53 Commits

Author SHA1 Message Date
2f2c03b96d chore: add test for RingBuffer 2022-12-10 01:02:59 -04:00
9a2b7a48c0 tmp: removed audio resampler 2022-12-09 22:16:51 -04:00
fe908a6ea9 feat(util): implement RingBuffer 2022-12-09 22:16:51 -04:00
bf95eee3f1 fix(apu): resolve bug in NR10 obscure behaviour 2022-12-05 11:08:04 -04:00
240fbcb1df chore: update dependencies 2022-12-01 13:23:09 -04:00
26db340077 fix(input): implement atomic for KeyInput 2022-11-30 00:42:20 -04:00
20f611b7b5 chore: be more intentional in atomic ordering use 2022-11-30 00:21:02 -04:00
f9aefedf60 chore: cal glDeleteTextures on program exit 2022-11-29 23:35:13 -04:00
d7e3d34726 fix(platform): ensure that title char* is null terminated 2022-11-29 23:21:57 -04:00
2294dc8832 chore: add minimum zig version 2022-11-29 23:10:29 -04:00
4af86e1cb3 style: replace meta.Tuple calls with new tuple syntax 2022-11-29 23:01:06 -04:00
9fcbbe7d57 chore: cleanup OpenGL vertex array + buffers 2022-11-29 22:53:37 -04:00
c3f67e38a1 chore: exit early on shader compile failure 2022-11-29 22:25:04 -04:00
46e29245b7 fix(apu): disable APU writes when APU is disabled 2022-11-26 12:20:42 -04:00
002e33b48b fix: properly render table in README 2022-11-24 08:22:58 -04:00
5bb25fe214 chore: update dependencies 2022-11-23 21:57:53 -04:00
66db2e6049 Revert "chore: refactor flash impl"
This reverts commit 96a9ae2ca5.
2022-11-20 21:46:40 -04:00
c5cf471912 fix(timer): removing cascade when TIM aleady enabled shouldn't reset counter 2022-11-20 19:13:49 -04:00
4ed4f8e143 fix(dma): implement obscure behaviour for DMAs from ROM 2022-11-20 17:49:26 -04:00
f31699d921 fix(log): logged improper second opcode for THUMB BL 2022-11-20 15:36:40 -04:00
96a9ae2ca5 chore: refactor flash impl 2022-11-17 10:47:19 -04:00
ee1c0bb313 chore: update README 2022-11-16 10:55:33 -04:00
558c03b12b style: changes to cpu.zig 2022-11-16 10:21:40 -04:00
7d8fbbb086 fix(bus): resolve off-by-one error 2022-11-14 01:59:43 -04:00
9fd405a896 chore(ci): update CI dependency 2022-11-11 13:25:56 -04:00
5d7cf3a8a2 chore: remove util fn for stdlib equivalent 2022-11-11 13:02:51 -04:00
1230aa1e91 fix(cpu): remove miscompilation workaround 2022-11-11 03:56:49 -04:00
accecb3350 chore(ci): rename CI workflow 2022-11-10 11:58:47 -04:00
1e0ade8f55 chore: update depdendencies 2022-11-07 00:54:35 -04:00
429676ad43 feat(config): write config.toml to config dir, not data dir 2022-11-03 09:45:57 -03:00
ef39d9a7b8 chore(ci): only run for .zig files, name workflow
Also enabled workflow dispatch
2022-11-03 08:56:14 -03:00
986bc9448e fix(bus): account for read_table being the first table when freeing 2022-11-03 07:50:12 -03:00
d34893ba72 fix(bus): fix confusion about which fastmem write table is for which write type 2022-11-02 08:21:59 -03:00
b8a5fb95c1 fix(io): account for read-only bit in WAITCNT 2022-11-02 08:06:19 -03:00
102b2c946b fix(io): respect read-only bits in DISPSTAT
Superstar Saga now renders correctly
2022-11-02 07:54:06 -03:00
505b1b9608 fix(bus): resolve simple oversights 2022-11-01 09:00:25 -03:00
2851c140ea fix(cpu): use LUT for ARM condition codes 2022-11-01 08:29:42 -03:00
637d81ce44 chore(bus): only perform one allocation for fastmem tables 2022-11-01 07:04:42 -03:00
bc52461f0f fix(bus): replace write table with two tables for u32/u8 and u8 writes 2022-11-01 07:00:07 -03:00
c395c04a6e feat(bus): implement fastmem
+100 fps in Pokemon Emerald lol
2022-11-01 06:18:12 -03:00
9eb4f8f191 chore: reccomend stable Zig v0.10.0 2022-11-01 01:01:48 -03:00
f774256c42 chore: update README.md 2022-10-31 09:14:42 -03:00
5c15d039e1 chore(ci): update actions/checkout to v3
supresses deprecation warning for node12
2022-10-31 08:16:45 -03:00
28e9342c25 ci: add github actions config file 2022-10-31 08:04:21 -03:00
af8ec4db5b chore: go through TODOs and FIXMEs
mainly deleting / rewording those that no longer apply
2022-10-31 06:17:09 -03:00
5d47e5d167 fix(io): force-align all i/o reads
Of course, backups being the exception due to flash or sram quirks,
I don't remember lol
2022-10-31 05:50:27 -03:00
5101fbd809 feat(io): pass all suite.gba i/o read tests 2022-10-31 05:22:11 -03:00
472457b9f3 chore: make use of comptime control flow when working with tuples 2022-10-31 05:14:20 -03:00
2ef4bb7dcc revert(apu): switch from f32 44.1kHz to u16 32.768kHz 2022-10-31 05:14:20 -03:00
9a732ea6f8 chore(i/o): ensure interrupt i/o exists 2022-10-31 05:14:20 -03:00
f80799a593 fix(util): resolve bug in setHalf function
introduced in 472215b4c2
2022-10-30 04:12:58 -03:00
ca67ca3183 fix(apu): only enable dma sound fifo after manual write 2022-10-30 03:48:12 -03:00
47fc49deb6 fix(audio): add asserts where I assume audio format 2022-10-30 03:25:49 -03:00
35 changed files with 1151 additions and 673 deletions

58
.github/workflows/main.yml vendored Normal file
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@@ -0,0 +1,58 @@
name: Nightly
on:
push:
paths:
- "**.zig"
branches:
- main
schedule:
- cron: '0 0 * * *'
workflow_dispatch:
jobs:
build:
strategy:
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
runs-on: ${{matrix.os}}
steps:
- uses: goto-bus-stop/setup-zig@v2
with:
version: master
- name: prepare-linux
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install libsdl2-dev
- name: prepare-windows
if: runner.os == 'Windows'
run: |
vcpkg integrate install
vcpkg install sdl2:x64-windows
git config --global core.autocrlf false
- name: prepare-macos
if: runner.os == 'macOS'
run: |
brew install sdl2
- uses: actions/checkout@v3
with:
submodules: true
- name: build
run: zig build -Drelease-safe
- name: upload
uses: actions/upload-artifact@v3
with:
name: zba-${{matrix.os}}
path: zig-out/bin
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
submodules: true
- uses: goto-bus-stop/setup-zig@v2
with:
version: master
- run: zig fmt src/**/*.zig

122
README.md
View File

@@ -1,80 +1,110 @@
# ZBA (working title) # ZBA (working title)
A Game Boy Advance Emulator written in Zig ⚡! A Game Boy Advance Emulator written in Zig ⚡!
## Scope ## Scope
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like
[mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting
ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
This is a simple (read: incomplete) for-fun long-term project. I hope to get "mostly there", which to me means that I'm not missing any major hardware I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
features and the set of possible improvements would be in memory timing or in UI/UX. With respect to that goal, here's what's outstanding:
This is a simple (read: incomplete) for-fun long-term project. I hope to get "mostly there", which to me means that I'm not missing any major hardware features and the set of possible improvements would be in memory timing or in UI/UX. With respect to that goal, here's what's outstanding:
### TODO ### TODO
- [ ] Affine Sprites - [ ] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Audio Resampler (Having issues with SDL2's) - [ ] Audio Resampler (Having issues with SDL2's)
- [ ] Immediate Mode GUI - [ ] Immediate Mode GUI
- [ ] Refactoring for easy-ish perf boosts - [ ] Refactoring for easy-ish perf boosts
## Usage
As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else.
Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
Finally it's worth noting that ZBA uses a TOML config file it'll store in your OS's data directory. See `example.toml` to learn about the defaults and what exactly you can mess around with.
## Tests ## Tests
- [x] [jsmolka's GBA Test Collection](https://github.com/jsmolka/gba-tests)
- [x] `arm.gba` and `thumb.gba` GBA Tests | [jsmolka](https://github.com/jsmolka/)
- [x] `flash64.gba`, `flash128.gba`, `none.gba`, and `sram.gba` --- | ---
- [x] `hello.gba`, `shades.gba`, and `stripes.gba` `arm.gba`, `thumb.gba` | PASS
- [x] `memory.gba` `memory.gba`, `bios.gba` | PASS
- [x] `bios.gba` `flash64.gba`, `flash128.gba` | PASS
- [x] `nes.gba` `sram.gba` | PASS
- [ ] [DenSinH's GBA ROMs](https://github.com/DenSinH/GBARoms) `none.gba` | PASS
- [x] `eeprom-test` and `flash-test` `hello.gba`, `shades.gba`, `stripes.gba` | PASS
- [x] `midikey2freq` `nes.gba` | PASS
- [ ] `swi-tests-random`
- [ ] [destoer's GBA Tests](https://github.com/destoer/gba_tests) GBARoms | [DenSinH](https://github.com/DenSinH/)
- [x] `cond_invalid.gba` --- | ---
- [x] `dma_priority.gba` `eeprom-test`, `flash-test` | PASS
- [x] `hello_world.gba` `midikey2freq` | PASS
- [x] `if_ack.gba` `swi-tests-random` | FAIL
- [ ] `line_timing.gba`
- [ ] `lyc_midline.gba` gba_tests | [destoer](https://github.com/destoer/)
- [ ] `window_midframe.gba` --- | ---
- [x] [ladystarbreeze's GBA Test Collection](https://github.com/ladystarbreeze/GBA-Test-Collection) `cond_invalid.gba` | PASS
- [x] `retAddr.gba` `dma_priority.gba` | PASS
- [x] `helloWorld.gba` `hello_world.gba` | PASS
- [x] `helloAudio.gba` `if_ack.gba` | PASS
- [x] [`armwrestler-gba-fixed.gba`](https://github.com/destoer/armwrestler-gba-fixed) `line_timing.gba` | FAIL
- [x] [FuzzARM](https://github.com/DenSinH/FuzzARM) `lyc_midline.gba` | FAIL
`window_midframe.gba` | FAIL
GBA Test Collection | [ladystarbreeze](https://github.com/ladystarbreeze)
--- | ---
`retAddr.gba` | PASS
`helloWorld.gba` | PASS
`helloAudio.gba` | PASS
FuzzARM | [DenSinH](https://github.com/DenSinH/)
--- | ---
`main.gba` | PASS
arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
--- | ---
`armwrestler-gba-fixed.gba` | PASS
## Resources ## Resources
* [GBATEK](https://problemkaputt.de/gbatek.htm)
* [TONC](https://coranac.com/tonc/text/toc.htm) - [GBATEK](https://problemkaputt.de/gbatek.htm)
* [ARM Architecture Reference Manual](https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/third-party/ddi0100e_arm_arm.pdf) - [TONC](https://coranac.com/tonc/text/toc.htm)
* [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf) - [ARM Architecture Reference Manual](https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/third-party/ddi0100e_arm_arm.pdf)
- [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf)
## Compiling ## Compiling
Most recently built on Zig [0.10.0-dev.4474+b41b35f57](https://github.com/ziglang/zig/tree/b41b35f57)
Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab)
### Dependencies ### Dependencies
* [SDL.zig](https://github.com/MasterQ32/SDL.zig)
* [SDL2](https://www.libsdl.org/download-2.0.php)
* [zig-clap](https://github.com/Hejsil/zig-clap)
* [known-folders](https://github.com/ziglibs/known-folders)
* [zig-toml](https://github.com/aeronavery/zig-toml)
* [zig-datetime](https://github.com/frmdstryr/zig-datetime)
* [`bitfields.zig`](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`bitfields.zig` from [FlorenceOS](https://github.com/FlorenceOS) is included under `lib/util/bitfield.zig`. Dependency | Source
--- | ---
SDL.zig | <https://github.com/MasterQ32/SDL.zig>
zig-clap | <https://github.com/Hejsil/zig-clap>
known-folders | <https://github.com/ziglibs/known-folders>
zig-toml | <https://github.com/aeronavery/zig-toml>
zig-datetime | <https://github.com/frmdstryr/zig-datetime>
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime` Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
Be sure to provide SDL2 using: Be sure to provide SDL2 using:
* Linux: Your distro's package manager
* MacOS: ¯\\\_(ツ)_/¯ - Linux: Your distro's package manager
* Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`) - MacOS: ¯\\\_(ツ)_/¯
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2. `SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`. Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
## Controls ## Controls
Key | Button Key | Button
--- | --- --- | ---
<kbd>X</kbd> | A <kbd>X</kbd> | A

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@@ -1,7 +1,15 @@
const std = @import("std"); const std = @import("std");
const builtin = @import("builtin");
const Sdk = @import("lib/SDL.zig/Sdk.zig"); const Sdk = @import("lib/SDL.zig/Sdk.zig");
pub fn build(b: *std.build.Builder) void { pub fn build(b: *std.build.Builder) void {
// Minimum Zig Version
const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175
if (builtin.zig_version.order(min_ver).compare(.lt)) {
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
std.os.exit(1);
}
// Standard target options allows the person running `zig build` to choose // Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which // what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options // means any target is allowed, and the default is native. Other options

View File

@@ -49,16 +49,19 @@ pub fn config() *const Config {
} }
/// Reads a config file and then loads it into the global state /// Reads a config file and then loads it into the global state
pub fn load(allocator: Allocator, config_path: []const u8) !void { pub fn load(allocator: Allocator, file_path: []const u8) !void {
var config_file = try std.fs.cwd().openFile(config_path, .{}); var config_file = try std.fs.cwd().openFile(file_path, .{});
defer config_file.close(); defer config_file.close();
log.info("loaded from {s}", .{config_path}); log.info("loaded from {s}", .{file_path});
const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos()); const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos());
defer allocator.free(contents); defer allocator.free(contents);
const table = try toml.parseContents(allocator, contents, null); var parser = try toml.parseFile(allocator, file_path);
defer parser.deinit();
const table = try parser.parse();
defer table.deinit(); defer table.deinit();
// TODO: Report unknown config options // TODO: Report unknown config options

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@@ -33,6 +33,11 @@ pub const fetch_timings: [2][0x10]u8 = [_][0x10]u8{
[_]u8{ 1, 1, 6, 1, 1, 2, 2, 1, 4, 4, 4, 4, 4, 4, 8, 8 }, // 32-bit [_]u8{ 1, 1, 6, 1, 1, 2, 2, 1, 4, 4, 4, 4, 4, 4, 8, 8 }, // 32-bit
}; };
// Fastmem Related
const page_size = 1 * 0x400; // 1KiB
const address_space_size = 0x1000_0000;
const table_len = address_space_size / page_size;
const Self = @This(); const Self = @This();
pak: GamePak, pak: GamePak,
@@ -48,7 +53,17 @@ io: Io,
cpu: *Arm7tdmi, cpu: *Arm7tdmi,
sched: *Scheduler, sched: *Scheduler,
read_table: *const [table_len]?*const anyopaque,
write_tables: [2]*const [table_len]?*anyopaque,
allocator: Allocator,
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void { pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
const read_table: *[table_len]?*const anyopaque = tables[0..table_len];
const left_write: *[table_len]?*anyopaque = tables[table_len .. 2 * table_len];
const right_write: *[table_len]?*anyopaque = tables[2 * table_len .. 3 * table_len];
self.* = .{ self.* = .{
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save), .pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
.bios = try Bios.init(allocator, paths.bios), .bios = try Bios.init(allocator, paths.bios),
@@ -61,7 +76,20 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
.io = Io.init(), .io = Io.init(),
.cpu = cpu, .cpu = cpu,
.sched = sched, .sched = sched,
.read_table = read_table,
.write_tables = .{ left_write, right_write },
.allocator = allocator,
}; };
// read_table, write_tables, and *Self are not restricted to the lifetime
// of this init function so we can initialize our tables here
fillReadTable(self, read_table);
// Internal Display Memory behavious unusually on 8-bit reads
// so we have two different tables depending on whether there's an 8-bit read or not
fillWriteTable(u32, self, left_write);
fillWriteTable(u8, self, right_write);
} }
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
@@ -70,34 +98,131 @@ pub fn deinit(self: *Self) void {
self.pak.deinit(); self.pak.deinit();
self.bios.deinit(); self.bios.deinit();
self.ppu.deinit(); self.ppu.deinit();
// This is so I can deallocate the original `allocator.alloc`. I have to re-make the type
// since I'm not keeping it around, This is very jank and bad though
// FIXME: please figure out another way
self.allocator.free(@ptrCast([*]const ?*anyopaque, self.read_table[0..])[0 .. 3 * table_len]);
self.* = undefined; self.* = undefined;
} }
pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T { fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
const page = @truncate(u8, address >> 24); const vramMirror = @import("ppu.zig").Vram.mirror;
const aligned_addr = forceAlign(T, address);
for (table) |*ptr, i| {
const addr = page_size * i;
ptr.* = switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory
0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF],
0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)],
0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF],
// External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr),
0x0E00_0000...0x0FFF_FFFF => null, // SRAM
else => null,
};
}
}
fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void {
comptime std.debug.assert(T == u32 or T == u16 or T == u8);
const vramMirror = @import("ppu.zig").Vram.mirror;
for (table) |*ptr, i| {
const addr = page_size * i;
ptr.* = switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory
0x0500_0000...0x05FF_FFFF => if (T != u8) &bus.ppu.palette.buf[addr & 0x3FF] else null,
0x0600_0000...0x06FF_FFFF => if (T != u8) &bus.ppu.vram.buf[vramMirror(addr)] else null,
0x0700_0000...0x07FF_FFFF => if (T != u8) &bus.ppu.oam.buf[addr & 0x3FF] else null,
// External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => null, // ROM
0x0E00_0000...0x0FFF_FFFF => null, // SRAM
else => null,
};
}
}
fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
// see `GamePak.zig` for more information about what conditions need to be true
// so that a simple pointer dereference isn't possible
const start_addr = addr;
const end_addr = addr + page_size;
const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr;
const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr;
const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr;
if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) {
// We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem
return null;
}
if (bus.pak.backup.kind == .Eeprom) {
if (bus.pak.buf.len > 0x100_000) {
// We are using a "large" EEPROM which means that if the below check is true
// this page has an address that's reserved for the EEPROM and therefore must
// be handled in slowmem
if (addr & 0x1FF_FFFF > 0x1FF_FEFF) return null;
} else {
// We are using a "small" EEPROM which means that if the below check is true
// (that is, we're in the 0xD address page) then we must handle at least one
// address in this page in slowmem
if (@truncate(u4, addr >> 24) == 0xD) return null;
}
}
// Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
// so those will be handled by slowmem as well
const masked_addr = addr & 0x1FF_FFFF;
if (masked_addr >= bus.pak.buf.len) return null;
return &bus.pak.buf[masked_addr];
}
// TODO: Take advantage of fastmem here too?
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) { return switch (page) {
// General Internal Memory // General Internal Memory
0x00 => blk: { 0x00 => blk: {
if (address < Bios.size) if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], aligned_addr); break :blk self.bios.dbgRead(T, self.cpu.r[15], address);
break :blk self.openBus(T, address); break :blk self.openBus(T, address);
}, },
0x02 => self.ewram.read(T, aligned_addr), 0x02 => self.ewram.read(T, address),
0x03 => self.iwram.read(T, aligned_addr), 0x03 => self.iwram.read(T, address),
0x04 => self.readIo(T, address), 0x04 => self.readIo(T, address),
// Internal Display Memory // Internal Display Memory
0x05 => self.ppu.palette.read(T, aligned_addr), 0x05 => self.ppu.palette.read(T, address),
0x06 => self.ppu.vram.read(T, aligned_addr), 0x06 => self.ppu.vram.read(T, address),
0x07 => self.ppu.oam.read(T, aligned_addr), 0x07 => self.ppu.oam.read(T, address),
// External Memory (Game Pak) // External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, aligned_addr), 0x08...0x0D => self.pak.dbgRead(T, address),
0x0E...0x0F => blk: { 0x0E...0x0F => blk: {
const value = self.pak.backup.read(address); const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) { const multiplier = switch (T) {
u32 => 0x01010101, u32 => 0x01010101,
@@ -112,17 +237,22 @@ pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
}; };
} }
/// TODO: Should open bus read addresses be force-aligned? fn readIo(self: *const Self, comptime T: type, address: u32) T {
fn readIo(self: *const Self, comptime T: type, unaligned_address: u32) T { return io.read(self, T, address) orelse self.openBus(T, address);
const maybe_value = io.read(self, T, forceAlign(T, unaligned_address));
return if (maybe_value) |value| value else self.openBus(T, unaligned_address);
} }
fn openBus(self: *const Self, comptime T: type, address: u32) T { fn openBus(self: *const Self, comptime T: type, address: u32) T {
@setCold(true);
const r15 = self.cpu.r[15]; const r15 = self.cpu.r[15];
const word = blk: { const word = blk: {
// If Arm, get the most recently fetched instruction (PC + 8) // If Arm, get the most recently fetched instruction (PC + 8)
//
// FIXME: This is most likely a faulty assumption.
// I think what *actually* happens is that the Bus has a latch for the most
// recently fetched piece of data, which is then returned during Open Bus (also DMA open bus?)
// I can "get away" with this because it's very statistically likely that the most recently latched value is
// the most recently fetched instruction by the pipeline
if (!self.cpu.cpsr.t.read()) break :blk self.cpu.pipe.stage[1].?; if (!self.cpu.cpsr.t.read()) break :blk self.cpu.pipe.stage[1].?;
const page = @truncate(u8, r15 >> 24); const page = @truncate(u8, r15 >> 24);
@@ -172,33 +302,58 @@ fn openBus(self: *const Self, comptime T: type, address: u32) T {
return @truncate(T, word); return @truncate(T, word);
} }
pub fn read(self: *Self, comptime T: type, address: u32) T { pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
const page = @truncate(u8, address >> 24); const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const aligned_addr = forceAlign(T, address); const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)]; // whether or not we do this in slowmem or fastmem, we should advance the scheduler
self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, unaligned_address >> 24)];
// We're doing some serious out-of-bounds open-bus reads
if (page >= table_len) return self.openBus(T, unaligned_address);
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T;
const alignment = @alignOf(std.meta.Child(Ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
return ptr[forceAlign(T, offset) / @sizeOf(T)];
}
return self.slowRead(T, unaligned_address);
}
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
@setCold(true);
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) { return switch (page) {
// General Internal Memory // General Internal Memory
0x00 => blk: { 0x00 => blk: {
if (address < Bios.size) if (address < Bios.size)
break :blk self.bios.read(T, self.cpu.r[15], aligned_addr); break :blk self.bios.read(T, self.cpu.r[15], address);
break :blk self.openBus(T, address); break :blk self.openBus(T, address);
}, },
0x02 => self.ewram.read(T, aligned_addr), 0x02 => unreachable, // completely handled by fastmeme
0x03 => self.iwram.read(T, aligned_addr), 0x03 => unreachable, // completely handled by fastmeme
0x04 => self.readIo(T, address), 0x04 => self.readIo(T, address),
// Internal Display Memory // Internal Display Memory
0x05 => self.ppu.palette.read(T, aligned_addr), 0x05 => unreachable, // completely handled by fastmeme
0x06 => self.ppu.vram.read(T, aligned_addr), 0x06 => unreachable, // completely handled by fastmeme
0x07 => self.ppu.oam.read(T, aligned_addr), 0x07 => unreachable, // completely handled by fastmeme
// External Memory (Game Pak) // External Memory (Game Pak)
0x08...0x0D => self.pak.read(T, aligned_addr), 0x08...0x0D => self.pak.read(T, address),
0x0E...0x0F => blk: { 0x0E...0x0F => blk: {
const value = self.pak.backup.read(address); const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) { const multiplier = switch (T) {
u32 => 0x01010101, u32 => 0x01010101,
@@ -213,44 +368,71 @@ pub fn read(self: *Self, comptime T: type, address: u32) T {
}; };
} }
pub fn write(self: *Self, comptime T: type, address: u32, value: T) void { pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
const page = @truncate(u8, address >> 24); const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const aligned_addr = forceAlign(T, address); const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)]; // whether or not we do this in slowmem or fastmem, we should advance the scheduler
self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, unaligned_address >> 24)];
// We're doing some serious out-of-bounds open-bus writes, they do nothing though
if (page >= table_len) return;
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]T;
const alignment = @alignOf(std.meta.Child(Ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
} else {
// we can return early if this is an 8-bit OAM write
if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
self.slowWrite(T, unaligned_address, value);
}
}
pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
// @setCold(true);
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
switch (page) { switch (page) {
// General Internal Memory // General Internal Memory
0x00 => self.bios.write(T, aligned_addr, value), 0x00 => self.bios.write(T, address, value),
0x02 => self.ewram.write(T, aligned_addr, value), 0x02 => unreachable, // completely handled by fastmem
0x03 => self.iwram.write(T, aligned_addr, value), 0x03 => unreachable, // completely handled by fastmem
0x04 => io.write(self, T, aligned_addr, value), 0x04 => io.write(self, T, address, value),
// Internal Display Memory // Internal Display Memory
0x05 => self.ppu.palette.write(T, aligned_addr, value), 0x05 => self.ppu.palette.write(T, address, value),
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, aligned_addr, value), 0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
0x07 => self.ppu.oam.write(T, aligned_addr, value), 0x07 => unreachable, // completely handled by fastmem
// External Memory (Game Pak) // External Memory (Game Pak)
0x08...0x0D => self.pak.write(T, self.dma[3].word_count, aligned_addr, value), 0x08...0x0D => self.pak.write(T, self.dma[3].word_count, address, value),
0x0E...0x0F => { 0x0E...0x0F => self.pak.backup.write(unaligned_address, @truncate(u8, rotr(T, value, 8 * rotateBy(T, unaligned_address)))),
const rotate_by = switch (T) { else => {},
}
}
inline fn rotateBy(comptime T: type, address: u32) u32 {
return switch (T) {
u32 => address & 3, u32 => address & 3,
u16 => address & 1, u16 => address & 1,
u8 => 0, u8 => 0,
else => @compileError("Backup: Unsupported write width"), else => @compileError("Backup: Unsupported write width"),
}; };
self.pak.backup.write(address, @truncate(u8, rotr(T, value, 8 * rotate_by)));
},
else => {},
}
} }
fn forceAlign(comptime T: type, address: u32) u32 { inline fn forceAlign(comptime T: type, address: u32) u32 {
return switch (T) { return switch (T) {
u32 => address & 0xFFFF_FFFC, u32 => address & ~@as(u32, 3),
u16 => address & 0xFFFF_FFFE, u16 => address & ~@as(u32, 1),
u8 => address, u8 => address,
else => @compileError("Bus: Invalid read/write type"), else => @compileError("Bus: Invalid read/write type"),
}; };

View File

@@ -15,12 +15,10 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
const getHalf = util.getHalf; const getHalf = util.getHalf;
const setHalf = util.setHalf; const setHalf = util.setHalf;
const intToBytes = util.intToBytes; const intToBytes = util.intToBytes;
const RingBuffer = util.RingBuffer;
const log = std.log.scoped(.APU); const log = std.log.scoped(.APU);
pub const host_rate = @import("../platform.zig").sample_rate;
pub const host_format = @import("../platform.zig").sample_format;
pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T { pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
const byte_addr = @truncate(u8, addr); const byte_addr = @truncate(u8, addr);
@@ -108,8 +106,14 @@ pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void { pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
const byte_addr = @truncate(u8, addr); const byte_addr = @truncate(u8, addr);
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
switch (T) { switch (T) {
u32 => switch (byte_addr) { u32 => {
// 0x80 and 0x81 handled in setSoundCnt
if (byte_addr < 0x80 and !apu.cnt.apu_enable.read()) return;
switch (byte_addr) {
0x60 => apu.ch1.setSound1Cnt(value), 0x60 => apu.ch1.setSound1Cnt(value),
0x64 => apu.ch1.setSound1CntX(&apu.fs, @truncate(u16, value)), 0x64 => apu.ch1.setSound1CntX(&apu.fs, @truncate(u16, value)),
@@ -131,8 +135,12 @@ pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
0xA0 => apu.chA.push(value), // FIFO_A 0xA0 => apu.chA.push(value), // FIFO_A
0xA4 => apu.chB.push(value), // FIFO_B 0xA4 => apu.chB.push(value), // FIFO_B
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }), else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
}
}, },
u16 => switch (byte_addr) { u16 => {
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
switch (byte_addr) {
0x60 => apu.ch1.setSound1CntL(@truncate(u8, value)), // SOUND1CNT_L 0x60 => apu.ch1.setSound1CntL(@truncate(u8, value)), // SOUND1CNT_L
0x62 => apu.ch1.setSound1CntH(value), 0x62 => apu.ch1.setSound1CntH(value),
0x64 => apu.ch1.setSound1CntX(&apu.fs, value), 0x64 => apu.ch1.setSound1CntX(&apu.fs, value),
@@ -164,8 +172,12 @@ pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
0xA0, 0xA2 => log.err("Tried to write 0x{X:0>4}{} to FIFO_A", .{ value, T }), 0xA0, 0xA2 => log.err("Tried to write 0x{X:0>4}{} to FIFO_A", .{ value, T }),
0xA4, 0xA6 => log.err("Tried to write 0x{X:0>4}{} to FIFO_B", .{ value, T }), 0xA4, 0xA6 => log.err("Tried to write 0x{X:0>4}{} to FIFO_B", .{ value, T }),
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }), else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
}
}, },
u8 => switch (byte_addr) { u8 => {
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
switch (byte_addr) {
0x60 => apu.ch1.setSound1CntL(value), 0x60 => apu.ch1.setSound1CntL(value),
0x61 => {}, 0x61 => {},
0x62 => apu.ch1.setNr11(value), 0x62 => apu.ch1.setNr11(value),
@@ -208,6 +220,7 @@ pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
0xA0...0xA3 => log.err("Tried to write 0x{X:0>2}{} to FIFO_A", .{ value, T }), 0xA0...0xA3 => log.err("Tried to write 0x{X:0>2}{} to FIFO_A", .{ value, T }),
0xA4...0xA7 => log.err("Tried to write 0x{X:0>2}{} to FIFO_B", .{ value, T }), 0xA4...0xA7 => log.err("Tried to write 0x{X:0>2}{} to FIFO_B", .{ value, T }),
else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }), else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
}
}, },
else => @compileError("APU: Unsupported write width"), else => @compileError("APU: Unsupported write width"),
} }
@@ -231,17 +244,20 @@ pub const Apu = struct {
sampling_cycle: u2, sampling_cycle: u2,
stream: *SDL.SDL_AudioStream, sample_queue: RingBuffer(u16),
sched: *Scheduler, sched: *Scheduler,
fs: FrameSequencer, fs: FrameSequencer,
capacitor: f32, capacitor: f32,
is_buffer_full: bool,
pub const Tick = enum { Length, Envelope, Sweep }; pub const Tick = enum { Length, Envelope, Sweep };
pub fn init(sched: *Scheduler) Self { pub fn init(sched: *Scheduler) Self {
const NUM_CHANNELS: usize = 2;
const allocator = std.heap.c_allocator;
const sample_buf = allocator.alloc(u16, 0x800 * NUM_CHANNELS) catch @panic("failed to allocate sample buffer");
const apu: Self = .{ const apu: Self = .{
.ch1 = ToneSweep.init(sched), .ch1 = ToneSweep.init(sched),
.ch2 = Tone.init(sched), .ch2 = Tone.init(sched),
@@ -256,12 +272,11 @@ pub const Apu = struct {
.bias = .{ .raw = 0x0200 }, .bias = .{ .raw = 0x0200 },
.sampling_cycle = 0b00, .sampling_cycle = 0b00,
.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, host_format, 2, host_rate).?, .sample_queue = RingBuffer(u16).init(sample_buf),
.sched = sched, .sched = sched,
.capacitor = 0, .capacitor = 0,
.fs = FrameSequencer.init(), .fs = FrameSequencer.init(),
.is_buffer_full = false,
}; };
sched.push(.SampleAudio, apu.interval()); sched.push(.SampleAudio, apu.interval());
@@ -275,15 +290,20 @@ pub const Apu = struct {
} }
fn reset(self: *Self) void { fn reset(self: *Self) void {
// All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
// 0x0400_0082 and 0x0400_0088 retain their values
self.ch1.reset(); self.ch1.reset();
self.ch2.reset(); self.ch2.reset();
self.ch3.reset(); self.ch3.reset();
self.ch4.reset(); self.ch4.reset();
// GBATEK says 4000060h..4000081h I take this to mean inclusive
self.psg_cnt.raw = 0x0000;
} }
/// SOUNDCNT /// SOUNDCNT
fn setSoundCnt(self: *Self, value: u32) void { fn setSoundCnt(self: *Self, value: u32) void {
self.setSoundCntL(@truncate(u16, value)); if (self.cnt.apu_enable.read()) self.setSoundCntL(@truncate(u16, value));
self.setSoundCntH(@truncate(u16, value >> 16)); self.setSoundCntH(@truncate(u16, value >> 16));
} }
@@ -322,11 +342,14 @@ pub const Apu = struct {
self.fs.step = 0; // Reset Frame Sequencer self.fs.step = 0; // Reset Frame Sequencer
// Reset Square Wave Offsets // Reset Square Wave Offsets
self.ch1.square.pos = 0; self.ch1.square.reset();
self.ch2.square.pos = 0; self.ch2.square.reset();
// Reset Wave Device Offsets // Reset Wave
self.ch3.wave_dev.offset = 0; self.ch3.wave_dev.reset();
// Rest Noise
self.ch4.lfsr.reset();
} else { } else {
self.reset(); self.reset();
} }
@@ -347,11 +370,6 @@ pub const Apu = struct {
pub fn sampleAudio(self: *Self, late: u64) void { pub fn sampleAudio(self: *Self, late: u64) void {
self.sched.push(.SampleAudio, self.interval() -| late); self.sched.push(.SampleAudio, self.interval() -| late);
// Whether the APU is busy or not is determined by the main loop in emu.zig
// This should only ever be true (because this side of the emu is single threaded)
// When audio sync is disaabled
if (self.is_buffer_full) return;
var left: i16 = 0; var left: i16 = 0;
var right: i16 = 0; var right: i16 = 0;
@@ -395,8 +413,8 @@ pub const Apu = struct {
right += if (self.dma_cnt.chB_right.read()) chB_sample else 0; right += if (self.dma_cnt.chB_right.read()) chB_sample else 0;
// Add SOUNDBIAS // Add SOUNDBIAS
// FIXME: Is SOUNDBIAS 9-bit or 10-bit? // FIXME: SOUNDBIAS is 10-bit but The waveform is centered around 0 if I treat it as 11-bit
const bias = @as(i16, self.bias.level.read()) << 1; const bias = @as(i16, self.bias.level.read()) << 2;
left += bias; left += bias;
right += bias; right += bias;
@@ -407,24 +425,7 @@ pub const Apu = struct {
const ext_left = (clamped_left << 5) | (clamped_left >> 6); const ext_left = (clamped_left << 5) | (clamped_left >> 6);
const ext_right = (clamped_right << 5) | (clamped_right >> 6); const ext_right = (clamped_right << 5) | (clamped_right >> 6);
// FIXME: This rarely happens self.sample_queue.push(ext_left, ext_right) catch {};
if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler();
_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ ext_left, ext_right }, 2 * @sizeOf(u16));
}
fn replaceSDLResampler(self: *Self) void {
@setCold(true);
const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate });
// Sampling Cycle (Sample Rate) changed, Craete a new SDL Audio Resampler
// FIXME: Replace SDL's Audio Resampler with either a custom or more reliable one
const old_stream = self.stream;
defer SDL.SDL_FreeAudioStream(old_stream);
self.sampling_cycle = self.bias.sampling_cycle.read();
self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), host_format, 2, host_rate).?;
} }
fn interval(self: *const Self) u64 { fn interval(self: *const Self) u64 {
@@ -473,11 +474,15 @@ pub const Apu = struct {
if (!self.cnt.apu_enable.read()) return; if (!self.cnt.apu_enable.read()) return;
if (@boolToInt(self.dma_cnt.chA_timer.read()) == tim_id) { if (@boolToInt(self.dma_cnt.chA_timer.read()) == tim_id) {
if (!self.chA.enabled) return;
self.chA.updateSample(); self.chA.updateSample();
if (self.chA.len() <= 15) cpu.bus.dma[1].requestAudio(0x0400_00A0); if (self.chA.len() <= 15) cpu.bus.dma[1].requestAudio(0x0400_00A0);
} }
if (@boolToInt(self.dma_cnt.chB_timer.read()) == tim_id) { if (@boolToInt(self.dma_cnt.chB_timer.read()) == tim_id) {
if (!self.chB.enabled) return;
self.chB.updateSample(); self.chB.updateSample();
if (self.chB.len() <= 15) cpu.bus.dma[2].requestAudio(0x0400_00A4); if (self.chB.len() <= 15) cpu.bus.dma[2].requestAudio(0x0400_00A4);
} }
@@ -491,19 +496,28 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
fifo: SoundFifo, fifo: SoundFifo,
kind: DmaSoundKind, kind: DmaSoundKind,
sample: i8, sample: i8,
enabled: bool,
fn init() Self { fn init() Self {
return .{ return .{
.fifo = SoundFifo.init(), .fifo = SoundFifo.init(),
.kind = kind, .kind = kind,
.sample = 0, .sample = 0,
.enabled = false,
}; };
} }
pub fn push(self: *Self, value: u32) void { pub fn push(self: *Self, value: u32) void {
if (!self.enabled) self.enable();
self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e }); self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e });
} }
fn enable(self: *Self) void {
@setCold(true);
self.enabled = true;
}
pub fn len(self: *const Self) usize { pub fn len(self: *const Self) usize {
return self.fifo.readableLength(); return self.fifo.readableLength();
} }

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@@ -49,10 +49,13 @@ pub fn init(sched: *Scheduler) Self {
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.len = 0; self.len = 0; // NR41
self.envelope.raw = 0; self.envelope.raw = 0; // NR42
self.poly.raw = 0; self.poly.raw = 0; // NR43
self.cnt.raw = 0; self.cnt.raw = 0; // NR44
self.len_dev.reset();
self.env_dev.reset();
self.sample = 0; self.sample = 0;
self.enabled = false; self.enabled = false;

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@@ -43,9 +43,12 @@ pub fn init(sched: *Scheduler) Self {
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.duty.raw = 0; self.duty.raw = 0; // NR21
self.envelope.raw = 0; self.envelope.raw = 0; // NR22
self.freq.raw = 0; self.freq.raw = 0; // NR32, NR24
self.len_dev.reset();
self.env_dev.reset();
self.sample = 0; self.sample = 0;
self.enabled = false; self.enabled = false;

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@@ -50,12 +50,14 @@ pub fn init(sched: *Scheduler) Self {
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.sweep.raw = 0; self.sweep.raw = 0; // NR10
self.sweep_dev.calc_performed = false; self.duty.raw = 0; // NR11
self.envelope.raw = 0; // NR12
self.freq.raw = 0; // NR13, NR14
self.duty.raw = 0; self.len_dev.reset();
self.envelope.raw = 0; self.sweep_dev.reset();
self.freq.raw = 0; self.env_dev.reset();
self.sample = 0; self.sample = 0;
self.enabled = false; self.enabled = false;
@@ -92,10 +94,9 @@ pub fn sound1CntL(self: *const Self) u8 {
pub fn setSound1CntL(self: *Self, value: u8) void { pub fn setSound1CntL(self: *Self, value: u8) void {
const new = io.Sweep{ .raw = value }; const new = io.Sweep{ .raw = value };
if (self.sweep.direction.read() and !new.direction.read()) { if (!new.direction.read()) {
// Sweep Negate bit has been cleared // If at least one (1) sweep calculation has been made with
// If At least 1 Sweep Calculation has been made since // the negate bit set (since last trigger), disable the channel
// the last trigger, the channel is immediately disabled
if (self.sweep_dev.calc_performed) self.enabled = false; if (self.sweep_dev.calc_performed) self.enabled = false;
} }

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@@ -42,10 +42,13 @@ pub fn init(sched: *Scheduler) Self {
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.select.raw = 0; self.select.raw = 0; // NR30
self.length = 0; self.length = 0; // NR31
self.vol.raw = 0; self.vol.raw = 0; // NR32
self.freq.raw = 0; self.freq.raw = 0; // NR33, NR34
self.len_dev.reset();
self.wave_dev.reset();
self.sample = 0; self.sample = 0;
self.enabled = false; self.enabled = false;

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@@ -11,6 +11,11 @@ pub fn create() Self {
return .{ .timer = 0, .vol = 0 }; return .{ .timer = 0, .vol = 0 };
} }
pub fn reset(self: *Self) void {
self.timer = 0;
self.vol = 0;
}
pub fn tick(self: *Self, nrx2: io.Envelope) void { pub fn tick(self: *Self, nrx2: io.Envelope) void {
if (nrx2.period.read() != 0) { if (nrx2.period.read() != 0) {
if (self.timer != 0) self.timer -= 1; if (self.timer != 0) self.timer -= 1;

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@@ -6,6 +6,10 @@ pub fn create() Self {
return .{ .timer = 0 }; return .{ .timer = 0 };
} }
pub fn reset(self: *Self) void {
self.timer = 0;
}
pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void { pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {
if (enabled) { if (enabled) {
if (self.timer == 0) return; if (self.timer == 0) return;

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@@ -18,13 +18,19 @@ pub fn create() Self {
}; };
} }
pub fn reset(self: *Self) void {
self.timer = 0;
self.enabled = false;
self.shadow = 0;
self.calc_performed = false;
}
pub fn tick(self: *Self, ch1: *ToneSweep) void { pub fn tick(self: *Self, ch1: *ToneSweep) void {
if (self.timer != 0) self.timer -= 1; if (self.timer != 0) self.timer -= 1;
if (self.timer == 0) { if (self.timer == 0) {
const period = ch1.sweep.period.read(); const period = ch1.sweep.period.read();
self.timer = if (period == 0) 8 else period; self.timer = if (period == 0) 8 else period;
if (!self.calc_performed) self.calc_performed = true;
if (self.enabled and period != 0) { if (self.enabled and period != 0) {
const new_freq = self.calculate(ch1.sweep, &ch1.enabled); const new_freq = self.calculate(ch1.sweep, &ch1.enabled);
@@ -45,7 +51,10 @@ pub fn calculate(self: *Self, sweep: io.Sweep, ch_enable: *bool) u12 {
const shadow_shifted = shadow >> sweep.shift.read(); const shadow_shifted = shadow >> sweep.shift.read();
const decrease = sweep.direction.read(); const decrease = sweep.direction.read();
const freq = if (decrease) shadow - shadow_shifted else shadow + shadow_shifted; const freq = if (decrease) blk: {
self.calc_performed = true;
break :blk shadow - shadow_shifted;
} else shadow + shadow_shifted;
if (freq > 0x7FF) ch_enable.* = false; if (freq > 0x7FF) ch_enable.* = false;
return freq; return freq;

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@@ -19,6 +19,11 @@ pub fn create(sched: *Scheduler) Self {
}; };
} }
pub fn reset(self: *Self) void {
self.shift = 0;
self.timer = 0;
}
pub fn sample(self: *const Self) i8 { pub fn sample(self: *const Self) i8 {
return if ((~self.shift & 1) == 1) 1 else -1; return if ((~self.shift & 1) == 1) 1 else -1;
} }
@@ -33,7 +38,7 @@ pub fn reload(self: *Self, poly: io.PolyCounter) void {
} }
/// Scheduler Event Handler for LFSR Timer Expire /// Scheduler Event Handler for LFSR Timer Expire
/// FIXME: This gets called a lot, clogging up the Scheduler /// FIXME: This gets called a lot, slowing down the scheduler
pub fn onLfsrTimerExpire(self: *Self, poly: io.PolyCounter, late: u64) void { pub fn onLfsrTimerExpire(self: *Self, poly: io.PolyCounter, late: u64) void {
// Obscure: "Using a noise channel clock shift of 14 or 15 // Obscure: "Using a noise channel clock shift of 14 or 15
// results in the LFSR receiving no clocks." // results in the LFSR receiving no clocks."

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@@ -20,6 +20,11 @@ pub fn init(sched: *Scheduler) Self {
}; };
} }
pub fn reset(self: *Self) void {
self.timer = 0;
self.pos = 0;
}
/// Scheduler Event Handler for Square Synth Timer Expire /// Scheduler Event Handler for Square Synth Timer Expire
pub fn onSquareTimerExpire(self: *Self, comptime T: type, nrx34: io.Frequency, late: u64) void { pub fn onSquareTimerExpire(self: *Self, comptime T: type, nrx34: io.Frequency, late: u64) void {
comptime std.debug.assert(T == ToneSweep or T == Tone); comptime std.debug.assert(T == ToneSweep or T == Tone);

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@@ -38,6 +38,13 @@ pub fn init(sched: *Scheduler) Self {
}; };
} }
pub fn reset(self: *Self) void {
self.timer = 0;
self.offset = 0;
// sample buffer isn't reset because it's outside of the range of what NR52{7}'s effects
}
/// Reload internal Wave Timer /// Reload internal Wave Timer
pub fn reload(self: *Self, value: u11) void { pub fn reload(self: *Self, value: u11) void {
self.sched.removeScheduledEvent(.{ .ApuChannel = 2 }); self.sched.removeScheduledEvent(.{ .ApuChannel = 2 });

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@@ -105,14 +105,13 @@ pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
switch (T) { switch (T) {
u32 => switch (address) { u32 => switch (address) {
// TODO: Do I even need to implement these? // FIXME: Do I even need to implement these?
0x0800_00C4 => std.debug.panic("Handle 32-bit GPIO Data/Direction Reads", .{}), 0x0800_00C4 => std.debug.panic("Handle 32-bit GPIO Data/Direction Reads", .{}),
0x0800_00C6 => std.debug.panic("Handle 32-bit GPIO Direction/Control Reads", .{}), 0x0800_00C6 => std.debug.panic("Handle 32-bit GPIO Direction/Control Reads", .{}),
0x0800_00C8 => std.debug.panic("Handle 32-bit GPIO Control Reads", .{}), 0x0800_00C8 => std.debug.panic("Handle 32-bit GPIO Control Reads", .{}),
else => {}, else => {},
}, },
u16 => switch (address) { u16 => switch (address) {
// FIXME: What do 16-bit GPIO Reads look like?
0x0800_00C4 => return self.gpio.read(.Data), 0x0800_00C4 => return self.gpio.read(.Data),
0x0800_00C6 => return self.gpio.read(.Direction), 0x0800_00C6 => return self.gpio.read(.Direction),
0x0800_00C8 => return self.gpio.read(.Control), 0x0800_00C8 => return self.gpio.read(.Control),

View File

@@ -6,7 +6,6 @@ const Eeprom = @import("backup/eeprom.zig").Eeprom;
const Flash = @import("backup/Flash.zig"); const Flash = @import("backup/Flash.zig");
const escape = @import("../../util.zig").escape; const escape = @import("../../util.zig").escape;
const span = @import("../../util.zig").span;
const Needle = struct { str: []const u8, kind: Backup.Kind }; const Needle = struct { str: []const u8, kind: Backup.Kind };
const backup_kinds = [6]Needle{ const backup_kinds = [6]Needle{
@@ -151,8 +150,8 @@ pub const Backup = struct {
const file_path = try self.savePath(allocator, path); const file_path = try self.savePath(allocator, path);
defer allocator.free(file_path); defer allocator.free(file_path);
// FIXME: Don't rely on this lol const expected = "untitled.sav";
if (std.mem.eql(u8, file_path[file_path.len - 12 .. file_path.len], "untitled.sav")) { if (std.mem.eql(u8, file_path[file_path.len - expected.len .. file_path.len], expected)) {
return log.err("ROM header lacks title, no save loaded", .{}); return log.err("ROM header lacks title, no save loaded", .{});
} }
@@ -195,7 +194,7 @@ pub const Backup = struct {
} }
fn saveName(self: *const Self, allocator: Allocator) ![]const u8 { fn saveName(self: *const Self, allocator: Allocator) ![]const u8 {
const title_str = span(&escape(self.title)); const title_str = std.mem.sliceTo(&escape(self.title), 0);
const name = if (title_str.len != 0) title_str else "untitled"; const name = if (title_str.len != 0) title_str else "untitled";
return try std.mem.concat(allocator, u8, &[_][]const u8{ name, ".sav" }); return try std.mem.concat(allocator, u8, &[_][]const u8{ name, ".sav" });

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@@ -63,7 +63,7 @@ pub const Eeprom = struct {
} }
if (self.state == .RequestEnd) { if (self.state == .RequestEnd) {
if (bit != 0) log.debug("EEPROM Request did not end in 0u1. TODO: is this ok?", .{}); // if (bit != 0) log.debug("EEPROM Request did not end in 0u1. TODO: is this ok?", .{});
self.state = .Ready; self.state = .Ready;
return; return;
} }

View File

@@ -5,7 +5,7 @@ const DmaControl = @import("io.zig").DmaControl;
const Bus = @import("../Bus.zig"); const Bus = @import("../Bus.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
pub const DmaTuple = std.meta.Tuple(&[_]type{ DmaController(0), DmaController(1), DmaController(2), DmaController(3) }); pub const DmaTuple = struct { DmaController(0), DmaController(1), DmaController(2), DmaController(3) };
const log = std.log.scoped(.DmaTransfer); const log = std.log.scoped(.DmaTransfer);
const getHalf = util.getHalf; const getHalf = util.getHalf;
@@ -256,12 +256,16 @@ fn DmaController(comptime id: u2) type {
cpu.bus.write(u16, dad_addr, @truncate(u16, rotr(u32, self.data_latch, 8 * (dad_addr & 3)))); cpu.bus.write(u16, dad_addr, @truncate(u16, rotr(u32, self.data_latch, 8 * (dad_addr & 3))));
} }
switch (sad_adj) { switch (@truncate(u8, sad_addr >> 24)) {
// according to fleroviux, DMAs with a source address in ROM misbehave
// the resultant behaviour is that the source address will increment despite what DMAXCNT says
0x08...0x0D => self.sad_latch +%= offset, // obscure behaviour
else => switch (sad_adj) {
.Increment => self.sad_latch +%= offset, .Increment => self.sad_latch +%= offset,
.Decrement => self.sad_latch -%= offset, .Decrement => self.sad_latch -%= offset,
// FIXME: Is just ignoring this ok?
.IncrementReload => log.err("{} is a prohibited adjustment on SAD", .{sad_adj}), .IncrementReload => log.err("{} is a prohibited adjustment on SAD", .{sad_adj}),
.Fixed => {}, .Fixed => {},
},
} }
switch (dad_adj) { switch (dad_adj) {
@@ -335,10 +339,10 @@ fn DmaController(comptime id: u2) type {
} }
pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void { pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void {
bus.dma[0].poll(kind); comptime var i: usize = 0;
bus.dma[1].poll(kind); inline while (i < 4) : (i += 1) {
bus.dma[2].poll(kind); bus.dma[i].poll(kind);
bus.dma[3].poll(kind); }
} }
const Adjustment = enum(u2) { const Adjustment = enum(u2) {

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@@ -71,7 +71,7 @@ pub const Gpio = struct {
self.* = .{ self.* = .{
.data = 0b0000, .data = 0b0000,
.direction = 0b1111, // TODO: What is GPIO DIrection set to by default? .direction = 0b1111, // TODO: What is GPIO Direction set to by default?
.cnt = 0b0, .cnt = 0b0,
.device = switch (kind) { .device = switch (kind) {

View File

@@ -9,6 +9,9 @@ const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield; const Bitfield = @import("bitfield").Bitfield;
const Bus = @import("../Bus.zig"); const Bus = @import("../Bus.zig");
const getHalf = util.getHalf;
const setHalf = util.setHalf;
const log = std.log.scoped(.@"I/O"); const log = std.log.scoped(.@"I/O");
pub const Io = struct { pub const Io = struct {
@@ -19,15 +22,17 @@ pub const Io = struct {
ie: InterruptEnable, ie: InterruptEnable,
irq: InterruptRequest, irq: InterruptRequest,
postflg: PostFlag, postflg: PostFlag,
waitcnt: WaitControl,
haltcnt: HaltControl, haltcnt: HaltControl,
keyinput: KeyInput, keyinput: AtomicKeyInput,
pub fn init() Self { pub fn init() Self {
return .{ return .{
.ime = false, .ime = false,
.ie = .{ .raw = 0x0000 }, .ie = .{ .raw = 0x0000 },
.irq = .{ .raw = 0x0000 }, .irq = .{ .raw = 0x0000 },
.keyinput = .{ .raw = 0x03FF }, .keyinput = AtomicKeyInput.init(.{ .raw = 0x03FF }),
.waitcnt = .{ .raw = 0x0000_0000 }, // Bit 15 == 0 for GBA
.postflg = .FirstBoot, .postflg = .FirstBoot,
.haltcnt = .Execute, .haltcnt = .Execute,
}; };
@@ -64,8 +69,10 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
0x0400_0150 => util.io.read.todo(log, "Read {} from JOY_RECV", .{T}), 0x0400_0150 => util.io.read.todo(log, "Read {} from JOY_RECV", .{T}),
// Interrupts // Interrupts
0x0400_0200 => @as(T, bus.io.irq.raw) << 16 | bus.io.ie.raw, 0x0400_0200 => @as(u32, bus.io.irq.raw) << 16 | bus.io.ie.raw,
0x0400_0204 => bus.io.waitcnt.raw,
0x0400_0208 => @boolToInt(bus.io.ime), 0x0400_0208 => @boolToInt(bus.io.ime),
0x0400_0300 => @enumToInt(bus.io.postflg),
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }), else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
}, },
u16 => switch (address) { u16 => switch (address) {
@@ -85,16 +92,23 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}), 0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
// Keypad Input // Keypad Input
0x0400_0130 => bus.io.keyinput.raw, 0x0400_0130 => bus.io.keyinput.load(.Monotonic).raw,
// Serial Communication 2 // Serial Communication 2
0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}), 0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
0x0400_0136 => 0x0000,
0x0400_0142 => 0x0000,
0x0400_015A => 0x0000,
// Interrupts // Interrupts
0x0400_0200 => bus.io.ie.raw, 0x0400_0200 => bus.io.ie.raw,
0x0400_0202 => bus.io.irq.raw, 0x0400_0202 => bus.io.irq.raw,
0x0400_0204 => util.io.read.todo(log, "Read {} from WAITCNT", .{T}), 0x0400_0204 => bus.io.waitcnt.raw,
0x0400_0206 => 0x0000,
0x0400_0208 => @boolToInt(bus.io.ime), 0x0400_0208 => @boolToInt(bus.io.ime),
0x0400_020A => 0x0000,
0x0400_0300 => @enumToInt(bus.io.postflg),
0x0400_0302 => 0x0000,
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }), else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
}, },
u8 => return switch (address) { u8 => return switch (address) {
@@ -118,10 +132,20 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
// Serial Communication 2 // Serial Communication 2
0x0400_0135 => util.io.read.todo(log, "Read {} from RCNT_H", .{T}), 0x0400_0135 => util.io.read.todo(log, "Read {} from RCNT_H", .{T}),
0x0400_0136, 0x0400_0137 => 0x00,
0x0400_0142, 0x0400_0143 => 0x00,
0x0400_015A, 0x0400_015B => 0x00,
// Interrupts // Interrupts
0x0400_0200 => @truncate(T, bus.io.ie.raw), 0x0400_0200, 0x0400_0201 => @truncate(T, bus.io.ie.raw >> getHalf(@truncate(u8, address))),
0x0400_0202, 0x0400_0203 => @truncate(T, bus.io.irq.raw >> getHalf(@truncate(u8, address))),
0x0400_0204, 0x0400_0205 => @truncate(T, bus.io.waitcnt.raw >> getHalf(@truncate(u8, address))),
0x0400_0206, 0x0400_0207 => 0x00,
0x0400_0208, 0x0400_0209 => @truncate(T, @as(u16, @boolToInt(bus.io.ime)) >> getHalf(@truncate(u8, address))),
0x0400_020A, 0x0400_020B => 0x00,
0x0400_0300 => @enumToInt(bus.io.postflg), 0x0400_0300 => @enumToInt(bus.io.postflg),
0x0400_0301 => null,
0x0400_0302, 0x0400_0303 => 0x00,
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }), else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
}, },
else => @compileError("I/O: Unsupported read width"), else => @compileError("I/O: Unsupported read width"),
@@ -168,9 +192,12 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
// Interrupts // Interrupts
0x0400_0200 => bus.io.setIrqs(value), 0x0400_0200 => bus.io.setIrqs(value),
0x0400_0204 => log.debug("Wrote 0x{X:0>8} to WAITCNT", .{value}), 0x0400_0204 => bus.io.waitcnt.set(@truncate(u16, value)),
0x0400_0208 => bus.io.ime = value & 1 == 1, 0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_020C...0x0400_021C => {}, // Unused 0x0400_0300 => {
bus.io.postflg = @intToEnum(PostFlag, value & 1);
bus.io.haltcnt = if (value >> 15 & 1 == 0) .Halt else @panic("TODO: Implement STOP");
},
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, address }), else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, address }),
}, },
u16 => switch (address) { u16 => switch (address) {
@@ -186,7 +213,7 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
// Timers // Timers
0x0400_0100...0x0400_010E => timer.write(T, &bus.tim, address, value), 0x0400_0100...0x0400_010E => timer.write(T, &bus.tim, address, value),
0x0400_0114 => {}, // TODO: Gyakuten Saiban writes 0x8000 to 0x0400_0114 0x0400_0114 => {},
0x0400_0110 => {}, // Not Used, 0x0400_0110 => {}, // Not Used,
// Serial Communication 1 // Serial Communication 1
@@ -210,9 +237,14 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
// Interrupts // Interrupts
0x0400_0200 => bus.io.ie.raw = value, 0x0400_0200 => bus.io.ie.raw = value,
0x0400_0202 => bus.io.irq.raw &= ~value, 0x0400_0202 => bus.io.irq.raw &= ~value,
0x0400_0204 => log.debug("Wrote 0x{X:0>4} to WAITCNT", .{value}), 0x0400_0204 => bus.io.waitcnt.set(value),
0x0400_0206 => {},
0x0400_0208 => bus.io.ime = value & 1 == 1, 0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0206, 0x0400_020A => {}, // Not Used 0x0400_020A => {},
0x0400_0300 => {
bus.io.postflg = @intToEnum(PostFlag, value & 1);
bus.io.haltcnt = if (value >> 15 & 1 == 0) .Halt else @panic("TODO: Implement STOP");
},
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, address }), else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, address }),
}, },
u8 => switch (address) { u8 => switch (address) {
@@ -237,9 +269,16 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
0x0400_0140 => log.debug("Wrote 0x{X:0>2} to JOYCNT_L", .{value}), 0x0400_0140 => log.debug("Wrote 0x{X:0>2} to JOYCNT_L", .{value}),
// Interrupts // Interrupts
0x0400_0200, 0x0400_0201 => bus.io.ie.raw = setHalf(u16, bus.io.ie.raw, @truncate(u8, address), value),
0x0400_0202 => bus.io.irq.raw &= ~@as(u16, value), 0x0400_0202 => bus.io.irq.raw &= ~@as(u16, value),
0x0400_0203 => bus.io.irq.raw &= ~@as(u16, value) << 8, // TODO: Is this good?
0x0400_0204, 0x0400_0205 => bus.io.waitcnt.set(setHalf(u16, @truncate(u16, bus.io.waitcnt.raw), @truncate(u8, address), value)),
0x0400_0206, 0x0400_0207 => {},
0x0400_0208 => bus.io.ime = value & 1 == 1, 0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0300 => bus.io.postflg = std.meta.intToEnum(PostFlag, value & 1) catch unreachable, 0x0400_0209 => {},
0x0400_020A, 0x0400_020B => {},
0x0400_0300 => bus.io.postflg = @intToEnum(PostFlag, value & 1),
0x0400_0301 => bus.io.haltcnt = if (value >> 7 & 1 == 0) .Halt else std.debug.panic("TODO: Implement STOP", .{}), 0x0400_0301 => bus.io.haltcnt = if (value >> 7 & 1 == 0) .Halt else std.debug.panic("TODO: Implement STOP", .{}),
0x0400_0410 => log.debug("Wrote 0x{X:0>2} to the common yet undocumented 0x{X:0>8}", .{ value, address }), 0x0400_0410 => log.debug("Wrote 0x{X:0>2} to the common yet undocumented 0x{X:0>8}", .{ value, address }),
@@ -278,14 +317,22 @@ pub const DisplayControl = extern union {
/// Read / Write /// Read / Write
pub const DisplayStatus = extern union { pub const DisplayStatus = extern union {
/// read-only
vblank: Bit(u16, 0), vblank: Bit(u16, 0),
/// read-only
hblank: Bit(u16, 1), hblank: Bit(u16, 1),
// read-only
coincidence: Bit(u16, 2), coincidence: Bit(u16, 2),
vblank_irq: Bit(u16, 3), vblank_irq: Bit(u16, 3),
hblank_irq: Bit(u16, 4), hblank_irq: Bit(u16, 4),
vcount_irq: Bit(u16, 5), vcount_irq: Bit(u16, 5),
vcount_trigger: Bitfield(u16, 8, 8), vcount_trigger: Bitfield(u16, 8, 8),
raw: u16, raw: u16,
pub fn set(self: *DisplayStatus, value: u16) void {
const mask: u16 = 0x00C7; // set bits are read-only
self.raw = (self.raw & mask) | (value & ~mask);
}
}; };
/// Read Only /// Read Only
@@ -329,6 +376,31 @@ const KeyInput = extern union {
raw: u16, raw: u16,
}; };
const AtomicKeyInput = struct {
const Self = @This();
const Ordering = std.atomic.Ordering;
inner: KeyInput,
pub fn init(value: KeyInput) Self {
return .{ .inner = value };
}
pub inline fn load(self: *const Self, comptime ordering: Ordering) KeyInput {
return .{ .raw = switch (ordering) {
.AcqRel, .Release => @compileError("not supported for atomic loads"),
else => @atomicLoad(u16, &self.inner.raw, ordering),
} };
}
pub inline fn store(self: *Self, value: u16, comptime ordering: Ordering) void {
switch (ordering) {
.AcqRel, .Acquire => @compileError("not supported for atomic stores"),
else => @atomicStore(u16, &self.inner.raw, value, ordering),
}
}
};
// Read / Write // Read / Write
pub const BackgroundControl = extern union { pub const BackgroundControl = extern union {
priority: Bitfield(u16, 0, 2), priority: Bitfield(u16, 0, 2),
@@ -576,3 +648,24 @@ pub const SoundBias = extern union {
sampling_cycle: Bitfield(u16, 14, 2), sampling_cycle: Bitfield(u16, 14, 2),
raw: u16, raw: u16,
}; };
/// Read / Write
pub const WaitControl = extern union {
sram_cnt: Bitfield(u16, 0, 2),
s0_first: Bitfield(u16, 2, 2),
s0_second: Bit(u16, 4),
s1_first: Bitfield(u16, 5, 2),
s1_second: Bit(u16, 7),
s2_first: Bitfield(u16, 8, 2),
s2_second: Bit(u16, 10),
phi_out: Bitfield(u16, 11, 2),
prefetch_enable: Bit(u16, 14),
pak_kind: Bit(u16, 15),
raw: u16,
pub fn set(self: *WaitControl, value: u16) void {
const mask: u16 = 0x8000; // set bits are read-only
self.raw = (self.raw & mask) | (value & ~mask);
}
};

View File

@@ -5,7 +5,7 @@ const TimerControl = @import("io.zig").TimerControl;
const Scheduler = @import("../scheduler.zig").Scheduler; const Scheduler = @import("../scheduler.zig").Scheduler;
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
pub const TimerTuple = std.meta.Tuple(&[_]type{ Timer(0), Timer(1), Timer(2), Timer(3) }); pub const TimerTuple = struct { Timer(0), Timer(1), Timer(2), Timer(3) };
const log = std.log.scoped(.Timer); const log = std.log.scoped(.Timer);
const getHalf = util.getHalf; const getHalf = util.getHalf;
@@ -150,20 +150,35 @@ fn Timer(comptime id: u2) type {
pub fn setTimcntH(self: *Self, halfword: u16) void { pub fn setTimcntH(self: *Self, halfword: u16) void {
const new = TimerControl{ .raw = halfword }; const new = TimerControl{ .raw = halfword };
// If Timer happens to be enabled, It will either be resheduled or disabled if (self.cnt.enabled.read()) {
// timer was already enabled
// If enabled falling edge or cascade falling edge, timer is paused
if (!new.enabled.read() or (!self.cnt.cascade.read() and new.cascade.read())) {
self.sched.removeScheduledEvent(.{ .TimerOverflow = id }); self.sched.removeScheduledEvent(.{ .TimerOverflow = id });
if (self.cnt.enabled.read() and (new.cascade.read() or !new.enabled.read())) { // Counter should hold the value it stopped at meaning we have to calculate it now
// Either through the cascade bit or the enable bit, the timer has effectively been disabled
// The Counter should hold whatever value it should have been at when it was disabled
self._counter +%= @truncate(u16, (self.sched.now() - self._start_timestamp) / self.frequency()); self._counter +%= @truncate(u16, (self.sched.now() - self._start_timestamp) / self.frequency());
} }
// The counter is only reloaded on the rising edge of the enable bit // the timer has always been enabled, but the cascade bit which was blocking the timer has been unset
if (!self.cnt.enabled.read() and new.enabled.read()) self._counter = self._reload; if (new.enabled.read() and (self.cnt.cascade.read() and !new.cascade.read())) {
// we want to reschedule the timer event, however we won't reload the counter.
// the invariant here is that self._counter holds the already calculated paused value
// If Timer is enabled and we're not cascading, we need to schedule an overflow event self.rescheduleTimerExpire(0);
if (new.enabled.read() and !new.cascade.read()) self.rescheduleTimerExpire(0); }
} else {
// the timer was previously disabeld
if (new.enabled.read()) {
// timer should start counting (with a reloaded counter value)
self._counter = self._reload;
// if cascade happens to be set, the timer doesn't actually do anything though
if (!new.cascade.read()) self.rescheduleTimerExpire(0);
}
}
self.cnt.raw = halfword; self.cnt.raw = halfword;
} }
@@ -190,23 +205,20 @@ fn Timer(comptime id: u2) type {
// Perform Cascade Behaviour // Perform Cascade Behaviour
switch (id) { switch (id) {
0 => if (cpu.bus.tim[1].cnt.cascade.read()) { inline 0, 1, 2 => |idx| {
cpu.bus.tim[1]._counter +%= 1; const next = idx + 1;
if (cpu.bus.tim[1]._counter == 0) cpu.bus.tim[1].onTimerExpire(cpu, late);
if (cpu.bus.tim[next].cnt.cascade.read()) {
cpu.bus.tim[next]._counter +%= 1;
if (cpu.bus.tim[next]._counter == 0) cpu.bus.tim[next].onTimerExpire(cpu, late);
}
}, },
1 => if (cpu.bus.tim[2].cnt.cascade.read()) { 3 => {}, // THere is no timer for TIM3 to cascade to
cpu.bus.tim[2]._counter +%= 1;
if (cpu.bus.tim[2]._counter == 0) cpu.bus.tim[2].onTimerExpire(cpu, late);
},
2 => if (cpu.bus.tim[3].cnt.cascade.read()) {
cpu.bus.tim[3]._counter +%= 1;
if (cpu.bus.tim[3]._counter == 0) cpu.bus.tim[3].onTimerExpire(cpu, late);
},
3 => {}, // There is no Timer for TIM3 to "cascade" to,
} }
// Reschedule Timer if we're not cascading // Reschedule Timer if we're not cascading
if (!self.cnt.cascade.read()) { // TIM0 cascade value is N/A
if (id == 0 or !self.cnt.cascade.read()) {
self._counter = self._reload; self._counter = self._reload;
self.rescheduleTimerExpire(late); self.rescheduleTimerExpire(late);
} }

View File

@@ -7,6 +7,7 @@ const Scheduler = @import("scheduler.zig").Scheduler;
const Logger = @import("../util.zig").Logger; const Logger = @import("../util.zig").Logger;
const File = std.fs.File; const File = std.fs.File;
const log = std.log.scoped(.Arm7Tdmi);
// ARM Instructions // ARM Instructions
pub const arm = struct { pub const arm = struct {
@@ -234,8 +235,6 @@ pub const thumb = struct {
} }
}; };
const log = std.log.scoped(.Arm7Tdmi);
pub const Arm7tdmi = struct { pub const Arm7tdmi = struct {
const Self = @This(); const Self = @This();
@@ -246,34 +245,36 @@ pub const Arm7tdmi = struct {
cpsr: PSR, cpsr: PSR,
spsr: PSR, spsr: PSR,
/// Storage for R8_fiq -> R12_fiq and their normal counterparts bank: Bank,
/// e.g [r[0 + 8], fiq_r[0 + 8], r[1 + 8], fiq_r[1 + 8]...]
banked_fiq: [2 * 5]u32,
/// Storage for r13_<mode>, r14_<mode>
/// e.g. [r13, r14, r13_svc, r14_svc]
banked_r: [2 * 6]u32,
banked_spsr: [5]PSR,
logger: ?Logger, logger: ?Logger,
pub fn init(sched: *Scheduler, bus: *Bus, log_file: ?std.fs.File) Self { /// Bank of Registers from other CPU Modes
return Self{ const Bank = struct {
.r = [_]u32{0x00} ** 16, /// Storage for r13_<mode>, r14_<mode>
.pipe = Pipeline.init(), /// e.g. [r13, r14, r13_svc, r14_svc]
.sched = sched, r: [2 * 6]u32,
.bus = bus,
.cpsr = .{ .raw = 0x0000_001F }, /// Storage for R8_fiq -> R12_fiq and their normal counterparts
.spsr = .{ .raw = 0x0000_0000 }, /// e.g [r[0 + 8], fiq_r[0 + 8], r[1 + 8], fiq_r[1 + 8]...]
.banked_fiq = [_]u32{0x00} ** 10, fiq: [2 * 5]u32,
.banked_r = [_]u32{0x00} ** 12,
.banked_spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5, spsr: [5]PSR,
.logger = if (log_file) |file| Logger.init(file) else null,
const Kind = enum(u1) {
R13 = 0,
R14,
};
pub fn create() Bank {
return .{
.r = [_]u32{0x00} ** 12,
.fiq = [_]u32{0x00} ** 10,
.spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
}; };
} }
inline fn bankedIdx(mode: Mode, kind: BankedKind) usize { inline fn regIdx(mode: Mode, kind: Kind) usize {
const idx: usize = switch (mode) { const idx: usize = switch (mode) {
.User, .System => 0, .User, .System => 0,
.Supervisor => 1, .Supervisor => 1,
@@ -286,7 +287,7 @@ pub const Arm7tdmi = struct {
return (idx * 2) + if (kind == .R14) @as(usize, 1) else 0; return (idx * 2) + if (kind == .R14) @as(usize, 1) else 0;
} }
inline fn bankedSpsrIndex(mode: Mode) usize { inline fn spsrIdx(mode: Mode) usize {
return switch (mode) { return switch (mode) {
.Supervisor => 0, .Supervisor => 0,
.Abort => 1, .Abort => 1,
@@ -297,9 +298,23 @@ pub const Arm7tdmi = struct {
}; };
} }
inline fn bankedFiqIdx(i: usize, mode: Mode) usize { inline fn fiqIdx(i: usize, mode: Mode) usize {
return (i * 2) + if (mode == .Fiq) @as(usize, 1) else 0; return (i * 2) + if (mode == .Fiq) @as(usize, 1) else 0;
} }
};
pub fn init(sched: *Scheduler, bus: *Bus, log_file: ?std.fs.File) Self {
return Self{
.r = [_]u32{0x00} ** 16,
.pipe = Pipeline.init(),
.sched = sched,
.bus = bus,
.cpsr = .{ .raw = 0x0000_001F },
.spsr = .{ .raw = 0x0000_0000 },
.bank = Bank.create(),
.logger = if (log_file) |file| Logger.init(file) else null,
};
}
pub inline fn hasSPSR(self: *const Self) bool { pub inline fn hasSPSR(self: *const Self) bool {
const mode = getModeChecked(self, self.cpsr.mode.read()); const mode = getModeChecked(self, self.cpsr.mode.read());
@@ -336,14 +351,14 @@ pub const Arm7tdmi = struct {
switch (idx) { switch (idx) {
8...12 => { 8...12 => {
if (current == .Fiq) { if (current == .Fiq) {
self.banked_fiq[bankedFiqIdx(idx - 8, .User)] = value; self.bank.fiq[Bank.fiqIdx(idx - 8, .User)] = value;
} else self.r[idx] = value; } else self.r[idx] = value;
}, },
13, 14 => switch (current) { 13, 14 => switch (current) {
.User, .System => self.r[idx] = value, .User, .System => self.r[idx] = value,
else => { else => {
const kind = std.meta.intToEnum(BankedKind, idx - 13) catch unreachable; const kind = std.meta.intToEnum(Bank.Kind, idx - 13) catch unreachable;
self.banked_r[bankedIdx(.User, kind)] = value; self.bank.r[Bank.regIdx(.User, kind)] = value;
}, },
}, },
else => self.r[idx] = value, // R0 -> R7 and R15 else => self.r[idx] = value, // R0 -> R7 and R15
@@ -354,12 +369,12 @@ pub const Arm7tdmi = struct {
const current = getModeChecked(self, self.cpsr.mode.read()); const current = getModeChecked(self, self.cpsr.mode.read());
return switch (idx) { return switch (idx) {
8...12 => if (current == .Fiq) self.banked_fiq[bankedFiqIdx(idx - 8, .User)] else self.r[idx], 8...12 => if (current == .Fiq) self.bank.fiq[Bank.fiqIdx(idx - 8, .User)] else self.r[idx],
13, 14 => switch (current) { 13, 14 => switch (current) {
.User, .System => self.r[idx], .User, .System => self.r[idx],
else => blk: { else => blk: {
const kind = std.meta.intToEnum(BankedKind, idx - 13) catch unreachable; const kind = std.meta.intToEnum(Bank.Kind, idx - 13) catch unreachable;
break :blk self.banked_r[bankedIdx(.User, kind)]; break :blk self.bank.r[Bank.regIdx(.User, kind)];
}, },
}, },
else => self.r[idx], // R0 -> R7 and R15 else => self.r[idx], // R0 -> R7 and R15
@@ -372,38 +387,38 @@ pub const Arm7tdmi = struct {
// Bank R8 -> r12 // Bank R8 -> r12
var i: usize = 0; var i: usize = 0;
while (i < 5) : (i += 1) { while (i < 5) : (i += 1) {
self.banked_fiq[bankedFiqIdx(i, now)] = self.r[8 + i]; self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
} }
// Bank r13, r14, SPSR // Bank r13, r14, SPSR
switch (now) { switch (now) {
.User, .System => { .User, .System => {
self.banked_r[bankedIdx(now, .R13)] = self.r[13]; self.bank.r[Bank.regIdx(now, .R13)] = self.r[13];
self.banked_r[bankedIdx(now, .R14)] = self.r[14]; self.bank.r[Bank.regIdx(now, .R14)] = self.r[14];
}, },
else => { else => {
self.banked_r[bankedIdx(now, .R13)] = self.r[13]; self.bank.r[Bank.regIdx(now, .R13)] = self.r[13];
self.banked_r[bankedIdx(now, .R14)] = self.r[14]; self.bank.r[Bank.regIdx(now, .R14)] = self.r[14];
self.banked_spsr[bankedSpsrIndex(now)] = self.spsr; self.bank.spsr[Bank.spsrIdx(now)] = self.spsr;
}, },
} }
// Grab R8 -> R12 // Grab R8 -> R12
i = 0; i = 0;
while (i < 5) : (i += 1) { while (i < 5) : (i += 1) {
self.r[8 + i] = self.banked_fiq[bankedFiqIdx(i, next)]; self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
} }
// Grab r13, r14, SPSR // Grab r13, r14, SPSR
switch (next) { switch (next) {
.User, .System => { .User, .System => {
self.r[13] = self.banked_r[bankedIdx(next, .R13)]; self.r[13] = self.bank.r[Bank.regIdx(next, .R13)];
self.r[14] = self.banked_r[bankedIdx(next, .R14)]; self.r[14] = self.bank.r[Bank.regIdx(next, .R14)];
}, },
else => { else => {
self.r[13] = self.banked_r[bankedIdx(next, .R13)]; self.r[13] = self.bank.r[Bank.regIdx(next, .R13)];
self.r[14] = self.banked_r[bankedIdx(next, .R14)]; self.r[14] = self.bank.r[Bank.regIdx(next, .R14)];
self.spsr = self.banked_spsr[bankedSpsrIndex(next)]; self.spsr = self.bank.spsr[Bank.spsrIdx(next)];
}, },
} }
@@ -424,8 +439,8 @@ pub const Arm7tdmi = struct {
self.r[13] = 0x0300_7F00; self.r[13] = 0x0300_7F00;
self.r[15] = 0x0800_0000; self.r[15] = 0x0800_0000;
self.banked_r[bankedIdx(.Irq, .R13)] = 0x0300_7FA0; self.bank.r[Bank.regIdx(.Irq, .R13)] = 0x0300_7FA0;
self.banked_r[bankedIdx(.Supervisor, .R13)] = 0x0300_7FE0; self.bank.r[Bank.regIdx(.Supervisor, .R13)] = 0x0300_7FE0;
// self.cpsr.raw = 0x6000001F; // self.cpsr.raw = 0x6000001F;
self.cpsr.raw = 0x0000_001F; self.cpsr.raw = 0x0000_001F;
@@ -455,29 +470,12 @@ pub const Arm7tdmi = struct {
} }
pub fn stepDmaTransfer(self: *Self) bool { pub fn stepDmaTransfer(self: *Self) bool {
const dma0 = &self.bus.dma[0]; comptime var i: usize = 0;
const dma1 = &self.bus.dma[1]; inline while (i < 4) : (i += 1) {
const dma2 = &self.bus.dma[2]; if (self.bus.dma[i].in_progress) {
const dma3 = &self.bus.dma[3]; self.bus.dma[i].step(self);
if (dma0.in_progress) {
dma0.step(self);
return true; return true;
} }
if (dma1.in_progress) {
dma1.step(self);
return true;
}
if (dma2.in_progress) {
dma2.step(self);
return true;
}
if (dma3.in_progress) {
dma3.step(self);
return true;
} }
return false; return false;
@@ -532,10 +530,10 @@ pub const Arm7tdmi = struct {
std.debug.print("R{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\n", .{ i, self.r[i], i_1, self.r[i_1], i_2, self.r[i_2], i_3, self.r[i_3] }); std.debug.print("R{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\n", .{ i, self.r[i], i_1, self.r[i_1], i_2, self.r[i_2], i_3, self.r[i_3] });
} }
std.debug.print("cpsr: 0x{X:0>8} ", .{self.cpsr.raw}); std.debug.print("cpsr: 0x{X:0>8} ", .{self.cpsr.raw});
prettyPrintPsr(&self.cpsr); self.cpsr.toString();
std.debug.print("spsr: 0x{X:0>8} ", .{self.spsr.raw}); std.debug.print("spsr: 0x{X:0>8} ", .{self.spsr.raw});
prettyPrintPsr(&self.spsr); self.spsr.toString();
std.debug.print("pipeline: {??X:0>8}\n", .{self.pipe.stage}); std.debug.print("pipeline: {??X:0>8}\n", .{self.pipe.stage});
@@ -553,97 +551,31 @@ pub const Arm7tdmi = struct {
std.debug.panic(format, args); std.debug.panic(format, args);
} }
fn prettyPrintPsr(psr: *const PSR) void {
std.debug.print("[", .{});
if (psr.n.read()) std.debug.print("N", .{}) else std.debug.print("-", .{});
if (psr.z.read()) std.debug.print("Z", .{}) else std.debug.print("-", .{});
if (psr.c.read()) std.debug.print("C", .{}) else std.debug.print("-", .{});
if (psr.v.read()) std.debug.print("V", .{}) else std.debug.print("-", .{});
if (psr.i.read()) std.debug.print("I", .{}) else std.debug.print("-", .{});
if (psr.f.read()) std.debug.print("F", .{}) else std.debug.print("-", .{});
if (psr.t.read()) std.debug.print("T", .{}) else std.debug.print("-", .{});
std.debug.print("|", .{});
if (getMode(psr.mode.read())) |mode| std.debug.print("{s}", .{modeString(mode)}) else std.debug.print("---", .{});
std.debug.print("]\n", .{});
}
fn modeString(mode: Mode) []const u8 {
return switch (mode) {
.User => "usr",
.Fiq => "fiq",
.Irq => "irq",
.Supervisor => "svc",
.Abort => "abt",
.Undefined => "und",
.System => "sys",
};
}
fn mgbaLog(self: *const Self, file: *const File, opcode: u32) !void {
const thumb_fmt = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | {X:0>4}:\n";
const arm_fmt = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | {X:0>8}:\n";
var buf: [0x100]u8 = [_]u8{0x00} ** 0x100; // this is larger than it needs to be
const r0 = self.r[0];
const r1 = self.r[1];
const r2 = self.r[2];
const r3 = self.r[3];
const r4 = self.r[4];
const r5 = self.r[5];
const r6 = self.r[6];
const r7 = self.r[7];
const r8 = self.r[8];
const r9 = self.r[9];
const r10 = self.r[10];
const r11 = self.r[11];
const r12 = self.r[12];
const r13 = self.r[13];
const r14 = self.r[14];
const r15 = self.r[15] -| if (self.cpsr.t.read()) 2 else @as(u32, 4);
const c_psr = self.cpsr.raw;
var log_str: []u8 = undefined;
if (self.cpsr.t.read()) {
if (opcode >> 11 == 0x1E) {
// Instruction 1 of a BL Opcode, print in ARM mode
const other_half = self.bus.debugRead(u16, self.r[15] - 2);
const bl_opcode = @as(u32, opcode) << 16 | other_half;
log_str = try std.fmt.bufPrint(&buf, arm_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, bl_opcode });
} else {
log_str = try std.fmt.bufPrint(&buf, thumb_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, opcode });
}
} else {
log_str = try std.fmt.bufPrint(&buf, arm_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, opcode });
}
_ = try file.writeAll(log_str);
}
}; };
pub fn checkCond(cpsr: PSR, cond: u4) bool { const condition_lut = [_]u16{
return switch (cond) { 0xF0F0, // EQ - Equal
0x0 => cpsr.z.read(), // EQ - Equal 0x0F0F, // NE - Not Equal
0x1 => !cpsr.z.read(), // NE - Not equal 0xCCCC, // CS - Unsigned higher or same
0x2 => cpsr.c.read(), // CS - Unsigned higher or same 0x3333, // CC - Unsigned lower
0x3 => !cpsr.c.read(), // CC - Unsigned lower 0xFF00, // MI - Negative
0x4 => cpsr.n.read(), // MI - Negative 0x00FF, // PL - Positive or Zero
0x5 => !cpsr.n.read(), // PL - Positive or zero 0xAAAA, // VS - Overflow
0x6 => cpsr.v.read(), // VS - Overflow 0x5555, // VC - No Overflow
0x7 => !cpsr.v.read(), // VC - No overflow 0x0C0C, // HI - unsigned hierh
0x8 => cpsr.c.read() and !cpsr.z.read(), // HI - unsigned higher 0xF3F3, // LS - unsigned lower or same
0x9 => !cpsr.c.read() or cpsr.z.read(), // LS - unsigned lower or same 0xAA55, // GE - greater or equal
0xA => cpsr.n.read() == cpsr.v.read(), // GE - Greater or equal 0x55AA, // LT - less than
0xB => cpsr.n.read() != cpsr.v.read(), // LT - Less than 0x0A05, // GT - greater than
0xC => !cpsr.z.read() and (cpsr.n.read() == cpsr.v.read()), // GT - Greater than 0xF5FA, // LE - less than or equal
0xD => cpsr.z.read() or (cpsr.n.read() != cpsr.v.read()), // LE - Less than or equal 0xFFFF, // AL - always
0xE => true, // AL - Always 0x0000, // NV - never
0xF => false, // NV - Never (reserved in ARMv3 and up, but seems to have not changed?)
}; };
pub inline fn checkCond(cpsr: PSR, cond: u4) bool {
const flags = @truncate(u4, cpsr.raw >> 28);
return condition_lut[cond] & (@as(u16, 1) << flags) != 0;
} }
const Pipeline = struct { const Pipeline = struct {
@@ -665,9 +597,7 @@ const Pipeline = struct {
pub fn step(self: *Self, cpu: *Arm7tdmi, comptime T: type) ?u32 { pub fn step(self: *Self, cpu: *Arm7tdmi, comptime T: type) ?u32 {
comptime std.debug.assert(T == u32 or T == u16); comptime std.debug.assert(T == u32 or T == u16);
// FIXME: https://github.com/ziglang/zig/issues/12642 const opcode = self.stage[0];
var opcode = self.stage[0];
self.stage[0] = self.stage[1]; self.stage[0] = self.stage[1];
self.stage[1] = cpu.fetch(T, cpu.r[15]); self.stage[1] = cpu.fetch(T, cpu.r[15]);
@@ -699,6 +629,22 @@ pub const PSR = extern union {
z: Bit(u32, 30), z: Bit(u32, 30),
n: Bit(u32, 31), n: Bit(u32, 31),
raw: u32, raw: u32,
fn toString(self: PSR) void {
std.debug.print("[", .{});
if (self.n.read()) std.debug.print("N", .{}) else std.debug.print("-", .{});
if (self.z.read()) std.debug.print("Z", .{}) else std.debug.print("-", .{});
if (self.c.read()) std.debug.print("C", .{}) else std.debug.print("-", .{});
if (self.v.read()) std.debug.print("V", .{}) else std.debug.print("-", .{});
if (self.i.read()) std.debug.print("I", .{}) else std.debug.print("-", .{});
if (self.f.read()) std.debug.print("F", .{}) else std.debug.print("-", .{});
if (self.t.read()) std.debug.print("T", .{}) else std.debug.print("-", .{});
std.debug.print("|", .{});
if (getMode(self.mode.read())) |m| std.debug.print("{s}", .{m.toString()}) else std.debug.print("---", .{});
std.debug.print("]\n", .{});
}
}; };
const Mode = enum(u5) { const Mode = enum(u5) {
@@ -709,11 +655,18 @@ const Mode = enum(u5) {
Abort = 0b10111, Abort = 0b10111,
Undefined = 0b11011, Undefined = 0b11011,
System = 0b11111, System = 0b11111,
};
const BankedKind = enum(u1) { fn toString(self: Mode) []const u8 {
R13 = 0, return switch (self) {
R14, .User => "usr",
.Fiq => "fiq",
.Irq => "irq",
.Supervisor => "svc",
.Abort => "abt",
.Undefined => "und",
.System => "sys",
};
}
}; };
fn getMode(bits: u5) ?Mode { fn getMode(bits: u5) ?Mode {

View File

@@ -57,7 +57,6 @@ pub fn blockDataTransfer(comptime P: bool, comptime U: bool, comptime S: bool, c
cpu.r[15] = bus.read(u32, und_addr); cpu.r[15] = bus.read(u32, und_addr);
cpu.pipe.reload(cpu); cpu.pipe.reload(cpu);
} else { } else {
// FIXME: Should r15 on write be +12 ahead?
bus.write(u32, und_addr, cpu.r[15] + 4); bus.write(u32, und_addr, cpu.r[15] + 4);
} }

View File

@@ -5,6 +5,7 @@ const config = @import("../config.zig");
const Scheduler = @import("scheduler.zig").Scheduler; const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi; const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const FpsTracker = @import("../util.zig").FpsTracker; const FpsTracker = @import("../util.zig").FpsTracker;
const RingBuffer = @import("../util.zig").RingBuffer;
const Timer = std.time.Timer; const Timer = std.time.Timer;
const Atomic = std.atomic.Atomic; const Atomic = std.atomic.Atomic;
@@ -56,9 +57,9 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
.Unlimited, .UnlimitedFPS => { .Unlimited, .UnlimitedFPS => {
log.info("Emulation w/out video sync", .{}); log.info("Emulation w/out video sync", .{});
while (!quit.load(.SeqCst)) { while (!quit.load(.Monotonic)) {
runFrame(scheduler, cpu); runFrame(scheduler, cpu);
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full); audioSync(audio_sync, &cpu.bus.apu.sample_queue);
if (kind == .UnlimitedFPS) tracker.?.tick(); if (kind == .UnlimitedFPS) tracker.?.tick();
} }
@@ -68,7 +69,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer"); var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
var wake_time: u64 = frame_period; var wake_time: u64 = frame_period;
while (!quit.load(.SeqCst)) { while (!quit.load(.Monotonic)) {
runFrame(scheduler, cpu); runFrame(scheduler, cpu);
const new_wake_time = videoSync(&timer, wake_time); const new_wake_time = videoSync(&timer, wake_time);
@@ -77,7 +78,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
// the amount of time needed for audio to catch up rather than // the amount of time needed for audio to catch up rather than
// our expected wake-up time // our expected wake-up time
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full); audioSync(audio_sync, &cpu.bus.apu.sample_queue);
if (!audio_sync) spinLoop(&timer, wake_time); if (!audio_sync) spinLoop(&timer, wake_time);
wake_time = new_wake_time; wake_time = new_wake_time;
@@ -104,21 +105,13 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
} }
} }
fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void { fn audioSync(audio_sync: bool, sample_queue: *RingBuffer(u16)) void {
const sample_size = 2 * @sizeOf(u16); comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16);
const max_buf_size: c_int = 0x400; // const sample_size = 2 * @sizeOf(u16);
// const max_buf_size: c_int = 0x400;
// Determine whether the APU is busy right at this moment _ = audio_sync;
var still_full: bool = SDL.SDL_AudioStreamAvailable(stream) > sample_size * if (is_buffer_full.*) max_buf_size >> 1 else max_buf_size; _ = sample_queue;
defer is_buffer_full.* = still_full; // Update APU Busy status right before exiting scope
// If Busy is false, there's no need to sync here
if (!still_full) return;
while (true) {
still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
if (!audio_sync or !still_full) break;
}
} }
fn videoSync(timer: *Timer, wake_time: u64) u64 { fn videoSync(timer: *Timer, wake_time: u64) u64 {

View File

@@ -94,7 +94,7 @@ pub fn write(comptime T: type, ppu: *Ppu, addr: u32, value: T) void {
u32 => switch (byte_addr) { u32 => switch (byte_addr) {
0x00 => ppu.dispcnt.raw = @truncate(u16, value), 0x00 => ppu.dispcnt.raw = @truncate(u16, value),
0x04 => { 0x04 => {
ppu.dispstat.raw = @truncate(u16, value); ppu.dispstat.set(@truncate(u16, value));
ppu.vcount.raw = @truncate(u16, value >> 16); ppu.vcount.raw = @truncate(u16, value >> 16);
}, },
0x08 => ppu.setAdjCnts(0, value), 0x08 => ppu.setAdjCnts(0, value),
@@ -130,7 +130,7 @@ pub fn write(comptime T: type, ppu: *Ppu, addr: u32, value: T) void {
u16 => switch (byte_addr) { u16 => switch (byte_addr) {
0x00 => ppu.dispcnt.raw = value, 0x00 => ppu.dispcnt.raw = value,
0x02 => {}, // Green Swap 0x02 => {}, // Green Swap
0x04 => ppu.dispstat.raw = value, 0x04 => ppu.dispstat.set(value),
0x06 => {}, // VCOUNT 0x06 => {}, // VCOUNT
0x08 => ppu.bg[0].cnt.raw = value, 0x08 => ppu.bg[0].cnt.raw = value,
@@ -178,7 +178,7 @@ pub fn write(comptime T: type, ppu: *Ppu, addr: u32, value: T) void {
u8 => switch (byte_addr) { u8 => switch (byte_addr) {
0x00, 0x01 => ppu.dispcnt.raw = setHalf(u16, ppu.dispcnt.raw, byte_addr, value), 0x00, 0x01 => ppu.dispcnt.raw = setHalf(u16, ppu.dispcnt.raw, byte_addr, value),
0x02, 0x03 => {}, // Green Swap 0x02, 0x03 => {}, // Green Swap
0x04, 0x05 => ppu.dispstat.raw = setHalf(u16, ppu.dispstat.raw, byte_addr, value), 0x04, 0x05 => ppu.dispstat.set(setHalf(u16, ppu.dispstat.raw, byte_addr, value)),
0x06, 0x07 => {}, // VCOUNT 0x06, 0x07 => {}, // VCOUNT
// BGXCNT // BGXCNT
@@ -882,7 +882,7 @@ const Palette = struct {
} }
}; };
const Vram = struct { pub const Vram = struct {
const vram_size = 0x18000; const vram_size = 0x18000;
const Self = @This(); const Self = @This();
@@ -933,7 +933,7 @@ const Vram = struct {
} }
} }
fn mirror(address: usize) usize { pub fn mirror(address: usize) usize {
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc) // Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
const addr = address & 0x1FFFF; const addr = address & 0x1FFFF;
@@ -1464,7 +1464,7 @@ const FrameBuffer = struct {
layers: [2][]u8, layers: [2][]u8,
buf: []u8, buf: []u8,
current: u1, current: std.atomic.Atomic(u8),
allocator: Allocator, allocator: Allocator,
@@ -1483,7 +1483,7 @@ const FrameBuffer = struct {
// Front and Back Framebuffers // Front and Back Framebuffers
.layers = [_][]u8{ buf[0..][0..framebuf_len], buf[framebuf_len..][0..framebuf_len] }, .layers = [_][]u8{ buf[0..][0..framebuf_len], buf[framebuf_len..][0..framebuf_len] },
.buf = buf, .buf = buf,
.current = 0, .current = std.atomic.Atomic(u8).init(0),
.allocator = allocator, .allocator = allocator,
}; };
@@ -1495,10 +1495,12 @@ const FrameBuffer = struct {
} }
pub fn swap(self: *Self) void { pub fn swap(self: *Self) void {
self.current = ~self.current; _ = self.current.fetchXor(1, .Release); // fetchNot(.Release)
} }
pub fn get(self: *Self, comptime dev: Device) []u8 { pub fn get(self: *Self, comptime dev: Device) []u8 {
return self.layers[if (dev == .Emulator) self.current else ~self.current]; const current = @intCast(u1, self.current.load(.Acquire));
return self.layers[if (dev == .Emulator) current else ~current];
} }
}; };

View File

@@ -46,10 +46,7 @@ pub const Scheduler = struct {
}, },
.TimerOverflow => |id| { .TimerOverflow => |id| {
switch (id) { switch (id) {
0 => cpu.bus.tim[0].onTimerExpire(cpu, late), inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
1 => cpu.bus.tim[1].onTimerExpire(cpu, late),
2 => cpu.bus.tim[2].onTimerExpire(cpu, late),
3 => cpu.bus.tim[3].onTimerExpire(cpu, late),
} }
}, },
.ApuChannel => |id| { .ApuChannel => |id| {

View File

@@ -26,33 +26,44 @@ const params = clap.parseParamsComptime(
\\ \\
); );
pub fn main() anyerror!void { pub fn main() void {
// Main Allocator for ZBA // Main Allocator for ZBA
var gpa = std.heap.GeneralPurposeAllocator(.{}){}; var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer std.debug.assert(!gpa.deinit()); defer std.debug.assert(!gpa.deinit());
const allocator = gpa.allocator(); const allocator = gpa.allocator();
// Determine the Data Directory (stores saves, config file, etc.) // Determine the Data Directory (stores saves)
const data_path = blk: { const data_path = blk: {
const result = known_folders.getPath(allocator, .data); const result = known_folders.getPath(allocator, .data);
const option = result catch |e| exitln("interrupted while attempting to find a data directory: {}", .{e}); const option = result catch |e| exitln("interrupted while determining the data folder: {}", .{e});
const path = option orelse exitln("no valid data directory could be found", .{}); const path = option orelse exitln("no valid data folder found", .{});
ensureDirectoriesExist(path) catch |e| exitln("failed to create directories under \"{s}\": {}", .{ path, e }); ensureDataDirsExist(path) catch |e| exitln("failed to create folders under \"{s}\": {}", .{ path, e });
break :blk path; break :blk path;
}; };
defer allocator.free(data_path); defer allocator.free(data_path);
// Determine the Config Directory
const config_path = blk: {
const result = known_folders.getPath(allocator, .roaming_configuration);
const option = result catch |e| exitln("interreupted while determining the config folder: {}", .{e});
const path = option orelse exitln("no valid config folder found", .{});
ensureConfigDirExists(path) catch |e| exitln("failed to create required folder \"{s}\": {}", .{ path, e });
break :blk path;
};
defer allocator.free(config_path);
// Parse CLI // Parse CLI
const result = clap.parse(clap.Help, &params, clap.parsers.default, .{}) catch |e| exitln("failed to parse cli: {}", .{e}); const result = clap.parse(clap.Help, &params, clap.parsers.default, .{}) catch |e| exitln("failed to parse cli: {}", .{e});
defer result.deinit(); defer result.deinit();
// TODO: Move config file to XDG Config directory? // TODO: Move config file to XDG Config directory?
const config_path = configFilePath(allocator, data_path) catch |e| exitln("failed to determine the config file path for ZBA: {}", .{e}); const cfg_file_path = configFilePath(allocator, config_path) catch |e| exitln("failed to ready config file for access: {}", .{e});
defer allocator.free(config_path); defer allocator.free(cfg_file_path);
config.load(allocator, config_path) catch |e| exitln("failed to read config file: {}", .{e}); config.load(allocator, cfg_file_path) catch |e| exitln("failed to load config file: {}", .{e});
const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e}); const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
defer if (paths.save) |path| allocator.free(path); defer if (paths.save) |path| allocator.free(path);
@@ -76,7 +87,7 @@ pub fn main() anyerror!void {
cpu.fastBoot(); cpu.fastBoot();
} }
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height); var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit(); defer gui.deinit();
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e}); gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
@@ -99,8 +110,8 @@ pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *con
}; };
} }
fn configFilePath(allocator: Allocator, data_path: []const u8) ![]const u8 { fn configFilePath(allocator: Allocator, config_path: []const u8) ![]const u8 {
const path = try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "config.toml" }); const path = try std.fs.path.join(allocator, &[_][]const u8{ config_path, "zba", "config.toml" });
errdefer allocator.free(path); errdefer allocator.free(path);
// We try to create the file exclusively, meaning that we err out if the file already exists. // We try to create the file exclusively, meaning that we err out if the file already exists.
@@ -109,7 +120,7 @@ fn configFilePath(allocator: Allocator, data_path: []const u8) ![]const u8 {
std.fs.accessAbsolute(path, .{}) catch |e| { std.fs.accessAbsolute(path, .{}) catch |e| {
if (e != error.FileNotFound) return e; if (e != error.FileNotFound) return e;
const config_file = try std.fs.createFileAbsolute(path, .{}); const config_file = std.fs.createFileAbsolute(path, .{}) catch |err| exitln("failed to create \"{s}\": {}", .{ path, err });
defer config_file.close(); defer config_file.close();
try config_file.writeAll(@embedFile("../example.toml")); try config_file.writeAll(@embedFile("../example.toml"));
@@ -118,17 +129,21 @@ fn configFilePath(allocator: Allocator, data_path: []const u8) ![]const u8 {
return path; return path;
} }
fn ensureDirectoriesExist(data_path: []const u8) !void { fn ensureDataDirsExist(data_path: []const u8) !void {
var dir = try std.fs.openDirAbsolute(data_path, .{}); var dir = try std.fs.openDirAbsolute(data_path, .{});
defer dir.close(); defer dir.close();
// We want to make sure: %APPDATA%/zba and %APPDATA%/zba/save exist
// (~/.local/share/zba/save for linux, ??? for macOS)
// Will recursively create directories // Will recursively create directories
try dir.makePath("zba" ++ std.fs.path.sep_str ++ "save"); try dir.makePath("zba" ++ std.fs.path.sep_str ++ "save");
} }
fn ensureConfigDirExists(config_path: []const u8) !void {
var dir = try std.fs.openDirAbsolute(config_path, .{});
defer dir.close();
try dir.makePath("zba");
}
fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) []const u8 { fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) []const u8 {
return switch (result.positionals.len) { return switch (result.positionals.len) {
1 => result.positionals[0], 1 => result.positionals[0],

View File

@@ -9,15 +9,13 @@ const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler; const Scheduler = @import("core/scheduler.zig").Scheduler;
const FpsTracker = @import("util.zig").FpsTracker; const FpsTracker = @import("util.zig").FpsTracker;
const span = @import("util.zig").span;
const gba_width = @import("core/ppu.zig").width; const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height; const gba_height = @import("core/ppu.zig").height;
pub const sample_rate = 44100; pub const sample_rate = 1 << 16;
pub const sample_format = SDL.AUDIO_F32; pub const sample_format = SDL.AUDIO_U16;
const default_title: []const u8 = "ZBA"; const default_title = "ZBA";
pub const Gui = struct { pub const Gui = struct {
const Self = @This(); const Self = @This();
@@ -46,7 +44,7 @@ pub const Gui = struct {
program_id: gl.GLuint, program_id: gl.GLuint,
pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) Self { pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) !Self {
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic(); if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
@@ -55,7 +53,7 @@ pub const Gui = struct {
const win_scale = @intCast(c_int, config.config().host.win_scale); const win_scale = @intCast(c_int, config.config().host.win_scale);
const window = SDL.SDL_CreateWindow( const window = SDL.SDL_CreateWindow(
default_title.ptr, default_title,
SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED,
SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED,
@as(c_int, width * win_scale), @as(c_int, width * win_scale),
@@ -66,21 +64,21 @@ pub const Gui = struct {
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic(); const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic(); if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
gl.load(ctx, Self.glGetProcAddress) catch @panic("gl.load failed"); try gl.load(ctx, Self.glGetProcAddress);
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic(); if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
const program_id = compileShaders(); const program_id = try compileShaders();
return Self{ return Self{
.window = window, .window = window,
.title = span(title), .title = std.mem.sliceTo(title, 0),
.ctx = ctx, .ctx = ctx,
.program_id = program_id, .program_id = program_id,
.audio = Audio.init(apu), .audio = Audio.init(apu),
}; };
} }
fn compileShaders() gl.GLuint { fn compileShaders() !gl.GLuint {
// TODO: Panic on Shader Compiler Failure + Error Message // TODO: Panic on Shader Compiler Failure + Error Message
const vert_shader = @embedFile("shader/pixelbuf.vert"); const vert_shader = @embedFile("shader/pixelbuf.vert");
const frag_shader = @embedFile("shader/pixelbuf.frag"); const frag_shader = @embedFile("shader/pixelbuf.frag");
@@ -91,12 +89,16 @@ pub const Gui = struct {
gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0); gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0);
gl.compileShader(vs); gl.compileShader(vs);
if (!shader.didCompile(vs)) return error.VertexCompileError;
const fs = gl.createShader(gl.FRAGMENT_SHADER); const fs = gl.createShader(gl.FRAGMENT_SHADER);
defer gl.deleteShader(fs); defer gl.deleteShader(fs);
gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0); gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0);
gl.compileShader(fs); gl.compileShader(fs);
if (!shader.didCompile(fs)) return error.FragmentCompileError;
const program = gl.createProgram(); const program = gl.createProgram();
gl.attachShader(program, vs); gl.attachShader(program, vs);
gl.attachShader(program, fs); gl.attachShader(program, fs);
@@ -106,7 +108,7 @@ pub const Gui = struct {
} }
// Returns the VAO ID since it's used in run() // Returns the VAO ID since it's used in run()
fn generateBuffers() [3]c_uint { fn generateBuffers() struct { c_uint, c_uint, c_uint } {
var vao_id: c_uint = undefined; var vao_id: c_uint = undefined;
var vbo_id: c_uint = undefined; var vbo_id: c_uint = undefined;
var ebo_id: c_uint = undefined; var ebo_id: c_uint = undefined;
@@ -156,13 +158,21 @@ pub const Gui = struct {
var quit = std.atomic.Atomic(bool).init(false); var quit = std.atomic.Atomic(bool).init(false);
var tracker = FpsTracker.init(); var tracker = FpsTracker.init();
var buffer_ids = Self.generateBuffers();
defer {
gl.deleteBuffers(1, &buffer_ids[2]); // EBO
gl.deleteBuffers(1, &buffer_ids[1]); // VBO
gl.deleteVertexArrays(1, &buffer_ids[0]); // VAO
}
const vao_id = buffer_ids[0];
const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
defer gl.deleteTextures(1, &tex_id);
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker }); const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
defer thread.join(); defer thread.join();
var title_buf: [0x100]u8 = [_]u8{0} ** 0x100; var title_buf: [0x100]u8 = undefined;
const vao_id = Self.generateBuffers()[0];
_ = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
emu_loop: while (true) { emu_loop: while (true) {
var event: SDL.SDL_Event = undefined; var event: SDL.SDL_Event = undefined;
@@ -170,51 +180,50 @@ pub const Gui = struct {
switch (event.type) { switch (event.type) {
SDL.SDL_QUIT => break :emu_loop, SDL.SDL_QUIT => break :emu_loop,
SDL.SDL_KEYDOWN => { SDL.SDL_KEYDOWN => {
const io = &cpu.bus.io;
const key_code = event.key.keysym.sym; const key_code = event.key.keysym.sym;
var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
switch (key_code) { switch (key_code) {
SDL.SDLK_UP => io.keyinput.up.unset(), SDL.SDLK_UP => keyinput.up.unset(),
SDL.SDLK_DOWN => io.keyinput.down.unset(), SDL.SDLK_DOWN => keyinput.down.unset(),
SDL.SDLK_LEFT => io.keyinput.left.unset(), SDL.SDLK_LEFT => keyinput.left.unset(),
SDL.SDLK_RIGHT => io.keyinput.right.unset(), SDL.SDLK_RIGHT => keyinput.right.unset(),
SDL.SDLK_x => io.keyinput.a.unset(), SDL.SDLK_x => keyinput.a.unset(),
SDL.SDLK_z => io.keyinput.b.unset(), SDL.SDLK_z => keyinput.b.unset(),
SDL.SDLK_a => io.keyinput.shoulder_l.unset(), SDL.SDLK_a => keyinput.shoulder_l.unset(),
SDL.SDLK_s => io.keyinput.shoulder_r.unset(), SDL.SDLK_s => keyinput.shoulder_r.unset(),
SDL.SDLK_RETURN => io.keyinput.start.unset(), SDL.SDLK_RETURN => keyinput.start.unset(),
SDL.SDLK_RSHIFT => io.keyinput.select.unset(), SDL.SDLK_RSHIFT => keyinput.select.unset(),
else => {}, else => {},
} }
cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
}, },
SDL.SDL_KEYUP => { SDL.SDL_KEYUP => {
const io = &cpu.bus.io;
const key_code = event.key.keysym.sym; const key_code = event.key.keysym.sym;
var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
switch (key_code) { switch (key_code) {
SDL.SDLK_UP => io.keyinput.up.set(), SDL.SDLK_UP => keyinput.up.set(),
SDL.SDLK_DOWN => io.keyinput.down.set(), SDL.SDLK_DOWN => keyinput.down.set(),
SDL.SDLK_LEFT => io.keyinput.left.set(), SDL.SDLK_LEFT => keyinput.left.set(),
SDL.SDLK_RIGHT => io.keyinput.right.set(), SDL.SDLK_RIGHT => keyinput.right.set(),
SDL.SDLK_x => io.keyinput.a.set(), SDL.SDLK_x => keyinput.a.set(),
SDL.SDLK_z => io.keyinput.b.set(), SDL.SDLK_z => keyinput.b.set(),
SDL.SDLK_a => io.keyinput.shoulder_l.set(), SDL.SDLK_a => keyinput.shoulder_l.set(),
SDL.SDLK_s => io.keyinput.shoulder_r.set(), SDL.SDLK_s => keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => io.keyinput.start.set(), SDL.SDLK_RETURN => keyinput.start.set(),
SDL.SDLK_RSHIFT => io.keyinput.select.set(), SDL.SDLK_RSHIFT => keyinput.select.set(),
SDL.SDLK_i => log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))}), SDL.SDLK_i => {
SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }), comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
SDL.SDLK_k => { log.err("Sample Count: {}", .{cpu.bus.apu.sample_queue.len() / 2});
// Dump IWRAM to file
log.info("PC: 0x{X:0>8}", .{cpu.r[15]});
log.info("LR: 0x{X:0>8}", .{cpu.r[14]});
// const iwram_file = try std.fs.cwd().createFile("iwram.bin", .{});
// defer iwram_file.close();
// try iwram_file.writeAll(cpu.bus.iwram.buf);
}, },
// SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
SDL.SDLK_k => {},
else => {}, else => {},
} }
cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
}, },
else => {}, else => {},
} }
@@ -229,16 +238,15 @@ pub const Gui = struct {
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null); gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
SDL.SDL_GL_SwapWindow(self.window); SDL.SDL_GL_SwapWindow(self.window);
const dyn_title = std.fmt.bufPrint(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable; const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr); SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
} }
quit.store(true, .SeqCst); // Terminate Emulator Thread quit.store(true, .Monotonic); // Terminate Emulator Thread
} }
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
self.audio.deinit(); self.audio.deinit();
// TODO: Buffer deletions
gl.deleteProgram(self.program_id); gl.deleteProgram(self.program_id);
SDL.SDL_GL_DeleteContext(self.ctx); SDL.SDL_GL_DeleteContext(self.ctx);
SDL.SDL_DestroyWindow(self.window); SDL.SDL_DestroyWindow(self.window);
@@ -268,8 +276,8 @@ const Audio = struct {
want.callback = Self.callback; want.callback = Self.callback;
want.userdata = apu; want.userdata = apu;
std.debug.assert(sample_format == SDL.AUDIO_F32); std.debug.assert(sample_format == SDL.AUDIO_U16);
log.info("Host Sample Rate: {}Hz, Host Format: SDL.AUDIO_F32", .{sample_rate}); log.info("Host Sample Rate: {}Hz, Host Format: SDL.AUDIO_U16", .{sample_rate});
const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0); const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
if (device == 0) panic(); if (device == 0) panic();
@@ -291,7 +299,37 @@ const Audio = struct {
const T = *Apu; const T = *Apu;
const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata)); const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata));
_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len); comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
const sample_buf = @ptrCast([*]u16, @alignCast(@alignOf(u16), stream))[0 .. @intCast(u32, len) / @sizeOf(u16)];
var previous: u16 = 0x8000;
for (sample_buf) |*sample| {
if (apu.sample_queue.pop()) |value| previous = value;
sample.* = previous;
}
}
};
const shader = struct {
const Kind = enum { vertex, fragment };
const log = std.log.scoped(.Shader);
fn didCompile(id: gl.GLuint) bool {
var success: gl.GLint = undefined;
gl.getShaderiv(id, gl.COMPILE_STATUS, &success);
if (success == 0) err(id);
return success == 1;
}
fn err(id: gl.GLuint) void {
const buf_len = 512;
var error_msg: [buf_len]u8 = undefined;
gl.getShaderInfoLog(id, buf_len, 0, &error_msg);
log.err("{s}", .{std.mem.sliceTo(&error_msg, 0)});
} }
}; };

View File

@@ -47,7 +47,7 @@ pub const FpsTracker = struct {
pub fn value(self: *Self) u32 { pub fn value(self: *Self) u32 {
if (self.timer.read() >= std.time.ns_per_s) { if (self.timer.read() >= std.time.ns_per_s) {
self.fps = self.count.swap(0, .SeqCst); self.fps = self.count.swap(0, .Monotonic);
self.timer.reset(); self.timer.reset();
} }
@@ -66,57 +66,6 @@ pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
return result; return result;
} }
/// The Title from the GBA Cartridge is an Uppercase ASCII string which is
/// null-padded to 12 bytes
///
/// This function returns a slice of the ASCII string without the null terminator(s)
/// (essentially, a proper Zig/Rust/Any modern language String)
pub fn span(title: *const [12]u8) []const u8 {
const end = std.mem.indexOfScalar(u8, title, '\x00');
return title[0 .. end orelse title.len];
}
test "span" {
var example: *const [12]u8 = "POKEMON_EMER";
try std.testing.expectEqualSlices(u8, "POKEMON_EMER", span(example));
example = "POKEMON_EME\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_EME", span(example));
example = "POKEMON_EM\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_EM", span(example));
example = "POKEMON_E\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_E", span(example));
example = "POKEMON_\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_", span(example));
example = "POKEMON\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON", span(example));
example = "POKEMO\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMO", span(example));
example = "POKEM\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEM", span(example));
example = "POKE\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKE", span(example));
example = "POK\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POK", span(example));
example = "PO\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "PO", span(example));
example = "P\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "P", span(example));
example = "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "", span(example));
}
/// Creates a copy of a title with all Filesystem-invalid characters replaced /// Creates a copy of a title with all Filesystem-invalid characters replaced
/// ///
/// e.g. POKEPIN R/S to POKEPIN R_S /// e.g. POKEPIN R/S to POKEPIN R_S
@@ -196,7 +145,7 @@ pub const Logger = struct {
if (cpu.cpsr.t.read()) { if (cpu.cpsr.t.read()) {
if (opcode >> 11 == 0x1E) { if (opcode >> 11 == 0x1E) {
// Instruction 1 of a BL Opcode, print in ARM mode // Instruction 1 of a BL Opcode, print in ARM mode
const low = cpu.bus.dbgRead(u16, cpu.r[15]); const low = cpu.bus.dbgRead(u16, cpu.r[15] - 2);
const bl_opcode = @as(u32, opcode) << 16 | low; const bl_opcode = @as(u32, opcode) << 16 | low;
self.print(arm_fmt, Self.fmtArgs(cpu, bl_opcode)) catch @panic("failed to write to log file"); self.print(arm_fmt, Self.fmtArgs(cpu, bl_opcode)) catch @panic("failed to write to log file");
@@ -232,7 +181,7 @@ pub const Logger = struct {
} }
}; };
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 }); const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 };
pub const audio = struct { pub const audio = struct {
const _io = @import("core/bus/io.zig"); const _io = @import("core/bus/io.zig");
@@ -302,8 +251,6 @@ pub inline fn getHalf(byte: u8) u4 {
return @truncate(u4, byte & 1) << 3; return @truncate(u4, byte & 1) << 3;
} }
// TODO: Maybe combine SetLo and SetHi, use addr alignment to deduplicate code
pub inline fn setHalf(comptime T: type, left: T, addr: u8, right: HalfInt(T)) T { pub inline fn setHalf(comptime T: type, left: T, addr: u8, right: HalfInt(T)) T {
const offset = @truncate(u1, addr >> if (T == u32) 1 else 0); const offset = @truncate(u1, addr >> if (T == u32) 1 else 0);
@@ -314,32 +261,12 @@ pub inline fn setHalf(comptime T: type, left: T, addr: u8, right: HalfInt(T)) T
}, },
u16 => switch (offset) { u16 => switch (offset) {
0b0 => (left & 0xFF00) | right, 0b0 => (left & 0xFF00) | right,
0b1 => (right & 0x00FF) | @as(u16, right) << 8, 0b1 => (left & 0x00FF) | @as(u16, right) << 8,
}, },
else => @compileError("unsupported type"), else => @compileError("unsupported type"),
}; };
} }
/// Sets the high bits of an integer to a value
pub inline fn setLo(comptime T: type, left: T, right: HalfInt(T)) T {
return switch (T) {
u32 => (left & 0xFFFF_0000) | right,
u16 => (left & 0xFF00) | right,
u8 => (left & 0xF0) | right,
else => @compileError("unsupported type"),
};
}
/// sets the low bits of an integer to a value
pub inline fn setHi(comptime T: type, left: T, right: HalfInt(T)) T {
return switch (T) {
u32 => (left & 0x0000_FFFF) | @as(u32, right) << 16,
u16 => (left & 0x00FF) | @as(u16, right) << 8,
u8 => (left & 0x0F) | @as(u8, right) << 4,
else => @compileError("unsupported type"),
};
}
/// The Integer type which corresponds to T with exactly half the amount of bits /// The Integer type which corresponds to T with exactly half the amount of bits
fn HalfInt(comptime T: type) type { fn HalfInt(comptime T: type) type {
const type_info = @typeInfo(T); const type_info = @typeInfo(T);
@@ -348,3 +275,110 @@ fn HalfInt(comptime T: type) type {
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1); return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
} }
const Mutex = std.Thread.Mutex;
pub fn RingBuffer(comptime T: type) type {
return struct {
const Self = @This();
const Index = usize;
const max_capacity = (@as(Index, 1) << @typeInfo(Index).Int.bits - 1) - 1; // half the range of index type
const log = std.log.scoped(.RingBuffer);
read: Index,
write: Index,
buf: []T,
mutex: Mutex,
const Error = error{buffer_full};
pub fn init(buf: []T) Self {
std.mem.set(T, buf, 0);
std.debug.assert(std.math.isPowerOfTwo(buf.len)); // capacity must be a power of two
std.debug.assert(buf.len <= max_capacity);
return .{ .read = 0, .write = 0, .buf = buf, .mutex = .{} };
}
pub fn push(self: *Self, left: T, right: T) Error!void {
self.mutex.lock();
defer self.mutex.unlock();
try self._push(left);
self._push(right) catch |e| {
self.write -= 1; // undo the previous write;
return e;
};
}
pub fn pop(self: *Self) ?T {
self.mutex.lock();
defer self.mutex.unlock();
return self._pop();
}
pub fn len(self: *Self) Index {
self.mutex.lock();
defer self.mutex.unlock();
return self._len();
}
fn _push(self: *Self, value: T) Error!void {
if (self.isFull()) return error.buffer_full;
defer self.write += 1;
self.buf[self.mask(self.write)] = value;
}
fn _pop(self: *Self) ?T {
if (self.isEmpty()) return null;
defer self.read += 1;
return self.buf[self.mask(self.read)];
}
fn _len(self: *const Self) Index {
return self.write - self.read;
}
fn isFull(self: *const Self) bool {
return self._len() == self.buf.len;
}
fn isEmpty(self: *const Self) bool {
return self.read == self.write;
}
fn mask(self: *const Self, idx: Index) Index {
return idx & (self.buf.len - 1);
}
};
}
test "RingBuffer" {
const Queue = RingBuffer(u8);
var buf: [4]u8 = undefined;
var queue = Queue.init(&buf);
try queue.push(1, 2);
try std.testing.expectEqual(@as(?u8, 1), queue.pop());
try queue.push(3, 4);
try std.testing.expectError(Queue.Error.buffer_full, queue.push(5, 6));
try std.testing.expectEqual(@as(?u8, 2), queue.pop());
try queue.push(7, 8);
try std.testing.expectEqual(@as(?u8, 3), queue.pop());
try std.testing.expectEqual(@as(?u8, 4), queue.pop());
try std.testing.expectEqual(@as(?u8, 7), queue.pop());
try std.testing.expectEqual(@as(?u8, 8), queue.pop());
try std.testing.expectEqual(@as(?u8, null), queue.pop());
}