Commit Graph

485 Commits

Author SHA1 Message Date
Rekai Nyangadzayi Musuka 1bb3659df6 chore: update README 2022-03-29 18:52:09 -03:00
Rekai Nyangadzayi Musuka 3046e6243a chore: don't assume 1cpi when stepping by a frame 2022-03-29 09:06:26 -03:00
Rekai Nyangadzayi Musuka e127669549 Revert "chore: tick on memory access instead of 1cpi"
This reverts commit 7f555095f2.
2022-03-29 08:58:57 -03:00
Rekai Nyangadzayi Musuka 7f555095f2 chore: tick on memory access instead of 1cpi 2022-03-29 08:50:12 -03:00
Rekai Nyangadzayi Musuka 29da7b294e feat: implement Flash backup cartrige kinds 2022-03-28 19:41:22 -03:00
Rekai Nyangadzayi Musuka bf7b533b3c chore: stub more apu I/O addresses 2022-03-28 19:40:47 -03:00
Rekai Nyangadzayi Musuka 37c039fb92 fix: don't create un-needed save file
If we don't know if we support a game's save type yet, avoid
creating a file for it.
2022-03-22 15:03:05 -03:00
Rekai Nyangadzayi Musuka 4c172cff70 fix: account for subset of disallowed chars in save file names 2022-03-22 14:55:08 -03:00
Rekai Nyangadzayi Musuka bd54cba8a0 feat: implement SRAM saving and loading 2022-03-22 14:41:18 -03:00
Rekai Nyangadzayi Musuka da4bb17782 chore: properly deallocate OAM buffer 2022-03-22 11:41:17 -03:00
Rekai Nyangadzayi Musuka 5dd69500ca fix: speed percentage in title is now accurate
We now properly account for full speed being 59.97Hz not, 59Hz or 60Hz
2022-03-22 10:39:42 -03:00
Rekai Nyangadzayi Musuka eff25a0ab2 chore: make some variables const 2022-03-19 02:00:53 -03:00
Rekai Nyangadzayi Musuka 1901a471e4 feat: minor performance improvements 2022-03-18 09:49:49 -03:00
Rekai Nyangadzayi Musuka 3d61c0dba4 feat: switch from BGR555 to RGBA8888 2022-03-18 07:52:54 -03:00
Rekai Nyangadzayi Musuka 39ab363afa fix: improve perf of instructions w/ rotr 2022-03-16 22:56:37 -03:00
Rekai Nyangadzayi Musuka 1921218c7b fix: improve frame limiting and fps counting 2022-03-16 21:25:32 -03:00
Rekai Nyangadzayi Musuka 40968f0990 fix: implement proper SRAM mirroring and stub Flash 2022-03-15 21:54:55 -03:00
Rekai Nyangadzayi Musuka 04d54ec97a chore: move DMA and Timers from io to bus 2022-03-15 08:25:26 -03:00
Rekai Nyangadzayi Musuka 1fd80c1c23 feat: define APU registers 2022-03-15 08:09:07 -03:00
Rekai Nyangadzayi Musuka 48679fa4ca fix: move code in scheduler to ppu 2022-03-15 08:09:07 -03:00
Rekai Nyangadzayi Musuka bdea19f280 chore: create different types of emuloops 2022-03-15 03:46:33 -03:00
Rekai Nyangadzayi Musuka 5579643d65 fix: resolve relative sprite priority issues 2022-03-15 00:37:29 -03:00
Rekai Nyangadzayi Musuka c6e6b42869 chore: improve accuracy of frame limiter 2022-03-14 20:38:29 -03:00
Rekai Nyangadzayi Musuka 3623362f72 chore: improve accuracy of thread sleep in emu thread 2022-03-14 08:54:48 -03:00
Rekai Nyangadzayi Musuka c538079ad4 feat: implement video sync 2022-03-14 05:16:02 -03:00
Rekai Nyangadzayi Musuka 8e3f48837d chore: organize io switch statements 2022-03-13 07:50:19 -03:00
Rekai Nyangadzayi Musuka 025f295c08 fix: mirror SRAM
SRAM is mirrored in 64K chunks
TODO: According to GBATEK SRAM chips are 32K and mirrored
2022-03-13 05:53:32 -03:00
Rekai Nyangadzayi Musuka 017ec407f5 chore: don't panic on unknown bus and io writes/reads
This will lead to emulation bugs due to devices I've yet to implement but by
doing this a lot of games become playable "by default" such as Doom or
Kirby: Nightmare in Dream Land.

When implementing feature and/or debuggin make sure to set:
panic_on_und_bus and panic_on_und_io to true so that the emu crashes
on unknown reads/writes
2022-03-13 05:39:09 -03:00
Rekai Nyangadzayi Musuka 4a76611fca feat: implement Timers 2022-03-13 05:35:01 -03:00
Rekai Nyangadzayi Musuka cb10dfbdfd fix: implement sprite coord overflow behaviour 2022-03-12 03:46:41 -04:00
Rekai Nyangadzayi Musuka 0c50ef1e6d fix: resolve issues with sprite mirroring 2022-03-11 23:52:56 -04:00
Rekai Nyangadzayi Musuka 05e67da181 feat: Implement MVP of Mode 0 Sprites 2022-03-11 01:43:47 -04:00
Rekai Nyangadzayi Musuka f1df3d6615 chore: clean up io 2022-03-04 22:55:04 -04:00
Rekai Nyangadzayi Musuka c5b4b51ae0 feat: fix tile flipping issue 2022-03-03 03:08:35 -04:00
Rekai Nyangadzayi Musuka 2e4854c2ff chore: add some type definitions for sprites 2022-03-03 02:10:33 -04:00
Rekai Nyangadzayi Musuka 85f0b13f4a feat: improve DMA Transfer support 2022-03-03 02:10:29 -04:00
Rekai Nyangadzayi Musuka dccd00782b chore(ppu): resolve integer overflow regression 2022-03-02 23:15:10 -04:00
Rekai Nyangadzayi Musuka 3d8c944bcc feat(ppu): implement bg priority and transparency 2022-03-02 01:39:05 -04:00
Rekai Nyangadzayi Musuka 90302d1c52 chore: update README.md 2022-03-01 21:30:29 -04:00
Rekai Nyangadzayi Musuka cb4d3a9a51 chore: replace unnecessarily complex sign extension implementation 2022-02-28 20:38:50 -04:00
Rekai Nyangadzayi Musuka ddb68a7952 feat: pass beeg yoshi 2022-02-28 18:24:24 -04:00
Rekai Nyangadzayi Musuka 97de5d1a96 fix: palette id is a u16 not a u8 2022-02-28 17:32:10 -04:00
Rekai Nyangadzayi Musuka d6ef53fd67 feat: DMA Transfer MVP 2022-02-28 12:34:00 -06:00
Rekai Nyangadzayi Musuka b65f833b28 feat(ppu): implement transparency + backdrop in mode 0 2022-02-26 18:33:16 -06:00
Rekai Nyangadzayi Musuka ac0486be1b chore(io): replace some bitfields with enums 2022-02-24 17:20:23 -06:00
Rekai Nyangadzayi Musuka 441ebc38c7 fix: better emulate behaviour of IO reads 2022-02-24 17:20:20 -06:00
Rekai Nyangadzayi Musuka be2dfb379a chore: document select unimplmented I/O registers
These registers are written to / read from Kirby: Nightmare in Dream Land
2022-02-22 17:14:30 -06:00
Rekai Nyangadzayi Musuka bc66be6c06 feat: impelement a barebones SRAM 2022-02-22 17:14:26 -06:00
Rekai Nyangadzayi Musuka 5368ff912d feat: pass retAddr.gba 2022-02-21 15:34:46 -06:00
Rekai Nyangadzayi Musuka c2cf2d2965 feat: implement Hblank and Vcount Interrupts
Also implemented unique behaviour when writing to IF
2022-02-21 14:45:47 -06:00