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13 Commits
c5136e1464
...
61a869f0c5
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | 61a869f0c5 | |
Rekai Nyangadzayi Musuka | 5f0eb995bd | |
Rekai Nyangadzayi Musuka | 3f2a19c890 | |
Rekai Nyangadzayi Musuka | cef2c83485 | |
Rekai Nyangadzayi Musuka | 1a794d0bd4 | |
Rekai Nyangadzayi Musuka | 396f81ed1f | |
Rekai Nyangadzayi Musuka | 37ebc88d89 | |
Rekai Nyangadzayi Musuka | ff1cceed0c | |
Rekai Nyangadzayi Musuka | 8656392276 | |
Rekai Nyangadzayi Musuka | 24f1125ee8 | |
Rekai Nyangadzayi Musuka | cc78e7ecf0 | |
Rekai Nyangadzayi Musuka | 6484bb5285 | |
Rekai Nyangadzayi Musuka | 4401fe2aae |
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@ -13,9 +13,6 @@
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[submodule "lib/zig-toml"]
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path = lib/zig-toml
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url = https://github.com/aeronavery/zig-toml
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[submodule "lib/zba-gdbstub"]
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path = lib/zba-gdbstub
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url = https://git.musuka.dev/paoda/zba-gdbstub
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[submodule "lib/zgui"]
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path = lib/zgui
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url = https://git.musuka.dev/paoda/zgui
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@ -2,7 +2,6 @@ const std = @import("std");
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const builtin = @import("builtin");
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const Sdk = @import("lib/SDL.zig/Sdk.zig");
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const gdbstub = @import("lib/zba-gdbstub/build.zig");
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const zgui = @import("lib/zgui/build.zig");
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const nfd = @import("lib/nfd-zig/build.zig");
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@ -44,8 +43,6 @@ pub fn build(b: *std.build.Builder) void {
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// OpenGL 3.3 Bindings
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exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
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// gdbstub
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gdbstub.link(exe);
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// NativeFileDialog(ue) Bindings
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exe.linkLibrary(nfd.makeLib(b, target, optimize));
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exe.addModule("nfd", nfd.getModule(b));
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@ -1 +0,0 @@
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Subproject commit acb59994fcfb83d36efef47810a9dc791c6e542e
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148
src/core/Bus.zig
148
src/core/Bus.zig
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@ -198,6 +198,55 @@ fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
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return &self.pak.buf[masked_addr];
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}
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pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus reads
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if (page >= table_len) return self.openBus(T, unaligned_address);
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if (self.read_table[page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]const T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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return ptr[forceAlign(T, offset) / @sizeOf(T)];
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}
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return self.dbgSlowRead(T, unaligned_address);
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}
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fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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return switch (page) {
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// General Internal Memory
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0x00 => blk: {
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if (address < Bios.size)
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break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
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break :blk self.openBus(T, address);
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},
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0x02 => unreachable, // handled by fastmem
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0x03 => unreachable, // handled by fastmem
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0x04 => self.readIo(T, address),
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// Internal Display Memory
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0x05 => unreachable, // handled by fastmem
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0x06 => unreachable, // handled by fastmem
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0x07 => unreachable, // handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.dbgRead(T, address),
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0x0E...0x0F => self.readBackup(T, unaligned_address),
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else => self.openBus(T, address),
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};
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}
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fn readIo(self: *const Self, comptime T: type, address: u32) T {
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return io.read(self, T, address) orelse self.openBus(T, address);
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}
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@ -287,27 +336,6 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
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return self.slowRead(T, unaligned_address);
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}
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pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus reads
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if (page >= table_len) return self.openBus(T, unaligned_address);
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if (self.read_table[page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]const T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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return ptr[forceAlign(T, offset) / @sizeOf(T)];
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}
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return self.dbgSlowRead(T, unaligned_address);
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}
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fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
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@setCold(true);
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@ -338,34 +366,6 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
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};
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}
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fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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return switch (page) {
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// General Internal Memory
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0x00 => blk: {
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if (address < Bios.size)
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break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
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break :blk self.openBus(T, address);
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},
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0x02 => unreachable, // handled by fastmem
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0x03 => unreachable, // handled by fastmem
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0x04 => self.readIo(T, address),
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// Internal Display Memory
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0x05 => unreachable, // handled by fastmem
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0x06 => unreachable, // handled by fastmem
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0x07 => unreachable, // handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.dbgRead(T, address),
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0x0E...0x0F => self.readBackup(T, unaligned_address),
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else => self.openBus(T, address),
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};
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}
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fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const value = self.pak.backup.read(unaligned_address);
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@ -406,31 +406,6 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
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}
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}
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/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
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pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus writes, they do nothing though
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if (page >= table_len) return;
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if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
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} else {
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// we can return early if this is an 8-bit OAM write
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if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
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self.dbgSlowWrite(T, unaligned_address, value);
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}
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}
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fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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@setCold(true);
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@ -456,31 +431,6 @@ fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
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}
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}
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fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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@setCold(true);
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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switch (page) {
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// General Internal Memory
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0x00 => self.bios.write(T, address, value),
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0x02 => unreachable, // completely handled by fastmem
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0x03 => unreachable, // completely handled by fastmem
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0x04 => return, // FIXME: Let debug writes mess with I/O
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// Internal Display Memory
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0x05 => self.ppu.palette.write(T, address, value),
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0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
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0x07 => unreachable, // completely handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
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0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
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else => {},
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}
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}
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inline fn rotateBy(comptime T: type, address: u32) u32 {
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return switch (T) {
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u32 => address & 3,
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@ -166,59 +166,3 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
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fn spinLoop(timer: *Timer, wake_time: u64) void {
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while (true) if (timer.read() > wake_time) break;
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}
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pub const EmuThing = struct {
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const Self = @This();
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const Interface = @import("gdbstub").Emulator;
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const Allocator = std.mem.Allocator;
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cpu: *Arm7tdmi,
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scheduler: *Scheduler,
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pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
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return .{ .cpu = cpu, .scheduler = scheduler };
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}
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pub fn interface(self: *Self, allocator: Allocator) Interface {
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return Interface.init(allocator, self);
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}
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pub fn read(self: *const Self, addr: u32) u8 {
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return self.cpu.bus.dbgRead(u8, addr);
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}
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pub fn write(self: *Self, addr: u32, value: u8) void {
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self.cpu.bus.dbgWrite(u8, addr, value);
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}
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pub fn registers(self: *const Self) *[16]u32 {
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return &self.cpu.r;
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}
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pub fn cpsr(self: *const Self) u32 {
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return self.cpu.cpsr.raw;
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}
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pub fn step(self: *Self) void {
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const cpu = self.cpu;
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const sched = self.scheduler;
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// Is true when we have executed one (1) instruction
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var did_step: bool = false;
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// TODO: How can I make it easier to keep this in lock-step with runFrame?
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while (!did_step) {
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if (!cpu.stepDmaTransfer()) {
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if (cpu.isHalted()) {
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// Fast-forward to next Event
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sched.tick = sched.queue.peek().?.tick;
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} else {
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cpu.step();
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did_step = true;
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}
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}
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if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
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}
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}
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};
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@ -986,7 +986,8 @@ pub const Ppu = struct {
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cpu.handleInterrupt();
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}
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// If we're not also in VBlank, attempt to run any pending DMA Reqs
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// See if HBlank DMA is present and not enabled
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if (!self.dispstat.vblank.read())
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dma.onBlanking(cpu.bus, .HBlank);
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|
|
47
src/main.zig
47
src/main.zig
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@ -4,17 +4,14 @@ const known_folders = @import("known_folders");
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const clap = @import("clap");
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const config = @import("config.zig");
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const emu = @import("core/emu.zig");
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const Gui = @import("platform.zig").Gui;
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const Bus = @import("core/Bus.zig");
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const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
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const Scheduler = @import("core/scheduler.zig").Scheduler;
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const FilePaths = @import("util.zig").FilePaths;
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const FpsTracker = @import("util.zig").FpsTracker;
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const Allocator = std.mem.Allocator;
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const Atomic = std.atomic.Atomic;
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const Allocator = std.mem.Allocator;
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const log = std.log.scoped(.Cli);
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pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
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@ -23,7 +20,6 @@ const params = clap.parseParamsComptime(
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\\-h, --help Display this help and exit.
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\\-s, --skip Skip BIOS.
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\\-b, --bios <str> Optional path to a GBA BIOS ROM.
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\\ --gdb Run ZBA from the context of a GDB Server
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\\<str> Path to the GBA GamePak ROM.
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\\
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);
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@ -93,46 +89,7 @@ pub fn main() void {
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var gui = Gui.init(allocator, bus.pak.title, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e});
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defer gui.deinit();
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var quit = Atomic(bool).init(false);
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if (result.args.gdb) {
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const Server = @import("gdbstub").Server;
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const EmuThing = @import("core/emu.zig").EmuThing;
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var wrapper = EmuThing.init(&cpu, &scheduler);
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var emulator = wrapper.interface(allocator);
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defer emulator.deinit();
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log.info("Ready to connect", .{});
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|
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var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
|
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defer server.deinit(allocator);
|
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|
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log.info("Starting GDB Server Thread", .{});
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|
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const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
|
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defer thread.join();
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gui.run(.{
|
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.cpu = &cpu,
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.scheduler = &scheduler,
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.quit = &quit,
|
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}) catch |e| exitln("main thread panicked: {}", .{e});
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} else {
|
||||
var tracker = FpsTracker.init();
|
||||
var pause = Atomic(bool).init(false);
|
||||
|
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const thread = std.Thread.spawn(.{}, emu.run, .{ &quit, &pause, &cpu, &scheduler, &tracker }) catch |e| exitln("emu thread panicked: {}", .{e});
|
||||
defer thread.join();
|
||||
|
||||
gui.run(.{
|
||||
.cpu = &cpu,
|
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.scheduler = &scheduler,
|
||||
.tracker = &tracker,
|
||||
.quit = &quit,
|
||||
.pause = &pause,
|
||||
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||
}
|
||||
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
|
||||
}
|
||||
|
||||
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
|
||||
|
|
|
@ -307,13 +307,16 @@ pub const Gui = struct {
|
|||
_ = zgui.begin("Information", .{});
|
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defer zgui.end();
|
||||
|
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for (0..8) |i| {
|
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zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
|
||||
{
|
||||
var i: usize = 0;
|
||||
while (i < 8) : (i += 1) {
|
||||
zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
|
||||
|
||||
zgui.sameLine(.{});
|
||||
zgui.sameLine(.{});
|
||||
|
||||
const prefix = if (8 + i < 10) " " else "";
|
||||
zgui.text("{s}R{}: 0x{X:0>8}", .{ prefix, 8 + i, cpu.r[8 + i] });
|
||||
const prefix = if (8 + i < 10) " " else "";
|
||||
zgui.text("{s}R{}: 0x{X:0>8}", .{ prefix, 8 + i, cpu.r[8 + i] });
|
||||
}
|
||||
}
|
||||
|
||||
zgui.separator();
|
||||
|
@ -412,25 +415,12 @@ pub const Gui = struct {
|
|||
}
|
||||
}
|
||||
|
||||
// {
|
||||
// zgui.showDemoWindow(null);
|
||||
// }
|
||||
{
|
||||
zgui.showDemoWindow(null);
|
||||
}
|
||||
}
|
||||
|
||||
const RunOptions = struct {
|
||||
quit: *std.atomic.Atomic(bool),
|
||||
pause: ?*std.atomic.Atomic(bool) = null,
|
||||
tracker: ?*FpsTracker = null,
|
||||
cpu: *Arm7tdmi,
|
||||
scheduler: *Scheduler,
|
||||
};
|
||||
|
||||
pub fn run(self: *Self, opt: RunOptions) !void {
|
||||
const cpu = opt.cpu;
|
||||
const tracker = opt.tracker;
|
||||
const quit = opt.quit;
|
||||
const pause = opt.pause;
|
||||
|
||||
pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
|
||||
const obj_ids = Self.genBufferObjects();
|
||||
defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
|
||||
|
||||
|
@ -441,16 +431,20 @@ pub const Gui = struct {
|
|||
const fbo_id = try Self.genFrameBufObject(out_tex);
|
||||
defer gl.deleteFramebuffers(1, &fbo_id);
|
||||
|
||||
emu_loop: while (true) {
|
||||
// `quit` from RunOptions may be modified by the GDBSTUB thread,
|
||||
// so we want to recognize that it may change to `true` and exit the GUI thread
|
||||
if (quit.load(.Monotonic)) break :emu_loop;
|
||||
var tracker = FpsTracker.init();
|
||||
var quit = std.atomic.Atomic(bool).init(false);
|
||||
var pause = std.atomic.Atomic(bool).init(false);
|
||||
|
||||
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
|
||||
// should exit, in which case we should also handle this
|
||||
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, &pause, cpu, scheduler, &tracker });
|
||||
defer thread.join();
|
||||
defer quit.store(true, .Monotonic); // Terminate Emulator Thread
|
||||
|
||||
emu_loop: while (true) {
|
||||
var event: SDL.SDL_Event = undefined;
|
||||
|
||||
// Quit Signal from Dear Imgui
|
||||
if (self.state.should_quit) break :emu_loop;
|
||||
|
||||
var event: SDL.SDL_Event = undefined;
|
||||
while (SDL.SDL_PollEvent(&event) != 0) {
|
||||
_ = zgui.backend.processEvent(&event);
|
||||
|
||||
|
@ -500,17 +494,12 @@ pub const Gui = struct {
|
|||
}
|
||||
}
|
||||
|
||||
// If `Gui.run` has been passed with a `pause` atomic, we should
|
||||
// pause the emulation thread while we access the data there
|
||||
// We Access non-atomic parts of the Emulator here
|
||||
{
|
||||
// TODO: Is there a nicer way to express this?
|
||||
if (pause) |val| val.store(true, .Monotonic);
|
||||
defer if (pause) |val| val.store(false, .Monotonic);
|
||||
pause.store(true, .Monotonic);
|
||||
defer pause.store(false, .Monotonic);
|
||||
|
||||
// Add FPS count to the histogram
|
||||
if (tracker) |t| {
|
||||
self.state.fps_hist.push(t.value()) catch {};
|
||||
}
|
||||
self.state.fps_hist.push(tracker.value()) catch {};
|
||||
|
||||
// Draw GBA Screen to Texture
|
||||
{
|
||||
|
@ -535,8 +524,6 @@ pub const Gui = struct {
|
|||
|
||||
SDL.SDL_GL_SwapWindow(self.window);
|
||||
}
|
||||
|
||||
quit.store(true, .Monotonic); // Signals to emu thread to exit
|
||||
}
|
||||
|
||||
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
|
||||
|
|
Loading…
Reference in New Issue