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6 changed files with 193 additions and 52 deletions

3
.gitmodules vendored
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@ -13,3 +13,6 @@
[submodule "lib/zig-toml"]
path = lib/zig-toml
url = https://github.com/aeronavery/zig-toml
[submodule "lib/zba-gdbstub"]
path = lib/zba-gdbstub
url = https://git.musuka.dev/paoda/zba-gdbstub

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@ -1,6 +1,8 @@
const std = @import("std");
const builtin = @import("builtin");
const Sdk = @import("lib/SDL.zig/Sdk.zig");
const Gdbstub = @import("lib/zba-gdbstub/build.zig");
pub fn build(b: *std.build.Builder) void {
// Minimum Zig Version
@ -41,6 +43,9 @@ pub fn build(b: *std.build.Builder) void {
// OpenGL 3.3 Bindings
exe.addPackagePath("gl", "lib/gl.zig");
// gdbstub
Gdbstub.link(exe);
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
const sdk = Sdk.init(b, null);
sdk.link(exe, .dynamic);

1
lib/zba-gdbstub Submodule

@ -0,0 +1 @@
Subproject commit d7b8d7acb15ce3518480c59218bf2c0a17fa529f

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@ -198,55 +198,6 @@ fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
return &self.pak.buf[masked_addr];
}
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus reads
if (page >= table_len) return self.openBus(T, unaligned_address);
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
return ptr[forceAlign(T, offset) / @sizeOf(T)];
}
return self.dbgSlowRead(T, unaligned_address);
}
fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
break :blk self.openBus(T, address);
},
0x02 => unreachable, // handled by fastmem
0x03 => unreachable, // handled by fastmem
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => unreachable, // handled by fastmem
0x06 => unreachable, // handled by fastmem
0x07 => unreachable, // handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, address),
0x0E...0x0F => self.readBackup(T, unaligned_address),
else => self.openBus(T, address),
};
}
fn readIo(self: *const Self, comptime T: type, address: u32) T {
return io.read(self, T, address) orelse self.openBus(T, address);
}
@ -336,6 +287,27 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
return self.slowRead(T, unaligned_address);
}
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus reads
if (page >= table_len) return self.openBus(T, unaligned_address);
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
return ptr[forceAlign(T, offset) / @sizeOf(T)];
}
return self.dbgSlowRead(T, unaligned_address);
}
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
@setCold(true);
@ -366,6 +338,34 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
};
}
fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
break :blk self.openBus(T, address);
},
0x02 => unreachable, // handled by fastmem
0x03 => unreachable, // handled by fastmem
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => unreachable, // handled by fastmem
0x06 => unreachable, // handled by fastmem
0x07 => unreachable, // handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, address),
0x0E...0x0F => self.readBackup(T, unaligned_address),
else => self.openBus(T, address),
};
}
fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
const value = self.pak.backup.read(unaligned_address);
@ -406,6 +406,31 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
}
}
/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus writes, they do nothing though
if (page >= table_len) return;
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
} else {
// we can return early if this is an 8-bit OAM write
if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
self.dbgSlowWrite(T, unaligned_address, value);
}
}
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@setCold(true);
@ -431,6 +456,31 @@ fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
}
}
fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@setCold(true);
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
switch (page) {
// General Internal Memory
0x00 => self.bios.write(T, address, value),
0x02 => unreachable, // completely handled by fastmem
0x03 => unreachable, // completely handled by fastmem
0x04 => return, // FIXME: Let debug writes mess with I/O
// Internal Display Memory
0x05 => self.ppu.palette.write(T, address, value),
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
0x07 => unreachable, // completely handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
else => {},
}
}
inline fn rotateBy(comptime T: type, address: u32) u32 {
return switch (T) {
u32 => address & 3,

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@ -163,3 +163,56 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
fn spinLoop(timer: *Timer, wake_time: u64) void {
while (true) if (timer.read() > wake_time) break;
}
pub const EmuThing = struct {
const Self = @This();
const Interface = @import("gdbstub").Emulator;
const Allocator = std.mem.Allocator;
cpu: *Arm7tdmi,
scheduler: *Scheduler,
pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
return .{ .cpu = cpu, .scheduler = scheduler };
}
pub fn interface(self: *Self, allocator: Allocator) Interface {
return Interface.init(allocator, self);
}
pub fn read(self: *const Self, addr: u32) u8 {
return self.cpu.bus.dbgRead(u8, addr);
}
pub fn write(self: *Self, addr: u32, value: u8) void {
self.cpu.bus.dbgWrite(u8, addr, value);
}
pub fn registers(self: *const Self) *[16]u32 {
return &self.cpu.r;
}
pub fn cpsr(self: *const Self) u32 {
return self.cpu.cpsr.raw;
}
pub fn step(self: *Self) void {
const cpu = self.cpu;
const sched = self.scheduler;
// TODO: How can I make it easier to keep this in lock-step with runFrame?
while (true) {
if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) {
// Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick;
} else {
cpu.step();
break; // this function won't return until we've actually stepped once
}
}
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
}
}
};

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@ -22,6 +22,7 @@ const params = clap.parseParamsComptime(
\\-h, --help Display this help and exit.
\\-s, --skip Skip BIOS.
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
\\ --gdb Run ZBA from the context of a GDB Server
\\<str> Path to the GBA GamePak ROM.
\\
);
@ -87,10 +88,38 @@ pub fn main() void {
cpu.fastBoot();
}
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit();
if (result.args.gdb) {
const Server = @import("gdbstub").Server;
const EmuThing = @import("core/emu.zig").EmuThing;
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
var wrapper = EmuThing.init(&cpu, &scheduler);
var emulator = wrapper.interface(allocator);
defer emulator.deinit();
{
const frames_per_second: usize = 60;
const emu = @import("core/emu.zig");
var i: usize = 0;
while (i < frames_per_second * 120) : (i += 1) {
emu.runFrame(&scheduler, &cpu);
std.debug.print("Frame {:0>3}/{:0>3}\r", .{ i, frames_per_second * 120 });
}
}
log.info("Ready to connect", .{});
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
defer server.deinit(allocator);
server.run(allocator) catch |e| exitln("gdb server crashed: {}", .{e});
} else {
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit();
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
}
}
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {