18 Commits

Author SHA1 Message Date
9844d657b0 fix: implement Ace Lightning (2002) obscure behaviour 2023-04-01 01:23:18 -05:00
1d8b21d6b4 fix: reimplement grabbing ROM title if provided via cmd arg 2023-03-27 16:22:07 -05:00
b879c76510 chore: update zgui 2023-03-26 23:23:34 -05:00
0dbba2fb9a chore: update to 0.11.0-dev.2168+322ace70f 2023-03-26 23:23:34 -05:00
49b0620c48 style(imgui): use orelse instead of if () || 2023-03-17 11:34:38 -05:00
a6a9e3ac72 chore(imgui): change size of histogram 2023-03-17 11:26:14 -05:00
aeefff86f8 chore: update dependencies 2023-03-16 00:27:08 -05:00
91aa98eef7 chore: copy array instead of calling memcpy 2023-03-11 00:30:34 -06:00
f3b6c4f3fe Merge branch 'ci-suffering' 2023-03-11 00:29:56 -06:00
5aa5ac2a8b ci: update github actions config 2023-03-11 00:09:14 -06:00
b1827ccea0 Merge pull request 'Add a GUI to ZBA' (#7) from imgui into main
Reviewed-on: #7
2023-03-11 03:18:14 +00:00
2629d15e2f feat: don't require path to ROM in CLI 2023-03-10 21:16:06 -06:00
c7b62d3202 chore: dynamically update window title on ROM replace 2023-03-10 20:41:49 -06:00
85ec9a84c4 chore: add screenshot to README.md 2023-03-10 19:37:28 -06:00
5adbc354d6 feat: replace Gamepak 2023-03-10 02:50:31 -06:00
f8477714ae feat: implement resetting 2023-03-10 02:28:03 -06:00
bd872ee1c0 fix: drop select atomics in favour of a thread-safe channel 2023-03-10 02:02:34 -06:00
11eae091db chore: introduce zba-util
In an effort to reuse code between zba and zba-gdbstub, move common util
code (like the SPSC Channel I implemented in this commit) in a new lib
2023-03-10 00:05:31 -06:00
36 changed files with 232 additions and 226 deletions

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@@ -24,8 +24,8 @@ jobs:
- name: prepare-linux - name: prepare-linux
if: runner.os == 'Linux' if: runner.os == 'Linux'
run: | run: |
sudo apt-get update sudo apt update
sudo apt-get install libsdl2-dev sudo apt install libgtk-3-dev libsdl2-dev
- name: prepare-windows - name: prepare-windows
if: runner.os == 'Windows' if: runner.os == 'Windows'
run: | run: |

3
.gitmodules vendored
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@@ -22,3 +22,6 @@
[submodule "lib/nfd-zig"] [submodule "lib/nfd-zig"]
path = lib/nfd-zig path = lib/nfd-zig
url = https://github.com/fabioarnold/nfd-zig url = https://github.com/fabioarnold/nfd-zig
[submodule "lib/zba-util"]
path = lib/zba-util
url = https://git.musuka.dev/paoda/zba-util.git

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@@ -2,6 +2,8 @@
A Game Boy Advance Emulator written in Zig ⚡! A Game Boy Advance Emulator written in Zig ⚡!
![ZBA running リズム天国](assets/screenshot.png)
## Scope ## Scope
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA). I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
@@ -13,14 +15,13 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
- [x] Affine Sprites - [x] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Audio Resampler (Having issues with SDL2's) - [ ] Audio Resampler (Having issues with SDL2's)
- [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui))
- [ ] Refactoring for easy-ish perf boosts - [ ] Refactoring for easy-ish perf boosts
## Usage ## Usage
As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do. As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else. I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice.
Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)? Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
@@ -77,7 +78,7 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
## Compiling ## Compiling
Most recently built on Zig [v0.11.0-dev.1580+a5b34a61a](https://github.com/ziglang/zig/tree/a5b34a61a) Most recently built on Zig [v0.11.0-dev.2168+322ace70f](https://github.com/ziglang/zig/tree/322ace70f)
### Dependencies ### Dependencies

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@@ -6,9 +6,9 @@ const gdbstub = @import("lib/zba-gdbstub/build.zig");
const zgui = @import("lib/zgui/build.zig"); const zgui = @import("lib/zgui/build.zig");
const nfd = @import("lib/nfd-zig/build.zig"); const nfd = @import("lib/nfd-zig/build.zig");
pub fn build(b: *std.build.Builder) void { pub fn build(b: *std.Build) void {
// Minimum Zig Version // Minimum Zig Version
const min_ver = std.SemanticVersion.parse("0.11.0-dev.1580+a5b34a61a") catch return; // https://github.com/ziglang/zig/commit/a5b34a61a const min_ver = std.SemanticVersion.parse("0.11.0-dev.2168+322ace70f") catch return; // https://github.com/ziglang/zig/commit/322ace70f
if (builtin.zig_version.order(min_ver).compare(.lt)) { if (builtin.zig_version.order(min_ver).compare(.lt)) {
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })}); std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
std.os.exit(1); std.os.exit(1);
@@ -33,7 +33,7 @@ pub fn build(b: *std.build.Builder) void {
exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } }); exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } });
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/ // Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/util/bitfield.zig" } }); exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } });
// Argument Parsing Library // Argument Parsing Library
exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } }); exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } });
@@ -44,8 +44,12 @@ pub fn build(b: *std.build.Builder) void {
// OpenGL 3.3 Bindings // OpenGL 3.3 Bindings
exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } }); exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
// ZBA utility code
exe.addAnonymousModule("zba-util", .{ .source_file = .{ .path = "lib/zba-util/src/lib.zig" } });
// gdbstub // gdbstub
gdbstub.link(exe); exe.addModule("gdbstub", gdbstub.getModule(b));
// NativeFileDialog(ue) Bindings // NativeFileDialog(ue) Bindings
exe.linkLibrary(nfd.makeLib(b, target, optimize)); exe.linkLibrary(nfd.makeLib(b, target, optimize));
exe.addModule("nfd", nfd.getModule(b)); exe.addModule("nfd", nfd.getModule(b));
@@ -56,9 +60,10 @@ pub fn build(b: *std.build.Builder) void {
exe.addModule("sdl2", sdk.getNativeModule()); exe.addModule("sdl2", sdk.getNativeModule());
// Dear ImGui bindings // Dear ImGui bindings
const zgui_pkg = zgui.package(b, .{ .options = .{ .backend = .sdl2_opengl3 } });
exe.addModule("zgui", zgui_pkg.module); // .shared option should stay in sync with SDL.zig call above where true == .dynamic, and false == .static
zgui.link(exe, zgui_pkg.options); const zgui_pkg = zgui.package(b, target, optimize, .{ .options = .{ .backend = .sdl2_opengl3, .shared = true } });
zgui_pkg.link(exe);
exe.install(); exe.install();

1
lib/zba-util Submodule

Submodule lib/zba-util added at d5e66caf21

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@@ -19,7 +19,7 @@ const log = std.log.scoped(.Bus);
const createDmaTuple = @import("bus/dma.zig").create; const createDmaTuple = @import("bus/dma.zig").create;
const createTimerTuple = @import("bus/timer.zig").create; const createTimerTuple = @import("bus/timer.zig").create;
const rotr = @import("../util.zig").rotr; const rotr = @import("zba-util").rotr;
const timings: [2][0x10]u8 = [_][0x10]u8{ const timings: [2][0x10]u8 = [_][0x10]u8{
// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused // BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
@@ -104,7 +104,7 @@ pub fn deinit(self: *Self) void {
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.bios.reset(); self.bios.reset();
// TODO: deinit ppu self.ppu.reset();
self.apu.reset(); self.apu.reset();
self.iwram.reset(); self.iwram.reset();
self.ewram.reset(); self.ewram.reset();
@@ -128,6 +128,21 @@ pub fn reset(self: *Self) void {
self.io.reset(); self.io.reset();
} }
pub fn replaceGamepak(self: *Self, file_path: []const u8) !void {
// Note: `save_path` isn't owned by `Backup`
const save_path = self.pak.backup.save_path;
self.pak.deinit();
self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path);
const read_ptr: *[table_len]?*const anyopaque = @constCast(self.read_table);
const write_ptrs: [2]*[table_len]?*anyopaque = .{ @constCast(self.write_tables[0]), @constCast(self.write_tables[1]) };
self.fillReadTable(read_ptr);
self.fillWriteTable(u32, write_ptrs[0]);
self.fillWriteTable(u8, write_ptrs[1]);
}
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void { fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu/Vram.zig").mirror; const vramMirror = @import("ppu/Vram.zig").mirror;

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@@ -14,7 +14,6 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
const getHalf = util.getHalf; const getHalf = util.getHalf;
const setHalf = util.setHalf; const setHalf = util.setHalf;
const intToBytes = util.intToBytes;
const log = std.log.scoped(.APU); const log = std.log.scoped(.APU);
@@ -279,16 +278,20 @@ pub const Apu = struct {
.is_buffer_full = false, .is_buffer_full = false,
}; };
sched.push(.SampleAudio, apu.interval()); Self.initEvents(apu.sched, apu.interval());
sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
sched.push(.FrameSequencer, FrameSequencer.interval);
return apu; return apu;
} }
fn initEvents(scheduler: *Scheduler, apu_interval: u64) void {
scheduler.push(.SampleAudio, apu_interval);
scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
scheduler.push(.FrameSequencer, FrameSequencer.interval);
}
/// Used when resetting the emulator /// Used when resetting the emulator
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
// FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns // FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
@@ -307,6 +310,8 @@ pub const Apu = struct {
self.sampling_cycle = 0; self.sampling_cycle = 0;
self.fs.reset(); self.fs.reset();
Self.initEvents(self.sched, self.interval());
} }
/// Emulates the reset behaviour of the APU /// Emulates the reset behaviour of the APU
@@ -557,7 +562,7 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
pub fn push(self: *Self, value: u32) void { pub fn push(self: *Self, value: u32) void {
if (!self.enabled) self.enable(); if (!self.enabled) self.enable();
self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e }); self.fifo.write(std.mem.asBytes(&value)) catch |e| log.err("{} Error: {}", .{ kind, e });
} }
fn enable(self: *Self) void { fn enable(self: *Self) void {

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@@ -3,7 +3,7 @@ const std = @import("std");
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Bios); const log = std.log.scoped(.Bios);
const rotr = @import("../../util.zig").rotr; const rotr = @import("zba-util").rotr;
const forceAlign = @import("../Bus.zig").forceAlign; const forceAlign = @import("../Bus.zig").forceAlign;
/// Size of the BIOS in bytes /// Size of the BIOS in bytes

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@@ -179,23 +179,30 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
} }
} }
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self { pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self {
const file = try std.fs.cwd().openFile(rom_path, .{}); const Device = Gpio.Device;
defer file.close();
const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos()); const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: {
const title = file_buf[0xA0..0xAC].*; const file = try std.fs.cwd().openFile(file_path, .{});
const kind = Backup.guess(file_buf); defer file.close();
const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf);
logHeader(file_buf, title); const buffer = try file.readToEndAlloc(allocator, try file.getEndPos());
const title = buffer[0xA0..0xAC];
logHeader(buffer, title);
const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer);
break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind };
} else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None };
const title = items[1];
return .{ return .{
.buf = file_buf, .buf = items[0],
.allocator = allocator, .allocator = allocator,
.title = title, .title = title,
.backup = try Backup.init(allocator, kind, title, save_path), .backup = try Backup.init(allocator, items[2], title, maybe_save),
.gpio = try Gpio.init(allocator, cpu, device), .gpio = try Gpio.init(allocator, cpu, items[3]),
}; };
} }
@@ -223,11 +230,11 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
return .None; return .None;
} }
fn logHeader(buf: []const u8, title: [12]u8) void { fn logHeader(buf: []const u8, title: *const [12]u8) void {
const ver = buf[0xBC]; const version = buf[0xBC];
log.info("Title: {s}", .{title}); log.info("Title: {s}", .{title});
if (ver != 0) log.info("Version: {}", .{ver}); if (version != 0) log.info("Version: {}", .{version});
log.info("Game Code: {s}", .{buf[0xAC..0xB0]}); log.info("Game Code: {s}", .{buf[0xAC..0xB0]});
log.info("Maker Code: {s}", .{buf[0xB0..0xB2]}); log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});

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@@ -32,7 +32,7 @@ pub const Backup = struct {
flash: Flash, flash: Flash,
eeprom: Eeprom, eeprom: Eeprom,
const Kind = enum { pub const Kind = enum {
Eeprom, Eeprom,
Sram, Sram,
Flash, Flash,
@@ -205,6 +205,10 @@ pub const Backup = struct {
const file_path = try self.savePath(allocator, path); const file_path = try self.savePath(allocator, path);
defer allocator.free(file_path); defer allocator.free(file_path);
// FIXME: communicate edge case to the user?
if (std.mem.eql(u8, &self.title, "ACE LIGHTNIN"))
return;
switch (self.kind) { switch (self.kind) {
.Sram, .Flash, .Flash1M, .Eeprom => { .Sram, .Flash, .Flash1M, .Eeprom => {
const file = try std.fs.createFileAbsolute(file_path, .{}); const file = try std.fs.createFileAbsolute(file_path, .{});

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@@ -12,7 +12,7 @@ const getHalf = util.getHalf;
const setHalf = util.setHalf; const setHalf = util.setHalf;
const setQuart = util.setQuart; const setQuart = util.setQuart;
const rotr = @import("../../util.zig").rotr; const rotr = @import("zba-util").rotr;
pub fn create() DmaTuple { pub fn create() DmaTuple {
return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() }; return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };

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@@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn; const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("../../../util.zig").sext; const sext = @import("zba-util").sext;
pub fn branch(comptime L: bool) InstrFn { pub fn branch(comptime L: bool) InstrFn {
return struct { return struct {

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@@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn; const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("../../../util.zig").sext; const sext = @import("zba-util").sext;
const rotr = @import("../../../util.zig").rotr; const rotr = @import("zba-util").rotr;
pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn { pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct { return struct {

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@@ -7,7 +7,7 @@ const PSR = @import("../../cpu.zig").PSR;
const log = std.log.scoped(.PsrTransfer); const log = std.log.scoped(.PsrTransfer);
const rotr = @import("../../../util.zig").rotr; const rotr = @import("zba-util").rotr;
pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn { pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
return struct { return struct {

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@@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn; const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("../../../util.zig").rotr; const rotr = @import("zba-util").rotr;
pub fn singleDataSwap(comptime B: bool) InstrFn { pub fn singleDataSwap(comptime B: bool) InstrFn {
return struct { return struct {

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@@ -3,7 +3,7 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn; const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("../../../util.zig").rotr; const rotr = @import("zba-util").rotr;
pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn { pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct { return struct {

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@@ -1,7 +1,7 @@
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const CPSR = @import("../cpu.zig").PSR; const CPSR = @import("../cpu.zig").PSR;
const rotr = @import("../../util.zig").rotr; const rotr = @import("zba-util").rotr;
pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 { pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
var result: u32 = undefined; var result: u32 = undefined;

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@@ -3,7 +3,7 @@ const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn; const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const checkCond = @import("../../cpu.zig").checkCond; const checkCond = @import("../../cpu.zig").checkCond;
const sext = @import("../../../util.zig").sext; const sext = @import("zba-util").sext;
pub fn fmt16(comptime cond: u4) InstrFn { pub fn fmt16(comptime cond: u4) InstrFn {
return struct { return struct {

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@@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn; const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const rotr = @import("../../../util.zig").rotr; const rotr = @import("zba-util").rotr;
const sext = @import("../../../util.zig").sext; const sext = @import("zba-util").sext;
pub fn fmt6(comptime rd: u3) InstrFn { pub fn fmt6(comptime rd: u3) InstrFn {
return struct { return struct {

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@@ -5,9 +5,9 @@ const config = @import("../config.zig");
const Scheduler = @import("scheduler.zig").Scheduler; const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi; const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Tracker = @import("../util.zig").FpsTracker; const Tracker = @import("../util.zig").FpsTracker;
const TwoWayChannel = @import("zba-util").TwoWayChannel;
const Timer = std.time.Timer; const Timer = std.time.Timer;
const Atomic = std.atomic.Atomic;
/// 4 Cycles in 1 dot /// 4 Cycles in 1 dot
const cycles_per_dot = 4; const cycles_per_dot = 4;
@@ -35,29 +35,40 @@ const RunKind = enum {
LimitedFPS, LimitedFPS,
}; };
pub fn run(quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker) void { pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, channel: *TwoWayChannel) void {
const audio_sync = config.config().guest.audio_sync and !config.config().host.mute; const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
if (audio_sync) log.info("Audio sync enabled", .{}); if (audio_sync) log.info("Audio sync enabled", .{});
if (config.config().guest.video_sync) { if (config.config().guest.video_sync) {
inner(.LimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker); inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
} else { } else {
inner(.UnlimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker); inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
} }
} }
fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker) void { fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, channel: *TwoWayChannel) void {
if (kind == .UnlimitedFPS or kind == .LimitedFPS) { if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
std.debug.assert(tracker != null); std.debug.assert(tracker != null);
log.info("FPS tracking enabled", .{}); log.info("FPS tracking enabled", .{});
} }
var paused: bool = false;
switch (kind) { switch (kind) {
.Unlimited, .UnlimitedFPS => { .Unlimited, .UnlimitedFPS => {
log.info("Emulation w/out video sync", .{}); log.info("Emulation w/out video sync", .{});
while (!quit.load(.Monotonic)) { while (true) {
if (pause.load(.Monotonic)) continue; if (channel.emu.pop()) |e| switch (e) {
.Quit => break,
.Resume => paused = false,
.Pause => {
paused = true;
channel.gui.push(.Paused);
},
};
if (paused) continue;
runFrame(scheduler, cpu); runFrame(scheduler, cpu);
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full); audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
@@ -70,8 +81,17 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: *
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer"); var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
var wake_time: u64 = frame_period; var wake_time: u64 = frame_period;
while (!quit.load(.Monotonic)) { while (true) {
if (pause.load(.Monotonic)) continue; if (channel.emu.pop()) |e| switch (e) {
.Quit => break,
.Resume => paused = false,
.Pause => {
paused = true;
channel.gui.push(.Paused);
},
};
if (paused) continue;
runFrame(scheduler, cpu); runFrame(scheduler, cpu);
const new_wake_time = videoSync(&timer, wake_time); const new_wake_time = videoSync(&timer, wake_time);
@@ -229,3 +249,8 @@ pub fn reset(cpu: *Arm7tdmi) void {
cpu.bus.reset(); cpu.bus.reset();
cpu.reset(); cpu.reset();
} }
pub fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void {
try cpu.bus.replaceGamepak(file_path);
reset(cpu);
}

View File

@@ -290,6 +290,26 @@ pub const Ppu = struct {
}; };
} }
pub fn reset(self: *Self) void {
self.sched.push(.Draw, 240 * 4);
self.vram.reset();
self.palette.reset();
self.oam.reset();
self.framebuf.reset();
self.win = Window.init();
self.bg = [_]Background{Background.init()} ** 4;
self.aff_bg = [_]AffineBackground{AffineBackground.init()} ** 2;
self.bld = Blend.create();
self.dispcnt = .{ .raw = 0x0000 };
self.dispstat = .{ .raw = 0x0000 };
self.vcount = .{ .raw = 0x0000 };
self.scanline.reset();
std.mem.set(?Sprite, self.scanline_sprites, null);
}
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
self.allocator.destroy(self.scanline_sprites); self.allocator.destroy(self.scanline_sprites);
self.framebuf.deinit(); self.framebuf.deinit();

View File

@@ -34,6 +34,10 @@ pub fn init(allocator: Allocator) !Self {
return Self{ .buf = buf, .allocator = allocator }; return Self{ .buf = buf, .allocator = allocator };
} }
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
self.allocator.free(self.buf); self.allocator.free(self.buf);
self.* = undefined; self.* = undefined;

View File

@@ -37,6 +37,10 @@ pub fn init(allocator: Allocator) !Self {
return Self{ .buf = buf, .allocator = allocator }; return Self{ .buf = buf, .allocator = allocator };
} }
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
self.allocator.free(self.buf); self.allocator.free(self.buf);
self.* = undefined; self.* = undefined;

View File

@@ -45,6 +45,10 @@ pub fn init(allocator: Allocator) !Self {
return Self{ .buf = buf, .allocator = allocator }; return Self{ .buf = buf, .allocator = allocator };
} }
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
self.allocator.free(self.buf); self.allocator.free(self.buf);
self.* = undefined; self.* = undefined;

View File

@@ -11,7 +11,7 @@ const emu = @import("core/emu.zig");
const Gui = @import("platform.zig").Gui; const Gui = @import("platform.zig").Gui;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const RingBuffer = @import("util.zig").RingBuffer; const RingBuffer = @import("zba-util").RingBuffer;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const GLuint = gl.GLuint; const GLuint = gl.GLuint;
@@ -21,30 +21,27 @@ const gba_height = @import("core/ppu.zig").height;
const log = std.log.scoped(.Imgui); const log = std.log.scoped(.Imgui);
// TODO: Document how I decided on this value (I forgot 😅) // two seconds worth of fps values into the past
const histogram_len = 0x400; const histogram_len = 0x80;
/// Immediate-Mode GUI State /// Immediate-Mode GUI State
pub const State = struct { pub const State = struct {
title: [:0]const u8, title: [12:0]u8,
fps_hist: RingBuffer(u32), fps_hist: RingBuffer(u32),
should_quit: bool = false, should_quit: bool = false,
pub fn init(allocator: Allocator, title: [12]u8) !@This() { /// if zba is initialized with a ROM already provided, this initializer should be called
/// with `title_opt` being non-null
pub fn init(allocator: Allocator, title_opt: ?*const [12]u8) !@This() {
const history = try allocator.alloc(u32, histogram_len); const history = try allocator.alloc(u32, histogram_len);
const without_null = std.mem.sliceTo(&title, 0);
return .{ const title: [12:0]u8 = if (title_opt) |t| t.* ++ [_:0]u8{} else "[No Title]\x00\x00".*;
.title = try allocator.dupeZ(u8, without_null), return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) };
.fps_hist = RingBuffer(u32).init(history),
};
} }
pub fn deinit(self: *@This(), allocator: Allocator) void { pub fn deinit(self: *@This(), allocator: Allocator) void {
allocator.free(self.title); allocator.free(self.fps_hist.buf);
self.fps_hist.deinit(allocator);
self.* = undefined; self.* = undefined;
} }
}; };
@@ -60,18 +57,26 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
defer zgui.endMenu(); defer zgui.endMenu();
if (zgui.menuItem("Quit", .{})) state.should_quit = true; if (zgui.menuItem("Quit", .{})) state.should_quit = true;
if (zgui.menuItem("Insert ROM", .{})) blk: { if (zgui.menuItem("Insert ROM", .{})) blk: {
const maybe_path = nfd.openFileDialog("gba", null) catch |e| { const maybe_path = nfd.openFileDialog("gba", null) catch |e| {
log.err("failed to open file dialog: {?}", .{e}); log.err("failed to open file dialog: {}", .{e});
break :blk; break :blk;
}; };
if (maybe_path) |file_path| { const file_path = maybe_path orelse {
defer nfd.freePath(file_path); log.warn("did not receive a file path", .{});
log.info("user chose: \"{s}\"", .{file_path}); break :blk;
};
defer nfd.freePath(file_path);
// emu.loadRom(cpu, file_path); log.info("user chose: \"{s}\"", .{file_path});
} emu.replaceGamepak(cpu, file_path) catch |e| {
log.err("failed to replace GamePak: {}", .{e});
break :blk;
};
state.title = cpu.bus.pak.title ++ [_:0]u8{};
} }
} }
@@ -88,7 +93,7 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
const w = @intToFloat(f32, gba_width * win_scale); const w = @intToFloat(f32, gba_width * win_scale);
const h = @intToFloat(f32, gba_height * win_scale); const h = @intToFloat(f32, gba_height * win_scale);
const window_title = if (state.title.len != 0) state.title else "[No Title]"; const window_title = std.mem.sliceTo(&state.title, 0);
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } }); _ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
defer zgui.end(); defer zgui.end();
@@ -124,7 +129,7 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
defer zgui.end(); defer zgui.end();
const tmp = blk: { const tmp = blk: {
var buf: [0x400]u32 = undefined; var buf: [histogram_len]u32 = undefined;
const len = state.fps_hist.copy(&buf); const len = state.fps_hist.copy(&buf);
break :blk .{ buf, len }; break :blk .{ buf, len };

View File

@@ -6,6 +6,7 @@ const clap = @import("clap");
const config = @import("config.zig"); const config = @import("config.zig");
const emu = @import("core/emu.zig"); const emu = @import("core/emu.zig");
const TwoWayChannel = @import("zba-util").TwoWayChannel;
const Gui = @import("platform.zig").Gui; const Gui = @import("platform.zig").Gui;
const Bus = @import("core/Bus.zig"); const Bus = @import("core/Bus.zig");
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
@@ -13,7 +14,6 @@ const Scheduler = @import("core/scheduler.zig").Scheduler;
const FilePaths = @import("util.zig").FilePaths; const FilePaths = @import("util.zig").FilePaths;
const FpsTracker = @import("util.zig").FpsTracker; const FpsTracker = @import("util.zig").FpsTracker;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const Atomic = std.atomic.Atomic;
const log = std.log.scoped(.Cli); const log = std.log.scoped(.Cli);
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level; pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
@@ -70,9 +70,10 @@ pub fn main() void {
const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e}); const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
defer if (paths.save) |path| allocator.free(path); defer if (paths.save) |path| allocator.free(path);
const log_file = if (config.config().debug.cpu_trace) blk: { const log_file = switch (config.config().debug.cpu_trace) {
break :blk std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}); true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}),
} else null; false => null,
};
defer if (log_file) |file| file.close(); defer if (log_file) |file| file.close();
// TODO: Take Emulator Init Code out of main.zig // TODO: Take Emulator Init Code out of main.zig
@@ -89,11 +90,16 @@ pub fn main() void {
cpu.fastBoot(); cpu.fastBoot();
} }
const title_ptr = if (paths.rom != null) &bus.pak.title else null;
// TODO: Just copy the title instead of grabbing a pointer to it // TODO: Just copy the title instead of grabbing a pointer to it
var gui = Gui.init(allocator, bus.pak.title, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e}); var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit(); defer gui.deinit();
var quit = Atomic(bool).init(false); var quit = std.atomic.Atomic(bool).init(false);
var items: [0x100]u8 = undefined;
var channel = TwoWayChannel.init(&items);
if (result.args.gdb) { if (result.args.gdb) {
const Server = @import("gdbstub").Server; const Server = @import("gdbstub").Server;
@@ -116,28 +122,26 @@ pub fn main() void {
gui.run(.{ gui.run(.{
.cpu = &cpu, .cpu = &cpu,
.scheduler = &scheduler, .scheduler = &scheduler,
.quit = &quit, .channel = &channel,
}) catch |e| exitln("main thread panicked: {}", .{e}); }) catch |e| exitln("main thread panicked: {}", .{e});
} else { } else {
var tracker = FpsTracker.init(); var tracker = FpsTracker.init();
var pause = Atomic(bool).init(false);
const thread = std.Thread.spawn(.{}, emu.run, .{ &quit, &pause, &cpu, &scheduler, &tracker }) catch |e| exitln("emu thread panicked: {}", .{e}); const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &channel }) catch |e| exitln("emu thread panicked: {}", .{e});
defer thread.join(); defer thread.join();
gui.run(.{ gui.run(.{
.cpu = &cpu, .cpu = &cpu,
.scheduler = &scheduler, .scheduler = &scheduler,
.channel = &channel,
.tracker = &tracker, .tracker = &tracker,
.quit = &quit,
.pause = &pause,
}) catch |e| exitln("main thread panicked: {}", .{e}); }) catch |e| exitln("main thread panicked: {}", .{e});
} }
} }
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths { fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
const rom_path = romPath(result); const rom_path = romPath(result);
log.info("ROM path: {s}", .{rom_path}); log.info("ROM path: {?s}", .{rom_path});
const bios_path = result.args.bios; const bios_path = result.args.bios;
if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{}); if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
@@ -186,10 +190,10 @@ fn ensureConfigDirExists(config_path: []const u8) !void {
try dir.makePath("zba"); try dir.makePath("zba");
} }
fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) []const u8 { fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) ?[]const u8 {
return switch (result.positionals.len) { return switch (result.positionals.len) {
0 => null,
1 => result.positionals[0], 1 => result.positionals[0],
0 => exitln("ZBA requires a path to a GamePak ROM", .{}),
else => exitln("ZBA received too many positional arguments.", .{}), else => exitln("ZBA received too many positional arguments.", .{}),
}; };
} }

View File

@@ -11,7 +11,7 @@ const Apu = @import("core/apu.zig").Apu;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler; const Scheduler = @import("core/scheduler.zig").Scheduler;
const FpsTracker = @import("util.zig").FpsTracker; const FpsTracker = @import("util.zig").FpsTracker;
const RingBuffer = @import("util.zig").RingBuffer; const TwoWayChannel = @import("zba-util").TwoWayChannel;
const gba_width = @import("core/ppu.zig").width; const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height; const gba_height = @import("core/ppu.zig").height;
@@ -57,7 +57,7 @@ pub const Gui = struct {
allocator: Allocator, allocator: Allocator,
program_id: gl.GLuint, program_id: gl.GLuint,
pub fn init(allocator: Allocator, title: [12]u8, apu: *Apu) !Self { pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self {
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic(); if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
@@ -91,7 +91,7 @@ pub const Gui = struct {
.audio = Audio.init(apu), .audio = Audio.init(apu),
.allocator = allocator, .allocator = allocator,
.state = try imgui.State.init(allocator, title), .state = try imgui.State.init(allocator, title_opt),
}; };
} }
@@ -243,8 +243,7 @@ pub const Gui = struct {
} }
const RunOptions = struct { const RunOptions = struct {
quit: *std.atomic.Atomic(bool), channel: *TwoWayChannel,
pause: ?*std.atomic.Atomic(bool) = null,
tracker: ?*FpsTracker = null, tracker: ?*FpsTracker = null,
cpu: *Arm7tdmi, cpu: *Arm7tdmi,
scheduler: *Scheduler, scheduler: *Scheduler,
@@ -253,8 +252,7 @@ pub const Gui = struct {
pub fn run(self: *Self, opt: RunOptions) !void { pub fn run(self: *Self, opt: RunOptions) !void {
const cpu = opt.cpu; const cpu = opt.cpu;
const tracker = opt.tracker; const tracker = opt.tracker;
const quit = opt.quit; const channel = opt.channel;
const pause = opt.pause;
const obj_ids = Self.genBufferObjects(); const obj_ids = Self.genBufferObjects();
defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids)); defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
@@ -269,7 +267,10 @@ pub const Gui = struct {
emu_loop: while (true) { emu_loop: while (true) {
// `quit` from RunOptions may be modified by the GDBSTUB thread, // `quit` from RunOptions may be modified by the GDBSTUB thread,
// so we want to recognize that it may change to `true` and exit the GUI thread // so we want to recognize that it may change to `true` and exit the GUI thread
if (quit.load(.Monotonic)) break :emu_loop; if (channel.gui.pop()) |event| switch (event) {
.Quit => break :emu_loop,
.Paused => @panic("TODO: We want to peek (and then pop if it's .Quit), not always pop"),
};
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program // Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
// should exit, in which case we should also handle this // should exit, in which case we should also handle this
@@ -325,17 +326,18 @@ pub const Gui = struct {
} }
} }
// If `Gui.run` has been passed with a `pause` atomic, we should
// pause the emulation thread while we access the data there
{ {
// TODO: Is there a nicer way to express this? channel.emu.push(.Pause);
if (pause) |val| val.store(true, .Monotonic); defer channel.emu.push(.Resume);
defer if (pause) |val| val.store(false, .Monotonic);
// Spin Loop until we know that the emu is paused
wait: while (true) switch (channel.gui.pop() orelse continue) {
.Paused => break :wait,
else => |any| std.debug.panic("[Gui/Channel]: Unhandled Event: {}", .{any}),
};
// Add FPS count to the histogram // Add FPS count to the histogram
if (tracker) |t| { if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
self.state.fps_hist.push(t.value()) catch {};
}
// Draw GBA Screen to Texture // Draw GBA Screen to Texture
{ {
@@ -361,7 +363,7 @@ pub const Gui = struct {
SDL.SDL_GL_SwapWindow(self.window); SDL.SDL_GL_SwapWindow(self.window);
} }
quit.store(true, .Monotonic); // Signals to emu thread to exit channel.emu.push(.Quit);
} }
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque { fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {

View File

@@ -7,27 +7,6 @@ const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
// Sign-Extend value of type `T` to type `U`
pub fn sext(comptime T: type, comptime U: type, value: T) T {
// U must have less bits than T
comptime std.debug.assert(@typeInfo(U).Int.bits <= @typeInfo(T).Int.bits);
const iT = std.meta.Int(.signed, @typeInfo(T).Int.bits);
const ExtU = if (@typeInfo(U).Int.signedness == .unsigned) T else iT;
const shift_amt = @intCast(Log2Int(T), @typeInfo(T).Int.bits - @typeInfo(U).Int.bits);
return @bitCast(T, @bitCast(iT, @as(ExtU, @truncate(U, value)) << shift_amt) >> shift_amt);
}
/// See https://godbolt.org/z/W3en9Eche
pub inline fn rotr(comptime T: type, x: T, r: anytype) T {
if (@typeInfo(T).Int.signedness == .signed)
@compileError("cannot rotate signed integer");
const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits));
return x >> ar | x << (1 +% ~ar);
}
pub const FpsTracker = struct { pub const FpsTracker = struct {
const Self = @This(); const Self = @This();
@@ -57,17 +36,6 @@ pub const FpsTracker = struct {
} }
}; };
pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
comptime std.debug.assert(@typeInfo(T) == .Int);
var result: [@sizeOf(T)]u8 = undefined;
var i: Log2Int(T) = 0;
while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8));
return result;
}
/// Creates a copy of a title with all Filesystem-invalid characters replaced /// Creates a copy of a title with all Filesystem-invalid characters replaced
/// ///
/// e.g. POKEPIN R/S to POKEPIN R_S /// e.g. POKEPIN R/S to POKEPIN R_S
@@ -82,7 +50,7 @@ pub fn escape(title: [12]u8) [12]u8 {
} }
pub const FilePaths = struct { pub const FilePaths = struct {
rom: []const u8, rom: ?[]const u8,
bios: ?[]const u8, bios: ?[]const u8,
save: ?[]const u8, save: ?[]const u8,
}; };
@@ -283,7 +251,7 @@ pub const FrameBuffer = struct {
layers: [2][]u8, layers: [2][]u8,
buf: []u8, buf: []u8,
current: u1, current: u1 = 0,
allocator: Allocator, allocator: Allocator,
@@ -298,12 +266,16 @@ pub const FrameBuffer = struct {
// Front and Back Framebuffers // Front and Back Framebuffers
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] }, .layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
.buf = buf, .buf = buf,
.current = 0,
.allocator = allocator, .allocator = allocator,
}; };
} }
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
self.current = 0;
}
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
self.allocator.free(self.buf); self.allocator.free(self.buf);
self.* = undefined; self.* = undefined;
@@ -317,78 +289,3 @@ pub const FrameBuffer = struct {
return self.layers[if (dev == .Emulator) self.current else ~self.current]; return self.layers[if (dev == .Emulator) self.current else ~self.current];
} }
}; };
pub fn RingBuffer(comptime T: type) type {
return struct {
const Self = @This();
const Index = usize;
const max_capacity = (@as(Index, 1) << @typeInfo(Index).Int.bits - 1) - 1; // half the range of index type
const log = std.log.scoped(.RingBuffer);
read: Index,
write: Index,
buf: []T,
const Error = error{buffer_full};
pub fn init(buf: []T) Self {
std.debug.assert(std.math.isPowerOfTwo(buf.len)); // capacity must be a power of two
std.debug.assert(buf.len <= max_capacity);
std.mem.set(T, buf, 0);
return .{ .read = 0, .write = 0, .buf = buf };
}
pub fn deinit(self: *Self, allocator: Allocator) void {
allocator.free(self.buf);
self.* = undefined;
}
pub fn push(self: *Self, value: T) Error!void {
if (self.isFull()) return error.buffer_full;
defer self.write += 1;
self.buf[self.mask(self.write)] = value;
}
pub fn pop(self: *Self) ?T {
if (self.isEmpty()) return null;
defer self.read += 1;
return self.buf[self.mask(self.read)];
}
/// Returns the number of entries read
pub fn copy(self: *const Self, cpy: []T) Index {
const count = std.math.min(self.len(), cpy.len);
var start: Index = self.read;
for (cpy, 0..) |*v, i| {
if (i >= count) break;
v.* = self.buf[self.mask(start)];
start += 1;
}
return count;
}
fn len(self: *const Self) Index {
return self.write - self.read;
}
fn isFull(self: *const Self) bool {
return self.len() == self.buf.len;
}
fn isEmpty(self: *const Self) bool {
return self.read == self.write;
}
fn mask(self: *const Self, idx: Index) Index {
return idx & (self.buf.len - 1);
}
};
}