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apu-things
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7b83bba1c1
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63fa972afa |
2
.github/workflows/main.yml
vendored
2
.github/workflows/main.yml
vendored
@@ -39,7 +39,7 @@ jobs:
|
||||
with:
|
||||
submodules: true
|
||||
- name: build
|
||||
run: zig build -Drelease-safe
|
||||
run: zig build -Doptimize=ReleaseSafe
|
||||
- name: upload
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
|
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -13,3 +13,6 @@
|
||||
[submodule "lib/zig-toml"]
|
||||
path = lib/zig-toml
|
||||
url = https://github.com/aeronavery/zig-toml
|
||||
[submodule "lib/zba-gdbstub"]
|
||||
path = lib/zba-gdbstub
|
||||
url = https://git.musuka.dev/paoda/zba-gdbstub
|
||||
|
8
.vscode/extensions.json
vendored
8
.vscode/extensions.json
vendored
@@ -1,8 +0,0 @@
|
||||
{
|
||||
"recommendations": [
|
||||
"augusterame.zls-vscode",
|
||||
"usernamehw.errorlens",
|
||||
"vadimcn.vscode-lldb",
|
||||
"dan-c-underwood.arm"
|
||||
]
|
||||
}
|
12
README.md
12
README.md
@@ -10,10 +10,10 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
|
||||
|
||||
### TODO
|
||||
|
||||
- [ ] Affine Sprites
|
||||
- [x] Affine Sprites
|
||||
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
|
||||
- [ ] Audio Resampler (Having issues with SDL2's)
|
||||
- [ ] Immediate Mode GUI
|
||||
- [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui))
|
||||
- [ ] Refactoring for easy-ish perf boosts
|
||||
|
||||
## Usage
|
||||
@@ -77,7 +77,7 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
|
||||
|
||||
## Compiling
|
||||
|
||||
Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab)
|
||||
Most recently built on Zig [v0.11.0-dev.1557+03cdb4fb5](https://github.com/ziglang/zig/tree/03cdb4fb5)
|
||||
|
||||
### Dependencies
|
||||
|
||||
@@ -91,17 +91,17 @@ zig-datetime | <https://github.com/frmdstryr/zig-datetime>
|
||||
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
|
||||
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
|
||||
|
||||
Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
|
||||
Use `git submodule update --init` from the project root to pull the git relevant git submodules
|
||||
|
||||
Be sure to provide SDL2 using:
|
||||
|
||||
- Linux: Your distro's package manager
|
||||
- MacOS: ¯\\\_(ツ)_/¯
|
||||
- MacOS: `brew` (install [this formula](https://formulae.brew.sh/formula/sdl2))
|
||||
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
|
||||
|
||||
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
|
||||
|
||||
Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
|
||||
Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`.
|
||||
|
||||
## Controls
|
||||
|
||||
|
49
build.zig
49
build.zig
@@ -1,54 +1,55 @@
|
||||
const std = @import("std");
|
||||
const builtin = @import("builtin");
|
||||
|
||||
const Sdk = @import("lib/SDL.zig/Sdk.zig");
|
||||
const Gdbstub = @import("lib/zba-gdbstub/build.zig");
|
||||
|
||||
pub fn build(b: *std.build.Builder) void {
|
||||
// Minimum Zig Version
|
||||
const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175
|
||||
const min_ver = std.SemanticVersion.parse("0.11.0-dev.1557+03cdb4fb5") catch return; // https://github.com/ziglang/zig/commit/03cdb4fb5
|
||||
if (builtin.zig_version.order(min_ver).compare(.lt)) {
|
||||
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
|
||||
std.os.exit(1);
|
||||
}
|
||||
|
||||
// Standard target options allows the person running `zig build` to choose
|
||||
// what target to build for. Here we do not override the defaults, which
|
||||
// means any target is allowed, and the default is native. Other options
|
||||
// for restricting supported target set are available.
|
||||
const target = b.standardTargetOptions(.{});
|
||||
const optimize = b.standardOptimizeOption(.{});
|
||||
|
||||
// Standard release options allow the person running `zig build` to select
|
||||
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
|
||||
const mode = b.standardReleaseOptions();
|
||||
const exe = b.addExecutable(.{
|
||||
.name = "zba",
|
||||
.root_source_file = .{ .path = "src/main.zig" },
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
|
||||
const exe = b.addExecutable("zba", "src/main.zig");
|
||||
exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml
|
||||
exe.setTarget(target);
|
||||
|
||||
// Known Folders (%APPDATA%, XDG, etc.)
|
||||
exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
|
||||
exe.addAnonymousModule("known_folders", .{ .source_file = .{ .path = "lib/known-folders/known-folders.zig" } });
|
||||
|
||||
// DateTime Library
|
||||
exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig");
|
||||
exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } });
|
||||
|
||||
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
|
||||
// exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
|
||||
exe.addPackagePath("bitfield", "lib/util/bitfield.zig");
|
||||
exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/util/bitfield.zig" } });
|
||||
|
||||
// Argument Parsing Library
|
||||
exe.addPackagePath("clap", "lib/zig-clap/clap.zig");
|
||||
exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } });
|
||||
|
||||
// TOML Library
|
||||
exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig");
|
||||
exe.addAnonymousModule("toml", .{ .source_file = .{ .path = "lib/zig-toml/src/toml.zig" } });
|
||||
|
||||
// OpenGL 3.3 Bindings
|
||||
exe.addPackagePath("gl", "lib/gl.zig");
|
||||
exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
|
||||
|
||||
// gdbstub
|
||||
Gdbstub.link(exe);
|
||||
|
||||
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
|
||||
const sdk = Sdk.init(b);
|
||||
const sdk = Sdk.init(b, null);
|
||||
sdk.link(exe, .dynamic);
|
||||
exe.addPackage(sdk.getNativePackage("sdl2"));
|
||||
exe.addModule("sdl2", sdk.getNativeModule());
|
||||
|
||||
exe.setBuildMode(mode);
|
||||
exe.install();
|
||||
|
||||
const run_cmd = exe.run();
|
||||
@@ -60,9 +61,11 @@ pub fn build(b: *std.build.Builder) void {
|
||||
const run_step = b.step("run", "Run the app");
|
||||
run_step.dependOn(&run_cmd.step);
|
||||
|
||||
const exe_tests = b.addTest("src/main.zig");
|
||||
exe_tests.setTarget(target);
|
||||
exe_tests.setBuildMode(mode);
|
||||
const exe_tests = b.addTest(.{
|
||||
.root_source_file = .{ .path = "src/main.zig" },
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
|
||||
const test_step = b.step("test", "Run unit tests");
|
||||
test_step.dependOn(&exe_tests.step);
|
||||
|
Submodule lib/SDL.zig updated: 00b4356885...6b33f1f429
4163
lib/gl.zig
4163
lib/gl.zig
File diff suppressed because it is too large
Load Diff
Submodule lib/known-folders updated: 24845b0103...53fe3b676f
1
lib/zba-gdbstub
Submodule
1
lib/zba-gdbstub
Submodule
Submodule lib/zba-gdbstub added at c1158b547e
Submodule lib/zig-clap updated: a1b01ffeab...272d8e2088
263
src/core/Bus.zig
263
src/core/Bus.zig
@@ -60,9 +60,8 @@ allocator: Allocator,
|
||||
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
|
||||
const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
|
||||
|
||||
const read_table: *[table_len]?*const anyopaque = tables[0..table_len];
|
||||
const left_write: *[table_len]?*anyopaque = tables[table_len .. 2 * table_len];
|
||||
const right_write: *[table_len]?*anyopaque = tables[2 * table_len .. 3 * table_len];
|
||||
const read_table = tables[0..table_len];
|
||||
const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] };
|
||||
|
||||
self.* = .{
|
||||
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
|
||||
@@ -78,18 +77,15 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
|
||||
.sched = sched,
|
||||
|
||||
.read_table = read_table,
|
||||
.write_tables = .{ left_write, right_write },
|
||||
.write_tables = write_tables,
|
||||
.allocator = allocator,
|
||||
};
|
||||
|
||||
// read_table, write_tables, and *Self are not restricted to the lifetime
|
||||
// of this init function so we can initialize our tables here
|
||||
fillReadTable(self, read_table);
|
||||
self.fillReadTable(read_table);
|
||||
|
||||
// Internal Display Memory behavious unusually on 8-bit reads
|
||||
// so we have two different tables depending on whether there's an 8-bit read or not
|
||||
fillWriteTable(u32, self, left_write);
|
||||
fillWriteTable(u8, self, right_write);
|
||||
// Internal Display Memory behaves differently on 8-bit reads
|
||||
self.fillWriteTable(u32, write_tables[0]);
|
||||
self.fillWriteTable(u8, write_tables[1]);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
@@ -106,50 +102,50 @@ pub fn deinit(self: *Self) void {
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
|
||||
const vramMirror = @import("ppu.zig").Vram.mirror;
|
||||
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
|
||||
const vramMirror = @import("ppu/Vram.zig").mirror;
|
||||
|
||||
for (table) |*ptr, i| {
|
||||
const addr = page_size * i;
|
||||
const addr = @intCast(u32, page_size * i);
|
||||
|
||||
ptr.* = switch (addr) {
|
||||
// General Internal Memory
|
||||
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
|
||||
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
|
||||
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
|
||||
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
|
||||
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
|
||||
0x0400_0000...0x0400_03FF => null, // I/O
|
||||
|
||||
// Internal Display Memory
|
||||
0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF],
|
||||
0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)],
|
||||
0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF],
|
||||
0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF],
|
||||
0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)],
|
||||
0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF],
|
||||
|
||||
// External Memory (Game Pak)
|
||||
0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr),
|
||||
0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr),
|
||||
0x0E00_0000...0x0FFF_FFFF => null, // SRAM
|
||||
else => null,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void {
|
||||
fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void {
|
||||
comptime std.debug.assert(T == u32 or T == u16 or T == u8);
|
||||
const vramMirror = @import("ppu.zig").Vram.mirror;
|
||||
const vramMirror = @import("ppu/Vram.zig").mirror;
|
||||
|
||||
for (table) |*ptr, i| {
|
||||
const addr = page_size * i;
|
||||
const addr = @intCast(u32, page_size * i);
|
||||
|
||||
ptr.* = switch (addr) {
|
||||
// General Internal Memory
|
||||
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
|
||||
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
|
||||
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
|
||||
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
|
||||
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
|
||||
0x0400_0000...0x0400_03FF => null, // I/O
|
||||
|
||||
// Internal Display Memory
|
||||
0x0500_0000...0x05FF_FFFF => if (T != u8) &bus.ppu.palette.buf[addr & 0x3FF] else null,
|
||||
0x0600_0000...0x06FF_FFFF => if (T != u8) &bus.ppu.vram.buf[vramMirror(addr)] else null,
|
||||
0x0700_0000...0x07FF_FFFF => if (T != u8) &bus.ppu.oam.buf[addr & 0x3FF] else null,
|
||||
0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null,
|
||||
0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null,
|
||||
0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null,
|
||||
|
||||
// External Memory (Game Pak)
|
||||
0x0800_0000...0x0DFF_FFFF => null, // ROM
|
||||
@@ -159,24 +155,29 @@ fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyop
|
||||
}
|
||||
}
|
||||
|
||||
fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
|
||||
fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
|
||||
// see `GamePak.zig` for more information about what conditions need to be true
|
||||
// so that a simple pointer dereference isn't possible
|
||||
|
||||
std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned
|
||||
|
||||
const start_addr = addr;
|
||||
const end_addr = addr + page_size;
|
||||
const end_addr = start_addr + page_size;
|
||||
|
||||
const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr;
|
||||
const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr;
|
||||
const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr;
|
||||
{
|
||||
const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data
|
||||
const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction
|
||||
const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control
|
||||
|
||||
if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) {
|
||||
// We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem
|
||||
return null;
|
||||
const has_gpio = data or direction or control;
|
||||
const gpio_kind = self.pak.gpio.device.kind;
|
||||
|
||||
// There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register
|
||||
if (gpio_kind != .None and has_gpio) return null;
|
||||
}
|
||||
|
||||
if (bus.pak.backup.kind == .Eeprom) {
|
||||
if (bus.pak.buf.len > 0x100_000) {
|
||||
if (self.pak.backup.kind == .Eeprom) {
|
||||
if (self.pak.buf.len > 0x100_000) {
|
||||
// We are using a "large" EEPROM which means that if the below check is true
|
||||
// this page has an address that's reserved for the EEPROM and therefore must
|
||||
// be handled in slowmem
|
||||
@@ -192,49 +193,9 @@ fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
|
||||
// Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
|
||||
// so those will be handled by slowmem as well
|
||||
const masked_addr = addr & 0x1FF_FFFF;
|
||||
if (masked_addr >= bus.pak.buf.len) return null;
|
||||
if (masked_addr >= self.pak.buf.len) return null;
|
||||
|
||||
return &bus.pak.buf[masked_addr];
|
||||
}
|
||||
|
||||
// TODO: Take advantage of fastmem here too?
|
||||
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||
const page = @truncate(u8, unaligned_address >> 24);
|
||||
const address = forceAlign(T, unaligned_address);
|
||||
|
||||
return switch (page) {
|
||||
// General Internal Memory
|
||||
0x00 => blk: {
|
||||
if (address < Bios.size)
|
||||
break :blk self.bios.dbgRead(T, self.cpu.r[15], address);
|
||||
|
||||
break :blk self.openBus(T, address);
|
||||
},
|
||||
0x02 => self.ewram.read(T, address),
|
||||
0x03 => self.iwram.read(T, address),
|
||||
0x04 => self.readIo(T, address),
|
||||
|
||||
// Internal Display Memory
|
||||
0x05 => self.ppu.palette.read(T, address),
|
||||
0x06 => self.ppu.vram.read(T, address),
|
||||
0x07 => self.ppu.oam.read(T, address),
|
||||
|
||||
// External Memory (Game Pak)
|
||||
0x08...0x0D => self.pak.dbgRead(T, address),
|
||||
0x0E...0x0F => blk: {
|
||||
const value = self.pak.backup.read(unaligned_address);
|
||||
|
||||
const multiplier = switch (T) {
|
||||
u32 => 0x01010101,
|
||||
u16 => 0x0101,
|
||||
u8 => 1,
|
||||
else => @compileError("Backup: Unsupported read width"),
|
||||
};
|
||||
|
||||
break :blk @as(T, value) * multiplier;
|
||||
},
|
||||
else => self.openBus(T, address),
|
||||
};
|
||||
return &self.pak.buf[masked_addr];
|
||||
}
|
||||
|
||||
fn readIo(self: *const Self, comptime T: type, address: u32) T {
|
||||
@@ -316,8 +277,7 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||
if (self.read_table[page]) |some_ptr| {
|
||||
// We have a pointer to a page, cast the pointer to it's underlying type
|
||||
const Ptr = [*]const T;
|
||||
const alignment = @alignOf(std.meta.Child(Ptr));
|
||||
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
|
||||
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
||||
|
||||
// Note: We don't check array length, since we force align the
|
||||
// lower bits of the address as the GBA would
|
||||
@@ -327,6 +287,27 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||
return self.slowRead(T, unaligned_address);
|
||||
}
|
||||
|
||||
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
||||
const page = unaligned_address >> bits;
|
||||
const offset = unaligned_address & (page_size - 1);
|
||||
|
||||
// We're doing some serious out-of-bounds open-bus reads
|
||||
if (page >= table_len) return self.openBus(T, unaligned_address);
|
||||
|
||||
if (self.read_table[page]) |some_ptr| {
|
||||
// We have a pointer to a page, cast the pointer to it's underlying type
|
||||
const Ptr = [*]const T;
|
||||
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
||||
|
||||
// Note: We don't check array length, since we force align the
|
||||
// lower bits of the address as the GBA would
|
||||
return ptr[forceAlign(T, offset) / @sizeOf(T)];
|
||||
}
|
||||
|
||||
return self.dbgSlowRead(T, unaligned_address);
|
||||
}
|
||||
|
||||
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||
@setCold(true);
|
||||
|
||||
@@ -337,7 +318,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||
// General Internal Memory
|
||||
0x00 => blk: {
|
||||
if (address < Bios.size)
|
||||
break :blk self.bios.read(T, self.cpu.r[15], address);
|
||||
break :blk self.bios.read(T, self.cpu.r[15], unaligned_address);
|
||||
|
||||
break :blk self.openBus(T, address);
|
||||
},
|
||||
@@ -352,22 +333,52 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||
|
||||
// External Memory (Game Pak)
|
||||
0x08...0x0D => self.pak.read(T, address),
|
||||
0x0E...0x0F => blk: {
|
||||
const value = self.pak.backup.read(unaligned_address);
|
||||
|
||||
const multiplier = switch (T) {
|
||||
u32 => 0x01010101,
|
||||
u16 => 0x0101,
|
||||
u8 => 1,
|
||||
else => @compileError("Backup: Unsupported read width"),
|
||||
};
|
||||
|
||||
break :blk @as(T, value) * multiplier;
|
||||
},
|
||||
0x0E...0x0F => self.readBackup(T, unaligned_address),
|
||||
else => self.openBus(T, address),
|
||||
};
|
||||
}
|
||||
|
||||
fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||
const page = @truncate(u8, unaligned_address >> 24);
|
||||
const address = forceAlign(T, unaligned_address);
|
||||
|
||||
return switch (page) {
|
||||
// General Internal Memory
|
||||
0x00 => blk: {
|
||||
if (address < Bios.size)
|
||||
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
|
||||
|
||||
break :blk self.openBus(T, address);
|
||||
},
|
||||
0x02 => unreachable, // handled by fastmem
|
||||
0x03 => unreachable, // handled by fastmem
|
||||
0x04 => self.readIo(T, address),
|
||||
|
||||
// Internal Display Memory
|
||||
0x05 => unreachable, // handled by fastmem
|
||||
0x06 => unreachable, // handled by fastmem
|
||||
0x07 => unreachable, // handled by fastmem
|
||||
|
||||
// External Memory (Game Pak)
|
||||
0x08...0x0D => self.pak.dbgRead(T, address),
|
||||
0x0E...0x0F => self.readBackup(T, unaligned_address),
|
||||
else => self.openBus(T, address),
|
||||
};
|
||||
}
|
||||
|
||||
fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||
const value = self.pak.backup.read(unaligned_address);
|
||||
|
||||
const multiplier = switch (T) {
|
||||
u32 => 0x01010101,
|
||||
u16 => 0x0101,
|
||||
u8 => 1,
|
||||
else => @compileError("Backup: Unsupported read width"),
|
||||
};
|
||||
|
||||
return @as(T, value) * multiplier;
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
||||
const page = unaligned_address >> bits;
|
||||
@@ -382,8 +393,7 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
|
||||
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
|
||||
// We have a pointer to a page, cast the pointer to it's underlying type
|
||||
const Ptr = [*]T;
|
||||
const alignment = @alignOf(std.meta.Child(Ptr));
|
||||
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
|
||||
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
||||
|
||||
// Note: We don't check array length, since we force align the
|
||||
// lower bits of the address as the GBA would
|
||||
@@ -396,8 +406,34 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
|
||||
}
|
||||
}
|
||||
|
||||
pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||
// @setCold(true);
|
||||
/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
|
||||
pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
||||
const page = unaligned_address >> bits;
|
||||
const offset = unaligned_address & (page_size - 1);
|
||||
|
||||
// We're doing some serious out-of-bounds open-bus writes, they do nothing though
|
||||
if (page >= table_len) return;
|
||||
|
||||
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
|
||||
// We have a pointer to a page, cast the pointer to it's underlying type
|
||||
const Ptr = [*]T;
|
||||
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
||||
|
||||
// Note: We don't check array length, since we force align the
|
||||
// lower bits of the address as the GBA would
|
||||
ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
|
||||
} else {
|
||||
// we can return early if this is an 8-bit OAM write
|
||||
if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
|
||||
|
||||
self.dbgSlowWrite(T, unaligned_address, value);
|
||||
}
|
||||
}
|
||||
|
||||
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||
@setCold(true);
|
||||
|
||||
const page = @truncate(u8, unaligned_address >> 24);
|
||||
const address = forceAlign(T, unaligned_address);
|
||||
|
||||
@@ -420,16 +456,41 @@ pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T
|
||||
}
|
||||
}
|
||||
|
||||
fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||
@setCold(true);
|
||||
|
||||
const page = @truncate(u8, unaligned_address >> 24);
|
||||
const address = forceAlign(T, unaligned_address);
|
||||
|
||||
switch (page) {
|
||||
// General Internal Memory
|
||||
0x00 => self.bios.write(T, address, value),
|
||||
0x02 => unreachable, // completely handled by fastmem
|
||||
0x03 => unreachable, // completely handled by fastmem
|
||||
0x04 => return, // FIXME: Let debug writes mess with I/O
|
||||
|
||||
// Internal Display Memory
|
||||
0x05 => self.ppu.palette.write(T, address, value),
|
||||
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
|
||||
0x07 => unreachable, // completely handled by fastmem
|
||||
|
||||
// External Memory (Game Pak)
|
||||
0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
|
||||
0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
||||
inline fn rotateBy(comptime T: type, address: u32) u32 {
|
||||
return switch (T) {
|
||||
u32 => address & 3,
|
||||
u16 => address & 1,
|
||||
u8 => 0,
|
||||
else => @compileError("Backup: Unsupported write width"),
|
||||
else => @compileError("Unsupported write width"),
|
||||
};
|
||||
}
|
||||
|
||||
inline fn forceAlign(comptime T: type, address: u32) u32 {
|
||||
pub inline fn forceAlign(comptime T: type, address: u32) u32 {
|
||||
return switch (T) {
|
||||
u32 => address & ~@as(u32, 3),
|
||||
u16 => address & ~@as(u32, 1),
|
||||
|
@@ -15,10 +15,12 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
|
||||
const getHalf = util.getHalf;
|
||||
const setHalf = util.setHalf;
|
||||
const intToBytes = util.intToBytes;
|
||||
const RingBuffer = util.RingBuffer;
|
||||
|
||||
const log = std.log.scoped(.APU);
|
||||
|
||||
pub const host_rate = @import("../platform.zig").sample_rate;
|
||||
pub const host_format = @import("../platform.zig").sample_format;
|
||||
|
||||
pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
|
||||
const byte_addr = @truncate(u8, addr);
|
||||
|
||||
@@ -244,20 +246,17 @@ pub const Apu = struct {
|
||||
|
||||
sampling_cycle: u2,
|
||||
|
||||
sample_queue: RingBuffer(u16),
|
||||
stream: *SDL.SDL_AudioStream,
|
||||
sched: *Scheduler,
|
||||
|
||||
fs: FrameSequencer,
|
||||
capacitor: f32,
|
||||
|
||||
is_buffer_full: bool,
|
||||
|
||||
pub const Tick = enum { Length, Envelope, Sweep };
|
||||
|
||||
pub fn init(sched: *Scheduler) Self {
|
||||
const NUM_CHANNELS: usize = 2;
|
||||
|
||||
const allocator = std.heap.c_allocator;
|
||||
const sample_buf = allocator.alloc(u16, 0x800 * NUM_CHANNELS) catch @panic("failed to allocate sample buffer");
|
||||
|
||||
const apu: Self = .{
|
||||
.ch1 = ToneSweep.init(sched),
|
||||
.ch2 = Tone.init(sched),
|
||||
@@ -272,11 +271,12 @@ pub const Apu = struct {
|
||||
.bias = .{ .raw = 0x0200 },
|
||||
|
||||
.sampling_cycle = 0b00,
|
||||
.sample_queue = RingBuffer(u16).init(sample_buf),
|
||||
.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, host_format, 2, host_rate).?,
|
||||
.sched = sched,
|
||||
|
||||
.capacitor = 0,
|
||||
.fs = FrameSequencer.init(),
|
||||
.is_buffer_full = false,
|
||||
};
|
||||
|
||||
sched.push(.SampleAudio, apu.interval());
|
||||
@@ -370,6 +370,11 @@ pub const Apu = struct {
|
||||
pub fn sampleAudio(self: *Self, late: u64) void {
|
||||
self.sched.push(.SampleAudio, self.interval() -| late);
|
||||
|
||||
// Whether the APU is busy or not is determined by the main loop in emu.zig
|
||||
// This should only ever be true (because this side of the emu is single threaded)
|
||||
// When audio sync is disaabled
|
||||
if (self.is_buffer_full) return;
|
||||
|
||||
var left: i16 = 0;
|
||||
var right: i16 = 0;
|
||||
|
||||
@@ -425,7 +430,23 @@ pub const Apu = struct {
|
||||
const ext_left = (clamped_left << 5) | (clamped_left >> 6);
|
||||
const ext_right = (clamped_right << 5) | (clamped_right >> 6);
|
||||
|
||||
self.sample_queue.push(ext_left, ext_right) catch {};
|
||||
if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler();
|
||||
|
||||
_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ ext_left, ext_right }, 2 * @sizeOf(u16));
|
||||
}
|
||||
|
||||
fn replaceSDLResampler(self: *Self) void {
|
||||
@setCold(true);
|
||||
const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
|
||||
log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate });
|
||||
|
||||
// Sampling Cycle (Sample Rate) changed, Craete a new SDL Audio Resampler
|
||||
// FIXME: Replace SDL's Audio Resampler with either a custom or more reliable one
|
||||
const old_stream = self.stream;
|
||||
defer SDL.SDL_FreeAudioStream(old_stream);
|
||||
|
||||
self.sampling_cycle = self.bias.sampling_cycle.read();
|
||||
self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), host_format, 2, host_rate).?;
|
||||
}
|
||||
|
||||
fn interval(self: *const Self) u64 {
|
||||
|
@@ -3,6 +3,9 @@ const std = @import("std");
|
||||
const Allocator = std.mem.Allocator;
|
||||
const log = std.log.scoped(.Bios);
|
||||
|
||||
const rotr = @import("../../util.zig").rotr;
|
||||
const forceAlign = @import("../Bus.zig").forceAlign;
|
||||
|
||||
/// Size of the BIOS in bytes
|
||||
pub const size = 0x4000;
|
||||
const Self = @This();
|
||||
@@ -10,21 +13,37 @@ const Self = @This();
|
||||
buf: ?[]u8,
|
||||
allocator: Allocator,
|
||||
|
||||
addr_latch: u32,
|
||||
addr_latch: u32 = 0,
|
||||
|
||||
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
|
||||
// https://github.com/ITotalJustice/notorious_beeg/issues/106
|
||||
pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T {
|
||||
if (r15 < Self.size) {
|
||||
const addr = forceAlign(T, address);
|
||||
|
||||
self.addr_latch = addr;
|
||||
return self._read(T, addr);
|
||||
}
|
||||
|
||||
log.debug("Rejected read since r15=0x{X:0>8}", .{r15});
|
||||
return @truncate(T, self._read(T, self.addr_latch));
|
||||
log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 });
|
||||
const value = self._read(u32, self.addr_latch);
|
||||
|
||||
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
|
||||
}
|
||||
|
||||
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T {
|
||||
if (r15 < Self.size) return self._read(T, addr);
|
||||
return @truncate(T, self._read(T, self.addr_latch + 8));
|
||||
fn rotateBy(comptime T: type, address: u32) u32 {
|
||||
return switch (T) {
|
||||
u8 => address & 3,
|
||||
u16 => address & 2,
|
||||
u32 => 0,
|
||||
else => @compileError("bios: unsupported read width"),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T {
|
||||
if (r15 < Self.size) return self._read(T, forceAlign(T, address));
|
||||
|
||||
const value = self._read(u32, self.addr_latch);
|
||||
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
|
||||
}
|
||||
|
||||
/// Read without the GBA safety checks
|
||||
@@ -43,18 +62,19 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
|
||||
}
|
||||
|
||||
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
|
||||
const buf: ?[]u8 = if (maybe_path) |path| blk: {
|
||||
const file = try std.fs.cwd().openFile(path, .{});
|
||||
defer file.close();
|
||||
if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
|
||||
const path = maybe_path.?;
|
||||
|
||||
break :blk try file.readToEndAlloc(allocator, try file.getEndPos());
|
||||
} else null;
|
||||
const buf = try allocator.alloc(u8, Self.size);
|
||||
errdefer allocator.free(buf);
|
||||
|
||||
return Self{
|
||||
.buf = buf,
|
||||
.allocator = allocator,
|
||||
.addr_latch = 0,
|
||||
};
|
||||
const file = try std.fs.cwd().openFile(path, .{});
|
||||
defer file.close();
|
||||
|
||||
const file_len = try file.readAll(buf);
|
||||
if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len });
|
||||
|
||||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
|
@@ -338,7 +338,7 @@ fn DmaController(comptime id: u2) type {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void {
|
||||
pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
|
||||
comptime var i: usize = 0;
|
||||
inline while (i < 4) : (i += 1) {
|
||||
bus.dma[i].poll(kind);
|
||||
|
@@ -449,6 +449,8 @@ pub const BldY = extern union {
|
||||
raw: u16,
|
||||
};
|
||||
|
||||
const u8WriteKind = enum { Hi, Lo };
|
||||
|
||||
/// Write-only
|
||||
pub const WinH = extern union {
|
||||
x2: Bitfield(u16, 0, 8),
|
||||
@@ -458,6 +460,8 @@ pub const WinH = extern union {
|
||||
|
||||
/// Write-only
|
||||
pub const WinV = extern union {
|
||||
const Self = @This();
|
||||
|
||||
y2: Bitfield(u16, 0, 8),
|
||||
y1: Bitfield(u16, 8, 8),
|
||||
raw: u16,
|
||||
@@ -466,20 +470,20 @@ pub const WinV = extern union {
|
||||
pub const WinIn = extern union {
|
||||
w0_bg: Bitfield(u16, 0, 4),
|
||||
w0_obj: Bit(u16, 4),
|
||||
w0_colour: Bit(u16, 5),
|
||||
w0_bld: Bit(u16, 5),
|
||||
w1_bg: Bitfield(u16, 8, 4),
|
||||
w1_obj: Bit(u16, 12),
|
||||
w1_colour: Bit(u16, 13),
|
||||
w1_bld: Bit(u16, 13),
|
||||
raw: u16,
|
||||
};
|
||||
|
||||
pub const WinOut = extern union {
|
||||
out_bg: Bitfield(u16, 0, 4),
|
||||
out_obj: Bit(u16, 4),
|
||||
out_colour: Bit(u16, 5),
|
||||
out_bld: Bit(u16, 5),
|
||||
obj_bg: Bitfield(u16, 8, 4),
|
||||
obj_obj: Bit(u16, 12),
|
||||
obj_colour: Bit(u16, 13),
|
||||
obj_bld: Bit(u16, 13),
|
||||
raw: u16,
|
||||
};
|
||||
|
||||
|
@@ -24,7 +24,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
|
||||
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
|
||||
|
||||
var result: u32 = undefined;
|
||||
var overflow: bool = undefined;
|
||||
var overflow: u1 = undefined;
|
||||
|
||||
// Perform Data Processing Logic
|
||||
switch (kind) {
|
||||
@@ -62,7 +62,9 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
|
||||
if (rd == 0xF)
|
||||
return undefinedTestBehaviour(cpu);
|
||||
|
||||
overflow = @addWithOverflow(u32, op1, op2, &result);
|
||||
const tmp = @addWithOverflow(op1, op2);
|
||||
result = tmp[0];
|
||||
overflow = tmp[1];
|
||||
},
|
||||
0xC => result = op1 | op2, // ORR
|
||||
0xD => result = op2, // MOV
|
||||
@@ -110,7 +112,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
|
||||
// ADD, ADC Flags
|
||||
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
||||
cpu.cpsr.z.write(result == 0);
|
||||
cpu.cpsr.c.write(overflow);
|
||||
cpu.cpsr.c.write(overflow == 0b1);
|
||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||
},
|
||||
0x6, 0x7 => if (S and rd != 0xF) {
|
||||
@@ -141,7 +143,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
|
||||
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
|
||||
} else if (kind == 0xB) {
|
||||
// CMN specific
|
||||
cpu.cpsr.c.write(overflow);
|
||||
cpu.cpsr.c.write(overflow == 0b1);
|
||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||
} else {
|
||||
// TST, TEQ specific
|
||||
@@ -162,19 +164,19 @@ pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
|
||||
return ret;
|
||||
}
|
||||
|
||||
pub fn add(overflow: *bool, left: u32, right: u32) u32 {
|
||||
var ret: u32 = undefined;
|
||||
overflow.* = @addWithOverflow(u32, left, right, &ret);
|
||||
return ret;
|
||||
pub fn add(overflow: *u1, left: u32, right: u32) u32 {
|
||||
const ret = @addWithOverflow(left, right);
|
||||
overflow.* = ret[1];
|
||||
|
||||
return ret[0];
|
||||
}
|
||||
|
||||
pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 {
|
||||
var ret: u32 = undefined;
|
||||
const first = @addWithOverflow(u32, left, right, &ret);
|
||||
const second = @addWithOverflow(u32, ret, old_carry, &ret);
|
||||
pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 {
|
||||
const tmp = @addWithOverflow(left, right);
|
||||
const ret = @addWithOverflow(tmp[0], old_carry);
|
||||
overflow.* = tmp[1] | ret[1];
|
||||
|
||||
overflow.* = first or second;
|
||||
return ret;
|
||||
return ret[0];
|
||||
}
|
||||
|
||||
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {
|
||||
|
@@ -11,9 +11,7 @@ pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool,
|
||||
const rn = opcode >> 16 & 0xF;
|
||||
const rd = opcode >> 12 & 0xF;
|
||||
|
||||
// rn is r15 and L is not set, the PC is 12 ahead
|
||||
const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
|
||||
|
||||
const base = cpu.r[rn];
|
||||
const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
|
||||
|
||||
const modified_base = if (U) base +% offset else base -% offset;
|
||||
|
@@ -21,7 +21,8 @@ pub fn fmt4(comptime op: u4) InstrFn {
|
||||
const op2 = cpu.r[rs];
|
||||
|
||||
var result: u32 = undefined;
|
||||
var overflow: bool = undefined;
|
||||
var overflow: u1 = undefined;
|
||||
|
||||
switch (op) {
|
||||
0x0 => result = op1 & op2, // AND
|
||||
0x1 => result = op1 ^ op2, // EOR
|
||||
@@ -34,7 +35,12 @@ pub fn fmt4(comptime op: u4) InstrFn {
|
||||
0x8 => result = op1 & op2, // TST
|
||||
0x9 => result = 0 -% op2, // NEG
|
||||
0xA => result = op1 -% op2, // CMP
|
||||
0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN
|
||||
0xB => {
|
||||
// CMN
|
||||
const tmp = @addWithOverflow(op1, op2);
|
||||
result = tmp[0];
|
||||
overflow = tmp[1];
|
||||
},
|
||||
0xC => result = op1 | op2, // ORR
|
||||
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
|
||||
0xE => result = op1 & ~op2,
|
||||
@@ -71,7 +77,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
|
||||
// ADC, CMN
|
||||
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
||||
cpu.cpsr.z.write(result == 0);
|
||||
cpu.cpsr.c.write(overflow);
|
||||
cpu.cpsr.c.write(overflow == 0b1);
|
||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||
},
|
||||
0x6 => {
|
||||
|
@@ -64,7 +64,7 @@ pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
|
||||
const op2 = cpu.r[rs];
|
||||
|
||||
var result: u32 = undefined;
|
||||
var overflow: bool = undefined;
|
||||
var overflow: u1 = undefined;
|
||||
switch (op) {
|
||||
0b00 => result = add(&overflow, op1, op2), // ADD
|
||||
0b01 => result = op1 -% op2, // CMP
|
||||
@@ -126,13 +126,13 @@ pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
|
||||
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
|
||||
} else {
|
||||
// ADD
|
||||
var overflow: bool = undefined;
|
||||
var overflow: u1 = undefined;
|
||||
const result = add(&overflow, op1, op2);
|
||||
cpu.r[rd] = result;
|
||||
|
||||
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
||||
cpu.cpsr.z.write(result == 0);
|
||||
cpu.cpsr.c.write(overflow);
|
||||
cpu.cpsr.c.write(overflow == 0b1);
|
||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||
}
|
||||
}
|
||||
@@ -145,7 +145,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
|
||||
const op1 = cpu.r[rd];
|
||||
const op2: u32 = opcode & 0xFF; // Offset
|
||||
|
||||
var overflow: bool = undefined;
|
||||
var overflow: u1 = undefined;
|
||||
const result: u32 = switch (op) {
|
||||
0b00 => op2, // MOV
|
||||
0b01 => op1 -% op2, // CMP
|
||||
@@ -169,7 +169,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
|
||||
},
|
||||
0b10 => {
|
||||
// ADD
|
||||
cpu.cpsr.c.write(overflow);
|
||||
cpu.cpsr.c.write(overflow == 0b1);
|
||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||
},
|
||||
}
|
||||
|
@@ -5,7 +5,6 @@ const config = @import("../config.zig");
|
||||
const Scheduler = @import("scheduler.zig").Scheduler;
|
||||
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
|
||||
const FpsTracker = @import("../util.zig").FpsTracker;
|
||||
const RingBuffer = @import("../util.zig").RingBuffer;
|
||||
|
||||
const Timer = std.time.Timer;
|
||||
const Atomic = std.atomic.Atomic;
|
||||
@@ -59,7 +58,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
|
||||
|
||||
while (!quit.load(.Monotonic)) {
|
||||
runFrame(scheduler, cpu);
|
||||
audioSync(audio_sync, &cpu.bus.apu.sample_queue);
|
||||
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
|
||||
|
||||
if (kind == .UnlimitedFPS) tracker.?.tick();
|
||||
}
|
||||
@@ -78,7 +77,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
|
||||
// the amount of time needed for audio to catch up rather than
|
||||
// our expected wake-up time
|
||||
|
||||
audioSync(audio_sync, &cpu.bus.apu.sample_queue);
|
||||
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
|
||||
if (!audio_sync) spinLoop(&timer, wake_time);
|
||||
wake_time = new_wake_time;
|
||||
|
||||
@@ -95,7 +94,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
|
||||
if (!cpu.stepDmaTransfer()) {
|
||||
if (cpu.isHalted()) {
|
||||
// Fast-forward to next Event
|
||||
sched.tick = sched.queue.peek().?.tick;
|
||||
sched.tick = sched.nextTimestamp();
|
||||
} else {
|
||||
cpu.step();
|
||||
}
|
||||
@@ -105,13 +104,22 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
|
||||
}
|
||||
}
|
||||
|
||||
fn audioSync(audio_sync: bool, sample_queue: *RingBuffer(u16)) void {
|
||||
fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void {
|
||||
comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16);
|
||||
// const sample_size = 2 * @sizeOf(u16);
|
||||
// const max_buf_size: c_int = 0x400;
|
||||
const sample_size = 2 * @sizeOf(u16);
|
||||
const max_buf_size: c_int = 0x400;
|
||||
|
||||
_ = audio_sync;
|
||||
_ = sample_queue;
|
||||
// Determine whether the APU is busy right at this moment
|
||||
var still_full: bool = SDL.SDL_AudioStreamAvailable(stream) > sample_size * if (is_buffer_full.*) max_buf_size >> 1 else max_buf_size;
|
||||
defer is_buffer_full.* = still_full; // Update APU Busy status right before exiting scope
|
||||
|
||||
// If Busy is false, there's no need to sync here
|
||||
if (!still_full) return;
|
||||
|
||||
while (true) {
|
||||
still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
|
||||
if (!audio_sync or !still_full) break;
|
||||
}
|
||||
}
|
||||
|
||||
fn videoSync(timer: *Timer, wake_time: u64) u64 {
|
||||
@@ -155,3 +163,56 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
|
||||
fn spinLoop(timer: *Timer, wake_time: u64) void {
|
||||
while (true) if (timer.read() > wake_time) break;
|
||||
}
|
||||
|
||||
pub const EmuThing = struct {
|
||||
const Self = @This();
|
||||
const Interface = @import("gdbstub").Emulator;
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
cpu: *Arm7tdmi,
|
||||
scheduler: *Scheduler,
|
||||
|
||||
pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
|
||||
return .{ .cpu = cpu, .scheduler = scheduler };
|
||||
}
|
||||
|
||||
pub fn interface(self: *Self, allocator: Allocator) Interface {
|
||||
return Interface.init(allocator, self);
|
||||
}
|
||||
|
||||
pub fn read(self: *const Self, addr: u32) u8 {
|
||||
return self.cpu.bus.dbgRead(u8, addr);
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, addr: u32, value: u8) void {
|
||||
self.cpu.bus.dbgWrite(u8, addr, value);
|
||||
}
|
||||
|
||||
pub fn registers(self: *const Self) *[16]u32 {
|
||||
return &self.cpu.r;
|
||||
}
|
||||
|
||||
pub fn cpsr(self: *const Self) u32 {
|
||||
return self.cpu.cpsr.raw;
|
||||
}
|
||||
|
||||
pub fn step(self: *Self) void {
|
||||
const cpu = self.cpu;
|
||||
const sched = self.scheduler;
|
||||
|
||||
// TODO: How can I make it easier to keep this in lock-step with runFrame?
|
||||
while (true) {
|
||||
if (!cpu.stepDmaTransfer()) {
|
||||
if (cpu.isHalted()) {
|
||||
// Fast-forward to next Event
|
||||
sched.tick = sched.queue.peek().?.tick;
|
||||
} else {
|
||||
cpu.step();
|
||||
break; // this function won't return until we've actually stepped once
|
||||
}
|
||||
}
|
||||
|
||||
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
900
src/core/ppu.zig
900
src/core/ppu.zig
File diff suppressed because it is too large
Load Diff
40
src/core/ppu/Oam.zig
Normal file
40
src/core/ppu/Oam.zig
Normal file
@@ -0,0 +1,40 @@
|
||||
const std = @import("std");
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
const buf_len = 0x400;
|
||||
const Self = @This();
|
||||
|
||||
buf: []u8,
|
||||
allocator: Allocator,
|
||||
|
||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||
const addr = address & 0x3FF;
|
||||
|
||||
return switch (T) {
|
||||
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
|
||||
else => @compileError("OAM: Unsupported read width"),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
|
||||
const addr = address & 0x3FF;
|
||||
|
||||
switch (T) {
|
||||
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
|
||||
u8 => return, // 8-bit writes are explicitly ignored
|
||||
else => @compileError("OAM: Unsupported write width"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init(allocator: Allocator) !Self {
|
||||
const buf = try allocator.alloc(u8, buf_len);
|
||||
std.mem.set(u8, buf, 0);
|
||||
|
||||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
47
src/core/ppu/Palette.zig
Normal file
47
src/core/ppu/Palette.zig
Normal file
@@ -0,0 +1,47 @@
|
||||
const std = @import("std");
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
const buf_len = 0x400;
|
||||
const Self = @This();
|
||||
|
||||
buf: []u8,
|
||||
allocator: Allocator,
|
||||
|
||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||
const addr = address & 0x3FF;
|
||||
|
||||
return switch (T) {
|
||||
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
|
||||
else => @compileError("PALRAM: Unsupported read width"),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
|
||||
const addr = address & 0x3FF;
|
||||
|
||||
switch (T) {
|
||||
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
|
||||
u8 => {
|
||||
const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
|
||||
std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
|
||||
},
|
||||
else => @compileError("PALRAM: Unsupported write width"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init(allocator: Allocator) !Self {
|
||||
const buf = try allocator.alloc(u8, buf_len);
|
||||
std.mem.set(u8, buf, 0);
|
||||
|
||||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub inline fn backdrop(self: *const Self) u16 {
|
||||
return std.mem.readIntNative(u16, self.buf[0..2]);
|
||||
}
|
60
src/core/ppu/Vram.zig
Normal file
60
src/core/ppu/Vram.zig
Normal file
@@ -0,0 +1,60 @@
|
||||
const std = @import("std");
|
||||
const io = @import("../bus/io.zig");
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
const buf_len = 0x18000;
|
||||
const Self = @This();
|
||||
|
||||
buf: []u8,
|
||||
allocator: Allocator,
|
||||
|
||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||
const addr = Self.mirror(address);
|
||||
|
||||
return switch (T) {
|
||||
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
|
||||
else => @compileError("VRAM: Unsupported read width"),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
|
||||
const mode: u3 = dispcnt.bg_mode.read();
|
||||
const idx = Self.mirror(address);
|
||||
|
||||
switch (T) {
|
||||
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value),
|
||||
u8 => {
|
||||
// Ignore write if it falls within the boundaries of OBJ VRAM
|
||||
switch (mode) {
|
||||
0, 1, 2 => if (0x0001_0000 <= idx) return,
|
||||
else => if (0x0001_4000 <= idx) return,
|
||||
}
|
||||
|
||||
const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
|
||||
std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
|
||||
},
|
||||
else => @compileError("VRAM: Unsupported write width"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init(allocator: Allocator) !Self {
|
||||
const buf = try allocator.alloc(u8, buf_len);
|
||||
std.mem.set(u8, buf, 0);
|
||||
|
||||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn mirror(address: usize) usize {
|
||||
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
|
||||
const addr = address & 0x1FFFF;
|
||||
|
||||
// If the address is within 96K we don't do anything,
|
||||
// otherwise we want to mirror the last 32K (addresses between 64K and 96K)
|
||||
return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF);
|
||||
}
|
@@ -31,61 +31,55 @@ pub const Scheduler = struct {
|
||||
}
|
||||
|
||||
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
|
||||
if (self.queue.removeOrNull()) |event| {
|
||||
const late = self.tick - event.tick;
|
||||
const event = self.queue.remove();
|
||||
const late = self.tick - event.tick;
|
||||
|
||||
switch (event.kind) {
|
||||
.HeatDeath => {
|
||||
log.err("u64 overflow. This *actually* should never happen.", .{});
|
||||
unreachable;
|
||||
},
|
||||
.Draw => {
|
||||
// The end of a VDraw
|
||||
cpu.bus.ppu.drawScanline();
|
||||
cpu.bus.ppu.onHdrawEnd(cpu, late);
|
||||
},
|
||||
.TimerOverflow => |id| {
|
||||
switch (id) {
|
||||
inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
|
||||
}
|
||||
},
|
||||
.ApuChannel => |id| {
|
||||
switch (id) {
|
||||
0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
|
||||
1 => cpu.bus.apu.ch2.onToneEvent(late),
|
||||
2 => cpu.bus.apu.ch3.onWaveEvent(late),
|
||||
3 => cpu.bus.apu.ch4.onNoiseEvent(late),
|
||||
}
|
||||
},
|
||||
.RealTimeClock => {
|
||||
const device = &cpu.bus.pak.gpio.device;
|
||||
if (device.kind != .Rtc or device.ptr == null) return;
|
||||
switch (event.kind) {
|
||||
.HeatDeath => {
|
||||
log.err("u64 overflow. This *actually* should never happen.", .{});
|
||||
unreachable;
|
||||
},
|
||||
.Draw => {
|
||||
// The end of a VDraw
|
||||
cpu.bus.ppu.drawScanline();
|
||||
cpu.bus.ppu.onHdrawEnd(cpu, late);
|
||||
},
|
||||
.TimerOverflow => |id| {
|
||||
switch (id) {
|
||||
inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
|
||||
}
|
||||
},
|
||||
.ApuChannel => |id| {
|
||||
switch (id) {
|
||||
0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
|
||||
1 => cpu.bus.apu.ch2.onToneEvent(late),
|
||||
2 => cpu.bus.apu.ch3.onWaveEvent(late),
|
||||
3 => cpu.bus.apu.ch4.onNoiseEvent(late),
|
||||
}
|
||||
},
|
||||
.RealTimeClock => {
|
||||
const device = &cpu.bus.pak.gpio.device;
|
||||
if (device.kind != .Rtc or device.ptr == null) return;
|
||||
|
||||
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
|
||||
clock.onClockUpdate(late);
|
||||
},
|
||||
.FrameSequencer => cpu.bus.apu.onSequencerTick(late),
|
||||
.SampleAudio => cpu.bus.apu.sampleAudio(late),
|
||||
.HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
|
||||
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
|
||||
}
|
||||
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
|
||||
clock.onClockUpdate(late);
|
||||
},
|
||||
.FrameSequencer => cpu.bus.apu.onSequencerTick(late),
|
||||
.SampleAudio => cpu.bus.apu.sampleAudio(late),
|
||||
.HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
|
||||
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
|
||||
}
|
||||
}
|
||||
|
||||
/// Removes the **first** scheduled event of type `needle`
|
||||
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
|
||||
var it = self.queue.iterator();
|
||||
|
||||
var i: usize = 0;
|
||||
while (it.next()) |event| : (i += 1) {
|
||||
for (self.queue.items) |event, i| {
|
||||
if (std.meta.eql(event.kind, needle)) {
|
||||
|
||||
// This invalidates the iterator
|
||||
// invalidates the slice we're iterating over
|
||||
_ = self.queue.removeIndex(i);
|
||||
|
||||
// Since removing something from the PQ invalidates the iterator,
|
||||
// this implementation can safely only remove the first instance of
|
||||
// a Scheduled Event. Exit Early
|
||||
log.debug("Removed {?}@{}", .{ event.kind, event.tick });
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
35
src/main.zig
35
src/main.zig
@@ -22,6 +22,7 @@ const params = clap.parseParamsComptime(
|
||||
\\-h, --help Display this help and exit.
|
||||
\\-s, --skip Skip BIOS.
|
||||
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
|
||||
\\ --gdb Run ZBA from the context of a GDB Server
|
||||
\\<str> Path to the GBA GamePak ROM.
|
||||
\\
|
||||
);
|
||||
@@ -87,10 +88,38 @@ pub fn main() void {
|
||||
cpu.fastBoot();
|
||||
}
|
||||
|
||||
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
|
||||
defer gui.deinit();
|
||||
if (result.args.gdb) {
|
||||
const Server = @import("gdbstub").Server;
|
||||
const EmuThing = @import("core/emu.zig").EmuThing;
|
||||
|
||||
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
|
||||
var wrapper = EmuThing.init(&cpu, &scheduler);
|
||||
var emulator = wrapper.interface(allocator);
|
||||
defer emulator.deinit();
|
||||
|
||||
{
|
||||
const frames_per_second: usize = 60;
|
||||
const emu = @import("core/emu.zig");
|
||||
|
||||
var i: usize = 0;
|
||||
while (i < frames_per_second * 120) : (i += 1) {
|
||||
emu.runFrame(&scheduler, &cpu);
|
||||
|
||||
std.debug.print("Frame {:0>3}/{:0>3}\r", .{ i, frames_per_second * 120 });
|
||||
}
|
||||
}
|
||||
|
||||
log.info("Ready to connect", .{});
|
||||
|
||||
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
|
||||
defer server.deinit(allocator);
|
||||
|
||||
server.run(allocator) catch |e| exitln("gdb server crashed: {}", .{e});
|
||||
} else {
|
||||
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
|
||||
defer gui.deinit();
|
||||
|
||||
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
|
||||
|
@@ -12,7 +12,7 @@ const FpsTracker = @import("util.zig").FpsTracker;
|
||||
const gba_width = @import("core/ppu.zig").width;
|
||||
const gba_height = @import("core/ppu.zig").height;
|
||||
|
||||
pub const sample_rate = 1 << 16;
|
||||
pub const sample_rate = 1 << 15;
|
||||
pub const sample_format = SDL.AUDIO_U16;
|
||||
|
||||
const default_title = "ZBA";
|
||||
@@ -64,7 +64,7 @@ pub const Gui = struct {
|
||||
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
|
||||
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
|
||||
|
||||
try gl.load(ctx, Self.glGetProcAddress);
|
||||
gl.load(ctx, Self.glGetProcAddress) catch {};
|
||||
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
|
||||
|
||||
const program_id = try compileShaders();
|
||||
@@ -216,7 +216,7 @@ pub const Gui = struct {
|
||||
SDL.SDLK_RSHIFT => keyinput.select.set(),
|
||||
SDL.SDLK_i => {
|
||||
comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
|
||||
log.err("Sample Count: {}", .{cpu.bus.apu.sample_queue.len() / 2});
|
||||
log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))});
|
||||
},
|
||||
// SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
|
||||
SDL.SDLK_k => {},
|
||||
@@ -299,15 +299,7 @@ const Audio = struct {
|
||||
const T = *Apu;
|
||||
const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata));
|
||||
|
||||
comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
|
||||
const sample_buf = @ptrCast([*]u16, @alignCast(@alignOf(u16), stream))[0 .. @intCast(u32, len) / @sizeOf(u16)];
|
||||
|
||||
var previous: u16 = 0x8000;
|
||||
for (sample_buf) |*sample| {
|
||||
if (apu.sample_queue.pop()) |value| previous = value;
|
||||
|
||||
sample.* = previous;
|
||||
}
|
||||
_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
|
||||
}
|
||||
};
|
||||
|
||||
|
133
src/util.zig
133
src/util.zig
@@ -5,6 +5,8 @@ const config = @import("config.zig");
|
||||
const Log2Int = std.math.Log2Int;
|
||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
// Sign-Extend value of type `T` to type `U`
|
||||
pub fn sext(comptime T: type, comptime U: type, value: T) T {
|
||||
// U must have less bits than T
|
||||
@@ -123,6 +125,7 @@ pub const io = struct {
|
||||
|
||||
pub const Logger = struct {
|
||||
const Self = @This();
|
||||
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
|
||||
|
||||
buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
|
||||
|
||||
@@ -181,8 +184,6 @@ pub const Logger = struct {
|
||||
}
|
||||
};
|
||||
|
||||
const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 };
|
||||
|
||||
pub const audio = struct {
|
||||
const _io = @import("core/bus/io.zig");
|
||||
|
||||
@@ -276,109 +277,43 @@ fn HalfInt(comptime T: type) type {
|
||||
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
|
||||
}
|
||||
|
||||
const Mutex = std.Thread.Mutex;
|
||||
/// Double Buffering Implementation
|
||||
pub const FrameBuffer = struct {
|
||||
const Self = @This();
|
||||
|
||||
pub fn RingBuffer(comptime T: type) type {
|
||||
return struct {
|
||||
const Self = @This();
|
||||
const Index = usize;
|
||||
const max_capacity = (@as(Index, 1) << @typeInfo(Index).Int.bits - 1) - 1; // half the range of index type
|
||||
layers: [2][]u8,
|
||||
buf: []u8,
|
||||
current: u1,
|
||||
|
||||
const log = std.log.scoped(.RingBuffer);
|
||||
allocator: Allocator,
|
||||
|
||||
read: Index,
|
||||
write: Index,
|
||||
// TODO: Rename
|
||||
const Device = enum { Emulator, Renderer };
|
||||
|
||||
buf: []T,
|
||||
pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
|
||||
const buf = try allocator.alloc(u8, len * 2);
|
||||
std.mem.set(u8, buf, 0);
|
||||
|
||||
mutex: Mutex,
|
||||
return .{
|
||||
// Front and Back Framebuffers
|
||||
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
|
||||
.buf = buf,
|
||||
.current = 0,
|
||||
|
||||
const Error = error{buffer_full};
|
||||
.allocator = allocator,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn init(buf: []T) Self {
|
||||
std.mem.set(T, buf, 0);
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
std.debug.assert(std.math.isPowerOfTwo(buf.len)); // capacity must be a power of two
|
||||
std.debug.assert(buf.len <= max_capacity);
|
||||
pub fn swap(self: *Self) void {
|
||||
self.current = ~self.current;
|
||||
}
|
||||
|
||||
return .{ .read = 0, .write = 0, .buf = buf, .mutex = .{} };
|
||||
}
|
||||
|
||||
pub fn push(self: *Self, left: T, right: T) Error!void {
|
||||
self.mutex.lock();
|
||||
defer self.mutex.unlock();
|
||||
|
||||
try self._push(left);
|
||||
self._push(right) catch |e| {
|
||||
self.write -= 1; // undo the previous write;
|
||||
return e;
|
||||
};
|
||||
}
|
||||
|
||||
pub fn pop(self: *Self) ?T {
|
||||
self.mutex.lock();
|
||||
defer self.mutex.unlock();
|
||||
|
||||
return self._pop();
|
||||
}
|
||||
|
||||
pub fn len(self: *Self) Index {
|
||||
self.mutex.lock();
|
||||
defer self.mutex.unlock();
|
||||
|
||||
return self._len();
|
||||
}
|
||||
|
||||
fn _push(self: *Self, value: T) Error!void {
|
||||
if (self.isFull()) return error.buffer_full;
|
||||
defer self.write += 1;
|
||||
|
||||
self.buf[self.mask(self.write)] = value;
|
||||
}
|
||||
|
||||
fn _pop(self: *Self) ?T {
|
||||
if (self.isEmpty()) return null;
|
||||
defer self.read += 1;
|
||||
|
||||
return self.buf[self.mask(self.read)];
|
||||
}
|
||||
|
||||
fn _len(self: *const Self) Index {
|
||||
return self.write - self.read;
|
||||
}
|
||||
|
||||
fn isFull(self: *const Self) bool {
|
||||
return self._len() == self.buf.len;
|
||||
}
|
||||
|
||||
fn isEmpty(self: *const Self) bool {
|
||||
return self.read == self.write;
|
||||
}
|
||||
|
||||
fn mask(self: *const Self, idx: Index) Index {
|
||||
return idx & (self.buf.len - 1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
test "RingBuffer" {
|
||||
const Queue = RingBuffer(u8);
|
||||
|
||||
var buf: [4]u8 = undefined;
|
||||
var queue = Queue.init(&buf);
|
||||
|
||||
try queue.push(1, 2);
|
||||
try std.testing.expectEqual(@as(?u8, 1), queue.pop());
|
||||
|
||||
try queue.push(3, 4);
|
||||
try std.testing.expectError(Queue.Error.buffer_full, queue.push(5, 6));
|
||||
try std.testing.expectEqual(@as(?u8, 2), queue.pop());
|
||||
|
||||
try queue.push(7, 8);
|
||||
|
||||
try std.testing.expectEqual(@as(?u8, 3), queue.pop());
|
||||
try std.testing.expectEqual(@as(?u8, 4), queue.pop());
|
||||
try std.testing.expectEqual(@as(?u8, 7), queue.pop());
|
||||
try std.testing.expectEqual(@as(?u8, 8), queue.pop());
|
||||
try std.testing.expectEqual(@as(?u8, null), queue.pop());
|
||||
}
|
||||
pub fn get(self: *Self, comptime dev: Device) []u8 {
|
||||
return self.layers[if (dev == .Emulator) self.current else ~self.current];
|
||||
}
|
||||
};
|
||||
|
Reference in New Issue
Block a user