chore: add some type definitions for sprites
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src/ppu.zig
25
src/ppu.zig
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@ -366,3 +366,28 @@ const ScreenEntry = extern union {
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palette_bank: Bitfield(u16, 12, 4),
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raw: u16,
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};
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const Attr0 = extern union {
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y: Bitfield(u16, 0, 8),
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rot_scaling: Bit(u16, 8), // This SBZ
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disabled: Bit(u16, 9),
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mode: Bitfield(u16, 10, 2),
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mosaic: Bit(u16, 12),
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is_8bpp: Bit(u16, 13),
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shape: Bit(u16, 14, 2),
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raw: u16,
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};
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const Attr1 = extern union {
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x: Bitfield(u16, 0, 9),
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h_flip: Bit(u16, 12),
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v_flip: Bit(u16, 13),
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size: Bitfield(u16, 14, 2),
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raw: u16,
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};
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const Attr2 = extern union {
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tile_id: Bitfield(u16, 0, 10),
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rel_prio: Bitfield(u16, 10, 2),
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pal_id: Bitfield(u16, 12, 3),
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};
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