Compare commits
24 Commits
61a869f0c5
...
c5136e1464
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@ -13,6 +13,9 @@
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[submodule "lib/zig-toml"]
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[submodule "lib/zig-toml"]
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path = lib/zig-toml
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path = lib/zig-toml
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url = https://github.com/aeronavery/zig-toml
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url = https://github.com/aeronavery/zig-toml
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[submodule "lib/zba-gdbstub"]
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path = lib/zba-gdbstub
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url = https://git.musuka.dev/paoda/zba-gdbstub
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[submodule "lib/zgui"]
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[submodule "lib/zgui"]
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path = lib/zgui
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path = lib/zgui
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url = https://git.musuka.dev/paoda/zgui
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url = https://git.musuka.dev/paoda/zgui
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@ -2,6 +2,7 @@ const std = @import("std");
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const builtin = @import("builtin");
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const builtin = @import("builtin");
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const Sdk = @import("lib/SDL.zig/Sdk.zig");
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const Sdk = @import("lib/SDL.zig/Sdk.zig");
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const gdbstub = @import("lib/zba-gdbstub/build.zig");
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const zgui = @import("lib/zgui/build.zig");
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const zgui = @import("lib/zgui/build.zig");
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const nfd = @import("lib/nfd-zig/build.zig");
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const nfd = @import("lib/nfd-zig/build.zig");
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@ -43,6 +44,8 @@ pub fn build(b: *std.build.Builder) void {
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// OpenGL 3.3 Bindings
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// OpenGL 3.3 Bindings
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exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
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exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
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// gdbstub
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gdbstub.link(exe);
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// NativeFileDialog(ue) Bindings
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// NativeFileDialog(ue) Bindings
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exe.linkLibrary(nfd.makeLib(b, target, optimize));
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exe.linkLibrary(nfd.makeLib(b, target, optimize));
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exe.addModule("nfd", nfd.getModule(b));
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exe.addModule("nfd", nfd.getModule(b));
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@ -0,0 +1 @@
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Subproject commit acb59994fcfb83d36efef47810a9dc791c6e542e
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148
src/core/Bus.zig
148
src/core/Bus.zig
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@ -198,55 +198,6 @@ fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
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return &self.pak.buf[masked_addr];
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return &self.pak.buf[masked_addr];
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}
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}
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pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus reads
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if (page >= table_len) return self.openBus(T, unaligned_address);
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if (self.read_table[page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]const T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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return ptr[forceAlign(T, offset) / @sizeOf(T)];
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}
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return self.dbgSlowRead(T, unaligned_address);
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}
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fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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return switch (page) {
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// General Internal Memory
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0x00 => blk: {
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if (address < Bios.size)
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break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
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break :blk self.openBus(T, address);
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},
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0x02 => unreachable, // handled by fastmem
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0x03 => unreachable, // handled by fastmem
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0x04 => self.readIo(T, address),
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// Internal Display Memory
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0x05 => unreachable, // handled by fastmem
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0x06 => unreachable, // handled by fastmem
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0x07 => unreachable, // handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.dbgRead(T, address),
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0x0E...0x0F => self.readBackup(T, unaligned_address),
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else => self.openBus(T, address),
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};
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}
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fn readIo(self: *const Self, comptime T: type, address: u32) T {
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fn readIo(self: *const Self, comptime T: type, address: u32) T {
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return io.read(self, T, address) orelse self.openBus(T, address);
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return io.read(self, T, address) orelse self.openBus(T, address);
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}
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}
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@ -336,6 +287,27 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
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return self.slowRead(T, unaligned_address);
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return self.slowRead(T, unaligned_address);
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}
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}
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pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus reads
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if (page >= table_len) return self.openBus(T, unaligned_address);
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if (self.read_table[page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]const T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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return ptr[forceAlign(T, offset) / @sizeOf(T)];
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}
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return self.dbgSlowRead(T, unaligned_address);
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}
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fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
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fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
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@setCold(true);
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@setCold(true);
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@ -366,6 +338,34 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
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};
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};
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}
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}
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fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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return switch (page) {
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// General Internal Memory
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0x00 => blk: {
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if (address < Bios.size)
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break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
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break :blk self.openBus(T, address);
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},
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0x02 => unreachable, // handled by fastmem
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0x03 => unreachable, // handled by fastmem
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0x04 => self.readIo(T, address),
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// Internal Display Memory
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0x05 => unreachable, // handled by fastmem
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0x06 => unreachable, // handled by fastmem
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0x07 => unreachable, // handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.dbgRead(T, address),
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0x0E...0x0F => self.readBackup(T, unaligned_address),
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else => self.openBus(T, address),
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};
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}
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fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
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fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const value = self.pak.backup.read(unaligned_address);
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const value = self.pak.backup.read(unaligned_address);
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@ -406,6 +406,31 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
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}
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}
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}
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}
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/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
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pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus writes, they do nothing though
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if (page >= table_len) return;
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if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
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} else {
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// we can return early if this is an 8-bit OAM write
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if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
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self.dbgSlowWrite(T, unaligned_address, value);
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}
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}
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fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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@setCold(true);
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@setCold(true);
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@ -431,6 +456,31 @@ fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
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}
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}
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}
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}
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fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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@setCold(true);
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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switch (page) {
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// General Internal Memory
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0x00 => self.bios.write(T, address, value),
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0x02 => unreachable, // completely handled by fastmem
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0x03 => unreachable, // completely handled by fastmem
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0x04 => return, // FIXME: Let debug writes mess with I/O
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// Internal Display Memory
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0x05 => self.ppu.palette.write(T, address, value),
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0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
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0x07 => unreachable, // completely handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
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0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
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else => {},
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}
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}
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inline fn rotateBy(comptime T: type, address: u32) u32 {
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inline fn rotateBy(comptime T: type, address: u32) u32 {
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return switch (T) {
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return switch (T) {
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u32 => address & 3,
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u32 => address & 3,
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@ -166,3 +166,59 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
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fn spinLoop(timer: *Timer, wake_time: u64) void {
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fn spinLoop(timer: *Timer, wake_time: u64) void {
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while (true) if (timer.read() > wake_time) break;
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while (true) if (timer.read() > wake_time) break;
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}
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}
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pub const EmuThing = struct {
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const Self = @This();
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const Interface = @import("gdbstub").Emulator;
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const Allocator = std.mem.Allocator;
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cpu: *Arm7tdmi,
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scheduler: *Scheduler,
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pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
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return .{ .cpu = cpu, .scheduler = scheduler };
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}
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pub fn interface(self: *Self, allocator: Allocator) Interface {
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return Interface.init(allocator, self);
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}
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pub fn read(self: *const Self, addr: u32) u8 {
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return self.cpu.bus.dbgRead(u8, addr);
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}
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|
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pub fn write(self: *Self, addr: u32, value: u8) void {
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self.cpu.bus.dbgWrite(u8, addr, value);
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}
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pub fn registers(self: *const Self) *[16]u32 {
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return &self.cpu.r;
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}
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pub fn cpsr(self: *const Self) u32 {
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return self.cpu.cpsr.raw;
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|
}
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pub fn step(self: *Self) void {
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const cpu = self.cpu;
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const sched = self.scheduler;
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|
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// Is true when we have executed one (1) instruction
|
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var did_step: bool = false;
|
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|
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|
// TODO: How can I make it easier to keep this in lock-step with runFrame?
|
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|
while (!did_step) {
|
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|
if (!cpu.stepDmaTransfer()) {
|
||||||
|
if (cpu.isHalted()) {
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|
// Fast-forward to next Event
|
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|
sched.tick = sched.queue.peek().?.tick;
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||||||
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} else {
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|
cpu.step();
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|
did_step = true;
|
||||||
|
}
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||||||
|
}
|
||||||
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|
||||||
|
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
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||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
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|
|
@ -986,8 +986,7 @@ pub const Ppu = struct {
|
||||||
cpu.handleInterrupt();
|
cpu.handleInterrupt();
|
||||||
}
|
}
|
||||||
|
|
||||||
// See if HBlank DMA is present and not enabled
|
// If we're not also in VBlank, attempt to run any pending DMA Reqs
|
||||||
|
|
||||||
if (!self.dispstat.vblank.read())
|
if (!self.dispstat.vblank.read())
|
||||||
dma.onBlanking(cpu.bus, .HBlank);
|
dma.onBlanking(cpu.bus, .HBlank);
|
||||||
|
|
||||||
|
|
47
src/main.zig
47
src/main.zig
|
@ -4,14 +4,17 @@ const known_folders = @import("known_folders");
|
||||||
const clap = @import("clap");
|
const clap = @import("clap");
|
||||||
|
|
||||||
const config = @import("config.zig");
|
const config = @import("config.zig");
|
||||||
|
const emu = @import("core/emu.zig");
|
||||||
|
|
||||||
const Gui = @import("platform.zig").Gui;
|
const Gui = @import("platform.zig").Gui;
|
||||||
const Bus = @import("core/Bus.zig");
|
const Bus = @import("core/Bus.zig");
|
||||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||||
const Scheduler = @import("core/scheduler.zig").Scheduler;
|
const Scheduler = @import("core/scheduler.zig").Scheduler;
|
||||||
const FilePaths = @import("util.zig").FilePaths;
|
const FilePaths = @import("util.zig").FilePaths;
|
||||||
|
const FpsTracker = @import("util.zig").FpsTracker;
|
||||||
const Allocator = std.mem.Allocator;
|
const Allocator = std.mem.Allocator;
|
||||||
|
const Atomic = std.atomic.Atomic;
|
||||||
|
|
||||||
const log = std.log.scoped(.Cli);
|
const log = std.log.scoped(.Cli);
|
||||||
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
|
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
|
||||||
|
|
||||||
|
@ -20,6 +23,7 @@ const params = clap.parseParamsComptime(
|
||||||
\\-h, --help Display this help and exit.
|
\\-h, --help Display this help and exit.
|
||||||
\\-s, --skip Skip BIOS.
|
\\-s, --skip Skip BIOS.
|
||||||
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
|
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
|
||||||
|
\\ --gdb Run ZBA from the context of a GDB Server
|
||||||
\\<str> Path to the GBA GamePak ROM.
|
\\<str> Path to the GBA GamePak ROM.
|
||||||
\\
|
\\
|
||||||
);
|
);
|
||||||
|
@ -89,7 +93,46 @@ pub fn main() void {
|
||||||
var gui = Gui.init(allocator, bus.pak.title, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e});
|
var gui = Gui.init(allocator, bus.pak.title, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e});
|
||||||
defer gui.deinit();
|
defer gui.deinit();
|
||||||
|
|
||||||
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
|
var quit = Atomic(bool).init(false);
|
||||||
|
|
||||||
|
if (result.args.gdb) {
|
||||||
|
const Server = @import("gdbstub").Server;
|
||||||
|
const EmuThing = @import("core/emu.zig").EmuThing;
|
||||||
|
|
||||||
|
var wrapper = EmuThing.init(&cpu, &scheduler);
|
||||||
|
var emulator = wrapper.interface(allocator);
|
||||||
|
defer emulator.deinit();
|
||||||
|
|
||||||
|
log.info("Ready to connect", .{});
|
||||||
|
|
||||||
|
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
|
||||||
|
defer server.deinit(allocator);
|
||||||
|
|
||||||
|
log.info("Starting GDB Server Thread", .{});
|
||||||
|
|
||||||
|
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
|
||||||
|
defer thread.join();
|
||||||
|
|
||||||
|
gui.run(.{
|
||||||
|
.cpu = &cpu,
|
||||||
|
.scheduler = &scheduler,
|
||||||
|
.quit = &quit,
|
||||||
|
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||||
|
} else {
|
||||||
|
var tracker = FpsTracker.init();
|
||||||
|
var pause = Atomic(bool).init(false);
|
||||||
|
|
||||||
|
const thread = std.Thread.spawn(.{}, emu.run, .{ &quit, &pause, &cpu, &scheduler, &tracker }) catch |e| exitln("emu thread panicked: {}", .{e});
|
||||||
|
defer thread.join();
|
||||||
|
|
||||||
|
gui.run(.{
|
||||||
|
.cpu = &cpu,
|
||||||
|
.scheduler = &scheduler,
|
||||||
|
.tracker = &tracker,
|
||||||
|
.quit = &quit,
|
||||||
|
.pause = &pause,
|
||||||
|
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
|
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
|
||||||
|
|
|
@ -307,9 +307,7 @@ pub const Gui = struct {
|
||||||
_ = zgui.begin("Information", .{});
|
_ = zgui.begin("Information", .{});
|
||||||
defer zgui.end();
|
defer zgui.end();
|
||||||
|
|
||||||
{
|
for (0..8) |i| {
|
||||||
var i: usize = 0;
|
|
||||||
while (i < 8) : (i += 1) {
|
|
||||||
zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
|
zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
|
||||||
|
|
||||||
zgui.sameLine(.{});
|
zgui.sameLine(.{});
|
||||||
|
@ -317,7 +315,6 @@ pub const Gui = struct {
|
||||||
const prefix = if (8 + i < 10) " " else "";
|
const prefix = if (8 + i < 10) " " else "";
|
||||||
zgui.text("{s}R{}: 0x{X:0>8}", .{ prefix, 8 + i, cpu.r[8 + i] });
|
zgui.text("{s}R{}: 0x{X:0>8}", .{ prefix, 8 + i, cpu.r[8 + i] });
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
zgui.separator();
|
zgui.separator();
|
||||||
|
|
||||||
|
@ -415,12 +412,25 @@ pub const Gui = struct {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
// {
|
||||||
zgui.showDemoWindow(null);
|
// zgui.showDemoWindow(null);
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
|
const RunOptions = struct {
|
||||||
|
quit: *std.atomic.Atomic(bool),
|
||||||
|
pause: ?*std.atomic.Atomic(bool) = null,
|
||||||
|
tracker: ?*FpsTracker = null,
|
||||||
|
cpu: *Arm7tdmi,
|
||||||
|
scheduler: *Scheduler,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn run(self: *Self, opt: RunOptions) !void {
|
||||||
|
const cpu = opt.cpu;
|
||||||
|
const tracker = opt.tracker;
|
||||||
|
const quit = opt.quit;
|
||||||
|
const pause = opt.pause;
|
||||||
|
|
||||||
const obj_ids = Self.genBufferObjects();
|
const obj_ids = Self.genBufferObjects();
|
||||||
defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
|
defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
|
||||||
|
|
||||||
|
@ -431,20 +441,16 @@ pub const Gui = struct {
|
||||||
const fbo_id = try Self.genFrameBufObject(out_tex);
|
const fbo_id = try Self.genFrameBufObject(out_tex);
|
||||||
defer gl.deleteFramebuffers(1, &fbo_id);
|
defer gl.deleteFramebuffers(1, &fbo_id);
|
||||||
|
|
||||||
var tracker = FpsTracker.init();
|
|
||||||
var quit = std.atomic.Atomic(bool).init(false);
|
|
||||||
var pause = std.atomic.Atomic(bool).init(false);
|
|
||||||
|
|
||||||
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, &pause, cpu, scheduler, &tracker });
|
|
||||||
defer thread.join();
|
|
||||||
defer quit.store(true, .Monotonic); // Terminate Emulator Thread
|
|
||||||
|
|
||||||
emu_loop: while (true) {
|
emu_loop: while (true) {
|
||||||
var event: SDL.SDL_Event = undefined;
|
// `quit` from RunOptions may be modified by the GDBSTUB thread,
|
||||||
|
// so we want to recognize that it may change to `true` and exit the GUI thread
|
||||||
|
if (quit.load(.Monotonic)) break :emu_loop;
|
||||||
|
|
||||||
// Quit Signal from Dear Imgui
|
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
|
||||||
|
// should exit, in which case we should also handle this
|
||||||
if (self.state.should_quit) break :emu_loop;
|
if (self.state.should_quit) break :emu_loop;
|
||||||
|
|
||||||
|
var event: SDL.SDL_Event = undefined;
|
||||||
while (SDL.SDL_PollEvent(&event) != 0) {
|
while (SDL.SDL_PollEvent(&event) != 0) {
|
||||||
_ = zgui.backend.processEvent(&event);
|
_ = zgui.backend.processEvent(&event);
|
||||||
|
|
||||||
|
@ -494,12 +500,17 @@ pub const Gui = struct {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// We Access non-atomic parts of the Emulator here
|
// If `Gui.run` has been passed with a `pause` atomic, we should
|
||||||
|
// pause the emulation thread while we access the data there
|
||||||
{
|
{
|
||||||
pause.store(true, .Monotonic);
|
// TODO: Is there a nicer way to express this?
|
||||||
defer pause.store(false, .Monotonic);
|
if (pause) |val| val.store(true, .Monotonic);
|
||||||
|
defer if (pause) |val| val.store(false, .Monotonic);
|
||||||
|
|
||||||
self.state.fps_hist.push(tracker.value()) catch {};
|
// Add FPS count to the histogram
|
||||||
|
if (tracker) |t| {
|
||||||
|
self.state.fps_hist.push(t.value()) catch {};
|
||||||
|
}
|
||||||
|
|
||||||
// Draw GBA Screen to Texture
|
// Draw GBA Screen to Texture
|
||||||
{
|
{
|
||||||
|
@ -524,6 +535,8 @@ pub const Gui = struct {
|
||||||
|
|
||||||
SDL.SDL_GL_SwapWindow(self.window);
|
SDL.SDL_GL_SwapWindow(self.window);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
quit.store(true, .Monotonic); // Signals to emu thread to exit
|
||||||
}
|
}
|
||||||
|
|
||||||
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
|
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
|
||||||
|
|
Loading…
Reference in New Issue