Rekai Nyangadzayi Musuka
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cc8c1c1e21
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fix: implement register reads for Yoshi's Island
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2022-06-16 02:32:31 -03:00 |
Rekai Nyangadzayi Musuka
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f5e401a4ee
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fix: reimplement DMA ticking
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2022-06-16 01:46:37 -03:00 |
Rekai Nyangadzayi Musuka
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dba8873f76
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chore(cpu): add inline fn isHalted()
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2022-06-16 00:49:37 -03:00 |
Rekai Nyangadzayi Musuka
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db08edbdb9
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chore: attempt to debug Rhythm Heaven
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2022-06-16 00:03:51 -03:00 |
Rekai Nyangadzayi Musuka
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35dba63b94
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fix: impl BG?{X,Y} RefPoint write behaviour outside of Vblank
With this fix Mode 7-like games now properly render their backgrounds
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2022-06-15 01:34:34 -03:00 |
Rekai Nyangadzayi Musuka
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a753912cb5
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chore: change priority of some logs
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2022-06-15 01:18:45 -03:00 |
Rekai Nyangadzayi Musuka
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7441af9582
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chore: mess with debug statements + mask APU I/O reads
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2022-06-15 01:08:43 -03:00 |
Rekai Nyangadzayi Musuka
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708f64035f
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chore: move timer, apu and dma i/o addr matching outside of io.zig
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2022-06-15 00:05:36 -03:00 |
Rekai Nyangadzayi Musuka
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e4bbd33a49
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chore: separate render code for affine sprites
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2022-06-04 20:07:20 -03:00 |
Rekai Nyangadzayi Musuka
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25d13722f7
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chore: reimplement object rendering
TODO: implement affine sprites
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2022-06-04 13:55:31 -03:00 |
Rekai Nyangadzayi Musuka
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4eb0d469b3
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chore: small changes to normal background drawing code
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2022-06-04 10:21:03 -03:00 |
Rekai Nyangadzayi Musuka
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ce2271100b
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feat: implement affine backgrounds
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2022-06-04 09:49:34 -03:00 |
Rekai Nyangadzayi Musuka
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e226a59a2f
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chore: stub 8-bit window registers
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2022-06-04 09:48:59 -03:00 |
Rekai Nyangadzayi Musuka
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7ff5f3b8e7
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chore: remove code that pretends to remove DC offset
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2022-06-04 09:47:58 -03:00 |
Rekai Nyangadzayi Musuka
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b6f5517c89
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fix: replace affine bg register bitfields with signed integers
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2022-06-03 19:26:52 -03:00 |
Rekai Nyangadzayi Musuka
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2dc3864dca
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chore: use stdlib endian-aware integer read/write functions
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2022-06-03 13:26:55 -03:00 |
Rekai Nyangadzayi Musuka
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deff74d804
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chore: update zig version in README.md
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2022-05-28 15:28:52 -03:00 |
Rekai Nyangadzayi Musuka
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4f93f3e454
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chore: update SDL.zig
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2022-05-28 15:25:37 -03:00 |
Rekai Nyangadzayi Musuka
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38afb567b9
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chore: misc style improvements
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2022-05-27 22:09:15 -03:00 |
Rekai Nyangadzayi Musuka
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4006888629
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chore: rename method in FpsTracker
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2022-05-27 21:50:16 -03:00 |
Rekai Nyangadzayi Musuka
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e7faa9713b
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chore: update README.md
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2022-05-27 21:27:19 -03:00 |
Rekai Nyangadzayi Musuka
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413ff02ad9
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fix(backup): resolve banking issue in flash impl
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2022-05-27 21:17:50 -03:00 |
Rekai Nyangadzayi Musuka
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517ed7a835
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chore: remove awful ptr casts in backup.zig and bios.zig
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2022-05-27 20:24:09 -03:00 |
Rekai Nyangadzayi Musuka
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d4bc1f2cd0
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feat: pass jsmolka's bios.gba
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2022-05-27 20:08:09 -03:00 |
Rekai Nyangadzayi Musuka
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c6ce810afe
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fix: play right samples in right channel
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2022-05-27 18:47:34 -03:00 |
Rekai Nyangadzayi Musuka
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1170673447
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fix: resolve issue when handling event sooner than expected
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2022-05-26 17:11:02 -03:00 |
Rekai Nyangadzayi Musuka
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c007bf4d8e
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fix: remove DC offset from audio output
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2022-05-26 17:10:10 -03:00 |
Rekai Nyangadzayi Musuka
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697ec46cf1
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chore: add debug keybinds for scheduler capacity + event count
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2022-05-25 15:13:57 -03:00 |
Rekai Nyangadzayi Musuka
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41ee32b118
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perf: don't check scheduler every iteration of runFrame loop
~20fps gain in Pokemon Emerald, nice
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2022-05-25 14:17:44 -03:00 |
Rekai Nyangadzayi Musuka
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8f5d054195
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chore: simplify 4bpp palette code
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2022-05-25 10:10:57 -03:00 |
Rekai Nyangadzayi Musuka
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c907552864
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perf: convert BGR555 to RGBA8888 at compile-time, access w/ lookup table
Compile speed isn't slowed down by that much + there's a ~20fps gain in
Pokemon emerald, though this isn't anything exact
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2022-05-24 13:55:50 -03:00 |
Rekai Nyangadzayi Musuka
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ff3f79801c
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chore: modify type signature of util.sext
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2022-05-23 14:48:52 -03:00 |
Rekai Nyangadzayi Musuka
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f130d1991c
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chore: cleanup main
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2022-05-23 12:50:01 -03:00 |
Rekai Nyangadzayi Musuka
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24a8905c29
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chore: emu audio sync code to emu.zig
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2022-05-23 12:05:57 -03:00 |
Rekai Nyangadzayi Musuka
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e70fe73899
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chore: redo apu sampling
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2022-05-23 11:25:28 -03:00 |
Rekai Nyangadzayi Musuka
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a2d2a84850
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chore: implement apu u16 reads
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2022-05-21 15:09:32 -03:00 |
Rekai Nyangadzayi Musuka
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109561310e
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fix: clean up frequency timer implementations
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2022-05-21 14:21:50 -03:00 |
Rekai Nyangadzayi Musuka
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5164aa961d
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Revert "fix: resolve off-by-one errors when scheduling freq timer expirations"
This reverts commit c9b0030b4b .
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2022-05-21 13:46:46 -03:00 |
Rekai Nyangadzayi Musuka
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c9b0030b4b
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fix: resolve off-by-one errors when scheduling freq timer expirations
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2022-05-21 13:34:14 -03:00 |
Rekai Nyangadzayi Musuka
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af2ad6c924
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chore: improve APU accuracy + scheduler refactoring
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2022-05-20 16:01:12 -03:00 |
Rekai Nyangadzayi Musuka
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e7777737b3
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chore: update SDL.zig
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2022-05-20 12:34:22 -03:00 |
Rekai Nyangadzayi Musuka
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c40cc2ba30
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feat: stub Affine BG registers
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2022-05-18 15:50:40 -03:00 |
Rekai Nyangadzayi Musuka
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8dddb865cc
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fix: resolve out-of-bounds error with 8bpp tall / horizontal sprites
Boot ROM is now enabled by default as well
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2022-05-17 12:16:30 -03:00 |
Rekai Nyangadzayi Musuka
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2e821ab79c
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chore: improve audio accuracy
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2022-05-17 11:28:05 -03:00 |
Rekai Nyangadzayi Musuka
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a667269d26
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chore: reintroduce thread sleeping + simplify fps counter
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2022-05-17 08:55:23 -03:00 |
Rekai Nyangadzayi Musuka
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daf977ef06
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feat: implement double buffering
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2022-05-17 06:53:37 -03:00 |
Rekai Nyangadzayi Musuka
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660c8a2d62
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chore: clean up DMA code
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2022-05-05 22:36:11 -03:00 |
Rekai Nyangadzayi Musuka
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9d590b099a
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feat: handle DMA IRQs (maybe?)
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2022-05-05 22:04:59 -03:00 |
Rekai Nyangadzayi Musuka
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d5443d9c2f
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chore: contain Timers in a tuple rather than a struct
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2022-05-05 20:09:00 -03:00 |
Rekai Nyangadzayi Musuka
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f0ce39230b
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chore: contain DMA Controllers in a tuple rather than a struct
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2022-05-05 19:53:12 -03:00 |