Merge pull request 'Implement RTC' (#1) from rtc into main
Reviewed-on: #1
This commit is contained in:
		
							
								
								
									
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										vendored
									
									
								
							@@ -7,3 +7,6 @@
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		||||
[submodule "lib/known-folders"]
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		||||
	path = lib/known-folders
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		||||
	url = https://github.com/ziglibs/known-folders
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		||||
[submodule "lib/zig-datetime"]
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		||||
	path = lib/zig-datetime
 | 
			
		||||
	url = https://github.com/frmdstryr/zig-datetime
 | 
			
		||||
 
 | 
			
		||||
@@ -13,10 +13,12 @@ pub fn build(b: *std.build.Builder) void {
 | 
			
		||||
    const mode = b.standardReleaseOptions();
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		||||
 | 
			
		||||
    const exe = b.addExecutable("zba", "src/main.zig");
 | 
			
		||||
    
 | 
			
		||||
    // Known Folders (%APPDATA%, XDG, etc.)
 | 
			
		||||
    exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
 | 
			
		||||
 | 
			
		||||
    // DateTime Library
 | 
			
		||||
    exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig");
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		||||
 | 
			
		||||
    // Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
 | 
			
		||||
    // exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
 | 
			
		||||
    exe.addPackagePath("bitfield", "lib/util/bitfield.zig");
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		||||
 
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		||||
							
								
								
									
										1
									
								
								lib/zig-datetime
									
									
									
									
									
										Submodule
									
								
							
							
								
								
								
								
								
							
						
						
									
										1
									
								
								lib/zig-datetime
									
									
									
									
									
										Submodule
									
								
							 Submodule lib/zig-datetime added at 5ec1c36cf3
									
								
							@@ -51,7 +51,7 @@ sched: *Scheduler,
 | 
			
		||||
 | 
			
		||||
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
 | 
			
		||||
    self.* = .{
 | 
			
		||||
        .pak = try GamePak.init(allocator, paths.rom, paths.save),
 | 
			
		||||
        .pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
 | 
			
		||||
        .bios = try Bios.init(allocator, paths.bios),
 | 
			
		||||
        .ppu = try Ppu.init(allocator, sched),
 | 
			
		||||
        .apu = Apu.init(sched),
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,13 @@
 | 
			
		||||
const std = @import("std");
 | 
			
		||||
const DateTime = @import("datetime").datetime.Datetime;
 | 
			
		||||
 | 
			
		||||
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
 | 
			
		||||
const Bit = @import("bitfield").Bit;
 | 
			
		||||
const Bitfield = @import("bitfield").Bitfield;
 | 
			
		||||
const Backup = @import("backup.zig").Backup;
 | 
			
		||||
const Allocator = std.mem.Allocator;
 | 
			
		||||
 | 
			
		||||
const force_rtc = @import("../emu.zig").force_rtc;
 | 
			
		||||
const log = std.log.scoped(.GamePak);
 | 
			
		||||
 | 
			
		||||
const Self = @This();
 | 
			
		||||
@@ -10,31 +16,48 @@ title: [12]u8,
 | 
			
		||||
buf: []u8,
 | 
			
		||||
allocator: Allocator,
 | 
			
		||||
backup: Backup,
 | 
			
		||||
gpio: *Gpio,
 | 
			
		||||
 | 
			
		||||
pub fn init(allocator: Allocator, rom_path: []const u8, save_path: ?[]const u8) !Self {
 | 
			
		||||
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self {
 | 
			
		||||
    const file = try std.fs.cwd().openFile(rom_path, .{});
 | 
			
		||||
    defer file.close();
 | 
			
		||||
 | 
			
		||||
    const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
 | 
			
		||||
    const title = parseTitle(file_buf);
 | 
			
		||||
    const kind = Backup.guessKind(file_buf) orelse .None;
 | 
			
		||||
    const title = file_buf[0xA0..0xAC].*;
 | 
			
		||||
    const kind = Backup.guessKind(file_buf);
 | 
			
		||||
    const device = if (force_rtc) .Rtc else guessDevice(file_buf);
 | 
			
		||||
 | 
			
		||||
    const pak = Self{
 | 
			
		||||
    logHeader(file_buf, &title);
 | 
			
		||||
 | 
			
		||||
    return .{
 | 
			
		||||
        .buf = file_buf,
 | 
			
		||||
        .allocator = allocator,
 | 
			
		||||
        .title = title,
 | 
			
		||||
        .backup = try Backup.init(allocator, kind, title, save_path),
 | 
			
		||||
        .gpio = try Gpio.init(allocator, cpu, device),
 | 
			
		||||
    };
 | 
			
		||||
    pak.parseHeader();
 | 
			
		||||
 | 
			
		||||
    return pak;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn parseHeader(self: *const Self) void {
 | 
			
		||||
    const title = parseTitle(self.buf);
 | 
			
		||||
    const code = self.buf[0xAC..0xB0];
 | 
			
		||||
    const maker = self.buf[0xB0..0xB2];
 | 
			
		||||
    const version = self.buf[0xBC];
 | 
			
		||||
/// Searches the ROM to see if it can determine whether the ROM it's searching uses
 | 
			
		||||
/// any GPIO device, like a RTC for example.
 | 
			
		||||
fn guessDevice(buf: []const u8) Gpio.Device.Kind {
 | 
			
		||||
    // Try to Guess if ROM uses RTC
 | 
			
		||||
    const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
 | 
			
		||||
 | 
			
		||||
    var i: usize = 0;
 | 
			
		||||
    while ((i + needle.len) < buf.len) : (i += 1) {
 | 
			
		||||
        if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // TODO: Detect other GPIO devices
 | 
			
		||||
 | 
			
		||||
    return .None;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn logHeader(buf: []const u8, title: *const [12]u8) void {
 | 
			
		||||
    const code = buf[0xAC..0xB0];
 | 
			
		||||
    const maker = buf[0xB0..0xB2];
 | 
			
		||||
    const version = buf[0xBC];
 | 
			
		||||
 | 
			
		||||
    log.info("Title: {s}", .{title});
 | 
			
		||||
    if (version != 0) log.info("Version: {}", .{version});
 | 
			
		||||
@@ -42,10 +65,6 @@ fn parseHeader(self: *const Self) void {
 | 
			
		||||
    if (lookupMaker(maker)) |c| log.info("Maker: {s}", .{c}) else log.info("Maker Code: {s}", .{maker});
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn parseTitle(buf: []u8) [12]u8 {
 | 
			
		||||
    return buf[0xA0..0xAC].*;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn lookupMaker(slice: *const [2]u8) ?[]const u8 {
 | 
			
		||||
    const id = @as(u16, slice[1]) << 8 | @as(u16, slice[0]);
 | 
			
		||||
    return switch (id) {
 | 
			
		||||
@@ -60,6 +79,8 @@ inline fn isLarge(self: *const Self) bool {
 | 
			
		||||
 | 
			
		||||
pub fn deinit(self: *Self) void {
 | 
			
		||||
    self.backup.deinit();
 | 
			
		||||
    self.gpio.deinit(self.allocator);
 | 
			
		||||
    self.allocator.destroy(self.gpio);
 | 
			
		||||
    self.allocator.free(self.buf);
 | 
			
		||||
    self.* = undefined;
 | 
			
		||||
}
 | 
			
		||||
@@ -83,6 +104,35 @@ pub fn read(self: *Self, comptime T: type, address: u32) T {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (self.gpio.cnt == 1) {
 | 
			
		||||
        // GPIO Can be read from
 | 
			
		||||
        // We assume that this will only be true when a ROM actually does want something from GPIO
 | 
			
		||||
 | 
			
		||||
        switch (T) {
 | 
			
		||||
            u32 => switch (address) {
 | 
			
		||||
                // TODO: Do I even need to implement these?
 | 
			
		||||
                0x0800_00C4 => std.debug.panic("Handle 32-bit GPIO Data/Direction Reads", .{}),
 | 
			
		||||
                0x0800_00C6 => std.debug.panic("Handle 32-bit GPIO Direction/Control Reads", .{}),
 | 
			
		||||
                0x0800_00C8 => std.debug.panic("Handle 32-bit GPIO Control Reads", .{}),
 | 
			
		||||
                else => {},
 | 
			
		||||
            },
 | 
			
		||||
            u16 => switch (address) {
 | 
			
		||||
                // FIXME: What do 16-bit GPIO Reads look like?
 | 
			
		||||
                0x0800_00C4 => return self.gpio.read(.Data),
 | 
			
		||||
                0x0800_00C6 => return self.gpio.read(.Direction),
 | 
			
		||||
                0x0800_00C8 => return self.gpio.read(.Control),
 | 
			
		||||
                else => {},
 | 
			
		||||
            },
 | 
			
		||||
            u8 => switch (address) {
 | 
			
		||||
                0x0800_00C4 => return self.gpio.read(.Data),
 | 
			
		||||
                0x0800_00C6 => return self.gpio.read(.Direction),
 | 
			
		||||
                0x0800_00C8 => return self.gpio.read(.Control),
 | 
			
		||||
                else => {},
 | 
			
		||||
            },
 | 
			
		||||
            else => @compileError("GamePak[GPIO]: Unsupported read width"),
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return switch (T) {
 | 
			
		||||
        u32 => (@as(T, self.get(addr + 3)) << 24) | (@as(T, self.get(addr + 2)) << 16) | (@as(T, self.get(addr + 1)) << 8) | (@as(T, self.get(addr))),
 | 
			
		||||
        u16 => (@as(T, self.get(addr + 1)) << 8) | @as(T, self.get(addr)),
 | 
			
		||||
@@ -141,17 +191,23 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
 | 
			
		||||
 | 
			
		||||
    switch (T) {
 | 
			
		||||
        u32 => switch (address) {
 | 
			
		||||
            0x0800_00C4 => log.debug("Wrote {} 0x{X:} to I/O Port Data and Direction", .{ T, value }),
 | 
			
		||||
            0x0800_00C6 => log.debug("Wrote {} 0x{X:} to I/O Port Direction and Control", .{ T, value }),
 | 
			
		||||
            else => {},
 | 
			
		||||
            0x0800_00C4 => {
 | 
			
		||||
                self.gpio.write(.Data, @truncate(u4, value));
 | 
			
		||||
                self.gpio.write(.Direction, @truncate(u4, value >> 16));
 | 
			
		||||
            },
 | 
			
		||||
            0x0800_00C6 => {
 | 
			
		||||
                self.gpio.write(.Direction, @truncate(u4, value));
 | 
			
		||||
                self.gpio.write(.Control, @truncate(u1, value >> 16));
 | 
			
		||||
            },
 | 
			
		||||
            else => log.err("Wrote {} 0x{X:0>8} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
 | 
			
		||||
        },
 | 
			
		||||
        u16 => switch (address) {
 | 
			
		||||
            0x0800_00C4 => log.debug("Wrote {} 0x{X:} to I/O Port Data", .{ T, value }),
 | 
			
		||||
            0x0800_00C6 => log.debug("Wrote {} 0x{X:} to I/O Port Direction", .{ T, value }),
 | 
			
		||||
            0x0800_00C8 => log.debug("Wrote {} 0x{X:} to I/O Port Control", .{ T, value }),
 | 
			
		||||
            else => {},
 | 
			
		||||
            0x0800_00C4 => self.gpio.write(.Data, @truncate(u4, value)),
 | 
			
		||||
            0x0800_00C6 => self.gpio.write(.Direction, @truncate(u4, value)),
 | 
			
		||||
            0x0800_00C8 => self.gpio.write(.Control, @truncate(u1, value)),
 | 
			
		||||
            else => log.err("Wrote {} 0x{X:0>4} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
 | 
			
		||||
        },
 | 
			
		||||
        u8 => log.debug("Wrote {} 0x{X:} to 0x{X:0>8}, Ignored.", .{ T, value, address }),
 | 
			
		||||
        u8 => log.debug("Wrote {} 0x{X:0>2} to 0x{X:0>8}, Ignored.", .{ T, value, address }),
 | 
			
		||||
        else => @compileError("GamePak: Unsupported write width"),
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -183,3 +239,463 @@ test "OOB Access" {
 | 
			
		||||
    std.debug.assert(pak.get(4) == 0x02); // 0x0002
 | 
			
		||||
    std.debug.assert(pak.get(5) == 0x00);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// GPIO Register Implementation
 | 
			
		||||
const Gpio = struct {
 | 
			
		||||
    const This = @This();
 | 
			
		||||
 | 
			
		||||
    data: u4,
 | 
			
		||||
    direction: u4,
 | 
			
		||||
    cnt: u1,
 | 
			
		||||
 | 
			
		||||
    device: Device,
 | 
			
		||||
 | 
			
		||||
    const Device = struct {
 | 
			
		||||
        ptr: ?*anyopaque,
 | 
			
		||||
        kind: Kind, // TODO: Make comptime known?
 | 
			
		||||
 | 
			
		||||
        const Kind = enum { Rtc, None };
 | 
			
		||||
 | 
			
		||||
        fn step(self: *Device, value: u4) u4 {
 | 
			
		||||
            return switch (self.kind) {
 | 
			
		||||
                .Rtc => blk: {
 | 
			
		||||
                    const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), self.ptr.?));
 | 
			
		||||
                    break :blk clock.step(Clock.Data{ .raw = value });
 | 
			
		||||
                },
 | 
			
		||||
                .None => value,
 | 
			
		||||
            };
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        fn init(kind: Kind, ptr: ?*anyopaque) Device {
 | 
			
		||||
            return .{ .kind = kind, .ptr = ptr };
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const Register = enum {
 | 
			
		||||
        Data,
 | 
			
		||||
        Direction,
 | 
			
		||||
        Control,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    fn init(allocator: Allocator, cpu: *Arm7tdmi, kind: Device.Kind) !*This {
 | 
			
		||||
        log.info("Device: {}", .{kind});
 | 
			
		||||
 | 
			
		||||
        const self = try allocator.create(This);
 | 
			
		||||
        self.* = .{
 | 
			
		||||
            .data = 0b0000,
 | 
			
		||||
            .direction = 0b1111, // TODO: What is GPIO DIrection set to by default?
 | 
			
		||||
            .cnt = 0b0,
 | 
			
		||||
 | 
			
		||||
            .device = switch (kind) {
 | 
			
		||||
                .Rtc => blk: {
 | 
			
		||||
                    const clock = try allocator.create(Clock);
 | 
			
		||||
                    clock.init(cpu, self);
 | 
			
		||||
 | 
			
		||||
                    break :blk Device{ .kind = kind, .ptr = clock };
 | 
			
		||||
                },
 | 
			
		||||
                .None => Device{ .kind = kind, .ptr = null },
 | 
			
		||||
            },
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        return self;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn deinit(self: *This, allocator: Allocator) void {
 | 
			
		||||
        switch (self.device.kind) {
 | 
			
		||||
            .Rtc => {
 | 
			
		||||
                allocator.destroy(@ptrCast(*Clock, @alignCast(@alignOf(*Clock), self.device.ptr.?)));
 | 
			
		||||
            },
 | 
			
		||||
            .None => {},
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        self.* = undefined;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn write(self: *This, comptime reg: Register, value: if (reg == .Control) u1 else u4) void {
 | 
			
		||||
        switch (reg) {
 | 
			
		||||
            .Data => {
 | 
			
		||||
                const masked_value = value & self.direction;
 | 
			
		||||
 | 
			
		||||
                // The value which is actually stored in the GPIO register
 | 
			
		||||
                // might be modified by the device implementing the GPIO interface e.g. RTC reads
 | 
			
		||||
                self.data = self.device.step(masked_value);
 | 
			
		||||
            },
 | 
			
		||||
            .Direction => self.direction = value,
 | 
			
		||||
            .Control => self.cnt = value,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn read(self: *const This, comptime reg: Register) if (reg == .Control) u1 else u4 {
 | 
			
		||||
        if (self.cnt == 0) return 0;
 | 
			
		||||
 | 
			
		||||
        return switch (reg) {
 | 
			
		||||
            .Data => self.data & ~self.direction,
 | 
			
		||||
            .Direction => self.direction,
 | 
			
		||||
            .Control => self.cnt,
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/// GBA Real Time Clock
 | 
			
		||||
pub const Clock = struct {
 | 
			
		||||
    const This = @This();
 | 
			
		||||
 | 
			
		||||
    writer: Writer,
 | 
			
		||||
    reader: Reader,
 | 
			
		||||
    state: State,
 | 
			
		||||
    cnt: Control,
 | 
			
		||||
 | 
			
		||||
    year: u8,
 | 
			
		||||
    month: u5,
 | 
			
		||||
    day: u6,
 | 
			
		||||
    weekday: u3,
 | 
			
		||||
    hour: u6,
 | 
			
		||||
    minute: u7,
 | 
			
		||||
    second: u7,
 | 
			
		||||
 | 
			
		||||
    cpu: *Arm7tdmi,
 | 
			
		||||
    gpio: *const Gpio,
 | 
			
		||||
 | 
			
		||||
    const Register = enum {
 | 
			
		||||
        Control,
 | 
			
		||||
        DateTime,
 | 
			
		||||
        Time,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const State = union(enum) {
 | 
			
		||||
        Idle,
 | 
			
		||||
        Command,
 | 
			
		||||
        Write: Register,
 | 
			
		||||
        Read: Register,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const Reader = struct {
 | 
			
		||||
        i: u4,
 | 
			
		||||
        count: u8,
 | 
			
		||||
 | 
			
		||||
        /// Reads a bit from RTC registers. Which bit it reads is dependent on
 | 
			
		||||
        ///
 | 
			
		||||
        /// 1. The RTC State Machine, whitch tells us which register we're accessing
 | 
			
		||||
        /// 2. A `count`, which keeps track of which byte is currently being read
 | 
			
		||||
        /// 3. An index, which keeps track of which bit of the byte determined by `count` is being read
 | 
			
		||||
        fn read(self: *Reader, clock: *const Clock, register: Register) u1 {
 | 
			
		||||
            const idx = @intCast(u3, self.i);
 | 
			
		||||
            defer self.i += 1;
 | 
			
		||||
 | 
			
		||||
            // FIXME: What do I do about the unused bits?
 | 
			
		||||
            return switch (register) {
 | 
			
		||||
                .Control => @truncate(u1, switch (self.count) {
 | 
			
		||||
                    0 => clock.cnt.raw >> idx,
 | 
			
		||||
                    else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }),
 | 
			
		||||
                }),
 | 
			
		||||
                .DateTime => @truncate(u1, switch (self.count) {
 | 
			
		||||
                    // Date
 | 
			
		||||
                    0 => clock.year >> idx,
 | 
			
		||||
                    1 => @as(u8, clock.month) >> idx,
 | 
			
		||||
                    2 => @as(u8, clock.day) >> idx,
 | 
			
		||||
                    3 => @as(u8, clock.weekday) >> idx,
 | 
			
		||||
 | 
			
		||||
                    // Time
 | 
			
		||||
                    4 => @as(u8, clock.hour) >> idx,
 | 
			
		||||
                    5 => @as(u8, clock.minute) >> idx,
 | 
			
		||||
                    6 => @as(u8, clock.second) >> idx,
 | 
			
		||||
                    else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 7 bytes)", .{ self.count, register }),
 | 
			
		||||
                }),
 | 
			
		||||
                .Time => @truncate(u1, switch (self.count) {
 | 
			
		||||
                    0 => @as(u8, clock.hour) >> idx,
 | 
			
		||||
                    1 => @as(u8, clock.minute) >> idx,
 | 
			
		||||
                    2 => @as(u8, clock.second) >> idx,
 | 
			
		||||
                    else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 3 bytes)", .{ self.count, register }),
 | 
			
		||||
                }),
 | 
			
		||||
            };
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// Is true when a Reader has read a u8's worth of bits
 | 
			
		||||
        fn finished(self: *const Reader) bool {
 | 
			
		||||
            return self.i >= 8;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// Resets the index used to shift bits out of RTC registers
 | 
			
		||||
        /// and `count`, which is used to keep track of which byte we're reading
 | 
			
		||||
        /// is incremeneted
 | 
			
		||||
        fn lap(self: *Reader) void {
 | 
			
		||||
            self.i = 0;
 | 
			
		||||
            self.count += 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// Resets the state of a `Reader` in preparation for a future
 | 
			
		||||
        /// read command
 | 
			
		||||
        fn reset(self: *Reader) void {
 | 
			
		||||
            self.i = 0;
 | 
			
		||||
            self.count = 0;
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const Writer = struct {
 | 
			
		||||
        buf: u8,
 | 
			
		||||
        i: u4,
 | 
			
		||||
 | 
			
		||||
        /// The Number of bytes written since last reset
 | 
			
		||||
        count: u8,
 | 
			
		||||
 | 
			
		||||
        /// Append a bit to the internal bit buffer (aka an integer)
 | 
			
		||||
        fn push(self: *Writer, value: u1) void {
 | 
			
		||||
            const idx = @intCast(u3, self.i);
 | 
			
		||||
            self.buf = (self.buf & ~(@as(u8, 1) << idx)) | @as(u8, value) << idx;
 | 
			
		||||
            self.i += 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// Takes the contents of the internal buffer and writes it to an RTC register
 | 
			
		||||
        /// Where it writes to is dependent on:
 | 
			
		||||
        ///
 | 
			
		||||
        /// 1. The RTC State Machine, whitch tells us which register we're accessing
 | 
			
		||||
        /// 2. A `count`, which keeps track of which byte is currently being read
 | 
			
		||||
        fn write(self: *const Writer, clock: *Clock, register: Register) void {
 | 
			
		||||
            // FIXME: What do do about unused bits?
 | 
			
		||||
            switch (register) {
 | 
			
		||||
                .Control => switch (self.count) {
 | 
			
		||||
                    0 => clock.cnt.raw = (clock.cnt.raw & 0x80) | (self.buf & 0x7F), // Bit 7 read-only
 | 
			
		||||
                    else => std.debug.panic("Tried to write to byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }),
 | 
			
		||||
                },
 | 
			
		||||
                .DateTime, .Time => log.debug("RTC: Ignoring {} write", .{register}),
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// Is true when 8 bits have been shifted into the internal buffer
 | 
			
		||||
        fn finished(self: *const Writer) bool {
 | 
			
		||||
            return self.i >= 8;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// Resets the internal buffer
 | 
			
		||||
        /// resets the index used to shift bits into the internal buffer
 | 
			
		||||
        /// increments `count` (which keeps track of byte offsets) by one
 | 
			
		||||
        fn lap(self: *Writer) void {
 | 
			
		||||
            self.buf = 0;
 | 
			
		||||
            self.i = 0;
 | 
			
		||||
            self.count += 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// Resets `Writer` to a clean state in preparation for a future write command
 | 
			
		||||
        fn reset(self: *Writer) void {
 | 
			
		||||
            self.buf = 0;
 | 
			
		||||
            self.i = 0;
 | 
			
		||||
            self.count = 0;
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const Data = extern union {
 | 
			
		||||
        sck: Bit(u8, 0),
 | 
			
		||||
        sio: Bit(u8, 1),
 | 
			
		||||
        cs: Bit(u8, 2),
 | 
			
		||||
        raw: u8,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    const Control = extern union {
 | 
			
		||||
        /// Unknown, value should be preserved though
 | 
			
		||||
        unk: Bit(u8, 1),
 | 
			
		||||
        /// Per-minute IRQ
 | 
			
		||||
        /// If set, fire a Gamepak IRQ every 30s,
 | 
			
		||||
        irq: Bit(u8, 3),
 | 
			
		||||
        /// 12/24 Hour Bit
 | 
			
		||||
        /// If set, 12h mode
 | 
			
		||||
        /// If cleared, 24h mode
 | 
			
		||||
        mode: Bit(u8, 6),
 | 
			
		||||
        /// Read-Only, bit cleared on read
 | 
			
		||||
        /// If is set, means that there has been a failure / time has been lost
 | 
			
		||||
        off: Bit(u8, 7),
 | 
			
		||||
        raw: u8,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    fn init(ptr: *This, cpu: *Arm7tdmi, gpio: *const Gpio) void {
 | 
			
		||||
        ptr.* = .{
 | 
			
		||||
            .writer = .{ .buf = 0, .i = 0, .count = 0 },
 | 
			
		||||
            .reader = .{ .i = 0, .count = 0 },
 | 
			
		||||
            .state = .Idle,
 | 
			
		||||
            .cnt = .{ .raw = 0 },
 | 
			
		||||
            .year = 0x01,
 | 
			
		||||
            .month = 0x6,
 | 
			
		||||
            .day = 0x13,
 | 
			
		||||
            .weekday = 0x3,
 | 
			
		||||
            .hour = 0x23,
 | 
			
		||||
            .minute = 0x59,
 | 
			
		||||
            .second = 0x59,
 | 
			
		||||
            .cpu = cpu,
 | 
			
		||||
            .gpio = gpio, // Can't use Arm7tdmi ptr b/c not initialized yet
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        cpu.sched.push(.RealTimeClock, 1 << 24); // Every Second
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn updateTime(self: *This, late: u64) void {
 | 
			
		||||
        self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
 | 
			
		||||
 | 
			
		||||
        const now = DateTime.now();
 | 
			
		||||
        self.year = toBcd(u8, @intCast(u8, now.date.year - 2000));
 | 
			
		||||
        self.month = toBcd(u5, now.date.month);
 | 
			
		||||
        self.day = toBcd(u6, now.date.day);
 | 
			
		||||
        self.weekday = toBcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
 | 
			
		||||
        self.hour = toBcd(u6, now.time.hour);
 | 
			
		||||
        self.minute = toBcd(u7, now.time.minute);
 | 
			
		||||
        self.second = toBcd(u7, now.time.second);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn step(self: *This, value: Data) u4 {
 | 
			
		||||
        const cache: Data = .{ .raw = self.gpio.data };
 | 
			
		||||
 | 
			
		||||
        return switch (self.state) {
 | 
			
		||||
            .Idle => blk: {
 | 
			
		||||
                // FIXME: Maybe check incoming value to see if SCK is also high?
 | 
			
		||||
                if (cache.sck.read()) {
 | 
			
		||||
                    if (!cache.cs.read() and value.cs.read()) {
 | 
			
		||||
                        log.debug("RTC: Entering Command Mode", .{});
 | 
			
		||||
                        self.state = .Command;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                break :blk @truncate(u4, value.raw);
 | 
			
		||||
            },
 | 
			
		||||
            .Command => blk: {
 | 
			
		||||
                if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state});
 | 
			
		||||
 | 
			
		||||
                // If SCK rises, sample SIO
 | 
			
		||||
                if (!cache.sck.read() and value.sck.read()) {
 | 
			
		||||
                    self.writer.push(@boolToInt(value.sio.read()));
 | 
			
		||||
 | 
			
		||||
                    if (self.writer.finished()) {
 | 
			
		||||
                        self.state = self.processCommand(self.writer.buf);
 | 
			
		||||
                        self.writer.reset();
 | 
			
		||||
 | 
			
		||||
                        log.debug("RTC: Switching to {}", .{self.state});
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                break :blk @truncate(u4, value.raw);
 | 
			
		||||
            },
 | 
			
		||||
            .Write => |register| blk: {
 | 
			
		||||
                if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state});
 | 
			
		||||
 | 
			
		||||
                // If SCK rises, sample SIO
 | 
			
		||||
                if (!cache.sck.read() and value.sck.read()) {
 | 
			
		||||
                    self.writer.push(@boolToInt(value.sio.read()));
 | 
			
		||||
 | 
			
		||||
                    const register_width: u32 = switch (register) {
 | 
			
		||||
                        .Control => 1,
 | 
			
		||||
                        .DateTime => 7,
 | 
			
		||||
                        .Time => 3,
 | 
			
		||||
                    };
 | 
			
		||||
 | 
			
		||||
                    if (self.writer.finished()) {
 | 
			
		||||
                        self.writer.write(self, register); // write inner buffer to RTC register
 | 
			
		||||
                        self.writer.lap();
 | 
			
		||||
 | 
			
		||||
                        if (self.writer.count == register_width) {
 | 
			
		||||
                            self.writer.reset();
 | 
			
		||||
                            self.state = .Idle;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                break :blk @truncate(u4, value.raw);
 | 
			
		||||
            },
 | 
			
		||||
            .Read => |register| blk: {
 | 
			
		||||
                if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state});
 | 
			
		||||
                var ret = value;
 | 
			
		||||
 | 
			
		||||
                // if SCK rises, sample SIO
 | 
			
		||||
                if (!cache.sck.read() and value.sck.read()) {
 | 
			
		||||
                    ret.sio.write(self.reader.read(self, register) == 0b1);
 | 
			
		||||
 | 
			
		||||
                    const register_width: u32 = switch (register) {
 | 
			
		||||
                        .Control => 1,
 | 
			
		||||
                        .DateTime => 7,
 | 
			
		||||
                        .Time => 3,
 | 
			
		||||
                    };
 | 
			
		||||
 | 
			
		||||
                    if (self.reader.finished()) {
 | 
			
		||||
                        self.reader.lap();
 | 
			
		||||
 | 
			
		||||
                        if (self.reader.count == register_width) {
 | 
			
		||||
                            self.reader.reset();
 | 
			
		||||
                            self.state = .Idle;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                break :blk @truncate(u4, ret.raw);
 | 
			
		||||
            },
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn reset(self: *This) void {
 | 
			
		||||
        // mGBA and NBA only zero the control register. We will do the same
 | 
			
		||||
        log.debug("RTC: Reset (control register was zeroed)", .{});
 | 
			
		||||
 | 
			
		||||
        self.cnt.raw = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn irq(self: *This) void {
 | 
			
		||||
        // TODO: Confirm that this is the right behaviour
 | 
			
		||||
        log.debug("RTC: Force GamePak IRQ", .{});
 | 
			
		||||
 | 
			
		||||
        self.cpu.bus.io.irq.game_pak.set();
 | 
			
		||||
        self.cpu.handleInterrupt();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn processCommand(self: *This, raw_command: u8) State {
 | 
			
		||||
        const command = blk: {
 | 
			
		||||
            // If High Nybble is 0x6, no need to switch the endianness
 | 
			
		||||
            if (raw_command >> 4 & 0xF == 0x6) break :blk raw_command;
 | 
			
		||||
 | 
			
		||||
            // Turns out reversing the order of bits isn't trivial at all
 | 
			
		||||
            // https://stackoverflow.com/questions/2602823/in-c-c-whats-the-simplest-way-to-reverse-the-order-of-bits-in-a-byte
 | 
			
		||||
            var ret = raw_command;
 | 
			
		||||
            ret = (ret & 0xF0) >> 4 | (ret & 0x0F) << 4;
 | 
			
		||||
            ret = (ret & 0xCC) >> 2 | (ret & 0x33) << 2;
 | 
			
		||||
            ret = (ret & 0xAA) >> 1 | (ret & 0x55) << 1;
 | 
			
		||||
 | 
			
		||||
            break :blk ret;
 | 
			
		||||
        };
 | 
			
		||||
        log.debug("RTC: Handling Command 0x{X:0>2} [0b{b:0>8}]", .{ command, command });
 | 
			
		||||
 | 
			
		||||
        const is_write = command & 1 == 0;
 | 
			
		||||
        const rtc_register = @truncate(u3, command >> 1 & 0x7);
 | 
			
		||||
 | 
			
		||||
        if (is_write) {
 | 
			
		||||
            return switch (rtc_register) {
 | 
			
		||||
                0 => blk: {
 | 
			
		||||
                    self.reset();
 | 
			
		||||
                    break :blk .Idle;
 | 
			
		||||
                },
 | 
			
		||||
                1 => .{ .Write = .Control },
 | 
			
		||||
                2 => .{ .Write = .DateTime },
 | 
			
		||||
                3 => .{ .Write = .Time },
 | 
			
		||||
                6 => blk: {
 | 
			
		||||
                    self.irq();
 | 
			
		||||
                    break :blk .Idle;
 | 
			
		||||
                },
 | 
			
		||||
                4, 5, 7 => .Idle,
 | 
			
		||||
            };
 | 
			
		||||
        } else {
 | 
			
		||||
            return switch (rtc_register) {
 | 
			
		||||
                1 => .{ .Read = .Control },
 | 
			
		||||
                2 => .{ .Read = .DateTime },
 | 
			
		||||
                3 => .{ .Read = .Time },
 | 
			
		||||
                0, 4, 5, 6, 7 => .Idle, // Do Nothing
 | 
			
		||||
            };
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
fn toBcd(comptime T: type, value: u8) T {
 | 
			
		||||
    var input = value;
 | 
			
		||||
    var ret: u8 = 0;
 | 
			
		||||
    var shift: u3 = 0;
 | 
			
		||||
 | 
			
		||||
    while (input > 0) {
 | 
			
		||||
        ret |= (input % 10) << (shift << 2);
 | 
			
		||||
        shift += 1;
 | 
			
		||||
        input /= 10;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return @truncate(T, ret);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -61,7 +61,7 @@ pub const Backup = struct {
 | 
			
		||||
        return backup;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn guessKind(rom: []const u8) ?Kind {
 | 
			
		||||
    pub fn guessKind(rom: []const u8) Kind {
 | 
			
		||||
        for (backup_kinds) |needle| {
 | 
			
		||||
            const needle_len = needle.str.len;
 | 
			
		||||
 | 
			
		||||
@@ -71,7 +71,7 @@ pub const Backup = struct {
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
        return .None;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn deinit(self: *Self) void {
 | 
			
		||||
 
 | 
			
		||||
@@ -18,6 +18,7 @@ const sync_video: RunKind = .LimitedFPS; // Configure Video Sync
 | 
			
		||||
pub const win_scale = 3; // 1x, 2x, 3x, etc. Window Scaling
 | 
			
		||||
pub const cpu_logging = false; // Enable detailed CPU logging
 | 
			
		||||
pub const allow_unhandled_io = true; // Only relevant in Debug Builds
 | 
			
		||||
pub const force_rtc = false;
 | 
			
		||||
 | 
			
		||||
// 228 Lines which consist of 308 dots (which are 4 cycles long)
 | 
			
		||||
const cycles_per_frame: u64 = 228 * (308 * 4); //280896
 | 
			
		||||
 
 | 
			
		||||
@@ -2,6 +2,7 @@ const std = @import("std");
 | 
			
		||||
 | 
			
		||||
const Bus = @import("Bus.zig");
 | 
			
		||||
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
 | 
			
		||||
const Clock = @import("bus/GamePak.zig").Clock;
 | 
			
		||||
 | 
			
		||||
const Order = std.math.Order;
 | 
			
		||||
const PriorityQueue = std.PriorityQueue;
 | 
			
		||||
@@ -60,6 +61,13 @@ pub const Scheduler = struct {
 | 
			
		||||
                        3 => cpu.bus.apu.ch4.channelTimerOverflow(late),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
                .RealTimeClock => {
 | 
			
		||||
                    const device = &cpu.bus.pak.gpio.device;
 | 
			
		||||
                    if (device.kind != .Rtc or device.ptr == null) return;
 | 
			
		||||
 | 
			
		||||
                    const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
 | 
			
		||||
                    clock.updateTime(late);
 | 
			
		||||
                },
 | 
			
		||||
                .FrameSequencer => cpu.bus.apu.tickFrameSequencer(late),
 | 
			
		||||
                .SampleAudio => cpu.bus.apu.sampleAudio(late),
 | 
			
		||||
                .HBlank => cpu.bus.ppu.handleHBlankEnd(cpu, late), // The end of a HBlank
 | 
			
		||||
@@ -118,4 +126,5 @@ pub const EventKind = union(enum) {
 | 
			
		||||
    SampleAudio,
 | 
			
		||||
    FrameSequencer,
 | 
			
		||||
    ApuChannel: u2,
 | 
			
		||||
    RealTimeClock,
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
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	Block a user