chore: better conform to zig idioms
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867025b1ec
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@ -49,14 +49,14 @@ io: Io,
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cpu: ?*Arm7tdmi,
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sched: *Scheduler,
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pub fn init(self: *Self, alloc: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
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pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
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self.* = .{
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.pak = try GamePak.init(alloc, paths.rom, paths.save),
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.bios = try Bios.init(alloc, paths.bios),
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.ppu = try Ppu.init(alloc, sched),
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.pak = try GamePak.init(allocator, paths.rom, paths.save),
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.bios = try Bios.init(allocator, paths.bios),
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.ppu = try Ppu.init(allocator, sched),
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.apu = Apu.init(sched),
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.iwram = try Iwram.init(alloc),
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.ewram = try Ewram.init(alloc),
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.iwram = try Iwram.init(allocator),
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.ewram = try Ewram.init(allocator),
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.dma = createDmaTuple(),
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.tim = createTimerTuple(sched),
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.io = Io.init(),
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@ -65,22 +65,6 @@ pub fn init(self: *Self, alloc: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, pa
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};
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}
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// pub fn init(alloc: Allocator, sched: *Scheduler, paths: FilePaths) !Self {
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// return Self{
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// .pak = try GamePak.init(alloc, paths.rom, paths.save),
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// .bios = try Bios.init(alloc, paths.bios),
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// .ppu = try Ppu.init(alloc, sched),
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// .apu = Apu.init(sched),
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// .iwram = try Iwram.init(alloc),
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// .ewram = try Ewram.init(alloc),
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// .dma = createDmaTuple(),
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// .tim = createTimerTuple(sched),
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// .io = Io.init(),
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// .cpu = null,
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// .sched = sched,
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// };
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// }
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pub fn deinit(self: *Self) void {
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self.iwram.deinit();
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self.ewram.deinit();
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@ -8,27 +8,27 @@ pub const size = 0x4000;
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const Self = @This();
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buf: ?[]u8,
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alloc: Allocator,
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allocator: Allocator,
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addr_latch: u32,
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pub fn init(alloc: Allocator, maybe_path: ?[]const u8) !Self {
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pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
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const buf: ?[]u8 = if (maybe_path) |path| blk: {
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const file = try std.fs.cwd().openFile(path, .{});
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defer file.close();
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break :blk try file.readToEndAlloc(alloc, try file.getEndPos());
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break :blk try file.readToEndAlloc(allocator, try file.getEndPos());
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} else null;
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return Self{
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.buf = buf,
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.alloc = alloc,
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.allocator = allocator,
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.addr_latch = 0,
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};
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}
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pub fn deinit(self: *Self) void {
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if (self.buf) |buf| self.alloc.free(buf);
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if (self.buf) |buf| self.allocator.free(buf);
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self.* = undefined;
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}
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@ -5,20 +5,20 @@ const ewram_size = 0x40000;
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const Self = @This();
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buf: []u8,
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alloc: Allocator,
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allocator: Allocator,
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pub fn init(alloc: Allocator) !Self {
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const buf = try alloc.alloc(u8, ewram_size);
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pub fn init(allocator: Allocator) !Self {
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const buf = try allocator.alloc(u8, ewram_size);
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std.mem.set(u8, buf, 0);
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return Self{
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.buf = buf,
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.alloc = alloc,
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.allocator = allocator,
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};
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}
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pub fn deinit(self: *Self) void {
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self.alloc.free(self.buf);
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self.allocator.free(self.buf);
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self.* = undefined;
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}
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@ -8,22 +8,22 @@ const Self = @This();
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title: [12]u8,
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buf: []u8,
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alloc: Allocator,
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allocator: Allocator,
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backup: Backup,
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pub fn init(alloc: Allocator, rom_path: []const u8, save_path: ?[]const u8) !Self {
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pub fn init(allocator: Allocator, rom_path: []const u8, save_path: ?[]const u8) !Self {
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const file = try std.fs.cwd().openFile(rom_path, .{});
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defer file.close();
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const file_buf = try file.readToEndAlloc(alloc, try file.getEndPos());
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const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
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const title = parseTitle(file_buf);
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const kind = Backup.guessKind(file_buf) orelse .None;
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const pak = Self{
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.buf = file_buf,
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.alloc = alloc,
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.allocator = allocator,
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.title = title,
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.backup = try Backup.init(alloc, kind, title, save_path),
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.backup = try Backup.init(allocator, kind, title, save_path),
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};
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pak.parseHeader();
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@ -60,7 +60,7 @@ inline fn isLarge(self: *const Self) bool {
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pub fn deinit(self: *Self) void {
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self.backup.deinit();
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self.alloc.free(self.buf);
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self.allocator.free(self.buf);
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self.* = undefined;
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}
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@ -5,20 +5,20 @@ const iwram_size = 0x8000;
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const Self = @This();
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buf: []u8,
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alloc: Allocator,
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allocator: Allocator,
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pub fn init(alloc: Allocator) !Self {
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const buf = try alloc.alloc(u8, iwram_size);
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pub fn init(allocator: Allocator) !Self {
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const buf = try allocator.alloc(u8, iwram_size);
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std.mem.set(u8, buf, 0);
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return Self{
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.buf = buf,
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.alloc = alloc,
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.allocator = allocator,
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};
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}
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pub fn deinit(self: *Self) void {
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self.alloc.free(self.buf);
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self.allocator.free(self.buf);
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self.* = undefined;
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}
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@ -17,7 +17,7 @@ pub const Backup = struct {
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const Self = @This();
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buf: []u8,
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alloc: Allocator,
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allocator: Allocator,
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kind: Kind,
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title: [12]u8,
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@ -49,7 +49,7 @@ pub const Backup = struct {
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var backup = Self{
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.buf = buf,
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.alloc = allocator,
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.allocator = allocator,
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.kind = kind,
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.title = title,
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.save_path = path,
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@ -75,8 +75,8 @@ pub const Backup = struct {
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}
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pub fn deinit(self: *Self) void {
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if (self.save_path) |path| self.writeSaveToDisk(self.alloc, path) catch |e| log.err("Failed to write save: {}", .{e});
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self.alloc.free(self.buf);
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if (self.save_path) |path| self.writeSaveToDisk(self.allocator, path) catch |e| log.err("Failed to write save: {}", .{e});
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self.allocator.free(self.buf);
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self.* = undefined;
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}
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@ -310,7 +310,7 @@ const Eeprom = struct {
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writer: Writer,
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reader: Reader,
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alloc: Allocator,
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allocator: Allocator,
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const Kind = enum {
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Unknown,
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@ -326,14 +326,14 @@ const Eeprom = struct {
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RequestEnd,
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};
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fn init(alloc: Allocator) Self {
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fn init(allocator: Allocator) Self {
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return .{
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.kind = .Unknown,
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.state = .Ready,
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.writer = Writer.init(),
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.reader = Reader.init(),
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.addr = 0,
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.alloc = alloc,
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.allocator = allocator,
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};
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}
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@ -361,7 +361,7 @@ const Eeprom = struct {
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else => unreachable,
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};
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buf.* = self.alloc.alloc(u8, len) catch |e| {
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buf.* = self.allocator.alloc(u8, len) catch |e| {
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log.err("Failed to resize EEPROM buf to {} bytes", .{len});
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std.debug.panic("EEPROM entered irrecoverable state {}", .{e});
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};
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@ -41,7 +41,7 @@ pub const Ppu = struct {
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oam: Oam,
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sched: *Scheduler,
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framebuf: FrameBuffer,
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alloc: Allocator,
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allocator: Allocator,
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scanline_sprites: *[128]?Sprite,
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scanline: Scanline,
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@ -59,7 +59,7 @@ pub const Ppu = struct {
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.oam = try Oam.init(allocator),
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.sched = sched,
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.framebuf = try FrameBuffer.init(allocator),
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.alloc = allocator,
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.allocator = allocator,
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// Registers
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.win = Window.init(),
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@ -78,7 +78,7 @@ pub const Ppu = struct {
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}
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pub fn deinit(self: *Self) void {
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self.alloc.destroy(self.scanline_sprites);
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self.allocator.destroy(self.scanline_sprites);
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self.framebuf.deinit();
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self.scanline.deinit();
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self.vram.deinit();
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@ -628,20 +628,20 @@ const Palette = struct {
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const Self = @This();
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buf: []u8,
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alloc: Allocator,
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allocator: Allocator,
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fn init(alloc: Allocator) !Self {
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const buf = try alloc.alloc(u8, palram_size);
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fn init(allocator: Allocator) !Self {
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const buf = try allocator.alloc(u8, palram_size);
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std.mem.set(u8, buf, 0);
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return Self{
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.buf = buf,
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.alloc = alloc,
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.allocator = allocator,
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};
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}
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fn deinit(self: *Self) void {
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self.alloc.free(self.buf);
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self.allocator.free(self.buf);
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self.* = undefined;
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}
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@ -677,20 +677,20 @@ const Vram = struct {
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const Self = @This();
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buf: []u8,
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alloc: Allocator,
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allocator: Allocator,
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fn init(alloc: Allocator) !Self {
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const buf = try alloc.alloc(u8, vram_size);
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fn init(allocator: Allocator) !Self {
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const buf = try allocator.alloc(u8, vram_size);
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std.mem.set(u8, buf, 0);
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return Self{
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.buf = buf,
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.alloc = alloc,
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.allocator = allocator,
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};
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}
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fn deinit(self: *Self) void {
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self.alloc.free(self.buf);
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self.allocator.free(self.buf);
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self.* = undefined;
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}
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@ -738,20 +738,20 @@ const Oam = struct {
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const Self = @This();
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buf: []u8,
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alloc: Allocator,
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allocator: Allocator,
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fn init(alloc: Allocator) !Self {
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const buf = try alloc.alloc(u8, oam_size);
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fn init(allocator: Allocator) !Self {
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const buf = try allocator.alloc(u8, oam_size);
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std.mem.set(u8, buf, 0);
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return Self{
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.buf = buf,
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.alloc = alloc,
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.allocator = allocator,
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};
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}
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fn deinit(self: *Self) void {
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self.alloc.free(self.buf);
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self.allocator.free(self.buf);
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self.* = undefined;
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}
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@ -14,8 +14,8 @@ pub const Scheduler = struct {
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tick: u64,
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queue: PriorityQueue(Event, void, lessThan),
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pub fn init(alloc: Allocator) Self {
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var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(alloc, {}) };
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pub fn init(allocator: Allocator) Self {
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var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
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sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
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return sched;
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