zba/src/ppu.zig

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const std = @import("std");
const io = @import("bus/io.zig");
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const EventKind = @import("scheduler.zig").EventKind;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield;
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const Allocator = std.mem.Allocator;
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pub const width = 240;
pub const height = 160;
pub const framebuf_pitch = width * @sizeOf(u16);
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pub const Ppu = struct {
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const Self = @This();
// Registers
bg: [4]Background,
dispcnt: io.DisplayControl,
dispstat: io.DisplayStatus,
vcount: io.VCount,
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vram: Vram,
palette: Palette,
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oam: Oam,
sched: *Scheduler,
framebuf: []u8,
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alloc: Allocator,
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scanline_buf: [width]?u16,
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pub fn init(alloc: Allocator, sched: *Scheduler) !Self {
// Queue first Hblank
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sched.push(.Draw, sched.tick + (240 * 4));
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const framebuf = try alloc.alloc(u8, framebuf_pitch * height);
std.mem.set(u8, framebuf, 0);
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return Self{
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.vram = try Vram.init(alloc),
.palette = try Palette.init(alloc),
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.oam = try Oam.init(alloc),
.sched = sched,
.framebuf = framebuf,
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.alloc = alloc,
// Registers
.bg = [_]Background{Background.init()} ** 4,
.dispcnt = .{ .raw = 0x0000 },
.dispstat = .{ .raw = 0x0000 },
.vcount = .{ .raw = 0x0000 },
.scanline_buf = [_]?u16{null} ** width,
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};
}
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pub fn deinit(self: Self) void {
self.alloc.free(self.framebuf);
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self.vram.deinit();
self.palette.deinit();
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}
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pub fn setBgOffsets(self: *Self, comptime n: u3, word: u32) void {
self.bg[n].hofs.raw = @truncate(u16, word);
self.bg[n].vofs.raw = @truncate(u16, word >> 16);
}
pub fn setAdjCnts(self: *Self, comptime n: u3, word: u32) void {
self.bg[n].cnt.raw = @truncate(u16, word);
self.bg[n + 1].cnt.raw = @truncate(u16, word >> 16);
}
fn drawBackround(self: *Self, comptime n: u3) void {
// A Tile in a charblock is a byte, while a Screen Entry is a halfword
const charblock_len: u32 = 0x4000;
const screenblock_len: u32 = 0x800;
const cbb: u2 = self.bg[n].cnt.char_base.read(); // Char Block Base
const sbb: u5 = self.bg[n].cnt.screen_base.read(); // Screen Block Base
const is_8bpp: bool = self.bg[n].cnt.colour_mode.read(); // Colour Mode
const size: u2 = self.bg[n].cnt.size.read(); // Background Size
// In 4bpp: 1 byte represents two pixels so the length is (8 x 8) / 2
// In 8bpp: 1 byte represents one pixel so the length is 8 x 8
const tile_len = if (is_8bpp) @as(u32, 0x40) else 0x20;
const tile_row_offset = if (is_8bpp) @as(u32, 0x8) else 0x4;
// 0x0600_000 is implied because we can access VRAM without the Bus
const char_base: u32 = charblock_len * @as(u32, cbb);
const screen_base: u32 = screenblock_len * @as(u32, sbb);
const vofs: u32 = self.bg[n].vofs.offset.read();
const hofs: u32 = self.bg[n].hofs.offset.read();
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const y = vofs + self.vcount.scanline.read();
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var i: u32 = 0;
while (i < width) : (i += 1) {
// Exit early if a pixel is already here
if (self.scanline_buf[i] != null) continue;
const x = hofs + i;
// Grab the Screen Entry from VRAM
const entry_addr = screen_base + tilemapOffset(size, x, y);
const entry = @bitCast(ScreenEntry, self.vram.get16(entry_addr));
// Calculate the Address of the Tile in the designated Charblock
// We also take this opportunity to flip tiles if necessary
const tile_id: u32 = entry.tile_id.read();
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const row = if (entry.v_flip.read()) 7 - (y % 8) else y % 8; // Determine on which row in a tile we're on
const tile_addr = char_base + (tile_len * tile_id) + (tile_row_offset * row);
// Calculate on which column in a tile we're on
// Similarly to when we calculated the row, if we're in 4bpp we want to account
// for 1 byte consisting of two pixels
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const col = if (entry.h_flip.read()) 7 - (x % 8) else x % 8;
const tile = self.vram.buf[tile_addr + if (is_8bpp) col else col / 2];
// If we're in 8bpp, then the tile value is an index into the palette,
// If we're in 4bpp, we have to account for a pal bank value in the Screen entry
// and then we can index the palette
const pal_id = if (!is_8bpp) blk: {
const nybble_tile = if (col & 1 == 1) tile >> 4 else tile & 0xF;
if (nybble_tile == 0) break :blk 0;
const pal_bank: u16 = @as(u8, entry.palette_bank.read()) << 4;
break :blk pal_bank | nybble_tile;
} else tile;
if (pal_id != 0) self.scanline_buf[i] = self.palette.get16(pal_id * 2);
}
}
pub fn drawScanline(self: *Self) void {
const bg_mode = self.dispcnt.bg_mode.read();
const bg_enable = self.dispcnt.bg_enable.read();
const scanline = self.vcount.scanline.read();
switch (bg_mode) {
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0x0 => {
const start = framebuf_pitch * @as(usize, scanline);
var i: usize = 0;
while (i < 4) : (i += 1) {
// Draw Sprites Here
if (i == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0);
if (i == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1);
if (i == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackround(2);
if (i == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackround(3);
}
// Copy Drawn Scanline to Frame Buffer
// If there are any nulls present in self.scanline_buf it means that no background drew a pixel there, so draw backdrop
for (self.scanline_buf) |maybe_px, j| {
const bgr555 = if (maybe_px) |px| px else self.palette.getBackdrop();
self.framebuf[(start + j * 2 + 1)] = @truncate(u8, bgr555 >> 8);
self.framebuf[(start + j * 2 + 0)] = @truncate(u8, bgr555);
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}
// Reset Scanline Buffer
std.mem.set(?u16, &self.scanline_buf, null);
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},
0x3 => {
const start = framebuf_pitch * @as(usize, scanline);
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std.mem.copy(u8, self.framebuf[start..][0..framebuf_pitch], self.vram.buf[start..][0..framebuf_pitch]);
},
0x4 => {
const select = self.dispcnt.frame_select.read();
const vram_start = width * @as(usize, scanline);
const buf_start = vram_start * @sizeOf(u16);
const start = vram_start + if (select) 0xA000 else @as(usize, 0);
const end = start + width; // Each Entry is only a byte long
// Render Current Scanline
for (self.vram.buf[start..end]) |byte, i| {
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const id = @as(u16, byte) * 2;
const j = i * @sizeOf(u16);
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std.mem.copy(u8, self.framebuf[(buf_start + j)..][0..2], self.palette.buf[id..][0..2]);
}
},
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else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
}
}
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fn tilemapOffset(size: u2, x: u32, y: u32) u32 {
// Current Row: (y % PIXEL_COUNT) / 8
// Current COlumn: (x % PIXEL_COUNT) / 8
// Length of 1 row of Screen Entries: 0x40
// Length of 1 Screen Entry: 0x2 is the size of a screen entry
@setRuntimeSafety(false);
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return switch (size) {
0 => (x % 256 / 8) * 2 + (y % 256 / 8) * 0x40, // 256 x 256
1 => blk: {
// 512 x 256
const offset: u32 = if (x & 0x1FF > 0xFF) 0x800 else 0;
break :blk offset + (x % 256 / 8) * 2 + (y % 256 / 8) * 0x40;
},
2 => blk: {
// 256 x 512
const offset: u32 = if (y & 0x1FF > 0xFF) 0x800 else 0;
break :blk offset + (x % 256 / 8) * 2 + (y % 256 / 8) * 0x40;
},
3 => blk: {
// 512 x 512
const offset: u32 = if (x & 0x1FF > 0xFF) 0x800 else 0;
const offset_2: u32 = if (y & 0x1FF > 0xFF) 0x800 else 0;
break :blk offset + offset_2 + (x % 256 / 8) * 2 + (y % 512 / 8) * 0x40;
},
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};
}
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};
const Palette = struct {
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const Self = @This();
buf: []u8,
alloc: Allocator,
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fn init(alloc: Allocator) !Self {
const buf = try alloc.alloc(u8, 0x400);
std.mem.set(u8, buf, 0);
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return Self{
.buf = buf,
.alloc = alloc,
};
}
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fn deinit(self: Self) void {
self.alloc.free(self.buf);
}
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pub fn get32(self: *const Self, idx: usize) u32 {
return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
}
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pub fn set32(self: *Self, idx: usize, word: u32) void {
self.set16(idx + 2, @truncate(u16, word >> 16));
self.set16(idx, @truncate(u16, word));
}
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pub fn get16(self: *const Self, idx: usize) u16 {
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
}
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pub fn set16(self: *Self, idx: usize, halfword: u16) void {
self.buf[idx + 1] = @truncate(u8, halfword >> 8);
self.buf[idx] = @truncate(u8, halfword);
}
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pub fn get8(self: *const Self, idx: usize) u8 {
return self.buf[idx];
}
fn getBackdrop(self: *const Self) u16 {
return self.get16(0);
}
};
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const Vram = struct {
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const Self = @This();
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buf: []u8,
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alloc: Allocator,
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fn init(alloc: Allocator) !Self {
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const buf = try alloc.alloc(u8, 0x18000);
std.mem.set(u8, buf, 0);
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return Self{
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.buf = buf,
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.alloc = alloc,
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};
}
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fn deinit(self: Self) void {
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self.alloc.free(self.buf);
}
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pub fn get32(self: *const Self, idx: usize) u32 {
return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
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}
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pub fn set32(self: *Self, idx: usize, word: u32) void {
self.set16(idx + 2, @truncate(u16, word >> 16));
self.set16(idx, @truncate(u16, word));
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}
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pub fn get16(self: *const Self, idx: usize) u16 {
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return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
}
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pub fn set16(self: *Self, idx: usize, halfword: u16) void {
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self.buf[idx + 1] = @truncate(u8, halfword >> 8);
self.buf[idx] = @truncate(u8, halfword);
}
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pub fn get8(self: *const Self, idx: usize) u8 {
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return self.buf[idx];
}
};
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const Oam = struct {
const Self = @This();
buf: []u8,
alloc: Allocator,
fn init(alloc: Allocator) !Self {
const buf = try alloc.alloc(u8, 0x400);
std.mem.set(u8, buf, 0);
return Self{
.buf = buf,
.alloc = alloc,
};
}
pub fn get32(self: *const Self, idx: usize) u32 {
return (@as(u32, self.buf[idx + 3]) << 24) | (@as(u32, self.buf[idx + 2]) << 16) | (@as(u32, self.buf[idx + 1]) << 8) | (@as(u32, self.buf[idx]));
}
pub fn set32(self: *Self, idx: usize, word: u32) void {
self.buf[idx + 3] = @truncate(u8, word >> 24);
self.buf[idx + 2] = @truncate(u8, word >> 16);
self.buf[idx + 1] = @truncate(u8, word >> 8);
self.buf[idx] = @truncate(u8, word);
}
pub fn get16(self: *const Self, idx: usize) u16 {
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
}
pub fn set16(self: *Self, idx: usize, halfword: u16) void {
self.buf[idx + 1] = @truncate(u8, halfword >> 8);
self.buf[idx] = @truncate(u8, halfword);
}
pub fn get8(self: *const Self, idx: usize) u8 {
return self.buf[idx];
}
};
const Background = struct {
const Self = @This();
/// Read / Write
cnt: io.BackgroundControl,
/// Write Only
hofs: io.BackgroundOffset,
/// Write Only
vofs: io.BackgroundOffset,
fn init() Self {
return .{
.cnt = .{ .raw = 0x0000 },
.hofs = .{ .raw = 0x0000 },
.vofs = .{ .raw = 0x0000 },
};
}
};
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const ScreenEntry = extern union {
tile_id: Bitfield(u16, 0, 10),
h_flip: Bit(u16, 10),
v_flip: Bit(u16, 11),
palette_bank: Bitfield(u16, 12, 4),
raw: u16,
};
const Attr0 = extern union {
y: Bitfield(u16, 0, 8),
rot_scaling: Bit(u16, 8), // This SBZ
disabled: Bit(u16, 9),
mode: Bitfield(u16, 10, 2),
mosaic: Bit(u16, 12),
is_8bpp: Bit(u16, 13),
shape: Bit(u16, 14, 2),
raw: u16,
};
const Attr1 = extern union {
x: Bitfield(u16, 0, 9),
h_flip: Bit(u16, 12),
v_flip: Bit(u16, 13),
size: Bitfield(u16, 14, 2),
raw: u16,
};
const Attr2 = extern union {
tile_id: Bitfield(u16, 0, 10),
rel_prio: Bitfield(u16, 10, 2),
pal_id: Bitfield(u16, 12, 3),
};