Compare commits
92 Commits
apu-things
...
april-fool
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13
.github/workflows/main.yml
vendored
13
.github/workflows/main.yml
vendored
@@ -14,7 +14,8 @@ jobs:
|
|||||||
build:
|
build:
|
||||||
strategy:
|
strategy:
|
||||||
matrix:
|
matrix:
|
||||||
os: [ubuntu-latest, windows-latest, macos-latest]
|
# os: [ubuntu-latest, windows-latest, macos-latest]
|
||||||
|
os: [ubuntu-latest, windows-latest]
|
||||||
runs-on: ${{matrix.os}}
|
runs-on: ${{matrix.os}}
|
||||||
steps:
|
steps:
|
||||||
- uses: goto-bus-stop/setup-zig@v2
|
- uses: goto-bus-stop/setup-zig@v2
|
||||||
@@ -23,8 +24,8 @@ jobs:
|
|||||||
- name: prepare-linux
|
- name: prepare-linux
|
||||||
if: runner.os == 'Linux'
|
if: runner.os == 'Linux'
|
||||||
run: |
|
run: |
|
||||||
sudo apt-get update
|
sudo apt update
|
||||||
sudo apt-get install libsdl2-dev
|
sudo apt install libgtk-3-dev libsdl2-dev
|
||||||
- name: prepare-windows
|
- name: prepare-windows
|
||||||
if: runner.os == 'Windows'
|
if: runner.os == 'Windows'
|
||||||
run: |
|
run: |
|
||||||
@@ -37,9 +38,9 @@ jobs:
|
|||||||
brew install sdl2
|
brew install sdl2
|
||||||
- uses: actions/checkout@v3
|
- uses: actions/checkout@v3
|
||||||
with:
|
with:
|
||||||
submodules: true
|
submodules: recursive
|
||||||
- name: build
|
- name: build
|
||||||
run: zig build -Drelease-safe
|
run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
|
||||||
- name: upload
|
- name: upload
|
||||||
uses: actions/upload-artifact@v3
|
uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
@@ -50,7 +51,7 @@ jobs:
|
|||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v3
|
- uses: actions/checkout@v3
|
||||||
with:
|
with:
|
||||||
submodules: true
|
submodules: recursive
|
||||||
- uses: goto-bus-stop/setup-zig@v2
|
- uses: goto-bus-stop/setup-zig@v2
|
||||||
with:
|
with:
|
||||||
version: master
|
version: master
|
||||||
|
6
.gitignore
vendored
6
.gitignore
vendored
@@ -11,4 +11,8 @@
|
|||||||
/lib/SDL2
|
/lib/SDL2
|
||||||
|
|
||||||
# Any Custom Scripts for Debugging purposes
|
# Any Custom Scripts for Debugging purposes
|
||||||
*.sh
|
*.sh
|
||||||
|
|
||||||
|
|
||||||
|
# Dear ImGui
|
||||||
|
**/imgui.ini
|
12
.gitmodules
vendored
12
.gitmodules
vendored
@@ -13,3 +13,15 @@
|
|||||||
[submodule "lib/zig-toml"]
|
[submodule "lib/zig-toml"]
|
||||||
path = lib/zig-toml
|
path = lib/zig-toml
|
||||||
url = https://github.com/aeronavery/zig-toml
|
url = https://github.com/aeronavery/zig-toml
|
||||||
|
[submodule "lib/zba-gdbstub"]
|
||||||
|
path = lib/zba-gdbstub
|
||||||
|
url = https://git.musuka.dev/paoda/zba-gdbstub
|
||||||
|
[submodule "lib/zgui"]
|
||||||
|
path = lib/zgui
|
||||||
|
url = https://git.musuka.dev/paoda/zgui
|
||||||
|
[submodule "lib/nfd-zig"]
|
||||||
|
path = lib/nfd-zig
|
||||||
|
url = https://github.com/fabioarnold/nfd-zig
|
||||||
|
[submodule "lib/zba-util"]
|
||||||
|
path = lib/zba-util
|
||||||
|
url = https://git.musuka.dev/paoda/zba-util.git
|
||||||
|
8
.vscode/extensions.json
vendored
8
.vscode/extensions.json
vendored
@@ -1,8 +0,0 @@
|
|||||||
{
|
|
||||||
"recommendations": [
|
|
||||||
"augusterame.zls-vscode",
|
|
||||||
"usernamehw.errorlens",
|
|
||||||
"vadimcn.vscode-lldb",
|
|
||||||
"dan-c-underwood.arm"
|
|
||||||
]
|
|
||||||
}
|
|
21
README.md
21
README.md
@@ -2,6 +2,8 @@
|
|||||||
|
|
||||||
A Game Boy Advance Emulator written in Zig ⚡!
|
A Game Boy Advance Emulator written in Zig ⚡!
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
## Scope
|
## Scope
|
||||||
|
|
||||||
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
|
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
|
||||||
@@ -10,17 +12,16 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
|
|||||||
|
|
||||||
### TODO
|
### TODO
|
||||||
|
|
||||||
- [ ] Affine Sprites
|
- [x] Affine Sprites
|
||||||
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
|
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
|
||||||
- [ ] Audio Resampler (Having issues with SDL2's)
|
- [ ] Audio Resampler (Having issues with SDL2's)
|
||||||
- [ ] Immediate Mode GUI
|
|
||||||
- [ ] Refactoring for easy-ish perf boosts
|
- [ ] Refactoring for easy-ish perf boosts
|
||||||
|
|
||||||
## Usage
|
## Usage
|
||||||
|
|
||||||
As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
|
As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
|
||||||
|
|
||||||
I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else.
|
I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice.
|
||||||
|
|
||||||
Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
|
Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
|
||||||
|
|
||||||
@@ -77,31 +78,33 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
|
|||||||
|
|
||||||
## Compiling
|
## Compiling
|
||||||
|
|
||||||
Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab)
|
Most recently built on Zig [v0.11.0-dev.2168+322ace70f](https://github.com/ziglang/zig/tree/322ace70f)
|
||||||
|
|
||||||
### Dependencies
|
### Dependencies
|
||||||
|
|
||||||
Dependency | Source
|
Dependency | Source
|
||||||
--- | ---
|
--- | ---
|
||||||
SDL.zig | <https://github.com/MasterQ32/SDL.zig>
|
SDL.zig | <https://github.com/MasterQ32/SDL.zig>
|
||||||
zig-clap | <https://github.com/Hejsil/zig-clap>
|
|
||||||
known-folders | <https://github.com/ziglibs/known-folders>
|
known-folders | <https://github.com/ziglibs/known-folders>
|
||||||
zig-toml | <https://github.com/aeronavery/zig-toml>
|
nfd-zig | <https://github.com/fabioarnold/nfd-zig>
|
||||||
|
zgui | <https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui>
|
||||||
|
zig-clap | <https://github.com/Hejsil/zig-clap>
|
||||||
zig-datetime | <https://github.com/frmdstryr/zig-datetime>
|
zig-datetime | <https://github.com/frmdstryr/zig-datetime>
|
||||||
|
zig-toml | <https://github.com/aeronavery/zig-toml>
|
||||||
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
|
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
|
||||||
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
|
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
|
||||||
|
|
||||||
Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
|
Use `git submodule update --init` from the project root to pull the git relevant git submodules
|
||||||
|
|
||||||
Be sure to provide SDL2 using:
|
Be sure to provide SDL2 using:
|
||||||
|
|
||||||
- Linux: Your distro's package manager
|
- Linux: Your distro's package manager
|
||||||
- MacOS: ¯\\\_(ツ)_/¯
|
- macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?)
|
||||||
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
|
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
|
||||||
|
|
||||||
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
|
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
|
||||||
|
|
||||||
Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
|
Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`.
|
||||||
|
|
||||||
## Controls
|
## Controls
|
||||||
|
|
||||||
|
BIN
assets/screenshot.png
Normal file
BIN
assets/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 34 KiB |
68
build.zig
68
build.zig
@@ -1,54 +1,70 @@
|
|||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
const builtin = @import("builtin");
|
const builtin = @import("builtin");
|
||||||
const Sdk = @import("lib/SDL.zig/Sdk.zig");
|
|
||||||
|
|
||||||
pub fn build(b: *std.build.Builder) void {
|
const Sdk = @import("lib/SDL.zig/Sdk.zig");
|
||||||
|
const gdbstub = @import("lib/zba-gdbstub/build.zig");
|
||||||
|
const zgui = @import("lib/zgui/build.zig");
|
||||||
|
const nfd = @import("lib/nfd-zig/build.zig");
|
||||||
|
|
||||||
|
pub fn build(b: *std.Build) void {
|
||||||
// Minimum Zig Version
|
// Minimum Zig Version
|
||||||
const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175
|
const min_ver = std.SemanticVersion.parse("0.11.0-dev.2168+322ace70f") catch return; // https://github.com/ziglang/zig/commit/322ace70f
|
||||||
if (builtin.zig_version.order(min_ver).compare(.lt)) {
|
if (builtin.zig_version.order(min_ver).compare(.lt)) {
|
||||||
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
|
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
|
||||||
std.os.exit(1);
|
std.os.exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Standard target options allows the person running `zig build` to choose
|
|
||||||
// what target to build for. Here we do not override the defaults, which
|
|
||||||
// means any target is allowed, and the default is native. Other options
|
|
||||||
// for restricting supported target set are available.
|
|
||||||
const target = b.standardTargetOptions(.{});
|
const target = b.standardTargetOptions(.{});
|
||||||
|
const optimize = b.standardOptimizeOption(.{});
|
||||||
|
|
||||||
// Standard release options allow the person running `zig build` to select
|
const exe = b.addExecutable(.{
|
||||||
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
|
.name = "zba",
|
||||||
const mode = b.standardReleaseOptions();
|
.root_source_file = .{ .path = "src/main.zig" },
|
||||||
|
.target = target,
|
||||||
|
.optimize = optimize,
|
||||||
|
});
|
||||||
|
|
||||||
const exe = b.addExecutable("zba", "src/main.zig");
|
|
||||||
exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml
|
exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml
|
||||||
exe.setTarget(target);
|
|
||||||
|
|
||||||
// Known Folders (%APPDATA%, XDG, etc.)
|
// Known Folders (%APPDATA%, XDG, etc.)
|
||||||
exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
|
exe.addAnonymousModule("known_folders", .{ .source_file = .{ .path = "lib/known-folders/known-folders.zig" } });
|
||||||
|
|
||||||
// DateTime Library
|
// DateTime Library
|
||||||
exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig");
|
exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } });
|
||||||
|
|
||||||
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
|
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
|
||||||
// exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
|
exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } });
|
||||||
exe.addPackagePath("bitfield", "lib/util/bitfield.zig");
|
|
||||||
|
|
||||||
// Argument Parsing Library
|
// Argument Parsing Library
|
||||||
exe.addPackagePath("clap", "lib/zig-clap/clap.zig");
|
exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } });
|
||||||
|
|
||||||
// TOML Library
|
// TOML Library
|
||||||
exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig");
|
exe.addAnonymousModule("toml", .{ .source_file = .{ .path = "lib/zig-toml/src/toml.zig" } });
|
||||||
|
|
||||||
// OpenGL 3.3 Bindings
|
// OpenGL 3.3 Bindings
|
||||||
exe.addPackagePath("gl", "lib/gl.zig");
|
exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
|
||||||
|
|
||||||
|
// ZBA utility code
|
||||||
|
exe.addAnonymousModule("zba-util", .{ .source_file = .{ .path = "lib/zba-util/src/lib.zig" } });
|
||||||
|
|
||||||
|
// gdbstub
|
||||||
|
exe.addModule("gdbstub", gdbstub.getModule(b));
|
||||||
|
|
||||||
|
// NativeFileDialog(ue) Bindings
|
||||||
|
exe.linkLibrary(nfd.makeLib(b, target, optimize));
|
||||||
|
exe.addModule("nfd", nfd.getModule(b));
|
||||||
|
|
||||||
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
|
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
|
||||||
const sdk = Sdk.init(b);
|
const sdk = Sdk.init(b, null);
|
||||||
sdk.link(exe, .dynamic);
|
sdk.link(exe, .dynamic);
|
||||||
exe.addPackage(sdk.getNativePackage("sdl2"));
|
exe.addModule("sdl2", sdk.getNativeModule());
|
||||||
|
|
||||||
|
// Dear ImGui bindings
|
||||||
|
|
||||||
|
// .shared option should stay in sync with SDL.zig call above where true == .dynamic, and false == .static
|
||||||
|
const zgui_pkg = zgui.package(b, target, optimize, .{ .options = .{ .backend = .sdl2_opengl3, .shared = true } });
|
||||||
|
zgui_pkg.link(exe);
|
||||||
|
|
||||||
exe.setBuildMode(mode);
|
|
||||||
exe.install();
|
exe.install();
|
||||||
|
|
||||||
const run_cmd = exe.run();
|
const run_cmd = exe.run();
|
||||||
@@ -60,9 +76,11 @@ pub fn build(b: *std.build.Builder) void {
|
|||||||
const run_step = b.step("run", "Run the app");
|
const run_step = b.step("run", "Run the app");
|
||||||
run_step.dependOn(&run_cmd.step);
|
run_step.dependOn(&run_cmd.step);
|
||||||
|
|
||||||
const exe_tests = b.addTest("src/main.zig");
|
const exe_tests = b.addTest(.{
|
||||||
exe_tests.setTarget(target);
|
.root_source_file = .{ .path = "src/main.zig" },
|
||||||
exe_tests.setBuildMode(mode);
|
.target = target,
|
||||||
|
.optimize = optimize,
|
||||||
|
});
|
||||||
|
|
||||||
const test_step = b.step("test", "Run unit tests");
|
const test_step = b.step("test", "Run unit tests");
|
||||||
test_step.dependOn(&exe_tests.step);
|
test_step.dependOn(&exe_tests.step);
|
||||||
|
Submodule lib/SDL.zig updated: 00b4356885...cc3b023f50
4163
lib/gl.zig
4163
lib/gl.zig
File diff suppressed because it is too large
Load Diff
Submodule lib/known-folders updated: 24845b0103...d13ba61370
1
lib/nfd-zig
Submodule
1
lib/nfd-zig
Submodule
Submodule lib/nfd-zig added at 5e5098bcaf
1
lib/zba-gdbstub
Submodule
1
lib/zba-gdbstub
Submodule
Submodule lib/zba-gdbstub added at 215e053b9a
1
lib/zba-util
Submodule
1
lib/zba-util
Submodule
Submodule lib/zba-util added at d5e66caf21
1
lib/zgui
Submodule
1
lib/zgui
Submodule
Submodule lib/zgui added at 5b2b64a9de
Submodule lib/zig-clap updated: a1b01ffeab...6310cbd576
Submodule lib/zig-datetime updated: 932d284521...b570d61187
310
src/core/Bus.zig
310
src/core/Bus.zig
@@ -19,7 +19,7 @@ const log = std.log.scoped(.Bus);
|
|||||||
|
|
||||||
const createDmaTuple = @import("bus/dma.zig").create;
|
const createDmaTuple = @import("bus/dma.zig").create;
|
||||||
const createTimerTuple = @import("bus/timer.zig").create;
|
const createTimerTuple = @import("bus/timer.zig").create;
|
||||||
const rotr = @import("../util.zig").rotr;
|
const rotr = @import("zba-util").rotr;
|
||||||
|
|
||||||
const timings: [2][0x10]u8 = [_][0x10]u8{
|
const timings: [2][0x10]u8 = [_][0x10]u8{
|
||||||
// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
|
// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
|
||||||
@@ -60,9 +60,8 @@ allocator: Allocator,
|
|||||||
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
|
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
|
||||||
const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
|
const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
|
||||||
|
|
||||||
const read_table: *[table_len]?*const anyopaque = tables[0..table_len];
|
const read_table = tables[0..table_len];
|
||||||
const left_write: *[table_len]?*anyopaque = tables[table_len .. 2 * table_len];
|
const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] };
|
||||||
const right_write: *[table_len]?*anyopaque = tables[2 * table_len .. 3 * table_len];
|
|
||||||
|
|
||||||
self.* = .{
|
self.* = .{
|
||||||
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
|
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
|
||||||
@@ -78,18 +77,15 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
|
|||||||
.sched = sched,
|
.sched = sched,
|
||||||
|
|
||||||
.read_table = read_table,
|
.read_table = read_table,
|
||||||
.write_tables = .{ left_write, right_write },
|
.write_tables = write_tables,
|
||||||
.allocator = allocator,
|
.allocator = allocator,
|
||||||
};
|
};
|
||||||
|
|
||||||
// read_table, write_tables, and *Self are not restricted to the lifetime
|
self.fillReadTable(read_table);
|
||||||
// of this init function so we can initialize our tables here
|
|
||||||
fillReadTable(self, read_table);
|
|
||||||
|
|
||||||
// Internal Display Memory behavious unusually on 8-bit reads
|
// Internal Display Memory behaves differently on 8-bit reads
|
||||||
// so we have two different tables depending on whether there's an 8-bit read or not
|
self.fillWriteTable(u32, write_tables[0]);
|
||||||
fillWriteTable(u32, self, left_write);
|
self.fillWriteTable(u8, write_tables[1]);
|
||||||
fillWriteTable(u8, self, right_write);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: *Self) void {
|
pub fn deinit(self: *Self) void {
|
||||||
@@ -106,50 +102,91 @@ pub fn deinit(self: *Self) void {
|
|||||||
self.* = undefined;
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
|
pub fn reset(self: *Self) void {
|
||||||
const vramMirror = @import("ppu.zig").Vram.mirror;
|
self.bios.reset();
|
||||||
|
self.ppu.reset();
|
||||||
|
self.apu.reset();
|
||||||
|
self.iwram.reset();
|
||||||
|
self.ewram.reset();
|
||||||
|
|
||||||
for (table) |*ptr, i| {
|
// https://github.com/ziglang/zig/issues/14705
|
||||||
const addr = page_size * i;
|
{
|
||||||
|
comptime var i: usize = 0;
|
||||||
|
inline while (i < self.dma.len) : (i += 1) {
|
||||||
|
self.dma[0].reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// https://github.com/ziglang/zig/issues/14705
|
||||||
|
{
|
||||||
|
comptime var i: usize = 0;
|
||||||
|
inline while (i < self.tim.len) : (i += 1) {
|
||||||
|
self.tim[0].reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.io.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn replaceGamepak(self: *Self, file_path: []const u8) !void {
|
||||||
|
// Note: `save_path` isn't owned by `Backup`
|
||||||
|
const save_path = self.pak.backup.save_path;
|
||||||
|
self.pak.deinit();
|
||||||
|
|
||||||
|
self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path);
|
||||||
|
|
||||||
|
const read_ptr: *[table_len]?*const anyopaque = @constCast(self.read_table);
|
||||||
|
const write_ptrs: [2]*[table_len]?*anyopaque = .{ @constCast(self.write_tables[0]), @constCast(self.write_tables[1]) };
|
||||||
|
|
||||||
|
self.fillReadTable(read_ptr);
|
||||||
|
self.fillWriteTable(u32, write_ptrs[0]);
|
||||||
|
self.fillWriteTable(u8, write_ptrs[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
|
||||||
|
const vramMirror = @import("ppu/Vram.zig").mirror;
|
||||||
|
|
||||||
|
for (table, 0..) |*ptr, i| {
|
||||||
|
const addr = @intCast(u32, page_size * i);
|
||||||
|
|
||||||
ptr.* = switch (addr) {
|
ptr.* = switch (addr) {
|
||||||
// General Internal Memory
|
// General Internal Memory
|
||||||
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
|
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
|
||||||
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
|
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
|
||||||
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
|
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
|
||||||
0x0400_0000...0x0400_03FF => null, // I/O
|
0x0400_0000...0x0400_03FF => null, // I/O
|
||||||
|
|
||||||
// Internal Display Memory
|
// Internal Display Memory
|
||||||
0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF],
|
0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF],
|
||||||
0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)],
|
0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)],
|
||||||
0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF],
|
0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF],
|
||||||
|
|
||||||
// External Memory (Game Pak)
|
// External Memory (Game Pak)
|
||||||
0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr),
|
0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr),
|
||||||
0x0E00_0000...0x0FFF_FFFF => null, // SRAM
|
0x0E00_0000...0x0FFF_FFFF => null, // SRAM
|
||||||
else => null,
|
else => null,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void {
|
fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void {
|
||||||
comptime std.debug.assert(T == u32 or T == u16 or T == u8);
|
comptime std.debug.assert(T == u32 or T == u16 or T == u8);
|
||||||
const vramMirror = @import("ppu.zig").Vram.mirror;
|
const vramMirror = @import("ppu/Vram.zig").mirror;
|
||||||
|
|
||||||
for (table) |*ptr, i| {
|
for (table, 0..) |*ptr, i| {
|
||||||
const addr = page_size * i;
|
const addr = @intCast(u32, page_size * i);
|
||||||
|
|
||||||
ptr.* = switch (addr) {
|
ptr.* = switch (addr) {
|
||||||
// General Internal Memory
|
// General Internal Memory
|
||||||
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
|
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
|
||||||
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
|
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
|
||||||
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
|
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
|
||||||
0x0400_0000...0x0400_03FF => null, // I/O
|
0x0400_0000...0x0400_03FF => null, // I/O
|
||||||
|
|
||||||
// Internal Display Memory
|
// Internal Display Memory
|
||||||
0x0500_0000...0x05FF_FFFF => if (T != u8) &bus.ppu.palette.buf[addr & 0x3FF] else null,
|
0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null,
|
||||||
0x0600_0000...0x06FF_FFFF => if (T != u8) &bus.ppu.vram.buf[vramMirror(addr)] else null,
|
0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null,
|
||||||
0x0700_0000...0x07FF_FFFF => if (T != u8) &bus.ppu.oam.buf[addr & 0x3FF] else null,
|
0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null,
|
||||||
|
|
||||||
// External Memory (Game Pak)
|
// External Memory (Game Pak)
|
||||||
0x0800_0000...0x0DFF_FFFF => null, // ROM
|
0x0800_0000...0x0DFF_FFFF => null, // ROM
|
||||||
@@ -159,24 +196,29 @@ fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyop
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
|
fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
|
||||||
// see `GamePak.zig` for more information about what conditions need to be true
|
// see `GamePak.zig` for more information about what conditions need to be true
|
||||||
// so that a simple pointer dereference isn't possible
|
// so that a simple pointer dereference isn't possible
|
||||||
|
|
||||||
|
std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned
|
||||||
|
|
||||||
const start_addr = addr;
|
const start_addr = addr;
|
||||||
const end_addr = addr + page_size;
|
const end_addr = start_addr + page_size;
|
||||||
|
|
||||||
const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr;
|
{
|
||||||
const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr;
|
const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data
|
||||||
const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr;
|
const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction
|
||||||
|
const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control
|
||||||
|
|
||||||
if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) {
|
const has_gpio = data or direction or control;
|
||||||
// We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem
|
const gpio_kind = self.pak.gpio.device.kind;
|
||||||
return null;
|
|
||||||
|
// There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register
|
||||||
|
if (gpio_kind != .None and has_gpio) return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bus.pak.backup.kind == .Eeprom) {
|
if (self.pak.backup.kind == .Eeprom) {
|
||||||
if (bus.pak.buf.len > 0x100_000) {
|
if (self.pak.buf.len > 0x100_000) {
|
||||||
// We are using a "large" EEPROM which means that if the below check is true
|
// We are using a "large" EEPROM which means that if the below check is true
|
||||||
// this page has an address that's reserved for the EEPROM and therefore must
|
// this page has an address that's reserved for the EEPROM and therefore must
|
||||||
// be handled in slowmem
|
// be handled in slowmem
|
||||||
@@ -192,49 +234,9 @@ fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
|
|||||||
// Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
|
// Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
|
||||||
// so those will be handled by slowmem as well
|
// so those will be handled by slowmem as well
|
||||||
const masked_addr = addr & 0x1FF_FFFF;
|
const masked_addr = addr & 0x1FF_FFFF;
|
||||||
if (masked_addr >= bus.pak.buf.len) return null;
|
if (masked_addr >= self.pak.buf.len) return null;
|
||||||
|
|
||||||
return &bus.pak.buf[masked_addr];
|
return &self.pak.buf[masked_addr];
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Take advantage of fastmem here too?
|
|
||||||
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
|
||||||
const page = @truncate(u8, unaligned_address >> 24);
|
|
||||||
const address = forceAlign(T, unaligned_address);
|
|
||||||
|
|
||||||
return switch (page) {
|
|
||||||
// General Internal Memory
|
|
||||||
0x00 => blk: {
|
|
||||||
if (address < Bios.size)
|
|
||||||
break :blk self.bios.dbgRead(T, self.cpu.r[15], address);
|
|
||||||
|
|
||||||
break :blk self.openBus(T, address);
|
|
||||||
},
|
|
||||||
0x02 => self.ewram.read(T, address),
|
|
||||||
0x03 => self.iwram.read(T, address),
|
|
||||||
0x04 => self.readIo(T, address),
|
|
||||||
|
|
||||||
// Internal Display Memory
|
|
||||||
0x05 => self.ppu.palette.read(T, address),
|
|
||||||
0x06 => self.ppu.vram.read(T, address),
|
|
||||||
0x07 => self.ppu.oam.read(T, address),
|
|
||||||
|
|
||||||
// External Memory (Game Pak)
|
|
||||||
0x08...0x0D => self.pak.dbgRead(T, address),
|
|
||||||
0x0E...0x0F => blk: {
|
|
||||||
const value = self.pak.backup.read(unaligned_address);
|
|
||||||
|
|
||||||
const multiplier = switch (T) {
|
|
||||||
u32 => 0x01010101,
|
|
||||||
u16 => 0x0101,
|
|
||||||
u8 => 1,
|
|
||||||
else => @compileError("Backup: Unsupported read width"),
|
|
||||||
};
|
|
||||||
|
|
||||||
break :blk @as(T, value) * multiplier;
|
|
||||||
},
|
|
||||||
else => self.openBus(T, address),
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn readIo(self: *const Self, comptime T: type, address: u32) T {
|
fn readIo(self: *const Self, comptime T: type, address: u32) T {
|
||||||
@@ -316,8 +318,7 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
|
|||||||
if (self.read_table[page]) |some_ptr| {
|
if (self.read_table[page]) |some_ptr| {
|
||||||
// We have a pointer to a page, cast the pointer to it's underlying type
|
// We have a pointer to a page, cast the pointer to it's underlying type
|
||||||
const Ptr = [*]const T;
|
const Ptr = [*]const T;
|
||||||
const alignment = @alignOf(std.meta.Child(Ptr));
|
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
||||||
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
|
|
||||||
|
|
||||||
// Note: We don't check array length, since we force align the
|
// Note: We don't check array length, since we force align the
|
||||||
// lower bits of the address as the GBA would
|
// lower bits of the address as the GBA would
|
||||||
@@ -327,6 +328,27 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
|
|||||||
return self.slowRead(T, unaligned_address);
|
return self.slowRead(T, unaligned_address);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||||
|
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
||||||
|
const page = unaligned_address >> bits;
|
||||||
|
const offset = unaligned_address & (page_size - 1);
|
||||||
|
|
||||||
|
// We're doing some serious out-of-bounds open-bus reads
|
||||||
|
if (page >= table_len) return self.openBus(T, unaligned_address);
|
||||||
|
|
||||||
|
if (self.read_table[page]) |some_ptr| {
|
||||||
|
// We have a pointer to a page, cast the pointer to it's underlying type
|
||||||
|
const Ptr = [*]const T;
|
||||||
|
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
||||||
|
|
||||||
|
// Note: We don't check array length, since we force align the
|
||||||
|
// lower bits of the address as the GBA would
|
||||||
|
return ptr[forceAlign(T, offset) / @sizeOf(T)];
|
||||||
|
}
|
||||||
|
|
||||||
|
return self.dbgSlowRead(T, unaligned_address);
|
||||||
|
}
|
||||||
|
|
||||||
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
|
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||||
@setCold(true);
|
@setCold(true);
|
||||||
|
|
||||||
@@ -337,7 +359,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
|
|||||||
// General Internal Memory
|
// General Internal Memory
|
||||||
0x00 => blk: {
|
0x00 => blk: {
|
||||||
if (address < Bios.size)
|
if (address < Bios.size)
|
||||||
break :blk self.bios.read(T, self.cpu.r[15], address);
|
break :blk self.bios.read(T, self.cpu.r[15], unaligned_address);
|
||||||
|
|
||||||
break :blk self.openBus(T, address);
|
break :blk self.openBus(T, address);
|
||||||
},
|
},
|
||||||
@@ -352,22 +374,52 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
|
|||||||
|
|
||||||
// External Memory (Game Pak)
|
// External Memory (Game Pak)
|
||||||
0x08...0x0D => self.pak.read(T, address),
|
0x08...0x0D => self.pak.read(T, address),
|
||||||
0x0E...0x0F => blk: {
|
0x0E...0x0F => self.readBackup(T, unaligned_address),
|
||||||
const value = self.pak.backup.read(unaligned_address);
|
|
||||||
|
|
||||||
const multiplier = switch (T) {
|
|
||||||
u32 => 0x01010101,
|
|
||||||
u16 => 0x0101,
|
|
||||||
u8 => 1,
|
|
||||||
else => @compileError("Backup: Unsupported read width"),
|
|
||||||
};
|
|
||||||
|
|
||||||
break :blk @as(T, value) * multiplier;
|
|
||||||
},
|
|
||||||
else => self.openBus(T, address),
|
else => self.openBus(T, address),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||||
|
const page = @truncate(u8, unaligned_address >> 24);
|
||||||
|
const address = forceAlign(T, unaligned_address);
|
||||||
|
|
||||||
|
return switch (page) {
|
||||||
|
// General Internal Memory
|
||||||
|
0x00 => blk: {
|
||||||
|
if (address < Bios.size)
|
||||||
|
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
|
||||||
|
|
||||||
|
break :blk self.openBus(T, address);
|
||||||
|
},
|
||||||
|
0x02 => unreachable, // handled by fastmem
|
||||||
|
0x03 => unreachable, // handled by fastmem
|
||||||
|
0x04 => self.readIo(T, address),
|
||||||
|
|
||||||
|
// Internal Display Memory
|
||||||
|
0x05 => unreachable, // handled by fastmem
|
||||||
|
0x06 => unreachable, // handled by fastmem
|
||||||
|
0x07 => unreachable, // handled by fastmem
|
||||||
|
|
||||||
|
// External Memory (Game Pak)
|
||||||
|
0x08...0x0D => self.pak.dbgRead(T, address),
|
||||||
|
0x0E...0x0F => self.readBackup(T, unaligned_address),
|
||||||
|
else => self.openBus(T, address),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||||
|
const value = self.pak.backup.read(unaligned_address);
|
||||||
|
|
||||||
|
const multiplier = switch (T) {
|
||||||
|
u32 => 0x01010101,
|
||||||
|
u16 => 0x0101,
|
||||||
|
u8 => 1,
|
||||||
|
else => @compileError("Backup: Unsupported read width"),
|
||||||
|
};
|
||||||
|
|
||||||
|
return @as(T, value) * multiplier;
|
||||||
|
}
|
||||||
|
|
||||||
pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
||||||
const page = unaligned_address >> bits;
|
const page = unaligned_address >> bits;
|
||||||
@@ -382,8 +434,7 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
|
|||||||
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
|
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
|
||||||
// We have a pointer to a page, cast the pointer to it's underlying type
|
// We have a pointer to a page, cast the pointer to it's underlying type
|
||||||
const Ptr = [*]T;
|
const Ptr = [*]T;
|
||||||
const alignment = @alignOf(std.meta.Child(Ptr));
|
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
||||||
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
|
|
||||||
|
|
||||||
// Note: We don't check array length, since we force align the
|
// Note: We don't check array length, since we force align the
|
||||||
// lower bits of the address as the GBA would
|
// lower bits of the address as the GBA would
|
||||||
@@ -396,8 +447,34 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
|
||||||
// @setCold(true);
|
pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||||
|
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
||||||
|
const page = unaligned_address >> bits;
|
||||||
|
const offset = unaligned_address & (page_size - 1);
|
||||||
|
|
||||||
|
// We're doing some serious out-of-bounds open-bus writes, they do nothing though
|
||||||
|
if (page >= table_len) return;
|
||||||
|
|
||||||
|
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
|
||||||
|
// We have a pointer to a page, cast the pointer to it's underlying type
|
||||||
|
const Ptr = [*]T;
|
||||||
|
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
||||||
|
|
||||||
|
// Note: We don't check array length, since we force align the
|
||||||
|
// lower bits of the address as the GBA would
|
||||||
|
ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
|
||||||
|
} else {
|
||||||
|
// we can return early if this is an 8-bit OAM write
|
||||||
|
if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
|
||||||
|
|
||||||
|
self.dbgSlowWrite(T, unaligned_address, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||||
|
@setCold(true);
|
||||||
|
|
||||||
const page = @truncate(u8, unaligned_address >> 24);
|
const page = @truncate(u8, unaligned_address >> 24);
|
||||||
const address = forceAlign(T, unaligned_address);
|
const address = forceAlign(T, unaligned_address);
|
||||||
|
|
||||||
@@ -420,16 +497,41 @@ pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||||
|
@setCold(true);
|
||||||
|
|
||||||
|
const page = @truncate(u8, unaligned_address >> 24);
|
||||||
|
const address = forceAlign(T, unaligned_address);
|
||||||
|
|
||||||
|
switch (page) {
|
||||||
|
// General Internal Memory
|
||||||
|
0x00 => self.bios.write(T, address, value),
|
||||||
|
0x02 => unreachable, // completely handled by fastmem
|
||||||
|
0x03 => unreachable, // completely handled by fastmem
|
||||||
|
0x04 => return, // FIXME: Let debug writes mess with I/O
|
||||||
|
|
||||||
|
// Internal Display Memory
|
||||||
|
0x05 => self.ppu.palette.write(T, address, value),
|
||||||
|
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
|
||||||
|
0x07 => unreachable, // completely handled by fastmem
|
||||||
|
|
||||||
|
// External Memory (Game Pak)
|
||||||
|
0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
|
||||||
|
0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
|
||||||
|
else => {},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
inline fn rotateBy(comptime T: type, address: u32) u32 {
|
inline fn rotateBy(comptime T: type, address: u32) u32 {
|
||||||
return switch (T) {
|
return switch (T) {
|
||||||
u32 => address & 3,
|
u32 => address & 3,
|
||||||
u16 => address & 1,
|
u16 => address & 1,
|
||||||
u8 => 0,
|
u8 => 0,
|
||||||
else => @compileError("Backup: Unsupported write width"),
|
else => @compileError("Unsupported write width"),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
inline fn forceAlign(comptime T: type, address: u32) u32 {
|
pub inline fn forceAlign(comptime T: type, address: u32) u32 {
|
||||||
return switch (T) {
|
return switch (T) {
|
||||||
u32 => address & ~@as(u32, 3),
|
u32 => address & ~@as(u32, 3),
|
||||||
u16 => address & ~@as(u32, 1),
|
u16 => address & ~@as(u32, 1),
|
||||||
|
@@ -14,7 +14,6 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
|
|||||||
|
|
||||||
const getHalf = util.getHalf;
|
const getHalf = util.getHalf;
|
||||||
const setHalf = util.setHalf;
|
const setHalf = util.setHalf;
|
||||||
const intToBytes = util.intToBytes;
|
|
||||||
|
|
||||||
const log = std.log.scoped(.APU);
|
const log = std.log.scoped(.APU);
|
||||||
|
|
||||||
@@ -279,17 +278,44 @@ pub const Apu = struct {
|
|||||||
.is_buffer_full = false,
|
.is_buffer_full = false,
|
||||||
};
|
};
|
||||||
|
|
||||||
sched.push(.SampleAudio, apu.interval());
|
Self.initEvents(apu.sched, apu.interval());
|
||||||
sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
|
|
||||||
sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
|
|
||||||
sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
|
|
||||||
sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
|
|
||||||
sched.push(.FrameSequencer, FrameSequencer.interval);
|
|
||||||
|
|
||||||
return apu;
|
return apu;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn reset(self: *Self) void {
|
fn initEvents(scheduler: *Scheduler, apu_interval: u64) void {
|
||||||
|
scheduler.push(.SampleAudio, apu_interval);
|
||||||
|
scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
|
||||||
|
scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
|
||||||
|
scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
|
||||||
|
scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
|
||||||
|
scheduler.push(.FrameSequencer, FrameSequencer.interval);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Used when resetting the emulator
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
// FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
|
||||||
|
self.ch1.reset();
|
||||||
|
self.ch2.reset();
|
||||||
|
self.ch3.reset();
|
||||||
|
self.ch4.reset();
|
||||||
|
|
||||||
|
self.chA.reset();
|
||||||
|
self.chB.reset();
|
||||||
|
|
||||||
|
self.psg_cnt = .{ .raw = 0 };
|
||||||
|
self.dma_cnt = .{ .raw = 0 };
|
||||||
|
self.cnt = .{ .raw = 0 };
|
||||||
|
self.bias = .{ .raw = 0x200 };
|
||||||
|
|
||||||
|
self.sampling_cycle = 0;
|
||||||
|
self.fs.reset();
|
||||||
|
|
||||||
|
Self.initEvents(self.sched, self.interval());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Emulates the reset behaviour of the APU
|
||||||
|
fn _reset(self: *Self) void {
|
||||||
// All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
|
// All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
|
||||||
// 0x0400_0082 and 0x0400_0088 retain their values
|
// 0x0400_0082 and 0x0400_0088 retain their values
|
||||||
self.ch1.reset();
|
self.ch1.reset();
|
||||||
@@ -351,7 +377,7 @@ pub const Apu = struct {
|
|||||||
// Rest Noise
|
// Rest Noise
|
||||||
self.ch4.lfsr.reset();
|
self.ch4.lfsr.reset();
|
||||||
} else {
|
} else {
|
||||||
self.reset();
|
self._reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -528,10 +554,15 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Used when resetting hte emulator (not emulation code)
|
||||||
|
fn reset(self: *Self) void {
|
||||||
|
self.* = Self.init();
|
||||||
|
}
|
||||||
|
|
||||||
pub fn push(self: *Self, value: u32) void {
|
pub fn push(self: *Self, value: u32) void {
|
||||||
if (!self.enabled) self.enable();
|
if (!self.enabled) self.enable();
|
||||||
|
|
||||||
self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e });
|
self.fifo.write(std.mem.asBytes(&value)) catch |e| log.err("{} Error: {}", .{ kind, e });
|
||||||
}
|
}
|
||||||
|
|
||||||
fn enable(self: *Self) void {
|
fn enable(self: *Self) void {
|
||||||
@@ -562,10 +593,14 @@ pub const FrameSequencer = struct {
|
|||||||
const Self = @This();
|
const Self = @This();
|
||||||
pub const interval = (1 << 24) / 512;
|
pub const interval = (1 << 24) / 512;
|
||||||
|
|
||||||
step: u3,
|
step: u3 = 0,
|
||||||
|
|
||||||
pub fn init() Self {
|
pub fn init() Self {
|
||||||
return .{ .step = 0 };
|
return .{};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
self.* = .{};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn tick(self: *Self) void {
|
pub fn tick(self: *Self) void {
|
||||||
|
@@ -3,17 +3,16 @@ const io = @import("../../bus/io.zig");
|
|||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
/// Period Timer
|
/// Period Timer
|
||||||
timer: u3,
|
timer: u3 = 0,
|
||||||
/// Current Volume
|
/// Current Volume
|
||||||
vol: u4,
|
vol: u4 = 0,
|
||||||
|
|
||||||
pub fn create() Self {
|
pub fn create() Self {
|
||||||
return .{ .timer = 0, .vol = 0 };
|
return .{};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn reset(self: *Self) void {
|
pub fn reset(self: *Self) void {
|
||||||
self.timer = 0;
|
self.* = .{};
|
||||||
self.vol = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn tick(self: *Self, nrx2: io.Envelope) void {
|
pub fn tick(self: *Self, nrx2: io.Envelope) void {
|
||||||
|
@@ -1,13 +1,13 @@
|
|||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
timer: u9,
|
timer: u9 = 0,
|
||||||
|
|
||||||
pub fn create() Self {
|
pub fn create() Self {
|
||||||
return .{ .timer = 0 };
|
return .{};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn reset(self: *Self) void {
|
pub fn reset(self: *Self) void {
|
||||||
self.timer = 0;
|
self.* = .{};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {
|
pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {
|
||||||
|
@@ -3,26 +3,18 @@ const ToneSweep = @import("../ToneSweep.zig");
|
|||||||
|
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
timer: u8,
|
timer: u8 = 0,
|
||||||
enabled: bool,
|
enabled: bool = false,
|
||||||
shadow: u11,
|
shadow: u11 = 0,
|
||||||
|
|
||||||
calc_performed: bool,
|
calc_performed: bool = false,
|
||||||
|
|
||||||
pub fn create() Self {
|
pub fn create() Self {
|
||||||
return .{
|
return .{};
|
||||||
.timer = 0,
|
|
||||||
.enabled = false,
|
|
||||||
.shadow = 0,
|
|
||||||
.calc_performed = false,
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn reset(self: *Self) void {
|
pub fn reset(self: *Self) void {
|
||||||
self.timer = 0;
|
self.* = .{};
|
||||||
self.enabled = false;
|
|
||||||
self.shadow = 0;
|
|
||||||
self.calc_performed = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn tick(self: *Self, ch1: *ToneSweep) void {
|
pub fn tick(self: *Self, ch1: *ToneSweep) void {
|
||||||
|
@@ -3,6 +3,9 @@ const std = @import("std");
|
|||||||
const Allocator = std.mem.Allocator;
|
const Allocator = std.mem.Allocator;
|
||||||
const log = std.log.scoped(.Bios);
|
const log = std.log.scoped(.Bios);
|
||||||
|
|
||||||
|
const rotr = @import("zba-util").rotr;
|
||||||
|
const forceAlign = @import("../Bus.zig").forceAlign;
|
||||||
|
|
||||||
/// Size of the BIOS in bytes
|
/// Size of the BIOS in bytes
|
||||||
pub const size = 0x4000;
|
pub const size = 0x4000;
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
@@ -10,21 +13,37 @@ const Self = @This();
|
|||||||
buf: ?[]u8,
|
buf: ?[]u8,
|
||||||
allocator: Allocator,
|
allocator: Allocator,
|
||||||
|
|
||||||
addr_latch: u32,
|
addr_latch: u32 = 0,
|
||||||
|
|
||||||
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
|
// https://github.com/ITotalJustice/notorious_beeg/issues/106
|
||||||
|
pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T {
|
||||||
if (r15 < Self.size) {
|
if (r15 < Self.size) {
|
||||||
|
const addr = forceAlign(T, address);
|
||||||
|
|
||||||
self.addr_latch = addr;
|
self.addr_latch = addr;
|
||||||
return self._read(T, addr);
|
return self._read(T, addr);
|
||||||
}
|
}
|
||||||
|
|
||||||
log.debug("Rejected read since r15=0x{X:0>8}", .{r15});
|
log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 });
|
||||||
return @truncate(T, self._read(T, self.addr_latch));
|
const value = self._read(u32, self.addr_latch);
|
||||||
|
|
||||||
|
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T {
|
fn rotateBy(comptime T: type, address: u32) u32 {
|
||||||
if (r15 < Self.size) return self._read(T, addr);
|
return switch (T) {
|
||||||
return @truncate(T, self._read(T, self.addr_latch + 8));
|
u8 => address & 3,
|
||||||
|
u16 => address & 2,
|
||||||
|
u32 => 0,
|
||||||
|
else => @compileError("bios: unsupported read width"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T {
|
||||||
|
if (r15 < Self.size) return self._read(T, forceAlign(T, address));
|
||||||
|
|
||||||
|
const value = self._read(u32, self.addr_latch);
|
||||||
|
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Read without the GBA safety checks
|
/// Read without the GBA safety checks
|
||||||
@@ -43,18 +62,23 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
|
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
|
||||||
const buf: ?[]u8 = if (maybe_path) |path| blk: {
|
if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
|
||||||
const file = try std.fs.cwd().openFile(path, .{});
|
const path = maybe_path.?;
|
||||||
defer file.close();
|
|
||||||
|
|
||||||
break :blk try file.readToEndAlloc(allocator, try file.getEndPos());
|
const buf = try allocator.alloc(u8, Self.size);
|
||||||
} else null;
|
errdefer allocator.free(buf);
|
||||||
|
|
||||||
return Self{
|
const file = try std.fs.cwd().openFile(path, .{});
|
||||||
.buf = buf,
|
defer file.close();
|
||||||
.allocator = allocator,
|
|
||||||
.addr_latch = 0,
|
const file_len = try file.readAll(buf);
|
||||||
};
|
if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len });
|
||||||
|
|
||||||
|
return Self{ .buf = buf, .allocator = allocator };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
self.addr_latch = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: *Self) void {
|
pub fn deinit(self: *Self) void {
|
||||||
|
@@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
std.mem.set(u8, self.buf, 0);
|
||||||
|
}
|
||||||
|
|
||||||
pub fn deinit(self: *Self) void {
|
pub fn deinit(self: *Self) void {
|
||||||
self.allocator.free(self.buf);
|
self.allocator.free(self.buf);
|
||||||
self.* = undefined;
|
self.* = undefined;
|
||||||
|
@@ -179,23 +179,30 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self {
|
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self {
|
||||||
const file = try std.fs.cwd().openFile(rom_path, .{});
|
const Device = Gpio.Device;
|
||||||
defer file.close();
|
|
||||||
|
|
||||||
const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
|
const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: {
|
||||||
const title = file_buf[0xA0..0xAC].*;
|
const file = try std.fs.cwd().openFile(file_path, .{});
|
||||||
const kind = Backup.guess(file_buf);
|
defer file.close();
|
||||||
const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf);
|
|
||||||
|
|
||||||
logHeader(file_buf, &title);
|
const buffer = try file.readToEndAlloc(allocator, try file.getEndPos());
|
||||||
|
const title = buffer[0xA0..0xAC];
|
||||||
|
logHeader(buffer, title);
|
||||||
|
|
||||||
|
const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer);
|
||||||
|
|
||||||
|
break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind };
|
||||||
|
} else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None };
|
||||||
|
|
||||||
|
const title = items[1];
|
||||||
|
|
||||||
return .{
|
return .{
|
||||||
.buf = file_buf,
|
.buf = items[0],
|
||||||
.allocator = allocator,
|
.allocator = allocator,
|
||||||
.title = title,
|
.title = title,
|
||||||
.backup = try Backup.init(allocator, kind, title, save_path),
|
.backup = try Backup.init(allocator, items[2], title, maybe_save),
|
||||||
.gpio = try Gpio.init(allocator, cpu, device),
|
.gpio = try Gpio.init(allocator, cpu, items[3]),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -213,25 +220,24 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
|
|||||||
// Try to Guess if ROM uses RTC
|
// Try to Guess if ROM uses RTC
|
||||||
const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
|
const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
|
||||||
|
|
||||||
|
// TODO: Use new for loop syntax?
|
||||||
var i: usize = 0;
|
var i: usize = 0;
|
||||||
while ((i + needle.len) < buf.len) : (i += 1) {
|
while ((i + needle.len) < buf.len) : (i += 1) {
|
||||||
if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
|
if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Detect other GPIO devices
|
// TODO: Detect other GPIO devices
|
||||||
|
|
||||||
return .None;
|
return .None;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn logHeader(buf: []const u8, title: *const [12]u8) void {
|
fn logHeader(buf: []const u8, title: *const [12]u8) void {
|
||||||
const code = buf[0xAC..0xB0];
|
|
||||||
const maker = buf[0xB0..0xB2];
|
|
||||||
const version = buf[0xBC];
|
const version = buf[0xBC];
|
||||||
|
|
||||||
log.info("Title: {s}", .{title});
|
log.info("Title: {s}", .{title});
|
||||||
if (version != 0) log.info("Version: {}", .{version});
|
if (version != 0) log.info("Version: {}", .{version});
|
||||||
log.info("Game Code: {s}", .{code});
|
|
||||||
log.info("Maker Code: {s}", .{maker});
|
log.info("Game Code: {s}", .{buf[0xAC..0xB0]});
|
||||||
|
log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});
|
||||||
}
|
}
|
||||||
|
|
||||||
test "OOB Access" {
|
test "OOB Access" {
|
||||||
|
@@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
std.mem.set(u8, self.buf, 0);
|
||||||
|
}
|
||||||
|
|
||||||
pub fn deinit(self: *Self) void {
|
pub fn deinit(self: *Self) void {
|
||||||
self.allocator.free(self.buf);
|
self.allocator.free(self.buf);
|
||||||
self.* = undefined;
|
self.* = undefined;
|
||||||
|
@@ -32,7 +32,7 @@ pub const Backup = struct {
|
|||||||
flash: Flash,
|
flash: Flash,
|
||||||
eeprom: Eeprom,
|
eeprom: Eeprom,
|
||||||
|
|
||||||
const Kind = enum {
|
pub const Kind = enum {
|
||||||
Eeprom,
|
Eeprom,
|
||||||
Sram,
|
Sram,
|
||||||
Flash,
|
Flash,
|
||||||
@@ -137,6 +137,7 @@ pub const Backup = struct {
|
|||||||
for (backup_kinds) |needle| {
|
for (backup_kinds) |needle| {
|
||||||
const needle_len = needle.str.len;
|
const needle_len = needle.str.len;
|
||||||
|
|
||||||
|
// TODO: Use new for loop syntax?
|
||||||
var i: usize = 0;
|
var i: usize = 0;
|
||||||
while ((i + needle_len) < rom.len) : (i += 1) {
|
while ((i + needle_len) < rom.len) : (i += 1) {
|
||||||
if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;
|
if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;
|
||||||
@@ -204,6 +205,10 @@ pub const Backup = struct {
|
|||||||
const file_path = try self.savePath(allocator, path);
|
const file_path = try self.savePath(allocator, path);
|
||||||
defer allocator.free(file_path);
|
defer allocator.free(file_path);
|
||||||
|
|
||||||
|
// FIXME: communicate edge case to the user?
|
||||||
|
if (std.mem.eql(u8, &self.title, "ACE LIGHTNIN"))
|
||||||
|
return;
|
||||||
|
|
||||||
switch (self.kind) {
|
switch (self.kind) {
|
||||||
.Sram, .Flash, .Flash1M, .Eeprom => {
|
.Sram, .Flash, .Flash1M, .Eeprom => {
|
||||||
const file = try std.fs.createFileAbsolute(file_path, .{});
|
const file = try std.fs.createFileAbsolute(file_path, .{});
|
||||||
|
@@ -12,7 +12,7 @@ const getHalf = util.getHalf;
|
|||||||
const setHalf = util.setHalf;
|
const setHalf = util.setHalf;
|
||||||
const setQuart = util.setQuart;
|
const setQuart = util.setQuart;
|
||||||
|
|
||||||
const rotr = @import("../../util.zig").rotr;
|
const rotr = @import("zba-util").rotr;
|
||||||
|
|
||||||
pub fn create() DmaTuple {
|
pub fn create() DmaTuple {
|
||||||
return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
|
return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
|
||||||
@@ -195,6 +195,10 @@ fn DmaController(comptime id: u2) type {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
self.* = Self.init();
|
||||||
|
}
|
||||||
|
|
||||||
pub fn setDmasad(self: *Self, addr: u32) void {
|
pub fn setDmasad(self: *Self, addr: u32) void {
|
||||||
self.sad = addr & sad_mask;
|
self.sad = addr & sad_mask;
|
||||||
}
|
}
|
||||||
@@ -338,11 +342,8 @@ fn DmaController(comptime id: u2) type {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void {
|
pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
|
||||||
comptime var i: usize = 0;
|
inline for (0..4) |i| bus.dma[i].poll(kind);
|
||||||
inline while (i < 4) : (i += 1) {
|
|
||||||
bus.dma[i].poll(kind);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const Adjustment = enum(u2) {
|
const Adjustment = enum(u2) {
|
||||||
|
@@ -293,13 +293,13 @@ pub const Clock = struct {
|
|||||||
self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
|
self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
|
||||||
|
|
||||||
const now = DateTime.now();
|
const now = DateTime.now();
|
||||||
self.year = bcd(u8, @intCast(u8, now.date.year - 2000));
|
self.year = bcd(@intCast(u8, now.date.year - 2000));
|
||||||
self.month = bcd(u5, now.date.month);
|
self.month = @truncate(u5, bcd(now.date.month));
|
||||||
self.day = bcd(u6, now.date.day);
|
self.day = @truncate(u6, bcd(now.date.day));
|
||||||
self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
|
self.weekday = @truncate(u3, bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
|
||||||
self.hour = bcd(u6, now.time.hour);
|
self.hour = @truncate(u6, bcd(now.time.hour));
|
||||||
self.minute = bcd(u7, now.time.minute);
|
self.minute = @truncate(u7, bcd(now.time.minute));
|
||||||
self.second = bcd(u7, now.time.second);
|
self.second = @truncate(u7, bcd(now.time.second));
|
||||||
}
|
}
|
||||||
|
|
||||||
fn step(self: *Self, value: Data) u4 {
|
fn step(self: *Self, value: Data) u4 {
|
||||||
@@ -449,16 +449,8 @@ pub const Clock = struct {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
fn bcd(comptime T: type, value: u8) T {
|
/// Converts an 8-bit unsigned integer to its BCD representation.
|
||||||
var input = value;
|
/// Note: Algorithm only works for values between 0 and 99 inclusive.
|
||||||
var ret: u8 = 0;
|
fn bcd(value: u8) u8 {
|
||||||
var shift: u3 = 0;
|
return ((value / 10) << 4) + (value % 10);
|
||||||
|
|
||||||
while (input > 0) {
|
|
||||||
ret |= (input % 10) << (shift << 2);
|
|
||||||
shift += 1;
|
|
||||||
input /= 10;
|
|
||||||
}
|
|
||||||
|
|
||||||
return @truncate(T, ret);
|
|
||||||
}
|
}
|
||||||
|
@@ -38,6 +38,10 @@ pub const Io = struct {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
self.* = Self.init();
|
||||||
|
}
|
||||||
|
|
||||||
fn setIrqs(self: *Io, word: u32) void {
|
fn setIrqs(self: *Io, word: u32) void {
|
||||||
self.ie.raw = @truncate(u16, word);
|
self.ie.raw = @truncate(u16, word);
|
||||||
self.irq.raw &= ~@truncate(u16, word >> 16);
|
self.irq.raw &= ~@truncate(u16, word >> 16);
|
||||||
@@ -346,10 +350,10 @@ const InterruptEnable = extern union {
|
|||||||
vblank: Bit(u16, 0),
|
vblank: Bit(u16, 0),
|
||||||
hblank: Bit(u16, 1),
|
hblank: Bit(u16, 1),
|
||||||
coincidence: Bit(u16, 2),
|
coincidence: Bit(u16, 2),
|
||||||
tm0_overflow: Bit(u16, 3),
|
tim0: Bit(u16, 3),
|
||||||
tm1_overflow: Bit(u16, 4),
|
tim1: Bit(u16, 4),
|
||||||
tm2_overflow: Bit(u16, 5),
|
tim2: Bit(u16, 5),
|
||||||
tm3_overflow: Bit(u16, 6),
|
tim3: Bit(u16, 6),
|
||||||
serial: Bit(u16, 7),
|
serial: Bit(u16, 7),
|
||||||
dma0: Bit(u16, 8),
|
dma0: Bit(u16, 8),
|
||||||
dma1: Bit(u16, 9),
|
dma1: Bit(u16, 9),
|
||||||
@@ -449,6 +453,8 @@ pub const BldY = extern union {
|
|||||||
raw: u16,
|
raw: u16,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const u8WriteKind = enum { Hi, Lo };
|
||||||
|
|
||||||
/// Write-only
|
/// Write-only
|
||||||
pub const WinH = extern union {
|
pub const WinH = extern union {
|
||||||
x2: Bitfield(u16, 0, 8),
|
x2: Bitfield(u16, 0, 8),
|
||||||
@@ -458,6 +464,8 @@ pub const WinH = extern union {
|
|||||||
|
|
||||||
/// Write-only
|
/// Write-only
|
||||||
pub const WinV = extern union {
|
pub const WinV = extern union {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
y2: Bitfield(u16, 0, 8),
|
y2: Bitfield(u16, 0, 8),
|
||||||
y1: Bitfield(u16, 8, 8),
|
y1: Bitfield(u16, 8, 8),
|
||||||
raw: u16,
|
raw: u16,
|
||||||
@@ -466,20 +474,20 @@ pub const WinV = extern union {
|
|||||||
pub const WinIn = extern union {
|
pub const WinIn = extern union {
|
||||||
w0_bg: Bitfield(u16, 0, 4),
|
w0_bg: Bitfield(u16, 0, 4),
|
||||||
w0_obj: Bit(u16, 4),
|
w0_obj: Bit(u16, 4),
|
||||||
w0_colour: Bit(u16, 5),
|
w0_bld: Bit(u16, 5),
|
||||||
w1_bg: Bitfield(u16, 8, 4),
|
w1_bg: Bitfield(u16, 8, 4),
|
||||||
w1_obj: Bit(u16, 12),
|
w1_obj: Bit(u16, 12),
|
||||||
w1_colour: Bit(u16, 13),
|
w1_bld: Bit(u16, 13),
|
||||||
raw: u16,
|
raw: u16,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const WinOut = extern union {
|
pub const WinOut = extern union {
|
||||||
out_bg: Bitfield(u16, 0, 4),
|
out_bg: Bitfield(u16, 0, 4),
|
||||||
out_obj: Bit(u16, 4),
|
out_obj: Bit(u16, 4),
|
||||||
out_colour: Bit(u16, 5),
|
out_bld: Bit(u16, 5),
|
||||||
obj_bg: Bitfield(u16, 8, 4),
|
obj_bg: Bitfield(u16, 8, 4),
|
||||||
obj_obj: Bit(u16, 12),
|
obj_obj: Bit(u16, 12),
|
||||||
obj_colour: Bit(u16, 13),
|
obj_bld: Bit(u16, 13),
|
||||||
raw: u16,
|
raw: u16,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@@ -128,6 +128,12 @@ fn Timer(comptime id: u2) type {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
const scheduler = self.sched;
|
||||||
|
|
||||||
|
self.* = Self.init(scheduler);
|
||||||
|
}
|
||||||
|
|
||||||
/// TIMCNT_L Getter
|
/// TIMCNT_L Getter
|
||||||
pub fn timcntL(self: *const Self) u16 {
|
pub fn timcntL(self: *const Self) u16 {
|
||||||
if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter;
|
if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter;
|
||||||
|
@@ -39,13 +39,12 @@ pub const arm = struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn populate() [0x1000]InstrFn {
|
fn populate() [0x1000]InstrFn {
|
||||||
return comptime {
|
comptime {
|
||||||
@setEvalBranchQuota(0xE000);
|
@setEvalBranchQuota(0xE000);
|
||||||
var ret = [_]InstrFn{und} ** 0x1000;
|
var table = [_]InstrFn{und} ** 0x1000;
|
||||||
|
|
||||||
var i: usize = 0;
|
for (&table, 0..) |*handler, i| {
|
||||||
while (i < ret.len) : (i += 1) {
|
handler.* = switch (@as(u2, i >> 10)) {
|
||||||
ret[i] = switch (@as(u2, i >> 10)) {
|
|
||||||
0b00 => if (i == 0x121) blk: {
|
0b00 => if (i == 0x121) blk: {
|
||||||
break :blk branchExchange;
|
break :blk branchExchange;
|
||||||
} else if (i & 0xFCF == 0x009) blk: {
|
} else if (i & 0xFCF == 0x009) blk: {
|
||||||
@@ -107,8 +106,8 @@ pub const arm = struct {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
return ret;
|
return table;
|
||||||
};
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -136,13 +135,12 @@ pub const thumb = struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn populate() [0x400]InstrFn {
|
fn populate() [0x400]InstrFn {
|
||||||
return comptime {
|
comptime {
|
||||||
@setEvalBranchQuota(5025); // This is exact
|
@setEvalBranchQuota(5025); // This is exact
|
||||||
var ret = [_]InstrFn{und} ** 0x400;
|
var table = [_]InstrFn{und} ** 0x400;
|
||||||
|
|
||||||
var i: usize = 0;
|
for (&table, 0..) |*handler, i| {
|
||||||
while (i < ret.len) : (i += 1) {
|
handler.* = switch (@as(u3, i >> 7 & 0x7)) {
|
||||||
ret[i] = switch (@as(u3, i >> 7 & 0x7)) {
|
|
||||||
0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
|
0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
|
||||||
const I = i >> 4 & 1 == 1;
|
const I = i >> 4 & 1 == 1;
|
||||||
const is_sub = i >> 3 & 1 == 1;
|
const is_sub = i >> 3 & 1 == 1;
|
||||||
@@ -230,8 +228,8 @@ pub const thumb = struct {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
return ret;
|
return table;
|
||||||
};
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -316,6 +314,14 @@ pub const Arm7tdmi = struct {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FIXME: Resetting disables logging (if enabled)
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
const bus_ptr = self.bus;
|
||||||
|
const scheduler_ptr = self.sched;
|
||||||
|
|
||||||
|
self.* = Self.init(scheduler_ptr, bus_ptr, null);
|
||||||
|
}
|
||||||
|
|
||||||
pub inline fn hasSPSR(self: *const Self) bool {
|
pub inline fn hasSPSR(self: *const Self) bool {
|
||||||
const mode = getModeChecked(self, self.cpsr.mode.read());
|
const mode = getModeChecked(self, self.cpsr.mode.read());
|
||||||
return switch (mode) {
|
return switch (mode) {
|
||||||
@@ -385,8 +391,7 @@ pub const Arm7tdmi = struct {
|
|||||||
const now = getModeChecked(self, self.cpsr.mode.read());
|
const now = getModeChecked(self, self.cpsr.mode.read());
|
||||||
|
|
||||||
// Bank R8 -> r12
|
// Bank R8 -> r12
|
||||||
var i: usize = 0;
|
for (0..5) |i| {
|
||||||
while (i < 5) : (i += 1) {
|
|
||||||
self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
|
self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -404,8 +409,7 @@ pub const Arm7tdmi = struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Grab R8 -> R12
|
// Grab R8 -> R12
|
||||||
i = 0;
|
for (0..5) |i| {
|
||||||
while (i < 5) : (i += 1) {
|
|
||||||
self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
|
self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -470,8 +474,7 @@ pub const Arm7tdmi = struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn stepDmaTransfer(self: *Self) bool {
|
pub fn stepDmaTransfer(self: *Self) bool {
|
||||||
comptime var i: usize = 0;
|
inline for (0..4) |i| {
|
||||||
inline while (i < 4) : (i += 1) {
|
|
||||||
if (self.bus.dma[i].in_progress) {
|
if (self.bus.dma[i].in_progress) {
|
||||||
self.bus.dma[i].step(self);
|
self.bus.dma[i].step(self);
|
||||||
return true;
|
return true;
|
||||||
@@ -647,7 +650,7 @@ pub const PSR = extern union {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const Mode = enum(u5) {
|
pub const Mode = enum(u5) {
|
||||||
User = 0b10000,
|
User = 0b10000,
|
||||||
Fiq = 0b10001,
|
Fiq = 0b10001,
|
||||||
Irq = 0b10010,
|
Irq = 0b10010,
|
||||||
@@ -656,7 +659,7 @@ const Mode = enum(u5) {
|
|||||||
Undefined = 0b11011,
|
Undefined = 0b11011,
|
||||||
System = 0b11111,
|
System = 0b11111,
|
||||||
|
|
||||||
fn toString(self: Mode) []const u8 {
|
pub fn toString(self: Mode) []const u8 {
|
||||||
return switch (self) {
|
return switch (self) {
|
||||||
.User => "usr",
|
.User => "usr",
|
||||||
.Fiq => "fiq",
|
.Fiq => "fiq",
|
||||||
|
@@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
|
|||||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
||||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
|
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
|
||||||
|
|
||||||
const sext = @import("../../../util.zig").sext;
|
const sext = @import("zba-util").sext;
|
||||||
|
|
||||||
pub fn branch(comptime L: bool) InstrFn {
|
pub fn branch(comptime L: bool) InstrFn {
|
||||||
return struct {
|
return struct {
|
||||||
|
@@ -24,7 +24,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
|
|||||||
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
|
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
|
||||||
|
|
||||||
var result: u32 = undefined;
|
var result: u32 = undefined;
|
||||||
var overflow: bool = undefined;
|
var overflow: u1 = undefined;
|
||||||
|
|
||||||
// Perform Data Processing Logic
|
// Perform Data Processing Logic
|
||||||
switch (kind) {
|
switch (kind) {
|
||||||
@@ -62,7 +62,9 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
|
|||||||
if (rd == 0xF)
|
if (rd == 0xF)
|
||||||
return undefinedTestBehaviour(cpu);
|
return undefinedTestBehaviour(cpu);
|
||||||
|
|
||||||
overflow = @addWithOverflow(u32, op1, op2, &result);
|
const tmp = @addWithOverflow(op1, op2);
|
||||||
|
result = tmp[0];
|
||||||
|
overflow = tmp[1];
|
||||||
},
|
},
|
||||||
0xC => result = op1 | op2, // ORR
|
0xC => result = op1 | op2, // ORR
|
||||||
0xD => result = op2, // MOV
|
0xD => result = op2, // MOV
|
||||||
@@ -110,7 +112,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
|
|||||||
// ADD, ADC Flags
|
// ADD, ADC Flags
|
||||||
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
||||||
cpu.cpsr.z.write(result == 0);
|
cpu.cpsr.z.write(result == 0);
|
||||||
cpu.cpsr.c.write(overflow);
|
cpu.cpsr.c.write(overflow == 0b1);
|
||||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||||
},
|
},
|
||||||
0x6, 0x7 => if (S and rd != 0xF) {
|
0x6, 0x7 => if (S and rd != 0xF) {
|
||||||
@@ -141,7 +143,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
|
|||||||
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
|
||||||
} else if (kind == 0xB) {
|
} else if (kind == 0xB) {
|
||||||
// CMN specific
|
// CMN specific
|
||||||
cpu.cpsr.c.write(overflow);
|
cpu.cpsr.c.write(overflow == 0b1);
|
||||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||||
} else {
|
} else {
|
||||||
// TST, TEQ specific
|
// TST, TEQ specific
|
||||||
@@ -162,19 +164,19 @@ pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn add(overflow: *bool, left: u32, right: u32) u32 {
|
pub fn add(overflow: *u1, left: u32, right: u32) u32 {
|
||||||
var ret: u32 = undefined;
|
const ret = @addWithOverflow(left, right);
|
||||||
overflow.* = @addWithOverflow(u32, left, right, &ret);
|
overflow.* = ret[1];
|
||||||
return ret;
|
|
||||||
|
return ret[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 {
|
pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 {
|
||||||
var ret: u32 = undefined;
|
const tmp = @addWithOverflow(left, right);
|
||||||
const first = @addWithOverflow(u32, left, right, &ret);
|
const ret = @addWithOverflow(tmp[0], old_carry);
|
||||||
const second = @addWithOverflow(u32, ret, old_carry, &ret);
|
overflow.* = tmp[1] | ret[1];
|
||||||
|
|
||||||
overflow.* = first or second;
|
return ret[0];
|
||||||
return ret;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {
|
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {
|
||||||
|
@@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
|
|||||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
||||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
|
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
|
||||||
|
|
||||||
const sext = @import("../../../util.zig").sext;
|
const sext = @import("zba-util").sext;
|
||||||
const rotr = @import("../../../util.zig").rotr;
|
const rotr = @import("zba-util").rotr;
|
||||||
|
|
||||||
pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
|
pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
|
||||||
return struct {
|
return struct {
|
||||||
|
@@ -7,7 +7,7 @@ const PSR = @import("../../cpu.zig").PSR;
|
|||||||
|
|
||||||
const log = std.log.scoped(.PsrTransfer);
|
const log = std.log.scoped(.PsrTransfer);
|
||||||
|
|
||||||
const rotr = @import("../../../util.zig").rotr;
|
const rotr = @import("zba-util").rotr;
|
||||||
|
|
||||||
pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
|
pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
|
||||||
return struct {
|
return struct {
|
||||||
|
@@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
|
|||||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
||||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
|
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
|
||||||
|
|
||||||
const rotr = @import("../../../util.zig").rotr;
|
const rotr = @import("zba-util").rotr;
|
||||||
|
|
||||||
pub fn singleDataSwap(comptime B: bool) InstrFn {
|
pub fn singleDataSwap(comptime B: bool) InstrFn {
|
||||||
return struct {
|
return struct {
|
||||||
|
@@ -3,7 +3,7 @@ const Bus = @import("../../Bus.zig");
|
|||||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
||||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
|
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
|
||||||
|
|
||||||
const rotr = @import("../../../util.zig").rotr;
|
const rotr = @import("zba-util").rotr;
|
||||||
|
|
||||||
pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
|
pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
|
||||||
return struct {
|
return struct {
|
||||||
@@ -11,9 +11,7 @@ pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool,
|
|||||||
const rn = opcode >> 16 & 0xF;
|
const rn = opcode >> 16 & 0xF;
|
||||||
const rd = opcode >> 12 & 0xF;
|
const rd = opcode >> 12 & 0xF;
|
||||||
|
|
||||||
// rn is r15 and L is not set, the PC is 12 ahead
|
const base = cpu.r[rn];
|
||||||
const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
|
|
||||||
|
|
||||||
const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
|
const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
|
||||||
|
|
||||||
const modified_base = if (U) base +% offset else base -% offset;
|
const modified_base = if (U) base +% offset else base -% offset;
|
||||||
|
@@ -1,7 +1,7 @@
|
|||||||
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
|
||||||
const CPSR = @import("../cpu.zig").PSR;
|
const CPSR = @import("../cpu.zig").PSR;
|
||||||
|
|
||||||
const rotr = @import("../../util.zig").rotr;
|
const rotr = @import("zba-util").rotr;
|
||||||
|
|
||||||
pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
|
pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
|
||||||
var result: u32 = undefined;
|
var result: u32 = undefined;
|
||||||
|
@@ -21,7 +21,8 @@ pub fn fmt4(comptime op: u4) InstrFn {
|
|||||||
const op2 = cpu.r[rs];
|
const op2 = cpu.r[rs];
|
||||||
|
|
||||||
var result: u32 = undefined;
|
var result: u32 = undefined;
|
||||||
var overflow: bool = undefined;
|
var overflow: u1 = undefined;
|
||||||
|
|
||||||
switch (op) {
|
switch (op) {
|
||||||
0x0 => result = op1 & op2, // AND
|
0x0 => result = op1 & op2, // AND
|
||||||
0x1 => result = op1 ^ op2, // EOR
|
0x1 => result = op1 ^ op2, // EOR
|
||||||
@@ -34,7 +35,12 @@ pub fn fmt4(comptime op: u4) InstrFn {
|
|||||||
0x8 => result = op1 & op2, // TST
|
0x8 => result = op1 & op2, // TST
|
||||||
0x9 => result = 0 -% op2, // NEG
|
0x9 => result = 0 -% op2, // NEG
|
||||||
0xA => result = op1 -% op2, // CMP
|
0xA => result = op1 -% op2, // CMP
|
||||||
0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN
|
0xB => {
|
||||||
|
// CMN
|
||||||
|
const tmp = @addWithOverflow(op1, op2);
|
||||||
|
result = tmp[0];
|
||||||
|
overflow = tmp[1];
|
||||||
|
},
|
||||||
0xC => result = op1 | op2, // ORR
|
0xC => result = op1 | op2, // ORR
|
||||||
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
|
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
|
||||||
0xE => result = op1 & ~op2,
|
0xE => result = op1 & ~op2,
|
||||||
@@ -71,7 +77,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
|
|||||||
// ADC, CMN
|
// ADC, CMN
|
||||||
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
||||||
cpu.cpsr.z.write(result == 0);
|
cpu.cpsr.z.write(result == 0);
|
||||||
cpu.cpsr.c.write(overflow);
|
cpu.cpsr.c.write(overflow == 0b1);
|
||||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||||
},
|
},
|
||||||
0x6 => {
|
0x6 => {
|
||||||
|
@@ -92,8 +92,7 @@ pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn {
|
|||||||
inline fn countRlist(opcode: u16) u32 {
|
inline fn countRlist(opcode: u16) u32 {
|
||||||
var count: u32 = 0;
|
var count: u32 = 0;
|
||||||
|
|
||||||
comptime var i: u4 = 0;
|
inline for (0..8) |i| {
|
||||||
inline while (i < 8) : (i += 1) {
|
|
||||||
if (opcode >> (7 - i) & 1 == 1) count += 1;
|
if (opcode >> (7 - i) & 1 == 1) count += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -3,7 +3,7 @@ const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
|||||||
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
|
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
|
||||||
|
|
||||||
const checkCond = @import("../../cpu.zig").checkCond;
|
const checkCond = @import("../../cpu.zig").checkCond;
|
||||||
const sext = @import("../../../util.zig").sext;
|
const sext = @import("zba-util").sext;
|
||||||
|
|
||||||
pub fn fmt16(comptime cond: u4) InstrFn {
|
pub fn fmt16(comptime cond: u4) InstrFn {
|
||||||
return struct {
|
return struct {
|
||||||
|
@@ -64,7 +64,7 @@ pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
|
|||||||
const op2 = cpu.r[rs];
|
const op2 = cpu.r[rs];
|
||||||
|
|
||||||
var result: u32 = undefined;
|
var result: u32 = undefined;
|
||||||
var overflow: bool = undefined;
|
var overflow: u1 = undefined;
|
||||||
switch (op) {
|
switch (op) {
|
||||||
0b00 => result = add(&overflow, op1, op2), // ADD
|
0b00 => result = add(&overflow, op1, op2), // ADD
|
||||||
0b01 => result = op1 -% op2, // CMP
|
0b01 => result = op1 -% op2, // CMP
|
||||||
@@ -126,13 +126,13 @@ pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
|
|||||||
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
|
||||||
} else {
|
} else {
|
||||||
// ADD
|
// ADD
|
||||||
var overflow: bool = undefined;
|
var overflow: u1 = undefined;
|
||||||
const result = add(&overflow, op1, op2);
|
const result = add(&overflow, op1, op2);
|
||||||
cpu.r[rd] = result;
|
cpu.r[rd] = result;
|
||||||
|
|
||||||
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
||||||
cpu.cpsr.z.write(result == 0);
|
cpu.cpsr.z.write(result == 0);
|
||||||
cpu.cpsr.c.write(overflow);
|
cpu.cpsr.c.write(overflow == 0b1);
|
||||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -145,7 +145,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
|
|||||||
const op1 = cpu.r[rd];
|
const op1 = cpu.r[rd];
|
||||||
const op2: u32 = opcode & 0xFF; // Offset
|
const op2: u32 = opcode & 0xFF; // Offset
|
||||||
|
|
||||||
var overflow: bool = undefined;
|
var overflow: u1 = undefined;
|
||||||
const result: u32 = switch (op) {
|
const result: u32 = switch (op) {
|
||||||
0b00 => op2, // MOV
|
0b00 => op2, // MOV
|
||||||
0b01 => op1 -% op2, // CMP
|
0b01 => op1 -% op2, // CMP
|
||||||
@@ -169,7 +169,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
|
|||||||
},
|
},
|
||||||
0b10 => {
|
0b10 => {
|
||||||
// ADD
|
// ADD
|
||||||
cpu.cpsr.c.write(overflow);
|
cpu.cpsr.c.write(overflow == 0b1);
|
||||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
@@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
|
|||||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
|
||||||
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
|
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
|
||||||
|
|
||||||
const rotr = @import("../../../util.zig").rotr;
|
const rotr = @import("zba-util").rotr;
|
||||||
const sext = @import("../../../util.zig").sext;
|
const sext = @import("zba-util").sext;
|
||||||
|
|
||||||
pub fn fmt6(comptime rd: u3) InstrFn {
|
pub fn fmt6(comptime rd: u3) InstrFn {
|
||||||
return struct {
|
return struct {
|
||||||
|
113
src/core/emu.zig
113
src/core/emu.zig
@@ -4,10 +4,10 @@ const config = @import("../config.zig");
|
|||||||
|
|
||||||
const Scheduler = @import("scheduler.zig").Scheduler;
|
const Scheduler = @import("scheduler.zig").Scheduler;
|
||||||
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
|
||||||
const FpsTracker = @import("../util.zig").FpsTracker;
|
const Tracker = @import("../util.zig").FpsTracker;
|
||||||
|
const TwoWayChannel = @import("zba-util").TwoWayChannel;
|
||||||
|
|
||||||
const Timer = std.time.Timer;
|
const Timer = std.time.Timer;
|
||||||
const Atomic = std.atomic.Atomic;
|
|
||||||
|
|
||||||
/// 4 Cycles in 1 dot
|
/// 4 Cycles in 1 dot
|
||||||
const cycles_per_dot = 4;
|
const cycles_per_dot = 4;
|
||||||
@@ -35,28 +35,41 @@ const RunKind = enum {
|
|||||||
LimitedFPS,
|
LimitedFPS,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void {
|
pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, channel: *TwoWayChannel) void {
|
||||||
const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
|
const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
|
||||||
if (audio_sync) log.info("Audio sync enabled", .{});
|
if (audio_sync) log.info("Audio sync enabled", .{});
|
||||||
|
|
||||||
if (config.config().guest.video_sync) {
|
if (config.config().guest.video_sync) {
|
||||||
inner(.LimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
|
inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
|
||||||
} else {
|
} else {
|
||||||
inner(.UnlimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
|
inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: ?*FpsTracker) void {
|
fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, channel: *TwoWayChannel) void {
|
||||||
if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
|
if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
|
||||||
std.debug.assert(tracker != null);
|
std.debug.assert(tracker != null);
|
||||||
log.info("FPS tracking enabled", .{});
|
log.info("FPS tracking enabled", .{});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var paused: bool = false;
|
||||||
|
|
||||||
switch (kind) {
|
switch (kind) {
|
||||||
.Unlimited, .UnlimitedFPS => {
|
.Unlimited, .UnlimitedFPS => {
|
||||||
log.info("Emulation w/out video sync", .{});
|
log.info("Emulation w/out video sync", .{});
|
||||||
|
|
||||||
while (!quit.load(.Monotonic)) {
|
while (true) {
|
||||||
|
if (channel.emu.pop()) |e| switch (e) {
|
||||||
|
.Quit => break,
|
||||||
|
.Resume => paused = false,
|
||||||
|
.Pause => {
|
||||||
|
paused = true;
|
||||||
|
channel.gui.push(.Paused);
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
if (paused) continue;
|
||||||
|
|
||||||
runFrame(scheduler, cpu);
|
runFrame(scheduler, cpu);
|
||||||
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
|
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
|
||||||
|
|
||||||
@@ -68,7 +81,18 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
|
|||||||
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
|
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
|
||||||
var wake_time: u64 = frame_period;
|
var wake_time: u64 = frame_period;
|
||||||
|
|
||||||
while (!quit.load(.Monotonic)) {
|
while (true) {
|
||||||
|
if (channel.emu.pop()) |e| switch (e) {
|
||||||
|
.Quit => break,
|
||||||
|
.Resume => paused = false,
|
||||||
|
.Pause => {
|
||||||
|
paused = true;
|
||||||
|
channel.gui.push(.Paused);
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
if (paused) continue;
|
||||||
|
|
||||||
runFrame(scheduler, cpu);
|
runFrame(scheduler, cpu);
|
||||||
const new_wake_time = videoSync(&timer, wake_time);
|
const new_wake_time = videoSync(&timer, wake_time);
|
||||||
|
|
||||||
@@ -94,7 +118,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
|
|||||||
if (!cpu.stepDmaTransfer()) {
|
if (!cpu.stepDmaTransfer()) {
|
||||||
if (cpu.isHalted()) {
|
if (cpu.isHalted()) {
|
||||||
// Fast-forward to next Event
|
// Fast-forward to next Event
|
||||||
sched.tick = sched.queue.peek().?.tick;
|
sched.tick = sched.nextTimestamp();
|
||||||
} else {
|
} else {
|
||||||
cpu.step();
|
cpu.step();
|
||||||
}
|
}
|
||||||
@@ -146,9 +170,8 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
|
|||||||
|
|
||||||
const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
|
const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
|
||||||
const times = sleep_for / step;
|
const times = sleep_for / step;
|
||||||
var i: usize = 0;
|
|
||||||
|
|
||||||
while (i < times) : (i += 1) {
|
for (0..times) |_| {
|
||||||
std.time.sleep(step);
|
std.time.sleep(step);
|
||||||
|
|
||||||
// Upon wakeup, check to see if this particular sleep was longer than expected
|
// Upon wakeup, check to see if this particular sleep was longer than expected
|
||||||
@@ -163,3 +186,71 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
|
|||||||
fn spinLoop(timer: *Timer, wake_time: u64) void {
|
fn spinLoop(timer: *Timer, wake_time: u64) void {
|
||||||
while (true) if (timer.read() > wake_time) break;
|
while (true) if (timer.read() > wake_time) break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub const EmuThing = struct {
|
||||||
|
const Self = @This();
|
||||||
|
const Interface = @import("gdbstub").Emulator;
|
||||||
|
const Allocator = std.mem.Allocator;
|
||||||
|
|
||||||
|
cpu: *Arm7tdmi,
|
||||||
|
scheduler: *Scheduler,
|
||||||
|
|
||||||
|
pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
|
||||||
|
return .{ .cpu = cpu, .scheduler = scheduler };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn interface(self: *Self, allocator: Allocator) Interface {
|
||||||
|
return Interface.init(allocator, self);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn read(self: *const Self, addr: u32) u8 {
|
||||||
|
return self.cpu.bus.dbgRead(u8, addr);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn write(self: *Self, addr: u32, value: u8) void {
|
||||||
|
self.cpu.bus.dbgWrite(u8, addr, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn registers(self: *const Self) *[16]u32 {
|
||||||
|
return &self.cpu.r;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn cpsr(self: *const Self) u32 {
|
||||||
|
return self.cpu.cpsr.raw;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn step(self: *Self) void {
|
||||||
|
const cpu = self.cpu;
|
||||||
|
const sched = self.scheduler;
|
||||||
|
|
||||||
|
// Is true when we have executed one (1) instruction
|
||||||
|
var did_step: bool = false;
|
||||||
|
|
||||||
|
// TODO: How can I make it easier to keep this in lock-step with runFrame?
|
||||||
|
while (!did_step) {
|
||||||
|
if (!cpu.stepDmaTransfer()) {
|
||||||
|
if (cpu.isHalted()) {
|
||||||
|
// Fast-forward to next Event
|
||||||
|
sched.tick = sched.queue.peek().?.tick;
|
||||||
|
} else {
|
||||||
|
cpu.step();
|
||||||
|
did_step = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn reset(cpu: *Arm7tdmi) void {
|
||||||
|
// @breakpoint();
|
||||||
|
cpu.sched.reset(); // Yes this is order sensitive, see the PPU reset for why
|
||||||
|
cpu.bus.reset();
|
||||||
|
cpu.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void {
|
||||||
|
try cpu.bus.replaceGamepak(file_path);
|
||||||
|
reset(cpu);
|
||||||
|
}
|
||||||
|
933
src/core/ppu.zig
933
src/core/ppu.zig
File diff suppressed because it is too large
Load Diff
44
src/core/ppu/Oam.zig
Normal file
44
src/core/ppu/Oam.zig
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
|
||||||
|
const Allocator = std.mem.Allocator;
|
||||||
|
|
||||||
|
const buf_len = 0x400;
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
|
buf: []u8,
|
||||||
|
allocator: Allocator,
|
||||||
|
|
||||||
|
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||||
|
const addr = address & 0x3FF;
|
||||||
|
|
||||||
|
return switch (T) {
|
||||||
|
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
|
||||||
|
else => @compileError("OAM: Unsupported read width"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
|
||||||
|
const addr = address & 0x3FF;
|
||||||
|
|
||||||
|
switch (T) {
|
||||||
|
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
|
||||||
|
u8 => return, // 8-bit writes are explicitly ignored
|
||||||
|
else => @compileError("OAM: Unsupported write width"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn init(allocator: Allocator) !Self {
|
||||||
|
const buf = try allocator.alloc(u8, buf_len);
|
||||||
|
std.mem.set(u8, buf, 0);
|
||||||
|
|
||||||
|
return Self{ .buf = buf, .allocator = allocator };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
std.mem.set(u8, self.buf, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *Self) void {
|
||||||
|
self.allocator.free(self.buf);
|
||||||
|
self.* = undefined;
|
||||||
|
}
|
51
src/core/ppu/Palette.zig
Normal file
51
src/core/ppu/Palette.zig
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
|
||||||
|
const Allocator = std.mem.Allocator;
|
||||||
|
|
||||||
|
const buf_len = 0x400;
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
|
buf: []u8,
|
||||||
|
allocator: Allocator,
|
||||||
|
|
||||||
|
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||||
|
const addr = address & 0x3FF;
|
||||||
|
|
||||||
|
return switch (T) {
|
||||||
|
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
|
||||||
|
else => @compileError("PALRAM: Unsupported read width"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
|
||||||
|
const addr = address & 0x3FF;
|
||||||
|
|
||||||
|
switch (T) {
|
||||||
|
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
|
||||||
|
u8 => {
|
||||||
|
const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
|
||||||
|
std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
|
||||||
|
},
|
||||||
|
else => @compileError("PALRAM: Unsupported write width"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn init(allocator: Allocator) !Self {
|
||||||
|
const buf = try allocator.alloc(u8, buf_len);
|
||||||
|
std.mem.set(u8, buf, 0);
|
||||||
|
|
||||||
|
return Self{ .buf = buf, .allocator = allocator };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
std.mem.set(u8, self.buf, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *Self) void {
|
||||||
|
self.allocator.free(self.buf);
|
||||||
|
self.* = undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub inline fn backdrop(self: *const Self) u16 {
|
||||||
|
return std.mem.readIntNative(u16, self.buf[0..2]);
|
||||||
|
}
|
64
src/core/ppu/Vram.zig
Normal file
64
src/core/ppu/Vram.zig
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const io = @import("../bus/io.zig");
|
||||||
|
|
||||||
|
const Allocator = std.mem.Allocator;
|
||||||
|
|
||||||
|
const buf_len = 0x18000;
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
|
buf: []u8,
|
||||||
|
allocator: Allocator,
|
||||||
|
|
||||||
|
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||||
|
const addr = Self.mirror(address);
|
||||||
|
|
||||||
|
return switch (T) {
|
||||||
|
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
|
||||||
|
else => @compileError("VRAM: Unsupported read width"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
|
||||||
|
const mode: u3 = dispcnt.bg_mode.read();
|
||||||
|
const idx = Self.mirror(address);
|
||||||
|
|
||||||
|
switch (T) {
|
||||||
|
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value),
|
||||||
|
u8 => {
|
||||||
|
// Ignore write if it falls within the boundaries of OBJ VRAM
|
||||||
|
switch (mode) {
|
||||||
|
0, 1, 2 => if (0x0001_0000 <= idx) return,
|
||||||
|
else => if (0x0001_4000 <= idx) return,
|
||||||
|
}
|
||||||
|
|
||||||
|
const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
|
||||||
|
std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
|
||||||
|
},
|
||||||
|
else => @compileError("VRAM: Unsupported write width"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn init(allocator: Allocator) !Self {
|
||||||
|
const buf = try allocator.alloc(u8, buf_len);
|
||||||
|
std.mem.set(u8, buf, 0);
|
||||||
|
|
||||||
|
return Self{ .buf = buf, .allocator = allocator };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
std.mem.set(u8, self.buf, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *Self) void {
|
||||||
|
self.allocator.free(self.buf);
|
||||||
|
self.* = undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn mirror(address: usize) usize {
|
||||||
|
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
|
||||||
|
const addr = address & 0x1FFFF;
|
||||||
|
|
||||||
|
// If the address is within 96K we don't do anything,
|
||||||
|
// otherwise we want to mirror the last 32K (addresses between 64K and 96K)
|
||||||
|
return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF);
|
||||||
|
}
|
@@ -11,11 +11,11 @@ const log = std.log.scoped(.Scheduler);
|
|||||||
pub const Scheduler = struct {
|
pub const Scheduler = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
tick: u64,
|
tick: u64 = 0,
|
||||||
queue: PriorityQueue(Event, void, lessThan),
|
queue: PriorityQueue(Event, void, lessThan),
|
||||||
|
|
||||||
pub fn init(allocator: Allocator) Self {
|
pub fn init(allocator: Allocator) Self {
|
||||||
var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
|
var sched = Self{ .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
|
||||||
sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
|
sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
|
||||||
|
|
||||||
return sched;
|
return sched;
|
||||||
@@ -26,66 +26,71 @@ pub const Scheduler = struct {
|
|||||||
self.* = undefined;
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
// `std.PriorityQueue` provides no reset function, so we will just create a new one
|
||||||
|
const allocator = self.queue.allocator;
|
||||||
|
self.queue.deinit();
|
||||||
|
|
||||||
|
var new_queue = PriorityQueue(Event, void, lessThan).init(allocator, {});
|
||||||
|
new_queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
|
||||||
|
|
||||||
|
self.* = .{ .queue = new_queue };
|
||||||
|
}
|
||||||
|
|
||||||
pub inline fn now(self: *const Self) u64 {
|
pub inline fn now(self: *const Self) u64 {
|
||||||
return self.tick;
|
return self.tick;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
|
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
|
||||||
if (self.queue.removeOrNull()) |event| {
|
const event = self.queue.remove();
|
||||||
const late = self.tick - event.tick;
|
const late = self.tick - event.tick;
|
||||||
|
|
||||||
switch (event.kind) {
|
switch (event.kind) {
|
||||||
.HeatDeath => {
|
.HeatDeath => {
|
||||||
log.err("u64 overflow. This *actually* should never happen.", .{});
|
log.err("u64 overflow. This *actually* should never happen.", .{});
|
||||||
unreachable;
|
unreachable;
|
||||||
},
|
},
|
||||||
.Draw => {
|
.Draw => {
|
||||||
// The end of a VDraw
|
// The end of a VDraw
|
||||||
cpu.bus.ppu.drawScanline();
|
cpu.bus.ppu.drawScanline();
|
||||||
cpu.bus.ppu.onHdrawEnd(cpu, late);
|
cpu.bus.ppu.onHdrawEnd(cpu, late);
|
||||||
},
|
},
|
||||||
.TimerOverflow => |id| {
|
.TimerOverflow => |id| {
|
||||||
switch (id) {
|
switch (id) {
|
||||||
inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
|
inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
.ApuChannel => |id| {
|
.ApuChannel => |id| {
|
||||||
switch (id) {
|
switch (id) {
|
||||||
0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
|
0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
|
||||||
1 => cpu.bus.apu.ch2.onToneEvent(late),
|
1 => cpu.bus.apu.ch2.onToneEvent(late),
|
||||||
2 => cpu.bus.apu.ch3.onWaveEvent(late),
|
2 => cpu.bus.apu.ch3.onWaveEvent(late),
|
||||||
3 => cpu.bus.apu.ch4.onNoiseEvent(late),
|
3 => cpu.bus.apu.ch4.onNoiseEvent(late),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
.RealTimeClock => {
|
.RealTimeClock => {
|
||||||
const device = &cpu.bus.pak.gpio.device;
|
const device = &cpu.bus.pak.gpio.device;
|
||||||
if (device.kind != .Rtc or device.ptr == null) return;
|
if (device.kind != .Rtc or device.ptr == null) return;
|
||||||
|
|
||||||
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
|
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
|
||||||
clock.onClockUpdate(late);
|
clock.onClockUpdate(late);
|
||||||
},
|
},
|
||||||
.FrameSequencer => cpu.bus.apu.onSequencerTick(late),
|
.FrameSequencer => cpu.bus.apu.onSequencerTick(late),
|
||||||
.SampleAudio => cpu.bus.apu.sampleAudio(late),
|
.SampleAudio => cpu.bus.apu.sampleAudio(late),
|
||||||
.HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
|
.HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
|
||||||
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
|
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Removes the **first** scheduled event of type `needle`
|
/// Removes the **first** scheduled event of type `needle`
|
||||||
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
|
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
|
||||||
var it = self.queue.iterator();
|
for (self.queue.items, 0..) |event, i| {
|
||||||
|
|
||||||
var i: usize = 0;
|
|
||||||
while (it.next()) |event| : (i += 1) {
|
|
||||||
if (std.meta.eql(event.kind, needle)) {
|
if (std.meta.eql(event.kind, needle)) {
|
||||||
|
|
||||||
// This invalidates the iterator
|
// invalidates the slice we're iterating over
|
||||||
_ = self.queue.removeIndex(i);
|
_ = self.queue.removeIndex(i);
|
||||||
|
|
||||||
// Since removing something from the PQ invalidates the iterator,
|
log.debug("Removed {?}@{}", .{ event.kind, event.tick });
|
||||||
// this implementation can safely only remove the first instance of
|
|
||||||
// a Scheduled Event. Exit Early
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
307
src/imgui.zig
Normal file
307
src/imgui.zig
Normal file
@@ -0,0 +1,307 @@
|
|||||||
|
//! Namespace for dealing with ZBA's immediate-mode GUI
|
||||||
|
//! Currently, ZBA uses zgui from https://github.com/michal-z/zig-gamedev
|
||||||
|
//! which provides Zig bindings for https://github.com/ocornut/imgui under the hood
|
||||||
|
|
||||||
|
const std = @import("std");
|
||||||
|
const zgui = @import("zgui");
|
||||||
|
const gl = @import("gl");
|
||||||
|
const nfd = @import("nfd");
|
||||||
|
const config = @import("config.zig");
|
||||||
|
const emu = @import("core/emu.zig");
|
||||||
|
|
||||||
|
const Gui = @import("platform.zig").Gui;
|
||||||
|
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||||
|
const RingBuffer = @import("zba-util").RingBuffer;
|
||||||
|
|
||||||
|
const Allocator = std.mem.Allocator;
|
||||||
|
const GLuint = gl.GLuint;
|
||||||
|
|
||||||
|
const gba_width = @import("core/ppu.zig").width;
|
||||||
|
const gba_height = @import("core/ppu.zig").height;
|
||||||
|
|
||||||
|
const log = std.log.scoped(.Imgui);
|
||||||
|
|
||||||
|
// two seconds worth of fps values into the past
|
||||||
|
const histogram_len = 0x80;
|
||||||
|
|
||||||
|
/// Immediate-Mode GUI State
|
||||||
|
pub const State = struct {
|
||||||
|
title: [12:0]u8,
|
||||||
|
|
||||||
|
fps_hist: RingBuffer(u32),
|
||||||
|
should_quit: bool = false,
|
||||||
|
|
||||||
|
/// if zba is initialized with a ROM already provided, this initializer should be called
|
||||||
|
/// with `title_opt` being non-null
|
||||||
|
pub fn init(allocator: Allocator, title_opt: ?*const [12]u8) !@This() {
|
||||||
|
const history = try allocator.alloc(u32, histogram_len);
|
||||||
|
|
||||||
|
const title: [12:0]u8 = if (title_opt) |t| t.* ++ [_:0]u8{} else "[No Title]\x00\x00".*;
|
||||||
|
return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *@This(), allocator: Allocator) void {
|
||||||
|
allocator.free(self.fps_hist.buf);
|
||||||
|
self.* = undefined;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
|
||||||
|
const win_scale = config.config().host.win_scale;
|
||||||
|
|
||||||
|
{
|
||||||
|
_ = zgui.beginMainMenuBar();
|
||||||
|
defer zgui.endMainMenuBar();
|
||||||
|
|
||||||
|
if (zgui.beginMenu("File", true)) {
|
||||||
|
defer zgui.endMenu();
|
||||||
|
|
||||||
|
if (zgui.menuItem("Quit", .{})) state.should_quit = true;
|
||||||
|
|
||||||
|
if (zgui.menuItem("Insert ROM", .{})) blk: {
|
||||||
|
const maybe_path = nfd.openFileDialog("gba", null) catch |e| {
|
||||||
|
log.err("failed to open file dialog: {}", .{e});
|
||||||
|
break :blk;
|
||||||
|
};
|
||||||
|
|
||||||
|
const file_path = maybe_path orelse {
|
||||||
|
log.warn("did not receive a file path", .{});
|
||||||
|
break :blk;
|
||||||
|
};
|
||||||
|
defer nfd.freePath(file_path);
|
||||||
|
|
||||||
|
log.info("user chose: \"{s}\"", .{file_path});
|
||||||
|
emu.replaceGamepak(cpu, file_path) catch |e| {
|
||||||
|
log.err("failed to replace GamePak: {}", .{e});
|
||||||
|
break :blk;
|
||||||
|
};
|
||||||
|
|
||||||
|
state.title = cpu.bus.pak.title ++ [_:0]u8{};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (zgui.beginMenu("Emulation", true)) {
|
||||||
|
defer zgui.endMenu();
|
||||||
|
|
||||||
|
if (zgui.menuItem("Restart", .{})) {
|
||||||
|
emu.reset(cpu);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
const w = @intToFloat(f32, gba_width * win_scale);
|
||||||
|
const h = @intToFloat(f32, gba_height * win_scale);
|
||||||
|
|
||||||
|
const window_title = std.mem.sliceTo(&state.title, 0);
|
||||||
|
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
|
||||||
|
defer zgui.end();
|
||||||
|
|
||||||
|
zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } });
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
_ = zgui.begin("Information", .{});
|
||||||
|
defer zgui.end();
|
||||||
|
|
||||||
|
for (0..8) |i| {
|
||||||
|
zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
|
||||||
|
const padding = if (8 + i < 10) " " else "";
|
||||||
|
zgui.text("{s}R{}: 0x{X:0>8}", .{ padding, 8 + i, cpu.r[8 + i] });
|
||||||
|
}
|
||||||
|
|
||||||
|
zgui.separator();
|
||||||
|
|
||||||
|
widgets.psr("CPSR", cpu.cpsr);
|
||||||
|
widgets.psr("SPSR", cpu.spsr);
|
||||||
|
|
||||||
|
zgui.separator();
|
||||||
|
|
||||||
|
widgets.interrupts(" IE", cpu.bus.io.ie);
|
||||||
|
widgets.interrupts("IRQ", cpu.bus.io.irq);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
_ = zgui.begin("Performance", .{});
|
||||||
|
defer zgui.end();
|
||||||
|
|
||||||
|
const tmp = blk: {
|
||||||
|
var buf: [histogram_len]u32 = undefined;
|
||||||
|
const len = state.fps_hist.copy(&buf);
|
||||||
|
|
||||||
|
break :blk .{ buf, len };
|
||||||
|
};
|
||||||
|
const values = tmp[0];
|
||||||
|
const len = tmp[1];
|
||||||
|
|
||||||
|
if (len == values.len) _ = state.fps_hist.pop();
|
||||||
|
|
||||||
|
const sorted = blk: {
|
||||||
|
var buf: @TypeOf(values) = undefined;
|
||||||
|
|
||||||
|
std.mem.copy(u32, buf[0..len], values[0..len]);
|
||||||
|
std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32));
|
||||||
|
|
||||||
|
break :blk buf;
|
||||||
|
};
|
||||||
|
|
||||||
|
const y_max = 2 * if (len != 0) @intToFloat(f64, sorted[len - 1]) else emu.frame_rate;
|
||||||
|
const x_max = @intToFloat(f64, values.len);
|
||||||
|
|
||||||
|
const y_args = .{ .flags = .{ .no_grid_lines = true } };
|
||||||
|
const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } };
|
||||||
|
|
||||||
|
if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
|
||||||
|
defer zgui.plot.endPlot();
|
||||||
|
|
||||||
|
zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
|
||||||
|
zgui.plot.setupAxis(.x1, x_args);
|
||||||
|
zgui.plot.setupAxis(.y1, y_args);
|
||||||
|
zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
|
||||||
|
zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
|
||||||
|
zgui.plot.setupFinish();
|
||||||
|
|
||||||
|
zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
|
||||||
|
}
|
||||||
|
|
||||||
|
const stats: struct { u32, u32, u32 } = blk: {
|
||||||
|
if (len == 0) break :blk .{ 0, 0, 0 };
|
||||||
|
|
||||||
|
const average = average: {
|
||||||
|
var sum: u32 = 0;
|
||||||
|
for (sorted[0..len]) |value| sum += value;
|
||||||
|
|
||||||
|
break :average @intCast(u32, sum / len);
|
||||||
|
};
|
||||||
|
const median = sorted[len / 2];
|
||||||
|
const low = sorted[len / 100]; // 1% Low
|
||||||
|
|
||||||
|
break :blk .{ average, median, low };
|
||||||
|
};
|
||||||
|
|
||||||
|
zgui.text("Average: {:0>3} fps", .{stats[0]});
|
||||||
|
zgui.text(" Median: {:0>3} fps", .{stats[1]});
|
||||||
|
zgui.text(" 1% Low: {:0>3} fps", .{stats[2]});
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
_ = zgui.begin("Scheduler", .{});
|
||||||
|
defer zgui.end();
|
||||||
|
|
||||||
|
const scheduler = cpu.sched;
|
||||||
|
|
||||||
|
zgui.text("tick: {X:0>16}", .{scheduler.tick});
|
||||||
|
zgui.separator();
|
||||||
|
|
||||||
|
const Event = std.meta.Child(@TypeOf(scheduler.queue.items));
|
||||||
|
|
||||||
|
var items: [20]Event = undefined;
|
||||||
|
const len = scheduler.queue.len;
|
||||||
|
|
||||||
|
std.mem.copy(Event, &items, scheduler.queue.items);
|
||||||
|
std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event));
|
||||||
|
|
||||||
|
for (items[0..len]) |event| {
|
||||||
|
zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// {
|
||||||
|
// zgui.showDemoWindow(null);
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
|
const widgets = struct {
|
||||||
|
fn interrupts(comptime label: []const u8, int: anytype) void {
|
||||||
|
const h = 15.0;
|
||||||
|
const w = 9.0 * 2 + 3.5;
|
||||||
|
const ww = 9.0 * 3;
|
||||||
|
|
||||||
|
{
|
||||||
|
zgui.text(label ++ ":", .{});
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() });
|
||||||
|
|
||||||
|
{
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() });
|
||||||
|
}
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() });
|
||||||
|
|
||||||
|
{
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() });
|
||||||
|
}
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn psr(comptime label: []const u8, register: anytype) void {
|
||||||
|
const Mode = @import("core/cpu.zig").Mode;
|
||||||
|
|
||||||
|
const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null;
|
||||||
|
const mode = if (maybe_mode) |mode| mode.toString() else "???";
|
||||||
|
const w = 9.0;
|
||||||
|
const h = 15.0;
|
||||||
|
|
||||||
|
zgui.text(label ++ ": 0x{X:0>8}", .{register.raw});
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
_ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() });
|
||||||
|
|
||||||
|
zgui.sameLine(.{});
|
||||||
|
zgui.text("{s}", .{mode});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn eventDesc(comptime T: type) fn (void, T, T) bool {
|
||||||
|
return struct {
|
||||||
|
fn inner(_: void, left: T, right: T) bool {
|
||||||
|
return left.tick > right.tick;
|
||||||
|
}
|
||||||
|
}.inner;
|
||||||
|
}
|
||||||
|
};
|
70
src/main.zig
70
src/main.zig
@@ -4,17 +4,18 @@ const known_folders = @import("known_folders");
|
|||||||
const clap = @import("clap");
|
const clap = @import("clap");
|
||||||
|
|
||||||
const config = @import("config.zig");
|
const config = @import("config.zig");
|
||||||
|
const emu = @import("core/emu.zig");
|
||||||
|
|
||||||
|
const TwoWayChannel = @import("zba-util").TwoWayChannel;
|
||||||
const Gui = @import("platform.zig").Gui;
|
const Gui = @import("platform.zig").Gui;
|
||||||
const Bus = @import("core/Bus.zig");
|
const Bus = @import("core/Bus.zig");
|
||||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||||
const Scheduler = @import("core/scheduler.zig").Scheduler;
|
const Scheduler = @import("core/scheduler.zig").Scheduler;
|
||||||
const FilePaths = @import("util.zig").FilePaths;
|
const FilePaths = @import("util.zig").FilePaths;
|
||||||
|
const FpsTracker = @import("util.zig").FpsTracker;
|
||||||
const Allocator = std.mem.Allocator;
|
const Allocator = std.mem.Allocator;
|
||||||
|
|
||||||
const log = std.log.scoped(.Cli);
|
const log = std.log.scoped(.Cli);
|
||||||
const width = @import("core/ppu.zig").width;
|
|
||||||
const height = @import("core/ppu.zig").height;
|
|
||||||
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
|
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
|
||||||
|
|
||||||
// CLI Arguments + Help Text
|
// CLI Arguments + Help Text
|
||||||
@@ -22,6 +23,7 @@ const params = clap.parseParamsComptime(
|
|||||||
\\-h, --help Display this help and exit.
|
\\-h, --help Display this help and exit.
|
||||||
\\-s, --skip Skip BIOS.
|
\\-s, --skip Skip BIOS.
|
||||||
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
|
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
|
||||||
|
\\ --gdb Run ZBA from the context of a GDB Server
|
||||||
\\<str> Path to the GBA GamePak ROM.
|
\\<str> Path to the GBA GamePak ROM.
|
||||||
\\
|
\\
|
||||||
);
|
);
|
||||||
@@ -68,9 +70,10 @@ pub fn main() void {
|
|||||||
const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
|
const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
|
||||||
defer if (paths.save) |path| allocator.free(path);
|
defer if (paths.save) |path| allocator.free(path);
|
||||||
|
|
||||||
const log_file = if (config.config().debug.cpu_trace) blk: {
|
const log_file = switch (config.config().debug.cpu_trace) {
|
||||||
break :blk std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e});
|
true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}),
|
||||||
} else null;
|
false => null,
|
||||||
|
};
|
||||||
defer if (log_file) |file| file.close();
|
defer if (log_file) |file| file.close();
|
||||||
|
|
||||||
// TODO: Take Emulator Init Code out of main.zig
|
// TODO: Take Emulator Init Code out of main.zig
|
||||||
@@ -87,15 +90,58 @@ pub fn main() void {
|
|||||||
cpu.fastBoot();
|
cpu.fastBoot();
|
||||||
}
|
}
|
||||||
|
|
||||||
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
|
const title_ptr = if (paths.rom != null) &bus.pak.title else null;
|
||||||
|
|
||||||
|
// TODO: Just copy the title instead of grabbing a pointer to it
|
||||||
|
var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e});
|
||||||
defer gui.deinit();
|
defer gui.deinit();
|
||||||
|
|
||||||
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
|
var quit = std.atomic.Atomic(bool).init(false);
|
||||||
|
|
||||||
|
var items: [0x100]u8 = undefined;
|
||||||
|
var channel = TwoWayChannel.init(&items);
|
||||||
|
|
||||||
|
if (result.args.gdb) {
|
||||||
|
const Server = @import("gdbstub").Server;
|
||||||
|
const EmuThing = @import("core/emu.zig").EmuThing;
|
||||||
|
|
||||||
|
var wrapper = EmuThing.init(&cpu, &scheduler);
|
||||||
|
var emulator = wrapper.interface(allocator);
|
||||||
|
defer emulator.deinit();
|
||||||
|
|
||||||
|
log.info("Ready to connect", .{});
|
||||||
|
|
||||||
|
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
|
||||||
|
defer server.deinit(allocator);
|
||||||
|
|
||||||
|
log.info("Starting GDB Server Thread", .{});
|
||||||
|
|
||||||
|
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
|
||||||
|
defer thread.join();
|
||||||
|
|
||||||
|
gui.run(.{
|
||||||
|
.cpu = &cpu,
|
||||||
|
.scheduler = &scheduler,
|
||||||
|
.channel = &channel,
|
||||||
|
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||||
|
} else {
|
||||||
|
var tracker = FpsTracker.init();
|
||||||
|
|
||||||
|
const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &channel }) catch |e| exitln("emu thread panicked: {}", .{e});
|
||||||
|
defer thread.join();
|
||||||
|
|
||||||
|
gui.run(.{
|
||||||
|
.cpu = &cpu,
|
||||||
|
.scheduler = &scheduler,
|
||||||
|
.channel = &channel,
|
||||||
|
.tracker = &tracker,
|
||||||
|
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
|
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
|
||||||
const rom_path = romPath(result);
|
const rom_path = romPath(result);
|
||||||
log.info("ROM path: {s}", .{rom_path});
|
log.info("ROM path: {?s}", .{rom_path});
|
||||||
|
|
||||||
const bios_path = result.args.bios;
|
const bios_path = result.args.bios;
|
||||||
if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
|
if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
|
||||||
@@ -144,10 +190,10 @@ fn ensureConfigDirExists(config_path: []const u8) !void {
|
|||||||
try dir.makePath("zba");
|
try dir.makePath("zba");
|
||||||
}
|
}
|
||||||
|
|
||||||
fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) []const u8 {
|
fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) ?[]const u8 {
|
||||||
return switch (result.positionals.len) {
|
return switch (result.positionals.len) {
|
||||||
|
0 => null,
|
||||||
1 => result.positionals[0],
|
1 => result.positionals[0],
|
||||||
0 => exitln("ZBA requires a path to a GamePak ROM", .{}),
|
|
||||||
else => exitln("ZBA received too many positional arguments.", .{}),
|
else => exitln("ZBA received too many positional arguments.", .{}),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
246
src/platform.zig
246
src/platform.zig
@@ -1,25 +1,36 @@
|
|||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
const SDL = @import("sdl2");
|
const SDL = @import("sdl2");
|
||||||
const gl = @import("gl");
|
const gl = @import("gl");
|
||||||
|
const zgui = @import("zgui");
|
||||||
|
|
||||||
const emu = @import("core/emu.zig");
|
const emu = @import("core/emu.zig");
|
||||||
const config = @import("config.zig");
|
const config = @import("config.zig");
|
||||||
|
const imgui = @import("imgui.zig");
|
||||||
|
|
||||||
const Apu = @import("core/apu.zig").Apu;
|
const Apu = @import("core/apu.zig").Apu;
|
||||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||||
const Scheduler = @import("core/scheduler.zig").Scheduler;
|
const Scheduler = @import("core/scheduler.zig").Scheduler;
|
||||||
const FpsTracker = @import("util.zig").FpsTracker;
|
const FpsTracker = @import("util.zig").FpsTracker;
|
||||||
|
const TwoWayChannel = @import("zba-util").TwoWayChannel;
|
||||||
|
|
||||||
const gba_width = @import("core/ppu.zig").width;
|
const gba_width = @import("core/ppu.zig").width;
|
||||||
const gba_height = @import("core/ppu.zig").height;
|
const gba_height = @import("core/ppu.zig").height;
|
||||||
|
|
||||||
|
const GLuint = gl.GLuint;
|
||||||
|
const GLsizei = gl.GLsizei;
|
||||||
|
const SDL_GLContext = *anyopaque;
|
||||||
|
const Allocator = std.mem.Allocator;
|
||||||
|
|
||||||
|
const width = 1280;
|
||||||
|
const height = 720;
|
||||||
|
|
||||||
pub const sample_rate = 1 << 15;
|
pub const sample_rate = 1 << 15;
|
||||||
pub const sample_format = SDL.AUDIO_U16;
|
pub const sample_format = SDL.AUDIO_U16;
|
||||||
|
|
||||||
const default_title = "ZBA";
|
const window_title = "ZBA";
|
||||||
|
|
||||||
pub const Gui = struct {
|
pub const Gui = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
const SDL_GLContext = *anyopaque; // SDL.SDL_GLContext is a ?*anyopaque
|
|
||||||
const log = std.log.scoped(.Gui);
|
const log = std.log.scoped(.Gui);
|
||||||
|
|
||||||
// zig fmt: off
|
// zig fmt: off
|
||||||
@@ -39,47 +50,88 @@ pub const Gui = struct {
|
|||||||
|
|
||||||
window: *SDL.SDL_Window,
|
window: *SDL.SDL_Window,
|
||||||
ctx: SDL_GLContext,
|
ctx: SDL_GLContext,
|
||||||
title: []const u8,
|
|
||||||
audio: Audio,
|
audio: Audio,
|
||||||
|
|
||||||
|
state: imgui.State,
|
||||||
|
|
||||||
|
allocator: Allocator,
|
||||||
program_id: gl.GLuint,
|
program_id: gl.GLuint,
|
||||||
|
|
||||||
pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) !Self {
|
pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self {
|
||||||
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
|
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
|
||||||
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
|
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
|
||||||
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
|
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
|
||||||
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
|
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
|
||||||
|
|
||||||
const win_scale = @intCast(c_int, config.config().host.win_scale);
|
|
||||||
|
|
||||||
const window = SDL.SDL_CreateWindow(
|
const window = SDL.SDL_CreateWindow(
|
||||||
default_title,
|
window_title,
|
||||||
SDL.SDL_WINDOWPOS_CENTERED,
|
SDL.SDL_WINDOWPOS_CENTERED,
|
||||||
SDL.SDL_WINDOWPOS_CENTERED,
|
SDL.SDL_WINDOWPOS_CENTERED,
|
||||||
@as(c_int, width * win_scale),
|
width,
|
||||||
@as(c_int, height * win_scale),
|
height,
|
||||||
SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN,
|
SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN,
|
||||||
) orelse panic();
|
) orelse panic();
|
||||||
|
|
||||||
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
|
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
|
||||||
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
|
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
|
||||||
|
|
||||||
try gl.load(ctx, Self.glGetProcAddress);
|
gl.load(ctx, Self.glGetProcAddress) catch {};
|
||||||
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
|
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
|
||||||
|
|
||||||
const program_id = try compileShaders();
|
zgui.init(allocator);
|
||||||
|
zgui.plot.init();
|
||||||
|
zgui.backend.init(window, ctx, "#version 330 core");
|
||||||
|
|
||||||
|
// zgui.io.setIniFilename(null);
|
||||||
|
|
||||||
return Self{
|
return Self{
|
||||||
.window = window,
|
.window = window,
|
||||||
.title = std.mem.sliceTo(title, 0),
|
|
||||||
.ctx = ctx,
|
.ctx = ctx,
|
||||||
.program_id = program_id,
|
.program_id = try compileShaders(),
|
||||||
.audio = Audio.init(apu),
|
.audio = Audio.init(apu),
|
||||||
|
|
||||||
|
.allocator = allocator,
|
||||||
|
.state = try imgui.State.init(allocator, title_opt),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn compileShaders() !gl.GLuint {
|
pub fn deinit(self: *Self) void {
|
||||||
// TODO: Panic on Shader Compiler Failure + Error Message
|
self.audio.deinit();
|
||||||
|
self.state.deinit(self.allocator);
|
||||||
|
|
||||||
|
zgui.backend.deinit();
|
||||||
|
zgui.plot.deinit();
|
||||||
|
zgui.deinit();
|
||||||
|
|
||||||
|
gl.deleteProgram(self.program_id);
|
||||||
|
SDL.SDL_GL_DeleteContext(self.ctx);
|
||||||
|
SDL.SDL_DestroyWindow(self.window);
|
||||||
|
SDL.SDL_Quit();
|
||||||
|
|
||||||
|
self.* = undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn drawGbaTexture(self: *const Self, obj_ids: struct { GLuint, GLuint, GLuint }, tex_id: GLuint, buf: []const u8) void {
|
||||||
|
gl.bindTexture(gl.TEXTURE_2D, tex_id);
|
||||||
|
defer gl.bindTexture(gl.TEXTURE_2D, 0);
|
||||||
|
|
||||||
|
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
|
||||||
|
|
||||||
|
// Bind VAO, EBO. VBO not bound
|
||||||
|
gl.bindVertexArray(obj_ids[0]); // VAO
|
||||||
|
defer gl.bindVertexArray(0);
|
||||||
|
|
||||||
|
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, obj_ids[2]); // EBO
|
||||||
|
defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
|
||||||
|
|
||||||
|
// Use compiled frag + vertex shader
|
||||||
|
gl.useProgram(self.program_id);
|
||||||
|
defer gl.useProgram(0);
|
||||||
|
|
||||||
|
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn compileShaders() !GLuint {
|
||||||
const vert_shader = @embedFile("shader/pixelbuf.vert");
|
const vert_shader = @embedFile("shader/pixelbuf.vert");
|
||||||
const frag_shader = @embedFile("shader/pixelbuf.frag");
|
const frag_shader = @embedFile("shader/pixelbuf.frag");
|
||||||
|
|
||||||
@@ -108,24 +160,29 @@ pub const Gui = struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Returns the VAO ID since it's used in run()
|
// Returns the VAO ID since it's used in run()
|
||||||
fn generateBuffers() struct { c_uint, c_uint, c_uint } {
|
fn genBufferObjects() struct { GLuint, GLuint, GLuint } {
|
||||||
var vao_id: c_uint = undefined;
|
var vao_id: GLuint = undefined;
|
||||||
var vbo_id: c_uint = undefined;
|
var vbo_id: GLuint = undefined;
|
||||||
var ebo_id: c_uint = undefined;
|
var ebo_id: GLuint = undefined;
|
||||||
|
|
||||||
gl.genVertexArrays(1, &vao_id);
|
gl.genVertexArrays(1, &vao_id);
|
||||||
gl.genBuffers(1, &vbo_id);
|
gl.genBuffers(1, &vbo_id);
|
||||||
gl.genBuffers(1, &ebo_id);
|
gl.genBuffers(1, &ebo_id);
|
||||||
|
|
||||||
gl.bindVertexArray(vao_id);
|
gl.bindVertexArray(vao_id);
|
||||||
|
defer gl.bindVertexArray(0);
|
||||||
|
|
||||||
gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id);
|
gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id);
|
||||||
gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
|
defer gl.bindBuffer(gl.ARRAY_BUFFER, 0);
|
||||||
|
|
||||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id);
|
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id);
|
||||||
|
defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
|
||||||
|
|
||||||
|
gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
|
||||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW);
|
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW);
|
||||||
|
|
||||||
// Position
|
// Position
|
||||||
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, 0)); // lmao
|
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), null); // lmao
|
||||||
gl.enableVertexAttribArray(0);
|
gl.enableVertexAttribArray(0);
|
||||||
// Colour
|
// Colour
|
||||||
gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32))));
|
gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32))));
|
||||||
@@ -137,46 +194,92 @@ pub const Gui = struct {
|
|||||||
return .{ vao_id, vbo_id, ebo_id };
|
return .{ vao_id, vbo_id, ebo_id };
|
||||||
}
|
}
|
||||||
|
|
||||||
fn generateTexture(buf: []const u8) c_uint {
|
fn genGbaTexture(buf: []const u8) GLuint {
|
||||||
var tex_id: c_uint = undefined;
|
var tex_id: GLuint = undefined;
|
||||||
gl.genTextures(1, &tex_id);
|
gl.genTextures(1, &tex_id);
|
||||||
gl.bindTexture(gl.TEXTURE_2D, tex_id);
|
|
||||||
|
|
||||||
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
gl.bindTexture(gl.TEXTURE_2D, tex_id);
|
||||||
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
defer gl.bindTexture(gl.TEXTURE_2D, 0);
|
||||||
|
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||||
|
|
||||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
|
||||||
// gl.generateMipmap(gl.TEXTURE_2D); // TODO: Remove?
|
|
||||||
|
|
||||||
return tex_id;
|
return tex_id;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
|
fn genOutTexture() GLuint {
|
||||||
var quit = std.atomic.Atomic(bool).init(false);
|
var tex_id: GLuint = undefined;
|
||||||
var tracker = FpsTracker.init();
|
gl.genTextures(1, &tex_id);
|
||||||
|
|
||||||
var buffer_ids = Self.generateBuffers();
|
gl.bindTexture(gl.TEXTURE_2D, tex_id);
|
||||||
defer {
|
defer gl.bindTexture(gl.TEXTURE_2D, 0);
|
||||||
gl.deleteBuffers(1, &buffer_ids[2]); // EBO
|
|
||||||
gl.deleteBuffers(1, &buffer_ids[1]); // VBO
|
|
||||||
gl.deleteVertexArrays(1, &buffer_ids[0]); // VAO
|
|
||||||
}
|
|
||||||
const vao_id = buffer_ids[0];
|
|
||||||
|
|
||||||
const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||||
defer gl.deleteTextures(1, &tex_id);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||||
|
|
||||||
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, null);
|
||||||
defer thread.join();
|
|
||||||
|
|
||||||
var title_buf: [0x100]u8 = undefined;
|
return tex_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn genFrameBufObject(tex_id: c_uint) !GLuint {
|
||||||
|
var fbo_id: GLuint = undefined;
|
||||||
|
gl.genFramebuffers(1, &fbo_id);
|
||||||
|
|
||||||
|
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
|
||||||
|
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
|
||||||
|
|
||||||
|
gl.framebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0);
|
||||||
|
|
||||||
|
const draw_buffers: [1]GLuint = .{gl.COLOR_ATTACHMENT0};
|
||||||
|
gl.drawBuffers(1, &draw_buffers);
|
||||||
|
|
||||||
|
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)
|
||||||
|
return error.FrameBufferObejctInitFailed;
|
||||||
|
|
||||||
|
return fbo_id;
|
||||||
|
}
|
||||||
|
|
||||||
|
const RunOptions = struct {
|
||||||
|
channel: *TwoWayChannel,
|
||||||
|
tracker: ?*FpsTracker = null,
|
||||||
|
cpu: *Arm7tdmi,
|
||||||
|
scheduler: *Scheduler,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn run(self: *Self, opt: RunOptions) !void {
|
||||||
|
const cpu = opt.cpu;
|
||||||
|
const tracker = opt.tracker;
|
||||||
|
const channel = opt.channel;
|
||||||
|
|
||||||
|
const obj_ids = Self.genBufferObjects();
|
||||||
|
defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
|
||||||
|
|
||||||
|
const emu_tex = Self.genGbaTexture(cpu.bus.ppu.framebuf.get(.Renderer));
|
||||||
|
const out_tex = Self.genOutTexture();
|
||||||
|
defer gl.deleteTextures(2, &[_]c_uint{ emu_tex, out_tex });
|
||||||
|
|
||||||
|
const fbo_id = try Self.genFrameBufObject(out_tex);
|
||||||
|
defer gl.deleteFramebuffers(1, &fbo_id);
|
||||||
|
|
||||||
emu_loop: while (true) {
|
emu_loop: while (true) {
|
||||||
|
// `quit` from RunOptions may be modified by the GDBSTUB thread,
|
||||||
|
// so we want to recognize that it may change to `true` and exit the GUI thread
|
||||||
|
if (channel.gui.pop()) |event| switch (event) {
|
||||||
|
.Quit => break :emu_loop,
|
||||||
|
.Paused => @panic("TODO: We want to peek (and then pop if it's .Quit), not always pop"),
|
||||||
|
};
|
||||||
|
|
||||||
|
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
|
||||||
|
// should exit, in which case we should also handle this
|
||||||
|
if (self.state.should_quit) break :emu_loop;
|
||||||
|
|
||||||
var event: SDL.SDL_Event = undefined;
|
var event: SDL.SDL_Event = undefined;
|
||||||
while (SDL.SDL_PollEvent(&event) != 0) {
|
while (SDL.SDL_PollEvent(&event) != 0) {
|
||||||
|
_ = zgui.backend.processEvent(&event);
|
||||||
|
|
||||||
switch (event.type) {
|
switch (event.type) {
|
||||||
SDL.SDL_QUIT => break :emu_loop,
|
SDL.SDL_QUIT => break :emu_loop,
|
||||||
SDL.SDL_KEYDOWN => {
|
SDL.SDL_KEYDOWN => {
|
||||||
@@ -214,12 +317,6 @@ pub const Gui = struct {
|
|||||||
SDL.SDLK_s => keyinput.shoulder_r.set(),
|
SDL.SDLK_s => keyinput.shoulder_r.set(),
|
||||||
SDL.SDLK_RETURN => keyinput.start.set(),
|
SDL.SDLK_RETURN => keyinput.start.set(),
|
||||||
SDL.SDLK_RSHIFT => keyinput.select.set(),
|
SDL.SDLK_RSHIFT => keyinput.select.set(),
|
||||||
SDL.SDLK_i => {
|
|
||||||
comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
|
|
||||||
log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))});
|
|
||||||
},
|
|
||||||
// SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
|
|
||||||
SDL.SDLK_k => {},
|
|
||||||
else => {},
|
else => {},
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -229,29 +326,44 @@ pub const Gui = struct {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Emulator has an internal Double Buffer
|
{
|
||||||
const framebuf = cpu.bus.ppu.framebuf.get(.Renderer);
|
channel.emu.push(.Pause);
|
||||||
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, framebuf.ptr);
|
defer channel.emu.push(.Resume);
|
||||||
|
|
||||||
|
// Spin Loop until we know that the emu is paused
|
||||||
|
wait: while (true) switch (channel.gui.pop() orelse continue) {
|
||||||
|
.Paused => break :wait,
|
||||||
|
else => |any| std.debug.panic("[Gui/Channel]: Unhandled Event: {}", .{any}),
|
||||||
|
};
|
||||||
|
|
||||||
|
// Add FPS count to the histogram
|
||||||
|
if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
|
||||||
|
|
||||||
|
// Draw GBA Screen to Texture
|
||||||
|
{
|
||||||
|
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
|
||||||
|
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
|
||||||
|
|
||||||
|
const buf = cpu.bus.ppu.framebuf.get(.Renderer);
|
||||||
|
gl.viewport(0, 0, gba_width, gba_height);
|
||||||
|
self.drawGbaTexture(obj_ids, emu_tex, buf);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Background Colour
|
||||||
|
const size = zgui.io.getDisplaySize();
|
||||||
|
gl.viewport(0, 0, @floatToInt(c_int, size[0]), @floatToInt(c_int, size[1]));
|
||||||
|
gl.clearColor(0, 0, 0, 1.0);
|
||||||
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
zgui.backend.newFrame(width, height);
|
||||||
|
imgui.draw(&self.state, out_tex, cpu);
|
||||||
|
zgui.backend.draw();
|
||||||
|
}
|
||||||
|
|
||||||
gl.useProgram(self.program_id);
|
|
||||||
gl.bindVertexArray(vao_id);
|
|
||||||
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
|
|
||||||
SDL.SDL_GL_SwapWindow(self.window);
|
SDL.SDL_GL_SwapWindow(self.window);
|
||||||
|
|
||||||
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
|
|
||||||
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
quit.store(true, .Monotonic); // Terminate Emulator Thread
|
channel.emu.push(.Quit);
|
||||||
}
|
|
||||||
|
|
||||||
pub fn deinit(self: *Self) void {
|
|
||||||
self.audio.deinit();
|
|
||||||
gl.deleteProgram(self.program_id);
|
|
||||||
SDL.SDL_GL_DeleteContext(self.ctx);
|
|
||||||
SDL.SDL_DestroyWindow(self.window);
|
|
||||||
SDL.SDL_Quit();
|
|
||||||
self.* = undefined;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
|
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
|
||||||
|
82
src/util.zig
82
src/util.zig
@@ -5,26 +5,7 @@ const config = @import("config.zig");
|
|||||||
const Log2Int = std.math.Log2Int;
|
const Log2Int = std.math.Log2Int;
|
||||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||||
|
|
||||||
// Sign-Extend value of type `T` to type `U`
|
const Allocator = std.mem.Allocator;
|
||||||
pub fn sext(comptime T: type, comptime U: type, value: T) T {
|
|
||||||
// U must have less bits than T
|
|
||||||
comptime std.debug.assert(@typeInfo(U).Int.bits <= @typeInfo(T).Int.bits);
|
|
||||||
|
|
||||||
const iT = std.meta.Int(.signed, @typeInfo(T).Int.bits);
|
|
||||||
const ExtU = if (@typeInfo(U).Int.signedness == .unsigned) T else iT;
|
|
||||||
const shift_amt = @intCast(Log2Int(T), @typeInfo(T).Int.bits - @typeInfo(U).Int.bits);
|
|
||||||
|
|
||||||
return @bitCast(T, @bitCast(iT, @as(ExtU, @truncate(U, value)) << shift_amt) >> shift_amt);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// See https://godbolt.org/z/W3en9Eche
|
|
||||||
pub inline fn rotr(comptime T: type, x: T, r: anytype) T {
|
|
||||||
if (@typeInfo(T).Int.signedness == .signed)
|
|
||||||
@compileError("cannot rotate signed integer");
|
|
||||||
|
|
||||||
const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits));
|
|
||||||
return x >> ar | x << (1 +% ~ar);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub const FpsTracker = struct {
|
pub const FpsTracker = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
@@ -55,17 +36,6 @@ pub const FpsTracker = struct {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
|
|
||||||
comptime std.debug.assert(@typeInfo(T) == .Int);
|
|
||||||
|
|
||||||
var result: [@sizeOf(T)]u8 = undefined;
|
|
||||||
|
|
||||||
var i: Log2Int(T) = 0;
|
|
||||||
while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8));
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Creates a copy of a title with all Filesystem-invalid characters replaced
|
/// Creates a copy of a title with all Filesystem-invalid characters replaced
|
||||||
///
|
///
|
||||||
/// e.g. POKEPIN R/S to POKEPIN R_S
|
/// e.g. POKEPIN R/S to POKEPIN R_S
|
||||||
@@ -80,7 +50,7 @@ pub fn escape(title: [12]u8) [12]u8 {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub const FilePaths = struct {
|
pub const FilePaths = struct {
|
||||||
rom: []const u8,
|
rom: ?[]const u8,
|
||||||
bios: ?[]const u8,
|
bios: ?[]const u8,
|
||||||
save: ?[]const u8,
|
save: ?[]const u8,
|
||||||
};
|
};
|
||||||
@@ -123,6 +93,7 @@ pub const io = struct {
|
|||||||
|
|
||||||
pub const Logger = struct {
|
pub const Logger = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
|
||||||
|
|
||||||
buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
|
buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
|
||||||
|
|
||||||
@@ -181,8 +152,6 @@ pub const Logger = struct {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 };
|
|
||||||
|
|
||||||
pub const audio = struct {
|
pub const audio = struct {
|
||||||
const _io = @import("core/bus/io.zig");
|
const _io = @import("core/bus/io.zig");
|
||||||
|
|
||||||
@@ -275,3 +244,48 @@ fn HalfInt(comptime T: type) type {
|
|||||||
|
|
||||||
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
|
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Double Buffering Implementation
|
||||||
|
pub const FrameBuffer = struct {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
|
layers: [2][]u8,
|
||||||
|
buf: []u8,
|
||||||
|
current: u1 = 0,
|
||||||
|
|
||||||
|
allocator: Allocator,
|
||||||
|
|
||||||
|
// TODO: Rename
|
||||||
|
const Device = enum { Emulator, Renderer };
|
||||||
|
|
||||||
|
pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
|
||||||
|
const buf = try allocator.alloc(u8, len * 2);
|
||||||
|
std.mem.set(u8, buf, 0);
|
||||||
|
|
||||||
|
return .{
|
||||||
|
// Front and Back Framebuffers
|
||||||
|
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
|
||||||
|
.buf = buf,
|
||||||
|
|
||||||
|
.allocator = allocator,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn reset(self: *Self) void {
|
||||||
|
std.mem.set(u8, self.buf, 0);
|
||||||
|
self.current = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: *Self) void {
|
||||||
|
self.allocator.free(self.buf);
|
||||||
|
self.* = undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn swap(self: *Self) void {
|
||||||
|
self.current = ~self.current;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get(self: *Self, comptime dev: Device) []u8 {
|
||||||
|
return self.layers[if (dev == .Emulator) self.current else ~self.current];
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Reference in New Issue
Block a user