fix: run more than just the CPU when stepping via gdb
This commit is contained in:
		| @@ -199,15 +199,18 @@ pub const EmuThing = struct { | ||||
|         const cpu = self.cpu; | ||||
|         const sched = self.scheduler; | ||||
|  | ||||
|         // Is true when we have executed one (1) instruction | ||||
|         var did_step: bool = false; | ||||
|  | ||||
|         // TODO: How can I make it easier to keep this in lock-step with runFrame? | ||||
|         while (true) { | ||||
|         while (!did_step) { | ||||
|             if (!cpu.stepDmaTransfer()) { | ||||
|                 if (cpu.isHalted()) { | ||||
|                     // Fast-forward to next Event | ||||
|                     sched.tick = sched.queue.peek().?.tick; | ||||
|                 } else { | ||||
|                     cpu.step(); | ||||
|                     break; // this function won't return until we've actually stepped once | ||||
|                     did_step = true; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user