fix: reimplement grabbing ROM title if provided via cmd arg
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b879c76510
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1d8b21d6b4
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@ -6,7 +6,7 @@ const gdbstub = @import("lib/zba-gdbstub/build.zig");
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const zgui = @import("lib/zgui/build.zig");
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const nfd = @import("lib/nfd-zig/build.zig");
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pub fn build(b: *std.build.Builder) void {
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pub fn build(b: *std.Build) void {
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// Minimum Zig Version
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const min_ver = std.SemanticVersion.parse("0.11.0-dev.2168+322ace70f") catch return; // https://github.com/ziglang/zig/commit/322ace70f
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if (builtin.zig_version.order(min_ver).compare(.lt)) {
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@ -31,12 +31,12 @@ pub const State = struct {
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fps_hist: RingBuffer(u32),
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should_quit: bool = false,
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pub fn init(allocator: Allocator) !@This() {
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/// if zba is initialized with a ROM already provided, this initializer should be called
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/// with `title_opt` being non-null
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pub fn init(allocator: Allocator, title_opt: ?*const [12]u8) !@This() {
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const history = try allocator.alloc(u32, histogram_len);
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var title: [12:0]u8 = [_:0]u8{0} ** 12;
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std.mem.copy(u8, &title, "[No Title]");
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const title: [12:0]u8 = if (title_opt) |t| t.* ++ [_:0]u8{} else "[No Title]\x00\x00".*;
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return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) };
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}
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@ -90,8 +90,10 @@ pub fn main() void {
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cpu.fastBoot();
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}
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const title_ptr = if (paths.rom != null) &bus.pak.title else null;
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// TODO: Just copy the title instead of grabbing a pointer to it
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var gui = Gui.init(allocator, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e});
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var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e});
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defer gui.deinit();
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var quit = std.atomic.Atomic(bool).init(false);
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@ -57,7 +57,7 @@ pub const Gui = struct {
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allocator: Allocator,
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program_id: gl.GLuint,
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pub fn init(allocator: Allocator, apu: *Apu) !Self {
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pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self {
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if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
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if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
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if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
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@ -91,7 +91,7 @@ pub const Gui = struct {
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.audio = Audio.init(apu),
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.allocator = allocator,
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.state = try imgui.State.init(allocator),
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.state = try imgui.State.init(allocator, title_opt),
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};
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}
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