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const std = @import("std");
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2022-10-21 08:12:20 +00:00
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const io = @import("bus/io.zig");
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const EventKind = @import("scheduler.zig").EventKind;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const Allocator = std.mem.Allocator;
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const log = std.log.scoped(.PPU);
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pub const width = 240;
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pub const height = 160;
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pub const framebuf_pitch = width * @sizeOf(u16);
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pub const Ppu = struct {
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const Self = @This();
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// Registers
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bg: [4]Background,
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dispcnt: io.DisplayControl,
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dispstat: io.DisplayStatus,
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vcount: io.VCount,
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vram: Vram,
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palette: Palette,
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oam: Oam,
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sched: *Scheduler,
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framebuf: []u8,
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alloc: Allocator,
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scanline_sprites: [128]?Sprite,
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scanline_buf: [width]?u16,
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pub fn init(alloc: Allocator, sched: *Scheduler) !Self {
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// Queue first Hblank
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sched.push(.Draw, sched.tick + (240 * 4));
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const framebuf = try alloc.alloc(u8, framebuf_pitch * height);
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std.mem.set(u8, framebuf, 0);
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return Self{
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.vram = try Vram.init(alloc),
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.palette = try Palette.init(alloc),
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.oam = try Oam.init(alloc),
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.sched = sched,
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.framebuf = framebuf,
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.alloc = alloc,
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// Registers
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.bg = [_]Background{Background.init()} ** 4,
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.dispcnt = .{ .raw = 0x0000 },
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.dispstat = .{ .raw = 0x0000 },
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.vcount = .{ .raw = 0x0000 },
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.scanline_buf = [_]?u16{null} ** width,
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.scanline_sprites = [_]?Sprite{null} ** 128,
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};
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}
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pub fn deinit(self: Self) void {
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self.alloc.free(self.framebuf);
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self.vram.deinit();
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self.palette.deinit();
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}
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pub fn setBgOffsets(self: *Self, comptime n: u3, word: u32) void {
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self.bg[n].hofs.raw = @truncate(u16, word);
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self.bg[n].vofs.raw = @truncate(u16, word >> 16);
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}
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pub fn setAdjCnts(self: *Self, comptime n: u3, word: u32) void {
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self.bg[n].cnt.raw = @truncate(u16, word);
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self.bg[n + 1].cnt.raw = @truncate(u16, word >> 16);
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}
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/// Search OAM for Sprites that might be rendered on this scanline
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fn fetchSprites(self: *Self) void {
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const y = self.vcount.scanline.read();
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var i: usize = 0;
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search: while (i < self.oam.buf.len) : (i += 8) {
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// Attributes in OAM are 6 bytes long, with 2 bytes of padding
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// Grab Attributes from OAM
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const attr0 = @bitCast(Attr0, self.oam.get16(i));
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const attr1 = @bitCast(Attr1, self.oam.get16(i + 2));
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const attr2 = @bitCast(Attr2, self.oam.get16(i + 4));
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const sprite = Sprite.init(attr0, attr1, attr2);
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// Only consider enabled sprites
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if (sprite.isDisabled()) continue;
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// When fetching sprites we only care about ones that could be rendered
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// on this scanline
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const iy = @bitCast(i8, y);
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const start = sprite.y();
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const istart = @bitCast(i8, start);
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const end = start +% sprite.height;
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const iend = @bitCast(i8, end);
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// Sprites are expected to be able to wraparound, we perform the same check
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// for unsigned and signed values so that we handle all valid sprite positions
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if ((start <= y and y < end) or (istart <= iy and iy < iend)) {
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for (self.scanline_sprites) |*maybe_sprite| {
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if (maybe_sprite.* == null) {
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maybe_sprite.* = sprite;
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continue :search;
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}
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}
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log.err("Found more than 128 sprites in OAM Search", .{});
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unreachable; // TODO: Is this truly unreachable?
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}
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}
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}
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/// Draw all relevant sprites on a scanline
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fn drawSprites(self: *Self, prio: u2) void {
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const char_base = 0x4000 * 4;
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const y = @bitCast(i8, self.vcount.scanline.read());
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// Loop over every fetched sprite
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sprite_loop: for (self.scanline_sprites) |maybe_sprites| {
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if (maybe_sprites) |sprite| {
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// Move on to the next sprite If its of a different priority
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if (sprite.priority() != prio) continue :sprite_loop;
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var i: u9 = 0;
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px_loop: while (i < sprite.width) : (i += 1) {
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const x = (sprite.x() +% i) % 240;
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const ix = @bitCast(i9, x);
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// If We've already rendered a pixel here don't overwrite it
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if (self.scanline_buf[x] != null) continue :px_loop;
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const start = sprite.x();
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const istart = @bitCast(i9, start);
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const end = start +% sprite.width;
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const iend = @bitCast(i9, end);
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// By comparing with both signed and unsigned values we ensure that sprites
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// are displayed in all valid (AFAIK) configuration
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if ((start <= x and x < end) or (istart <= ix and ix < iend)) {
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self.drawSpritePixel(char_base, sprite, ix, y);
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}
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}
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} else break;
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}
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}
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/// Draw a Pixel of a Sprite Tile
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fn drawSpritePixel(self: *Self, char_base: u32, sprite: Sprite, x: i9, y: i8) void {
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// FIXME: We branch on this condition quite a lot
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const is_8bpp = sprite.is_8bpp();
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// std.math.absInt is branchless
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const x_diff = @bitCast(u9, std.math.absInt(x - @bitCast(i9, sprite.x())) catch unreachable);
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const y_diff = @bitCast(u8, std.math.absInt(y -% @bitCast(i8, sprite.y())) catch unreachable);
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// Note that we flip the tile_pos not the (tile_pos % 8) like we do for
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// Background Tiles. By doing this we mirror the entire sprite instead of
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// just a specific tile (see how sprite.width and sprite.height are involved)
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const tile_y = y_diff ^ if (sprite.v_flip()) (sprite.height - 1) else 0;
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const tile_x = x_diff ^ if (sprite.h_flip()) (sprite.width - 1) else 0;
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// Like in the background Tiles are 8x8 groups of pixels in 8bpp or 4bpp formats
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const tile_id = sprite.tile_id();
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const tile_row_offset: u32 = if (is_8bpp) 8 else 4;
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const tile_len: u32 = if (is_8bpp) 0x40 else 0x20;
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const row = tile_y % 8;
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const col = tile_x % 8;
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// When calcualting the inital address, the first entry is always 0x20 * tile_id, even if it is 8bpp
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const tile_base = char_base + (0x20 * @as(u32, tile_id)) + (tile_row_offset * row) + if (is_8bpp) col else col / 2;
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// TODO: Understand more
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var tile_offset = (tile_x / 8) * tile_len;
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if (self.dispcnt.obj_mapping.read()) {
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tile_offset += (tile_y / 8) * tile_len * (sprite.width / 8); // 1D Mapping
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} else {
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tile_offset += (tile_y / 8) * tile_len * 0x20; // 2D Mapping
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}
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const tile = self.vram.buf[tile_base + tile_offset];
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const pal_id: u16 = if (!is_8bpp) blk: {
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const nybble_tile = if (col & 1 == 1) tile >> 4 else tile & 0xF;
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if (nybble_tile == 0) break :blk 0;
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const pal_bank = @as(u8, sprite.pal_bank()) << 4;
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break :blk pal_bank | nybble_tile;
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} else tile;
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// Sprite Palette starts at 0x0500_0200
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if (pal_id != 0) self.scanline_buf[@bitCast(u9, x)] = self.palette.get16(0x200 + pal_id * 2);
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}
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fn drawBackround(self: *Self, comptime n: u3) void {
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// A Tile in a charblock is a byte, while a Screen Entry is a halfword
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const charblock_len: u32 = 0x4000;
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const screenblock_len: u32 = 0x800;
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const cbb: u2 = self.bg[n].cnt.char_base.read(); // Char Block Base
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const sbb: u5 = self.bg[n].cnt.screen_base.read(); // Screen Block Base
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const is_8bpp: bool = self.bg[n].cnt.colour_mode.read(); // Colour Mode
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const size: u2 = self.bg[n].cnt.size.read(); // Background Size
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// In 4bpp: 1 byte represents two pixels so the length is (8 x 8) / 2
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// In 8bpp: 1 byte represents one pixel so the length is 8 x 8
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const tile_len = if (is_8bpp) @as(u32, 0x40) else 0x20;
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const tile_row_offset = if (is_8bpp) @as(u32, 0x8) else 0x4;
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// 0x0600_000 is implied because we can access VRAM without the Bus
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const char_base: u32 = charblock_len * @as(u32, cbb);
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const screen_base: u32 = screenblock_len * @as(u32, sbb);
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const vofs: u32 = self.bg[n].vofs.offset.read();
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const hofs: u32 = self.bg[n].hofs.offset.read();
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const y = vofs + self.vcount.scanline.read();
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var i: u32 = 0;
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while (i < width) : (i += 1) {
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// Exit early if a pixel is already here
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if (self.scanline_buf[i] != null) continue;
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const x = hofs + i;
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// Grab the Screen Entry from VRAM
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const entry_addr = screen_base + tilemapOffset(size, x, y);
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const entry = @bitCast(ScreenEntry, self.vram.get16(entry_addr));
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// Calculate the Address of the Tile in the designated Charblock
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// We also take this opportunity to flip tiles if necessary
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const tile_id: u32 = entry.tile_id.read();
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const row = if (entry.v_flip.read()) 7 - (y % 8) else y % 8; // Determine on which row in a tile we're on
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const tile_addr = char_base + (tile_len * tile_id) + (tile_row_offset * row);
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// Calculate on which column in a tile we're on
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// Similarly to when we calculated the row, if we're in 4bpp we want to account
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// for 1 byte consisting of two pixels
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const col = if (entry.h_flip.read()) 7 - (x % 8) else x % 8;
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const tile = self.vram.buf[tile_addr + if (is_8bpp) col else col / 2];
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// If we're in 8bpp, then the tile value is an index into the palette,
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// If we're in 4bpp, we have to account for a pal bank value in the Screen entry
|
|
|
|
// and then we can index the palette
|
2022-10-21 08:12:26 +00:00
|
|
|
const pal_id: u16 = if (!is_8bpp) blk: {
|
2022-10-21 08:12:24 +00:00
|
|
|
const nybble_tile = if (col & 1 == 1) tile >> 4 else tile & 0xF;
|
|
|
|
if (nybble_tile == 0) break :blk 0;
|
2022-10-21 08:12:23 +00:00
|
|
|
|
2022-10-21 08:12:26 +00:00
|
|
|
const pal_bank = @as(u8, entry.pal_bank.read()) << 4;
|
2022-10-21 08:12:24 +00:00
|
|
|
break :blk pal_bank | nybble_tile;
|
2022-10-21 08:12:20 +00:00
|
|
|
} else tile;
|
|
|
|
|
2022-10-21 08:12:24 +00:00
|
|
|
if (pal_id != 0) self.scanline_buf[i] = self.palette.get16(pal_id * 2);
|
2022-10-21 08:12:20 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:12:20 +00:00
|
|
|
pub fn drawScanline(self: *Self) void {
|
|
|
|
const bg_mode = self.dispcnt.bg_mode.read();
|
2022-10-21 08:12:20 +00:00
|
|
|
const bg_enable = self.dispcnt.bg_enable.read();
|
2022-10-21 08:12:25 +00:00
|
|
|
const obj_enable = self.dispcnt.obj_enable.read();
|
2022-10-21 08:12:20 +00:00
|
|
|
const scanline = self.vcount.scanline.read();
|
2022-10-21 08:11:51 +00:00
|
|
|
|
|
|
|
switch (bg_mode) {
|
2022-10-21 08:12:19 +00:00
|
|
|
0x0 => {
|
2022-10-21 08:12:24 +00:00
|
|
|
const start = framebuf_pitch * @as(usize, scanline);
|
|
|
|
|
2022-10-21 08:12:27 +00:00
|
|
|
if (obj_enable) self.fetchSprites();
|
2022-10-21 08:12:25 +00:00
|
|
|
|
2022-10-21 08:12:20 +00:00
|
|
|
var i: usize = 0;
|
|
|
|
while (i < 4) : (i += 1) {
|
2022-10-21 08:12:24 +00:00
|
|
|
// Draw Sprites Here
|
2022-10-21 08:12:27 +00:00
|
|
|
self.drawSprites(@truncate(u2, i));
|
2022-10-21 08:12:24 +00:00
|
|
|
if (i == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0);
|
|
|
|
if (i == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1);
|
|
|
|
if (i == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackround(2);
|
|
|
|
if (i == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackround(3);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Copy Drawn Scanline to Frame Buffer
|
|
|
|
// If there are any nulls present in self.scanline_buf it means that no background drew a pixel there, so draw backdrop
|
|
|
|
for (self.scanline_buf) |maybe_px, j| {
|
|
|
|
const bgr555 = if (maybe_px) |px| px else self.palette.getBackdrop();
|
|
|
|
|
|
|
|
self.framebuf[(start + j * 2 + 1)] = @truncate(u8, bgr555 >> 8);
|
|
|
|
self.framebuf[(start + j * 2 + 0)] = @truncate(u8, bgr555);
|
2022-10-21 08:12:20 +00:00
|
|
|
}
|
2022-10-21 08:12:24 +00:00
|
|
|
|
|
|
|
// Reset Scanline Buffer
|
|
|
|
std.mem.set(?u16, &self.scanline_buf, null);
|
2022-10-21 08:12:25 +00:00
|
|
|
// Reset List of Sprites
|
|
|
|
std.mem.set(?Sprite, &self.scanline_sprites, null);
|
2022-10-21 08:12:19 +00:00
|
|
|
},
|
2022-10-21 08:11:51 +00:00
|
|
|
0x3 => {
|
2022-10-21 08:12:15 +00:00
|
|
|
const start = framebuf_pitch * @as(usize, scanline);
|
2022-10-21 08:12:20 +00:00
|
|
|
std.mem.copy(u8, self.framebuf[start..][0..framebuf_pitch], self.vram.buf[start..][0..framebuf_pitch]);
|
2022-10-21 08:11:51 +00:00
|
|
|
},
|
2022-10-21 08:11:52 +00:00
|
|
|
0x4 => {
|
2022-10-21 08:12:20 +00:00
|
|
|
const select = self.dispcnt.frame_select.read();
|
2022-10-21 08:12:09 +00:00
|
|
|
const vram_start = width * @as(usize, scanline);
|
|
|
|
const buf_start = vram_start * @sizeOf(u16);
|
2022-10-21 08:11:52 +00:00
|
|
|
|
2022-10-21 08:12:09 +00:00
|
|
|
const start = vram_start + if (select) 0xA000 else @as(usize, 0);
|
|
|
|
const end = start + width; // Each Entry is only a byte long
|
2022-10-21 08:11:52 +00:00
|
|
|
|
2022-10-21 08:12:09 +00:00
|
|
|
// Render Current Scanline
|
2022-10-21 08:11:52 +00:00
|
|
|
for (self.vram.buf[start..end]) |byte, i| {
|
2022-10-21 08:12:24 +00:00
|
|
|
const id = @as(u16, byte) * 2;
|
2022-10-21 08:12:09 +00:00
|
|
|
const j = i * @sizeOf(u16);
|
2022-10-21 08:11:52 +00:00
|
|
|
|
2022-10-21 08:12:20 +00:00
|
|
|
std.mem.copy(u8, self.framebuf[(buf_start + j)..][0..2], self.palette.buf[id..][0..2]);
|
2022-10-21 08:11:52 +00:00
|
|
|
}
|
|
|
|
},
|
2022-10-21 08:12:19 +00:00
|
|
|
else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
|
2022-10-21 08:11:51 +00:00
|
|
|
}
|
|
|
|
}
|
2022-10-21 08:12:20 +00:00
|
|
|
|
2022-10-21 08:12:20 +00:00
|
|
|
fn tilemapOffset(size: u2, x: u32, y: u32) u32 {
|
|
|
|
// Current Row: (y % PIXEL_COUNT) / 8
|
|
|
|
// Current COlumn: (x % PIXEL_COUNT) / 8
|
|
|
|
// Length of 1 row of Screen Entries: 0x40
|
|
|
|
// Length of 1 Screen Entry: 0x2 is the size of a screen entry
|
2022-10-21 08:12:21 +00:00
|
|
|
@setRuntimeSafety(false);
|
|
|
|
|
2022-10-21 08:12:20 +00:00
|
|
|
return switch (size) {
|
2022-10-21 08:12:21 +00:00
|
|
|
0 => (x % 256 / 8) * 2 + (y % 256 / 8) * 0x40, // 256 x 256
|
|
|
|
1 => blk: {
|
|
|
|
// 512 x 256
|
|
|
|
const offset: u32 = if (x & 0x1FF > 0xFF) 0x800 else 0;
|
|
|
|
break :blk offset + (x % 256 / 8) * 2 + (y % 256 / 8) * 0x40;
|
|
|
|
},
|
|
|
|
2 => blk: {
|
|
|
|
// 256 x 512
|
|
|
|
const offset: u32 = if (y & 0x1FF > 0xFF) 0x800 else 0;
|
|
|
|
break :blk offset + (x % 256 / 8) * 2 + (y % 256 / 8) * 0x40;
|
|
|
|
},
|
|
|
|
3 => blk: {
|
|
|
|
// 512 x 512
|
|
|
|
const offset: u32 = if (x & 0x1FF > 0xFF) 0x800 else 0;
|
|
|
|
const offset_2: u32 = if (y & 0x1FF > 0xFF) 0x800 else 0;
|
|
|
|
break :blk offset + offset_2 + (x % 256 / 8) * 2 + (y % 512 / 8) * 0x40;
|
|
|
|
},
|
2022-10-21 08:12:20 +00:00
|
|
|
};
|
|
|
|
}
|
2022-10-21 08:11:47 +00:00
|
|
|
};
|
|
|
|
|
2022-10-21 08:11:48 +00:00
|
|
|
const Palette = struct {
|
2022-10-21 08:11:51 +00:00
|
|
|
const Self = @This();
|
|
|
|
|
2022-10-21 08:11:48 +00:00
|
|
|
buf: []u8,
|
|
|
|
alloc: Allocator,
|
|
|
|
|
2022-10-21 08:11:51 +00:00
|
|
|
fn init(alloc: Allocator) !Self {
|
2022-10-21 08:12:15 +00:00
|
|
|
const buf = try alloc.alloc(u8, 0x400);
|
|
|
|
std.mem.set(u8, buf, 0);
|
|
|
|
|
2022-10-21 08:11:51 +00:00
|
|
|
return Self{
|
2022-10-21 08:12:15 +00:00
|
|
|
.buf = buf,
|
2022-10-21 08:11:48 +00:00
|
|
|
.alloc = alloc,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:51 +00:00
|
|
|
fn deinit(self: Self) void {
|
2022-10-21 08:11:48 +00:00
|
|
|
self.alloc.free(self.buf);
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn get32(self: *const Self, idx: usize) u32 {
|
2022-10-21 08:11:48 +00:00
|
|
|
return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn set32(self: *Self, idx: usize, word: u32) void {
|
2022-10-21 08:11:48 +00:00
|
|
|
self.set16(idx + 2, @truncate(u16, word >> 16));
|
|
|
|
self.set16(idx, @truncate(u16, word));
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn get16(self: *const Self, idx: usize) u16 {
|
2022-10-21 08:11:48 +00:00
|
|
|
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn set16(self: *Self, idx: usize, halfword: u16) void {
|
2022-10-21 08:11:48 +00:00
|
|
|
self.buf[idx + 1] = @truncate(u8, halfword >> 8);
|
|
|
|
self.buf[idx] = @truncate(u8, halfword);
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn get8(self: *const Self, idx: usize) u8 {
|
2022-10-21 08:11:48 +00:00
|
|
|
return self.buf[idx];
|
|
|
|
}
|
2022-10-21 08:12:24 +00:00
|
|
|
|
|
|
|
fn getBackdrop(self: *const Self) u16 {
|
|
|
|
return self.get16(0);
|
|
|
|
}
|
2022-10-21 08:11:48 +00:00
|
|
|
};
|
|
|
|
|
2022-10-21 08:11:47 +00:00
|
|
|
const Vram = struct {
|
2022-10-21 08:11:51 +00:00
|
|
|
const Self = @This();
|
|
|
|
|
2022-10-21 08:11:47 +00:00
|
|
|
buf: []u8,
|
2022-10-21 08:11:47 +00:00
|
|
|
alloc: Allocator,
|
2022-10-21 08:11:47 +00:00
|
|
|
|
2022-10-21 08:11:51 +00:00
|
|
|
fn init(alloc: Allocator) !Self {
|
2022-10-21 08:12:07 +00:00
|
|
|
const buf = try alloc.alloc(u8, 0x18000);
|
2022-10-21 08:12:15 +00:00
|
|
|
std.mem.set(u8, buf, 0);
|
2022-10-21 08:12:07 +00:00
|
|
|
|
2022-10-21 08:11:51 +00:00
|
|
|
return Self{
|
2022-10-21 08:12:07 +00:00
|
|
|
.buf = buf,
|
2022-10-21 08:11:47 +00:00
|
|
|
.alloc = alloc,
|
2022-10-21 08:11:47 +00:00
|
|
|
};
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:51 +00:00
|
|
|
fn deinit(self: Self) void {
|
2022-10-21 08:11:47 +00:00
|
|
|
self.alloc.free(self.buf);
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn get32(self: *const Self, idx: usize) u32 {
|
2022-10-21 08:11:48 +00:00
|
|
|
return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
|
2022-10-21 08:11:47 +00:00
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn set32(self: *Self, idx: usize, word: u32) void {
|
2022-10-21 08:11:48 +00:00
|
|
|
self.set16(idx + 2, @truncate(u16, word >> 16));
|
|
|
|
self.set16(idx, @truncate(u16, word));
|
2022-10-21 08:11:47 +00:00
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn get16(self: *const Self, idx: usize) u16 {
|
2022-10-21 08:11:47 +00:00
|
|
|
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn set16(self: *Self, idx: usize, halfword: u16) void {
|
2022-10-21 08:11:47 +00:00
|
|
|
self.buf[idx + 1] = @truncate(u8, halfword >> 8);
|
|
|
|
self.buf[idx] = @truncate(u8, halfword);
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn get8(self: *const Self, idx: usize) u8 {
|
2022-10-21 08:11:47 +00:00
|
|
|
return self.buf[idx];
|
|
|
|
}
|
|
|
|
};
|
2022-10-21 08:12:19 +00:00
|
|
|
|
|
|
|
const Oam = struct {
|
|
|
|
const Self = @This();
|
|
|
|
|
|
|
|
buf: []u8,
|
|
|
|
alloc: Allocator,
|
|
|
|
|
|
|
|
fn init(alloc: Allocator) !Self {
|
|
|
|
const buf = try alloc.alloc(u8, 0x400);
|
|
|
|
std.mem.set(u8, buf, 0);
|
|
|
|
|
|
|
|
return Self{
|
|
|
|
.buf = buf,
|
|
|
|
.alloc = alloc,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn get32(self: *const Self, idx: usize) u32 {
|
|
|
|
return (@as(u32, self.buf[idx + 3]) << 24) | (@as(u32, self.buf[idx + 2]) << 16) | (@as(u32, self.buf[idx + 1]) << 8) | (@as(u32, self.buf[idx]));
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn set32(self: *Self, idx: usize, word: u32) void {
|
|
|
|
self.buf[idx + 3] = @truncate(u8, word >> 24);
|
|
|
|
self.buf[idx + 2] = @truncate(u8, word >> 16);
|
|
|
|
self.buf[idx + 1] = @truncate(u8, word >> 8);
|
|
|
|
self.buf[idx] = @truncate(u8, word);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn get16(self: *const Self, idx: usize) u16 {
|
|
|
|
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn set16(self: *Self, idx: usize, halfword: u16) void {
|
|
|
|
self.buf[idx + 1] = @truncate(u8, halfword >> 8);
|
|
|
|
self.buf[idx] = @truncate(u8, halfword);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn get8(self: *const Self, idx: usize) u8 {
|
|
|
|
return self.buf[idx];
|
|
|
|
}
|
|
|
|
};
|
2022-10-21 08:12:20 +00:00
|
|
|
|
|
|
|
const Background = struct {
|
|
|
|
const Self = @This();
|
|
|
|
|
|
|
|
/// Read / Write
|
|
|
|
cnt: io.BackgroundControl,
|
|
|
|
/// Write Only
|
|
|
|
hofs: io.BackgroundOffset,
|
|
|
|
/// Write Only
|
|
|
|
vofs: io.BackgroundOffset,
|
|
|
|
|
|
|
|
fn init() Self {
|
|
|
|
return .{
|
|
|
|
.cnt = .{ .raw = 0x0000 },
|
|
|
|
.hofs = .{ .raw = 0x0000 },
|
|
|
|
.vofs = .{ .raw = 0x0000 },
|
|
|
|
};
|
|
|
|
}
|
|
|
|
};
|
2022-10-21 08:12:20 +00:00
|
|
|
|
|
|
|
const ScreenEntry = extern union {
|
|
|
|
tile_id: Bitfield(u16, 0, 10),
|
|
|
|
h_flip: Bit(u16, 10),
|
|
|
|
v_flip: Bit(u16, 11),
|
2022-10-21 08:12:26 +00:00
|
|
|
pal_bank: Bitfield(u16, 12, 4),
|
2022-10-21 08:12:20 +00:00
|
|
|
raw: u16,
|
|
|
|
};
|
2022-10-21 08:12:25 +00:00
|
|
|
|
2022-10-21 08:12:25 +00:00
|
|
|
const Sprite = struct {
|
|
|
|
const Self = @This();
|
|
|
|
|
|
|
|
attr0: Attr0,
|
|
|
|
attr1: Attr1,
|
|
|
|
attr2: Attr2,
|
|
|
|
|
2022-10-21 08:12:26 +00:00
|
|
|
width: u8,
|
|
|
|
height: u8,
|
2022-10-21 08:12:25 +00:00
|
|
|
|
|
|
|
fn init(attr0: Attr0, attr1: Attr1, attr2: Attr2) Self {
|
|
|
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const d = spriteDimensions(attr0.shape.read(), attr1.size.read());
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return .{
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.attr0 = attr0,
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.attr1 = attr1,
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.attr2 = attr2,
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.width = d[0],
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.height = d[1],
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};
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}
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2022-10-21 08:12:26 +00:00
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inline fn x(self: *const Self) u9 {
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2022-10-21 08:12:25 +00:00
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return self.attr1.x.read();
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}
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2022-10-21 08:12:25 +00:00
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inline fn y(self: *const Self) u8 {
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2022-10-21 08:12:25 +00:00
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return self.attr0.y.read();
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}
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2022-10-21 08:12:25 +00:00
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inline fn is_8bpp(self: *const Self) bool {
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2022-10-21 08:12:25 +00:00
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return self.attr0.is_8bpp.read();
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}
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2022-10-21 08:12:25 +00:00
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inline fn shape(self: *const Self) u2 {
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2022-10-21 08:12:25 +00:00
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return self.attr0.shape.read();
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}
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2022-10-21 08:12:25 +00:00
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inline fn size(self: *const Self) u2 {
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2022-10-21 08:12:25 +00:00
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return self.attr1.size.read();
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}
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2022-10-21 08:12:25 +00:00
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inline fn tile_id(self: *const Self) u10 {
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2022-10-21 08:12:25 +00:00
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return self.attr2.tile_id.read();
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}
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2022-10-21 08:12:25 +00:00
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inline fn pal_bank(self: *const Self) u4 {
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2022-10-21 08:12:25 +00:00
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return self.attr2.pal_bank.read();
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}
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2022-10-21 08:12:25 +00:00
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inline fn h_flip(self: *const Self) bool {
|
2022-10-21 08:12:25 +00:00
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return self.attr1.h_flip.read();
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}
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|
2022-10-21 08:12:25 +00:00
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inline fn v_flip(self: *const Self) bool {
|
2022-10-21 08:12:25 +00:00
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|
return self.attr1.v_flip.read();
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}
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|
2022-10-21 08:12:25 +00:00
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|
inline fn priority(self: *const Self) u2 {
|
2022-10-21 08:12:25 +00:00
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|
return self.attr2.rel_prio.read();
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|
|
}
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|
2022-10-21 08:12:25 +00:00
|
|
|
inline fn isDisabled(self: *const Self) bool {
|
2022-10-21 08:12:25 +00:00
|
|
|
return self.attr0.disabled.read();
|
|
|
|
}
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|
|
};
|
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|
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|
2022-10-21 08:12:25 +00:00
|
|
|
const Attr0 = extern union {
|
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|
|
y: Bitfield(u16, 0, 8),
|
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|
|
rot_scaling: Bit(u16, 8), // This SBZ
|
|
|
|
disabled: Bit(u16, 9),
|
|
|
|
mode: Bitfield(u16, 10, 2),
|
|
|
|
mosaic: Bit(u16, 12),
|
|
|
|
is_8bpp: Bit(u16, 13),
|
2022-10-21 08:12:25 +00:00
|
|
|
shape: Bitfield(u16, 14, 2),
|
2022-10-21 08:12:25 +00:00
|
|
|
raw: u16,
|
|
|
|
};
|
|
|
|
|
|
|
|
const Attr1 = extern union {
|
|
|
|
x: Bitfield(u16, 0, 9),
|
|
|
|
h_flip: Bit(u16, 12),
|
|
|
|
v_flip: Bit(u16, 13),
|
|
|
|
size: Bitfield(u16, 14, 2),
|
|
|
|
raw: u16,
|
|
|
|
};
|
|
|
|
|
|
|
|
const Attr2 = extern union {
|
|
|
|
tile_id: Bitfield(u16, 0, 10),
|
|
|
|
rel_prio: Bitfield(u16, 10, 2),
|
2022-10-21 08:12:25 +00:00
|
|
|
pal_bank: Bitfield(u16, 12, 4),
|
2022-10-21 08:12:25 +00:00
|
|
|
};
|
2022-10-21 08:12:25 +00:00
|
|
|
|
2022-10-21 08:12:26 +00:00
|
|
|
fn spriteDimensions(shape: u2, size: u2) [2]u8 {
|
2022-10-21 08:12:25 +00:00
|
|
|
@setRuntimeSafety(false);
|
|
|
|
|
|
|
|
return switch (shape) {
|
|
|
|
0b00 => switch (size) {
|
|
|
|
// Square
|
2022-10-21 08:12:26 +00:00
|
|
|
0b00 => [_]u8{ 8, 8 },
|
|
|
|
0b01 => [_]u8{ 16, 16 },
|
|
|
|
0b10 => [_]u8{ 32, 32 },
|
|
|
|
0b11 => [_]u8{ 64, 64 },
|
2022-10-21 08:12:25 +00:00
|
|
|
},
|
|
|
|
0b01 => switch (size) {
|
2022-10-21 08:12:26 +00:00
|
|
|
0b00 => [_]u8{ 16, 8 },
|
|
|
|
0b01 => [_]u8{ 32, 8 },
|
|
|
|
0b10 => [_]u8{ 32, 16 },
|
|
|
|
0b11 => [_]u8{ 64, 32 },
|
2022-10-21 08:12:25 +00:00
|
|
|
},
|
|
|
|
0b10 => switch (size) {
|
2022-10-21 08:12:26 +00:00
|
|
|
0b00 => [_]u8{ 8, 16 },
|
|
|
|
0b01 => [_]u8{ 8, 32 },
|
|
|
|
0b10 => [_]u8{ 16, 32 },
|
|
|
|
0b11 => [_]u8{ 32, 64 },
|
2022-10-21 08:12:25 +00:00
|
|
|
},
|
|
|
|
else => std.debug.panic("{} is an invalid sprite shape", .{shape}),
|
|
|
|
};
|
|
|
|
}
|