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518 Commits

Author SHA1 Message Date
Rekai Nyangadzayi Musuka 98fc82c17a chore(config): change defaults in example.toml 2022-10-21 05:37:46 -03:00
Rekai Nyangadzayi Musuka 9436888b28 chore(gitignore): update .gitignore
sometimes I'm left with a src/zig-cache, and I want to
just make sure that I never-ever end up commiting that
2022-10-21 05:13:13 -03:00
Rekai Nyangadzayi Musuka 583ed54ee3 feat: write default config.toml if it doesn't exist
also resolves panic on missing /zba or /zba/save directory by ensuring
those directories exist as soon as we know the data directory
2022-10-21 05:13:13 -03:00
Rekai Nyangadzayi Musuka 7944cd7abc chore: update README 2022-10-21 05:13:13 -03:00
Rekai Nyangadzayi Musuka ffd94c96ce Merge pull request 'Configure SDL2 to use OpenGL' (#4) from opengl into main
Reviewed-on: #4
2022-10-21 05:13:13 -03:00
Rekai Nyangadzayi Musuka 4fe612da61 fix(opengl): properly control whether vsync is enabled 2022-10-21 05:13:12 -03:00
Rekai Nyangadzayi Musuka 4262688fa8 chore(ppu): remove BGR555 -> RGBA888 LUT
LUT probably couldn't fit in CPU cache anyways.

TODO: Consider whether LUTs for separate channels (size 32 * 3 * 3
instead of std.math.maxInt(u15))
2022-10-21 05:13:12 -03:00
Rekai Nyangadzayi Musuka 35d685f032 chore: replace OpenGL 4.5 bindings with OpenGL 3.3 2022-10-21 05:13:12 -03:00
Rekai Nyangadzayi Musuka 5b9d3d0960 chore: remove unnecessary ptr cast 2022-10-21 05:13:12 -03:00
Rekai Nyangadzayi Musuka 44b2e9be88 chore(gpio): add missing errdefer 2022-10-21 05:13:11 -03:00
Rekai Nyangadzayi Musuka 4b7ef52a7a feat: implement better Colour Emulation 2022-10-21 05:13:11 -03:00
Rekai Nyangadzayi Musuka 5103fdf646 chore(main): report errors slightly better 2022-10-21 05:13:11 -03:00
Rekai Nyangadzayi Musuka acddaf76aa fix: lower required OpenGL version + resolve offset bug 2022-10-21 05:13:11 -03:00
Rekai Nyangadzayi Musuka 3da3b69e13 feat: use opengl
TODO:
- Texture isn't scaling properly
- I need to reverse the colours in the frag shader
2022-10-21 05:13:11 -03:00
Rekai Nyangadzayi Musuka 40062d4dfe chore(config): add log message 2022-10-21 05:13:10 -03:00
Rekai Nyangadzayi Musuka 1c91b497bc feat(config): add option to skip BIOS 2022-10-21 05:13:10 -03:00
Rekai Nyangadzayi Musuka e3286a9872 feat(cli): Add option to skip BIOS 2022-10-21 05:13:10 -03:00
Rekai Nyangadzayi Musuka ddb0e2f928 chore: Update README.md 2022-10-21 05:13:10 -03:00
Rekai Nyangadzayi Musuka d927ee6c90 Merge pull request 'Draft: Implement Instruction Pipeline' (#3) from pipeline into main
Reviewed-on: #3
2022-10-21 05:13:10 -03:00
Rekai Nyangadzayi Musuka 011f105bee feat(config): add config option to mute ZBA 2022-10-21 05:13:09 -03:00
Rekai Nyangadzayi Musuka 2c88f9bbce fix(bios): set addr_latch even if bios is skipped 2022-10-21 05:13:09 -03:00
Rekai Nyangadzayi Musuka 30c5fafec1 chore(config): add example config file 2022-10-21 05:13:09 -03:00
Rekai Nyangadzayi Musuka 3b144e581a fix(bus): make open bus impl aware of CPU pipeline 2022-10-21 05:13:09 -03:00
Rekai Nyangadzayi Musuka 0117a52f4d style(bus): cpu ptr doesn't need to be optional 2022-10-21 05:13:09 -03:00
Rekai Nyangadzayi Musuka 3cf7c83269 style: code cleanup 2022-10-21 05:13:09 -03:00
Rekai Nyangadzayi Musuka 85d4690c56 fix: resolve timing regressions
make sure to use fetch timings when fetching instructions
2022-10-21 05:13:08 -03:00
Rekai Nyangadzayi Musuka 130d40bc7f fix: rename Pipline to Pipeline 2022-10-21 05:13:08 -03:00
Rekai Nyangadzayi Musuka 2c928eafec feat: working pipeline implementation 2022-10-21 05:13:08 -03:00
Rekai Nyangadzayi Musuka dcbeeee7cc chore: refactor ARM/THUMB data processing instructions 2022-10-21 05:13:08 -03:00
Rekai Nyangadzayi Musuka 84ccb7224b fix: don't flush pipeline when reloading CPSR in ARM Data Processing 2022-10-21 05:13:08 -03:00
Rekai Nyangadzayi Musuka dd4bb4ff03 chore: don't write to CPSR + swap with SPSR at the same time 2022-10-21 05:13:07 -03:00
Rekai Nyangadzayi Musuka ecbfe67b27 chore: update README.md 2022-10-21 05:13:07 -03:00
Rekai Nyangadzayi Musuka e29c20019d fix: advance r15, even when the pipeline is reloaded from the scheduler
The PC would fall behind whenever an IRQ was called because the pipeline
was reloaded (+8 to PC), however that was never actually done by any code

Now, the PC is always incremented when the pipeline is reloaded
2022-10-21 05:13:07 -03:00
Rekai Nyangadzayi Musuka d8c397248f chore: dump pipeline state on cpu panic 2022-10-21 05:13:07 -03:00
Rekai Nyangadzayi Musuka 64aed01869 fix: reimpl THUMB.5 instructions
pipeline branch now passes arm.gba and thumb.gba again

(TODO: Stop rewriting my commits away)
2022-10-21 05:13:07 -03:00
Rekai Nyangadzayi Musuka 29f2a0288f fix: impl workaround for stage2 miscompilation 2022-10-21 05:13:07 -03:00
Rekai Nyangadzayi Musuka 27ada16377 chore: instantly refill the pipeline on flush
I believe this to be necessary in order to get hardware interrupts
working.

thumb.gba test 108 fails but I'm committing anyways (despite the
regression) because this is kind of rebase/merge hell and I have
something that at least sort of works rn
2022-10-21 05:13:06 -03:00
Rekai Nyangadzayi Musuka ad1cec58e7 fix: reimpl handleInterrupt code 2022-10-21 05:13:06 -03:00
Rekai Nyangadzayi Musuka 97d9edab93 feat: implement basic pipeline
passes arm.gba, thumb.gb and armwrestler, fails in actual games
TODO: run FuzzARM debug specific titles
2022-10-21 05:13:06 -03:00
Rekai Nyangadzayi Musuka 39f56e6d8a feat: resolve off-by-{word, halfword} errors when printing debug info 2022-10-21 05:13:06 -03:00
Rekai Nyangadzayi Musuka f0014e7179 feat: reimplement cpu logging 2022-10-21 05:13:06 -03:00
Rekai Nyangadzayi Musuka 8a804ea05e Merge pull request 'Add TOML Support' (#2) from toml into main
Reviewed-on: #2
2022-10-21 05:13:05 -03:00
Rekai Nyangadzayi Musuka efce1a6dce chore(emu): refactor code 2022-10-21 05:13:05 -03:00
Rekai Nyangadzayi Musuka 8b9ab6f4b5 feat(config): add support for (and read from) TOML config file 2022-10-21 05:13:05 -03:00
Rekai Nyangadzayi Musuka d21c860eb5 feat: parse config.toml in data folder
Also took the chance to rework parts of the logic that determines
ZBA's save path
2022-10-21 05:13:05 -03:00
Rekai Nyangadzayi Musuka 85e670a1d7 chore: add zig-toml dependency 2022-10-21 05:13:05 -03:00
Rekai Nyangadzayi Musuka 4f823217bd chore: update dependencies 2022-10-21 05:13:04 -03:00
Rekai Nyangadzayi Musuka 207a99edbe style: improve code quality 2022-10-21 05:13:04 -03:00
Rekai Nyangadzayi Musuka 3c5b30dece feat: rewrite device ticks 2022-10-21 05:13:04 -03:00
Rekai Nyangadzayi Musuka 739d38533a style(scheduler): rename scheduler event handlers 2022-10-21 05:13:04 -03:00
Rekai Nyangadzayi Musuka ae6b8e2f03 style: code refactoring 2022-10-21 05:13:04 -03:00
Rekai Nyangadzayi Musuka 208f4b522d style(apu): split apu.zig into multiple files + refactor 2022-10-21 05:13:03 -03:00
Rekai Nyangadzayi Musuka bd54700103 style(backup): refactor code 2022-10-21 05:13:03 -03:00
Rekai Nyangadzayi Musuka 08d27520e0 style(flash): move flash code into it's own file 2022-10-21 05:13:03 -03:00
Rekai Nyangadzayi Musuka bfe97c671e style(eeprom): move eeprom code to it's own file 2022-10-21 05:13:03 -03:00
Rekai Nyangadzayi Musuka 9baadadba2 style(bus): refactor several hardware abstractions 2022-10-21 05:13:03 -03:00
Rekai Nyangadzayi Musuka 68a87e0a54 chore: SDL2.zig expects target to be set before link() is called 2022-10-21 05:13:02 -03:00
Rekai Nyangadzayi Musuka 1d7dfe71ca chore: update dependencies 2022-10-21 05:13:02 -03:00
Rekai Nyangadzayi Musuka 1acc5e35e9 chore: move util.zig 2022-10-21 05:13:02 -03:00
Rekai Nyangadzayi Musuka df73cdbecc chore: disable audio sync by default
forgot SDL2 AudioStream doesn't work well for my use-case
2022-10-21 05:13:02 -03:00
Rekai Nyangadzayi Musuka 6738dfac85 chore: change default settings 2022-10-21 05:13:02 -03:00
Rekai Nyangadzayi Musuka 11985f4019 chore: reimpl util.escape
should make use of stdlib when I can
2022-10-21 05:13:02 -03:00
Rekai Nyangadzayi Musuka 7cad3aca13 fix: Detect FRAM ROMs 2022-10-21 05:13:01 -03:00
Rekai Nyangadzayi Musuka 2bbc12cd1a chore: improve util and Gui API 2022-10-21 05:13:01 -03:00
Rekai Nyangadzayi Musuka 270db2b5ff chore: move Gpio and Clock structs to separate file 2022-10-21 05:13:01 -03:00
Rekai Nyangadzayi Musuka bce46418cd Merge pull request 'Implement RTC' (#1) from rtc into main
Reviewed-on: #1
2022-10-21 05:13:01 -03:00
Rekai Nyangadzayi Musuka 2d9b03a725 feat: add option to force-enable RTC 2022-10-21 05:13:01 -03:00
Rekai Nyangadzayi Musuka c34752ac65 feat: auto-detect RTC in commercial ROMS 2022-10-21 05:13:00 -03:00
Rekai Nyangadzayi Musuka 60680a36e2 fix: account for lateness in RTC scheduler event 2022-10-21 05:13:00 -03:00
Rekai Nyangadzayi Musuka 4111bb5e4f fix: RTC day is 6 bits wide, not 3 2022-10-21 05:13:00 -03:00
Rekai Nyangadzayi Musuka 612f5fe30e feat: put RTC Sync on Scheduler
TODO: Database to see what games have what GPIO devices
2022-10-21 05:13:00 -03:00
Rekai Nyangadzayi Musuka d9776e99d3 chore: import datetime library + default time for RTC 2022-10-21 05:13:00 -03:00
Rekai Nyangadzayi Musuka 960efcd428 fix: ignore RTC Time/DateTime writes
this falls in-line with better emulators
2022-10-21 05:13:00 -03:00
Rekai Nyangadzayi Musuka b07dc8484d chore: use Clock.Writer for Command parsing, delete Clock.Command 2022-10-21 05:12:59 -03:00
Rekai Nyangadzayi Musuka ebcae80a9d feat: implement RTC Read/Writes 2022-10-21 05:12:59 -03:00
Rekai Nyangadzayi Musuka ff8ea79620 feat: implement force irqs for GPIO/RTC 2022-10-21 05:12:59 -03:00
Rekai Nyangadzayi Musuka fe19b19fc7 fix: properly resovle stack UAF 2022-10-21 05:12:59 -03:00
Rekai Nyangadzayi Musuka e709c2030c chore: shorten `orelse @panic` to `.?` 2022-10-21 05:12:59 -03:00
Rekai Nyangadzayi Musuka 5725bbbe35 fix: update GpioData extern union
u4's are no longer supported in extern unions :\
2022-10-21 05:12:59 -03:00
Rekai Nyangadzayi Musuka 8553ab6e6d chore: Guilty Gear X expects these I/O Registers 2022-10-21 05:12:58 -03:00
Rekai Nyangadzayi Musuka 372bfdc5f6 tmp: incomplete impl of GPIO + RTC 2022-10-21 05:12:58 -03:00
Rekai Nyangadzayi Musuka fad5c9e632 feat: implement open bus for unmapped i/o 2022-10-21 05:12:58 -03:00
Rekai Nyangadzayi Musuka 5fb5247d0e chore: comment open bus impl 2022-10-21 05:12:58 -03:00
Rekai Nyangadzayi Musuka 75be6aa82a chore: update dependencies 2022-10-21 05:12:58 -03:00
Rekai Nyangadzayi Musuka 0b8cc30d4d chore: Update README.md 2022-10-21 05:12:58 -03:00
Rekai Nyangadzayi Musuka d2a50cf9d2 feat: reimplement audio sync
APU will now drop samples if the Audio Queue is already full, therefore
creating a "sped-up" effect when the emulator runs faster than 100%
2022-10-21 05:12:57 -03:00
Rekai Nyangadzayi Musuka b2386a6a2b chore: move arm/thumb lut idx functions 2022-10-21 05:12:57 -03:00
Rekai Nyangadzayi Musuka 22fbe380eb chore: update dependencies 2022-10-21 05:12:57 -03:00
Rekai Nyangadzayi Musuka f2b27f31f4 chore: better conform to zig idioms 2022-10-21 05:12:57 -03:00
Rekai Nyangadzayi Musuka 867025b1ec chore: rename arm7tdmi variables to just cpu
Less verbose, specifying arm7tdmi doesn't really do much when there's
no other CPU in the system
2022-10-21 05:12:57 -03:00
Rekai Nyangadzayi Musuka 9b0f54b111 chore: allocate sprite array on heap
Each Sprite optional is 10 bytes meaning I'm allocating 1.28Kb on the
stack which isn't necessary.
2022-10-21 05:12:56 -03:00
Rekai Nyangadzayi Musuka 4cf58f1faa chore: improve init/deinit methods 2022-10-21 05:12:56 -03:00
Rekai Nyangadzayi Musuka 1a56f957c1 chore: reorganize some code 2022-10-21 05:12:56 -03:00
Rekai Nyangadzayi Musuka 1a4a2a56a3 chore: pass the allocator as an argument more often
As of right now, I think the only cases where I shouldn't explicitly pass an allocator
are in read/write functions and deinits
2022-10-21 05:12:56 -03:00
Rekai Nyangadzayi Musuka c701156ce6 fix: resolve use-afer-free in backup.zig
This worked fine on stage1, and works fine in debug in stage3.
However, stage3 ReleaseSafe would panic due to what I assume must
have been an undefined behaviour optimization.

While I'm happy that I was quickly made aware of the issue thanks to
the safety checks in ReleaseSafe I do wish that this issue showed itself
in Debug, since I *am* using the GPA
2022-10-21 05:12:56 -03:00
Rekai Nyangadzayi Musuka 4b6897aedf feat: Get ZBA working on Zig's new stage2/stage3 compiler 2022-10-21 05:12:55 -03:00
Rekai Nyangadzayi Musuka 1471288969 chore: move window scale const to emu.zig 2022-10-21 05:12:55 -03:00
Rekai Nyangadzayi Musuka 7488fd7fd5 fix: reimpl debug reads w/out throwing away *const Self 2022-10-21 05:12:55 -03:00
Rekai Nyangadzayi Musuka 20056eff2c chore: update dependencies: 2022-10-21 05:12:55 -03:00
Rekai Nyangadzayi Musuka 3f760fccaf feat: reimplement cpu logging 2022-10-21 05:12:55 -03:00
Rekai Nyangadzayi Musuka f833de765c chore: don't init bus in Arm7tdmi init 2022-10-21 05:12:55 -03:00
Rekai Nyangadzayi Musuka aa19ef5f71 feat: move arm instr decoding to module 2022-10-21 05:12:54 -03:00
Rekai Nyangadzayi Musuka f0284107f9 feat: move thumb instr decoding to module 2022-10-21 05:12:54 -03:00
Rekai Nyangadzayi Musuka 91c94fe528 chore: change directory structure 2022-10-21 05:12:54 -03:00
Rekai Nyangadzayi Musuka 45fc49b216 fix: reimplement halt fast-forwarding 2022-10-21 05:12:54 -03:00
Rekai Nyangadzayi Musuka 0939d6d7bc chore: move audio sync, video sync variables 2022-10-21 05:12:53 -03:00
Rekai Nyangadzayi Musuka e7b5410509 chore: update README.md 2022-10-21 05:12:53 -03:00
Rekai Nyangadzayi Musuka 2758e511ea chore: update SDL.zig 2022-10-21 05:12:53 -03:00
Rekai Nyangadzayi Musuka 46ee21f464 feat: impl WININ, WINOUT, WIN{N}H and WIN{N}V 2022-10-21 05:12:53 -03:00
Rekai Nyangadzayi Musuka 0287c9a260 fix: force align DMA transfers 2022-10-21 05:12:53 -03:00
Rekai Nyangadzayi Musuka 665767c250 fix: resolve bugs in VRAM unpredictable read/writes 2022-10-21 05:12:53 -03:00
Rekai Nyangadzayi Musuka 0fd8a13a93 fix: don't start HDMA in vblank 2022-10-21 05:12:52 -03:00
Rekai Nyangadzayi Musuka 125b931d0c feat: implement brightness increase/decrease 2022-10-21 05:12:52 -03:00
Rekai Nyangadzayi Musuka 27259c97db feat: implement object blending 2022-10-21 05:12:52 -03:00
Rekai Nyangadzayi Musuka 9479838614 feat: implement background alpha blending 2022-10-21 05:12:52 -03:00
Rekai Nyangadzayi Musuka 8a203ff05f feat: implement BLDCNT, BLDALPHA, BLDY 2022-10-21 05:12:52 -03:00
Rekai Nyangadzayi Musuka 39f71730e0 chore: update README 2022-10-21 05:12:52 -03:00
Rekai Nyangadzayi Musuka 33f993c19d chore: rename + remove some code 2022-10-21 05:12:51 -03:00
Rekai Nyangadzayi Musuka 18ec16eb6d fix: properly fire DMA IRQs
This resolves Sound DMA Timing issues present in DOOM
2022-10-21 05:12:51 -03:00
Rekai Nyangadzayi Musuka bf558922f9 chore: rename Dma.active to Dma.in_progress 2022-10-21 05:12:51 -03:00
Rekai Nyangadzayi Musuka e87bda7584 chore: rewrite info log message 2022-10-21 05:12:51 -03:00
Rekai Nyangadzayi Musuka 87dc70436c feat: implement NR10 obscure behaviour 2022-10-21 05:12:51 -03:00
Rekai Nyangadzayi Musuka 5dd78177f4 feat: handle all I/O when using Cult-Of-GBA BIOS 2022-10-21 05:12:51 -03:00
Rekai Nyangadzayi Musuka 203af4c471 chore: 32-bit reads for PSG audio 2022-10-21 05:12:50 -03:00
Rekai Nyangadzayi Musuka 98223d9e5a chore: implement more than just 1 cycle per mem access 2022-10-21 05:12:50 -03:00
Rekai Nyangadzayi Musuka e8cc0dfabb fix: implement register reads for Yoshi's Island 2022-10-21 05:12:50 -03:00
Rekai Nyangadzayi Musuka c8585a6f9a fix: reimplement DMA ticking 2022-10-21 05:12:50 -03:00
Rekai Nyangadzayi Musuka 7d79361aca chore(cpu): add inline fn isHalted() 2022-10-21 05:12:50 -03:00
Rekai Nyangadzayi Musuka d1d32e465c chore: attempt to debug Rhythm Heaven 2022-10-21 05:12:50 -03:00
Rekai Nyangadzayi Musuka 42c6b21124 fix: impl BG?{X,Y} RefPoint write behaviour outside of Vblank
With this fix Mode 7-like games now properly render their backgrounds
2022-10-21 05:12:49 -03:00
Rekai Nyangadzayi Musuka 44e1dacb7b chore: change priority of some logs 2022-10-21 05:12:49 -03:00
Rekai Nyangadzayi Musuka eeea8a6327 chore: mess with debug statements + mask APU I/O reads 2022-10-21 05:12:49 -03:00
Rekai Nyangadzayi Musuka 0a5df26c31 chore: move timer, apu and dma i/o addr matching outside of io.zig 2022-10-21 05:12:49 -03:00
Rekai Nyangadzayi Musuka d3bc58d71c chore: separate render code for affine sprites 2022-10-21 05:12:49 -03:00
Rekai Nyangadzayi Musuka 8d32d9788e chore: reimplement object rendering
TODO: implement affine sprites
2022-10-21 05:12:48 -03:00
Rekai Nyangadzayi Musuka b18f488b01 chore: small changes to normal background drawing code 2022-10-21 05:12:48 -03:00
Rekai Nyangadzayi Musuka 4b4242df2a feat: implement affine backgrounds 2022-10-21 05:12:48 -03:00
Rekai Nyangadzayi Musuka e2533dedeb chore: stub 8-bit window registers 2022-10-21 05:12:48 -03:00
Rekai Nyangadzayi Musuka 89619596ad chore: remove code that pretends to remove DC offset 2022-10-21 05:12:48 -03:00
Rekai Nyangadzayi Musuka 02fee16561 fix: replace affine bg register bitfields with signed integers 2022-10-21 05:12:48 -03:00
Rekai Nyangadzayi Musuka bf8521eb5e chore: use stdlib endian-aware integer read/write functions 2022-10-21 05:12:47 -03:00
Rekai Nyangadzayi Musuka 299244a37a chore: update zig version in README.md 2022-10-21 05:12:47 -03:00
Rekai Nyangadzayi Musuka 9990fa3513 chore: update SDL.zig 2022-10-21 05:12:47 -03:00
Rekai Nyangadzayi Musuka db064d2321 chore: misc style improvements 2022-10-21 05:12:47 -03:00
Rekai Nyangadzayi Musuka e0523aea63 chore: rename method in FpsTracker 2022-10-21 05:12:47 -03:00
Rekai Nyangadzayi Musuka 5982fdea98 chore: update README.md 2022-10-21 05:12:46 -03:00
Rekai Nyangadzayi Musuka c18be62b11 fix(backup): resolve banking issue in flash impl 2022-10-21 05:12:46 -03:00
Rekai Nyangadzayi Musuka 9f69b122d0 chore: remove awful ptr casts in backup.zig and bios.zig 2022-10-21 05:12:46 -03:00
Rekai Nyangadzayi Musuka 295aa139f6 feat: pass jsmolka's bios.gba 2022-10-21 05:12:46 -03:00
Rekai Nyangadzayi Musuka 2502cc5bf0 fix: play right samples in right channel 2022-10-21 05:12:46 -03:00
Rekai Nyangadzayi Musuka fc7f2a2959 fix: resolve issue when handling event sooner than expected 2022-10-21 05:12:46 -03:00
Rekai Nyangadzayi Musuka 9d839a0328 fix: remove DC offset from audio output 2022-10-21 05:12:45 -03:00
Rekai Nyangadzayi Musuka 55dada243e chore: add debug keybinds for scheduler capacity + event count 2022-10-21 05:12:45 -03:00
Rekai Nyangadzayi Musuka 78e7c0bc3f perf: don't check scheduler every iteration of runFrame loop
~20fps gain in Pokemon Emerald, nice
2022-10-21 05:12:45 -03:00
Rekai Nyangadzayi Musuka 9134456229 chore: simplify 4bpp palette code 2022-10-21 05:12:45 -03:00
Rekai Nyangadzayi Musuka 0ef71ecb49 perf: convert BGR555 to RGBA8888 at compile-time, access w/ lookup table
Compile speed isn't slowed down by that much + there's a ~20fps gain in
Pokemon emerald, though this isn't anything exact
2022-10-21 05:12:45 -03:00
Rekai Nyangadzayi Musuka 3d18685d36 chore: modify type signature of util.sext 2022-10-21 05:12:45 -03:00
Rekai Nyangadzayi Musuka f194bee4eb chore: cleanup main 2022-10-21 05:12:44 -03:00
Rekai Nyangadzayi Musuka f373d8e17c chore: emu audio sync code to emu.zig 2022-10-21 05:12:44 -03:00
Rekai Nyangadzayi Musuka 1b7d15e7d2 chore: redo apu sampling 2022-10-21 05:12:44 -03:00
Rekai Nyangadzayi Musuka 89d8c08cd1 chore: implement apu u16 reads 2022-10-21 05:12:44 -03:00
Rekai Nyangadzayi Musuka 3cd02a44cf fix: clean up frequency timer implementations 2022-10-21 05:12:44 -03:00
Rekai Nyangadzayi Musuka 87eb0cc808 Revert "fix: resolve off-by-one errors when scheduling freq timer expirations"
This reverts commit c9b0030b4b.
2022-10-21 05:12:43 -03:00
Rekai Nyangadzayi Musuka 8313210ddc fix: resolve off-by-one errors when scheduling freq timer expirations 2022-10-21 05:12:43 -03:00
Rekai Nyangadzayi Musuka 2664f5cf20 chore: improve APU accuracy + scheduler refactoring 2022-10-21 05:12:43 -03:00
Rekai Nyangadzayi Musuka 47518268a6 chore: update SDL.zig 2022-10-21 05:12:43 -03:00
Rekai Nyangadzayi Musuka 29ee225c1f feat: stub Affine BG registers 2022-10-21 05:12:43 -03:00
Rekai Nyangadzayi Musuka ff6d2517be fix: resolve out-of-bounds error with 8bpp tall / horizontal sprites
Boot ROM is now enabled by default as well
2022-10-21 05:12:43 -03:00
Rekai Nyangadzayi Musuka 242bf08cf2 chore: improve audio accuracy 2022-10-21 05:12:42 -03:00
Rekai Nyangadzayi Musuka 996de65688 chore: reintroduce thread sleeping + simplify fps counter 2022-10-21 05:12:42 -03:00
Rekai Nyangadzayi Musuka b97b66927f feat: implement double buffering 2022-10-21 05:12:42 -03:00
Rekai Nyangadzayi Musuka 628d4cfb68 chore: clean up DMA code 2022-10-21 05:12:42 -03:00
Rekai Nyangadzayi Musuka ff002f18c6 feat: handle DMA IRQs (maybe?) 2022-10-21 05:12:42 -03:00
Rekai Nyangadzayi Musuka 5d5d3827fb chore: contain Timers in a tuple rather than a struct 2022-10-21 05:12:42 -03:00
Rekai Nyangadzayi Musuka 8826242bf3 chore: contain DMA Controllers in a tuple rather than a struct 2022-10-21 05:12:41 -03:00
Rekai Nyangadzayi Musuka 4bb1aa06f7 chore: update git submodules 2022-10-21 05:12:41 -03:00
Rekai Nyangadzayi Musuka 570ff8536c chore: resolve incorrect memory mirror in VRAM
+ stub GPIO registers on ROM Write
2022-10-21 05:12:41 -03:00
Rekai Nyangadzayi Musuka 2c0d2b64a2 chore: stub a few I/O registers 2022-10-21 05:12:41 -03:00
Rekai Nyangadzayi Musuka 1750c0a26e chore: allow 8-bit IO to BG0CNT and BG1CNT
BG0CNT and and BG1CNT now work properly in mario kart
2022-10-21 05:12:41 -03:00
Rekai Nyangadzayi Musuka a102d68e99 chore: define affine sprite attributes 2022-10-21 05:12:41 -03:00
Rekai Nyangadzayi Musuka 61483b93e8 feat: stub mode 1 and 2 2022-10-21 05:12:40 -03:00
Rekai Nyangadzayi Musuka 192d7645eb feat: implement mode 5
I wonder which obscure game makes heavy use of this mode
2022-10-21 05:12:40 -03:00
Rekai Nyangadzayi Musuka f1c68fb0de chore: comment ARM MSR code + Audio issues 2022-10-21 05:12:40 -03:00
Rekai Nyangadzayi Musuka cb74bfd280 chore: pass destoer's cond_invalid test 2022-10-21 05:12:40 -03:00
Rekai Nyangadzayi Musuka 0d1717538b chore: misc print message improvements 2022-10-21 05:12:40 -03:00
Rekai Nyangadzayi Musuka 896ae0935a chore: improvements to APU accuracy 2022-10-21 05:12:39 -03:00
Rekai Nyangadzayi Musuka 1a23073424 fix: incorrect order-of-operations in ARM BL impl 2022-10-21 05:12:39 -03:00
Rekai Nyangadzayi Musuka 36f3b0d381 chore: special case saving for ROMS without titles 2022-10-21 05:12:39 -03:00
Rekai Nyangadzayi Musuka 74335cacbf chore: update README 2022-10-21 05:12:39 -03:00
Rekai Nyangadzayi Musuka 1ee2dd9c5e chore: update most recent zig version 2022-10-21 05:12:39 -03:00
Rekai Nyangadzayi Musuka c2f3790dc3 feat: pass DenSinH's eeprom-test 2022-10-21 05:12:39 -03:00
Rekai Nyangadzayi Musuka 746c28004f feat: implement EEPROM 2022-10-21 05:12:38 -03:00
Rekai Nyangadzayi Musuka 084d4b28dd chore: implement I/O regsister for Minish Cap 2022-10-21 05:12:38 -03:00
Rekai Nyangadzayi Musuka ed6e83b121 chore: change default window scale to 4x 2022-10-21 05:12:38 -03:00
Rekai Nyangadzayi Musuka b827ba3a1c chore: write more debug log messages for unimplemented registers 2022-10-21 05:12:38 -03:00
Rekai Nyangadzayi Musuka 0f343f0b74 chore: only sync to audio for now 2022-10-21 05:12:38 -03:00
Rekai Nyangadzayi Musuka 7a670c6ed9 feat: panic on unimplemented I/O in ReleaseSafe/Debug but not ReleaseFast 2022-10-21 05:12:38 -03:00
Rekai Nyangadzayi Musuka e690f88cda chore: misc improvements 2022-10-21 05:12:37 -03:00
Rekai Nyangadzayi Musuka c7f537959b fix: improper lifetime for *Arm7tdmi ptr in Bus
*Arm7tdmi ptr is now assigned one scope up so that it lives as least
as long as Bus does
2022-10-21 05:12:37 -03:00
Rekai Nyangadzayi Musuka f074b703b3 feat: implement Noise
Kirby & The Amazing Mirror crashes only in ReleaseSafe / ReleaseBug.

TODO: Figure out why
2022-10-21 05:12:37 -03:00
Rekai Nyangadzayi Musuka f8159645e0 feat: implement ch3 2022-10-21 05:12:37 -03:00
Rekai Nyangadzayi Musuka cccb83a926 feat: implement ch2 2022-10-21 05:12:37 -03:00
Rekai Nyangadzayi Musuka af8fe66c43 feat: implement ch1
TODO: It's really loud
2022-10-21 05:12:36 -03:00
Rekai Nyangadzayi Musuka 1f23aff22c chore: broken impl of ch1 2022-10-21 05:12:36 -03:00
Rekai Nyangadzayi Musuka e580b78020 feat: add audio resampler
Also implement extremely naive audio sync
2022-10-21 05:12:36 -03:00
Rekai Nyangadzayi Musuka a87a5ce273 chore: calculate apu sample rate a bit better 2022-10-21 05:12:36 -03:00
Rekai Nyangadzayi Musuka af1887e0a6 feat: schedule audio sampling on scheduler
DMA sound in games like Pokemon Emerald, Chobits, Love Hina, and Kirby:
Nightmare in Dream Land sound great save for conerns about resampling
2022-10-21 05:12:36 -03:00
Rekai Nyangadzayi Musuka 14bb2f6fbe chore: improve timer behaviour 2022-10-21 05:12:36 -03:00
Rekai Nyangadzayi Musuka d144973acf chore: move some init code to functions 2022-10-21 05:12:35 -03:00
Rekai Nyangadzayi Musuka eecd78a008 feat: impelemt THUMB open bus 2022-10-21 05:12:35 -03:00
Rekai Nyangadzayi Musuka c03c142b14 feat: implement ARM read open bus 2022-10-21 05:12:35 -03:00
Rekai Nyangadzayi Musuka 40f3600de2 fix: remove accidental rotation in ldrsh instructions 2022-10-21 05:12:35 -03:00
Rekai Nyangadzayi Musuka c08e331f77 chore: move log statement 2022-10-21 05:12:35 -03:00
Rekai Nyangadzayi Musuka a92989ed24 chore: remove magic numbers 2022-10-21 05:12:35 -03:00
Rekai Nyangadzayi Musuka 6c61eb3537 chore: remove unnecessary 32MB allocation 2022-10-21 05:12:34 -03:00
Rekai Nyangadzayi Musuka 05c1274ec1 chore: define more I/O read/writes 2022-10-21 05:12:34 -03:00
Rekai Nyangadzayi Musuka f5bc78ae22 chore: update README 2022-10-21 05:12:34 -03:00
Rekai Nyangadzayi Musuka 27ad8772ea feat: pass jsmolka memory.gba 2022-10-21 05:12:34 -03:00
Rekai Nyangadzayi Musuka 135987745c chore: ignore instead of logging errors for perf reasons 2022-10-21 05:12:34 -03:00
Rekai Nyangadzayi Musuka f039c891c7 feat: Initial Implementation of DMA Audio 2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka e69f4cfafe chore: tick scheduler on memory access 2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka a4020400da chore: log error on open bus in page 0x00 and 0x01 2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka d4aac22e34 chore: rewrite I/O read/writes 2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka 601e717850 chore: reimplement bus read/writes 2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka 886b9abf3d fix: force align reads/writes in memory bus rather than in CPU 2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka 9c87b9820e fix: pass none.gba and kind of sram.gba from jsmolka test suite 2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka 1fe332a44f feat: implement GamePak out-of-bounds reads 2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka b6d2084c96 chore: run zigfmt 2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka ed896d976d chore: change implementation of rotr 2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka 677eecad41 chore: rewrite read/write methods for remainig Bus devices 2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka 74b6fa2ecc chore: mirror VRAM 2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka effb6315e9 chore: write generic read/write for VRAM 2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka 3c8390a248 Merge branch 'main' of ssh://musuka.dev:2222/paoda/zba 2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka 8337a6dcd9 chore: update dependencies 2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka ee194b03d0 chore: update README 2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka 2d8fa9c2f7 fix: don't create un-needed save file
If we don't know if we support a game's save type yet, avoid
creating a file for it.
2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka b76481b34c chore: don't assume 1cpi when stepping by a frame 2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka 147f6ac9ec Revert "chore: tick on memory access instead of 1cpi"
This reverts commit 7f555095f2.
2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka 84273cbdad chore: tick on memory access instead of 1cpi 2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka 885f92beeb feat: implement Flash backup cartrige kinds 2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka f12800f2d0 chore: stub more apu I/O addresses 2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka a93b335dea fix: account for subset of disallowed chars in save file names 2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka ad9463dcb9 feat: implement SRAM saving and loading 2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka 242627199b chore: properly deallocate OAM buffer 2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka 22a8f67d81 fix: speed percentage in title is now accurate
We now properly account for full speed being 59.97Hz not, 59Hz or 60Hz
2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka 4ee0eed2e5 chore: make some variables const 2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka 20f39176c6 feat: minor performance improvements 2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka ed792d71d3 feat: switch from BGR555 to RGBA8888 2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka c3ae727ed1 fix: improve perf of instructions w/ rotr 2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka 0116dcdbe1 fix: improve frame limiting and fps counting 2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka 5ecbcc9f33 fix: implement proper SRAM mirroring and stub Flash 2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka 2d16e4a4e6 chore: move DMA and Timers from io to bus 2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka bb9dc45e0c feat: define APU registers 2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka 9dcecc0d58 fix: move code in scheduler to ppu 2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka 92e63f5dd6 chore: create different types of emuloops 2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka 74cda6a1d0 fix: resolve relative sprite priority issues 2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka d7354cca33 chore: improve accuracy of frame limiter 2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka 7684cf0f4a chore: improve accuracy of thread sleep in emu thread 2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka 3994c2c7c8 feat: implement video sync 2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka a768d28e7c chore: organize io switch statements 2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka efd99f16e0 fix: mirror SRAM
SRAM is mirrored in 64K chunks
TODO: According to GBATEK SRAM chips are 32K and mirrored
2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka 61d6288fec chore: don't panic on unknown bus and io writes/reads
This will lead to emulation bugs due to devices I've yet to implement but by
doing this a lot of games become playable "by default" such as Doom or
Kirby: Nightmare in Dream Land.

When implementing feature and/or debuggin make sure to set:
panic_on_und_bus and panic_on_und_io to true so that the emu crashes
on unknown reads/writes
2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka e3e45cd129 feat: implement Timers 2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka 15191aedca fix: implement sprite coord overflow behaviour 2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka 63486f13f2 fix: resolve issues with sprite mirroring 2022-10-21 05:12:25 -03:00
Rekai Nyangadzayi Musuka 17455e40d1 feat: Implement MVP of Mode 0 Sprites 2022-10-21 05:12:25 -03:00
Rekai Nyangadzayi Musuka d54e593276 chore: clean up io 2022-10-21 05:12:25 -03:00
Rekai Nyangadzayi Musuka c6a544a824 feat: fix tile flipping issue 2022-10-21 05:12:25 -03:00
Rekai Nyangadzayi Musuka e3ae3635bc chore: add some type definitions for sprites 2022-10-21 05:12:25 -03:00
Rekai Nyangadzayi Musuka 6723bfb364 feat: improve DMA Transfer support 2022-10-21 05:12:25 -03:00
Rekai Nyangadzayi Musuka 12c628e82c chore(ppu): resolve integer overflow regression 2022-10-21 05:12:24 -03:00
Rekai Nyangadzayi Musuka 5f9abf69d3 feat(ppu): implement bg priority and transparency 2022-10-21 05:12:24 -03:00
Rekai Nyangadzayi Musuka 351a687a2d chore: update README.md 2022-10-21 05:12:24 -03:00
Rekai Nyangadzayi Musuka 68b0601a42 chore: replace unnecessarily complex sign extension implementation 2022-10-21 05:12:24 -03:00
Rekai Nyangadzayi Musuka 9455ffe837 feat: pass beeg yoshi 2022-10-21 05:12:24 -03:00
Rekai Nyangadzayi Musuka 02d2ff3e0c fix: palette id is a u16 not a u8 2022-10-21 05:12:24 -03:00
Rekai Nyangadzayi Musuka 02572dd15c feat: DMA Transfer MVP 2022-10-21 05:12:23 -03:00
Rekai Nyangadzayi Musuka 6d253cc74e feat(ppu): implement transparency + backdrop in mode 0 2022-10-21 05:12:23 -03:00
Rekai Nyangadzayi Musuka 4885a86833 chore(io): replace some bitfields with enums 2022-10-21 05:12:23 -03:00
Rekai Nyangadzayi Musuka fd9ffb20b4 fix: better emulate behaviour of IO reads 2022-10-21 05:12:23 -03:00
Rekai Nyangadzayi Musuka 56ef2b077a chore: document select unimplmented I/O registers
These registers are written to / read from Kirby: Nightmare in Dream Land
2022-10-21 05:12:23 -03:00
Rekai Nyangadzayi Musuka d4c7cfdf8b feat: impelement a barebones SRAM 2022-10-21 05:12:23 -03:00
Rekai Nyangadzayi Musuka 4d75d156e5 feat: pass retAddr.gba 2022-10-21 05:12:22 -03:00
Rekai Nyangadzayi Musuka d30a4d7ee5 feat: implement Hblank and Vcount Interrupts
Also implemented unique behaviour when writing to IF
2022-10-21 05:12:22 -03:00
Rekai Nyangadzayi Musuka d1fce8ba75 chore: improve Bus log + panic messages 2022-10-21 05:12:22 -03:00
Rekai Nyangadzayi Musuka 0f74e4fcf9 chore: improve io.zig 2022-10-21 05:12:22 -03:00
Rekai Nyangadzayi Musuka 4afcbd0957 feat: implement mirroring for IWRAM EWRAM, OAM and PALRAM
Also realized I confused IWRAM and EWRAM. This is also fixed
TODO: Implemnt Mirroring for VRRAM
2022-10-21 05:12:22 -03:00
Rekai Nyangadzayi Musuka 50dc31447d fix: resolve integer overflow in BG0 Drawing 2022-10-21 05:12:22 -03:00
Rekai Nyangadzayi Musuka acf1a10f91 chore: don't panic on 32-bit I/O 2022-10-21 05:12:21 -03:00
Rekai Nyangadzayi Musuka 606f9b959a chore: stub CPU HALTing 2022-10-21 05:12:21 -03:00
Rekai Nyangadzayi Musuka f19b42baf3 chore: correct logic errors in map size 1 and 3 2022-10-21 05:12:21 -03:00
Rekai Nyangadzayi Musuka 2a3d0c8b0d chore: properly write to VOFS and HOFS in 32-bit bus 2022-10-21 05:12:21 -03:00
Rekai Nyangadzayi Musuka 4405fa6bbf feat: implement hofs and vofs on io bus 2022-10-21 05:12:21 -03:00
Rekai Nyangadzayi Musuka e2b2bf882a feat: implement scrolling 2022-10-21 05:12:21 -03:00
Rekai Nyangadzayi Musuka 08e4eb1bf1 feat: add support for multiple BGs in Mode 0 2022-10-21 05:12:20 -03:00
Rekai Nyangadzayi Musuka f4b176a813 feat: document mode 0 2022-10-21 05:12:20 -03:00
Rekai Nyangadzayi Musuka efc7d817db feat: Mode 0 MVP 2022-10-21 05:12:20 -03:00
Rekai Nyangadzayi Musuka 1b17b1eb0c chore: use zig slices for fun 2022-10-21 05:12:20 -03:00
Rekai Nyangadzayi Musuka fab6d4c2a2 chore: give DISPCNT DISPSTAT and VCOUNT to PPU struct 2022-10-21 05:12:20 -03:00
Rekai Nyangadzayi Musuka 223a3403c0 chore: give io read/write functions access to the entire Bus 2022-10-21 05:12:20 -03:00
Rekai Nyangadzayi Musuka dfd0d064de feat: implement BG Scrolling Registers 2022-10-21 05:12:19 -03:00
Rekai Nyangadzayi Musuka 0c4882e658 feat: impelemnt BG0,1,2CNT and IF 2022-10-21 05:12:19 -03:00
Rekai Nyangadzayi Musuka bfdad9fa32 feat: implement OAM 2022-10-21 05:12:19 -03:00
Rekai Nyangadzayi Musuka 37fd8dab84 chore: squash bugs preventing swi_demo.gba from working 2022-10-21 05:12:19 -03:00
Rekai Nyangadzayi Musuka c143aefb01 chore(cpu): reimplement bank switching logic 2022-10-21 05:12:19 -03:00
Rekai Nyangadzayi Musuka 05bf245b5a fix: don't mask away MSB in THUMB.5 add 2022-10-21 05:12:19 -03:00
Rekai Nyangadzayi Musuka f9e7128061 fix: properly decode format 11 instructions 2022-10-21 05:12:18 -03:00
Rekai Nyangadzayi Musuka 603e4b6fdf chore: make use of scoped logging 2022-10-21 05:12:18 -03:00
Rekai Nyangadzayi Musuka 9ed37340cc Merge branch 'main' of ssh://musuka.dev:2222/paoda/zba 2022-10-21 05:12:18 -03:00
Rekai Nyangadzayi Musuka 599a1f2973 chore: remove TODOs and some useless imports 2022-10-21 05:12:18 -03:00
Rekai Nyangadzayi Musuka 22424ca69c fix: improper condition check and initialization of register 2022-10-21 05:12:18 -03:00
Rekai Nyangadzayi Musuka 67a785cc22 fix(cpu): force align thumb and arm block data transfers 2022-10-21 05:12:18 -03:00
Rekai Nyangadzayi Musuka 4a4663607e chore: update README 2022-10-21 05:12:17 -03:00
Rekai Nyangadzayi Musuka 4eb3842606 feat: pass arm.gba 2022-10-21 05:12:17 -03:00
Rekai Nyangadzayi Musuka 1ee8b51b2b chore: reimplement ARM LDM/STM 2022-10-21 05:12:17 -03:00
Rekai Nyangadzayi Musuka 130310e5cc chore: improve arm ldm/stm 2022-10-21 05:12:17 -03:00
Rekai Nyangadzayi Musuka e933d7e5c7 fix(cpu): force-align SWP reads and writes 2022-10-21 05:12:17 -03:00
Rekai Nyangadzayi Musuka 44e8b5b882 fix: force-align ARM STRH reads 2022-10-21 05:12:17 -03:00
Rekai Nyangadzayi Musuka 28361e8b7d fix: implement the same LDRSH logic as THUMB LDRSH 2022-10-21 05:12:16 -03:00
Rekai Nyangadzayi Musuka 75921d6413 fix: PC is 12 ahead when it is rd in str and strb 2022-10-21 05:12:16 -03:00
Rekai Nyangadzayi Musuka 17226d8f75 fix: listen to my past self
By deleting this line I go from test 234 to test 355 in arm.gba
2022-10-21 05:12:16 -03:00
Rekai Nyangadzayi Musuka 0166999446 chore: update SDL.zig 2022-10-21 05:12:16 -03:00
Rekai Nyangadzayi Musuka 2cb1bf834a chore: dont use std.mem.bytesToValue
the stdlib accounts for endianness, which isn't something we want.
2022-10-21 05:12:16 -03:00
Rekai Nyangadzayi Musuka 8006ca31e6 chore: remove unnecessary @as calls 2022-10-21 05:12:16 -03:00
Rekai Nyangadzayi Musuka 82b92b4733 feat: pass thumb.gba 2022-10-21 05:12:15 -03:00
Rekai Nyangadzayi Musuka bf42d3ae2f chore: account for empty rlist in THUMB LDM/STM 2022-10-21 05:12:15 -03:00
Rekai Nyangadzayi Musuka f63ae76931 fix(cpu): handle edge case in LDRSH 2022-10-21 05:12:15 -03:00
Rekai Nyangadzayi Musuka feded4ac25 chore: specify which compiler this project is built with 2022-10-21 05:12:15 -03:00
Rekai Nyangadzayi Musuka f046787523 chore: reorganize util.zig 2022-10-21 05:12:15 -03:00
Rekai Nyangadzayi Musuka bbd73550e8 fix: zero initialize all allocated memory 2022-10-21 05:12:15 -03:00
Rekai Nyangadzayi Musuka fce560dd89 chore: don't commit *.sh files 2022-10-21 05:12:14 -03:00
Rekai Nyangadzayi Musuka 4776dc0788 Revert "fix: allow for 32-bit reads to KEYINPUT"
This reverts commit 3a51707280.
2022-10-21 05:12:14 -03:00
Rekai Nyangadzayi Musuka d8bd6da563 fix: resolve decoding mixup in THUMB format 8 instructions 2022-10-21 05:12:14 -03:00
Rekai Nyangadzayi Musuka b569a32170 fix: allow for 32-bit reads to KEYINPUT 2022-10-21 05:12:14 -03:00
Rekai Nyangadzayi Musuka 06e20666bd chore: refactor ARMv4 decoding 2022-10-21 05:12:14 -03:00
Rekai Nyangadzayi Musuka 36687c5c67 chore: add more debug information to CPU panic method 2022-10-21 05:12:14 -03:00
Rekai Nyangadzayi Musuka dd9b20030a chore: give more descriptive panic messages when changing mode fails 2022-10-21 05:12:13 -03:00
Rekai Nyangadzayi Musuka c0db2a987b chore: clean up THUMB instruction decoding 2022-10-21 05:12:13 -03:00
Rekai Nyangadzayi Musuka c3ff2ed6c1 feat: parse cartridge header 2022-10-21 05:12:13 -03:00
Rekai Nyangadzayi Musuka 271f42cf0e feat: rename ARM and THUMB SWI functions 2022-10-21 05:12:13 -03:00
Rekai Nyangadzayi Musuka 01e15584da chore: group THUMB and select ARM instructions together (same file) 2022-10-21 05:12:13 -03:00
Rekai Nyangadzayi Musuka 17b91db2ef feat: integrate zig-clap with ZBA 2022-10-21 05:12:13 -03:00
Rekai Nyangadzayi Musuka 3e786d02ac fix(cpu): properly decode format 7 and 8 2022-10-21 05:12:12 -03:00
Rekai Nyangadzayi Musuka c8f2db69df fix(cpu): resolve edge cases in THUMB Format 5 2022-10-21 05:12:12 -03:00
Rekai Nyangadzayi Musuka b4e0682801 fix(cpu): allow for select values to overflow
FuzzARM found these operations which panicked, when they should
have overflowed. These are now fixed

n = 8000
2022-10-21 05:12:12 -03:00
Rekai Nyangadzayi Musuka af10c1b076 feat(cpu): implement format 13
While bugs do exist, at this point all THUMB and ARMv4 instructions
have been implemented! Yay!
2022-10-21 05:12:12 -03:00
Rekai Nyangadzayi Musuka e6a0eab667 feat(cpu): implement THUMB format 17 2022-10-21 05:12:12 -03:00
Rekai Nyangadzayi Musuka 523b9d2736 feat(cpu): implement THUMB format11 2022-10-21 05:12:12 -03:00
Rekai Nyangadzayi Musuka 011d2f2f2a chore: update to latest zig nightly 2022-10-21 05:12:11 -03:00
Rekai Nyangadzayi Musuka c37546d273 chore: progress towards passing ldr/str thumb in armwrestler 2022-10-21 05:12:11 -03:00
Rekai Nyangadzayi Musuka fbedebb938 fix(cpu): properly negate in NEG 2022-10-21 05:12:11 -03:00
Rekai Nyangadzayi Musuka 1773a3acc8 fix(cpu): reimplement THUMB offset shifts 2022-10-21 05:12:11 -03:00
Rekai Nyangadzayi Musuka 058c02150c fix(cpu): op == 0b00 decodes to add in format 5 2022-10-21 05:12:11 -03:00
Rekai Nyangadzayi Musuka 8d841ead50 fix(cpu): account for overflow in THUMB alu MUL 2022-10-21 05:12:10 -03:00
Rekai Nyangadzayi Musuka 152dafbdf7 chore: use if-else when decoding THUMB instructions 2022-10-21 05:12:10 -03:00
Rekai Nyangadzayi Musuka 7dbd2fc556 fix(cpu): account for rn in rlist in block data transfer 2022-10-21 05:12:10 -03:00
Rekai Nyangadzayi Musuka 85e0924669 feat: implement LDM/STM behaviour when S is set 2022-10-21 05:12:10 -03:00
Rekai Nyangadzayi Musuka 97919f646d feat(cpu): Pass all LDR/STR ARMwrestler tests 2022-10-21 05:12:10 -03:00
Rekai Nyangadzayi Musuka 696cc1b359 feat(cpu): decode and implement all necessary ARM CPU instructions 2022-10-21 05:12:10 -03:00
Rekai Nyangadzayi Musuka 151de2eab4 feat(cpu): implement ARM SWP and SWPB 2022-10-21 05:12:10 -03:00
Rekai Nyangadzayi Musuka e7f6464564 fix: resolve off by n * 2 when accessing Palette during BG Mode 4 2022-10-21 05:12:09 -03:00
Rekai Nyangadzayi Musuka da681c946e feat(cpu): Implement Multiply Long ARM instructions 2022-10-21 05:12:09 -03:00
Rekai Nyangadzayi Musuka e0e43eece5 fix: no buttons are pressed by default 2022-10-21 05:12:09 -03:00
Rekai Nyangadzayi Musuka 7013389288 feat(cpu): implement format 18 THUMB instructions 2022-10-21 05:12:09 -03:00
Rekai Nyangadzayi Musuka 443520ecae chore: more detailed panic message 2022-10-21 05:12:09 -03:00
Rekai Nyangadzayi Musuka 96d7285111 feat(cpu): implement format 10 THUMB instructions 2022-10-21 05:12:08 -03:00
Rekai Nyangadzayi Musuka 7e6fc44191 feat(cpu): implement SWP 2022-10-21 05:12:08 -03:00
Rekai Nyangadzayi Musuka 9cb4ebaa7f fix(cpu): perform MUL with u64s, throw away upper 32 bits 2022-10-21 05:12:08 -03:00
Rekai Nyangadzayi Musuka 3e4d7e7ed8 feat: implement keyboard input 2022-10-21 05:12:08 -03:00
Rekai Nyangadzayi Musuka 3a6951d93d chore: don't panic on unsupported BG mode 2022-10-21 05:12:08 -03:00
Rekai Nyangadzayi Musuka 391096872e chore: tempoarily disable fps counter 2022-10-21 05:12:08 -03:00
Rekai Nyangadzayi Musuka eebf6fcae4 chore: zero-initialize VRAM 2022-10-21 05:12:07 -03:00
Rekai Nyangadzayi Musuka 8b7223cf35 chore: stub KeyInput I/O register 2022-10-21 05:12:07 -03:00
Rekai Nyangadzayi Musuka e1fec48a0e fix(cpu): properly decode multiply instructions 2022-10-21 05:12:07 -03:00
Rekai Nyangadzayi Musuka 0778ee8dd7 feat(cpu): implement ARM multiply instructions 2022-10-21 05:12:07 -03:00
Rekai Nyangadzayi Musuka 14d5160674 fix: allow 32-bit writes to DISPCNT 2022-10-21 05:12:07 -03:00
Rekai Nyangadzayi Musuka eabf787305 fix(cpu): properly decode ldm stm thumb instructions 2022-10-21 05:12:07 -03:00
Rekai Nyangadzayi Musuka 980e4ff5dd fix(cpu): properly decode THUMB PUSH and POP at comptime 2022-10-21 05:12:06 -03:00
Rekai Nyangadzayi Musuka 1ac193c506 fix(cpu): don't ignore 11th bit of THUMB BL offset 2022-10-21 05:12:06 -03:00
Rekai Nyangadzayi Musuka d6ed071bc6 feat(cpu): implement thumb push / pop and stub format 13 thumb instrs 2022-10-21 05:12:06 -03:00
Rekai Nyangadzayi Musuka a3d53d40fb feat(cpu): implement THUMB format 9 loads / stores 2022-10-21 05:12:06 -03:00
Rekai Nyangadzayi Musuka a17dfbe41f fix(cpu): resolve issues with unexpected PC value in THUMB 2022-10-21 05:12:06 -03:00
Rekai Nyangadzayi Musuka b9a81baa47 feat(cpu): implement THUMB ldmia stmia 2022-10-21 05:12:06 -03:00
Rekai Nyangadzayi Musuka 97b236225e chore: implement THUMB format 4 instructions 2022-10-21 05:12:05 -03:00
Rekai Nyangadzayi Musuka 8113146b86 chore: dedup code in THUMB instructions 2022-10-21 05:12:05 -03:00
Rekai Nyangadzayi Musuka e6625113db chore: refactor and genericize ARM data processing calculations 2022-10-21 05:12:05 -03:00
Rekai Nyangadzayi Musuka 2643504eb5 chore: relocate barrel_shifter zig file 2022-10-21 05:12:05 -03:00
Rekai Nyangadzayi Musuka f7518d1bab feat(cpu): implement format2 THUMB instructions 2022-10-21 05:12:05 -03:00
Rekai Nyangadzayi Musuka 800ca798cd feat(cpu): implement format19 THUMB instructions 2022-10-21 05:12:05 -03:00
Rekai Nyangadzayi Musuka d714ffb4f9 chore: account for THUMB BL instruction when mimicking mGBA logs 2022-10-21 05:12:04 -03:00
Rekai Nyangadzayi Musuka 7bc186a03c feat(cpu): implement format16 THUMB instructions 2022-10-21 05:12:04 -03:00
Rekai Nyangadzayi Musuka b94b87d186 feat(cpu): implement format 1 THUMB instructions 2022-10-21 05:12:04 -03:00
Rekai Nyangadzayi Musuka 0289be60ef fix: dont close file handle early 2022-10-21 05:12:04 -03:00
Rekai Nyangadzayi Musuka 93922b65e3 feat(cpu): implement format 6 THUMB instructions 2022-10-21 05:12:04 -03:00
Rekai Nyangadzayi Musuka c6608748c6 chore: rename title 2022-10-21 05:12:04 -03:00
Rekai Nyangadzayi Musuka 8e383d55d7 chore: refactor GBA Display Timings
This change should reflect that the Hblank bit of DISPSTAT is toggled on all scanlines
while also ensuring that the Vblank bit is set on all Vblank scanlines
2022-10-21 05:12:03 -03:00
Rekai Nyangadzayi Musuka 8926026b5b chore: move a single statement lol 2022-10-21 05:12:03 -03:00
Rekai Nyangadzayi Musuka 464479b986 chore: mark indexing methods as inline 2022-10-21 05:12:03 -03:00
Rekai Nyangadzayi Musuka de1c84914c feat: create emulator thread 2022-10-21 05:12:03 -03:00
Rekai Nyangadzayi Musuka 8e7766e694 chore: disable logging by default 2022-10-21 05:12:03 -03:00
Rekai Nyangadzayi Musuka 4858dbc5dc chore: revert fastboot changes 2022-10-21 05:12:03 -03:00
Rekai Nyangadzayi Musuka c4e131b92d chore: binary logging + file logging + DP chanes + fastBoot changes 2022-10-21 05:12:02 -03:00
Rekai Nyangadzayi Musuka 90e0d9139c chore: ignore .bin files 2022-10-21 05:12:02 -03:00
Rekai Nyangadzayi Musuka 2e54be76d6 chore: rename skipBios to fastBoot 2022-10-21 05:12:02 -03:00
Rekai Nyangadzayi Musuka 7914268702 chore: set correct values for select banked registers on fast boot 2022-10-21 05:12:02 -03:00
Rekai Nyangadzayi Musuka 4bdb85834c feat(cpu): implement SWI 2022-10-21 05:12:02 -03:00
Rekai Nyangadzayi Musuka f89a37936f chore(bios): allow reading from BIOS 2022-10-21 05:12:02 -03:00
Rekai Nyangadzayi Musuka 8bb7ea6be6 fix(cpu): interim solution to weird program counter behaviour on illegal tst instruction 2022-10-21 05:12:01 -03:00
Rekai Nyangadzayi Musuka 60a1f7fa99 chore(cpu): implement behaviour for undefined test instruction 2022-10-21 05:12:01 -03:00
Rekai Nyangadzayi Musuka b3b8182f85 fix(cpu): fix PC offset when barrel shifter and bit 4 of DP is set 2022-10-21 05:12:01 -03:00
Rekai Nyangadzayi Musuka 19094b492e chore: remove reccomended extension 2022-10-21 05:12:01 -03:00
Rekai Nyangadzayi Musuka 56e660714c fix(cpu): implement S set + rd == 15 case for data processing 2022-10-21 05:12:01 -03:00
Rekai Nyangadzayi Musuka eb632056a2 feat(cpu): implement banked registers 2022-10-21 05:12:01 -03:00
Rekai Nyangadzayi Musuka fbc9de0335 fix(cpu): improve MRS and MSR instructions 2022-10-21 05:12:01 -03:00
Rekai Nyangadzayi Musuka 5c7539cd26 feat(cpu): implement CMN 2022-10-21 05:12:00 -03:00
Rekai Nyangadzayi Musuka 7c20e5fdb5 fix(barrel_shifter): fix PC being 1 word ahead in barrel shifter 2022-10-21 05:12:00 -03:00
Rekai Nyangadzayi Musuka f79e7126ee feat(cpu): Implement RSC 2022-10-21 05:12:00 -03:00
Rekai Nyangadzayi Musuka 15e92bc6af feat(cpu): implement RSB 2022-10-21 05:12:00 -03:00
Rekai Nyangadzayi Musuka 47fc96fe00 feat(cpu): implement BIC 2022-10-21 05:12:00 -03:00
Rekai Nyangadzayi Musuka 4ac5ad42c6 feat(cpu): implement EOR 2022-10-21 05:12:00 -03:00
Rekai Nyangadzayi Musuka c93153672f feat(cpu): implement ADD 2022-10-21 05:11:59 -03:00
Rekai Nyangadzayi Musuka a46dd448f4 feat(cpu): implement fix for ADC and implement SBC 2022-10-21 05:11:59 -03:00
Rekai Nyangadzayi Musuka 01f75112ce chore(barrel_shifter): remove panic from ASR 2022-10-21 05:11:59 -03:00
Rekai Nyangadzayi Musuka 051b98bc02 fix(barrel_shifter): should not modify cpsr when amount == 0 2022-10-21 05:11:59 -03:00
Rekai Nyangadzayi Musuka 5d0bc1b335 chore(cpu): refactor the barrel shifter once again 2022-10-21 05:11:59 -03:00
Rekai Nyangadzayi Musuka 43d011538e feat(cpu): implement ADC
ADC interacting w/ the Barrel Shifter is not working though
2022-10-21 05:11:59 -03:00
Rekai Nyangadzayi Musuka f3ad5e90ff feat(cpu): implement RRX for Barrel Shifter 2022-10-21 05:11:58 -03:00
Rekai Nyangadzayi Musuka 9b867c02e0 feat(cpu): implement SUB in THUMB format 3 2022-10-21 05:11:58 -03:00
Rekai Nyangadzayi Musuka 2ba09868ba feat(cpu): implement ARM SUB in data processing 2022-10-21 05:11:58 -03:00
Rekai Nyangadzayi Musuka 9394754593 feat(cpu): implement MVN 2022-10-21 05:11:58 -03:00
Rekai Nyangadzayi Musuka 41bab3d6ba chore(cpu): refactor barrel shifter 2022-10-21 05:11:58 -03:00
Rekai Nyangadzayi Musuka 99b686b2d7 fix(cpu): use barrel shifter in data processing immediates 2022-10-21 05:11:58 -03:00
Rekai Nyangadzayi Musuka daad98bbfe feat(cpu): implement format 12 thumb instructions 2022-10-21 05:11:57 -03:00
Rekai Nyangadzayi Musuka 2fb01577af feat(cpu): implement some already decoded format 3 instructions 2022-10-21 05:11:57 -03:00
Rekai Nyangadzayi Musuka 96d21f27a5 feat(cpu): implement THUMB format 5 instructions 2022-10-21 05:11:57 -03:00
Rekai Nyangadzayi Musuka 793110f315 chore: mgba log now supports printing THUMB instructions 2022-10-21 05:11:57 -03:00
Rekai Nyangadzayi Musuka 5ed5c5d52d feat(cpu): implement like 1 THUMB instruction 2022-10-21 05:11:57 -03:00
Rekai Nyangadzayi Musuka 01385ee46b chore: distinguish between undefined ARM and THUMB instr 2022-10-21 05:11:57 -03:00
Rekai Nyangadzayi Musuka 0eba3aca1f chore(cpu): lay groundwork for THUMB instruction decoding and execution 2022-10-21 05:11:57 -03:00
Rekai Nyangadzayi Musuka 83a5370196 chore(cpu): refactor ARM functions to make room for THUMB 2022-10-21 05:11:56 -03:00
Rekai Nyangadzayi Musuka b0b6247f06 fix(cpu): fix conditions for GT cond 2022-10-21 05:11:56 -03:00
Rekai Nyangadzayi Musuka 2a33716166 fix(cpu): fix imm value calculation in MSR 2022-10-21 05:11:56 -03:00
Rekai Nyangadzayi Musuka 9b26454c72 fix(cpu): resolve off-by-one error when executing LDM 2022-10-21 05:11:56 -03:00
Rekai Nyangadzayi Musuka 97b933d9ea feat(cpu): implement branch and exchange
If I want to continue with armwrestler, I'll have to implement
THUMB instructions now
2022-10-21 05:11:56 -03:00
Rekai Nyangadzayi Musuka ff70aadfdb fix(cpu): make Data Processing instructions r15-aware 2022-10-21 05:11:55 -03:00
Rekai Nyangadzayi Musuka ae53f92d40 fix(cpu): make LDRH and STRH aware of r15 2022-10-21 05:11:55 -03:00
Rekai Nyangadzayi Musuka f51e1d3154 fix(cpu): account for r15 in LDR and STR instructions 2022-10-21 05:11:55 -03:00
Rekai Nyangadzayi Musuka a21f94569f fix(cpu): flip two branches in PSR Transfer execution 2022-10-21 05:11:55 -03:00
Rekai Nyangadzayi Musuka b9255bffe7 feat(cpu): implement MSR and MRS 2022-10-21 05:11:55 -03:00
Rekai Nyangadzayi Musuka e1f8400343 feat(cpu): stub PSR Transfer instructions 2022-10-21 05:11:55 -03:00
Rekai Nyangadzayi Musuka 52493831cc chore(io): implement IE and IME 2022-10-21 05:11:54 -03:00
Rekai Nyangadzayi Musuka 00ba7afac4 chore: remove some magic constants 2022-10-21 05:11:54 -03:00
Rekai Nyangadzayi Musuka c703352ac3 Merge branch 'main' of ssh://musuka.dev:2222/paoda/zba 2022-10-21 05:11:54 -03:00
Rekai Nyangadzayi Musuka 97e663febf fix(bus): remove accidental recursion 2022-10-21 05:11:54 -03:00
Rekai Nyangadzayi Musuka 3891b54f42 chore: ignores for building on windows 2022-10-21 05:11:54 -03:00
Rekai Nyangadzayi Musuka 9a5959e46c fix(cpu): write results of ORR to destination register 2022-10-21 05:11:54 -03:00
Rekai Nyangadzayi Musuka 780c717409 feat(cpu): implement TEQ 2022-10-21 05:11:53 -03:00
Rekai Nyangadzayi Musuka 34c6df344d feat(cpu): Implement ORR 2022-10-21 05:11:53 -03:00
Rekai Nyangadzayi Musuka 670347d4a0 feat(bus): implement IWRAM and EWRAM 2022-10-21 05:11:53 -03:00
Rekai Nyangadzayi Musuka e0c4b3b407 fix(ppu): properly access Mode 4 palette 2022-10-21 05:11:53 -03:00
Rekai Nyangadzayi Musuka cffffab8ea feat(cpu): refactor LDM/STM 2022-10-21 05:11:53 -03:00
Rekai Nyangadzayi Musuka 527bd2889e feat(cpu): implement LDM/STM 2022-10-21 05:11:53 -03:00
Rekai Nyangadzayi Musuka 15dc4ce03a chore(io): DISPSTAT bits 3 and 4 better match GBATEK documentation 2022-10-21 05:11:52 -03:00
Rekai Nyangadzayi Musuka 4f629227ab fix(cpu): fix off-by-word bug in BL 2022-10-21 05:11:52 -03:00
Rekai Nyangadzayi Musuka caa799853e feat(bus): have VCOUNT be addressable on the bus 2022-10-21 05:11:52 -03:00
Rekai Nyangadzayi Musuka 3590215d33 feat(ppu): implement Mode 4
Implementation is not tested. Pending on LDM and STM so that I can
run beeg.gba
2022-10-21 05:11:52 -03:00
Rekai Nyangadzayi Musuka d6aafc61bd chore(io): rename some io bitfield fields 2022-10-21 05:11:52 -03:00
Rekai Nyangadzayi Musuka 357211a4cc chore: remove premature inlines 2022-10-21 05:11:52 -03:00
Rekai Nyangadzayi Musuka c4c4332485 chore: add FPS counter 2022-10-21 05:11:51 -03:00
Rekai Nyangadzayi Musuka 2cec8d9f70 chore: improve code clarity 2022-10-21 05:11:51 -03:00
Rekai Nyangadzayi Musuka 8348d7c4bc feat(ppu): improve timings + implement BG mode 3 bitmap 2022-10-21 05:11:51 -03:00
Rekai Nyangadzayi Musuka c33068d831 fix: allocate framebuf on heap 2022-10-21 05:11:51 -03:00
Rekai Nyangadzayi Musuka f28b963f9d chore: add code for heap alloc of white texture 2022-10-21 05:11:51 -03:00
Rekai Nyangadzayi Musuka 7fc77f993f chore(gui): switch from RGBA8888 to BGR5555 to match BG Mode 3 2022-10-21 05:11:51 -03:00
Rekai Nyangadzayi Musuka 0e0b21d8c3 feat: draw white texture using SDL2 2022-10-21 05:11:50 -03:00
Rekai Nyangadzayi Musuka f3ad0eb3aa fix(ppu): deallocate palette RAM on cleanup 2022-10-21 05:11:50 -03:00
Rekai Nyangadzayi Musuka 036b861b05 chore: code cleanup 2022-10-21 05:11:50 -03:00
Rekai Nyangadzayi Musuka 880546468c chore(bus): refactor bus.zig 2022-10-21 05:11:50 -03:00
Rekai Nyangadzayi Musuka 1a9c9ba4cb chore: refactor instruction exec code 2022-10-21 05:11:50 -03:00
Rekai Nyangadzayi Musuka a9e7140a88 chore(io): alias @This() to Self in io.zig 2022-10-21 05:11:50 -03:00
Rekai Nyangadzayi Musuka 808633deb7 chore: refactor bios.zig and pak.zig 2022-10-21 05:11:49 -03:00
Rekai Nyangadzayi Musuka ee4fcd926b fix: by convention deinit() should not take pointers to self 2022-10-21 05:11:49 -03:00
Rekai Nyangadzayi Musuka 9d1229fe0c feat: implement PPU Timings in Scheduler 2022-10-21 05:11:49 -03:00
Rekai Nyangadzayi Musuka d54c8df7b3 feat(sched): add HBlank and VBlank events to the scheduler 2022-10-21 05:11:49 -03:00
Rekai Nyangadzayi Musuka d495f5b4c5 feat: implement S (when rd != 15) for several data processing instructions 2022-10-21 05:11:49 -03:00
Rekai Nyangadzayi Musuka 788bef188d feat: implement dedicated Barrel Shifter SHL and SHR 2022-10-21 05:11:49 -03:00
Rekai Nyangadzayi Musuka bff9be03cc chore: stub TST 2022-10-21 05:11:48 -03:00
Rekai Nyangadzayi Musuka 44424e0687 chore: comment-out logging by default 2022-10-21 05:11:48 -03:00
Rekai Nyangadzayi Musuka 4b43dcd256 fix(cpu): improve LDR/STR write-back logic 2022-10-21 05:11:48 -03:00
Rekai Nyangadzayi Musuka 47805fb60c feat(bus): implement Palette RAM and DISPSTAT 2022-10-21 05:11:48 -03:00
Rekai Nyangadzayi Musuka abe2fc431e fix(bus): restrict Game ROM and VRAM to a 16-bit bus 2022-10-21 05:11:48 -03:00
Rekai Nyangadzayi Musuka 46c694d95a fix(cpu): properly implement SUB/CMP CSPSR carry bit condition 2022-10-21 05:11:48 -03:00
Rekai Nyangadzayi Musuka faced77161 fix(cpu): resolve reversed if statement + write back on W = 0 2022-10-21 05:11:47 -03:00
Rekai Nyangadzayi Musuka 32f0b9d71c chore: add mgba compatible (minus disasm) log function 2022-10-21 05:11:47 -03:00
Rekai Nyangadzayi Musuka bbdcc0a8c2 chore: rename CPSR u32 from val to raw 2022-10-21 05:11:47 -03:00
Rekai Nyangadzayi Musuka 67bf975034 chore: remove print statements 2022-10-21 05:11:47 -03:00
Rekai Nyangadzayi Musuka da7300a78c chore: remove all memory leaks 2022-10-21 05:11:47 -03:00
Rekai Nyangadzayi Musuka 5c5179a553 feat(ppu): implement VRAM 2022-10-21 05:11:47 -03:00
Rekai Nyangadzayi Musuka dcf78d0f76 fix(emu): prevent infinite loop when advancing scheduler 2022-10-21 05:11:46 -03:00
Rekai Nyangadzayi Musuka 4836ea3bcf fix(io): fix DISPCNT is at wrong IO address 2022-10-21 05:11:46 -03:00
Rekai Nyangadzayi Musuka 182392bf1c feat(cpu): properly implement STR STRH and STRB 2022-10-21 05:11:46 -03:00
Rekai Nyangadzayi Musuka c6de540c8a feat(cpu): implement skipBios method 2022-10-21 05:11:46 -03:00
Rekai Nyangadzayi Musuka 82fb5e7a93 chore: panic on read from BIOS
GBA Bios requires a lot of implemented features, so we're ignoring it
for now
2022-10-21 05:11:46 -03:00
Rekai Nyangadzayi Musuka cbcc6282df feat(bus): add Io Struct
Also, add more information to all panic messages
2022-10-21 05:11:46 -03:00
Rekai Nyangadzayi Musuka 614ac4a262 chore: rename consturctors to fit convention 2022-10-21 05:11:45 -03:00
Rekai Nyangadzayi Musuka 80d49e03d6 chore: move bitfield library to lib director
I'd presonally prefer to use a git submodule here but It doesn't quite
seem like git submodules are possible for individual files. I'll have to
check with FlorenceOS every once and a while to ensure that there are no
lingering soundness issues with the library.

Thanks to @N00byEdge for this wonderful library!
2022-10-21 05:11:45 -03:00
Rekai Nyangadzayi Musuka 7016fcdb79 chore: use bitfield library 2022-10-21 05:11:45 -03:00
Rekai Nyangadzayi Musuka f030889d6c feat(bus): emu is now able to read from user-provided BIOS 2022-10-21 05:11:45 -03:00
Rekai Nyangadzayi Musuka d50aff30c9 feat(bus): implement Gameboy Advance MMIO 2022-10-21 05:11:45 -03:00
Rekai Nyangadzayi Musuka 5cbfae677a feat: implement ROM CLI argument 2022-10-21 05:11:45 -03:00
Rekai Nyangadzayi Musuka d660babecd fix(cpu): purposely overflow when calculating PC during branch 2022-10-21 05:11:44 -03:00
Rekai Nyangadzayi Musuka cb06c20864 feat(cpu): implement condition field behaviour 2022-10-21 05:11:44 -03:00
Rekai Nyangadzayi Musuka c98e8d384a chore: conform to zig style guides 2022-10-21 05:11:44 -03:00
Rekai Nyangadzayi Musuka 446eeba094 chore: run zig fmt 2022-10-21 05:11:44 -03:00
Rekai Nyangadzayi Musuka e841bf44ca chore(cpu): iron out some false assumptions 2022-10-21 05:11:44 -03:00
Rekai Nyangadzayi Musuka 1991bd8525 feat: implement LDR STR 2022-10-21 05:11:44 -03:00
Rekai Nyangadzayi Musuka 6c6d7d463d chore: run zig fmt 2022-10-21 05:11:43 -03:00
Rekai Nyangadzayi Musuka acdf13cb7b chore: add reccomended vscode extensions 2022-10-21 05:11:43 -03:00
70 changed files with 14073 additions and 512 deletions

14
.gitignore vendored
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/.vscode /.vscode
/bin /bin
/zig-cache **/zig-cache
/zig-out **/zig-out
/docs
**/*.log
**/*.bin
# Build on Windows
/.build_config
/lib/SDL2
# Any Custom Scripts for Debugging purposes
*.sh

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[submodule "lib/SDL.zig"]
path = lib/SDL.zig
url = https://github.com/MasterQ32/SDL.zig
[submodule "lib/zig-clap"]
path = lib/zig-clap
url = https://github.com/Hejsil/zig-clap
[submodule "lib/known-folders"]
path = lib/known-folders
url = https://github.com/ziglibs/known-folders
[submodule "lib/zig-datetime"]
path = lib/zig-datetime
url = https://github.com/frmdstryr/zig-datetime
[submodule "lib/zig-toml"]
path = lib/zig-toml
url = https://github.com/aeronavery/zig-toml

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{
"recommendations": [
"augusterame.zls-vscode",
"usernamehw.errorlens",
"vadimcn.vscode-lldb",
"dan-c-underwood.arm"
]
}

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# ZBA (working title)
A Game Boy Advance Emulator written in Zig ⚡!
## Scope
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like
[mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting
ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
This is a simple (read: incomplete) for-fun long-term project. I hope to get "mostly there", which to me means that I'm not missing any major hardware
features and the set of possible improvements would be in memory timing or in UI/UX. With respect to that goal, here's what's outstanding:
### TODO
- [ ] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Audio Resampler (Having issues with SDL2's)
- [ ] Immediate Mode GUI
- [ ] Refactoring for easy-ish perf boosts
## Tests
- [x] [jsmolka's GBA Test Collection](https://github.com/jsmolka/gba-tests)
- [x] `arm.gba` and `thumb.gba`
- [x] `flash64.gba`, `flash128.gba`, `none.gba`, and `sram.gba`
- [x] `hello.gba`, `shades.gba`, and `stripes.gba`
- [x] `memory.gba`
- [x] `bios.gba`
- [x] `nes.gba`
- [ ] [DenSinH's GBA ROMs](https://github.com/DenSinH/GBARoms)
- [x] `eeprom-test` and `flash-test`
- [x] `midikey2freq`
- [ ] `swi-tests-random`
- [ ] [destoer's GBA Tests](https://github.com/destoer/gba_tests)
- [x] `cond_invalid.gba`
- [x] `dma_priority.gba`
- [x] `hello_world.gba`
- [x] `if_ack.gba`
- [ ] `line_timing.gba`
- [ ] `lyc_midline.gba`
- [ ] `window_midframe.gba`
- [x] [ladystarbreeze's GBA Test Collection](https://github.com/ladystarbreeze/GBA-Test-Collection)
- [x] `retAddr.gba`
- [x] `helloWorld.gba`
- [x] `helloAudio.gba`
- [x] [`armwrestler-gba-fixed.gba`](https://github.com/destoer/armwrestler-gba-fixed)
- [x] [FuzzARM](https://github.com/DenSinH/FuzzARM)
## Resources
* [GBATEK](https://problemkaputt.de/gbatek.htm)
* [TONC](https://coranac.com/tonc/text/toc.htm)
* [ARM Architecture Reference Manual](https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/third-party/ddi0100e_arm_arm.pdf)
* [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf)
## Compiling
Most recently built on Zig [0.10.0-dev.4474+b41b35f57](https://github.com/ziglang/zig/tree/b41b35f57)
### Dependencies
* [SDL.zig](https://github.com/MasterQ32/SDL.zig)
* [SDL2](https://www.libsdl.org/download-2.0.php)
* [zig-clap](https://github.com/Hejsil/zig-clap)
* [known-folders](https://github.com/ziglibs/known-folders)
* [zig-toml](https://github.com/aeronavery/zig-toml)
* [zig-datetime](https://github.com/frmdstryr/zig-datetime)
* [`bitfields.zig`](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`bitfields.zig` from [FlorenceOS](https://github.com/FlorenceOS) is included under `lib/util/bitfield.zig`.
Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
Be sure to provide SDL2 using:
* Linux: Your distro's package manager
* MacOS: ¯\\\_(ツ)_/¯
* Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
## Controls
Key | Button
--- | ---
<kbd>X</kbd> | A
<kbd>Z</kbd> | B
<kbd>A</kbd> | L
<kbd>S</kbd> | R
<kbd>Return</kbd> | Start
<kbd>RShift</kbd> | Select
Arrow Keys | D-Pad

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const std = @import("std"); const std = @import("std");
const Sdk = @import("lib/SDL.zig/Sdk.zig");
pub fn build(b: *std.build.Builder) void { pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose // Standard target options allows the person running `zig build` to choose
@ -12,7 +13,33 @@ pub fn build(b: *std.build.Builder) void {
const mode = b.standardReleaseOptions(); const mode = b.standardReleaseOptions();
const exe = b.addExecutable("zba", "src/main.zig"); const exe = b.addExecutable("zba", "src/main.zig");
exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml
exe.setTarget(target); exe.setTarget(target);
// Known Folders (%APPDATA%, XDG, etc.)
exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
// DateTime Library
exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig");
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
// exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
exe.addPackagePath("bitfield", "lib/util/bitfield.zig");
// Argument Parsing Library
exe.addPackagePath("clap", "lib/zig-clap/clap.zig");
// TOML Library
exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig");
// OpenGL 3.3 Bindings
exe.addPackagePath("gl", "lib/gl.zig");
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
const sdk = Sdk.init(b);
sdk.link(exe, .dynamic);
exe.addPackage(sdk.getNativePackage("sdl2"));
exe.setBuildMode(mode); exe.setBuildMode(mode);
exe.install(); exe.install();

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[Host]
# Using nearest-neighbour scaling, how many times the native resolution
# of the game bow should the screen be?
win_scale = 3
# Enable VSYNC on the UI thread
vsync = true
# Mute ZBA
mute = false
[Guest]
# Sync Emulation to Audio
audio_sync = true
# Sync Emulation to Video
video_sync = true
# Force RTC support
force_rtc = false
# Skip BIOS
skip_bios = false
[Debug]
# Enable detailed CPU logs
cpu_trace = false
# When false and builtin.mode == .Debug, ZBA will panic
# on unknown I/O reads
unhandled_io = true

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Subproject commit 6a9e37687a4b9ae3c14c9ea148ec51d14e01c7db

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Subproject commit 24845b0103e611c108d6bc334231c464e699742c

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const std = @import("std");
fn PtrCastPreserveCV(comptime T: type, comptime PtrToT: type, comptime NewT: type) type {
return switch (PtrToT) {
*T => *NewT,
*const T => *const NewT,
*volatile T => *volatile NewT,
*const volatile T => *const volatile NewT,
else => @compileError("wtf you doing"),
};
}
fn BitType(comptime FieldType: type, comptime ValueType: type, comptime shamt: usize) type {
const self_bit: FieldType = (1 << shamt);
return extern struct {
bits: Bitfield(FieldType, shamt, 1),
pub fn set(self: anytype) void {
self.bits.field().* |= self_bit;
}
pub fn unset(self: anytype) void {
self.bits.field().* &= ~self_bit;
}
pub fn read(self: anytype) ValueType {
return @bitCast(ValueType, @truncate(u1, self.bits.field().* >> shamt));
}
// Since these are mostly used with MMIO, I want to avoid
// reading the memory just to write it again, also races
pub fn write(self: anytype, val: ValueType) void {
if (@bitCast(bool, val)) {
self.set();
} else {
self.unset();
}
}
};
}
// Original Bit Constructor
// pub fn Bit(comptime FieldType: type, comptime shamt: usize) type {
// return BitType(FieldType, u1, shamt);
// }
pub fn Bit(comptime FieldType: type, comptime shamt: usize) type {
return BitType(FieldType, bool, shamt);
}
fn Boolean(comptime FieldType: type, comptime shamt: usize) type {
return BitType(FieldType, bool, shamt);
}
pub fn Bitfield(comptime FieldType: type, comptime shamt: usize, comptime num_bits: usize) type {
if (shamt + num_bits > @bitSizeOf(FieldType)) {
@compileError("bitfield doesn't fit");
}
const self_mask: FieldType = ((1 << num_bits) - 1) << shamt;
const ValueType = std.meta.Int(.unsigned, num_bits);
return extern struct {
dummy: FieldType,
fn field(self: anytype) PtrCastPreserveCV(@This(), @TypeOf(self), FieldType) {
return @ptrCast(PtrCastPreserveCV(@This(), @TypeOf(self), FieldType), self);
}
pub fn write(self: anytype, val: ValueType) void {
self.field().* &= ~self_mask;
self.field().* |= @intCast(FieldType, val) << shamt;
}
pub fn read(self: anytype) ValueType {
const val: FieldType = self.field().*;
return @intCast(ValueType, (val & self_mask) >> shamt);
}
};
}
test "bit" {
const S = extern union {
low: Bit(u32, 0),
high: Bit(u32, 1),
val: u32,
};
std.testing.expect(@sizeOf(S) == 4);
std.testing.expect(@bitSizeOf(S) == 32);
var s: S = .{ .val = 1 };
std.testing.expect(s.low.read() == 1);
std.testing.expect(s.high.read() == 0);
s.low.write(0);
s.high.write(1);
std.testing.expect(s.val == 2);
}
test "boolean" {
const S = extern union {
low: Boolean(u32, 0),
high: Boolean(u32, 1),
val: u32,
};
std.testing.expect(@sizeOf(S) == 4);
std.testing.expect(@bitSizeOf(S) == 32);
var s: S = .{ .val = 2 };
std.testing.expect(s.low.read() == false);
std.testing.expect(s.high.read() == true);
s.low.write(true);
s.high.write(false);
std.testing.expect(s.val == 1);
}
test "bitfield" {
const S = extern union {
low: Bitfield(u32, 0, 16),
high: Bitfield(u32, 16, 16),
val: u32,
};
std.testing.expect(@sizeOf(S) == 4);
std.testing.expect(@bitSizeOf(S) == 32);
var s: S = .{ .val = 0x13376969 };
std.testing.expect(s.low.read() == 0x6969);
std.testing.expect(s.high.read() == 0x1337);
s.low.write(0x1337);
s.high.write(0x6969);
std.testing.expect(s.val == 0x69691337);
}

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Subproject commit e5d09c4b2d121025ad7195b2de704451e6306807

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Subproject commit 5ec1c36cf3791b3c6c5b330357bdb6feb93979ba

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const std = @import("std");
const GamePak = @import("pak.zig").GamePak;
const Allocator = std.mem.Allocator;
pub const Bus = struct {
pak: GamePak,
pub fn withPak(alloc: Allocator, path: []const u8) !@This() {
return @This(){
.pak = try GamePak.fromPath(alloc, path),
};
}
pub fn readWord(self: *const @This(), addr: u32) u32 {
return self.pak.readWord(addr);
}
pub fn writeWord(_: *@This(), _: u32, _: u32) void {
std.debug.panic("TODO: Implement Bus#writeWord", .{});
}
pub fn readHalfWord(self: *const @This(), addr: u32) u16 {
return self.pak.readHalfWord(addr);
}
pub fn writeHalfWord(self: *@This(), addr: u32, halfword: u16) void {
// TODO: Actually implement the memory mmap
if (addr >= self.pak.buf.len) {
return;
}
self.pak.writeHalfWord(addr, halfword);
}
pub fn readByte(self: *const @This(), addr: u32) u8 {
return self.pak.readByte(addr);
}
pub fn writeByte(_: *@This(), _: u32, _: u8) void {
std.debug.panic("TODO: Implement Bus#writeByte", .{});
}
};

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const std = @import("std");
const toml = @import("toml");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Config);
var state: Config = .{};
const Config = struct {
host: Host = .{},
guest: Guest = .{},
debug: Debug = .{},
/// Settings related to the Computer the Emulator is being run on
const Host = struct {
/// Using Nearest-Neighbor, multiply the resolution of the GBA Window
win_scale: i64 = 3,
/// Enable Vsync
///
/// Note: This does not affect whether Emulation is synced to 59Hz
vsync: bool = true,
/// Mute ZBA
mute: bool = false,
};
// Settings realted to the emulation itself
const Guest = struct {
/// Whether Emulation thread to sync to Audio Callbacks
audio_sync: bool = true,
/// Whether Emulation thread should sync to 59Hz
video_sync: bool = true,
/// Whether RTC I/O should always be enabled
force_rtc: bool = false,
/// Skip BIOS
skip_bios: bool = false,
};
/// Settings related to debugging ZBA
const Debug = struct {
/// Enable CPU Trace logs
cpu_trace: bool = false,
/// If false and ZBA is built in debug mode, ZBA will panic on unhandled I/O
unhandled_io: bool = true,
};
};
pub fn config() *const Config {
return &state;
}
/// Reads a config file and then loads it into the global state
pub fn load(allocator: Allocator, config_path: []const u8) !void {
var config_file = try std.fs.cwd().openFile(config_path, .{});
defer config_file.close();
log.info("loaded from {s}", .{config_path});
const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos());
defer allocator.free(contents);
const table = try toml.parseContents(allocator, contents, null);
defer table.deinit();
// TODO: Report unknown config options
if (table.keys.get("Host")) |host| {
if (host.Table.keys.get("win_scale")) |scale| state.host.win_scale = scale.Integer;
if (host.Table.keys.get("vsync")) |vsync| state.host.vsync = vsync.Boolean;
if (host.Table.keys.get("mute")) |mute| state.host.mute = mute.Boolean;
}
if (table.keys.get("Guest")) |guest| {
if (guest.Table.keys.get("audio_sync")) |sync| state.guest.audio_sync = sync.Boolean;
if (guest.Table.keys.get("video_sync")) |sync| state.guest.video_sync = sync.Boolean;
if (guest.Table.keys.get("force_rtc")) |forced| state.guest.force_rtc = forced.Boolean;
if (guest.Table.keys.get("skip_bios")) |skip| state.guest.skip_bios = skip.Boolean;
}
if (table.keys.get("Debug")) |debug| {
if (debug.Table.keys.get("cpu_trace")) |trace| state.debug.cpu_trace = trace.Boolean;
if (debug.Table.keys.get("unhandled_io")) |unhandled| state.debug.unhandled_io = unhandled.Boolean;
}
}

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const std = @import("std");
const AudioDeviceId = @import("sdl2").SDL_AudioDeviceID;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Bios = @import("bus/Bios.zig");
const Ewram = @import("bus/Ewram.zig");
const GamePak = @import("bus/GamePak.zig");
const Io = @import("bus/io.zig").Io;
const Iwram = @import("bus/Iwram.zig");
const Ppu = @import("ppu.zig").Ppu;
const Apu = @import("apu.zig").Apu;
const DmaTuple = @import("bus/dma.zig").DmaTuple;
const TimerTuple = @import("bus/timer.zig").TimerTuple;
const Scheduler = @import("scheduler.zig").Scheduler;
const FilePaths = @import("../util.zig").FilePaths;
const io = @import("bus/io.zig");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Bus);
const createDmaTuple = @import("bus/dma.zig").create;
const createTimerTuple = @import("bus/timer.zig").create;
const rotr = @import("../util.zig").rotr;
const timings: [2][0x10]u8 = [_][0x10]u8{
// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
[_]u8{ 1, 1, 3, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5 }, // 8-bit & 16-bit
[_]u8{ 1, 1, 6, 1, 1, 2, 2, 1, 8, 8, 8, 8, 8, 8, 8, 8 }, // 32-bit
};
pub const fetch_timings: [2][0x10]u8 = [_][0x10]u8{
// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
[_]u8{ 1, 1, 3, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 5, 5 }, // 8-bit & 16-bit
[_]u8{ 1, 1, 6, 1, 1, 2, 2, 1, 4, 4, 4, 4, 4, 4, 8, 8 }, // 32-bit
};
const Self = @This();
pak: GamePak,
bios: Bios,
ppu: Ppu,
apu: Apu,
dma: DmaTuple,
tim: TimerTuple,
iwram: Iwram,
ewram: Ewram,
io: Io,
cpu: *Arm7tdmi,
sched: *Scheduler,
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
self.* = .{
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
.bios = try Bios.init(allocator, paths.bios),
.ppu = try Ppu.init(allocator, sched),
.apu = Apu.init(sched),
.iwram = try Iwram.init(allocator),
.ewram = try Ewram.init(allocator),
.dma = createDmaTuple(),
.tim = createTimerTuple(sched),
.io = Io.init(),
.cpu = cpu,
.sched = sched,
};
}
pub fn deinit(self: *Self) void {
self.iwram.deinit();
self.ewram.deinit();
self.pak.deinit();
self.bios.deinit();
self.ppu.deinit();
self.* = undefined;
}
pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
const page = @truncate(u8, address >> 24);
const aligned_addr = forceAlign(T, address);
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], aligned_addr);
break :blk self.openBus(T, address);
},
0x02 => self.ewram.read(T, aligned_addr),
0x03 => self.iwram.read(T, aligned_addr),
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => self.ppu.palette.read(T, aligned_addr),
0x06 => self.ppu.vram.read(T, aligned_addr),
0x07 => self.ppu.oam.read(T, aligned_addr),
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, aligned_addr),
0x0E...0x0F => blk: {
const value = self.pak.backup.read(address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
break :blk @as(T, value) * multiplier;
},
else => self.openBus(T, address),
};
}
fn readIo(self: *const Self, comptime T: type, unaligned_address: u32) T {
const maybe_value = io.read(self, T, forceAlign(T, unaligned_address));
return if (maybe_value) |value| value else self.openBus(T, unaligned_address);
}
fn openBus(self: *const Self, comptime T: type, address: u32) T {
const r15 = self.cpu.r[15];
const word = blk: {
// If Arm, get the most recently fetched instruction (PC + 8)
if (!self.cpu.cpsr.t.read()) break :blk self.cpu.pipe.stage[1].?;
const page = @truncate(u8, r15 >> 24);
// PC + 2 = stage[0]
// PC + 4 = stage[1]
// PC + 6 = Need a Debug Read for this?
switch (page) {
// EWRAM, PALRAM, VRAM, and Game ROM (16-bit)
0x02, 0x05, 0x06, 0x08...0x0D => {
const halfword: u32 = @truncate(u16, self.cpu.pipe.stage[1].?);
break :blk halfword << 16 | halfword;
},
// BIOS or OAM (32-bit)
0x00, 0x07 => {
// Aligned: (PC + 6) | (PC + 4)
// Unaligned: (PC + 4) | (PC + 2)
const aligned = address & 3 == 0b00;
// TODO: What to do on PC + 6?
const high: u32 = if (aligned) self.dbgRead(u16, r15 + 4) else @truncate(u16, self.cpu.pipe.stage[1].?);
const low: u32 = @truncate(u16, self.cpu.pipe.stage[@boolToInt(aligned)].?);
break :blk high << 16 | low;
},
// IWRAM (16-bit but special)
0x03 => {
// Aligned: (PC + 2) | (PC + 4)
// Unaligned: (PC + 4) | (PC + 2)
const aligned = address & 3 == 0b00;
const high: u32 = @truncate(u16, self.cpu.pipe.stage[1 - @boolToInt(aligned)].?);
const low: u32 = @truncate(u16, self.cpu.pipe.stage[@boolToInt(aligned)].?);
break :blk high << 16 | low;
},
else => {
log.err("THUMB open bus read from 0x{X:0>2} page @0x{X:0>8}", .{ page, address });
@panic("invariant most-likely broken");
},
}
};
return @truncate(T, rotr(u32, word, 8 * (address & 3)));
}
pub fn read(self: *Self, comptime T: type, address: u32) T {
const page = @truncate(u8, address >> 24);
const aligned_addr = forceAlign(T, address);
self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)];
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.read(T, self.cpu.r[15], aligned_addr);
break :blk self.openBus(T, address);
},
0x02 => self.ewram.read(T, aligned_addr),
0x03 => self.iwram.read(T, aligned_addr),
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => self.ppu.palette.read(T, aligned_addr),
0x06 => self.ppu.vram.read(T, aligned_addr),
0x07 => self.ppu.oam.read(T, aligned_addr),
// External Memory (Game Pak)
0x08...0x0D => self.pak.read(T, aligned_addr),
0x0E...0x0F => blk: {
const value = self.pak.backup.read(address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
break :blk @as(T, value) * multiplier;
},
else => self.openBus(T, address),
};
}
pub fn write(self: *Self, comptime T: type, address: u32, value: T) void {
const page = @truncate(u8, address >> 24);
const aligned_addr = forceAlign(T, address);
self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)];
switch (page) {
// General Internal Memory
0x00 => self.bios.write(T, aligned_addr, value),
0x02 => self.ewram.write(T, aligned_addr, value),
0x03 => self.iwram.write(T, aligned_addr, value),
0x04 => io.write(self, T, aligned_addr, value),
// Internal Display Memory
0x05 => self.ppu.palette.write(T, aligned_addr, value),
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, aligned_addr, value),
0x07 => self.ppu.oam.write(T, aligned_addr, value),
// External Memory (Game Pak)
0x08...0x0D => self.pak.write(T, self.dma[3].word_count, aligned_addr, value),
0x0E...0x0F => {
const rotate_by = switch (T) {
u32 => address & 3,
u16 => address & 1,
u8 => 0,
else => @compileError("Backup: Unsupported write width"),
};
self.pak.backup.write(address, @truncate(u8, rotr(T, value, 8 * rotate_by)));
},
else => {},
}
}
fn forceAlign(comptime T: type, address: u32) u32 {
return switch (T) {
u32 => address & 0xFFFF_FFFC,
u16 => address & 0xFFFF_FFFE,
u8 => address,
else => @compileError("Bus: Invalid read/write type"),
};
}

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const std = @import("std");
const SDL = @import("sdl2");
const io = @import("bus/io.zig");
const util = @import("../util.zig");
const AudioDeviceId = SDL.SDL_AudioDeviceID;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Scheduler = @import("scheduler.zig").Scheduler;
const ToneSweep = @import("apu/ToneSweep.zig");
const Tone = @import("apu/Tone.zig");
const Wave = @import("apu/Wave.zig");
const Noise = @import("apu/Noise.zig");
const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
const intToBytes = @import("../util.zig").intToBytes;
const setHi = @import("../util.zig").setHi;
const setLo = @import("../util.zig").setLo;
const log = std.log.scoped(.APU);
pub const host_sample_rate = 1 << 15;
pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
const byte = @truncate(u8, addr);
return switch (T) {
u16 => switch (byte) {
0x60 => apu.ch1.sound1CntL(),
0x62 => apu.ch1.sound1CntH(),
0x64 => apu.ch1.sound1CntX(),
0x68 => apu.ch2.sound2CntL(),
0x6C => apu.ch2.sound2CntH(),
0x70 => apu.ch3.select.raw & 0xE0, // SOUND3CNT_L
0x72 => apu.ch3.sound3CntH(),
0x74 => apu.ch3.freq.raw & 0x4000, // SOUND3CNT_X
0x78 => apu.ch4.sound4CntL(),
0x7C => apu.ch4.sound4CntH(),
0x80 => apu.psg_cnt.raw & 0xFF77, // SOUNDCNT_L
0x82 => apu.dma_cnt.raw & 0x770F, // SOUNDCNT_H
0x84 => apu.soundCntX(),
0x88 => apu.bias.raw, // SOUNDBIAS
0x90...0x9F => apu.ch3.wave_dev.read(T, apu.ch3.select, addr),
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
},
u8 => switch (byte) {
0x60 => apu.ch1.sound1CntL(), // NR10
0x62 => apu.ch1.duty.raw, // NR11
0x63 => apu.ch1.envelope.raw, // NR12
0x68 => apu.ch2.duty.raw, // NR21
0x69 => apu.ch2.envelope.raw, // NR22
0x73 => apu.ch3.vol.raw, // NR32
0x79 => apu.ch4.envelope.raw, // NR42
0x7C => apu.ch4.poly.raw, // NR43
0x81 => @truncate(u8, apu.psg_cnt.raw >> 8), // NR51
0x84 => apu.soundCntX(),
0x89 => @truncate(u8, apu.bias.raw >> 8), // SOUNDBIAS_H
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
},
u32 => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
else => @compileError("APU: Unsupported read width"),
};
}
pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
const byte = @truncate(u8, addr);
switch (T) {
u32 => switch (byte) {
0x60 => apu.ch1.setSound1Cnt(value),
0x64 => apu.ch1.setSound1CntX(&apu.fs, @truncate(u16, value)),
0x68 => apu.ch2.setSound2CntL(@truncate(u16, value)),
0x6C => apu.ch2.setSound2CntH(&apu.fs, @truncate(u16, value)),
0x70 => apu.ch3.setSound3Cnt(value),
0x74 => apu.ch3.setSound3CntX(&apu.fs, @truncate(u16, value)),
0x78 => apu.ch4.setSound4CntL(@truncate(u16, value)),
0x7C => apu.ch4.setSound4CntH(&apu.fs, @truncate(u16, value)),
0x80 => apu.setSoundCnt(value),
// WAVE_RAM
0x90...0x9F => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
0xA0 => apu.chA.push(value), // FIFO_A
0xA4 => apu.chB.push(value), // FIFO_B
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u16 => switch (byte) {
0x60 => apu.ch1.setSound1CntL(@truncate(u8, value)), // SOUND1CNT_L
0x62 => apu.ch1.setSound1CntH(value),
0x64 => apu.ch1.setSound1CntX(&apu.fs, value),
0x68 => apu.ch2.setSound2CntL(value),
0x6C => apu.ch2.setSound2CntH(&apu.fs, value),
0x70 => apu.ch3.setSound3CntL(@truncate(u8, value)),
0x72 => apu.ch3.setSound3CntH(value),
0x74 => apu.ch3.setSound3CntX(&apu.fs, value),
0x78 => apu.ch4.setSound4CntL(value),
0x7C => apu.ch4.setSound4CntH(&apu.fs, value),
0x80 => apu.psg_cnt.raw = value, // SOUNDCNT_L
0x82 => apu.setSoundCntH(value),
0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
0x88 => apu.bias.raw = value, // SOUNDBIAS
// WAVE_RAM
0x90...0x9F => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u8 => switch (byte) {
0x60 => apu.ch1.setSound1CntL(value),
0x62 => apu.ch1.setNr11(value),
0x63 => apu.ch1.setNr12(value),
0x64 => apu.ch1.setNr13(value),
0x65 => apu.ch1.setNr14(&apu.fs, value),
0x68 => apu.ch2.setNr21(value),
0x69 => apu.ch2.setNr22(value),
0x6C => apu.ch2.setNr23(value),
0x6D => apu.ch2.setNr24(&apu.fs, value),
0x70 => apu.ch3.setSound3CntL(value), // NR30
0x72 => apu.ch3.setNr31(value),
0x73 => apu.ch3.vol.raw = value, // NR32
0x74 => apu.ch3.setNr33(value),
0x75 => apu.ch3.setNr34(&apu.fs, value),
0x78 => apu.ch4.setNr41(value),
0x79 => apu.ch4.setNr42(value),
0x7C => apu.ch4.poly.raw = value, // NR 43
0x7D => apu.ch4.setNr44(&apu.fs, value),
0x80 => apu.setNr50(value),
0x81 => apu.setNr51(value),
0x82 => apu.setSoundCntH(setLo(u16, apu.dma_cnt.raw, value)),
0x83 => apu.setSoundCntH(setHi(u16, apu.dma_cnt.raw, value)),
0x84 => apu.setSoundCntX(value >> 7 & 1 == 1), // NR52
0x89 => apu.setSoundBiasH(value),
0x90...0x9F => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
},
else => @compileError("APU: Unsupported write width"),
}
}
pub const Apu = struct {
const Self = @This();
ch1: ToneSweep,
ch2: Tone,
ch3: Wave,
ch4: Noise,
chA: DmaSound(.A),
chB: DmaSound(.B),
bias: io.SoundBias,
/// NR50, NR51
psg_cnt: io.ChannelVolumeControl,
dma_cnt: io.DmaSoundControl,
cnt: io.SoundControl,
sampling_cycle: u2,
stream: *SDL.SDL_AudioStream,
sched: *Scheduler,
fs: FrameSequencer,
capacitor: f32,
is_buffer_full: bool,
pub const Tick = enum { Length, Envelope, Sweep };
pub fn init(sched: *Scheduler) Self {
const apu: Self = .{
.ch1 = ToneSweep.init(sched),
.ch2 = Tone.init(sched),
.ch3 = Wave.init(sched),
.ch4 = Noise.init(sched),
.chA = DmaSound(.A).init(),
.chB = DmaSound(.B).init(),
.psg_cnt = .{ .raw = 0 },
.dma_cnt = .{ .raw = 0 },
.cnt = .{ .raw = 0 },
.bias = .{ .raw = 0x0200 },
.sampling_cycle = 0b00,
.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, SDL.AUDIO_U16, 2, host_sample_rate).?,
.sched = sched,
.capacitor = 0,
.fs = FrameSequencer.init(),
.is_buffer_full = false,
};
sched.push(.SampleAudio, apu.interval());
sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
sched.push(.FrameSequencer, FrameSequencer.interval);
return apu;
}
fn reset(self: *Self) void {
self.ch1.reset();
self.ch2.reset();
self.ch3.reset();
self.ch4.reset();
}
/// SOUNDCNT
fn setSoundCnt(self: *Self, value: u32) void {
self.psg_cnt.raw = @truncate(u16, value);
self.setSoundCntH(@truncate(u16, value >> 16));
}
/// SOUNDCNT_H
pub fn setSoundCntH(self: *Self, value: u16) void {
const new: io.DmaSoundControl = .{ .raw = value };
// Reinitializing instead of resetting is fine because
// the FIFOs I'm using are stack allocated and 0x20 bytes big
if (new.chA_reset.read()) self.chA.fifo = SoundFifo.init();
if (new.chB_reset.read()) self.chB.fifo = SoundFifo.init();
self.dma_cnt = new;
}
/// NR52
pub fn setSoundCntX(self: *Self, value: bool) void {
self.cnt.apu_enable.write(value);
if (value) {
self.fs.step = 0; // Reset Frame Sequencer
// Reset Square Wave Offsets
self.ch1.square.pos = 0;
self.ch2.square.pos = 0;
// Reset Wave Device Offsets
self.ch3.wave_dev.offset = 0;
} else {
self.reset();
}
}
/// NR52
pub fn soundCntX(self: *const Self) u8 {
const apu_enable: u8 = @boolToInt(self.cnt.apu_enable.read());
const ch1_enable: u8 = @boolToInt(self.ch1.enabled);
const ch2_enable: u8 = @boolToInt(self.ch2.enabled);
const ch3_enable: u8 = @boolToInt(self.ch3.enabled);
const ch4_enable: u8 = @boolToInt(self.ch4.enabled);
return apu_enable << 7 | ch4_enable << 3 | ch3_enable << 2 | ch2_enable << 1 | ch1_enable;
}
/// NR50
pub fn setNr50(self: *Self, byte: u8) void {
self.psg_cnt.raw = (self.psg_cnt.raw & 0xFF00) | byte;
}
/// NR51
pub fn setNr51(self: *Self, byte: u8) void {
self.psg_cnt.raw = @as(u16, byte) << 8 | (self.psg_cnt.raw & 0xFF);
}
pub fn setSoundBiasH(self: *Self, byte: u8) void {
self.bias.raw = (@as(u16, byte) << 8) | (self.bias.raw & 0xFF);
}
pub fn sampleAudio(self: *Self, late: u64) void {
self.sched.push(.SampleAudio, self.interval() -| late);
// Whether the APU is busy or not is determined by the main loop in emu.zig
// This should only ever be true (because this side of the emu is single threaded)
// When audio sync is disaabled
if (self.is_buffer_full) return;
var left: i16 = 0;
var right: i16 = 0;
// SOUNDCNT_L Channel Enable flags
const ch_left: u4 = self.psg_cnt.ch_left.read();
const ch_right: u4 = self.psg_cnt.ch_right.read();
// Determine SOUNDCNT_H volume modifications
const gba_vol: u4 = switch (self.dma_cnt.ch_vol.read()) {
0b00 => 2,
0b01 => 1,
else => 0,
};
// Add all PSG channels together
left += if (ch_left & 1 == 1) @as(i16, self.ch1.sample) else 0;
left += if (ch_left >> 1 & 1 == 1) @as(i16, self.ch2.sample) else 0;
left += if (ch_left >> 2 & 1 == 1) @as(i16, self.ch3.sample) else 0;
left += if (ch_left >> 3 == 1) @as(i16, self.ch4.sample) else 0;
right += if (ch_right & 1 == 1) @as(i16, self.ch1.sample) else 0;
right += if (ch_right >> 1 & 1 == 1) @as(i16, self.ch2.sample) else 0;
right += if (ch_right >> 2 & 1 == 1) @as(i16, self.ch3.sample) else 0;
right += if (ch_right >> 3 == 1) @as(i16, self.ch4.sample) else 0;
// Multiply by master channel volume
left *= 1 + @as(i16, self.psg_cnt.left_vol.read());
right *= 1 + @as(i16, self.psg_cnt.right_vol.read());
// Apply GBA volume modifications to PSG Channels
left >>= gba_vol;
right >>= gba_vol;
const chA_sample = self.chA.amplitude() << if (self.dma_cnt.chA_vol.read()) @as(u4, 2) else 1;
const chB_sample = self.chB.amplitude() << if (self.dma_cnt.chB_vol.read()) @as(u4, 2) else 1;
left += if (self.dma_cnt.chA_left.read()) chA_sample else 0;
left += if (self.dma_cnt.chB_left.read()) chB_sample else 0;
right += if (self.dma_cnt.chA_right.read()) chA_sample else 0;
right += if (self.dma_cnt.chB_right.read()) chB_sample else 0;
// Add SOUNDBIAS
// FIXME: Is SOUNDBIAS 9-bit or 10-bit?
const bias = @as(i16, self.bias.level.read()) << 1;
left += bias;
right += bias;
const clamped_left = std.math.clamp(@bitCast(u16, left), std.math.minInt(u11), std.math.maxInt(u11));
const clamped_right = std.math.clamp(@bitCast(u16, right), std.math.minInt(u11), std.math.maxInt(u11));
// Extend to 16-bit signed audio samples
const ext_left = (clamped_left << 5) | (clamped_left >> 6);
const ext_right = (clamped_right << 5) | (clamped_right >> 6);
// FIXME: This rarely happens
if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler();
_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ ext_left, ext_right }, 2 * @sizeOf(u16));
}
fn replaceSDLResampler(self: *Self) void {
@setCold(true);
const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate });
// Sampling Cycle (Sample Rate) changed, Craete a new SDL Audio Resampler
// FIXME: Replace SDL's Audio Resampler with either a custom or more reliable one
const old_stream = self.stream;
defer SDL.SDL_FreeAudioStream(old_stream);
self.sampling_cycle = self.bias.sampling_cycle.read();
self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), SDL.AUDIO_U16, 2, host_sample_rate).?;
}
fn interval(self: *const Self) u64 {
return (1 << 24) / Self.sampleRate(self.bias.sampling_cycle.read());
}
fn sampleRate(cycle: u2) u64 {
return @as(u64, 1) << (15 + @as(u6, cycle));
}
pub fn onSequencerTick(self: *Self, late: u64) void {
self.fs.tick();
switch (self.fs.step) {
7 => self.tick(.Envelope), // Clock Envelope
0, 4 => self.tick(.Length), // Clock Length
2, 6 => {
// Clock Length and Sweep
self.tick(.Length);
self.tick(.Sweep);
},
1, 3, 5 => {},
}
self.sched.push(.FrameSequencer, ((1 << 24) / 512) -| late);
}
fn tick(self: *Self, comptime kind: Tick) void {
self.ch1.tick(kind);
switch (kind) {
.Length => {
self.ch2.tick(kind);
self.ch3.tick(kind);
self.ch4.tick(kind);
},
.Envelope => {
self.ch2.tick(kind);
self.ch4.tick(kind);
},
.Sweep => {}, // Already handled above (only for Ch1)
}
}
pub fn onDmaAudioSampleRequest(self: *Self, cpu: *Arm7tdmi, tim_id: u3) void {
if (!self.cnt.apu_enable.read()) return;
if (@boolToInt(self.dma_cnt.chA_timer.read()) == tim_id) {
self.chA.updateSample();
if (self.chA.len() <= 15) cpu.bus.dma[1].requestAudio(0x0400_00A0);
}
if (@boolToInt(self.dma_cnt.chB_timer.read()) == tim_id) {
self.chB.updateSample();
if (self.chB.len() <= 15) cpu.bus.dma[2].requestAudio(0x0400_00A4);
}
}
};
pub fn DmaSound(comptime kind: DmaSoundKind) type {
return struct {
const Self = @This();
fifo: SoundFifo,
kind: DmaSoundKind,
sample: i8,
fn init() Self {
return .{
.fifo = SoundFifo.init(),
.kind = kind,
.sample = 0,
};
}
pub fn push(self: *Self, value: u32) void {
self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e });
}
pub fn len(self: *const Self) usize {
return self.fifo.readableLength();
}
pub fn updateSample(self: *Self) void {
if (self.fifo.readItem()) |sample| self.sample = @bitCast(i8, sample);
}
pub fn amplitude(self: *const Self) i16 {
return @as(i16, self.sample);
}
};
}
const DmaSoundKind = enum {
A,
B,
};
pub const FrameSequencer = struct {
const interval = (1 << 24) / 512;
const Self = @This();
step: u3,
pub fn init() Self {
return .{ .step = 0 };
}
pub fn tick(self: *Self) void {
self.step +%= 1;
}
pub fn isLengthNext(self: *const Self) bool {
return (self.step +% 1) & 1 == 0; // Steps, 0, 2, 4, and 6 clock length
}
pub fn isEnvelopeNext(self: *const Self) bool {
return (self.step +% 1) == 7;
}
};

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const io = @import("../bus/io.zig");
const util = @import("../../util.zig");
const Scheduler = @import("../scheduler.zig").Scheduler;
const FrameSequencer = @import("../apu.zig").FrameSequencer;
const Tick = @import("../apu.zig").Apu.Tick;
const Envelope = @import("device/Envelope.zig");
const Length = @import("device/Length.zig");
const Lfsr = @import("signal/Lfsr.zig");
const Self = @This();
/// Write-only
/// NR41
len: u6,
/// NR42
envelope: io.Envelope,
/// NR43
poly: io.PolyCounter,
/// NR44
cnt: io.NoiseControl,
/// Length Functionarlity
len_dev: Length,
/// Envelope Functionality
env_dev: Envelope,
// Linear Feedback Shift Register
lfsr: Lfsr,
enabled: bool,
sample: i8,
pub fn init(sched: *Scheduler) Self {
return .{
.len = 0,
.envelope = .{ .raw = 0 },
.poly = .{ .raw = 0 },
.cnt = .{ .raw = 0 },
.enabled = false,
.len_dev = Length.create(),
.env_dev = Envelope.create(),
.lfsr = Lfsr.create(sched),
.sample = 0,
};
}
pub fn reset(self: *Self) void {
self.len = 0;
self.envelope.raw = 0;
self.poly.raw = 0;
self.cnt.raw = 0;
self.sample = 0;
self.enabled = false;
}
pub fn tick(self: *Self, comptime kind: Tick) void {
switch (kind) {
.Length => self.len_dev.tick(self.cnt.length_enable.read(), &self.enabled),
.Envelope => self.env_dev.tick(self.envelope),
.Sweep => @compileError("Channel 4 does not implement Sweep"),
}
}
/// NR41, NR42
pub fn sound4CntL(self: *const Self) u16 {
return @as(u16, self.envelope.raw) << 8;
}
/// NR41, NR42
pub fn setSound4CntL(self: *Self, value: u16) void {
self.setNr41(@truncate(u8, value));
self.setNr42(@truncate(u8, value >> 8));
}
/// NR41
pub fn setNr41(self: *Self, len: u8) void {
self.len = @truncate(u6, len);
self.len_dev.timer = @as(u7, 64) - @truncate(u6, len);
}
/// NR42
pub fn setNr42(self: *Self, value: u8) void {
self.envelope.raw = value;
if (!self.isDacEnabled()) self.enabled = false;
}
/// NR43, NR44
pub fn sound4CntH(self: *const Self) u16 {
return @as(u16, self.poly.raw & 0x40) << 8 | self.cnt.raw;
}
/// NR43, NR44
pub fn setSound4CntH(self: *Self, fs: *const FrameSequencer, value: u16) void {
self.poly.raw = @truncate(u8, value);
self.setNr44(fs, @truncate(u8, value >> 8));
}
/// NR44
pub fn setNr44(self: *Self, fs: *const FrameSequencer, byte: u8) void {
var new: io.NoiseControl = .{ .raw = byte };
if (new.trigger.read()) {
self.enabled = true;
if (self.len_dev.timer == 0) {
self.len_dev.timer =
if (!fs.isLengthNext() and new.length_enable.read()) 63 else 64;
}
// Update The Frequency Timer
self.lfsr.reload(self.poly);
self.lfsr.shift = 0x7FFF;
// Update Envelope and Volume
self.env_dev.timer = self.envelope.period.read();
if (fs.isEnvelopeNext() and self.env_dev.timer != 0b111) self.env_dev.timer += 1;
self.env_dev.vol = self.envelope.init_vol.read();
self.enabled = self.isDacEnabled();
}
util.audio.length.ch4.update(self, fs, new);
self.cnt = new;
}
pub fn onNoiseEvent(self: *Self, late: u64) void {
self.lfsr.onLfsrTimerExpire(self.poly, late);
self.sample = 0;
if (!self.isDacEnabled()) return;
self.sample = if (self.enabled) self.lfsr.sample() * @as(i8, self.env_dev.vol) else 0;
}
fn isDacEnabled(self: *const Self) bool {
return self.envelope.raw & 0xF8 != 0x00;
}

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const io = @import("../bus/io.zig");
const util = @import("../../util.zig");
const Scheduler = @import("../scheduler.zig").Scheduler;
const FrameSequencer = @import("../apu.zig").FrameSequencer;
const Tick = @import("../apu.zig").Apu.Tick;
const Length = @import("device/Length.zig");
const Envelope = @import("device/Envelope.zig");
const Square = @import("signal/Square.zig");
const Self = @This();
/// NR21
duty: io.Duty,
/// NR22
envelope: io.Envelope,
/// NR23, NR24
freq: io.Frequency,
/// Length Functionarlity
len_dev: Length,
/// Envelope Functionality
env_dev: Envelope,
/// FrequencyTimer Functionality
square: Square,
enabled: bool,
sample: i8,
pub fn init(sched: *Scheduler) Self {
return .{
.duty = .{ .raw = 0 },
.envelope = .{ .raw = 0 },
.freq = .{ .raw = 0 },
.enabled = false,
.square = Square.init(sched),
.len_dev = Length.create(),
.env_dev = Envelope.create(),
.sample = 0,
};
}
pub fn reset(self: *Self) void {
self.duty.raw = 0;
self.envelope.raw = 0;
self.freq.raw = 0;
self.sample = 0;
self.enabled = false;
}
pub fn tick(self: *Self, comptime kind: Tick) void {
switch (kind) {
.Length => self.len_dev.tick(self.freq.length_enable.read(), &self.enabled),
.Envelope => self.env_dev.tick(self.envelope),
.Sweep => @compileError("Channel 2 does not implement Sweep"),
}
}
pub fn onToneEvent(self: *Self, late: u64) void {
self.square.onSquareTimerExpire(Self, self.freq, late);
self.sample = 0;
if (!self.isDacEnabled()) return;
self.sample = if (self.enabled) self.square.sample(self.duty) * @as(i8, self.env_dev.vol) else 0;
}
/// NR21, NR22
pub fn sound2CntL(self: *const Self) u16 {
return @as(u16, self.envelope.raw) << 8 | (self.duty.raw & 0xC0);
}
/// NR21, NR22
pub fn setSound2CntL(self: *Self, value: u16) void {
self.setNr21(@truncate(u8, value));
self.setNr22(@truncate(u8, value >> 8));
}
/// NR21
pub fn setNr21(self: *Self, value: u8) void {
self.duty.raw = value;
self.len_dev.timer = @as(u7, 64) - @truncate(u6, value);
}
/// NR22
pub fn setNr22(self: *Self, value: u8) void {
self.envelope.raw = value;
if (!self.isDacEnabled()) self.enabled = false;
}
/// NR23, NR24
pub fn sound2CntH(self: *const Self) u16 {
return self.freq.raw & 0x4000;
}
/// NR23, NR24
pub fn setSound2CntH(self: *Self, fs: *const FrameSequencer, value: u16) void {
self.setNr23(@truncate(u8, value));
self.setNr24(fs, @truncate(u8, value >> 8));
}
/// NR23
pub fn setNr23(self: *Self, byte: u8) void {
self.freq.raw = (self.freq.raw & 0xFF00) | byte;
}
/// NR24
pub fn setNr24(self: *Self, fs: *const FrameSequencer, byte: u8) void {
var new: io.Frequency = .{ .raw = (@as(u16, byte) << 8) | (self.freq.raw & 0xFF) };
if (new.trigger.read()) {
self.enabled = true;
if (self.len_dev.timer == 0) {
self.len_dev.timer =
if (!fs.isLengthNext() and new.length_enable.read()) 63 else 64;
}
self.square.reload(Self, self.freq.frequency.read());
// Reload Envelope period and timer
self.env_dev.timer = self.envelope.period.read();
if (fs.isEnvelopeNext() and self.env_dev.timer != 0b111) self.env_dev.timer += 1;
self.env_dev.vol = self.envelope.init_vol.read();
self.enabled = self.isDacEnabled();
}
util.audio.length.update(Self, self, fs, new);
self.freq = new;
}
fn isDacEnabled(self: *const Self) bool {
return self.envelope.raw & 0xF8 != 0;
}

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const io = @import("../bus/io.zig");
const util = @import("../../util.zig");
const Scheduler = @import("../scheduler.zig").Scheduler;
const FrameSequencer = @import("../apu.zig").FrameSequencer;
const Length = @import("device/Length.zig");
const Envelope = @import("device/Envelope.zig");
const Sweep = @import("device/Sweep.zig");
const Square = @import("signal/Square.zig");
const Tick = @import("../apu.zig").Apu.Tick;
const Self = @This();
/// NR10
sweep: io.Sweep,
/// NR11
duty: io.Duty,
/// NR12
envelope: io.Envelope,
/// NR13, NR14
freq: io.Frequency,
/// Length Functionality
len_dev: Length,
/// Sweep Functionality
sweep_dev: Sweep,
/// Envelope Functionality
env_dev: Envelope,
/// Frequency Timer Functionality
square: Square,
enabled: bool,
sample: i8,
pub fn init(sched: *Scheduler) Self {
return .{
.sweep = .{ .raw = 0 },
.duty = .{ .raw = 0 },
.envelope = .{ .raw = 0 },
.freq = .{ .raw = 0 },
.sample = 0,
.enabled = false,
.square = Square.init(sched),
.len_dev = Length.create(),
.sweep_dev = Sweep.create(),
.env_dev = Envelope.create(),
};
}
pub fn reset(self: *Self) void {
self.sweep.raw = 0;
self.sweep_dev.calc_performed = false;
self.duty.raw = 0;
self.envelope.raw = 0;
self.freq.raw = 0;
self.sample = 0;
self.enabled = false;
}
pub fn tick(self: *Self, comptime kind: Tick) void {
switch (kind) {
.Length => self.len_dev.tick(self.freq.length_enable.read(), &self.enabled),
.Envelope => self.env_dev.tick(self.envelope),
.Sweep => self.sweep_dev.tick(self),
}
}
pub fn onToneSweepEvent(self: *Self, late: u64) void {
self.square.onSquareTimerExpire(Self, self.freq, late);
self.sample = 0;
if (!self.isDacEnabled()) return;
self.sample = if (self.enabled) self.square.sample(self.duty) * @as(i8, self.env_dev.vol) else 0;
}
/// NR10, NR11, NR12
pub fn setSound1Cnt(self: *Self, value: u32) void {
self.setSound1CntL(@truncate(u8, value));
self.setSound1CntH(@truncate(u16, value >> 16));
}
/// NR10
pub fn sound1CntL(self: *const Self) u8 {
return self.sweep.raw & 0x7F;
}
/// NR10
pub fn setSound1CntL(self: *Self, value: u8) void {
const new = io.Sweep{ .raw = value };
if (self.sweep.direction.read() and !new.direction.read()) {
// Sweep Negate bit has been cleared
// If At least 1 Sweep Calculation has been made since
// the last trigger, the channel is immediately disabled
if (self.sweep_dev.calc_performed) self.enabled = false;
}
self.sweep.raw = value;
}
/// NR11, NR12
pub fn sound1CntH(self: *const Self) u16 {
return @as(u16, self.envelope.raw) << 8 | (self.duty.raw & 0xC0);
}
/// NR11, NR12
pub fn setSound1CntH(self: *Self, value: u16) void {
self.setNr11(@truncate(u8, value));
self.setNr12(@truncate(u8, value >> 8));
}
/// NR11
pub fn setNr11(self: *Self, value: u8) void {
self.duty.raw = value;
self.len_dev.timer = @as(u7, 64) - @truncate(u6, value);
}
/// NR12
pub fn setNr12(self: *Self, value: u8) void {
self.envelope.raw = value;
if (!self.isDacEnabled()) self.enabled = false;
}
/// NR13, NR14
pub fn sound1CntX(self: *const Self) u16 {
return self.freq.raw & 0x4000;
}
/// NR13, NR14
pub fn setSound1CntX(self: *Self, fs: *const FrameSequencer, value: u16) void {
self.setNr13(@truncate(u8, value));
self.setNr14(fs, @truncate(u8, value >> 8));
}
/// NR13
pub fn setNr13(self: *Self, byte: u8) void {
self.freq.raw = (self.freq.raw & 0xFF00) | byte;
}
/// NR14
pub fn setNr14(self: *Self, fs: *const FrameSequencer, byte: u8) void {
var new: io.Frequency = .{ .raw = (@as(u16, byte) << 8) | (self.freq.raw & 0xFF) };
if (new.trigger.read()) {
self.enabled = true;
if (self.len_dev.timer == 0) {
self.len_dev.timer =
if (!fs.isLengthNext() and new.length_enable.read()) 63 else 64;
}
self.square.reload(Self, self.freq.frequency.read());
// Reload Envelope period and timer
self.env_dev.timer = self.envelope.period.read();
if (fs.isEnvelopeNext() and self.env_dev.timer != 0b111) self.env_dev.timer += 1;
self.env_dev.vol = self.envelope.init_vol.read();
// Sweep Trigger Behaviour
const sw_period = self.sweep.period.read();
const sw_shift = self.sweep.shift.read();
self.sweep_dev.calc_performed = false;
self.sweep_dev.shadow = self.freq.frequency.read();
self.sweep_dev.timer = if (sw_period == 0) 8 else sw_period;
self.sweep_dev.enabled = sw_period != 0 or sw_shift != 0;
if (sw_shift != 0) _ = self.sweep_dev.calculate(self.sweep, &self.enabled);
self.enabled = self.isDacEnabled();
}
util.audio.length.update(Self, self, fs, new);
self.freq = new;
}
fn isDacEnabled(self: *const Self) bool {
return self.envelope.raw & 0xF8 != 0;
}

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const io = @import("../bus/io.zig");
const util = @import("../../util.zig");
const Scheduler = @import("../scheduler.zig").Scheduler;
const FrameSequencer = @import("../apu.zig").FrameSequencer;
const Tick = @import("../apu.zig").Apu.Tick;
const Length = @import("device/Length.zig");
const Wave = @import("signal/Wave.zig");
const Self = @This();
/// Write-only
/// NR30
select: io.WaveSelect,
/// NR31
length: u8,
/// NR32
vol: io.WaveVolume,
/// NR33, NR34
freq: io.Frequency,
/// Length Functionarlity
len_dev: Length,
wave_dev: Wave,
enabled: bool,
sample: i8,
pub fn init(sched: *Scheduler) Self {
return .{
.select = .{ .raw = 0 },
.vol = .{ .raw = 0 },
.freq = .{ .raw = 0 },
.length = 0,
.len_dev = Length.create(),
.wave_dev = Wave.init(sched),
.enabled = false,
.sample = 0,
};
}
pub fn reset(self: *Self) void {
self.select.raw = 0;
self.length = 0;
self.vol.raw = 0;
self.freq.raw = 0;
self.sample = 0;
self.enabled = false;
}
pub fn tick(self: *Self, comptime kind: Tick) void {
switch (kind) {
.Length => self.len_dev.tick(self.freq.length_enable.read(), &self.enabled),
.Envelope => @compileError("Channel 3 does not implement Envelope"),
.Sweep => @compileError("Channel 3 does not implement Sweep"),
}
}
/// NR30, NR31, NR32
pub fn setSound3Cnt(self: *Self, value: u32) void {
self.setSound3CntL(@truncate(u8, value));
self.setSound3CntH(@truncate(u16, value >> 16));
}
/// NR30
pub fn setSound3CntL(self: *Self, value: u8) void {
self.select.raw = value;
if (!self.select.enabled.read()) self.enabled = false;
}
/// NR31, NR32
pub fn sound3CntH(self: *const Self) u16 {
return @as(u16, self.length & 0xE0) << 8;
}
/// NR31, NR32
pub fn setSound3CntH(self: *Self, value: u16) void {
self.setNr31(@truncate(u8, value));
self.vol.raw = (@truncate(u8, value >> 8));
}
/// NR31
pub fn setNr31(self: *Self, len: u8) void {
self.length = len;
self.len_dev.timer = 256 - @as(u9, len);
}
/// NR33, NR34
pub fn setSound3CntX(self: *Self, fs: *const FrameSequencer, value: u16) void {
self.setNr33(@truncate(u8, value));
self.setNr34(fs, @truncate(u8, value >> 8));
}
/// NR33
pub fn setNr33(self: *Self, byte: u8) void {
self.freq.raw = (self.freq.raw & 0xFF00) | byte;
}
/// NR34
pub fn setNr34(self: *Self, fs: *const FrameSequencer, byte: u8) void {
var new: io.Frequency = .{ .raw = (@as(u16, byte) << 8) | (self.freq.raw & 0xFF) };
if (new.trigger.read()) {
self.enabled = true;
if (self.len_dev.timer == 0) {
self.len_dev.timer =
if (!fs.isLengthNext() and new.length_enable.read()) 255 else 256;
}
// Update The Frequency Timer
self.wave_dev.reload(self.freq.frequency.read());
self.wave_dev.offset = 0;
self.enabled = self.select.enabled.read();
}
util.audio.length.update(Self, self, fs, new);
self.freq = new;
}
pub fn onWaveEvent(self: *Self, late: u64) void {
self.wave_dev.onWaveTimerExpire(self.freq, self.select, late);
self.sample = 0;
if (!self.select.enabled.read()) return;
// Convert unsigned 4-bit wave sample to signed 8-bit sample
self.sample = (2 * @as(i8, self.wave_dev.sample(self.select)) - 15) >> self.wave_dev.shift(self.vol);
}

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const io = @import("../../bus/io.zig");
const Self = @This();
/// Period Timer
timer: u3,
/// Current Volume
vol: u4,
pub fn create() Self {
return .{ .timer = 0, .vol = 0 };
}
pub fn tick(self: *Self, nrx2: io.Envelope) void {
if (nrx2.period.read() != 0) {
if (self.timer != 0) self.timer -= 1;
if (self.timer == 0) {
self.timer = nrx2.period.read();
if (nrx2.direction.read()) {
if (self.vol < 0xF) self.vol += 1;
} else {
if (self.vol > 0x0) self.vol -= 1;
}
}
}
}

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const Self = @This();
timer: u9,
pub fn create() Self {
return .{ .timer = 0 };
}
pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {
if (enabled) {
if (self.timer == 0) return;
self.timer -= 1;
// By returning early if timer == 0, this is only
// true if timer == 0 because of the decrement we just did
if (self.timer == 0) ch_enable.* = false;
}
}

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const io = @import("../../bus/io.zig");
const ToneSweep = @import("../ToneSweep.zig");
const Self = @This();
timer: u8,
enabled: bool,
shadow: u11,
calc_performed: bool,
pub fn create() Self {
return .{
.timer = 0,
.enabled = false,
.shadow = 0,
.calc_performed = false,
};
}
pub fn tick(self: *Self, ch1: *ToneSweep) void {
if (self.timer != 0) self.timer -= 1;
if (self.timer == 0) {
const period = ch1.sweep.period.read();
self.timer = if (period == 0) 8 else period;
if (!self.calc_performed) self.calc_performed = true;
if (self.enabled and period != 0) {
const new_freq = self.calculate(ch1.sweep, &ch1.enabled);
if (new_freq <= 0x7FF and ch1.sweep.shift.read() != 0) {
ch1.freq.frequency.write(@truncate(u11, new_freq));
self.shadow = @truncate(u11, new_freq);
_ = self.calculate(ch1.sweep, &ch1.enabled);
}
}
}
}
/// Calculates the Sweep Frequency
pub fn calculate(self: *Self, sweep: io.Sweep, ch_enable: *bool) u12 {
const shadow = @as(u12, self.shadow);
const shadow_shifted = shadow >> sweep.shift.read();
const decrease = sweep.direction.read();
const freq = if (decrease) shadow - shadow_shifted else shadow + shadow_shifted;
if (freq > 0x7FF) ch_enable.* = false;
return freq;
}

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const io = @import("../../bus/io.zig");
/// Linear Feedback Shift Register
const Scheduler = @import("../../scheduler.zig").Scheduler;
const FrameSequencer = @import("../../apu.zig").FrameSequencer;
const Noise = @import("../Noise.zig");
const Self = @This();
pub const interval: u64 = (1 << 24) / (1 << 22);
shift: u15,
timer: u16,
sched: *Scheduler,
pub fn create(sched: *Scheduler) Self {
return .{
.shift = 0,
.timer = 0,
.sched = sched,
};
}
pub fn sample(self: *const Self) i8 {
return if ((~self.shift & 1) == 1) 1 else -1;
}
/// Reload LFSR Timer
pub fn reload(self: *Self, poly: io.PolyCounter) void {
self.sched.removeScheduledEvent(.{ .ApuChannel = 3 });
const div = Self.divisor(poly.div_ratio.read());
const timer = div << poly.shift.read();
self.sched.push(.{ .ApuChannel = 3 }, @as(u64, timer) * interval);
}
/// Scheduler Event Handler for LFSR Timer Expire
/// FIXME: This gets called a lot, clogging up the Scheduler
pub fn onLfsrTimerExpire(self: *Self, poly: io.PolyCounter, late: u64) void {
// Obscure: "Using a noise channel clock shift of 14 or 15
// results in the LFSR receiving no clocks."
if (poly.shift.read() >= 14) return;
const div = Self.divisor(poly.div_ratio.read());
const timer = div << poly.shift.read();
const tmp = (self.shift & 1) ^ ((self.shift & 2) >> 1);
self.shift = (self.shift >> 1) | (tmp << 14);
if (poly.width.read())
self.shift = (self.shift & ~@as(u15, 0x40)) | tmp << 6;
self.sched.push(.{ .ApuChannel = 3 }, @as(u64, timer) * interval -| late);
}
fn divisor(code: u3) u16 {
if (code == 0) return 8;
return @as(u16, code) << 4;
}

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const std = @import("std");
const io = @import("../../bus/io.zig");
const Scheduler = @import("../../scheduler.zig").Scheduler;
const FrameSequencer = @import("../../apu.zig").FrameSequencer;
const ToneSweep = @import("../ToneSweep.zig");
const Tone = @import("../Tone.zig");
const Self = @This();
pub const interval: u64 = (1 << 24) / (1 << 22);
pos: u3,
sched: *Scheduler,
timer: u16,
pub fn init(sched: *Scheduler) Self {
return .{
.timer = 0,
.pos = 0,
.sched = sched,
};
}
/// Scheduler Event Handler for Square Synth Timer Expire
pub fn onSquareTimerExpire(self: *Self, comptime T: type, nrx34: io.Frequency, late: u64) void {
comptime std.debug.assert(T == ToneSweep or T == Tone);
self.pos +%= 1;
self.timer = (@as(u16, 2048) - nrx34.frequency.read()) * 4;
self.sched.push(.{ .ApuChannel = if (T == ToneSweep) 0 else 1 }, @as(u64, self.timer) * interval -| late);
}
/// Reload Square Wave Timer
pub fn reload(self: *Self, comptime T: type, value: u11) void {
comptime std.debug.assert(T == ToneSweep or T == Tone);
const channel = if (T == ToneSweep) 0 else 1;
self.sched.removeScheduledEvent(.{ .ApuChannel = channel });
const tmp = (@as(u16, 2048) - value) * 4; // What Freq Timer should be assuming no weird behaviour
self.timer = (tmp & ~@as(u16, 0x3)) | self.timer & 0x3; // Keep the last two bits from the old timer;
self.sched.push(.{ .ApuChannel = channel }, @as(u64, self.timer) * interval);
}
pub fn sample(self: *const Self, nrx1: io.Duty) i8 {
const pattern = nrx1.pattern.read();
const i = self.pos ^ 7; // index of 0 should get highest bit
const result = switch (pattern) {
0b00 => @as(u8, 0b00000001) >> i, // 12.5%
0b01 => @as(u8, 0b00000011) >> i, // 25%
0b10 => @as(u8, 0b00001111) >> i, // 50%
0b11 => @as(u8, 0b11111100) >> i, // 75%
};
return if (result & 1 == 1) 1 else -1;
}

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const std = @import("std");
const io = @import("../../bus/io.zig");
const Scheduler = @import("../../scheduler.zig").Scheduler;
const FrameSequencer = @import("../../apu.zig").FrameSequencer;
const Wave = @import("../Wave.zig");
const buf_len = 0x20;
pub const interval: u64 = (1 << 24) / (1 << 22);
const Self = @This();
buf: [buf_len]u8,
timer: u16,
offset: u12,
sched: *Scheduler,
pub fn read(self: *const Self, comptime T: type, nr30: io.WaveSelect, addr: u32) T {
// TODO: Handle reads when Channel 3 is disabled
const base = if (!nr30.bank.read()) @as(u32, 0x10) else 0; // Read from the Opposite Bank in Use
const i = base + addr - 0x0400_0090;
return std.mem.readIntSliceLittle(T, self.buf[i..][0..@sizeOf(T)]);
}
pub fn write(self: *Self, comptime T: type, nr30: io.WaveSelect, addr: u32, value: T) void {
// TODO: Handle writes when Channel 3 is disabled
const base = if (!nr30.bank.read()) @as(u32, 0x10) else 0; // Write to the Opposite Bank in Use
const i = base + addr - 0x0400_0090;
std.mem.writeIntSliceLittle(T, self.buf[i..][0..@sizeOf(T)], value);
}
pub fn init(sched: *Scheduler) Self {
return .{
.buf = [_]u8{0x00} ** buf_len,
.timer = 0,
.offset = 0,
.sched = sched,
};
}
/// Reload internal Wave Timer
pub fn reload(self: *Self, value: u11) void {
self.sched.removeScheduledEvent(.{ .ApuChannel = 2 });
self.timer = (@as(u16, 2048) - value) * 2;
self.sched.push(.{ .ApuChannel = 2 }, @as(u64, self.timer) * interval);
}
/// Scheduler Event Handler
pub fn onWaveTimerExpire(self: *Self, nrx34: io.Frequency, nr30: io.WaveSelect, late: u64) void {
if (nr30.dimension.read()) {
self.offset = (self.offset + 1) % 0x40; // 0x20 bytes (both banks), which contain 2 samples each
} else {
self.offset = (self.offset + 1) % 0x20; // 0x10 bytes, which contain 2 samples each
}
self.timer = (@as(u16, 2048) - nrx34.frequency.read()) * 2;
self.sched.push(.{ .ApuChannel = 2 }, @as(u64, self.timer) * interval -| late);
}
/// Generate Sample from Wave Synth
pub fn sample(self: *const Self, nr30: io.WaveSelect) u4 {
const base = if (nr30.bank.read()) @as(u32, 0x10) else 0;
const value = self.buf[base + self.offset / 2];
return if (self.offset & 1 == 0) @truncate(u4, value >> 4) else @truncate(u4, value);
}
/// TODO: Write comment
pub fn shift(_: *const Self, nr32: io.WaveVolume) u2 {
return switch (nr32.kind.read()) {
0b00 => 3, // Mute / Zero
0b01 => 0, // 100% Volume
0b10 => 1, // 50% Volume
0b11 => 2, // 25% Volume
};
}

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const std = @import("std");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Bios);
/// Size of the BIOS in bytes
pub const size = 0x4000;
const Self = @This();
buf: ?[]u8,
allocator: Allocator,
addr_latch: u32,
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
if (r15 < Self.size) {
self.addr_latch = addr;
return self._read(T, addr);
}
log.debug("Rejected read since r15=0x{X:0>8}", .{r15});
return @truncate(T, self._read(T, self.addr_latch + 8));
}
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T {
if (r15 < Self.size) return self._read(T, addr);
return @truncate(T, self._read(T, self.addr_latch + 8));
}
/// Read without the GBA safety checks
fn _read(self: *const Self, comptime T: type, addr: u32) T {
const buf = self.buf orelse std.debug.panic("[BIOS] ZBA tried to read {} from 0x{X:0>8} but not BIOS was present", .{ T, addr });
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, buf[addr..][0..@sizeOf(T)]),
else => @compileError("BIOS: Unsupported read width"),
};
}
pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
@setCold(true);
log.debug("Tried to write {} 0x{X:} to 0x{X:0>8} ", .{ T, value, addr });
}
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
const buf: ?[]u8 = if (maybe_path) |path| blk: {
const file = try std.fs.cwd().openFile(path, .{});
defer file.close();
break :blk try file.readToEndAlloc(allocator, try file.getEndPos());
} else null;
return Self{
.buf = buf,
.allocator = allocator,
.addr_latch = 0,
};
}
pub fn deinit(self: *Self) void {
if (self.buf) |buf| self.allocator.free(buf);
self.* = undefined;
}

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const std = @import("std");
const Allocator = std.mem.Allocator;
const ewram_size = 0x40000;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FFFF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("EWRAM: Unsupported read width"),
};
}
pub fn write(self: *const Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FFFF;
return switch (T) {
u32, u16, u8 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
else => @compileError("EWRAM: Unsupported write width"),
};
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, ewram_size);
std.mem.set(u8, buf, 0);
return Self{
.buf = buf,
.allocator = allocator,
};
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}

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const std = @import("std");
const config = @import("../../config.zig");
const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield;
const DateTime = @import("datetime").datetime.Datetime;
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const Backup = @import("backup.zig").Backup;
const Gpio = @import("gpio.zig").Gpio;
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.GamePak);
const Self = @This();
title: [12]u8,
buf: []u8,
allocator: Allocator,
backup: Backup,
gpio: *Gpio,
pub fn read(self: *Self, comptime T: type, address: u32) T {
const addr = address & 0x1FF_FFFF;
if (self.backup.kind == .Eeprom) {
if (self.buf.len > 0x100_0000) { // Large
// Addresses 0x1FF_FF00 to 0x1FF_FFFF are reserved from EEPROM accesses if
// * Backup type is EEPROM
// * Large ROM (Size is greater than 16MB)
if (addr > 0x1FF_FEFF)
return self.backup.eeprom.read();
} else {
// Addresses 0x0D00_0000 to 0x0DFF_FFFF are reserved for EEPROM accesses if
// * Backup type is EEPROM
// * Small ROM (less than 16MB)
if (@truncate(u8, address >> 24) == 0x0D)
return self.backup.eeprom.read();
}
}
if (self.gpio.cnt == 1) {
// GPIO Can be read from
// We assume that this will only be true when a ROM actually does want something from GPIO
switch (T) {
u32 => switch (address) {
// TODO: Do I even need to implement these?
0x0800_00C4 => std.debug.panic("Handle 32-bit GPIO Data/Direction Reads", .{}),
0x0800_00C6 => std.debug.panic("Handle 32-bit GPIO Direction/Control Reads", .{}),
0x0800_00C8 => std.debug.panic("Handle 32-bit GPIO Control Reads", .{}),
else => {},
},
u16 => switch (address) {
// FIXME: What do 16-bit GPIO Reads look like?
0x0800_00C4 => return self.gpio.read(.Data),
0x0800_00C6 => return self.gpio.read(.Direction),
0x0800_00C8 => return self.gpio.read(.Control),
else => {},
},
u8 => switch (address) {
0x0800_00C4 => return self.gpio.read(.Data),
0x0800_00C6 => return self.gpio.read(.Direction),
0x0800_00C8 => return self.gpio.read(.Control),
else => {},
},
else => @compileError("GamePak[GPIO]: Unsupported read width"),
}
}
return switch (T) {
u32 => (@as(T, self.get(addr + 3)) << 24) | (@as(T, self.get(addr + 2)) << 16) | (@as(T, self.get(addr + 1)) << 8) | (@as(T, self.get(addr))),
u16 => (@as(T, self.get(addr + 1)) << 8) | @as(T, self.get(addr)),
u8 => self.get(addr),
else => @compileError("GamePak: Unsupported read width"),
};
}
inline fn get(self: *const Self, i: u32) u8 {
@setRuntimeSafety(false);
if (i < self.buf.len) return self.buf[i];
const lhs = i >> 1 & 0xFFFF;
return @truncate(u8, lhs >> 8 * @truncate(u5, i & 1));
}
pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
const addr = address & 0x1FF_FFFF;
if (self.backup.kind == .Eeprom) {
if (self.buf.len > 0x100_0000) { // Large
// Addresses 0x1FF_FF00 to 0x1FF_FFFF are reserved from EEPROM accesses if
// * Backup type is EEPROM
// * Large ROM (Size is greater than 16MB)
if (addr > 0x1FF_FEFF)
return self.backup.eeprom.dbgRead();
} else {
// Addresses 0x0D00_0000 to 0x0DFF_FFFF are reserved for EEPROM accesses if
// * Backup type is EEPROM
// * Small ROM (less than 16MB)
if (@truncate(u8, address >> 24) == 0x0D)
return self.backup.eeprom.dbgRead();
}
}
if (self.gpio.cnt == 1) {
// GPIO Can be read from
// We assume that this will only be true when a ROM actually does want something from GPIO
switch (T) {
u32 => switch (address) {
// TODO: Do I even need to implement these?
0x0800_00C4 => std.debug.panic("Handle 32-bit GPIO Data/Direction Reads", .{}),
0x0800_00C6 => std.debug.panic("Handle 32-bit GPIO Direction/Control Reads", .{}),
0x0800_00C8 => std.debug.panic("Handle 32-bit GPIO Control Reads", .{}),
else => {},
},
u16 => switch (address) {
// FIXME: What do 16-bit GPIO Reads look like?
0x0800_00C4 => return self.gpio.read(.Data),
0x0800_00C6 => return self.gpio.read(.Direction),
0x0800_00C8 => return self.gpio.read(.Control),
else => {},
},
u8 => switch (address) {
0x0800_00C4 => return self.gpio.read(.Data),
0x0800_00C6 => return self.gpio.read(.Direction),
0x0800_00C8 => return self.gpio.read(.Control),
else => {},
},
else => @compileError("GamePak[GPIO]: Unsupported read width"),
}
}
return switch (T) {
u32 => (@as(T, self.get(addr + 3)) << 24) | (@as(T, self.get(addr + 2)) << 16) | (@as(T, self.get(addr + 1)) << 8) | (@as(T, self.get(addr))),
u16 => (@as(T, self.get(addr + 1)) << 8) | @as(T, self.get(addr)),
u8 => self.get(addr),
else => @compileError("GamePak: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value: T) void {
const addr = address & 0x1FF_FFFF;
if (self.backup.kind == .Eeprom) {
const bit = @truncate(u1, value);
if (self.buf.len > 0x100_0000) { // Large
// Addresses 0x1FF_FF00 to 0x1FF_FFFF are reserved from EEPROM accesses if
// * Backup type is EEPROM
// * Large ROM (Size is greater than 16MB)
if (addr > 0x1FF_FEFF)
return self.backup.eeprom.write(word_count, &self.backup.buf, bit);
} else {
// Addresses 0x0D00_0000 to 0x0DFF_FFFF are reserved for EEPROM accesses if
// * Backup type is EEPROM
// * Small ROM (less than 16MB)
if (@truncate(u8, address >> 24) == 0x0D)
return self.backup.eeprom.write(word_count, &self.backup.buf, bit);
}
}
switch (T) {
u32 => switch (address) {
0x0800_00C4 => {
self.gpio.write(.Data, @truncate(u4, value));
self.gpio.write(.Direction, @truncate(u4, value >> 16));
},
0x0800_00C6 => {
self.gpio.write(.Direction, @truncate(u4, value));
self.gpio.write(.Control, @truncate(u1, value >> 16));
},
else => log.err("Wrote {} 0x{X:0>8} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
},
u16 => switch (address) {
0x0800_00C4 => self.gpio.write(.Data, @truncate(u4, value)),
0x0800_00C6 => self.gpio.write(.Direction, @truncate(u4, value)),
0x0800_00C8 => self.gpio.write(.Control, @truncate(u1, value)),
else => log.err("Wrote {} 0x{X:0>4} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
},
u8 => log.debug("Wrote {} 0x{X:0>2} to 0x{X:0>8}, Ignored.", .{ T, value, address }),
else => @compileError("GamePak: Unsupported write width"),
}
}
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self {
const file = try std.fs.cwd().openFile(rom_path, .{});
defer file.close();
const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
const title = file_buf[0xA0..0xAC].*;
const kind = Backup.guess(file_buf);
const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf);
logHeader(file_buf, &title);
return .{
.buf = file_buf,
.allocator = allocator,
.title = title,
.backup = try Backup.init(allocator, kind, title, save_path),
.gpio = try Gpio.init(allocator, cpu, device),
};
}
pub fn deinit(self: *Self) void {
self.backup.deinit();
self.gpio.deinit(self.allocator);
self.allocator.destroy(self.gpio);
self.allocator.free(self.buf);
self.* = undefined;
}
/// Searches the ROM to see if it can determine whether the ROM it's searching uses
/// any GPIO device, like a RTC for example.
fn guessDevice(buf: []const u8) Gpio.Device.Kind {
// Try to Guess if ROM uses RTC
const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
var i: usize = 0;
while ((i + needle.len) < buf.len) : (i += 1) {
if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
}
// TODO: Detect other GPIO devices
return .None;
}
fn logHeader(buf: []const u8, title: *const [12]u8) void {
const code = buf[0xAC..0xB0];
const maker = buf[0xB0..0xB2];
const version = buf[0xBC];
log.info("Title: {s}", .{title});
if (version != 0) log.info("Version: {}", .{version});
log.info("Game Code: {s}", .{code});
log.info("Maker Code: {s}", .{maker});
}
test "OOB Access" {
const title = .{ 'H', 'E', 'L', 'L', 'O', ' ', 'W', 'O', 'R', 'L', 'D', '!' };
const alloc = std.testing.allocator;
const pak = Self{
.buf = &.{},
.alloc = alloc,
.title = title,
.backup = try Backup.init(alloc, .None, title, null),
};
std.debug.assert(pak.get(0) == 0x00); // 0x0000
std.debug.assert(pak.get(1) == 0x00);
std.debug.assert(pak.get(2) == 0x01); // 0x0001
std.debug.assert(pak.get(3) == 0x00);
std.debug.assert(pak.get(4) == 0x02); // 0x0002
std.debug.assert(pak.get(5) == 0x00);
}

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const std = @import("std");
const Allocator = std.mem.Allocator;
const iwram_size = 0x8000;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x7FFF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("IWRAM: Unsupported read width"),
};
}
pub fn write(self: *const Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x7FFF;
return switch (T) {
u32, u16, u8 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
else => @compileError("IWRAM: Unsupported write width"),
};
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, iwram_size);
std.mem.set(u8, buf, 0);
return Self{
.buf = buf,
.allocator = allocator,
};
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}

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const std = @import("std");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Backup);
const Eeprom = @import("backup/eeprom.zig").Eeprom;
const Flash = @import("backup/Flash.zig");
const escape = @import("../../util.zig").escape;
const span = @import("../../util.zig").span;
const Needle = struct { str: []const u8, kind: Backup.Kind };
const backup_kinds = [6]Needle{
.{ .str = "EEPROM_V", .kind = .Eeprom },
.{ .str = "SRAM_V", .kind = .Sram },
.{ .str = "SRAM_F_V", .kind = .Sram },
.{ .str = "FLASH_V", .kind = .Flash },
.{ .str = "FLASH512_V", .kind = .Flash },
.{ .str = "FLASH1M_V", .kind = .Flash1M },
};
const SaveError = error{Unsupported};
pub const Backup = struct {
const Self = @This();
buf: []u8,
allocator: Allocator,
kind: Kind,
title: [12]u8,
save_path: ?[]const u8,
flash: Flash,
eeprom: Eeprom,
const Kind = enum {
Eeprom,
Sram,
Flash,
Flash1M,
None,
};
pub fn read(self: *const Self, address: usize) u8 {
const addr = address & 0xFFFF;
switch (self.kind) {
.Flash => {
switch (addr) {
0x0000 => if (self.flash.id_mode) return 0x32, // Panasonic manufacturer ID
0x0001 => if (self.flash.id_mode) return 0x1B, // Panasonic device ID
else => {},
}
return self.flash.read(self.buf, addr);
},
.Flash1M => {
switch (addr) {
0x0000 => if (self.flash.id_mode) return 0x62, // Sanyo manufacturer ID
0x0001 => if (self.flash.id_mode) return 0x13, // Sanyo device ID
else => {},
}
return self.flash.read(self.buf, addr);
},
.Sram => return self.buf[addr & 0x7FFF], // 32K SRAM chip is mirrored
.None, .Eeprom => return 0xFF,
}
}
pub fn write(self: *Self, address: usize, byte: u8) void {
const addr = address & 0xFFFF;
switch (self.kind) {
.Flash, .Flash1M => {
if (self.flash.prep_write) return self.flash.write(self.buf, addr, byte);
if (self.flash.shouldEraseSector(addr, byte)) return self.flash.erase(self.buf, addr);
switch (addr) {
0x0000 => if (self.kind == .Flash1M and self.flash.set_bank) {
self.flash.bank = @truncate(u1, byte);
},
0x5555 => {
if (self.flash.state == .Command) {
self.flash.handleCommand(self.buf, byte);
} else if (byte == 0xAA and self.flash.state == .Ready) {
self.flash.state = .Set;
} else if (byte == 0xF0) {
self.flash.state = .Ready;
}
},
0x2AAA => if (byte == 0x55 and self.flash.state == .Set) {
self.flash.state = .Command;
},
else => {},
}
},
.Sram => self.buf[addr & 0x7FFF] = byte,
.None, .Eeprom => {},
}
}
pub fn init(allocator: Allocator, kind: Kind, title: [12]u8, path: ?[]const u8) !Self {
log.info("Kind: {}", .{kind});
const buf_size: usize = switch (kind) {
.Sram => 0x8000, // 32K
.Flash => 0x10000, // 64K
.Flash1M => 0x20000, // 128K
.None, .Eeprom => 0, // EEPROM is handled upon first Read Request to it
};
const buf = try allocator.alloc(u8, buf_size);
std.mem.set(u8, buf, 0xFF);
var backup = Self{
.buf = buf,
.allocator = allocator,
.kind = kind,
.title = title,
.save_path = path,
.flash = Flash.create(),
.eeprom = Eeprom.create(allocator),
};
if (backup.save_path) |p| backup.readSave(allocator, p) catch |e| log.err("Failed to load save: {}", .{e});
return backup;
}
pub fn deinit(self: *Self) void {
if (self.save_path) |path| self.writeSave(self.allocator, path) catch |e| log.err("Failed to write save: {}", .{e});
self.allocator.free(self.buf);
self.* = undefined;
}
/// Guesses the Backup Kind of a GBA ROM
pub fn guess(rom: []const u8) Kind {
for (backup_kinds) |needle| {
const needle_len = needle.str.len;
var i: usize = 0;
while ((i + needle_len) < rom.len) : (i += 1) {
if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;
}
}
return .None;
}
fn readSave(self: *Self, allocator: Allocator, path: []const u8) !void {
const file_path = try self.savePath(allocator, path);
defer allocator.free(file_path);
// FIXME: Don't rely on this lol
if (std.mem.eql(u8, file_path[file_path.len - 12 .. file_path.len], "untitled.sav")) {
return log.err("ROM header lacks title, no save loaded", .{});
}
const file: std.fs.File = try std.fs.openFileAbsolute(file_path, .{});
const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
defer allocator.free(file_buf);
switch (self.kind) {
.Sram, .Flash, .Flash1M => {
if (self.buf.len == file_buf.len) {
std.mem.copy(u8, self.buf, file_buf);
return log.info("Loaded Save from {s}", .{file_path});
}
log.err("{s} is {} bytes, but we expected {} bytes", .{ file_path, file_buf.len, self.buf.len });
},
.Eeprom => {
if (file_buf.len == 0x200 or file_buf.len == 0x2000) {
self.eeprom.kind = if (file_buf.len == 0x200) .Small else .Large;
self.buf = try allocator.alloc(u8, file_buf.len);
std.mem.copy(u8, self.buf, file_buf);
return log.info("Loaded Save from {s}", .{file_path});
}
log.err("EEPROM can either be 0x200 bytes or 0x2000 byes, but {s} was {X:} bytes", .{
file_path,
file_buf.len,
});
},
.None => return SaveError.Unsupported,
}
}
fn savePath(self: *const Self, allocator: Allocator, path: []const u8) ![]const u8 {
const filename = try self.saveName(allocator);
defer allocator.free(filename);
return try std.fs.path.join(allocator, &[_][]const u8{ path, filename });
}
fn saveName(self: *const Self, allocator: Allocator) ![]const u8 {
const title_str = span(&escape(self.title));
const name = if (title_str.len != 0) title_str else "untitled";
return try std.mem.concat(allocator, u8, &[_][]const u8{ name, ".sav" });
}
fn writeSave(self: Self, allocator: Allocator, path: []const u8) !void {
const file_path = try self.savePath(allocator, path);
defer allocator.free(file_path);
switch (self.kind) {
.Sram, .Flash, .Flash1M, .Eeprom => {
const file = try std.fs.createFileAbsolute(file_path, .{});
defer file.close();
try file.writeAll(self.buf);
log.info("Wrote Save to {s}", .{file_path});
},
else => return SaveError.Unsupported,
}
}
};

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const std = @import("std");
const Self = @This();
state: State,
id_mode: bool,
set_bank: bool,
prep_erase: bool,
prep_write: bool,
bank: u1,
const State = enum {
Ready,
Set,
Command,
};
pub fn read(self: *const Self, buf: []u8, idx: usize) u8 {
return buf[self.address() + idx];
}
pub fn write(self: *Self, buf: []u8, idx: usize, byte: u8) void {
buf[self.address() + idx] = byte;
self.prep_write = false;
}
pub fn create() Self {
return .{
.state = .Ready,
.id_mode = false,
.set_bank = false,
.prep_erase = false,
.prep_write = false,
.bank = 0,
};
}
pub fn handleCommand(self: *Self, buf: []u8, byte: u8) void {
switch (byte) {
0x90 => self.id_mode = true,
0xF0 => self.id_mode = false,
0xB0 => self.set_bank = true,
0x80 => self.prep_erase = true,
0x10 => {
std.mem.set(u8, buf, 0xFF);
self.prep_erase = false;
},
0xA0 => self.prep_write = true,
else => std.debug.panic("Unhandled Flash Command: 0x{X:0>2}", .{byte}),
}
self.state = .Ready;
}
pub fn shouldEraseSector(self: *const Self, addr: usize, byte: u8) bool {
return self.state == .Command and self.prep_erase and byte == 0x30 and addr & 0xFFF == 0x000;
}
pub fn erase(self: *Self, buf: []u8, sector: usize) void {
const start = self.address() + (sector & 0xF000);
std.mem.set(u8, buf[start..][0..0x1000], 0xFF);
self.prep_erase = false;
self.state = .Ready;
}
/// Base Address
inline fn address(self: *const Self) usize {
return if (self.bank == 1) 0x10000 else @as(usize, 0);
}

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const std = @import("std");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Eeprom);
pub const Eeprom = struct {
const Self = @This();
addr: u14,
kind: Kind,
state: State,
writer: Writer,
reader: Reader,
allocator: Allocator,
const Kind = enum {
Unknown,
Small, // 512B
Large, // 8KB
};
const State = enum {
Ready,
Read,
Write,
WriteTransfer,
RequestEnd,
};
pub fn read(self: *Self) u1 {
return self.reader.read();
}
pub fn dbgRead(self: *const Self) u1 {
return self.reader.dbgRead();
}
pub fn write(self: *Self, word_count: u16, buf: *[]u8, bit: u1) void {
if (self.guessKind(word_count)) |found| {
log.info("EEPROM Kind: {}", .{found});
self.kind = found;
// buf.len will not equal zero when a save file was found and loaded.
// Right now, we assume that the save file is of the correct size which
// isn't necessarily true, since we can't trust anything a user can influence
// TODO: use ?[]u8 instead of a 0-sized slice?
if (buf.len == 0) {
const len: usize = switch (found) {
.Small => 0x200,
.Large => 0x2000,
else => unreachable,
};
buf.* = self.allocator.alloc(u8, len) catch |e| {
log.err("Failed to resize EEPROM buf to {} bytes", .{len});
std.debug.panic("EEPROM entered irrecoverable state {}", .{e});
};
std.mem.set(u8, buf.*, 0xFF);
}
}
if (self.state == .RequestEnd) {
if (bit != 0) log.debug("EEPROM Request did not end in 0u1. TODO: is this ok?", .{});
self.state = .Ready;
return;
}
switch (self.state) {
.Ready => self.writer.requestWrite(bit),
.Read, .Write => self.writer.addressWrite(self.kind, bit),
.WriteTransfer => self.writer.dataWrite(bit),
.RequestEnd => unreachable, // We return early just above this block
}
self.tick(buf.*);
}
pub fn create(allocator: Allocator) Self {
return .{
.kind = .Unknown,
.state = .Ready,
.writer = Writer.create(),
.reader = Reader.create(),
.addr = 0,
.allocator = allocator,
};
}
fn guessKind(self: *const Self, word_count: u16) ?Kind {
if (self.kind != .Unknown or self.state != .Read) return null;
return switch (word_count) {
17 => .Large,
9 => .Small,
else => blk: {
log.err("Unexpected length of DMA3 Transfer upon initial EEPROM read: {}", .{word_count});
break :blk null;
},
};
}
fn tick(self: *Self, buf: []u8) void {
switch (self.state) {
.Ready => {
if (self.writer.len() == 2) {
const req = @intCast(u2, self.writer.finish());
switch (req) {
0b11 => self.state = .Read,
0b10 => self.state = .Write,
else => log.err("Unknown EEPROM Request 0b{b:0>2}", .{req}),
}
}
},
.Read => {
switch (self.kind) {
.Large => {
if (self.writer.len() == 14) {
const addr = @intCast(u10, self.writer.finish());
const value = std.mem.readIntSliceLittle(u64, buf[@as(u13, addr) * 8 ..][0..8]);
self.reader.configure(value);
self.state = .RequestEnd;
}
},
.Small => {
if (self.writer.len() == 6) {
// FIXME: Duplicated code from above
const addr = @intCast(u6, self.writer.finish());
const value = std.mem.readIntSliceLittle(u64, buf[@as(u13, addr) * 8 ..][0..8]);
self.reader.configure(value);
self.state = .RequestEnd;
}
},
else => log.err("Unable to calculate EEPROM read address. EEPROM size UNKNOWN", .{}),
}
},
.Write => {
switch (self.kind) {
.Large => {
if (self.writer.len() == 14) {
self.addr = @intCast(u10, self.writer.finish());
self.state = .WriteTransfer;
}
},
.Small => {
if (self.writer.len() == 6) {
self.addr = @intCast(u6, self.writer.finish());
self.state = .WriteTransfer;
}
},
else => log.err("Unable to calculate EEPROM write address. EEPROM size UNKNOWN", .{}),
}
},
.WriteTransfer => {
if (self.writer.len() == 64) {
std.mem.writeIntSliceLittle(u64, buf[self.addr * 8 ..][0..8], self.writer.finish());
self.state = .RequestEnd;
}
},
.RequestEnd => unreachable, // We return early in write() if state is .RequestEnd
}
}
};
const Reader = struct {
const Self = @This();
data: u64,
i: u8,
enabled: bool,
fn create() Self {
return .{
.data = 0,
.i = 0,
.enabled = false,
};
}
fn read(self: *Self) u1 {
if (!self.enabled) return 1;
const bit = if (self.i < 4) blk: {
break :blk 0;
} else blk: {
const idx = @intCast(u6, 63 - (self.i - 4));
break :blk @truncate(u1, self.data >> idx);
};
self.i = (self.i + 1) % (64 + 4);
if (self.i == 0) self.enabled = false;
return bit;
}
fn dbgRead(self: *const Self) u1 {
if (!self.enabled) return 1;
const bit = if (self.i < 4) blk: {
break :blk 0;
} else blk: {
const idx = @intCast(u6, 63 - (self.i - 4));
break :blk @truncate(u1, self.data >> idx);
};
return bit;
}
fn configure(self: *Self, value: u64) void {
self.data = value;
self.i = 0;
self.enabled = true;
}
};
const Writer = struct {
const Self = @This();
data: u64,
i: u8,
fn create() Self {
return .{ .data = 0, .i = 0 };
}
fn requestWrite(self: *Self, bit: u1) void {
const idx = @intCast(u1, 1 - self.i);
self.data = (self.data & ~(@as(u64, 1) << idx)) | (@as(u64, bit) << idx);
self.i += 1;
}
fn addressWrite(self: *Self, kind: Eeprom.Kind, bit: u1) void {
if (kind == .Unknown) return;
const size: u4 = switch (kind) {
.Large => 13,
.Small => 5,
.Unknown => unreachable,
};
const idx = @intCast(u4, size - self.i);
self.data = (self.data & ~(@as(u64, 1) << idx)) | (@as(u64, bit) << idx);
self.i += 1;
}
fn dataWrite(self: *Self, bit: u1) void {
const idx = @intCast(u6, 63 - self.i);
self.data = (self.data & ~(@as(u64, 1) << idx)) | (@as(u64, bit) << idx);
self.i += 1;
}
fn len(self: *const Self) u8 {
return self.i;
}
fn finish(self: *Self) u64 {
defer self.reset();
return self.data;
}
fn reset(self: *Self) void {
self.i = 0;
self.data = 0;
}
};

288
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const std = @import("std");
const util = @import("../../util.zig");
const DmaControl = @import("io.zig").DmaControl;
const Bus = @import("../Bus.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
pub const DmaTuple = std.meta.Tuple(&[_]type{ DmaController(0), DmaController(1), DmaController(2), DmaController(3) });
const log = std.log.scoped(.DmaTransfer);
const setHi = util.setHi;
const setLo = util.setLo;
pub fn create() DmaTuple {
return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
}
pub fn read(comptime T: type, dma: *const DmaTuple, addr: u32) ?T {
const byte = @truncate(u8, addr);
return switch (T) {
u32 => switch (byte) {
0xB8 => @as(T, dma.*[0].cnt.raw) << 16,
0xC4 => @as(T, dma.*[1].cnt.raw) << 16,
0xD0 => @as(T, dma.*[2].cnt.raw) << 16,
0xDC => @as(T, dma.*[3].cnt.raw) << 16,
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
},
u16 => switch (byte) {
0xBA => dma.*[0].cnt.raw,
0xC6 => dma.*[1].cnt.raw,
0xD2 => dma.*[2].cnt.raw,
0xDE => dma.*[3].cnt.raw,
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
},
u8 => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
else => @compileError("DMA: Unsupported read width"),
};
}
pub fn write(comptime T: type, dma: *DmaTuple, addr: u32, value: T) void {
const byte = @truncate(u8, addr);
switch (T) {
u32 => switch (byte) {
0xB0 => dma.*[0].setDmasad(value),
0xB4 => dma.*[0].setDmadad(value),
0xB8 => dma.*[0].setDmacnt(value),
0xBC => dma.*[1].setDmasad(value),
0xC0 => dma.*[1].setDmadad(value),
0xC4 => dma.*[1].setDmacnt(value),
0xC8 => dma.*[2].setDmasad(value),
0xCC => dma.*[2].setDmadad(value),
0xD0 => dma.*[2].setDmacnt(value),
0xD4 => dma.*[3].setDmasad(value),
0xD8 => dma.*[3].setDmadad(value),
0xDC => dma.*[3].setDmacnt(value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u16 => switch (byte) {
0xB0 => dma.*[0].setDmasad(setLo(u32, dma.*[0].sad, value)),
0xB2 => dma.*[0].setDmasad(setHi(u32, dma.*[0].sad, value)),
0xB4 => dma.*[0].setDmadad(setLo(u32, dma.*[0].dad, value)),
0xB6 => dma.*[0].setDmadad(setHi(u32, dma.*[0].dad, value)),
0xB8 => dma.*[0].setDmacntL(value),
0xBA => dma.*[0].setDmacntH(value),
0xBC => dma.*[1].setDmasad(setLo(u32, dma.*[1].sad, value)),
0xBE => dma.*[1].setDmasad(setHi(u32, dma.*[1].sad, value)),
0xC0 => dma.*[1].setDmadad(setLo(u32, dma.*[1].dad, value)),
0xC2 => dma.*[1].setDmadad(setHi(u32, dma.*[1].dad, value)),
0xC4 => dma.*[1].setDmacntL(value),
0xC6 => dma.*[1].setDmacntH(value),
0xC8 => dma.*[2].setDmasad(setLo(u32, dma.*[2].sad, value)),
0xCA => dma.*[2].setDmasad(setHi(u32, dma.*[2].sad, value)),
0xCC => dma.*[2].setDmadad(setLo(u32, dma.*[2].dad, value)),
0xCE => dma.*[2].setDmadad(setHi(u32, dma.*[2].dad, value)),
0xD0 => dma.*[2].setDmacntL(value),
0xD2 => dma.*[2].setDmacntH(value),
0xD4 => dma.*[3].setDmasad(setLo(u32, dma.*[3].sad, value)),
0xD6 => dma.*[3].setDmasad(setHi(u32, dma.*[3].sad, value)),
0xD8 => dma.*[3].setDmadad(setLo(u32, dma.*[3].dad, value)),
0xDA => dma.*[3].setDmadad(setHi(u32, dma.*[3].dad, value)),
0xDC => dma.*[3].setDmacntL(value),
0xDE => dma.*[3].setDmacntH(value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u8 => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
else => @compileError("DMA: Unsupported write width"),
}
}
/// Function that creates a DMAController. Determines unique DMA Controller behaiour at compile-time
fn DmaController(comptime id: u2) type {
return struct {
const Self = @This();
const sad_mask: u32 = if (id == 0) 0x07FF_FFFF else 0x0FFF_FFFF;
const dad_mask: u32 = if (id != 3) 0x07FF_FFFF else 0x0FFF_FFFF;
/// Write-only. The first address in a DMA transfer. (DMASAD)
/// Note: use writeSrc instead of manipulating src_addr directly
sad: u32,
/// Write-only. The final address in a DMA transffer. (DMADAD)
/// Note: Use writeDst instead of manipulatig dst_addr directly
dad: u32,
/// Write-only. The Word Count for the DMA Transfer (DMACNT_L)
word_count: if (id == 3) u16 else u14,
/// Read / Write. DMACNT_H
/// Note: Use writeControl instead of manipulating cnt directly.
cnt: DmaControl,
/// Internal. Currrent Source Address
sad_latch: u32,
/// Internal. Current Destination Address
dad_latch: u32,
/// Internal. Word Count
_word_count: if (id == 3) u16 else u14,
/// Some DMA Transfers are enabled during Hblank / VBlank and / or
/// have delays. Thefore bit 15 of DMACNT isn't actually something
/// we can use to control when we do or do not execute a step in a DMA Transfer
in_progress: bool,
pub fn init() Self {
return .{
.sad = 0,
.dad = 0,
.word_count = 0,
.cnt = .{ .raw = 0x000 },
// Internals
.sad_latch = 0,
.dad_latch = 0,
._word_count = 0,
.in_progress = false,
};
}
pub fn setDmasad(self: *Self, addr: u32) void {
self.sad = addr & sad_mask;
}
pub fn setDmadad(self: *Self, addr: u32) void {
self.dad = addr & dad_mask;
}
pub fn setDmacntL(self: *Self, halfword: u16) void {
self.word_count = @truncate(@TypeOf(self.word_count), halfword);
}
pub fn setDmacntH(self: *Self, halfword: u16) void {
const new = DmaControl{ .raw = halfword };
if (!self.cnt.enabled.read() and new.enabled.read()) {
// Reload Internals on Rising Edge.
self.sad_latch = self.sad;
self.dad_latch = self.dad;
self._word_count = if (self.word_count == 0) std.math.maxInt(@TypeOf(self._word_count)) else self.word_count;
// Only a Start Timing of 00 has a DMA Transfer immediately begin
self.in_progress = new.start_timing.read() == 0b00;
}
self.cnt.raw = halfword;
}
pub fn setDmacnt(self: *Self, word: u32) void {
self.setDmacntL(@truncate(u16, word));
self.setDmacntH(@truncate(u16, word >> 16));
}
pub fn step(self: *Self, cpu: *Arm7tdmi) void {
const is_fifo = (id == 1 or id == 2) and self.cnt.start_timing.read() == 0b11;
const sad_adj = @intToEnum(Adjustment, self.cnt.sad_adj.read());
const dad_adj = if (is_fifo) .Fixed else @intToEnum(Adjustment, self.cnt.dad_adj.read());
const transfer_type = is_fifo or self.cnt.transfer_type.read();
const offset: u32 = if (transfer_type) @sizeOf(u32) else @sizeOf(u16);
const mask = if (transfer_type) ~@as(u32, 3) else ~@as(u32, 1);
if (transfer_type) {
cpu.bus.write(u32, self.dad_latch & mask, cpu.bus.read(u32, self.sad_latch & mask));
} else {
cpu.bus.write(u16, self.dad_latch & mask, cpu.bus.read(u16, self.sad_latch & mask));
}
switch (sad_adj) {
.Increment => self.sad_latch +%= offset,
.Decrement => self.sad_latch -%= offset,
// FIXME: Is just ignoring this ok?
.IncrementReload => log.err("{} is a prohibited adjustment on SAD", .{sad_adj}),
.Fixed => {},
}
switch (dad_adj) {
.Increment, .IncrementReload => self.dad_latch +%= offset,
.Decrement => self.dad_latch -%= offset,
.Fixed => {},
}
self._word_count -= 1;
if (self._word_count == 0) {
if (self.cnt.irq.read()) {
switch (id) {
0 => cpu.bus.io.irq.dma0.set(),
1 => cpu.bus.io.irq.dma1.set(),
2 => cpu.bus.io.irq.dma2.set(),
3 => cpu.bus.io.irq.dma3.set(),
}
cpu.handleInterrupt();
}
// If we're not repeating, Fire the IRQs and disable the DMA
if (!self.cnt.repeat.read()) self.cnt.enabled.unset();
// We want to disable our internal enabled flag regardless of repeat
// because we only want to step A DMA that repeats during it's specific
// timing window
self.in_progress = false;
}
}
fn poll(self: *Self, comptime kind: DmaKind) void {
if (self.in_progress) return; // If there's an ongoing DMA Transfer, exit early
// No ongoing DMA Transfer, We want to check if we should repeat an existing one
// Determined by the repeat bit and whether the DMA is in the right start_timing
switch (kind) {
.VBlank => self.in_progress = self.cnt.enabled.read() and self.cnt.start_timing.read() == 0b01,
.HBlank => self.in_progress = self.cnt.enabled.read() and self.cnt.start_timing.read() == 0b10,
.Immediate, .Special => {},
}
// If we determined that the repeat bit is set (and now the Hblank / Vblank DMA is now in progress)
// Reload internal word count latch
// Reload internal DAD latch if we are in IncrementRelaod
if (self.in_progress) {
self._word_count = if (self.word_count == 0) std.math.maxInt(@TypeOf(self._word_count)) else self.word_count;
if (@intToEnum(Adjustment, self.cnt.dad_adj.read()) == .IncrementReload) self.dad_latch = self.dad;
}
}
pub fn requestAudio(self: *Self, _: u32) void {
comptime std.debug.assert(id == 1 or id == 2);
if (self.in_progress) return; // APU must wait their turn
// DMA May not be configured for handling DMAs
if (self.cnt.start_timing.read() != 0b11) return;
// We Assume the Repeat Bit is Set
// We Assume that DAD is set to 0x0400_00A0 or 0x0400_00A4 (fifo_addr)
// We Assume DMACNT_L is set to 4
// FIXME: Safe to just assume whatever DAD is set to is the FIFO Address?
// self.dad_latch = fifo_addr;
self.cnt.repeat.set();
self._word_count = 4;
self.in_progress = true;
}
};
}
pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void {
bus.dma[0].poll(kind);
bus.dma[1].poll(kind);
bus.dma[2].poll(kind);
bus.dma[3].poll(kind);
}
const Adjustment = enum(u2) {
Increment = 0,
Decrement = 1,
Fixed = 2,
IncrementReload = 3,
};
const DmaKind = enum(u2) {
Immediate = 0,
HBlank,
VBlank,
Special,
};

465
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const std = @import("std");
const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield;
const DateTime = @import("datetime").datetime.Datetime;
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const Allocator = std.mem.Allocator;
/// GPIO Register Implementation
pub const Gpio = struct {
const Self = @This();
const log = std.log.scoped(.Gpio);
data: u4,
direction: u4,
cnt: u1,
device: Device,
const Register = enum { Data, Direction, Control };
pub const Device = struct {
ptr: ?*anyopaque,
kind: Kind, // TODO: Make comptime known?
pub const Kind = enum { Rtc, None };
fn step(self: *Device, value: u4) u4 {
return switch (self.kind) {
.Rtc => blk: {
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), self.ptr.?));
break :blk clock.step(Clock.Data{ .raw = value });
},
.None => value,
};
}
fn init(kind: Kind, ptr: ?*anyopaque) Device {
return .{ .kind = kind, .ptr = ptr };
}
};
pub fn write(self: *Self, comptime reg: Register, value: if (reg == .Control) u1 else u4) void {
switch (reg) {
.Data => {
const masked_value = value & self.direction;
// The value which is actually stored in the GPIO register
// might be modified by the device implementing the GPIO interface e.g. RTC reads
self.data = self.device.step(masked_value);
},
.Direction => self.direction = value,
.Control => self.cnt = value,
}
}
pub fn read(self: *const Self, comptime reg: Register) if (reg == .Control) u1 else u4 {
if (self.cnt == 0) return 0;
return switch (reg) {
.Data => self.data & ~self.direction,
.Direction => self.direction,
.Control => self.cnt,
};
}
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, kind: Device.Kind) !*Self {
log.info("Device: {}", .{kind});
const self = try allocator.create(Self);
errdefer allocator.destroy(self);
self.* = .{
.data = 0b0000,
.direction = 0b1111, // TODO: What is GPIO DIrection set to by default?
.cnt = 0b0,
.device = switch (kind) {
.Rtc => blk: {
const clock = try allocator.create(Clock);
clock.init(cpu, self);
break :blk Device{ .kind = kind, .ptr = clock };
},
.None => Device{ .kind = kind, .ptr = null },
},
};
return self;
}
pub fn deinit(self: *Self, allocator: Allocator) void {
switch (self.device.kind) {
.Rtc => allocator.destroy(@ptrCast(*Clock, @alignCast(@alignOf(*Clock), self.device.ptr.?))),
.None => {},
}
self.* = undefined;
}
};
/// GBA Real Time Clock
pub const Clock = struct {
const Self = @This();
const log = std.log.scoped(.Rtc);
writer: Writer,
reader: Reader,
state: State,
cnt: Control,
year: u8,
month: u5,
day: u6,
weekday: u3,
hour: u6,
minute: u7,
second: u7,
cpu: *Arm7tdmi,
gpio: *const Gpio,
const Register = enum {
Control,
DateTime,
Time,
};
const State = union(enum) {
Idle,
Command,
Write: Register,
Read: Register,
};
const Reader = struct {
i: u4,
count: u8,
/// Reads a bit from RTC registers. Which bit it reads is dependent on
///
/// 1. The RTC State Machine, whitch tells us which register we're accessing
/// 2. A `count`, which keeps track of which byte is currently being read
/// 3. An index, which keeps track of which bit of the byte determined by `count` is being read
fn read(self: *Reader, clock: *const Clock, register: Register) u1 {
const idx = @intCast(u3, self.i);
defer self.i += 1;
// FIXME: What do I do about the unused bits?
return switch (register) {
.Control => @truncate(u1, switch (self.count) {
0 => clock.cnt.raw >> idx,
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }),
}),
.DateTime => @truncate(u1, switch (self.count) {
// Date
0 => clock.year >> idx,
1 => @as(u8, clock.month) >> idx,
2 => @as(u8, clock.day) >> idx,
3 => @as(u8, clock.weekday) >> idx,
// Time
4 => @as(u8, clock.hour) >> idx,
5 => @as(u8, clock.minute) >> idx,
6 => @as(u8, clock.second) >> idx,
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 7 bytes)", .{ self.count, register }),
}),
.Time => @truncate(u1, switch (self.count) {
0 => @as(u8, clock.hour) >> idx,
1 => @as(u8, clock.minute) >> idx,
2 => @as(u8, clock.second) >> idx,
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 3 bytes)", .{ self.count, register }),
}),
};
}
/// Is true when a Reader has read a u8's worth of bits
fn finished(self: *const Reader) bool {
return self.i >= 8;
}
/// Resets the index used to shift bits out of RTC registers
/// and `count`, which is used to keep track of which byte we're reading
/// is incremeneted
fn lap(self: *Reader) void {
self.i = 0;
self.count += 1;
}
/// Resets the state of a `Reader` in preparation for a future
/// read command
fn reset(self: *Reader) void {
self.i = 0;
self.count = 0;
}
};
const Writer = struct {
buf: u8,
i: u4,
/// The Number of bytes written since last reset
count: u8,
/// Append a bit to the internal bit buffer (aka an integer)
fn push(self: *Writer, value: u1) void {
const idx = @intCast(u3, self.i);
self.buf = (self.buf & ~(@as(u8, 1) << idx)) | @as(u8, value) << idx;
self.i += 1;
}
/// Takes the contents of the internal buffer and writes it to an RTC register
/// Where it writes to is dependent on:
///
/// 1. The RTC State Machine, whitch tells us which register we're accessing
/// 2. A `count`, which keeps track of which byte is currently being read
fn write(self: *const Writer, clock: *Clock, register: Register) void {
// FIXME: What do do about unused bits?
switch (register) {
.Control => switch (self.count) {
0 => clock.cnt.raw = (clock.cnt.raw & 0x80) | (self.buf & 0x7F), // Bit 7 read-only
else => std.debug.panic("Tried to write to byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }),
},
.DateTime, .Time => log.debug("Ignoring {} write", .{register}),
}
}
/// Is true when 8 bits have been shifted into the internal buffer
fn finished(self: *const Writer) bool {
return self.i >= 8;
}
/// Resets the internal buffer
/// resets the index used to shift bits into the internal buffer
/// increments `count` (which keeps track of byte offsets) by one
fn lap(self: *Writer) void {
self.buf = 0;
self.i = 0;
self.count += 1;
}
/// Resets `Writer` to a clean state in preparation for a future write command
fn reset(self: *Writer) void {
self.buf = 0;
self.i = 0;
self.count = 0;
}
};
const Data = extern union {
sck: Bit(u8, 0),
sio: Bit(u8, 1),
cs: Bit(u8, 2),
raw: u8,
};
const Control = extern union {
/// Unknown, value should be preserved though
unk: Bit(u8, 1),
/// Per-minute IRQ
/// If set, fire a Gamepak IRQ every 30s,
irq: Bit(u8, 3),
/// 12/24 Hour Bit
/// If set, 12h mode
/// If cleared, 24h mode
mode: Bit(u8, 6),
/// Read-Only, bit cleared on read
/// If is set, means that there has been a failure / time has been lost
off: Bit(u8, 7),
raw: u8,
};
fn init(ptr: *Self, cpu: *Arm7tdmi, gpio: *const Gpio) void {
ptr.* = .{
.writer = .{ .buf = 0, .i = 0, .count = 0 },
.reader = .{ .i = 0, .count = 0 },
.state = .Idle,
.cnt = .{ .raw = 0 },
.year = 0x01,
.month = 0x6,
.day = 0x13,
.weekday = 0x3,
.hour = 0x23,
.minute = 0x59,
.second = 0x59,
.cpu = cpu,
.gpio = gpio, // Can't use Arm7tdmi ptr b/c not initialized yet
};
cpu.sched.push(.RealTimeClock, 1 << 24); // Every Second
}
pub fn onClockUpdate(self: *Self, late: u64) void {
self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
const now = DateTime.now();
self.year = bcd(u8, @intCast(u8, now.date.year - 2000));
self.month = bcd(u5, now.date.month);
self.day = bcd(u6, now.date.day);
self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
self.hour = bcd(u6, now.time.hour);
self.minute = bcd(u7, now.time.minute);
self.second = bcd(u7, now.time.second);
}
fn step(self: *Self, value: Data) u4 {
const cache: Data = .{ .raw = self.gpio.data };
return switch (self.state) {
.Idle => blk: {
// FIXME: Maybe check incoming value to see if SCK is also high?
if (cache.sck.read()) {
if (!cache.cs.read() and value.cs.read()) {
log.debug("Entering Command Mode", .{});
self.state = .Command;
}
}
break :blk @truncate(u4, value.raw);
},
.Command => blk: {
if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state});
// If SCK rises, sample SIO
if (!cache.sck.read() and value.sck.read()) {
self.writer.push(@boolToInt(value.sio.read()));
if (self.writer.finished()) {
self.state = self.processCommand(self.writer.buf);
self.writer.reset();
log.debug("Switching to {}", .{self.state});
}
}
break :blk @truncate(u4, value.raw);
},
.Write => |register| blk: {
if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state});
// If SCK rises, sample SIO
if (!cache.sck.read() and value.sck.read()) {
self.writer.push(@boolToInt(value.sio.read()));
const register_width: u32 = switch (register) {
.Control => 1,
.DateTime => 7,
.Time => 3,
};
if (self.writer.finished()) {
self.writer.write(self, register); // write inner buffer to RTC register
self.writer.lap();
if (self.writer.count == register_width) {
self.writer.reset();
self.state = .Idle;
}
}
}
break :blk @truncate(u4, value.raw);
},
.Read => |register| blk: {
if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state});
var ret = value;
// if SCK rises, sample SIO
if (!cache.sck.read() and value.sck.read()) {
ret.sio.write(self.reader.read(self, register) == 0b1);
const register_width: u32 = switch (register) {
.Control => 1,
.DateTime => 7,
.Time => 3,
};
if (self.reader.finished()) {
self.reader.lap();
if (self.reader.count == register_width) {
self.reader.reset();
self.state = .Idle;
}
}
}
break :blk @truncate(u4, ret.raw);
},
};
}
fn reset(self: *Self) void {
// mGBA and NBA only zero the control register. We will do the same
log.debug("Reset (control register was zeroed)", .{});
self.cnt.raw = 0;
}
fn irq(self: *Self) void {
// TODO: Confirm that this is the right behaviour
log.debug("Force GamePak IRQ", .{});
self.cpu.bus.io.irq.game_pak.set();
self.cpu.handleInterrupt();
}
fn processCommand(self: *Self, raw_command: u8) State {
const command = blk: {
// If High Nybble is 0x6, no need to switch the endianness
if (raw_command >> 4 & 0xF == 0x6) break :blk raw_command;
// Turns out reversing the order of bits isn't trivial at all
// https://stackoverflow.com/questions/2602823/in-c-c-whats-the-simplest-way-to-reverse-the-order-of-bits-in-a-byte
var ret = raw_command;
ret = (ret & 0xF0) >> 4 | (ret & 0x0F) << 4;
ret = (ret & 0xCC) >> 2 | (ret & 0x33) << 2;
ret = (ret & 0xAA) >> 1 | (ret & 0x55) << 1;
break :blk ret;
};
log.debug("Handling Command 0x{X:0>2} [0b{b:0>8}]", .{ command, command });
const is_write = command & 1 == 0;
const rtc_register = @truncate(u3, command >> 1 & 0x7);
if (is_write) {
return switch (rtc_register) {
0 => blk: {
self.reset();
break :blk .Idle;
},
1 => .{ .Write = .Control },
2 => .{ .Write = .DateTime },
3 => .{ .Write = .Time },
6 => blk: {
self.irq();
break :blk .Idle;
},
4, 5, 7 => .Idle,
};
} else {
return switch (rtc_register) {
1 => .{ .Read = .Control },
2 => .{ .Read = .DateTime },
3 => .{ .Read = .Time },
0, 4, 5, 6, 7 => .Idle, // Do Nothing
};
}
}
};
fn bcd(comptime T: type, value: u8) T {
var input = value;
var ret: u8 = 0;
var shift: u3 = 0;
while (input > 0) {
ret |= (input % 10) << (shift << 2);
shift += 1;
input /= 10;
}
return @truncate(T, ret);
}

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src/core/bus/io.zig Normal file
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@ -0,0 +1,663 @@
const std = @import("std");
const builtin = @import("builtin");
const timer = @import("timer.zig");
const dma = @import("dma.zig");
const apu = @import("../apu.zig");
const util = @import("../../util.zig");
const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield;
const Bus = @import("../Bus.zig");
const DmaController = @import("dma.zig").DmaController;
const Scheduler = @import("../scheduler.zig").Scheduler;
const setHi = util.setLo;
const setLo = util.setHi;
const log = std.log.scoped(.@"I/O");
pub const Io = struct {
const Self = @This();
/// Read / Write
ime: bool,
ie: InterruptEnable,
irq: InterruptRequest,
postflg: PostFlag,
haltcnt: HaltControl,
keyinput: KeyInput,
pub fn init() Self {
return .{
.ime = false,
.ie = .{ .raw = 0x0000 },
.irq = .{ .raw = 0x0000 },
.keyinput = .{ .raw = 0x03FF },
.postflg = .FirstBoot,
.haltcnt = .Execute,
};
}
fn setIrqs(self: *Io, word: u32) void {
self.ie.raw = @truncate(u16, word);
self.irq.raw &= ~@truncate(u16, word >> 16);
}
};
pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
return switch (T) {
u32 => switch (address) {
// Display
0x0400_0000 => bus.ppu.dispcnt.raw,
0x0400_0004 => @as(T, bus.ppu.vcount.raw) << 16 | bus.ppu.dispstat.raw,
0x0400_0006 => @as(T, bus.ppu.bg[0].cnt.raw) << 16 | bus.ppu.vcount.raw,
// DMA Transfers
0x0400_00B0...0x0400_00DC => dma.read(T, &bus.dma, address),
// Timers
0x0400_0100...0x0400_010C => timer.read(T, &bus.tim, address),
// Serial Communication 1
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT and SIOMLT_SEND", .{T}),
// Keypad Input
0x0400_0130 => util.io.read.todo(log, "Read {} from KEYINPUT", .{T}),
// Serial Communication 2
0x0400_0150 => util.io.read.todo(log, "Read {} from JOY_RECV", .{T}),
// Interrupts
0x0400_0200 => @as(T, bus.io.irq.raw) << 16 | bus.io.ie.raw,
0x0400_0208 => @boolToInt(bus.io.ime),
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
},
u16 => switch (address) {
// Display
0x0400_0000 => bus.ppu.dispcnt.raw,
0x0400_0004 => bus.ppu.dispstat.raw,
0x0400_0006 => bus.ppu.vcount.raw,
0x0400_0008 => bus.ppu.bg[0].cnt.raw,
0x0400_000A => bus.ppu.bg[1].cnt.raw,
0x0400_000C => bus.ppu.bg[2].cnt.raw,
0x0400_000E => bus.ppu.bg[3].cnt.raw,
0x0400_004C => util.io.read.todo(log, "Read {} from MOSAIC", .{T}),
0x0400_0050 => bus.ppu.bldcnt.raw,
0x0400_0052 => bus.ppu.bldalpha.raw,
0x0400_0054 => bus.ppu.bldy.raw,
// Sound
0x0400_0060...0x0400_009E => apu.read(T, &bus.apu, address),
// DMA Transfers
0x0400_00B0...0x0400_00DE => dma.read(T, &bus.dma, address),
// Timers
0x0400_0100...0x0400_010E => timer.read(T, &bus.tim, address),
// Serial Communication 1
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
// Keypad Input
0x0400_0130 => bus.io.keyinput.raw,
// Serial Communication 2
0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
// Interrupts
0x0400_0200 => bus.io.ie.raw,
0x0400_0202 => bus.io.irq.raw,
0x0400_0204 => util.io.read.todo(log, "Read {} from WAITCNT", .{T}),
0x0400_0208 => @boolToInt(bus.io.ime),
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
},
u8 => return switch (address) {
// Display
0x0400_0000 => @truncate(T, bus.ppu.dispcnt.raw),
0x0400_0004 => @truncate(T, bus.ppu.dispstat.raw),
0x0400_0005 => @truncate(T, bus.ppu.dispcnt.raw >> 8),
0x0400_0006 => @truncate(T, bus.ppu.vcount.raw),
0x0400_0008 => @truncate(T, bus.ppu.bg[0].cnt.raw),
0x0400_0009 => @truncate(T, bus.ppu.bg[0].cnt.raw >> 8),
0x0400_000A => @truncate(T, bus.ppu.bg[1].cnt.raw),
0x0400_000B => @truncate(T, bus.ppu.bg[1].cnt.raw >> 8),
// Sound
0x0400_0060...0x0400_00A7 => apu.read(T, &bus.apu, address),
// Serial Communication 1
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT_L", .{T}),
// Keypad Input
0x0400_0130 => util.io.read.todo(log, "read {} from KEYINPUT_L", .{T}),
// Serial Communication 2
0x0400_0135 => util.io.read.todo(log, "Read {} from RCNT_H", .{T}),
// Interrupts
0x0400_0200 => @truncate(T, bus.io.ie.raw),
0x0400_0300 => @enumToInt(bus.io.postflg),
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
},
else => @compileError("I/O: Unsupported read width"),
};
}
pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
return switch (T) {
u32 => switch (address) {
// Display
0x0400_0000 => bus.ppu.dispcnt.raw = @truncate(u16, value),
0x0400_0004 => {
bus.ppu.dispstat.raw = @truncate(u16, value);
bus.ppu.vcount.raw = @truncate(u16, value >> 16);
},
0x0400_0008 => bus.ppu.setAdjCnts(0, value),
0x0400_000C => bus.ppu.setAdjCnts(2, value),
0x0400_0010 => bus.ppu.setBgOffsets(0, value),
0x0400_0014 => bus.ppu.setBgOffsets(1, value),
0x0400_0018 => bus.ppu.setBgOffsets(2, value),
0x0400_001C => bus.ppu.setBgOffsets(3, value),
0x0400_0020 => bus.ppu.aff_bg[0].writePaPb(value),
0x0400_0024 => bus.ppu.aff_bg[0].writePcPd(value),
0x0400_0028 => bus.ppu.aff_bg[0].setX(bus.ppu.dispstat.vblank.read(), value),
0x0400_002C => bus.ppu.aff_bg[0].setY(bus.ppu.dispstat.vblank.read(), value),
0x0400_0030 => bus.ppu.aff_bg[1].writePaPb(value),
0x0400_0034 => bus.ppu.aff_bg[1].writePcPd(value),
0x0400_0038 => bus.ppu.aff_bg[1].setX(bus.ppu.dispstat.vblank.read(), value),
0x0400_003C => bus.ppu.aff_bg[1].setY(bus.ppu.dispstat.vblank.read(), value),
0x0400_0040 => bus.ppu.win.setH(value),
0x0400_0044 => bus.ppu.win.setV(value),
0x0400_0048 => bus.ppu.win.setIo(value),
0x0400_004C => log.debug("Wrote 0x{X:0>8} to MOSAIC", .{value}),
0x0400_0050 => {
bus.ppu.bldcnt.raw = @truncate(u16, value);
bus.ppu.bldalpha.raw = @truncate(u16, value >> 16);
},
0x0400_0054 => bus.ppu.bldy.raw = @truncate(u16, value),
0x0400_0058...0x0400_005C => {}, // Unused
// Sound
0x0400_0060...0x0400_00A4 => apu.write(T, &bus.apu, address, value),
0x0400_00A8, 0x0400_00AC => {}, // Unused
// DMA Transfers
0x0400_00B0...0x0400_00DC => dma.write(T, &bus.dma, address, value),
0x0400_00E0...0x0400_00FC => {}, // Unused
// Timers
0x0400_0100...0x0400_010C => timer.write(T, &bus.tim, address, value),
0x0400_0110...0x0400_011C => {}, // Unused
// Serial Communication 1
0x0400_0120 => log.debug("Wrote 0x{X:0>8} to SIODATA32/(SIOMULTI0 and SIOMULTI1)", .{value}),
0x0400_0124 => log.debug("Wrote 0x{X:0>8} to SIOMULTI2 and SIOMULTI3", .{value}),
0x0400_0128 => log.debug("Wrote 0x{X:0>8} to SIOCNT and SIOMLT_SEND/SIODATA8", .{value}),
0x0400_012C => {}, // Unused
// Keypad Input
0x0400_0130 => log.debug("Wrote 0x{X:0>8} to KEYINPUT and KEYCNT", .{value}),
0x0400_0134 => log.debug("Wrote 0x{X:0>8} to RCNT and IR", .{value}),
0x0400_0138, 0x0400_013C => {}, // Unused
// Serial Communication 2
0x0400_0140 => log.debug("Wrote 0x{X:0>8} to JOYCNT", .{value}),
0x0400_0150 => log.debug("Wrote 0x{X:0>8} to JOY_RECV", .{value}),
0x0400_0154 => log.debug("Wrote 0x{X:0>8} to JOY_TRANS", .{value}),
0x0400_0158 => log.debug("Wrote 0x{X:0>8} to JOYSTAT (?)", .{value}),
0x0400_0144...0x0400_014C, 0x0400_015C => {}, // Unused
0x0400_0160...0x0400_01FC => {},
// Interrupts
0x0400_0200 => bus.io.setIrqs(value),
0x0400_0204 => log.debug("Wrote 0x{X:0>8} to WAITCNT", .{value}),
0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_020C...0x0400_021C => {}, // Unused
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, address }),
},
u16 => switch (address) {
// Display
0x0400_0000 => bus.ppu.dispcnt.raw = value,
0x0400_0004 => bus.ppu.dispstat.raw = value,
0x0400_0006 => {}, // vcount is read-only
0x0400_0008 => bus.ppu.bg[0].cnt.raw = value,
0x0400_000A => bus.ppu.bg[1].cnt.raw = value,
0x0400_000C => bus.ppu.bg[2].cnt.raw = value,
0x0400_000E => bus.ppu.bg[3].cnt.raw = value,
0x0400_0010 => bus.ppu.bg[0].hofs.raw = value, // TODO: Don't write out every HOFS / VOFS?
0x0400_0012 => bus.ppu.bg[0].vofs.raw = value,
0x0400_0014 => bus.ppu.bg[1].hofs.raw = value,
0x0400_0016 => bus.ppu.bg[1].vofs.raw = value,
0x0400_0018 => bus.ppu.bg[2].hofs.raw = value,
0x0400_001A => bus.ppu.bg[2].vofs.raw = value,
0x0400_001C => bus.ppu.bg[3].hofs.raw = value,
0x0400_001E => bus.ppu.bg[3].vofs.raw = value,
0x0400_0020 => bus.ppu.aff_bg[0].pa = @bitCast(i16, value),
0x0400_0022 => bus.ppu.aff_bg[0].pb = @bitCast(i16, value),
0x0400_0024 => bus.ppu.aff_bg[0].pc = @bitCast(i16, value),
0x0400_0026 => bus.ppu.aff_bg[0].pd = @bitCast(i16, value),
0x0400_0028 => bus.ppu.aff_bg[0].x = @bitCast(i32, setLo(u32, @bitCast(u32, bus.ppu.aff_bg[0].x), value)),
0x0400_002A => bus.ppu.aff_bg[0].x = @bitCast(i32, setHi(u32, @bitCast(u32, bus.ppu.aff_bg[0].x), value)),
0x0400_002C => bus.ppu.aff_bg[0].y = @bitCast(i32, setLo(u32, @bitCast(u32, bus.ppu.aff_bg[0].y), value)),
0x0400_002E => bus.ppu.aff_bg[0].y = @bitCast(i32, setHi(u32, @bitCast(u32, bus.ppu.aff_bg[0].y), value)),
0x0400_0030 => bus.ppu.aff_bg[1].pa = @bitCast(i16, value),
0x0400_0032 => bus.ppu.aff_bg[1].pb = @bitCast(i16, value),
0x0400_0034 => bus.ppu.aff_bg[1].pc = @bitCast(i16, value),
0x0400_0036 => bus.ppu.aff_bg[1].pd = @bitCast(i16, value),
0x0400_0038 => bus.ppu.aff_bg[1].x = @bitCast(i32, setLo(u32, @bitCast(u32, bus.ppu.aff_bg[1].x), value)),
0x0400_003A => bus.ppu.aff_bg[1].x = @bitCast(i32, setHi(u32, @bitCast(u32, bus.ppu.aff_bg[1].x), value)),
0x0400_003C => bus.ppu.aff_bg[1].y = @bitCast(i32, setLo(u32, @bitCast(u32, bus.ppu.aff_bg[1].y), value)),
0x0400_003E => bus.ppu.aff_bg[1].y = @bitCast(i32, setHi(u32, @bitCast(u32, bus.ppu.aff_bg[1].y), value)),
0x0400_0040 => bus.ppu.win.h[0].raw = value,
0x0400_0042 => bus.ppu.win.h[1].raw = value,
0x0400_0044 => bus.ppu.win.v[0].raw = value,
0x0400_0046 => bus.ppu.win.v[1].raw = value,
0x0400_0048 => bus.ppu.win.in.raw = value,
0x0400_004A => bus.ppu.win.out.raw = value,
0x0400_004C => log.debug("Wrote 0x{X:0>4} to MOSAIC", .{value}),
0x0400_0050 => bus.ppu.bldcnt.raw = value,
0x0400_0052 => bus.ppu.bldalpha.raw = value,
0x0400_0054 => bus.ppu.bldy.raw = value,
0x0400_004E, 0x0400_0056 => {}, // Not used
// Sound
0x0400_0060...0x0400_009E => apu.write(T, &bus.apu, address, value),
// Dma Transfers
0x0400_00B0...0x0400_00DE => dma.write(T, &bus.dma, address, value),
// Timers
0x0400_0100...0x0400_010E => timer.write(T, &bus.tim, address, value),
0x0400_0114 => {}, // TODO: Gyakuten Saiban writes 0x8000 to 0x0400_0114
0x0400_0110 => {}, // Not Used,
// Serial Communication 1
0x0400_0120 => log.debug("Wrote 0x{X:0>4} to SIOMULTI0", .{value}),
0x0400_0122 => log.debug("Wrote 0x{X:0>4} to SIOMULTI1", .{value}),
0x0400_0124 => log.debug("Wrote 0x{X:0>4} to SIOMULTI2", .{value}),
0x0400_0126 => log.debug("Wrote 0x{X:0>4} to SIOMULTI3", .{value}),
0x0400_0128 => log.debug("Wrote 0x{X:0>4} to SIOCNT", .{value}),
0x0400_012A => log.debug("Wrote 0x{X:0>4} to SIOMLT_SEND", .{value}),
// Keypad Input
0x0400_0130 => log.debug("Wrote 0x{X:0>4} to KEYINPUT. Ignored", .{value}),
0x0400_0132 => log.debug("Wrote 0x{X:0>4} to KEYCNT", .{value}),
// Serial Communication 2
0x0400_0134 => log.debug("Wrote 0x{X:0>4} to RCNT", .{value}),
0x0400_0140 => log.debug("Wrote 0x{X:0>4} to JOYCNT", .{value}),
0x0400_0158 => log.debug("Wrote 0x{X:0>4} to JOYSTAT", .{value}),
0x0400_0142, 0x0400_015A => {}, // Not Used
// Interrupts
0x0400_0200 => bus.io.ie.raw = value,
0x0400_0202 => bus.io.irq.raw &= ~value,
0x0400_0204 => log.debug("Wrote 0x{X:0>4} to WAITCNT", .{value}),
0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0206, 0x0400_020A => {}, // Not Used
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, address }),
},
u8 => switch (address) {
// Display
0x0400_0004 => bus.ppu.dispstat.raw = setLo(u16, bus.ppu.dispstat.raw, value),
0x0400_0005 => bus.ppu.dispstat.raw = setHi(u16, bus.ppu.dispstat.raw, value),
0x0400_0008 => bus.ppu.bg[0].cnt.raw = setLo(u16, bus.ppu.bg[0].cnt.raw, value),
0x0400_0009 => bus.ppu.bg[0].cnt.raw = setHi(u16, bus.ppu.bg[0].cnt.raw, value),
0x0400_000A => bus.ppu.bg[1].cnt.raw = setLo(u16, bus.ppu.bg[1].cnt.raw, value),
0x0400_000B => bus.ppu.bg[1].cnt.raw = setHi(u16, bus.ppu.bg[1].cnt.raw, value),
0x0400_0048 => bus.ppu.win.in.raw = setLo(u16, bus.ppu.win.in.raw, value),
0x0400_0049 => bus.ppu.win.in.raw = setHi(u16, bus.ppu.win.in.raw, value),
0x0400_004A => bus.ppu.win.out.raw = setLo(u16, bus.ppu.win.out.raw, value),
0x0400_0054 => bus.ppu.bldy.raw = setLo(u16, bus.ppu.bldy.raw, value),
// Sound
0x0400_0060...0x0400_00A7 => apu.write(T, &bus.apu, address, value),
// Serial Communication 1
0x0400_0120 => log.debug("Wrote 0x{X:0>2} to SIODATA32_L_L", .{value}),
0x0400_0128 => log.debug("Wrote 0x{X:0>2} to SIOCNT_L", .{value}),
// Serial Communication 2
0x0400_0135 => log.debug("Wrote 0x{X:0>2} to RCNT_H", .{value}),
0x0400_0140 => log.debug("Wrote 0x{X:0>2} to JOYCNT_L", .{value}),
// Interrupts
0x0400_0202 => bus.io.irq.raw &= ~@as(u16, value),
0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0300 => bus.io.postflg = std.meta.intToEnum(PostFlag, value & 1) catch unreachable,
0x0400_0301 => bus.io.haltcnt = if (value >> 7 & 1 == 0) .Halt else std.debug.panic("TODO: Implement STOP", .{}),
0x0400_0410 => log.debug("Wrote 0x{X:0>2} to the common yet undocumented 0x{X:0>8}", .{ value, address }),
else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, address }),
},
else => @compileError("I/O: Unsupported write width"),
};
}
/// Read / Write
pub const PostFlag = enum(u1) {
FirstBoot = 0,
FurtherBoots = 1,
};
/// Write Only
pub const HaltControl = enum {
Halt,
Stop,
Execute,
};
/// Read / Write
pub const DisplayControl = extern union {
bg_mode: Bitfield(u16, 0, 3),
frame_select: Bit(u16, 4),
hblank_interval_free: Bit(u16, 5),
obj_mapping: Bit(u16, 6),
forced_blank: Bit(u16, 7),
bg_enable: Bitfield(u16, 8, 4),
obj_enable: Bit(u16, 12),
win_enable: Bitfield(u16, 13, 2),
obj_win_enable: Bit(u16, 15),
raw: u16,
};
/// Read / Write
pub const DisplayStatus = extern union {
vblank: Bit(u16, 0),
hblank: Bit(u16, 1),
coincidence: Bit(u16, 2),
vblank_irq: Bit(u16, 3),
hblank_irq: Bit(u16, 4),
vcount_irq: Bit(u16, 5),
vcount_trigger: Bitfield(u16, 8, 8),
raw: u16,
};
/// Read Only
pub const VCount = extern union {
scanline: Bitfield(u16, 0, 8),
raw: u16,
};
/// Read / Write
const InterruptEnable = extern union {
vblank: Bit(u16, 0),
hblank: Bit(u16, 1),
coincidence: Bit(u16, 2),
tm0_overflow: Bit(u16, 3),
tm1_overflow: Bit(u16, 4),
tm2_overflow: Bit(u16, 5),
tm3_overflow: Bit(u16, 6),
serial: Bit(u16, 7),
dma0: Bit(u16, 8),
dma1: Bit(u16, 9),
dma2: Bit(u16, 10),
dma3: Bit(u16, 11),
keypad: Bit(u16, 12),
game_pak: Bit(u16, 13),
raw: u16,
};
/// Read Only
/// 0 = Pressed, 1 = Released
const KeyInput = extern union {
a: Bit(u16, 0),
b: Bit(u16, 1),
select: Bit(u16, 2),
start: Bit(u16, 3),
right: Bit(u16, 4),
left: Bit(u16, 5),
up: Bit(u16, 6),
down: Bit(u16, 7),
shoulder_r: Bit(u16, 8),
shoulder_l: Bit(u16, 9),
raw: u16,
};
// Read / Write
pub const BackgroundControl = extern union {
priority: Bitfield(u16, 0, 2),
char_base: Bitfield(u16, 2, 2),
mosaic_enable: Bit(u16, 6),
colour_mode: Bit(u16, 7),
screen_base: Bitfield(u16, 8, 5),
display_overflow: Bit(u16, 13),
size: Bitfield(u16, 14, 2),
raw: u16,
};
/// Write Only
pub const BackgroundOffset = extern union {
offset: Bitfield(u16, 0, 9),
raw: u16,
};
/// Read / Write
pub const BldCnt = extern union {
/// BLDCNT{0} is BG0 A
/// BLDCNT{4} is OBJ A
/// BLDCNT{5} is BD A
layer_a: Bitfield(u16, 0, 6),
mode: Bitfield(u16, 6, 2),
/// BLDCNT{8} is BG0 B
/// BLDCNT{12} is OBJ B
/// BLDCNT{13} is BD B
layer_b: Bitfield(u16, 8, 6),
raw: u16,
};
/// Read-only?
/// Alpha Blending Coefficients
pub const BldAlpha = extern union {
eva: Bitfield(u16, 0, 5),
evb: Bitfield(u16, 8, 5),
raw: u16,
};
/// Write-only?
/// Brightness COefficients
pub const BldY = extern union {
evy: Bitfield(u16, 0, 5),
raw: u16,
};
/// Write-only
pub const WinH = extern union {
x2: Bitfield(u16, 0, 8),
x1: Bitfield(u16, 8, 8),
raw: u16,
};
/// Write-only
pub const WinV = extern union {
y2: Bitfield(u16, 0, 8),
y1: Bitfield(u16, 8, 8),
raw: u16,
};
pub const WinIn = extern union {
w0_bg: Bitfield(u16, 0, 4),
w0_obj: Bit(u16, 4),
w0_colour: Bit(u16, 5),
w1_bg: Bitfield(u16, 8, 4),
w1_obj: Bit(u16, 12),
w1_colour: Bit(u16, 13),
raw: u16,
};
pub const WinOut = extern union {
out_bg: Bitfield(u16, 0, 4),
out_obj: Bit(u16, 4),
out_colour: Bit(u16, 5),
obj_bg: Bitfield(u16, 8, 4),
obj_obj: Bit(u16, 12),
obj_colour: Bit(u16, 13),
raw: u16,
};
/// Read / Write
const InterruptRequest = extern union {
vblank: Bit(u16, 0),
hblank: Bit(u16, 1),
coincidence: Bit(u16, 2),
tim0: Bit(u16, 3),
tim1: Bit(u16, 4),
tim2: Bit(u16, 5),
tim3: Bit(u16, 6),
serial: Bit(u16, 7),
dma0: Bit(u16, 8),
dma1: Bit(u16, 9),
dma2: Bit(u16, 10),
dma3: Bit(u16, 11),
keypad: Bit(u16, 12),
game_pak: Bit(u16, 13),
raw: u16,
};
/// Read / Write
pub const DmaControl = extern union {
dad_adj: Bitfield(u16, 5, 2),
sad_adj: Bitfield(u16, 7, 2),
repeat: Bit(u16, 9),
transfer_type: Bit(u16, 10),
pak_drq: Bit(u16, 11),
start_timing: Bitfield(u16, 12, 2),
irq: Bit(u16, 14),
enabled: Bit(u16, 15),
raw: u16,
};
/// Read / Write
pub const TimerControl = extern union {
frequency: Bitfield(u16, 0, 2),
cascade: Bit(u16, 2),
irq: Bit(u16, 6),
enabled: Bit(u16, 7),
raw: u16,
};
/// Read / Write
/// NR10
pub const Sweep = extern union {
shift: Bitfield(u8, 0, 3),
direction: Bit(u8, 3),
period: Bitfield(u8, 4, 3),
raw: u8,
};
/// Read / Write
/// This represents the Duty / Len
/// NRx1
pub const Duty = extern union {
/// Write-only
/// Only used when bit 6 is set
length: Bitfield(u16, 0, 6),
pattern: Bitfield(u16, 6, 2),
raw: u8,
};
/// Read / Write
/// NRx2
pub const Envelope = extern union {
period: Bitfield(u8, 0, 3),
direction: Bit(u8, 3),
init_vol: Bitfield(u8, 4, 4),
raw: u8,
};
/// Read / Write
/// NRx3, NRx4
pub const Frequency = extern union {
/// Write-only
frequency: Bitfield(u16, 0, 11),
length_enable: Bit(u16, 14),
/// Write-only
trigger: Bit(u16, 15),
raw: u16,
};
/// Read / Write
/// NR30
pub const WaveSelect = extern union {
dimension: Bit(u8, 5),
bank: Bit(u8, 6),
enabled: Bit(u8, 7),
raw: u8,
};
/// Read / Write
/// NR32
pub const WaveVolume = extern union {
kind: Bitfield(u8, 5, 2),
force: Bit(u8, 7),
raw: u8,
};
/// Read / Write
/// NR43
pub const PolyCounter = extern union {
div_ratio: Bitfield(u8, 0, 3),
width: Bit(u8, 3),
shift: Bitfield(u8, 4, 4),
raw: u8,
};
/// Read / Write
/// NR44
pub const NoiseControl = extern union {
length_enable: Bit(u8, 6),
trigger: Bit(u8, 7),
raw: u8,
};
/// Read / Write
pub const ChannelVolumeControl = extern union {
right_vol: Bitfield(u16, 0, 3),
left_vol: Bitfield(u16, 4, 3),
ch_right: Bitfield(u16, 8, 4),
ch_left: Bitfield(u16, 12, 4),
raw: u16,
};
/// Read / Write
pub const DmaSoundControl = extern union {
ch_vol: Bitfield(u16, 0, 2),
chA_vol: Bit(u16, 2),
chB_vol: Bit(u16, 3),
chA_right: Bit(u16, 8),
chA_left: Bit(u16, 9),
chA_timer: Bit(u16, 10),
/// Write only?
chA_reset: Bit(u16, 11),
chB_right: Bit(u16, 12),
chB_left: Bit(u16, 13),
chB_timer: Bit(u16, 14),
/// Write only?
chB_reset: Bit(u16, 15),
raw: u16,
};
/// Read / Write
pub const SoundControl = extern union {
/// Read-only
ch1_enable: Bit(u8, 0),
/// Read-only
ch2_enable: Bit(u8, 1),
/// Read-only
ch3_enable: Bit(u8, 2),
/// Read-only
ch4_enable: Bit(u8, 3),
apu_enable: Bit(u8, 7),
raw: u8,
};
/// Read / Write
pub const SoundBias = extern union {
level: Bitfield(u16, 1, 9),
sampling_cycle: Bitfield(u16, 14, 2),
raw: u16,
};

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const std = @import("std");
const util = @import("../../util.zig");
const TimerControl = @import("io.zig").TimerControl;
const Io = @import("io.zig").Io;
const Scheduler = @import("../scheduler.zig").Scheduler;
const Event = @import("../scheduler.zig").Event;
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
pub const TimerTuple = std.meta.Tuple(&[_]type{ Timer(0), Timer(1), Timer(2), Timer(3) });
const log = std.log.scoped(.Timer);
pub fn create(sched: *Scheduler) TimerTuple {
return .{ Timer(0).init(sched), Timer(1).init(sched), Timer(2).init(sched), Timer(3).init(sched) };
}
pub fn read(comptime T: type, tim: *const TimerTuple, addr: u32) ?T {
const nybble = @truncate(u4, addr);
return switch (T) {
u32 => switch (nybble) {
0x0 => @as(T, tim.*[0].cnt.raw) << 16 | tim.*[0].timcntL(),
0x4 => @as(T, tim.*[1].cnt.raw) << 16 | tim.*[1].timcntL(),
0x8 => @as(T, tim.*[2].cnt.raw) << 16 | tim.*[2].timcntL(),
0xC => @as(T, tim.*[3].cnt.raw) << 16 | tim.*[3].timcntL(),
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
},
u16 => switch (nybble) {
0x0 => tim.*[0].timcntL(),
0x2 => tim.*[0].cnt.raw,
0x4 => tim.*[1].timcntL(),
0x6 => tim.*[1].cnt.raw,
0x8 => tim.*[2].timcntL(),
0xA => tim.*[2].cnt.raw,
0xC => tim.*[3].timcntL(),
0xE => tim.*[3].cnt.raw,
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
},
u8 => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
else => @compileError("TIM: Unsupported read width"),
};
}
pub fn write(comptime T: type, tim: *TimerTuple, addr: u32, value: T) void {
const nybble = @truncate(u4, addr);
return switch (T) {
u32 => switch (nybble) {
0x0 => tim.*[0].setTimcnt(value),
0x4 => tim.*[1].setTimcnt(value),
0x8 => tim.*[2].setTimcnt(value),
0xC => tim.*[3].setTimcnt(value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u16 => switch (nybble) {
0x0 => tim.*[0].setTimcntL(value),
0x2 => tim.*[0].setTimcntH(value),
0x4 => tim.*[1].setTimcntL(value),
0x6 => tim.*[1].setTimcntH(value),
0x8 => tim.*[2].setTimcntL(value),
0xA => tim.*[2].setTimcntH(value),
0xC => tim.*[3].setTimcntL(value),
0xE => tim.*[3].setTimcntH(value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u8 => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
else => @compileError("TIM: Unsupported write width"),
};
}
fn Timer(comptime id: u2) type {
return struct {
const Self = @This();
/// Read Only, Internal. Please use self.timcntL()
_counter: u16,
/// Write Only, Internal. Please use self.setTimcntL()
_reload: u16,
/// Write Only, Internal. Please use self.setTimcntH()
cnt: TimerControl,
/// Internal.
sched: *Scheduler,
/// Internal
_start_timestamp: u64,
pub fn init(sched: *Scheduler) Self {
return .{
._reload = 0,
._counter = 0,
.cnt = .{ .raw = 0x0000 },
.sched = sched,
._start_timestamp = 0,
};
}
/// TIMCNT_L Getter
pub fn timcntL(self: *const Self) u16 {
if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter;
return self._counter +% @truncate(u16, (self.sched.now() - self._start_timestamp) / self.frequency());
}
/// TIMCNT_L Setter
pub fn setTimcntL(self: *Self, halfword: u16) void {
self._reload = halfword;
}
/// TIMCNT_L & TIMCNT_H
pub fn setTimcnt(self: *Self, word: u32) void {
self.setTimcntL(@truncate(u16, word));
self.setTimcntH(@truncate(u16, word >> 16));
}
/// TIMCNT_H
pub fn setTimcntH(self: *Self, halfword: u16) void {
const new = TimerControl{ .raw = halfword };
// If Timer happens to be enabled, It will either be resheduled or disabled
self.sched.removeScheduledEvent(.{ .TimerOverflow = id });
if (self.cnt.enabled.read() and (new.cascade.read() or !new.enabled.read())) {
// Either through the cascade bit or the enable bit, the timer has effectively been disabled
// The Counter should hold whatever value it should have been at when it was disabled
self._counter +%= @truncate(u16, (self.sched.now() - self._start_timestamp) / self.frequency());
}
// The counter is only reloaded on the rising edge of the enable bit
if (!self.cnt.enabled.read() and new.enabled.read()) self._counter = self._reload;
// If Timer is enabled and we're not cascading, we need to schedule an overflow event
if (new.enabled.read() and !new.cascade.read()) self.rescheduleTimerExpire(0);
self.cnt.raw = halfword;
}
pub fn onTimerExpire(self: *Self, cpu: *Arm7tdmi, late: u64) void {
// Fire IRQ if enabled
const io = &cpu.bus.io;
if (self.cnt.irq.read()) {
switch (id) {
0 => io.irq.tim0.set(),
1 => io.irq.tim1.set(),
2 => io.irq.tim2.set(),
3 => io.irq.tim3.set(),
}
cpu.handleInterrupt();
}
// DMA Sound Things
if (id == 0 or id == 1) {
cpu.bus.apu.onDmaAudioSampleRequest(cpu, id);
}
// Perform Cascade Behaviour
switch (id) {
0 => if (cpu.bus.tim[1].cnt.cascade.read()) {
cpu.bus.tim[1]._counter +%= 1;
if (cpu.bus.tim[1]._counter == 0) cpu.bus.tim[1].onTimerExpire(cpu, late);
},
1 => if (cpu.bus.tim[2].cnt.cascade.read()) {
cpu.bus.tim[2]._counter +%= 1;
if (cpu.bus.tim[2]._counter == 0) cpu.bus.tim[2].onTimerExpire(cpu, late);
},
2 => if (cpu.bus.tim[3].cnt.cascade.read()) {
cpu.bus.tim[3]._counter +%= 1;
if (cpu.bus.tim[3]._counter == 0) cpu.bus.tim[3].onTimerExpire(cpu, late);
},
3 => {}, // There is no Timer for TIM3 to "cascade" to,
}
// Reschedule Timer if we're not cascading
if (!self.cnt.cascade.read()) {
self._counter = self._reload;
self.rescheduleTimerExpire(late);
}
}
fn rescheduleTimerExpire(self: *Self, late: u64) void {
const when = (@as(u64, 0x10000) - self._counter) * self.frequency();
self._start_timestamp = self.sched.now();
self.sched.push(.{ .TimerOverflow = id }, when -| late);
}
fn frequency(self: *const Self) u16 {
return switch (self.cnt.frequency.read()) {
0 => 1,
1 => 64,
2 => 256,
3 => 1024,
};
}
};
}

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const std = @import("std");
const util = @import("../util.zig");
const Bus = @import("Bus.zig");
const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield;
const Scheduler = @import("scheduler.zig").Scheduler;
const FilePaths = @import("../util.zig").FilePaths;
const Logger = @import("../util.zig").Logger;
const File = std.fs.File;
// ARM Instructions
pub const arm = struct {
pub const InstrFn = *const fn (*Arm7tdmi, *Bus, u32) void;
const lut: [0x1000]InstrFn = populate();
const processing = @import("cpu/arm/data_processing.zig").dataProcessing;
const psrTransfer = @import("cpu/arm/psr_transfer.zig").psrTransfer;
const transfer = @import("cpu/arm/single_data_transfer.zig").singleDataTransfer;
const halfSignedTransfer = @import("cpu/arm/half_signed_data_transfer.zig").halfAndSignedDataTransfer;
const blockTransfer = @import("cpu/arm/block_data_transfer.zig").blockDataTransfer;
const branch = @import("cpu/arm/branch.zig").branch;
const branchExchange = @import("cpu/arm/branch.zig").branchAndExchange;
const swi = @import("cpu/arm/software_interrupt.zig").armSoftwareInterrupt;
const swap = @import("cpu/arm/single_data_swap.zig").singleDataSwap;
const multiply = @import("cpu/arm/multiply.zig").multiply;
const multiplyLong = @import("cpu/arm/multiply.zig").multiplyLong;
/// Determine index into ARM InstrFn LUT
fn idx(opcode: u32) u12 {
return @truncate(u12, opcode >> 20 & 0xFF) << 4 | @truncate(u12, opcode >> 4 & 0xF);
}
// Undefined ARM Instruction handler
fn und(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const id = idx(opcode);
cpu.panic("[CPU/Decode] ID: 0x{X:0>3} 0x{X:0>8} is an illegal opcode", .{ id, opcode });
}
fn populate() [0x1000]InstrFn {
return comptime {
@setEvalBranchQuota(0xE000);
var ret = [_]InstrFn{und} ** 0x1000;
var i: usize = 0;
while (i < ret.len) : (i += 1) {
ret[i] = switch (@as(u2, i >> 10)) {
0b00 => if (i == 0x121) blk: {
break :blk branchExchange;
} else if (i & 0xFCF == 0x009) blk: {
const A = i >> 5 & 1 == 1;
const S = i >> 4 & 1 == 1;
break :blk multiply(A, S);
} else if (i & 0xFBF == 0x109) blk: {
const B = i >> 6 & 1 == 1;
break :blk swap(B);
} else if (i & 0xF8F == 0x089) blk: {
const U = i >> 6 & 1 == 1;
const A = i >> 5 & 1 == 1;
const S = i >> 4 & 1 == 1;
break :blk multiplyLong(U, A, S);
} else if (i & 0xE49 == 0x009 or i & 0xE49 == 0x049) blk: {
const P = i >> 8 & 1 == 1;
const U = i >> 7 & 1 == 1;
const I = i >> 6 & 1 == 1;
const W = i >> 5 & 1 == 1;
const L = i >> 4 & 1 == 1;
break :blk halfSignedTransfer(P, U, I, W, L);
} else if (i & 0xD90 == 0x100) blk: {
const I = i >> 9 & 1 == 1;
const R = i >> 6 & 1 == 1;
const kind = i >> 4 & 0x3;
break :blk psrTransfer(I, R, kind);
} else blk: {
const I = i >> 9 & 1 == 1;
const S = i >> 4 & 1 == 1;
const instrKind = i >> 5 & 0xF;
break :blk processing(I, S, instrKind);
},
0b01 => if (i >> 9 & 1 == 1 and i & 1 == 1) und else blk: {
const I = i >> 9 & 1 == 1;
const P = i >> 8 & 1 == 1;
const U = i >> 7 & 1 == 1;
const B = i >> 6 & 1 == 1;
const W = i >> 5 & 1 == 1;
const L = i >> 4 & 1 == 1;
break :blk transfer(I, P, U, B, W, L);
},
else => switch (@as(u2, i >> 9 & 0x3)) {
// MSB is guaranteed to be 1
0b00 => blk: {
const P = i >> 8 & 1 == 1;
const U = i >> 7 & 1 == 1;
const S = i >> 6 & 1 == 1;
const W = i >> 5 & 1 == 1;
const L = i >> 4 & 1 == 1;
break :blk blockTransfer(P, U, S, W, L);
},
0b01 => blk: {
const L = i >> 8 & 1 == 1;
break :blk branch(L);
},
0b10 => und, // COP Data Transfer
0b11 => if (i >> 8 & 1 == 1) swi() else und, // COP Data Operation + Register Transfer
},
};
}
return ret;
};
}
};
// THUMB Instructions
pub const thumb = struct {
pub const InstrFn = *const fn (*Arm7tdmi, *Bus, u16) void;
const lut: [0x400]InstrFn = populate();
const processing = @import("cpu/thumb/data_processing.zig");
const alu = @import("cpu/thumb/alu.zig").fmt4;
const transfer = @import("cpu/thumb/data_transfer.zig");
const block_transfer = @import("cpu/thumb/block_data_transfer.zig");
const swi = @import("cpu/thumb/software_interrupt.zig").fmt17;
const branch = @import("cpu/thumb/branch.zig");
/// Determine index into THUMB InstrFn LUT
fn idx(opcode: u16) u10 {
return @truncate(u10, opcode >> 6);
}
/// Undefined THUMB Instruction Handler
fn und(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const id = idx(opcode);
cpu.panic("[CPU/Decode] ID: 0b{b:0>10} 0x{X:0>2} is an illegal opcode", .{ id, opcode });
}
fn populate() [0x400]InstrFn {
return comptime {
@setEvalBranchQuota(5025); // This is exact
var ret = [_]InstrFn{und} ** 0x400;
var i: usize = 0;
while (i < ret.len) : (i += 1) {
ret[i] = switch (@as(u3, i >> 7 & 0x7)) {
0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
const I = i >> 4 & 1 == 1;
const is_sub = i >> 3 & 1 == 1;
const rn = i & 0x7;
break :blk processing.fmt2(I, is_sub, rn);
} else blk: {
const op = i >> 5 & 0x3;
const offset = i & 0x1F;
break :blk processing.fmt1(op, offset);
},
0b001 => blk: {
const op = i >> 5 & 0x3;
const rd = i >> 2 & 0x7;
break :blk processing.fmt3(op, rd);
},
0b010 => switch (@as(u2, i >> 5 & 0x3)) {
0b00 => if (i >> 4 & 1 == 1) blk: {
const op = i >> 2 & 0x3;
const h1 = i >> 1 & 1;
const h2 = i & 1;
break :blk processing.fmt5(op, h1, h2);
} else blk: {
const op = i & 0xF;
break :blk alu(op);
},
0b01 => blk: {
const rd = i >> 2 & 0x7;
break :blk transfer.fmt6(rd);
},
else => blk: {
const op = i >> 4 & 0x3;
const T = i >> 3 & 1 == 1;
break :blk transfer.fmt78(op, T);
},
},
0b011 => blk: {
const B = i >> 6 & 1 == 1;
const L = i >> 5 & 1 == 1;
const offset = i & 0x1F;
break :blk transfer.fmt9(B, L, offset);
},
else => switch (@as(u3, i >> 6 & 0x7)) {
// MSB is guaranteed to be 1
0b000 => blk: {
const L = i >> 5 & 1 == 1;
const offset = i & 0x1F;
break :blk transfer.fmt10(L, offset);
},
0b001 => blk: {
const L = i >> 5 & 1 == 1;
const rd = i >> 2 & 0x7;
break :blk transfer.fmt11(L, rd);
},
0b010 => blk: {
const isSP = i >> 5 & 1 == 1;
const rd = i >> 2 & 0x7;
break :blk processing.fmt12(isSP, rd);
},
0b011 => if (i >> 4 & 1 == 1) blk: {
const L = i >> 5 & 1 == 1;
const R = i >> 2 & 1 == 1;
break :blk block_transfer.fmt14(L, R);
} else blk: {
const S = i >> 1 & 1 == 1;
break :blk processing.fmt13(S);
},
0b100 => blk: {
const L = i >> 5 & 1 == 1;
const rb = i >> 2 & 0x7;
break :blk block_transfer.fmt15(L, rb);
},
0b101 => if (i >> 2 & 0xF == 0b1111) blk: {
break :blk thumb.swi();
} else blk: {
const cond = i >> 2 & 0xF;
break :blk branch.fmt16(cond);
},
0b110 => branch.fmt18(),
0b111 => blk: {
const is_low = i >> 5 & 1 == 1;
break :blk branch.fmt19(is_low);
},
},
};
}
return ret;
};
}
};
const log = std.log.scoped(.Arm7Tdmi);
pub const Arm7tdmi = struct {
const Self = @This();
r: [16]u32,
pipe: Pipeline,
sched: *Scheduler,
bus: *Bus,
cpsr: PSR,
spsr: PSR,
/// Storage for R8_fiq -> R12_fiq and their normal counterparts
/// e.g [r[0 + 8], fiq_r[0 + 8], r[1 + 8], fiq_r[1 + 8]...]
banked_fiq: [2 * 5]u32,
/// Storage for r13_<mode>, r14_<mode>
/// e.g. [r13, r14, r13_svc, r14_svc]
banked_r: [2 * 6]u32,
banked_spsr: [5]PSR,
logger: ?Logger,
pub fn init(sched: *Scheduler, bus: *Bus, log_file: ?std.fs.File) Self {
return Self{
.r = [_]u32{0x00} ** 16,
.pipe = Pipeline.init(),
.sched = sched,
.bus = bus,
.cpsr = .{ .raw = 0x0000_001F },
.spsr = .{ .raw = 0x0000_0000 },
.banked_fiq = [_]u32{0x00} ** 10,
.banked_r = [_]u32{0x00} ** 12,
.banked_spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
.logger = if (log_file) |file| Logger.init(file) else null,
};
}
inline fn bankedIdx(mode: Mode, kind: BankedKind) usize {
const idx: usize = switch (mode) {
.User, .System => 0,
.Supervisor => 1,
.Abort => 2,
.Undefined => 3,
.Irq => 4,
.Fiq => 5,
};
return (idx * 2) + if (kind == .R14) @as(usize, 1) else 0;
}
inline fn bankedSpsrIndex(mode: Mode) usize {
return switch (mode) {
.Supervisor => 0,
.Abort => 1,
.Undefined => 2,
.Irq => 3,
.Fiq => 4,
else => std.debug.panic("[CPU/Mode] {} does not have a SPSR Register", .{mode}),
};
}
inline fn bankedFiqIdx(i: usize, mode: Mode) usize {
return (i * 2) + if (mode == .Fiq) @as(usize, 1) else 0;
}
pub inline fn hasSPSR(self: *const Self) bool {
const mode = getModeChecked(self, self.cpsr.mode.read());
return switch (mode) {
.System, .User => false,
else => true,
};
}
pub inline fn isPrivileged(self: *const Self) bool {
const mode = getModeChecked(self, self.cpsr.mode.read());
return switch (mode) {
.User => false,
else => true,
};
}
pub inline fn isHalted(self: *const Self) bool {
return self.bus.io.haltcnt == .Halt;
}
pub fn setCpsr(self: *Self, value: u32) void {
if (value & 0x1F != self.cpsr.raw & 0x1F) self.changeModeFromIdx(@truncate(u5, value & 0x1F));
self.cpsr.raw = value;
}
fn changeModeFromIdx(self: *Self, next: u5) void {
self.changeMode(getModeChecked(self, next));
}
pub fn setUserModeRegister(self: *Self, idx: usize, value: u32) void {
const current = getModeChecked(self, self.cpsr.mode.read());
switch (idx) {
8...12 => {
if (current == .Fiq) {
self.banked_fiq[bankedFiqIdx(idx - 8, .User)] = value;
} else self.r[idx] = value;
},
13, 14 => switch (current) {
.User, .System => self.r[idx] = value,
else => {
const kind = std.meta.intToEnum(BankedKind, idx - 13) catch unreachable;
self.banked_r[bankedIdx(.User, kind)] = value;
},
},
else => self.r[idx] = value, // R0 -> R7 and R15
}
}
pub fn getUserModeRegister(self: *Self, idx: usize) u32 {
const current = getModeChecked(self, self.cpsr.mode.read());
return switch (idx) {
8...12 => if (current == .Fiq) self.banked_fiq[bankedFiqIdx(idx - 8, .User)] else self.r[idx],
13, 14 => switch (current) {
.User, .System => self.r[idx],
else => blk: {
const kind = std.meta.intToEnum(BankedKind, idx - 13) catch unreachable;
break :blk self.banked_r[bankedIdx(.User, kind)];
},
},
else => self.r[idx], // R0 -> R7 and R15
};
}
pub fn changeMode(self: *Self, next: Mode) void {
const now = getModeChecked(self, self.cpsr.mode.read());
// Bank R8 -> r12
var i: usize = 0;
while (i < 5) : (i += 1) {
self.banked_fiq[bankedFiqIdx(i, now)] = self.r[8 + i];
}
// Bank r13, r14, SPSR
switch (now) {
.User, .System => {
self.banked_r[bankedIdx(now, .R13)] = self.r[13];
self.banked_r[bankedIdx(now, .R14)] = self.r[14];
},
else => {
self.banked_r[bankedIdx(now, .R13)] = self.r[13];
self.banked_r[bankedIdx(now, .R14)] = self.r[14];
self.banked_spsr[bankedSpsrIndex(now)] = self.spsr;
},
}
// Grab R8 -> R12
i = 0;
while (i < 5) : (i += 1) {
self.r[8 + i] = self.banked_fiq[bankedFiqIdx(i, next)];
}
// Grab r13, r14, SPSR
switch (next) {
.User, .System => {
self.r[13] = self.banked_r[bankedIdx(next, .R13)];
self.r[14] = self.banked_r[bankedIdx(next, .R14)];
},
else => {
self.r[13] = self.banked_r[bankedIdx(next, .R13)];
self.r[14] = self.banked_r[bankedIdx(next, .R14)];
self.spsr = self.banked_spsr[bankedSpsrIndex(next)];
},
}
self.cpsr.mode.write(@enumToInt(next));
}
/// Advances state so that the BIOS is skipped
///
/// Note: This accesses the CPU's bus ptr so it only may be called
/// once the Bus has been properly initialized
///
/// TODO: Make above notice impossible to do in code
pub fn fastBoot(self: *Self) void {
self.r = std.mem.zeroes([16]u32);
// self.r[0] = 0x08000000;
// self.r[1] = 0x000000EA;
self.r[13] = 0x0300_7F00;
self.r[15] = 0x0800_0000;
self.banked_r[bankedIdx(.Irq, .R13)] = 0x0300_7FA0;
self.banked_r[bankedIdx(.Supervisor, .R13)] = 0x0300_7FE0;
// self.cpsr.raw = 0x6000001F;
self.cpsr.raw = 0x0000_001F;
self.bus.bios.addr_latch = 0x0000_00DC + 8;
}
pub fn step(self: *Self) void {
defer {
if (!self.pipe.flushed) self.r[15] += if (self.cpsr.t.read()) 2 else @as(u32, 4);
self.pipe.flushed = false;
}
if (self.cpsr.t.read()) {
const opcode = @truncate(u16, self.pipe.step(self, u16) orelse return);
if (self.logger) |*trace| trace.mgbaLog(self, opcode);
thumb.lut[thumb.idx(opcode)](self, self.bus, opcode);
} else {
const opcode = self.pipe.step(self, u32) orelse return;
if (self.logger) |*trace| trace.mgbaLog(self, opcode);
if (checkCond(self.cpsr, @truncate(u4, opcode >> 28))) {
arm.lut[arm.idx(opcode)](self, self.bus, opcode);
}
}
}
pub fn stepDmaTransfer(self: *Self) bool {
const dma0 = &self.bus.dma[0];
const dma1 = &self.bus.dma[1];
const dma2 = &self.bus.dma[2];
const dma3 = &self.bus.dma[3];
if (dma0.in_progress) {
dma0.step(self);
return true;
}
if (dma1.in_progress) {
dma1.step(self);
return true;
}
if (dma2.in_progress) {
dma2.step(self);
return true;
}
if (dma3.in_progress) {
dma3.step(self);
return true;
}
return false;
}
pub fn handleInterrupt(self: *Self) void {
const should_handle = self.bus.io.ie.raw & self.bus.io.irq.raw;
// Return if IME is disabled, CPSR I is set or there is nothing to handle
if (!self.bus.io.ime or self.cpsr.i.read() or should_handle == 0) return;
// If Pipeline isn't full, we have a bug
std.debug.assert(self.pipe.isFull());
// log.debug("Handling Interrupt!", .{});
self.bus.io.haltcnt = .Execute;
// FIXME: This seems weird, but retAddr.gba suggests I need to make these changes
const ret_addr = self.r[15] - if (self.cpsr.t.read()) 0 else @as(u32, 4);
const new_spsr = self.cpsr.raw;
self.changeMode(.Irq);
self.cpsr.t.write(false);
self.cpsr.i.write(true);
self.r[14] = ret_addr;
self.spsr.raw = new_spsr;
self.r[15] = 0x0000_0018;
self.pipe.reload(self);
}
inline fn fetch(self: *Self, comptime T: type, address: u32) T {
comptime std.debug.assert(T == u32 or T == u16); // Opcode may be 32-bit (ARM) or 16-bit (THUMB)
// Bus.read will advance the scheduler. There are different timings for CPU fetches,
// so we want to undo what Bus.read will apply. We can do this by caching the current tick
// This is very dumb.
//
// FIXME: Please rework this
const tick_cache = self.sched.tick;
defer self.sched.tick = tick_cache + Bus.fetch_timings[@boolToInt(T == u32)][@truncate(u4, address >> 24)];
return self.bus.read(T, address);
}
pub fn panic(self: *const Self, comptime format: []const u8, args: anytype) noreturn {
var i: usize = 0;
while (i < 16) : (i += 4) {
const i_1 = i + 1;
const i_2 = i + 2;
const i_3 = i + 3;
std.debug.print("R{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\n", .{ i, self.r[i], i_1, self.r[i_1], i_2, self.r[i_2], i_3, self.r[i_3] });
}
std.debug.print("cpsr: 0x{X:0>8} ", .{self.cpsr.raw});
prettyPrintPsr(&self.cpsr);
std.debug.print("spsr: 0x{X:0>8} ", .{self.spsr.raw});
prettyPrintPsr(&self.spsr);
std.debug.print("pipeline: {??X:0>8}\n", .{self.pipe.stage});
if (self.cpsr.t.read()) {
const opcode = self.bus.dbgRead(u16, self.r[15] - 4);
const id = thumb.idx(opcode);
std.debug.print("opcode: ID: 0x{b:0>10} 0x{X:0>4}\n", .{ id, opcode });
} else {
const opcode = self.bus.dbgRead(u32, self.r[15] - 4);
const id = arm.idx(opcode);
std.debug.print("opcode: ID: 0x{X:0>3} 0x{X:0>8}\n", .{ id, opcode });
}
std.debug.print("tick: {}\n\n", .{self.sched.tick});
std.debug.panic(format, args);
}
fn prettyPrintPsr(psr: *const PSR) void {
std.debug.print("[", .{});
if (psr.n.read()) std.debug.print("N", .{}) else std.debug.print("-", .{});
if (psr.z.read()) std.debug.print("Z", .{}) else std.debug.print("-", .{});
if (psr.c.read()) std.debug.print("C", .{}) else std.debug.print("-", .{});
if (psr.v.read()) std.debug.print("V", .{}) else std.debug.print("-", .{});
if (psr.i.read()) std.debug.print("I", .{}) else std.debug.print("-", .{});
if (psr.f.read()) std.debug.print("F", .{}) else std.debug.print("-", .{});
if (psr.t.read()) std.debug.print("T", .{}) else std.debug.print("-", .{});
std.debug.print("|", .{});
if (getMode(psr.mode.read())) |mode| std.debug.print("{s}", .{modeString(mode)}) else std.debug.print("---", .{});
std.debug.print("]\n", .{});
}
fn modeString(mode: Mode) []const u8 {
return switch (mode) {
.User => "usr",
.Fiq => "fiq",
.Irq => "irq",
.Supervisor => "svc",
.Abort => "abt",
.Undefined => "und",
.System => "sys",
};
}
fn mgbaLog(self: *const Self, file: *const File, opcode: u32) !void {
const thumb_fmt = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | {X:0>4}:\n";
const arm_fmt = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | {X:0>8}:\n";
var buf: [0x100]u8 = [_]u8{0x00} ** 0x100; // this is larger than it needs to be
const r0 = self.r[0];
const r1 = self.r[1];
const r2 = self.r[2];
const r3 = self.r[3];
const r4 = self.r[4];
const r5 = self.r[5];
const r6 = self.r[6];
const r7 = self.r[7];
const r8 = self.r[8];
const r9 = self.r[9];
const r10 = self.r[10];
const r11 = self.r[11];
const r12 = self.r[12];
const r13 = self.r[13];
const r14 = self.r[14];
const r15 = self.r[15] -| if (self.cpsr.t.read()) 2 else @as(u32, 4);
const c_psr = self.cpsr.raw;
var log_str: []u8 = undefined;
if (self.cpsr.t.read()) {
if (opcode >> 11 == 0x1E) {
// Instruction 1 of a BL Opcode, print in ARM mode
const other_half = self.bus.debugRead(u16, self.r[15] - 2);
const bl_opcode = @as(u32, opcode) << 16 | other_half;
log_str = try std.fmt.bufPrint(&buf, arm_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, bl_opcode });
} else {
log_str = try std.fmt.bufPrint(&buf, thumb_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, opcode });
}
} else {
log_str = try std.fmt.bufPrint(&buf, arm_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, opcode });
}
_ = try file.writeAll(log_str);
}
};
pub fn checkCond(cpsr: PSR, cond: u4) bool {
return switch (cond) {
0x0 => cpsr.z.read(), // EQ - Equal
0x1 => !cpsr.z.read(), // NE - Not equal
0x2 => cpsr.c.read(), // CS - Unsigned higher or same
0x3 => !cpsr.c.read(), // CC - Unsigned lower
0x4 => cpsr.n.read(), // MI - Negative
0x5 => !cpsr.n.read(), // PL - Positive or zero
0x6 => cpsr.v.read(), // VS - Overflow
0x7 => !cpsr.v.read(), // VC - No overflow
0x8 => cpsr.c.read() and !cpsr.z.read(), // HI - unsigned higher
0x9 => !cpsr.c.read() or cpsr.z.read(), // LS - unsigned lower or same
0xA => cpsr.n.read() == cpsr.v.read(), // GE - Greater or equal
0xB => cpsr.n.read() != cpsr.v.read(), // LT - Less than
0xC => !cpsr.z.read() and (cpsr.n.read() == cpsr.v.read()), // GT - Greater than
0xD => cpsr.z.read() or (cpsr.n.read() != cpsr.v.read()), // LE - Less than or equal
0xE => true, // AL - Always
0xF => false, // NV - Never (reserved in ARMv3 and up, but seems to have not changed?)
};
}
const Pipeline = struct {
const Self = @This();
stage: [2]?u32,
flushed: bool,
fn init() Self {
return .{
.stage = [_]?u32{null} ** 2,
.flushed = false,
};
}
pub fn isFull(self: *const Self) bool {
return self.stage[0] != null and self.stage[1] != null;
}
pub fn step(self: *Self, cpu: *Arm7tdmi, comptime T: type) ?u32 {
comptime std.debug.assert(T == u32 or T == u16);
// FIXME: https://github.com/ziglang/zig/issues/12642
var opcode = self.stage[0];
self.stage[0] = self.stage[1];
self.stage[1] = cpu.fetch(T, cpu.r[15]);
return opcode;
}
pub fn reload(self: *Self, cpu: *Arm7tdmi) void {
if (cpu.cpsr.t.read()) {
self.stage[0] = cpu.fetch(u16, cpu.r[15]);
self.stage[1] = cpu.fetch(u16, cpu.r[15] + 2);
cpu.r[15] += 4;
} else {
self.stage[0] = cpu.fetch(u32, cpu.r[15]);
self.stage[1] = cpu.fetch(u32, cpu.r[15] + 4);
cpu.r[15] += 8;
}
self.flushed = true;
}
};
pub const PSR = extern union {
mode: Bitfield(u32, 0, 5),
t: Bit(u32, 5),
f: Bit(u32, 6),
i: Bit(u32, 7),
v: Bit(u32, 28),
c: Bit(u32, 29),
z: Bit(u32, 30),
n: Bit(u32, 31),
raw: u32,
};
const Mode = enum(u5) {
User = 0b10000,
Fiq = 0b10001,
Irq = 0b10010,
Supervisor = 0b10011,
Abort = 0b10111,
Undefined = 0b11011,
System = 0b11111,
};
const BankedKind = enum(u1) {
R13 = 0,
R14,
};
fn getMode(bits: u5) ?Mode {
return std.meta.intToEnum(Mode, bits) catch null;
}
fn getModeChecked(cpu: *const Arm7tdmi, bits: u5) Mode {
return getMode(bits) orelse cpu.panic("[CPU/CPSR] 0b{b:0>5} is an invalid CPU mode", .{bits});
}

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@ -0,0 +1,112 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
pub fn blockDataTransfer(comptime P: bool, comptime U: bool, comptime S: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = @truncate(u4, opcode >> 16 & 0xF);
const rlist = opcode & 0xFFFF;
const r15 = rlist >> 15 & 1 == 1;
var count: u32 = 0;
var i: u5 = 0;
var first: u4 = 0;
var write_to_base = true;
while (i < 16) : (i += 1) {
const r = @truncate(u4, 15 - i);
if (rlist >> r & 1 == 1) {
first = r;
count += 1;
}
}
var start = cpu.r[rn];
if (U) {
start += if (P) 4 else 0;
} else {
start = start - (4 * count) + if (!P) 4 else 0;
}
var end = cpu.r[rn];
if (U) {
end = end + (4 * count) - if (!P) 4 else 0;
} else {
end -= if (P) 4 else 0;
}
var new_base = cpu.r[rn];
if (U) {
new_base += 4 * count;
} else {
new_base -= 4 * count;
}
var address = start;
if (rlist == 0) {
var und_addr = cpu.r[rn];
if (U) {
und_addr += if (P) 4 else 0;
} else {
und_addr -= 0x40 - if (!P) 4 else 0;
}
if (L) {
cpu.r[15] = bus.read(u32, und_addr);
cpu.pipe.reload(cpu);
} else {
// FIXME: Should r15 on write be +12 ahead?
bus.write(u32, und_addr, cpu.r[15] + 4);
}
cpu.r[rn] = if (U) cpu.r[rn] + 0x40 else cpu.r[rn] - 0x40;
return;
}
i = first;
while (i < 16) : (i += 1) {
if (rlist >> i & 1 == 1) {
transfer(cpu, bus, r15, i, address);
address += 4;
if (W and !L and write_to_base) {
cpu.r[rn] = new_base;
write_to_base = false;
}
}
}
if (W and L and rlist >> rn & 1 == 0) cpu.r[rn] = new_base;
}
fn transfer(cpu: *Arm7tdmi, bus: *Bus, r15_present: bool, i: u5, address: u32) void {
if (L) {
if (S and !r15_present) {
// Always Transfer User mode Registers
cpu.setUserModeRegister(i, bus.read(u32, address));
} else {
const value = bus.read(u32, address);
cpu.r[i] = value;
if (i == 0xF) {
cpu.r[i] &= ~@as(u32, 3); // Align r15
cpu.pipe.reload(cpu);
if (S) cpu.setCpsr(cpu.spsr.raw);
}
}
} else {
if (S) {
// Always Transfer User mode Registers
// This happens regardless if r15 is in the list
const value = cpu.getUserModeRegister(i);
bus.write(u32, address, value + if (i == 0xF) 4 else @as(u32, 0)); // PC is already 8 ahead to make 12
} else {
bus.write(u32, address, cpu.r[i] + if (i == 0xF) 4 else @as(u32, 0));
}
}
}
}.inner;
}

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const std = @import("std");
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("../../../util.zig").sext;
pub fn branch(comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
if (L) cpu.r[14] = cpu.r[15] - 4;
cpu.r[15] +%= sext(u32, u24, opcode) << 2;
cpu.pipe.reload(cpu);
}
}.inner;
}
pub fn branchAndExchange(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rn = opcode & 0xF;
const thumb = cpu.r[rn] & 1 == 1;
cpu.r[15] = cpu.r[rn] & if (thumb) ~@as(u32, 1) else ~@as(u32, 3);
cpu.cpsr.t.write(thumb);
cpu.pipe.reload(cpu);
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const exec = @import("../barrel_shifter.zig").exec;
const ror = @import("../barrel_shifter.zig").ror;
pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rd = @truncate(u4, opcode >> 12 & 0xF);
const rn = opcode >> 16 & 0xF;
const old_carry = @boolToInt(cpu.cpsr.c.read());
// If certain conditions are met, PC is 12 ahead instead of 8
// TODO: Why these conditions?
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] += 4;
const op1 = cpu.r[rn];
const amount = @truncate(u8, (opcode >> 8 & 0xF) << 1);
const op2 = if (I) ror(S, &cpu.cpsr, opcode & 0xFF, amount) else exec(S, cpu, opcode);
// Undo special condition from above
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
var result: u32 = undefined;
var overflow: bool = undefined;
// Perform Data Processing Logic
switch (kind) {
0x0 => result = op1 & op2, // AND
0x1 => result = op1 ^ op2, // EOR
0x2 => result = op1 -% op2, // SUB
0x3 => result = op2 -% op1, // RSB
0x4 => result = add(&overflow, op1, op2), // ADD
0x5 => result = adc(&overflow, op1, op2, old_carry), // ADC
0x6 => result = sbc(op1, op2, old_carry), // SBC
0x7 => result = sbc(op2, op1, old_carry), // RSC
0x8 => {
// TST
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
result = op1 & op2;
},
0x9 => {
// TEQ
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
result = op1 ^ op2;
},
0xA => {
// CMP
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
result = op1 -% op2;
},
0xB => {
// CMN
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
overflow = @addWithOverflow(u32, op1, op2, &result);
},
0xC => result = op1 | op2, // ORR
0xD => result = op2, // MOV
0xE => result = op1 & ~op2, // BIC
0xF => result = ~op2, // MVN
}
// Write to Destination Register
switch (kind) {
0x8, 0x9, 0xA, 0xB => {}, // Test Operations
else => {
cpu.r[rd] = result;
if (rd == 0xF) {
if (S) cpu.setCpsr(cpu.spsr.raw);
cpu.pipe.reload(cpu);
}
},
}
// Write Flags
switch (kind) {
0x0, 0x1, 0xC, 0xD, 0xE, 0xF => if (S and rd != 0xF) {
// Logic Operation Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// C set by Barrel Shifter, V is unaffected
},
0x2, 0x3 => if (S and rd != 0xF) {
// SUB, RSB Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
if (kind == 0x2) {
// SUB specific
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else {
// RSB Specific
cpu.cpsr.c.write(op1 <= op2);
cpu.cpsr.v.write(((op2 ^ result) & (~op1 ^ result)) >> 31 & 1 == 1);
}
},
0x4, 0x5 => if (S and rd != 0xF) {
// ADD, ADC Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
0x6, 0x7 => if (S and rd != 0xF) {
// SBC, RSC Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
if (kind == 0x6) {
// SBC specific
const subtrahend = @as(u64, op2) -% old_carry +% 1;
cpu.cpsr.c.write(subtrahend <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else {
// RSC Specific
const subtrahend = @as(u64, op1) -% old_carry +% 1;
cpu.cpsr.c.write(subtrahend <= op2);
cpu.cpsr.v.write(((op2 ^ result) & (~op1 ^ result)) >> 31 & 1 == 1);
}
},
0x8, 0x9, 0xA, 0xB => {
// Test Operation Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
if (kind == 0xA) {
// CMP specific
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else if (kind == 0xB) {
// CMN specific
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
} else {
// TST, TEQ specific
// Barrel Shifter should always calc CPSR C in TST
if (!S) _ = exec(true, cpu, opcode);
}
},
}
}
}.inner;
}
pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
// TODO: Make your own version (thanks peach.bot)
const subtrahend = @as(u64, right) -% old_carry +% 1;
const ret = @truncate(u32, left -% subtrahend);
return ret;
}
pub fn add(overflow: *bool, left: u32, right: u32) u32 {
var ret: u32 = undefined;
overflow.* = @addWithOverflow(u32, left, right, &ret);
return ret;
}
pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 {
var ret: u32 = undefined;
const first = @addWithOverflow(u32, left, right, &ret);
const second = @addWithOverflow(u32, ret, old_carry, &ret);
overflow.* = first or second;
return ret;
}
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {
@setCold(true);
cpu.setCpsr(cpu.spsr.raw);
}

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const std = @import("std");
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("../../../util.zig").sext;
const rotr = @import("../../../util.zig").rotr;
pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
const rm = opcode & 0xF;
const imm_offset_high = opcode >> 8 & 0xF;
const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
const offset = if (I) imm_offset_high << 4 | rm else cpu.r[rm];
const modified_base = if (U) base +% offset else base -% offset;
var address = if (P) modified_base else base;
var result: u32 = undefined;
if (L) {
switch (@truncate(u2, opcode >> 5)) {
0b01 => {
// LDRH
const value = bus.read(u16, address);
result = rotr(u32, value, 8 * (address & 1));
},
0b10 => {
// LDRSB
result = sext(u32, u8, bus.read(u8, address));
},
0b11 => {
// LDRSH
result = if (address & 1 == 1) blk: {
break :blk sext(u32, u8, bus.read(u8, address));
} else blk: {
break :blk sext(u32, u16, bus.read(u16, address));
};
},
0b00 => unreachable, // SWP
}
} else {
if (opcode >> 5 & 0x01 == 0x01) {
// STRH
bus.write(u16, address, @truncate(u16, cpu.r[rd]));
} else unreachable; // SWP
}
address = modified_base;
if (W and P or !P) cpu.r[rn] = address;
if (L) cpu.r[rd] = result; // // This emulates the LDR rd == rn behaviour
}
}.inner;
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
pub fn multiply(comptime A: bool, comptime S: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rd = opcode >> 16 & 0xF;
const rn = opcode >> 12 & 0xF;
const rs = opcode >> 8 & 0xF;
const rm = opcode & 0xF;
const temp: u64 = @as(u64, cpu.r[rm]) * @as(u64, cpu.r[rs]) + if (A) cpu.r[rn] else 0;
const result = @truncate(u32, temp);
cpu.r[rd] = result;
if (S) {
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// V is unaffected, C is *actually* undefined in ARMv4
}
}
}.inner;
}
pub fn multiplyLong(comptime U: bool, comptime A: bool, comptime S: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rd_hi = opcode >> 16 & 0xF;
const rd_lo = opcode >> 12 & 0xF;
const rs = opcode >> 8 & 0xF;
const rm = opcode & 0xF;
if (U) {
// Signed (WHY IS IT U THEN?)
var result: i64 = @as(i64, @bitCast(i32, cpu.r[rm])) * @as(i64, @bitCast(i32, cpu.r[rs]));
if (A) result +%= @bitCast(i64, @as(u64, cpu.r[rd_hi]) << 32 | @as(u64, cpu.r[rd_lo]));
cpu.r[rd_hi] = @bitCast(u32, @truncate(i32, result >> 32));
cpu.r[rd_lo] = @bitCast(u32, @truncate(i32, result));
} else {
// Unsigned
var result: u64 = @as(u64, cpu.r[rm]) * @as(u64, cpu.r[rs]);
if (A) result +%= @as(u64, cpu.r[rd_hi]) << 32 | @as(u64, cpu.r[rd_lo]);
cpu.r[rd_hi] = @truncate(u32, result >> 32);
cpu.r[rd_lo] = @truncate(u32, result);
}
if (S) {
cpu.cpsr.z.write(cpu.r[rd_hi] == 0 and cpu.r[rd_lo] == 0);
cpu.cpsr.n.write(cpu.r[rd_hi] >> 31 & 1 == 1);
// C and V are set to meaningless values
}
}
}.inner;
}

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const std = @import("std");
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const PSR = @import("../../cpu.zig").PSR;
const log = std.log.scoped(.PsrTransfer);
const rotr = @import("../../../util.zig").rotr;
pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
switch (kind) {
0b00 => {
// MRS
const rd = opcode >> 12 & 0xF;
if (R and !cpu.hasSPSR()) log.err("Tried to read SPSR from User/System Mode", .{});
cpu.r[rd] = if (R) cpu.spsr.raw else cpu.cpsr.raw;
},
0b10 => {
// MSR
const field_mask = @truncate(u4, opcode >> 16 & 0xF);
const rm_idx = opcode & 0xF;
const right = if (I) rotr(u32, opcode & 0xFF, (opcode >> 8 & 0xF) * 2) else cpu.r[rm_idx];
if (R and !cpu.hasSPSR()) log.err("Tried to write to SPSR in User/System Mode", .{});
if (R) {
// arm.gba seems to expect the SPSR to do somethign in SYS mode,
// so we just assume that despite writing to the SPSR in USR or SYS mode
// being UNPREDICTABLE, it just magically has a working SPSR somehow
cpu.spsr.raw = fieldMask(&cpu.spsr, field_mask, right);
} else {
if (cpu.isPrivileged()) cpu.setCpsr(fieldMask(&cpu.cpsr, field_mask, right));
}
},
else => cpu.panic("[CPU/PSR Transfer] Bits 21:220 of {X:0>8} are undefined", .{opcode}),
}
}
}.inner;
}
fn fieldMask(psr: *const PSR, field_mask: u4, right: u32) u32 {
// This bitwise ORs bits 3 and 0 of the field mask into a u2
// We do this because we only care about bits 7:0 and 31:28 of the CPSR
const bits = @truncate(u2, (field_mask >> 2 & 0x2) | (field_mask & 1));
const mask: u32 = switch (bits) {
0b00 => 0x0000_0000,
0b01 => 0x0000_00FF,
0b10 => 0xF000_0000,
0b11 => 0xF000_00FF,
};
return (psr.raw & ~mask) | (right & mask);
}

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const std = @import("std");
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("../../../util.zig").rotr;
pub fn singleDataSwap(comptime B: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
const rm = opcode & 0xF;
const address = cpu.r[rn];
if (B) {
// SWPB
const value = bus.read(u8, address);
bus.write(u8, address, @truncate(u8, cpu.r[rm]));
cpu.r[rd] = value;
} else {
// SWP
const value = rotr(u32, bus.read(u32, address), 8 * (address & 0x3));
bus.write(u32, address, cpu.r[rm]);
cpu.r[rd] = value;
}
}
}.inner;
}

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const std = @import("std");
const util = @import("../../../util.zig");
const shifter = @import("../barrel_shifter.zig");
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("../../../util.zig").rotr;
pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
// rn is r15 and L is not set, the PC is 12 ahead
const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
const modified_base = if (U) base +% offset else base -% offset;
var address = if (P) modified_base else base;
var result: u32 = undefined;
if (L) {
if (B) {
// LDRB
result = bus.read(u8, address);
} else {
// LDR
const value = bus.read(u32, address);
result = rotr(u32, value, 8 * (address & 0x3));
}
} else {
if (B) {
// STRB
const value = cpu.r[rd] + if (rd == 0xF) 4 else @as(u32, 0); // PC is 12 ahead
bus.write(u8, address, @truncate(u8, value));
} else {
// STR
const value = cpu.r[rd] + if (rd == 0xF) 4 else @as(u32, 0);
bus.write(u32, address, value);
}
}
address = modified_base;
if (W and P or !P) {
cpu.r[rn] = address;
if (rn == 0xF) cpu.pipe.reload(cpu);
}
if (L) {
// This emulates the LDR rd == rn behaviour
cpu.r[rd] = result;
if (rd == 0xF) cpu.pipe.reload(cpu);
}
}
}.inner;
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
pub fn armSoftwareInterrupt() InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, _: u32) void {
// Copy Values from Current Mode
const ret_addr = cpu.r[15] - 4;
const cpsr = cpu.cpsr.raw;
// Switch Mode
cpu.changeMode(.Supervisor);
cpu.cpsr.t.write(false); // Force ARM Mode
cpu.cpsr.i.write(true); // Disable normal interrupts
cpu.r[14] = ret_addr; // Resume Execution
cpu.spsr.raw = cpsr; // Previous mode CPSR
cpu.r[15] = 0x0000_0008;
cpu.pipe.reload(cpu);
}
}.inner;
}

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const std = @import("std");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const CPSR = @import("../cpu.zig").PSR;
const rotr = @import("../../util.zig").rotr;
pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
var result: u32 = undefined;
if (opcode >> 4 & 1 == 1) {
result = register(S, cpu, opcode);
} else {
result = immediate(S, cpu, opcode);
}
return result;
}
fn register(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
const rs_idx = opcode >> 8 & 0xF;
const rm = cpu.r[opcode & 0xF];
const rs = @truncate(u8, cpu.r[rs_idx]);
return switch (@truncate(u2, opcode >> 5)) {
0b00 => lsl(S, &cpu.cpsr, rm, rs),
0b01 => lsr(S, &cpu.cpsr, rm, rs),
0b10 => asr(S, &cpu.cpsr, rm, rs),
0b11 => ror(S, &cpu.cpsr, rm, rs),
};
}
pub fn immediate(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
const amount = @truncate(u8, opcode >> 7 & 0x1F);
const rm = cpu.r[opcode & 0xF];
var result: u32 = undefined;
if (amount == 0) {
switch (@truncate(u2, opcode >> 5)) {
0b00 => {
// LSL #0
result = rm;
},
0b01 => {
// LSR #0 aka LSR #32
if (S) cpu.cpsr.c.write(rm >> 31 & 1 == 1);
result = 0x0000_0000;
},
0b10 => {
// ASR #0 aka ASR #32
result = @bitCast(u32, @bitCast(i32, rm) >> 31);
if (S) cpu.cpsr.c.write(result >> 31 & 1 == 1);
},
0b11 => {
// ROR #0 aka RRX
const carry: u32 = @boolToInt(cpu.cpsr.c.read());
if (S) cpu.cpsr.c.write(rm & 1 == 1);
result = (carry << 31) | (rm >> 1);
},
}
} else {
switch (@truncate(u2, opcode >> 5)) {
0b00 => result = lsl(S, &cpu.cpsr, rm, amount),
0b01 => result = lsr(S, &cpu.cpsr, rm, amount),
0b10 => result = asr(S, &cpu.cpsr, rm, amount),
0b11 => result = ror(S, &cpu.cpsr, rm, amount),
}
}
return result;
}
pub fn lsl(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u8) u32 {
const amount = @truncate(u5, total_amount);
const bit_count: u8 = @typeInfo(u32).Int.bits;
var result: u32 = 0x0000_0000;
if (total_amount < bit_count) {
// We can perform a well-defined shift here
result = rm << amount;
if (S and total_amount != 0) {
const carry_bit = @truncate(u5, bit_count - amount);
cpsr.c.write(rm >> carry_bit & 1 == 1);
}
} else {
if (S) {
if (total_amount == bit_count) {
// Shifted all bits out, carry bit is bit 0 of rm
cpsr.c.write(rm & 1 == 1);
} else {
cpsr.c.write(false);
}
}
}
return result;
}
pub fn lsr(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u32) u32 {
const amount = @truncate(u5, total_amount);
const bit_count: u8 = @typeInfo(u32).Int.bits;
var result: u32 = 0x0000_0000;
if (total_amount < bit_count) {
// We can perform a well-defined shift
result = rm >> amount;
if (S and total_amount != 0) cpsr.c.write(rm >> (amount - 1) & 1 == 1);
} else {
if (S) {
if (total_amount == bit_count) {
// LSR #32
cpsr.c.write(rm >> 31 & 1 == 1);
} else {
// All bits have been shifted out, including carry bit
cpsr.c.write(false);
}
}
}
return result;
}
pub fn asr(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u8) u32 {
const amount = @truncate(u5, total_amount);
const bit_count: u8 = @typeInfo(u32).Int.bits;
var result: u32 = 0x0000_0000;
if (total_amount < bit_count) {
result = @bitCast(u32, @bitCast(i32, rm) >> amount);
if (S and total_amount != 0) cpsr.c.write(rm >> (amount - 1) & 1 == 1);
} else {
// ASR #32 and ASR #>32 have the same result
result = @bitCast(u32, @bitCast(i32, rm) >> 31);
if (S) cpsr.c.write(result >> 31 & 1 == 1);
}
return result;
}
pub fn ror(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u8) u32 {
const result = rotr(u32, rm, total_amount);
if (S and total_amount != 0) {
cpsr.c.write(result >> 31 & 1 == 1);
}
return result;
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const adc = @import("../arm/data_processing.zig").adc;
const sbc = @import("../arm/data_processing.zig").sbc;
const lsl = @import("../barrel_shifter.zig").lsl;
const lsr = @import("../barrel_shifter.zig").lsr;
const asr = @import("../barrel_shifter.zig").asr;
const ror = @import("../barrel_shifter.zig").ror;
pub fn fmt4(comptime op: u4) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const rs = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
const carry = @boolToInt(cpu.cpsr.c.read());
const op1 = cpu.r[rd];
const op2 = cpu.r[rs];
var result: u32 = undefined;
var overflow: bool = undefined;
switch (op) {
0x0 => result = op1 & op2, // AND
0x1 => result = op1 ^ op2, // EOR
0x2 => result = lsl(true, &cpu.cpsr, op1, @truncate(u8, op2)), // LSL
0x3 => result = lsr(true, &cpu.cpsr, op1, @truncate(u8, op2)), // LSR
0x4 => result = asr(true, &cpu.cpsr, op1, @truncate(u8, op2)), // ASR
0x5 => result = adc(&overflow, op1, op2, carry), // ADC
0x6 => result = sbc(op1, op2, carry), // SBC
0x7 => result = ror(true, &cpu.cpsr, op1, @truncate(u8, op2)), // ROR
0x8 => result = op1 & op2, // TST
0x9 => result = 0 -% op2, // NEG
0xA => result = op1 -% op2, // CMP
0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN
0xC => result = op1 | op2, // ORR
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
0xE => result = op1 & ~op2,
0xF => result = ~op2,
}
// Write to Destination Register
switch (op) {
0x8, 0xA, 0xB => {},
else => cpu.r[rd] = result,
}
// Write Flags
switch (op) {
0x0, 0x1, 0x2, 0x3, 0x4, 0x7, 0xC, 0xE, 0xF => {
// Logic Operations
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// C set by Barrel Shifter, V is unaffected
},
0x8, 0xA => {
// Test Flags
// CMN (0xB) is handled with ADC
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
if (op == 0xA) {
// CMP specific
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
}
},
0x5, 0xB => {
// ADC, CMN
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
0x6 => {
// SBC
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
const subtrahend = @as(u64, op2) -% carry +% 1;
cpu.cpsr.c.write(subtrahend <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
},
0x9 => {
// NEG
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(op2 <= 0);
cpu.cpsr.v.write(((0 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
},
0xD => {
// Multiplication
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// V is unaffected, assuming similar behaviour to ARMv4 MUL C is undefined
},
}
}
}.inner;
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
pub fn fmt14(comptime L: bool, comptime R: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const count = @boolToInt(R) + countRlist(opcode);
const start = cpu.r[13] - if (!L) count * 4 else 0;
var end = cpu.r[13];
if (L) {
end += count * 4;
} else {
end -= 4;
}
var address = start;
var i: u4 = 0;
while (i < 8) : (i += 1) {
if (opcode >> i & 1 == 1) {
if (L) {
cpu.r[i] = bus.read(u32, address);
} else {
bus.write(u32, address, cpu.r[i]);
}
address += 4;
}
}
if (R) {
if (L) {
const value = bus.read(u32, address);
cpu.r[15] = value & ~@as(u32, 1);
cpu.pipe.reload(cpu);
} else {
bus.write(u32, address, cpu.r[14]);
}
address += 4;
}
cpu.r[13] = if (L) end else start;
}
}.inner;
}
pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
var address = cpu.r[rb];
const end_address = cpu.r[rb] + 4 * countRlist(opcode);
if (opcode & 0xFF == 0) {
if (L) {
cpu.r[15] = bus.read(u32, address);
cpu.pipe.reload(cpu);
} else {
bus.write(u32, address, cpu.r[15] + 2);
}
cpu.r[rb] += 0x40;
return;
}
var i: u4 = 0;
var first_write = true;
while (i < 8) : (i += 1) {
if (opcode >> i & 1 == 1) {
if (L) {
cpu.r[i] = bus.read(u32, address);
} else {
bus.write(u32, address, cpu.r[i]);
}
if (!L and first_write) {
cpu.r[rb] = end_address;
first_write = false;
}
address += 4;
}
}
if (L and opcode >> rb & 1 != 1) cpu.r[rb] = address;
}
}.inner;
}
inline fn countRlist(opcode: u16) u32 {
var count: u32 = 0;
comptime var i: u4 = 0;
inline while (i < 8) : (i += 1) {
if (opcode >> (7 - i) & 1 == 1) count += 1;
}
return count;
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const checkCond = @import("../../cpu.zig").checkCond;
const sext = @import("../../../util.zig").sext;
pub fn fmt16(comptime cond: u4) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
// B
if (cond == 0xE or cond == 0xF)
cpu.panic("[CPU/THUMB.16] Undefined conditional branch with condition {}", .{cond});
if (!checkCond(cpu.cpsr, cond)) return;
cpu.r[15] +%= sext(u32, u8, opcode & 0xFF) << 1;
cpu.pipe.reload(cpu);
}
}.inner;
}
pub fn fmt18() InstrFn {
return struct {
// B but conditional
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
cpu.r[15] +%= sext(u32, u11, opcode & 0x7FF) << 1;
cpu.pipe.reload(cpu);
}
}.inner;
}
pub fn fmt19(comptime is_low: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
// BL
const offset = opcode & 0x7FF;
if (is_low) {
// Instruction 2
const next_opcode = cpu.r[15] - 2;
cpu.r[15] = cpu.r[14] +% (offset << 1);
cpu.r[14] = next_opcode | 1;
cpu.pipe.reload(cpu);
} else {
// Instruction 1
const lr_offset = sext(u32, u11, offset) << 12;
cpu.r[14] = (cpu.r[15] +% lr_offset) & ~@as(u32, 1);
}
}
}.inner;
}

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const std = @import("std");
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const add = @import("../arm/data_processing.zig").add;
const lsl = @import("../barrel_shifter.zig").lsl;
const lsr = @import("../barrel_shifter.zig").lsr;
const asr = @import("../barrel_shifter.zig").asr;
pub fn fmt1(comptime op: u2, comptime offset: u5) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const rs = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
const result = switch (op) {
0b00 => blk: {
// LSL
if (offset == 0) {
break :blk cpu.r[rs];
} else {
break :blk lsl(true, &cpu.cpsr, cpu.r[rs], offset);
}
},
0b01 => blk: {
// LSR
if (offset == 0) {
cpu.cpsr.c.write(cpu.r[rs] >> 31 & 1 == 1);
break :blk @as(u32, 0);
} else {
break :blk lsr(true, &cpu.cpsr, cpu.r[rs], offset);
}
},
0b10 => blk: {
// ASR
if (offset == 0) {
cpu.cpsr.c.write(cpu.r[rs] >> 31 & 1 == 1);
break :blk @bitCast(u32, @bitCast(i32, cpu.r[rs]) >> 31);
} else {
break :blk asr(true, &cpu.cpsr, cpu.r[rs], offset);
}
},
else => cpu.panic("[CPU/THUMB.1] 0b{b:0>2} is not a valid op", .{op}),
};
// Equivalent to an ARM MOVS
cpu.r[rd] = result;
// Write Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
}
}.inner;
}
pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const rs = @as(u4, h2) << 3 | (opcode >> 3 & 0x7);
const rd = @as(u4, h1) << 3 | (opcode & 0x7);
const op1 = cpu.r[rd];
const op2 = cpu.r[rs];
var result: u32 = undefined;
var overflow: bool = undefined;
switch (op) {
0b00 => result = add(&overflow, op1, op2), // ADD
0b01 => result = op1 -% op2, // CMP
0b10 => result = op2, // MOV
0b11 => {},
}
// Write to Destination Register
switch (op) {
0b01 => {}, // Test Instruction
0b11 => {
// BX
const is_thumb = op2 & 1 == 1;
cpu.r[15] = op2 & ~@as(u32, 1);
cpu.cpsr.t.write(is_thumb);
cpu.pipe.reload(cpu);
},
else => {
cpu.r[rd] = result;
if (rd == 0xF) {
cpu.r[15] &= ~@as(u32, 1);
cpu.pipe.reload(cpu);
}
},
}
// Write Flags
switch (op) {
0b01 => {
// CMP
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
},
0b00, 0b10, 0b11 => {}, // MOV and Branch Instruction
}
}
}.inner;
}
pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const rs = opcode >> 3 & 0x7;
const rd = @truncate(u3, opcode);
const op1 = cpu.r[rs];
const op2: u32 = if (I) rn else cpu.r[rn];
if (is_sub) {
// SUB
const result = op1 -% op2;
cpu.r[rd] = result;
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else {
// ADD
var overflow: bool = undefined;
const result = add(&overflow, op1, op2);
cpu.r[rd] = result;
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}
}
}.inner;
}
pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const op1 = cpu.r[rd];
const op2: u32 = opcode & 0xFF; // Offset
var overflow: bool = undefined;
const result: u32 = switch (op) {
0b00 => op2, // MOV
0b01 => op1 -% op2, // CMP
0b10 => add(&overflow, op1, op2), // ADD
0b11 => op1 -% op2, // SUB
};
// Write to Register
if (op != 0b01) cpu.r[rd] = result;
// Write Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
switch (op) {
0b00 => {}, // MOV | C set by Barrel Shifter, V is unaffected
0b01, 0b11 => {
// SUB, CMP
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
},
0b10 => {
// ADD
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
}
}
}.inner;
}
pub fn fmt12(comptime isSP: bool, comptime rd: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
// ADD
const left = if (isSP) cpu.r[13] else cpu.r[15] & ~@as(u32, 2);
const right = (opcode & 0xFF) << 2;
cpu.r[rd] = left + right;
}
}.inner;
}
pub fn fmt13(comptime S: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
// ADD
const offset = (opcode & 0x7F) << 2;
cpu.r[13] = if (S) cpu.r[13] - offset else cpu.r[13] + offset;
}
}.inner;
}

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const std = @import("std");
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const rotr = @import("../../../util.zig").rotr;
const sext = @import("../../../util.zig").sext;
pub fn fmt6(comptime rd: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
// LDR
const offset = (opcode & 0xFF) << 2;
// Bit 1 of the PC intentionally ignored
cpu.r[rd] = bus.read(u32, (cpu.r[15] & ~@as(u32, 2)) + offset);
}
}.inner;
}
pub fn fmt78(comptime op: u2, comptime T: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const ro = opcode >> 6 & 0x7;
const rb = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
const address = cpu.r[rb] +% cpu.r[ro];
if (T) {
// Format 8
switch (op) {
0b00 => {
// STRH
bus.write(u16, address, @truncate(u16, cpu.r[rd]));
},
0b01 => {
// LDSB
cpu.r[rd] = sext(u32, u8, bus.read(u8, address));
},
0b10 => {
// LDRH
const value = bus.read(u16, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 1));
},
0b11 => {
// LDRSH
cpu.r[rd] = if (address & 1 == 1) blk: {
break :blk sext(u32, u8, bus.read(u8, address));
} else blk: {
break :blk sext(u32, u16, bus.read(u16, address));
};
},
}
} else {
// Format 7
switch (op) {
0b00 => {
// STR
bus.write(u32, address, cpu.r[rd]);
},
0b01 => {
// STRB
bus.write(u8, address, @truncate(u8, cpu.r[rd]));
},
0b10 => {
// LDR
const value = bus.read(u32, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 0x3));
},
0b11 => {
// LDRB
cpu.r[rd] = bus.read(u8, address);
},
}
}
}
}.inner;
}
pub fn fmt9(comptime B: bool, comptime L: bool, comptime offset: u5) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const rb = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
if (L) {
if (B) {
// LDRB
const address = cpu.r[rb] + offset;
cpu.r[rd] = bus.read(u8, address);
} else {
// LDR
const address = cpu.r[rb] + (@as(u32, offset) << 2);
const value = bus.read(u32, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 0x3));
}
} else {
if (B) {
// STRB
const address = cpu.r[rb] + offset;
bus.write(u8, address, @truncate(u8, cpu.r[rd]));
} else {
// STR
const address = cpu.r[rb] + (@as(u32, offset) << 2);
bus.write(u32, address, cpu.r[rd]);
}
}
}
}.inner;
}
pub fn fmt10(comptime L: bool, comptime offset: u5) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const rb = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
const address = cpu.r[rb] + (@as(u6, offset) << 1);
if (L) {
// LDRH
const value = bus.read(u16, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 1));
} else {
// STRH
bus.write(u16, address, @truncate(u16, cpu.r[rd]));
}
}
}.inner;
}
pub fn fmt11(comptime L: bool, comptime rd: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const offset = (opcode & 0xFF) << 2;
const address = cpu.r[13] + offset;
if (L) {
// LDR
const value = bus.read(u32, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 0x3));
} else {
// STR
bus.write(u32, address, cpu.r[rd]);
}
}
}.inner;
}

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const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
pub fn fmt17() InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, _: u16) void {
// Copy Values from Current Mode
const ret_addr = cpu.r[15] - 2;
const cpsr = cpu.cpsr.raw;
// Switch Mode
cpu.changeMode(.Supervisor);
cpu.cpsr.t.write(false); // Force ARM Mode
cpu.cpsr.i.write(true); // Disable normal interrupts
cpu.r[14] = ret_addr; // Resume Execution
cpu.spsr.raw = cpsr; // Previous mode CPSR
cpu.r[15] = 0x0000_0008;
cpu.pipe.reload(cpu);
}
}.inner;
}

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const std = @import("std");
const SDL = @import("sdl2");
const config = @import("../config.zig");
const Bus = @import("Bus.zig");
const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const FpsTracker = @import("../util.zig").FpsTracker;
const FilePaths = @import("../util.zig").FilePaths;
const Timer = std.time.Timer;
const Thread = std.Thread;
const Atomic = std.atomic.Atomic;
const Allocator = std.mem.Allocator;
// 228 Lines which consist of 308 dots (which are 4 cycles long)
const cycles_per_frame: u64 = 228 * (308 * 4); //280896
const clock_rate: u64 = 1 << 24; // 16.78MHz
// TODO: Don't truncate this, be more accurate w/ timing
// 59.6046447754ns (truncated to just 59ns)
const clock_period: u64 = std.time.ns_per_s / clock_rate;
const frame_period = (clock_period * cycles_per_frame);
// 59.7275005696Hz
pub const frame_rate = @intToFloat(f64, std.time.ns_per_s) /
((@intToFloat(f64, std.time.ns_per_s) / @intToFloat(f64, clock_rate)) * @intToFloat(f64, cycles_per_frame));
const log = std.log.scoped(.Emulation);
const RunKind = enum {
Unlimited,
UnlimitedFPS,
Limited,
LimitedFPS,
};
pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void {
const audio_sync = config.config().guest.audio_sync;
if (audio_sync) log.info("Audio sync enabled", .{});
if (config.config().guest.video_sync) {
inner(.LimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
} else {
inner(.UnlimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
}
}
fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: ?*FpsTracker) void {
if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
std.debug.assert(tracker != null);
log.info("FPS tracking enabled", .{});
}
switch (kind) {
.Unlimited, .UnlimitedFPS => {
log.info("Emulation w/out video sync", .{});
while (!quit.load(.SeqCst)) {
runFrame(scheduler, cpu);
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
if (kind == .UnlimitedFPS) tracker.?.tick();
}
},
.Limited, .LimitedFPS => {
log.info("Emulation w/ video sync", .{});
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
var wake_time: u64 = frame_period;
while (!quit.load(.SeqCst)) {
runFrame(scheduler, cpu);
const new_wake_time = videoSync(&timer, wake_time);
// Spin to make up the difference of OS scheduler innacuracies
// If we happen to also be syncing to audio, we choose to spin on
// the amount of time needed for audio to catch up rather than
// our expected wake-up time
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
if (!audio_sync) spinLoop(&timer, wake_time);
wake_time = new_wake_time;
if (kind == .LimitedFPS) tracker.?.tick();
}
},
}
}
pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
const frame_end = sched.tick + cycles_per_frame;
while (sched.tick < frame_end) {
if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) {
// Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick;
} else {
cpu.step();
}
}
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
}
}
fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void {
const sample_size = 2 * @sizeOf(u16);
const max_buf_size: c_int = 0x400;
// Determine whether the APU is busy right at this moment
var still_full: bool = SDL.SDL_AudioStreamAvailable(stream) > sample_size * if (is_buffer_full.*) max_buf_size >> 1 else max_buf_size;
defer is_buffer_full.* = still_full; // Update APU Busy status right before exiting scope
// If Busy is false, there's no need to sync here
if (!still_full) return;
while (true) {
still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
if (!audio_sync or !still_full) break;
}
}
fn videoSync(timer: *Timer, wake_time: u64) u64 {
// Use the OS scheduler to put the emulation thread to sleep
const recalculated = sleep(timer, wake_time);
// If sleep() determined we need to adjust our wake up time, do so
// otherwise predict our next wake up time according to the frame period
return recalculated orelse wake_time + frame_period;
}
// TODO: Better sleep impl?
fn sleep(timer: *Timer, wake_time: u64) ?u64 {
// const step = std.time.ns_per_ms * 10; // 10ms
const timestamp = timer.read();
// ns_late is non zero if we are late.
const ns_late = timestamp -| wake_time;
// If we're more than a frame late, skip the rest of this loop
// Recalculate what our new wake time should be so that we can
// get "back on track"
if (ns_late > frame_period) return timestamp + frame_period;
const sleep_for = frame_period - ns_late;
// // Employ several sleep calls in periods of 10ms
// // By doing this the behaviour should average out to be
// // more consistent
// const loop_count = sleep_for / step; // How many groups of 10ms
// var i: usize = 0;
// while (i < loop_count) : (i += 1) std.time.sleep(step);
std.time.sleep(sleep_for);
return null;
}
fn spinLoop(timer: *Timer, wake_time: u64) void {
while (true) if (timer.read() > wake_time) break;
}

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130
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@ -0,0 +1,130 @@
const std = @import("std");
const Bus = @import("Bus.zig");
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Clock = @import("bus/gpio.zig").Clock;
const Order = std.math.Order;
const PriorityQueue = std.PriorityQueue;
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Scheduler);
pub const Scheduler = struct {
const Self = @This();
tick: u64,
queue: PriorityQueue(Event, void, lessThan),
pub fn init(allocator: Allocator) Self {
var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
return sched;
}
pub fn deinit(self: *Self) void {
self.queue.deinit();
self.* = undefined;
}
pub inline fn now(self: *const Self) u64 {
return self.tick;
}
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
if (self.queue.removeOrNull()) |event| {
const late = self.tick - event.tick;
switch (event.kind) {
.HeatDeath => {
log.err("u64 overflow. This *actually* should never happen.", .{});
unreachable;
},
.Draw => {
// The end of a VDraw
cpu.bus.ppu.drawScanline();
cpu.bus.ppu.onHdrawEnd(cpu, late);
},
.TimerOverflow => |id| {
switch (id) {
0 => cpu.bus.tim[0].onTimerExpire(cpu, late),
1 => cpu.bus.tim[1].onTimerExpire(cpu, late),
2 => cpu.bus.tim[2].onTimerExpire(cpu, late),
3 => cpu.bus.tim[3].onTimerExpire(cpu, late),
}
},
.ApuChannel => |id| {
switch (id) {
0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
1 => cpu.bus.apu.ch2.onToneEvent(late),
2 => cpu.bus.apu.ch3.onWaveEvent(late),
3 => cpu.bus.apu.ch4.onNoiseEvent(late),
}
},
.RealTimeClock => {
const device = &cpu.bus.pak.gpio.device;
if (device.kind != .Rtc or device.ptr == null) return;
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
clock.onClockUpdate(late);
},
.FrameSequencer => cpu.bus.apu.onSequencerTick(late),
.SampleAudio => cpu.bus.apu.sampleAudio(late),
.HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
}
}
}
/// Removes the **first** scheduled event of type `needle`
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
var it = self.queue.iterator();
var i: usize = 0;
while (it.next()) |event| : (i += 1) {
if (std.meta.eql(event.kind, needle)) {
// This invalidates the iterator
_ = self.queue.removeIndex(i);
// Since removing something from the PQ invalidates the iterator,
// this implementation can safely only remove the first instance of
// a Scheduled Event. Exit Early
break;
}
}
}
pub fn push(self: *Self, kind: EventKind, end: u64) void {
self.queue.add(.{ .kind = kind, .tick = self.now() + end }) catch unreachable;
}
pub inline fn nextTimestamp(self: *const Self) u64 {
@setRuntimeSafety(false);
// Typically you'd use PriorityQueue.peek here, but there's always at least a HeatDeath
// event in the PQ so we can just do this instead. Should be faster in ReleaseSafe
return self.queue.items[0].tick;
}
};
pub const Event = struct {
kind: EventKind,
tick: u64,
};
fn lessThan(_: void, a: Event, b: Event) Order {
return std.math.order(a.tick, b.tick);
}
pub const EventKind = union(enum) {
HeatDeath,
HBlank,
VBlank,
Draw,
TimerOverflow: u2,
SampleAudio,
FrameSequencer,
ApuChannel: u2,
RealTimeClock,
};

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@ -1,152 +0,0 @@
const std = @import("std");
const Bus = @import("bus.zig").Bus;
const Scheduler = @import("scheduler.zig").Scheduler;
const comptimeDataProcessing = @import("cpu/data_processing.zig").comptimeDataProcessing;
const comptimeSingleDataTransfer = @import("cpu/single_data_transfer.zig").comptimeSingleDataTransfer;
const comptimeHalfSignedDataTransfer = @import("cpu/half_signed_data_transfer.zig").comptimeHalfSignedDataTransfer;
pub const InstrFn = fn (*ARM7TDMI, *Bus, u32) void;
const ARM_LUT: [0x1000]InstrFn = populate();
pub const ARM7TDMI = struct {
r: [16]u32,
sch: *Scheduler,
bus: *Bus,
cpsr: CPSR,
pub fn new(scheduler: *Scheduler, bus: *Bus) @This() {
const cpsr: u32 = 0x0000_00DF;
return .{
.r = [_]u32{0x00} ** 16,
.sch = scheduler,
.bus = bus,
.cpsr = @bitCast(CPSR, cpsr),
};
}
pub inline fn step(self: *@This()) u64 {
const opcode = self.fetch();
// Debug
std.debug.print("R15: 0x{X:}\n", .{ opcode });
ARM_LUT[armIdx(opcode)](self, self.bus, opcode);
return 1;
}
fn fetch(self: *@This()) u32 {
const word = self.bus.readWord(self.r[15]);
self.r[15] += 4;
return word;
}
fn fakePC(self: *const @This()) u32 {
return self.r[15] + 4;
}
};
fn armIdx(opcode: u32) u12 {
return @truncate(u12, opcode >> 20 & 0xFF) << 4 | @truncate(u12, opcode >> 8 & 0xF);
}
fn populate() [0x1000]InstrFn {
return comptime {
@setEvalBranchQuota(0x5000);
var lut = [_]InstrFn{undefined_instr} ** 0x1000;
var i: usize = 0;
while (i < lut.len) : (i += 1) {
if (i >> 10 & 0x3 == 0b00) {
const I = i >> 9 & 0x01 == 0x01;
const S = i >> 4 & 0x01 == 0x01;
const instrKind = i >> 5 & 0x0F;
lut[i] = comptimeDataProcessing(I, S, instrKind);
}
if (i >> 9 & 0x7 == 0b000 and i >> 6 & 0x01 == 0x00 and i & 0xF == 0x0) {
// Halfword and Signed Data Transfer with register offset
const P = i >> 8 & 0x01 == 0x01;
const U = i >> 7 & 0x01 == 0x01;
const I = true;
const W = i >> 5 & 0x01 == 0x01;
const L = i >> 4 & 0x01 == 0x01;
lut[i] = comptimeHalfSignedDataTransfer(P, U, I, W, L);
}
if (i >> 9 & 0x7 == 0b000 and i >> 6 & 0x01 == 0x01) {
// Halfword and Signed Data Tranfer with immediate offset
const P = i >> 8 & 0x01 == 0x01;
const U = i >> 7 & 0x01 == 0x01;
const I = false;
const W = i >> 5 & 0x01 == 0x01;
const L = i >> 4 & 0x01 == 0x01;
lut[i] = comptimeHalfSignedDataTransfer(P, U, I, W, L);
}
if (i >> 10 & 0x3 == 0b01 and i & 0x01 == 0x00) {
const I = i >> 9 & 0x01 == 0x01;
const P = i >> 8 & 0x01 == 0x01;
const U = i >> 7 & 0x01 == 0x01;
const B = i >> 6 & 0x01 == 0x01;
const W = i >> 5 & 0x01 == 0x01;
const L = i >> 4 & 0x01 == 0x01;
lut[i] = comptimeSingleDataTransfer(I, P, U, B, W, L);
}
if (i >> 9 & 0x7 == 0b101) {
const L = i >> 8 & 0x01 == 0x01;
lut[i] = comptimeBranch(L);
}
}
return lut;
};
}
const CPSR = packed struct {
n: bool, // Negative / Less Than
z: bool, // Zero
c: bool, // Carry / Borrow / Extend
v: bool, // Overflow
_: u20,
i: bool, // IRQ Disable
f: bool, // FIQ Diable
t: bool, // State
m: Mode, // Mode
};
const Mode = enum(u5) {
User = 0b10000,
Fiq = 0b10001,
Irq = 0b10010,
Supervisor = 0b10011,
Abort = 0b10111,
Undefined = 0b11011,
System = 0b11111,
};
fn undefined_instr(_: *ARM7TDMI, _: *Bus, opcode: u32) void {
const id = armIdx(opcode);
std.debug.panic("[0x{X:}] 0x{X:} is an illegal opcode", .{ id, opcode });
}
fn comptimeBranch(comptime L: bool) InstrFn {
return struct {
fn branch(cpu: *ARM7TDMI, _: *Bus, opcode: u32) void {
if (L) {
cpu.r[14] = cpu.r[15] - 4;
}
const offset = @bitCast(i32, (opcode << 2) << 8) >> 8;
cpu.r[15] = cpu.fakePC() + @bitCast(u32, offset);
}
}.branch;
}

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@ -1,56 +0,0 @@
const std = @import("std");
const cpu_mod = @import("../cpu.zig");
const Bus = @import("../bus.zig").Bus;
const ARM7TDMI = cpu_mod.ARM7TDMI;
const InstrFn = cpu_mod.InstrFn;
pub fn comptimeDataProcessing(comptime I: bool, comptime S: bool, comptime instrKind: u4) InstrFn {
return struct {
fn dataProcessing(cpu: *ARM7TDMI, _: *Bus, opcode: u32) void {
const rd = opcode >> 12 & 0xF;
const op1 = opcode >> 16 & 0xF;
var op2: u32 = undefined;
if (I) {
op2 = std.math.rotr(u32, opcode & 0xFF, (opcode >> 8 & 0xF) << 1);
} else {
op2 = reg_op2(cpu, opcode);
}
switch (instrKind) {
0x4 => {
cpu.r[rd] = cpu.r[op1] + op2;
if (S) std.debug.panic("TODO: implement ADD condition codes", .{});
},
0xD => {
cpu.r[rd] = op2;
if (S) std.debug.panic("TODO: implement MOV condition codes", .{});
},
else => std.debug.panic("TODO: implement data processing type {}", .{instrKind}),
}
}
}.dataProcessing;
}
fn reg_op2(cpu: *const ARM7TDMI, opcode: u32) u32 {
var amount: u32 = undefined;
if (opcode >> 4 & 0x01 == 0x01) {
amount = cpu.r[opcode >> 8 & 0xF] & 0xFF;
} else {
amount = opcode >> 7 & 0x1F;
}
const rm = opcode & 0xF;
const r_val = cpu.r[rm];
return switch (opcode >> 5 & 0x03) {
0b00 => r_val << @truncate(u5, amount),
0b01 => r_val >> @truncate(u5, amount),
0b10 => @bitCast(u32, @bitCast(i32, r_val) >> @truncate(u5, amount)),
0b11 => std.math.rotr(u32, r_val, amount),
else => unreachable,
};
}

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@ -1,67 +0,0 @@
const std = @import("std");
const cpu_mod = @import("../cpu.zig");
const util = @import("../util.zig");
const Bus = @import("../bus.zig").Bus;
const ARM7TDMI = cpu_mod.ARM7TDMI;
const InstrFn = cpu_mod.InstrFn;
pub fn comptimeHalfSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn halfSignedDataTransfer(cpu: *ARM7TDMI, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
const rm = opcode & 0xF;
const imm_offset_high = opcode >> 8 & 0xF;
const base = cpu.r[rn];
var offset: u32 = undefined;
if (I) {
offset = imm_offset_high << 4 | rm;
} else {
offset = cpu.r[rm];
}
const modified_base = if (U) base + offset else base - offset;
var address = if (P) modified_base else base;
if (L) {
switch(@truncate(u2, opcode >> 5)) {
0b00 => {
// SWP
std.debug.panic("TODO: Implement SWP", .{});
},
0b01 => {
// LDRH
const halfword = bus.readHalfWord(address);
cpu.r[rd] = @as(u32, halfword);
},
0b10 => {
// LDRSB
const byte = bus.readByte(address);
cpu.r[rd] = util.u32_sign_extend(@as(u32, byte), 8);
},
0b11 => {
// LDRSH
const halfword = bus.readHalfWord(address);
cpu.r[rd] = util.u32_sign_extend(@as(u32, halfword), 16);
}
}
} else {
if (opcode >> 5 & 0x01 == 0x01) {
// STRH
const src = @truncate(u16, cpu.r[rd]);
bus.writeHalfWord(address + 2, src);
bus.writeHalfWord(address, src);
} else {
std.debug.panic("TODO Figure out if this is also SWP", .{});
}
}
address = modified_base;
if (W and P) cpu.r[rn] = address;
}
}.halfSignedDataTransfer;
}

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@ -1,64 +0,0 @@
const std = @import("std");
const util = @import("../util.zig");
const mod_cpu = @import("../cpu.zig");
const ARM7TDMI = mod_cpu.ARM7TDMI;
const InstrFn = mod_cpu.InstrFn;
const Bus = @import("../bus.zig").Bus;
pub fn comptimeSingleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn singleDataTransfer(cpu: *ARM7TDMI, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
const base = cpu.r[rn];
const offset = if (I) opcode & 0xFFF else registerOffset(cpu, opcode);
const modified_base = if (U) base + offset else base - offset;
var address = if (P) modified_base else base;
if (L) {
if (B) {
// LDRB
cpu.r[rd] = bus.readByte(address);
} else {
// LDR
std.debug.panic("Implement LDR", .{});
}
} else {
if (B) {
// STRB
const src = @truncate(u8, cpu.r[rd]);
bus.writeByte(address + 3, src);
bus.writeByte(address + 2, src);
bus.writeByte(address + 1, src);
bus.writeByte(address, src);
} else {
// STR
std.debug.panic("Implement STR", .{});
}
}
address = modified_base;
if (W and P) cpu.r[rn] = address;
// TODO: W-bit forces non-privledged mode for the transfer
}
}.singleDataTransfer;
}
fn registerOffset(cpu: *ARM7TDMI, opcode: u32) u32 {
const amount = opcode >> 7 & 0x1F;
const rm = opcode & 0xF;
const r_val = cpu.r[rm];
return switch (opcode >> 5 & 0x03) {
0b00 => r_val << @truncate(u5, amount),
0b01 => r_val >> @truncate(u5, amount),
0b10 => @bitCast(u32, @bitCast(i32, r_val) >> @truncate(u5, amount)),
0b11 => std.math.rotr(u32, r_val, amount),
else => unreachable,
};
}

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@ -1,19 +0,0 @@
const _ = @import("std");
const Scheduler = @import("scheduler.zig").Scheduler;
const ARM7TDMI = @import("cpu.zig").ARM7TDMI;
const Bus = @import("bus.zig").Bus;
const CYCLES_PER_FRAME: u64 = 10_000; // TODO: What is this?
pub fn runFrame(sch: *Scheduler, cpu: *ARM7TDMI, bus: *Bus) void {
const frame_end = sch.tick + CYCLES_PER_FRAME;
while (sch.tick < frame_end) {
while (sch.tick < sch.nextTimestamp()) {
sch.tick += cpu.step();
}
sch.handleEvent(cpu, bus);
}
}

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@ -1,25 +1,145 @@
const std = @import("std"); const std = @import("std");
const builtin = @import("builtin");
const known_folders = @import("known_folders");
const clap = @import("clap");
const Scheduler = @import("scheduler.zig").Scheduler; const config = @import("config.zig");
const Bus = @import("bus.zig").Bus;
const ARM7TDMI = @import("cpu.zig").ARM7TDMI;
const emu = @import("emu.zig"); const Gui = @import("platform.zig").Gui;
const Bus = @import("core/Bus.zig");
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler;
const FilePaths = @import("util.zig").FilePaths;
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Cli);
const width = @import("core/ppu.zig").width;
const height = @import("core/ppu.zig").height;
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
// CLI Arguments + Help Text
const params = clap.parseParamsComptime(
\\-h, --help Display this help and exit.
\\-s, --skip Skip BIOS.
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
\\<str> Path to the GBA GamePak ROM.
\\
);
pub fn main() anyerror!void { pub fn main() anyerror!void {
// Main Allocator for ZBA
var gpa = std.heap.GeneralPurposeAllocator(.{}){}; var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const alloc = gpa.allocator(); defer std.debug.assert(!gpa.deinit());
// defer gpa.deinit();
var bus = try Bus.withPak(alloc, "./bin/demo/beeg/beeg.gba"); const allocator = gpa.allocator();
var scheduler = Scheduler.new(alloc);
var cpu = ARM7TDMI.new(&scheduler, &bus);
while (true) { // Determine the Data Directory (stores saves, config file, etc.)
emu.runFrame(&scheduler, &cpu, &bus); const data_path = blk: {
const result = known_folders.getPath(allocator, .data);
const option = result catch |e| exitln("interrupted while attempting to find a data directory: {}", .{e});
const path = option orelse exitln("no valid data directory could be found", .{});
ensureDirectoriesExist(path) catch |e| exitln("failed to create directories under \"{s}\": {}", .{ path, e });
break :blk path;
};
defer allocator.free(data_path);
// Parse CLI
const result = clap.parse(clap.Help, &params, clap.parsers.default, .{}) catch |e| exitln("failed to parse cli: {}", .{e});
defer result.deinit();
// TODO: Move config file to XDG Config directory?
const config_path = configFilePath(allocator, data_path) catch |e| exitln("failed to determine the config file path for ZBA: {}", .{e});
defer allocator.free(config_path);
config.load(allocator, config_path) catch |e| exitln("failed to read config file: {}", .{e});
const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
defer if (paths.save) |path| allocator.free(path);
const log_file = if (config.config().debug.cpu_trace) blk: {
break :blk std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e});
} else null;
defer if (log_file) |file| file.close();
// TODO: Take Emulator Init Code out of main.zig
var scheduler = Scheduler.init(allocator);
defer scheduler.deinit();
var bus: Bus = undefined;
var cpu = Arm7tdmi.init(&scheduler, &bus, log_file);
bus.init(allocator, &scheduler, &cpu, paths) catch |e| exitln("failed to init zba bus: {}", .{e});
defer bus.deinit();
if (config.config().guest.skip_bios or result.args.skip or paths.bios == null) {
cpu.fastBoot();
} }
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height);
defer gui.deinit();
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
} }
test "basic test" { pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
try std.testing.expectEqual(10, 3 + 7); const rom_path = romPath(result);
log.info("ROM path: {s}", .{rom_path});
const bios_path = result.args.bios;
if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
const save_path = try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "save" });
log.info("Save path: {s}", .{save_path});
return .{
.rom = rom_path,
.bios = bios_path,
.save = save_path,
};
}
fn configFilePath(allocator: Allocator, data_path: []const u8) ![]const u8 {
const path = try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "config.toml" });
errdefer allocator.free(path);
// We try to create the file exclusively, meaning that we err out if the file already exists.
// All we care about is a file being there so we can just ignore that error in particular and
// continue down the happy pathj
std.fs.accessAbsolute(path, .{}) catch |e| {
if (e != error.FileNotFound) return e;
const config_file = try std.fs.createFileAbsolute(path, .{});
defer config_file.close();
try config_file.writeAll(@embedFile("../example.toml"));
};
return path;
}
fn ensureDirectoriesExist(data_path: []const u8) !void {
var dir = try std.fs.openDirAbsolute(data_path, .{});
defer dir.close();
// We want to make sure: %APPDATA%/zba and %APPDATA%/zba/save exist
// (~/.local/share/zba/save for linux, ??? for macOS)
// Will recursively create directories
try dir.makePath("zba" ++ [_]u8{std.fs.path.sep} ++ "save");
}
fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) []const u8 {
return switch (result.positionals.len) {
1 => result.positionals[0],
0 => exitln("ZBA requires a path to a GamePak ROM", .{}),
else => exitln("ZBA received too many positional arguments.", .{}),
};
}
fn exitln(comptime format: []const u8, args: anytype) noreturn {
const stderr = std.io.getStdErr().writer();
stderr.print(format, args) catch {}; // Just exit already...
stderr.writeByte('\n') catch {};
std.os.exit(1);
} }

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@ -1,35 +0,0 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
pub const GamePak = struct {
buf: []u8,
pub fn fromPath(alloc: Allocator, path: []const u8) !@This() {
const file = try std.fs.cwd().openFile(path, .{ .read = true });
defer file.close();
const len = try file.getEndPos();
return @This(){
.buf = try file.readToEndAlloc(alloc, len),
};
}
pub fn readWord(self: *const @This(), addr: u32) u32 {
return (@as(u32, self.buf[addr + 3]) << 24) | (@as(u32, self.buf[addr + 2]) << 16) | (@as(u32, self.buf[addr + 1]) << 8) | (@as(u32, self.buf[addr]));
}
pub fn readHalfWord(self: *const @This(), addr: u32) u16 {
return (@as(u16, self.buf[addr + 1]) << 8) | @as(u16, self.buf[addr]);
}
pub fn writeHalfWord(self: *@This(), addr: u32, halfword: u16) void {
self.buf[addr + 1] = @truncate(u8, halfword >> 8);
self.buf[addr] = @truncate(u8, halfword);
}
pub fn readByte(self: *const @This(), addr: u32) u8 {
return self.buf[addr];
}
};

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const std = @import("std");
const SDL = @import("sdl2");
const gl = @import("gl");
const emu = @import("core/emu.zig");
const config = @import("config.zig");
const Apu = @import("core/apu.zig").Apu;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler;
const FpsTracker = @import("util.zig").FpsTracker;
const span = @import("util.zig").span;
const pitch = @import("core/ppu.zig").framebuf_pitch;
const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height;
const default_title: []const u8 = "ZBA";
pub const Gui = struct {
const Self = @This();
const SDL_GLContext = *anyopaque; // SDL.SDL_GLContext is a ?*anyopaque
const log = std.log.scoped(.Gui);
// zig fmt: off
const vertices: [32]f32 = [_]f32{
// Positions // Colours // Texture Coords
1.0, -1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, // Top Right
1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, // Bottom Right
-1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, // Bottom Left
-1.0, -1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, // Top Left
};
const indices: [6]u32 = [_]u32{
0, 1, 3, // First Triangle
1, 2, 3, // Second Triangle
};
// zig fmt: on
window: *SDL.SDL_Window,
ctx: SDL_GLContext,
title: []const u8,
audio: Audio,
program_id: gl.GLuint,
pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) Self {
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
const win_scale = @intCast(c_int, config.config().host.win_scale);
const window = SDL.SDL_CreateWindow(
default_title.ptr,
SDL.SDL_WINDOWPOS_CENTERED,
SDL.SDL_WINDOWPOS_CENTERED,
@as(c_int, width * win_scale),
@as(c_int, height * win_scale),
SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN,
) orelse panic();
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
gl.load(ctx, Self.glGetProcAddress) catch @panic("gl.load failed");
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
const program_id = compileShaders();
return Self{
.window = window,
.title = span(title),
.ctx = ctx,
.program_id = program_id,
.audio = Audio.init(apu),
};
}
fn compileShaders() gl.GLuint {
// TODO: Panic on Shader Compiler Failure + Error Message
const vert_shader = @embedFile("shader/pixelbuf.vert");
const frag_shader = @embedFile("shader/pixelbuf.frag");
const vs = gl.createShader(gl.VERTEX_SHADER);
defer gl.deleteShader(vs);
gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0);
gl.compileShader(vs);
const fs = gl.createShader(gl.FRAGMENT_SHADER);
defer gl.deleteShader(fs);
gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0);
gl.compileShader(fs);
const program = gl.createProgram();
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
return program;
}
// Returns the VAO ID since it's used in run()
fn generateBuffers() [3]c_uint {
var vao_id: c_uint = undefined;
var vbo_id: c_uint = undefined;
var ebo_id: c_uint = undefined;
gl.genVertexArrays(1, &vao_id);
gl.genBuffers(1, &vbo_id);
gl.genBuffers(1, &ebo_id);
gl.bindVertexArray(vao_id);
gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id);
gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW);
// Position
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, 0)); // lmao
gl.enableVertexAttribArray(0);
// Colour
gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32))));
gl.enableVertexAttribArray(1);
// Texture Coord
gl.vertexAttribPointer(2, 2, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (6 * @sizeOf(f32))));
gl.enableVertexAttribArray(2);
return .{ vao_id, vbo_id, ebo_id };
}
fn generateTexture(buf: []const u8) c_uint {
var tex_id: c_uint = undefined;
gl.genTextures(1, &tex_id);
gl.bindTexture(gl.TEXTURE_2D, tex_id);
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
// gl.generateMipmap(gl.TEXTURE_2D); // TODO: Remove?
return tex_id;
}
pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
var quit = std.atomic.Atomic(bool).init(false);
var tracker = FpsTracker.init();
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
defer thread.join();
var title_buf: [0x100]u8 = [_]u8{0} ** 0x100;
const vao_id = Self.generateBuffers()[0];
_ = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
emu_loop: while (true) {
var event: SDL.SDL_Event = undefined;
while (SDL.SDL_PollEvent(&event) != 0) {
switch (event.type) {
SDL.SDL_QUIT => break :emu_loop,
SDL.SDL_KEYDOWN => {
const io = &cpu.bus.io;
const key_code = event.key.keysym.sym;
switch (key_code) {
SDL.SDLK_UP => io.keyinput.up.unset(),
SDL.SDLK_DOWN => io.keyinput.down.unset(),
SDL.SDLK_LEFT => io.keyinput.left.unset(),
SDL.SDLK_RIGHT => io.keyinput.right.unset(),
SDL.SDLK_x => io.keyinput.a.unset(),
SDL.SDLK_z => io.keyinput.b.unset(),
SDL.SDLK_a => io.keyinput.shoulder_l.unset(),
SDL.SDLK_s => io.keyinput.shoulder_r.unset(),
SDL.SDLK_RETURN => io.keyinput.start.unset(),
SDL.SDLK_RSHIFT => io.keyinput.select.unset(),
else => {},
}
},
SDL.SDL_KEYUP => {
const io = &cpu.bus.io;
const key_code = event.key.keysym.sym;
switch (key_code) {
SDL.SDLK_UP => io.keyinput.up.set(),
SDL.SDLK_DOWN => io.keyinput.down.set(),
SDL.SDLK_LEFT => io.keyinput.left.set(),
SDL.SDLK_RIGHT => io.keyinput.right.set(),
SDL.SDLK_x => io.keyinput.a.set(),
SDL.SDLK_z => io.keyinput.b.set(),
SDL.SDLK_a => io.keyinput.shoulder_l.set(),
SDL.SDLK_s => io.keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => io.keyinput.start.set(),
SDL.SDLK_RSHIFT => io.keyinput.select.set(),
SDL.SDLK_i => log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))}),
SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
SDL.SDLK_k => {
// Dump IWRAM to file
log.info("PC: 0x{X:0>8}", .{cpu.r[15]});
log.info("LR: 0x{X:0>8}", .{cpu.r[14]});
// const iwram_file = try std.fs.cwd().createFile("iwram.bin", .{});
// defer iwram_file.close();
// try iwram_file.writeAll(cpu.bus.iwram.buf);
},
else => {},
}
},
else => {},
}
}
// Emulator has an internal Double Buffer
const framebuf = cpu.bus.ppu.framebuf.get(.Renderer);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, framebuf.ptr);
gl.useProgram(self.program_id);
gl.bindVertexArray(vao_id);
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
SDL.SDL_GL_SwapWindow(self.window);
const dyn_title = std.fmt.bufPrint(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
}
quit.store(true, .SeqCst); // Terminate Emulator Thread
}
pub fn deinit(self: *Self) void {
self.audio.deinit();
// TODO: Buffer deletions
gl.deleteProgram(self.program_id);
SDL.SDL_GL_DeleteContext(self.ctx);
SDL.SDL_DestroyWindow(self.window);
SDL.SDL_Quit();
self.* = undefined;
}
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
_ = ctx;
return SDL.SDL_GL_GetProcAddress(proc.ptr);
}
};
const Audio = struct {
const Self = @This();
const log = std.log.scoped(.PlatformAudio);
const sample_rate = @import("core/apu.zig").host_sample_rate;
device: SDL.SDL_AudioDeviceID,
fn init(apu: *Apu) Self {
var have: SDL.SDL_AudioSpec = undefined;
var want: SDL.SDL_AudioSpec = std.mem.zeroes(SDL.SDL_AudioSpec);
want.freq = sample_rate;
want.format = SDL.AUDIO_U16;
want.channels = 2;
want.samples = 0x100;
want.callback = Self.callback;
want.userdata = apu;
const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
if (device == 0) panic();
SDL.SDL_PauseAudioDevice(device, 0); // Unpause Audio
return .{ .device = device };
}
fn deinit(self: *Self) void {
SDL.SDL_CloseAudioDevice(self.device);
self.* = undefined;
}
export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
const apu = @ptrCast(*Apu, @alignCast(@alignOf(*Apu), userdata));
// TODO: Find a better way to mute this
if (!config.config().host.mute) {
_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
} else {
// FIXME: I don't think this hack to remove DC Offset is acceptable :thinking:
std.mem.set(u8, stream[0..@intCast(usize, len)], 0x40);
}
// If we don't write anything, play silence otherwise garbage will be played
// if (written == 0) std.mem.set(u8, stream[0..@intCast(usize, len)], 0x40);
}
};
fn panic() noreturn {
const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error";
@panic(std.mem.sliceTo(str, 0));
}

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@ -1,57 +0,0 @@
const std = @import("std");
const ARM7TDMI = @import("cpu.zig").ARM7TDMI;
const Bus = @import("bus.zig").Bus;
const Order = std.math.Order;
const PriorityQueue = std.PriorityQueue;
const Allocator = std.mem.Allocator;
pub const Scheduler = struct {
tick: u64,
queue: PriorityQueue(Event, void, lessThan),
pub fn new(alloc: Allocator) @This() {
var scheduler = Scheduler{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(alloc, {}) };
scheduler.queue.add(.{
.kind = EventKind.HeatDeath,
.tick = std.math.maxInt(u64),
}) catch unreachable;
return scheduler;
}
pub fn handleEvent(self: *@This(), _: *ARM7TDMI, _: *Bus) void {
const should_handle = if (self.queue.peek()) |e| self.tick >= e.tick else false;
if (should_handle) {
const event = self.queue.remove();
switch (event.kind) {
.HeatDeath => {
std.debug.panic("Somehow, a u64 overflowed", .{});
},
}
}
}
pub inline fn nextTimestamp(self: *@This()) u64 {
if (self.queue.peek()) |e| {
return e.tick;
} else unreachable;
}
};
pub const Event = struct {
kind: EventKind,
tick: u64,
};
fn lessThan(context: void, a: Event, b: Event) Order {
_ = context;
return std.math.order(a.tick, b.tick);
}
pub const EventKind = enum {
HeatDeath,
};

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#version 330 core
out vec4 frag_color;
in vec3 color;
in vec2 uv;
uniform sampler2D screen;
void main() {
// https://near.sh/video/color-emulation
// Thanks to Talarubi + Near for the Colour Correction
// Thanks to fleur + mattrb for the Shader Impl
vec4 color = texture(screen, uv);
color.rgb = pow(color.rgb, vec3(4.0)); // LCD Gamma
frag_color = vec4(
pow(vec3(
0 * color.b + 50 * color.g + 255 * color.r,
30 * color.b + 230 * color.g + 10 * color.r,
220 * color.b + 10 * color.g + 50 * color.r
) / 255, vec3(1.0 / 2.2)), // Out Gamma
1.0);
}

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src/shader/pixelbuf.vert Normal file
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#version 330 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec3 in_color;
layout (location = 2) in vec2 in_uv;
out vec3 color;
out vec2 uv;
void main() {
color = in_color;
uv = in_uv;
gl_Position = vec4(pos, 1.0);
}

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@ -1,7 +1,304 @@
const std = @import("std"); const std = @import("std");
const builtin = @import("builtin");
const config = @import("config.zig");
const Log2Int = std.math.Log2Int;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
pub fn u32_sign_extend(value: u32, bitSize: anytype) u32 { // Sign-Extend value of type `T` to type `U`
const amount: u5 = 32 - bitSize; pub fn sext(comptime T: type, comptime U: type, value: T) T {
return @bitCast(u32, @bitCast(i32, value << amount) >> amount); // U must have less bits than T
comptime std.debug.assert(@typeInfo(U).Int.bits <= @typeInfo(T).Int.bits);
const iT = std.meta.Int(.signed, @typeInfo(T).Int.bits);
const ExtU = if (@typeInfo(U).Int.signedness == .unsigned) T else iT;
const shift = @intCast(Log2Int(T), @typeInfo(T).Int.bits - @typeInfo(U).Int.bits);
return @bitCast(T, @bitCast(iT, @as(ExtU, @truncate(U, value)) << shift) >> shift);
}
/// See https://godbolt.org/z/W3en9Eche
pub inline fn rotr(comptime T: type, x: T, r: anytype) T {
if (@typeInfo(T).Int.signedness == .signed)
@compileError("cannot rotate signed integer");
const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits));
return x >> ar | x << (1 +% ~ar);
}
pub const FpsTracker = struct {
const Self = @This();
fps: u32,
count: std.atomic.Atomic(u32),
timer: std.time.Timer,
pub fn init() Self {
return .{
.fps = 0,
.count = std.atomic.Atomic(u32).init(0),
.timer = std.time.Timer.start() catch unreachable,
};
}
pub fn tick(self: *Self) void {
_ = self.count.fetchAdd(1, .Monotonic);
}
pub fn value(self: *Self) u32 {
if (self.timer.read() >= std.time.ns_per_s) {
self.fps = self.count.swap(0, .SeqCst);
self.timer.reset();
}
return self.fps;
}
};
pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
comptime std.debug.assert(@typeInfo(T) == .Int);
var result: [@sizeOf(T)]u8 = undefined;
var i: Log2Int(T) = 0;
while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8));
return result;
}
/// The Title from the GBA Cartridge is an Uppercase ASCII string which is
/// null-padded to 12 bytes
///
/// This function returns a slice of the ASCII string without the null terminator(s)
/// (essentially, a proper Zig/Rust/Any modern language String)
pub fn span(title: *const [12]u8) []const u8 {
const end = std.mem.indexOfScalar(u8, title, '\x00');
return title[0 .. end orelse title.len];
}
test "span" {
var example: *const [12]u8 = "POKEMON_EMER";
try std.testing.expectEqualSlices(u8, "POKEMON_EMER", span(example));
example = "POKEMON_EME\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_EME", span(example));
example = "POKEMON_EM\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_EM", span(example));
example = "POKEMON_E\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_E", span(example));
example = "POKEMON_\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_", span(example));
example = "POKEMON\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON", span(example));
example = "POKEMO\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMO", span(example));
example = "POKEM\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEM", span(example));
example = "POKE\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKE", span(example));
example = "POK\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POK", span(example));
example = "PO\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "PO", span(example));
example = "P\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "P", span(example));
example = "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "", span(example));
}
/// Creates a copy of a title with all Filesystem-invalid characters replaced
///
/// e.g. POKEPIN R/S to POKEPIN R_S
pub fn escape(title: [12]u8) [12]u8 {
var ret: [12]u8 = title;
//TODO: Add more replacements
std.mem.replaceScalar(u8, &ret, '/', '_');
std.mem.replaceScalar(u8, &ret, '\\', '_');
return ret;
}
pub const FilePaths = struct {
rom: []const u8,
bios: ?[]const u8,
save: ?[]const u8,
};
pub const io = struct {
pub const read = struct {
pub fn todo(comptime log: anytype, comptime format: []const u8, args: anytype) u8 {
log.debug(format, args);
return 0;
}
pub fn undef(comptime T: type, log: anytype, comptime format: []const u8, args: anytype) ?T {
const unhandled_io = config.config().debug.unhandled_io;
log.warn(format, args);
if (builtin.mode == .Debug and !unhandled_io) std.debug.panic("TODO: Implement I/O Register", .{});
return null;
}
};
pub const write = struct {
pub fn undef(log: anytype, comptime format: []const u8, args: anytype) void {
const unhandled_io = config.config().debug.unhandled_io;
log.warn(format, args);
if (builtin.mode == .Debug and !unhandled_io) std.debug.panic("TODO: Implement I/O Register", .{});
}
};
};
pub const Logger = struct {
const Self = @This();
buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
pub fn init(file: std.fs.File) Self {
return .{
.buf = .{ .unbuffered_writer = file.writer() },
};
}
pub fn print(self: *Self, comptime format: []const u8, args: anytype) !void {
try self.buf.writer().print(format, args);
try self.buf.flush(); // FIXME: On panics, whatever is in the buffer isn't written to file
}
pub fn mgbaLog(self: *Self, cpu: *const Arm7tdmi, opcode: u32) void {
const fmt_base = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | ";
const thumb_fmt = fmt_base ++ "{X:0>4}:\n";
const arm_fmt = fmt_base ++ "{X:0>8}:\n";
if (cpu.cpsr.t.read()) {
if (opcode >> 11 == 0x1E) {
// Instruction 1 of a BL Opcode, print in ARM mode
const low = cpu.bus.dbgRead(u16, cpu.r[15]);
const bl_opcode = @as(u32, opcode) << 16 | low;
self.print(arm_fmt, Self.fmtArgs(cpu, bl_opcode)) catch @panic("failed to write to log file");
} else {
self.print(thumb_fmt, Self.fmtArgs(cpu, opcode)) catch @panic("failed to write to log file");
}
} else {
self.print(arm_fmt, Self.fmtArgs(cpu, opcode)) catch @panic("failed to write to log file");
}
}
fn fmtArgs(cpu: *const Arm7tdmi, opcode: u32) FmtArgTuple {
return .{
cpu.r[0],
cpu.r[1],
cpu.r[2],
cpu.r[3],
cpu.r[4],
cpu.r[5],
cpu.r[6],
cpu.r[7],
cpu.r[8],
cpu.r[9],
cpu.r[10],
cpu.r[11],
cpu.r[12],
cpu.r[13],
cpu.r[14],
cpu.r[15] - if (cpu.cpsr.t.read()) 2 else @as(u32, 4),
cpu.cpsr.raw,
opcode,
};
}
};
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
pub const audio = struct {
const _io = @import("core/bus/io.zig");
const ToneSweep = @import("core/apu/ToneSweep.zig");
const Tone = @import("core/apu/Tone.zig");
const Wave = @import("core/apu/Wave.zig");
const Noise = @import("core/apu/Noise.zig");
pub const length = struct {
const FrameSequencer = @import("core/apu.zig").FrameSequencer;
/// Update State of Ch1, Ch2 and Ch3 length timer
pub fn update(comptime T: type, self: *T, fs: *const FrameSequencer, nrx34: _io.Frequency) void {
comptime std.debug.assert(T == ToneSweep or T == Tone or T == Wave);
// Write to NRx4 when FS's next step is not one that clocks the length counter
if (!fs.isLengthNext()) {
// If length_enable was disabled but is now enabled and length timer is not 0 already,
// decrement the length timer
if (!self.freq.length_enable.read() and nrx34.length_enable.read() and self.len_dev.timer != 0) {
self.len_dev.timer -= 1;
// If Length Timer is now 0 and trigger is clear, disable the channel
if (self.len_dev.timer == 0 and !nrx34.trigger.read()) self.enabled = false;
}
}
}
pub const ch4 = struct {
/// update state of ch4 length timer
pub fn update(self: *Noise, fs: *const FrameSequencer, nr44: _io.NoiseControl) void {
// Write to NRx4 when FS's next step is not one that clocks the length counter
if (!fs.isLengthNext()) {
// If length_enable was disabled but is now enabled and length timer is not 0 already,
// decrement the length timer
if (!self.cnt.length_enable.read() and nr44.length_enable.read() and self.len_dev.timer != 0) {
self.len_dev.timer -= 1;
// If Length Timer is now 0 and trigger is clear, disable the channel
if (self.len_dev.timer == 0 and !nr44.trigger.read()) self.enabled = false;
}
}
}
};
};
};
/// Sets the high bits of an integer to a value
pub inline fn setHi(comptime T: type, left: T, right: HalfInt(T)) T {
return switch (T) {
u32 => (left & 0xFFFF_0000) | right,
u16 => (left & 0xFF00) | right,
u8 => (left & 0xF0) | right,
else => @compileError("unsupported type"),
};
}
/// sets the low bits of an integer to a value
pub inline fn setLo(comptime T: type, left: T, right: HalfInt(T)) T {
return switch (T) {
u32 => (left & 0x0000_FFFF) | @as(u32, right) << 16,
u16 => (left & 0x00FF) | @as(u16, right) << 8,
u8 => (left & 0x0F) | @as(u8, right) << 4,
else => @compileError("unsupported type"),
};
}
/// The Integer type which corresponds to T with exactly half the amount of bits
fn HalfInt(comptime T: type) type {
const type_info = @typeInfo(T);
comptime std.debug.assert(type_info == .Int); // Type must be an integer
comptime std.debug.assert(type_info.Int.bits % 2 == 0); // Type must have an even amount of bits
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
} }