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8 Commits
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7b83bba1c1
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | 7b83bba1c1 | |
Rekai Nyangadzayi Musuka | 512bd64c01 | |
Rekai Nyangadzayi Musuka | ced9519d55 | |
Rekai Nyangadzayi Musuka | c24adf6944 | |
Rekai Nyangadzayi Musuka | 0e21d4eb74 | |
Rekai Nyangadzayi Musuka | d48323a8b3 | |
Rekai Nyangadzayi Musuka | c3be1c0a67 | |
Rekai Nyangadzayi Musuka | fdf7399e52 |
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@ -13,3 +13,6 @@
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[submodule "lib/zig-toml"]
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path = lib/zig-toml
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url = https://github.com/aeronavery/zig-toml
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[submodule "lib/zba-gdbstub"]
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path = lib/zba-gdbstub
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url = https://git.musuka.dev/paoda/zba-gdbstub
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@ -13,7 +13,7 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
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- [x] Affine Sprites
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- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
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- [ ] Audio Resampler (Having issues with SDL2's)
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- [ ] Immediate Mode GUI
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- [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui))
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- [ ] Refactoring for easy-ish perf boosts
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## Usage
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@ -91,17 +91,17 @@ zig-datetime | <https://github.com/frmdstryr/zig-datetime>
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`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
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`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
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Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
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Use `git submodule update --init` from the project root to pull the git relevant git submodules
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Be sure to provide SDL2 using:
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- Linux: Your distro's package manager
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- MacOS: ¯\\\_(ツ)_/¯
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- MacOS: `brew` (install [this formula](https://formulae.brew.sh/formula/sdl2))
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- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
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`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
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Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
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Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`.
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## Controls
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20
build.zig
20
build.zig
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@ -1,6 +1,8 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const Sdk = @import("lib/SDL.zig/Sdk.zig");
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const Gdbstub = @import("lib/zba-gdbstub/build.zig");
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pub fn build(b: *std.build.Builder) void {
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// Minimum Zig Version
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@ -23,28 +25,30 @@ pub fn build(b: *std.build.Builder) void {
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exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml
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// Known Folders (%APPDATA%, XDG, etc.)
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exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
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exe.addAnonymousModule("known_folders", .{ .source_file = .{ .path = "lib/known-folders/known-folders.zig" } });
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// DateTime Library
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exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig");
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exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } });
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// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
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// exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
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exe.addPackagePath("bitfield", "lib/util/bitfield.zig");
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exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/util/bitfield.zig" } });
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// Argument Parsing Library
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exe.addPackagePath("clap", "lib/zig-clap/clap.zig");
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exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } });
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// TOML Library
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exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig");
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exe.addAnonymousModule("toml", .{ .source_file = .{ .path = "lib/zig-toml/src/toml.zig" } });
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// OpenGL 3.3 Bindings
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exe.addPackagePath("gl", "lib/gl.zig");
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exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
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// gdbstub
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Gdbstub.link(exe);
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// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
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const sdk = Sdk.init(b, null);
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sdk.link(exe, .dynamic);
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exe.addPackage(sdk.getNativePackage("sdl2"));
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exe.addModule("sdl2", sdk.getNativeModule());
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exe.install();
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@ -1 +1 @@
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Subproject commit 59a458abd9220703ca4d8b7f99080780c61c2f8c
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Subproject commit 6b33f1f4299ec8814e9fb3b206cda37791ced574
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@ -1 +1 @@
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Subproject commit 6b37490ac7285133bf09441850b8102c9728a776
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Subproject commit 53fe3b676f32e59d46f4fd201d7ab200e5f6cb98
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@ -0,0 +1 @@
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Subproject commit c1158b547e54d82f5ac7aba4cf372c6e061b1eab
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@ -1 +1 @@
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Subproject commit 6c9ca9025199b145c42a75d10cadb3f97879ee6d
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Subproject commit 272d8e2088b2cae037349fb260dc05ec46bba422
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148
src/core/Bus.zig
148
src/core/Bus.zig
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@ -198,55 +198,6 @@ fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
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return &self.pak.buf[masked_addr];
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}
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pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus reads
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if (page >= table_len) return self.openBus(T, unaligned_address);
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if (self.read_table[page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]const T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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return ptr[forceAlign(T, offset) / @sizeOf(T)];
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}
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return self.dbgSlowRead(T, unaligned_address);
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}
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fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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return switch (page) {
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// General Internal Memory
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0x00 => blk: {
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if (address < Bios.size)
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break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
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break :blk self.openBus(T, address);
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},
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0x02 => unreachable, // handled by fastmem
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0x03 => unreachable, // handled by fastmem
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0x04 => self.readIo(T, address),
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// Internal Display Memory
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0x05 => unreachable, // handled by fastmem
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0x06 => unreachable, // handled by fastmem
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0x07 => unreachable, // handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.dbgRead(T, address),
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0x0E...0x0F => self.readBackup(T, unaligned_address),
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else => self.openBus(T, address),
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};
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}
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fn readIo(self: *const Self, comptime T: type, address: u32) T {
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return io.read(self, T, address) orelse self.openBus(T, address);
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}
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@ -336,6 +287,27 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
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return self.slowRead(T, unaligned_address);
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}
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pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus reads
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if (page >= table_len) return self.openBus(T, unaligned_address);
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if (self.read_table[page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]const T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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return ptr[forceAlign(T, offset) / @sizeOf(T)];
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}
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return self.dbgSlowRead(T, unaligned_address);
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}
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fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
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@setCold(true);
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@ -366,6 +338,34 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
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};
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}
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fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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return switch (page) {
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// General Internal Memory
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0x00 => blk: {
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if (address < Bios.size)
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break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
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break :blk self.openBus(T, address);
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},
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0x02 => unreachable, // handled by fastmem
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0x03 => unreachable, // handled by fastmem
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0x04 => self.readIo(T, address),
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// Internal Display Memory
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0x05 => unreachable, // handled by fastmem
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0x06 => unreachable, // handled by fastmem
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0x07 => unreachable, // handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.dbgRead(T, address),
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0x0E...0x0F => self.readBackup(T, unaligned_address),
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else => self.openBus(T, address),
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};
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}
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fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const value = self.pak.backup.read(unaligned_address);
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@ -406,6 +406,31 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
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}
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}
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/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
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pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus writes, they do nothing though
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if (page >= table_len) return;
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if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
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} else {
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// we can return early if this is an 8-bit OAM write
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if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
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self.dbgSlowWrite(T, unaligned_address, value);
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}
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}
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fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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@setCold(true);
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@ -431,6 +456,31 @@ fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
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}
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}
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fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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@setCold(true);
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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switch (page) {
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// General Internal Memory
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0x00 => self.bios.write(T, address, value),
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0x02 => unreachable, // completely handled by fastmem
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0x03 => unreachable, // completely handled by fastmem
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0x04 => return, // FIXME: Let debug writes mess with I/O
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// Internal Display Memory
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0x05 => self.ppu.palette.write(T, address, value),
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0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
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0x07 => unreachable, // completely handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
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0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
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else => {},
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}
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}
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inline fn rotateBy(comptime T: type, address: u32) u32 {
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return switch (T) {
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u32 => address & 3,
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@ -163,3 +163,56 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
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fn spinLoop(timer: *Timer, wake_time: u64) void {
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while (true) if (timer.read() > wake_time) break;
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}
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pub const EmuThing = struct {
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const Self = @This();
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const Interface = @import("gdbstub").Emulator;
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const Allocator = std.mem.Allocator;
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cpu: *Arm7tdmi,
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scheduler: *Scheduler,
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pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
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return .{ .cpu = cpu, .scheduler = scheduler };
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}
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pub fn interface(self: *Self, allocator: Allocator) Interface {
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return Interface.init(allocator, self);
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}
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pub fn read(self: *const Self, addr: u32) u8 {
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return self.cpu.bus.dbgRead(u8, addr);
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}
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pub fn write(self: *Self, addr: u32, value: u8) void {
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self.cpu.bus.dbgWrite(u8, addr, value);
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}
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pub fn registers(self: *const Self) *[16]u32 {
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return &self.cpu.r;
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}
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pub fn cpsr(self: *const Self) u32 {
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return self.cpu.cpsr.raw;
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}
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pub fn step(self: *Self) void {
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const cpu = self.cpu;
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const sched = self.scheduler;
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// TODO: How can I make it easier to keep this in lock-step with runFrame?
|
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while (true) {
|
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if (!cpu.stepDmaTransfer()) {
|
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if (cpu.isHalted()) {
|
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// Fast-forward to next Event
|
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sched.tick = sched.queue.peek().?.tick;
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} else {
|
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cpu.step();
|
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break; // this function won't return until we've actually stepped once
|
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}
|
||||
}
|
||||
|
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if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
|
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}
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||||
}
|
||||
};
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||||
|
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29
src/main.zig
29
src/main.zig
|
@ -22,6 +22,7 @@ const params = clap.parseParamsComptime(
|
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\\-h, --help Display this help and exit.
|
||||
\\-s, --skip Skip BIOS.
|
||||
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
|
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\\ --gdb Run ZBA from the context of a GDB Server
|
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\\<str> Path to the GBA GamePak ROM.
|
||||
\\
|
||||
);
|
||||
|
@ -87,11 +88,39 @@ pub fn main() void {
|
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cpu.fastBoot();
|
||||
}
|
||||
|
||||
if (result.args.gdb) {
|
||||
const Server = @import("gdbstub").Server;
|
||||
const EmuThing = @import("core/emu.zig").EmuThing;
|
||||
|
||||
var wrapper = EmuThing.init(&cpu, &scheduler);
|
||||
var emulator = wrapper.interface(allocator);
|
||||
defer emulator.deinit();
|
||||
|
||||
{
|
||||
const frames_per_second: usize = 60;
|
||||
const emu = @import("core/emu.zig");
|
||||
|
||||
var i: usize = 0;
|
||||
while (i < frames_per_second * 120) : (i += 1) {
|
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emu.runFrame(&scheduler, &cpu);
|
||||
|
||||
std.debug.print("Frame {:0>3}/{:0>3}\r", .{ i, frames_per_second * 120 });
|
||||
}
|
||||
}
|
||||
|
||||
log.info("Ready to connect", .{});
|
||||
|
||||
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
|
||||
defer server.deinit(allocator);
|
||||
|
||||
server.run(allocator) catch |e| exitln("gdb server crashed: {}", .{e});
|
||||
} else {
|
||||
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
|
||||
defer gui.deinit();
|
||||
|
||||
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
|
||||
const rom_path = romPath(result);
|
||||
|
|
Loading…
Reference in New Issue