chore: rename consturctors to fit convention
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80d49e03d6
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614ac4a262
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@ -8,11 +8,11 @@ pub const Bus = struct {
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pak: GamePak,
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bios: Bios,
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pub fn withPak(alloc: Allocator, path: []const u8) !@This() {
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pub fn init(alloc: Allocator, path: []const u8) !@This() {
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return @This(){
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.pak = try GamePak.fromPath(alloc, path),
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.pak = try GamePak.init(alloc, path),
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// TODO: don't hardcode this + bundle open-sorce Boot ROM
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.bios = try Bios.fromPath(alloc, "./bin/gba_bios.bin"),
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.bios = try Bios.init(alloc, "./bin/gba_bios.bin"),
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};
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}
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@ -5,7 +5,7 @@ const Allocator = std.mem.Allocator;
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pub const Bios = struct {
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buf: []u8,
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pub fn fromPath(alloc: Allocator, path: []const u8) !@This() {
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pub fn init(alloc: Allocator, path: []const u8) !@This() {
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const file = try std.fs.cwd().openFile(path, .{ .read = true });
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defer file.close();
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@ -5,7 +5,7 @@ const Allocator = std.mem.Allocator;
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pub const GamePak = struct {
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buf: []u8,
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pub fn fromPath(alloc: Allocator, path: []const u8) !@This() {
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pub fn init(alloc: Allocator, path: []const u8) !@This() {
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const file = try std.fs.cwd().openFile(path, .{ .read = true });
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defer file.close();
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@ -20,7 +20,7 @@ pub const Arm7tdmi = struct {
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bus: *Bus,
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cpsr: CPSR,
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pub fn new(scheduler: *Scheduler, bus: *Bus) @This() {
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pub fn init(scheduler: *Scheduler, bus: *Bus) @This() {
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return .{
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.r = [_]u32{0x00} ** 16,
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.sch = scheduler,
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@ -23,9 +23,9 @@ pub fn main() anyerror!void {
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return;
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}
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var bus = try Bus.withPak(alloc, zba_args[0]);
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var scheduler = Scheduler.new(alloc);
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var cpu = Arm7tdmi.new(&scheduler, &bus);
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var bus = try Bus.init(alloc, zba_args[0]);
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var scheduler = Scheduler.init(alloc);
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var cpu = Arm7tdmi.init(&scheduler, &bus);
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while (true) {
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emu.runFrame(&scheduler, &cpu, &bus);
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@ -10,7 +10,7 @@ pub const Scheduler = struct {
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tick: u64,
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queue: PriorityQueue(Event, void, lessThan),
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pub fn new(alloc: Allocator) @This() {
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pub fn init(alloc: Allocator) @This() {
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var scheduler = Scheduler{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(alloc, {}) };
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scheduler.queue.add(.{
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