tmp: implement mechanisms for a emu reset fn (currently crashes)
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@ -102,6 +102,32 @@ pub fn deinit(self: *Self) void {
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self.* = undefined;
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}
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pub fn reset(self: *Self) void {
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self.bios.reset();
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// TODO: deinit ppu
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self.apu.reset();
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self.iwram.reset();
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self.ewram.reset();
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// https://github.com/ziglang/zig/issues/14705
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{
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comptime var i: usize = 0;
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inline while (i < self.dma.len) : (i += 1) {
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self.dma[0].reset();
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}
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}
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// https://github.com/ziglang/zig/issues/14705
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{
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comptime var i: usize = 0;
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inline while (i < self.tim.len) : (i += 1) {
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self.tim[0].reset();
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}
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}
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self.io.reset();
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}
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fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
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const vramMirror = @import("ppu/Vram.zig").mirror;
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@ -289,7 +289,28 @@ pub const Apu = struct {
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return apu;
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}
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fn reset(self: *Self) void {
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/// Used when resetting the emulator
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pub fn reset(self: *Self) void {
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// FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
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self.ch1.reset();
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self.ch2.reset();
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self.ch3.reset();
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self.ch4.reset();
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self.chA.reset();
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self.chB.reset();
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self.psg_cnt = .{ .raw = 0 };
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self.dma_cnt = .{ .raw = 0 };
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self.cnt = .{ .raw = 0 };
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self.bias = .{ .raw = 0x200 };
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self.sampling_cycle = 0;
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self.fs.reset();
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}
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/// Emulates the reset behaviour of the APU
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fn _reset(self: *Self) void {
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// All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
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// 0x0400_0082 and 0x0400_0088 retain their values
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self.ch1.reset();
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@ -351,7 +372,7 @@ pub const Apu = struct {
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// Rest Noise
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self.ch4.lfsr.reset();
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} else {
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self.reset();
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self._reset();
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}
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}
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@ -528,6 +549,11 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
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};
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}
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/// Used when resetting hte emulator (not emulation code)
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fn reset(self: *Self) void {
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self.* = Self.init();
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}
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pub fn push(self: *Self, value: u32) void {
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if (!self.enabled) self.enable();
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@ -562,10 +588,14 @@ pub const FrameSequencer = struct {
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const Self = @This();
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pub const interval = (1 << 24) / 512;
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step: u3,
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step: u3 = 0,
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pub fn init() Self {
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return .{ .step = 0 };
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return .{};
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}
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pub fn reset(self: *Self) void {
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self.* = .{};
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}
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pub fn tick(self: *Self) void {
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@ -3,17 +3,16 @@ const io = @import("../../bus/io.zig");
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const Self = @This();
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/// Period Timer
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timer: u3,
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timer: u3 = 0,
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/// Current Volume
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vol: u4,
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vol: u4 = 0,
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pub fn create() Self {
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return .{ .timer = 0, .vol = 0 };
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return .{};
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}
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pub fn reset(self: *Self) void {
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self.timer = 0;
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self.vol = 0;
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self.* = .{};
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}
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pub fn tick(self: *Self, nrx2: io.Envelope) void {
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@ -1,13 +1,13 @@
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const Self = @This();
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timer: u9,
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timer: u9 = 0,
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pub fn create() Self {
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return .{ .timer = 0 };
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return .{};
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}
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pub fn reset(self: *Self) void {
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self.timer = 0;
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self.* = .{};
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}
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pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {
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@ -3,26 +3,18 @@ const ToneSweep = @import("../ToneSweep.zig");
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const Self = @This();
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timer: u8,
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enabled: bool,
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shadow: u11,
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timer: u8 = 0,
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enabled: bool = false,
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shadow: u11 = 0,
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calc_performed: bool,
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calc_performed: bool = false,
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pub fn create() Self {
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return .{
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.timer = 0,
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.enabled = false,
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.shadow = 0,
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.calc_performed = false,
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};
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return .{};
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}
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pub fn reset(self: *Self) void {
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self.timer = 0;
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self.enabled = false;
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self.shadow = 0;
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self.calc_performed = false;
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self.* = .{};
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}
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pub fn tick(self: *Self, ch1: *ToneSweep) void {
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@ -77,6 +77,10 @@ pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
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return Self{ .buf = buf, .allocator = allocator };
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}
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pub fn reset(self: *Self) void {
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self.addr_latch = 0;
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}
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pub fn deinit(self: *Self) void {
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if (self.buf) |buf| self.allocator.free(buf);
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self.* = undefined;
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@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
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};
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}
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pub fn reset(self: *Self) void {
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std.mem.set(u8, self.buf, 0);
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}
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pub fn deinit(self: *Self) void {
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self.allocator.free(self.buf);
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self.* = undefined;
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@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
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};
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}
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pub fn reset(self: *Self) void {
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std.mem.set(u8, self.buf, 0);
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}
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pub fn deinit(self: *Self) void {
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self.allocator.free(self.buf);
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self.* = undefined;
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@ -195,6 +195,10 @@ fn DmaController(comptime id: u2) type {
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};
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}
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pub fn reset(self: *Self) void {
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self.* = Self.init();
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}
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pub fn setDmasad(self: *Self, addr: u32) void {
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self.sad = addr & sad_mask;
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}
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@ -38,6 +38,10 @@ pub const Io = struct {
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};
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}
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pub fn reset(self: *Self) void {
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self.* = Self.init();
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}
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fn setIrqs(self: *Io, word: u32) void {
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self.ie.raw = @truncate(u16, word);
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self.irq.raw &= ~@truncate(u16, word >> 16);
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@ -128,6 +128,12 @@ fn Timer(comptime id: u2) type {
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};
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}
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pub fn reset(self: *Self) void {
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const scheduler = self.sched;
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self.* = Self.init(scheduler);
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}
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/// TIMCNT_L Getter
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pub fn timcntL(self: *const Self) u16 {
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if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter;
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@ -314,6 +314,14 @@ pub const Arm7tdmi = struct {
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};
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}
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// FIXME: Resetting disables logging (if enabled)
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pub fn reset(self: *Self) void {
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const bus_ptr = self.bus;
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const scheduler_ptr = self.sched;
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self.* = Self.init(scheduler_ptr, bus_ptr, null);
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}
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pub inline fn hasSPSR(self: *const Self) bool {
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const mode = getModeChecked(self, self.cpsr.mode.read());
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return switch (mode) {
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@ -222,3 +222,10 @@ pub const EmuThing = struct {
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}
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}
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};
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pub fn reset(cpu: *Arm7tdmi) void {
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// @breakpoint();
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cpu.sched.reset(); // Yes this is order sensitive, see the PPU reset for why
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cpu.bus.reset();
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cpu.reset();
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}
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@ -11,11 +11,11 @@ const log = std.log.scoped(.Scheduler);
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pub const Scheduler = struct {
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const Self = @This();
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tick: u64,
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tick: u64 = 0,
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queue: PriorityQueue(Event, void, lessThan),
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pub fn init(allocator: Allocator) Self {
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var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
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var sched = Self{ .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
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sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
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return sched;
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@ -26,6 +26,17 @@ pub const Scheduler = struct {
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self.* = undefined;
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}
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pub fn reset(self: *Self) void {
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// `std.PriorityQueue` provides no reset function, so we will just create a new one
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const allocator = self.queue.allocator;
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self.queue.deinit();
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var new_queue = PriorityQueue(Event, void, lessThan).init(allocator, {});
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new_queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
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self.* = .{ .queue = new_queue };
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}
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pub inline fn now(self: *const Self) u64 {
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return self.tick;
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}
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@ -48,7 +48,7 @@ pub const State = struct {
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}
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};
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pub fn draw(state: *State, tex_id: GLuint, cpu: *const Arm7tdmi) void {
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pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
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const win_scale = config.config().host.win_scale;
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{
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@ -77,7 +77,9 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *const Arm7tdmi) void {
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if (zgui.beginMenu("Emulation", true)) {
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defer zgui.endMenu();
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if (zgui.menuItem("Restart", .{})) log.warn("TODO: Restart Emulator", .{});
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if (zgui.menuItem("Restart", .{})) {
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emu.reset(cpu);
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}
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}
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}
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