chore: update README
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README.md
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README.md
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@ -13,26 +13,27 @@ An in-progress Gameboy Advance Emulator written in Zig ⚡!
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* [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf)
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## Compiling
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Most recently built on Zig [v0.10.0-dev.1037+331cc810d](https://github.com/ziglang/zig/tree/331cc810d)
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Most recently built on Zig [v0.10.0-dev.1659+4dd65316b](https://github.com/ziglang/zig/tree/4dd65316b)
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### Dependencies
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* [SDL.zig](https://github.com/MasterQ32/SDL.zig)
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* [SDL2](https://www.libsdl.org/download-2.0.php)
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* [zig-clap](https://github.com/Hejsil/zig-clap)
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* [known-folders](https://github.com/ziglibs/known-folders)
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* [`bitfields.zig`](https://github.com/FlorenceOS/Florence/blob/f6044db788d35d43d66c1d7e58ef1e3c79f10d6f/lib/util/bitfields.zig)
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`bitfields.zig` from [FlorenceOS](https://github.com/FlorenceOS) is included under `lib/util/bitfield.zig`.
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`SDL.zig` and `zig-clap` are git submodules you can init using `git submodule update --init` from your terminal.
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Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, and `known-folders`
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On Linux, be sure to have SDL2 installed using whatever package manager your distro uses.
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Be sure to provide SDL2 using:
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* Linux: Your distro's package manager
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* MacOS: ¯\\\_(ツ)_/¯
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* Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
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On Windows, it's easiest if you use [`vcpkg`](https://github.com/Microsoft/vcpkg) to install `sdl2:x64-windows`. If not,
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`SDL2.zig` will provide a helpful compile error which should help you get what you need.
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`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
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On macOS? ¯\\\_(ツ)_/¯ I hope it isn't too hard to compile though.
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Once you've got all the dependencies, run `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
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Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
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## Controls
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Key | Button
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