fix: resolve issue when handling event sooner than expected

This commit is contained in:
Rekai Nyangadzayi Musuka 2022-05-26 17:10:37 -03:00
parent c007bf4d8e
commit 1170673447
2 changed files with 6 additions and 7 deletions

View File

@ -51,10 +51,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
const frame_end = sched.tick + cycles_per_frame;
while (true) {
const next = sched.nextTimestamp();
const run_until = std.math.min(next, frame_end);
while (sched.tick < run_until) {
while (sched.tick < std.math.min(frame_end, sched.nextTimestamp())) {
if (cpu.bus.io.haltcnt == .Execute) cpu.step() else sched.tick += 1;
cpu.handleDMATransfers();
}

View File

@ -90,10 +90,12 @@ pub const Scheduler = struct {
self.queue.add(.{ .kind = kind, .tick = self.now() + end }) catch unreachable;
}
pub fn nextTimestamp(self: *Self) u64 {
if (self.queue.peek()) |e| return e.tick;
pub inline fn nextTimestamp(self: *const Self) u64 {
@setRuntimeSafety(false);
unreachable; // There's always the HeatDeath event scheduled
// Typically you'd use PriorityQueue.peek here, but there's always at least a HeatDeath
// event in the PQ so we can just do this instead. Should be faster in ReleaseSafe
return self.queue.items[0].tick;
}
};