {}", .{cpu.bus.apu.sample_queue.len() / 2});
},
// SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
SDL.SDLK_k => {},
else => {},
}
@@ -229,29 +326,44 @@ pub const Gui = struct {
}
}
// Emulator has an internal Double Buffer
const framebuf = cpu.bus.ppu.framebuf.get(.Renderer);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, framebuf.ptr);
{
channel.emu.push(.Pause);
defer channel.emu.push(.Resume);
// Spin Loop until we know that the emu is paused
wait: while (true) switch (channel.gui.pop() orelse continue) {
.Paused => break :wait,
else => |any| std.debug.panic("[Gui/Channel]: Unhandled Event: {}", .{any}),
};
// Add FPS count to the histogram
if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
// Draw GBA Screen to Texture
{
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
const buf = cpu.bus.ppu.framebuf.get(.Renderer);
gl.viewport(0, 0, gba_width, gba_height);
self.drawGbaTexture(obj_ids, emu_tex, buf);
}
// Background Colour
const size = zgui.io.getDisplaySize();
gl.viewport(0, 0, @floatToInt(c_int, size[0]), @floatToInt(c_int, size[1]));
gl.clearColor(0, 0, 0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
zgui.backend.newFrame(width, height);
imgui.draw(&self.state, out_tex, cpu);
zgui.backend.draw();
}
gl.useProgram(self.program_id);
gl.bindVertexArray(vao_id);
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
SDL.SDL_GL_SwapWindow(self.window);
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
}
quit.store(true, .Monotonic); // Terminate Emulator Thread
}
pub fn deinit(self: *Self) void {
self.audio.deinit();
gl.deleteProgram(self.program_id);
SDL.SDL_GL_DeleteContext(self.ctx);
SDL.SDL_DestroyWindow(self.window);
SDL.SDL_Quit();
self.* = undefined;
channel.emu.push(.Quit);
}
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
@@ -299,15 +411,7 @@ const Audio = struct {
const T = *Apu;
const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata));
comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
const sample_buf = @ptrCast([*]u16, @alignCast(@alignOf(u16), stream))[0 .. @intCast(u32, len) / @sizeOf(u16)];
var previous: u16 = 0x8000;
for (sample_buf) |*sample| {
if (apu.sample_queue.pop()) |value| previous = value;
sample.* = previous;
}
_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
}
};

View File

@@ -5,26 +5,7 @@ const config = @import("config.zig");
const Log2Int = std.math.Log2Int;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
// Sign-Extend value of type `T` to type `U`
pub fn sext(comptime T: type, comptime U: type, value: T) T {
// U must have less bits than T
comptime std.debug.assert(@typeInfo(U).Int.bits <= @typeInfo(T).Int.bits);
const iT = std.meta.Int(.signed, @typeInfo(T).Int.bits);
const ExtU = if (@typeInfo(U).Int.signedness == .unsigned) T else iT;
const shift_amt = @intCast(Log2Int(T), @typeInfo(T).Int.bits - @typeInfo(U).Int.bits);
return @bitCast(T, @bitCast(iT, @as(ExtU, @truncate(U, value)) << shift_amt) >> shift_amt);
}
/// See https://godbolt.org/z/W3en9Eche
pub inline fn rotr(comptime T: type, x: T, r: anytype) T {
if (@typeInfo(T).Int.signedness == .signed)
@compileError("cannot rotate signed integer");
const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits));
return x >> ar | x << (1 +% ~ar);
}
const Allocator = std.mem.Allocator;
pub const FpsTracker = struct {
const Self = @This();
@@ -55,17 +36,6 @@ pub const FpsTracker = struct {
}
};
pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
comptime std.debug.assert(@typeInfo(T) == .Int);
var result: [@sizeOf(T)]u8 = undefined;
var i: Log2Int(T) = 0;
while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8));
return result;
}
/// Creates a copy of a title with all Filesystem-invalid characters replaced
///
/// e.g. POKEPIN R/S to POKEPIN R_S
@@ -80,7 +50,7 @@ pub fn escape(title: [12]u8) [12]u8 {
}
pub const FilePaths = struct {
rom: []const u8,
rom: ?[]const u8,
bios: ?[]const u8,
save: ?[]const u8,
};
@@ -123,6 +93,7 @@ pub const io = struct {
pub const Logger = struct {
const Self = @This();
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
@@ -181,8 +152,6 @@ pub const Logger = struct {
}
};
const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 };
pub const audio = struct {
const _io = @import("core/bus/io.zig");
@@ -276,109 +245,47 @@ fn HalfInt(comptime T: type) type {
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
}
const Mutex = std.Thread.Mutex;
/// Double Buffering Implementation
pub const FrameBuffer = struct {
const Self = @This();
pub fn RingBuffer(comptime T: type) type {
return struct {
const Self = @This();
const Index = usize;
const max_capacity = (@as(Index, 1) << @typeInfo(Index).Int.bits - 1) - 1; // half the range of index type
layers: [2][]u8,
buf: []u8,
current: u1 = 0,
const log = std.log.scoped(.RingBuffer);
allocator: Allocator,
read: Index,
write: Index,
// TODO: Rename
const Device = enum { Emulator, Renderer };
buf: []T,
pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
const buf = try allocator.alloc(u8, len * 2);
std.mem.set(u8, buf, 0);
mutex: Mutex,
return .{
// Front and Back Framebuffers
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
.buf = buf,
const Error = error{buffer_full};
.allocator = allocator,
};
}
pub fn init(buf: []T) Self {
std.mem.set(T, buf, 0);
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
self.current = 0;
}
std.debug.assert(std.math.isPowerOfTwo(buf.len)); // capacity must be a power of two
std.debug.assert(buf.len <= max_capacity);
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
return .{ .read = 0, .write = 0, .buf = buf, .mutex = .{} };
}
pub fn swap(self: *Self) void {
self.current = ~self.current;
}
pub fn push(self: *Self, left: T, right: T) Error!void {
self.mutex.lock();
defer self.mutex.unlock();
try self._push(left);
self._push(right) catch |e| {
self.write -= 1; // undo the previous write;
return e;
};
}
pub fn pop(self: *Self) ?T {
self.mutex.lock();
defer self.mutex.unlock();
return self._pop();
}
pub fn len(self: *Self) Index {
self.mutex.lock();
defer self.mutex.unlock();
return self._len();
}
fn _push(self: *Self, value: T) Error!void {
if (self.isFull()) return error.buffer_full;
defer self.write += 1;
self.buf[self.mask(self.write)] = value;
}
fn _pop(self: *Self) ?T {
if (self.isEmpty()) return null;
defer self.read += 1;
return self.buf[self.mask(self.read)];
}
fn _len(self: *const Self) Index {
return self.write - self.read;
}
fn isFull(self: *const Self) bool {
return self._len() == self.buf.len;
}
fn isEmpty(self: *const Self) bool {
return self.read == self.write;
}
fn mask(self: *const Self, idx: Index) Index {
return idx & (self.buf.len - 1);
}
};
}
test "RingBuffer" {
const Queue = RingBuffer(u8);
var buf: [4]u8 = undefined;
var queue = Queue.init(&buf);
try queue.push(1, 2);
try std.testing.expectEqual(@as(?u8, 1), queue.pop());
try queue.push(3, 4);
try std.testing.expectError(Queue.Error.buffer_full, queue.push(5, 6));
try std.testing.expectEqual(@as(?u8, 2), queue.pop());
try queue.push(7, 8);
try std.testing.expectEqual(@as(?u8, 3), queue.pop());
try std.testing.expectEqual(@as(?u8, 4), queue.pop());
try std.testing.expectEqual(@as(?u8, 7), queue.pop());
try std.testing.expectEqual(@as(?u8, 8), queue.pop());
try std.testing.expectEqual(@as(?u8, null), queue.pop());
}
pub fn get(self: *Self, comptime dev: Device) []u8 {
return self.layers[if (dev == .Emulator) self.current else ~self.current];
}
};