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143 Commits

Author SHA1 Message Date
Rekai Nyangadzayi Musuka 56ac755a73 fix(ci): disable macOS testing 2024-09-09 04:12:06 -05:00
Rekai Nyangadzayi Musuka c5ffa19e06 fix(macos): vendor macOS specific dependency in zgui 2024-09-09 03:48:42 -05:00
Rekai Nyangadzayi Musuka 2d3c659b85 fix(windows): ensure that SDL is at "SDL.h" instead of "SDL2/SDL.h" 2024-09-09 03:31:55 -05:00
Rekai Nyangadzayi Musuka 94894fadc6 chore(ci): update to Zig v0.13.0 2024-09-09 02:17:17 -05:00
Rekai Nyangadzayi Musuka 0e02d9aaab feat: upgrade to Zig v0.13.0 2024-09-09 02:16:31 -05:00
Rekai Nyangadzayi Musuka b4830326ff chore: update SDL.zig and zgui 2024-03-22 12:53:11 -05:00
Rekai Nyangadzayi Musuka ef93bbe084 ci: resolve ci build errors for the last time i promise 2024-03-06 18:21:00 -06:00
Rekai Nyangadzayi Musuka f71aaafe41 ci: get windows and ubuntu builds working again 2024-03-06 17:52:50 -06:00
Rekai Nyangadzayi Musuka 66192daf6c feat: target Zig v2024.1.0-mach 2024-02-09 01:25:13 -06:00
Rekai Nyangadzayi Musuka 05b7a9014d chore(ui): don't crash on unexpected scheduler pqueue len 2023-12-20 17:58:42 -06:00
Rekai Nyangadzayi Musuka 493d7aeede fix(ui): reset, bios load and rom load are properly thread safe 2023-12-20 11:38:58 -06:00
Rekai Nyangadzayi Musuka 9183e6850d fix: use a mutex to pause emu thread
still not ideal imo
2023-12-15 04:10:51 -06:00
Rekai Nyangadzayi Musuka d54202bf8b chore(platform): update opengl impl fns to versions in paoda/turbo 2023-12-15 03:11:16 -06:00
Rekai Nyangadzayi Musuka d097dcc2f5 fix(gui): quit when emu thread exits first 2023-12-15 02:49:40 -06:00
Rekai Nyangadzayi Musuka 203971c91a chore: zba-gdbstub as a git submodule 2023-12-15 02:35:33 -06:00
Rekai Nyangadzayi Musuka 78b849b6ff feat: look for gba bios in data path 2023-11-23 01:34:51 -06:00
Rekai Nyangadzayi Musuka 557b90a39f fix: don't insta-crash due to an awful channel impl 2023-11-23 00:50:40 -06:00
Rekai Nyangadzayi Musuka dd3158bcfc chore: update zgui 2023-10-07 03:24:11 -05:00
Rekai Nyangadzayi Musuka 64cd373957 ci: use Zig v0.11.0 2023-08-06 22:44:37 +01:00
Rekai Nyangadzayi Musuka 64a30b190c chore: update to Zig v0.11.0 2023-08-06 22:42:20 +01:00
Rekai Nyangadzayi Musuka f2c728ef44 chore: update documented min zig version 2023-07-17 01:18:02 -05:00
Rekai Nyangadzayi Musuka 8b4faca80f ci: re-enable zig master builds on CI 2023-07-17 01:11:57 -05:00
Rekai Nyangadzayi Musuka f73b096d62 chore: update dependencies 2023-07-17 01:09:54 -05:00
Rekai Nyangadzayi Musuka d4b7167e29 chore: simply some zig fmt builtin changes 2023-07-17 01:09:54 -05:00
Rekai Nyangadzayi Musuka d96c9c01ff chore: update to latest builtin syntax 2023-07-10 22:09:48 -05:00
Rekai Nyangadzayi Musuka 954fb279ad chore: move cpu implementation to it's own module
There's a decent amount of Hacks and TODO:s that need revisiting
I should spend a bit of time cleaning up code 😔
2023-06-25 18:56:56 -05:00
Rekai Nyangadzayi Musuka 5b6650ef34 chore: update README.md 2023-06-21 18:30:19 -05:00
Rekai Nyangadzayi Musuka 10215d4e99 chore(config): switch toml library
TODO: find a lib that can serialize Zig structs to TOML
2023-06-21 17:59:59 -05:00
Rekai Nyangadzayi Musuka e8bc798120 feat(ui): add the option to choose the BIOS 2023-06-19 15:19:43 -05:00
Rekai Nyangadzayi Musuka 44818a4d5b chore(ci): ensured shared libraries are uploaded w/ executable 2023-06-19 13:04:22 -05:00
Rekai Nyangadzayi Musuka 07d85628ac chore(ci): try to enable macOS in CI 2023-06-19 12:34:38 -05:00
Rekai Nyangadzayi Musuka a8cd510da6 chore: update depdendencies
ZBA now specifically targets Zig v0.11.0-dev.3395+1e7dcaa3a
2023-06-19 12:34:38 -05:00
Rekai Nyangadzayi Musuka 3040a9f45c fix: update to Zig v0.11.0-dev.3299+34865d693 2023-05-25 15:44:39 -05:00
Rekai Nyangadzayi Musuka ccdc2cbad4 chore(ui): rewrite channel implementation 2023-05-23 22:48:58 -05:00
Rekai Nyangadzayi Musuka 16c3eceffd fix(config): reimplement muting 2023-05-23 17:26:46 -05:00
Rekai Nyangadzayi Musuka 8f5a0cab9c fix(ui): write silence to audio when emu is paused 2023-05-23 17:05:54 -05:00
Rekai Nyangadzayi Musuka 79514b0cd0 fix(input): make use of atomic rmw intrinsics when handling input 2023-05-23 03:07:05 -05:00
Rekai Nyangadzayi Musuka a048263fd6 chore: make use of std.atomic.spinLoopHint() 2023-05-23 02:42:35 -05:00
Rekai Nyangadzayi Musuka d9e09a9cbe fix(ui): remove flickering on ui pause/timeout 2023-05-23 02:24:11 -05:00
Rekai Nyangadzayi Musuka 2b9a479b96 feat(ui): add timeout for gui spinloop 2023-05-23 02:23:50 -05:00
Rekai Nyangadzayi Musuka 21295b8d03 feat(ui): implement pausing 2023-05-23 01:39:06 -05:00
Rekai Nyangadzayi Musuka 89671f767e chore: update dependencies 2023-05-21 11:30:59 -05:00
Rekai Nyangadzayi Musuka a92598d17d feat(platform): implement OS window resizing 2023-05-12 01:47:15 -05:00
Rekai Nyangadzayi Musuka c677957725 chore: update min ver. to v0.11.0-dev.2934+1b432072b 2023-05-02 00:09:46 -05:00
Rekai Nyangadzayi Musuka a5e636d9c5 chore(gui): namespace the majority of interactions w/ OpenGL 2023-04-25 00:32:03 -05:00
Rekai Nyangadzayi Musuka f6527da948 fix: respond to change in GeneralPurposeAllocator's deinit fn signature 2023-04-24 21:50:49 -05:00
Rekai Nyangadzayi Musuka 53fb1d163b fix(cpu): respond to latest changes to comptime semantics 2023-04-13 22:14:47 -05:00
Rekai Nyangadzayi Musuka df005d7fb6 chore(build): update to latest zig changes 2023-04-13 22:14:31 -05:00
Rekai Nyangadzayi Musuka 3c619df3dc fix(imgui): handle valid ROM titles which happen to be empty 2023-04-06 03:08:07 -05:00
Rekai Nyangadzayi Musuka 13f5e7a480 feat(gui): add palette viewer 2023-04-05 01:18:36 -05:00
Rekai Nyangadzayi Musuka 8519187d9b chore(gui): add ability to close imgui windows
also list dependencies (TODO: add hyperlinks)
2023-04-04 21:11:08 -05:00
Rekai Nyangadzayi Musuka a66428f24e chore: update dependencies 2023-04-02 21:05:45 -05:00
Rekai Nyangadzayi Musuka 1d8b21d6b4 fix: reimplement grabbing ROM title if provided via cmd arg 2023-03-27 16:22:07 -05:00
Rekai Nyangadzayi Musuka b879c76510 chore: update zgui 2023-03-26 23:23:34 -05:00
Rekai Nyangadzayi Musuka 0dbba2fb9a chore: update to 0.11.0-dev.2168+322ace70f 2023-03-26 23:23:34 -05:00
Rekai Nyangadzayi Musuka 49b0620c48 style(imgui): use orelse instead of if () || 2023-03-17 11:34:38 -05:00
Rekai Nyangadzayi Musuka a6a9e3ac72 chore(imgui): change size of histogram 2023-03-17 11:26:14 -05:00
Rekai Nyangadzayi Musuka aeefff86f8 chore: update dependencies 2023-03-16 00:27:08 -05:00
Rekai Nyangadzayi Musuka 91aa98eef7 chore: copy array instead of calling memcpy 2023-03-11 00:30:34 -06:00
Rekai Nyangadzayi Musuka f3b6c4f3fe Merge branch 'ci-suffering' 2023-03-11 00:29:56 -06:00
Rekai Nyangadzayi Musuka 5aa5ac2a8b ci: update github actions config 2023-03-11 00:09:14 -06:00
Rekai Nyangadzayi Musuka b1827ccea0 Merge pull request 'Add a GUI to ZBA' (#7) from imgui into main
Reviewed-on: #7
2023-03-11 03:18:14 +00:00
Rekai Nyangadzayi Musuka 2629d15e2f feat: don't require path to ROM in CLI 2023-03-10 21:16:06 -06:00
Rekai Nyangadzayi Musuka c7b62d3202 chore: dynamically update window title on ROM replace 2023-03-10 20:41:49 -06:00
Rekai Nyangadzayi Musuka 85ec9a84c4 chore: add screenshot to README.md 2023-03-10 19:37:28 -06:00
Rekai Nyangadzayi Musuka 5adbc354d6 feat: replace Gamepak 2023-03-10 02:50:31 -06:00
Rekai Nyangadzayi Musuka f8477714ae feat: implement resetting 2023-03-10 02:28:03 -06:00
Rekai Nyangadzayi Musuka bd872ee1c0 fix: drop select atomics in favour of a thread-safe channel 2023-03-10 02:02:34 -06:00
Rekai Nyangadzayi Musuka 11eae091db chore: introduce zba-util
In an effort to reuse code between zba and zba-gdbstub, move common util
code (like the SPSC Channel I implemented in this commit) in a new lib
2023-03-10 00:05:31 -06:00
Rekai Nyangadzayi Musuka 72b702cb21 fix: handle null GBA ROM titles when passing to imgui 2023-03-04 18:02:12 -06:00
Rekai Nyangadzayi Musuka d985eac0fc tmp: implement mechanisms for a emu reset fn (currently crashes) 2023-02-23 23:49:56 -06:00
Rekai Nyangadzayi Musuka 3fff4fd742 chore: move imgui-specific code to its own file 2023-02-23 18:25:05 -06:00
Rekai Nyangadzayi Musuka e90d5a17ba fix: ensure code builds + works
the gdbstub branch got merged into main, rebasing on top of main led to
a bunch of merge conflicts that had to be resolved. Unfortunately some
things got missed, and this commit covers the immediate problems that
the rebase caused
2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka 54143332ab chore: update for loop in RingBuffer impl 2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka baa3fb7905 chore: update gui libs to latest zig master 2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka 57c7437f77 chore: add gui deps to README.md 2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka eef5a238a0 chore: update nfd-zig
respond to build.zig changes in zig master
2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka 6048458f9b feat: implement menu bar + add file picker dep 2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka ff609c85ba feat: show game title as imgui screen title 2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka 3e98f4053a chore: update zgui 2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka 1d601dba39 feat: add scheduler ui 2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka a8fac5f3c6 feat: pause emu when UI reads emu state 2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka ae78588b80 feat: implement ui for register, interrupt 2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka fe6fc0e517 feat: add system information window 2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka 3dcc4cb385 fix: update zgui to work with sdl2 vcpkg package 2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka 5e94cbfbea feat: add imgui support using zgui 2023-02-23 17:27:42 -06:00
Rekai Nyangadzayi Musuka 3b13102abb ci: ensure that submodules are updated recursively 2023-02-23 17:26:59 -06:00
Rekai Nyangadzayi Musuka 7234ecab37 Merge pull request 'Implement a GDBSTUB Server' (#6) from gdbstub into main
Reviewed-on: #6
2023-02-23 22:18:26 +00:00
Rekai Nyangadzayi Musuka ddf4599162 chore: update dependencies 2023-02-23 02:45:59 -06:00
Rekai Nyangadzayi Musuka 01f5410180 feat: allow gui and gdbstub to run in parallel 2023-02-23 02:40:24 -06:00
Rekai Nyangadzayi Musuka 49706842af fix: run more than just the CPU when stepping via gdb 2023-02-23 02:40:24 -06:00
Rekai Nyangadzayi Musuka 2798a90d83 chore: update zba-gdbstub to zig master 2023-02-23 02:40:24 -06:00
Rekai Nyangadzayi Musuka 518b868249 feat: respond to API changes for software bkpts 2023-02-23 02:40:24 -06:00
Rekai Nyangadzayi Musuka 755115660b feat: allow gdb writes to certain mem regions 2023-02-23 02:40:24 -06:00
Rekai Nyangadzayi Musuka 6709f8c551 chore: update gdbstub lib 2023-02-23 02:40:24 -06:00
Rekai Nyangadzayi Musuka 1f3cdd9513 feat: add gdb support to zba 2023-02-23 02:40:24 -06:00
Rekai Nyangadzayi Musuka 65af6aa499 feat: add gdbstub library 2023-02-23 02:40:23 -06:00
Rekai Nyangadzayi Musuka 024151a5c1 chore: update to latest zig master 2023-02-22 14:46:46 -06:00
Rekai Nyangadzayi Musuka e380af7056 chore: use a more efficient decimal->bcd algorithm
This will not improve perf in any way because this code only gets run
one time a second orz
2023-02-21 23:22:42 -06:00
Rekai Nyangadzayi Musuka e654abfd1d ci: don't assume any cpu features 2023-02-18 23:52:51 -06:00
Rekai Nyangadzayi Musuka 3510a6cff8 chore: drop macOS support
CI is currently broken and I don't have the $$$ for macOS
2023-02-18 23:34:59 -06:00
Rekai Nyangadzayi Musuka 3fb351e762 chore: update SDL.zig 2023-02-17 00:05:42 -06:00
Rekai Nyangadzayi Musuka a11b96b84e chore: update minimum zig version 2023-02-07 17:52:16 -06:00
Rekai Nyangadzayi Musuka c3be1c0a67 chore: update to latest zig build system
I feel like I'm misusing addAnonymousModule
2023-02-07 16:00:06 -06:00
Rekai Nyangadzayi Musuka fdf7399e52 chore: update README.md 2023-02-04 19:30:05 -06:00
Rekai Nyangadzayi Musuka ed8155139a chore: update CI 2023-02-04 18:22:50 -06:00
Rekai Nyangadzayi Musuka 8112b1aab2 chore: update zig to latest master 2023-02-04 18:15:10 -06:00
Rekai Nyangadzayi Musuka c0e583d20d fix: resolve off-by-one error in `str` addr when r15 is involved
I seem to have made up this rule (I was thinking about when r15 was
a source register). `rn` is the destination register.... whoops
2023-01-29 08:58:41 -06:00
Rekai Nyangadzayi Musuka 3f72367aaf chore: remove .vscode folder 2023-01-21 19:01:44 -06:00
Rekai Nyangadzayi Musuka c27f487bf0 chore: update dependencies 2023-01-16 02:57:50 -06:00
Rekai Nyangadzayi Musuka ae3bb94036 fix(ppu): draw file select sprites in amazing mirror 2023-01-08 01:36:58 -06:00
Rekai Nyangadzayi Musuka ddc54e2977 fix: ignore missing opengl proc addresses
is this really a fix? the error never happens with mach-glfw
2023-01-01 15:56:18 -06:00
Rekai Nyangadzayi Musuka ed49d7c460 chore: update lib/gl.zig 2023-01-01 13:41:53 -06:00
Rekai Nyangadzayi Musuka 59baa14bde Merge branch 'main' of ssh://musuka.dev:2222/paoda/zba 2022-12-30 19:47:24 -06:00
Rekai Nyangadzayi Musuka 6bf1c44961 chore: refactor sprite rendering code 2022-12-30 19:47:01 -06:00
Rekai Nyangadzayi Musuka 94702b9b51 chore: update min zig version 2022-12-28 16:26:51 -06:00
Rekai Nyangadzayi Musuka 0f148507e4 fix: respond to `@addWithOverflow` changes in latest zig 2022-12-28 15:20:44 -06:00
Rekai Nyangadzayi Musuka 0cec779545 chore: misc style changes 2022-12-28 07:29:07 -06:00
Rekai Nyangadzayi Musuka 1ecbbc7d29 chore: cleanup BIOS struct init code 2022-12-27 06:42:06 -06:00
Rekai Nyangadzayi Musuka caaa60d1a8 fix: rotate unaligned reads on BIOS open-bus 2022-12-27 06:25:12 -06:00
Rekai Nyangadzayi Musuka 39d50466c9 chore: update min zig version 2022-12-22 13:21:59 -06:00
Rekai Nyangadzayi Musuka 5a452d85c1 feat: update dependencies 2022-12-21 00:24:55 -06:00
Rekai Nyangadzayi Musuka 4326ae7a0a fix: resolve broken affine bg in mario kart 2022-12-18 08:59:19 -04:00
Rekai Nyangadzayi Musuka 905c4448d0 feat: kind-of account for 1/4th of obj mode 2022-12-18 08:35:14 -04:00
Rekai Nyangadzayi Musuka 0de44835e5 fix: properly implement black/white blending for sprites
There's unique rules to handle for BLDY w/r/t sprites, I didn't know
about them (shown in bld_demo.gba). I'm sure I haven't ironed out every
rule but bld_demo.gba now *actually* passes
2022-12-18 07:44:01 -04:00
Rekai Nyangadzayi Musuka 5aac04faf5 tmp: disable buggy window emulation
I'd like to merge my affine sprite impl into main, which will require
merging a lot of the rewrites I did in this branch. My plan is to
merge the buggy ppu window impl to main, but keep it disabled.

This is technically a regression but the current impl barely worked
anyways so....
2022-12-17 09:58:15 -04:00
Rekai Nyangadzayi Musuka f98a1700e0 feat: implement affine sprites 2022-12-17 09:47:10 -04:00
Rekai Nyangadzayi Musuka acdb270793 chore: reimplement alpha blending 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 4ceed382ed chore(ppu): use @ptrCast in drawTextMode 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 52ce4f3d20 chore(ppu): reimplement modes 3, 4, and 5 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka c1c8cac6e4 style(ppu): move text mode drawing to unique fn 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka be7a34f719 fix(window): proper inRange impl for window
window wrap now works (it's pretty slow though?)
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka f7a94634f9 chore: improve readability of sprite drawing code a bit 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 7d4ab6db2c style: remove unused imports 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 0a78587d8e chore: dont allocate not-small ?Sprite array on stack
use memset like most other allocations in this emu
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka b753ceef8e chore: move FrameBuffer struct to util.zig 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 8963fe205b chore: move OAM, PALRAM and VRAM structs to separate files 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka e906506e16 fix: 8-bit writes to WIN PPU registers
Advance Wars depends on these registers similar to Mario Kart's 8-bit
writes to Affine Background registers:
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 3195a45e3d chore: refactor window 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 6aad911985 chore: crude background window impl (no affine) 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka e3b45ef794 chore: rename function (misspelt until now somehow) 2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka 8e1a539e70 chore: debug read takes advantage of fastmem
deduplicate slowmem backup read handler
2022-12-15 23:18:54 -04:00
Rekai Nyangadzayi Musuka 63fa972afa chore: update dependencies
in response to zig master deprecations
2022-12-14 22:57:51 -04:00
69 changed files with 5018 additions and 5601 deletions

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@ -4,6 +4,7 @@ on:
push: push:
paths: paths:
- "**.zig" - "**.zig"
- "dl_sdl2.ps1"
branches: branches:
- main - main
schedule: schedule:
@ -14,45 +15,45 @@ jobs:
build: build:
strategy: strategy:
matrix: matrix:
os: [ubuntu-latest, windows-latest, macos-latest] os: [ubuntu-latest, windows-latest] # TODO: Figure out Apple Silicon macOS
runs-on: ${{matrix.os}} runs-on: ${{matrix.os}}
steps: steps:
- uses: goto-bus-stop/setup-zig@v2 - uses: goto-bus-stop/setup-zig@v2
with: with:
version: master version: 0.13.0
- run: |
git config --global core.autocrlf false
- uses: actions/checkout@v3
with:
submodules: recursive
- name: prepare-linux - name: prepare-linux
if: runner.os == 'Linux' if: runner.os == 'Linux'
run: | run: |
sudo apt-get update sudo apt update
sudo apt-get install libsdl2-dev sudo apt install libgtk-3-dev libsdl2-dev
- name: prepare-windows - name: prepare-windows
if: runner.os == 'Windows' if: runner.os == 'Windows'
run: | run: |
vcpkg integrate install .\dl_sdl2.ps1
vcpkg install sdl2:x64-windows
git config --global core.autocrlf false
- name: prepare-macos - name: prepare-macos
if: runner.os == 'macOS' if: runner.os == 'macOS'
run: | run: |
brew install sdl2 brew install sdl2
- uses: actions/checkout@v3
with:
submodules: true
- name: build - name: build
run: zig build -Drelease-safe run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
- name: upload - name: upload
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
with: with:
name: zba-${{matrix.os}} name: zba-${{matrix.os}}
path: zig-out/bin path: zig-out
lint: lint:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3
with: with:
submodules: true submodules: recursive
- uses: goto-bus-stop/setup-zig@v2 - uses: goto-bus-stop/setup-zig@v2
with: with:
version: master version: 0.13.0
- run: zig fmt src/**/*.zig - run: zig fmt --check {src,lib}/**/*.zig build.zig build.zig.zon

5
.gitignore vendored
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@ -1,6 +1,7 @@
/.vscode /.vscode
/bin /bin
**/zig-cache **/zig-cache
**/.zig-cache
**/zig-out **/zig-out
/docs /docs
**/*.log **/*.log
@ -12,3 +13,7 @@
# Any Custom Scripts for Debugging purposes # Any Custom Scripts for Debugging purposes
*.sh *.sh
# Dear ImGui
**/imgui.ini

14
.gitmodules vendored
View File

@ -1,15 +1,3 @@
[submodule "lib/SDL.zig"] [submodule "lib/SDL.zig"]
path = lib/SDL.zig path = lib/SDL.zig
url = https://github.com/MasterQ32/SDL.zig url = https://github.com/paoda/SDL.zig
[submodule "lib/zig-clap"]
path = lib/zig-clap
url = https://github.com/Hejsil/zig-clap
[submodule "lib/known-folders"]
path = lib/known-folders
url = https://github.com/ziglibs/known-folders
[submodule "lib/zig-datetime"]
path = lib/zig-datetime
url = https://github.com/frmdstryr/zig-datetime
[submodule "lib/zig-toml"]
path = lib/zig-toml
url = https://github.com/aeronavery/zig-toml

View File

@ -1,8 +0,0 @@
{
"recommendations": [
"augusterame.zls-vscode",
"usernamehw.errorlens",
"vadimcn.vscode-lldb",
"dan-c-underwood.arm"
]
}

146
README.md
View File

@ -2,6 +2,8 @@
A Game Boy Advance Emulator written in Zig ⚡! A Game Boy Advance Emulator written in Zig ⚡!
![ZBA running リズム天国](assets/screenshot.png)
## Scope ## Scope
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA). I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
@ -10,63 +12,81 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
### TODO ### TODO
- [ ] Affine Sprites - [x] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Audio Resampler (Having issues with SDL2's) - [ ] Audio Resampler (Having issues with SDL2's)
- [ ] Immediate Mode GUI
- [ ] Refactoring for easy-ish perf boosts - [ ] Refactoring for easy-ish perf boosts
## Usage ## Usage
As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do. ZBA supports both a CLI and a GUI. If running from the terminal, try using `zba --help` to see what you can do. If you want to use the GUI, feel free to just run `zba` without any arguments.
I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else. ZBA does not feature any BIOS HLE, so providing one will be necessary if a ROM makes use of it. Need one? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
Finally it's worth noting that ZBA uses a TOML config file it'll store in your OS's data directory. See `example.toml` to learn about the defaults and what exactly you can mess around with. Finally it's worth noting that ZBA uses a TOML config file it'll store in your OS's data directory. See `example.toml` to learn about the defaults and what exactly you can mess around with.
## Compiling
Most recently built on Zig [v0.11.0](https://github.com/ziglang/zig/tree/0.11.0)
### Dependencies
Dependency | Source
--- | ---
known-folders | <https://github.com/ziglibs/known-folders>
nfd-zig | <https://github.com/fabioarnold/nfd-zig>
SDL.zig | <https://github.com/MasterQ32/SDL.zig>
tomlz | <https://github.com/mattyhall/tomlz>
zba-gdbstub | <https://github.com/paoda/zba-gdbstub>
zba-util | <https://git.musuka.dev/paoda/zba-util>
zgui | <https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui>
zig-clap | <https://github.com/Hejsil/zig-clap>
zig-datetime | <https://github.com/frmdstryr/zig-datetime>
`bitfield.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
Use `git submodule update --init` from the project root to pull the git relevant git submodules
Be sure to provide SDL2 using:
- Linux: Your distro's package manager
- macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?)
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable will be under `zig-out/bin` and the shared libraries (if enabled) under `zig-out/lib`. If working with shared libraries on windows, be sure to add all artifacts to the same directory. On Unix, you'll want to make use of `LD_PRELOAD`.
## Controls
Key | Button | | Key | Button
--- | --- | --- | --- | ---
<kbd>A</kbd> | L | | <kbd>S</kbd> | R
<kbd>X</kbd> | A | | <kbd>Z</kbd> | B
<kbd>Return</kbd> | Start | | <kbd>RShift</kbd> | Select
Arrow Keys | D-Pad
## Tests ## Tests
GBA Tests | [jsmolka](https://github.com/jsmolka/) GBA Tests | [jsmolka](https://github.com/jsmolka/) | gba_tests | [destoer](https://github.com/destoer/)
--- | --- --- | --- | --- | ---
`arm.gba`, `thumb.gba` | PASS `arm.gba`, `thumb.gba` | PASS | `cond_invalid.gba` | PASS
`memory.gba`, `bios.gba` | PASS `memory.gba`, `bios.gba` | PASS | `dma_priority.gba` | PASS
`flash64.gba`, `flash128.gba` | PASS `flash64.gba`, `flash128.gba` | PASS | `hello_world.gba` | PASS
`sram.gba` | PASS `sram.gba` | PASS | `if_ack.gba` | PASS
`none.gba` | PASS `none.gba` | PASS | `line_timing.gba` | FAIL
`hello.gba`, `shades.gba`, `stripes.gba` | PASS `hello.gba`, `shades.gba`, `stripes.gba` | PASS | `lyc_midline.gba` | FAIL
`nes.gba` | PASS `nes.gba` | PASS | `window_midframe.gba` | FAIL
GBARoms | [DenSinH](https://github.com/DenSinH/) GBARoms | [DenSinH](https://github.com/DenSinH/) | GBA Test Collection | [ladystarbreeze](https://github.com/ladystarbreeze)
--- | --- --- | --- | --- | ---
`eeprom-test`, `flash-test` | PASS `eeprom-test`, `flash-test` | PASS | `retAddr.gba` | PASS
`midikey2freq` | PASS `midikey2freq` | PASS | `helloWorld.gba` | PASS
`swi-tests-random` | FAIL `swi-tests-random` | FAIL | `helloAudio.gba` | PASS
gba_tests | [destoer](https://github.com/destoer/) FuzzARM | [DenSinH](https://github.com/DenSinH/) | arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
--- | --- --- | --- | --- | ---
`cond_invalid.gba` | PASS `main.gba` | PASS | `armwrestler-gba-fixed.gba` | PASS
`dma_priority.gba` | PASS
`hello_world.gba` | PASS
`if_ack.gba` | PASS
`line_timing.gba` | FAIL
`lyc_midline.gba` | FAIL
`window_midframe.gba` | FAIL
GBA Test Collection | [ladystarbreeze](https://github.com/ladystarbreeze)
--- | ---
`retAddr.gba` | PASS
`helloWorld.gba` | PASS
`helloAudio.gba` | PASS
FuzzARM | [DenSinH](https://github.com/DenSinH/)
--- | ---
`main.gba` | PASS
arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
--- | ---
`armwrestler-gba-fixed.gba` | PASS
## Resources ## Resources
@ -74,43 +94,3 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
- [TONC](https://coranac.com/tonc/text/toc.htm) - [TONC](https://coranac.com/tonc/text/toc.htm)
- [ARM Architecture Reference Manual](https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/third-party/ddi0100e_arm_arm.pdf) - [ARM Architecture Reference Manual](https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/third-party/ddi0100e_arm_arm.pdf)
- [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf) - [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf)
## Compiling
Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab)
### Dependencies
Dependency | Source
--- | ---
SDL.zig | <https://github.com/MasterQ32/SDL.zig>
zig-clap | <https://github.com/Hejsil/zig-clap>
known-folders | <https://github.com/ziglibs/known-folders>
zig-toml | <https://github.com/aeronavery/zig-toml>
zig-datetime | <https://github.com/frmdstryr/zig-datetime>
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
Be sure to provide SDL2 using:
- Linux: Your distro's package manager
- MacOS: ¯\\\_(ツ)_/¯
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
## Controls
Key | Button
--- | ---
<kbd>X</kbd> | A
<kbd>Z</kbd> | B
<kbd>A</kbd> | L
<kbd>S</kbd> | R
<kbd>Return</kbd> | Start
<kbd>RShift</kbd> | Select
Arrow Keys | D-Pad

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@ -1,68 +1,65 @@
const std = @import("std"); const std = @import("std");
const builtin = @import("builtin"); const builtin = @import("builtin");
const Sdk = @import("lib/SDL.zig/Sdk.zig");
pub fn build(b: *std.build.Builder) void { const sdl = @import("lib/SDL.zig/build.zig");
// Minimum Zig Version
const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175 const SemVer = std.SemanticVersion;
if (builtin.zig_version.order(min_ver).compare(.lt)) {
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })}); const target_version = "0.13.0";
std.os.exit(1);
pub fn build(b: *std.Build) void {
const actual_version = builtin.zig_version;
if (comptime actual_version.order(SemVer.parse(target_version) catch unreachable) != .eq) {
@compileError("ZBA must be built with Zig v" ++ target_version ++ ".");
} }
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{}); const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
// Standard release options allow the person running `zig build` to select const exe = b.addExecutable(.{
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. .name = "zba",
const mode = b.standardReleaseOptions(); .root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const exe = b.addExecutable("zba", "src/main.zig"); const sdk = sdl.init(b, null, null);
exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml const zgui = b.dependency("zgui", .{ .shared = false, .with_implot = true, .backend = .sdl2_opengl3 });
exe.setTarget(target); const imgui = zgui.artifact("imgui");
// Known Folders (%APPDATA%, XDG, etc.) exe.root_module.addImport("known_folders", b.dependency("known-folders", .{}).module("known-folders")); // https://github.com/ziglibs/known-folders
exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig"); exe.root_module.addImport("datetime", b.dependency("zig-datetime", .{}).module("zig-datetime")); // https://github.com/frmdstryr/zig-datetime
exe.root_module.addImport("clap", b.dependency("zig-clap", .{}).module("clap")); // https://github.com/Hejsil/zig-clap
exe.root_module.addImport("zba-util", b.dependency("zba-util", .{}).module("zba-util")); // https://git.musuka.dev/paoda/zba-util
exe.root_module.addImport("tomlz", b.dependency("tomlz", .{}).module("tomlz")); // https://github.com/mattyhall/tomlz
exe.root_module.addImport("arm32", b.dependency("arm32", .{}).module("arm32")); // https://git.musuka.dev/paoda/arm32
exe.root_module.addImport("gdbstub", b.dependency("zba-gdbstub", .{}).module("zba-gdbstub")); // https://git.musuka.dev/paoda/gdbstub
exe.root_module.addImport("nfd", b.dependency("nfd", .{}).module("nfd")); // https://github.com/fabioarnold/nfd-zig
exe.root_module.addImport("zgui", zgui.module("root")); // https://git.musuka.dev/paoda/zgui
exe.root_module.addImport("sdl2", sdk.getNativeModule()); // https://github.com/MasterQ32/SDL.zig
// DateTime Library exe.root_module.addAnonymousImport("bitfield", .{ .root_source_file = b.path("lib/bitfield.zig") }); // https://github.com/FlorenceOS/
exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig"); exe.root_module.addAnonymousImport("gl", .{ .root_source_file = b.path("lib/gl.zig") }); // https://github.com/MasterQ32/zig-opengl
exe.root_module.addAnonymousImport("example.toml", .{ .root_source_file = b.path("example.toml") });
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/ sdk.link(exe, .dynamic, .SDL2);
// exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } }); sdk.link(imgui, .dynamic, .SDL2);
exe.addPackagePath("bitfield", "lib/util/bitfield.zig"); exe.linkLibrary(imgui);
// Argument Parsing Library b.installArtifact(exe);
exe.addPackagePath("clap", "lib/zig-clap/clap.zig");
// TOML Library const run_cmd = b.addRunArtifact(exe);
exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig");
// OpenGL 3.3 Bindings
exe.addPackagePath("gl", "lib/gl.zig");
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
const sdk = Sdk.init(b);
sdk.link(exe, .dynamic);
exe.addPackage(sdk.getNativePackage("sdl2"));
exe.setBuildMode(mode);
exe.install();
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep()); run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| { if (b.args) |args| run_cmd.addArgs(args);
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app"); const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step); run_step.dependOn(&run_cmd.step);
const exe_tests = b.addTest("src/main.zig"); const exe_tests = b.addTest(.{
exe_tests.setTarget(target); .root_source_file = b.path("src/main.zig"),
exe_tests.setBuildMode(mode); .target = target,
.optimize = optimize,
});
const test_step = b.step("test", "Run unit tests"); const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step); test_step.dependOn(&exe_tests.step);

49
build.zig.zon Normal file
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@ -0,0 +1,49 @@
.{
.name = "zba",
.version = "0.1.0",
.paths = .{
"build.zig",
"build.zig.zon",
"lib/bitfield.zig",
"lib/gl.zig",
"src",
},
.dependencies = .{
.nfd = .{
.url = "git+https://github.com/paoda/nfd-zig#ad81729d33da30d5f4fd23718debec48245121ca",
.hash = "1220a679380847513262c8c5c474d4a415f9ecc4921c8c6aefbdbdce66cf2aa19ceb",
},
.@"known-folders" = .{
.url = "git+https://github.com/ziglibs/known-folders#1cceeb70e77dec941a4178160ff6c8d05a74de6f",
.hash = "12205f5e7505c96573f6fc5144592ec38942fb0a326d692f9cddc0c7dd38f9028f29",
},
.@"zig-datetime" = .{
.url = "git+https://github.com/frmdstryr/zig-datetime#70aebf28fb3e137cd84123a9349d157a74708721",
.hash = "122077215ce36e125a490e59ec1748ffd4f6ba00d4d14f7308978e5360711d72d77f",
},
.@"zig-clap" = .{
.url = "git+https://github.com/Hejsil/zig-clap#c0193e9247335a6c1688b946325060289405de2a",
.hash = "12207ee987ce045596cb992cfb15b0d6d9456e50d4721c3061c69dabc2962053644d",
},
.@"zba-util" = .{
.url = "git+https://git.musuka.dev/paoda/zba-util#bf0e744047ce1ec90172dbcc0c72bfcc29a063e3",
.hash = "1220d044ecfbeacc3b3cebeff131d587e24167d61435a3cb96dffd4d4521bb06aed0",
},
.@"zba-gdbstub" = .{
.url = "git+https://git.musuka.dev/paoda/zba-gdbstub#9a50607d5f48293f950a4e823344f2bc24582a5a",
.hash = "1220ac267744ed2a735f03c4620d7c6210fbd36d7bfb2b376ddc3436faebadee0f61",
},
.tomlz = .{
.url = "git+https://github.com/paoda/tomlz#9a16dd53927ef2012478b6494bafb4475e44f4c9",
.hash = "12204f922cab84980e36b5c058d354ec0ee169bda401c8e0e80a463580349b476569",
},
.arm32 = .{
.url = "git+https://git.musuka.dev/paoda/arm32#814d081ea0983bc48841a6baad7158c157b17ad6",
.hash = "12203c3dacf3a7aa7aee5fc5763dd7b40399bd1c34d1483330b6bd5a76bffef22d82",
},
.zgui = .{
.url = "git+https://git.musuka.dev/paoda/zgui#7f8d05101e96c64314d7926c80ee157dcb89da4e",
.hash = "1220bd81a1c7734892b1d4233ed047710487787873c85dd5fc76d1764a331ed2ff43",
},
},
}

36
dl_sdl2.ps1 Normal file
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@ -0,0 +1,36 @@
$SDL2Version = "2.30.0"
$ArchiveFile = ".\SDL2-devel-mingw.zip"
$Json = @"
{
"x86_64-windows-gnu": {
"include": ".build_config\\SDL2\\include",
"libs": ".build_config\\SDL2\\lib",
"bin": ".build_config\\SDL2\\bin"
}
}
"@
New-Item -Force -ItemType Directory -Path .\.build_config
Set-Location -Path .build_config -PassThru
if (!(Test-Path -PathType Leaf $ArchiveFile)) {
Invoke-WebRequest "https://github.com/libsdl-org/SDL/releases/download/release-$SDL2Version/SDL2-devel-$SDL2Version-mingw.zip" -OutFile $ArchiveFile
}
Expand-Archive $ArchiveFile
if (Test-Path -PathType Container .\SDL2) {
Remove-Item -Recurse .\SDL2
}
New-Item -Force -ItemType Directory -Path .\SDL2
Get-ChildItem -Path ".\SDL2-devel-mingw\SDL2-$SDL2Version\x86_64-w64-mingw32" | Move-Item -Destination .\SDL2
# #include <SDL.h>
Move-Item -Force -Path .\SDL2\include\SDL2\* -Destination .\SDL2\include
Remove-Item -Force .\SDL2\include\SDL2
New-Item -Force .\sdl.json -Value $Json
Remove-Item -Recurse .\SDL2-devel-mingw
Set-Location -Path .. -PassThru

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@ -1,4 +1,4 @@
[Host] [host]
# Using nearest-neighbour scaling, how many times the native resolution # Using nearest-neighbour scaling, how many times the native resolution
# of the game bow should the screen be? # of the game bow should the screen be?
win_scale = 3 win_scale = 3
@ -7,7 +7,7 @@ vsync = true
# Mute ZBA # Mute ZBA
mute = false mute = false
[Guest] [guest]
# Sync Emulation to Audio # Sync Emulation to Audio
audio_sync = true audio_sync = true
# Sync Emulation to Video # Sync Emulation to Video
@ -17,7 +17,7 @@ force_rtc = false
# Skip BIOS # Skip BIOS
skip_bios = false skip_bios = false
[Debug] [debug]
# Enable detailed CPU logs # Enable detailed CPU logs
cpu_trace = false cpu_trace = false
# When false and builtin.mode == .Debug, ZBA will panic # When false and builtin.mode == .Debug, ZBA will panic

@ -1 +1 @@
Subproject commit 00b43568854f14e3bab340a4e062776ecb44a727 Subproject commit fac81ec499cfd64da7b846de27f6db4a0d4943bf

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@ -26,13 +26,13 @@ fn BitType(comptime FieldType: type, comptime ValueType: type, comptime shamt: u
} }
pub fn read(self: anytype) ValueType { pub fn read(self: anytype) ValueType {
return @bitCast(ValueType, @truncate(u1, self.bits.field().* >> shamt)); return @bitCast(@as(u1, @truncate(self.bits.field().* >> shamt)));
} }
// Since these are mostly used with MMIO, I want to avoid // Since these are mostly used with MMIO, I want to avoid
// reading the memory just to write it again, also races // reading the memory just to write it again, also races
pub fn write(self: anytype, val: ValueType) void { pub fn write(self: anytype, val: ValueType) void {
if (@bitCast(bool, val)) { if (@as(bool, @bitCast(val))) {
self.set(); self.set();
} else { } else {
self.unset(); self.unset();
@ -67,17 +67,17 @@ pub fn Bitfield(comptime FieldType: type, comptime shamt: usize, comptime num_bi
dummy: FieldType, dummy: FieldType,
fn field(self: anytype) PtrCastPreserveCV(@This(), @TypeOf(self), FieldType) { fn field(self: anytype) PtrCastPreserveCV(@This(), @TypeOf(self), FieldType) {
return @ptrCast(PtrCastPreserveCV(@This(), @TypeOf(self), FieldType), self); return @ptrCast(self);
} }
pub fn write(self: anytype, val: ValueType) void { pub fn write(self: anytype, val: ValueType) void {
self.field().* &= ~self_mask; self.field().* &= ~self_mask;
self.field().* |= @intCast(FieldType, val) << shamt; self.field().* |= @as(FieldType, @intCast(val)) << shamt;
} }
pub fn read(self: anytype) ValueType { pub fn read(self: anytype) ValueType {
const val: FieldType = self.field().*; const val: FieldType = self.field().*;
return @intCast(ValueType, (val & self_mask) >> shamt); return @intCast((val & self_mask) >> shamt);
} }
}; };
} }

4163
lib/gl.zig

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@ -1 +0,0 @@
Subproject commit 24845b0103e611c108d6bc334231c464e699742c

@ -1 +0,0 @@
Subproject commit a1b01ffeab452790790034b8a0e97aa30bbeb800

@ -1 +0,0 @@
Subproject commit 932d2845210644ca736faf35f5bea31eb1a15465

@ -1 +0,0 @@
Subproject commit 016b8bcf98e50ae9408f6a9606bbec5a9bc6f677

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@ -1,5 +1,5 @@
const std = @import("std"); const std = @import("std");
const toml = @import("toml"); const tomlz = @import("tomlz");
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
@ -7,6 +7,7 @@ const log = std.log.scoped(.Config);
var state: Config = .{}; var state: Config = .{};
const Config = struct { const Config = struct {
// FIXME: tomlz expects these to be case sensitive
host: Host = .{}, host: Host = .{},
guest: Guest = .{}, guest: Guest = .{},
debug: Debug = .{}, debug: Debug = .{},
@ -58,29 +59,5 @@ pub fn load(allocator: Allocator, file_path: []const u8) !void {
const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos()); const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos());
defer allocator.free(contents); defer allocator.free(contents);
var parser = try toml.parseFile(allocator, file_path); state = try tomlz.parser.decode(Config, allocator, contents);
defer parser.deinit();
const table = try parser.parse();
defer table.deinit();
// TODO: Report unknown config options
if (table.keys.get("Host")) |host| {
if (host.Table.keys.get("win_scale")) |scale| state.host.win_scale = scale.Integer;
if (host.Table.keys.get("vsync")) |vsync| state.host.vsync = vsync.Boolean;
if (host.Table.keys.get("mute")) |mute| state.host.mute = mute.Boolean;
}
if (table.keys.get("Guest")) |guest| {
if (guest.Table.keys.get("audio_sync")) |sync| state.guest.audio_sync = sync.Boolean;
if (guest.Table.keys.get("video_sync")) |sync| state.guest.video_sync = sync.Boolean;
if (guest.Table.keys.get("force_rtc")) |forced| state.guest.force_rtc = forced.Boolean;
if (guest.Table.keys.get("skip_bios")) |skip| state.guest.skip_bios = skip.Boolean;
}
if (table.keys.get("Debug")) |debug| {
if (debug.Table.keys.get("cpu_trace")) |trace| state.debug.cpu_trace = trace.Boolean;
if (debug.Table.keys.get("unhandled_io")) |unhandled| state.debug.unhandled_io = unhandled.Boolean;
}
} }

View File

@ -1,6 +1,6 @@
const std = @import("std"); const std = @import("std");
const Arm7tdmi = @import("cpu.zig").Arm7tdmi; const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bios = @import("bus/Bios.zig"); const Bios = @import("bus/Bios.zig");
const Ewram = @import("bus/Ewram.zig"); const Ewram = @import("bus/Ewram.zig");
const GamePak = @import("bus/GamePak.zig"); const GamePak = @import("bus/GamePak.zig");
@ -19,7 +19,7 @@ const log = std.log.scoped(.Bus);
const createDmaTuple = @import("bus/dma.zig").create; const createDmaTuple = @import("bus/dma.zig").create;
const createTimerTuple = @import("bus/timer.zig").create; const createTimerTuple = @import("bus/timer.zig").create;
const rotr = @import("../util.zig").rotr; const rotr = @import("zba-util").rotr;
const timings: [2][0x10]u8 = [_][0x10]u8{ const timings: [2][0x10]u8 = [_][0x10]u8{
// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused // BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
@ -60,9 +60,8 @@ allocator: Allocator,
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void { pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
const read_table: *[table_len]?*const anyopaque = tables[0..table_len]; const read_table = tables[0..table_len];
const left_write: *[table_len]?*anyopaque = tables[table_len .. 2 * table_len]; const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] };
const right_write: *[table_len]?*anyopaque = tables[2 * table_len .. 3 * table_len];
self.* = .{ self.* = .{
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save), .pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
@ -78,18 +77,15 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
.sched = sched, .sched = sched,
.read_table = read_table, .read_table = read_table,
.write_tables = .{ left_write, right_write }, .write_tables = write_tables,
.allocator = allocator, .allocator = allocator,
}; };
// read_table, write_tables, and *Self are not restricted to the lifetime self.fillReadTable(read_table);
// of this init function so we can initialize our tables here
fillReadTable(self, read_table);
// Internal Display Memory behavious unusually on 8-bit reads // Internal Display Memory behaves differently on 8-bit reads
// so we have two different tables depending on whether there's an 8-bit read or not self.fillWriteTable(u32, write_tables[0]);
fillWriteTable(u32, self, left_write); self.fillWriteTable(u8, write_tables[1]);
fillWriteTable(u8, self, right_write);
} }
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
@ -102,54 +98,95 @@ pub fn deinit(self: *Self) void {
// This is so I can deallocate the original `allocator.alloc`. I have to re-make the type // This is so I can deallocate the original `allocator.alloc`. I have to re-make the type
// since I'm not keeping it around, This is very jank and bad though // since I'm not keeping it around, This is very jank and bad though
// FIXME: please figure out another way // FIXME: please figure out another way
self.allocator.free(@ptrCast([*]const ?*anyopaque, self.read_table[0..])[0 .. 3 * table_len]); self.allocator.free(@as([*]const ?*anyopaque, @ptrCast(self.read_table[0..]))[0 .. 3 * table_len]);
self.* = undefined; self.* = undefined;
} }
fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void { pub fn reset(self: *Self) void {
const vramMirror = @import("ppu.zig").Vram.mirror; self.bios.reset();
self.ppu.reset();
self.apu.reset();
self.iwram.reset();
self.ewram.reset();
for (table) |*ptr, i| { // https://github.com/ziglang/zig/issues/14705
const addr = page_size * i; {
comptime var i: usize = 0;
inline while (i < self.dma.len) : (i += 1) {
self.dma[0].reset();
}
}
// https://github.com/ziglang/zig/issues/14705
{
comptime var i: usize = 0;
inline while (i < self.tim.len) : (i += 1) {
self.tim[0].reset();
}
}
self.io.reset();
}
pub fn replaceGamepak(self: *Self, file_path: []const u8) !void {
// Note: `save_path` isn't owned by `Backup`
const save_path = self.pak.backup.save_path;
self.pak.deinit();
self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path);
const read_ptr: *[table_len]?*const anyopaque = @constCast(self.read_table);
const write_ptrs: [2]*[table_len]?*anyopaque = .{ @constCast(self.write_tables[0]), @constCast(self.write_tables[1]) };
self.fillReadTable(read_ptr);
self.fillWriteTable(u32, write_ptrs[0]);
self.fillWriteTable(u8, write_ptrs[1]);
}
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu/Vram.zig").mirror;
for (table, 0..) |*ptr, i| {
const addr: u32 = @intCast(page_size * i);
ptr.* = switch (addr) { ptr.* = switch (addr) {
// General Internal Memory // General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks 0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF], 0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF], 0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O 0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory // Internal Display Memory
0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF], 0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF],
0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)], 0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)],
0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF], 0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF],
// External Memory (Game Pak) // External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr), 0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr),
0x0E00_0000...0x0FFF_FFFF => null, // SRAM 0x0E00_0000...0x0FFF_FFFF => null, // SRAM
else => null, else => null,
}; };
} }
} }
fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void { fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void {
comptime std.debug.assert(T == u32 or T == u16 or T == u8); comptime std.debug.assert(T == u32 or T == u16 or T == u8);
const vramMirror = @import("ppu.zig").Vram.mirror; const vramMirror = @import("ppu/Vram.zig").mirror;
for (table) |*ptr, i| { for (table, 0..) |*ptr, i| {
const addr = page_size * i; const addr: u32 = @intCast(page_size * i);
ptr.* = switch (addr) { ptr.* = switch (addr) {
// General Internal Memory // General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks 0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF], 0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF], 0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O 0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory // Internal Display Memory
0x0500_0000...0x05FF_FFFF => if (T != u8) &bus.ppu.palette.buf[addr & 0x3FF] else null, 0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null,
0x0600_0000...0x06FF_FFFF => if (T != u8) &bus.ppu.vram.buf[vramMirror(addr)] else null, 0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null,
0x0700_0000...0x07FF_FFFF => if (T != u8) &bus.ppu.oam.buf[addr & 0x3FF] else null, 0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null,
// External Memory (Game Pak) // External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => null, // ROM 0x0800_0000...0x0DFF_FFFF => null, // ROM
@ -159,24 +196,29 @@ fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyop
} }
} }
fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque { fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
// see `GamePak.zig` for more information about what conditions need to be true // see `GamePak.zig` for more information about what conditions need to be true
// so that a simple pointer dereference isn't possible // so that a simple pointer dereference isn't possible
std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned
const start_addr = addr; const start_addr = addr;
const end_addr = addr + page_size; const end_addr = start_addr + page_size;
const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; {
const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data
const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction
const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control
if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) { const has_gpio = data or direction or control;
// We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem const gpio_kind = self.pak.gpio.device.kind;
return null;
// There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register
if (gpio_kind != .None and has_gpio) return null;
} }
if (bus.pak.backup.kind == .Eeprom) { if (self.pak.backup.kind == .Eeprom) {
if (bus.pak.buf.len > 0x100_000) { if (self.pak.buf.len > 0x100_000) {
// We are using a "large" EEPROM which means that if the below check is true // We are using a "large" EEPROM which means that if the below check is true
// this page has an address that's reserved for the EEPROM and therefore must // this page has an address that's reserved for the EEPROM and therefore must
// be handled in slowmem // be handled in slowmem
@ -185,56 +227,16 @@ fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
// We are using a "small" EEPROM which means that if the below check is true // We are using a "small" EEPROM which means that if the below check is true
// (that is, we're in the 0xD address page) then we must handle at least one // (that is, we're in the 0xD address page) then we must handle at least one
// address in this page in slowmem // address in this page in slowmem
if (@truncate(u4, addr >> 24) == 0xD) return null; if (@as(u4, @truncate(addr >> 24)) == 0xD) return null;
} }
} }
// Finally, the GamePak has some unique behaviour for reads past the end of the ROM, // Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
// so those will be handled by slowmem as well // so those will be handled by slowmem as well
const masked_addr = addr & 0x1FF_FFFF; const masked_addr = addr & 0x1FF_FFFF;
if (masked_addr >= bus.pak.buf.len) return null; if (masked_addr >= self.pak.buf.len) return null;
return &bus.pak.buf[masked_addr]; return &self.pak.buf[masked_addr];
}
// TODO: Take advantage of fastmem here too?
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], address);
break :blk self.openBus(T, address);
},
0x02 => self.ewram.read(T, address),
0x03 => self.iwram.read(T, address),
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => self.ppu.palette.read(T, address),
0x06 => self.ppu.vram.read(T, address),
0x07 => self.ppu.oam.read(T, address),
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, address),
0x0E...0x0F => blk: {
const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
break :blk @as(T, value) * multiplier;
},
else => self.openBus(T, address),
};
} }
fn readIo(self: *const Self, comptime T: type, address: u32) T { fn readIo(self: *const Self, comptime T: type, address: u32) T {
@ -255,7 +257,7 @@ fn openBus(self: *const Self, comptime T: type, address: u32) T {
// the most recently fetched instruction by the pipeline // the most recently fetched instruction by the pipeline
if (!self.cpu.cpsr.t.read()) break :blk self.cpu.pipe.stage[1].?; if (!self.cpu.cpsr.t.read()) break :blk self.cpu.pipe.stage[1].?;
const page = @truncate(u8, r15 >> 24); const page: u8 = @truncate(r15 >> 24);
// PC + 2 = stage[0] // PC + 2 = stage[0]
// PC + 4 = stage[1] // PC + 4 = stage[1]
@ -264,7 +266,7 @@ fn openBus(self: *const Self, comptime T: type, address: u32) T {
switch (page) { switch (page) {
// EWRAM, PALRAM, VRAM, and Game ROM (16-bit) // EWRAM, PALRAM, VRAM, and Game ROM (16-bit)
0x02, 0x05, 0x06, 0x08...0x0D => { 0x02, 0x05, 0x06, 0x08...0x0D => {
const halfword: u32 = @truncate(u16, self.cpu.pipe.stage[1].?); const halfword: u32 = @as(u16, @truncate(self.cpu.pipe.stage[1].?));
break :blk halfword << 16 | halfword; break :blk halfword << 16 | halfword;
}, },
@ -275,8 +277,8 @@ fn openBus(self: *const Self, comptime T: type, address: u32) T {
const aligned = address & 3 == 0b00; const aligned = address & 3 == 0b00;
// TODO: What to do on PC + 6? // TODO: What to do on PC + 6?
const high: u32 = if (aligned) self.dbgRead(u16, r15 + 4) else @truncate(u16, self.cpu.pipe.stage[1].?); const high: u32 = if (aligned) self.dbgRead(u16, r15 + 4) else @as(u16, @truncate(self.cpu.pipe.stage[1].?));
const low: u32 = @truncate(u16, self.cpu.pipe.stage[@boolToInt(aligned)].?); const low: u32 = @as(u16, @truncate(self.cpu.pipe.stage[@intFromBool(aligned)].?));
break :blk high << 16 | low; break :blk high << 16 | low;
}, },
@ -287,8 +289,8 @@ fn openBus(self: *const Self, comptime T: type, address: u32) T {
// Unaligned: (PC + 4) | (PC + 2) // Unaligned: (PC + 4) | (PC + 2)
const aligned = address & 3 == 0b00; const aligned = address & 3 == 0b00;
const high: u32 = @truncate(u16, self.cpu.pipe.stage[1 - @boolToInt(aligned)].?); const high: u32 = @as(u16, @truncate(self.cpu.pipe.stage[1 - @intFromBool(aligned)].?));
const low: u32 = @truncate(u16, self.cpu.pipe.stage[@boolToInt(aligned)].?); const low: u32 = @as(u16, @truncate(self.cpu.pipe.stage[@intFromBool(aligned)].?));
break :blk high << 16 | low; break :blk high << 16 | low;
}, },
@ -299,7 +301,7 @@ fn openBus(self: *const Self, comptime T: type, address: u32) T {
} }
}; };
return @truncate(T, word); return @truncate(word);
} }
pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T { pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
@ -308,16 +310,14 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
const offset = unaligned_address & (page_size - 1); const offset = unaligned_address & (page_size - 1);
// whether or not we do this in slowmem or fastmem, we should advance the scheduler // whether or not we do this in slowmem or fastmem, we should advance the scheduler
self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, unaligned_address >> 24)]; self.sched.tick += timings[@intFromBool(T == u32)][@as(u4, @truncate(unaligned_address >> 24))];
// We're doing some serious out-of-bounds open-bus reads // We're doing some serious out-of-bounds open-bus reads
if (page >= table_len) return self.openBus(T, unaligned_address); if (page >= table_len) return self.openBus(T, unaligned_address);
if (self.read_table[page]) |some_ptr| { if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type // We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T; const ptr: [*]const T = @ptrCast(@alignCast(some_ptr));
const alignment = @alignOf(std.meta.Child(Ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the // Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would // lower bits of the address as the GBA would
@ -327,17 +327,37 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
return self.slowRead(T, unaligned_address); return self.slowRead(T, unaligned_address);
} }
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus reads
if (page >= table_len) return self.openBus(T, unaligned_address);
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const ptr: [*]const T = @ptrCast(@alignCast(some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
return ptr[forceAlign(T, offset) / @sizeOf(T)];
}
return self.dbgSlowRead(T, unaligned_address);
}
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T { fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
@setCold(true); @setCold(true);
const page = @truncate(u8, unaligned_address >> 24); const page: u8 = @truncate(unaligned_address >> 24);
const address = forceAlign(T, unaligned_address); const address = forceAlign(T, unaligned_address);
return switch (page) { return switch (page) {
// General Internal Memory // General Internal Memory
0x00 => blk: { 0x00 => blk: {
if (address < Bios.size) if (address < Bios.size)
break :blk self.bios.read(T, self.cpu.r[15], address); break :blk self.bios.read(T, self.cpu.r[15], unaligned_address);
break :blk self.openBus(T, address); break :blk self.openBus(T, address);
}, },
@ -352,53 +372,106 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
// External Memory (Game Pak) // External Memory (Game Pak)
0x08...0x0D => self.pak.read(T, address), 0x08...0x0D => self.pak.read(T, address),
0x0E...0x0F => blk: { 0x0E...0x0F => self.readBackup(T, unaligned_address),
const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
break :blk @as(T, value) * multiplier;
},
else => self.openBus(T, address), else => self.openBus(T, address),
}; };
} }
fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const page: u8 = @truncate(unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
break :blk self.openBus(T, address);
},
0x02 => unreachable, // handled by fastmem
0x03 => unreachable, // handled by fastmem
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => unreachable, // handled by fastmem
0x06 => unreachable, // handled by fastmem
0x07 => unreachable, // handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, address),
0x0E...0x0F => self.readBackup(T, unaligned_address),
else => self.openBus(T, address),
};
}
fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
return @as(T, value) * multiplier;
}
pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits; const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits; const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1); const offset = unaligned_address & (page_size - 1);
// whether or not we do this in slowmem or fastmem, we should advance the scheduler // whether or not we do this in slowmem or fastmem, we should advance the scheduler
self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, unaligned_address >> 24)]; self.sched.tick += timings[@intFromBool(T == u32)][@as(u4, @truncate(unaligned_address >> 24))];
// We're doing some serious out-of-bounds open-bus writes, they do nothing though // We're doing some serious out-of-bounds open-bus writes, they do nothing though
if (page >= table_len) return; if (page >= table_len) return;
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| { if (self.write_tables[@intFromBool(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type // We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]T; const ptr: [*]T = @ptrCast(@alignCast(some_ptr));
const alignment = @alignOf(std.meta.Child(Ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the // Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would // lower bits of the address as the GBA would
ptr[forceAlign(T, offset) / @sizeOf(T)] = value; ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
} else { } else {
// we can return early if this is an 8-bit OAM write // we can return early if this is an 8-bit OAM write
if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return; if (T == u8 and @as(u8, @truncate(unaligned_address >> 24)) == 0x07) return;
self.slowWrite(T, unaligned_address, value); self.slowWrite(T, unaligned_address, value);
} }
} }
pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { /// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
// @setCold(true); pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
const page = @truncate(u8, unaligned_address >> 24); const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus writes, they do nothing though
if (page >= table_len) return;
if (self.write_tables[@intFromBool(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const ptr: [*]T = @ptrCast(@alignCast(some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
} else {
// we can return early if this is an 8-bit OAM write
if (T == u8 and @as(u8, @truncate(unaligned_address >> 24)) == 0x07) return;
self.dbgSlowWrite(T, unaligned_address, value);
}
}
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@setCold(true);
const page: u8 = @truncate(unaligned_address >> 24);
const address = forceAlign(T, unaligned_address); const address = forceAlign(T, unaligned_address);
switch (page) { switch (page) {
@ -415,7 +488,32 @@ pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T
// External Memory (Game Pak) // External Memory (Game Pak)
0x08...0x0D => self.pak.write(T, self.dma[3].word_count, address, value), 0x08...0x0D => self.pak.write(T, self.dma[3].word_count, address, value),
0x0E...0x0F => self.pak.backup.write(unaligned_address, @truncate(u8, rotr(T, value, 8 * rotateBy(T, unaligned_address)))), 0x0E...0x0F => self.pak.backup.write(unaligned_address, @truncate(rotr(T, value, 8 * rotateBy(T, unaligned_address)))),
else => {},
}
}
fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@setCold(true);
const page: u8 = @truncate(unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
switch (page) {
// General Internal Memory
0x00 => self.bios.write(T, address, value),
0x02 => unreachable, // completely handled by fastmem
0x03 => unreachable, // completely handled by fastmem
0x04 => return, // FIXME: Let debug writes mess with I/O
// Internal Display Memory
0x05 => self.ppu.palette.write(T, address, value),
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
0x07 => unreachable, // completely handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
else => {}, else => {},
} }
} }
@ -425,11 +523,11 @@ inline fn rotateBy(comptime T: type, address: u32) u32 {
u32 => address & 3, u32 => address & 3,
u16 => address & 1, u16 => address & 1,
u8 => 0, u8 => 0,
else => @compileError("Backup: Unsupported write width"), else => @compileError("Unsupported write width"),
}; };
} }
inline fn forceAlign(comptime T: type, address: u32) u32 { pub inline fn forceAlign(comptime T: type, address: u32) u32 {
return switch (T) { return switch (T) {
u32 => address & ~@as(u32, 3), u32 => address & ~@as(u32, 3),
u16 => address & ~@as(u32, 1), u16 => address & ~@as(u32, 1),

View File

@ -3,7 +3,8 @@ const SDL = @import("sdl2");
const io = @import("bus/io.zig"); const io = @import("bus/io.zig");
const util = @import("../util.zig"); const util = @import("../util.zig");
const Arm7tdmi = @import("cpu.zig").Arm7tdmi; const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("Bus.zig");
const Scheduler = @import("scheduler.zig").Scheduler; const Scheduler = @import("scheduler.zig").Scheduler;
const ToneSweep = @import("apu/ToneSweep.zig"); const ToneSweep = @import("apu/ToneSweep.zig");
const Tone = @import("apu/Tone.zig"); const Tone = @import("apu/Tone.zig");
@ -14,7 +15,6 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
const getHalf = util.getHalf; const getHalf = util.getHalf;
const setHalf = util.setHalf; const setHalf = util.setHalf;
const intToBytes = util.intToBytes;
const log = std.log.scoped(.APU); const log = std.log.scoped(.APU);
@ -22,7 +22,7 @@ pub const host_rate = @import("../platform.zig").sample_rate;
pub const host_format = @import("../platform.zig").sample_format; pub const host_format = @import("../platform.zig").sample_format;
pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T { pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
const byte_addr = @truncate(u8, addr); const byte_addr: u8 = @truncate(addr);
return switch (T) { return switch (T) {
u32 => switch (byte_addr) { u32 => switch (byte_addr) {
@ -73,27 +73,27 @@ pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }), else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }),
}, },
u8 => switch (byte_addr) { u8 => switch (byte_addr) {
0x60, 0x61 => @truncate(T, @as(u16, apu.ch1.sound1CntL()) >> getHalf(byte_addr)), 0x60, 0x61 => @truncate(@as(u16, apu.ch1.sound1CntL()) >> getHalf(byte_addr)),
0x62, 0x63 => @truncate(T, apu.ch1.sound1CntH() >> getHalf(byte_addr)), 0x62, 0x63 => @truncate(apu.ch1.sound1CntH() >> getHalf(byte_addr)),
0x64, 0x65 => @truncate(T, apu.ch1.sound1CntX() >> getHalf(byte_addr)), 0x64, 0x65 => @truncate(apu.ch1.sound1CntX() >> getHalf(byte_addr)),
0x66, 0x67 => 0x00, // assuming behaviour is identical to that of 16-bit reads 0x66, 0x67 => 0x00, // assuming behaviour is identical to that of 16-bit reads
0x68, 0x69 => @truncate(T, apu.ch2.sound2CntL() >> getHalf(byte_addr)), 0x68, 0x69 => @truncate(apu.ch2.sound2CntL() >> getHalf(byte_addr)),
0x6A, 0x6B => 0x00, 0x6A, 0x6B => 0x00,
0x6C, 0x6D => @truncate(T, apu.ch2.sound2CntH() >> getHalf(byte_addr)), 0x6C, 0x6D => @truncate(apu.ch2.sound2CntH() >> getHalf(byte_addr)),
0x6E, 0x6F => 0x00, 0x6E, 0x6F => 0x00,
0x70, 0x71 => @truncate(T, @as(u16, apu.ch3.sound3CntL()) >> getHalf(byte_addr)), // SOUND3CNT_L 0x70, 0x71 => @truncate(@as(u16, apu.ch3.sound3CntL()) >> getHalf(byte_addr)), // SOUND3CNT_L
0x72, 0x73 => @truncate(T, apu.ch3.sound3CntH() >> getHalf(byte_addr)), 0x72, 0x73 => @truncate(apu.ch3.sound3CntH() >> getHalf(byte_addr)),
0x74, 0x75 => @truncate(T, apu.ch3.sound3CntX() >> getHalf(byte_addr)), // SOUND3CNT_L 0x74, 0x75 => @truncate(apu.ch3.sound3CntX() >> getHalf(byte_addr)), // SOUND3CNT_L
0x76, 0x77 => 0x00, 0x76, 0x77 => 0x00,
0x78, 0x79 => @truncate(T, apu.ch4.sound4CntL() >> getHalf(byte_addr)), 0x78, 0x79 => @truncate(apu.ch4.sound4CntL() >> getHalf(byte_addr)),
0x7A, 0x7B => 0x00, 0x7A, 0x7B => 0x00,
0x7C, 0x7D => @truncate(T, apu.ch4.sound4CntH() >> getHalf(byte_addr)), 0x7C, 0x7D => @truncate(apu.ch4.sound4CntH() >> getHalf(byte_addr)),
0x7E, 0x7F => 0x00, 0x7E, 0x7F => 0x00,
0x80, 0x81 => @truncate(T, apu.soundCntL() >> getHalf(byte_addr)), // SOUNDCNT_L 0x80, 0x81 => @truncate(apu.soundCntL() >> getHalf(byte_addr)), // SOUNDCNT_L
0x82, 0x83 => @truncate(T, apu.soundCntH() >> getHalf(byte_addr)), // SOUNDCNT_H 0x82, 0x83 => @truncate(apu.soundCntH() >> getHalf(byte_addr)), // SOUNDCNT_H
0x84, 0x85 => @truncate(T, @as(u16, apu.soundCntX()) >> getHalf(byte_addr)), 0x84, 0x85 => @truncate(@as(u16, apu.soundCntX()) >> getHalf(byte_addr)),
0x86, 0x87 => 0x00, 0x86, 0x87 => 0x00,
0x88, 0x89 => @truncate(T, apu.bias.raw >> getHalf(byte_addr)), // SOUNDBIAS 0x88, 0x89 => @truncate(apu.bias.raw >> getHalf(byte_addr)), // SOUNDBIAS
0x8A, 0x8B => 0x00, 0x8A, 0x8B => 0x00,
0x8C...0x8F => null, 0x8C...0x8F => null,
0x90...0x9F => apu.ch3.wave_dev.read(T, apu.ch3.select, addr), 0x90...0x9F => apu.ch3.wave_dev.read(T, apu.ch3.select, addr),
@ -106,7 +106,7 @@ pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
} }
pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void { pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
const byte_addr = @truncate(u8, addr); const byte_addr: u8 = @truncate(addr);
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return; if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
@ -117,20 +117,20 @@ pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
switch (byte_addr) { switch (byte_addr) {
0x60 => apu.ch1.setSound1Cnt(value), 0x60 => apu.ch1.setSound1Cnt(value),
0x64 => apu.ch1.setSound1CntX(&apu.fs, @truncate(u16, value)), 0x64 => apu.ch1.setSound1CntX(&apu.fs, @truncate(value)),
0x68 => apu.ch2.setSound2CntL(@truncate(u16, value)), 0x68 => apu.ch2.setSound2CntL(@truncate(value)),
0x6C => apu.ch2.setSound2CntH(&apu.fs, @truncate(u16, value)), 0x6C => apu.ch2.setSound2CntH(&apu.fs, @truncate(value)),
0x70 => apu.ch3.setSound3Cnt(value), 0x70 => apu.ch3.setSound3Cnt(value),
0x74 => apu.ch3.setSound3CntX(&apu.fs, @truncate(u16, value)), 0x74 => apu.ch3.setSound3CntX(&apu.fs, @truncate(value)),
0x78 => apu.ch4.setSound4CntL(@truncate(u16, value)), 0x78 => apu.ch4.setSound4CntL(@truncate(value)),
0x7C => apu.ch4.setSound4CntH(&apu.fs, @truncate(u16, value)), 0x7C => apu.ch4.setSound4CntH(&apu.fs, @truncate(value)),
0x80 => apu.setSoundCnt(value), 0x80 => apu.setSoundCnt(value),
0x84 => apu.setSoundCntX(value >> 7 & 1 == 1), 0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
0x88 => apu.bias.raw = @truncate(u16, value), 0x88 => apu.bias.raw = @truncate(value),
0x8C => {}, 0x8C => {},
0x90, 0x94, 0x98, 0x9C => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value), 0x90, 0x94, 0x98, 0x9C => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
@ -143,7 +143,7 @@ pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return; if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
switch (byte_addr) { switch (byte_addr) {
0x60 => apu.ch1.setSound1CntL(@truncate(u8, value)), // SOUND1CNT_L 0x60 => apu.ch1.setSound1CntL(@truncate(value)), // SOUND1CNT_L
0x62 => apu.ch1.setSound1CntH(value), 0x62 => apu.ch1.setSound1CntH(value),
0x64 => apu.ch1.setSound1CntX(&apu.fs, value), 0x64 => apu.ch1.setSound1CntX(&apu.fs, value),
0x66 => {}, 0x66 => {},
@ -153,7 +153,7 @@ pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
0x6C => apu.ch2.setSound2CntH(&apu.fs, value), 0x6C => apu.ch2.setSound2CntH(&apu.fs, value),
0x6E => {}, 0x6E => {},
0x70 => apu.ch3.setSound3CntL(@truncate(u8, value)), 0x70 => apu.ch3.setSound3CntL(@truncate(value)),
0x72 => apu.ch3.setSound3CntH(value), 0x72 => apu.ch3.setSound3CntH(value),
0x74 => apu.ch3.setSound3CntX(&apu.fs, value), 0x74 => apu.ch3.setSound3CntX(&apu.fs, value),
0x76 => {}, 0x76 => {},
@ -279,17 +279,44 @@ pub const Apu = struct {
.is_buffer_full = false, .is_buffer_full = false,
}; };
sched.push(.SampleAudio, apu.interval()); Self.initEvents(apu.sched, apu.interval());
sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
sched.push(.FrameSequencer, FrameSequencer.interval);
return apu; return apu;
} }
fn reset(self: *Self) void { fn initEvents(scheduler: *Scheduler, apu_interval: u64) void {
scheduler.push(.SampleAudio, apu_interval);
scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
scheduler.push(.FrameSequencer, FrameSequencer.interval);
}
/// Used when resetting the emulator
pub fn reset(self: *Self) void {
// FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
self.ch1.reset();
self.ch2.reset();
self.ch3.reset();
self.ch4.reset();
self.chA.reset();
self.chB.reset();
self.psg_cnt = .{ .raw = 0 };
self.dma_cnt = .{ .raw = 0 };
self.cnt = .{ .raw = 0 };
self.bias = .{ .raw = 0x200 };
self.sampling_cycle = 0;
self.fs.reset();
Self.initEvents(self.sched, self.interval());
}
/// Emulates the reset behaviour of the APU
fn _reset(self: *Self) void {
// All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed // All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
// 0x0400_0082 and 0x0400_0088 retain their values // 0x0400_0082 and 0x0400_0088 retain their values
self.ch1.reset(); self.ch1.reset();
@ -303,8 +330,8 @@ pub const Apu = struct {
/// SOUNDCNT /// SOUNDCNT
fn setSoundCnt(self: *Self, value: u32) void { fn setSoundCnt(self: *Self, value: u32) void {
if (self.cnt.apu_enable.read()) self.setSoundCntL(@truncate(u16, value)); if (self.cnt.apu_enable.read()) self.setSoundCntL(@truncate(value));
self.setSoundCntH(@truncate(u16, value >> 16)); self.setSoundCntH(@truncate(value >> 16));
} }
/// SOUNDCNT_L /// SOUNDCNT_L
@ -351,18 +378,18 @@ pub const Apu = struct {
// Rest Noise // Rest Noise
self.ch4.lfsr.reset(); self.ch4.lfsr.reset();
} else { } else {
self.reset(); self._reset();
} }
} }
/// NR52 /// NR52
pub fn soundCntX(self: *const Self) u8 { pub fn soundCntX(self: *const Self) u8 {
const apu_enable: u8 = @boolToInt(self.cnt.apu_enable.read()); const apu_enable: u8 = @intFromBool(self.cnt.apu_enable.read());
const ch1_enable: u8 = @boolToInt(self.ch1.enabled); const ch1_enable: u8 = @intFromBool(self.ch1.enabled);
const ch2_enable: u8 = @boolToInt(self.ch2.enabled); const ch2_enable: u8 = @intFromBool(self.ch2.enabled);
const ch3_enable: u8 = @boolToInt(self.ch3.enabled); const ch3_enable: u8 = @intFromBool(self.ch3.enabled);
const ch4_enable: u8 = @boolToInt(self.ch4.enabled); const ch4_enable: u8 = @intFromBool(self.ch4.enabled);
return apu_enable << 7 | ch4_enable << 3 | ch3_enable << 2 | ch2_enable << 1 | ch1_enable; return apu_enable << 7 | ch4_enable << 3 | ch3_enable << 2 | ch2_enable << 1 | ch1_enable;
} }
@ -423,8 +450,8 @@ pub const Apu = struct {
left += bias; left += bias;
right += bias; right += bias;
const clamped_left = std.math.clamp(@bitCast(u16, left), std.math.minInt(u11), std.math.maxInt(u11)); const clamped_left = std.math.clamp(@as(u16, @bitCast(left)), 0, std.math.maxInt(u11));
const clamped_right = std.math.clamp(@bitCast(u16, right), std.math.minInt(u11), std.math.maxInt(u11)); const clamped_right = std.math.clamp(@as(u16, @bitCast(right)), 0, std.math.maxInt(u11));
// Extend to 16-bit signed audio samples // Extend to 16-bit signed audio samples
const ext_left = (clamped_left << 5) | (clamped_left >> 6); const ext_left = (clamped_left << 5) | (clamped_left >> 6);
@ -446,7 +473,7 @@ pub const Apu = struct {
defer SDL.SDL_FreeAudioStream(old_stream); defer SDL.SDL_FreeAudioStream(old_stream);
self.sampling_cycle = self.bias.sampling_cycle.read(); self.sampling_cycle = self.bias.sampling_cycle.read();
self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), host_format, 2, host_rate).?; self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(sample_rate), host_format, 2, host_rate).?;
} }
fn interval(self: *const Self) u64 { fn interval(self: *const Self) u64 {
@ -494,18 +521,20 @@ pub const Apu = struct {
pub fn onDmaAudioSampleRequest(self: *Self, cpu: *Arm7tdmi, tim_id: u3) void { pub fn onDmaAudioSampleRequest(self: *Self, cpu: *Arm7tdmi, tim_id: u3) void {
if (!self.cnt.apu_enable.read()) return; if (!self.cnt.apu_enable.read()) return;
if (@boolToInt(self.dma_cnt.chA_timer.read()) == tim_id) { const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
if (@intFromBool(self.dma_cnt.chA_timer.read()) == tim_id) {
if (!self.chA.enabled) return; if (!self.chA.enabled) return;
self.chA.updateSample(); self.chA.updateSample();
if (self.chA.len() <= 15) cpu.bus.dma[1].requestAudio(0x0400_00A0); if (self.chA.len() <= 15) bus_ptr.dma[1].requestAudio(0x0400_00A0);
} }
if (@boolToInt(self.dma_cnt.chB_timer.read()) == tim_id) { if (@intFromBool(self.dma_cnt.chB_timer.read()) == tim_id) {
if (!self.chB.enabled) return; if (!self.chB.enabled) return;
self.chB.updateSample(); self.chB.updateSample();
if (self.chB.len() <= 15) cpu.bus.dma[2].requestAudio(0x0400_00A4); if (self.chB.len() <= 15) bus_ptr.dma[2].requestAudio(0x0400_00A4);
} }
} }
}; };
@ -528,10 +557,15 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
}; };
} }
/// Used when resetting hte emulator (not emulation code)
fn reset(self: *Self) void {
self.* = Self.init();
}
pub fn push(self: *Self, value: u32) void { pub fn push(self: *Self, value: u32) void {
if (!self.enabled) self.enable(); if (!self.enabled) self.enable();
self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e }); self.fifo.write(std.mem.asBytes(&value)) catch |e| log.err("{} Error: {}", .{ kind, e });
} }
fn enable(self: *Self) void { fn enable(self: *Self) void {
@ -544,11 +578,11 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
} }
pub fn updateSample(self: *Self) void { pub fn updateSample(self: *Self) void {
if (self.fifo.readItem()) |sample| self.sample = @bitCast(i8, sample); if (self.fifo.readItem()) |sample| self.sample = @bitCast(sample);
} }
pub fn amplitude(self: *const Self) i16 { pub fn amplitude(self: *const Self) i16 {
return @as(i16, self.sample); return self.sample;
} }
}; };
} }
@ -562,10 +596,14 @@ pub const FrameSequencer = struct {
const Self = @This(); const Self = @This();
pub const interval = (1 << 24) / 512; pub const interval = (1 << 24) / 512;
step: u3, step: u3 = 0,
pub fn init() Self { pub fn init() Self {
return .{ .step = 0 }; return .{};
}
pub fn reset(self: *Self) void {
self.* = .{};
} }
pub fn tick(self: *Self) void { pub fn tick(self: *Self) void {

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@ -76,14 +76,14 @@ pub fn sound4CntL(self: *const Self) u16 {
/// NR41, NR42 /// NR41, NR42
pub fn setSound4CntL(self: *Self, value: u16) void { pub fn setSound4CntL(self: *Self, value: u16) void {
self.setNr41(@truncate(u8, value)); self.setNr41(@truncate(value));
self.setNr42(@truncate(u8, value >> 8)); self.setNr42(@truncate(value >> 8));
} }
/// NR41 /// NR41
pub fn setNr41(self: *Self, len: u8) void { pub fn setNr41(self: *Self, len: u8) void {
self.len = @truncate(u6, len); self.len = @truncate(len);
self.len_dev.timer = @as(u7, 64) - @truncate(u6, len); self.len_dev.timer = @as(u7, 64) - self.len;
} }
/// NR42 /// NR42
@ -99,8 +99,8 @@ pub fn sound4CntH(self: *const Self) u16 {
/// NR43, NR44 /// NR43, NR44
pub fn setSound4CntH(self: *Self, fs: *const FrameSequencer, value: u16) void { pub fn setSound4CntH(self: *Self, fs: *const FrameSequencer, value: u16) void {
self.poly.raw = @truncate(u8, value); self.poly.raw = @truncate(value);
self.setNr44(fs, @truncate(u8, value >> 8)); self.setNr44(fs, @truncate(value >> 8));
} }
/// NR44 /// NR44

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@ -77,14 +77,14 @@ pub fn sound2CntL(self: *const Self) u16 {
/// NR21, NR22 /// NR21, NR22
pub fn setSound2CntL(self: *Self, value: u16) void { pub fn setSound2CntL(self: *Self, value: u16) void {
self.setNr21(@truncate(u8, value)); self.setNr21(@truncate(value));
self.setNr22(@truncate(u8, value >> 8)); self.setNr22(@truncate(value >> 8));
} }
/// NR21 /// NR21
pub fn setNr21(self: *Self, value: u8) void { pub fn setNr21(self: *Self, value: u8) void {
self.duty.raw = value; self.duty.raw = value;
self.len_dev.timer = @as(u7, 64) - @truncate(u6, value); self.len_dev.timer = @as(u7, 64) - @as(u6, @truncate(value));
} }
/// NR22 /// NR22
@ -100,8 +100,8 @@ pub fn sound2CntH(self: *const Self) u16 {
/// NR23, NR24 /// NR23, NR24
pub fn setSound2CntH(self: *Self, fs: *const FrameSequencer, value: u16) void { pub fn setSound2CntH(self: *Self, fs: *const FrameSequencer, value: u16) void {
self.setNr23(@truncate(u8, value)); self.setNr23(@truncate(value));
self.setNr24(fs, @truncate(u8, value >> 8)); self.setNr24(fs, @truncate(value >> 8));
} }
/// NR23 /// NR23

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@ -81,8 +81,8 @@ pub fn onToneSweepEvent(self: *Self, late: u64) void {
/// NR10, NR11, NR12 /// NR10, NR11, NR12
pub fn setSound1Cnt(self: *Self, value: u32) void { pub fn setSound1Cnt(self: *Self, value: u32) void {
self.setSound1CntL(@truncate(u8, value)); self.setSound1CntL(@truncate(value));
self.setSound1CntH(@truncate(u16, value >> 16)); self.setSound1CntH(@truncate(value >> 16));
} }
/// NR10 /// NR10
@ -111,14 +111,14 @@ pub fn sound1CntH(self: *const Self) u16 {
/// NR11, NR12 /// NR11, NR12
pub fn setSound1CntH(self: *Self, value: u16) void { pub fn setSound1CntH(self: *Self, value: u16) void {
self.setNr11(@truncate(u8, value)); self.setNr11(@truncate(value));
self.setNr12(@truncate(u8, value >> 8)); self.setNr12(@truncate(value >> 8));
} }
/// NR11 /// NR11
pub fn setNr11(self: *Self, value: u8) void { pub fn setNr11(self: *Self, value: u8) void {
self.duty.raw = value; self.duty.raw = value;
self.len_dev.timer = @as(u7, 64) - @truncate(u6, value); self.len_dev.timer = @as(u7, 64) - @as(u6, @truncate(value));
} }
/// NR12 /// NR12
@ -134,8 +134,8 @@ pub fn sound1CntX(self: *const Self) u16 {
/// NR13, NR14 /// NR13, NR14
pub fn setSound1CntX(self: *Self, fs: *const FrameSequencer, value: u16) void { pub fn setSound1CntX(self: *Self, fs: *const FrameSequencer, value: u16) void {
self.setNr13(@truncate(u8, value)); self.setNr13(@truncate(value));
self.setNr14(fs, @truncate(u8, value >> 8)); self.setNr14(fs, @truncate(value >> 8));
} }
/// NR13 /// NR13

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@ -64,8 +64,8 @@ pub fn tick(self: *Self, comptime kind: Tick) void {
/// NR30, NR31, NR32 /// NR30, NR31, NR32
pub fn setSound3Cnt(self: *Self, value: u32) void { pub fn setSound3Cnt(self: *Self, value: u32) void {
self.setSound3CntL(@truncate(u8, value)); self.setSound3CntL(@truncate(value));
self.setSound3CntH(@truncate(u16, value >> 16)); self.setSound3CntH(@truncate(value >> 16));
} }
/// NR30 /// NR30
@ -86,8 +86,8 @@ pub fn sound3CntH(self: *const Self) u16 {
/// NR31, NR32 /// NR31, NR32
pub fn setSound3CntH(self: *Self, value: u16) void { pub fn setSound3CntH(self: *Self, value: u16) void {
self.setNr31(@truncate(u8, value)); self.setNr31(@truncate(value));
self.vol.raw = (@truncate(u8, value >> 8)); self.vol.raw = @truncate(value >> 8);
} }
/// NR31 /// NR31
@ -98,8 +98,8 @@ pub fn setNr31(self: *Self, len: u8) void {
/// NR33, NR34 /// NR33, NR34
pub fn setSound3CntX(self: *Self, fs: *const FrameSequencer, value: u16) void { pub fn setSound3CntX(self: *Self, fs: *const FrameSequencer, value: u16) void {
self.setNr33(@truncate(u8, value)); self.setNr33(@truncate(value));
self.setNr34(fs, @truncate(u8, value >> 8)); self.setNr34(fs, @truncate(value >> 8));
} }
/// NR33, NR34 /// NR33, NR34

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@ -3,17 +3,16 @@ const io = @import("../../bus/io.zig");
const Self = @This(); const Self = @This();
/// Period Timer /// Period Timer
timer: u3, timer: u3 = 0,
/// Current Volume /// Current Volume
vol: u4, vol: u4 = 0,
pub fn create() Self { pub fn create() Self {
return .{ .timer = 0, .vol = 0 }; return .{};
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.timer = 0; self.* = .{};
self.vol = 0;
} }
pub fn tick(self: *Self, nrx2: io.Envelope) void { pub fn tick(self: *Self, nrx2: io.Envelope) void {

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@ -1,13 +1,13 @@
const Self = @This(); const Self = @This();
timer: u9, timer: u9 = 0,
pub fn create() Self { pub fn create() Self {
return .{ .timer = 0 }; return .{};
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.timer = 0; self.* = .{};
} }
pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void { pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {

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@ -3,26 +3,18 @@ const ToneSweep = @import("../ToneSweep.zig");
const Self = @This(); const Self = @This();
timer: u8, timer: u8 = 0,
enabled: bool, enabled: bool = false,
shadow: u11, shadow: u11 = 0,
calc_performed: bool, calc_performed: bool = false,
pub fn create() Self { pub fn create() Self {
return .{ return .{};
.timer = 0,
.enabled = false,
.shadow = 0,
.calc_performed = false,
};
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.timer = 0; self.* = .{};
self.enabled = false;
self.shadow = 0;
self.calc_performed = false;
} }
pub fn tick(self: *Self, ch1: *ToneSweep) void { pub fn tick(self: *Self, ch1: *ToneSweep) void {
@ -36,8 +28,8 @@ pub fn tick(self: *Self, ch1: *ToneSweep) void {
const new_freq = self.calculate(ch1.sweep, &ch1.enabled); const new_freq = self.calculate(ch1.sweep, &ch1.enabled);
if (new_freq <= 0x7FF and ch1.sweep.shift.read() != 0) { if (new_freq <= 0x7FF and ch1.sweep.shift.read() != 0) {
ch1.freq.frequency.write(@truncate(u11, new_freq)); ch1.freq.frequency.write(@as(u11, @truncate(new_freq)));
self.shadow = @truncate(u11, new_freq); self.shadow = @truncate(new_freq);
_ = self.calculate(ch1.sweep, &ch1.enabled); _ = self.calculate(ch1.sweep, &ch1.enabled);
} }

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@ -18,7 +18,7 @@ pub fn read(self: *const Self, comptime T: type, nr30: io.WaveSelect, addr: u32)
const base = if (!nr30.bank.read()) @as(u32, 0x10) else 0; // Read from the Opposite Bank in Use const base = if (!nr30.bank.read()) @as(u32, 0x10) else 0; // Read from the Opposite Bank in Use
const i = base + addr - 0x0400_0090; const i = base + addr - 0x0400_0090;
return std.mem.readIntSliceLittle(T, self.buf[i..][0..@sizeOf(T)]); return std.mem.readInt(T, self.buf[i..][0..@sizeOf(T)], .little);
} }
pub fn write(self: *Self, comptime T: type, nr30: io.WaveSelect, addr: u32, value: T) void { pub fn write(self: *Self, comptime T: type, nr30: io.WaveSelect, addr: u32, value: T) void {
@ -26,7 +26,7 @@ pub fn write(self: *Self, comptime T: type, nr30: io.WaveSelect, addr: u32, valu
const base = if (!nr30.bank.read()) @as(u32, 0x10) else 0; // Write to the Opposite Bank in Use const base = if (!nr30.bank.read()) @as(u32, 0x10) else 0; // Write to the Opposite Bank in Use
const i = base + addr - 0x0400_0090; const i = base + addr - 0x0400_0090;
std.mem.writeIntSliceLittle(T, self.buf[i..][0..@sizeOf(T)], value); std.mem.writeInt(T, self.buf[i..][0..@sizeOf(T)], value, .little);
} }
pub fn init(sched: *Scheduler) Self { pub fn init(sched: *Scheduler) Self {
@ -70,7 +70,7 @@ pub fn sample(self: *const Self, nr30: io.WaveSelect) u4 {
const base = if (nr30.bank.read()) @as(u32, 0x10) else 0; const base = if (nr30.bank.read()) @as(u32, 0x10) else 0;
const value = self.buf[base + self.offset / 2]; const value = self.buf[base + self.offset / 2];
return if (self.offset & 1 == 0) @truncate(u4, value >> 4) else @truncate(u4, value); return if (self.offset & 1 == 0) @truncate(value >> 4) else @truncate(value);
} }
/// TODO: Write comment /// TODO: Write comment

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@ -3,6 +3,9 @@ const std = @import("std");
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Bios); const log = std.log.scoped(.Bios);
const rotr = @import("zba-util").rotr;
const forceAlign = @import("../Bus.zig").forceAlign;
/// Size of the BIOS in bytes /// Size of the BIOS in bytes
pub const size = 0x4000; pub const size = 0x4000;
const Self = @This(); const Self = @This();
@ -10,21 +13,37 @@ const Self = @This();
buf: ?[]u8, buf: ?[]u8,
allocator: Allocator, allocator: Allocator,
addr_latch: u32, addr_latch: u32 = 0,
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T { // https://github.com/ITotalJustice/notorious_beeg/issues/106
pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) { if (r15 < Self.size) {
const addr = forceAlign(T, address);
self.addr_latch = addr; self.addr_latch = addr;
return self._read(T, addr); return self._read(T, addr);
} }
log.debug("Rejected read since r15=0x{X:0>8}", .{r15}); log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 });
return @truncate(T, self._read(T, self.addr_latch)); const value = self._read(u32, self.addr_latch);
return @truncate(rotr(u32, value, 8 * rotateBy(T, address)));
} }
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T { fn rotateBy(comptime T: type, address: u32) u32 {
if (r15 < Self.size) return self._read(T, addr); return switch (T) {
return @truncate(T, self._read(T, self.addr_latch + 8)); u8 => address & 3,
u16 => address & 2,
u32 => 0,
else => @compileError("bios: unsupported read width"),
};
}
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) return self._read(T, forceAlign(T, address));
const value = self._read(u32, self.addr_latch);
return @truncate(rotr(u32, value, 8 * rotateBy(T, address)));
} }
/// Read without the GBA safety checks /// Read without the GBA safety checks
@ -32,7 +51,7 @@ fn _read(self: *const Self, comptime T: type, addr: u32) T {
const buf = self.buf orelse std.debug.panic("[BIOS] ZBA tried to read {} from 0x{X:0>8} but not BIOS was present", .{ T, addr }); const buf = self.buf orelse std.debug.panic("[BIOS] ZBA tried to read {} from 0x{X:0>8} but not BIOS was present", .{ T, addr });
return switch (T) { return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, buf[addr..][0..@sizeOf(T)]), u32, u16, u8 => std.mem.readInt(T, buf[addr..][0..@sizeOf(T)], .little),
else => @compileError("BIOS: Unsupported read width"), else => @compileError("BIOS: Unsupported read width"),
}; };
} }
@ -43,18 +62,28 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
} }
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self { pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
const buf: ?[]u8 = if (maybe_path) |path| blk: { if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
const file = try std.fs.cwd().openFile(path, .{}); const file_path = maybe_path.?;
defer file.close();
break :blk try file.readToEndAlloc(allocator, try file.getEndPos()); const buf = try allocator.alloc(u8, Self.size);
} else null; errdefer allocator.free(buf);
return Self{ var self: Self = .{ .buf = buf, .allocator = allocator };
.buf = buf, try self.load(file_path);
.allocator = allocator,
.addr_latch = 0, return self;
}; }
pub fn load(self: *Self, file_path: []const u8) !void {
const file = try std.fs.cwd().openFile(file_path, .{});
defer file.close();
const len = try file.readAll(self.buf orelse return error.UnallocatedBuffer);
if (len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, len });
}
pub fn reset(self: *Self) void {
self.addr_latch = 0;
} }
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {

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@ -11,7 +11,7 @@ pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FFFF; const addr = address & 0x3FFFF;
return switch (T) { return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]), u32, u16, u8 => std.mem.readInt(T, self.buf[addr..][0..@sizeOf(T)], .little),
else => @compileError("EWRAM: Unsupported read width"), else => @compileError("EWRAM: Unsupported read width"),
}; };
} }
@ -20,14 +20,14 @@ pub fn write(self: *const Self, comptime T: type, address: usize, value: T) void
const addr = address & 0x3FFFF; const addr = address & 0x3FFFF;
return switch (T) { return switch (T) {
u32, u16, u8 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value), u32, u16, u8 => std.mem.writeInt(T, self.buf[addr..][0..@sizeOf(T)], value, .little),
else => @compileError("EWRAM: Unsupported write width"), else => @compileError("EWRAM: Unsupported write width"),
}; };
} }
pub fn init(allocator: Allocator) !Self { pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, ewram_size); const buf = try allocator.alloc(u8, ewram_size);
std.mem.set(u8, buf, 0); @memset(buf, 0);
return Self{ return Self{
.buf = buf, .buf = buf,
@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
}; };
} }
pub fn reset(self: *Self) void {
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
self.allocator.free(self.buf); self.allocator.free(self.buf);
self.* = undefined; self.* = undefined;

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@ -1,7 +1,7 @@
const std = @import("std"); const std = @import("std");
const config = @import("../../config.zig"); const config = @import("../../config.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("arm32").Arm7tdmi;
const Backup = @import("backup.zig").Backup; const Backup = @import("backup.zig").Backup;
const Gpio = @import("gpio.zig").Gpio; const Gpio = @import("gpio.zig").Gpio;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
@ -30,7 +30,7 @@ pub fn read(self: *Self, comptime T: type, address: u32) T {
// Addresses 0x0D00_0000 to 0x0DFF_FFFF are reserved for EEPROM accesses if // Addresses 0x0D00_0000 to 0x0DFF_FFFF are reserved for EEPROM accesses if
// * Backup type is EEPROM // * Backup type is EEPROM
// * Small ROM (less than 16MB) // * Small ROM (less than 16MB)
if (@truncate(u8, address >> 24) == 0x0D) if (@as(u8, @truncate(address >> 24)) == 0x0D)
return self.backup.eeprom.read(); return self.backup.eeprom.read();
} }
} }
@ -77,7 +77,7 @@ inline fn get(self: *const Self, i: u32) u8 {
if (i < self.buf.len) return self.buf[i]; if (i < self.buf.len) return self.buf[i];
const lhs = i >> 1 & 0xFFFF; const lhs = i >> 1 & 0xFFFF;
return @truncate(u8, lhs >> 8 * @truncate(u5, i & 1)); return @truncate(lhs >> 8 * @as(u5, @truncate(i & 1)));
} }
pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T { pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
@ -94,7 +94,7 @@ pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
// Addresses 0x0D00_0000 to 0x0DFF_FFFF are reserved for EEPROM accesses if // Addresses 0x0D00_0000 to 0x0DFF_FFFF are reserved for EEPROM accesses if
// * Backup type is EEPROM // * Backup type is EEPROM
// * Small ROM (less than 16MB) // * Small ROM (less than 16MB)
if (@truncate(u8, address >> 24) == 0x0D) if (@as(u8, @truncate(address >> 24)) == 0x0D)
return self.backup.eeprom.dbgRead(); return self.backup.eeprom.dbgRead();
} }
} }
@ -139,7 +139,7 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
const addr = address & 0x1FF_FFFF; const addr = address & 0x1FF_FFFF;
if (self.backup.kind == .Eeprom) { if (self.backup.kind == .Eeprom) {
const bit = @truncate(u1, value); const bit: u1 = @truncate(value);
if (self.buf.len > 0x100_0000) { // Large if (self.buf.len > 0x100_0000) { // Large
// Addresses 0x1FF_FF00 to 0x1FF_FFFF are reserved from EEPROM accesses if // Addresses 0x1FF_FF00 to 0x1FF_FFFF are reserved from EEPROM accesses if
@ -151,7 +151,7 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
// Addresses 0x0D00_0000 to 0x0DFF_FFFF are reserved for EEPROM accesses if // Addresses 0x0D00_0000 to 0x0DFF_FFFF are reserved for EEPROM accesses if
// * Backup type is EEPROM // * Backup type is EEPROM
// * Small ROM (less than 16MB) // * Small ROM (less than 16MB)
if (@truncate(u8, address >> 24) == 0x0D) if (@as(u8, @truncate(address >> 24)) == 0x0D)
return self.backup.eeprom.write(word_count, &self.backup.buf, bit); return self.backup.eeprom.write(word_count, &self.backup.buf, bit);
} }
} }
@ -159,19 +159,19 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
switch (T) { switch (T) {
u32 => switch (address) { u32 => switch (address) {
0x0800_00C4 => { 0x0800_00C4 => {
self.gpio.write(.Data, @truncate(u4, value)); self.gpio.write(.Data, @as(u4, @truncate(value)));
self.gpio.write(.Direction, @truncate(u4, value >> 16)); self.gpio.write(.Direction, @as(u4, @truncate(value >> 16)));
}, },
0x0800_00C6 => { 0x0800_00C6 => {
self.gpio.write(.Direction, @truncate(u4, value)); self.gpio.write(.Direction, @as(u4, @truncate(value)));
self.gpio.write(.Control, @truncate(u1, value >> 16)); self.gpio.write(.Control, @as(u1, @truncate(value >> 16)));
}, },
else => log.err("Wrote {} 0x{X:0>8} to 0x{X:0>8}, Unhandled", .{ T, value, address }), else => log.err("Wrote {} 0x{X:0>8} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
}, },
u16 => switch (address) { u16 => switch (address) {
0x0800_00C4 => self.gpio.write(.Data, @truncate(u4, value)), 0x0800_00C4 => self.gpio.write(.Data, @as(u4, @truncate(value))),
0x0800_00C6 => self.gpio.write(.Direction, @truncate(u4, value)), 0x0800_00C6 => self.gpio.write(.Direction, @as(u4, @truncate(value))),
0x0800_00C8 => self.gpio.write(.Control, @truncate(u1, value)), 0x0800_00C8 => self.gpio.write(.Control, @as(u1, @truncate(value))),
else => log.err("Wrote {} 0x{X:0>4} to 0x{X:0>8}, Unhandled", .{ T, value, address }), else => log.err("Wrote {} 0x{X:0>4} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
}, },
u8 => log.debug("Wrote {} 0x{X:0>2} to 0x{X:0>8}, Ignored.", .{ T, value, address }), u8 => log.debug("Wrote {} 0x{X:0>2} to 0x{X:0>8}, Ignored.", .{ T, value, address }),
@ -179,23 +179,30 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
} }
} }
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self { pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self {
const file = try std.fs.cwd().openFile(rom_path, .{}); const Device = Gpio.Device;
defer file.close();
const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos()); const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: {
const title = file_buf[0xA0..0xAC].*; const file = try std.fs.cwd().openFile(file_path, .{});
const kind = Backup.guess(file_buf); defer file.close();
const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf);
logHeader(file_buf, &title); const buffer = try file.readToEndAlloc(allocator, try file.getEndPos());
const title = buffer[0xA0..0xAC];
logHeader(buffer, title);
const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer);
break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind };
} else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None };
const title = items[1];
return .{ return .{
.buf = file_buf, .buf = items[0],
.allocator = allocator, .allocator = allocator,
.title = title, .title = title,
.backup = try Backup.init(allocator, kind, title, save_path), .backup = try Backup.init(allocator, items[2], title, maybe_save),
.gpio = try Gpio.init(allocator, cpu, device), .gpio = try Gpio.init(allocator, cpu, items[3]),
}; };
} }
@ -213,25 +220,24 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
// Try to Guess if ROM uses RTC // Try to Guess if ROM uses RTC
const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
// TODO: Use new for loop syntax?
var i: usize = 0; var i: usize = 0;
while ((i + needle.len) < buf.len) : (i += 1) { while ((i + needle.len) < buf.len) : (i += 1) {
if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc; if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
} }
// TODO: Detect other GPIO devices // TODO: Detect other GPIO devices
return .None; return .None;
} }
fn logHeader(buf: []const u8, title: *const [12]u8) void { fn logHeader(buf: []const u8, title: *const [12]u8) void {
const code = buf[0xAC..0xB0];
const maker = buf[0xB0..0xB2];
const version = buf[0xBC]; const version = buf[0xBC];
log.info("Title: {s}", .{title}); log.info("Title: {s}", .{title});
if (version != 0) log.info("Version: {}", .{version}); if (version != 0) log.info("Version: {}", .{version});
log.info("Game Code: {s}", .{code});
log.info("Maker Code: {s}", .{maker}); log.info("Game Code: {s}", .{buf[0xAC..0xB0]});
log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});
} }
test "OOB Access" { test "OOB Access" {

View File

@ -11,7 +11,7 @@ pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x7FFF; const addr = address & 0x7FFF;
return switch (T) { return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]), u32, u16, u8 => std.mem.readInt(T, self.buf[addr..][0..@sizeOf(T)], .little),
else => @compileError("IWRAM: Unsupported read width"), else => @compileError("IWRAM: Unsupported read width"),
}; };
} }
@ -20,14 +20,14 @@ pub fn write(self: *const Self, comptime T: type, address: usize, value: T) void
const addr = address & 0x7FFF; const addr = address & 0x7FFF;
return switch (T) { return switch (T) {
u32, u16, u8 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value), u32, u16, u8 => std.mem.writeInt(T, self.buf[addr..][0..@sizeOf(T)], value, .little),
else => @compileError("IWRAM: Unsupported write width"), else => @compileError("IWRAM: Unsupported write width"),
}; };
} }
pub fn init(allocator: Allocator) !Self { pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, iwram_size); const buf = try allocator.alloc(u8, iwram_size);
std.mem.set(u8, buf, 0); @memset(buf, 0);
return Self{ return Self{
.buf = buf, .buf = buf,
@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
}; };
} }
pub fn reset(self: *Self) void {
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
self.allocator.free(self.buf); self.allocator.free(self.buf);
self.* = undefined; self.* = undefined;

View File

@ -32,7 +32,7 @@ pub const Backup = struct {
flash: Flash, flash: Flash,
eeprom: Eeprom, eeprom: Eeprom,
const Kind = enum { pub const Kind = enum {
Eeprom, Eeprom,
Sram, Sram,
Flash, Flash,
@ -77,7 +77,7 @@ pub const Backup = struct {
switch (addr) { switch (addr) {
0x0000 => if (self.kind == .Flash1M and self.flash.set_bank) { 0x0000 => if (self.kind == .Flash1M and self.flash.set_bank) {
self.flash.bank = @truncate(u1, byte); self.flash.bank = @truncate(byte);
}, },
0x5555 => { 0x5555 => {
if (self.flash.state == .Command) { if (self.flash.state == .Command) {
@ -110,7 +110,7 @@ pub const Backup = struct {
}; };
const buf = try allocator.alloc(u8, buf_size); const buf = try allocator.alloc(u8, buf_size);
std.mem.set(u8, buf, 0xFF); @memset(buf, 0xFF);
var backup = Self{ var backup = Self{
.buf = buf, .buf = buf,
@ -137,6 +137,7 @@ pub const Backup = struct {
for (backup_kinds) |needle| { for (backup_kinds) |needle| {
const needle_len = needle.str.len; const needle_len = needle.str.len;
// TODO: Use new for loop syntax?
var i: usize = 0; var i: usize = 0;
while ((i + needle_len) < rom.len) : (i += 1) { while ((i + needle_len) < rom.len) : (i += 1) {
if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind; if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;
@ -162,7 +163,7 @@ pub const Backup = struct {
switch (self.kind) { switch (self.kind) {
.Sram, .Flash, .Flash1M => { .Sram, .Flash, .Flash1M => {
if (self.buf.len == file_buf.len) { if (self.buf.len == file_buf.len) {
std.mem.copy(u8, self.buf, file_buf); @memcpy(self.buf, file_buf);
return log.info("Loaded Save from {s}", .{file_path}); return log.info("Loaded Save from {s}", .{file_path});
} }
@ -173,7 +174,7 @@ pub const Backup = struct {
self.eeprom.kind = if (file_buf.len == 0x200) .Small else .Large; self.eeprom.kind = if (file_buf.len == 0x200) .Small else .Large;
self.buf = try allocator.alloc(u8, file_buf.len); self.buf = try allocator.alloc(u8, file_buf.len);
std.mem.copy(u8, self.buf, file_buf); @memcpy(self.buf, file_buf);
return log.info("Loaded Save from {s}", .{file_path}); return log.info("Loaded Save from {s}", .{file_path});
} }

View File

@ -44,7 +44,7 @@ pub fn handleCommand(self: *Self, buf: []u8, byte: u8) void {
0xB0 => self.set_bank = true, 0xB0 => self.set_bank = true,
0x80 => self.prep_erase = true, 0x80 => self.prep_erase = true,
0x10 => { 0x10 => {
std.mem.set(u8, buf, 0xFF); @memset(buf, 0xFF);
self.prep_erase = false; self.prep_erase = false;
}, },
0xA0 => self.prep_write = true, 0xA0 => self.prep_write = true,
@ -61,7 +61,7 @@ pub fn shouldEraseSector(self: *const Self, addr: usize, byte: u8) bool {
pub fn erase(self: *Self, buf: []u8, sector: usize) void { pub fn erase(self: *Self, buf: []u8, sector: usize) void {
const start = self.address() + (sector & 0xF000); const start = self.address() + (sector & 0xF000);
std.mem.set(u8, buf[start..][0..0x1000], 0xFF); @memset(buf[start..][0..0x1000], 0xFF);
self.prep_erase = false; self.prep_erase = false;
self.state = .Ready; self.state = .Ready;
} }

View File

@ -58,7 +58,9 @@ pub const Eeprom = struct {
log.err("Failed to resize EEPROM buf to {} bytes", .{len}); log.err("Failed to resize EEPROM buf to {} bytes", .{len});
std.debug.panic("EEPROM entered irrecoverable state {}", .{e}); std.debug.panic("EEPROM entered irrecoverable state {}", .{e});
}; };
std.mem.set(u8, buf.*, 0xFF);
// FIXME: ptr to a slice?
@memset(buf.*, 0xFF);
} }
} }
@ -106,7 +108,7 @@ pub const Eeprom = struct {
switch (self.state) { switch (self.state) {
.Ready => { .Ready => {
if (self.writer.len() == 2) { if (self.writer.len() == 2) {
const req = @intCast(u2, self.writer.finish()); const req: u2 = @intCast(self.writer.finish());
switch (req) { switch (req) {
0b11 => self.state = .Read, 0b11 => self.state = .Read,
0b10 => self.state = .Write, 0b10 => self.state = .Write,
@ -118,8 +120,8 @@ pub const Eeprom = struct {
switch (self.kind) { switch (self.kind) {
.Large => { .Large => {
if (self.writer.len() == 14) { if (self.writer.len() == 14) {
const addr = @intCast(u10, self.writer.finish()); const addr: u10 = @intCast(self.writer.finish());
const value = std.mem.readIntSliceLittle(u64, buf[@as(u13, addr) * 8 ..][0..8]); const value = std.mem.readInt(u64, buf[@as(u13, addr) * 8 ..][0..8], .little);
self.reader.configure(value); self.reader.configure(value);
self.state = .RequestEnd; self.state = .RequestEnd;
@ -128,8 +130,8 @@ pub const Eeprom = struct {
.Small => { .Small => {
if (self.writer.len() == 6) { if (self.writer.len() == 6) {
// FIXME: Duplicated code from above // FIXME: Duplicated code from above
const addr = @intCast(u6, self.writer.finish()); const addr: u6 = @intCast(self.writer.finish());
const value = std.mem.readIntSliceLittle(u64, buf[@as(u13, addr) * 8 ..][0..8]); const value = std.mem.readInt(u64, buf[@as(u13, addr) * 8 ..][0..8], .little);
self.reader.configure(value); self.reader.configure(value);
self.state = .RequestEnd; self.state = .RequestEnd;
@ -142,13 +144,13 @@ pub const Eeprom = struct {
switch (self.kind) { switch (self.kind) {
.Large => { .Large => {
if (self.writer.len() == 14) { if (self.writer.len() == 14) {
self.addr = @intCast(u10, self.writer.finish()); self.addr = @as(u10, @intCast(self.writer.finish()));
self.state = .WriteTransfer; self.state = .WriteTransfer;
} }
}, },
.Small => { .Small => {
if (self.writer.len() == 6) { if (self.writer.len() == 6) {
self.addr = @intCast(u6, self.writer.finish()); self.addr = @as(u6, @intCast(self.writer.finish()));
self.state = .WriteTransfer; self.state = .WriteTransfer;
} }
}, },
@ -157,7 +159,7 @@ pub const Eeprom = struct {
}, },
.WriteTransfer => { .WriteTransfer => {
if (self.writer.len() == 64) { if (self.writer.len() == 64) {
std.mem.writeIntSliceLittle(u64, buf[self.addr * 8 ..][0..8], self.writer.finish()); std.mem.writeInt(u64, buf[self.addr * 8 ..][0..8], self.writer.finish(), .little);
self.state = .RequestEnd; self.state = .RequestEnd;
} }
}, },
@ -184,11 +186,9 @@ const Reader = struct {
fn read(self: *Self) u1 { fn read(self: *Self) u1 {
if (!self.enabled) return 1; if (!self.enabled) return 1;
const bit = if (self.i < 4) blk: { const bit: u1 = if (self.i < 4) 0 else blk: {
break :blk 0; const idx: u6 = @intCast(63 - (self.i - 4));
} else blk: { break :blk @truncate(self.data >> idx);
const idx = @intCast(u6, 63 - (self.i - 4));
break :blk @truncate(u1, self.data >> idx);
}; };
self.i = (self.i + 1) % (64 + 4); self.i = (self.i + 1) % (64 + 4);
@ -200,11 +200,11 @@ const Reader = struct {
fn dbgRead(self: *const Self) u1 { fn dbgRead(self: *const Self) u1 {
if (!self.enabled) return 1; if (!self.enabled) return 1;
const bit = if (self.i < 4) blk: { const bit: u1 = if (self.i < 4) blk: {
break :blk 0; break :blk 0;
} else blk: { } else blk: {
const idx = @intCast(u6, 63 - (self.i - 4)); const idx: u6 = @intCast(63 - (self.i - 4));
break :blk @truncate(u1, self.data >> idx); break :blk @truncate(self.data >> idx);
}; };
return bit; return bit;
@ -228,7 +228,7 @@ const Writer = struct {
} }
fn requestWrite(self: *Self, bit: u1) void { fn requestWrite(self: *Self, bit: u1) void {
const idx = @intCast(u1, 1 - self.i); const idx: u1 = @intCast(1 - self.i);
self.data = (self.data & ~(@as(u64, 1) << idx)) | (@as(u64, bit) << idx); self.data = (self.data & ~(@as(u64, 1) << idx)) | (@as(u64, bit) << idx);
self.i += 1; self.i += 1;
} }
@ -242,13 +242,13 @@ const Writer = struct {
.Unknown => unreachable, .Unknown => unreachable,
}; };
const idx = @intCast(u4, size - self.i); const idx: u4 = @intCast(size - self.i);
self.data = (self.data & ~(@as(u64, 1) << idx)) | (@as(u64, bit) << idx); self.data = (self.data & ~(@as(u64, 1) << idx)) | (@as(u64, bit) << idx);
self.i += 1; self.i += 1;
} }
fn dataWrite(self: *Self, bit: u1) void { fn dataWrite(self: *Self, bit: u1) void {
const idx = @intCast(u6, 63 - self.i); const idx: u6 = @intCast(63 - self.i);
self.data = (self.data & ~(@as(u64, 1) << idx)) | (@as(u64, bit) << idx); self.data = (self.data & ~(@as(u64, 1) << idx)) | (@as(u64, bit) << idx);
self.i += 1; self.i += 1;
} }

View File

@ -3,7 +3,7 @@ const util = @import("../../util.zig");
const DmaControl = @import("io.zig").DmaControl; const DmaControl = @import("io.zig").DmaControl;
const Bus = @import("../Bus.zig"); const Bus = @import("../Bus.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("arm32").Arm7tdmi;
pub const DmaTuple = struct { DmaController(0), DmaController(1), DmaController(2), DmaController(3) }; pub const DmaTuple = struct { DmaController(0), DmaController(1), DmaController(2), DmaController(3) };
const log = std.log.scoped(.DmaTransfer); const log = std.log.scoped(.DmaTransfer);
@ -11,15 +11,16 @@ const log = std.log.scoped(.DmaTransfer);
const getHalf = util.getHalf; const getHalf = util.getHalf;
const setHalf = util.setHalf; const setHalf = util.setHalf;
const setQuart = util.setQuart; const setQuart = util.setQuart;
const handleInterrupt = @import("../cpu_util.zig").handleInterrupt;
const rotr = @import("../../util.zig").rotr; const rotr = @import("zba-util").rotr;
pub fn create() DmaTuple { pub fn create() DmaTuple {
return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() }; return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
} }
pub fn read(comptime T: type, dma: *const DmaTuple, addr: u32) ?T { pub fn read(comptime T: type, dma: *const DmaTuple, addr: u32) ?T {
const byte_addr = @truncate(u8, addr); const byte_addr: u8 = @truncate(addr);
return switch (T) { return switch (T) {
u32 => switch (byte_addr) { u32 => switch (byte_addr) {
@ -54,19 +55,19 @@ pub fn read(comptime T: type, dma: *const DmaTuple, addr: u32) ?T {
u8 => switch (byte_addr) { u8 => switch (byte_addr) {
0xB0...0xB7 => null, // DMA0SAD, DMA0DAD 0xB0...0xB7 => null, // DMA0SAD, DMA0DAD
0xB8, 0xB9 => 0x00, // DMA0CNT_L 0xB8, 0xB9 => 0x00, // DMA0CNT_L
0xBA, 0xBB => @truncate(T, dma.*[0].dmacntH() >> getHalf(byte_addr)), 0xBA, 0xBB => @truncate(dma.*[0].dmacntH() >> getHalf(byte_addr)),
0xBC...0xC3 => null, // DMA1SAD, DMA1DAD 0xBC...0xC3 => null, // DMA1SAD, DMA1DAD
0xC4, 0xC5 => 0x00, // DMA1CNT_L 0xC4, 0xC5 => 0x00, // DMA1CNT_L
0xC6, 0xC7 => @truncate(T, dma.*[1].dmacntH() >> getHalf(byte_addr)), 0xC6, 0xC7 => @truncate(dma.*[1].dmacntH() >> getHalf(byte_addr)),
0xC8...0xCF => null, // DMA2SAD, DMA2DAD 0xC8...0xCF => null, // DMA2SAD, DMA2DAD
0xD0, 0xD1 => 0x00, // DMA2CNT_L 0xD0, 0xD1 => 0x00, // DMA2CNT_L
0xD2, 0xD3 => @truncate(T, dma.*[2].dmacntH() >> getHalf(byte_addr)), 0xD2, 0xD3 => @truncate(dma.*[2].dmacntH() >> getHalf(byte_addr)),
0xD4...0xDB => null, // DMA3SAD, DMA3DAD 0xD4...0xDB => null, // DMA3SAD, DMA3DAD
0xDC, 0xDD => 0x00, // DMA3CNT_L 0xDC, 0xDD => 0x00, // DMA3CNT_L
0xDE, 0xDF => @truncate(T, dma.*[3].dmacntH() >> getHalf(byte_addr)), 0xDE, 0xDF => @truncate(dma.*[3].dmacntH() >> getHalf(byte_addr)),
else => util.io.read.err(T, log, "unexpected {} read from 0x{X:0>8}", .{ T, addr }), else => util.io.read.err(T, log, "unexpected {} read from 0x{X:0>8}", .{ T, addr }),
}, },
else => @compileError("DMA: Unsupported read width"), else => @compileError("DMA: Unsupported read width"),
@ -74,7 +75,7 @@ pub fn read(comptime T: type, dma: *const DmaTuple, addr: u32) ?T {
} }
pub fn write(comptime T: type, dma: *DmaTuple, addr: u32, value: T) void { pub fn write(comptime T: type, dma: *DmaTuple, addr: u32, value: T) void {
const byte_addr = @truncate(u8, addr); const byte_addr: u8 = @truncate(addr);
switch (T) { switch (T) {
u32 => switch (byte_addr) { u32 => switch (byte_addr) {
@ -195,6 +196,10 @@ fn DmaController(comptime id: u2) type {
}; };
} }
pub fn reset(self: *Self) void {
self.* = Self.init();
}
pub fn setDmasad(self: *Self, addr: u32) void { pub fn setDmasad(self: *Self, addr: u32) void {
self.sad = addr & sad_mask; self.sad = addr & sad_mask;
} }
@ -204,7 +209,7 @@ fn DmaController(comptime id: u2) type {
} }
pub fn setDmacntL(self: *Self, halfword: u16) void { pub fn setDmacntL(self: *Self, halfword: u16) void {
self.word_count = @truncate(@TypeOf(self.word_count), halfword); self.word_count = @truncate(halfword);
} }
pub fn dmacntH(self: *const Self) u16 { pub fn dmacntH(self: *const Self) u16 {
@ -228,14 +233,16 @@ fn DmaController(comptime id: u2) type {
} }
pub fn setDmacnt(self: *Self, word: u32) void { pub fn setDmacnt(self: *Self, word: u32) void {
self.setDmacntL(@truncate(u16, word)); self.setDmacntL(@truncate(word));
self.setDmacntH(@truncate(u16, word >> 16)); self.setDmacntH(@truncate(word >> 16));
} }
pub fn step(self: *Self, cpu: *Arm7tdmi) void { pub fn step(self: *Self, cpu: *Arm7tdmi) void {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
const is_fifo = (id == 1 or id == 2) and self.cnt.start_timing.read() == 0b11; const is_fifo = (id == 1 or id == 2) and self.cnt.start_timing.read() == 0b11;
const sad_adj = @intToEnum(Adjustment, self.cnt.sad_adj.read()); const sad_adj: Adjustment = @enumFromInt(self.cnt.sad_adj.read());
const dad_adj = if (is_fifo) .Fixed else @intToEnum(Adjustment, self.cnt.dad_adj.read()); const dad_adj: Adjustment = if (is_fifo) .Fixed else @enumFromInt(self.cnt.dad_adj.read());
const transfer_type = is_fifo or self.cnt.transfer_type.read(); const transfer_type = is_fifo or self.cnt.transfer_type.read();
const offset: u32 = if (transfer_type) @sizeOf(u32) else @sizeOf(u16); const offset: u32 = if (transfer_type) @sizeOf(u32) else @sizeOf(u16);
@ -253,10 +260,10 @@ fn DmaController(comptime id: u2) type {
self.data_latch = value << 16 | value; self.data_latch = value << 16 | value;
} }
cpu.bus.write(u16, dad_addr, @truncate(u16, rotr(u32, self.data_latch, 8 * (dad_addr & 3)))); cpu.bus.write(u16, dad_addr, @as(u16, @truncate(rotr(u32, self.data_latch, 8 * (dad_addr & 3)))));
} }
switch (@truncate(u8, sad_addr >> 24)) { switch (@as(u8, @truncate(sad_addr >> 24))) {
// according to fleroviux, DMAs with a source address in ROM misbehave // according to fleroviux, DMAs with a source address in ROM misbehave
// the resultant behaviour is that the source address will increment despite what DMAXCNT says // the resultant behaviour is that the source address will increment despite what DMAXCNT says
0x08...0x0D => self.sad_latch +%= offset, // obscure behaviour 0x08...0x0D => self.sad_latch +%= offset, // obscure behaviour
@ -279,13 +286,13 @@ fn DmaController(comptime id: u2) type {
if (self._word_count == 0) { if (self._word_count == 0) {
if (self.cnt.irq.read()) { if (self.cnt.irq.read()) {
switch (id) { switch (id) {
0 => cpu.bus.io.irq.dma0.set(), 0 => bus_ptr.io.irq.dma0.set(),
1 => cpu.bus.io.irq.dma1.set(), 1 => bus_ptr.io.irq.dma1.set(),
2 => cpu.bus.io.irq.dma2.set(), 2 => bus_ptr.io.irq.dma2.set(),
3 => cpu.bus.io.irq.dma3.set(), 3 => bus_ptr.io.irq.dma3.set(),
} }
cpu.handleInterrupt(); handleInterrupt(cpu);
} }
// If we're not repeating, Fire the IRQs and disable the DMA // If we're not repeating, Fire the IRQs and disable the DMA
@ -314,7 +321,7 @@ fn DmaController(comptime id: u2) type {
// Reload internal DAD latch if we are in IncrementRelaod // Reload internal DAD latch if we are in IncrementRelaod
if (self.in_progress) { if (self.in_progress) {
self._word_count = if (self.word_count == 0) std.math.maxInt(@TypeOf(self._word_count)) else self.word_count; self._word_count = if (self.word_count == 0) std.math.maxInt(@TypeOf(self._word_count)) else self.word_count;
if (@intToEnum(Adjustment, self.cnt.dad_adj.read()) == .IncrementReload) self.dad_latch = self.dad; if (@as(Adjustment, @enumFromInt(self.cnt.dad_adj.read())) == .IncrementReload) self.dad_latch = self.dad;
} }
} }
@ -338,11 +345,8 @@ fn DmaController(comptime id: u2) type {
}; };
} }
pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void { pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
comptime var i: usize = 0; inline for (0..4) |i| bus.dma[i].poll(kind);
inline while (i < 4) : (i += 1) {
bus.dma[i].poll(kind);
}
} }
const Adjustment = enum(u2) { const Adjustment = enum(u2) {

View File

@ -2,9 +2,13 @@ const std = @import("std");
const Bit = @import("bitfield").Bit; const Bit = @import("bitfield").Bit;
const DateTime = @import("datetime").datetime.Datetime; const DateTime = @import("datetime").datetime.Datetime;
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("../Bus.zig");
const Scheduler = @import("../scheduler.zig").Scheduler;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const handleInterrupt = @import("../cpu_util.zig").handleInterrupt;
/// GPIO Register Implementation /// GPIO Register Implementation
pub const Gpio = struct { pub const Gpio = struct {
const Self = @This(); const Self = @This();
@ -27,8 +31,8 @@ pub const Gpio = struct {
fn step(self: *Device, value: u4) u4 { fn step(self: *Device, value: u4) u4 {
return switch (self.kind) { return switch (self.kind) {
.Rtc => blk: { .Rtc => blk: {
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), self.ptr.?)); const clock: *Clock = @ptrCast(@alignCast(self.ptr.?));
break :blk clock.step(Clock.Data{ .raw = value }); break :blk clock.step(.{ .raw = value });
}, },
.None => value, .None => value,
}; };
@ -90,7 +94,7 @@ pub const Gpio = struct {
pub fn deinit(self: *Self, allocator: Allocator) void { pub fn deinit(self: *Self, allocator: Allocator) void {
switch (self.device.kind) { switch (self.device.kind) {
.Rtc => allocator.destroy(@ptrCast(*Clock, @alignCast(@alignOf(*Clock), self.device.ptr.?))), .Rtc => allocator.destroy(@as(*Clock, @ptrCast(@alignCast(self.device.ptr.?)))),
.None => {}, .None => {},
} }
@ -142,16 +146,16 @@ pub const Clock = struct {
/// 2. A `count`, which keeps track of which byte is currently being read /// 2. A `count`, which keeps track of which byte is currently being read
/// 3. An index, which keeps track of which bit of the byte determined by `count` is being read /// 3. An index, which keeps track of which bit of the byte determined by `count` is being read
fn read(self: *Reader, clock: *const Clock, register: Register) u1 { fn read(self: *Reader, clock: *const Clock, register: Register) u1 {
const idx = @intCast(u3, self.i); const idx: u3 = @intCast(self.i);
defer self.i += 1; defer self.i += 1;
// FIXME: What do I do about the unused bits? // FIXME: What do I do about the unused bits?
return switch (register) { return switch (register) {
.Control => @truncate(u1, switch (self.count) { .Control => @truncate(switch (self.count) {
0 => clock.cnt.raw >> idx, 0 => clock.cnt.raw >> idx,
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }), else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }),
}), }),
.DateTime => @truncate(u1, switch (self.count) { .DateTime => @truncate(switch (self.count) {
// Date // Date
0 => clock.year >> idx, 0 => clock.year >> idx,
1 => @as(u8, clock.month) >> idx, 1 => @as(u8, clock.month) >> idx,
@ -164,7 +168,7 @@ pub const Clock = struct {
6 => @as(u8, clock.second) >> idx, 6 => @as(u8, clock.second) >> idx,
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 7 bytes)", .{ self.count, register }), else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 7 bytes)", .{ self.count, register }),
}), }),
.Time => @truncate(u1, switch (self.count) { .Time => @truncate(switch (self.count) {
0 => @as(u8, clock.hour) >> idx, 0 => @as(u8, clock.hour) >> idx,
1 => @as(u8, clock.minute) >> idx, 1 => @as(u8, clock.minute) >> idx,
2 => @as(u8, clock.second) >> idx, 2 => @as(u8, clock.second) >> idx,
@ -203,7 +207,7 @@ pub const Clock = struct {
/// Append a bit to the internal bit buffer (aka an integer) /// Append a bit to the internal bit buffer (aka an integer)
fn push(self: *Writer, value: u1) void { fn push(self: *Writer, value: u1) void {
const idx = @intCast(u3, self.i); const idx: u3 = @intCast(self.i);
self.buf = (self.buf & ~(@as(u8, 1) << idx)) | @as(u8, value) << idx; self.buf = (self.buf & ~(@as(u8, 1) << idx)) | @as(u8, value) << idx;
self.i += 1; self.i += 1;
} }
@ -286,20 +290,22 @@ pub const Clock = struct {
.gpio = gpio, // Can't use Arm7tdmi ptr b/c not initialized yet .gpio = gpio, // Can't use Arm7tdmi ptr b/c not initialized yet
}; };
cpu.sched.push(.RealTimeClock, 1 << 24); // Every Second const sched_ptr: *Scheduler = @ptrCast(@alignCast(cpu.sched.ptr));
sched_ptr.push(.RealTimeClock, 1 << 24); // Every Second
} }
pub fn onClockUpdate(self: *Self, late: u64) void { pub fn onClockUpdate(self: *Self, late: u64) void {
self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule const sched_ptr: *Scheduler = @ptrCast(@alignCast(self.cpu.sched.ptr));
sched_ptr.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
const now = DateTime.now(); const now = DateTime.now();
self.year = bcd(u8, @intCast(u8, now.date.year - 2000)); self.year = bcd(@intCast(now.date.year - 2000));
self.month = bcd(u5, now.date.month); self.month = @truncate(bcd(now.date.month));
self.day = bcd(u6, now.date.day); self.day = @truncate(bcd(now.date.day));
self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6 self.weekday = @truncate(bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
self.hour = bcd(u6, now.time.hour); self.hour = @truncate(bcd(now.time.hour));
self.minute = bcd(u7, now.time.minute); self.minute = @truncate(bcd(now.time.minute));
self.second = bcd(u7, now.time.second); self.second = @truncate(bcd(now.time.second));
} }
fn step(self: *Self, value: Data) u4 { fn step(self: *Self, value: Data) u4 {
@ -315,14 +321,14 @@ pub const Clock = struct {
} }
} }
break :blk @truncate(u4, value.raw); break :blk @truncate(value.raw);
}, },
.Command => blk: { .Command => blk: {
if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state}); if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state});
// If SCK rises, sample SIO // If SCK rises, sample SIO
if (!cache.sck.read() and value.sck.read()) { if (!cache.sck.read() and value.sck.read()) {
self.writer.push(@boolToInt(value.sio.read())); self.writer.push(@intFromBool(value.sio.read()));
if (self.writer.finished()) { if (self.writer.finished()) {
self.state = self.processCommand(self.writer.buf); self.state = self.processCommand(self.writer.buf);
@ -332,14 +338,14 @@ pub const Clock = struct {
} }
} }
break :blk @truncate(u4, value.raw); break :blk @truncate(value.raw);
}, },
.Write => |register| blk: { .Write => |register| blk: {
if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state}); if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state});
// If SCK rises, sample SIO // If SCK rises, sample SIO
if (!cache.sck.read() and value.sck.read()) { if (!cache.sck.read() and value.sck.read()) {
self.writer.push(@boolToInt(value.sio.read())); self.writer.push(@intFromBool(value.sio.read()));
const register_width: u32 = switch (register) { const register_width: u32 = switch (register) {
.Control => 1, .Control => 1,
@ -358,7 +364,7 @@ pub const Clock = struct {
} }
} }
break :blk @truncate(u4, value.raw); break :blk @truncate(value.raw);
}, },
.Read => |register| blk: { .Read => |register| blk: {
if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state}); if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state});
@ -384,7 +390,7 @@ pub const Clock = struct {
} }
} }
break :blk @truncate(u4, ret.raw); break :blk @truncate(ret.raw);
}, },
}; };
} }
@ -397,11 +403,13 @@ pub const Clock = struct {
} }
fn irq(self: *Self) void { fn irq(self: *Self) void {
const bus_ptr: *Bus = @ptrCast(@alignCast(self.cpu.bus.ptr));
// TODO: Confirm that this is the right behaviour // TODO: Confirm that this is the right behaviour
log.debug("Force GamePak IRQ", .{}); log.debug("Force GamePak IRQ", .{});
self.cpu.bus.io.irq.game_pak.set(); bus_ptr.io.irq.game_pak.set();
self.cpu.handleInterrupt(); handleInterrupt(self.cpu);
} }
fn processCommand(self: *Self, raw_command: u8) State { fn processCommand(self: *Self, raw_command: u8) State {
@ -421,7 +429,7 @@ pub const Clock = struct {
log.debug("Handling Command 0x{X:0>2} [0b{b:0>8}]", .{ command, command }); log.debug("Handling Command 0x{X:0>2} [0b{b:0>8}]", .{ command, command });
const is_write = command & 1 == 0; const is_write = command & 1 == 0;
const rtc_register = @truncate(u3, command >> 1 & 0x7); const rtc_register: u3 = @truncate(command >> 1 & 0x7);
if (is_write) { if (is_write) {
return switch (rtc_register) { return switch (rtc_register) {
@ -449,16 +457,8 @@ pub const Clock = struct {
} }
}; };
fn bcd(comptime T: type, value: u8) T { /// Converts an 8-bit unsigned integer to its BCD representation.
var input = value; /// Note: Algorithm only works for values between 0 and 99 inclusive.
var ret: u8 = 0; fn bcd(value: u8) u8 {
var shift: u3 = 0; return ((value / 10) << 4) + (value % 10);
while (input > 0) {
ret |= (input % 10) << (shift << 2);
shift += 1;
input /= 10;
}
return @truncate(T, ret);
} }

View File

@ -38,9 +38,13 @@ pub const Io = struct {
}; };
} }
pub fn reset(self: *Self) void {
self.* = Self.init();
}
fn setIrqs(self: *Io, word: u32) void { fn setIrqs(self: *Io, word: u32) void {
self.ie.raw = @truncate(u16, word); self.ie.raw = @truncate(word);
self.irq.raw &= ~@truncate(u16, word >> 16); self.irq.raw &= ~@as(u16, @truncate(word >> 16));
} }
}; };
@ -71,8 +75,8 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
// Interrupts // Interrupts
0x0400_0200 => @as(u32, bus.io.irq.raw) << 16 | bus.io.ie.raw, 0x0400_0200 => @as(u32, bus.io.irq.raw) << 16 | bus.io.ie.raw,
0x0400_0204 => bus.io.waitcnt.raw, 0x0400_0204 => bus.io.waitcnt.raw,
0x0400_0208 => @boolToInt(bus.io.ime), 0x0400_0208 => @intFromBool(bus.io.ime),
0x0400_0300 => @enumToInt(bus.io.postflg), 0x0400_0300 => @intFromEnum(bus.io.postflg),
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }), else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
}, },
u16 => switch (address) { u16 => switch (address) {
@ -92,7 +96,7 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}), 0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
// Keypad Input // Keypad Input
0x0400_0130 => bus.io.keyinput.load(.Monotonic).raw, 0x0400_0130 => bus.io.keyinput.load(.monotonic),
// Serial Communication 2 // Serial Communication 2
0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}), 0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
@ -105,9 +109,9 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
0x0400_0202 => bus.io.irq.raw, 0x0400_0202 => bus.io.irq.raw,
0x0400_0204 => bus.io.waitcnt.raw, 0x0400_0204 => bus.io.waitcnt.raw,
0x0400_0206 => 0x0000, 0x0400_0206 => 0x0000,
0x0400_0208 => @boolToInt(bus.io.ime), 0x0400_0208 => @intFromBool(bus.io.ime),
0x0400_020A => 0x0000, 0x0400_020A => 0x0000,
0x0400_0300 => @enumToInt(bus.io.postflg), 0x0400_0300 => @intFromEnum(bus.io.postflg),
0x0400_0302 => 0x0000, 0x0400_0302 => 0x0000,
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }), else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
}, },
@ -137,13 +141,13 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
0x0400_015A, 0x0400_015B => 0x00, 0x0400_015A, 0x0400_015B => 0x00,
// Interrupts // Interrupts
0x0400_0200, 0x0400_0201 => @truncate(T, bus.io.ie.raw >> getHalf(@truncate(u8, address))), 0x0400_0200, 0x0400_0201 => @truncate(bus.io.ie.raw >> getHalf(@truncate(address))),
0x0400_0202, 0x0400_0203 => @truncate(T, bus.io.irq.raw >> getHalf(@truncate(u8, address))), 0x0400_0202, 0x0400_0203 => @truncate(bus.io.irq.raw >> getHalf(@truncate(address))),
0x0400_0204, 0x0400_0205 => @truncate(T, bus.io.waitcnt.raw >> getHalf(@truncate(u8, address))), 0x0400_0204, 0x0400_0205 => @truncate(bus.io.waitcnt.raw >> getHalf(@truncate(address))),
0x0400_0206, 0x0400_0207 => 0x00, 0x0400_0206, 0x0400_0207 => 0x00,
0x0400_0208, 0x0400_0209 => @truncate(T, @as(u16, @boolToInt(bus.io.ime)) >> getHalf(@truncate(u8, address))), 0x0400_0208, 0x0400_0209 => @truncate(@as(u16, @intFromBool(bus.io.ime)) >> getHalf(@truncate(address))),
0x0400_020A, 0x0400_020B => 0x00, 0x0400_020A, 0x0400_020B => 0x00,
0x0400_0300 => @enumToInt(bus.io.postflg), 0x0400_0300 => @intFromEnum(bus.io.postflg),
0x0400_0301 => null, 0x0400_0301 => null,
0x0400_0302, 0x0400_0303 => 0x00, 0x0400_0302, 0x0400_0303 => 0x00,
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }), else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
@ -192,10 +196,10 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
// Interrupts // Interrupts
0x0400_0200 => bus.io.setIrqs(value), 0x0400_0200 => bus.io.setIrqs(value),
0x0400_0204 => bus.io.waitcnt.set(@truncate(u16, value)), 0x0400_0204 => bus.io.waitcnt.set(@truncate(value)),
0x0400_0208 => bus.io.ime = value & 1 == 1, 0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0300 => { 0x0400_0300 => {
bus.io.postflg = @intToEnum(PostFlag, value & 1); bus.io.postflg = @enumFromInt(value & 1);
bus.io.haltcnt = if (value >> 15 & 1 == 0) .Halt else @panic("TODO: Implement STOP"); bus.io.haltcnt = if (value >> 15 & 1 == 0) .Halt else @panic("TODO: Implement STOP");
}, },
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, address }), else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, address }),
@ -242,7 +246,7 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
0x0400_0208 => bus.io.ime = value & 1 == 1, 0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_020A => {}, 0x0400_020A => {},
0x0400_0300 => { 0x0400_0300 => {
bus.io.postflg = @intToEnum(PostFlag, value & 1); bus.io.postflg = @enumFromInt(value & 1);
bus.io.haltcnt = if (value >> 15 & 1 == 0) .Halt else @panic("TODO: Implement STOP"); bus.io.haltcnt = if (value >> 15 & 1 == 0) .Halt else @panic("TODO: Implement STOP");
}, },
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, address }), else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, address }),
@ -269,16 +273,16 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
0x0400_0140 => log.debug("Wrote 0x{X:0>2} to JOYCNT_L", .{value}), 0x0400_0140 => log.debug("Wrote 0x{X:0>2} to JOYCNT_L", .{value}),
// Interrupts // Interrupts
0x0400_0200, 0x0400_0201 => bus.io.ie.raw = setHalf(u16, bus.io.ie.raw, @truncate(u8, address), value), 0x0400_0200, 0x0400_0201 => bus.io.ie.raw = setHalf(u16, bus.io.ie.raw, @truncate(address), value),
0x0400_0202 => bus.io.irq.raw &= ~@as(u16, value), 0x0400_0202 => bus.io.irq.raw &= ~@as(u16, value),
0x0400_0203 => bus.io.irq.raw &= ~@as(u16, value) << 8, // TODO: Is this good? 0x0400_0203 => bus.io.irq.raw &= ~@as(u16, value) << 8, // TODO: Is this good?
0x0400_0204, 0x0400_0205 => bus.io.waitcnt.set(setHalf(u16, @truncate(u16, bus.io.waitcnt.raw), @truncate(u8, address), value)), 0x0400_0204, 0x0400_0205 => bus.io.waitcnt.set(setHalf(u16, bus.io.waitcnt.raw, @truncate(address), value)),
0x0400_0206, 0x0400_0207 => {}, 0x0400_0206, 0x0400_0207 => {},
0x0400_0208 => bus.io.ime = value & 1 == 1, 0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0209 => {}, 0x0400_0209 => {},
0x0400_020A, 0x0400_020B => {}, 0x0400_020A, 0x0400_020B => {},
0x0400_0300 => bus.io.postflg = @intToEnum(PostFlag, value & 1), 0x0400_0300 => bus.io.postflg = @enumFromInt(value & 1),
0x0400_0301 => bus.io.haltcnt = if (value >> 7 & 1 == 0) .Halt else std.debug.panic("TODO: Implement STOP", .{}), 0x0400_0301 => bus.io.haltcnt = if (value >> 7 & 1 == 0) .Halt else std.debug.panic("TODO: Implement STOP", .{}),
0x0400_0410 => log.debug("Wrote 0x{X:0>2} to the common yet undocumented 0x{X:0>8}", .{ value, address }), 0x0400_0410 => log.debug("Wrote 0x{X:0>2} to the common yet undocumented 0x{X:0>8}", .{ value, address }),
@ -346,10 +350,10 @@ const InterruptEnable = extern union {
vblank: Bit(u16, 0), vblank: Bit(u16, 0),
hblank: Bit(u16, 1), hblank: Bit(u16, 1),
coincidence: Bit(u16, 2), coincidence: Bit(u16, 2),
tm0_overflow: Bit(u16, 3), tim0: Bit(u16, 3),
tm1_overflow: Bit(u16, 4), tim1: Bit(u16, 4),
tm2_overflow: Bit(u16, 5), tim2: Bit(u16, 5),
tm3_overflow: Bit(u16, 6), tim3: Bit(u16, 6),
serial: Bit(u16, 7), serial: Bit(u16, 7),
dma0: Bit(u16, 8), dma0: Bit(u16, 8),
dma1: Bit(u16, 9), dma1: Bit(u16, 9),
@ -362,7 +366,7 @@ const InterruptEnable = extern union {
/// Read Only /// Read Only
/// 0 = Pressed, 1 = Released /// 0 = Pressed, 1 = Released
const KeyInput = extern union { pub const KeyInput = extern union {
a: Bit(u16, 0), a: Bit(u16, 0),
b: Bit(u16, 1), b: Bit(u16, 1),
select: Bit(u16, 2), select: Bit(u16, 2),
@ -378,7 +382,7 @@ const KeyInput = extern union {
const AtomicKeyInput = struct { const AtomicKeyInput = struct {
const Self = @This(); const Self = @This();
const Ordering = std.atomic.Ordering; const AtomicOrder = std.builtin.AtomicOrder;
inner: KeyInput, inner: KeyInput,
@ -386,18 +390,19 @@ const AtomicKeyInput = struct {
return .{ .inner = value }; return .{ .inner = value };
} }
pub inline fn load(self: *const Self, comptime ordering: Ordering) KeyInput { pub inline fn load(self: *const Self, comptime ordering: AtomicOrder) u16 {
return .{ .raw = switch (ordering) { return switch (ordering) {
.AcqRel, .Release => @compileError("not supported for atomic loads"), .acq_rel, .release => @compileError("not supported for atomic loads"),
else => @atomicLoad(u16, &self.inner.raw, ordering), else => @atomicLoad(u16, &self.inner.raw, ordering),
} }; };
} }
pub inline fn store(self: *Self, value: u16, comptime ordering: Ordering) void { pub inline fn fetchOr(self: *Self, value: u16, comptime ordering: AtomicOrder) void {
switch (ordering) { _ = @atomicRmw(u16, &self.inner.raw, .Or, value, ordering);
.AcqRel, .Acquire => @compileError("not supported for atomic stores"), }
else => @atomicStore(u16, &self.inner.raw, value, ordering),
} pub inline fn fetchAnd(self: *Self, value: u16, comptime ordering: AtomicOrder) void {
_ = @atomicRmw(u16, &self.inner.raw, .And, value, ordering);
} }
}; };
@ -449,6 +454,8 @@ pub const BldY = extern union {
raw: u16, raw: u16,
}; };
const u8WriteKind = enum { Hi, Lo };
/// Write-only /// Write-only
pub const WinH = extern union { pub const WinH = extern union {
x2: Bitfield(u16, 0, 8), x2: Bitfield(u16, 0, 8),
@ -458,6 +465,8 @@ pub const WinH = extern union {
/// Write-only /// Write-only
pub const WinV = extern union { pub const WinV = extern union {
const Self = @This();
y2: Bitfield(u16, 0, 8), y2: Bitfield(u16, 0, 8),
y1: Bitfield(u16, 8, 8), y1: Bitfield(u16, 8, 8),
raw: u16, raw: u16,
@ -466,20 +475,20 @@ pub const WinV = extern union {
pub const WinIn = extern union { pub const WinIn = extern union {
w0_bg: Bitfield(u16, 0, 4), w0_bg: Bitfield(u16, 0, 4),
w0_obj: Bit(u16, 4), w0_obj: Bit(u16, 4),
w0_colour: Bit(u16, 5), w0_bld: Bit(u16, 5),
w1_bg: Bitfield(u16, 8, 4), w1_bg: Bitfield(u16, 8, 4),
w1_obj: Bit(u16, 12), w1_obj: Bit(u16, 12),
w1_colour: Bit(u16, 13), w1_bld: Bit(u16, 13),
raw: u16, raw: u16,
}; };
pub const WinOut = extern union { pub const WinOut = extern union {
out_bg: Bitfield(u16, 0, 4), out_bg: Bitfield(u16, 0, 4),
out_obj: Bit(u16, 4), out_obj: Bit(u16, 4),
out_colour: Bit(u16, 5), out_bld: Bit(u16, 5),
obj_bg: Bitfield(u16, 8, 4), obj_bg: Bitfield(u16, 8, 4),
obj_obj: Bit(u16, 12), obj_obj: Bit(u16, 12),
obj_colour: Bit(u16, 13), obj_bld: Bit(u16, 13),
raw: u16, raw: u16,
}; };

View File

@ -3,7 +3,10 @@ const util = @import("../../util.zig");
const TimerControl = @import("io.zig").TimerControl; const TimerControl = @import("io.zig").TimerControl;
const Scheduler = @import("../scheduler.zig").Scheduler; const Scheduler = @import("../scheduler.zig").Scheduler;
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("../Bus.zig");
const handleInterrupt = @import("../cpu_util.zig").handleInterrupt;
pub const TimerTuple = struct { Timer(0), Timer(1), Timer(2), Timer(3) }; pub const TimerTuple = struct { Timer(0), Timer(1), Timer(2), Timer(3) };
const log = std.log.scoped(.Timer); const log = std.log.scoped(.Timer);
@ -16,7 +19,7 @@ pub fn create(sched: *Scheduler) TimerTuple {
} }
pub fn read(comptime T: type, tim: *const TimerTuple, addr: u32) ?T { pub fn read(comptime T: type, tim: *const TimerTuple, addr: u32) ?T {
const nybble_addr = @truncate(u4, addr); const nybble_addr: u4 = @truncate(addr);
return switch (T) { return switch (T) {
u32 => switch (nybble_addr) { u32 => switch (nybble_addr) {
@ -41,24 +44,24 @@ pub fn read(comptime T: type, tim: *const TimerTuple, addr: u32) ?T {
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }), else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }),
}, },
u8 => switch (nybble_addr) { u8 => switch (nybble_addr) {
0x0, 0x1 => @truncate(T, tim.*[0].timcntL() >> getHalf(nybble_addr)), 0x0, 0x1 => @truncate(tim.*[0].timcntL() >> getHalf(nybble_addr)),
0x2, 0x3 => @truncate(T, tim.*[0].cnt.raw >> getHalf(nybble_addr)), 0x2, 0x3 => @truncate(tim.*[0].cnt.raw >> getHalf(nybble_addr)),
0x4, 0x5 => @truncate(T, tim.*[1].timcntL() >> getHalf(nybble_addr)), 0x4, 0x5 => @truncate(tim.*[1].timcntL() >> getHalf(nybble_addr)),
0x6, 0x7 => @truncate(T, tim.*[1].cnt.raw >> getHalf(nybble_addr)), 0x6, 0x7 => @truncate(tim.*[1].cnt.raw >> getHalf(nybble_addr)),
0x8, 0x9 => @truncate(T, tim.*[2].timcntL() >> getHalf(nybble_addr)), 0x8, 0x9 => @truncate(tim.*[2].timcntL() >> getHalf(nybble_addr)),
0xA, 0xB => @truncate(T, tim.*[2].cnt.raw >> getHalf(nybble_addr)), 0xA, 0xB => @truncate(tim.*[2].cnt.raw >> getHalf(nybble_addr)),
0xC, 0xD => @truncate(T, tim.*[3].timcntL() >> getHalf(nybble_addr)), 0xC, 0xD => @truncate(tim.*[3].timcntL() >> getHalf(nybble_addr)),
0xE, 0xF => @truncate(T, tim.*[3].cnt.raw >> getHalf(nybble_addr)), 0xE, 0xF => @truncate(tim.*[3].cnt.raw >> getHalf(nybble_addr)),
}, },
else => @compileError("TIM: Unsupported read width"), else => @compileError("TIM: Unsupported read width"),
}; };
} }
pub fn write(comptime T: type, tim: *TimerTuple, addr: u32, value: T) void { pub fn write(comptime T: type, tim: *TimerTuple, addr: u32, value: T) void {
const nybble_addr = @truncate(u4, addr); const nybble_addr: u4 = @truncate(addr);
return switch (T) { return switch (T) {
u32 => switch (nybble_addr) { u32 => switch (nybble_addr) {
@ -128,11 +131,17 @@ fn Timer(comptime id: u2) type {
}; };
} }
pub fn reset(self: *Self) void {
const scheduler = self.sched;
self.* = Self.init(scheduler);
}
/// TIMCNT_L Getter /// TIMCNT_L Getter
pub fn timcntL(self: *const Self) u16 { pub fn timcntL(self: *const Self) u16 {
if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter; if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter;
return self._counter +% @truncate(u16, (self.sched.now() - self._start_timestamp) / self.frequency()); return self._counter +% @as(u16, @truncate((self.sched.now() - self._start_timestamp) / self.frequency()));
} }
/// TIMCNT_L Setter /// TIMCNT_L Setter
@ -142,8 +151,8 @@ fn Timer(comptime id: u2) type {
/// TIMCNT_L & TIMCNT_H /// TIMCNT_L & TIMCNT_H
pub fn setTimcnt(self: *Self, word: u32) void { pub fn setTimcnt(self: *Self, word: u32) void {
self.setTimcntL(@truncate(u16, word)); self.setTimcntL(@truncate(word));
self.setTimcntH(@truncate(u16, word >> 16)); self.setTimcntH(@truncate(word >> 16));
} }
/// TIMCNT_H /// TIMCNT_H
@ -158,7 +167,7 @@ fn Timer(comptime id: u2) type {
self.sched.removeScheduledEvent(.{ .TimerOverflow = id }); self.sched.removeScheduledEvent(.{ .TimerOverflow = id });
// Counter should hold the value it stopped at meaning we have to calculate it now // Counter should hold the value it stopped at meaning we have to calculate it now
self._counter +%= @truncate(u16, (self.sched.now() - self._start_timestamp) / self.frequency()); self._counter +%= @truncate((self.sched.now() - self._start_timestamp) / self.frequency());
} }
// the timer has always been enabled, but the cascade bit which was blocking the timer has been unset // the timer has always been enabled, but the cascade bit which was blocking the timer has been unset
@ -185,7 +194,9 @@ fn Timer(comptime id: u2) type {
pub fn onTimerExpire(self: *Self, cpu: *Arm7tdmi, late: u64) void { pub fn onTimerExpire(self: *Self, cpu: *Arm7tdmi, late: u64) void {
// Fire IRQ if enabled // Fire IRQ if enabled
const io = &cpu.bus.io; const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
const io = &bus_ptr.io;
if (self.cnt.irq.read()) { if (self.cnt.irq.read()) {
switch (id) { switch (id) {
@ -195,12 +206,12 @@ fn Timer(comptime id: u2) type {
3 => io.irq.tim3.set(), 3 => io.irq.tim3.set(),
} }
cpu.handleInterrupt(); handleInterrupt(cpu);
} }
// DMA Sound Things // DMA Sound Things
if (id == 0 or id == 1) { if (id == 0 or id == 1) {
cpu.bus.apu.onDmaAudioSampleRequest(cpu, id); bus_ptr.apu.onDmaAudioSampleRequest(cpu, id);
} }
// Perform Cascade Behaviour // Perform Cascade Behaviour
@ -208,9 +219,9 @@ fn Timer(comptime id: u2) type {
inline 0, 1, 2 => |idx| { inline 0, 1, 2 => |idx| {
const next = idx + 1; const next = idx + 1;
if (cpu.bus.tim[next].cnt.cascade.read()) { if (bus_ptr.tim[next].cnt.cascade.read()) {
cpu.bus.tim[next]._counter +%= 1; bus_ptr.tim[next]._counter +%= 1;
if (cpu.bus.tim[next]._counter == 0) cpu.bus.tim[next].onTimerExpire(cpu, late); if (bus_ptr.tim[next]._counter == 0) bus_ptr.tim[next].onTimerExpire(cpu, late);
} }
}, },
3 => {}, // THere is no timer for TIM3 to cascade to 3 => {}, // THere is no timer for TIM3 to cascade to

View File

@ -1,678 +0,0 @@
const std = @import("std");
const Bus = @import("Bus.zig");
const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield;
const Scheduler = @import("scheduler.zig").Scheduler;
const Logger = @import("../util.zig").Logger;
const File = std.fs.File;
const log = std.log.scoped(.Arm7Tdmi);
// ARM Instructions
pub const arm = struct {
pub const InstrFn = *const fn (*Arm7tdmi, *Bus, u32) void;
const lut: [0x1000]InstrFn = populate();
const processing = @import("cpu/arm/data_processing.zig").dataProcessing;
const psrTransfer = @import("cpu/arm/psr_transfer.zig").psrTransfer;
const transfer = @import("cpu/arm/single_data_transfer.zig").singleDataTransfer;
const halfSignedTransfer = @import("cpu/arm/half_signed_data_transfer.zig").halfAndSignedDataTransfer;
const blockTransfer = @import("cpu/arm/block_data_transfer.zig").blockDataTransfer;
const branch = @import("cpu/arm/branch.zig").branch;
const branchExchange = @import("cpu/arm/branch.zig").branchAndExchange;
const swi = @import("cpu/arm/software_interrupt.zig").armSoftwareInterrupt;
const swap = @import("cpu/arm/single_data_swap.zig").singleDataSwap;
const multiply = @import("cpu/arm/multiply.zig").multiply;
const multiplyLong = @import("cpu/arm/multiply.zig").multiplyLong;
/// Determine index into ARM InstrFn LUT
fn idx(opcode: u32) u12 {
return @truncate(u12, opcode >> 20 & 0xFF) << 4 | @truncate(u12, opcode >> 4 & 0xF);
}
// Undefined ARM Instruction handler
fn und(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const id = idx(opcode);
cpu.panic("[CPU/Decode] ID: 0x{X:0>3} 0x{X:0>8} is an illegal opcode", .{ id, opcode });
}
fn populate() [0x1000]InstrFn {
return comptime {
@setEvalBranchQuota(0xE000);
var ret = [_]InstrFn{und} ** 0x1000;
var i: usize = 0;
while (i < ret.len) : (i += 1) {
ret[i] = switch (@as(u2, i >> 10)) {
0b00 => if (i == 0x121) blk: {
break :blk branchExchange;
} else if (i & 0xFCF == 0x009) blk: {
const A = i >> 5 & 1 == 1;
const S = i >> 4 & 1 == 1;
break :blk multiply(A, S);
} else if (i & 0xFBF == 0x109) blk: {
const B = i >> 6 & 1 == 1;
break :blk swap(B);
} else if (i & 0xF8F == 0x089) blk: {
const U = i >> 6 & 1 == 1;
const A = i >> 5 & 1 == 1;
const S = i >> 4 & 1 == 1;
break :blk multiplyLong(U, A, S);
} else if (i & 0xE49 == 0x009 or i & 0xE49 == 0x049) blk: {
const P = i >> 8 & 1 == 1;
const U = i >> 7 & 1 == 1;
const I = i >> 6 & 1 == 1;
const W = i >> 5 & 1 == 1;
const L = i >> 4 & 1 == 1;
break :blk halfSignedTransfer(P, U, I, W, L);
} else if (i & 0xD90 == 0x100) blk: {
const I = i >> 9 & 1 == 1;
const R = i >> 6 & 1 == 1;
const kind = i >> 4 & 0x3;
break :blk psrTransfer(I, R, kind);
} else blk: {
const I = i >> 9 & 1 == 1;
const S = i >> 4 & 1 == 1;
const instrKind = i >> 5 & 0xF;
break :blk processing(I, S, instrKind);
},
0b01 => if (i >> 9 & 1 == 1 and i & 1 == 1) und else blk: {
const I = i >> 9 & 1 == 1;
const P = i >> 8 & 1 == 1;
const U = i >> 7 & 1 == 1;
const B = i >> 6 & 1 == 1;
const W = i >> 5 & 1 == 1;
const L = i >> 4 & 1 == 1;
break :blk transfer(I, P, U, B, W, L);
},
else => switch (@as(u2, i >> 9 & 0x3)) {
// MSB is guaranteed to be 1
0b00 => blk: {
const P = i >> 8 & 1 == 1;
const U = i >> 7 & 1 == 1;
const S = i >> 6 & 1 == 1;
const W = i >> 5 & 1 == 1;
const L = i >> 4 & 1 == 1;
break :blk blockTransfer(P, U, S, W, L);
},
0b01 => blk: {
const L = i >> 8 & 1 == 1;
break :blk branch(L);
},
0b10 => und, // COP Data Transfer
0b11 => if (i >> 8 & 1 == 1) swi() else und, // COP Data Operation + Register Transfer
},
};
}
return ret;
};
}
};
// THUMB Instructions
pub const thumb = struct {
pub const InstrFn = *const fn (*Arm7tdmi, *Bus, u16) void;
const lut: [0x400]InstrFn = populate();
const processing = @import("cpu/thumb/data_processing.zig");
const alu = @import("cpu/thumb/alu.zig").fmt4;
const transfer = @import("cpu/thumb/data_transfer.zig");
const block_transfer = @import("cpu/thumb/block_data_transfer.zig");
const swi = @import("cpu/thumb/software_interrupt.zig").fmt17;
const branch = @import("cpu/thumb/branch.zig");
/// Determine index into THUMB InstrFn LUT
fn idx(opcode: u16) u10 {
return @truncate(u10, opcode >> 6);
}
/// Undefined THUMB Instruction Handler
fn und(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const id = idx(opcode);
cpu.panic("[CPU/Decode] ID: 0b{b:0>10} 0x{X:0>2} is an illegal opcode", .{ id, opcode });
}
fn populate() [0x400]InstrFn {
return comptime {
@setEvalBranchQuota(5025); // This is exact
var ret = [_]InstrFn{und} ** 0x400;
var i: usize = 0;
while (i < ret.len) : (i += 1) {
ret[i] = switch (@as(u3, i >> 7 & 0x7)) {
0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
const I = i >> 4 & 1 == 1;
const is_sub = i >> 3 & 1 == 1;
const rn = i & 0x7;
break :blk processing.fmt2(I, is_sub, rn);
} else blk: {
const op = i >> 5 & 0x3;
const offset = i & 0x1F;
break :blk processing.fmt1(op, offset);
},
0b001 => blk: {
const op = i >> 5 & 0x3;
const rd = i >> 2 & 0x7;
break :blk processing.fmt3(op, rd);
},
0b010 => switch (@as(u2, i >> 5 & 0x3)) {
0b00 => if (i >> 4 & 1 == 1) blk: {
const op = i >> 2 & 0x3;
const h1 = i >> 1 & 1;
const h2 = i & 1;
break :blk processing.fmt5(op, h1, h2);
} else blk: {
const op = i & 0xF;
break :blk alu(op);
},
0b01 => blk: {
const rd = i >> 2 & 0x7;
break :blk transfer.fmt6(rd);
},
else => blk: {
const op = i >> 4 & 0x3;
const T = i >> 3 & 1 == 1;
break :blk transfer.fmt78(op, T);
},
},
0b011 => blk: {
const B = i >> 6 & 1 == 1;
const L = i >> 5 & 1 == 1;
const offset = i & 0x1F;
break :blk transfer.fmt9(B, L, offset);
},
else => switch (@as(u3, i >> 6 & 0x7)) {
// MSB is guaranteed to be 1
0b000 => blk: {
const L = i >> 5 & 1 == 1;
const offset = i & 0x1F;
break :blk transfer.fmt10(L, offset);
},
0b001 => blk: {
const L = i >> 5 & 1 == 1;
const rd = i >> 2 & 0x7;
break :blk transfer.fmt11(L, rd);
},
0b010 => blk: {
const isSP = i >> 5 & 1 == 1;
const rd = i >> 2 & 0x7;
break :blk processing.fmt12(isSP, rd);
},
0b011 => if (i >> 4 & 1 == 1) blk: {
const L = i >> 5 & 1 == 1;
const R = i >> 2 & 1 == 1;
break :blk block_transfer.fmt14(L, R);
} else blk: {
const S = i >> 1 & 1 == 1;
break :blk processing.fmt13(S);
},
0b100 => blk: {
const L = i >> 5 & 1 == 1;
const rb = i >> 2 & 0x7;
break :blk block_transfer.fmt15(L, rb);
},
0b101 => if (i >> 2 & 0xF == 0b1111) blk: {
break :blk thumb.swi();
} else blk: {
const cond = i >> 2 & 0xF;
break :blk branch.fmt16(cond);
},
0b110 => branch.fmt18(),
0b111 => blk: {
const is_low = i >> 5 & 1 == 1;
break :blk branch.fmt19(is_low);
},
},
};
}
return ret;
};
}
};
pub const Arm7tdmi = struct {
const Self = @This();
r: [16]u32,
pipe: Pipeline,
sched: *Scheduler,
bus: *Bus,
cpsr: PSR,
spsr: PSR,
bank: Bank,
logger: ?Logger,
/// Bank of Registers from other CPU Modes
const Bank = struct {
/// Storage for r13_<mode>, r14_<mode>
/// e.g. [r13, r14, r13_svc, r14_svc]
r: [2 * 6]u32,
/// Storage for R8_fiq -> R12_fiq and their normal counterparts
/// e.g [r[0 + 8], fiq_r[0 + 8], r[1 + 8], fiq_r[1 + 8]...]
fiq: [2 * 5]u32,
spsr: [5]PSR,
const Kind = enum(u1) {
R13 = 0,
R14,
};
pub fn create() Bank {
return .{
.r = [_]u32{0x00} ** 12,
.fiq = [_]u32{0x00} ** 10,
.spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
};
}
inline fn regIdx(mode: Mode, kind: Kind) usize {
const idx: usize = switch (mode) {
.User, .System => 0,
.Supervisor => 1,
.Abort => 2,
.Undefined => 3,
.Irq => 4,
.Fiq => 5,
};
return (idx * 2) + if (kind == .R14) @as(usize, 1) else 0;
}
inline fn spsrIdx(mode: Mode) usize {
return switch (mode) {
.Supervisor => 0,
.Abort => 1,
.Undefined => 2,
.Irq => 3,
.Fiq => 4,
else => std.debug.panic("[CPU/Mode] {} does not have a SPSR Register", .{mode}),
};
}
inline fn fiqIdx(i: usize, mode: Mode) usize {
return (i * 2) + if (mode == .Fiq) @as(usize, 1) else 0;
}
};
pub fn init(sched: *Scheduler, bus: *Bus, log_file: ?std.fs.File) Self {
return Self{
.r = [_]u32{0x00} ** 16,
.pipe = Pipeline.init(),
.sched = sched,
.bus = bus,
.cpsr = .{ .raw = 0x0000_001F },
.spsr = .{ .raw = 0x0000_0000 },
.bank = Bank.create(),
.logger = if (log_file) |file| Logger.init(file) else null,
};
}
pub inline fn hasSPSR(self: *const Self) bool {
const mode = getModeChecked(self, self.cpsr.mode.read());
return switch (mode) {
.System, .User => false,
else => true,
};
}
pub inline fn isPrivileged(self: *const Self) bool {
const mode = getModeChecked(self, self.cpsr.mode.read());
return switch (mode) {
.User => false,
else => true,
};
}
pub inline fn isHalted(self: *const Self) bool {
return self.bus.io.haltcnt == .Halt;
}
pub fn setCpsr(self: *Self, value: u32) void {
if (value & 0x1F != self.cpsr.raw & 0x1F) self.changeModeFromIdx(@truncate(u5, value & 0x1F));
self.cpsr.raw = value;
}
fn changeModeFromIdx(self: *Self, next: u5) void {
self.changeMode(getModeChecked(self, next));
}
pub fn setUserModeRegister(self: *Self, idx: usize, value: u32) void {
const current = getModeChecked(self, self.cpsr.mode.read());
switch (idx) {
8...12 => {
if (current == .Fiq) {
self.bank.fiq[Bank.fiqIdx(idx - 8, .User)] = value;
} else self.r[idx] = value;
},
13, 14 => switch (current) {
.User, .System => self.r[idx] = value,
else => {
const kind = std.meta.intToEnum(Bank.Kind, idx - 13) catch unreachable;
self.bank.r[Bank.regIdx(.User, kind)] = value;
},
},
else => self.r[idx] = value, // R0 -> R7 and R15
}
}
pub fn getUserModeRegister(self: *Self, idx: usize) u32 {
const current = getModeChecked(self, self.cpsr.mode.read());
return switch (idx) {
8...12 => if (current == .Fiq) self.bank.fiq[Bank.fiqIdx(idx - 8, .User)] else self.r[idx],
13, 14 => switch (current) {
.User, .System => self.r[idx],
else => blk: {
const kind = std.meta.intToEnum(Bank.Kind, idx - 13) catch unreachable;
break :blk self.bank.r[Bank.regIdx(.User, kind)];
},
},
else => self.r[idx], // R0 -> R7 and R15
};
}
pub fn changeMode(self: *Self, next: Mode) void {
const now = getModeChecked(self, self.cpsr.mode.read());
// Bank R8 -> r12
var i: usize = 0;
while (i < 5) : (i += 1) {
self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
}
// Bank r13, r14, SPSR
switch (now) {
.User, .System => {
self.bank.r[Bank.regIdx(now, .R13)] = self.r[13];
self.bank.r[Bank.regIdx(now, .R14)] = self.r[14];
},
else => {
self.bank.r[Bank.regIdx(now, .R13)] = self.r[13];
self.bank.r[Bank.regIdx(now, .R14)] = self.r[14];
self.bank.spsr[Bank.spsrIdx(now)] = self.spsr;
},
}
// Grab R8 -> R12
i = 0;
while (i < 5) : (i += 1) {
self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
}
// Grab r13, r14, SPSR
switch (next) {
.User, .System => {
self.r[13] = self.bank.r[Bank.regIdx(next, .R13)];
self.r[14] = self.bank.r[Bank.regIdx(next, .R14)];
},
else => {
self.r[13] = self.bank.r[Bank.regIdx(next, .R13)];
self.r[14] = self.bank.r[Bank.regIdx(next, .R14)];
self.spsr = self.bank.spsr[Bank.spsrIdx(next)];
},
}
self.cpsr.mode.write(@enumToInt(next));
}
/// Advances state so that the BIOS is skipped
///
/// Note: This accesses the CPU's bus ptr so it only may be called
/// once the Bus has been properly initialized
///
/// TODO: Make above notice impossible to do in code
pub fn fastBoot(self: *Self) void {
self.r = std.mem.zeroes([16]u32);
// self.r[0] = 0x08000000;
// self.r[1] = 0x000000EA;
self.r[13] = 0x0300_7F00;
self.r[15] = 0x0800_0000;
self.bank.r[Bank.regIdx(.Irq, .R13)] = 0x0300_7FA0;
self.bank.r[Bank.regIdx(.Supervisor, .R13)] = 0x0300_7FE0;
// self.cpsr.raw = 0x6000001F;
self.cpsr.raw = 0x0000_001F;
self.bus.bios.addr_latch = 0x0000_00DC + 8;
}
pub fn step(self: *Self) void {
defer {
if (!self.pipe.flushed) self.r[15] += if (self.cpsr.t.read()) 2 else @as(u32, 4);
self.pipe.flushed = false;
}
if (self.cpsr.t.read()) {
const opcode = @truncate(u16, self.pipe.step(self, u16) orelse return);
if (self.logger) |*trace| trace.mgbaLog(self, opcode);
thumb.lut[thumb.idx(opcode)](self, self.bus, opcode);
} else {
const opcode = self.pipe.step(self, u32) orelse return;
if (self.logger) |*trace| trace.mgbaLog(self, opcode);
if (checkCond(self.cpsr, @truncate(u4, opcode >> 28))) {
arm.lut[arm.idx(opcode)](self, self.bus, opcode);
}
}
}
pub fn stepDmaTransfer(self: *Self) bool {
comptime var i: usize = 0;
inline while (i < 4) : (i += 1) {
if (self.bus.dma[i].in_progress) {
self.bus.dma[i].step(self);
return true;
}
}
return false;
}
pub fn handleInterrupt(self: *Self) void {
const should_handle = self.bus.io.ie.raw & self.bus.io.irq.raw;
// Return if IME is disabled, CPSR I is set or there is nothing to handle
if (!self.bus.io.ime or self.cpsr.i.read() or should_handle == 0) return;
// If Pipeline isn't full, we have a bug
std.debug.assert(self.pipe.isFull());
// log.debug("Handling Interrupt!", .{});
self.bus.io.haltcnt = .Execute;
// FIXME: This seems weird, but retAddr.gba suggests I need to make these changes
const ret_addr = self.r[15] - if (self.cpsr.t.read()) 0 else @as(u32, 4);
const new_spsr = self.cpsr.raw;
self.changeMode(.Irq);
self.cpsr.t.write(false);
self.cpsr.i.write(true);
self.r[14] = ret_addr;
self.spsr.raw = new_spsr;
self.r[15] = 0x0000_0018;
self.pipe.reload(self);
}
inline fn fetch(self: *Self, comptime T: type, address: u32) T {
comptime std.debug.assert(T == u32 or T == u16); // Opcode may be 32-bit (ARM) or 16-bit (THUMB)
// Bus.read will advance the scheduler. There are different timings for CPU fetches,
// so we want to undo what Bus.read will apply. We can do this by caching the current tick
// This is very dumb.
//
// FIXME: Please rework this
const tick_cache = self.sched.tick;
defer self.sched.tick = tick_cache + Bus.fetch_timings[@boolToInt(T == u32)][@truncate(u4, address >> 24)];
return self.bus.read(T, address);
}
pub fn panic(self: *const Self, comptime format: []const u8, args: anytype) noreturn {
var i: usize = 0;
while (i < 16) : (i += 4) {
const i_1 = i + 1;
const i_2 = i + 2;
const i_3 = i + 3;
std.debug.print("R{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\n", .{ i, self.r[i], i_1, self.r[i_1], i_2, self.r[i_2], i_3, self.r[i_3] });
}
std.debug.print("cpsr: 0x{X:0>8} ", .{self.cpsr.raw});
self.cpsr.toString();
std.debug.print("spsr: 0x{X:0>8} ", .{self.spsr.raw});
self.spsr.toString();
std.debug.print("pipeline: {??X:0>8}\n", .{self.pipe.stage});
if (self.cpsr.t.read()) {
const opcode = self.bus.dbgRead(u16, self.r[15] - 4);
const id = thumb.idx(opcode);
std.debug.print("opcode: ID: 0x{b:0>10} 0x{X:0>4}\n", .{ id, opcode });
} else {
const opcode = self.bus.dbgRead(u32, self.r[15] - 4);
const id = arm.idx(opcode);
std.debug.print("opcode: ID: 0x{X:0>3} 0x{X:0>8}\n", .{ id, opcode });
}
std.debug.print("tick: {}\n\n", .{self.sched.tick});
std.debug.panic(format, args);
}
};
const condition_lut = [_]u16{
0xF0F0, // EQ - Equal
0x0F0F, // NE - Not Equal
0xCCCC, // CS - Unsigned higher or same
0x3333, // CC - Unsigned lower
0xFF00, // MI - Negative
0x00FF, // PL - Positive or Zero
0xAAAA, // VS - Overflow
0x5555, // VC - No Overflow
0x0C0C, // HI - unsigned hierh
0xF3F3, // LS - unsigned lower or same
0xAA55, // GE - greater or equal
0x55AA, // LT - less than
0x0A05, // GT - greater than
0xF5FA, // LE - less than or equal
0xFFFF, // AL - always
0x0000, // NV - never
};
pub inline fn checkCond(cpsr: PSR, cond: u4) bool {
const flags = @truncate(u4, cpsr.raw >> 28);
return condition_lut[cond] & (@as(u16, 1) << flags) != 0;
}
const Pipeline = struct {
const Self = @This();
stage: [2]?u32,
flushed: bool,
fn init() Self {
return .{
.stage = [_]?u32{null} ** 2,
.flushed = false,
};
}
pub fn isFull(self: *const Self) bool {
return self.stage[0] != null and self.stage[1] != null;
}
pub fn step(self: *Self, cpu: *Arm7tdmi, comptime T: type) ?u32 {
comptime std.debug.assert(T == u32 or T == u16);
const opcode = self.stage[0];
self.stage[0] = self.stage[1];
self.stage[1] = cpu.fetch(T, cpu.r[15]);
return opcode;
}
pub fn reload(self: *Self, cpu: *Arm7tdmi) void {
if (cpu.cpsr.t.read()) {
self.stage[0] = cpu.fetch(u16, cpu.r[15]);
self.stage[1] = cpu.fetch(u16, cpu.r[15] + 2);
cpu.r[15] += 4;
} else {
self.stage[0] = cpu.fetch(u32, cpu.r[15]);
self.stage[1] = cpu.fetch(u32, cpu.r[15] + 4);
cpu.r[15] += 8;
}
self.flushed = true;
}
};
pub const PSR = extern union {
mode: Bitfield(u32, 0, 5),
t: Bit(u32, 5),
f: Bit(u32, 6),
i: Bit(u32, 7),
v: Bit(u32, 28),
c: Bit(u32, 29),
z: Bit(u32, 30),
n: Bit(u32, 31),
raw: u32,
fn toString(self: PSR) void {
std.debug.print("[", .{});
if (self.n.read()) std.debug.print("N", .{}) else std.debug.print("-", .{});
if (self.z.read()) std.debug.print("Z", .{}) else std.debug.print("-", .{});
if (self.c.read()) std.debug.print("C", .{}) else std.debug.print("-", .{});
if (self.v.read()) std.debug.print("V", .{}) else std.debug.print("-", .{});
if (self.i.read()) std.debug.print("I", .{}) else std.debug.print("-", .{});
if (self.f.read()) std.debug.print("F", .{}) else std.debug.print("-", .{});
if (self.t.read()) std.debug.print("T", .{}) else std.debug.print("-", .{});
std.debug.print("|", .{});
if (getMode(self.mode.read())) |m| std.debug.print("{s}", .{m.toString()}) else std.debug.print("---", .{});
std.debug.print("]\n", .{});
}
};
const Mode = enum(u5) {
User = 0b10000,
Fiq = 0b10001,
Irq = 0b10010,
Supervisor = 0b10011,
Abort = 0b10111,
Undefined = 0b11011,
System = 0b11111,
fn toString(self: Mode) []const u8 {
return switch (self) {
.User => "usr",
.Fiq => "fiq",
.Irq => "irq",
.Supervisor => "svc",
.Abort => "abt",
.Undefined => "und",
.System => "sys",
};
}
};
fn getMode(bits: u5) ?Mode {
return std.meta.intToEnum(Mode, bits) catch null;
}
fn getModeChecked(cpu: *const Arm7tdmi, bits: u5) Mode {
return getMode(bits) orelse cpu.panic("[CPU/CPSR] 0b{b:0>5} is an invalid CPU mode", .{bits});
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
pub fn blockDataTransfer(comptime P: bool, comptime U: bool, comptime S: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = @truncate(u4, opcode >> 16 & 0xF);
const rlist = opcode & 0xFFFF;
const r15 = rlist >> 15 & 1 == 1;
var count: u32 = 0;
var i: u5 = 0;
var first: u4 = 0;
var write_to_base = true;
while (i < 16) : (i += 1) {
const r = @truncate(u4, 15 - i);
if (rlist >> r & 1 == 1) {
first = r;
count += 1;
}
}
var start = cpu.r[rn];
if (U) {
start += if (P) 4 else 0;
} else {
start = start - (4 * count) + if (!P) 4 else 0;
}
var end = cpu.r[rn];
if (U) {
end = end + (4 * count) - if (!P) 4 else 0;
} else {
end -= if (P) 4 else 0;
}
var new_base = cpu.r[rn];
if (U) {
new_base += 4 * count;
} else {
new_base -= 4 * count;
}
var address = start;
if (rlist == 0) {
var und_addr = cpu.r[rn];
if (U) {
und_addr += if (P) 4 else 0;
} else {
und_addr -= 0x40 - if (!P) 4 else 0;
}
if (L) {
cpu.r[15] = bus.read(u32, und_addr);
cpu.pipe.reload(cpu);
} else {
bus.write(u32, und_addr, cpu.r[15] + 4);
}
cpu.r[rn] = if (U) cpu.r[rn] + 0x40 else cpu.r[rn] - 0x40;
return;
}
i = first;
while (i < 16) : (i += 1) {
if (rlist >> i & 1 == 1) {
transfer(cpu, bus, r15, i, address);
address += 4;
if (W and !L and write_to_base) {
cpu.r[rn] = new_base;
write_to_base = false;
}
}
}
if (W and L and rlist >> rn & 1 == 0) cpu.r[rn] = new_base;
}
fn transfer(cpu: *Arm7tdmi, bus: *Bus, r15_present: bool, i: u5, address: u32) void {
if (L) {
if (S and !r15_present) {
// Always Transfer User mode Registers
cpu.setUserModeRegister(i, bus.read(u32, address));
} else {
const value = bus.read(u32, address);
cpu.r[i] = value;
if (i == 0xF) {
cpu.r[i] &= ~@as(u32, 3); // Align r15
cpu.pipe.reload(cpu);
if (S) cpu.setCpsr(cpu.spsr.raw);
}
}
} else {
if (S) {
// Always Transfer User mode Registers
// This happens regardless if r15 is in the list
const value = cpu.getUserModeRegister(i);
bus.write(u32, address, value + if (i == 0xF) 4 else @as(u32, 0)); // PC is already 8 ahead to make 12
} else {
bus.write(u32, address, cpu.r[i] + if (i == 0xF) 4 else @as(u32, 0));
}
}
}
}.inner;
}

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@ -1,26 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("../../../util.zig").sext;
pub fn branch(comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
if (L) cpu.r[14] = cpu.r[15] - 4;
cpu.r[15] +%= sext(u32, u24, opcode) << 2;
cpu.pipe.reload(cpu);
}
}.inner;
}
pub fn branchAndExchange(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rn = opcode & 0xF;
const thumb = cpu.r[rn] & 1 == 1;
cpu.r[15] = cpu.r[rn] & if (thumb) ~@as(u32, 1) else ~@as(u32, 3);
cpu.cpsr.t.write(thumb);
cpu.pipe.reload(cpu);
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const exec = @import("../barrel_shifter.zig").exec;
const ror = @import("../barrel_shifter.zig").ror;
pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rd = @truncate(u4, opcode >> 12 & 0xF);
const rn = opcode >> 16 & 0xF;
const old_carry = @boolToInt(cpu.cpsr.c.read());
// If certain conditions are met, PC is 12 ahead instead of 8
// TODO: Why these conditions?
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] += 4;
const op1 = cpu.r[rn];
const amount = @truncate(u8, (opcode >> 8 & 0xF) << 1);
const op2 = if (I) ror(S, &cpu.cpsr, opcode & 0xFF, amount) else exec(S, cpu, opcode);
// Undo special condition from above
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
var result: u32 = undefined;
var overflow: bool = undefined;
// Perform Data Processing Logic
switch (kind) {
0x0 => result = op1 & op2, // AND
0x1 => result = op1 ^ op2, // EOR
0x2 => result = op1 -% op2, // SUB
0x3 => result = op2 -% op1, // RSB
0x4 => result = add(&overflow, op1, op2), // ADD
0x5 => result = adc(&overflow, op1, op2, old_carry), // ADC
0x6 => result = sbc(op1, op2, old_carry), // SBC
0x7 => result = sbc(op2, op1, old_carry), // RSC
0x8 => {
// TST
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
result = op1 & op2;
},
0x9 => {
// TEQ
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
result = op1 ^ op2;
},
0xA => {
// CMP
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
result = op1 -% op2;
},
0xB => {
// CMN
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
overflow = @addWithOverflow(u32, op1, op2, &result);
},
0xC => result = op1 | op2, // ORR
0xD => result = op2, // MOV
0xE => result = op1 & ~op2, // BIC
0xF => result = ~op2, // MVN
}
// Write to Destination Register
switch (kind) {
0x8, 0x9, 0xA, 0xB => {}, // Test Operations
else => {
cpu.r[rd] = result;
if (rd == 0xF) {
if (S) cpu.setCpsr(cpu.spsr.raw);
cpu.pipe.reload(cpu);
}
},
}
// Write Flags
switch (kind) {
0x0, 0x1, 0xC, 0xD, 0xE, 0xF => if (S and rd != 0xF) {
// Logic Operation Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// C set by Barrel Shifter, V is unaffected
},
0x2, 0x3 => if (S and rd != 0xF) {
// SUB, RSB Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
if (kind == 0x2) {
// SUB specific
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else {
// RSB Specific
cpu.cpsr.c.write(op1 <= op2);
cpu.cpsr.v.write(((op2 ^ result) & (~op1 ^ result)) >> 31 & 1 == 1);
}
},
0x4, 0x5 => if (S and rd != 0xF) {
// ADD, ADC Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
0x6, 0x7 => if (S and rd != 0xF) {
// SBC, RSC Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
if (kind == 0x6) {
// SBC specific
const subtrahend = @as(u64, op2) -% old_carry +% 1;
cpu.cpsr.c.write(subtrahend <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else {
// RSC Specific
const subtrahend = @as(u64, op1) -% old_carry +% 1;
cpu.cpsr.c.write(subtrahend <= op2);
cpu.cpsr.v.write(((op2 ^ result) & (~op1 ^ result)) >> 31 & 1 == 1);
}
},
0x8, 0x9, 0xA, 0xB => {
// Test Operation Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
if (kind == 0xA) {
// CMP specific
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else if (kind == 0xB) {
// CMN specific
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
} else {
// TST, TEQ specific
// Barrel Shifter should always calc CPSR C in TST
if (!S) _ = exec(true, cpu, opcode);
}
},
}
}
}.inner;
}
pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
// TODO: Make your own version (thanks peach.bot)
const subtrahend = @as(u64, right) -% old_carry +% 1;
const ret = @truncate(u32, left -% subtrahend);
return ret;
}
pub fn add(overflow: *bool, left: u32, right: u32) u32 {
var ret: u32 = undefined;
overflow.* = @addWithOverflow(u32, left, right, &ret);
return ret;
}
pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 {
var ret: u32 = undefined;
const first = @addWithOverflow(u32, left, right, &ret);
const second = @addWithOverflow(u32, ret, old_carry, &ret);
overflow.* = first or second;
return ret;
}
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {
@setCold(true);
cpu.setCpsr(cpu.spsr.raw);
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("../../../util.zig").sext;
const rotr = @import("../../../util.zig").rotr;
pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
const rm = opcode & 0xF;
const imm_offset_high = opcode >> 8 & 0xF;
const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
const offset = if (I) imm_offset_high << 4 | rm else cpu.r[rm];
const modified_base = if (U) base +% offset else base -% offset;
var address = if (P) modified_base else base;
var result: u32 = undefined;
if (L) {
switch (@truncate(u2, opcode >> 5)) {
0b01 => {
// LDRH
const value = bus.read(u16, address);
result = rotr(u32, value, 8 * (address & 1));
},
0b10 => {
// LDRSB
result = sext(u32, u8, bus.read(u8, address));
},
0b11 => {
// LDRSH
const value = bus.read(u16, address);
result = if (address & 1 == 1) sext(u32, u8, @truncate(u8, value >> 8)) else sext(u32, u16, value);
},
0b00 => unreachable, // SWP
}
} else {
if (opcode >> 5 & 0x01 == 0x01) {
// STRH
bus.write(u16, address, @truncate(u16, cpu.r[rd]));
} else unreachable; // SWP
}
address = modified_base;
if (W and P or !P) cpu.r[rn] = address;
if (L) cpu.r[rd] = result; // // This emulates the LDR rd == rn behaviour
}
}.inner;
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
pub fn multiply(comptime A: bool, comptime S: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rd = opcode >> 16 & 0xF;
const rn = opcode >> 12 & 0xF;
const rs = opcode >> 8 & 0xF;
const rm = opcode & 0xF;
const temp: u64 = @as(u64, cpu.r[rm]) * @as(u64, cpu.r[rs]) + if (A) cpu.r[rn] else 0;
const result = @truncate(u32, temp);
cpu.r[rd] = result;
if (S) {
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// V is unaffected, C is *actually* undefined in ARMv4
}
}
}.inner;
}
pub fn multiplyLong(comptime U: bool, comptime A: bool, comptime S: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rd_hi = opcode >> 16 & 0xF;
const rd_lo = opcode >> 12 & 0xF;
const rs = opcode >> 8 & 0xF;
const rm = opcode & 0xF;
if (U) {
// Signed (WHY IS IT U THEN?)
var result: i64 = @as(i64, @bitCast(i32, cpu.r[rm])) * @as(i64, @bitCast(i32, cpu.r[rs]));
if (A) result +%= @bitCast(i64, @as(u64, cpu.r[rd_hi]) << 32 | @as(u64, cpu.r[rd_lo]));
cpu.r[rd_hi] = @bitCast(u32, @truncate(i32, result >> 32));
cpu.r[rd_lo] = @bitCast(u32, @truncate(i32, result));
} else {
// Unsigned
var result: u64 = @as(u64, cpu.r[rm]) * @as(u64, cpu.r[rs]);
if (A) result +%= @as(u64, cpu.r[rd_hi]) << 32 | @as(u64, cpu.r[rd_lo]);
cpu.r[rd_hi] = @truncate(u32, result >> 32);
cpu.r[rd_lo] = @truncate(u32, result);
}
if (S) {
cpu.cpsr.z.write(cpu.r[rd_hi] == 0 and cpu.r[rd_lo] == 0);
cpu.cpsr.n.write(cpu.r[rd_hi] >> 31 & 1 == 1);
// C and V are set to meaningless values
}
}
}.inner;
}

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const std = @import("std");
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const PSR = @import("../../cpu.zig").PSR;
const log = std.log.scoped(.PsrTransfer);
const rotr = @import("../../../util.zig").rotr;
pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
switch (kind) {
0b00 => {
// MRS
const rd = opcode >> 12 & 0xF;
if (R and !cpu.hasSPSR()) log.err("Tried to read SPSR from User/System Mode", .{});
cpu.r[rd] = if (R) cpu.spsr.raw else cpu.cpsr.raw;
},
0b10 => {
// MSR
const field_mask = @truncate(u4, opcode >> 16 & 0xF);
const rm_idx = opcode & 0xF;
const right = if (I) rotr(u32, opcode & 0xFF, (opcode >> 8 & 0xF) * 2) else cpu.r[rm_idx];
if (R and !cpu.hasSPSR()) log.err("Tried to write to SPSR in User/System Mode", .{});
if (R) {
// arm.gba seems to expect the SPSR to do somethign in SYS mode,
// so we just assume that despite writing to the SPSR in USR or SYS mode
// being UNPREDICTABLE, it just magically has a working SPSR somehow
cpu.spsr.raw = fieldMask(&cpu.spsr, field_mask, right);
} else {
if (cpu.isPrivileged()) cpu.setCpsr(fieldMask(&cpu.cpsr, field_mask, right));
}
},
else => cpu.panic("[CPU/PSR Transfer] Bits 21:220 of {X:0>8} are undefined", .{opcode}),
}
}
}.inner;
}
fn fieldMask(psr: *const PSR, field_mask: u4, right: u32) u32 {
// This bitwise ORs bits 3 and 0 of the field mask into a u2
// We do this because we only care about bits 7:0 and 31:28 of the CPSR
const bits = @truncate(u2, (field_mask >> 2 & 0x2) | (field_mask & 1));
const mask: u32 = switch (bits) {
0b00 => 0x0000_0000,
0b01 => 0x0000_00FF,
0b10 => 0xF000_0000,
0b11 => 0xF000_00FF,
};
return (psr.raw & ~mask) | (right & mask);
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("../../../util.zig").rotr;
pub fn singleDataSwap(comptime B: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
const rm = opcode & 0xF;
const address = cpu.r[rn];
if (B) {
// SWPB
const value = bus.read(u8, address);
bus.write(u8, address, @truncate(u8, cpu.r[rm]));
cpu.r[rd] = value;
} else {
// SWP
const value = rotr(u32, bus.read(u32, address), 8 * (address & 0x3));
bus.write(u32, address, cpu.r[rm]);
cpu.r[rd] = value;
}
}
}.inner;
}

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const shifter = @import("../barrel_shifter.zig");
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("../../../util.zig").rotr;
pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
// rn is r15 and L is not set, the PC is 12 ahead
const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
const modified_base = if (U) base +% offset else base -% offset;
var address = if (P) modified_base else base;
var result: u32 = undefined;
if (L) {
if (B) {
// LDRB
result = bus.read(u8, address);
} else {
// LDR
const value = bus.read(u32, address);
result = rotr(u32, value, 8 * (address & 0x3));
}
} else {
if (B) {
// STRB
const value = cpu.r[rd] + if (rd == 0xF) 4 else @as(u32, 0); // PC is 12 ahead
bus.write(u8, address, @truncate(u8, value));
} else {
// STR
const value = cpu.r[rd] + if (rd == 0xF) 4 else @as(u32, 0);
bus.write(u32, address, value);
}
}
address = modified_base;
if (W and P or !P) {
cpu.r[rn] = address;
if (rn == 0xF) cpu.pipe.reload(cpu);
}
if (L) {
// This emulates the LDR rd == rn behaviour
cpu.r[rd] = result;
if (rd == 0xF) cpu.pipe.reload(cpu);
}
}
}.inner;
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
pub fn armSoftwareInterrupt() InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, _: u32) void {
// Copy Values from Current Mode
const ret_addr = cpu.r[15] - 4;
const cpsr = cpu.cpsr.raw;
// Switch Mode
cpu.changeMode(.Supervisor);
cpu.cpsr.t.write(false); // Force ARM Mode
cpu.cpsr.i.write(true); // Disable normal interrupts
cpu.r[14] = ret_addr; // Resume Execution
cpu.spsr.raw = cpsr; // Previous mode CPSR
cpu.r[15] = 0x0000_0008;
cpu.pipe.reload(cpu);
}
}.inner;
}

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const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const CPSR = @import("../cpu.zig").PSR;
const rotr = @import("../../util.zig").rotr;
pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
var result: u32 = undefined;
if (opcode >> 4 & 1 == 1) {
result = register(S, cpu, opcode);
} else {
result = immediate(S, cpu, opcode);
}
return result;
}
fn register(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
const rs_idx = opcode >> 8 & 0xF;
const rm = cpu.r[opcode & 0xF];
const rs = @truncate(u8, cpu.r[rs_idx]);
return switch (@truncate(u2, opcode >> 5)) {
0b00 => lsl(S, &cpu.cpsr, rm, rs),
0b01 => lsr(S, &cpu.cpsr, rm, rs),
0b10 => asr(S, &cpu.cpsr, rm, rs),
0b11 => ror(S, &cpu.cpsr, rm, rs),
};
}
pub fn immediate(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
const amount = @truncate(u8, opcode >> 7 & 0x1F);
const rm = cpu.r[opcode & 0xF];
var result: u32 = undefined;
if (amount == 0) {
switch (@truncate(u2, opcode >> 5)) {
0b00 => {
// LSL #0
result = rm;
},
0b01 => {
// LSR #0 aka LSR #32
if (S) cpu.cpsr.c.write(rm >> 31 & 1 == 1);
result = 0x0000_0000;
},
0b10 => {
// ASR #0 aka ASR #32
result = @bitCast(u32, @bitCast(i32, rm) >> 31);
if (S) cpu.cpsr.c.write(result >> 31 & 1 == 1);
},
0b11 => {
// ROR #0 aka RRX
const carry: u32 = @boolToInt(cpu.cpsr.c.read());
if (S) cpu.cpsr.c.write(rm & 1 == 1);
result = (carry << 31) | (rm >> 1);
},
}
} else {
switch (@truncate(u2, opcode >> 5)) {
0b00 => result = lsl(S, &cpu.cpsr, rm, amount),
0b01 => result = lsr(S, &cpu.cpsr, rm, amount),
0b10 => result = asr(S, &cpu.cpsr, rm, amount),
0b11 => result = ror(S, &cpu.cpsr, rm, amount),
}
}
return result;
}
pub fn lsl(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u8) u32 {
const amount = @truncate(u5, total_amount);
const bit_count: u8 = @typeInfo(u32).Int.bits;
var result: u32 = 0x0000_0000;
if (total_amount < bit_count) {
// We can perform a well-defined shift here
result = rm << amount;
if (S and total_amount != 0) {
const carry_bit = @truncate(u5, bit_count - amount);
cpsr.c.write(rm >> carry_bit & 1 == 1);
}
} else {
if (S) {
if (total_amount == bit_count) {
// Shifted all bits out, carry bit is bit 0 of rm
cpsr.c.write(rm & 1 == 1);
} else {
cpsr.c.write(false);
}
}
}
return result;
}
pub fn lsr(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u32) u32 {
const amount = @truncate(u5, total_amount);
const bit_count: u8 = @typeInfo(u32).Int.bits;
var result: u32 = 0x0000_0000;
if (total_amount < bit_count) {
// We can perform a well-defined shift
result = rm >> amount;
if (S and total_amount != 0) cpsr.c.write(rm >> (amount - 1) & 1 == 1);
} else {
if (S) {
if (total_amount == bit_count) {
// LSR #32
cpsr.c.write(rm >> 31 & 1 == 1);
} else {
// All bits have been shifted out, including carry bit
cpsr.c.write(false);
}
}
}
return result;
}
pub fn asr(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u8) u32 {
const amount = @truncate(u5, total_amount);
const bit_count: u8 = @typeInfo(u32).Int.bits;
var result: u32 = 0x0000_0000;
if (total_amount < bit_count) {
result = @bitCast(u32, @bitCast(i32, rm) >> amount);
if (S and total_amount != 0) cpsr.c.write(rm >> (amount - 1) & 1 == 1);
} else {
// ASR #32 and ASR #>32 have the same result
result = @bitCast(u32, @bitCast(i32, rm) >> 31);
if (S) cpsr.c.write(result >> 31 & 1 == 1);
}
return result;
}
pub fn ror(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u8) u32 {
const result = rotr(u32, rm, total_amount);
if (S and total_amount != 0) {
cpsr.c.write(result >> 31 & 1 == 1);
}
return result;
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const adc = @import("../arm/data_processing.zig").adc;
const sbc = @import("../arm/data_processing.zig").sbc;
const lsl = @import("../barrel_shifter.zig").lsl;
const lsr = @import("../barrel_shifter.zig").lsr;
const asr = @import("../barrel_shifter.zig").asr;
const ror = @import("../barrel_shifter.zig").ror;
pub fn fmt4(comptime op: u4) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const rs = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
const carry = @boolToInt(cpu.cpsr.c.read());
const op1 = cpu.r[rd];
const op2 = cpu.r[rs];
var result: u32 = undefined;
var overflow: bool = undefined;
switch (op) {
0x0 => result = op1 & op2, // AND
0x1 => result = op1 ^ op2, // EOR
0x2 => result = lsl(true, &cpu.cpsr, op1, @truncate(u8, op2)), // LSL
0x3 => result = lsr(true, &cpu.cpsr, op1, @truncate(u8, op2)), // LSR
0x4 => result = asr(true, &cpu.cpsr, op1, @truncate(u8, op2)), // ASR
0x5 => result = adc(&overflow, op1, op2, carry), // ADC
0x6 => result = sbc(op1, op2, carry), // SBC
0x7 => result = ror(true, &cpu.cpsr, op1, @truncate(u8, op2)), // ROR
0x8 => result = op1 & op2, // TST
0x9 => result = 0 -% op2, // NEG
0xA => result = op1 -% op2, // CMP
0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN
0xC => result = op1 | op2, // ORR
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
0xE => result = op1 & ~op2,
0xF => result = ~op2,
}
// Write to Destination Register
switch (op) {
0x8, 0xA, 0xB => {},
else => cpu.r[rd] = result,
}
// Write Flags
switch (op) {
0x0, 0x1, 0x2, 0x3, 0x4, 0x7, 0xC, 0xE, 0xF => {
// Logic Operations
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// C set by Barrel Shifter, V is unaffected
},
0x8, 0xA => {
// Test Flags
// CMN (0xB) is handled with ADC
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
if (op == 0xA) {
// CMP specific
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
}
},
0x5, 0xB => {
// ADC, CMN
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
0x6 => {
// SBC
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
const subtrahend = @as(u64, op2) -% carry +% 1;
cpu.cpsr.c.write(subtrahend <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
},
0x9 => {
// NEG
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(op2 <= 0);
cpu.cpsr.v.write(((0 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
},
0xD => {
// Multiplication
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// V is unaffected, assuming similar behaviour to ARMv4 MUL C is undefined
},
}
}
}.inner;
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
pub fn fmt14(comptime L: bool, comptime R: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const count = @boolToInt(R) + countRlist(opcode);
const start = cpu.r[13] - if (!L) count * 4 else 0;
var end = cpu.r[13];
if (L) {
end += count * 4;
} else {
end -= 4;
}
var address = start;
var i: u4 = 0;
while (i < 8) : (i += 1) {
if (opcode >> i & 1 == 1) {
if (L) {
cpu.r[i] = bus.read(u32, address);
} else {
bus.write(u32, address, cpu.r[i]);
}
address += 4;
}
}
if (R) {
if (L) {
const value = bus.read(u32, address);
cpu.r[15] = value & ~@as(u32, 1);
cpu.pipe.reload(cpu);
} else {
bus.write(u32, address, cpu.r[14]);
}
address += 4;
}
cpu.r[13] = if (L) end else start;
}
}.inner;
}
pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
var address = cpu.r[rb];
const end_address = cpu.r[rb] + 4 * countRlist(opcode);
if (opcode & 0xFF == 0) {
if (L) {
cpu.r[15] = bus.read(u32, address);
cpu.pipe.reload(cpu);
} else {
bus.write(u32, address, cpu.r[15] + 2);
}
cpu.r[rb] += 0x40;
return;
}
var i: u4 = 0;
var first_write = true;
while (i < 8) : (i += 1) {
if (opcode >> i & 1 == 1) {
if (L) {
cpu.r[i] = bus.read(u32, address);
} else {
bus.write(u32, address, cpu.r[i]);
}
if (!L and first_write) {
cpu.r[rb] = end_address;
first_write = false;
}
address += 4;
}
}
if (L and opcode >> rb & 1 != 1) cpu.r[rb] = address;
}
}.inner;
}
inline fn countRlist(opcode: u16) u32 {
var count: u32 = 0;
comptime var i: u4 = 0;
inline while (i < 8) : (i += 1) {
if (opcode >> (7 - i) & 1 == 1) count += 1;
}
return count;
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const checkCond = @import("../../cpu.zig").checkCond;
const sext = @import("../../../util.zig").sext;
pub fn fmt16(comptime cond: u4) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
// B
if (cond == 0xE or cond == 0xF)
cpu.panic("[CPU/THUMB.16] Undefined conditional branch with condition {}", .{cond});
if (!checkCond(cpu.cpsr, cond)) return;
cpu.r[15] +%= sext(u32, u8, opcode & 0xFF) << 1;
cpu.pipe.reload(cpu);
}
}.inner;
}
pub fn fmt18() InstrFn {
return struct {
// B but conditional
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
cpu.r[15] +%= sext(u32, u11, opcode & 0x7FF) << 1;
cpu.pipe.reload(cpu);
}
}.inner;
}
pub fn fmt19(comptime is_low: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
// BL
const offset = opcode & 0x7FF;
if (is_low) {
// Instruction 2
const next_opcode = cpu.r[15] - 2;
cpu.r[15] = cpu.r[14] +% (offset << 1);
cpu.r[14] = next_opcode | 1;
cpu.pipe.reload(cpu);
} else {
// Instruction 1
const lr_offset = sext(u32, u11, offset) << 12;
cpu.r[14] = (cpu.r[15] +% lr_offset) & ~@as(u32, 1);
}
}
}.inner;
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const add = @import("../arm/data_processing.zig").add;
const lsl = @import("../barrel_shifter.zig").lsl;
const lsr = @import("../barrel_shifter.zig").lsr;
const asr = @import("../barrel_shifter.zig").asr;
pub fn fmt1(comptime op: u2, comptime offset: u5) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const rs = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
const result = switch (op) {
0b00 => blk: {
// LSL
if (offset == 0) {
break :blk cpu.r[rs];
} else {
break :blk lsl(true, &cpu.cpsr, cpu.r[rs], offset);
}
},
0b01 => blk: {
// LSR
if (offset == 0) {
cpu.cpsr.c.write(cpu.r[rs] >> 31 & 1 == 1);
break :blk @as(u32, 0);
} else {
break :blk lsr(true, &cpu.cpsr, cpu.r[rs], offset);
}
},
0b10 => blk: {
// ASR
if (offset == 0) {
cpu.cpsr.c.write(cpu.r[rs] >> 31 & 1 == 1);
break :blk @bitCast(u32, @bitCast(i32, cpu.r[rs]) >> 31);
} else {
break :blk asr(true, &cpu.cpsr, cpu.r[rs], offset);
}
},
else => cpu.panic("[CPU/THUMB.1] 0b{b:0>2} is not a valid op", .{op}),
};
// Equivalent to an ARM MOVS
cpu.r[rd] = result;
// Write Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
}
}.inner;
}
pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const rs = @as(u4, h2) << 3 | (opcode >> 3 & 0x7);
const rd = @as(u4, h1) << 3 | (opcode & 0x7);
const op1 = cpu.r[rd];
const op2 = cpu.r[rs];
var result: u32 = undefined;
var overflow: bool = undefined;
switch (op) {
0b00 => result = add(&overflow, op1, op2), // ADD
0b01 => result = op1 -% op2, // CMP
0b10 => result = op2, // MOV
0b11 => {},
}
// Write to Destination Register
switch (op) {
0b01 => {}, // Test Instruction
0b11 => {
// BX
const is_thumb = op2 & 1 == 1;
cpu.r[15] = op2 & ~@as(u32, 1);
cpu.cpsr.t.write(is_thumb);
cpu.pipe.reload(cpu);
},
else => {
cpu.r[rd] = result;
if (rd == 0xF) {
cpu.r[15] &= ~@as(u32, 1);
cpu.pipe.reload(cpu);
}
},
}
// Write Flags
switch (op) {
0b01 => {
// CMP
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
},
0b00, 0b10, 0b11 => {}, // MOV and Branch Instruction
}
}
}.inner;
}
pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const rs = opcode >> 3 & 0x7;
const rd = @truncate(u3, opcode);
const op1 = cpu.r[rs];
const op2: u32 = if (I) rn else cpu.r[rn];
if (is_sub) {
// SUB
const result = op1 -% op2;
cpu.r[rd] = result;
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else {
// ADD
var overflow: bool = undefined;
const result = add(&overflow, op1, op2);
cpu.r[rd] = result;
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}
}
}.inner;
}
pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const op1 = cpu.r[rd];
const op2: u32 = opcode & 0xFF; // Offset
var overflow: bool = undefined;
const result: u32 = switch (op) {
0b00 => op2, // MOV
0b01 => op1 -% op2, // CMP
0b10 => add(&overflow, op1, op2), // ADD
0b11 => op1 -% op2, // SUB
};
// Write to Register
if (op != 0b01) cpu.r[rd] = result;
// Write Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
switch (op) {
0b00 => {}, // MOV | C set by Barrel Shifter, V is unaffected
0b01, 0b11 => {
// SUB, CMP
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
},
0b10 => {
// ADD
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
}
}
}.inner;
}
pub fn fmt12(comptime isSP: bool, comptime rd: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
// ADD
const left = if (isSP) cpu.r[13] else cpu.r[15] & ~@as(u32, 2);
const right = (opcode & 0xFF) << 2;
cpu.r[rd] = left + right;
}
}.inner;
}
pub fn fmt13(comptime S: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
// ADD
const offset = (opcode & 0x7F) << 2;
cpu.r[13] = if (S) cpu.r[13] - offset else cpu.r[13] + offset;
}
}.inner;
}

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@ -1,145 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const rotr = @import("../../../util.zig").rotr;
const sext = @import("../../../util.zig").sext;
pub fn fmt6(comptime rd: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
// LDR
const offset = (opcode & 0xFF) << 2;
// Bit 1 of the PC intentionally ignored
cpu.r[rd] = bus.read(u32, (cpu.r[15] & ~@as(u32, 2)) + offset);
}
}.inner;
}
pub fn fmt78(comptime op: u2, comptime T: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const ro = opcode >> 6 & 0x7;
const rb = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
const address = cpu.r[rb] +% cpu.r[ro];
if (T) {
// Format 8
switch (op) {
0b00 => {
// STRH
bus.write(u16, address, @truncate(u16, cpu.r[rd]));
},
0b01 => {
// LDSB
cpu.r[rd] = sext(u32, u8, bus.read(u8, address));
},
0b10 => {
// LDRH
const value = bus.read(u16, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 1));
},
0b11 => {
// LDRSH
const value = bus.read(u16, address);
cpu.r[rd] = if (address & 1 == 1) sext(u32, u8, @truncate(u8, value >> 8)) else sext(u32, u16, value);
},
}
} else {
// Format 7
switch (op) {
0b00 => {
// STR
bus.write(u32, address, cpu.r[rd]);
},
0b01 => {
// STRB
bus.write(u8, address, @truncate(u8, cpu.r[rd]));
},
0b10 => {
// LDR
const value = bus.read(u32, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 0x3));
},
0b11 => {
// LDRB
cpu.r[rd] = bus.read(u8, address);
},
}
}
}
}.inner;
}
pub fn fmt9(comptime B: bool, comptime L: bool, comptime offset: u5) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const rb = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
if (L) {
if (B) {
// LDRB
const address = cpu.r[rb] + offset;
cpu.r[rd] = bus.read(u8, address);
} else {
// LDR
const address = cpu.r[rb] + (@as(u32, offset) << 2);
const value = bus.read(u32, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 0x3));
}
} else {
if (B) {
// STRB
const address = cpu.r[rb] + offset;
bus.write(u8, address, @truncate(u8, cpu.r[rd]));
} else {
// STR
const address = cpu.r[rb] + (@as(u32, offset) << 2);
bus.write(u32, address, cpu.r[rd]);
}
}
}
}.inner;
}
pub fn fmt10(comptime L: bool, comptime offset: u5) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const rb = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
const address = cpu.r[rb] + (@as(u6, offset) << 1);
if (L) {
// LDRH
const value = bus.read(u16, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 1));
} else {
// STRH
bus.write(u16, address, @truncate(u16, cpu.r[rd]));
}
}
}.inner;
}
pub fn fmt11(comptime L: bool, comptime rd: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const offset = (opcode & 0xFF) << 2;
const address = cpu.r[13] + offset;
if (L) {
// LDR
const value = bus.read(u32, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 0x3));
} else {
// STR
bus.write(u32, address, cpu.r[rd]);
}
}
}.inner;
}

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@ -1,23 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
pub fn fmt17() InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, _: u16) void {
// Copy Values from Current Mode
const ret_addr = cpu.r[15] - 2;
const cpsr = cpu.cpsr.raw;
// Switch Mode
cpu.changeMode(.Supervisor);
cpu.cpsr.t.write(false); // Force ARM Mode
cpu.cpsr.i.write(true); // Disable normal interrupts
cpu.r[14] = ret_addr; // Resume Execution
cpu.spsr.raw = cpsr; // Previous mode CPSR
cpu.r[15] = 0x0000_0008;
cpu.pipe.reload(cpu);
}
}.inner;
}

75
src/core/cpu_util.zig Normal file
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@ -0,0 +1,75 @@
const std = @import("std");
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bank = @import("arm32").Arm7tdmi.Bank;
const Bus = @import("Bus.zig");
pub inline fn isHalted(cpu: *const Arm7tdmi) bool {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
return bus_ptr.io.haltcnt == .Halt;
}
pub fn stepDmaTransfer(cpu: *Arm7tdmi) bool {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
inline for (0..4) |i| {
if (bus_ptr.dma[i].in_progress) {
bus_ptr.dma[i].step(cpu);
return true;
}
}
return false;
}
pub fn handleInterrupt(cpu: *Arm7tdmi) void {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
const should_handle = bus_ptr.io.ie.raw & bus_ptr.io.irq.raw;
// Return if IME is disabled, CPSR I is set or there is nothing to handle
if (!bus_ptr.io.ime or cpu.cpsr.i.read() or should_handle == 0) return;
// If Pipeline isn't full, we have a bug
std.debug.assert(cpu.pipe.isFull());
// log.debug("Handling Interrupt!", .{});
bus_ptr.io.haltcnt = .Execute;
// FIXME: This seems weird, but retAddr.gba suggests I need to make these changes
const ret_addr = cpu.r[15] - if (cpu.cpsr.t.read()) 0 else @as(u32, 4);
const new_spsr = cpu.cpsr.raw;
cpu.changeMode(.Irq);
cpu.cpsr.t.write(false);
cpu.cpsr.i.write(true);
cpu.r[14] = ret_addr;
cpu.spsr.raw = new_spsr;
cpu.r[15] = 0x0000_0018;
cpu.pipe.reload(cpu);
}
/// Advances state so that the BIOS is skipped
///
/// Note: This accesses the CPU's bus ptr so it only may be called
/// once the Bus has been properly initialized
///
/// TODO: Make above notice impossible to do in code
pub fn fastBoot(cpu: *Arm7tdmi) void {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
cpu.r = std.mem.zeroes([16]u32);
// cpu.r[0] = 0x08000000;
// cpu.r[1] = 0x000000EA;
cpu.r[13] = 0x0300_7F00;
cpu.r[15] = 0x0800_0000;
cpu.bank.r[Bank.regIdx(.Irq, .R13)] = 0x0300_7FA0;
cpu.bank.r[Bank.regIdx(.Supervisor, .R13)] = 0x0300_7FE0;
// cpu.cpsr.raw = 0x6000001F;
cpu.cpsr.raw = 0x0000_001F;
bus_ptr.bios.addr_latch = 0x0000_00DC + 8;
}

View File

@ -3,11 +3,41 @@ const SDL = @import("sdl2");
const config = @import("../config.zig"); const config = @import("../config.zig");
const Scheduler = @import("scheduler.zig").Scheduler; const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi; const Arm7tdmi = @import("arm32").Arm7tdmi;
const FpsTracker = @import("../util.zig").FpsTracker; const Bus = @import("Bus.zig");
const Tracker = @import("../util.zig").FpsTracker;
const Channel = @import("../util.zig").Queue;
const stepDmaTransfer = @import("cpu_util.zig").stepDmaTransfer;
const isHalted = @import("cpu_util.zig").isHalted;
const Timer = std.time.Timer; const Timer = std.time.Timer;
const Atomic = std.atomic.Atomic;
pub const Synchro = struct {
const AtomicBool = std.atomic.Value(bool);
// FIXME: This Enum ends up being really LARGE!!!
pub const Message = union(enum) {
rom_path: [std.fs.MAX_PATH_BYTES]u8,
bios_path: [std.fs.MAX_PATH_BYTES]u8,
restart: void,
};
paused: AtomicBool = AtomicBool.init(true), // FIXME: can ui_busy and paused be the same?
should_quit: AtomicBool = AtomicBool.init(false),
ch: Channel(Message),
pub fn init(allocator: std.mem.Allocator) !@This() {
const msg_buf = try allocator.alloc(Message, 1);
return .{ .ch = Channel(Message).init(msg_buf) };
}
pub fn deinit(self: *@This(), allocator: std.mem.Allocator) void {
allocator.free(self.ch.inner.buf);
self.* = undefined;
}
};
/// 4 Cycles in 1 dot /// 4 Cycles in 1 dot
const cycles_per_dot = 4; const cycles_per_dot = 4;
@ -24,7 +54,7 @@ const frame_period = (std.time.ns_per_s * cycles_per_frame) / clock_rate;
/// Exact Value: 59.7275005696Hz /// Exact Value: 59.7275005696Hz
/// The inverse of the frame period /// The inverse of the frame period
pub const frame_rate: f64 = @intToFloat(f64, clock_rate) / cycles_per_frame; pub const frame_rate: f64 = @as(f64, @floatFromInt(clock_rate)) / cycles_per_frame;
const log = std.log.scoped(.Emulation); const log = std.log.scoped(.Emulation);
@ -35,30 +65,37 @@ const RunKind = enum {
LimitedFPS, LimitedFPS,
}; };
pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void { pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, sync: *Synchro) void {
const audio_sync = config.config().guest.audio_sync and !config.config().host.mute; const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
if (audio_sync) log.info("Audio sync enabled", .{}); if (audio_sync) log.info("Audio sync enabled", .{});
if (config.config().guest.video_sync) { if (config.config().guest.video_sync) {
inner(.LimitedFPS, audio_sync, quit, scheduler, cpu, tracker); inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, sync);
} else { } else {
inner(.UnlimitedFPS, audio_sync, quit, scheduler, cpu, tracker); inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, sync);
} }
} }
fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: ?*FpsTracker) void { fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, sync: *Synchro) void {
if (kind == .UnlimitedFPS or kind == .LimitedFPS) { if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
std.debug.assert(tracker != null); std.debug.assert(tracker != null);
log.info("FPS tracking enabled", .{}); log.info("FPS tracking enabled", .{});
} }
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
// FIXME: audioSync accesses emulator state without any guarantees
switch (kind) { switch (kind) {
.Unlimited, .UnlimitedFPS => { .Unlimited, .UnlimitedFPS => {
log.info("Emulation w/out video sync", .{}); log.info("Emulation w/out video sync", .{});
while (!quit.load(.Monotonic)) { while (!sync.should_quit.load(.monotonic)) {
handleChannel(cpu, &sync.ch);
if (sync.paused.load(.monotonic)) continue;
runFrame(scheduler, cpu); runFrame(scheduler, cpu);
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full); audioSync(audio_sync, bus_ptr.apu.stream, &bus_ptr.apu.is_buffer_full);
if (kind == .UnlimitedFPS) tracker.?.tick(); if (kind == .UnlimitedFPS) tracker.?.tick();
} }
@ -68,7 +105,10 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer"); var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
var wake_time: u64 = frame_period; var wake_time: u64 = frame_period;
while (!quit.load(.Monotonic)) { while (!sync.should_quit.load(.monotonic)) {
handleChannel(cpu, &sync.ch);
if (sync.paused.load(.monotonic)) continue;
runFrame(scheduler, cpu); runFrame(scheduler, cpu);
const new_wake_time = videoSync(&timer, wake_time); const new_wake_time = videoSync(&timer, wake_time);
@ -77,7 +117,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
// the amount of time needed for audio to catch up rather than // the amount of time needed for audio to catch up rather than
// our expected wake-up time // our expected wake-up time
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full); audioSync(audio_sync, bus_ptr.apu.stream, &bus_ptr.apu.is_buffer_full);
if (!audio_sync) spinLoop(&timer, wake_time); if (!audio_sync) spinLoop(&timer, wake_time);
wake_time = new_wake_time; wake_time = new_wake_time;
@ -87,14 +127,30 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
} }
} }
inline fn handleChannel(cpu: *Arm7tdmi, channel: *Channel(Synchro.Message)) void {
const message = channel.pop() orelse return;
switch (message) {
.rom_path => |path_buf| {
const path = std.mem.sliceTo(&path_buf, 0);
replaceGamepak(cpu, path) catch |e| log.err("failed to replace GamePak: {}", .{e});
},
.bios_path => |path_buf| {
const path = std.mem.sliceTo(&path_buf, 0);
replaceBios(cpu, path) catch |e| log.err("failed to replace BIOS: {}", .{e});
},
.restart => reset(cpu),
}
}
pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void { pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
const frame_end = sched.tick + cycles_per_frame; const frame_end = sched.tick + cycles_per_frame;
while (sched.tick < frame_end) { while (sched.tick < frame_end) {
if (!cpu.stepDmaTransfer()) { if (!stepDmaTransfer(cpu)) {
if (cpu.isHalted()) { if (isHalted(cpu)) {
// Fast-forward to next Event // Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick; sched.tick = sched.nextTimestamp();
} else { } else {
cpu.step(); cpu.step();
} }
@ -116,6 +172,10 @@ fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bo
// If Busy is false, there's no need to sync here // If Busy is false, there's no need to sync here
if (!still_full) return; if (!still_full) return;
// TODO: Refactor!!!!
// while (SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1)
// std.atomic.spinLoopHint();
while (true) { while (true) {
still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1; still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
if (!audio_sync or !still_full) break; if (!audio_sync or !still_full) break;
@ -146,9 +206,8 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
const step = 2 * std.time.ns_per_ms; // Granularity of 2ms const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
const times = sleep_for / step; const times = sleep_for / step;
var i: usize = 0;
while (i < times) : (i += 1) { for (0..times) |_| {
std.time.sleep(step); std.time.sleep(step);
// Upon wakeup, check to see if this particular sleep was longer than expected // Upon wakeup, check to see if this particular sleep was longer than expected
@ -161,5 +220,129 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
} }
fn spinLoop(timer: *Timer, wake_time: u64) void { fn spinLoop(timer: *Timer, wake_time: u64) void {
while (true) if (timer.read() > wake_time) break; while (timer.read() < wake_time)
std.atomic.spinLoopHint();
}
pub const EmuThing = struct {
const Self = @This();
const Interface = @import("gdbstub").Emulator;
const Allocator = std.mem.Allocator;
pub const target =
\\<target version="1.0">
\\ <architecture>armv4t</architecture>
\\ <feature name="org.gnu.gdb.arm.core">
\\ <reg name="r0" bitsize="32" type="uint32"/>
\\ <reg name="r1" bitsize="32" type="uint32"/>
\\ <reg name="r2" bitsize="32" type="uint32"/>
\\ <reg name="r3" bitsize="32" type="uint32"/>
\\ <reg name="r4" bitsize="32" type="uint32"/>
\\ <reg name="r5" bitsize="32" type="uint32"/>
\\ <reg name="r6" bitsize="32" type="uint32"/>
\\ <reg name="r7" bitsize="32" type="uint32"/>
\\ <reg name="r8" bitsize="32" type="uint32"/>
\\ <reg name="r9" bitsize="32" type="uint32"/>
\\ <reg name="r10" bitsize="32" type="uint32"/>
\\ <reg name="r11" bitsize="32" type="uint32"/>
\\ <reg name="r12" bitsize="32" type="uint32"/>
\\ <reg name="sp" bitsize="32" type="data_ptr"/>
\\ <reg name="lr" bitsize="32"/>
\\ <reg name="pc" bitsize="32" type="code_ptr"/>
\\
\\ <reg name="cpsr" bitsize="32" regnum="25"/>
\\ </feature>
\\</target>
;
// Game Pak SRAM isn't included
// TODO: Can i be more specific here?
pub const map =
\\ <memory-map version="1.0">
\\ <memory type="rom" start="0x00000000" length="0x00004000"/>
\\ <memory type="ram" start="0x02000000" length="0x00040000"/>
\\ <memory type="ram" start="0x03000000" length="0x00008000"/>
\\ <memory type="ram" start="0x04000000" length="0x00000400"/>
\\ <memory type="ram" start="0x05000000" length="0x00000400"/>
\\ <memory type="ram" start="0x06000000" length="0x00018000"/>
\\ <memory type="ram" start="0x07000000" length="0x00000400"/>
\\ <memory type="rom" start="0x08000000" length="0x02000000"/>
\\ <memory type="rom" start="0x0A000000" length="0x02000000"/>
\\ <memory type="rom" start="0x0C000000" length="0x02000000"/>
\\ </memory-map>
;
cpu: *Arm7tdmi,
scheduler: *Scheduler,
pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
return .{ .cpu = cpu, .scheduler = scheduler };
}
pub fn interface(self: *Self, allocator: Allocator) Interface {
return Interface.init(allocator, self);
}
pub fn read(self: *const Self, addr: u32) u8 {
return self.cpu.bus.dbgRead(u8, addr);
}
pub fn write(self: *Self, addr: u32, value: u8) void {
self.cpu.bus.dbgWrite(u8, addr, value);
}
pub fn registers(self: *const Self) *[16]u32 {
return &self.cpu.r;
}
pub fn cpsr(self: *const Self) u32 {
return self.cpu.cpsr.raw;
}
pub fn step(self: *Self) void {
const cpu = self.cpu;
const sched = self.scheduler;
// Is true when we have executed one (1) instruction
var did_step: bool = false;
// TODO: How can I make it easier to keep this in lock-step with runFrame?
while (!did_step) {
if (!stepDmaTransfer(cpu)) {
if (isHalted(cpu)) {
// Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick;
} else {
cpu.step();
did_step = true;
}
}
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
}
}
};
fn reset(cpu: *Arm7tdmi) void {
// @breakpoint();
cpu.sched.reset(); // Yes this is order sensitive, see the PPU reset for why
cpu.bus.reset();
cpu.reset();
}
fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
try bus_ptr.replaceGamepak(file_path);
reset(cpu);
}
fn replaceBios(cpu: *Arm7tdmi, file_path: []const u8) !void {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
const allocator = bus_ptr.bios.allocator;
const bios_len = 0x4000;
bus_ptr.bios.buf = try allocator.alloc(u8, bios_len);
try bus_ptr.bios.load(file_path);
} }

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44
src/core/ppu/Oam.zig Normal file
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@ -0,0 +1,44 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readInt(T, self.buf[addr..][0..@sizeOf(T)], .little),
else => @compileError("OAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeInt(T, self.buf[addr..][0..@sizeOf(T)], value, .little),
u8 => return, // 8-bit writes are explicitly ignored
else => @compileError("OAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
@memset(buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}

51
src/core/ppu/Palette.zig Normal file
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@ -0,0 +1,51 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readInt(T, self.buf[addr..][0..@sizeOf(T)], .little),
else => @compileError("PALRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeInt(T, self.buf[addr..][0..@sizeOf(T)], value, .little),
u8 => {
const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
std.mem.writeInt(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101, .little);
},
else => @compileError("PALRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
@memset(buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub inline fn backdrop(self: *const Self) u16 {
return std.mem.readInt(u16, self.buf[0..2], .little);
}

64
src/core/ppu/Vram.zig Normal file
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@ -0,0 +1,64 @@
const std = @import("std");
const io = @import("../bus/io.zig");
const Allocator = std.mem.Allocator;
const buf_len = 0x18000;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = Self.mirror(address);
return switch (T) {
u32, u16, u8 => std.mem.readInt(T, self.buf[addr..][0..@sizeOf(T)], .little),
else => @compileError("VRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
const mode: u3 = dispcnt.bg_mode.read();
const idx = Self.mirror(address);
switch (T) {
u32, u16 => std.mem.writeInt(T, self.buf[idx..][0..@sizeOf(T)], value, .little),
u8 => {
// Ignore write if it falls within the boundaries of OBJ VRAM
switch (mode) {
0, 1, 2 => if (0x0001_0000 <= idx) return,
else => if (0x0001_4000 <= idx) return,
}
const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
std.mem.writeInt(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101, .little);
},
else => @compileError("VRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
@memset(buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn mirror(address: usize) usize {
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
const addr = address & 0x1FFFF;
// If the address is within 96K we don't do anything,
// otherwise we want to mirror the last 32K (addresses between 64K and 96K)
return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF);
}

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@ -1,6 +1,7 @@
const std = @import("std"); const std = @import("std");
const Arm7tdmi = @import("cpu.zig").Arm7tdmi; const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("Bus.zig");
const Clock = @import("bus/gpio.zig").Clock; const Clock = @import("bus/gpio.zig").Clock;
const Order = std.math.Order; const Order = std.math.Order;
@ -11,11 +12,11 @@ const log = std.log.scoped(.Scheduler);
pub const Scheduler = struct { pub const Scheduler = struct {
const Self = @This(); const Self = @This();
tick: u64, tick: u64 = 0,
queue: PriorityQueue(Event, void, lessThan), queue: PriorityQueue(Event, void, lessThan),
pub fn init(allocator: Allocator) Self { pub fn init(allocator: Allocator) Self {
var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) }; var sched = Self{ .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable; sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
return sched; return sched;
@ -26,66 +27,73 @@ pub const Scheduler = struct {
self.* = undefined; self.* = undefined;
} }
pub fn reset(self: *Self) void {
// `std.PriorityQueue` provides no reset function, so we will just create a new one
const allocator = self.queue.allocator;
self.queue.deinit();
var new_queue = PriorityQueue(Event, void, lessThan).init(allocator, {});
new_queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
self.* = .{ .queue = new_queue };
}
pub inline fn now(self: *const Self) u64 { pub inline fn now(self: *const Self) u64 {
return self.tick; return self.tick;
} }
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void { pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
if (self.queue.removeOrNull()) |event| { const event = self.queue.remove();
const late = self.tick - event.tick; const late = self.tick - event.tick;
switch (event.kind) { const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
.HeatDeath => {
log.err("u64 overflow. This *actually* should never happen.", .{});
unreachable;
},
.Draw => {
// The end of a VDraw
cpu.bus.ppu.drawScanline();
cpu.bus.ppu.onHdrawEnd(cpu, late);
},
.TimerOverflow => |id| {
switch (id) {
inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
}
},
.ApuChannel => |id| {
switch (id) {
0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
1 => cpu.bus.apu.ch2.onToneEvent(late),
2 => cpu.bus.apu.ch3.onWaveEvent(late),
3 => cpu.bus.apu.ch4.onNoiseEvent(late),
}
},
.RealTimeClock => {
const device = &cpu.bus.pak.gpio.device;
if (device.kind != .Rtc or device.ptr == null) return;
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?)); switch (event.kind) {
clock.onClockUpdate(late); .HeatDeath => {
}, log.err("u64 overflow. This *actually* should never happen.", .{});
.FrameSequencer => cpu.bus.apu.onSequencerTick(late), unreachable;
.SampleAudio => cpu.bus.apu.sampleAudio(late), },
.HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank .Draw => {
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank // The end of a VDraw
} bus_ptr.ppu.drawScanline();
bus_ptr.ppu.onHdrawEnd(cpu, late);
},
.TimerOverflow => |id| {
switch (id) {
inline 0...3 => |idx| bus_ptr.tim[idx].onTimerExpire(cpu, late),
}
},
.ApuChannel => |id| {
switch (id) {
0 => bus_ptr.apu.ch1.onToneSweepEvent(late),
1 => bus_ptr.apu.ch2.onToneEvent(late),
2 => bus_ptr.apu.ch3.onWaveEvent(late),
3 => bus_ptr.apu.ch4.onNoiseEvent(late),
}
},
.RealTimeClock => {
const device = &bus_ptr.pak.gpio.device;
if (device.kind != .Rtc or device.ptr == null) return;
const clock: *Clock = @ptrCast(@alignCast(device.ptr.?));
clock.onClockUpdate(late);
},
.FrameSequencer => bus_ptr.apu.onSequencerTick(late),
.SampleAudio => bus_ptr.apu.sampleAudio(late),
.HBlank => bus_ptr.ppu.onHblankEnd(cpu, late), // The end of a HBlank
.VBlank => bus_ptr.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
} }
} }
/// Removes the **first** scheduled event of type `needle` /// Removes the **first** scheduled event of type `needle`
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void { pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
var it = self.queue.iterator(); for (self.queue.items, 0..) |event, i| {
var i: usize = 0;
while (it.next()) |event| : (i += 1) {
if (std.meta.eql(event.kind, needle)) { if (std.meta.eql(event.kind, needle)) {
// This invalidates the iterator // invalidates the slice we're iterating over
_ = self.queue.removeIndex(i); _ = self.queue.removeIndex(i);
// Since removing something from the PQ invalidates the iterator, // log.debug("Removed {?}@{}", .{ event.kind, event.tick });
// this implementation can safely only remove the first instance of
// a Scheduled Event. Exit Early
break; break;
} }
} }

511
src/imgui.zig Normal file
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@ -0,0 +1,511 @@
//! Namespace for dealing with ZBA's immediate-mode GUI
//! Currently, ZBA uses zgui from https://github.com/michal-z/zig-gamedev
//! which provides Zig bindings for https://github.com/ocornut/imgui under the hood
const std = @import("std");
const zgui = @import("zgui");
const gl = @import("gl");
const nfd = @import("nfd");
const config = @import("config.zig");
const emu = @import("core/emu.zig");
const Gui = @import("platform.zig").Gui;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler;
const Bus = @import("core/Bus.zig");
const Synchro = @import("core/emu.zig").Synchro;
const RingBuffer = @import("zba-util").RingBuffer;
const Dimensions = @import("platform.zig").Dimensions;
const Allocator = std.mem.Allocator;
const GLuint = gl.GLuint;
const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height;
const log = std.log.scoped(.Imgui);
// two seconds worth of fps values into the past
const histogram_len = 0x80;
/// Immediate-Mode GUI State
pub const State = struct {
title: [12:0]u8,
fps_hist: RingBuffer(u32),
should_quit: bool = false,
emulation: Emulation,
win_stat: WindowStatus = .{},
const WindowStatus = struct {
show_deps: bool = false,
show_regs: bool = false,
show_schedule: bool = false,
show_perf: bool = false,
show_palette: bool = false,
};
const Emulation = union(enum) {
Active,
Inactive,
Transition: enum { Active, Inactive },
};
/// if zba is initialized with a ROM already provided, this initializer should be called
/// with `title_opt` being non-null
pub fn init(allocator: Allocator, title_opt: ?*const [12]u8) !@This() {
const history = try allocator.alloc(u32, histogram_len);
return .{
.title = handleTitle(title_opt),
.emulation = if (title_opt == null) .Inactive else .{ .Transition = .Active },
.fps_hist = RingBuffer(u32).init(history),
};
}
pub fn deinit(self: *@This(), allocator: Allocator) void {
allocator.free(self.fps_hist.buf);
self.* = undefined;
}
};
pub fn draw(state: *State, sync: *Synchro, dim: Dimensions, cpu: *const Arm7tdmi, tex_id: GLuint) bool {
const scn_scale = config.config().host.win_scale;
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
zgui.backend.newFrame(@floatFromInt(dim.width), @floatFromInt(dim.height));
state.title = handleTitle(&bus_ptr.pak.title);
{
_ = zgui.beginMainMenuBar();
defer zgui.endMainMenuBar();
if (zgui.beginMenu("File", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Quit", .{}))
state.should_quit = true;
if (zgui.menuItem("Insert ROM", .{})) blk: {
const file_path = tmp: {
const path_opt = nfd.openFileDialog("gba", null) catch |e| {
log.err("file dialog failed to open: {}", .{e});
break :blk;
};
break :tmp path_opt orelse {
log.warn("did not receive a file path", .{});
break :blk;
};
};
defer nfd.freePath(file_path);
log.info("user chose: \"{s}\"", .{file_path});
const message = tmp: {
var msg: Synchro.Message = .{ .rom_path = undefined };
@memcpy(msg.rom_path[0..file_path.len], file_path);
break :tmp msg;
};
sync.ch.push(message) catch |e| {
log.err("failed to send file path to emu thread: {}", .{e});
break :blk;
};
state.emulation = .{ .Transition = .Active };
}
if (zgui.menuItem("Load BIOS", .{})) blk: {
const file_path = tmp: {
const path_opt = nfd.openFileDialog("bin", null) catch |e| {
log.err("file dialog failed to open: {}", .{e});
break :blk;
};
break :tmp path_opt orelse {
log.warn("did not receive a file path", .{});
break :blk;
};
};
defer nfd.freePath(file_path);
log.info("user chose: \"{s}\"", .{file_path});
const message = tmp: {
var msg: Synchro.Message = .{ .bios_path = undefined };
@memcpy(msg.bios_path[0..file_path.len], file_path);
break :tmp msg;
};
sync.ch.push(message) catch |e| {
log.err("failed to send file path to emu thread: {}", .{e});
break :blk;
};
}
}
if (zgui.beginMenu("Emulation", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Registers", .{ .selected = state.win_stat.show_regs }))
state.win_stat.show_regs = true;
if (zgui.menuItem("Palette", .{ .selected = state.win_stat.show_palette }))
state.win_stat.show_palette = true;
if (zgui.menuItem("Schedule", .{ .selected = state.win_stat.show_schedule }))
state.win_stat.show_schedule = true;
if (zgui.menuItem("Paused", .{ .selected = state.emulation == .Inactive })) {
state.emulation = switch (state.emulation) {
.Active => .{ .Transition = .Inactive },
.Inactive => .{ .Transition = .Active },
else => state.emulation,
};
}
if (zgui.menuItem("Restart", .{}))
sync.ch.push(.restart) catch |e| log.err("failed to send restart req to emu thread: {}", .{e});
}
if (zgui.beginMenu("Stats", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Performance", .{ .selected = state.win_stat.show_perf }))
state.win_stat.show_perf = true;
}
if (zgui.beginMenu("Help", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Dependencies", .{ .selected = state.win_stat.show_deps }))
state.win_stat.show_deps = true;
}
}
{
const w: f32 = @floatFromInt(gba_width * scn_scale);
const h: f32 = @floatFromInt(gba_height * scn_scale);
const window_title = std.mem.sliceTo(&state.title, 0);
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
defer zgui.end();
zgui.image(@ptrFromInt(tex_id), .{ .w = w, .h = h });
}
// TODO: Any other steps to respect the copyright of the libraries I use?
if (state.win_stat.show_deps) {
_ = zgui.begin("Dependencies", .{ .popen = &state.win_stat.show_deps });
defer zgui.end();
zgui.bulletText("known-folders by ziglibs", .{});
zgui.bulletText("nfd-zig by Fabio Arnold", .{});
{
zgui.indent(.{});
defer zgui.unindent(.{});
zgui.bulletText("nativefiledialog by Michael Labbe", .{});
}
zgui.bulletText("SDL.zig by Felix Queißner", .{});
{
zgui.indent(.{});
defer zgui.unindent(.{});
zgui.bulletText("SDL by Sam Lantinga", .{});
}
zgui.bulletText("tomlz by Matthew Hall", .{});
zgui.bulletText("zba-gdbstub by Rekai Musuka", .{});
zgui.bulletText("zba-util by Rekai Musuka", .{});
zgui.bulletText("zgui by Michal Ziulek", .{});
{
zgui.indent(.{});
defer zgui.unindent(.{});
zgui.bulletText("DearImGui by Omar Cornut", .{});
}
zgui.bulletText("zig-clap by Jimmi Holst Christensen", .{});
zgui.bulletText("zig-datetime by Jairus Martin", .{});
zgui.newLine();
zgui.bulletText("bitfield.zig by Hannes Bredberg and FlorenceOS contributors", .{});
zgui.bulletText("zig-opengl by Felix Queißner", .{});
{
zgui.indent(.{});
defer zgui.unindent(.{});
zgui.bulletText("OpenGL-Registry by The Khronos Group", .{});
}
}
if (state.win_stat.show_regs) {
_ = zgui.begin("Guest Registers", .{ .popen = &state.win_stat.show_regs });
defer zgui.end();
for (0..8) |i| {
zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
zgui.sameLine(.{});
const padding = if (8 + i < 10) " " else "";
zgui.text("{s}R{}: 0x{X:0>8}", .{ padding, 8 + i, cpu.r[8 + i] });
}
zgui.separator();
widgets.psr("CPSR", cpu.cpsr);
widgets.psr("SPSR", cpu.spsr);
zgui.separator();
widgets.interrupts(" IE", bus_ptr.io.ie);
widgets.interrupts("IRQ", bus_ptr.io.irq);
}
if (state.win_stat.show_perf) {
_ = zgui.begin("Performance", .{ .popen = &state.win_stat.show_perf });
defer zgui.end();
const tmp = blk: {
var buf: [histogram_len]u32 = undefined;
const len = state.fps_hist.copy(&buf);
break :blk .{ buf, len };
};
const values = tmp[0];
const len = tmp[1];
if (len == values.len) _ = state.fps_hist.pop();
const sorted = blk: {
var buf: @TypeOf(values) = undefined;
@memcpy(buf[0..len], values[0..len]);
std.mem.sort(u32, buf[0..len], {}, std.sort.asc(u32));
break :blk buf;
};
const y_max: f64 = 2 * if (len != 0) @as(f64, @floatFromInt(sorted[len - 1])) else emu.frame_rate;
const x_max: f64 = @floatFromInt(values.len);
const y_args = .{ .flags = .{ .no_grid_lines = true } };
const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } };
if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
defer zgui.plot.endPlot();
zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
zgui.plot.setupAxis(.x1, x_args);
zgui.plot.setupAxis(.y1, y_args);
zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
zgui.plot.setupFinish();
zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
}
const stats: struct { u32, u32, u32 } = blk: {
if (len == 0) break :blk .{ 0, 0, 0 };
const average: u32 = average: {
var sum: u32 = 0;
for (sorted[0..len]) |value| sum += value;
break :average @intCast(sum / len);
};
const median = sorted[len / 2];
const low = sorted[len / 100]; // 1% Low
break :blk .{ average, median, low };
};
zgui.text("Average: {:0>3} fps", .{stats[0]});
zgui.text(" Median: {:0>3} fps", .{stats[1]});
zgui.text(" 1% Low: {:0>3} fps", .{stats[2]});
}
if (state.win_stat.show_schedule) {
_ = zgui.begin("Schedule", .{ .popen = &state.win_stat.show_schedule });
defer zgui.end();
const scheduler = cpu.sched;
zgui.text("tick: {X:0>16}", .{scheduler.now()});
zgui.separator();
const sched_ptr: *Scheduler = @ptrCast(@alignCast(cpu.sched.ptr));
const Event = std.meta.Child(@TypeOf(sched_ptr.queue.items));
var items: [20]Event = undefined;
const len = @min(sched_ptr.queue.items.len, items.len);
@memcpy(items[0..len], sched_ptr.queue.items[0..len]);
std.mem.sort(Event, items[0..len], {}, widgets.eventDesc(Event));
for (items[0..len]) |event| {
zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind });
}
}
if (state.win_stat.show_palette) {
_ = zgui.begin("Palette", .{ .popen = &state.win_stat.show_palette });
defer zgui.end();
widgets.paletteGrid(.Background, cpu);
zgui.sameLine(.{ .spacing = 20.0 });
widgets.paletteGrid(.Object, cpu);
}
// {
// zgui.showDemoWindow(null);
// }
return true; // request redraw
}
const widgets = struct {
const PaletteKind = enum { Background, Object };
fn paletteGrid(comptime kind: PaletteKind, cpu: *const Arm7tdmi) void {
_ = zgui.beginGroup();
defer zgui.endGroup();
const address: u32 = switch (kind) {
.Background => 0x0500_0000,
.Object => 0x0500_0200,
};
for (0..0x100) |i| {
const offset: u32 = @truncate(i);
const bgr555 = cpu.bus.dbgRead(u16, address + offset * @sizeOf(u16));
widgets.colourSquare(bgr555);
if ((i + 1) % 0x10 != 0) zgui.sameLine(.{});
}
zgui.text(@tagName(kind), .{});
}
fn colourSquare(bgr555: u16) void {
// FIXME: working with the packed struct enum is currently broken :pensive:
const ImguiColorEditFlags_NoInputs: u32 = 1 << 5;
const ImguiColorEditFlags_NoPicker: u32 = 1 << 2;
const flags: zgui.ColorEditFlags = @bitCast(ImguiColorEditFlags_NoInputs | ImguiColorEditFlags_NoPicker);
const b: f32 = @floatFromInt(bgr555 >> 10 & 0x1f);
const g: f32 = @floatFromInt(bgr555 >> 5 & 0x1F);
const r: f32 = @floatFromInt(bgr555 & 0x1F);
var col = [_]f32{ r / 31.0, g / 31.0, b / 31.0 };
_ = zgui.colorEdit3("", .{ .col = &col, .flags = flags });
}
fn interrupts(comptime label: []const u8, int: anytype) void {
const h = 15.0;
const w = 9.0 * 2 + 3.5;
const ww = 9.0 * 3;
{
zgui.text(label ++ ":", .{});
zgui.sameLine(.{});
_ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() });
zgui.sameLine(.{});
_ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() });
zgui.sameLine(.{});
_ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() });
{
zgui.sameLine(.{});
_ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() });
}
zgui.sameLine(.{});
_ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() });
{
zgui.sameLine(.{});
_ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() });
}
zgui.sameLine(.{});
_ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() });
zgui.sameLine(.{});
_ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() });
}
}
fn psr(comptime label: []const u8, register: anytype) void {
const Mode = @import("arm32").arm.Mode;
const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null;
const mode = if (maybe_mode) |mode| mode.toString() else "???";
const w = 9.0;
const h = 15.0;
zgui.text(label ++ ": 0x{X:0>8}", .{register.raw});
zgui.sameLine(.{});
_ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() });
zgui.sameLine(.{});
_ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() });
zgui.sameLine(.{});
_ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() });
zgui.sameLine(.{});
_ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() });
zgui.sameLine(.{});
zgui.text("{s}", .{mode});
}
fn eventDesc(comptime T: type) fn (void, T, T) bool {
return struct {
fn inner(_: void, left: T, right: T) bool {
return left.tick > right.tick;
}
}.inner;
}
};
fn handleTitle(title_opt: ?*const [12]u8) [12:0]u8 {
if (title_opt == null) return "[N/A Title]\x00".*; // No ROM present
const title = title_opt.?;
// ROM Title is an empty string (ImGui hates these)
if (title[0] == '\x00') return "[No Title]\x00\x00".*;
return title.* ++ [_:0]u8{};
}

View File

@ -4,17 +4,21 @@ const known_folders = @import("known_folders");
const clap = @import("clap"); const clap = @import("clap");
const config = @import("config.zig"); const config = @import("config.zig");
const emu = @import("core/emu.zig");
const Synchro = @import("core/emu.zig").Synchro;
const Gui = @import("platform.zig").Gui; const Gui = @import("platform.zig").Gui;
const Bus = @import("core/Bus.zig"); const Bus = @import("core/Bus.zig");
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler; const Scheduler = @import("core/scheduler.zig").Scheduler;
const FilePaths = @import("util.zig").FilePaths; const FilePaths = @import("util.zig").FilePaths;
const FpsTracker = @import("util.zig").FpsTracker;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const IBus = @import("arm32").Bus;
const IScheduler = @import("arm32").Scheduler;
const log = std.log.scoped(.Cli); const log = std.log.scoped(.Cli);
const width = @import("core/ppu.zig").width;
const height = @import("core/ppu.zig").height;
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level; pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
// CLI Arguments + Help Text // CLI Arguments + Help Text
@ -22,6 +26,7 @@ const params = clap.parseParamsComptime(
\\-h, --help Display this help and exit. \\-h, --help Display this help and exit.
\\-s, --skip Skip BIOS. \\-s, --skip Skip BIOS.
\\-b, --bios <str> Optional path to a GBA BIOS ROM. \\-b, --bios <str> Optional path to a GBA BIOS ROM.
\\ --gdb Run ZBA from the context of a GDB Server
\\<str> Path to the GBA GamePak ROM. \\<str> Path to the GBA GamePak ROM.
\\ \\
); );
@ -29,7 +34,7 @@ const params = clap.parseParamsComptime(
pub fn main() void { pub fn main() void {
// Main Allocator for ZBA // Main Allocator for ZBA
var gpa = std.heap.GeneralPurposeAllocator(.{}){}; var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer std.debug.assert(!gpa.deinit()); defer std.debug.assert(gpa.deinit() == .ok);
const allocator = gpa.allocator(); const allocator = gpa.allocator();
@ -56,7 +61,8 @@ pub fn main() void {
defer allocator.free(config_path); defer allocator.free(config_path);
// Parse CLI // Parse CLI
const result = clap.parse(clap.Help, &params, clap.parsers.default, .{}) catch |e| exitln("failed to parse cli: {}", .{e});
const result = clap.parse(clap.Help, &params, clap.parsers.default, .{ .allocator = allocator }) catch |e| exitln("failed to parse cli: {}", .{e});
defer result.deinit(); defer result.deinit();
// TODO: Move config file to XDG Config directory? // TODO: Move config file to XDG Config directory?
@ -65,12 +71,29 @@ pub fn main() void {
config.load(allocator, cfg_file_path) catch |e| exitln("failed to load config file: {}", .{e}); config.load(allocator, cfg_file_path) catch |e| exitln("failed to load config file: {}", .{e});
const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e}); var paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
defer if (paths.save) |path| allocator.free(path); defer paths.deinit(allocator);
const log_file = if (config.config().debug.cpu_trace) blk: { // if paths.bios is null, then we want to see if it's in the data directory
break :blk std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}); if (paths.bios == null) blk: {
} else null; const bios_path = std.mem.join(allocator, "/", &.{ data_path, "zba", "gba_bios.bin" }) catch |e| exitln("failed to allocate backup bios dir path: {}", .{e});
defer allocator.free(bios_path);
_ = std.fs.cwd().statFile(bios_path) catch |e| switch (e) {
error.FileNotFound => { // ZBA will crash on attempt to read BIOS but that's fine
log.err("file located at {s} was not found", .{bios_path});
break :blk;
},
else => exitln("error when checking \"{s}\": {}", .{ bios_path, e }),
};
paths.bios = allocator.dupe(u8, bios_path) catch |e| exitln("failed to duplicate path to bios: {}", .{e});
}
const log_file = switch (config.config().debug.cpu_trace) {
true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}),
false => null,
};
defer if (log_file) |file| file.close(); defer if (log_file) |file| file.close();
// TODO: Take Emulator Init Code out of main.zig // TODO: Take Emulator Init Code out of main.zig
@ -78,29 +101,80 @@ pub fn main() void {
defer scheduler.deinit(); defer scheduler.deinit();
var bus: Bus = undefined; var bus: Bus = undefined;
var cpu = Arm7tdmi.init(&scheduler, &bus, log_file);
const ischeduler = IScheduler.init(&scheduler);
const ibus = IBus.init(&bus);
var cpu = Arm7tdmi.init(ischeduler, ibus);
bus.init(allocator, &scheduler, &cpu, paths) catch |e| exitln("failed to init zba bus: {}", .{e}); bus.init(allocator, &scheduler, &cpu, paths) catch |e| exitln("failed to init zba bus: {}", .{e});
defer bus.deinit(); defer bus.deinit();
if (config.config().guest.skip_bios or result.args.skip or paths.bios == null) { if (config.config().guest.skip_bios or result.args.skip != 0 or paths.bios == null) {
cpu.fastBoot(); @import("core/cpu_util.zig").fastBoot(&cpu);
} }
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e}); const title_ptr = if (paths.rom != null) &bus.pak.title else null;
// TODO: Just copy the title instead of grabbing a pointer to it
var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit(); defer gui.deinit();
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e}); var sync = Synchro.init(allocator) catch |e| exitln("failed to allocate sync types: {}", .{e});
defer sync.deinit(allocator);
if (result.args.gdb != 0) {
const Server = @import("gdbstub").Server;
const EmuThing = @import("core/emu.zig").EmuThing;
var wrapper = EmuThing.init(&cpu, &scheduler);
var emulator = wrapper.interface(allocator);
defer emulator.deinit();
log.info("Ready to connect", .{});
var server = Server.init(
emulator,
.{ .memory_map = EmuThing.map, .target = EmuThing.target },
) catch |e| exitln("failed to init gdb server: {}", .{e});
defer server.deinit(allocator);
log.info("Starting GDB Server Thread", .{});
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &sync.should_quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.sync = &sync,
}) catch |e| exitln("main thread panicked: {}", .{e});
} else {
var tracker = FpsTracker.init();
const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &sync }) catch |e| exitln("emu thread panicked: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.tracker = &tracker,
.sync = &sync,
}) catch |e| exitln("main thread panicked: {}", .{e});
}
} }
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths { fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
const rom_path = romPath(result); const rom_path = try romPath(allocator, result);
log.info("ROM path: {s}", .{rom_path}); errdefer if (rom_path) |path| allocator.free(path);
const bios_path = result.args.bios; const bios_path: ?[]const u8 = if (result.args.bios) |path| try allocator.dupe(u8, path) else null;
if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{}); errdefer if (bios_path) |path| allocator.free(path);
const save_path = try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "save" }); const save_path = try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "save" });
log.info("ROM path: {?s}", .{rom_path});
log.info("BIOS path: {?s}", .{bios_path});
log.info("Save path: {s}", .{save_path}); log.info("Save path: {s}", .{save_path});
return .{ return .{
@ -123,7 +197,7 @@ fn configFilePath(allocator: Allocator, config_path: []const u8) ![]const u8 {
const config_file = std.fs.createFileAbsolute(path, .{}) catch |err| exitln("failed to create \"{s}\": {}", .{ path, err }); const config_file = std.fs.createFileAbsolute(path, .{}) catch |err| exitln("failed to create \"{s}\": {}", .{ path, err });
defer config_file.close(); defer config_file.close();
try config_file.writeAll(@embedFile("../example.toml")); try config_file.writeAll(@embedFile("example.toml"));
}; };
return path; return path;
@ -144,10 +218,10 @@ fn ensureConfigDirExists(config_path: []const u8) !void {
try dir.makePath("zba"); try dir.makePath("zba");
} }
fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) []const u8 { fn romPath(allocator: Allocator, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !?[]const u8 {
return switch (result.positionals.len) { return switch (result.positionals.len) {
1 => result.positionals[0], 0 => null,
0 => exitln("ZBA requires a path to a GamePak ROM", .{}), 1 => try allocator.dupe(u8, result.positionals[0]),
else => exitln("ZBA received too many positional arguments.", .{}), else => exitln("ZBA received too many positional arguments.", .{}),
}; };
} }
@ -156,5 +230,5 @@ fn exitln(comptime format: []const u8, args: anytype) noreturn {
const stderr = std.io.getStdErr().writer(); const stderr = std.io.getStdErr().writer();
stderr.print(format, args) catch {}; // Just exit already... stderr.print(format, args) catch {}; // Just exit already...
stderr.writeByte('\n') catch {}; stderr.writeByte('\n') catch {};
std.os.exit(1); std.process.exit(1);
} }

View File

@ -1,207 +1,143 @@
const std = @import("std"); const std = @import("std");
const SDL = @import("sdl2"); const SDL = @import("sdl2");
const gl = @import("gl"); const gl = @import("gl");
const zgui = @import("zgui");
const emu = @import("core/emu.zig"); const emu = @import("core/emu.zig");
const config = @import("config.zig"); const config = @import("config.zig");
const imgui = @import("imgui.zig");
const Apu = @import("core/apu.zig").Apu; const Apu = @import("core/apu.zig").Apu;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("core/Bus.zig");
const Scheduler = @import("core/scheduler.zig").Scheduler; const Scheduler = @import("core/scheduler.zig").Scheduler;
const FpsTracker = @import("util.zig").FpsTracker; const FpsTracker = @import("util.zig").FpsTracker;
const Synchro = @import("core/emu.zig").Synchro;
const KeyInput = @import("core/bus/io.zig").KeyInput;
const gba_width = @import("core/ppu.zig").width; const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height; const gba_height = @import("core/ppu.zig").height;
const GLuint = gl.GLuint;
const GLsizei = gl.GLsizei;
const SDL_GLContext = *anyopaque;
const Allocator = std.mem.Allocator;
pub const Dimensions = struct { width: u32, height: u32 };
const default_dim: Dimensions = .{ .width = 1280, .height = 720 };
pub const sample_rate = 1 << 15; pub const sample_rate = 1 << 15;
pub const sample_format = SDL.AUDIO_U16; pub const sample_format = SDL.AUDIO_U16;
const default_title = "ZBA"; const window_title = "ZBA";
pub const Gui = struct { pub const Gui = struct {
const Self = @This(); const Self = @This();
const SDL_GLContext = *anyopaque; // SDL.SDL_GLContext is a ?*anyopaque
const log = std.log.scoped(.Gui); const log = std.log.scoped(.Gui);
// zig fmt: off
const vertices: [32]f32 = [_]f32{
// Positions // Colours // Texture Coords
1.0, -1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, // Top Right
1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, // Bottom Right
-1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, // Bottom Left
-1.0, -1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, // Top Left
};
const indices: [6]u32 = [_]u32{
0, 1, 3, // First Triangle
1, 2, 3, // Second Triangle
};
// zig fmt: on
window: *SDL.SDL_Window, window: *SDL.SDL_Window,
ctx: SDL_GLContext, ctx: SDL_GLContext,
title: []const u8,
audio: Audio, audio: Audio,
program_id: gl.GLuint, state: imgui.State,
allocator: Allocator,
pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) !Self { pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self {
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic(); if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
const win_scale = @intCast(c_int, config.config().host.win_scale);
const window = SDL.SDL_CreateWindow( const window = SDL.SDL_CreateWindow(
default_title, window_title,
SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED,
SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED,
@as(c_int, width * win_scale), default_dim.width,
@as(c_int, height * win_scale), default_dim.height,
SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN, SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN | SDL.SDL_WINDOW_RESIZABLE,
) orelse panic(); ) orelse panic();
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic(); const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic(); if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
try gl.load(ctx, Self.glGetProcAddress); gl.load(ctx, Self.glGetProcAddress) catch {};
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic(); if (SDL.SDL_GL_SetSwapInterval(@intFromBool(config.config().host.vsync)) < 0) panic();
const program_id = try compileShaders(); zgui.init(allocator);
zgui.plot.init();
zgui.backend.init(window, ctx, "#version 330 core");
// zgui.io.setIniFilename(null);
return Self{ return Self{
.window = window, .window = window,
.title = std.mem.sliceTo(title, 0),
.ctx = ctx, .ctx = ctx,
.program_id = program_id,
.audio = Audio.init(apu), .audio = Audio.init(apu),
.allocator = allocator,
.state = try imgui.State.init(allocator, title_opt),
}; };
} }
fn compileShaders() !gl.GLuint { pub fn deinit(self: *Self) void {
// TODO: Panic on Shader Compiler Failure + Error Message self.audio.deinit();
const vert_shader = @embedFile("shader/pixelbuf.vert"); self.state.deinit(self.allocator);
const frag_shader = @embedFile("shader/pixelbuf.frag");
const vs = gl.createShader(gl.VERTEX_SHADER); zgui.backend.deinit();
defer gl.deleteShader(vs); zgui.plot.deinit();
zgui.deinit();
gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0); SDL.SDL_GL_DeleteContext(self.ctx);
gl.compileShader(vs); SDL.SDL_DestroyWindow(self.window);
SDL.SDL_Quit();
if (!shader.didCompile(vs)) return error.VertexCompileError; self.* = undefined;
const fs = gl.createShader(gl.FRAGMENT_SHADER);
defer gl.deleteShader(fs);
gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0);
gl.compileShader(fs);
if (!shader.didCompile(fs)) return error.FragmentCompileError;
const program = gl.createProgram();
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
return program;
} }
// Returns the VAO ID since it's used in run() const RunOptions = struct {
fn generateBuffers() struct { c_uint, c_uint, c_uint } { sync: *Synchro,
var vao_id: c_uint = undefined; tracker: ?*FpsTracker = null,
var vbo_id: c_uint = undefined; cpu: *Arm7tdmi,
var ebo_id: c_uint = undefined; scheduler: *Scheduler,
gl.genVertexArrays(1, &vao_id); };
gl.genBuffers(1, &vbo_id);
gl.genBuffers(1, &ebo_id);
gl.bindVertexArray(vao_id); pub fn run(self: *Self, opt: RunOptions) !void {
const cpu = opt.cpu;
const tracker = opt.tracker;
const sync = opt.sync;
gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id); const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id); const vao_id = opengl_impl.vao();
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW); defer gl.deleteVertexArrays(1, &[_]GLuint{vao_id});
// Position const emu_tex = opengl_impl.screenTex(bus_ptr.ppu.framebuf.get(.Renderer));
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, 0)); // lmao const out_tex = opengl_impl.outTex();
gl.enableVertexAttribArray(0); defer gl.deleteTextures(2, &[_]GLuint{ emu_tex, out_tex });
// Colour
gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32))));
gl.enableVertexAttribArray(1);
// Texture Coord
gl.vertexAttribPointer(2, 2, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (6 * @sizeOf(f32))));
gl.enableVertexAttribArray(2);
return .{ vao_id, vbo_id, ebo_id }; const fbo_id = try opengl_impl.frameBuffer(out_tex);
} defer gl.deleteFramebuffers(1, &fbo_id);
fn generateTexture(buf: []const u8) c_uint { const prog_id = try opengl_impl.program(); // Dynamic Shaders?
var tex_id: c_uint = undefined; defer gl.deleteProgram(prog_id);
gl.genTextures(1, &tex_id);
gl.bindTexture(gl.TEXTURE_2D, tex_id);
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); var win_dim: Dimensions = default_dim;
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
// gl.generateMipmap(gl.TEXTURE_2D); // TODO: Remove?
return tex_id;
}
pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
var quit = std.atomic.Atomic(bool).init(false);
var tracker = FpsTracker.init();
var buffer_ids = Self.generateBuffers();
defer {
gl.deleteBuffers(1, &buffer_ids[2]); // EBO
gl.deleteBuffers(1, &buffer_ids[1]); // VBO
gl.deleteVertexArrays(1, &buffer_ids[0]); // VAO
}
const vao_id = buffer_ids[0];
const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
defer gl.deleteTextures(1, &tex_id);
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
defer thread.join();
var title_buf: [0x100]u8 = undefined;
emu_loop: while (true) { emu_loop: while (true) {
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
// should exit, in which case we should also handle this
if (self.state.should_quit or sync.should_quit.load(.monotonic)) break :emu_loop;
var event: SDL.SDL_Event = undefined; var event: SDL.SDL_Event = undefined;
while (SDL.SDL_PollEvent(&event) != 0) { while (SDL.SDL_PollEvent(&event) != 0) {
_ = zgui.backend.processEvent(&event);
switch (event.type) { switch (event.type) {
SDL.SDL_QUIT => break :emu_loop, SDL.SDL_QUIT => break :emu_loop,
SDL.SDL_KEYDOWN => { SDL.SDL_KEYDOWN => {
// TODO: Make use of compare_and_xor?
const key_code = event.key.keysym.sym; const key_code = event.key.keysym.sym;
var keyinput = cpu.bus.io.keyinput.load(.Monotonic); var keyinput: KeyInput = .{ .raw = 0x0000 };
switch (key_code) {
SDL.SDLK_UP => keyinput.up.unset(),
SDL.SDLK_DOWN => keyinput.down.unset(),
SDL.SDLK_LEFT => keyinput.left.unset(),
SDL.SDLK_RIGHT => keyinput.right.unset(),
SDL.SDLK_x => keyinput.a.unset(),
SDL.SDLK_z => keyinput.b.unset(),
SDL.SDLK_a => keyinput.shoulder_l.unset(),
SDL.SDLK_s => keyinput.shoulder_r.unset(),
SDL.SDLK_RETURN => keyinput.start.unset(),
SDL.SDLK_RSHIFT => keyinput.select.unset(),
else => {},
}
cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
},
SDL.SDL_KEYUP => {
const key_code = event.key.keysym.sym;
var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
switch (key_code) { switch (key_code) {
SDL.SDLK_UP => keyinput.up.set(), SDL.SDLK_UP => keyinput.up.set(),
@ -214,44 +150,100 @@ pub const Gui = struct {
SDL.SDLK_s => keyinput.shoulder_r.set(), SDL.SDLK_s => keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => keyinput.start.set(), SDL.SDLK_RETURN => keyinput.start.set(),
SDL.SDLK_RSHIFT => keyinput.select.set(), SDL.SDLK_RSHIFT => keyinput.select.set(),
SDL.SDLK_i => {
comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))});
},
// SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
SDL.SDLK_k => {},
else => {}, else => {},
} }
cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic); bus_ptr.io.keyinput.fetchAnd(~keyinput.raw, .monotonic);
},
SDL.SDL_KEYUP => {
// TODO: Make use of compare_and_xor?
const key_code = event.key.keysym.sym;
var keyinput: KeyInput = .{ .raw = 0x0000 };
switch (key_code) {
SDL.SDLK_UP => keyinput.up.set(),
SDL.SDLK_DOWN => keyinput.down.set(),
SDL.SDLK_LEFT => keyinput.left.set(),
SDL.SDLK_RIGHT => keyinput.right.set(),
SDL.SDLK_x => keyinput.a.set(),
SDL.SDLK_z => keyinput.b.set(),
SDL.SDLK_a => keyinput.shoulder_l.set(),
SDL.SDLK_s => keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => keyinput.start.set(),
SDL.SDLK_RSHIFT => keyinput.select.set(),
else => {},
}
bus_ptr.io.keyinput.fetchOr(keyinput.raw, .monotonic);
},
SDL.SDL_WINDOWEVENT => {
if (event.window.event == SDL.SDL_WINDOWEVENT_RESIZED) {
log.debug("window resized to: {}x{}", .{ event.window.data1, event.window.data2 });
win_dim.width = @intCast(event.window.data1);
win_dim.height = @intCast(event.window.data2);
}
}, },
else => {}, else => {},
} }
} }
// Emulator has an internal Double Buffer var zgui_redraw: bool = false;
const framebuf = cpu.bus.ppu.framebuf.get(.Renderer);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, framebuf.ptr); switch (self.state.emulation) {
.Transition => |inner| switch (inner) {
.Active => {
sync.paused.store(false, .monotonic);
if (!config.config().host.mute) SDL.SDL_PauseAudioDevice(self.audio.device, 0);
self.state.emulation = .Active;
},
.Inactive => {
// Assert that double pausing is impossible
SDL.SDL_PauseAudioDevice(self.audio.device, 1);
sync.paused.store(true, .monotonic);
self.state.emulation = .Inactive;
},
},
.Active => {
// Add FPS count to the histogram
if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
// Draw GBA Screen to Texture
{
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
gl.viewport(0, 0, gba_width, gba_height);
opengl_impl.drawScreen(emu_tex, prog_id, vao_id, bus_ptr.ppu.framebuf.get(.Renderer));
}
// FIXME: We only really care about locking the audio device (and therefore writing silence)
// since if nfd-zig is used the emu may be paused for way too long. Perhaps we should try and limit
// spurious calls to SDL_LockAudioDevice?
SDL.SDL_LockAudioDevice(self.audio.device);
defer SDL.SDL_UnlockAudioDevice(self.audio.device);
zgui_redraw = imgui.draw(&self.state, sync, win_dim, cpu, out_tex);
},
.Inactive => zgui_redraw = imgui.draw(&self.state, sync, win_dim, cpu, out_tex),
}
if (zgui_redraw) {
// Background Colour
const size = zgui.io.getDisplaySize();
gl.viewport(0, 0, @intFromFloat(size[0]), @intFromFloat(size[1]));
gl.clearColor(0, 0, 0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
zgui.backend.draw();
}
gl.useProgram(self.program_id);
gl.bindVertexArray(vao_id);
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
SDL.SDL_GL_SwapWindow(self.window); SDL.SDL_GL_SwapWindow(self.window);
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
} }
quit.store(true, .Monotonic); // Terminate Emulator Thread sync.should_quit.store(true, .monotonic);
}
pub fn deinit(self: *Self) void {
self.audio.deinit();
gl.deleteProgram(self.program_id);
SDL.SDL_GL_DeleteContext(self.ctx);
SDL.SDL_DestroyWindow(self.window);
SDL.SDL_Quit();
self.* = undefined;
} }
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque { fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
@ -282,11 +274,6 @@ const Audio = struct {
const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0); const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
if (device == 0) panic(); if (device == 0) panic();
if (!config.config().host.mute) {
SDL.SDL_PauseAudioDevice(device, 0); // Unpause Audio
log.info("Unpaused Device", .{});
}
return .{ .device = device }; return .{ .device = device };
} }
@ -296,36 +283,134 @@ const Audio = struct {
} }
export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void { export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
const T = *Apu; const apu: *Apu = @ptrCast(@alignCast(userdata));
const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata));
_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len); _ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
} }
}; };
const shader = struct {
const Kind = enum { vertex, fragment };
const log = std.log.scoped(.Shader);
fn didCompile(id: gl.GLuint) bool {
var success: gl.GLint = undefined;
gl.getShaderiv(id, gl.COMPILE_STATUS, &success);
if (success == 0) err(id);
return success == 1;
}
fn err(id: gl.GLuint) void {
const buf_len = 512;
var error_msg: [buf_len]u8 = undefined;
gl.getShaderInfoLog(id, buf_len, 0, &error_msg);
log.err("{s}", .{std.mem.sliceTo(&error_msg, 0)});
}
};
fn panic() noreturn { fn panic() noreturn {
const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error"; const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error";
@panic(std.mem.sliceTo(str, 0)); @panic(std.mem.sliceTo(str, 0));
} }
const opengl_impl = struct {
fn drawScreen(tex_id: GLuint, prog_id: GLuint, vao_id: GLuint, buf: []const u8) void {
gl.bindTexture(gl.TEXTURE_2D, tex_id);
defer gl.bindTexture(gl.TEXTURE_2D, 0);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
// Bind VAO
gl.bindVertexArray(vao_id);
defer gl.bindVertexArray(0);
// Use compiled frag + vertex shader
gl.useProgram(prog_id);
defer gl.useProgram(0);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3);
}
fn program() !GLuint {
const vert_shader = @embedFile("shader/pixelbuf.vert");
const frag_shader = @embedFile("shader/pixelbuf.frag");
const vs = gl.createShader(gl.VERTEX_SHADER);
defer gl.deleteShader(vs);
gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0);
gl.compileShader(vs);
if (!shader.didCompile(vs)) return error.VertexCompileError;
const fs = gl.createShader(gl.FRAGMENT_SHADER);
defer gl.deleteShader(fs);
gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0);
gl.compileShader(fs);
if (!shader.didCompile(fs)) return error.FragmentCompileError;
const prog = gl.createProgram();
gl.attachShader(prog, vs);
gl.attachShader(prog, fs);
gl.linkProgram(prog);
return prog;
}
fn vao() GLuint {
var vao_id: GLuint = undefined;
gl.genVertexArrays(1, &vao_id);
return vao_id;
}
fn screenTex(buf: []const u8) GLuint {
var tex_id: GLuint = undefined;
gl.genTextures(1, &tex_id);
gl.bindTexture(gl.TEXTURE_2D, tex_id);
defer gl.bindTexture(gl.TEXTURE_2D, 0);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
return tex_id;
}
fn outTex() GLuint {
var tex_id: GLuint = undefined;
gl.genTextures(1, &tex_id);
gl.bindTexture(gl.TEXTURE_2D, tex_id);
defer gl.bindTexture(gl.TEXTURE_2D, 0);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, null);
return tex_id;
}
fn frameBuffer(tex_id: GLuint) !GLuint {
var fbo_id: GLuint = undefined;
gl.genFramebuffers(1, &fbo_id);
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
gl.framebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0);
gl.drawBuffers(1, &@as(GLuint, gl.COLOR_ATTACHMENT0));
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)
return error.FrameBufferObejctInitFailed;
return fbo_id;
}
const shader = struct {
const log = std.log.scoped(.shader);
fn didCompile(id: gl.GLuint) bool {
var success: gl.GLint = undefined;
gl.getShaderiv(id, gl.COMPILE_STATUS, &success);
if (success == 0) err(id);
return success == 1;
}
fn err(id: gl.GLuint) void {
const buf_len = 512;
var error_msg: [buf_len]u8 = undefined;
gl.getShaderInfoLog(id, buf_len, 0, &error_msg);
log.err("{s}", .{std.mem.sliceTo(&error_msg, 0)});
}
};
};

View File

@ -1,7 +1,6 @@
#version 330 core #version 330 core
out vec4 frag_color; out vec4 frag_color;
in vec3 color;
in vec2 uv; in vec2 uv;
uniform sampler2D screen; uniform sampler2D screen;

View File

@ -1,13 +1,10 @@
#version 330 core #version 330 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec3 in_color;
layout (location = 2) in vec2 in_uv;
out vec3 color;
out vec2 uv; out vec2 uv;
const vec2 pos[3] = vec2[3](vec2(-1.0f, -1.0f), vec2(-1.0f, 3.0f), vec2(3.0f, -1.0f));
const vec2 uvs[3] = vec2[3](vec2( 0.0f, 0.0f), vec2( 0.0f, 2.0f), vec2(2.0f, 0.0f));
void main() { void main() {
color = in_color; uv = uvs[gl_VertexID];
uv = in_uv; gl_Position = vec4(pos[gl_VertexID], 0.0, 1.0);
gl_Position = vec4(pos, 1.0);
} }

View File

@ -3,51 +3,32 @@ const builtin = @import("builtin");
const config = @import("config.zig"); const config = @import("config.zig");
const Log2Int = std.math.Log2Int; const Log2Int = std.math.Log2Int;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; const Arm7tdmi = @import("arm32").Arm7tdmi;
// Sign-Extend value of type `T` to type `U` const Allocator = std.mem.Allocator;
pub fn sext(comptime T: type, comptime U: type, value: T) T {
// U must have less bits than T
comptime std.debug.assert(@typeInfo(U).Int.bits <= @typeInfo(T).Int.bits);
const iT = std.meta.Int(.signed, @typeInfo(T).Int.bits);
const ExtU = if (@typeInfo(U).Int.signedness == .unsigned) T else iT;
const shift_amt = @intCast(Log2Int(T), @typeInfo(T).Int.bits - @typeInfo(U).Int.bits);
return @bitCast(T, @bitCast(iT, @as(ExtU, @truncate(U, value)) << shift_amt) >> shift_amt);
}
/// See https://godbolt.org/z/W3en9Eche
pub inline fn rotr(comptime T: type, x: T, r: anytype) T {
if (@typeInfo(T).Int.signedness == .signed)
@compileError("cannot rotate signed integer");
const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits));
return x >> ar | x << (1 +% ~ar);
}
pub const FpsTracker = struct { pub const FpsTracker = struct {
const Self = @This(); const Self = @This();
fps: u32, fps: u32,
count: std.atomic.Atomic(u32), count: std.atomic.Value(u32),
timer: std.time.Timer, timer: std.time.Timer,
pub fn init() Self { pub fn init() Self {
return .{ return .{
.fps = 0, .fps = 0,
.count = std.atomic.Atomic(u32).init(0), .count = std.atomic.Value(u32).init(0),
.timer = std.time.Timer.start() catch unreachable, .timer = std.time.Timer.start() catch unreachable,
}; };
} }
pub fn tick(self: *Self) void { pub fn tick(self: *Self) void {
_ = self.count.fetchAdd(1, .Monotonic); _ = self.count.fetchAdd(1, .monotonic);
} }
pub fn value(self: *Self) u32 { pub fn value(self: *Self) u32 {
if (self.timer.read() >= std.time.ns_per_s) { if (self.timer.read() >= std.time.ns_per_s) {
self.fps = self.count.swap(0, .Monotonic); self.fps = self.count.swap(0, .monotonic);
self.timer.reset(); self.timer.reset();
} }
@ -55,17 +36,6 @@ pub const FpsTracker = struct {
} }
}; };
pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
comptime std.debug.assert(@typeInfo(T) == .Int);
var result: [@sizeOf(T)]u8 = undefined;
var i: Log2Int(T) = 0;
while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8));
return result;
}
/// Creates a copy of a title with all Filesystem-invalid characters replaced /// Creates a copy of a title with all Filesystem-invalid characters replaced
/// ///
/// e.g. POKEPIN R/S to POKEPIN R_S /// e.g. POKEPIN R/S to POKEPIN R_S
@ -80,9 +50,15 @@ pub fn escape(title: [12]u8) [12]u8 {
} }
pub const FilePaths = struct { pub const FilePaths = struct {
rom: []const u8, rom: ?[]const u8,
bios: ?[]const u8, bios: ?[]const u8,
save: ?[]const u8, save: []const u8,
pub fn deinit(self: @This(), allocator: Allocator) void {
if (self.rom) |path| allocator.free(path);
if (self.bios) |path| allocator.free(path);
allocator.free(self.save);
}
}; };
pub const io = struct { pub const io = struct {
@ -123,6 +99,7 @@ pub const io = struct {
pub const Logger = struct { pub const Logger = struct {
const Self = @This(); const Self = @This();
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer), buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
@ -181,8 +158,6 @@ pub const Logger = struct {
} }
}; };
const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 };
pub const audio = struct { pub const audio = struct {
const _io = @import("core/bus/io.zig"); const _io = @import("core/bus/io.zig");
@ -234,7 +209,7 @@ pub const audio = struct {
/// Sets a quarter (8) of the bits of the u32 `left` to the value of u8 `right` /// Sets a quarter (8) of the bits of the u32 `left` to the value of u8 `right`
pub inline fn setQuart(left: u32, addr: u8, right: u8) u32 { pub inline fn setQuart(left: u32, addr: u8, right: u8) u32 {
const offset = @truncate(u2, addr); const offset: u2 = @truncate(addr);
return switch (offset) { return switch (offset) {
0b00 => (left & 0xFFFF_FF00) | right, 0b00 => (left & 0xFFFF_FF00) | right,
@ -248,11 +223,11 @@ pub inline fn setQuart(left: u32, addr: u8, right: u8) u32 {
/// ///
/// TODO: Support u16 reads of u32 values? /// TODO: Support u16 reads of u32 values?
pub inline fn getHalf(byte: u8) u4 { pub inline fn getHalf(byte: u8) u4 {
return @truncate(u4, byte & 1) << 3; return @as(u4, @truncate(byte & 1)) << 3;
} }
pub inline fn setHalf(comptime T: type, left: T, addr: u8, right: HalfInt(T)) T { pub inline fn setHalf(comptime T: type, left: T, addr: u8, right: HalfInt(T)) T {
const offset = @truncate(u1, addr >> if (T == u32) 1 else 0); const offset: u1 = @truncate(addr >> if (T == u32) 1 else 0);
return switch (T) { return switch (T) {
u32 => switch (offset) { u32 => switch (offset) {
@ -275,3 +250,76 @@ fn HalfInt(comptime T: type) type {
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1); return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
} }
/// Double Buffering Implementation
pub const FrameBuffer = struct {
const Self = @This();
layers: [2][]u8,
buf: []u8,
current: u1 = 0,
allocator: Allocator,
// TODO: Rename
const Device = enum { Emulator, Renderer };
pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
const buf = try allocator.alloc(u8, len * 2);
@memset(buf, 0);
return .{
// Front and Back Framebuffers
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
.buf = buf,
.allocator = allocator,
};
}
pub fn reset(self: *Self) void {
@memset(self.buf, 0);
self.current = 0;
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn swap(self: *Self) void {
self.current = ~self.current;
}
pub fn get(self: *Self, comptime dev: Device) []u8 {
return self.layers[if (dev == .Emulator) self.current else ~self.current];
}
};
const RingBuffer = @import("zba-util").RingBuffer;
// TODO: Lock Free Queue?
pub fn Queue(comptime T: type) type {
return struct {
inner: RingBuffer(T),
mtx: std.Thread.Mutex = .{},
pub fn init(buf: []T) @This() {
return .{ .inner = RingBuffer(T).init(buf) };
}
pub fn push(self: *@This(), value: T) !void {
self.mtx.lock();
defer self.mtx.unlock();
try self.inner.push(value);
}
pub fn pop(self: *@This()) ?T {
self.mtx.lock();
defer self.mtx.unlock();
return self.inner.pop();
}
};
}