Commit Graph

412 Commits

Author SHA1 Message Date
Rekai Nyangadzayi Musuka 769fad8996 chore: update SDL.zig 2022-07-12 18:11:32 -03:00
Rekai Nyangadzayi Musuka 3b3eb52c48 feat: impl WININ, WINOUT, WIN{N}H and WIN{N}V 2022-06-29 14:56:48 -03:00
Rekai Nyangadzayi Musuka d798aea6ea fix: force align DMA transfers 2022-06-29 04:31:02 -03:00
Rekai Nyangadzayi Musuka 5d37c212e2 fix: resolve bugs in VRAM unpredictable read/writes 2022-06-29 03:59:14 -03:00
Rekai Nyangadzayi Musuka 887bd89668 fix: don't start HDMA in vblank 2022-06-23 05:45:52 -03:00
Rekai Nyangadzayi Musuka 81c669fe64 feat: implement brightness increase/decrease 2022-06-23 04:50:04 -03:00
Rekai Nyangadzayi Musuka 265234ee97 feat: implement object blending 2022-06-23 02:49:56 -03:00
Rekai Nyangadzayi Musuka 02534c5c19 feat: implement background alpha blending 2022-06-19 22:10:56 -03:00
Rekai Nyangadzayi Musuka 5e4fb7b952 feat: implement BLDCNT, BLDALPHA, BLDY 2022-06-19 01:27:14 -03:00
Rekai Nyangadzayi Musuka 7e15e83d38 chore: update README 2022-06-19 00:02:33 -03:00
Rekai Nyangadzayi Musuka c9ea80e03b chore: rename + remove some code 2022-06-18 22:01:17 -03:00
Rekai Nyangadzayi Musuka 4cd722e447 fix: properly fire DMA IRQs
This resolves Sound DMA Timing issues present in DOOM
2022-06-18 21:13:12 -03:00
Rekai Nyangadzayi Musuka adfb23fab4 chore: rename Dma.active to Dma.in_progress 2022-06-18 19:15:34 -03:00
Rekai Nyangadzayi Musuka 5bbbdc3469 chore: rewrite info log message 2022-06-18 18:46:40 -03:00
Rekai Nyangadzayi Musuka 47adc0c5ae feat: implement NR10 obscure behaviour 2022-06-18 18:16:29 -03:00
Rekai Nyangadzayi Musuka 601b0b2aae feat: handle all I/O when using Cult-Of-GBA BIOS 2022-06-18 17:50:11 -03:00
Rekai Nyangadzayi Musuka 3becd790cf chore: 32-bit reads for PSG audio 2022-06-18 17:35:52 -03:00
Rekai Nyangadzayi Musuka 460f8308a7 chore: implement more than just 1 cycle per mem access 2022-06-16 22:35:42 -03:00
Rekai Nyangadzayi Musuka cc8c1c1e21 fix: implement register reads for Yoshi's Island 2022-06-16 02:32:31 -03:00
Rekai Nyangadzayi Musuka f5e401a4ee fix: reimplement DMA ticking 2022-06-16 01:46:37 -03:00
Rekai Nyangadzayi Musuka dba8873f76 chore(cpu): add inline fn isHalted() 2022-06-16 00:49:37 -03:00
Rekai Nyangadzayi Musuka db08edbdb9 chore: attempt to debug Rhythm Heaven 2022-06-16 00:03:51 -03:00
Rekai Nyangadzayi Musuka 35dba63b94 fix: impl BG?{X,Y} RefPoint write behaviour outside of Vblank
With this fix Mode 7-like games now properly render their backgrounds
2022-06-15 01:34:34 -03:00
Rekai Nyangadzayi Musuka a753912cb5 chore: change priority of some logs 2022-06-15 01:18:45 -03:00
Rekai Nyangadzayi Musuka 7441af9582 chore: mess with debug statements + mask APU I/O reads 2022-06-15 01:08:43 -03:00
Rekai Nyangadzayi Musuka 708f64035f chore: move timer, apu and dma i/o addr matching outside of io.zig 2022-06-15 00:05:36 -03:00
Rekai Nyangadzayi Musuka e4bbd33a49 chore: separate render code for affine sprites 2022-06-04 20:07:20 -03:00
Rekai Nyangadzayi Musuka 25d13722f7 chore: reimplement object rendering
TODO: implement affine sprites
2022-06-04 13:55:31 -03:00
Rekai Nyangadzayi Musuka 4eb0d469b3 chore: small changes to normal background drawing code 2022-06-04 10:21:03 -03:00
Rekai Nyangadzayi Musuka ce2271100b feat: implement affine backgrounds 2022-06-04 09:49:34 -03:00
Rekai Nyangadzayi Musuka e226a59a2f chore: stub 8-bit window registers 2022-06-04 09:48:59 -03:00
Rekai Nyangadzayi Musuka 7ff5f3b8e7 chore: remove code that pretends to remove DC offset 2022-06-04 09:47:58 -03:00
Rekai Nyangadzayi Musuka b6f5517c89 fix: replace affine bg register bitfields with signed integers 2022-06-03 19:26:52 -03:00
Rekai Nyangadzayi Musuka 2dc3864dca chore: use stdlib endian-aware integer read/write functions 2022-06-03 13:26:55 -03:00
Rekai Nyangadzayi Musuka deff74d804 chore: update zig version in README.md 2022-05-28 15:28:52 -03:00
Rekai Nyangadzayi Musuka 4f93f3e454 chore: update SDL.zig 2022-05-28 15:25:37 -03:00
Rekai Nyangadzayi Musuka 38afb567b9 chore: misc style improvements 2022-05-27 22:09:15 -03:00
Rekai Nyangadzayi Musuka 4006888629 chore: rename method in FpsTracker 2022-05-27 21:50:16 -03:00
Rekai Nyangadzayi Musuka e7faa9713b chore: update README.md 2022-05-27 21:27:19 -03:00
Rekai Nyangadzayi Musuka 413ff02ad9 fix(backup): resolve banking issue in flash impl 2022-05-27 21:17:50 -03:00
Rekai Nyangadzayi Musuka 517ed7a835 chore: remove awful ptr casts in backup.zig and bios.zig 2022-05-27 20:24:09 -03:00
Rekai Nyangadzayi Musuka d4bc1f2cd0 feat: pass jsmolka's bios.gba 2022-05-27 20:08:09 -03:00
Rekai Nyangadzayi Musuka c6ce810afe fix: play right samples in right channel 2022-05-27 18:47:34 -03:00
Rekai Nyangadzayi Musuka 1170673447 fix: resolve issue when handling event sooner than expected 2022-05-26 17:11:02 -03:00
Rekai Nyangadzayi Musuka c007bf4d8e fix: remove DC offset from audio output 2022-05-26 17:10:10 -03:00
Rekai Nyangadzayi Musuka 697ec46cf1 chore: add debug keybinds for scheduler capacity + event count 2022-05-25 15:13:57 -03:00
Rekai Nyangadzayi Musuka 41ee32b118 perf: don't check scheduler every iteration of runFrame loop
~20fps gain in Pokemon Emerald, nice
2022-05-25 14:17:44 -03:00
Rekai Nyangadzayi Musuka 8f5d054195 chore: simplify 4bpp palette code 2022-05-25 10:10:57 -03:00
Rekai Nyangadzayi Musuka c907552864 perf: convert BGR555 to RGBA8888 at compile-time, access w/ lookup table
Compile speed isn't slowed down by that much + there's a ~20fps gain in
Pokemon emerald, though this isn't anything exact
2022-05-24 13:55:50 -03:00
Rekai Nyangadzayi Musuka ff3f79801c chore: modify type signature of util.sext 2022-05-23 14:48:52 -03:00