57 Commits

Author SHA1 Message Date
3b13102abb ci: ensure that submodules are updated recursively 2023-02-23 17:26:59 -06:00
7234ecab37 Merge pull request 'Implement a GDBSTUB Server' (#6) from gdbstub into main
Reviewed-on: #6
2023-02-23 22:18:26 +00:00
ddf4599162 chore: update dependencies 2023-02-23 02:45:59 -06:00
01f5410180 feat: allow gui and gdbstub to run in parallel 2023-02-23 02:40:24 -06:00
49706842af fix: run more than just the CPU when stepping via gdb 2023-02-23 02:40:24 -06:00
2798a90d83 chore: update zba-gdbstub to zig master 2023-02-23 02:40:24 -06:00
518b868249 feat: respond to API changes for software bkpts 2023-02-23 02:40:24 -06:00
755115660b feat: allow gdb writes to certain mem regions 2023-02-23 02:40:24 -06:00
6709f8c551 chore: update gdbstub lib 2023-02-23 02:40:24 -06:00
1f3cdd9513 feat: add gdb support to zba 2023-02-23 02:40:24 -06:00
65af6aa499 feat: add gdbstub library 2023-02-23 02:40:23 -06:00
024151a5c1 chore: update to latest zig master 2023-02-22 14:46:46 -06:00
e380af7056 chore: use a more efficient decimal->bcd algorithm
This will not improve perf in any way because this code only gets run
one time a second orz
2023-02-21 23:22:42 -06:00
e654abfd1d ci: don't assume any cpu features 2023-02-18 23:52:51 -06:00
3510a6cff8 chore: drop macOS support
CI is currently broken and I don't have the $$$ for macOS
2023-02-18 23:34:59 -06:00
3fb351e762 chore: update SDL.zig 2023-02-17 00:05:42 -06:00
a11b96b84e chore: update minimum zig version 2023-02-07 17:52:16 -06:00
c3be1c0a67 chore: update to latest zig build system
I feel like I'm misusing addAnonymousModule
2023-02-07 16:00:06 -06:00
fdf7399e52 chore: update README.md 2023-02-04 19:30:05 -06:00
ed8155139a chore: update CI 2023-02-04 18:22:50 -06:00
8112b1aab2 chore: update zig to latest master 2023-02-04 18:15:10 -06:00
c0e583d20d fix: resolve off-by-one error in str addr when r15 is involved
I seem to have made up this rule (I was thinking about when r15 was
a source register). `rn` is the destination register.... whoops
2023-01-29 08:58:41 -06:00
3f72367aaf chore: remove .vscode folder 2023-01-21 19:01:44 -06:00
c27f487bf0 chore: update dependencies 2023-01-16 02:57:50 -06:00
ae3bb94036 fix(ppu): draw file select sprites in amazing mirror 2023-01-08 01:36:58 -06:00
ddc54e2977 fix: ignore missing opengl proc addresses
is this really a fix? the error never happens with mach-glfw
2023-01-01 15:56:18 -06:00
ed49d7c460 chore: update lib/gl.zig 2023-01-01 13:41:53 -06:00
59baa14bde Merge branch 'main' of ssh://musuka.dev:2222/paoda/zba 2022-12-30 19:47:24 -06:00
6bf1c44961 chore: refactor sprite rendering code 2022-12-30 19:47:01 -06:00
94702b9b51 chore: update min zig version 2022-12-28 16:26:51 -06:00
0f148507e4 fix: respond to @addWithOverflow changes in latest zig 2022-12-28 15:20:44 -06:00
0cec779545 chore: misc style changes 2022-12-28 07:29:07 -06:00
1ecbbc7d29 chore: cleanup BIOS struct init code 2022-12-27 06:42:06 -06:00
caaa60d1a8 fix: rotate unaligned reads on BIOS open-bus 2022-12-27 06:25:12 -06:00
39d50466c9 chore: update min zig version 2022-12-22 13:21:59 -06:00
5a452d85c1 feat: update dependencies 2022-12-21 00:24:55 -06:00
4326ae7a0a fix: resolve broken affine bg in mario kart 2022-12-18 08:59:19 -04:00
905c4448d0 feat: kind-of account for 1/4th of obj mode 2022-12-18 08:35:14 -04:00
0de44835e5 fix: properly implement black/white blending for sprites
There's unique rules to handle for BLDY w/r/t sprites, I didn't know
about them (shown in bld_demo.gba). I'm sure I haven't ironed out every
rule but bld_demo.gba now *actually* passes
2022-12-18 07:44:01 -04:00
5aac04faf5 tmp: disable buggy window emulation
I'd like to merge my affine sprite impl into main, which will require
merging a lot of the rewrites I did in this branch. My plan is to
merge the buggy ppu window impl to main, but keep it disabled.

This is technically a regression but the current impl barely worked
anyways so....
2022-12-17 09:58:15 -04:00
f98a1700e0 feat: implement affine sprites 2022-12-17 09:47:10 -04:00
acdb270793 chore: reimplement alpha blending 2022-12-16 22:16:37 -04:00
4ceed382ed chore(ppu): use @ptrCast in drawTextMode 2022-12-16 22:16:37 -04:00
52ce4f3d20 chore(ppu): reimplement modes 3, 4, and 5 2022-12-16 22:16:37 -04:00
c1c8cac6e4 style(ppu): move text mode drawing to unique fn 2022-12-16 22:16:37 -04:00
be7a34f719 fix(window): proper inRange impl for window
window wrap now works (it's pretty slow though?)
2022-12-16 22:16:37 -04:00
f7a94634f9 chore: improve readability of sprite drawing code a bit 2022-12-16 22:16:37 -04:00
7d4ab6db2c style: remove unused imports 2022-12-16 22:16:37 -04:00
0a78587d8e chore: dont allocate not-small ?Sprite array on stack
use memset like most other allocations in this emu
2022-12-16 22:16:37 -04:00
b753ceef8e chore: move FrameBuffer struct to util.zig 2022-12-16 22:16:37 -04:00
8963fe205b chore: move OAM, PALRAM and VRAM structs to separate files 2022-12-16 22:16:37 -04:00
e906506e16 fix: 8-bit writes to WIN PPU registers
Advance Wars depends on these registers similar to Mario Kart's 8-bit
writes to Affine Background registers:
2022-12-16 22:16:37 -04:00
3195a45e3d chore: refactor window 2022-12-16 22:16:37 -04:00
6aad911985 chore: crude background window impl (no affine) 2022-12-16 22:16:37 -04:00
e3b45ef794 chore: rename function (misspelt until now somehow) 2022-12-16 22:16:37 -04:00
8e1a539e70 chore: debug read takes advantage of fastmem
deduplicate slowmem backup read handler
2022-12-15 23:18:54 -04:00
63fa972afa chore: update dependencies
in response to zig master deprecations
2022-12-14 22:57:51 -04:00
33 changed files with 3246 additions and 2798 deletions

View File

@@ -14,7 +14,8 @@ jobs:
build: build:
strategy: strategy:
matrix: matrix:
os: [ubuntu-latest, windows-latest, macos-latest] # os: [ubuntu-latest, windows-latest, macos-latest]
os: [ubuntu-latest, windows-latest]
runs-on: ${{matrix.os}} runs-on: ${{matrix.os}}
steps: steps:
- uses: goto-bus-stop/setup-zig@v2 - uses: goto-bus-stop/setup-zig@v2
@@ -37,9 +38,9 @@ jobs:
brew install sdl2 brew install sdl2
- uses: actions/checkout@v3 - uses: actions/checkout@v3
with: with:
submodules: true submodules: recursive
- name: build - name: build
run: zig build -Drelease-safe run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
- name: upload - name: upload
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v3
with: with:
@@ -50,7 +51,7 @@ jobs:
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3
with: with:
submodules: true submodules: recursive
- uses: goto-bus-stop/setup-zig@v2 - uses: goto-bus-stop/setup-zig@v2
with: with:
version: master version: master

3
.gitmodules vendored
View File

@@ -13,3 +13,6 @@
[submodule "lib/zig-toml"] [submodule "lib/zig-toml"]
path = lib/zig-toml path = lib/zig-toml
url = https://github.com/aeronavery/zig-toml url = https://github.com/aeronavery/zig-toml
[submodule "lib/zba-gdbstub"]
path = lib/zba-gdbstub
url = https://git.musuka.dev/paoda/zba-gdbstub

View File

@@ -1,8 +0,0 @@
{
"recommendations": [
"augusterame.zls-vscode",
"usernamehw.errorlens",
"vadimcn.vscode-lldb",
"dan-c-underwood.arm"
]
}

View File

@@ -10,10 +10,10 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
### TODO ### TODO
- [ ] Affine Sprites - [x] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Audio Resampler (Having issues with SDL2's) - [ ] Audio Resampler (Having issues with SDL2's)
- [ ] Immediate Mode GUI - [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui))
- [ ] Refactoring for easy-ish perf boosts - [ ] Refactoring for easy-ish perf boosts
## Usage ## Usage
@@ -77,7 +77,7 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
## Compiling ## Compiling
Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab) Most recently built on Zig [v0.11.0-dev.1580+a5b34a61a](https://github.com/ziglang/zig/tree/a5b34a61a)
### Dependencies ### Dependencies
@@ -91,17 +91,17 @@ zig-datetime | <https://github.com/frmdstryr/zig-datetime>
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig) `bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`gl.zig` | <https://github.com/MasterQ32/zig-opengl> `gl.zig` | <https://github.com/MasterQ32/zig-opengl>
Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime` Use `git submodule update --init` from the project root to pull the git relevant git submodules
Be sure to provide SDL2 using: Be sure to provide SDL2 using:
- Linux: Your distro's package manager - Linux: Your distro's package manager
- MacOS: ¯\\\_(ツ)_/¯ - macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?)
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`) - Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2. `SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`. Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`.
## Controls ## Controls

View File

@@ -1,54 +1,55 @@
const std = @import("std"); const std = @import("std");
const builtin = @import("builtin"); const builtin = @import("builtin");
const Sdk = @import("lib/SDL.zig/Sdk.zig"); const Sdk = @import("lib/SDL.zig/Sdk.zig");
const Gdbstub = @import("lib/zba-gdbstub/build.zig");
pub fn build(b: *std.build.Builder) void { pub fn build(b: *std.build.Builder) void {
// Minimum Zig Version // Minimum Zig Version
const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175 const min_ver = std.SemanticVersion.parse("0.11.0-dev.1580+a5b34a61a") catch return; // https://github.com/ziglang/zig/commit/a5b34a61a
if (builtin.zig_version.order(min_ver).compare(.lt)) { if (builtin.zig_version.order(min_ver).compare(.lt)) {
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })}); std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
std.os.exit(1); std.os.exit(1);
} }
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{}); const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
// Standard release options allow the person running `zig build` to select const exe = b.addExecutable(.{
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. .name = "zba",
const mode = b.standardReleaseOptions(); .root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const exe = b.addExecutable("zba", "src/main.zig");
exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml
exe.setTarget(target);
// Known Folders (%APPDATA%, XDG, etc.) // Known Folders (%APPDATA%, XDG, etc.)
exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig"); exe.addAnonymousModule("known_folders", .{ .source_file = .{ .path = "lib/known-folders/known-folders.zig" } });
// DateTime Library // DateTime Library
exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig"); exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } });
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/ // Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
// exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } }); exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/util/bitfield.zig" } });
exe.addPackagePath("bitfield", "lib/util/bitfield.zig");
// Argument Parsing Library // Argument Parsing Library
exe.addPackagePath("clap", "lib/zig-clap/clap.zig"); exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } });
// TOML Library // TOML Library
exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig"); exe.addAnonymousModule("toml", .{ .source_file = .{ .path = "lib/zig-toml/src/toml.zig" } });
// OpenGL 3.3 Bindings // OpenGL 3.3 Bindings
exe.addPackagePath("gl", "lib/gl.zig"); exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
// gdbstub
Gdbstub.link(exe);
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
const sdk = Sdk.init(b); const sdk = Sdk.init(b, null);
sdk.link(exe, .dynamic); sdk.link(exe, .dynamic);
exe.addPackage(sdk.getNativePackage("sdl2")); exe.addModule("sdl2", sdk.getNativeModule());
exe.setBuildMode(mode);
exe.install(); exe.install();
const run_cmd = exe.run(); const run_cmd = exe.run();
@@ -60,9 +61,11 @@ pub fn build(b: *std.build.Builder) void {
const run_step = b.step("run", "Run the app"); const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step); run_step.dependOn(&run_cmd.step);
const exe_tests = b.addTest("src/main.zig"); const exe_tests = b.addTest(.{
exe_tests.setTarget(target); .root_source_file = .{ .path = "src/main.zig" },
exe_tests.setBuildMode(mode); .target = target,
.optimize = optimize,
});
const test_step = b.step("test", "Run unit tests"); const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step); test_step.dependOn(&exe_tests.step);

4163
lib/gl.zig

File diff suppressed because it is too large Load Diff

1
lib/zba-gdbstub Submodule

Submodule lib/zba-gdbstub added at acb59994fc

View File

@@ -60,9 +60,8 @@ allocator: Allocator,
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void { pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
const read_table: *[table_len]?*const anyopaque = tables[0..table_len]; const read_table = tables[0..table_len];
const left_write: *[table_len]?*anyopaque = tables[table_len .. 2 * table_len]; const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] };
const right_write: *[table_len]?*anyopaque = tables[2 * table_len .. 3 * table_len];
self.* = .{ self.* = .{
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save), .pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
@@ -78,18 +77,15 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
.sched = sched, .sched = sched,
.read_table = read_table, .read_table = read_table,
.write_tables = .{ left_write, right_write }, .write_tables = write_tables,
.allocator = allocator, .allocator = allocator,
}; };
// read_table, write_tables, and *Self are not restricted to the lifetime self.fillReadTable(read_table);
// of this init function so we can initialize our tables here
fillReadTable(self, read_table);
// Internal Display Memory behavious unusually on 8-bit reads // Internal Display Memory behaves differently on 8-bit reads
// so we have two different tables depending on whether there's an 8-bit read or not self.fillWriteTable(u32, write_tables[0]);
fillWriteTable(u32, self, left_write); self.fillWriteTable(u8, write_tables[1]);
fillWriteTable(u8, self, right_write);
} }
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
@@ -106,50 +102,50 @@ pub fn deinit(self: *Self) void {
self.* = undefined; self.* = undefined;
} }
fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void { fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu.zig").Vram.mirror; const vramMirror = @import("ppu/Vram.zig").mirror;
for (table) |*ptr, i| { for (table, 0..) |*ptr, i| {
const addr = page_size * i; const addr = @intCast(u32, page_size * i);
ptr.* = switch (addr) { ptr.* = switch (addr) {
// General Internal Memory // General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks 0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF], 0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF], 0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O 0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory // Internal Display Memory
0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF], 0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF],
0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)], 0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)],
0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF], 0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF],
// External Memory (Game Pak) // External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr), 0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr),
0x0E00_0000...0x0FFF_FFFF => null, // SRAM 0x0E00_0000...0x0FFF_FFFF => null, // SRAM
else => null, else => null,
}; };
} }
} }
fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void { fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void {
comptime std.debug.assert(T == u32 or T == u16 or T == u8); comptime std.debug.assert(T == u32 or T == u16 or T == u8);
const vramMirror = @import("ppu.zig").Vram.mirror; const vramMirror = @import("ppu/Vram.zig").mirror;
for (table) |*ptr, i| { for (table, 0..) |*ptr, i| {
const addr = page_size * i; const addr = @intCast(u32, page_size * i);
ptr.* = switch (addr) { ptr.* = switch (addr) {
// General Internal Memory // General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks 0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF], 0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF], 0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O 0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory // Internal Display Memory
0x0500_0000...0x05FF_FFFF => if (T != u8) &bus.ppu.palette.buf[addr & 0x3FF] else null, 0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null,
0x0600_0000...0x06FF_FFFF => if (T != u8) &bus.ppu.vram.buf[vramMirror(addr)] else null, 0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null,
0x0700_0000...0x07FF_FFFF => if (T != u8) &bus.ppu.oam.buf[addr & 0x3FF] else null, 0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null,
// External Memory (Game Pak) // External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => null, // ROM 0x0800_0000...0x0DFF_FFFF => null, // ROM
@@ -159,24 +155,29 @@ fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyop
} }
} }
fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque { fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
// see `GamePak.zig` for more information about what conditions need to be true // see `GamePak.zig` for more information about what conditions need to be true
// so that a simple pointer dereference isn't possible // so that a simple pointer dereference isn't possible
std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned
const start_addr = addr; const start_addr = addr;
const end_addr = addr + page_size; const end_addr = start_addr + page_size;
const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; {
const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data
const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction
const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control
if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) { const has_gpio = data or direction or control;
// We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem const gpio_kind = self.pak.gpio.device.kind;
return null;
// There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register
if (gpio_kind != .None and has_gpio) return null;
} }
if (bus.pak.backup.kind == .Eeprom) { if (self.pak.backup.kind == .Eeprom) {
if (bus.pak.buf.len > 0x100_000) { if (self.pak.buf.len > 0x100_000) {
// We are using a "large" EEPROM which means that if the below check is true // We are using a "large" EEPROM which means that if the below check is true
// this page has an address that's reserved for the EEPROM and therefore must // this page has an address that's reserved for the EEPROM and therefore must
// be handled in slowmem // be handled in slowmem
@@ -192,49 +193,9 @@ fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
// Finally, the GamePak has some unique behaviour for reads past the end of the ROM, // Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
// so those will be handled by slowmem as well // so those will be handled by slowmem as well
const masked_addr = addr & 0x1FF_FFFF; const masked_addr = addr & 0x1FF_FFFF;
if (masked_addr >= bus.pak.buf.len) return null; if (masked_addr >= self.pak.buf.len) return null;
return &bus.pak.buf[masked_addr]; return &self.pak.buf[masked_addr];
}
// TODO: Take advantage of fastmem here too?
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], address);
break :blk self.openBus(T, address);
},
0x02 => self.ewram.read(T, address),
0x03 => self.iwram.read(T, address),
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => self.ppu.palette.read(T, address),
0x06 => self.ppu.vram.read(T, address),
0x07 => self.ppu.oam.read(T, address),
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, address),
0x0E...0x0F => blk: {
const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
break :blk @as(T, value) * multiplier;
},
else => self.openBus(T, address),
};
} }
fn readIo(self: *const Self, comptime T: type, address: u32) T { fn readIo(self: *const Self, comptime T: type, address: u32) T {
@@ -316,8 +277,7 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
if (self.read_table[page]) |some_ptr| { if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type // We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T; const Ptr = [*]const T;
const alignment = @alignOf(std.meta.Child(Ptr)); const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the // Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would // lower bits of the address as the GBA would
@@ -327,6 +287,27 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
return self.slowRead(T, unaligned_address); return self.slowRead(T, unaligned_address);
} }
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus reads
if (page >= table_len) return self.openBus(T, unaligned_address);
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
return ptr[forceAlign(T, offset) / @sizeOf(T)];
}
return self.dbgSlowRead(T, unaligned_address);
}
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T { fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
@setCold(true); @setCold(true);
@@ -337,7 +318,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
// General Internal Memory // General Internal Memory
0x00 => blk: { 0x00 => blk: {
if (address < Bios.size) if (address < Bios.size)
break :blk self.bios.read(T, self.cpu.r[15], address); break :blk self.bios.read(T, self.cpu.r[15], unaligned_address);
break :blk self.openBus(T, address); break :blk self.openBus(T, address);
}, },
@@ -352,22 +333,52 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
// External Memory (Game Pak) // External Memory (Game Pak)
0x08...0x0D => self.pak.read(T, address), 0x08...0x0D => self.pak.read(T, address),
0x0E...0x0F => blk: { 0x0E...0x0F => self.readBackup(T, unaligned_address),
const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
break :blk @as(T, value) * multiplier;
},
else => self.openBus(T, address), else => self.openBus(T, address),
}; };
} }
fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
break :blk self.openBus(T, address);
},
0x02 => unreachable, // handled by fastmem
0x03 => unreachable, // handled by fastmem
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => unreachable, // handled by fastmem
0x06 => unreachable, // handled by fastmem
0x07 => unreachable, // handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, address),
0x0E...0x0F => self.readBackup(T, unaligned_address),
else => self.openBus(T, address),
};
}
fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
return @as(T, value) * multiplier;
}
pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits; const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits; const page = unaligned_address >> bits;
@@ -382,8 +393,7 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| { if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type // We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]T; const Ptr = [*]T;
const alignment = @alignOf(std.meta.Child(Ptr)); const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the // Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would // lower bits of the address as the GBA would
@@ -396,8 +406,34 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
} }
} }
pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { /// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
// @setCold(true); pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus writes, they do nothing though
if (page >= table_len) return;
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
} else {
// we can return early if this is an 8-bit OAM write
if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
self.dbgSlowWrite(T, unaligned_address, value);
}
}
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@setCold(true);
const page = @truncate(u8, unaligned_address >> 24); const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address); const address = forceAlign(T, unaligned_address);
@@ -420,16 +456,41 @@ pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T
} }
} }
fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@setCold(true);
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
switch (page) {
// General Internal Memory
0x00 => self.bios.write(T, address, value),
0x02 => unreachable, // completely handled by fastmem
0x03 => unreachable, // completely handled by fastmem
0x04 => return, // FIXME: Let debug writes mess with I/O
// Internal Display Memory
0x05 => self.ppu.palette.write(T, address, value),
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
0x07 => unreachable, // completely handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
else => {},
}
}
inline fn rotateBy(comptime T: type, address: u32) u32 { inline fn rotateBy(comptime T: type, address: u32) u32 {
return switch (T) { return switch (T) {
u32 => address & 3, u32 => address & 3,
u16 => address & 1, u16 => address & 1,
u8 => 0, u8 => 0,
else => @compileError("Backup: Unsupported write width"), else => @compileError("Unsupported write width"),
}; };
} }
inline fn forceAlign(comptime T: type, address: u32) u32 { pub inline fn forceAlign(comptime T: type, address: u32) u32 {
return switch (T) { return switch (T) {
u32 => address & ~@as(u32, 3), u32 => address & ~@as(u32, 3),
u16 => address & ~@as(u32, 1), u16 => address & ~@as(u32, 1),

View File

@@ -3,6 +3,9 @@ const std = @import("std");
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Bios); const log = std.log.scoped(.Bios);
const rotr = @import("../../util.zig").rotr;
const forceAlign = @import("../Bus.zig").forceAlign;
/// Size of the BIOS in bytes /// Size of the BIOS in bytes
pub const size = 0x4000; pub const size = 0x4000;
const Self = @This(); const Self = @This();
@@ -10,21 +13,37 @@ const Self = @This();
buf: ?[]u8, buf: ?[]u8,
allocator: Allocator, allocator: Allocator,
addr_latch: u32, addr_latch: u32 = 0,
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T { // https://github.com/ITotalJustice/notorious_beeg/issues/106
pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) { if (r15 < Self.size) {
const addr = forceAlign(T, address);
self.addr_latch = addr; self.addr_latch = addr;
return self._read(T, addr); return self._read(T, addr);
} }
log.debug("Rejected read since r15=0x{X:0>8}", .{r15}); log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 });
return @truncate(T, self._read(T, self.addr_latch)); const value = self._read(u32, self.addr_latch);
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
} }
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T { fn rotateBy(comptime T: type, address: u32) u32 {
if (r15 < Self.size) return self._read(T, addr); return switch (T) {
return @truncate(T, self._read(T, self.addr_latch + 8)); u8 => address & 3,
u16 => address & 2,
u32 => 0,
else => @compileError("bios: unsupported read width"),
};
}
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) return self._read(T, forceAlign(T, address));
const value = self._read(u32, self.addr_latch);
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
} }
/// Read without the GBA safety checks /// Read without the GBA safety checks
@@ -43,18 +62,19 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
} }
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self { pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
const buf: ?[]u8 = if (maybe_path) |path| blk: { if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
const file = try std.fs.cwd().openFile(path, .{}); const path = maybe_path.?;
defer file.close();
break :blk try file.readToEndAlloc(allocator, try file.getEndPos()); const buf = try allocator.alloc(u8, Self.size);
} else null; errdefer allocator.free(buf);
return Self{ const file = try std.fs.cwd().openFile(path, .{});
.buf = buf, defer file.close();
.allocator = allocator,
.addr_latch = 0, const file_len = try file.readAll(buf);
}; if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len });
return Self{ .buf = buf, .allocator = allocator };
} }
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {

View File

@@ -213,6 +213,7 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
// Try to Guess if ROM uses RTC // Try to Guess if ROM uses RTC
const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
// TODO: Use new for loop syntax?
var i: usize = 0; var i: usize = 0;
while ((i + needle.len) < buf.len) : (i += 1) { while ((i + needle.len) < buf.len) : (i += 1) {
if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc; if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;

View File

@@ -137,6 +137,7 @@ pub const Backup = struct {
for (backup_kinds) |needle| { for (backup_kinds) |needle| {
const needle_len = needle.str.len; const needle_len = needle.str.len;
// TODO: Use new for loop syntax?
var i: usize = 0; var i: usize = 0;
while ((i + needle_len) < rom.len) : (i += 1) { while ((i + needle_len) < rom.len) : (i += 1) {
if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind; if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;

View File

@@ -338,11 +338,8 @@ fn DmaController(comptime id: u2) type {
}; };
} }
pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void { pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
comptime var i: usize = 0; inline for (0..4) |i| bus.dma[i].poll(kind);
inline while (i < 4) : (i += 1) {
bus.dma[i].poll(kind);
}
} }
const Adjustment = enum(u2) { const Adjustment = enum(u2) {

View File

@@ -293,13 +293,13 @@ pub const Clock = struct {
self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
const now = DateTime.now(); const now = DateTime.now();
self.year = bcd(u8, @intCast(u8, now.date.year - 2000)); self.year = bcd(@intCast(u8, now.date.year - 2000));
self.month = bcd(u5, now.date.month); self.month = @truncate(u5, bcd(now.date.month));
self.day = bcd(u6, now.date.day); self.day = @truncate(u6, bcd(now.date.day));
self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6 self.weekday = @truncate(u3, bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
self.hour = bcd(u6, now.time.hour); self.hour = @truncate(u6, bcd(now.time.hour));
self.minute = bcd(u7, now.time.minute); self.minute = @truncate(u7, bcd(now.time.minute));
self.second = bcd(u7, now.time.second); self.second = @truncate(u7, bcd(now.time.second));
} }
fn step(self: *Self, value: Data) u4 { fn step(self: *Self, value: Data) u4 {
@@ -449,16 +449,8 @@ pub const Clock = struct {
} }
}; };
fn bcd(comptime T: type, value: u8) T { /// Converts an 8-bit unsigned integer to its BCD representation.
var input = value; /// Note: Algorithm only works for values between 0 and 99 inclusive.
var ret: u8 = 0; fn bcd(value: u8) u8 {
var shift: u3 = 0; return ((value / 10) << 4) + (value % 10);
while (input > 0) {
ret |= (input % 10) << (shift << 2);
shift += 1;
input /= 10;
}
return @truncate(T, ret);
} }

View File

@@ -449,6 +449,8 @@ pub const BldY = extern union {
raw: u16, raw: u16,
}; };
const u8WriteKind = enum { Hi, Lo };
/// Write-only /// Write-only
pub const WinH = extern union { pub const WinH = extern union {
x2: Bitfield(u16, 0, 8), x2: Bitfield(u16, 0, 8),
@@ -458,6 +460,8 @@ pub const WinH = extern union {
/// Write-only /// Write-only
pub const WinV = extern union { pub const WinV = extern union {
const Self = @This();
y2: Bitfield(u16, 0, 8), y2: Bitfield(u16, 0, 8),
y1: Bitfield(u16, 8, 8), y1: Bitfield(u16, 8, 8),
raw: u16, raw: u16,
@@ -466,20 +470,20 @@ pub const WinV = extern union {
pub const WinIn = extern union { pub const WinIn = extern union {
w0_bg: Bitfield(u16, 0, 4), w0_bg: Bitfield(u16, 0, 4),
w0_obj: Bit(u16, 4), w0_obj: Bit(u16, 4),
w0_colour: Bit(u16, 5), w0_bld: Bit(u16, 5),
w1_bg: Bitfield(u16, 8, 4), w1_bg: Bitfield(u16, 8, 4),
w1_obj: Bit(u16, 12), w1_obj: Bit(u16, 12),
w1_colour: Bit(u16, 13), w1_bld: Bit(u16, 13),
raw: u16, raw: u16,
}; };
pub const WinOut = extern union { pub const WinOut = extern union {
out_bg: Bitfield(u16, 0, 4), out_bg: Bitfield(u16, 0, 4),
out_obj: Bit(u16, 4), out_obj: Bit(u16, 4),
out_colour: Bit(u16, 5), out_bld: Bit(u16, 5),
obj_bg: Bitfield(u16, 8, 4), obj_bg: Bitfield(u16, 8, 4),
obj_obj: Bit(u16, 12), obj_obj: Bit(u16, 12),
obj_colour: Bit(u16, 13), obj_bld: Bit(u16, 13),
raw: u16, raw: u16,
}; };

View File

@@ -39,13 +39,12 @@ pub const arm = struct {
} }
fn populate() [0x1000]InstrFn { fn populate() [0x1000]InstrFn {
return comptime { comptime {
@setEvalBranchQuota(0xE000); @setEvalBranchQuota(0xE000);
var ret = [_]InstrFn{und} ** 0x1000; var table = [_]InstrFn{und} ** 0x1000;
var i: usize = 0; for (&table, 0..) |*handler, i| {
while (i < ret.len) : (i += 1) { handler.* = switch (@as(u2, i >> 10)) {
ret[i] = switch (@as(u2, i >> 10)) {
0b00 => if (i == 0x121) blk: { 0b00 => if (i == 0x121) blk: {
break :blk branchExchange; break :blk branchExchange;
} else if (i & 0xFCF == 0x009) blk: { } else if (i & 0xFCF == 0x009) blk: {
@@ -107,8 +106,8 @@ pub const arm = struct {
}; };
} }
return ret; return table;
}; }
} }
}; };
@@ -136,13 +135,12 @@ pub const thumb = struct {
} }
fn populate() [0x400]InstrFn { fn populate() [0x400]InstrFn {
return comptime { comptime {
@setEvalBranchQuota(5025); // This is exact @setEvalBranchQuota(5025); // This is exact
var ret = [_]InstrFn{und} ** 0x400; var table = [_]InstrFn{und} ** 0x400;
var i: usize = 0; for (&table, 0..) |*handler, i| {
while (i < ret.len) : (i += 1) { handler.* = switch (@as(u3, i >> 7 & 0x7)) {
ret[i] = switch (@as(u3, i >> 7 & 0x7)) {
0b000 => if (i >> 5 & 0x3 == 0b11) blk: { 0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
const I = i >> 4 & 1 == 1; const I = i >> 4 & 1 == 1;
const is_sub = i >> 3 & 1 == 1; const is_sub = i >> 3 & 1 == 1;
@@ -230,8 +228,8 @@ pub const thumb = struct {
}; };
} }
return ret; return table;
}; }
} }
}; };
@@ -385,8 +383,7 @@ pub const Arm7tdmi = struct {
const now = getModeChecked(self, self.cpsr.mode.read()); const now = getModeChecked(self, self.cpsr.mode.read());
// Bank R8 -> r12 // Bank R8 -> r12
var i: usize = 0; for (0..5) |i| {
while (i < 5) : (i += 1) {
self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i]; self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
} }
@@ -404,8 +401,7 @@ pub const Arm7tdmi = struct {
} }
// Grab R8 -> R12 // Grab R8 -> R12
i = 0; for (0..5) |i| {
while (i < 5) : (i += 1) {
self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)]; self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
} }
@@ -470,8 +466,7 @@ pub const Arm7tdmi = struct {
} }
pub fn stepDmaTransfer(self: *Self) bool { pub fn stepDmaTransfer(self: *Self) bool {
comptime var i: usize = 0; inline for (0..4) |i| {
inline while (i < 4) : (i += 1) {
if (self.bus.dma[i].in_progress) { if (self.bus.dma[i].in_progress) {
self.bus.dma[i].step(self); self.bus.dma[i].step(self);
return true; return true;

View File

@@ -24,7 +24,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4; if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
var result: u32 = undefined; var result: u32 = undefined;
var overflow: bool = undefined; var overflow: u1 = undefined;
// Perform Data Processing Logic // Perform Data Processing Logic
switch (kind) { switch (kind) {
@@ -62,7 +62,9 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
if (rd == 0xF) if (rd == 0xF)
return undefinedTestBehaviour(cpu); return undefinedTestBehaviour(cpu);
overflow = @addWithOverflow(u32, op1, op2, &result); const tmp = @addWithOverflow(op1, op2);
result = tmp[0];
overflow = tmp[1];
}, },
0xC => result = op1 | op2, // ORR 0xC => result = op1 | op2, // ORR
0xD => result = op2, // MOV 0xD => result = op2, // MOV
@@ -110,7 +112,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
// ADD, ADC Flags // ADD, ADC Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1); cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0); cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow); cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}, },
0x6, 0x7 => if (S and rd != 0xF) { 0x6, 0x7 => if (S and rd != 0xF) {
@@ -141,7 +143,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else if (kind == 0xB) { } else if (kind == 0xB) {
// CMN specific // CMN specific
cpu.cpsr.c.write(overflow); cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
} else { } else {
// TST, TEQ specific // TST, TEQ specific
@@ -162,19 +164,19 @@ pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
return ret; return ret;
} }
pub fn add(overflow: *bool, left: u32, right: u32) u32 { pub fn add(overflow: *u1, left: u32, right: u32) u32 {
var ret: u32 = undefined; const ret = @addWithOverflow(left, right);
overflow.* = @addWithOverflow(u32, left, right, &ret); overflow.* = ret[1];
return ret;
return ret[0];
} }
pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 { pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 {
var ret: u32 = undefined; const tmp = @addWithOverflow(left, right);
const first = @addWithOverflow(u32, left, right, &ret); const ret = @addWithOverflow(tmp[0], old_carry);
const second = @addWithOverflow(u32, ret, old_carry, &ret); overflow.* = tmp[1] | ret[1];
overflow.* = first or second; return ret[0];
return ret;
} }
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void { fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {

View File

@@ -11,9 +11,7 @@ pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool,
const rn = opcode >> 16 & 0xF; const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF; const rd = opcode >> 12 & 0xF;
// rn is r15 and L is not set, the PC is 12 ahead const base = cpu.r[rn];
const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF; const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
const modified_base = if (U) base +% offset else base -% offset; const modified_base = if (U) base +% offset else base -% offset;

View File

@@ -21,7 +21,8 @@ pub fn fmt4(comptime op: u4) InstrFn {
const op2 = cpu.r[rs]; const op2 = cpu.r[rs];
var result: u32 = undefined; var result: u32 = undefined;
var overflow: bool = undefined; var overflow: u1 = undefined;
switch (op) { switch (op) {
0x0 => result = op1 & op2, // AND 0x0 => result = op1 & op2, // AND
0x1 => result = op1 ^ op2, // EOR 0x1 => result = op1 ^ op2, // EOR
@@ -34,7 +35,12 @@ pub fn fmt4(comptime op: u4) InstrFn {
0x8 => result = op1 & op2, // TST 0x8 => result = op1 & op2, // TST
0x9 => result = 0 -% op2, // NEG 0x9 => result = 0 -% op2, // NEG
0xA => result = op1 -% op2, // CMP 0xA => result = op1 -% op2, // CMP
0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN 0xB => {
// CMN
const tmp = @addWithOverflow(op1, op2);
result = tmp[0];
overflow = tmp[1];
},
0xC => result = op1 | op2, // ORR 0xC => result = op1 | op2, // ORR
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)), 0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
0xE => result = op1 & ~op2, 0xE => result = op1 & ~op2,
@@ -71,7 +77,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
// ADC, CMN // ADC, CMN
cpu.cpsr.n.write(result >> 31 & 1 == 1); cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0); cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow); cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}, },
0x6 => { 0x6 => {

View File

@@ -92,8 +92,7 @@ pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn {
inline fn countRlist(opcode: u16) u32 { inline fn countRlist(opcode: u16) u32 {
var count: u32 = 0; var count: u32 = 0;
comptime var i: u4 = 0; inline for (0..8) |i| {
inline while (i < 8) : (i += 1) {
if (opcode >> (7 - i) & 1 == 1) count += 1; if (opcode >> (7 - i) & 1 == 1) count += 1;
} }

View File

@@ -64,7 +64,7 @@ pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
const op2 = cpu.r[rs]; const op2 = cpu.r[rs];
var result: u32 = undefined; var result: u32 = undefined;
var overflow: bool = undefined; var overflow: u1 = undefined;
switch (op) { switch (op) {
0b00 => result = add(&overflow, op1, op2), // ADD 0b00 => result = add(&overflow, op1, op2), // ADD
0b01 => result = op1 -% op2, // CMP 0b01 => result = op1 -% op2, // CMP
@@ -126,13 +126,13 @@ pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else { } else {
// ADD // ADD
var overflow: bool = undefined; var overflow: u1 = undefined;
const result = add(&overflow, op1, op2); const result = add(&overflow, op1, op2);
cpu.r[rd] = result; cpu.r[rd] = result;
cpu.cpsr.n.write(result >> 31 & 1 == 1); cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0); cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow); cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
} }
} }
@@ -145,7 +145,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
const op1 = cpu.r[rd]; const op1 = cpu.r[rd];
const op2: u32 = opcode & 0xFF; // Offset const op2: u32 = opcode & 0xFF; // Offset
var overflow: bool = undefined; var overflow: u1 = undefined;
const result: u32 = switch (op) { const result: u32 = switch (op) {
0b00 => op2, // MOV 0b00 => op2, // MOV
0b01 => op1 -% op2, // CMP 0b01 => op1 -% op2, // CMP
@@ -169,7 +169,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
}, },
0b10 => { 0b10 => {
// ADD // ADD
cpu.cpsr.c.write(overflow); cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}, },
} }

View File

@@ -94,7 +94,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
if (!cpu.stepDmaTransfer()) { if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) { if (cpu.isHalted()) {
// Fast-forward to next Event // Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick; sched.tick = sched.nextTimestamp();
} else { } else {
cpu.step(); cpu.step();
} }
@@ -146,9 +146,8 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
const step = 2 * std.time.ns_per_ms; // Granularity of 2ms const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
const times = sleep_for / step; const times = sleep_for / step;
var i: usize = 0;
while (i < times) : (i += 1) { for (0..times) |_| {
std.time.sleep(step); std.time.sleep(step);
// Upon wakeup, check to see if this particular sleep was longer than expected // Upon wakeup, check to see if this particular sleep was longer than expected
@@ -163,3 +162,59 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
fn spinLoop(timer: *Timer, wake_time: u64) void { fn spinLoop(timer: *Timer, wake_time: u64) void {
while (true) if (timer.read() > wake_time) break; while (true) if (timer.read() > wake_time) break;
} }
pub const EmuThing = struct {
const Self = @This();
const Interface = @import("gdbstub").Emulator;
const Allocator = std.mem.Allocator;
cpu: *Arm7tdmi,
scheduler: *Scheduler,
pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
return .{ .cpu = cpu, .scheduler = scheduler };
}
pub fn interface(self: *Self, allocator: Allocator) Interface {
return Interface.init(allocator, self);
}
pub fn read(self: *const Self, addr: u32) u8 {
return self.cpu.bus.dbgRead(u8, addr);
}
pub fn write(self: *Self, addr: u32, value: u8) void {
self.cpu.bus.dbgWrite(u8, addr, value);
}
pub fn registers(self: *const Self) *[16]u32 {
return &self.cpu.r;
}
pub fn cpsr(self: *const Self) u32 {
return self.cpu.cpsr.raw;
}
pub fn step(self: *Self) void {
const cpu = self.cpu;
const sched = self.scheduler;
// Is true when we have executed one (1) instruction
var did_step: bool = false;
// TODO: How can I make it easier to keep this in lock-step with runFrame?
while (!did_step) {
if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) {
// Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick;
} else {
cpu.step();
did_step = true;
}
}
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
}
}
};

File diff suppressed because it is too large Load Diff

40
src/core/ppu/Oam.zig Normal file
View File

@@ -0,0 +1,40 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("OAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => return, // 8-bit writes are explicitly ignored
else => @compileError("OAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}

47
src/core/ppu/Palette.zig Normal file
View File

@@ -0,0 +1,47 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("PALRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => {
const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("PALRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub inline fn backdrop(self: *const Self) u16 {
return std.mem.readIntNative(u16, self.buf[0..2]);
}

60
src/core/ppu/Vram.zig Normal file
View File

@@ -0,0 +1,60 @@
const std = @import("std");
const io = @import("../bus/io.zig");
const Allocator = std.mem.Allocator;
const buf_len = 0x18000;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = Self.mirror(address);
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("VRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
const mode: u3 = dispcnt.bg_mode.read();
const idx = Self.mirror(address);
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value),
u8 => {
// Ignore write if it falls within the boundaries of OBJ VRAM
switch (mode) {
0, 1, 2 => if (0x0001_0000 <= idx) return,
else => if (0x0001_4000 <= idx) return,
}
const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("VRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn mirror(address: usize) usize {
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
const addr = address & 0x1FFFF;
// If the address is within 96K we don't do anything,
// otherwise we want to mirror the last 32K (addresses between 64K and 96K)
return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF);
}

View File

@@ -31,61 +31,55 @@ pub const Scheduler = struct {
} }
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void { pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
if (self.queue.removeOrNull()) |event| { const event = self.queue.remove();
const late = self.tick - event.tick; const late = self.tick - event.tick;
switch (event.kind) { switch (event.kind) {
.HeatDeath => { .HeatDeath => {
log.err("u64 overflow. This *actually* should never happen.", .{}); log.err("u64 overflow. This *actually* should never happen.", .{});
unreachable; unreachable;
}, },
.Draw => { .Draw => {
// The end of a VDraw // The end of a VDraw
cpu.bus.ppu.drawScanline(); cpu.bus.ppu.drawScanline();
cpu.bus.ppu.onHdrawEnd(cpu, late); cpu.bus.ppu.onHdrawEnd(cpu, late);
}, },
.TimerOverflow => |id| { .TimerOverflow => |id| {
switch (id) { switch (id) {
inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late), inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
} }
}, },
.ApuChannel => |id| { .ApuChannel => |id| {
switch (id) { switch (id) {
0 => cpu.bus.apu.ch1.onToneSweepEvent(late), 0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
1 => cpu.bus.apu.ch2.onToneEvent(late), 1 => cpu.bus.apu.ch2.onToneEvent(late),
2 => cpu.bus.apu.ch3.onWaveEvent(late), 2 => cpu.bus.apu.ch3.onWaveEvent(late),
3 => cpu.bus.apu.ch4.onNoiseEvent(late), 3 => cpu.bus.apu.ch4.onNoiseEvent(late),
} }
}, },
.RealTimeClock => { .RealTimeClock => {
const device = &cpu.bus.pak.gpio.device; const device = &cpu.bus.pak.gpio.device;
if (device.kind != .Rtc or device.ptr == null) return; if (device.kind != .Rtc or device.ptr == null) return;
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?)); const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
clock.onClockUpdate(late); clock.onClockUpdate(late);
}, },
.FrameSequencer => cpu.bus.apu.onSequencerTick(late), .FrameSequencer => cpu.bus.apu.onSequencerTick(late),
.SampleAudio => cpu.bus.apu.sampleAudio(late), .SampleAudio => cpu.bus.apu.sampleAudio(late),
.HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank .HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank .VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
}
} }
} }
/// Removes the **first** scheduled event of type `needle` /// Removes the **first** scheduled event of type `needle`
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void { pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
var it = self.queue.iterator(); for (self.queue.items, 0..) |event, i| {
var i: usize = 0;
while (it.next()) |event| : (i += 1) {
if (std.meta.eql(event.kind, needle)) { if (std.meta.eql(event.kind, needle)) {
// This invalidates the iterator // invalidates the slice we're iterating over
_ = self.queue.removeIndex(i); _ = self.queue.removeIndex(i);
// Since removing something from the PQ invalidates the iterator, log.debug("Removed {?}@{}", .{ event.kind, event.tick });
// this implementation can safely only remove the first instance of
// a Scheduled Event. Exit Early
break; break;
} }
} }

View File

@@ -4,14 +4,17 @@ const known_folders = @import("known_folders");
const clap = @import("clap"); const clap = @import("clap");
const config = @import("config.zig"); const config = @import("config.zig");
const emu = @import("core/emu.zig");
const Gui = @import("platform.zig").Gui; const Gui = @import("platform.zig").Gui;
const Bus = @import("core/Bus.zig"); const Bus = @import("core/Bus.zig");
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler; const Scheduler = @import("core/scheduler.zig").Scheduler;
const FilePaths = @import("util.zig").FilePaths; const FilePaths = @import("util.zig").FilePaths;
const FpsTracker = @import("util.zig").FpsTracker;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const Atomic = std.atomic.Atomic;
const log = std.log.scoped(.Cli); const log = std.log.scoped(.Cli);
const width = @import("core/ppu.zig").width; const width = @import("core/ppu.zig").width;
const height = @import("core/ppu.zig").height; const height = @import("core/ppu.zig").height;
@@ -22,6 +25,7 @@ const params = clap.parseParamsComptime(
\\-h, --help Display this help and exit. \\-h, --help Display this help and exit.
\\-s, --skip Skip BIOS. \\-s, --skip Skip BIOS.
\\-b, --bios <str> Optional path to a GBA BIOS ROM. \\-b, --bios <str> Optional path to a GBA BIOS ROM.
\\ --gdb Run ZBA from the context of a GDB Server
\\<str> Path to the GBA GamePak ROM. \\<str> Path to the GBA GamePak ROM.
\\ \\
); );
@@ -87,13 +91,49 @@ pub fn main() void {
cpu.fastBoot(); cpu.fastBoot();
} }
var quit = Atomic(bool).init(false);
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e}); var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit(); defer gui.deinit();
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e}); if (result.args.gdb) {
const Server = @import("gdbstub").Server;
const EmuThing = @import("core/emu.zig").EmuThing;
var wrapper = EmuThing.init(&cpu, &scheduler);
var emulator = wrapper.interface(allocator);
defer emulator.deinit();
log.info("Ready to connect", .{});
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
defer server.deinit(allocator);
log.info("Starting GDB Server Thread", .{});
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.quit = &quit,
}) catch |e| exitln("main thread panicked: {}", .{e});
} else {
var tracker = FpsTracker.init();
const thread = std.Thread.spawn(.{}, emu.run, .{ &quit, &scheduler, &cpu, &tracker }) catch |e| exitln("emu thread panicked: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.tracker = &tracker,
.quit = &quit,
}) catch |e| exitln("main thread panicked: {}", .{e});
}
} }
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths { fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
const rom_path = romPath(result); const rom_path = romPath(result);
log.info("ROM path: {s}", .{rom_path}); log.info("ROM path: {s}", .{rom_path});

View File

@@ -64,7 +64,7 @@ pub const Gui = struct {
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic(); const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic(); if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
try gl.load(ctx, Self.glGetProcAddress); gl.load(ctx, Self.glGetProcAddress) catch {};
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic(); if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
const program_id = try compileShaders(); const program_id = try compileShaders();
@@ -154,9 +154,17 @@ pub const Gui = struct {
return tex_id; return tex_id;
} }
pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void { const RunOptions = struct {
var quit = std.atomic.Atomic(bool).init(false); quit: *std.atomic.Atomic(bool),
var tracker = FpsTracker.init(); tracker: ?*FpsTracker = null,
cpu: *Arm7tdmi,
scheduler: *Scheduler,
};
pub fn run(self: *Self, opt: RunOptions) !void {
const cpu = opt.cpu;
const tracker = opt.tracker;
const quit = opt.quit;
var buffer_ids = Self.generateBuffers(); var buffer_ids = Self.generateBuffers();
defer { defer {
@@ -169,13 +177,15 @@ pub const Gui = struct {
const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer)); const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
defer gl.deleteTextures(1, &tex_id); defer gl.deleteTextures(1, &tex_id);
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
defer thread.join();
var title_buf: [0x100]u8 = undefined; var title_buf: [0x100]u8 = undefined;
emu_loop: while (true) { emu_loop: while (true) {
var event: SDL.SDL_Event = undefined; var event: SDL.SDL_Event = undefined;
// This might be true if the emu is running via a gdbstub server
// and the gdb stub exits first
if (quit.load(.Monotonic)) break :emu_loop;
while (SDL.SDL_PollEvent(&event) != 0) { while (SDL.SDL_PollEvent(&event) != 0) {
switch (event.type) { switch (event.type) {
SDL.SDL_QUIT => break :emu_loop, SDL.SDL_QUIT => break :emu_loop,
@@ -238,8 +248,10 @@ pub const Gui = struct {
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null); gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
SDL.SDL_GL_SwapWindow(self.window); SDL.SDL_GL_SwapWindow(self.window);
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable; if (tracker) |t| {
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr); const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, t.value() }) catch unreachable;
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
}
} }
quit.store(true, .Monotonic); // Terminate Emulator Thread quit.store(true, .Monotonic); // Terminate Emulator Thread

View File

@@ -5,6 +5,8 @@ const config = @import("config.zig");
const Log2Int = std.math.Log2Int; const Log2Int = std.math.Log2Int;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Allocator = std.mem.Allocator;
// Sign-Extend value of type `T` to type `U` // Sign-Extend value of type `T` to type `U`
pub fn sext(comptime T: type, comptime U: type, value: T) T { pub fn sext(comptime T: type, comptime U: type, value: T) T {
// U must have less bits than T // U must have less bits than T
@@ -123,6 +125,7 @@ pub const io = struct {
pub const Logger = struct { pub const Logger = struct {
const Self = @This(); const Self = @This();
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer), buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
@@ -181,8 +184,6 @@ pub const Logger = struct {
} }
}; };
const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 };
pub const audio = struct { pub const audio = struct {
const _io = @import("core/bus/io.zig"); const _io = @import("core/bus/io.zig");
@@ -275,3 +276,44 @@ fn HalfInt(comptime T: type) type {
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1); return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
} }
/// Double Buffering Implementation
pub const FrameBuffer = struct {
const Self = @This();
layers: [2][]u8,
buf: []u8,
current: u1,
allocator: Allocator,
// TODO: Rename
const Device = enum { Emulator, Renderer };
pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
const buf = try allocator.alloc(u8, len * 2);
std.mem.set(u8, buf, 0);
return .{
// Front and Back Framebuffers
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
.buf = buf,
.current = 0,
.allocator = allocator,
};
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn swap(self: *Self) void {
self.current = ~self.current;
}
pub fn get(self: *Self, comptime dev: Device) []u8 {
return self.layers[if (dev == .Emulator) self.current else ~self.current];
}
};