My first attempt at a Gameboy Advance Emulator
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Rekai Nyangadzayi Musuka 9e2e8c3d1a feat: implement mirroring for IWRAM EWRAM, OAM and PALRAM
Also realized I confused IWRAM and EWRAM. This is also fixed
TODO: Implemnt Mirroring for VRRAM
2022-02-19 10:08:31 -05:00
.vscode chore: remove reccomended extension 2022-01-23 23:13:16 -04:00
lib chore: update SDL.zig 2022-02-05 21:07:15 -04:00
src feat: implement mirroring for IWRAM EWRAM, OAM and PALRAM 2022-02-19 10:08:31 -05:00
.gitignore chore: don't commit *.sh files 2022-02-05 15:53:30 -04:00
.gitmodules feat: integrate zig-clap with ZBA 2022-02-04 03:12:35 -04:00
README.md chore: update README 2022-02-10 21:21:34 -04:00
build.zig feat: integrate zig-clap with ZBA 2022-02-04 03:12:35 -04:00

README.md

ZBA (working title)

An in-progress Gameboy Advance Emulator written in Zig !

Tests

Resources

Compiling

Most recently built on Zig v0.10.0-dev.662+e139c41fd

Dependencies

On windows, it's easiest if you use vcpkg to install sdl2:x64-windows.

Once you've installed all the dependencies, run zig build -Drelease-fast. The executable is located at zig-out/bin/.