Rekai Nyangadzayi Musuka
f8018854be
Merge branch 'main' of ssh://musuka.dev:2222/paoda/zba
2022-04-07 17:23:22 -03:00
Rekai Nyangadzayi Musuka
fae4b430ab
chore: update dependencies
2022-04-07 17:23:07 -03:00
Rekai Nyangadzayi Musuka
1bb3659df6
chore: update README
2022-03-29 18:52:09 -03:00
Rekai Nyangadzayi Musuka
3046e6243a
chore: don't assume 1cpi when stepping by a frame
2022-03-29 09:06:26 -03:00
Rekai Nyangadzayi Musuka
e127669549
Revert "chore: tick on memory access instead of 1cpi"
...
This reverts commit 7f555095f2
.
2022-03-29 08:58:57 -03:00
Rekai Nyangadzayi Musuka
7f555095f2
chore: tick on memory access instead of 1cpi
2022-03-29 08:50:12 -03:00
Rekai Nyangadzayi Musuka
29da7b294e
feat: implement Flash backup cartrige kinds
2022-03-28 19:41:22 -03:00
Rekai Nyangadzayi Musuka
bf7b533b3c
chore: stub more apu I/O addresses
2022-03-28 19:40:47 -03:00
Rekai Nyangadzayi Musuka
37c039fb92
fix: don't create un-needed save file
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If we don't know if we support a game's save type yet, avoid
creating a file for it.
2022-03-22 15:03:05 -03:00
Rekai Nyangadzayi Musuka
4c172cff70
fix: account for subset of disallowed chars in save file names
2022-03-22 14:55:08 -03:00
Rekai Nyangadzayi Musuka
bd54cba8a0
feat: implement SRAM saving and loading
2022-03-22 14:41:18 -03:00
Rekai Nyangadzayi Musuka
da4bb17782
chore: properly deallocate OAM buffer
2022-03-22 11:41:17 -03:00
Rekai Nyangadzayi Musuka
5dd69500ca
fix: speed percentage in title is now accurate
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We now properly account for full speed being 59.97Hz not, 59Hz or 60Hz
2022-03-22 10:39:42 -03:00
Rekai Nyangadzayi Musuka
eff25a0ab2
chore: make some variables const
2022-03-19 02:00:53 -03:00
Rekai Nyangadzayi Musuka
1901a471e4
feat: minor performance improvements
2022-03-18 09:49:49 -03:00
Rekai Nyangadzayi Musuka
3d61c0dba4
feat: switch from BGR555 to RGBA8888
2022-03-18 07:52:54 -03:00
Rekai Nyangadzayi Musuka
39ab363afa
fix: improve perf of instructions w/ rotr
2022-03-16 22:56:37 -03:00
Rekai Nyangadzayi Musuka
1921218c7b
fix: improve frame limiting and fps counting
2022-03-16 21:25:32 -03:00
Rekai Nyangadzayi Musuka
40968f0990
fix: implement proper SRAM mirroring and stub Flash
2022-03-15 21:54:55 -03:00
Rekai Nyangadzayi Musuka
04d54ec97a
chore: move DMA and Timers from io to bus
2022-03-15 08:25:26 -03:00
Rekai Nyangadzayi Musuka
1fd80c1c23
feat: define APU registers
2022-03-15 08:09:07 -03:00
Rekai Nyangadzayi Musuka
48679fa4ca
fix: move code in scheduler to ppu
2022-03-15 08:09:07 -03:00
Rekai Nyangadzayi Musuka
bdea19f280
chore: create different types of emuloops
2022-03-15 03:46:33 -03:00
Rekai Nyangadzayi Musuka
5579643d65
fix: resolve relative sprite priority issues
2022-03-15 00:37:29 -03:00
Rekai Nyangadzayi Musuka
c6e6b42869
chore: improve accuracy of frame limiter
2022-03-14 20:38:29 -03:00
Rekai Nyangadzayi Musuka
3623362f72
chore: improve accuracy of thread sleep in emu thread
2022-03-14 08:54:48 -03:00
Rekai Nyangadzayi Musuka
c538079ad4
feat: implement video sync
2022-03-14 05:16:02 -03:00
Rekai Nyangadzayi Musuka
8e3f48837d
chore: organize io switch statements
2022-03-13 07:50:19 -03:00
Rekai Nyangadzayi Musuka
025f295c08
fix: mirror SRAM
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SRAM is mirrored in 64K chunks
TODO: According to GBATEK SRAM chips are 32K and mirrored
2022-03-13 05:53:32 -03:00
Rekai Nyangadzayi Musuka
017ec407f5
chore: don't panic on unknown bus and io writes/reads
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This will lead to emulation bugs due to devices I've yet to implement but by
doing this a lot of games become playable "by default" such as Doom or
Kirby: Nightmare in Dream Land.
When implementing feature and/or debuggin make sure to set:
panic_on_und_bus and panic_on_und_io to true so that the emu crashes
on unknown reads/writes
2022-03-13 05:39:09 -03:00
Rekai Nyangadzayi Musuka
4a76611fca
feat: implement Timers
2022-03-13 05:35:01 -03:00
Rekai Nyangadzayi Musuka
cb10dfbdfd
fix: implement sprite coord overflow behaviour
2022-03-12 03:46:41 -04:00
Rekai Nyangadzayi Musuka
0c50ef1e6d
fix: resolve issues with sprite mirroring
2022-03-11 23:52:56 -04:00
Rekai Nyangadzayi Musuka
05e67da181
feat: Implement MVP of Mode 0 Sprites
2022-03-11 01:43:47 -04:00
Rekai Nyangadzayi Musuka
f1df3d6615
chore: clean up io
2022-03-04 22:55:04 -04:00
Rekai Nyangadzayi Musuka
c5b4b51ae0
feat: fix tile flipping issue
2022-03-03 03:08:35 -04:00
Rekai Nyangadzayi Musuka
2e4854c2ff
chore: add some type definitions for sprites
2022-03-03 02:10:33 -04:00
Rekai Nyangadzayi Musuka
85f0b13f4a
feat: improve DMA Transfer support
2022-03-03 02:10:29 -04:00
Rekai Nyangadzayi Musuka
dccd00782b
chore(ppu): resolve integer overflow regression
2022-03-02 23:15:10 -04:00
Rekai Nyangadzayi Musuka
3d8c944bcc
feat(ppu): implement bg priority and transparency
2022-03-02 01:39:05 -04:00
Rekai Nyangadzayi Musuka
90302d1c52
chore: update README.md
2022-03-01 21:30:29 -04:00
Rekai Nyangadzayi Musuka
cb4d3a9a51
chore: replace unnecessarily complex sign extension implementation
2022-02-28 20:38:50 -04:00
Rekai Nyangadzayi Musuka
ddb68a7952
feat: pass beeg yoshi
2022-02-28 18:24:24 -04:00
Rekai Nyangadzayi Musuka
97de5d1a96
fix: palette id is a u16 not a u8
2022-02-28 17:32:10 -04:00
Rekai Nyangadzayi Musuka
d6ef53fd67
feat: DMA Transfer MVP
2022-02-28 12:34:00 -06:00
Rekai Nyangadzayi Musuka
b65f833b28
feat(ppu): implement transparency + backdrop in mode 0
2022-02-26 18:33:16 -06:00
Rekai Nyangadzayi Musuka
ac0486be1b
chore(io): replace some bitfields with enums
2022-02-24 17:20:23 -06:00
Rekai Nyangadzayi Musuka
441ebc38c7
fix: better emulate behaviour of IO reads
2022-02-24 17:20:20 -06:00
Rekai Nyangadzayi Musuka
be2dfb379a
chore: document select unimplmented I/O registers
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These registers are written to / read from Kirby: Nightmare in Dream Land
2022-02-22 17:14:30 -06:00
Rekai Nyangadzayi Musuka
bc66be6c06
feat: impelement a barebones SRAM
2022-02-22 17:14:26 -06:00