fix(gui): quit when emu thread exits first

This commit is contained in:
Rekai Nyangadzayi Musuka 2023-12-15 02:35:58 -06:00
parent 203971c91a
commit d097dcc2f5
4 changed files with 14 additions and 23 deletions

@ -1 +1 @@
Subproject commit 5947747533ec9ee63b4598455a281edd5e55b4a9
Subproject commit 479319e7cad78c3fd38b6865c56e9fe9e78d495c

View File

@ -18,12 +18,12 @@ pub const Synchro = struct {
const AtomicBool = std.atomic.Atomic(bool);
// UI -> Emulator
ui_busy: *AtomicBool,
paused: *AtomicBool, // FIXME: can ui_busy and paused be the same?
should_quit: *AtomicBool,
ui_busy: AtomicBool = AtomicBool.init(false),
paused: AtomicBool = AtomicBool.init(true), // FIXME: can ui_busy and paused be the same?
should_quit: AtomicBool = AtomicBool.init(false),
// Emulator -> UI
did_pause: *AtomicBool,
did_pause: AtomicBool = AtomicBool.init(false),
};
/// 4 Cycles in 1 dot
@ -52,7 +52,7 @@ const RunKind = enum {
LimitedFPS,
};
pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, sync: Synchro) void {
pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, sync: *Synchro) void {
const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
if (audio_sync) log.info("Audio sync enabled", .{});
@ -63,7 +63,7 @@ pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, sync: Synch
}
}
fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, sync: Synchro) void {
fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, sync: *Synchro) void {
if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
std.debug.assert(tracker != null);
log.info("FPS tracking enabled", .{});

View File

@ -119,16 +119,7 @@ pub fn main() void {
var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit();
var sync: Synchro = blk: {
const AtomicBool = std.atomic.Atomic(bool);
var ui_busy = AtomicBool.init(false);
var paused = AtomicBool.init(true);
var should_quit = AtomicBool.init(false);
var did_pause = AtomicBool.init(false);
break :blk .{ .ui_busy = &ui_busy, .paused = &paused, .should_quit = &should_quit, .did_pause = &did_pause };
};
var sync: Synchro = .{};
if (result.args.gdb != 0) {
const Server = @import("gdbstub").Server;
@ -145,25 +136,25 @@ pub fn main() void {
log.info("Starting GDB Server Thread", .{});
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, sync.should_quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &sync.should_quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.sync = sync,
.sync = &sync,
}) catch |e| exitln("main thread panicked: {}", .{e});
} else {
var tracker = FpsTracker.init();
const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, sync }) catch |e| exitln("emu thread panicked: {}", .{e});
const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &sync }) catch |e| exitln("emu thread panicked: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.tracker = &tracker,
.sync = sync,
.sync = &sync,
}) catch |e| exitln("main thread panicked: {}", .{e});
}
}

View File

@ -95,7 +95,7 @@ pub const Gui = struct {
}
const RunOptions = struct {
sync: Synchro,
sync: *Synchro,
tracker: ?*FpsTracker = null,
cpu: *Arm7tdmi,
scheduler: *Scheduler,
@ -127,7 +127,7 @@ pub const Gui = struct {
emu_loop: while (true) {
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
// should exit, in which case we should also handle this
if (self.state.should_quit) break :emu_loop;
if (self.state.should_quit or sync.should_quit.load(.Monotonic)) break :emu_loop;
var event: SDL.SDL_Event = undefined;
while (SDL.SDL_PollEvent(&event) != 0) {