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							| @@ -14,7 +14,8 @@ jobs: | ||||
|   build: | ||||
|     strategy: | ||||
|       matrix: | ||||
|         os: [ubuntu-latest, windows-latest, macos-latest] | ||||
|         # os: [ubuntu-latest, windows-latest, macos-latest] | ||||
|         os: [ubuntu-latest, windows-latest] | ||||
|     runs-on: ${{matrix.os}} | ||||
|     steps: | ||||
|       - uses: goto-bus-stop/setup-zig@v2 | ||||
| @@ -23,8 +24,8 @@ jobs: | ||||
|       - name: prepare-linux | ||||
|         if: runner.os == 'Linux' | ||||
|         run: | | ||||
|             sudo apt-get update | ||||
|             sudo apt-get install libsdl2-dev | ||||
|             sudo apt update | ||||
|             sudo apt install libgtk-3-dev libsdl2-dev | ||||
|       - name: prepare-windows | ||||
|         if: runner.os == 'Windows' | ||||
|         run: | | ||||
| @@ -37,9 +38,9 @@ jobs: | ||||
|             brew install sdl2 | ||||
|       - uses: actions/checkout@v3 | ||||
|         with: | ||||
|           submodules: true | ||||
|           submodules: recursive | ||||
|       - name: build  | ||||
|         run: zig build -Doptimize=ReleaseSafe | ||||
|         run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline | ||||
|       - name: upload | ||||
|         uses: actions/upload-artifact@v3 | ||||
|         with: | ||||
| @@ -50,7 +51,7 @@ jobs: | ||||
|     steps:  | ||||
|       - uses: actions/checkout@v3 | ||||
|         with: | ||||
|           submodules: true | ||||
|           submodules: recursive | ||||
|       - uses: goto-bus-stop/setup-zig@v2 | ||||
|         with: | ||||
|           version: master | ||||
|   | ||||
							
								
								
									
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							| @@ -13,9 +13,15 @@ | ||||
| [submodule "lib/zig-toml"] | ||||
| 	path = lib/zig-toml | ||||
| 	url = https://github.com/aeronavery/zig-toml | ||||
| [submodule "lib/zba-gdbstub"] | ||||
| 	path = lib/zba-gdbstub | ||||
| 	url = https://git.musuka.dev/paoda/zba-gdbstub | ||||
| [submodule "lib/zgui"] | ||||
| 	path = lib/zgui | ||||
| 	url = https://git.musuka.dev/paoda/zgui | ||||
| [submodule "lib/nfd-zig"] | ||||
| 	path = lib/nfd-zig | ||||
| 	url = https://github.com/fabioarnold/nfd-zig | ||||
| [submodule "lib/zba-util"] | ||||
| 	path = lib/zba-util | ||||
| 	url = https://git.musuka.dev/paoda/zba-util.git | ||||
|   | ||||
| @@ -2,6 +2,8 @@ | ||||
|  | ||||
| A Game Boy Advance Emulator written in Zig ⚡! | ||||
|  | ||||
|  | ||||
|  | ||||
| ## Scope | ||||
|  | ||||
| I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA). | ||||
| @@ -13,14 +15,13 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo | ||||
| - [x] Affine Sprites | ||||
| - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) | ||||
| - [ ] Audio Resampler (Having issues with SDL2's) | ||||
| - [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui)) | ||||
| - [ ] Refactoring for easy-ish perf boosts | ||||
|  | ||||
| ## Usage | ||||
|  | ||||
| As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do. | ||||
|  | ||||
| I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else. | ||||
| I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice. | ||||
|  | ||||
| Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)? | ||||
|  | ||||
| @@ -77,7 +78,7 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer) | ||||
|  | ||||
| ## Compiling | ||||
|  | ||||
| Most recently built on Zig [v0.11.0-dev.1557+03cdb4fb5](https://github.com/ziglang/zig/tree/03cdb4fb5) | ||||
| Most recently built on Zig [v0.11.0-dev.2168+322ace70f](https://github.com/ziglang/zig/tree/322ace70f) | ||||
|  | ||||
| ### Dependencies | ||||
|  | ||||
| @@ -98,7 +99,7 @@ Use `git submodule update --init` from the project root to pull the git relevant | ||||
| Be sure to provide SDL2 using: | ||||
|  | ||||
| - Linux: Your distro's package manager | ||||
| - MacOS: `brew` (install [this formula](https://formulae.brew.sh/formula/sdl2)) | ||||
| - macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?) | ||||
| - Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`) | ||||
|  | ||||
| `SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2. | ||||
|   | ||||
							
								
								
									
										
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							| @@ -2,12 +2,13 @@ const std = @import("std"); | ||||
| const builtin = @import("builtin"); | ||||
|  | ||||
| const Sdk = @import("lib/SDL.zig/Sdk.zig"); | ||||
| const gdbstub = @import("lib/zba-gdbstub/build.zig"); | ||||
| const zgui = @import("lib/zgui/build.zig"); | ||||
| const nfd = @import("lib/nfd-zig/build.zig"); | ||||
|  | ||||
| pub fn build(b: *std.build.Builder) void { | ||||
| pub fn build(b: *std.Build) void { | ||||
|     // Minimum Zig Version | ||||
|     const min_ver = std.SemanticVersion.parse("0.11.0-dev.1557+03cdb4fb5") catch return; // https://github.com/ziglang/zig/commit/03cdb4fb5 | ||||
|     const min_ver = std.SemanticVersion.parse("0.11.0-dev.2168+322ace70f") catch return; // https://github.com/ziglang/zig/commit/322ace70f | ||||
|     if (builtin.zig_version.order(min_ver).compare(.lt)) { | ||||
|         std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })}); | ||||
|         std.os.exit(1); | ||||
| @@ -32,7 +33,7 @@ pub fn build(b: *std.build.Builder) void { | ||||
|     exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } }); | ||||
|  | ||||
|     // Bitfield type from FlorenceOS: https://github.com/FlorenceOS/ | ||||
|     exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/util/bitfield.zig" } }); | ||||
|     exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } }); | ||||
|  | ||||
|     // Argument Parsing Library | ||||
|     exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } }); | ||||
| @@ -43,6 +44,12 @@ pub fn build(b: *std.build.Builder) void { | ||||
|     // OpenGL 3.3 Bindings | ||||
|     exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } }); | ||||
|  | ||||
|     // ZBA utility code | ||||
|     exe.addAnonymousModule("zba-util", .{ .source_file = .{ .path = "lib/zba-util/src/lib.zig" } }); | ||||
|  | ||||
|     // gdbstub | ||||
|     exe.addModule("gdbstub", gdbstub.getModule(b)); | ||||
|  | ||||
|     // NativeFileDialog(ue) Bindings | ||||
|     exe.linkLibrary(nfd.makeLib(b, target, optimize)); | ||||
|     exe.addModule("nfd", nfd.getModule(b)); | ||||
| @@ -53,9 +60,10 @@ pub fn build(b: *std.build.Builder) void { | ||||
|     exe.addModule("sdl2", sdk.getNativeModule()); | ||||
|  | ||||
|     // Dear ImGui bindings | ||||
|     const zgui_pkg = zgui.package(b, .{ .options = .{ .backend = .sdl2_opengl3 } }); | ||||
|     exe.addModule("zgui", zgui_pkg.module); | ||||
|     zgui.link(exe, zgui_pkg.options); | ||||
|  | ||||
|     // .shared option should stay in sync with SDL.zig call above where true == .dynamic, and false == .static | ||||
|     const zgui_pkg = zgui.package(b, target, optimize, .{ .options = .{ .backend = .sdl2_opengl3, .shared = true } }); | ||||
|     zgui_pkg.link(exe); | ||||
|  | ||||
|     exe.install(); | ||||
|  | ||||
|   | ||||
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							| @@ -19,7 +19,7 @@ const log = std.log.scoped(.Bus); | ||||
|  | ||||
| const createDmaTuple = @import("bus/dma.zig").create; | ||||
| const createTimerTuple = @import("bus/timer.zig").create; | ||||
| const rotr = @import("../util.zig").rotr; | ||||
| const rotr = @import("zba-util").rotr; | ||||
|  | ||||
| const timings: [2][0x10]u8 = [_][0x10]u8{ | ||||
|     // BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused | ||||
| @@ -102,10 +102,51 @@ pub fn deinit(self: *Self) void { | ||||
|     self.* = undefined; | ||||
| } | ||||
|  | ||||
| pub fn reset(self: *Self) void { | ||||
|     self.bios.reset(); | ||||
|     self.ppu.reset(); | ||||
|     self.apu.reset(); | ||||
|     self.iwram.reset(); | ||||
|     self.ewram.reset(); | ||||
|  | ||||
|     // https://github.com/ziglang/zig/issues/14705 | ||||
|     { | ||||
|         comptime var i: usize = 0; | ||||
|         inline while (i < self.dma.len) : (i += 1) { | ||||
|             self.dma[0].reset(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // https://github.com/ziglang/zig/issues/14705 | ||||
|     { | ||||
|         comptime var i: usize = 0; | ||||
|         inline while (i < self.tim.len) : (i += 1) { | ||||
|             self.tim[0].reset(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     self.io.reset(); | ||||
| } | ||||
|  | ||||
| pub fn replaceGamepak(self: *Self, file_path: []const u8) !void { | ||||
|     // Note: `save_path` isn't owned by `Backup` | ||||
|     const save_path = self.pak.backup.save_path; | ||||
|     self.pak.deinit(); | ||||
|  | ||||
|     self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path); | ||||
|  | ||||
|     const read_ptr: *[table_len]?*const anyopaque = @constCast(self.read_table); | ||||
|     const write_ptrs: [2]*[table_len]?*anyopaque = .{ @constCast(self.write_tables[0]), @constCast(self.write_tables[1]) }; | ||||
|  | ||||
|     self.fillReadTable(read_ptr); | ||||
|     self.fillWriteTable(u32, write_ptrs[0]); | ||||
|     self.fillWriteTable(u8, write_ptrs[1]); | ||||
| } | ||||
|  | ||||
| fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void { | ||||
|     const vramMirror = @import("ppu/Vram.zig").mirror; | ||||
|  | ||||
|     for (table) |*ptr, i| { | ||||
|     for (table, 0..) |*ptr, i| { | ||||
|         const addr = @intCast(u32, page_size * i); | ||||
|  | ||||
|         ptr.* = switch (addr) { | ||||
| @@ -132,7 +173,7 @@ fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyo | ||||
|     comptime std.debug.assert(T == u32 or T == u16 or T == u8); | ||||
|     const vramMirror = @import("ppu/Vram.zig").mirror; | ||||
|  | ||||
|     for (table) |*ptr, i| { | ||||
|     for (table, 0..) |*ptr, i| { | ||||
|         const addr = @intCast(u32, page_size * i); | ||||
|  | ||||
|         ptr.* = switch (addr) { | ||||
| @@ -198,55 +239,6 @@ fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque { | ||||
|     return &self.pak.buf[masked_addr]; | ||||
| } | ||||
|  | ||||
| pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T { | ||||
|     const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits; | ||||
|     const page = unaligned_address >> bits; | ||||
|     const offset = unaligned_address & (page_size - 1); | ||||
|  | ||||
|     // We're doing some serious out-of-bounds open-bus reads | ||||
|     if (page >= table_len) return self.openBus(T, unaligned_address); | ||||
|  | ||||
|     if (self.read_table[page]) |some_ptr| { | ||||
|         // We have a pointer to a page, cast the pointer to it's underlying type | ||||
|         const Ptr = [*]const T; | ||||
|         const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr)); | ||||
|  | ||||
|         // Note: We don't check array length, since we force align the | ||||
|         // lower bits of the address as the GBA would | ||||
|         return ptr[forceAlign(T, offset) / @sizeOf(T)]; | ||||
|     } | ||||
|  | ||||
|     return self.dbgSlowRead(T, unaligned_address); | ||||
| } | ||||
|  | ||||
| fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T { | ||||
|     const page = @truncate(u8, unaligned_address >> 24); | ||||
|     const address = forceAlign(T, unaligned_address); | ||||
|  | ||||
|     return switch (page) { | ||||
|         // General Internal Memory | ||||
|         0x00 => blk: { | ||||
|             if (address < Bios.size) | ||||
|                 break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address); | ||||
|  | ||||
|             break :blk self.openBus(T, address); | ||||
|         }, | ||||
|         0x02 => unreachable, // handled by fastmem | ||||
|         0x03 => unreachable, // handled by fastmem | ||||
|         0x04 => self.readIo(T, address), | ||||
|  | ||||
|         // Internal Display Memory | ||||
|         0x05 => unreachable, // handled by fastmem | ||||
|         0x06 => unreachable, // handled by fastmem | ||||
|         0x07 => unreachable, // handled by fastmem | ||||
|  | ||||
|         // External Memory (Game Pak) | ||||
|         0x08...0x0D => self.pak.dbgRead(T, address), | ||||
|         0x0E...0x0F => self.readBackup(T, unaligned_address), | ||||
|         else => self.openBus(T, address), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| fn readIo(self: *const Self, comptime T: type, address: u32) T { | ||||
|     return io.read(self, T, address) orelse self.openBus(T, address); | ||||
| } | ||||
| @@ -336,6 +328,27 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T { | ||||
|     return self.slowRead(T, unaligned_address); | ||||
| } | ||||
|  | ||||
| pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T { | ||||
|     const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits; | ||||
|     const page = unaligned_address >> bits; | ||||
|     const offset = unaligned_address & (page_size - 1); | ||||
|  | ||||
|     // We're doing some serious out-of-bounds open-bus reads | ||||
|     if (page >= table_len) return self.openBus(T, unaligned_address); | ||||
|  | ||||
|     if (self.read_table[page]) |some_ptr| { | ||||
|         // We have a pointer to a page, cast the pointer to it's underlying type | ||||
|         const Ptr = [*]const T; | ||||
|         const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr)); | ||||
|  | ||||
|         // Note: We don't check array length, since we force align the | ||||
|         // lower bits of the address as the GBA would | ||||
|         return ptr[forceAlign(T, offset) / @sizeOf(T)]; | ||||
|     } | ||||
|  | ||||
|     return self.dbgSlowRead(T, unaligned_address); | ||||
| } | ||||
|  | ||||
| fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T { | ||||
|     @setCold(true); | ||||
|  | ||||
| @@ -366,6 +379,34 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T { | ||||
|     }; | ||||
| } | ||||
|  | ||||
| fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T { | ||||
|     const page = @truncate(u8, unaligned_address >> 24); | ||||
|     const address = forceAlign(T, unaligned_address); | ||||
|  | ||||
|     return switch (page) { | ||||
|         // General Internal Memory | ||||
|         0x00 => blk: { | ||||
|             if (address < Bios.size) | ||||
|                 break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address); | ||||
|  | ||||
|             break :blk self.openBus(T, address); | ||||
|         }, | ||||
|         0x02 => unreachable, // handled by fastmem | ||||
|         0x03 => unreachable, // handled by fastmem | ||||
|         0x04 => self.readIo(T, address), | ||||
|  | ||||
|         // Internal Display Memory | ||||
|         0x05 => unreachable, // handled by fastmem | ||||
|         0x06 => unreachable, // handled by fastmem | ||||
|         0x07 => unreachable, // handled by fastmem | ||||
|  | ||||
|         // External Memory (Game Pak) | ||||
|         0x08...0x0D => self.pak.dbgRead(T, address), | ||||
|         0x0E...0x0F => self.readBackup(T, unaligned_address), | ||||
|         else => self.openBus(T, address), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T { | ||||
|     const value = self.pak.backup.read(unaligned_address); | ||||
|  | ||||
| @@ -406,6 +447,31 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo | ||||
|     } | ||||
| } | ||||
|  | ||||
| /// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite` | ||||
| pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { | ||||
|     const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits; | ||||
|     const page = unaligned_address >> bits; | ||||
|     const offset = unaligned_address & (page_size - 1); | ||||
|  | ||||
|     // We're doing some serious out-of-bounds open-bus writes, they do nothing though | ||||
|     if (page >= table_len) return; | ||||
|  | ||||
|     if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| { | ||||
|         // We have a pointer to a page, cast the pointer to it's underlying type | ||||
|         const Ptr = [*]T; | ||||
|         const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr)); | ||||
|  | ||||
|         // Note: We don't check array length, since we force align the | ||||
|         // lower bits of the address as the GBA would | ||||
|         ptr[forceAlign(T, offset) / @sizeOf(T)] = value; | ||||
|     } else { | ||||
|         // we can return early if this is an 8-bit OAM write | ||||
|         if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return; | ||||
|  | ||||
|         self.dbgSlowWrite(T, unaligned_address, value); | ||||
|     } | ||||
| } | ||||
|  | ||||
| fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { | ||||
|     @setCold(true); | ||||
|  | ||||
| @@ -431,6 +497,31 @@ fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo | ||||
|     } | ||||
| } | ||||
|  | ||||
| fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { | ||||
|     @setCold(true); | ||||
|  | ||||
|     const page = @truncate(u8, unaligned_address >> 24); | ||||
|     const address = forceAlign(T, unaligned_address); | ||||
|  | ||||
|     switch (page) { | ||||
|         // General Internal Memory | ||||
|         0x00 => self.bios.write(T, address, value), | ||||
|         0x02 => unreachable, // completely handled by fastmem | ||||
|         0x03 => unreachable, // completely handled by fastmem | ||||
|         0x04 => return, // FIXME: Let debug writes mess with I/O | ||||
|  | ||||
|         // Internal Display Memory | ||||
|         0x05 => self.ppu.palette.write(T, address, value), | ||||
|         0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value), | ||||
|         0x07 => unreachable, // completely handled by fastmem | ||||
|  | ||||
|         // External Memory (Game Pak) | ||||
|         0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state | ||||
|         0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state | ||||
|         else => {}, | ||||
|     } | ||||
| } | ||||
|  | ||||
| inline fn rotateBy(comptime T: type, address: u32) u32 { | ||||
|     return switch (T) { | ||||
|         u32 => address & 3, | ||||
|   | ||||
| @@ -14,7 +14,6 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 }); | ||||
|  | ||||
| const getHalf = util.getHalf; | ||||
| const setHalf = util.setHalf; | ||||
| const intToBytes = util.intToBytes; | ||||
|  | ||||
| const log = std.log.scoped(.APU); | ||||
|  | ||||
| @@ -279,17 +278,44 @@ pub const Apu = struct { | ||||
|             .is_buffer_full = false, | ||||
|         }; | ||||
|  | ||||
|         sched.push(.SampleAudio, apu.interval()); | ||||
|         sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval); | ||||
|         sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval); | ||||
|         sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval); | ||||
|         sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval); | ||||
|         sched.push(.FrameSequencer, FrameSequencer.interval); | ||||
|         Self.initEvents(apu.sched, apu.interval()); | ||||
|  | ||||
|         return apu; | ||||
|     } | ||||
|  | ||||
|     fn reset(self: *Self) void { | ||||
|     fn initEvents(scheduler: *Scheduler, apu_interval: u64) void { | ||||
|         scheduler.push(.SampleAudio, apu_interval); | ||||
|         scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval); | ||||
|         scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval); | ||||
|         scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval); | ||||
|         scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval); | ||||
|         scheduler.push(.FrameSequencer, FrameSequencer.interval); | ||||
|     } | ||||
|  | ||||
|     /// Used when resetting the emulator | ||||
|     pub fn reset(self: *Self) void { | ||||
|         // FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns | ||||
|         self.ch1.reset(); | ||||
|         self.ch2.reset(); | ||||
|         self.ch3.reset(); | ||||
|         self.ch4.reset(); | ||||
|  | ||||
|         self.chA.reset(); | ||||
|         self.chB.reset(); | ||||
|  | ||||
|         self.psg_cnt = .{ .raw = 0 }; | ||||
|         self.dma_cnt = .{ .raw = 0 }; | ||||
|         self.cnt = .{ .raw = 0 }; | ||||
|         self.bias = .{ .raw = 0x200 }; | ||||
|  | ||||
|         self.sampling_cycle = 0; | ||||
|         self.fs.reset(); | ||||
|  | ||||
|         Self.initEvents(self.sched, self.interval()); | ||||
|     } | ||||
|  | ||||
|     /// Emulates the reset behaviour of the APU | ||||
|     fn _reset(self: *Self) void { | ||||
|         // All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed | ||||
|         // 0x0400_0082 and 0x0400_0088 retain their values | ||||
|         self.ch1.reset(); | ||||
| @@ -351,7 +377,7 @@ pub const Apu = struct { | ||||
|             // Rest Noise | ||||
|             self.ch4.lfsr.reset(); | ||||
|         } else { | ||||
|             self.reset(); | ||||
|             self._reset(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
| @@ -528,10 +554,15 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type { | ||||
|             }; | ||||
|         } | ||||
|  | ||||
|         /// Used when resetting hte emulator (not emulation code) | ||||
|         fn reset(self: *Self) void { | ||||
|             self.* = Self.init(); | ||||
|         } | ||||
|  | ||||
|         pub fn push(self: *Self, value: u32) void { | ||||
|             if (!self.enabled) self.enable(); | ||||
|  | ||||
|             self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e }); | ||||
|             self.fifo.write(std.mem.asBytes(&value)) catch |e| log.err("{} Error: {}", .{ kind, e }); | ||||
|         } | ||||
|  | ||||
|         fn enable(self: *Self) void { | ||||
| @@ -562,10 +593,14 @@ pub const FrameSequencer = struct { | ||||
|     const Self = @This(); | ||||
|     pub const interval = (1 << 24) / 512; | ||||
|  | ||||
|     step: u3, | ||||
|     step: u3 = 0, | ||||
|  | ||||
|     pub fn init() Self { | ||||
|         return .{ .step = 0 }; | ||||
|         return .{}; | ||||
|     } | ||||
|  | ||||
|     pub fn reset(self: *Self) void { | ||||
|         self.* = .{}; | ||||
|     } | ||||
|  | ||||
|     pub fn tick(self: *Self) void { | ||||
|   | ||||
| @@ -3,17 +3,16 @@ const io = @import("../../bus/io.zig"); | ||||
| const Self = @This(); | ||||
|  | ||||
| /// Period Timer | ||||
| timer: u3, | ||||
| timer: u3 = 0, | ||||
| /// Current Volume | ||||
| vol: u4, | ||||
| vol: u4 = 0, | ||||
|  | ||||
| pub fn create() Self { | ||||
|     return .{ .timer = 0, .vol = 0 }; | ||||
|     return .{}; | ||||
| } | ||||
|  | ||||
| pub fn reset(self: *Self) void { | ||||
|     self.timer = 0; | ||||
|     self.vol = 0; | ||||
|     self.* = .{}; | ||||
| } | ||||
|  | ||||
| pub fn tick(self: *Self, nrx2: io.Envelope) void { | ||||
|   | ||||
| @@ -1,13 +1,13 @@ | ||||
| const Self = @This(); | ||||
|  | ||||
| timer: u9, | ||||
| timer: u9 = 0, | ||||
|  | ||||
| pub fn create() Self { | ||||
|     return .{ .timer = 0 }; | ||||
|     return .{}; | ||||
| } | ||||
|  | ||||
| pub fn reset(self: *Self) void { | ||||
|     self.timer = 0; | ||||
|     self.* = .{}; | ||||
| } | ||||
|  | ||||
| pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void { | ||||
|   | ||||
| @@ -3,26 +3,18 @@ const ToneSweep = @import("../ToneSweep.zig"); | ||||
|  | ||||
| const Self = @This(); | ||||
|  | ||||
| timer: u8, | ||||
| enabled: bool, | ||||
| shadow: u11, | ||||
| timer: u8 = 0, | ||||
| enabled: bool = false, | ||||
| shadow: u11 = 0, | ||||
|  | ||||
| calc_performed: bool, | ||||
| calc_performed: bool = false, | ||||
|  | ||||
| pub fn create() Self { | ||||
|     return .{ | ||||
|         .timer = 0, | ||||
|         .enabled = false, | ||||
|         .shadow = 0, | ||||
|         .calc_performed = false, | ||||
|     }; | ||||
|     return .{}; | ||||
| } | ||||
|  | ||||
| pub fn reset(self: *Self) void { | ||||
|     self.timer = 0; | ||||
|     self.enabled = false; | ||||
|     self.shadow = 0; | ||||
|     self.calc_performed = false; | ||||
|     self.* = .{}; | ||||
| } | ||||
|  | ||||
| pub fn tick(self: *Self, ch1: *ToneSweep) void { | ||||
|   | ||||
| @@ -3,7 +3,7 @@ const std = @import("std"); | ||||
| const Allocator = std.mem.Allocator; | ||||
| const log = std.log.scoped(.Bios); | ||||
|  | ||||
| const rotr = @import("../../util.zig").rotr; | ||||
| const rotr = @import("zba-util").rotr; | ||||
| const forceAlign = @import("../Bus.zig").forceAlign; | ||||
|  | ||||
| /// Size of the BIOS in bytes | ||||
| @@ -77,6 +77,10 @@ pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self { | ||||
|     return Self{ .buf = buf, .allocator = allocator }; | ||||
| } | ||||
|  | ||||
| pub fn reset(self: *Self) void { | ||||
|     self.addr_latch = 0; | ||||
| } | ||||
|  | ||||
| pub fn deinit(self: *Self) void { | ||||
|     if (self.buf) |buf| self.allocator.free(buf); | ||||
|     self.* = undefined; | ||||
|   | ||||
| @@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self { | ||||
|     }; | ||||
| } | ||||
|  | ||||
| pub fn reset(self: *Self) void { | ||||
|     std.mem.set(u8, self.buf, 0); | ||||
| } | ||||
|  | ||||
| pub fn deinit(self: *Self) void { | ||||
|     self.allocator.free(self.buf); | ||||
|     self.* = undefined; | ||||
|   | ||||
| @@ -179,23 +179,30 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value | ||||
|     } | ||||
| } | ||||
|  | ||||
| pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self { | ||||
|     const file = try std.fs.cwd().openFile(rom_path, .{}); | ||||
|     defer file.close(); | ||||
| pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self { | ||||
|     const Device = Gpio.Device; | ||||
|  | ||||
|     const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos()); | ||||
|     const title = file_buf[0xA0..0xAC].*; | ||||
|     const kind = Backup.guess(file_buf); | ||||
|     const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf); | ||||
|     const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: { | ||||
|         const file = try std.fs.cwd().openFile(file_path, .{}); | ||||
|         defer file.close(); | ||||
|  | ||||
|     logHeader(file_buf, title); | ||||
|         const buffer = try file.readToEndAlloc(allocator, try file.getEndPos()); | ||||
|         const title = buffer[0xA0..0xAC]; | ||||
|         logHeader(buffer, title); | ||||
|  | ||||
|         const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer); | ||||
|  | ||||
|         break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind }; | ||||
|     } else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None }; | ||||
|  | ||||
|     const title = items[1]; | ||||
|  | ||||
|     return .{ | ||||
|         .buf = file_buf, | ||||
|         .buf = items[0], | ||||
|         .allocator = allocator, | ||||
|         .title = title, | ||||
|         .backup = try Backup.init(allocator, kind, title, save_path), | ||||
|         .gpio = try Gpio.init(allocator, cpu, device), | ||||
|         .backup = try Backup.init(allocator, items[2], title, maybe_save), | ||||
|         .gpio = try Gpio.init(allocator, cpu, items[3]), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| @@ -213,6 +220,7 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind { | ||||
|     // Try to Guess if ROM uses RTC | ||||
|     const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative | ||||
|  | ||||
|     // TODO: Use new for loop syntax? | ||||
|     var i: usize = 0; | ||||
|     while ((i + needle.len) < buf.len) : (i += 1) { | ||||
|         if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc; | ||||
| @@ -222,11 +230,11 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind { | ||||
|     return .None; | ||||
| } | ||||
|  | ||||
| fn logHeader(buf: []const u8, title: [12]u8) void { | ||||
|     const ver = buf[0xBC]; | ||||
| fn logHeader(buf: []const u8, title: *const [12]u8) void { | ||||
|     const version = buf[0xBC]; | ||||
|  | ||||
|     log.info("Title: {s}", .{title}); | ||||
|     if (ver != 0) log.info("Version: {}", .{ver}); | ||||
|     if (version != 0) log.info("Version: {}", .{version}); | ||||
|  | ||||
|     log.info("Game Code: {s}", .{buf[0xAC..0xB0]}); | ||||
|     log.info("Maker Code: {s}", .{buf[0xB0..0xB2]}); | ||||
|   | ||||
| @@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self { | ||||
|     }; | ||||
| } | ||||
|  | ||||
| pub fn reset(self: *Self) void { | ||||
|     std.mem.set(u8, self.buf, 0); | ||||
| } | ||||
|  | ||||
| pub fn deinit(self: *Self) void { | ||||
|     self.allocator.free(self.buf); | ||||
|     self.* = undefined; | ||||
|   | ||||
| @@ -32,7 +32,7 @@ pub const Backup = struct { | ||||
|     flash: Flash, | ||||
|     eeprom: Eeprom, | ||||
|  | ||||
|     const Kind = enum { | ||||
|     pub const Kind = enum { | ||||
|         Eeprom, | ||||
|         Sram, | ||||
|         Flash, | ||||
| @@ -137,6 +137,7 @@ pub const Backup = struct { | ||||
|         for (backup_kinds) |needle| { | ||||
|             const needle_len = needle.str.len; | ||||
|  | ||||
|             // TODO: Use new for loop syntax? | ||||
|             var i: usize = 0; | ||||
|             while ((i + needle_len) < rom.len) : (i += 1) { | ||||
|                 if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind; | ||||
| @@ -204,6 +205,10 @@ pub const Backup = struct { | ||||
|         const file_path = try self.savePath(allocator, path); | ||||
|         defer allocator.free(file_path); | ||||
|  | ||||
|         // FIXME: communicate edge case to the user? | ||||
|         if (std.mem.eql(u8, &self.title, "ACE LIGHTNIN")) | ||||
|             return; | ||||
|  | ||||
|         switch (self.kind) { | ||||
|             .Sram, .Flash, .Flash1M, .Eeprom => { | ||||
|                 const file = try std.fs.createFileAbsolute(file_path, .{}); | ||||
|   | ||||
| @@ -12,7 +12,7 @@ const getHalf = util.getHalf; | ||||
| const setHalf = util.setHalf; | ||||
| const setQuart = util.setQuart; | ||||
|  | ||||
| const rotr = @import("../../util.zig").rotr; | ||||
| const rotr = @import("zba-util").rotr; | ||||
|  | ||||
| pub fn create() DmaTuple { | ||||
|     return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() }; | ||||
| @@ -195,6 +195,10 @@ fn DmaController(comptime id: u2) type { | ||||
|             }; | ||||
|         } | ||||
|  | ||||
|         pub fn reset(self: *Self) void { | ||||
|             self.* = Self.init(); | ||||
|         } | ||||
|  | ||||
|         pub fn setDmasad(self: *Self, addr: u32) void { | ||||
|             self.sad = addr & sad_mask; | ||||
|         } | ||||
| @@ -339,10 +343,7 @@ fn DmaController(comptime id: u2) type { | ||||
| } | ||||
|  | ||||
| pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void { | ||||
|     comptime var i: usize = 0; | ||||
|     inline while (i < 4) : (i += 1) { | ||||
|         bus.dma[i].poll(kind); | ||||
|     } | ||||
|     inline for (0..4) |i| bus.dma[i].poll(kind); | ||||
| } | ||||
|  | ||||
| const Adjustment = enum(u2) { | ||||
|   | ||||
| @@ -293,13 +293,13 @@ pub const Clock = struct { | ||||
|         self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule | ||||
|  | ||||
|         const now = DateTime.now(); | ||||
|         self.year = bcd(u8, @intCast(u8, now.date.year - 2000)); | ||||
|         self.month = bcd(u5, now.date.month); | ||||
|         self.day = bcd(u6, now.date.day); | ||||
|         self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6 | ||||
|         self.hour = bcd(u6, now.time.hour); | ||||
|         self.minute = bcd(u7, now.time.minute); | ||||
|         self.second = bcd(u7, now.time.second); | ||||
|         self.year = bcd(@intCast(u8, now.date.year - 2000)); | ||||
|         self.month = @truncate(u5, bcd(now.date.month)); | ||||
|         self.day = @truncate(u6, bcd(now.date.day)); | ||||
|         self.weekday = @truncate(u3, bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6 | ||||
|         self.hour = @truncate(u6, bcd(now.time.hour)); | ||||
|         self.minute = @truncate(u7, bcd(now.time.minute)); | ||||
|         self.second = @truncate(u7, bcd(now.time.second)); | ||||
|     } | ||||
|  | ||||
|     fn step(self: *Self, value: Data) u4 { | ||||
| @@ -449,16 +449,8 @@ pub const Clock = struct { | ||||
|     } | ||||
| }; | ||||
|  | ||||
| fn bcd(comptime T: type, value: u8) T { | ||||
|     var input = value; | ||||
|     var ret: u8 = 0; | ||||
|     var shift: u3 = 0; | ||||
|  | ||||
|     while (input > 0) { | ||||
|         ret |= (input % 10) << (shift << 2); | ||||
|         shift += 1; | ||||
|         input /= 10; | ||||
|     } | ||||
|  | ||||
|     return @truncate(T, ret); | ||||
| /// Converts an 8-bit unsigned integer to its BCD representation. | ||||
| /// Note: Algorithm only works for values between 0 and 99 inclusive. | ||||
| fn bcd(value: u8) u8 { | ||||
|     return ((value / 10) << 4) + (value % 10); | ||||
| } | ||||
|   | ||||
| @@ -38,6 +38,10 @@ pub const Io = struct { | ||||
|         }; | ||||
|     } | ||||
|  | ||||
|     pub fn reset(self: *Self) void { | ||||
|         self.* = Self.init(); | ||||
|     } | ||||
|  | ||||
|     fn setIrqs(self: *Io, word: u32) void { | ||||
|         self.ie.raw = @truncate(u16, word); | ||||
|         self.irq.raw &= ~@truncate(u16, word >> 16); | ||||
|   | ||||
| @@ -128,6 +128,12 @@ fn Timer(comptime id: u2) type { | ||||
|             }; | ||||
|         } | ||||
|  | ||||
|         pub fn reset(self: *Self) void { | ||||
|             const scheduler = self.sched; | ||||
|  | ||||
|             self.* = Self.init(scheduler); | ||||
|         } | ||||
|  | ||||
|         /// TIMCNT_L Getter | ||||
|         pub fn timcntL(self: *const Self) u16 { | ||||
|             if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter; | ||||
|   | ||||
| @@ -39,13 +39,12 @@ pub const arm = struct { | ||||
|     } | ||||
|  | ||||
|     fn populate() [0x1000]InstrFn { | ||||
|         return comptime { | ||||
|         comptime { | ||||
|             @setEvalBranchQuota(0xE000); | ||||
|             var ret = [_]InstrFn{und} ** 0x1000; | ||||
|             var table = [_]InstrFn{und} ** 0x1000; | ||||
|  | ||||
|             var i: usize = 0; | ||||
|             while (i < ret.len) : (i += 1) { | ||||
|                 ret[i] = switch (@as(u2, i >> 10)) { | ||||
|             for (&table, 0..) |*handler, i| { | ||||
|                 handler.* = switch (@as(u2, i >> 10)) { | ||||
|                     0b00 => if (i == 0x121) blk: { | ||||
|                         break :blk branchExchange; | ||||
|                     } else if (i & 0xFCF == 0x009) blk: { | ||||
| @@ -107,8 +106,8 @@ pub const arm = struct { | ||||
|                 }; | ||||
|             } | ||||
|  | ||||
|             return ret; | ||||
|         }; | ||||
|             return table; | ||||
|         } | ||||
|     } | ||||
| }; | ||||
|  | ||||
| @@ -136,13 +135,12 @@ pub const thumb = struct { | ||||
|     } | ||||
|  | ||||
|     fn populate() [0x400]InstrFn { | ||||
|         return comptime { | ||||
|         comptime { | ||||
|             @setEvalBranchQuota(5025); // This is exact | ||||
|             var ret = [_]InstrFn{und} ** 0x400; | ||||
|             var table = [_]InstrFn{und} ** 0x400; | ||||
|  | ||||
|             var i: usize = 0; | ||||
|             while (i < ret.len) : (i += 1) { | ||||
|                 ret[i] = switch (@as(u3, i >> 7 & 0x7)) { | ||||
|             for (&table, 0..) |*handler, i| { | ||||
|                 handler.* = switch (@as(u3, i >> 7 & 0x7)) { | ||||
|                     0b000 => if (i >> 5 & 0x3 == 0b11) blk: { | ||||
|                         const I = i >> 4 & 1 == 1; | ||||
|                         const is_sub = i >> 3 & 1 == 1; | ||||
| @@ -230,8 +228,8 @@ pub const thumb = struct { | ||||
|                 }; | ||||
|             } | ||||
|  | ||||
|             return ret; | ||||
|         }; | ||||
|             return table; | ||||
|         } | ||||
|     } | ||||
| }; | ||||
|  | ||||
| @@ -316,6 +314,14 @@ pub const Arm7tdmi = struct { | ||||
|         }; | ||||
|     } | ||||
|  | ||||
|     // FIXME: Resetting disables logging (if enabled) | ||||
|     pub fn reset(self: *Self) void { | ||||
|         const bus_ptr = self.bus; | ||||
|         const scheduler_ptr = self.sched; | ||||
|  | ||||
|         self.* = Self.init(scheduler_ptr, bus_ptr, null); | ||||
|     } | ||||
|  | ||||
|     pub inline fn hasSPSR(self: *const Self) bool { | ||||
|         const mode = getModeChecked(self, self.cpsr.mode.read()); | ||||
|         return switch (mode) { | ||||
| @@ -385,8 +391,7 @@ pub const Arm7tdmi = struct { | ||||
|         const now = getModeChecked(self, self.cpsr.mode.read()); | ||||
|  | ||||
|         // Bank R8 -> r12 | ||||
|         var i: usize = 0; | ||||
|         while (i < 5) : (i += 1) { | ||||
|         for (0..5) |i| { | ||||
|             self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i]; | ||||
|         } | ||||
|  | ||||
| @@ -404,8 +409,7 @@ pub const Arm7tdmi = struct { | ||||
|         } | ||||
|  | ||||
|         // Grab R8 -> R12 | ||||
|         i = 0; | ||||
|         while (i < 5) : (i += 1) { | ||||
|         for (0..5) |i| { | ||||
|             self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)]; | ||||
|         } | ||||
|  | ||||
| @@ -470,8 +474,7 @@ pub const Arm7tdmi = struct { | ||||
|     } | ||||
|  | ||||
|     pub fn stepDmaTransfer(self: *Self) bool { | ||||
|         comptime var i: usize = 0; | ||||
|         inline while (i < 4) : (i += 1) { | ||||
|         inline for (0..4) |i| { | ||||
|             if (self.bus.dma[i].in_progress) { | ||||
|                 self.bus.dma[i].step(self); | ||||
|                 return true; | ||||
|   | ||||
| @@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig"); | ||||
| const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | ||||
| const InstrFn = @import("../../cpu.zig").arm.InstrFn; | ||||
|  | ||||
| const sext = @import("../../../util.zig").sext; | ||||
| const sext = @import("zba-util").sext; | ||||
|  | ||||
| pub fn branch(comptime L: bool) InstrFn { | ||||
|     return struct { | ||||
|   | ||||
| @@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig"); | ||||
| const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | ||||
| const InstrFn = @import("../../cpu.zig").arm.InstrFn; | ||||
|  | ||||
| const sext = @import("../../../util.zig").sext; | ||||
| const rotr = @import("../../../util.zig").rotr; | ||||
| const sext = @import("zba-util").sext; | ||||
| const rotr = @import("zba-util").rotr; | ||||
|  | ||||
| pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn { | ||||
|     return struct { | ||||
|   | ||||
| @@ -7,7 +7,7 @@ const PSR = @import("../../cpu.zig").PSR; | ||||
|  | ||||
| const log = std.log.scoped(.PsrTransfer); | ||||
|  | ||||
| const rotr = @import("../../../util.zig").rotr; | ||||
| const rotr = @import("zba-util").rotr; | ||||
|  | ||||
| pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn { | ||||
|     return struct { | ||||
|   | ||||
| @@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig"); | ||||
| const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | ||||
| const InstrFn = @import("../../cpu.zig").arm.InstrFn; | ||||
|  | ||||
| const rotr = @import("../../../util.zig").rotr; | ||||
| const rotr = @import("zba-util").rotr; | ||||
|  | ||||
| pub fn singleDataSwap(comptime B: bool) InstrFn { | ||||
|     return struct { | ||||
|   | ||||
| @@ -3,7 +3,7 @@ const Bus = @import("../../Bus.zig"); | ||||
| const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | ||||
| const InstrFn = @import("../../cpu.zig").arm.InstrFn; | ||||
|  | ||||
| const rotr = @import("../../../util.zig").rotr; | ||||
| const rotr = @import("zba-util").rotr; | ||||
|  | ||||
| pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn { | ||||
|     return struct { | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; | ||||
| const CPSR = @import("../cpu.zig").PSR; | ||||
|  | ||||
| const rotr = @import("../../util.zig").rotr; | ||||
| const rotr = @import("zba-util").rotr; | ||||
|  | ||||
| pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 { | ||||
|     var result: u32 = undefined; | ||||
|   | ||||
| @@ -92,8 +92,7 @@ pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn { | ||||
| inline fn countRlist(opcode: u16) u32 { | ||||
|     var count: u32 = 0; | ||||
|  | ||||
|     comptime var i: u4 = 0; | ||||
|     inline while (i < 8) : (i += 1) { | ||||
|     inline for (0..8) |i| { | ||||
|         if (opcode >> (7 - i) & 1 == 1) count += 1; | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -3,7 +3,7 @@ const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | ||||
| const InstrFn = @import("../../cpu.zig").thumb.InstrFn; | ||||
|  | ||||
| const checkCond = @import("../../cpu.zig").checkCond; | ||||
| const sext = @import("../../../util.zig").sext; | ||||
| const sext = @import("zba-util").sext; | ||||
|  | ||||
| pub fn fmt16(comptime cond: u4) InstrFn { | ||||
|     return struct { | ||||
|   | ||||
| @@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig"); | ||||
| const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | ||||
| const InstrFn = @import("../../cpu.zig").thumb.InstrFn; | ||||
|  | ||||
| const rotr = @import("../../../util.zig").rotr; | ||||
| const sext = @import("../../../util.zig").sext; | ||||
| const rotr = @import("zba-util").rotr; | ||||
| const sext = @import("zba-util").sext; | ||||
|  | ||||
| pub fn fmt6(comptime rd: u3) InstrFn { | ||||
|     return struct { | ||||
|   | ||||
							
								
								
									
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								src/core/emu.zig
									
									
									
									
									
								
							| @@ -5,9 +5,9 @@ const config = @import("../config.zig"); | ||||
| const Scheduler = @import("scheduler.zig").Scheduler; | ||||
| const Arm7tdmi = @import("cpu.zig").Arm7tdmi; | ||||
| const Tracker = @import("../util.zig").FpsTracker; | ||||
| const TwoWayChannel = @import("zba-util").TwoWayChannel; | ||||
|  | ||||
| const Timer = std.time.Timer; | ||||
| const Atomic = std.atomic.Atomic; | ||||
|  | ||||
| /// 4 Cycles in 1 dot | ||||
| const cycles_per_dot = 4; | ||||
| @@ -35,29 +35,40 @@ const RunKind = enum { | ||||
|     LimitedFPS, | ||||
| }; | ||||
|  | ||||
| pub fn run(quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker) void { | ||||
| pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, channel: *TwoWayChannel) void { | ||||
|     const audio_sync = config.config().guest.audio_sync and !config.config().host.mute; | ||||
|     if (audio_sync) log.info("Audio sync enabled", .{}); | ||||
|  | ||||
|     if (config.config().guest.video_sync) { | ||||
|         inner(.LimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker); | ||||
|         inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, channel); | ||||
|     } else { | ||||
|         inner(.UnlimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker); | ||||
|         inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, channel); | ||||
|     } | ||||
| } | ||||
|  | ||||
| fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker) void { | ||||
| fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, channel: *TwoWayChannel) void { | ||||
|     if (kind == .UnlimitedFPS or kind == .LimitedFPS) { | ||||
|         std.debug.assert(tracker != null); | ||||
|         log.info("FPS tracking enabled", .{}); | ||||
|     } | ||||
|  | ||||
|     var paused: bool = false; | ||||
|  | ||||
|     switch (kind) { | ||||
|         .Unlimited, .UnlimitedFPS => { | ||||
|             log.info("Emulation w/out video sync", .{}); | ||||
|  | ||||
|             while (!quit.load(.Monotonic)) { | ||||
|                 if (pause.load(.Monotonic)) continue; | ||||
|             while (true) { | ||||
|                 if (channel.emu.pop()) |e| switch (e) { | ||||
|                     .Quit => break, | ||||
|                     .Resume => paused = false, | ||||
|                     .Pause => { | ||||
|                         paused = true; | ||||
|                         channel.gui.push(.Paused); | ||||
|                     }, | ||||
|                 }; | ||||
|  | ||||
|                 if (paused) continue; | ||||
|  | ||||
|                 runFrame(scheduler, cpu); | ||||
|                 audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full); | ||||
| @@ -70,8 +81,17 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: * | ||||
|             var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer"); | ||||
|             var wake_time: u64 = frame_period; | ||||
|  | ||||
|             while (!quit.load(.Monotonic)) { | ||||
|                 if (pause.load(.Monotonic)) continue; | ||||
|             while (true) { | ||||
|                 if (channel.emu.pop()) |e| switch (e) { | ||||
|                     .Quit => break, | ||||
|                     .Resume => paused = false, | ||||
|                     .Pause => { | ||||
|                         paused = true; | ||||
|                         channel.gui.push(.Paused); | ||||
|                     }, | ||||
|                 }; | ||||
|  | ||||
|                 if (paused) continue; | ||||
|  | ||||
|                 runFrame(scheduler, cpu); | ||||
|                 const new_wake_time = videoSync(&timer, wake_time); | ||||
| @@ -150,9 +170,8 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 { | ||||
|  | ||||
|     const step = 2 * std.time.ns_per_ms; // Granularity of 2ms | ||||
|     const times = sleep_for / step; | ||||
|     var i: usize = 0; | ||||
|  | ||||
|     while (i < times) : (i += 1) { | ||||
|     for (0..times) |_| { | ||||
|         std.time.sleep(step); | ||||
|  | ||||
|         // Upon wakeup, check to see if this particular sleep was longer than expected | ||||
| @@ -167,3 +186,71 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 { | ||||
| fn spinLoop(timer: *Timer, wake_time: u64) void { | ||||
|     while (true) if (timer.read() > wake_time) break; | ||||
| } | ||||
|  | ||||
| pub const EmuThing = struct { | ||||
|     const Self = @This(); | ||||
|     const Interface = @import("gdbstub").Emulator; | ||||
|     const Allocator = std.mem.Allocator; | ||||
|  | ||||
|     cpu: *Arm7tdmi, | ||||
|     scheduler: *Scheduler, | ||||
|  | ||||
|     pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self { | ||||
|         return .{ .cpu = cpu, .scheduler = scheduler }; | ||||
|     } | ||||
|  | ||||
|     pub fn interface(self: *Self, allocator: Allocator) Interface { | ||||
|         return Interface.init(allocator, self); | ||||
|     } | ||||
|  | ||||
|     pub fn read(self: *const Self, addr: u32) u8 { | ||||
|         return self.cpu.bus.dbgRead(u8, addr); | ||||
|     } | ||||
|  | ||||
|     pub fn write(self: *Self, addr: u32, value: u8) void { | ||||
|         self.cpu.bus.dbgWrite(u8, addr, value); | ||||
|     } | ||||
|  | ||||
|     pub fn registers(self: *const Self) *[16]u32 { | ||||
|         return &self.cpu.r; | ||||
|     } | ||||
|  | ||||
|     pub fn cpsr(self: *const Self) u32 { | ||||
|         return self.cpu.cpsr.raw; | ||||
|     } | ||||
|  | ||||
|     pub fn step(self: *Self) void { | ||||
|         const cpu = self.cpu; | ||||
|         const sched = self.scheduler; | ||||
|  | ||||
|         // Is true when we have executed one (1) instruction | ||||
|         var did_step: bool = false; | ||||
|  | ||||
|         // TODO: How can I make it easier to keep this in lock-step with runFrame? | ||||
|         while (!did_step) { | ||||
|             if (!cpu.stepDmaTransfer()) { | ||||
|                 if (cpu.isHalted()) { | ||||
|                     // Fast-forward to next Event | ||||
|                     sched.tick = sched.queue.peek().?.tick; | ||||
|                 } else { | ||||
|                     cpu.step(); | ||||
|                     did_step = true; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu); | ||||
|         } | ||||
|     } | ||||
| }; | ||||
|  | ||||
| pub fn reset(cpu: *Arm7tdmi) void { | ||||
|     // @breakpoint(); | ||||
|     cpu.sched.reset(); // Yes this is order sensitive, see the PPU reset for why | ||||
|     cpu.bus.reset(); | ||||
|     cpu.reset(); | ||||
| } | ||||
|  | ||||
| pub fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void { | ||||
|     try cpu.bus.replaceGamepak(file_path); | ||||
|     reset(cpu); | ||||
| } | ||||
|   | ||||
| @@ -290,6 +290,26 @@ pub const Ppu = struct { | ||||
|         }; | ||||
|     } | ||||
|  | ||||
|     pub fn reset(self: *Self) void { | ||||
|         self.sched.push(.Draw, 240 * 4); | ||||
|  | ||||
|         self.vram.reset(); | ||||
|         self.palette.reset(); | ||||
|         self.oam.reset(); | ||||
|         self.framebuf.reset(); | ||||
|  | ||||
|         self.win = Window.init(); | ||||
|         self.bg = [_]Background{Background.init()} ** 4; | ||||
|         self.aff_bg = [_]AffineBackground{AffineBackground.init()} ** 2; | ||||
|         self.bld = Blend.create(); | ||||
|         self.dispcnt = .{ .raw = 0x0000 }; | ||||
|         self.dispstat = .{ .raw = 0x0000 }; | ||||
|         self.vcount = .{ .raw = 0x0000 }; | ||||
|  | ||||
|         self.scanline.reset(); | ||||
|         std.mem.set(?Sprite, self.scanline_sprites, null); | ||||
|     } | ||||
|  | ||||
|     pub fn deinit(self: *Self) void { | ||||
|         self.allocator.destroy(self.scanline_sprites); | ||||
|         self.framebuf.deinit(); | ||||
| @@ -625,8 +645,7 @@ pub const Ppu = struct { | ||||
|                 const framebuf_base = width * @as(usize, scanline); | ||||
|                 if (obj_enable) self.fetchSprites(); | ||||
|  | ||||
|                 var layer: usize = 0; | ||||
|                 while (layer < 4) : (layer += 1) { | ||||
|                 for (0..4) |layer| { | ||||
|                     self.drawSprites(@truncate(u2, layer)); | ||||
|                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0); | ||||
|                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1); | ||||
| @@ -640,8 +659,7 @@ pub const Ppu = struct { | ||||
|                 const framebuf_base = width * @as(usize, scanline); | ||||
|                 if (obj_enable) self.fetchSprites(); | ||||
|  | ||||
|                 var layer: usize = 0; | ||||
|                 while (layer < 4) : (layer += 1) { | ||||
|                 for (0..4) |layer| { | ||||
|                     self.drawSprites(@truncate(u2, layer)); | ||||
|                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0); | ||||
|                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1); | ||||
| @@ -654,8 +672,7 @@ pub const Ppu = struct { | ||||
|                 const framebuf_base = width * @as(usize, scanline); | ||||
|                 if (obj_enable) self.fetchSprites(); | ||||
|  | ||||
|                 var layer: usize = 0; | ||||
|                 while (layer < 4) : (layer += 1) { | ||||
|                 for (0..4) |layer| { | ||||
|                     self.drawSprites(@truncate(u2, layer)); | ||||
|                     if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2); | ||||
|                     if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawAffineBackground(3); | ||||
| @@ -671,7 +688,7 @@ pub const Ppu = struct { | ||||
|                 const vram_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.vram.buf)); | ||||
|                 const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator))); | ||||
|  | ||||
|                 for (vram_buf[vram_base .. vram_base + width]) |bgr555, i| { | ||||
|                 for (vram_buf[vram_base .. vram_base + width], 0..) |bgr555, i| { | ||||
|                     framebuf[framebuf_base + i] = rgba888(bgr555); | ||||
|                 } | ||||
|             }, | ||||
| @@ -685,7 +702,7 @@ pub const Ppu = struct { | ||||
|                 const pal_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.palette.buf)); | ||||
|                 const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator))); | ||||
|  | ||||
|                 for (self.vram.buf[vram_base .. vram_base + width]) |pal_id, i| { | ||||
|                 for (self.vram.buf[vram_base .. vram_base + width], 0..) |pal_id, i| { | ||||
|                     framebuf[framebuf_base + i] = rgba888(pal_buf[pal_id]); | ||||
|                 } | ||||
|             }, | ||||
| @@ -701,8 +718,7 @@ pub const Ppu = struct { | ||||
|                 const vram_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.vram.buf)); | ||||
|                 const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator))); | ||||
|  | ||||
|                 var i: usize = 0; | ||||
|                 while (i < width) : (i += 1) { | ||||
|                 for (0..width) |i| { | ||||
|                     const bgr555 = if (scanline < m5_height and i < m5_width) vram_buf[vram_base + i] else self.palette.backdrop(); | ||||
|                     framebuf[framebuf_base + i] = rgba888(bgr555); | ||||
|                 } | ||||
| @@ -718,7 +734,7 @@ pub const Ppu = struct { | ||||
|         // FIXME: @ptrCast between slices changing the length isn't implemented yet | ||||
|         const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator))); | ||||
|  | ||||
|         for (self.scanline.top()) |maybe_top, i| { | ||||
|         for (self.scanline.top(), 0..) |maybe_top, i| { | ||||
|             const maybe_btm = self.scanline.btm()[i]; | ||||
|  | ||||
|             const bgr555 = self.getBgr555(maybe_top, maybe_btm); | ||||
| @@ -990,8 +1006,7 @@ pub const Ppu = struct { | ||||
|             cpu.handleInterrupt(); | ||||
|         } | ||||
|  | ||||
|         // See if HBlank DMA is present and not enabled | ||||
|  | ||||
|         // If we're not also in VBlank, attempt to run any pending DMA Reqs | ||||
|         if (!self.dispstat.vblank.read()) | ||||
|             dma.onBlanking(cpu.bus, .HBlank); | ||||
|  | ||||
|   | ||||
| @@ -34,6 +34,10 @@ pub fn init(allocator: Allocator) !Self { | ||||
|     return Self{ .buf = buf, .allocator = allocator }; | ||||
| } | ||||
|  | ||||
| pub fn reset(self: *Self) void { | ||||
|     std.mem.set(u8, self.buf, 0); | ||||
| } | ||||
|  | ||||
| pub fn deinit(self: *Self) void { | ||||
|     self.allocator.free(self.buf); | ||||
|     self.* = undefined; | ||||
|   | ||||
| @@ -37,6 +37,10 @@ pub fn init(allocator: Allocator) !Self { | ||||
|     return Self{ .buf = buf, .allocator = allocator }; | ||||
| } | ||||
|  | ||||
| pub fn reset(self: *Self) void { | ||||
|     std.mem.set(u8, self.buf, 0); | ||||
| } | ||||
|  | ||||
| pub fn deinit(self: *Self) void { | ||||
|     self.allocator.free(self.buf); | ||||
|     self.* = undefined; | ||||
|   | ||||
| @@ -45,6 +45,10 @@ pub fn init(allocator: Allocator) !Self { | ||||
|     return Self{ .buf = buf, .allocator = allocator }; | ||||
| } | ||||
|  | ||||
| pub fn reset(self: *Self) void { | ||||
|     std.mem.set(u8, self.buf, 0); | ||||
| } | ||||
|  | ||||
| pub fn deinit(self: *Self) void { | ||||
|     self.allocator.free(self.buf); | ||||
|     self.* = undefined; | ||||
|   | ||||
| @@ -11,11 +11,11 @@ const log = std.log.scoped(.Scheduler); | ||||
| pub const Scheduler = struct { | ||||
|     const Self = @This(); | ||||
|  | ||||
|     tick: u64, | ||||
|     tick: u64 = 0, | ||||
|     queue: PriorityQueue(Event, void, lessThan), | ||||
|  | ||||
|     pub fn init(allocator: Allocator) Self { | ||||
|         var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) }; | ||||
|         var sched = Self{ .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) }; | ||||
|         sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable; | ||||
|  | ||||
|         return sched; | ||||
| @@ -26,6 +26,17 @@ pub const Scheduler = struct { | ||||
|         self.* = undefined; | ||||
|     } | ||||
|  | ||||
|     pub fn reset(self: *Self) void { | ||||
|         // `std.PriorityQueue` provides no reset function, so we will just create a new one | ||||
|         const allocator = self.queue.allocator; | ||||
|         self.queue.deinit(); | ||||
|  | ||||
|         var new_queue = PriorityQueue(Event, void, lessThan).init(allocator, {}); | ||||
|         new_queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable; | ||||
|  | ||||
|         self.* = .{ .queue = new_queue }; | ||||
|     } | ||||
|  | ||||
|     pub inline fn now(self: *const Self) u64 { | ||||
|         return self.tick; | ||||
|     } | ||||
| @@ -73,7 +84,7 @@ pub const Scheduler = struct { | ||||
|  | ||||
|     /// Removes the **first** scheduled event of type `needle` | ||||
|     pub fn removeScheduledEvent(self: *Self, needle: EventKind) void { | ||||
|         for (self.queue.items) |event, i| { | ||||
|         for (self.queue.items, 0..) |event, i| { | ||||
|             if (std.meta.eql(event.kind, needle)) { | ||||
|  | ||||
|                 // invalidates the slice we're iterating over | ||||
|   | ||||
							
								
								
									
										307
									
								
								src/imgui.zig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										307
									
								
								src/imgui.zig
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,307 @@ | ||||
| //! Namespace for dealing with ZBA's immediate-mode GUI | ||||
| //! Currently, ZBA uses zgui from https://github.com/michal-z/zig-gamedev | ||||
| //! which provides Zig bindings for https://github.com/ocornut/imgui under the hood | ||||
|  | ||||
| const std = @import("std"); | ||||
| const zgui = @import("zgui"); | ||||
| const gl = @import("gl"); | ||||
| const nfd = @import("nfd"); | ||||
| const config = @import("config.zig"); | ||||
| const emu = @import("core/emu.zig"); | ||||
|  | ||||
| const Gui = @import("platform.zig").Gui; | ||||
| const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | ||||
| const RingBuffer = @import("zba-util").RingBuffer; | ||||
|  | ||||
| const Allocator = std.mem.Allocator; | ||||
| const GLuint = gl.GLuint; | ||||
|  | ||||
| const gba_width = @import("core/ppu.zig").width; | ||||
| const gba_height = @import("core/ppu.zig").height; | ||||
|  | ||||
| const log = std.log.scoped(.Imgui); | ||||
|  | ||||
| // two seconds worth of fps values into the past | ||||
| const histogram_len = 0x80; | ||||
|  | ||||
| /// Immediate-Mode GUI State | ||||
| pub const State = struct { | ||||
|     title: [12:0]u8, | ||||
|  | ||||
|     fps_hist: RingBuffer(u32), | ||||
|     should_quit: bool = false, | ||||
|  | ||||
|     /// if zba is initialized with a ROM already provided, this initializer should be called | ||||
|     /// with `title_opt` being non-null | ||||
|     pub fn init(allocator: Allocator, title_opt: ?*const [12]u8) !@This() { | ||||
|         const history = try allocator.alloc(u32, histogram_len); | ||||
|  | ||||
|         const title: [12:0]u8 = if (title_opt) |t| t.* ++ [_:0]u8{} else "[No Title]\x00\x00".*; | ||||
|         return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) }; | ||||
|     } | ||||
|  | ||||
|     pub fn deinit(self: *@This(), allocator: Allocator) void { | ||||
|         allocator.free(self.fps_hist.buf); | ||||
|         self.* = undefined; | ||||
|     } | ||||
| }; | ||||
|  | ||||
| pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void { | ||||
|     const win_scale = config.config().host.win_scale; | ||||
|  | ||||
|     { | ||||
|         _ = zgui.beginMainMenuBar(); | ||||
|         defer zgui.endMainMenuBar(); | ||||
|  | ||||
|         if (zgui.beginMenu("File", true)) { | ||||
|             defer zgui.endMenu(); | ||||
|  | ||||
|             if (zgui.menuItem("Quit", .{})) state.should_quit = true; | ||||
|  | ||||
|             if (zgui.menuItem("Insert ROM", .{})) blk: { | ||||
|                 const maybe_path = nfd.openFileDialog("gba", null) catch |e| { | ||||
|                     log.err("failed to open file dialog: {}", .{e}); | ||||
|                     break :blk; | ||||
|                 }; | ||||
|  | ||||
|                 const file_path = maybe_path orelse { | ||||
|                     log.warn("did not receive a file path", .{}); | ||||
|                     break :blk; | ||||
|                 }; | ||||
|                 defer nfd.freePath(file_path); | ||||
|  | ||||
|                 log.info("user chose: \"{s}\"", .{file_path}); | ||||
|                 emu.replaceGamepak(cpu, file_path) catch |e| { | ||||
|                     log.err("failed to replace GamePak: {}", .{e}); | ||||
|                     break :blk; | ||||
|                 }; | ||||
|  | ||||
|                 state.title = cpu.bus.pak.title ++ [_:0]u8{}; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         if (zgui.beginMenu("Emulation", true)) { | ||||
|             defer zgui.endMenu(); | ||||
|  | ||||
|             if (zgui.menuItem("Restart", .{})) { | ||||
|                 emu.reset(cpu); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     { | ||||
|         const w = @intToFloat(f32, gba_width * win_scale); | ||||
|         const h = @intToFloat(f32, gba_height * win_scale); | ||||
|  | ||||
|         const window_title = std.mem.sliceTo(&state.title, 0); | ||||
|         _ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } }); | ||||
|         defer zgui.end(); | ||||
|  | ||||
|         zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } }); | ||||
|     } | ||||
|  | ||||
|     { | ||||
|         _ = zgui.begin("Information", .{}); | ||||
|         defer zgui.end(); | ||||
|  | ||||
|         for (0..8) |i| { | ||||
|             zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] }); | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|  | ||||
|             const padding = if (8 + i < 10) " " else ""; | ||||
|             zgui.text("{s}R{}: 0x{X:0>8}", .{ padding, 8 + i, cpu.r[8 + i] }); | ||||
|         } | ||||
|  | ||||
|         zgui.separator(); | ||||
|  | ||||
|         widgets.psr("CPSR", cpu.cpsr); | ||||
|         widgets.psr("SPSR", cpu.spsr); | ||||
|  | ||||
|         zgui.separator(); | ||||
|  | ||||
|         widgets.interrupts(" IE", cpu.bus.io.ie); | ||||
|         widgets.interrupts("IRQ", cpu.bus.io.irq); | ||||
|     } | ||||
|  | ||||
|     { | ||||
|         _ = zgui.begin("Performance", .{}); | ||||
|         defer zgui.end(); | ||||
|  | ||||
|         const tmp = blk: { | ||||
|             var buf: [histogram_len]u32 = undefined; | ||||
|             const len = state.fps_hist.copy(&buf); | ||||
|  | ||||
|             break :blk .{ buf, len }; | ||||
|         }; | ||||
|         const values = tmp[0]; | ||||
|         const len = tmp[1]; | ||||
|  | ||||
|         if (len == values.len) _ = state.fps_hist.pop(); | ||||
|  | ||||
|         const sorted = blk: { | ||||
|             var buf: @TypeOf(values) = undefined; | ||||
|  | ||||
|             std.mem.copy(u32, buf[0..len], values[0..len]); | ||||
|             std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32)); | ||||
|  | ||||
|             break :blk buf; | ||||
|         }; | ||||
|  | ||||
|         const y_max = 2 * if (len != 0) @intToFloat(f64, sorted[len - 1]) else emu.frame_rate; | ||||
|         const x_max = @intToFloat(f64, values.len); | ||||
|  | ||||
|         const y_args = .{ .flags = .{ .no_grid_lines = true } }; | ||||
|         const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } }; | ||||
|  | ||||
|         if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) { | ||||
|             defer zgui.plot.endPlot(); | ||||
|  | ||||
|             zgui.plot.setupLegend(.{ .north = true, .east = true }, .{}); | ||||
|             zgui.plot.setupAxis(.x1, x_args); | ||||
|             zgui.plot.setupAxis(.y1, y_args); | ||||
|             zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always }); | ||||
|             zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always }); | ||||
|             zgui.plot.setupFinish(); | ||||
|  | ||||
|             zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] }); | ||||
|         } | ||||
|  | ||||
|         const stats: struct { u32, u32, u32 } = blk: { | ||||
|             if (len == 0) break :blk .{ 0, 0, 0 }; | ||||
|  | ||||
|             const average = average: { | ||||
|                 var sum: u32 = 0; | ||||
|                 for (sorted[0..len]) |value| sum += value; | ||||
|  | ||||
|                 break :average @intCast(u32, sum / len); | ||||
|             }; | ||||
|             const median = sorted[len / 2]; | ||||
|             const low = sorted[len / 100]; // 1% Low | ||||
|  | ||||
|             break :blk .{ average, median, low }; | ||||
|         }; | ||||
|  | ||||
|         zgui.text("Average: {:0>3} fps", .{stats[0]}); | ||||
|         zgui.text(" Median: {:0>3} fps", .{stats[1]}); | ||||
|         zgui.text(" 1% Low: {:0>3} fps", .{stats[2]}); | ||||
|     } | ||||
|  | ||||
|     { | ||||
|         _ = zgui.begin("Scheduler", .{}); | ||||
|         defer zgui.end(); | ||||
|  | ||||
|         const scheduler = cpu.sched; | ||||
|  | ||||
|         zgui.text("tick: {X:0>16}", .{scheduler.tick}); | ||||
|         zgui.separator(); | ||||
|  | ||||
|         const Event = std.meta.Child(@TypeOf(scheduler.queue.items)); | ||||
|  | ||||
|         var items: [20]Event = undefined; | ||||
|         const len = scheduler.queue.len; | ||||
|  | ||||
|         std.mem.copy(Event, &items, scheduler.queue.items); | ||||
|         std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event)); | ||||
|  | ||||
|         for (items[0..len]) |event| { | ||||
|             zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind }); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // { | ||||
|     //     zgui.showDemoWindow(null); | ||||
|     // } | ||||
| } | ||||
|  | ||||
| const widgets = struct { | ||||
|     fn interrupts(comptime label: []const u8, int: anytype) void { | ||||
|         const h = 15.0; | ||||
|         const w = 9.0 * 2 + 3.5; | ||||
|         const ww = 9.0 * 3; | ||||
|  | ||||
|         { | ||||
|             zgui.text(label ++ ":", .{}); | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() }); | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() }); | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() }); | ||||
|  | ||||
|             { | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() }); | ||||
|             } | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() }); | ||||
|  | ||||
|             { | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() }); | ||||
|             } | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() }); | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() }); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     fn psr(comptime label: []const u8, register: anytype) void { | ||||
|         const Mode = @import("core/cpu.zig").Mode; | ||||
|  | ||||
|         const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null; | ||||
|         const mode = if (maybe_mode) |mode| mode.toString() else "???"; | ||||
|         const w = 9.0; | ||||
|         const h = 15.0; | ||||
|  | ||||
|         zgui.text(label ++ ": 0x{X:0>8}", .{register.raw}); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         _ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() }); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         _ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() }); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         _ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() }); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         _ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() }); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         zgui.text("{s}", .{mode}); | ||||
|     } | ||||
|  | ||||
|     fn eventDesc(comptime T: type) fn (void, T, T) bool { | ||||
|         return struct { | ||||
|             fn inner(_: void, left: T, right: T) bool { | ||||
|                 return left.tick > right.tick; | ||||
|             } | ||||
|         }.inner; | ||||
|     } | ||||
| }; | ||||
							
								
								
									
										67
									
								
								src/main.zig
									
									
									
									
									
								
							
							
						
						
									
										67
									
								
								src/main.zig
									
									
									
									
									
								
							| @@ -4,14 +4,17 @@ const known_folders = @import("known_folders"); | ||||
| const clap = @import("clap"); | ||||
|  | ||||
| const config = @import("config.zig"); | ||||
| const emu = @import("core/emu.zig"); | ||||
|  | ||||
| const TwoWayChannel = @import("zba-util").TwoWayChannel; | ||||
| const Gui = @import("platform.zig").Gui; | ||||
| const Bus = @import("core/Bus.zig"); | ||||
| const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | ||||
| const Scheduler = @import("core/scheduler.zig").Scheduler; | ||||
| const FilePaths = @import("util.zig").FilePaths; | ||||
|  | ||||
| const FpsTracker = @import("util.zig").FpsTracker; | ||||
| const Allocator = std.mem.Allocator; | ||||
|  | ||||
| const log = std.log.scoped(.Cli); | ||||
| pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level; | ||||
|  | ||||
| @@ -20,6 +23,7 @@ const params = clap.parseParamsComptime( | ||||
|     \\-h, --help            Display this help and exit. | ||||
|     \\-s, --skip            Skip BIOS. | ||||
|     \\-b, --bios <str>      Optional path to a GBA BIOS ROM. | ||||
|     \\ --gdb                Run ZBA from the context of a GDB Server | ||||
|     \\<str>                 Path to the GBA GamePak ROM. | ||||
|     \\ | ||||
| ); | ||||
| @@ -66,9 +70,10 @@ pub fn main() void { | ||||
|     const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e}); | ||||
|     defer if (paths.save) |path| allocator.free(path); | ||||
|  | ||||
|     const log_file = if (config.config().debug.cpu_trace) blk: { | ||||
|         break :blk std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}); | ||||
|     } else null; | ||||
|     const log_file = switch (config.config().debug.cpu_trace) { | ||||
|         true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}), | ||||
|         false => null, | ||||
|     }; | ||||
|     defer if (log_file) |file| file.close(); | ||||
|  | ||||
|     // TODO: Take Emulator Init Code out of main.zig | ||||
| @@ -85,16 +90,58 @@ pub fn main() void { | ||||
|         cpu.fastBoot(); | ||||
|     } | ||||
|  | ||||
|     const title_ptr = if (paths.rom != null) &bus.pak.title else null; | ||||
|  | ||||
|     // TODO: Just copy the title instead of grabbing a pointer to it | ||||
|     var gui = Gui.init(allocator, bus.pak.title, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e}); | ||||
|     var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e}); | ||||
|     defer gui.deinit(); | ||||
|  | ||||
|     gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e}); | ||||
|     var quit = std.atomic.Atomic(bool).init(false); | ||||
|  | ||||
|     var items: [0x100]u8 = undefined; | ||||
|     var channel = TwoWayChannel.init(&items); | ||||
|  | ||||
|     if (result.args.gdb) { | ||||
|         const Server = @import("gdbstub").Server; | ||||
|         const EmuThing = @import("core/emu.zig").EmuThing; | ||||
|  | ||||
|         var wrapper = EmuThing.init(&cpu, &scheduler); | ||||
|         var emulator = wrapper.interface(allocator); | ||||
|         defer emulator.deinit(); | ||||
|  | ||||
|         log.info("Ready to connect", .{}); | ||||
|  | ||||
|         var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e}); | ||||
|         defer server.deinit(allocator); | ||||
|  | ||||
|         log.info("Starting GDB Server Thread", .{}); | ||||
|  | ||||
|         const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e}); | ||||
|         defer thread.join(); | ||||
|  | ||||
|         gui.run(.{ | ||||
|             .cpu = &cpu, | ||||
|             .scheduler = &scheduler, | ||||
|             .channel = &channel, | ||||
|         }) catch |e| exitln("main thread panicked: {}", .{e}); | ||||
|     } else { | ||||
|         var tracker = FpsTracker.init(); | ||||
|  | ||||
|         const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &channel }) catch |e| exitln("emu thread panicked: {}", .{e}); | ||||
|         defer thread.join(); | ||||
|  | ||||
|         gui.run(.{ | ||||
|             .cpu = &cpu, | ||||
|             .scheduler = &scheduler, | ||||
|             .channel = &channel, | ||||
|             .tracker = &tracker, | ||||
|         }) catch |e| exitln("main thread panicked: {}", .{e}); | ||||
|     } | ||||
| } | ||||
|  | ||||
| pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths { | ||||
| fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths { | ||||
|     const rom_path = romPath(result); | ||||
|     log.info("ROM path: {s}", .{rom_path}); | ||||
|     log.info("ROM path: {?s}", .{rom_path}); | ||||
|  | ||||
|     const bios_path = result.args.bios; | ||||
|     if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{}); | ||||
| @@ -143,10 +190,10 @@ fn ensureConfigDirExists(config_path: []const u8) !void { | ||||
|     try dir.makePath("zba"); | ||||
| } | ||||
|  | ||||
| fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) []const u8 { | ||||
| fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) ?[]const u8 { | ||||
|     return switch (result.positionals.len) { | ||||
|         0 => null, | ||||
|         1 => result.positionals[0], | ||||
|         0 => exitln("ZBA requires a path to a GamePak ROM", .{}), | ||||
|         else => exitln("ZBA received too many positional arguments.", .{}), | ||||
|     }; | ||||
| } | ||||
|   | ||||
							
								
								
									
										332
									
								
								src/platform.zig
									
									
									
									
									
								
							
							
						
						
									
										332
									
								
								src/platform.zig
									
									
									
									
									
								
							| @@ -2,16 +2,16 @@ const std = @import("std"); | ||||
| const SDL = @import("sdl2"); | ||||
| const gl = @import("gl"); | ||||
| const zgui = @import("zgui"); | ||||
| const nfd = @import("nfd"); | ||||
|  | ||||
| const emu = @import("core/emu.zig"); | ||||
| const config = @import("config.zig"); | ||||
| const imgui = @import("imgui.zig"); | ||||
|  | ||||
| const Apu = @import("core/apu.zig").Apu; | ||||
| const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | ||||
| const Scheduler = @import("core/scheduler.zig").Scheduler; | ||||
| const FpsTracker = @import("util.zig").FpsTracker; | ||||
| const RingBuffer = @import("util.zig").RingBuffer; | ||||
| const TwoWayChannel = @import("zba-util").TwoWayChannel; | ||||
|  | ||||
| const gba_width = @import("core/ppu.zig").width; | ||||
| const gba_height = @import("core/ppu.zig").height; | ||||
| @@ -27,27 +27,12 @@ const height = 720; | ||||
| pub const sample_rate = 1 << 15; | ||||
| pub const sample_format = SDL.AUDIO_U16; | ||||
|  | ||||
| const default_title = "ZBA"; | ||||
| const window_title = "ZBA"; | ||||
|  | ||||
| pub const Gui = struct { | ||||
|     const Self = @This(); | ||||
|     const log = std.log.scoped(.Gui); | ||||
|  | ||||
|     const State = struct { | ||||
|         fps_hist: RingBuffer(u32), | ||||
|         should_quit: bool = false, | ||||
|  | ||||
|         pub fn init(allocator: Allocator) !@This() { | ||||
|             const history = try allocator.alloc(u32, 0x400); | ||||
|             return .{ .fps_hist = RingBuffer(u32).init(history) }; | ||||
|         } | ||||
|  | ||||
|         fn deinit(self: *@This(), allocator: Allocator) void { | ||||
|             self.fps_hist.deinit(allocator); | ||||
|             self.* = undefined; | ||||
|         } | ||||
|     }; | ||||
|  | ||||
|     // zig fmt: off | ||||
|     const vertices: [32]f32 = [_]f32{ | ||||
|         // Positions        // Colours      // Texture Coords | ||||
| @@ -65,22 +50,21 @@ pub const Gui = struct { | ||||
|  | ||||
|     window: *SDL.SDL_Window, | ||||
|     ctx: SDL_GLContext, | ||||
|     title: [:0]const u8, | ||||
|     audio: Audio, | ||||
|  | ||||
|     state: State, | ||||
|     state: imgui.State, | ||||
|  | ||||
|     allocator: Allocator, | ||||
|     program_id: gl.GLuint, | ||||
|  | ||||
|     pub fn init(allocator: Allocator, title: [12]u8, apu: *Apu) !Self { | ||||
|     pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self { | ||||
|         if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic(); | ||||
|         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic(); | ||||
|         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); | ||||
|         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); | ||||
|  | ||||
|         const window = SDL.SDL_CreateWindow( | ||||
|             default_title, | ||||
|             window_title, | ||||
|             SDL.SDL_WINDOWPOS_CENTERED, | ||||
|             SDL.SDL_WINDOWPOS_CENTERED, | ||||
|             width, | ||||
| @@ -102,13 +86,12 @@ pub const Gui = struct { | ||||
|  | ||||
|         return Self{ | ||||
|             .window = window, | ||||
|             .title = try allocator.dupeZ(u8, &title), | ||||
|             .ctx = ctx, | ||||
|             .program_id = try compileShaders(), | ||||
|             .audio = Audio.init(apu), | ||||
|  | ||||
|             .allocator = allocator, | ||||
|             .state = try State.init(allocator), | ||||
|             .state = try imgui.State.init(allocator, title_opt), | ||||
|         }; | ||||
|     } | ||||
|  | ||||
| @@ -125,7 +108,6 @@ pub const Gui = struct { | ||||
|         SDL.SDL_DestroyWindow(self.window); | ||||
|         SDL.SDL_Quit(); | ||||
|  | ||||
|         self.allocator.free(self.title); | ||||
|         self.* = undefined; | ||||
|     } | ||||
|  | ||||
| @@ -200,7 +182,7 @@ pub const Gui = struct { | ||||
|         gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW); | ||||
|  | ||||
|         // Position | ||||
|         gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, 0)); // lmao | ||||
|         gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), null); // lmao | ||||
|         gl.enableVertexAttribArray(0); | ||||
|         // Colour | ||||
|         gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32)))); | ||||
| @@ -260,167 +242,18 @@ pub const Gui = struct { | ||||
|         return fbo_id; | ||||
|     } | ||||
|  | ||||
|     fn draw(self: *Self, tex_id: GLuint, cpu: *const Arm7tdmi) void { | ||||
|         const win_scale = config.config().host.win_scale; | ||||
|     const RunOptions = struct { | ||||
|         channel: *TwoWayChannel, | ||||
|         tracker: ?*FpsTracker = null, | ||||
|         cpu: *Arm7tdmi, | ||||
|         scheduler: *Scheduler, | ||||
|     }; | ||||
|  | ||||
|         { | ||||
|             _ = zgui.beginMainMenuBar(); | ||||
|             defer zgui.endMainMenuBar(); | ||||
|     pub fn run(self: *Self, opt: RunOptions) !void { | ||||
|         const cpu = opt.cpu; | ||||
|         const tracker = opt.tracker; | ||||
|         const channel = opt.channel; | ||||
|  | ||||
|             if (zgui.beginMenu("File", true)) { | ||||
|                 defer zgui.endMenu(); | ||||
|  | ||||
|                 if (zgui.menuItem("Quit", .{})) self.state.should_quit = true; | ||||
|                 if (zgui.menuItem("Insert ROM", .{})) blk: { | ||||
|                     const maybe_path = nfd.openFileDialog("gba", null) catch |e| { | ||||
|                         log.err("failed to open file dialog: {?}", .{e}); | ||||
|                         break :blk; | ||||
|                     }; | ||||
|  | ||||
|                     if (maybe_path) |file_path| { | ||||
|                         defer nfd.freePath(file_path); | ||||
|                         log.info("user chose: \"{s}\"", .{file_path}); | ||||
|  | ||||
|                         // emu.loadRom(cpu, file_path); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             if (zgui.beginMenu("Emulation", true)) { | ||||
|                 defer zgui.endMenu(); | ||||
|  | ||||
|                 if (zgui.menuItem("Restart", .{})) log.warn("TODO: Restart Emulator", .{}); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         { | ||||
|             const w = @intToFloat(f32, gba_width * win_scale); | ||||
|             const h = @intToFloat(f32, gba_height * win_scale); | ||||
|  | ||||
|             _ = zgui.begin(self.title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } }); | ||||
|             defer zgui.end(); | ||||
|  | ||||
|             zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } }); | ||||
|         } | ||||
|  | ||||
|         { | ||||
|             _ = zgui.begin("Information", .{}); | ||||
|             defer zgui.end(); | ||||
|  | ||||
|             { | ||||
|                 var i: usize = 0; | ||||
|                 while (i < 8) : (i += 1) { | ||||
|                     zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] }); | ||||
|  | ||||
|                     zgui.sameLine(.{}); | ||||
|  | ||||
|                     const prefix = if (8 + i < 10) " " else ""; | ||||
|                     zgui.text("{s}R{}: 0x{X:0>8}", .{ prefix, 8 + i, cpu.r[8 + i] }); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             zgui.separator(); | ||||
|  | ||||
|             widgets.psr("CPSR", cpu.cpsr); | ||||
|             widgets.psr("SPSR", cpu.spsr); | ||||
|  | ||||
|             zgui.separator(); | ||||
|  | ||||
|             widgets.interrupts(" IE", cpu.bus.io.ie); // space is for padding | ||||
|             widgets.interrupts("IRQ", cpu.bus.io.irq); | ||||
|         } | ||||
|  | ||||
|         { | ||||
|             _ = zgui.begin("Performance", .{}); | ||||
|             defer zgui.end(); | ||||
|  | ||||
|             const tmp = blk: { | ||||
|                 var buf: [0x400]u32 = undefined; | ||||
|                 const len = self.state.fps_hist.copy(&buf); | ||||
|  | ||||
|                 break :blk .{ buf, len }; | ||||
|             }; | ||||
|             const values = tmp[0]; | ||||
|             const len = tmp[1]; | ||||
|  | ||||
|             if (len == values.len) _ = self.state.fps_hist.pop(); | ||||
|  | ||||
|             const sorted = blk: { | ||||
|                 var buf: @TypeOf(values) = undefined; | ||||
|  | ||||
|                 std.mem.copy(u32, buf[0..len], values[0..len]); | ||||
|                 std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32)); | ||||
|  | ||||
|                 break :blk buf; | ||||
|             }; | ||||
|  | ||||
|             const y_max = 2 * if (len != 0) @intToFloat(f64, sorted[len - 1]) else emu.frame_rate; | ||||
|             const x_max = @intToFloat(f64, values.len); | ||||
|  | ||||
|             const y_args = .{ .flags = .{ .no_grid_lines = true } }; | ||||
|             const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } }; | ||||
|  | ||||
|             if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) { | ||||
|                 defer zgui.plot.endPlot(); | ||||
|  | ||||
|                 zgui.plot.setupLegend(.{ .north = true, .east = true }, .{}); | ||||
|                 zgui.plot.setupAxis(.x1, x_args); | ||||
|                 zgui.plot.setupAxis(.y1, y_args); | ||||
|                 zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always }); | ||||
|                 zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always }); | ||||
|                 zgui.plot.setupFinish(); | ||||
|  | ||||
|                 zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] }); | ||||
|             } | ||||
|  | ||||
|             const stats: struct { u32, u32, u32 } = blk: { | ||||
|                 if (len == 0) break :blk .{ 0, 0, 0 }; | ||||
|  | ||||
|                 const average = average: { | ||||
|                     var sum: u32 = 0; | ||||
|                     for (sorted[0..len]) |value| sum += value; | ||||
|  | ||||
|                     break :average @intCast(u32, sum / len); | ||||
|                 }; | ||||
|                 const median = sorted[len / 2]; | ||||
|                 const low = sorted[len / 100]; // 1% Low | ||||
|  | ||||
|                 break :blk .{ average, median, low }; | ||||
|             }; | ||||
|  | ||||
|             zgui.text("Average: {:0>3} fps", .{stats[0]}); | ||||
|             zgui.text(" Median: {:0>3} fps", .{stats[1]}); | ||||
|             zgui.text(" 1% Low: {:0>3} fps", .{stats[2]}); | ||||
|         } | ||||
|  | ||||
|         { | ||||
|             _ = zgui.begin("Scheduler", .{}); | ||||
|             defer zgui.end(); | ||||
|  | ||||
|             const scheduler = cpu.sched; | ||||
|  | ||||
|             zgui.text("tick: {X:0>16}", .{scheduler.tick}); | ||||
|             zgui.separator(); | ||||
|  | ||||
|             const Event = std.meta.Child(@TypeOf(scheduler.queue.items)); | ||||
|  | ||||
|             var items: [20]Event = undefined; | ||||
|             const len = scheduler.queue.len; | ||||
|  | ||||
|             std.mem.copy(Event, &items, scheduler.queue.items); | ||||
|             std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event)); | ||||
|  | ||||
|             for (items[0..len]) |event| { | ||||
|                 zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind }); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         { | ||||
|             zgui.showDemoWindow(null); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void { | ||||
|         const obj_ids = Self.genBufferObjects(); | ||||
|         defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids)); | ||||
|  | ||||
| @@ -431,20 +264,19 @@ pub const Gui = struct { | ||||
|         const fbo_id = try Self.genFrameBufObject(out_tex); | ||||
|         defer gl.deleteFramebuffers(1, &fbo_id); | ||||
|  | ||||
|         var tracker = FpsTracker.init(); | ||||
|         var quit = std.atomic.Atomic(bool).init(false); | ||||
|         var pause = std.atomic.Atomic(bool).init(false); | ||||
|  | ||||
|         const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, &pause, cpu, scheduler, &tracker }); | ||||
|         defer thread.join(); | ||||
|         defer quit.store(true, .Monotonic); // Terminate Emulator Thread | ||||
|  | ||||
|         emu_loop: while (true) { | ||||
|             var event: SDL.SDL_Event = undefined; | ||||
|             // `quit` from RunOptions may be modified by the GDBSTUB thread, | ||||
|             // so we want to recognize that it may change to `true` and exit the GUI thread | ||||
|             if (channel.gui.pop()) |event| switch (event) { | ||||
|                 .Quit => break :emu_loop, | ||||
|                 .Paused => @panic("TODO: We want to peek (and then pop if it's .Quit), not always pop"), | ||||
|             }; | ||||
|  | ||||
|             // Quit Signal from Dear Imgui | ||||
|             // Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program | ||||
|             // should exit, in which case we should also handle this | ||||
|             if (self.state.should_quit) break :emu_loop; | ||||
|  | ||||
|             var event: SDL.SDL_Event = undefined; | ||||
|             while (SDL.SDL_PollEvent(&event) != 0) { | ||||
|                 _ = zgui.backend.processEvent(&event); | ||||
|  | ||||
| @@ -494,12 +326,18 @@ pub const Gui = struct { | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             // We Access non-atomic parts of the Emulator here | ||||
|             { | ||||
|                 pause.store(true, .Monotonic); | ||||
|                 defer pause.store(false, .Monotonic); | ||||
|                 channel.emu.push(.Pause); | ||||
|                 defer channel.emu.push(.Resume); | ||||
|  | ||||
|                 self.state.fps_hist.push(tracker.value()) catch {}; | ||||
|                 // Spin Loop until we know that the emu is paused | ||||
|                 wait: while (true) switch (channel.gui.pop() orelse continue) { | ||||
|                     .Paused => break :wait, | ||||
|                     else => |any| std.debug.panic("[Gui/Channel]: Unhandled Event: {}", .{any}), | ||||
|                 }; | ||||
|  | ||||
|                 // Add FPS count to the histogram | ||||
|                 if (tracker) |t| self.state.fps_hist.push(t.value()) catch {}; | ||||
|  | ||||
|                 // Draw GBA Screen to Texture | ||||
|                 { | ||||
| @@ -518,12 +356,14 @@ pub const Gui = struct { | ||||
|                 gl.clear(gl.COLOR_BUFFER_BIT); | ||||
|  | ||||
|                 zgui.backend.newFrame(width, height); | ||||
|                 self.draw(out_tex, cpu); | ||||
|                 imgui.draw(&self.state, out_tex, cpu); | ||||
|                 zgui.backend.draw(); | ||||
|             } | ||||
|  | ||||
|             SDL.SDL_GL_SwapWindow(self.window); | ||||
|         } | ||||
|  | ||||
|         channel.emu.push(.Quit); | ||||
|     } | ||||
|  | ||||
|     fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque { | ||||
| @@ -601,95 +441,3 @@ fn panic() noreturn { | ||||
|     const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error"; | ||||
|     @panic(std.mem.sliceTo(str, 0)); | ||||
| } | ||||
|  | ||||
| const widgets = struct { | ||||
|     fn interrupts(comptime label: []const u8, int: anytype) void { | ||||
|         const h = 15.0; | ||||
|         const w = 9.0 * 2 + 3.5; | ||||
|         const ww = 9.0 * 3; | ||||
|  | ||||
|         { | ||||
|             zgui.text(label ++ ":", .{}); | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() }); | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() }); | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() }); | ||||
|  | ||||
|             { | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() }); | ||||
|             } | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() }); | ||||
|  | ||||
|             { | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() }); | ||||
|             } | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() }); | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() }); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     fn psr(comptime label: []const u8, register: anytype) void { | ||||
|         const Mode = @import("core/cpu.zig").Mode; | ||||
|  | ||||
|         const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null; | ||||
|         const mode = if (maybe_mode) |mode| mode.toString() else "???"; | ||||
|         const w = 9.0; | ||||
|         const h = 15.0; | ||||
|  | ||||
|         zgui.text(label ++ ": 0x{X:0>8}", .{register.raw}); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         _ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() }); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         _ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() }); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         _ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() }); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         _ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() }); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         zgui.text("{s}", .{mode}); | ||||
|     } | ||||
|  | ||||
|     fn eventDesc(comptime T: type) fn (void, T, T) bool { | ||||
|         return struct { | ||||
|             fn inner(_: void, left: T, right: T) bool { | ||||
|                 return left.tick > right.tick; | ||||
|             } | ||||
|         }.inner; | ||||
|     } | ||||
| }; | ||||
|   | ||||
							
								
								
									
										117
									
								
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								src/util.zig
									
									
									
									
									
								
							| @@ -7,27 +7,6 @@ const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | ||||
|  | ||||
| const Allocator = std.mem.Allocator; | ||||
|  | ||||
| // Sign-Extend value of type `T` to type `U` | ||||
| pub fn sext(comptime T: type, comptime U: type, value: T) T { | ||||
|     // U must have less bits than T | ||||
|     comptime std.debug.assert(@typeInfo(U).Int.bits <= @typeInfo(T).Int.bits); | ||||
|  | ||||
|     const iT = std.meta.Int(.signed, @typeInfo(T).Int.bits); | ||||
|     const ExtU = if (@typeInfo(U).Int.signedness == .unsigned) T else iT; | ||||
|     const shift_amt = @intCast(Log2Int(T), @typeInfo(T).Int.bits - @typeInfo(U).Int.bits); | ||||
|  | ||||
|     return @bitCast(T, @bitCast(iT, @as(ExtU, @truncate(U, value)) << shift_amt) >> shift_amt); | ||||
| } | ||||
|  | ||||
| /// See https://godbolt.org/z/W3en9Eche | ||||
| pub inline fn rotr(comptime T: type, x: T, r: anytype) T { | ||||
|     if (@typeInfo(T).Int.signedness == .signed) | ||||
|         @compileError("cannot rotate signed integer"); | ||||
|  | ||||
|     const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits)); | ||||
|     return x >> ar | x << (1 +% ~ar); | ||||
| } | ||||
|  | ||||
| pub const FpsTracker = struct { | ||||
|     const Self = @This(); | ||||
|  | ||||
| @@ -57,17 +36,6 @@ pub const FpsTracker = struct { | ||||
|     } | ||||
| }; | ||||
|  | ||||
| pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 { | ||||
|     comptime std.debug.assert(@typeInfo(T) == .Int); | ||||
|  | ||||
|     var result: [@sizeOf(T)]u8 = undefined; | ||||
|  | ||||
|     var i: Log2Int(T) = 0; | ||||
|     while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8)); | ||||
|  | ||||
|     return result; | ||||
| } | ||||
|  | ||||
| /// Creates a copy of a title with all Filesystem-invalid characters replaced | ||||
| /// | ||||
| /// e.g. POKEPIN R/S to POKEPIN R_S | ||||
| @@ -82,7 +50,7 @@ pub fn escape(title: [12]u8) [12]u8 { | ||||
| } | ||||
|  | ||||
| pub const FilePaths = struct { | ||||
|     rom: []const u8, | ||||
|     rom: ?[]const u8, | ||||
|     bios: ?[]const u8, | ||||
|     save: ?[]const u8, | ||||
| }; | ||||
| @@ -283,7 +251,7 @@ pub const FrameBuffer = struct { | ||||
|  | ||||
|     layers: [2][]u8, | ||||
|     buf: []u8, | ||||
|     current: u1, | ||||
|     current: u1 = 0, | ||||
|  | ||||
|     allocator: Allocator, | ||||
|  | ||||
| @@ -298,12 +266,16 @@ pub const FrameBuffer = struct { | ||||
|             // Front and Back Framebuffers | ||||
|             .layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] }, | ||||
|             .buf = buf, | ||||
|             .current = 0, | ||||
|  | ||||
|             .allocator = allocator, | ||||
|         }; | ||||
|     } | ||||
|  | ||||
|     pub fn reset(self: *Self) void { | ||||
|         std.mem.set(u8, self.buf, 0); | ||||
|         self.current = 0; | ||||
|     } | ||||
|  | ||||
|     pub fn deinit(self: *Self) void { | ||||
|         self.allocator.free(self.buf); | ||||
|         self.* = undefined; | ||||
| @@ -317,78 +289,3 @@ pub const FrameBuffer = struct { | ||||
|         return self.layers[if (dev == .Emulator) self.current else ~self.current]; | ||||
|     } | ||||
| }; | ||||
|  | ||||
| pub fn RingBuffer(comptime T: type) type { | ||||
|     return struct { | ||||
|         const Self = @This(); | ||||
|         const Index = usize; | ||||
|         const max_capacity = (@as(Index, 1) << @typeInfo(Index).Int.bits - 1) - 1; // half the range of index type | ||||
|  | ||||
|         const log = std.log.scoped(.RingBuffer); | ||||
|  | ||||
|         read: Index, | ||||
|         write: Index, | ||||
|         buf: []T, | ||||
|  | ||||
|         const Error = error{buffer_full}; | ||||
|  | ||||
|         pub fn init(buf: []T) Self { | ||||
|             std.debug.assert(std.math.isPowerOfTwo(buf.len)); // capacity must be a power of two | ||||
|             std.debug.assert(buf.len <= max_capacity); | ||||
|  | ||||
|             std.mem.set(T, buf, 0); | ||||
|  | ||||
|             return .{ .read = 0, .write = 0, .buf = buf }; | ||||
|         } | ||||
|  | ||||
|         pub fn deinit(self: *Self, allocator: Allocator) void { | ||||
|             allocator.free(self.buf); | ||||
|             self.* = undefined; | ||||
|         } | ||||
|  | ||||
|         pub fn push(self: *Self, value: T) Error!void { | ||||
|             if (self.isFull()) return error.buffer_full; | ||||
|             defer self.write += 1; | ||||
|  | ||||
|             self.buf[self.mask(self.write)] = value; | ||||
|         } | ||||
|  | ||||
|         pub fn pop(self: *Self) ?T { | ||||
|             if (self.isEmpty()) return null; | ||||
|             defer self.read += 1; | ||||
|  | ||||
|             return self.buf[self.mask(self.read)]; | ||||
|         } | ||||
|  | ||||
|         /// Returns the number of entries read | ||||
|         pub fn copy(self: *const Self, cpy: []T) Index { | ||||
|             const count = std.math.min(self.len(), cpy.len); | ||||
|             var start: Index = self.read; | ||||
|  | ||||
|             for (cpy) |*v, i| { | ||||
|                 if (i >= count) break; | ||||
|  | ||||
|                 v.* = self.buf[self.mask(start)]; | ||||
|                 start += 1; | ||||
|             } | ||||
|  | ||||
|             return count; | ||||
|         } | ||||
|  | ||||
|         fn len(self: *const Self) Index { | ||||
|             return self.write - self.read; | ||||
|         } | ||||
|  | ||||
|         fn isFull(self: *const Self) bool { | ||||
|             return self.len() == self.buf.len; | ||||
|         } | ||||
|  | ||||
|         fn isEmpty(self: *const Self) bool { | ||||
|             return self.read == self.write; | ||||
|         } | ||||
|  | ||||
|         fn mask(self: *const Self, idx: Index) Index { | ||||
|             return idx & (self.buf.len - 1); | ||||
|         } | ||||
|     }; | ||||
| } | ||||
|   | ||||
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