feat: impl WININ, WINOUT, WIN{N}H and WIN{N}V
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@ -163,9 +163,9 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
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0x0400_0034 => bus.ppu.aff_bg[1].writePcPd(value),
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0x0400_0038 => bus.ppu.aff_bg[1].setX(bus.ppu.dispstat.vblank.read(), value),
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0x0400_003C => bus.ppu.aff_bg[1].setY(bus.ppu.dispstat.vblank.read(), value),
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0x0400_0040 => log.debug("Wrote 0x{X:0>8} to WIN0H and WIN1H", .{value}),
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0x0400_0044 => log.debug("Wrote 0x{X:0>8} to WIN0V and WIN1V", .{value}),
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0x0400_0048 => log.debug("Wrote 0x{X:0>8} to WININ and WINOUT", .{value}),
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0x0400_0040 => bus.ppu.win.setH(value),
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0x0400_0044 => bus.ppu.win.setV(value),
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0x0400_0048 => bus.ppu.win.setIo(value),
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0x0400_004C => log.debug("Wrote 0x{X:0>8} to MOSAIC", .{value}),
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0x0400_0050 => {
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bus.ppu.bldcnt.raw = @truncate(u16, value);
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@ -245,12 +245,12 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
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0x0400_003A => bus.ppu.aff_bg[1].x = @bitCast(i32, @bitCast(u32, bus.ppu.aff_bg[1].x) & 0x0000_FFFF | (@as(u32, value) << 16)),
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0x0400_003C => bus.ppu.aff_bg[1].y = @bitCast(i32, @bitCast(u32, bus.ppu.aff_bg[1].y) & 0xFFFF_0000 | value),
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0x0400_003E => bus.ppu.aff_bg[1].y = @bitCast(i32, @bitCast(u32, bus.ppu.aff_bg[1].y) & 0x0000_FFFF | (@as(u32, value) << 16)),
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0x0400_0040 => log.debug("Wrote 0x{X:0>4} to WIN0H", .{value}),
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0x0400_0042 => log.debug("Wrote 0x{X:0>4} to WIN1H", .{value}),
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0x0400_0044 => log.debug("Wrote 0x{X:0>4} to WIN0V", .{value}),
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0x0400_0046 => log.debug("Wrote 0x{X:0>4} to WIN1V", .{value}),
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0x0400_0048 => log.debug("Wrote 0x{X:0>4} to WININ", .{value}),
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0x0400_004A => log.debug("Wrote 0x{X:0>4} to WINOUT", .{value}),
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0x0400_0040 => bus.ppu.win.h[0].raw = value,
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0x0400_0042 => bus.ppu.win.h[1].raw = value,
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0x0400_0044 => bus.ppu.win.v[0].raw = value,
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0x0400_0046 => bus.ppu.win.v[1].raw = value,
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0x0400_0048 => bus.ppu.win.in.raw = value,
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0x0400_004A => bus.ppu.win.out.raw = value,
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0x0400_004C => log.debug("Wrote 0x{X:0>4} to MOSAIC", .{value}),
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0x0400_0050 => bus.ppu.bldcnt.raw = value,
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0x0400_0052 => bus.ppu.bldalpha.raw = value,
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@ -302,9 +302,9 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
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0x0400_0009 => bus.ppu.bg[0].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[0].cnt.raw & 0xFF),
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0x0400_000A => bus.ppu.bg[1].cnt.raw = (bus.ppu.bg[1].cnt.raw & 0xFF00) | value,
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0x0400_000B => bus.ppu.bg[1].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[1].cnt.raw & 0xFF),
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0x0400_0048 => log.debug("Wrote 0x{X:0>2} to WININ_L", .{value}),
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0x0400_0049 => log.debug("Wrote 0x{X:0>2} to WININ_H", .{value}),
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0x0400_004A => log.debug("Wrote 0x{X:0>2} to WINOUT_L", .{value}),
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0x0400_0048 => bus.ppu.win.setInL(value),
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0x0400_0049 => bus.ppu.win.setInH(value),
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0x0400_004A => bus.ppu.win.setOutL(value),
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0x0400_0054 => bus.ppu.bldy.raw = (bus.ppu.bldy.raw & 0xFF00) | value,
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// Sound
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@ -464,6 +464,40 @@ pub const BldY = extern union {
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raw: u16,
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};
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/// Write-only
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pub const WinH = extern union {
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x2: Bitfield(u16, 0, 8),
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x1: Bitfield(u16, 8, 8),
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raw: u16,
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};
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/// Write-only
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pub const WinV = extern union {
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y2: Bitfield(u16, 0, 8),
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y1: Bitfield(u16, 8, 8),
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raw: u16,
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};
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pub const WinIn = extern union {
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w0_bg: Bitfield(u16, 0, 4),
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w0_obj: Bit(u16, 4),
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w0_colour: Bit(u16, 5),
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w1_bg: Bitfield(u16, 8, 4),
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w1_obj: Bit(u16, 12),
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w1_colour: Bit(u16, 13),
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raw: u16,
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};
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pub const WinOut = extern union {
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out_bg: Bitfield(u16, 0, 4),
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out_obj: Bit(u16, 4),
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out_colour: Bit(u16, 5),
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obj_bg: Bitfield(u16, 8, 4),
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obj_obj: Bit(u16, 12),
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obj_colour: Bit(u16, 13),
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raw: u16,
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};
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/// Read / Write
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const InterruptRequest = extern union {
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vblank: Bit(u16, 0),
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49
src/ppu.zig
49
src/ppu.zig
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@ -24,6 +24,7 @@ pub const Ppu = struct {
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// Registers
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win: Window,
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bg: [4]Background,
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aff_bg: [2]AffineBackground,
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@ -64,6 +65,7 @@ pub const Ppu = struct {
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.alloc = alloc,
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// Registers
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.win = Window.init(),
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.bg = [_]Background{Background.init()} ** 4,
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.aff_bg = [_]AffineBackground{AffineBackground.init()} ** 2,
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.dispcnt = .{ .raw = 0x0000 },
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@ -771,6 +773,53 @@ const Oam = struct {
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}
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};
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const Window = struct {
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const Self = @This();
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h: [2]io.WinH,
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v: [2]io.WinV,
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out: io.WinOut,
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in: io.WinIn,
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fn init() Self {
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return .{
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.h = [_]io.WinH{.{ .raw = 0 }} ** 2,
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.v = [_]io.WinV{.{ .raw = 0 }} ** 2,
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.out = .{ .raw = 0 },
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.in = .{ .raw = 0 },
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};
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}
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pub fn setH(self: *Self, value: u32) void {
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self.h[0].raw = @truncate(u16, value);
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self.h[1].raw = @truncate(u16, value >> 16);
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}
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pub fn setV(self: *Self, value: u32) void {
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self.v[0].raw = @truncate(u16, value);
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self.v[1].raw = @truncate(u16, value >> 16);
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}
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pub fn setIo(self: *Self, value: u32) void {
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self.in.raw = @truncate(u16, value);
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self.out.raw = @truncate(u16, value >> 16);
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}
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pub fn setInL(self: *Self, value: u8) void {
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self.in.raw = (self.in.raw & 0xFF00) | value;
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}
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pub fn setInH(self: *Self, value: u8) void {
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self.in.raw = (self.in.raw & 0x00FF) | (@as(u16, value) << 8);
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}
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pub fn setOutL(self: *Self, value: u8) void {
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self.out.raw = (self.out.raw & 0xFF00) | value;
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}
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};
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const Background = struct {
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const Self = @This();
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