|  | 887bd89668 | fix: don't start HDMA in vblank | 2022-06-23 05:45:52 -03:00 |  | 
			
				
					|  | 81c669fe64 | feat: implement brightness increase/decrease | 2022-06-23 04:50:04 -03:00 |  | 
			
				
					|  | 265234ee97 | feat: implement object blending | 2022-06-23 02:49:56 -03:00 |  | 
			
				
					|  | 02534c5c19 | feat: implement background alpha blending | 2022-06-19 22:10:56 -03:00 |  | 
			
				
					|  | 5e4fb7b952 | feat: implement BLDCNT, BLDALPHA, BLDY | 2022-06-19 01:27:14 -03:00 |  | 
			
				
					|  | 7e15e83d38 | chore: update README | 2022-06-19 00:02:33 -03:00 |  | 
			
				
					|  | c9ea80e03b | chore: rename + remove some code | 2022-06-18 22:01:17 -03:00 |  | 
			
				
					|  | 4cd722e447 | fix: properly fire DMA IRQs This resolves Sound DMA Timing issues present in DOOM | 2022-06-18 21:13:12 -03:00 |  | 
			
				
					|  | adfb23fab4 | chore: rename Dma.active to Dma.in_progress | 2022-06-18 19:15:34 -03:00 |  | 
			
				
					|  | 5bbbdc3469 | chore: rewrite info log message | 2022-06-18 18:46:40 -03:00 |  | 
			
				
					|  | 47adc0c5ae | feat: implement NR10 obscure behaviour | 2022-06-18 18:16:29 -03:00 |  | 
			
				
					|  | 601b0b2aae | feat: handle all I/O when using Cult-Of-GBA BIOS | 2022-06-18 17:50:11 -03:00 |  | 
			
				
					|  | 3becd790cf | chore: 32-bit reads for PSG audio | 2022-06-18 17:35:52 -03:00 |  | 
			
				
					|  | 460f8308a7 | chore: implement more than just 1 cycle per mem access | 2022-06-16 22:35:42 -03:00 |  | 
			
				
					|  | cc8c1c1e21 | fix: implement register reads for Yoshi's Island | 2022-06-16 02:32:31 -03:00 |  | 
			
				
					|  | f5e401a4ee | fix: reimplement DMA ticking | 2022-06-16 01:46:37 -03:00 |  | 
			
				
					|  | dba8873f76 | chore(cpu): add inline fn isHalted() | 2022-06-16 00:49:37 -03:00 |  | 
			
				
					|  | db08edbdb9 | chore: attempt to debug Rhythm Heaven | 2022-06-16 00:03:51 -03:00 |  | 
			
				
					|  | 35dba63b94 | fix: impl BG?{X,Y} RefPoint write behaviour outside of Vblank With this fix Mode 7-like games now properly render their backgrounds | 2022-06-15 01:34:34 -03:00 |  | 
			
				
					|  | a753912cb5 | chore: change priority of some logs | 2022-06-15 01:18:45 -03:00 |  | 
			
				
					|  | 7441af9582 | chore: mess with debug statements + mask APU I/O reads | 2022-06-15 01:08:43 -03:00 |  | 
			
				
					|  | 708f64035f | chore: move timer, apu and dma i/o addr matching outside of io.zig | 2022-06-15 00:05:36 -03:00 |  | 
			
				
					|  | e4bbd33a49 | chore: separate render code for affine sprites | 2022-06-04 20:07:20 -03:00 |  | 
			
				
					|  | 25d13722f7 | chore: reimplement object rendering TODO: implement affine sprites | 2022-06-04 13:55:31 -03:00 |  | 
			
				
					|  | 4eb0d469b3 | chore: small changes to normal background drawing code | 2022-06-04 10:21:03 -03:00 |  | 
			
				
					|  | ce2271100b | feat: implement affine backgrounds | 2022-06-04 09:49:34 -03:00 |  | 
			
				
					|  | e226a59a2f | chore: stub 8-bit window registers | 2022-06-04 09:48:59 -03:00 |  | 
			
				
					|  | 7ff5f3b8e7 | chore: remove code that pretends to remove DC offset | 2022-06-04 09:47:58 -03:00 |  | 
			
				
					|  | b6f5517c89 | fix: replace affine bg register bitfields with signed integers | 2022-06-03 19:26:52 -03:00 |  | 
			
				
					|  | 2dc3864dca | chore: use stdlib endian-aware integer read/write functions | 2022-06-03 13:26:55 -03:00 |  | 
			
				
					|  | deff74d804 | chore: update zig version in README.md | 2022-05-28 15:28:52 -03:00 |  | 
			
				
					|  | 4f93f3e454 | chore: update SDL.zig | 2022-05-28 15:25:37 -03:00 |  | 
			
				
					|  | 38afb567b9 | chore: misc style improvements | 2022-05-27 22:09:15 -03:00 |  | 
			
				
					|  | 4006888629 | chore: rename method in FpsTracker | 2022-05-27 21:50:16 -03:00 |  | 
			
				
					|  | e7faa9713b | chore: update README.md | 2022-05-27 21:27:19 -03:00 |  | 
			
				
					|  | 413ff02ad9 | fix(backup): resolve banking issue in flash impl | 2022-05-27 21:17:50 -03:00 |  | 
			
				
					|  | 517ed7a835 | chore: remove awful ptr casts in backup.zig and bios.zig | 2022-05-27 20:24:09 -03:00 |  | 
			
				
					|  | d4bc1f2cd0 | feat: pass jsmolka's bios.gba | 2022-05-27 20:08:09 -03:00 |  | 
			
				
					|  | c6ce810afe | fix: play right samples in right channel | 2022-05-27 18:47:34 -03:00 |  | 
			
				
					|  | 1170673447 | fix: resolve issue when handling event sooner than expected | 2022-05-26 17:11:02 -03:00 |  | 
			
				
					|  | c007bf4d8e | fix: remove DC offset from audio output | 2022-05-26 17:10:10 -03:00 |  | 
			
				
					|  | 697ec46cf1 | chore: add debug keybinds for scheduler capacity + event count | 2022-05-25 15:13:57 -03:00 |  | 
			
				
					|  | 41ee32b118 | perf: don't check scheduler every iteration of runFrame loop ~20fps gain in Pokemon Emerald, nice | 2022-05-25 14:17:44 -03:00 |  | 
			
				
					|  | 8f5d054195 | chore: simplify 4bpp palette code | 2022-05-25 10:10:57 -03:00 |  | 
			
				
					|  | c907552864 | perf: convert BGR555 to RGBA8888 at compile-time, access w/ lookup table Compile speed isn't slowed down by that much + there's a ~20fps gain in
Pokemon emerald, though this isn't anything exact | 2022-05-24 13:55:50 -03:00 |  | 
			
				
					|  | ff3f79801c | chore: modify type signature of util.sext | 2022-05-23 14:48:52 -03:00 |  | 
			
				
					|  | f130d1991c | chore: cleanup main | 2022-05-23 12:50:01 -03:00 |  | 
			
				
					|  | 24a8905c29 | chore: emu audio sync code to emu.zig | 2022-05-23 12:05:57 -03:00 |  | 
			
				
					|  | e70fe73899 | chore: redo apu sampling | 2022-05-23 11:25:28 -03:00 |  | 
			
				
					|  | a2d2a84850 | chore: implement apu u16 reads | 2022-05-21 15:09:32 -03:00 |  |