6 Commits

19 changed files with 102 additions and 108 deletions

View File

@@ -14,8 +14,7 @@ jobs:
build:
strategy:
matrix:
# os: [ubuntu-latest, windows-latest, macos-latest]
os: [ubuntu-latest, windows-latest]
os: [ubuntu-latest, windows-latest, macos-latest]
runs-on: ${{matrix.os}}
steps:
- uses: goto-bus-stop/setup-zig@v2
@@ -38,9 +37,9 @@ jobs:
brew install sdl2
- uses: actions/checkout@v3
with:
submodules: recursive
submodules: true
- name: build
run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
run: zig build -Doptimize=ReleaseSafe
- name: upload
uses: actions/upload-artifact@v3
with:
@@ -51,7 +50,7 @@ jobs:
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
submodules: true
- uses: goto-bus-stop/setup-zig@v2
with:
version: master

View File

@@ -77,7 +77,7 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
## Compiling
Most recently built on Zig [v0.11.0-dev.1580+a5b34a61a](https://github.com/ziglang/zig/tree/a5b34a61a)
Most recently built on Zig [v0.11.0-dev.1557+03cdb4fb5](https://github.com/ziglang/zig/tree/03cdb4fb5)
### Dependencies
@@ -96,7 +96,7 @@ Use `git submodule update --init` from the project root to pull the git relevant
Be sure to provide SDL2 using:
- Linux: Your distro's package manager
- macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?)
- MacOS: `brew` (install [this formula](https://formulae.brew.sh/formula/sdl2))
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.

View File

@@ -6,7 +6,7 @@ const Gdbstub = @import("lib/zba-gdbstub/build.zig");
pub fn build(b: *std.build.Builder) void {
// Minimum Zig Version
const min_ver = std.SemanticVersion.parse("0.11.0-dev.1580+a5b34a61a") catch return; // https://github.com/ziglang/zig/commit/a5b34a61a
const min_ver = std.SemanticVersion.parse("0.11.0-dev.1557+03cdb4fb5") catch return; // https://github.com/ziglang/zig/commit/03cdb4fb5
if (builtin.zig_version.order(min_ver).compare(.lt)) {
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
std.os.exit(1);

View File

@@ -105,7 +105,7 @@ pub fn deinit(self: *Self) void {
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu/Vram.zig").mirror;
for (table, 0..) |*ptr, i| {
for (table) |*ptr, i| {
const addr = @intCast(u32, page_size * i);
ptr.* = switch (addr) {
@@ -132,7 +132,7 @@ fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyo
comptime std.debug.assert(T == u32 or T == u16 or T == u8);
const vramMirror = @import("ppu/Vram.zig").mirror;
for (table, 0..) |*ptr, i| {
for (table) |*ptr, i| {
const addr = @intCast(u32, page_size * i);
ptr.* = switch (addr) {

View File

@@ -213,7 +213,6 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
// Try to Guess if ROM uses RTC
const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
// TODO: Use new for loop syntax?
var i: usize = 0;
while ((i + needle.len) < buf.len) : (i += 1) {
if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;

View File

@@ -137,7 +137,6 @@ pub const Backup = struct {
for (backup_kinds) |needle| {
const needle_len = needle.str.len;
// TODO: Use new for loop syntax?
var i: usize = 0;
while ((i + needle_len) < rom.len) : (i += 1) {
if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;

View File

@@ -339,7 +339,10 @@ fn DmaController(comptime id: u2) type {
}
pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
inline for (0..4) |i| bus.dma[i].poll(kind);
comptime var i: usize = 0;
inline while (i < 4) : (i += 1) {
bus.dma[i].poll(kind);
}
}
const Adjustment = enum(u2) {

View File

@@ -293,13 +293,13 @@ pub const Clock = struct {
self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
const now = DateTime.now();
self.year = bcd(@intCast(u8, now.date.year - 2000));
self.month = @truncate(u5, bcd(now.date.month));
self.day = @truncate(u6, bcd(now.date.day));
self.weekday = @truncate(u3, bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
self.hour = @truncate(u6, bcd(now.time.hour));
self.minute = @truncate(u7, bcd(now.time.minute));
self.second = @truncate(u7, bcd(now.time.second));
self.year = bcd(u8, @intCast(u8, now.date.year - 2000));
self.month = bcd(u5, now.date.month);
self.day = bcd(u6, now.date.day);
self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
self.hour = bcd(u6, now.time.hour);
self.minute = bcd(u7, now.time.minute);
self.second = bcd(u7, now.time.second);
}
fn step(self: *Self, value: Data) u4 {
@@ -449,8 +449,16 @@ pub const Clock = struct {
}
};
/// Converts an 8-bit unsigned integer to its BCD representation.
/// Note: Algorithm only works for values between 0 and 99 inclusive.
fn bcd(value: u8) u8 {
return ((value / 10) << 4) + (value % 10);
fn bcd(comptime T: type, value: u8) T {
var input = value;
var ret: u8 = 0;
var shift: u3 = 0;
while (input > 0) {
ret |= (input % 10) << (shift << 2);
shift += 1;
input /= 10;
}
return @truncate(T, ret);
}

View File

@@ -39,12 +39,13 @@ pub const arm = struct {
}
fn populate() [0x1000]InstrFn {
comptime {
return comptime {
@setEvalBranchQuota(0xE000);
var table = [_]InstrFn{und} ** 0x1000;
var ret = [_]InstrFn{und} ** 0x1000;
for (&table, 0..) |*handler, i| {
handler.* = switch (@as(u2, i >> 10)) {
var i: usize = 0;
while (i < ret.len) : (i += 1) {
ret[i] = switch (@as(u2, i >> 10)) {
0b00 => if (i == 0x121) blk: {
break :blk branchExchange;
} else if (i & 0xFCF == 0x009) blk: {
@@ -106,8 +107,8 @@ pub const arm = struct {
};
}
return table;
}
return ret;
};
}
};
@@ -135,12 +136,13 @@ pub const thumb = struct {
}
fn populate() [0x400]InstrFn {
comptime {
return comptime {
@setEvalBranchQuota(5025); // This is exact
var table = [_]InstrFn{und} ** 0x400;
var ret = [_]InstrFn{und} ** 0x400;
for (&table, 0..) |*handler, i| {
handler.* = switch (@as(u3, i >> 7 & 0x7)) {
var i: usize = 0;
while (i < ret.len) : (i += 1) {
ret[i] = switch (@as(u3, i >> 7 & 0x7)) {
0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
const I = i >> 4 & 1 == 1;
const is_sub = i >> 3 & 1 == 1;
@@ -228,8 +230,8 @@ pub const thumb = struct {
};
}
return table;
}
return ret;
};
}
};
@@ -383,7 +385,8 @@ pub const Arm7tdmi = struct {
const now = getModeChecked(self, self.cpsr.mode.read());
// Bank R8 -> r12
for (0..5) |i| {
var i: usize = 0;
while (i < 5) : (i += 1) {
self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
}
@@ -401,7 +404,8 @@ pub const Arm7tdmi = struct {
}
// Grab R8 -> R12
for (0..5) |i| {
i = 0;
while (i < 5) : (i += 1) {
self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
}
@@ -466,7 +470,8 @@ pub const Arm7tdmi = struct {
}
pub fn stepDmaTransfer(self: *Self) bool {
inline for (0..4) |i| {
comptime var i: usize = 0;
inline while (i < 4) : (i += 1) {
if (self.bus.dma[i].in_progress) {
self.bus.dma[i].step(self);
return true;

View File

@@ -92,7 +92,8 @@ pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn {
inline fn countRlist(opcode: u16) u32 {
var count: u32 = 0;
inline for (0..8) |i| {
comptime var i: u4 = 0;
inline while (i < 8) : (i += 1) {
if (opcode >> (7 - i) & 1 == 1) count += 1;
}

View File

@@ -146,8 +146,9 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
const times = sleep_for / step;
var i: usize = 0;
for (0..times) |_| {
while (i < times) : (i += 1) {
std.time.sleep(step);
// Upon wakeup, check to see if this particular sleep was longer than expected
@@ -199,18 +200,15 @@ pub const EmuThing = struct {
const cpu = self.cpu;
const sched = self.scheduler;
// Is true when we have executed one (1) instruction
var did_step: bool = false;
// TODO: How can I make it easier to keep this in lock-step with runFrame?
while (!did_step) {
while (true) {
if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) {
// Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick;
} else {
cpu.step();
did_step = true;
break; // this function won't return until we've actually stepped once
}
}

View File

@@ -625,7 +625,8 @@ pub const Ppu = struct {
const framebuf_base = width * @as(usize, scanline);
if (obj_enable) self.fetchSprites();
for (0..4) |layer| {
var layer: usize = 0;
while (layer < 4) : (layer += 1) {
self.drawSprites(@truncate(u2, layer));
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
@@ -639,7 +640,8 @@ pub const Ppu = struct {
const framebuf_base = width * @as(usize, scanline);
if (obj_enable) self.fetchSprites();
for (0..4) |layer| {
var layer: usize = 0;
while (layer < 4) : (layer += 1) {
self.drawSprites(@truncate(u2, layer));
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
@@ -652,7 +654,8 @@ pub const Ppu = struct {
const framebuf_base = width * @as(usize, scanline);
if (obj_enable) self.fetchSprites();
for (0..4) |layer| {
var layer: usize = 0;
while (layer < 4) : (layer += 1) {
self.drawSprites(@truncate(u2, layer));
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawAffineBackground(3);
@@ -668,7 +671,7 @@ pub const Ppu = struct {
const vram_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.vram.buf));
const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator)));
for (vram_buf[vram_base .. vram_base + width], 0..) |bgr555, i| {
for (vram_buf[vram_base .. vram_base + width]) |bgr555, i| {
framebuf[framebuf_base + i] = rgba888(bgr555);
}
},
@@ -682,7 +685,7 @@ pub const Ppu = struct {
const pal_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.palette.buf));
const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator)));
for (self.vram.buf[vram_base .. vram_base + width], 0..) |pal_id, i| {
for (self.vram.buf[vram_base .. vram_base + width]) |pal_id, i| {
framebuf[framebuf_base + i] = rgba888(pal_buf[pal_id]);
}
},
@@ -698,7 +701,8 @@ pub const Ppu = struct {
const vram_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.vram.buf));
const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator)));
for (0..width) |i| {
var i: usize = 0;
while (i < width) : (i += 1) {
const bgr555 = if (scanline < m5_height and i < m5_width) vram_buf[vram_base + i] else self.palette.backdrop();
framebuf[framebuf_base + i] = rgba888(bgr555);
}
@@ -714,7 +718,7 @@ pub const Ppu = struct {
// FIXME: @ptrCast between slices changing the length isn't implemented yet
const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator)));
for (self.scanline.top(), 0..) |maybe_top, i| {
for (self.scanline.top()) |maybe_top, i| {
const maybe_btm = self.scanline.btm()[i];
const bgr555 = self.getBgr555(maybe_top, maybe_btm);
@@ -986,7 +990,8 @@ pub const Ppu = struct {
cpu.handleInterrupt();
}
// If we're not also in VBlank, attempt to run any pending DMA Reqs
// See if HBlank DMA is present and not enabled
if (!self.dispstat.vblank.read())
dma.onBlanking(cpu.bus, .HBlank);

View File

@@ -73,7 +73,7 @@ pub const Scheduler = struct {
/// Removes the **first** scheduled event of type `needle`
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
for (self.queue.items, 0..) |event, i| {
for (self.queue.items) |event, i| {
if (std.meta.eql(event.kind, needle)) {
// invalidates the slice we're iterating over

View File

@@ -4,17 +4,14 @@ const known_folders = @import("known_folders");
const clap = @import("clap");
const config = @import("config.zig");
const emu = @import("core/emu.zig");
const Gui = @import("platform.zig").Gui;
const Bus = @import("core/Bus.zig");
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler;
const FilePaths = @import("util.zig").FilePaths;
const FpsTracker = @import("util.zig").FpsTracker;
const Allocator = std.mem.Allocator;
const Atomic = std.atomic.Atomic;
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Cli);
const width = @import("core/ppu.zig").width;
const height = @import("core/ppu.zig").height;
@@ -91,10 +88,6 @@ pub fn main() void {
cpu.fastBoot();
}
var quit = Atomic(bool).init(false);
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit();
if (result.args.gdb) {
const Server = @import("gdbstub").Server;
const EmuThing = @import("core/emu.zig").EmuThing;
@@ -103,37 +96,33 @@ pub fn main() void {
var emulator = wrapper.interface(allocator);
defer emulator.deinit();
{
const frames_per_second: usize = 60;
const emu = @import("core/emu.zig");
var i: usize = 0;
while (i < frames_per_second * 120) : (i += 1) {
emu.runFrame(&scheduler, &cpu);
std.debug.print("Frame {:0>3}/{:0>3}\r", .{ i, frames_per_second * 120 });
}
}
log.info("Ready to connect", .{});
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
defer server.deinit(allocator);
log.info("Starting GDB Server Thread", .{});
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.quit = &quit,
}) catch |e| exitln("main thread panicked: {}", .{e});
server.run(allocator) catch |e| exitln("gdb server crashed: {}", .{e});
} else {
var tracker = FpsTracker.init();
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit();
const thread = std.Thread.spawn(.{}, emu.run, .{ &quit, &scheduler, &cpu, &tracker }) catch |e| exitln("emu thread panicked: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.tracker = &tracker,
.quit = &quit,
}) catch |e| exitln("main thread panicked: {}", .{e});
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
}
}
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
const rom_path = romPath(result);
log.info("ROM path: {s}", .{rom_path});

View File

@@ -154,17 +154,9 @@ pub const Gui = struct {
return tex_id;
}
const RunOptions = struct {
quit: *std.atomic.Atomic(bool),
tracker: ?*FpsTracker = null,
cpu: *Arm7tdmi,
scheduler: *Scheduler,
};
pub fn run(self: *Self, opt: RunOptions) !void {
const cpu = opt.cpu;
const tracker = opt.tracker;
const quit = opt.quit;
pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
var quit = std.atomic.Atomic(bool).init(false);
var tracker = FpsTracker.init();
var buffer_ids = Self.generateBuffers();
defer {
@@ -177,15 +169,13 @@ pub const Gui = struct {
const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
defer gl.deleteTextures(1, &tex_id);
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
defer thread.join();
var title_buf: [0x100]u8 = undefined;
emu_loop: while (true) {
var event: SDL.SDL_Event = undefined;
// This might be true if the emu is running via a gdbstub server
// and the gdb stub exits first
if (quit.load(.Monotonic)) break :emu_loop;
while (SDL.SDL_PollEvent(&event) != 0) {
switch (event.type) {
SDL.SDL_QUIT => break :emu_loop,
@@ -248,10 +238,8 @@ pub const Gui = struct {
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
SDL.SDL_GL_SwapWindow(self.window);
if (tracker) |t| {
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, t.value() }) catch unreachable;
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
}
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
}
quit.store(true, .Monotonic); // Terminate Emulator Thread