zba/src/ppu.zig

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const std = @import("std");
const io = @import("bus/io.zig");
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const EventKind = @import("scheduler.zig").EventKind;
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const Scheduler = @import("scheduler.zig").Scheduler;
const Allocator = std.mem.Allocator;
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pub const width = 240;
pub const height = 160;
pub const framebuf_pitch = width * @sizeOf(u16);
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pub const Ppu = struct {
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const Self = @This();
// Registers
bg0: Background,
bg1: Background,
bg2: Background,
bg3: Background,
dispcnt: io.DisplayControl,
dispstat: io.DisplayStatus,
vcount: io.VCount,
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vram: Vram,
palette: Palette,
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oam: Oam,
sched: *Scheduler,
framebuf: []u8,
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alloc: Allocator,
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pub fn init(alloc: Allocator, sched: *Scheduler) !Self {
// Queue first Hblank
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sched.push(.Draw, sched.tick + (240 * 4));
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const framebuf = try alloc.alloc(u8, framebuf_pitch * height);
std.mem.set(u8, framebuf, 0);
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return Self{
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.vram = try Vram.init(alloc),
.palette = try Palette.init(alloc),
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.oam = try Oam.init(alloc),
.sched = sched,
.framebuf = framebuf,
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.alloc = alloc,
// Registers
.bg0 = Background.init(),
.bg1 = Background.init(),
.bg2 = Background.init(),
.bg3 = Background.init(),
.dispcnt = .{ .raw = 0x0000 },
.dispstat = .{ .raw = 0x0000 },
.vcount = .{ .raw = 0x0000 },
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};
}
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pub fn deinit(self: Self) void {
self.alloc.free(self.framebuf);
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self.vram.deinit();
self.palette.deinit();
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}
pub fn drawScanline(self: *Self) void {
const bg_mode = self.dispcnt.bg_mode.read();
const scanline = self.vcount.scanline.read();
switch (bg_mode) {
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0x0 => {
// Mode 0
},
0x3 => {
const start = framebuf_pitch * @as(usize, scanline);
const end = start + framebuf_pitch;
std.mem.copy(u8, self.framebuf[start..end], self.vram.buf[start..end]);
},
0x4 => {
const select = self.dispcnt.frame_select.read();
const vram_start = width * @as(usize, scanline);
const buf_start = vram_start * @sizeOf(u16);
const start = vram_start + if (select) 0xA000 else @as(usize, 0);
const end = start + width; // Each Entry is only a byte long
// Render Current Scanline
for (self.vram.buf[start..end]) |byte, i| {
const id = byte * 2;
const j = i * @sizeOf(u16);
self.framebuf[buf_start + j + 1] = self.palette.buf[id + 1];
self.framebuf[buf_start + j] = self.palette.buf[id];
}
},
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else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
}
}
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};
const Palette = struct {
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const Self = @This();
buf: []u8,
alloc: Allocator,
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fn init(alloc: Allocator) !Self {
const buf = try alloc.alloc(u8, 0x400);
std.mem.set(u8, buf, 0);
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return Self{
.buf = buf,
.alloc = alloc,
};
}
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fn deinit(self: Self) void {
self.alloc.free(self.buf);
}
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pub fn get32(self: *const Self, idx: usize) u32 {
return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
}
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pub fn set32(self: *Self, idx: usize, word: u32) void {
self.set16(idx + 2, @truncate(u16, word >> 16));
self.set16(idx, @truncate(u16, word));
}
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pub fn get16(self: *const Self, idx: usize) u16 {
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
}
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pub fn set16(self: *Self, idx: usize, halfword: u16) void {
self.buf[idx + 1] = @truncate(u8, halfword >> 8);
self.buf[idx] = @truncate(u8, halfword);
}
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pub fn get8(self: *const Self, idx: usize) u8 {
return self.buf[idx];
}
};
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const Vram = struct {
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const Self = @This();
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buf: []u8,
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alloc: Allocator,
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fn init(alloc: Allocator) !Self {
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const buf = try alloc.alloc(u8, 0x18000);
std.mem.set(u8, buf, 0);
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return Self{
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.buf = buf,
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.alloc = alloc,
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};
}
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fn deinit(self: Self) void {
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self.alloc.free(self.buf);
}
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pub fn get32(self: *const Self, idx: usize) u32 {
return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
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}
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pub fn set32(self: *Self, idx: usize, word: u32) void {
self.set16(idx + 2, @truncate(u16, word >> 16));
self.set16(idx, @truncate(u16, word));
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}
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pub fn get16(self: *const Self, idx: usize) u16 {
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return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
}
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pub fn set16(self: *Self, idx: usize, halfword: u16) void {
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self.buf[idx + 1] = @truncate(u8, halfword >> 8);
self.buf[idx] = @truncate(u8, halfword);
}
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pub fn get8(self: *const Self, idx: usize) u8 {
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return self.buf[idx];
}
};
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const Oam = struct {
const Self = @This();
buf: []u8,
alloc: Allocator,
fn init(alloc: Allocator) !Self {
const buf = try alloc.alloc(u8, 0x400);
std.mem.set(u8, buf, 0);
return Self{
.buf = buf,
.alloc = alloc,
};
}
pub fn get32(self: *const Self, idx: usize) u32 {
return (@as(u32, self.buf[idx + 3]) << 24) | (@as(u32, self.buf[idx + 2]) << 16) | (@as(u32, self.buf[idx + 1]) << 8) | (@as(u32, self.buf[idx]));
}
pub fn set32(self: *Self, idx: usize, word: u32) void {
self.buf[idx + 3] = @truncate(u8, word >> 24);
self.buf[idx + 2] = @truncate(u8, word >> 16);
self.buf[idx + 1] = @truncate(u8, word >> 8);
self.buf[idx] = @truncate(u8, word);
}
pub fn get16(self: *const Self, idx: usize) u16 {
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
}
pub fn set16(self: *Self, idx: usize, halfword: u16) void {
self.buf[idx + 1] = @truncate(u8, halfword >> 8);
self.buf[idx] = @truncate(u8, halfword);
}
pub fn get8(self: *const Self, idx: usize) u8 {
return self.buf[idx];
}
};
const Background = struct {
const Self = @This();
/// Read / Write
cnt: io.BackgroundControl,
/// Write Only
hofs: io.BackgroundOffset,
/// Write Only
vofs: io.BackgroundOffset,
fn init() Self {
return .{
.cnt = .{ .raw = 0x0000 },
.hofs = .{ .raw = 0x0000 },
.vofs = .{ .raw = 0x0000 },
};
}
};