Compare commits
	
		
			94 Commits
		
	
	
		
			26db340077
			...
			april-fool
		
	
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| 240fbcb1df | 
							
								
								
									
										13
									
								
								.github/workflows/main.yml
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										13
									
								
								.github/workflows/main.yml
									
									
									
									
										vendored
									
									
								
							@@ -14,7 +14,8 @@ jobs:
 | 
				
			|||||||
  build:
 | 
					  build:
 | 
				
			||||||
    strategy:
 | 
					    strategy:
 | 
				
			||||||
      matrix:
 | 
					      matrix:
 | 
				
			||||||
        os: [ubuntu-latest, windows-latest, macos-latest]
 | 
					        # os: [ubuntu-latest, windows-latest, macos-latest]
 | 
				
			||||||
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					        os: [ubuntu-latest, windows-latest]
 | 
				
			||||||
    runs-on: ${{matrix.os}}
 | 
					    runs-on: ${{matrix.os}}
 | 
				
			||||||
    steps:
 | 
					    steps:
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			||||||
      - uses: goto-bus-stop/setup-zig@v2
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					      - uses: goto-bus-stop/setup-zig@v2
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@@ -23,8 +24,8 @@ jobs:
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      - name: prepare-linux
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					      - name: prepare-linux
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			||||||
        if: runner.os == 'Linux'
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					        if: runner.os == 'Linux'
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			||||||
        run: |
 | 
					        run: |
 | 
				
			||||||
            sudo apt-get update
 | 
					            sudo apt update
 | 
				
			||||||
            sudo apt-get install libsdl2-dev
 | 
					            sudo apt install libgtk-3-dev libsdl2-dev
 | 
				
			||||||
      - name: prepare-windows
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					      - name: prepare-windows
 | 
				
			||||||
        if: runner.os == 'Windows'
 | 
					        if: runner.os == 'Windows'
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			||||||
        run: |
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					        run: |
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			||||||
@@ -37,9 +38,9 @@ jobs:
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			|||||||
            brew install sdl2
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					            brew install sdl2
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			||||||
      - uses: actions/checkout@v3
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					      - uses: actions/checkout@v3
 | 
				
			||||||
        with:
 | 
					        with:
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			||||||
          submodules: true
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					          submodules: recursive
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			||||||
      - name: build 
 | 
					      - name: build 
 | 
				
			||||||
        run: zig build -Drelease-safe
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					        run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
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			||||||
      - name: upload
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					      - name: upload
 | 
				
			||||||
        uses: actions/upload-artifact@v3
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					        uses: actions/upload-artifact@v3
 | 
				
			||||||
        with:
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					        with:
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			||||||
@@ -50,7 +51,7 @@ jobs:
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			|||||||
    steps: 
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					    steps: 
 | 
				
			||||||
      - uses: actions/checkout@v3
 | 
					      - uses: actions/checkout@v3
 | 
				
			||||||
        with:
 | 
					        with:
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			||||||
          submodules: true
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					          submodules: recursive
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			||||||
      - uses: goto-bus-stop/setup-zig@v2
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					      - uses: goto-bus-stop/setup-zig@v2
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			||||||
        with:
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					        with:
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			||||||
          version: master
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					          version: master
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			||||||
 
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			|||||||
							
								
								
									
										4
									
								
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										4
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							@@ -12,3 +12,7 @@
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			|||||||
 | 
					
 | 
				
			||||||
# Any Custom Scripts for Debugging purposes
 | 
					# Any Custom Scripts for Debugging purposes
 | 
				
			||||||
*.sh
 | 
					*.sh
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Dear ImGui
 | 
				
			||||||
 | 
					**/imgui.ini
 | 
				
			||||||
							
								
								
									
										12
									
								
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										vendored
									
									
								
							
							
						
						
									
										12
									
								
								.gitmodules
									
									
									
									
										vendored
									
									
								
							@@ -13,3 +13,15 @@
 | 
				
			|||||||
[submodule "lib/zig-toml"]
 | 
					[submodule "lib/zig-toml"]
 | 
				
			||||||
	path = lib/zig-toml
 | 
						path = lib/zig-toml
 | 
				
			||||||
	url = https://github.com/aeronavery/zig-toml
 | 
						url = https://github.com/aeronavery/zig-toml
 | 
				
			||||||
 | 
					[submodule "lib/zba-gdbstub"]
 | 
				
			||||||
 | 
						path = lib/zba-gdbstub
 | 
				
			||||||
 | 
						url = https://git.musuka.dev/paoda/zba-gdbstub
 | 
				
			||||||
 | 
					[submodule "lib/zgui"]
 | 
				
			||||||
 | 
						path = lib/zgui
 | 
				
			||||||
 | 
						url = https://git.musuka.dev/paoda/zgui
 | 
				
			||||||
 | 
					[submodule "lib/nfd-zig"]
 | 
				
			||||||
 | 
						path = lib/nfd-zig
 | 
				
			||||||
 | 
						url = https://github.com/fabioarnold/nfd-zig
 | 
				
			||||||
 | 
					[submodule "lib/zba-util"]
 | 
				
			||||||
 | 
						path = lib/zba-util
 | 
				
			||||||
 | 
						url = https://git.musuka.dev/paoda/zba-util.git
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										8
									
								
								.vscode/extensions.json
									
									
									
									
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										8
									
								
								.vscode/extensions.json
									
									
									
									
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							@@ -1,8 +0,0 @@
 | 
				
			|||||||
{
 | 
					 | 
				
			||||||
    "recommendations": [
 | 
					 | 
				
			||||||
        "augusterame.zls-vscode",
 | 
					 | 
				
			||||||
        "usernamehw.errorlens",
 | 
					 | 
				
			||||||
        "vadimcn.vscode-lldb",
 | 
					 | 
				
			||||||
        "dan-c-underwood.arm"
 | 
					 | 
				
			||||||
    ]
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
							
								
								
									
										21
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										21
									
								
								README.md
									
									
									
									
									
								
							@@ -2,6 +2,8 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
A Game Boy Advance Emulator written in Zig ⚡!
 | 
					A Game Boy Advance Emulator written in Zig ⚡!
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
## Scope
 | 
					## Scope
 | 
				
			||||||
 | 
					
 | 
				
			||||||
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
 | 
					I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
 | 
				
			||||||
@@ -10,17 +12,16 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
### TODO
 | 
					### TODO
 | 
				
			||||||
 | 
					
 | 
				
			||||||
- [ ] Affine Sprites
 | 
					- [x] Affine Sprites
 | 
				
			||||||
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
 | 
					- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
 | 
				
			||||||
- [ ] Audio Resampler (Having issues with SDL2's)
 | 
					- [ ] Audio Resampler (Having issues with SDL2's)
 | 
				
			||||||
- [ ] Immediate Mode GUI
 | 
					 | 
				
			||||||
- [ ] Refactoring for easy-ish perf boosts
 | 
					- [ ] Refactoring for easy-ish perf boosts
 | 
				
			||||||
 | 
					
 | 
				
			||||||
## Usage
 | 
					## Usage
 | 
				
			||||||
 | 
					
 | 
				
			||||||
As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
 | 
					As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else.
 | 
					I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
 | 
					Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -77,31 +78,33 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
## Compiling
 | 
					## Compiling
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab)
 | 
					Most recently built on Zig [v0.11.0-dev.2168+322ace70f](https://github.com/ziglang/zig/tree/322ace70f)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
### Dependencies
 | 
					### Dependencies
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Dependency | Source
 | 
					Dependency | Source
 | 
				
			||||||
--- | ---
 | 
					--- | ---
 | 
				
			||||||
SDL.zig | <https://github.com/MasterQ32/SDL.zig>
 | 
					SDL.zig | <https://github.com/MasterQ32/SDL.zig>
 | 
				
			||||||
zig-clap | <https://github.com/Hejsil/zig-clap>
 | 
					 | 
				
			||||||
known-folders | <https://github.com/ziglibs/known-folders>
 | 
					known-folders | <https://github.com/ziglibs/known-folders>
 | 
				
			||||||
zig-toml | <https://github.com/aeronavery/zig-toml>
 | 
					nfd-zig | <https://github.com/fabioarnold/nfd-zig>
 | 
				
			||||||
 | 
					zgui | <https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui>
 | 
				
			||||||
 | 
					zig-clap | <https://github.com/Hejsil/zig-clap>
 | 
				
			||||||
zig-datetime | <https://github.com/frmdstryr/zig-datetime>
 | 
					zig-datetime | <https://github.com/frmdstryr/zig-datetime>
 | 
				
			||||||
 | 
					zig-toml | <https://github.com/aeronavery/zig-toml>
 | 
				
			||||||
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
 | 
					`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
 | 
				
			||||||
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
 | 
					`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
 | 
					Use `git submodule update --init` from the project root to pull the git relevant git submodules
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Be sure to provide SDL2 using:
 | 
					Be sure to provide SDL2 using:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
- Linux: Your distro's package manager
 | 
					- Linux: Your distro's package manager
 | 
				
			||||||
- MacOS: ¯\\\_(ツ)_/¯
 | 
					- macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?)
 | 
				
			||||||
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
 | 
					- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
 | 
					`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
 | 
					Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
## Controls
 | 
					## Controls
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										
											BIN
										
									
								
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							| 
		 After Width: | Height: | Size: 34 KiB  | 
							
								
								
									
										68
									
								
								build.zig
									
									
									
									
									
								
							
							
						
						
									
										68
									
								
								build.zig
									
									
									
									
									
								
							@@ -1,54 +1,70 @@
 | 
				
			|||||||
const std = @import("std");
 | 
					const std = @import("std");
 | 
				
			||||||
const builtin = @import("builtin");
 | 
					const builtin = @import("builtin");
 | 
				
			||||||
const Sdk = @import("lib/SDL.zig/Sdk.zig");
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn build(b: *std.build.Builder) void {
 | 
					const Sdk = @import("lib/SDL.zig/Sdk.zig");
 | 
				
			||||||
 | 
					const gdbstub = @import("lib/zba-gdbstub/build.zig");
 | 
				
			||||||
 | 
					const zgui = @import("lib/zgui/build.zig");
 | 
				
			||||||
 | 
					const nfd = @import("lib/nfd-zig/build.zig");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn build(b: *std.Build) void {
 | 
				
			||||||
    // Minimum Zig Version
 | 
					    // Minimum Zig Version
 | 
				
			||||||
    const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175
 | 
					    const min_ver = std.SemanticVersion.parse("0.11.0-dev.2168+322ace70f") catch return; // https://github.com/ziglang/zig/commit/322ace70f
 | 
				
			||||||
    if (builtin.zig_version.order(min_ver).compare(.lt)) {
 | 
					    if (builtin.zig_version.order(min_ver).compare(.lt)) {
 | 
				
			||||||
        std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
 | 
					        std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
 | 
				
			||||||
        std.os.exit(1);
 | 
					        std.os.exit(1);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Standard target options allows the person running `zig build` to choose
 | 
					 | 
				
			||||||
    // what target to build for. Here we do not override the defaults, which
 | 
					 | 
				
			||||||
    // means any target is allowed, and the default is native. Other options
 | 
					 | 
				
			||||||
    // for restricting supported target set are available.
 | 
					 | 
				
			||||||
    const target = b.standardTargetOptions(.{});
 | 
					    const target = b.standardTargetOptions(.{});
 | 
				
			||||||
 | 
					    const optimize = b.standardOptimizeOption(.{});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Standard release options allow the person running `zig build` to select
 | 
					    const exe = b.addExecutable(.{
 | 
				
			||||||
    // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
 | 
					        .name = "zba",
 | 
				
			||||||
    const mode = b.standardReleaseOptions();
 | 
					        .root_source_file = .{ .path = "src/main.zig" },
 | 
				
			||||||
 | 
					        .target = target,
 | 
				
			||||||
 | 
					        .optimize = optimize,
 | 
				
			||||||
 | 
					    });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const exe = b.addExecutable("zba", "src/main.zig");
 | 
					 | 
				
			||||||
    exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml
 | 
					    exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml
 | 
				
			||||||
    exe.setTarget(target);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Known Folders (%APPDATA%, XDG, etc.)
 | 
					    // Known Folders (%APPDATA%, XDG, etc.)
 | 
				
			||||||
    exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
 | 
					    exe.addAnonymousModule("known_folders", .{ .source_file = .{ .path = "lib/known-folders/known-folders.zig" } });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // DateTime Library
 | 
					    // DateTime Library
 | 
				
			||||||
    exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig");
 | 
					    exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
 | 
					    // Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
 | 
				
			||||||
    // exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
 | 
					    exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } });
 | 
				
			||||||
    exe.addPackagePath("bitfield", "lib/util/bitfield.zig");
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Argument Parsing Library
 | 
					    // Argument Parsing Library
 | 
				
			||||||
    exe.addPackagePath("clap", "lib/zig-clap/clap.zig");
 | 
					    exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // TOML Library
 | 
					    // TOML Library
 | 
				
			||||||
    exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig");
 | 
					    exe.addAnonymousModule("toml", .{ .source_file = .{ .path = "lib/zig-toml/src/toml.zig" } });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // OpenGL 3.3 Bindings
 | 
					    // OpenGL 3.3 Bindings
 | 
				
			||||||
    exe.addPackagePath("gl", "lib/gl.zig");
 | 
					    exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // ZBA utility code
 | 
				
			||||||
 | 
					    exe.addAnonymousModule("zba-util", .{ .source_file = .{ .path = "lib/zba-util/src/lib.zig" } });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // gdbstub
 | 
				
			||||||
 | 
					    exe.addModule("gdbstub", gdbstub.getModule(b));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // NativeFileDialog(ue) Bindings
 | 
				
			||||||
 | 
					    exe.linkLibrary(nfd.makeLib(b, target, optimize));
 | 
				
			||||||
 | 
					    exe.addModule("nfd", nfd.getModule(b));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
 | 
					    // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
 | 
				
			||||||
    const sdk = Sdk.init(b);
 | 
					    const sdk = Sdk.init(b, null);
 | 
				
			||||||
    sdk.link(exe, .dynamic);
 | 
					    sdk.link(exe, .dynamic);
 | 
				
			||||||
    exe.addPackage(sdk.getNativePackage("sdl2"));
 | 
					    exe.addModule("sdl2", sdk.getNativeModule());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Dear ImGui bindings
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // .shared option should stay in sync with SDL.zig call above where true == .dynamic, and false == .static
 | 
				
			||||||
 | 
					    const zgui_pkg = zgui.package(b, target, optimize, .{ .options = .{ .backend = .sdl2_opengl3, .shared = true } });
 | 
				
			||||||
 | 
					    zgui_pkg.link(exe);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    exe.setBuildMode(mode);
 | 
					 | 
				
			||||||
    exe.install();
 | 
					    exe.install();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const run_cmd = exe.run();
 | 
					    const run_cmd = exe.run();
 | 
				
			||||||
@@ -60,9 +76,11 @@ pub fn build(b: *std.build.Builder) void {
 | 
				
			|||||||
    const run_step = b.step("run", "Run the app");
 | 
					    const run_step = b.step("run", "Run the app");
 | 
				
			||||||
    run_step.dependOn(&run_cmd.step);
 | 
					    run_step.dependOn(&run_cmd.step);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const exe_tests = b.addTest("src/main.zig");
 | 
					    const exe_tests = b.addTest(.{
 | 
				
			||||||
    exe_tests.setTarget(target);
 | 
					        .root_source_file = .{ .path = "src/main.zig" },
 | 
				
			||||||
    exe_tests.setBuildMode(mode);
 | 
					        .target = target,
 | 
				
			||||||
 | 
					        .optimize = optimize,
 | 
				
			||||||
 | 
					    });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const test_step = b.step("test", "Run unit tests");
 | 
					    const test_step = b.step("test", "Run unit tests");
 | 
				
			||||||
    test_step.dependOn(&exe_tests.step);
 | 
					    test_step.dependOn(&exe_tests.step);
 | 
				
			||||||
 
 | 
				
			|||||||
 Submodule lib/SDL.zig updated: 00b4356885...cc3b023f50
									
								
							
							
								
								
									
										2785
									
								
								lib/gl.zig
									
									
									
									
									
								
							
							
						
						
									
										2785
									
								
								lib/gl.zig
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							 Submodule lib/known-folders updated: 24845b0103...d13ba61370
									
								
							
							
								
								
									
										1
									
								
								lib/nfd-zig
									
									
									
									
									
										Submodule
									
								
							
							
								
								
								
								
								
							
						
						
									
										1
									
								
								lib/nfd-zig
									
									
									
									
									
										Submodule
									
								
							 Submodule lib/nfd-zig added at 5e5098bcaf
									
								
							
							
								
								
									
										1
									
								
								lib/zba-gdbstub
									
									
									
									
									
										Submodule
									
								
							
							
								
								
								
								
								
							
						
						
									
										1
									
								
								lib/zba-gdbstub
									
									
									
									
									
										Submodule
									
								
							 Submodule lib/zba-gdbstub added at 215e053b9a
									
								
							
							
								
								
									
										1
									
								
								lib/zba-util
									
									
									
									
									
										Submodule
									
								
							
							
								
								
								
								
								
							
						
						
									
										1
									
								
								lib/zba-util
									
									
									
									
									
										Submodule
									
								
							 Submodule lib/zba-util added at d5e66caf21
									
								
							
							
								
								
									
										1
									
								
								lib/zgui
									
									
									
									
									
										Submodule
									
								
							
							
								
								
								
								
								
							
						
						
									
										1
									
								
								lib/zgui
									
									
									
									
									
										Submodule
									
								
							 Submodule lib/zgui added at 5b2b64a9de
									
								
							 Submodule lib/zig-clap updated: dbc6b8e54a...6310cbd576
									
								
							 Submodule lib/zig-datetime updated: 932d284521...b570d61187
									
								
							 Submodule lib/zig-toml updated: 3cc4bb6dfb...016b8bcf98
									
								
							@@ -58,7 +58,10 @@ pub fn load(allocator: Allocator, file_path: []const u8) !void {
 | 
				
			|||||||
    const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos());
 | 
					    const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos());
 | 
				
			||||||
    defer allocator.free(contents);
 | 
					    defer allocator.free(contents);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const table = try toml.parseContents(allocator, contents, null);
 | 
					    var parser = try toml.parseFile(allocator, file_path);
 | 
				
			||||||
 | 
					    defer parser.deinit();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const table = try parser.parse();
 | 
				
			||||||
    defer table.deinit();
 | 
					    defer table.deinit();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // TODO: Report unknown config options
 | 
					    // TODO: Report unknown config options
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										296
									
								
								src/core/Bus.zig
									
									
									
									
									
								
							
							
						
						
									
										296
									
								
								src/core/Bus.zig
									
									
									
									
									
								
							@@ -19,7 +19,7 @@ const log = std.log.scoped(.Bus);
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
const createDmaTuple = @import("bus/dma.zig").create;
 | 
					const createDmaTuple = @import("bus/dma.zig").create;
 | 
				
			||||||
const createTimerTuple = @import("bus/timer.zig").create;
 | 
					const createTimerTuple = @import("bus/timer.zig").create;
 | 
				
			||||||
const rotr = @import("../util.zig").rotr;
 | 
					const rotr = @import("zba-util").rotr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const timings: [2][0x10]u8 = [_][0x10]u8{
 | 
					const timings: [2][0x10]u8 = [_][0x10]u8{
 | 
				
			||||||
    // BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
 | 
					    // BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
 | 
				
			||||||
@@ -60,9 +60,8 @@ allocator: Allocator,
 | 
				
			|||||||
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
 | 
					pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
 | 
				
			||||||
    const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
 | 
					    const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const read_table: *[table_len]?*const anyopaque = tables[0..table_len];
 | 
					    const read_table = tables[0..table_len];
 | 
				
			||||||
    const left_write: *[table_len]?*anyopaque = tables[table_len .. 2 * table_len];
 | 
					    const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] };
 | 
				
			||||||
    const right_write: *[table_len]?*anyopaque = tables[2 * table_len .. 3 * table_len];
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    self.* = .{
 | 
					    self.* = .{
 | 
				
			||||||
        .pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
 | 
					        .pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
 | 
				
			||||||
@@ -78,18 +77,15 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
 | 
				
			|||||||
        .sched = sched,
 | 
					        .sched = sched,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        .read_table = read_table,
 | 
					        .read_table = read_table,
 | 
				
			||||||
        .write_tables = .{ left_write, right_write },
 | 
					        .write_tables = write_tables,
 | 
				
			||||||
        .allocator = allocator,
 | 
					        .allocator = allocator,
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // read_table, write_tables, and *Self are not restricted to the lifetime
 | 
					    self.fillReadTable(read_table);
 | 
				
			||||||
    // of this init function so we can initialize our tables here
 | 
					 | 
				
			||||||
    fillReadTable(self, read_table);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Internal Display Memory behavious unusually on 8-bit reads
 | 
					    // Internal Display Memory behaves differently on 8-bit reads
 | 
				
			||||||
    // so we have two different tables depending on whether there's an 8-bit read or not
 | 
					    self.fillWriteTable(u32, write_tables[0]);
 | 
				
			||||||
    fillWriteTable(u32, self, left_write);
 | 
					    self.fillWriteTable(u8, write_tables[1]);
 | 
				
			||||||
    fillWriteTable(u8, self, right_write);
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn deinit(self: *Self) void {
 | 
					pub fn deinit(self: *Self) void {
 | 
				
			||||||
@@ -106,50 +102,91 @@ pub fn deinit(self: *Self) void {
 | 
				
			|||||||
    self.* = undefined;
 | 
					    self.* = undefined;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
 | 
					pub fn reset(self: *Self) void {
 | 
				
			||||||
    const vramMirror = @import("ppu.zig").Vram.mirror;
 | 
					    self.bios.reset();
 | 
				
			||||||
 | 
					    self.ppu.reset();
 | 
				
			||||||
 | 
					    self.apu.reset();
 | 
				
			||||||
 | 
					    self.iwram.reset();
 | 
				
			||||||
 | 
					    self.ewram.reset();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for (table) |*ptr, i| {
 | 
					    // https://github.com/ziglang/zig/issues/14705
 | 
				
			||||||
        const addr = page_size * i;
 | 
					    {
 | 
				
			||||||
 | 
					        comptime var i: usize = 0;
 | 
				
			||||||
 | 
					        inline while (i < self.dma.len) : (i += 1) {
 | 
				
			||||||
 | 
					            self.dma[0].reset();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // https://github.com/ziglang/zig/issues/14705
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        comptime var i: usize = 0;
 | 
				
			||||||
 | 
					        inline while (i < self.tim.len) : (i += 1) {
 | 
				
			||||||
 | 
					            self.tim[0].reset();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    self.io.reset();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn replaceGamepak(self: *Self, file_path: []const u8) !void {
 | 
				
			||||||
 | 
					    // Note: `save_path` isn't owned by `Backup`
 | 
				
			||||||
 | 
					    const save_path = self.pak.backup.save_path;
 | 
				
			||||||
 | 
					    self.pak.deinit();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const read_ptr: *[table_len]?*const anyopaque = @constCast(self.read_table);
 | 
				
			||||||
 | 
					    const write_ptrs: [2]*[table_len]?*anyopaque = .{ @constCast(self.write_tables[0]), @constCast(self.write_tables[1]) };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    self.fillReadTable(read_ptr);
 | 
				
			||||||
 | 
					    self.fillWriteTable(u32, write_ptrs[0]);
 | 
				
			||||||
 | 
					    self.fillWriteTable(u8, write_ptrs[1]);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
 | 
				
			||||||
 | 
					    const vramMirror = @import("ppu/Vram.zig").mirror;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (table, 0..) |*ptr, i| {
 | 
				
			||||||
 | 
					        const addr = @intCast(u32, page_size * i);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        ptr.* = switch (addr) {
 | 
					        ptr.* = switch (addr) {
 | 
				
			||||||
            // General Internal Memory
 | 
					            // General Internal Memory
 | 
				
			||||||
            0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
 | 
					            0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
 | 
				
			||||||
            0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
 | 
					            0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
 | 
				
			||||||
            0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
 | 
					            0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
 | 
				
			||||||
            0x0400_0000...0x0400_03FF => null, // I/O
 | 
					            0x0400_0000...0x0400_03FF => null, // I/O
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // Internal Display Memory
 | 
					            // Internal Display Memory
 | 
				
			||||||
            0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF],
 | 
					            0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF],
 | 
				
			||||||
            0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)],
 | 
					            0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)],
 | 
				
			||||||
            0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF],
 | 
					            0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF],
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // External Memory (Game Pak)
 | 
					            // External Memory (Game Pak)
 | 
				
			||||||
            0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr),
 | 
					            0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr),
 | 
				
			||||||
            0x0E00_0000...0x0FFF_FFFF => null, // SRAM
 | 
					            0x0E00_0000...0x0FFF_FFFF => null, // SRAM
 | 
				
			||||||
            else => null,
 | 
					            else => null,
 | 
				
			||||||
        };
 | 
					        };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void {
 | 
					fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void {
 | 
				
			||||||
    comptime std.debug.assert(T == u32 or T == u16 or T == u8);
 | 
					    comptime std.debug.assert(T == u32 or T == u16 or T == u8);
 | 
				
			||||||
    const vramMirror = @import("ppu.zig").Vram.mirror;
 | 
					    const vramMirror = @import("ppu/Vram.zig").mirror;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for (table) |*ptr, i| {
 | 
					    for (table, 0..) |*ptr, i| {
 | 
				
			||||||
        const addr = page_size * i;
 | 
					        const addr = @intCast(u32, page_size * i);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        ptr.* = switch (addr) {
 | 
					        ptr.* = switch (addr) {
 | 
				
			||||||
            // General Internal Memory
 | 
					            // General Internal Memory
 | 
				
			||||||
            0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
 | 
					            0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
 | 
				
			||||||
            0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
 | 
					            0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
 | 
				
			||||||
            0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
 | 
					            0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
 | 
				
			||||||
            0x0400_0000...0x0400_03FF => null, // I/O
 | 
					            0x0400_0000...0x0400_03FF => null, // I/O
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // Internal Display Memory
 | 
					            // Internal Display Memory
 | 
				
			||||||
            0x0500_0000...0x05FF_FFFF => if (T != u8) &bus.ppu.palette.buf[addr & 0x3FF] else null,
 | 
					            0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null,
 | 
				
			||||||
            0x0600_0000...0x06FF_FFFF => if (T != u8) &bus.ppu.vram.buf[vramMirror(addr)] else null,
 | 
					            0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null,
 | 
				
			||||||
            0x0700_0000...0x07FF_FFFF => if (T != u8) &bus.ppu.oam.buf[addr & 0x3FF] else null,
 | 
					            0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // External Memory (Game Pak)
 | 
					            // External Memory (Game Pak)
 | 
				
			||||||
            0x0800_0000...0x0DFF_FFFF => null, // ROM
 | 
					            0x0800_0000...0x0DFF_FFFF => null, // ROM
 | 
				
			||||||
@@ -159,24 +196,29 @@ fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyop
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
 | 
					fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
 | 
				
			||||||
    // see `GamePak.zig` for more information about what conditions need to be true
 | 
					    // see `GamePak.zig` for more information about what conditions need to be true
 | 
				
			||||||
    // so that a simple pointer dereference isn't possible
 | 
					    // so that a simple pointer dereference isn't possible
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const start_addr = addr;
 | 
					    const start_addr = addr;
 | 
				
			||||||
    const end_addr = addr + page_size;
 | 
					    const end_addr = start_addr + page_size;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr;
 | 
					    {
 | 
				
			||||||
    const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr;
 | 
					        const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data
 | 
				
			||||||
    const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr;
 | 
					        const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction
 | 
				
			||||||
 | 
					        const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) {
 | 
					        const has_gpio = data or direction or control;
 | 
				
			||||||
        // We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem
 | 
					        const gpio_kind = self.pak.gpio.device.kind;
 | 
				
			||||||
        return null;
 | 
					
 | 
				
			||||||
 | 
					        // There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register
 | 
				
			||||||
 | 
					        if (gpio_kind != .None and has_gpio) return null;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (bus.pak.backup.kind == .Eeprom) {
 | 
					    if (self.pak.backup.kind == .Eeprom) {
 | 
				
			||||||
        if (bus.pak.buf.len > 0x100_000) {
 | 
					        if (self.pak.buf.len > 0x100_000) {
 | 
				
			||||||
            // We are using a "large" EEPROM which means that if the below check is true
 | 
					            // We are using a "large" EEPROM which means that if the below check is true
 | 
				
			||||||
            // this page has an address that's reserved for the EEPROM and therefore must
 | 
					            // this page has an address that's reserved for the EEPROM and therefore must
 | 
				
			||||||
            // be handled in slowmem
 | 
					            // be handled in slowmem
 | 
				
			||||||
@@ -192,49 +234,9 @@ fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
 | 
				
			|||||||
    // Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
 | 
					    // Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
 | 
				
			||||||
    // so those will be handled by slowmem as well
 | 
					    // so those will be handled by slowmem as well
 | 
				
			||||||
    const masked_addr = addr & 0x1FF_FFFF;
 | 
					    const masked_addr = addr & 0x1FF_FFFF;
 | 
				
			||||||
    if (masked_addr >= bus.pak.buf.len) return null;
 | 
					    if (masked_addr >= self.pak.buf.len) return null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return &bus.pak.buf[masked_addr];
 | 
					    return &self.pak.buf[masked_addr];
 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// TODO: Take advantage of fastmem here too?
 | 
					 | 
				
			||||||
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
 | 
					 | 
				
			||||||
    const page = @truncate(u8, unaligned_address >> 24);
 | 
					 | 
				
			||||||
    const address = forceAlign(T, unaligned_address);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    return switch (page) {
 | 
					 | 
				
			||||||
        // General Internal Memory
 | 
					 | 
				
			||||||
        0x00 => blk: {
 | 
					 | 
				
			||||||
            if (address < Bios.size)
 | 
					 | 
				
			||||||
                break :blk self.bios.dbgRead(T, self.cpu.r[15], address);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            break :blk self.openBus(T, address);
 | 
					 | 
				
			||||||
        },
 | 
					 | 
				
			||||||
        0x02 => self.ewram.read(T, address),
 | 
					 | 
				
			||||||
        0x03 => self.iwram.read(T, address),
 | 
					 | 
				
			||||||
        0x04 => self.readIo(T, address),
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Internal Display Memory
 | 
					 | 
				
			||||||
        0x05 => self.ppu.palette.read(T, address),
 | 
					 | 
				
			||||||
        0x06 => self.ppu.vram.read(T, address),
 | 
					 | 
				
			||||||
        0x07 => self.ppu.oam.read(T, address),
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // External Memory (Game Pak)
 | 
					 | 
				
			||||||
        0x08...0x0D => self.pak.dbgRead(T, address),
 | 
					 | 
				
			||||||
        0x0E...0x0F => blk: {
 | 
					 | 
				
			||||||
            const value = self.pak.backup.read(unaligned_address);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            const multiplier = switch (T) {
 | 
					 | 
				
			||||||
                u32 => 0x01010101,
 | 
					 | 
				
			||||||
                u16 => 0x0101,
 | 
					 | 
				
			||||||
                u8 => 1,
 | 
					 | 
				
			||||||
                else => @compileError("Backup: Unsupported read width"),
 | 
					 | 
				
			||||||
            };
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            break :blk @as(T, value) * multiplier;
 | 
					 | 
				
			||||||
        },
 | 
					 | 
				
			||||||
        else => self.openBus(T, address),
 | 
					 | 
				
			||||||
    };
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
fn readIo(self: *const Self, comptime T: type, address: u32) T {
 | 
					fn readIo(self: *const Self, comptime T: type, address: u32) T {
 | 
				
			||||||
@@ -316,8 +318,7 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
 | 
				
			|||||||
    if (self.read_table[page]) |some_ptr| {
 | 
					    if (self.read_table[page]) |some_ptr| {
 | 
				
			||||||
        // We have a pointer to a page, cast the pointer to it's underlying type
 | 
					        // We have a pointer to a page, cast the pointer to it's underlying type
 | 
				
			||||||
        const Ptr = [*]const T;
 | 
					        const Ptr = [*]const T;
 | 
				
			||||||
        const alignment = @alignOf(std.meta.Child(Ptr));
 | 
					        const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
 | 
				
			||||||
        const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Note: We don't check array length, since we force align the
 | 
					        // Note: We don't check array length, since we force align the
 | 
				
			||||||
        // lower bits of the address as the GBA would
 | 
					        // lower bits of the address as the GBA would
 | 
				
			||||||
@@ -327,6 +328,27 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
 | 
				
			|||||||
    return self.slowRead(T, unaligned_address);
 | 
					    return self.slowRead(T, unaligned_address);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
 | 
				
			||||||
 | 
					    const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
 | 
				
			||||||
 | 
					    const page = unaligned_address >> bits;
 | 
				
			||||||
 | 
					    const offset = unaligned_address & (page_size - 1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // We're doing some serious out-of-bounds open-bus reads
 | 
				
			||||||
 | 
					    if (page >= table_len) return self.openBus(T, unaligned_address);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (self.read_table[page]) |some_ptr| {
 | 
				
			||||||
 | 
					        // We have a pointer to a page, cast the pointer to it's underlying type
 | 
				
			||||||
 | 
					        const Ptr = [*]const T;
 | 
				
			||||||
 | 
					        const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Note: We don't check array length, since we force align the
 | 
				
			||||||
 | 
					        // lower bits of the address as the GBA would
 | 
				
			||||||
 | 
					        return ptr[forceAlign(T, offset) / @sizeOf(T)];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return self.dbgSlowRead(T, unaligned_address);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
 | 
					fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
 | 
				
			||||||
    @setCold(true);
 | 
					    @setCold(true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -337,7 +359,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
 | 
				
			|||||||
        // General Internal Memory
 | 
					        // General Internal Memory
 | 
				
			||||||
        0x00 => blk: {
 | 
					        0x00 => blk: {
 | 
				
			||||||
            if (address < Bios.size)
 | 
					            if (address < Bios.size)
 | 
				
			||||||
                break :blk self.bios.read(T, self.cpu.r[15], address);
 | 
					                break :blk self.bios.read(T, self.cpu.r[15], unaligned_address);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            break :blk self.openBus(T, address);
 | 
					            break :blk self.openBus(T, address);
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
@@ -352,7 +374,40 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        // External Memory (Game Pak)
 | 
					        // External Memory (Game Pak)
 | 
				
			||||||
        0x08...0x0D => self.pak.read(T, address),
 | 
					        0x08...0x0D => self.pak.read(T, address),
 | 
				
			||||||
        0x0E...0x0F => blk: {
 | 
					        0x0E...0x0F => self.readBackup(T, unaligned_address),
 | 
				
			||||||
 | 
					        else => self.openBus(T, address),
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
 | 
				
			||||||
 | 
					    const page = @truncate(u8, unaligned_address >> 24);
 | 
				
			||||||
 | 
					    const address = forceAlign(T, unaligned_address);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return switch (page) {
 | 
				
			||||||
 | 
					        // General Internal Memory
 | 
				
			||||||
 | 
					        0x00 => blk: {
 | 
				
			||||||
 | 
					            if (address < Bios.size)
 | 
				
			||||||
 | 
					                break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            break :blk self.openBus(T, address);
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        0x02 => unreachable, // handled by fastmem
 | 
				
			||||||
 | 
					        0x03 => unreachable, // handled by fastmem
 | 
				
			||||||
 | 
					        0x04 => self.readIo(T, address),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Internal Display Memory
 | 
				
			||||||
 | 
					        0x05 => unreachable, // handled by fastmem
 | 
				
			||||||
 | 
					        0x06 => unreachable, // handled by fastmem
 | 
				
			||||||
 | 
					        0x07 => unreachable, // handled by fastmem
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // External Memory (Game Pak)
 | 
				
			||||||
 | 
					        0x08...0x0D => self.pak.dbgRead(T, address),
 | 
				
			||||||
 | 
					        0x0E...0x0F => self.readBackup(T, unaligned_address),
 | 
				
			||||||
 | 
					        else => self.openBus(T, address),
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
 | 
				
			||||||
    const value = self.pak.backup.read(unaligned_address);
 | 
					    const value = self.pak.backup.read(unaligned_address);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const multiplier = switch (T) {
 | 
					    const multiplier = switch (T) {
 | 
				
			||||||
@@ -362,10 +417,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
 | 
				
			|||||||
        else => @compileError("Backup: Unsupported read width"),
 | 
					        else => @compileError("Backup: Unsupported read width"),
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            break :blk @as(T, value) * multiplier;
 | 
					    return @as(T, value) * multiplier;
 | 
				
			||||||
        },
 | 
					 | 
				
			||||||
        else => self.openBus(T, address),
 | 
					 | 
				
			||||||
    };
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
 | 
					pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
 | 
				
			||||||
@@ -382,8 +434,7 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
 | 
				
			|||||||
    if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
 | 
					    if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
 | 
				
			||||||
        // We have a pointer to a page, cast the pointer to it's underlying type
 | 
					        // We have a pointer to a page, cast the pointer to it's underlying type
 | 
				
			||||||
        const Ptr = [*]T;
 | 
					        const Ptr = [*]T;
 | 
				
			||||||
        const alignment = @alignOf(std.meta.Child(Ptr));
 | 
					        const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
 | 
				
			||||||
        const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Note: We don't check array length, since we force align the
 | 
					        // Note: We don't check array length, since we force align the
 | 
				
			||||||
        // lower bits of the address as the GBA would
 | 
					        // lower bits of the address as the GBA would
 | 
				
			||||||
@@ -396,8 +447,34 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
 | 
					/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
 | 
				
			||||||
    // @setCold(true);
 | 
					pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
 | 
				
			||||||
 | 
					    const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
 | 
				
			||||||
 | 
					    const page = unaligned_address >> bits;
 | 
				
			||||||
 | 
					    const offset = unaligned_address & (page_size - 1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // We're doing some serious out-of-bounds open-bus writes, they do nothing though
 | 
				
			||||||
 | 
					    if (page >= table_len) return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
 | 
				
			||||||
 | 
					        // We have a pointer to a page, cast the pointer to it's underlying type
 | 
				
			||||||
 | 
					        const Ptr = [*]T;
 | 
				
			||||||
 | 
					        const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Note: We don't check array length, since we force align the
 | 
				
			||||||
 | 
					        // lower bits of the address as the GBA would
 | 
				
			||||||
 | 
					        ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
 | 
				
			||||||
 | 
					    } else {
 | 
				
			||||||
 | 
					        // we can return early if this is an 8-bit OAM write
 | 
				
			||||||
 | 
					        if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        self.dbgSlowWrite(T, unaligned_address, value);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
 | 
				
			||||||
 | 
					    @setCold(true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const page = @truncate(u8, unaligned_address >> 24);
 | 
					    const page = @truncate(u8, unaligned_address >> 24);
 | 
				
			||||||
    const address = forceAlign(T, unaligned_address);
 | 
					    const address = forceAlign(T, unaligned_address);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -420,16 +497,41 @@ pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
 | 
				
			||||||
 | 
					    @setCold(true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const page = @truncate(u8, unaligned_address >> 24);
 | 
				
			||||||
 | 
					    const address = forceAlign(T, unaligned_address);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    switch (page) {
 | 
				
			||||||
 | 
					        // General Internal Memory
 | 
				
			||||||
 | 
					        0x00 => self.bios.write(T, address, value),
 | 
				
			||||||
 | 
					        0x02 => unreachable, // completely handled by fastmem
 | 
				
			||||||
 | 
					        0x03 => unreachable, // completely handled by fastmem
 | 
				
			||||||
 | 
					        0x04 => return, // FIXME: Let debug writes mess with I/O
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Internal Display Memory
 | 
				
			||||||
 | 
					        0x05 => self.ppu.palette.write(T, address, value),
 | 
				
			||||||
 | 
					        0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
 | 
				
			||||||
 | 
					        0x07 => unreachable, // completely handled by fastmem
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // External Memory (Game Pak)
 | 
				
			||||||
 | 
					        0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
 | 
				
			||||||
 | 
					        0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
 | 
				
			||||||
 | 
					        else => {},
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
inline fn rotateBy(comptime T: type, address: u32) u32 {
 | 
					inline fn rotateBy(comptime T: type, address: u32) u32 {
 | 
				
			||||||
    return switch (T) {
 | 
					    return switch (T) {
 | 
				
			||||||
        u32 => address & 3,
 | 
					        u32 => address & 3,
 | 
				
			||||||
        u16 => address & 1,
 | 
					        u16 => address & 1,
 | 
				
			||||||
        u8 => 0,
 | 
					        u8 => 0,
 | 
				
			||||||
        else => @compileError("Backup: Unsupported write width"),
 | 
					        else => @compileError("Unsupported write width"),
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
inline fn forceAlign(comptime T: type, address: u32) u32 {
 | 
					pub inline fn forceAlign(comptime T: type, address: u32) u32 {
 | 
				
			||||||
    return switch (T) {
 | 
					    return switch (T) {
 | 
				
			||||||
        u32 => address & ~@as(u32, 3),
 | 
					        u32 => address & ~@as(u32, 3),
 | 
				
			||||||
        u16 => address & ~@as(u32, 1),
 | 
					        u16 => address & ~@as(u32, 1),
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -14,7 +14,6 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
const getHalf = util.getHalf;
 | 
					const getHalf = util.getHalf;
 | 
				
			||||||
const setHalf = util.setHalf;
 | 
					const setHalf = util.setHalf;
 | 
				
			||||||
const intToBytes = util.intToBytes;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
const log = std.log.scoped(.APU);
 | 
					const log = std.log.scoped(.APU);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -279,17 +278,44 @@ pub const Apu = struct {
 | 
				
			|||||||
            .is_buffer_full = false,
 | 
					            .is_buffer_full = false,
 | 
				
			||||||
        };
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        sched.push(.SampleAudio, apu.interval());
 | 
					        Self.initEvents(apu.sched, apu.interval());
 | 
				
			||||||
        sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
 | 
					 | 
				
			||||||
        sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
 | 
					 | 
				
			||||||
        sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
 | 
					 | 
				
			||||||
        sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
 | 
					 | 
				
			||||||
        sched.push(.FrameSequencer, FrameSequencer.interval);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        return apu;
 | 
					        return apu;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    fn reset(self: *Self) void {
 | 
					    fn initEvents(scheduler: *Scheduler, apu_interval: u64) void {
 | 
				
			||||||
 | 
					        scheduler.push(.SampleAudio, apu_interval);
 | 
				
			||||||
 | 
					        scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
 | 
				
			||||||
 | 
					        scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
 | 
				
			||||||
 | 
					        scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
 | 
				
			||||||
 | 
					        scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
 | 
				
			||||||
 | 
					        scheduler.push(.FrameSequencer, FrameSequencer.interval);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Used when resetting the emulator
 | 
				
			||||||
 | 
					    pub fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					        // FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
 | 
				
			||||||
 | 
					        self.ch1.reset();
 | 
				
			||||||
 | 
					        self.ch2.reset();
 | 
				
			||||||
 | 
					        self.ch3.reset();
 | 
				
			||||||
 | 
					        self.ch4.reset();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        self.chA.reset();
 | 
				
			||||||
 | 
					        self.chB.reset();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        self.psg_cnt = .{ .raw = 0 };
 | 
				
			||||||
 | 
					        self.dma_cnt = .{ .raw = 0 };
 | 
				
			||||||
 | 
					        self.cnt = .{ .raw = 0 };
 | 
				
			||||||
 | 
					        self.bias = .{ .raw = 0x200 };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        self.sampling_cycle = 0;
 | 
				
			||||||
 | 
					        self.fs.reset();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Self.initEvents(self.sched, self.interval());
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Emulates the reset behaviour of the APU
 | 
				
			||||||
 | 
					    fn _reset(self: *Self) void {
 | 
				
			||||||
        // All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
 | 
					        // All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
 | 
				
			||||||
        // 0x0400_0082 and 0x0400_0088 retain their values
 | 
					        // 0x0400_0082 and 0x0400_0088 retain their values
 | 
				
			||||||
        self.ch1.reset();
 | 
					        self.ch1.reset();
 | 
				
			||||||
@@ -351,7 +377,7 @@ pub const Apu = struct {
 | 
				
			|||||||
            // Rest Noise
 | 
					            // Rest Noise
 | 
				
			||||||
            self.ch4.lfsr.reset();
 | 
					            self.ch4.lfsr.reset();
 | 
				
			||||||
        } else {
 | 
					        } else {
 | 
				
			||||||
            self.reset();
 | 
					            self._reset();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -528,10 +554,15 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
 | 
				
			|||||||
            };
 | 
					            };
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /// Used when resetting hte emulator (not emulation code)
 | 
				
			||||||
 | 
					        fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					            self.* = Self.init();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        pub fn push(self: *Self, value: u32) void {
 | 
					        pub fn push(self: *Self, value: u32) void {
 | 
				
			||||||
            if (!self.enabled) self.enable();
 | 
					            if (!self.enabled) self.enable();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e });
 | 
					            self.fifo.write(std.mem.asBytes(&value)) catch |e| log.err("{} Error: {}", .{ kind, e });
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        fn enable(self: *Self) void {
 | 
					        fn enable(self: *Self) void {
 | 
				
			||||||
@@ -562,10 +593,14 @@ pub const FrameSequencer = struct {
 | 
				
			|||||||
    const Self = @This();
 | 
					    const Self = @This();
 | 
				
			||||||
    pub const interval = (1 << 24) / 512;
 | 
					    pub const interval = (1 << 24) / 512;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    step: u3,
 | 
					    step: u3 = 0,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub fn init() Self {
 | 
					    pub fn init() Self {
 | 
				
			||||||
        return .{ .step = 0 };
 | 
					        return .{};
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					        self.* = .{};
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub fn tick(self: *Self) void {
 | 
					    pub fn tick(self: *Self) void {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -94,10 +94,9 @@ pub fn sound1CntL(self: *const Self) u8 {
 | 
				
			|||||||
pub fn setSound1CntL(self: *Self, value: u8) void {
 | 
					pub fn setSound1CntL(self: *Self, value: u8) void {
 | 
				
			||||||
    const new = io.Sweep{ .raw = value };
 | 
					    const new = io.Sweep{ .raw = value };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (self.sweep.direction.read() and !new.direction.read()) {
 | 
					    if (!new.direction.read()) {
 | 
				
			||||||
        // Sweep Negate bit has been cleared
 | 
					        // If at least one (1) sweep calculation has been made with
 | 
				
			||||||
        // If At least 1 Sweep Calculation has been made since
 | 
					        // the negate bit set (since last trigger), disable the channel
 | 
				
			||||||
        // the last trigger, the channel is immediately disabled
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        if (self.sweep_dev.calc_performed) self.enabled = false;
 | 
					        if (self.sweep_dev.calc_performed) self.enabled = false;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -3,17 +3,16 @@ const io = @import("../../bus/io.zig");
 | 
				
			|||||||
const Self = @This();
 | 
					const Self = @This();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/// Period Timer
 | 
					/// Period Timer
 | 
				
			||||||
timer: u3,
 | 
					timer: u3 = 0,
 | 
				
			||||||
/// Current Volume
 | 
					/// Current Volume
 | 
				
			||||||
vol: u4,
 | 
					vol: u4 = 0,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn create() Self {
 | 
					pub fn create() Self {
 | 
				
			||||||
    return .{ .timer = 0, .vol = 0 };
 | 
					    return .{};
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn reset(self: *Self) void {
 | 
					pub fn reset(self: *Self) void {
 | 
				
			||||||
    self.timer = 0;
 | 
					    self.* = .{};
 | 
				
			||||||
    self.vol = 0;
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn tick(self: *Self, nrx2: io.Envelope) void {
 | 
					pub fn tick(self: *Self, nrx2: io.Envelope) void {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,13 +1,13 @@
 | 
				
			|||||||
const Self = @This();
 | 
					const Self = @This();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
timer: u9,
 | 
					timer: u9 = 0,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn create() Self {
 | 
					pub fn create() Self {
 | 
				
			||||||
    return .{ .timer = 0 };
 | 
					    return .{};
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn reset(self: *Self) void {
 | 
					pub fn reset(self: *Self) void {
 | 
				
			||||||
    self.timer = 0;
 | 
					    self.* = .{};
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {
 | 
					pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -3,26 +3,18 @@ const ToneSweep = @import("../ToneSweep.zig");
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
const Self = @This();
 | 
					const Self = @This();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
timer: u8,
 | 
					timer: u8 = 0,
 | 
				
			||||||
enabled: bool,
 | 
					enabled: bool = false,
 | 
				
			||||||
shadow: u11,
 | 
					shadow: u11 = 0,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
calc_performed: bool,
 | 
					calc_performed: bool = false,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn create() Self {
 | 
					pub fn create() Self {
 | 
				
			||||||
    return .{
 | 
					    return .{};
 | 
				
			||||||
        .timer = 0,
 | 
					 | 
				
			||||||
        .enabled = false,
 | 
					 | 
				
			||||||
        .shadow = 0,
 | 
					 | 
				
			||||||
        .calc_performed = false,
 | 
					 | 
				
			||||||
    };
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn reset(self: *Self) void {
 | 
					pub fn reset(self: *Self) void {
 | 
				
			||||||
    self.timer = 0;
 | 
					    self.* = .{};
 | 
				
			||||||
    self.enabled = false;
 | 
					 | 
				
			||||||
    self.shadow = 0;
 | 
					 | 
				
			||||||
    self.calc_performed = false;
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn tick(self: *Self, ch1: *ToneSweep) void {
 | 
					pub fn tick(self: *Self, ch1: *ToneSweep) void {
 | 
				
			||||||
@@ -31,7 +23,6 @@ pub fn tick(self: *Self, ch1: *ToneSweep) void {
 | 
				
			|||||||
    if (self.timer == 0) {
 | 
					    if (self.timer == 0) {
 | 
				
			||||||
        const period = ch1.sweep.period.read();
 | 
					        const period = ch1.sweep.period.read();
 | 
				
			||||||
        self.timer = if (period == 0) 8 else period;
 | 
					        self.timer = if (period == 0) 8 else period;
 | 
				
			||||||
        if (!self.calc_performed) self.calc_performed = true;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        if (self.enabled and period != 0) {
 | 
					        if (self.enabled and period != 0) {
 | 
				
			||||||
            const new_freq = self.calculate(ch1.sweep, &ch1.enabled);
 | 
					            const new_freq = self.calculate(ch1.sweep, &ch1.enabled);
 | 
				
			||||||
@@ -52,7 +43,10 @@ pub fn calculate(self: *Self, sweep: io.Sweep, ch_enable: *bool) u12 {
 | 
				
			|||||||
    const shadow_shifted = shadow >> sweep.shift.read();
 | 
					    const shadow_shifted = shadow >> sweep.shift.read();
 | 
				
			||||||
    const decrease = sweep.direction.read();
 | 
					    const decrease = sweep.direction.read();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const freq = if (decrease) shadow - shadow_shifted else shadow + shadow_shifted;
 | 
					    const freq = if (decrease) blk: {
 | 
				
			||||||
 | 
					        self.calc_performed = true;
 | 
				
			||||||
 | 
					        break :blk shadow - shadow_shifted;
 | 
				
			||||||
 | 
					    } else shadow + shadow_shifted;
 | 
				
			||||||
    if (freq > 0x7FF) ch_enable.* = false;
 | 
					    if (freq > 0x7FF) ch_enable.* = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return freq;
 | 
					    return freq;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -3,6 +3,9 @@ const std = @import("std");
 | 
				
			|||||||
const Allocator = std.mem.Allocator;
 | 
					const Allocator = std.mem.Allocator;
 | 
				
			||||||
const log = std.log.scoped(.Bios);
 | 
					const log = std.log.scoped(.Bios);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const rotr = @import("zba-util").rotr;
 | 
				
			||||||
 | 
					const forceAlign = @import("../Bus.zig").forceAlign;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/// Size of the BIOS in bytes
 | 
					/// Size of the BIOS in bytes
 | 
				
			||||||
pub const size = 0x4000;
 | 
					pub const size = 0x4000;
 | 
				
			||||||
const Self = @This();
 | 
					const Self = @This();
 | 
				
			||||||
@@ -10,21 +13,37 @@ const Self = @This();
 | 
				
			|||||||
buf: ?[]u8,
 | 
					buf: ?[]u8,
 | 
				
			||||||
allocator: Allocator,
 | 
					allocator: Allocator,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
addr_latch: u32,
 | 
					addr_latch: u32 = 0,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
 | 
					// https://github.com/ITotalJustice/notorious_beeg/issues/106
 | 
				
			||||||
 | 
					pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T {
 | 
				
			||||||
    if (r15 < Self.size) {
 | 
					    if (r15 < Self.size) {
 | 
				
			||||||
 | 
					        const addr = forceAlign(T, address);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        self.addr_latch = addr;
 | 
					        self.addr_latch = addr;
 | 
				
			||||||
        return self._read(T, addr);
 | 
					        return self._read(T, addr);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    log.debug("Rejected read since r15=0x{X:0>8}", .{r15});
 | 
					    log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 });
 | 
				
			||||||
    return @truncate(T, self._read(T, self.addr_latch));
 | 
					    const value = self._read(u32, self.addr_latch);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T {
 | 
					fn rotateBy(comptime T: type, address: u32) u32 {
 | 
				
			||||||
    if (r15 < Self.size) return self._read(T, addr);
 | 
					    return switch (T) {
 | 
				
			||||||
    return @truncate(T, self._read(T, self.addr_latch + 8));
 | 
					        u8 => address & 3,
 | 
				
			||||||
 | 
					        u16 => address & 2,
 | 
				
			||||||
 | 
					        u32 => 0,
 | 
				
			||||||
 | 
					        else => @compileError("bios: unsupported read width"),
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T {
 | 
				
			||||||
 | 
					    if (r15 < Self.size) return self._read(T, forceAlign(T, address));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const value = self._read(u32, self.addr_latch);
 | 
				
			||||||
 | 
					    return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/// Read without the GBA safety checks
 | 
					/// Read without the GBA safety checks
 | 
				
			||||||
@@ -43,18 +62,23 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
 | 
					pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
 | 
				
			||||||
    const buf: ?[]u8 = if (maybe_path) |path| blk: {
 | 
					    if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
 | 
				
			||||||
 | 
					    const path = maybe_path.?;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const buf = try allocator.alloc(u8, Self.size);
 | 
				
			||||||
 | 
					    errdefer allocator.free(buf);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const file = try std.fs.cwd().openFile(path, .{});
 | 
					    const file = try std.fs.cwd().openFile(path, .{});
 | 
				
			||||||
    defer file.close();
 | 
					    defer file.close();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        break :blk try file.readToEndAlloc(allocator, try file.getEndPos());
 | 
					    const file_len = try file.readAll(buf);
 | 
				
			||||||
    } else null;
 | 
					    if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return Self{
 | 
					    return Self{ .buf = buf, .allocator = allocator };
 | 
				
			||||||
        .buf = buf,
 | 
					}
 | 
				
			||||||
        .allocator = allocator,
 | 
					
 | 
				
			||||||
        .addr_latch = 0,
 | 
					pub fn reset(self: *Self) void {
 | 
				
			||||||
    };
 | 
					    self.addr_latch = 0;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn deinit(self: *Self) void {
 | 
					pub fn deinit(self: *Self) void {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					    std.mem.set(u8, self.buf, 0);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn deinit(self: *Self) void {
 | 
					pub fn deinit(self: *Self) void {
 | 
				
			||||||
    self.allocator.free(self.buf);
 | 
					    self.allocator.free(self.buf);
 | 
				
			||||||
    self.* = undefined;
 | 
					    self.* = undefined;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -179,23 +179,30 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self {
 | 
					pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self {
 | 
				
			||||||
    const file = try std.fs.cwd().openFile(rom_path, .{});
 | 
					    const Device = Gpio.Device;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: {
 | 
				
			||||||
 | 
					        const file = try std.fs.cwd().openFile(file_path, .{});
 | 
				
			||||||
        defer file.close();
 | 
					        defer file.close();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
 | 
					        const buffer = try file.readToEndAlloc(allocator, try file.getEndPos());
 | 
				
			||||||
    const title = file_buf[0xA0..0xAC].*;
 | 
					        const title = buffer[0xA0..0xAC];
 | 
				
			||||||
    const kind = Backup.guess(file_buf);
 | 
					        logHeader(buffer, title);
 | 
				
			||||||
    const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    logHeader(file_buf, &title);
 | 
					        const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind };
 | 
				
			||||||
 | 
					    } else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const title = items[1];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return .{
 | 
					    return .{
 | 
				
			||||||
        .buf = file_buf,
 | 
					        .buf = items[0],
 | 
				
			||||||
        .allocator = allocator,
 | 
					        .allocator = allocator,
 | 
				
			||||||
        .title = title,
 | 
					        .title = title,
 | 
				
			||||||
        .backup = try Backup.init(allocator, kind, title, save_path),
 | 
					        .backup = try Backup.init(allocator, items[2], title, maybe_save),
 | 
				
			||||||
        .gpio = try Gpio.init(allocator, cpu, device),
 | 
					        .gpio = try Gpio.init(allocator, cpu, items[3]),
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -213,25 +220,24 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
 | 
				
			|||||||
    // Try to Guess if ROM uses RTC
 | 
					    // Try to Guess if ROM uses RTC
 | 
				
			||||||
    const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
 | 
					    const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // TODO: Use new for loop syntax?
 | 
				
			||||||
    var i: usize = 0;
 | 
					    var i: usize = 0;
 | 
				
			||||||
    while ((i + needle.len) < buf.len) : (i += 1) {
 | 
					    while ((i + needle.len) < buf.len) : (i += 1) {
 | 
				
			||||||
        if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
 | 
					        if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // TODO: Detect other GPIO devices
 | 
					    // TODO: Detect other GPIO devices
 | 
				
			||||||
 | 
					 | 
				
			||||||
    return .None;
 | 
					    return .None;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
fn logHeader(buf: []const u8, title: *const [12]u8) void {
 | 
					fn logHeader(buf: []const u8, title: *const [12]u8) void {
 | 
				
			||||||
    const code = buf[0xAC..0xB0];
 | 
					 | 
				
			||||||
    const maker = buf[0xB0..0xB2];
 | 
					 | 
				
			||||||
    const version = buf[0xBC];
 | 
					    const version = buf[0xBC];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    log.info("Title: {s}", .{title});
 | 
					    log.info("Title: {s}", .{title});
 | 
				
			||||||
    if (version != 0) log.info("Version: {}", .{version});
 | 
					    if (version != 0) log.info("Version: {}", .{version});
 | 
				
			||||||
    log.info("Game Code: {s}", .{code});
 | 
					
 | 
				
			||||||
    log.info("Maker Code: {s}", .{maker});
 | 
					    log.info("Game Code: {s}", .{buf[0xAC..0xB0]});
 | 
				
			||||||
 | 
					    log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
test "OOB Access" {
 | 
					test "OOB Access" {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -35,6 +35,10 @@ pub fn init(allocator: Allocator) !Self {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					    std.mem.set(u8, self.buf, 0);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn deinit(self: *Self) void {
 | 
					pub fn deinit(self: *Self) void {
 | 
				
			||||||
    self.allocator.free(self.buf);
 | 
					    self.allocator.free(self.buf);
 | 
				
			||||||
    self.* = undefined;
 | 
					    self.* = undefined;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -32,7 +32,7 @@ pub const Backup = struct {
 | 
				
			|||||||
    flash: Flash,
 | 
					    flash: Flash,
 | 
				
			||||||
    eeprom: Eeprom,
 | 
					    eeprom: Eeprom,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const Kind = enum {
 | 
					    pub const Kind = enum {
 | 
				
			||||||
        Eeprom,
 | 
					        Eeprom,
 | 
				
			||||||
        Sram,
 | 
					        Sram,
 | 
				
			||||||
        Flash,
 | 
					        Flash,
 | 
				
			||||||
@@ -137,6 +137,7 @@ pub const Backup = struct {
 | 
				
			|||||||
        for (backup_kinds) |needle| {
 | 
					        for (backup_kinds) |needle| {
 | 
				
			||||||
            const needle_len = needle.str.len;
 | 
					            const needle_len = needle.str.len;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // TODO: Use new for loop syntax?
 | 
				
			||||||
            var i: usize = 0;
 | 
					            var i: usize = 0;
 | 
				
			||||||
            while ((i + needle_len) < rom.len) : (i += 1) {
 | 
					            while ((i + needle_len) < rom.len) : (i += 1) {
 | 
				
			||||||
                if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;
 | 
					                if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;
 | 
				
			||||||
@@ -204,6 +205,10 @@ pub const Backup = struct {
 | 
				
			|||||||
        const file_path = try self.savePath(allocator, path);
 | 
					        const file_path = try self.savePath(allocator, path);
 | 
				
			||||||
        defer allocator.free(file_path);
 | 
					        defer allocator.free(file_path);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // FIXME: communicate edge case to the user?
 | 
				
			||||||
 | 
					        if (std.mem.eql(u8, &self.title, "ACE LIGHTNIN"))
 | 
				
			||||||
 | 
					            return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        switch (self.kind) {
 | 
					        switch (self.kind) {
 | 
				
			||||||
            .Sram, .Flash, .Flash1M, .Eeprom => {
 | 
					            .Sram, .Flash, .Flash1M, .Eeprom => {
 | 
				
			||||||
                const file = try std.fs.createFileAbsolute(file_path, .{});
 | 
					                const file = try std.fs.createFileAbsolute(file_path, .{});
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -12,7 +12,7 @@ const getHalf = util.getHalf;
 | 
				
			|||||||
const setHalf = util.setHalf;
 | 
					const setHalf = util.setHalf;
 | 
				
			||||||
const setQuart = util.setQuart;
 | 
					const setQuart = util.setQuart;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const rotr = @import("../../util.zig").rotr;
 | 
					const rotr = @import("zba-util").rotr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn create() DmaTuple {
 | 
					pub fn create() DmaTuple {
 | 
				
			||||||
    return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
 | 
					    return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
 | 
				
			||||||
@@ -195,6 +195,10 @@ fn DmaController(comptime id: u2) type {
 | 
				
			|||||||
            };
 | 
					            };
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        pub fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					            self.* = Self.init();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        pub fn setDmasad(self: *Self, addr: u32) void {
 | 
					        pub fn setDmasad(self: *Self, addr: u32) void {
 | 
				
			||||||
            self.sad = addr & sad_mask;
 | 
					            self.sad = addr & sad_mask;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -338,11 +342,8 @@ fn DmaController(comptime id: u2) type {
 | 
				
			|||||||
    };
 | 
					    };
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void {
 | 
					pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
 | 
				
			||||||
    comptime var i: usize = 0;
 | 
					    inline for (0..4) |i| bus.dma[i].poll(kind);
 | 
				
			||||||
    inline while (i < 4) : (i += 1) {
 | 
					 | 
				
			||||||
        bus.dma[i].poll(kind);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const Adjustment = enum(u2) {
 | 
					const Adjustment = enum(u2) {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -293,13 +293,13 @@ pub const Clock = struct {
 | 
				
			|||||||
        self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
 | 
					        self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        const now = DateTime.now();
 | 
					        const now = DateTime.now();
 | 
				
			||||||
        self.year = bcd(u8, @intCast(u8, now.date.year - 2000));
 | 
					        self.year = bcd(@intCast(u8, now.date.year - 2000));
 | 
				
			||||||
        self.month = bcd(u5, now.date.month);
 | 
					        self.month = @truncate(u5, bcd(now.date.month));
 | 
				
			||||||
        self.day = bcd(u6, now.date.day);
 | 
					        self.day = @truncate(u6, bcd(now.date.day));
 | 
				
			||||||
        self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
 | 
					        self.weekday = @truncate(u3, bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
 | 
				
			||||||
        self.hour = bcd(u6, now.time.hour);
 | 
					        self.hour = @truncate(u6, bcd(now.time.hour));
 | 
				
			||||||
        self.minute = bcd(u7, now.time.minute);
 | 
					        self.minute = @truncate(u7, bcd(now.time.minute));
 | 
				
			||||||
        self.second = bcd(u7, now.time.second);
 | 
					        self.second = @truncate(u7, bcd(now.time.second));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    fn step(self: *Self, value: Data) u4 {
 | 
					    fn step(self: *Self, value: Data) u4 {
 | 
				
			||||||
@@ -449,16 +449,8 @@ pub const Clock = struct {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
fn bcd(comptime T: type, value: u8) T {
 | 
					/// Converts an 8-bit unsigned integer to its BCD representation.
 | 
				
			||||||
    var input = value;
 | 
					/// Note: Algorithm only works for values between 0 and 99 inclusive.
 | 
				
			||||||
    var ret: u8 = 0;
 | 
					fn bcd(value: u8) u8 {
 | 
				
			||||||
    var shift: u3 = 0;
 | 
					    return ((value / 10) << 4) + (value % 10);
 | 
				
			||||||
 | 
					 | 
				
			||||||
    while (input > 0) {
 | 
					 | 
				
			||||||
        ret |= (input % 10) << (shift << 2);
 | 
					 | 
				
			||||||
        shift += 1;
 | 
					 | 
				
			||||||
        input /= 10;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    return @truncate(T, ret);
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -38,6 +38,10 @@ pub const Io = struct {
 | 
				
			|||||||
        };
 | 
					        };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					        self.* = Self.init();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    fn setIrqs(self: *Io, word: u32) void {
 | 
					    fn setIrqs(self: *Io, word: u32) void {
 | 
				
			||||||
        self.ie.raw = @truncate(u16, word);
 | 
					        self.ie.raw = @truncate(u16, word);
 | 
				
			||||||
        self.irq.raw &= ~@truncate(u16, word >> 16);
 | 
					        self.irq.raw &= ~@truncate(u16, word >> 16);
 | 
				
			||||||
@@ -346,10 +350,10 @@ const InterruptEnable = extern union {
 | 
				
			|||||||
    vblank: Bit(u16, 0),
 | 
					    vblank: Bit(u16, 0),
 | 
				
			||||||
    hblank: Bit(u16, 1),
 | 
					    hblank: Bit(u16, 1),
 | 
				
			||||||
    coincidence: Bit(u16, 2),
 | 
					    coincidence: Bit(u16, 2),
 | 
				
			||||||
    tm0_overflow: Bit(u16, 3),
 | 
					    tim0: Bit(u16, 3),
 | 
				
			||||||
    tm1_overflow: Bit(u16, 4),
 | 
					    tim1: Bit(u16, 4),
 | 
				
			||||||
    tm2_overflow: Bit(u16, 5),
 | 
					    tim2: Bit(u16, 5),
 | 
				
			||||||
    tm3_overflow: Bit(u16, 6),
 | 
					    tim3: Bit(u16, 6),
 | 
				
			||||||
    serial: Bit(u16, 7),
 | 
					    serial: Bit(u16, 7),
 | 
				
			||||||
    dma0: Bit(u16, 8),
 | 
					    dma0: Bit(u16, 8),
 | 
				
			||||||
    dma1: Bit(u16, 9),
 | 
					    dma1: Bit(u16, 9),
 | 
				
			||||||
@@ -449,6 +453,8 @@ pub const BldY = extern union {
 | 
				
			|||||||
    raw: u16,
 | 
					    raw: u16,
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const u8WriteKind = enum { Hi, Lo };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/// Write-only
 | 
					/// Write-only
 | 
				
			||||||
pub const WinH = extern union {
 | 
					pub const WinH = extern union {
 | 
				
			||||||
    x2: Bitfield(u16, 0, 8),
 | 
					    x2: Bitfield(u16, 0, 8),
 | 
				
			||||||
@@ -458,6 +464,8 @@ pub const WinH = extern union {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
/// Write-only
 | 
					/// Write-only
 | 
				
			||||||
pub const WinV = extern union {
 | 
					pub const WinV = extern union {
 | 
				
			||||||
 | 
					    const Self = @This();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    y2: Bitfield(u16, 0, 8),
 | 
					    y2: Bitfield(u16, 0, 8),
 | 
				
			||||||
    y1: Bitfield(u16, 8, 8),
 | 
					    y1: Bitfield(u16, 8, 8),
 | 
				
			||||||
    raw: u16,
 | 
					    raw: u16,
 | 
				
			||||||
@@ -466,20 +474,20 @@ pub const WinV = extern union {
 | 
				
			|||||||
pub const WinIn = extern union {
 | 
					pub const WinIn = extern union {
 | 
				
			||||||
    w0_bg: Bitfield(u16, 0, 4),
 | 
					    w0_bg: Bitfield(u16, 0, 4),
 | 
				
			||||||
    w0_obj: Bit(u16, 4),
 | 
					    w0_obj: Bit(u16, 4),
 | 
				
			||||||
    w0_colour: Bit(u16, 5),
 | 
					    w0_bld: Bit(u16, 5),
 | 
				
			||||||
    w1_bg: Bitfield(u16, 8, 4),
 | 
					    w1_bg: Bitfield(u16, 8, 4),
 | 
				
			||||||
    w1_obj: Bit(u16, 12),
 | 
					    w1_obj: Bit(u16, 12),
 | 
				
			||||||
    w1_colour: Bit(u16, 13),
 | 
					    w1_bld: Bit(u16, 13),
 | 
				
			||||||
    raw: u16,
 | 
					    raw: u16,
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub const WinOut = extern union {
 | 
					pub const WinOut = extern union {
 | 
				
			||||||
    out_bg: Bitfield(u16, 0, 4),
 | 
					    out_bg: Bitfield(u16, 0, 4),
 | 
				
			||||||
    out_obj: Bit(u16, 4),
 | 
					    out_obj: Bit(u16, 4),
 | 
				
			||||||
    out_colour: Bit(u16, 5),
 | 
					    out_bld: Bit(u16, 5),
 | 
				
			||||||
    obj_bg: Bitfield(u16, 8, 4),
 | 
					    obj_bg: Bitfield(u16, 8, 4),
 | 
				
			||||||
    obj_obj: Bit(u16, 12),
 | 
					    obj_obj: Bit(u16, 12),
 | 
				
			||||||
    obj_colour: Bit(u16, 13),
 | 
					    obj_bld: Bit(u16, 13),
 | 
				
			||||||
    raw: u16,
 | 
					    raw: u16,
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -128,6 +128,12 @@ fn Timer(comptime id: u2) type {
 | 
				
			|||||||
            };
 | 
					            };
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        pub fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					            const scheduler = self.sched;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            self.* = Self.init(scheduler);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        /// TIMCNT_L Getter
 | 
					        /// TIMCNT_L Getter
 | 
				
			||||||
        pub fn timcntL(self: *const Self) u16 {
 | 
					        pub fn timcntL(self: *const Self) u16 {
 | 
				
			||||||
            if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter;
 | 
					            if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -39,13 +39,12 @@ pub const arm = struct {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    fn populate() [0x1000]InstrFn {
 | 
					    fn populate() [0x1000]InstrFn {
 | 
				
			||||||
        return comptime {
 | 
					        comptime {
 | 
				
			||||||
            @setEvalBranchQuota(0xE000);
 | 
					            @setEvalBranchQuota(0xE000);
 | 
				
			||||||
            var ret = [_]InstrFn{und} ** 0x1000;
 | 
					            var table = [_]InstrFn{und} ** 0x1000;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var i: usize = 0;
 | 
					            for (&table, 0..) |*handler, i| {
 | 
				
			||||||
            while (i < ret.len) : (i += 1) {
 | 
					                handler.* = switch (@as(u2, i >> 10)) {
 | 
				
			||||||
                ret[i] = switch (@as(u2, i >> 10)) {
 | 
					 | 
				
			||||||
                    0b00 => if (i == 0x121) blk: {
 | 
					                    0b00 => if (i == 0x121) blk: {
 | 
				
			||||||
                        break :blk branchExchange;
 | 
					                        break :blk branchExchange;
 | 
				
			||||||
                    } else if (i & 0xFCF == 0x009) blk: {
 | 
					                    } else if (i & 0xFCF == 0x009) blk: {
 | 
				
			||||||
@@ -107,8 +106,8 @@ pub const arm = struct {
 | 
				
			|||||||
                };
 | 
					                };
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            return ret;
 | 
					            return table;
 | 
				
			||||||
        };
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -136,13 +135,12 @@ pub const thumb = struct {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    fn populate() [0x400]InstrFn {
 | 
					    fn populate() [0x400]InstrFn {
 | 
				
			||||||
        return comptime {
 | 
					        comptime {
 | 
				
			||||||
            @setEvalBranchQuota(5025); // This is exact
 | 
					            @setEvalBranchQuota(5025); // This is exact
 | 
				
			||||||
            var ret = [_]InstrFn{und} ** 0x400;
 | 
					            var table = [_]InstrFn{und} ** 0x400;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var i: usize = 0;
 | 
					            for (&table, 0..) |*handler, i| {
 | 
				
			||||||
            while (i < ret.len) : (i += 1) {
 | 
					                handler.* = switch (@as(u3, i >> 7 & 0x7)) {
 | 
				
			||||||
                ret[i] = switch (@as(u3, i >> 7 & 0x7)) {
 | 
					 | 
				
			||||||
                    0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
 | 
					                    0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
 | 
				
			||||||
                        const I = i >> 4 & 1 == 1;
 | 
					                        const I = i >> 4 & 1 == 1;
 | 
				
			||||||
                        const is_sub = i >> 3 & 1 == 1;
 | 
					                        const is_sub = i >> 3 & 1 == 1;
 | 
				
			||||||
@@ -230,8 +228,8 @@ pub const thumb = struct {
 | 
				
			|||||||
                };
 | 
					                };
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            return ret;
 | 
					            return table;
 | 
				
			||||||
        };
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -316,6 +314,14 @@ pub const Arm7tdmi = struct {
 | 
				
			|||||||
        };
 | 
					        };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // FIXME: Resetting disables logging (if enabled)
 | 
				
			||||||
 | 
					    pub fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					        const bus_ptr = self.bus;
 | 
				
			||||||
 | 
					        const scheduler_ptr = self.sched;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        self.* = Self.init(scheduler_ptr, bus_ptr, null);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub inline fn hasSPSR(self: *const Self) bool {
 | 
					    pub inline fn hasSPSR(self: *const Self) bool {
 | 
				
			||||||
        const mode = getModeChecked(self, self.cpsr.mode.read());
 | 
					        const mode = getModeChecked(self, self.cpsr.mode.read());
 | 
				
			||||||
        return switch (mode) {
 | 
					        return switch (mode) {
 | 
				
			||||||
@@ -385,8 +391,7 @@ pub const Arm7tdmi = struct {
 | 
				
			|||||||
        const now = getModeChecked(self, self.cpsr.mode.read());
 | 
					        const now = getModeChecked(self, self.cpsr.mode.read());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Bank R8 -> r12
 | 
					        // Bank R8 -> r12
 | 
				
			||||||
        var i: usize = 0;
 | 
					        for (0..5) |i| {
 | 
				
			||||||
        while (i < 5) : (i += 1) {
 | 
					 | 
				
			||||||
            self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
 | 
					            self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -404,8 +409,7 @@ pub const Arm7tdmi = struct {
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Grab R8 -> R12
 | 
					        // Grab R8 -> R12
 | 
				
			||||||
        i = 0;
 | 
					        for (0..5) |i| {
 | 
				
			||||||
        while (i < 5) : (i += 1) {
 | 
					 | 
				
			||||||
            self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
 | 
					            self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -470,8 +474,7 @@ pub const Arm7tdmi = struct {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub fn stepDmaTransfer(self: *Self) bool {
 | 
					    pub fn stepDmaTransfer(self: *Self) bool {
 | 
				
			||||||
        comptime var i: usize = 0;
 | 
					        inline for (0..4) |i| {
 | 
				
			||||||
        inline while (i < 4) : (i += 1) {
 | 
					 | 
				
			||||||
            if (self.bus.dma[i].in_progress) {
 | 
					            if (self.bus.dma[i].in_progress) {
 | 
				
			||||||
                self.bus.dma[i].step(self);
 | 
					                self.bus.dma[i].step(self);
 | 
				
			||||||
                return true;
 | 
					                return true;
 | 
				
			||||||
@@ -647,7 +650,7 @@ pub const PSR = extern union {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const Mode = enum(u5) {
 | 
					pub const Mode = enum(u5) {
 | 
				
			||||||
    User = 0b10000,
 | 
					    User = 0b10000,
 | 
				
			||||||
    Fiq = 0b10001,
 | 
					    Fiq = 0b10001,
 | 
				
			||||||
    Irq = 0b10010,
 | 
					    Irq = 0b10010,
 | 
				
			||||||
@@ -656,7 +659,7 @@ const Mode = enum(u5) {
 | 
				
			|||||||
    Undefined = 0b11011,
 | 
					    Undefined = 0b11011,
 | 
				
			||||||
    System = 0b11111,
 | 
					    System = 0b11111,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    fn toString(self: Mode) []const u8 {
 | 
					    pub fn toString(self: Mode) []const u8 {
 | 
				
			||||||
        return switch (self) {
 | 
					        return switch (self) {
 | 
				
			||||||
            .User => "usr",
 | 
					            .User => "usr",
 | 
				
			||||||
            .Fiq => "fiq",
 | 
					            .Fiq => "fiq",
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
 | 
				
			|||||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
					const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
				
			||||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
 | 
					const InstrFn = @import("../../cpu.zig").arm.InstrFn;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const sext = @import("../../../util.zig").sext;
 | 
					const sext = @import("zba-util").sext;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn branch(comptime L: bool) InstrFn {
 | 
					pub fn branch(comptime L: bool) InstrFn {
 | 
				
			||||||
    return struct {
 | 
					    return struct {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -24,7 +24,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
 | 
				
			|||||||
            if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
 | 
					            if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var result: u32 = undefined;
 | 
					            var result: u32 = undefined;
 | 
				
			||||||
            var overflow: bool = undefined;
 | 
					            var overflow: u1 = undefined;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // Perform Data Processing Logic
 | 
					            // Perform Data Processing Logic
 | 
				
			||||||
            switch (kind) {
 | 
					            switch (kind) {
 | 
				
			||||||
@@ -62,7 +62,9 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
 | 
				
			|||||||
                    if (rd == 0xF)
 | 
					                    if (rd == 0xF)
 | 
				
			||||||
                        return undefinedTestBehaviour(cpu);
 | 
					                        return undefinedTestBehaviour(cpu);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    overflow = @addWithOverflow(u32, op1, op2, &result);
 | 
					                    const tmp = @addWithOverflow(op1, op2);
 | 
				
			||||||
 | 
					                    result = tmp[0];
 | 
				
			||||||
 | 
					                    overflow = tmp[1];
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
                0xC => result = op1 | op2, // ORR
 | 
					                0xC => result = op1 | op2, // ORR
 | 
				
			||||||
                0xD => result = op2, // MOV
 | 
					                0xD => result = op2, // MOV
 | 
				
			||||||
@@ -110,7 +112,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
 | 
				
			|||||||
                    // ADD, ADC Flags
 | 
					                    // ADD, ADC Flags
 | 
				
			||||||
                    cpu.cpsr.n.write(result >> 31 & 1 == 1);
 | 
					                    cpu.cpsr.n.write(result >> 31 & 1 == 1);
 | 
				
			||||||
                    cpu.cpsr.z.write(result == 0);
 | 
					                    cpu.cpsr.z.write(result == 0);
 | 
				
			||||||
                    cpu.cpsr.c.write(overflow);
 | 
					                    cpu.cpsr.c.write(overflow == 0b1);
 | 
				
			||||||
                    cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
					                    cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
                0x6, 0x7 => if (S and rd != 0xF) {
 | 
					                0x6, 0x7 => if (S and rd != 0xF) {
 | 
				
			||||||
@@ -141,7 +143,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
 | 
				
			|||||||
                        cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
 | 
					                        cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
 | 
				
			||||||
                    } else if (kind == 0xB) {
 | 
					                    } else if (kind == 0xB) {
 | 
				
			||||||
                        // CMN specific
 | 
					                        // CMN specific
 | 
				
			||||||
                        cpu.cpsr.c.write(overflow);
 | 
					                        cpu.cpsr.c.write(overflow == 0b1);
 | 
				
			||||||
                        cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
					                        cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
				
			||||||
                    } else {
 | 
					                    } else {
 | 
				
			||||||
                        // TST, TEQ specific
 | 
					                        // TST, TEQ specific
 | 
				
			||||||
@@ -162,19 +164,19 @@ pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
 | 
				
			|||||||
    return ret;
 | 
					    return ret;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn add(overflow: *bool, left: u32, right: u32) u32 {
 | 
					pub fn add(overflow: *u1, left: u32, right: u32) u32 {
 | 
				
			||||||
    var ret: u32 = undefined;
 | 
					    const ret = @addWithOverflow(left, right);
 | 
				
			||||||
    overflow.* = @addWithOverflow(u32, left, right, &ret);
 | 
					    overflow.* = ret[1];
 | 
				
			||||||
    return ret;
 | 
					
 | 
				
			||||||
 | 
					    return ret[0];
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 {
 | 
					pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 {
 | 
				
			||||||
    var ret: u32 = undefined;
 | 
					    const tmp = @addWithOverflow(left, right);
 | 
				
			||||||
    const first = @addWithOverflow(u32, left, right, &ret);
 | 
					    const ret = @addWithOverflow(tmp[0], old_carry);
 | 
				
			||||||
    const second = @addWithOverflow(u32, ret, old_carry, &ret);
 | 
					    overflow.* = tmp[1] | ret[1];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    overflow.* = first or second;
 | 
					    return ret[0];
 | 
				
			||||||
    return ret;
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {
 | 
					fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
 | 
				
			|||||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
					const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
				
			||||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
 | 
					const InstrFn = @import("../../cpu.zig").arm.InstrFn;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const sext = @import("../../../util.zig").sext;
 | 
					const sext = @import("zba-util").sext;
 | 
				
			||||||
const rotr = @import("../../../util.zig").rotr;
 | 
					const rotr = @import("zba-util").rotr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
 | 
					pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
 | 
				
			||||||
    return struct {
 | 
					    return struct {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -7,7 +7,7 @@ const PSR = @import("../../cpu.zig").PSR;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
const log = std.log.scoped(.PsrTransfer);
 | 
					const log = std.log.scoped(.PsrTransfer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const rotr = @import("../../../util.zig").rotr;
 | 
					const rotr = @import("zba-util").rotr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
 | 
					pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
 | 
				
			||||||
    return struct {
 | 
					    return struct {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
 | 
				
			|||||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
					const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
				
			||||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
 | 
					const InstrFn = @import("../../cpu.zig").arm.InstrFn;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const rotr = @import("../../../util.zig").rotr;
 | 
					const rotr = @import("zba-util").rotr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn singleDataSwap(comptime B: bool) InstrFn {
 | 
					pub fn singleDataSwap(comptime B: bool) InstrFn {
 | 
				
			||||||
    return struct {
 | 
					    return struct {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -3,7 +3,7 @@ const Bus = @import("../../Bus.zig");
 | 
				
			|||||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
					const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
				
			||||||
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
 | 
					const InstrFn = @import("../../cpu.zig").arm.InstrFn;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const rotr = @import("../../../util.zig").rotr;
 | 
					const rotr = @import("zba-util").rotr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
 | 
					pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
 | 
				
			||||||
    return struct {
 | 
					    return struct {
 | 
				
			||||||
@@ -11,9 +11,7 @@ pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool,
 | 
				
			|||||||
            const rn = opcode >> 16 & 0xF;
 | 
					            const rn = opcode >> 16 & 0xF;
 | 
				
			||||||
            const rd = opcode >> 12 & 0xF;
 | 
					            const rd = opcode >> 12 & 0xF;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // rn is r15 and L is not set, the PC is 12 ahead
 | 
					            const base = cpu.r[rn];
 | 
				
			||||||
            const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
 | 
					            const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            const modified_base = if (U) base +% offset else base -% offset;
 | 
					            const modified_base = if (U) base +% offset else base -% offset;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,7 +1,7 @@
 | 
				
			|||||||
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
 | 
					const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
 | 
				
			||||||
const CPSR = @import("../cpu.zig").PSR;
 | 
					const CPSR = @import("../cpu.zig").PSR;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const rotr = @import("../../util.zig").rotr;
 | 
					const rotr = @import("zba-util").rotr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
 | 
					pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
 | 
				
			||||||
    var result: u32 = undefined;
 | 
					    var result: u32 = undefined;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -21,7 +21,8 @@ pub fn fmt4(comptime op: u4) InstrFn {
 | 
				
			|||||||
            const op2 = cpu.r[rs];
 | 
					            const op2 = cpu.r[rs];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var result: u32 = undefined;
 | 
					            var result: u32 = undefined;
 | 
				
			||||||
            var overflow: bool = undefined;
 | 
					            var overflow: u1 = undefined;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            switch (op) {
 | 
					            switch (op) {
 | 
				
			||||||
                0x0 => result = op1 & op2, // AND
 | 
					                0x0 => result = op1 & op2, // AND
 | 
				
			||||||
                0x1 => result = op1 ^ op2, // EOR
 | 
					                0x1 => result = op1 ^ op2, // EOR
 | 
				
			||||||
@@ -34,7 +35,12 @@ pub fn fmt4(comptime op: u4) InstrFn {
 | 
				
			|||||||
                0x8 => result = op1 & op2, // TST
 | 
					                0x8 => result = op1 & op2, // TST
 | 
				
			||||||
                0x9 => result = 0 -% op2, // NEG
 | 
					                0x9 => result = 0 -% op2, // NEG
 | 
				
			||||||
                0xA => result = op1 -% op2, // CMP
 | 
					                0xA => result = op1 -% op2, // CMP
 | 
				
			||||||
                0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN
 | 
					                0xB => {
 | 
				
			||||||
 | 
					                    // CMN
 | 
				
			||||||
 | 
					                    const tmp = @addWithOverflow(op1, op2);
 | 
				
			||||||
 | 
					                    result = tmp[0];
 | 
				
			||||||
 | 
					                    overflow = tmp[1];
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
                0xC => result = op1 | op2, // ORR
 | 
					                0xC => result = op1 | op2, // ORR
 | 
				
			||||||
                0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
 | 
					                0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
 | 
				
			||||||
                0xE => result = op1 & ~op2,
 | 
					                0xE => result = op1 & ~op2,
 | 
				
			||||||
@@ -71,7 +77,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
 | 
				
			|||||||
                    // ADC, CMN
 | 
					                    // ADC, CMN
 | 
				
			||||||
                    cpu.cpsr.n.write(result >> 31 & 1 == 1);
 | 
					                    cpu.cpsr.n.write(result >> 31 & 1 == 1);
 | 
				
			||||||
                    cpu.cpsr.z.write(result == 0);
 | 
					                    cpu.cpsr.z.write(result == 0);
 | 
				
			||||||
                    cpu.cpsr.c.write(overflow);
 | 
					                    cpu.cpsr.c.write(overflow == 0b1);
 | 
				
			||||||
                    cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
					                    cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
                0x6 => {
 | 
					                0x6 => {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -92,8 +92,7 @@ pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn {
 | 
				
			|||||||
inline fn countRlist(opcode: u16) u32 {
 | 
					inline fn countRlist(opcode: u16) u32 {
 | 
				
			||||||
    var count: u32 = 0;
 | 
					    var count: u32 = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    comptime var i: u4 = 0;
 | 
					    inline for (0..8) |i| {
 | 
				
			||||||
    inline while (i < 8) : (i += 1) {
 | 
					 | 
				
			||||||
        if (opcode >> (7 - i) & 1 == 1) count += 1;
 | 
					        if (opcode >> (7 - i) & 1 == 1) count += 1;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -3,7 +3,7 @@ const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
				
			|||||||
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
 | 
					const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const checkCond = @import("../../cpu.zig").checkCond;
 | 
					const checkCond = @import("../../cpu.zig").checkCond;
 | 
				
			||||||
const sext = @import("../../../util.zig").sext;
 | 
					const sext = @import("zba-util").sext;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn fmt16(comptime cond: u4) InstrFn {
 | 
					pub fn fmt16(comptime cond: u4) InstrFn {
 | 
				
			||||||
    return struct {
 | 
					    return struct {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -64,7 +64,7 @@ pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
 | 
				
			|||||||
            const op2 = cpu.r[rs];
 | 
					            const op2 = cpu.r[rs];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var result: u32 = undefined;
 | 
					            var result: u32 = undefined;
 | 
				
			||||||
            var overflow: bool = undefined;
 | 
					            var overflow: u1 = undefined;
 | 
				
			||||||
            switch (op) {
 | 
					            switch (op) {
 | 
				
			||||||
                0b00 => result = add(&overflow, op1, op2), // ADD
 | 
					                0b00 => result = add(&overflow, op1, op2), // ADD
 | 
				
			||||||
                0b01 => result = op1 -% op2, // CMP
 | 
					                0b01 => result = op1 -% op2, // CMP
 | 
				
			||||||
@@ -126,13 +126,13 @@ pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
 | 
				
			|||||||
                cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
 | 
					                cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
 | 
				
			||||||
            } else {
 | 
					            } else {
 | 
				
			||||||
                // ADD
 | 
					                // ADD
 | 
				
			||||||
                var overflow: bool = undefined;
 | 
					                var overflow: u1 = undefined;
 | 
				
			||||||
                const result = add(&overflow, op1, op2);
 | 
					                const result = add(&overflow, op1, op2);
 | 
				
			||||||
                cpu.r[rd] = result;
 | 
					                cpu.r[rd] = result;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                cpu.cpsr.n.write(result >> 31 & 1 == 1);
 | 
					                cpu.cpsr.n.write(result >> 31 & 1 == 1);
 | 
				
			||||||
                cpu.cpsr.z.write(result == 0);
 | 
					                cpu.cpsr.z.write(result == 0);
 | 
				
			||||||
                cpu.cpsr.c.write(overflow);
 | 
					                cpu.cpsr.c.write(overflow == 0b1);
 | 
				
			||||||
                cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
					                cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -145,7 +145,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
 | 
				
			|||||||
            const op1 = cpu.r[rd];
 | 
					            const op1 = cpu.r[rd];
 | 
				
			||||||
            const op2: u32 = opcode & 0xFF; // Offset
 | 
					            const op2: u32 = opcode & 0xFF; // Offset
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var overflow: bool = undefined;
 | 
					            var overflow: u1 = undefined;
 | 
				
			||||||
            const result: u32 = switch (op) {
 | 
					            const result: u32 = switch (op) {
 | 
				
			||||||
                0b00 => op2, // MOV
 | 
					                0b00 => op2, // MOV
 | 
				
			||||||
                0b01 => op1 -% op2, // CMP
 | 
					                0b01 => op1 -% op2, // CMP
 | 
				
			||||||
@@ -169,7 +169,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
 | 
				
			|||||||
                },
 | 
					                },
 | 
				
			||||||
                0b10 => {
 | 
					                0b10 => {
 | 
				
			||||||
                    // ADD
 | 
					                    // ADD
 | 
				
			||||||
                    cpu.cpsr.c.write(overflow);
 | 
					                    cpu.cpsr.c.write(overflow == 0b1);
 | 
				
			||||||
                    cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
					                    cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
 | 
				
			|||||||
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
					const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
 | 
				
			||||||
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
 | 
					const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const rotr = @import("../../../util.zig").rotr;
 | 
					const rotr = @import("zba-util").rotr;
 | 
				
			||||||
const sext = @import("../../../util.zig").sext;
 | 
					const sext = @import("zba-util").sext;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn fmt6(comptime rd: u3) InstrFn {
 | 
					pub fn fmt6(comptime rd: u3) InstrFn {
 | 
				
			||||||
    return struct {
 | 
					    return struct {
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										113
									
								
								src/core/emu.zig
									
									
									
									
									
								
							
							
						
						
									
										113
									
								
								src/core/emu.zig
									
									
									
									
									
								
							@@ -4,10 +4,10 @@ const config = @import("../config.zig");
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
const Scheduler = @import("scheduler.zig").Scheduler;
 | 
					const Scheduler = @import("scheduler.zig").Scheduler;
 | 
				
			||||||
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
 | 
					const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
 | 
				
			||||||
const FpsTracker = @import("../util.zig").FpsTracker;
 | 
					const Tracker = @import("../util.zig").FpsTracker;
 | 
				
			||||||
 | 
					const TwoWayChannel = @import("zba-util").TwoWayChannel;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const Timer = std.time.Timer;
 | 
					const Timer = std.time.Timer;
 | 
				
			||||||
const Atomic = std.atomic.Atomic;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
/// 4 Cycles in 1 dot
 | 
					/// 4 Cycles in 1 dot
 | 
				
			||||||
const cycles_per_dot = 4;
 | 
					const cycles_per_dot = 4;
 | 
				
			||||||
@@ -35,28 +35,41 @@ const RunKind = enum {
 | 
				
			|||||||
    LimitedFPS,
 | 
					    LimitedFPS,
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void {
 | 
					pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, channel: *TwoWayChannel) void {
 | 
				
			||||||
    const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
 | 
					    const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
 | 
				
			||||||
    if (audio_sync) log.info("Audio sync enabled", .{});
 | 
					    if (audio_sync) log.info("Audio sync enabled", .{});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (config.config().guest.video_sync) {
 | 
					    if (config.config().guest.video_sync) {
 | 
				
			||||||
        inner(.LimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
 | 
					        inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
 | 
				
			||||||
    } else {
 | 
					    } else {
 | 
				
			||||||
        inner(.UnlimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
 | 
					        inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: ?*FpsTracker) void {
 | 
					fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, channel: *TwoWayChannel) void {
 | 
				
			||||||
    if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
 | 
					    if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
 | 
				
			||||||
        std.debug.assert(tracker != null);
 | 
					        std.debug.assert(tracker != null);
 | 
				
			||||||
        log.info("FPS tracking enabled", .{});
 | 
					        log.info("FPS tracking enabled", .{});
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    var paused: bool = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    switch (kind) {
 | 
					    switch (kind) {
 | 
				
			||||||
        .Unlimited, .UnlimitedFPS => {
 | 
					        .Unlimited, .UnlimitedFPS => {
 | 
				
			||||||
            log.info("Emulation w/out video sync", .{});
 | 
					            log.info("Emulation w/out video sync", .{});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            while (!quit.load(.Monotonic)) {
 | 
					            while (true) {
 | 
				
			||||||
 | 
					                if (channel.emu.pop()) |e| switch (e) {
 | 
				
			||||||
 | 
					                    .Quit => break,
 | 
				
			||||||
 | 
					                    .Resume => paused = false,
 | 
				
			||||||
 | 
					                    .Pause => {
 | 
				
			||||||
 | 
					                        paused = true;
 | 
				
			||||||
 | 
					                        channel.gui.push(.Paused);
 | 
				
			||||||
 | 
					                    },
 | 
				
			||||||
 | 
					                };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                if (paused) continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                runFrame(scheduler, cpu);
 | 
					                runFrame(scheduler, cpu);
 | 
				
			||||||
                audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
 | 
					                audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -68,7 +81,18 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
 | 
				
			|||||||
            var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
 | 
					            var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
 | 
				
			||||||
            var wake_time: u64 = frame_period;
 | 
					            var wake_time: u64 = frame_period;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            while (!quit.load(.Monotonic)) {
 | 
					            while (true) {
 | 
				
			||||||
 | 
					                if (channel.emu.pop()) |e| switch (e) {
 | 
				
			||||||
 | 
					                    .Quit => break,
 | 
				
			||||||
 | 
					                    .Resume => paused = false,
 | 
				
			||||||
 | 
					                    .Pause => {
 | 
				
			||||||
 | 
					                        paused = true;
 | 
				
			||||||
 | 
					                        channel.gui.push(.Paused);
 | 
				
			||||||
 | 
					                    },
 | 
				
			||||||
 | 
					                };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                if (paused) continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                runFrame(scheduler, cpu);
 | 
					                runFrame(scheduler, cpu);
 | 
				
			||||||
                const new_wake_time = videoSync(&timer, wake_time);
 | 
					                const new_wake_time = videoSync(&timer, wake_time);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -94,7 +118,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
 | 
				
			|||||||
        if (!cpu.stepDmaTransfer()) {
 | 
					        if (!cpu.stepDmaTransfer()) {
 | 
				
			||||||
            if (cpu.isHalted()) {
 | 
					            if (cpu.isHalted()) {
 | 
				
			||||||
                // Fast-forward to next Event
 | 
					                // Fast-forward to next Event
 | 
				
			||||||
                sched.tick = sched.queue.peek().?.tick;
 | 
					                sched.tick = sched.nextTimestamp();
 | 
				
			||||||
            } else {
 | 
					            } else {
 | 
				
			||||||
                cpu.step();
 | 
					                cpu.step();
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
@@ -146,9 +170,8 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
 | 
					    const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
 | 
				
			||||||
    const times = sleep_for / step;
 | 
					    const times = sleep_for / step;
 | 
				
			||||||
    var i: usize = 0;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    while (i < times) : (i += 1) {
 | 
					    for (0..times) |_| {
 | 
				
			||||||
        std.time.sleep(step);
 | 
					        std.time.sleep(step);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Upon wakeup, check to see if this particular sleep was longer than expected
 | 
					        // Upon wakeup, check to see if this particular sleep was longer than expected
 | 
				
			||||||
@@ -163,3 +186,71 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
 | 
				
			|||||||
fn spinLoop(timer: *Timer, wake_time: u64) void {
 | 
					fn spinLoop(timer: *Timer, wake_time: u64) void {
 | 
				
			||||||
    while (true) if (timer.read() > wake_time) break;
 | 
					    while (true) if (timer.read() > wake_time) break;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub const EmuThing = struct {
 | 
				
			||||||
 | 
					    const Self = @This();
 | 
				
			||||||
 | 
					    const Interface = @import("gdbstub").Emulator;
 | 
				
			||||||
 | 
					    const Allocator = std.mem.Allocator;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    cpu: *Arm7tdmi,
 | 
				
			||||||
 | 
					    scheduler: *Scheduler,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
 | 
				
			||||||
 | 
					        return .{ .cpu = cpu, .scheduler = scheduler };
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn interface(self: *Self, allocator: Allocator) Interface {
 | 
				
			||||||
 | 
					        return Interface.init(allocator, self);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn read(self: *const Self, addr: u32) u8 {
 | 
				
			||||||
 | 
					        return self.cpu.bus.dbgRead(u8, addr);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn write(self: *Self, addr: u32, value: u8) void {
 | 
				
			||||||
 | 
					        self.cpu.bus.dbgWrite(u8, addr, value);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn registers(self: *const Self) *[16]u32 {
 | 
				
			||||||
 | 
					        return &self.cpu.r;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn cpsr(self: *const Self) u32 {
 | 
				
			||||||
 | 
					        return self.cpu.cpsr.raw;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn step(self: *Self) void {
 | 
				
			||||||
 | 
					        const cpu = self.cpu;
 | 
				
			||||||
 | 
					        const sched = self.scheduler;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Is true when we have executed one (1) instruction
 | 
				
			||||||
 | 
					        var did_step: bool = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // TODO: How can I make it easier to keep this in lock-step with runFrame?
 | 
				
			||||||
 | 
					        while (!did_step) {
 | 
				
			||||||
 | 
					            if (!cpu.stepDmaTransfer()) {
 | 
				
			||||||
 | 
					                if (cpu.isHalted()) {
 | 
				
			||||||
 | 
					                    // Fast-forward to next Event
 | 
				
			||||||
 | 
					                    sched.tick = sched.queue.peek().?.tick;
 | 
				
			||||||
 | 
					                } else {
 | 
				
			||||||
 | 
					                    cpu.step();
 | 
				
			||||||
 | 
					                    did_step = true;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn reset(cpu: *Arm7tdmi) void {
 | 
				
			||||||
 | 
					    // @breakpoint();
 | 
				
			||||||
 | 
					    cpu.sched.reset(); // Yes this is order sensitive, see the PPU reset for why
 | 
				
			||||||
 | 
					    cpu.bus.reset();
 | 
				
			||||||
 | 
					    cpu.reset();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void {
 | 
				
			||||||
 | 
					    try cpu.bus.replaceGamepak(file_path);
 | 
				
			||||||
 | 
					    reset(cpu);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										925
									
								
								src/core/ppu.zig
									
									
									
									
									
								
							
							
						
						
									
										925
									
								
								src/core/ppu.zig
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										44
									
								
								src/core/ppu/Oam.zig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										44
									
								
								src/core/ppu/Oam.zig
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,44 @@
 | 
				
			|||||||
 | 
					const std = @import("std");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const Allocator = std.mem.Allocator;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const buf_len = 0x400;
 | 
				
			||||||
 | 
					const Self = @This();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					buf: []u8,
 | 
				
			||||||
 | 
					allocator: Allocator,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn read(self: *const Self, comptime T: type, address: usize) T {
 | 
				
			||||||
 | 
					    const addr = address & 0x3FF;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return switch (T) {
 | 
				
			||||||
 | 
					        u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
 | 
				
			||||||
 | 
					        else => @compileError("OAM: Unsupported read width"),
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
 | 
				
			||||||
 | 
					    const addr = address & 0x3FF;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    switch (T) {
 | 
				
			||||||
 | 
					        u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
 | 
				
			||||||
 | 
					        u8 => return, // 8-bit writes are explicitly ignored
 | 
				
			||||||
 | 
					        else => @compileError("OAM: Unsupported write width"),
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn init(allocator: Allocator) !Self {
 | 
				
			||||||
 | 
					    const buf = try allocator.alloc(u8, buf_len);
 | 
				
			||||||
 | 
					    std.mem.set(u8, buf, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return Self{ .buf = buf, .allocator = allocator };
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					    std.mem.set(u8, self.buf, 0);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn deinit(self: *Self) void {
 | 
				
			||||||
 | 
					    self.allocator.free(self.buf);
 | 
				
			||||||
 | 
					    self.* = undefined;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										51
									
								
								src/core/ppu/Palette.zig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								src/core/ppu/Palette.zig
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,51 @@
 | 
				
			|||||||
 | 
					const std = @import("std");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const Allocator = std.mem.Allocator;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const buf_len = 0x400;
 | 
				
			||||||
 | 
					const Self = @This();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					buf: []u8,
 | 
				
			||||||
 | 
					allocator: Allocator,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn read(self: *const Self, comptime T: type, address: usize) T {
 | 
				
			||||||
 | 
					    const addr = address & 0x3FF;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return switch (T) {
 | 
				
			||||||
 | 
					        u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
 | 
				
			||||||
 | 
					        else => @compileError("PALRAM: Unsupported read width"),
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
 | 
				
			||||||
 | 
					    const addr = address & 0x3FF;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    switch (T) {
 | 
				
			||||||
 | 
					        u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
 | 
				
			||||||
 | 
					        u8 => {
 | 
				
			||||||
 | 
					            const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
 | 
				
			||||||
 | 
					            std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        else => @compileError("PALRAM: Unsupported write width"),
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn init(allocator: Allocator) !Self {
 | 
				
			||||||
 | 
					    const buf = try allocator.alloc(u8, buf_len);
 | 
				
			||||||
 | 
					    std.mem.set(u8, buf, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return Self{ .buf = buf, .allocator = allocator };
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					    std.mem.set(u8, self.buf, 0);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn deinit(self: *Self) void {
 | 
				
			||||||
 | 
					    self.allocator.free(self.buf);
 | 
				
			||||||
 | 
					    self.* = undefined;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub inline fn backdrop(self: *const Self) u16 {
 | 
				
			||||||
 | 
					    return std.mem.readIntNative(u16, self.buf[0..2]);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										64
									
								
								src/core/ppu/Vram.zig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										64
									
								
								src/core/ppu/Vram.zig
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,64 @@
 | 
				
			|||||||
 | 
					const std = @import("std");
 | 
				
			||||||
 | 
					const io = @import("../bus/io.zig");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const Allocator = std.mem.Allocator;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const buf_len = 0x18000;
 | 
				
			||||||
 | 
					const Self = @This();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					buf: []u8,
 | 
				
			||||||
 | 
					allocator: Allocator,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn read(self: *const Self, comptime T: type, address: usize) T {
 | 
				
			||||||
 | 
					    const addr = Self.mirror(address);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return switch (T) {
 | 
				
			||||||
 | 
					        u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
 | 
				
			||||||
 | 
					        else => @compileError("VRAM: Unsupported read width"),
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
 | 
				
			||||||
 | 
					    const mode: u3 = dispcnt.bg_mode.read();
 | 
				
			||||||
 | 
					    const idx = Self.mirror(address);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    switch (T) {
 | 
				
			||||||
 | 
					        u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value),
 | 
				
			||||||
 | 
					        u8 => {
 | 
				
			||||||
 | 
					            // Ignore write if it falls within the boundaries of OBJ VRAM
 | 
				
			||||||
 | 
					            switch (mode) {
 | 
				
			||||||
 | 
					                0, 1, 2 => if (0x0001_0000 <= idx) return,
 | 
				
			||||||
 | 
					                else => if (0x0001_4000 <= idx) return,
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
 | 
				
			||||||
 | 
					            std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        else => @compileError("VRAM: Unsupported write width"),
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn init(allocator: Allocator) !Self {
 | 
				
			||||||
 | 
					    const buf = try allocator.alloc(u8, buf_len);
 | 
				
			||||||
 | 
					    std.mem.set(u8, buf, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return Self{ .buf = buf, .allocator = allocator };
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					    std.mem.set(u8, self.buf, 0);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn deinit(self: *Self) void {
 | 
				
			||||||
 | 
					    self.allocator.free(self.buf);
 | 
				
			||||||
 | 
					    self.* = undefined;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn mirror(address: usize) usize {
 | 
				
			||||||
 | 
					    // Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
 | 
				
			||||||
 | 
					    const addr = address & 0x1FFFF;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // If the address is within 96K we don't do anything,
 | 
				
			||||||
 | 
					    // otherwise we want to mirror the last 32K (addresses between 64K and 96K)
 | 
				
			||||||
 | 
					    return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -11,11 +11,11 @@ const log = std.log.scoped(.Scheduler);
 | 
				
			|||||||
pub const Scheduler = struct {
 | 
					pub const Scheduler = struct {
 | 
				
			||||||
    const Self = @This();
 | 
					    const Self = @This();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    tick: u64,
 | 
					    tick: u64 = 0,
 | 
				
			||||||
    queue: PriorityQueue(Event, void, lessThan),
 | 
					    queue: PriorityQueue(Event, void, lessThan),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub fn init(allocator: Allocator) Self {
 | 
					    pub fn init(allocator: Allocator) Self {
 | 
				
			||||||
        var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
 | 
					        var sched = Self{ .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
 | 
				
			||||||
        sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
 | 
					        sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        return sched;
 | 
					        return sched;
 | 
				
			||||||
@@ -26,12 +26,23 @@ pub const Scheduler = struct {
 | 
				
			|||||||
        self.* = undefined;
 | 
					        self.* = undefined;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					        // `std.PriorityQueue` provides no reset function, so we will just create a new one
 | 
				
			||||||
 | 
					        const allocator = self.queue.allocator;
 | 
				
			||||||
 | 
					        self.queue.deinit();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        var new_queue = PriorityQueue(Event, void, lessThan).init(allocator, {});
 | 
				
			||||||
 | 
					        new_queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        self.* = .{ .queue = new_queue };
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub inline fn now(self: *const Self) u64 {
 | 
					    pub inline fn now(self: *const Self) u64 {
 | 
				
			||||||
        return self.tick;
 | 
					        return self.tick;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
 | 
					    pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
 | 
				
			||||||
        if (self.queue.removeOrNull()) |event| {
 | 
					        const event = self.queue.remove();
 | 
				
			||||||
        const late = self.tick - event.tick;
 | 
					        const late = self.tick - event.tick;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        switch (event.kind) {
 | 
					        switch (event.kind) {
 | 
				
			||||||
@@ -70,22 +81,16 @@ pub const Scheduler = struct {
 | 
				
			|||||||
            .VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
 | 
					            .VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /// Removes the **first** scheduled event of type `needle`
 | 
					    /// Removes the **first** scheduled event of type `needle`
 | 
				
			||||||
    pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
 | 
					    pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
 | 
				
			||||||
        var it = self.queue.iterator();
 | 
					        for (self.queue.items, 0..) |event, i| {
 | 
				
			||||||
 | 
					 | 
				
			||||||
        var i: usize = 0;
 | 
					 | 
				
			||||||
        while (it.next()) |event| : (i += 1) {
 | 
					 | 
				
			||||||
            if (std.meta.eql(event.kind, needle)) {
 | 
					            if (std.meta.eql(event.kind, needle)) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                // This invalidates the iterator
 | 
					                // invalidates the slice we're iterating over
 | 
				
			||||||
                _ = self.queue.removeIndex(i);
 | 
					                _ = self.queue.removeIndex(i);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                // Since removing something from the PQ invalidates the iterator,
 | 
					                log.debug("Removed {?}@{}", .{ event.kind, event.tick });
 | 
				
			||||||
                // this implementation can safely only remove the first instance of
 | 
					 | 
				
			||||||
                // a Scheduled Event. Exit Early
 | 
					 | 
				
			||||||
                break;
 | 
					                break;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										307
									
								
								src/imgui.zig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										307
									
								
								src/imgui.zig
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,307 @@
 | 
				
			|||||||
 | 
					//! Namespace for dealing with ZBA's immediate-mode GUI
 | 
				
			||||||
 | 
					//! Currently, ZBA uses zgui from https://github.com/michal-z/zig-gamedev
 | 
				
			||||||
 | 
					//! which provides Zig bindings for https://github.com/ocornut/imgui under the hood
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const std = @import("std");
 | 
				
			||||||
 | 
					const zgui = @import("zgui");
 | 
				
			||||||
 | 
					const gl = @import("gl");
 | 
				
			||||||
 | 
					const nfd = @import("nfd");
 | 
				
			||||||
 | 
					const config = @import("config.zig");
 | 
				
			||||||
 | 
					const emu = @import("core/emu.zig");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const Gui = @import("platform.zig").Gui;
 | 
				
			||||||
 | 
					const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
 | 
				
			||||||
 | 
					const RingBuffer = @import("zba-util").RingBuffer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const Allocator = std.mem.Allocator;
 | 
				
			||||||
 | 
					const GLuint = gl.GLuint;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const gba_width = @import("core/ppu.zig").width;
 | 
				
			||||||
 | 
					const gba_height = @import("core/ppu.zig").height;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const log = std.log.scoped(.Imgui);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// two seconds worth of fps values into the past
 | 
				
			||||||
 | 
					const histogram_len = 0x80;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Immediate-Mode GUI State
 | 
				
			||||||
 | 
					pub const State = struct {
 | 
				
			||||||
 | 
					    title: [12:0]u8,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fps_hist: RingBuffer(u32),
 | 
				
			||||||
 | 
					    should_quit: bool = false,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// if zba is initialized with a ROM already provided, this initializer should be called
 | 
				
			||||||
 | 
					    /// with `title_opt` being non-null
 | 
				
			||||||
 | 
					    pub fn init(allocator: Allocator, title_opt: ?*const [12]u8) !@This() {
 | 
				
			||||||
 | 
					        const history = try allocator.alloc(u32, histogram_len);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const title: [12:0]u8 = if (title_opt) |t| t.* ++ [_:0]u8{} else "[No Title]\x00\x00".*;
 | 
				
			||||||
 | 
					        return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) };
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn deinit(self: *@This(), allocator: Allocator) void {
 | 
				
			||||||
 | 
					        allocator.free(self.fps_hist.buf);
 | 
				
			||||||
 | 
					        self.* = undefined;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
 | 
				
			||||||
 | 
					    const win_scale = config.config().host.win_scale;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _ = zgui.beginMainMenuBar();
 | 
				
			||||||
 | 
					        defer zgui.endMainMenuBar();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (zgui.beginMenu("File", true)) {
 | 
				
			||||||
 | 
					            defer zgui.endMenu();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (zgui.menuItem("Quit", .{})) state.should_quit = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (zgui.menuItem("Insert ROM", .{})) blk: {
 | 
				
			||||||
 | 
					                const maybe_path = nfd.openFileDialog("gba", null) catch |e| {
 | 
				
			||||||
 | 
					                    log.err("failed to open file dialog: {}", .{e});
 | 
				
			||||||
 | 
					                    break :blk;
 | 
				
			||||||
 | 
					                };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                const file_path = maybe_path orelse {
 | 
				
			||||||
 | 
					                    log.warn("did not receive a file path", .{});
 | 
				
			||||||
 | 
					                    break :blk;
 | 
				
			||||||
 | 
					                };
 | 
				
			||||||
 | 
					                defer nfd.freePath(file_path);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                log.info("user chose: \"{s}\"", .{file_path});
 | 
				
			||||||
 | 
					                emu.replaceGamepak(cpu, file_path) catch |e| {
 | 
				
			||||||
 | 
					                    log.err("failed to replace GamePak: {}", .{e});
 | 
				
			||||||
 | 
					                    break :blk;
 | 
				
			||||||
 | 
					                };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                state.title = cpu.bus.pak.title ++ [_:0]u8{};
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (zgui.beginMenu("Emulation", true)) {
 | 
				
			||||||
 | 
					            defer zgui.endMenu();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (zgui.menuItem("Restart", .{})) {
 | 
				
			||||||
 | 
					                emu.reset(cpu);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        const w = @intToFloat(f32, gba_width * win_scale);
 | 
				
			||||||
 | 
					        const h = @intToFloat(f32, gba_height * win_scale);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const window_title = std.mem.sliceTo(&state.title, 0);
 | 
				
			||||||
 | 
					        _ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
 | 
				
			||||||
 | 
					        defer zgui.end();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } });
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _ = zgui.begin("Information", .{});
 | 
				
			||||||
 | 
					        defer zgui.end();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        for (0..8) |i| {
 | 
				
			||||||
 | 
					            zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            zgui.sameLine(.{});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            const padding = if (8 + i < 10) " " else "";
 | 
				
			||||||
 | 
					            zgui.text("{s}R{}: 0x{X:0>8}", .{ padding, 8 + i, cpu.r[8 + i] });
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        zgui.separator();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        widgets.psr("CPSR", cpu.cpsr);
 | 
				
			||||||
 | 
					        widgets.psr("SPSR", cpu.spsr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        zgui.separator();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        widgets.interrupts(" IE", cpu.bus.io.ie);
 | 
				
			||||||
 | 
					        widgets.interrupts("IRQ", cpu.bus.io.irq);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _ = zgui.begin("Performance", .{});
 | 
				
			||||||
 | 
					        defer zgui.end();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const tmp = blk: {
 | 
				
			||||||
 | 
					            var buf: [histogram_len]u32 = undefined;
 | 
				
			||||||
 | 
					            const len = state.fps_hist.copy(&buf);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            break :blk .{ buf, len };
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					        const values = tmp[0];
 | 
				
			||||||
 | 
					        const len = tmp[1];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (len == values.len) _ = state.fps_hist.pop();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const sorted = blk: {
 | 
				
			||||||
 | 
					            var buf: @TypeOf(values) = undefined;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            std.mem.copy(u32, buf[0..len], values[0..len]);
 | 
				
			||||||
 | 
					            std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            break :blk buf;
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const y_max = 2 * if (len != 0) @intToFloat(f64, sorted[len - 1]) else emu.frame_rate;
 | 
				
			||||||
 | 
					        const x_max = @intToFloat(f64, values.len);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const y_args = .{ .flags = .{ .no_grid_lines = true } };
 | 
				
			||||||
 | 
					        const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
 | 
				
			||||||
 | 
					            defer zgui.plot.endPlot();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
 | 
				
			||||||
 | 
					            zgui.plot.setupAxis(.x1, x_args);
 | 
				
			||||||
 | 
					            zgui.plot.setupAxis(.y1, y_args);
 | 
				
			||||||
 | 
					            zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
 | 
				
			||||||
 | 
					            zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
 | 
				
			||||||
 | 
					            zgui.plot.setupFinish();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const stats: struct { u32, u32, u32 } = blk: {
 | 
				
			||||||
 | 
					            if (len == 0) break :blk .{ 0, 0, 0 };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            const average = average: {
 | 
				
			||||||
 | 
					                var sum: u32 = 0;
 | 
				
			||||||
 | 
					                for (sorted[0..len]) |value| sum += value;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                break :average @intCast(u32, sum / len);
 | 
				
			||||||
 | 
					            };
 | 
				
			||||||
 | 
					            const median = sorted[len / 2];
 | 
				
			||||||
 | 
					            const low = sorted[len / 100]; // 1% Low
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            break :blk .{ average, median, low };
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        zgui.text("Average: {:0>3} fps", .{stats[0]});
 | 
				
			||||||
 | 
					        zgui.text(" Median: {:0>3} fps", .{stats[1]});
 | 
				
			||||||
 | 
					        zgui.text(" 1% Low: {:0>3} fps", .{stats[2]});
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _ = zgui.begin("Scheduler", .{});
 | 
				
			||||||
 | 
					        defer zgui.end();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const scheduler = cpu.sched;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        zgui.text("tick: {X:0>16}", .{scheduler.tick});
 | 
				
			||||||
 | 
					        zgui.separator();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const Event = std.meta.Child(@TypeOf(scheduler.queue.items));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        var items: [20]Event = undefined;
 | 
				
			||||||
 | 
					        const len = scheduler.queue.len;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        std.mem.copy(Event, &items, scheduler.queue.items);
 | 
				
			||||||
 | 
					        std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        for (items[0..len]) |event| {
 | 
				
			||||||
 | 
					            zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind });
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // {
 | 
				
			||||||
 | 
					    //     zgui.showDemoWindow(null);
 | 
				
			||||||
 | 
					    // }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const widgets = struct {
 | 
				
			||||||
 | 
					    fn interrupts(comptime label: []const u8, int: anytype) void {
 | 
				
			||||||
 | 
					        const h = 15.0;
 | 
				
			||||||
 | 
					        const w = 9.0 * 2 + 3.5;
 | 
				
			||||||
 | 
					        const ww = 9.0 * 3;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            zgui.text(label ++ ":", .{});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            zgui.sameLine(.{});
 | 
				
			||||||
 | 
					            _ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            zgui.sameLine(.{});
 | 
				
			||||||
 | 
					            _ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            zgui.sameLine(.{});
 | 
				
			||||||
 | 
					            _ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                zgui.sameLine(.{});
 | 
				
			||||||
 | 
					                _ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                zgui.sameLine(.{});
 | 
				
			||||||
 | 
					                _ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                zgui.sameLine(.{});
 | 
				
			||||||
 | 
					                _ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                zgui.sameLine(.{});
 | 
				
			||||||
 | 
					                _ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() });
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            zgui.sameLine(.{});
 | 
				
			||||||
 | 
					            _ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                zgui.sameLine(.{});
 | 
				
			||||||
 | 
					                _ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                zgui.sameLine(.{});
 | 
				
			||||||
 | 
					                _ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                zgui.sameLine(.{});
 | 
				
			||||||
 | 
					                _ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                zgui.sameLine(.{});
 | 
				
			||||||
 | 
					                _ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() });
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            zgui.sameLine(.{});
 | 
				
			||||||
 | 
					            _ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            zgui.sameLine(.{});
 | 
				
			||||||
 | 
					            _ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() });
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn psr(comptime label: []const u8, register: anytype) void {
 | 
				
			||||||
 | 
					        const Mode = @import("core/cpu.zig").Mode;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null;
 | 
				
			||||||
 | 
					        const mode = if (maybe_mode) |mode| mode.toString() else "???";
 | 
				
			||||||
 | 
					        const w = 9.0;
 | 
				
			||||||
 | 
					        const h = 15.0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        zgui.text(label ++ ": 0x{X:0>8}", .{register.raw});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        zgui.sameLine(.{});
 | 
				
			||||||
 | 
					        _ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        zgui.sameLine(.{});
 | 
				
			||||||
 | 
					        _ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        zgui.sameLine(.{});
 | 
				
			||||||
 | 
					        _ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        zgui.sameLine(.{});
 | 
				
			||||||
 | 
					        _ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        zgui.sameLine(.{});
 | 
				
			||||||
 | 
					        zgui.text("{s}", .{mode});
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn eventDesc(comptime T: type) fn (void, T, T) bool {
 | 
				
			||||||
 | 
					        return struct {
 | 
				
			||||||
 | 
					            fn inner(_: void, left: T, right: T) bool {
 | 
				
			||||||
 | 
					                return left.tick > right.tick;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }.inner;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
							
								
								
									
										70
									
								
								src/main.zig
									
									
									
									
									
								
							
							
						
						
									
										70
									
								
								src/main.zig
									
									
									
									
									
								
							@@ -4,17 +4,18 @@ const known_folders = @import("known_folders");
 | 
				
			|||||||
const clap = @import("clap");
 | 
					const clap = @import("clap");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const config = @import("config.zig");
 | 
					const config = @import("config.zig");
 | 
				
			||||||
 | 
					const emu = @import("core/emu.zig");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const TwoWayChannel = @import("zba-util").TwoWayChannel;
 | 
				
			||||||
const Gui = @import("platform.zig").Gui;
 | 
					const Gui = @import("platform.zig").Gui;
 | 
				
			||||||
const Bus = @import("core/Bus.zig");
 | 
					const Bus = @import("core/Bus.zig");
 | 
				
			||||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
 | 
					const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
 | 
				
			||||||
const Scheduler = @import("core/scheduler.zig").Scheduler;
 | 
					const Scheduler = @import("core/scheduler.zig").Scheduler;
 | 
				
			||||||
const FilePaths = @import("util.zig").FilePaths;
 | 
					const FilePaths = @import("util.zig").FilePaths;
 | 
				
			||||||
 | 
					const FpsTracker = @import("util.zig").FpsTracker;
 | 
				
			||||||
const Allocator = std.mem.Allocator;
 | 
					const Allocator = std.mem.Allocator;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const log = std.log.scoped(.Cli);
 | 
					const log = std.log.scoped(.Cli);
 | 
				
			||||||
const width = @import("core/ppu.zig").width;
 | 
					 | 
				
			||||||
const height = @import("core/ppu.zig").height;
 | 
					 | 
				
			||||||
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
 | 
					pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// CLI Arguments + Help Text
 | 
					// CLI Arguments + Help Text
 | 
				
			||||||
@@ -22,6 +23,7 @@ const params = clap.parseParamsComptime(
 | 
				
			|||||||
    \\-h, --help            Display this help and exit.
 | 
					    \\-h, --help            Display this help and exit.
 | 
				
			||||||
    \\-s, --skip            Skip BIOS.
 | 
					    \\-s, --skip            Skip BIOS.
 | 
				
			||||||
    \\-b, --bios <str>      Optional path to a GBA BIOS ROM.
 | 
					    \\-b, --bios <str>      Optional path to a GBA BIOS ROM.
 | 
				
			||||||
 | 
					    \\ --gdb                Run ZBA from the context of a GDB Server
 | 
				
			||||||
    \\<str>                 Path to the GBA GamePak ROM.
 | 
					    \\<str>                 Path to the GBA GamePak ROM.
 | 
				
			||||||
    \\
 | 
					    \\
 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
@@ -68,9 +70,10 @@ pub fn main() void {
 | 
				
			|||||||
    const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
 | 
					    const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
 | 
				
			||||||
    defer if (paths.save) |path| allocator.free(path);
 | 
					    defer if (paths.save) |path| allocator.free(path);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const log_file = if (config.config().debug.cpu_trace) blk: {
 | 
					    const log_file = switch (config.config().debug.cpu_trace) {
 | 
				
			||||||
        break :blk std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e});
 | 
					        true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}),
 | 
				
			||||||
    } else null;
 | 
					        false => null,
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
    defer if (log_file) |file| file.close();
 | 
					    defer if (log_file) |file| file.close();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // TODO: Take Emulator Init Code out of main.zig
 | 
					    // TODO: Take Emulator Init Code out of main.zig
 | 
				
			||||||
@@ -87,15 +90,58 @@ pub fn main() void {
 | 
				
			|||||||
        cpu.fastBoot();
 | 
					        cpu.fastBoot();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
 | 
					    const title_ptr = if (paths.rom != null) &bus.pak.title else null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // TODO: Just copy the title instead of grabbing a pointer to it
 | 
				
			||||||
 | 
					    var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e});
 | 
				
			||||||
    defer gui.deinit();
 | 
					    defer gui.deinit();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
 | 
					    var quit = std.atomic.Atomic(bool).init(false);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    var items: [0x100]u8 = undefined;
 | 
				
			||||||
 | 
					    var channel = TwoWayChannel.init(&items);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (result.args.gdb) {
 | 
				
			||||||
 | 
					        const Server = @import("gdbstub").Server;
 | 
				
			||||||
 | 
					        const EmuThing = @import("core/emu.zig").EmuThing;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        var wrapper = EmuThing.init(&cpu, &scheduler);
 | 
				
			||||||
 | 
					        var emulator = wrapper.interface(allocator);
 | 
				
			||||||
 | 
					        defer emulator.deinit();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        log.info("Ready to connect", .{});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
 | 
				
			||||||
 | 
					        defer server.deinit(allocator);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        log.info("Starting GDB Server Thread", .{});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
 | 
				
			||||||
 | 
					        defer thread.join();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        gui.run(.{
 | 
				
			||||||
 | 
					            .cpu = &cpu,
 | 
				
			||||||
 | 
					            .scheduler = &scheduler,
 | 
				
			||||||
 | 
					            .channel = &channel,
 | 
				
			||||||
 | 
					        }) catch |e| exitln("main thread panicked: {}", .{e});
 | 
				
			||||||
 | 
					    } else {
 | 
				
			||||||
 | 
					        var tracker = FpsTracker.init();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &channel }) catch |e| exitln("emu thread panicked: {}", .{e});
 | 
				
			||||||
 | 
					        defer thread.join();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        gui.run(.{
 | 
				
			||||||
 | 
					            .cpu = &cpu,
 | 
				
			||||||
 | 
					            .scheduler = &scheduler,
 | 
				
			||||||
 | 
					            .channel = &channel,
 | 
				
			||||||
 | 
					            .tracker = &tracker,
 | 
				
			||||||
 | 
					        }) catch |e| exitln("main thread panicked: {}", .{e});
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
 | 
					fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
 | 
				
			||||||
    const rom_path = romPath(result);
 | 
					    const rom_path = romPath(result);
 | 
				
			||||||
    log.info("ROM path: {s}", .{rom_path});
 | 
					    log.info("ROM path: {?s}", .{rom_path});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    const bios_path = result.args.bios;
 | 
					    const bios_path = result.args.bios;
 | 
				
			||||||
    if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
 | 
					    if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
 | 
				
			||||||
@@ -144,10 +190,10 @@ fn ensureConfigDirExists(config_path: []const u8) !void {
 | 
				
			|||||||
    try dir.makePath("zba");
 | 
					    try dir.makePath("zba");
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) []const u8 {
 | 
					fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) ?[]const u8 {
 | 
				
			||||||
    return switch (result.positionals.len) {
 | 
					    return switch (result.positionals.len) {
 | 
				
			||||||
 | 
					        0 => null,
 | 
				
			||||||
        1 => result.positionals[0],
 | 
					        1 => result.positionals[0],
 | 
				
			||||||
        0 => exitln("ZBA requires a path to a GamePak ROM", .{}),
 | 
					 | 
				
			||||||
        else => exitln("ZBA received too many positional arguments.", .{}),
 | 
					        else => exitln("ZBA received too many positional arguments.", .{}),
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										244
									
								
								src/platform.zig
									
									
									
									
									
								
							
							
						
						
									
										244
									
								
								src/platform.zig
									
									
									
									
									
								
							@@ -1,25 +1,36 @@
 | 
				
			|||||||
const std = @import("std");
 | 
					const std = @import("std");
 | 
				
			||||||
const SDL = @import("sdl2");
 | 
					const SDL = @import("sdl2");
 | 
				
			||||||
const gl = @import("gl");
 | 
					const gl = @import("gl");
 | 
				
			||||||
 | 
					const zgui = @import("zgui");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const emu = @import("core/emu.zig");
 | 
					const emu = @import("core/emu.zig");
 | 
				
			||||||
const config = @import("config.zig");
 | 
					const config = @import("config.zig");
 | 
				
			||||||
 | 
					const imgui = @import("imgui.zig");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const Apu = @import("core/apu.zig").Apu;
 | 
					const Apu = @import("core/apu.zig").Apu;
 | 
				
			||||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
 | 
					const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
 | 
				
			||||||
const Scheduler = @import("core/scheduler.zig").Scheduler;
 | 
					const Scheduler = @import("core/scheduler.zig").Scheduler;
 | 
				
			||||||
const FpsTracker = @import("util.zig").FpsTracker;
 | 
					const FpsTracker = @import("util.zig").FpsTracker;
 | 
				
			||||||
 | 
					const TwoWayChannel = @import("zba-util").TwoWayChannel;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const gba_width = @import("core/ppu.zig").width;
 | 
					const gba_width = @import("core/ppu.zig").width;
 | 
				
			||||||
const gba_height = @import("core/ppu.zig").height;
 | 
					const gba_height = @import("core/ppu.zig").height;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const GLuint = gl.GLuint;
 | 
				
			||||||
 | 
					const GLsizei = gl.GLsizei;
 | 
				
			||||||
 | 
					const SDL_GLContext = *anyopaque;
 | 
				
			||||||
 | 
					const Allocator = std.mem.Allocator;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const width = 1280;
 | 
				
			||||||
 | 
					const height = 720;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub const sample_rate = 1 << 15;
 | 
					pub const sample_rate = 1 << 15;
 | 
				
			||||||
pub const sample_format = SDL.AUDIO_U16;
 | 
					pub const sample_format = SDL.AUDIO_U16;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const default_title = "ZBA";
 | 
					const window_title = "ZBA";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub const Gui = struct {
 | 
					pub const Gui = struct {
 | 
				
			||||||
    const Self = @This();
 | 
					    const Self = @This();
 | 
				
			||||||
    const SDL_GLContext = *anyopaque; // SDL.SDL_GLContext is a ?*anyopaque
 | 
					 | 
				
			||||||
    const log = std.log.scoped(.Gui);
 | 
					    const log = std.log.scoped(.Gui);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // zig fmt: off
 | 
					    // zig fmt: off
 | 
				
			||||||
@@ -39,47 +50,88 @@ pub const Gui = struct {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    window: *SDL.SDL_Window,
 | 
					    window: *SDL.SDL_Window,
 | 
				
			||||||
    ctx: SDL_GLContext,
 | 
					    ctx: SDL_GLContext,
 | 
				
			||||||
    title: []const u8,
 | 
					 | 
				
			||||||
    audio: Audio,
 | 
					    audio: Audio,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    state: imgui.State,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    allocator: Allocator,
 | 
				
			||||||
    program_id: gl.GLuint,
 | 
					    program_id: gl.GLuint,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) !Self {
 | 
					    pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self {
 | 
				
			||||||
        if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
 | 
					        if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
 | 
				
			||||||
        if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
 | 
					        if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
 | 
				
			||||||
        if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
 | 
					        if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
 | 
				
			||||||
        if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
 | 
					        if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        const win_scale = @intCast(c_int, config.config().host.win_scale);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        const window = SDL.SDL_CreateWindow(
 | 
					        const window = SDL.SDL_CreateWindow(
 | 
				
			||||||
            default_title,
 | 
					            window_title,
 | 
				
			||||||
            SDL.SDL_WINDOWPOS_CENTERED,
 | 
					            SDL.SDL_WINDOWPOS_CENTERED,
 | 
				
			||||||
            SDL.SDL_WINDOWPOS_CENTERED,
 | 
					            SDL.SDL_WINDOWPOS_CENTERED,
 | 
				
			||||||
            @as(c_int, width * win_scale),
 | 
					            width,
 | 
				
			||||||
            @as(c_int, height * win_scale),
 | 
					            height,
 | 
				
			||||||
            SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN,
 | 
					            SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN,
 | 
				
			||||||
        ) orelse panic();
 | 
					        ) orelse panic();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
 | 
					        const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
 | 
				
			||||||
        if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
 | 
					        if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        try gl.load(ctx, Self.glGetProcAddress);
 | 
					        gl.load(ctx, Self.glGetProcAddress) catch {};
 | 
				
			||||||
        if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
 | 
					        if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        const program_id = try compileShaders();
 | 
					        zgui.init(allocator);
 | 
				
			||||||
 | 
					        zgui.plot.init();
 | 
				
			||||||
 | 
					        zgui.backend.init(window, ctx, "#version 330 core");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // zgui.io.setIniFilename(null);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        return Self{
 | 
					        return Self{
 | 
				
			||||||
            .window = window,
 | 
					            .window = window,
 | 
				
			||||||
            .title = std.mem.sliceTo(title, 0),
 | 
					 | 
				
			||||||
            .ctx = ctx,
 | 
					            .ctx = ctx,
 | 
				
			||||||
            .program_id = program_id,
 | 
					            .program_id = try compileShaders(),
 | 
				
			||||||
            .audio = Audio.init(apu),
 | 
					            .audio = Audio.init(apu),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            .allocator = allocator,
 | 
				
			||||||
 | 
					            .state = try imgui.State.init(allocator, title_opt),
 | 
				
			||||||
        };
 | 
					        };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    fn compileShaders() !gl.GLuint {
 | 
					    pub fn deinit(self: *Self) void {
 | 
				
			||||||
        // TODO: Panic on Shader Compiler Failure + Error Message
 | 
					        self.audio.deinit();
 | 
				
			||||||
 | 
					        self.state.deinit(self.allocator);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        zgui.backend.deinit();
 | 
				
			||||||
 | 
					        zgui.plot.deinit();
 | 
				
			||||||
 | 
					        zgui.deinit();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        gl.deleteProgram(self.program_id);
 | 
				
			||||||
 | 
					        SDL.SDL_GL_DeleteContext(self.ctx);
 | 
				
			||||||
 | 
					        SDL.SDL_DestroyWindow(self.window);
 | 
				
			||||||
 | 
					        SDL.SDL_Quit();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        self.* = undefined;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn drawGbaTexture(self: *const Self, obj_ids: struct { GLuint, GLuint, GLuint }, tex_id: GLuint, buf: []const u8) void {
 | 
				
			||||||
 | 
					        gl.bindTexture(gl.TEXTURE_2D, tex_id);
 | 
				
			||||||
 | 
					        defer gl.bindTexture(gl.TEXTURE_2D, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Bind VAO, EBO. VBO not bound
 | 
				
			||||||
 | 
					        gl.bindVertexArray(obj_ids[0]); // VAO
 | 
				
			||||||
 | 
					        defer gl.bindVertexArray(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, obj_ids[2]); // EBO
 | 
				
			||||||
 | 
					        defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Use compiled frag + vertex shader
 | 
				
			||||||
 | 
					        gl.useProgram(self.program_id);
 | 
				
			||||||
 | 
					        defer gl.useProgram(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn compileShaders() !GLuint {
 | 
				
			||||||
        const vert_shader = @embedFile("shader/pixelbuf.vert");
 | 
					        const vert_shader = @embedFile("shader/pixelbuf.vert");
 | 
				
			||||||
        const frag_shader = @embedFile("shader/pixelbuf.frag");
 | 
					        const frag_shader = @embedFile("shader/pixelbuf.frag");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -108,24 +160,29 @@ pub const Gui = struct {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Returns the VAO ID since it's used in run()
 | 
					    // Returns the VAO ID since it's used in run()
 | 
				
			||||||
    fn generateBuffers() struct { c_uint, c_uint, c_uint } {
 | 
					    fn genBufferObjects() struct { GLuint, GLuint, GLuint } {
 | 
				
			||||||
        var vao_id: c_uint = undefined;
 | 
					        var vao_id: GLuint = undefined;
 | 
				
			||||||
        var vbo_id: c_uint = undefined;
 | 
					        var vbo_id: GLuint = undefined;
 | 
				
			||||||
        var ebo_id: c_uint = undefined;
 | 
					        var ebo_id: GLuint = undefined;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        gl.genVertexArrays(1, &vao_id);
 | 
					        gl.genVertexArrays(1, &vao_id);
 | 
				
			||||||
        gl.genBuffers(1, &vbo_id);
 | 
					        gl.genBuffers(1, &vbo_id);
 | 
				
			||||||
        gl.genBuffers(1, &ebo_id);
 | 
					        gl.genBuffers(1, &ebo_id);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        gl.bindVertexArray(vao_id);
 | 
					        gl.bindVertexArray(vao_id);
 | 
				
			||||||
 | 
					        defer gl.bindVertexArray(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id);
 | 
					        gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id);
 | 
				
			||||||
        gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
 | 
					        defer gl.bindBuffer(gl.ARRAY_BUFFER, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id);
 | 
					        gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id);
 | 
				
			||||||
 | 
					        defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
 | 
				
			||||||
        gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW);
 | 
					        gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Position
 | 
					        // Position
 | 
				
			||||||
        gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, 0)); // lmao
 | 
					        gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), null); // lmao
 | 
				
			||||||
        gl.enableVertexAttribArray(0);
 | 
					        gl.enableVertexAttribArray(0);
 | 
				
			||||||
        // Colour
 | 
					        // Colour
 | 
				
			||||||
        gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32))));
 | 
					        gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32))));
 | 
				
			||||||
@@ -137,46 +194,92 @@ pub const Gui = struct {
 | 
				
			|||||||
        return .{ vao_id, vbo_id, ebo_id };
 | 
					        return .{ vao_id, vbo_id, ebo_id };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    fn generateTexture(buf: []const u8) c_uint {
 | 
					    fn genGbaTexture(buf: []const u8) GLuint {
 | 
				
			||||||
        var tex_id: c_uint = undefined;
 | 
					        var tex_id: GLuint = undefined;
 | 
				
			||||||
        gl.genTextures(1, &tex_id);
 | 
					        gl.genTextures(1, &tex_id);
 | 
				
			||||||
        gl.bindTexture(gl.TEXTURE_2D, tex_id);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
 | 
					        gl.bindTexture(gl.TEXTURE_2D, tex_id);
 | 
				
			||||||
        // gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
 | 
					        defer gl.bindTexture(gl.TEXTURE_2D, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
 | 
					        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
 | 
				
			||||||
        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
 | 
					        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
 | 
					        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
 | 
				
			||||||
        // gl.generateMipmap(gl.TEXTURE_2D); // TODO: Remove?
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        return tex_id;
 | 
					        return tex_id;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
 | 
					    fn genOutTexture() GLuint {
 | 
				
			||||||
        var quit = std.atomic.Atomic(bool).init(false);
 | 
					        var tex_id: GLuint = undefined;
 | 
				
			||||||
        var tracker = FpsTracker.init();
 | 
					        gl.genTextures(1, &tex_id);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        var buffer_ids = Self.generateBuffers();
 | 
					        gl.bindTexture(gl.TEXTURE_2D, tex_id);
 | 
				
			||||||
        defer {
 | 
					        defer gl.bindTexture(gl.TEXTURE_2D, 0);
 | 
				
			||||||
            gl.deleteBuffers(1, &buffer_ids[2]); // EBO
 | 
					
 | 
				
			||||||
            gl.deleteBuffers(1, &buffer_ids[1]); // VBO
 | 
					        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
 | 
				
			||||||
            gl.deleteVertexArrays(1, &buffer_ids[0]); // VAO
 | 
					        gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, null);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return tex_id;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
        const vao_id = buffer_ids[0];
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
 | 
					    fn genFrameBufObject(tex_id: c_uint) !GLuint {
 | 
				
			||||||
        defer gl.deleteTextures(1, &tex_id);
 | 
					        var fbo_id: GLuint = undefined;
 | 
				
			||||||
 | 
					        gl.genFramebuffers(1, &fbo_id);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
 | 
					        gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
 | 
				
			||||||
        defer thread.join();
 | 
					        defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        var title_buf: [0x100]u8 = undefined;
 | 
					        gl.framebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const draw_buffers: [1]GLuint = .{gl.COLOR_ATTACHMENT0};
 | 
				
			||||||
 | 
					        gl.drawBuffers(1, &draw_buffers);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)
 | 
				
			||||||
 | 
					            return error.FrameBufferObejctInitFailed;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return fbo_id;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const RunOptions = struct {
 | 
				
			||||||
 | 
					        channel: *TwoWayChannel,
 | 
				
			||||||
 | 
					        tracker: ?*FpsTracker = null,
 | 
				
			||||||
 | 
					        cpu: *Arm7tdmi,
 | 
				
			||||||
 | 
					        scheduler: *Scheduler,
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn run(self: *Self, opt: RunOptions) !void {
 | 
				
			||||||
 | 
					        const cpu = opt.cpu;
 | 
				
			||||||
 | 
					        const tracker = opt.tracker;
 | 
				
			||||||
 | 
					        const channel = opt.channel;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const obj_ids = Self.genBufferObjects();
 | 
				
			||||||
 | 
					        defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const emu_tex = Self.genGbaTexture(cpu.bus.ppu.framebuf.get(.Renderer));
 | 
				
			||||||
 | 
					        const out_tex = Self.genOutTexture();
 | 
				
			||||||
 | 
					        defer gl.deleteTextures(2, &[_]c_uint{ emu_tex, out_tex });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const fbo_id = try Self.genFrameBufObject(out_tex);
 | 
				
			||||||
 | 
					        defer gl.deleteFramebuffers(1, &fbo_id);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        emu_loop: while (true) {
 | 
					        emu_loop: while (true) {
 | 
				
			||||||
 | 
					            // `quit` from RunOptions may be modified by the GDBSTUB thread,
 | 
				
			||||||
 | 
					            // so we want to recognize that it may change to `true` and exit the GUI thread
 | 
				
			||||||
 | 
					            if (channel.gui.pop()) |event| switch (event) {
 | 
				
			||||||
 | 
					                .Quit => break :emu_loop,
 | 
				
			||||||
 | 
					                .Paused => @panic("TODO: We want to peek (and then pop if it's .Quit), not always pop"),
 | 
				
			||||||
 | 
					            };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
 | 
				
			||||||
 | 
					            // should exit, in which case we should also handle this
 | 
				
			||||||
 | 
					            if (self.state.should_quit) break :emu_loop;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var event: SDL.SDL_Event = undefined;
 | 
					            var event: SDL.SDL_Event = undefined;
 | 
				
			||||||
            while (SDL.SDL_PollEvent(&event) != 0) {
 | 
					            while (SDL.SDL_PollEvent(&event) != 0) {
 | 
				
			||||||
 | 
					                _ = zgui.backend.processEvent(&event);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                switch (event.type) {
 | 
					                switch (event.type) {
 | 
				
			||||||
                    SDL.SDL_QUIT => break :emu_loop,
 | 
					                    SDL.SDL_QUIT => break :emu_loop,
 | 
				
			||||||
                    SDL.SDL_KEYDOWN => {
 | 
					                    SDL.SDL_KEYDOWN => {
 | 
				
			||||||
@@ -214,12 +317,6 @@ pub const Gui = struct {
 | 
				
			|||||||
                            SDL.SDLK_s => keyinput.shoulder_r.set(),
 | 
					                            SDL.SDLK_s => keyinput.shoulder_r.set(),
 | 
				
			||||||
                            SDL.SDLK_RETURN => keyinput.start.set(),
 | 
					                            SDL.SDLK_RETURN => keyinput.start.set(),
 | 
				
			||||||
                            SDL.SDLK_RSHIFT => keyinput.select.set(),
 | 
					                            SDL.SDLK_RSHIFT => keyinput.select.set(),
 | 
				
			||||||
                            SDL.SDLK_i => {
 | 
					 | 
				
			||||||
                                comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
 | 
					 | 
				
			||||||
                                log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))});
 | 
					 | 
				
			||||||
                            },
 | 
					 | 
				
			||||||
                            // SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
 | 
					 | 
				
			||||||
                            SDL.SDLK_k => {},
 | 
					 | 
				
			||||||
                            else => {},
 | 
					                            else => {},
 | 
				
			||||||
                        }
 | 
					                        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -229,29 +326,44 @@ pub const Gui = struct {
 | 
				
			|||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // Emulator has an internal Double Buffer
 | 
					            {
 | 
				
			||||||
            const framebuf = cpu.bus.ppu.framebuf.get(.Renderer);
 | 
					                channel.emu.push(.Pause);
 | 
				
			||||||
            gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, framebuf.ptr);
 | 
					                defer channel.emu.push(.Resume);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // Spin Loop until we know that the emu is paused
 | 
				
			||||||
 | 
					                wait: while (true) switch (channel.gui.pop() orelse continue) {
 | 
				
			||||||
 | 
					                    .Paused => break :wait,
 | 
				
			||||||
 | 
					                    else => |any| std.debug.panic("[Gui/Channel]: Unhandled Event: {}", .{any}),
 | 
				
			||||||
 | 
					                };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // Add FPS count to the histogram
 | 
				
			||||||
 | 
					                if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // Draw GBA Screen to Texture
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
 | 
				
			||||||
 | 
					                    defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    const buf = cpu.bus.ppu.framebuf.get(.Renderer);
 | 
				
			||||||
 | 
					                    gl.viewport(0, 0, gba_width, gba_height);
 | 
				
			||||||
 | 
					                    self.drawGbaTexture(obj_ids, emu_tex, buf);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                // Background Colour
 | 
				
			||||||
 | 
					                const size = zgui.io.getDisplaySize();
 | 
				
			||||||
 | 
					                gl.viewport(0, 0, @floatToInt(c_int, size[0]), @floatToInt(c_int, size[1]));
 | 
				
			||||||
 | 
					                gl.clearColor(0, 0, 0, 1.0);
 | 
				
			||||||
 | 
					                gl.clear(gl.COLOR_BUFFER_BIT);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                zgui.backend.newFrame(width, height);
 | 
				
			||||||
 | 
					                imgui.draw(&self.state, out_tex, cpu);
 | 
				
			||||||
 | 
					                zgui.backend.draw();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            gl.useProgram(self.program_id);
 | 
					 | 
				
			||||||
            gl.bindVertexArray(vao_id);
 | 
					 | 
				
			||||||
            gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
 | 
					 | 
				
			||||||
            SDL.SDL_GL_SwapWindow(self.window);
 | 
					            SDL.SDL_GL_SwapWindow(self.window);
 | 
				
			||||||
 | 
					 | 
				
			||||||
            const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
 | 
					 | 
				
			||||||
            SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        quit.store(true, .Monotonic); // Terminate Emulator Thread
 | 
					        channel.emu.push(.Quit);
 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    pub fn deinit(self: *Self) void {
 | 
					 | 
				
			||||||
        self.audio.deinit();
 | 
					 | 
				
			||||||
        gl.deleteProgram(self.program_id);
 | 
					 | 
				
			||||||
        SDL.SDL_GL_DeleteContext(self.ctx);
 | 
					 | 
				
			||||||
        SDL.SDL_DestroyWindow(self.window);
 | 
					 | 
				
			||||||
        SDL.SDL_Quit();
 | 
					 | 
				
			||||||
        self.* = undefined;
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
 | 
					    fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										82
									
								
								src/util.zig
									
									
									
									
									
								
							
							
						
						
									
										82
									
								
								src/util.zig
									
									
									
									
									
								
							@@ -5,26 +5,7 @@ const config = @import("config.zig");
 | 
				
			|||||||
const Log2Int = std.math.Log2Int;
 | 
					const Log2Int = std.math.Log2Int;
 | 
				
			||||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
 | 
					const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Sign-Extend value of type `T` to type `U`
 | 
					const Allocator = std.mem.Allocator;
 | 
				
			||||||
pub fn sext(comptime T: type, comptime U: type, value: T) T {
 | 
					 | 
				
			||||||
    // U must have less bits than T
 | 
					 | 
				
			||||||
    comptime std.debug.assert(@typeInfo(U).Int.bits <= @typeInfo(T).Int.bits);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    const iT = std.meta.Int(.signed, @typeInfo(T).Int.bits);
 | 
					 | 
				
			||||||
    const ExtU = if (@typeInfo(U).Int.signedness == .unsigned) T else iT;
 | 
					 | 
				
			||||||
    const shift_amt = @intCast(Log2Int(T), @typeInfo(T).Int.bits - @typeInfo(U).Int.bits);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    return @bitCast(T, @bitCast(iT, @as(ExtU, @truncate(U, value)) << shift_amt) >> shift_amt);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/// See https://godbolt.org/z/W3en9Eche
 | 
					 | 
				
			||||||
pub inline fn rotr(comptime T: type, x: T, r: anytype) T {
 | 
					 | 
				
			||||||
    if (@typeInfo(T).Int.signedness == .signed)
 | 
					 | 
				
			||||||
        @compileError("cannot rotate signed integer");
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits));
 | 
					 | 
				
			||||||
    return x >> ar | x << (1 +% ~ar);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub const FpsTracker = struct {
 | 
					pub const FpsTracker = struct {
 | 
				
			||||||
    const Self = @This();
 | 
					    const Self = @This();
 | 
				
			||||||
@@ -55,17 +36,6 @@ pub const FpsTracker = struct {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
 | 
					 | 
				
			||||||
    comptime std.debug.assert(@typeInfo(T) == .Int);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    var result: [@sizeOf(T)]u8 = undefined;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    var i: Log2Int(T) = 0;
 | 
					 | 
				
			||||||
    while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    return result;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/// Creates a copy of a title with all Filesystem-invalid characters replaced
 | 
					/// Creates a copy of a title with all Filesystem-invalid characters replaced
 | 
				
			||||||
///
 | 
					///
 | 
				
			||||||
/// e.g. POKEPIN R/S to POKEPIN R_S
 | 
					/// e.g. POKEPIN R/S to POKEPIN R_S
 | 
				
			||||||
@@ -80,7 +50,7 @@ pub fn escape(title: [12]u8) [12]u8 {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub const FilePaths = struct {
 | 
					pub const FilePaths = struct {
 | 
				
			||||||
    rom: []const u8,
 | 
					    rom: ?[]const u8,
 | 
				
			||||||
    bios: ?[]const u8,
 | 
					    bios: ?[]const u8,
 | 
				
			||||||
    save: ?[]const u8,
 | 
					    save: ?[]const u8,
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
@@ -123,6 +93,7 @@ pub const io = struct {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
pub const Logger = struct {
 | 
					pub const Logger = struct {
 | 
				
			||||||
    const Self = @This();
 | 
					    const Self = @This();
 | 
				
			||||||
 | 
					    const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
 | 
					    buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -181,8 +152,6 @@ pub const Logger = struct {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 };
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
pub const audio = struct {
 | 
					pub const audio = struct {
 | 
				
			||||||
    const _io = @import("core/bus/io.zig");
 | 
					    const _io = @import("core/bus/io.zig");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -275,3 +244,48 @@ fn HalfInt(comptime T: type) type {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
 | 
					    return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Double Buffering Implementation
 | 
				
			||||||
 | 
					pub const FrameBuffer = struct {
 | 
				
			||||||
 | 
					    const Self = @This();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    layers: [2][]u8,
 | 
				
			||||||
 | 
					    buf: []u8,
 | 
				
			||||||
 | 
					    current: u1 = 0,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    allocator: Allocator,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // TODO: Rename
 | 
				
			||||||
 | 
					    const Device = enum { Emulator, Renderer };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
 | 
				
			||||||
 | 
					        const buf = try allocator.alloc(u8, len * 2);
 | 
				
			||||||
 | 
					        std.mem.set(u8, buf, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return .{
 | 
				
			||||||
 | 
					            // Front and Back Framebuffers
 | 
				
			||||||
 | 
					            .layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
 | 
				
			||||||
 | 
					            .buf = buf,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            .allocator = allocator,
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn reset(self: *Self) void {
 | 
				
			||||||
 | 
					        std.mem.set(u8, self.buf, 0);
 | 
				
			||||||
 | 
					        self.current = 0;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn deinit(self: *Self) void {
 | 
				
			||||||
 | 
					        self.allocator.free(self.buf);
 | 
				
			||||||
 | 
					        self.* = undefined;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn swap(self: *Self) void {
 | 
				
			||||||
 | 
					        self.current = ~self.current;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn get(self: *Self, comptime dev: Device) []u8 {
 | 
				
			||||||
 | 
					        return self.layers[if (dev == .Emulator) self.current else ~self.current];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user