fix(config): reimplement muting
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@ -56,7 +56,7 @@ pub const State = struct {
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return .{
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.title = handleTitle(title_opt),
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.emulation = if (title_opt == null) .Inactive else .Active,
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.emulation = if (title_opt == null) .Inactive else .{ .Transition = .Active },
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.fps_hist = RingBuffer(u32).init(history),
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};
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}
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@ -196,7 +196,7 @@ pub const Gui = struct {
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_ = channel.gui.pop();
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channel.emu.push(.Resume);
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SDL.SDL_PauseAudioDevice(self.audio.device, 0);
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if (!config.config().host.mute) SDL.SDL_PauseAudioDevice(self.audio.device, 0);
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self.state.emulation = .Active;
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},
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@ -310,11 +310,6 @@ const Audio = struct {
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const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
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if (device == 0) panic();
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if (!config.config().host.mute) {
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SDL.SDL_PauseAudioDevice(device, 0); // Unpause Audio
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log.info("Unpaused Device", .{});
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}
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return .{ .device = device };
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}
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