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const std = @import("std");
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const io = @import("bus/io.zig");
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const EventKind = @import("scheduler.zig").EventKind;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const Allocator = std.mem.Allocator;
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pub const width = 240;
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pub const height = 160;
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pub const framebuf_pitch = width * @sizeOf(u16);
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pub const Ppu = struct {
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const Self = @This();
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// Registers
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bg: [4]Background,
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dispcnt: io.DisplayControl,
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dispstat: io.DisplayStatus,
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vcount: io.VCount,
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vram: Vram,
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palette: Palette,
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oam: Oam,
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sched: *Scheduler,
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framebuf: []u8,
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alloc: Allocator,
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scanline_buf: [width]?u16,
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pub fn init(alloc: Allocator, sched: *Scheduler) !Self {
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// Queue first Hblank
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sched.push(.Draw, sched.tick + (240 * 4));
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const framebuf = try alloc.alloc(u8, framebuf_pitch * height);
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std.mem.set(u8, framebuf, 0);
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return Self{
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.vram = try Vram.init(alloc),
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.palette = try Palette.init(alloc),
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.oam = try Oam.init(alloc),
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.sched = sched,
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.framebuf = framebuf,
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.alloc = alloc,
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// Registers
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.bg = [_]Background{Background.init()} ** 4,
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.dispcnt = .{ .raw = 0x0000 },
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.dispstat = .{ .raw = 0x0000 },
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.vcount = .{ .raw = 0x0000 },
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.scanline_buf = [_]?u16{null} ** width,
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};
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}
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pub fn deinit(self: Self) void {
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self.alloc.free(self.framebuf);
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self.vram.deinit();
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self.palette.deinit();
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}
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fn drawBackround(self: *Self, comptime n: u3) void {
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// A Tile in a charblock is a byte, while a Screen Entry is a halfword
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const charblock_len: u32 = 0x4000;
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const screenblock_len: u32 = 0x800;
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const cbb: u2 = self.bg[n].cnt.char_base.read(); // Char Block Base
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const sbb: u5 = self.bg[n].cnt.screen_base.read(); // Screen Block Base
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const is_8bpp: bool = self.bg[n].cnt.colour_mode.read(); // Colour Mode
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const size: u2 = self.bg[n].cnt.size.read(); // Background Size
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// In 4bpp: 1 byte represents two pixels so the length is (8 x 8) / 2
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// In 8bpp: 1 byte represents one pixel so the length is 8 x 8
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const tile_len = if (is_8bpp) @as(u32, 0x40) else 0x20;
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const tile_row_offset = if (is_8bpp) @as(u32, 0x8) else 0x4;
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// 0x0600_000 is implied because we can access VRAM without the Bus
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const char_base: u32 = charblock_len * @as(u32, cbb);
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const screen_base: u32 = screenblock_len * @as(u32, sbb);
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const vofs = self.bg[n].vofs.offset.read();
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const hofs = self.bg[n].hofs.offset.read();
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const y = vofs + self.vcount.scanline.read();
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var i: u32 = 0;
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while (i < width) : (i += 1) {
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// Exit early if a pixel is already here
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if (self.scanline_buf[i] != null) continue;
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const x = hofs + i;
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// Grab the Screen Entry from VRAM
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const entry_addr = screen_base + tilemapOffset(size, x, y);
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const entry = @bitCast(ScreenEntry, self.vram.get16(entry_addr));
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// Calculate the Address of the Tile in the designated Charblock
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// We also take this opportunity to flip tiles if necessary
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const tile_id: u32 = entry.tile_id.read();
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const row = if (entry.h_flip.read()) 7 - (y % 8) else y % 8; // Determine on which row in a tile we're on
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const tile_addr = char_base + (tile_len * tile_id) + (tile_row_offset * row);
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// Calculate on which column in a tile we're on
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// Similarly to when we calculated the row, if we're in 4bpp we want to account
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// for 1 byte consisting of two pixels
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const col = if (entry.v_flip.read()) 7 - (x % 8) else x % 8;
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const tile = self.vram.buf[tile_addr + if (is_8bpp) col else col / 2];
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// If we're in 8bpp, then the tile value is an index into the palette,
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// If we're in 4bpp, we have to account for a pal bank value in the Screen entry
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// and then we can index the palette
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const pal_id = if (!is_8bpp) blk: {
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const nybble_tile = if (col & 1 == 1) tile >> 4 else tile & 0xF;
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if (nybble_tile == 0) break :blk 0;
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const pal_bank: u16 = @as(u8, entry.palette_bank.read()) << 4;
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break :blk pal_bank | nybble_tile;
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} else tile;
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if (pal_id != 0) self.scanline_buf[i] = self.palette.get16(pal_id * 2);
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}
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}
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pub fn drawScanline(self: *Self) void {
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const bg_mode = self.dispcnt.bg_mode.read();
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const bg_enable = self.dispcnt.bg_enable.read();
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const scanline = self.vcount.scanline.read();
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switch (bg_mode) {
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0x0 => {
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const start = framebuf_pitch * @as(usize, scanline);
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var i: usize = 0;
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while (i < 4) : (i += 1) {
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// Draw Sprites Here
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if (i == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0);
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if (i == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1);
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if (i == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackround(2);
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if (i == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackround(3);
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}
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// Copy Drawn Scanline to Frame Buffer
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// If there are any nulls present in self.scanline_buf it means that no background drew a pixel there, so draw backdrop
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for (self.scanline_buf) |maybe_px, j| {
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const bgr555 = if (maybe_px) |px| px else self.palette.getBackdrop();
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self.framebuf[(start + j * 2 + 1)] = @truncate(u8, bgr555 >> 8);
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self.framebuf[(start + j * 2 + 0)] = @truncate(u8, bgr555);
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}
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// Reset Scanline Buffer
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std.mem.set(?u16, &self.scanline_buf, null);
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},
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0x3 => {
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const start = framebuf_pitch * @as(usize, scanline);
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std.mem.copy(u8, self.framebuf[start..][0..framebuf_pitch], self.vram.buf[start..][0..framebuf_pitch]);
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},
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0x4 => {
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const select = self.dispcnt.frame_select.read();
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const vram_start = width * @as(usize, scanline);
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const buf_start = vram_start * @sizeOf(u16);
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const start = vram_start + if (select) 0xA000 else @as(usize, 0);
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const end = start + width; // Each Entry is only a byte long
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// Render Current Scanline
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for (self.vram.buf[start..end]) |byte, i| {
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const id = @as(u16, byte) * 2;
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const j = i * @sizeOf(u16);
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std.mem.copy(u8, self.framebuf[(buf_start + j)..][0..2], self.palette.buf[id..][0..2]);
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}
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},
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else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
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}
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}
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fn tilemapOffset(size: u2, x: u32, y: u32) u32 {
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// Current Row: (y % PIXEL_COUNT) / 8
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// Current COlumn: (x % PIXEL_COUNT) / 8
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// Length of 1 row of Screen Entries: 0x40
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// Length of 1 Screen Entry: 0x2 is the size of a screen entry
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@setRuntimeSafety(false);
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return switch (size) {
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0 => (x % 256 / 8) * 2 + (y % 256 / 8) * 0x40, // 256 x 256
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1 => blk: {
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// 512 x 256
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const offset: u32 = if (x & 0x1FF > 0xFF) 0x800 else 0;
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break :blk offset + (x % 256 / 8) * 2 + (y % 256 / 8) * 0x40;
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},
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2 => blk: {
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// 256 x 512
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const offset: u32 = if (y & 0x1FF > 0xFF) 0x800 else 0;
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break :blk offset + (x % 256 / 8) * 2 + (y % 256 / 8) * 0x40;
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},
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3 => blk: {
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// 512 x 512
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const offset: u32 = if (x & 0x1FF > 0xFF) 0x800 else 0;
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const offset_2: u32 = if (y & 0x1FF > 0xFF) 0x800 else 0;
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break :blk offset + offset_2 + (x % 256 / 8) * 2 + (y % 512 / 8) * 0x40;
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},
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};
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}
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};
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const Palette = struct {
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const Self = @This();
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buf: []u8,
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alloc: Allocator,
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fn init(alloc: Allocator) !Self {
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const buf = try alloc.alloc(u8, 0x400);
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std.mem.set(u8, buf, 0);
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return Self{
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.buf = buf,
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.alloc = alloc,
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};
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}
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fn deinit(self: Self) void {
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self.alloc.free(self.buf);
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}
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pub fn get32(self: *const Self, idx: usize) u32 {
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return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
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}
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pub fn set32(self: *Self, idx: usize, word: u32) void {
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self.set16(idx + 2, @truncate(u16, word >> 16));
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self.set16(idx, @truncate(u16, word));
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}
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pub fn get16(self: *const Self, idx: usize) u16 {
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return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
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}
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pub fn set16(self: *Self, idx: usize, halfword: u16) void {
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self.buf[idx + 1] = @truncate(u8, halfword >> 8);
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self.buf[idx] = @truncate(u8, halfword);
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}
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pub fn get8(self: *const Self, idx: usize) u8 {
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|
return self.buf[idx];
|
|
|
|
}
|
2022-10-21 08:12:24 +00:00
|
|
|
|
|
|
|
fn getBackdrop(self: *const Self) u16 {
|
|
|
|
return self.get16(0);
|
|
|
|
}
|
2022-10-21 08:11:48 +00:00
|
|
|
};
|
|
|
|
|
2022-10-21 08:11:47 +00:00
|
|
|
const Vram = struct {
|
2022-10-21 08:11:51 +00:00
|
|
|
const Self = @This();
|
|
|
|
|
2022-10-21 08:11:47 +00:00
|
|
|
buf: []u8,
|
2022-10-21 08:11:47 +00:00
|
|
|
alloc: Allocator,
|
2022-10-21 08:11:47 +00:00
|
|
|
|
2022-10-21 08:11:51 +00:00
|
|
|
fn init(alloc: Allocator) !Self {
|
2022-10-21 08:12:07 +00:00
|
|
|
const buf = try alloc.alloc(u8, 0x18000);
|
2022-10-21 08:12:15 +00:00
|
|
|
std.mem.set(u8, buf, 0);
|
2022-10-21 08:12:07 +00:00
|
|
|
|
2022-10-21 08:11:51 +00:00
|
|
|
return Self{
|
2022-10-21 08:12:07 +00:00
|
|
|
.buf = buf,
|
2022-10-21 08:11:47 +00:00
|
|
|
.alloc = alloc,
|
2022-10-21 08:11:47 +00:00
|
|
|
};
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:51 +00:00
|
|
|
fn deinit(self: Self) void {
|
2022-10-21 08:11:47 +00:00
|
|
|
self.alloc.free(self.buf);
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn get32(self: *const Self, idx: usize) u32 {
|
2022-10-21 08:11:48 +00:00
|
|
|
return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
|
2022-10-21 08:11:47 +00:00
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn set32(self: *Self, idx: usize, word: u32) void {
|
2022-10-21 08:11:48 +00:00
|
|
|
self.set16(idx + 2, @truncate(u16, word >> 16));
|
|
|
|
self.set16(idx, @truncate(u16, word));
|
2022-10-21 08:11:47 +00:00
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn get16(self: *const Self, idx: usize) u16 {
|
2022-10-21 08:11:47 +00:00
|
|
|
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn set16(self: *Self, idx: usize, halfword: u16) void {
|
2022-10-21 08:11:47 +00:00
|
|
|
self.buf[idx + 1] = @truncate(u8, halfword >> 8);
|
|
|
|
self.buf[idx] = @truncate(u8, halfword);
|
|
|
|
}
|
|
|
|
|
2022-10-21 08:11:52 +00:00
|
|
|
pub fn get8(self: *const Self, idx: usize) u8 {
|
2022-10-21 08:11:47 +00:00
|
|
|
return self.buf[idx];
|
|
|
|
}
|
|
|
|
};
|
2022-10-21 08:12:19 +00:00
|
|
|
|
|
|
|
const Oam = struct {
|
|
|
|
const Self = @This();
|
|
|
|
|
|
|
|
buf: []u8,
|
|
|
|
alloc: Allocator,
|
|
|
|
|
|
|
|
fn init(alloc: Allocator) !Self {
|
|
|
|
const buf = try alloc.alloc(u8, 0x400);
|
|
|
|
std.mem.set(u8, buf, 0);
|
|
|
|
|
|
|
|
return Self{
|
|
|
|
.buf = buf,
|
|
|
|
.alloc = alloc,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn get32(self: *const Self, idx: usize) u32 {
|
|
|
|
return (@as(u32, self.buf[idx + 3]) << 24) | (@as(u32, self.buf[idx + 2]) << 16) | (@as(u32, self.buf[idx + 1]) << 8) | (@as(u32, self.buf[idx]));
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn set32(self: *Self, idx: usize, word: u32) void {
|
|
|
|
self.buf[idx + 3] = @truncate(u8, word >> 24);
|
|
|
|
self.buf[idx + 2] = @truncate(u8, word >> 16);
|
|
|
|
self.buf[idx + 1] = @truncate(u8, word >> 8);
|
|
|
|
self.buf[idx] = @truncate(u8, word);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn get16(self: *const Self, idx: usize) u16 {
|
|
|
|
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn set16(self: *Self, idx: usize, halfword: u16) void {
|
|
|
|
self.buf[idx + 1] = @truncate(u8, halfword >> 8);
|
|
|
|
self.buf[idx] = @truncate(u8, halfword);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn get8(self: *const Self, idx: usize) u8 {
|
|
|
|
return self.buf[idx];
|
|
|
|
}
|
|
|
|
};
|
2022-10-21 08:12:20 +00:00
|
|
|
|
|
|
|
const Background = struct {
|
|
|
|
const Self = @This();
|
|
|
|
|
|
|
|
/// Read / Write
|
|
|
|
cnt: io.BackgroundControl,
|
|
|
|
/// Write Only
|
|
|
|
hofs: io.BackgroundOffset,
|
|
|
|
/// Write Only
|
|
|
|
vofs: io.BackgroundOffset,
|
|
|
|
|
|
|
|
fn init() Self {
|
|
|
|
return .{
|
|
|
|
.cnt = .{ .raw = 0x0000 },
|
|
|
|
.hofs = .{ .raw = 0x0000 },
|
|
|
|
.vofs = .{ .raw = 0x0000 },
|
|
|
|
};
|
|
|
|
}
|
|
|
|
};
|
2022-10-21 08:12:20 +00:00
|
|
|
|
|
|
|
const ScreenEntry = extern union {
|
|
|
|
tile_id: Bitfield(u16, 0, 10),
|
|
|
|
h_flip: Bit(u16, 10),
|
|
|
|
v_flip: Bit(u16, 11),
|
|
|
|
palette_bank: Bitfield(u16, 12, 4),
|
|
|
|
raw: u16,
|
|
|
|
};
|