27 Commits

Author SHA1 Message Date
954fb279ad chore: move cpu implementation to it's own module
There's a decent amount of Hacks and TODO:s that need revisiting
I should spend a bit of time cleaning up code 😔
2023-06-25 18:56:56 -05:00
5b6650ef34 chore: update README.md 2023-06-21 18:30:19 -05:00
10215d4e99 chore(config): switch toml library
TODO: find a lib that can serialize Zig structs to TOML
2023-06-21 17:59:59 -05:00
e8bc798120 feat(ui): add the option to choose the BIOS 2023-06-19 15:19:43 -05:00
44818a4d5b chore(ci): ensured shared libraries are uploaded w/ executable 2023-06-19 13:04:22 -05:00
07d85628ac chore(ci): try to enable macOS in CI 2023-06-19 12:34:38 -05:00
a8cd510da6 chore: update depdendencies
ZBA now specifically targets Zig v0.11.0-dev.3395+1e7dcaa3a
2023-06-19 12:34:38 -05:00
3040a9f45c fix: update to Zig v0.11.0-dev.3299+34865d693 2023-05-25 15:44:39 -05:00
ccdc2cbad4 chore(ui): rewrite channel implementation 2023-05-23 22:48:58 -05:00
16c3eceffd fix(config): reimplement muting 2023-05-23 17:26:46 -05:00
8f5a0cab9c fix(ui): write silence to audio when emu is paused 2023-05-23 17:05:54 -05:00
79514b0cd0 fix(input): make use of atomic rmw intrinsics when handling input 2023-05-23 03:07:05 -05:00
a048263fd6 chore: make use of std.atomic.spinLoopHint() 2023-05-23 02:42:35 -05:00
d9e09a9cbe fix(ui): remove flickering on ui pause/timeout 2023-05-23 02:24:11 -05:00
2b9a479b96 feat(ui): add timeout for gui spinloop 2023-05-23 02:23:50 -05:00
21295b8d03 feat(ui): implement pausing 2023-05-23 01:39:06 -05:00
89671f767e chore: update dependencies 2023-05-21 11:30:59 -05:00
a92598d17d feat(platform): implement OS window resizing 2023-05-12 01:47:15 -05:00
c677957725 chore: update min ver. to v0.11.0-dev.2934+1b432072b 2023-05-02 00:09:46 -05:00
a5e636d9c5 chore(gui): namespace the majority of interactions w/ OpenGL 2023-04-25 00:32:03 -05:00
f6527da948 fix: respond to change in GeneralPurposeAllocator's deinit fn signature 2023-04-24 21:50:49 -05:00
53fb1d163b fix(cpu): respond to latest changes to comptime semantics 2023-04-13 22:14:47 -05:00
df005d7fb6 chore(build): update to latest zig changes 2023-04-13 22:14:31 -05:00
3c619df3dc fix(imgui): handle valid ROM titles which happen to be empty 2023-04-06 03:08:07 -05:00
13f5e7a480 feat(gui): add palette viewer 2023-04-05 01:18:36 -05:00
8519187d9b chore(gui): add ability to close imgui windows
also list dependencies (TODO: add hyperlinks)
2023-04-04 21:11:08 -05:00
a66428f24e chore: update dependencies 2023-04-02 21:05:45 -05:00
57 changed files with 886 additions and 2609 deletions

View File

@@ -14,13 +14,13 @@ jobs:
build:
strategy:
matrix:
# os: [ubuntu-latest, windows-latest, macos-latest]
os: [ubuntu-latest, windows-latest]
os: [ubuntu-latest, windows-latest, macos-latest]
# os: [ubuntu-latest, windows-latest]
runs-on: ${{matrix.os}}
steps:
- uses: goto-bus-stop/setup-zig@v2
with:
version: master
version: 0.11.0-dev.3395+1e7dcaa3a
- name: prepare-linux
if: runner.os == 'Linux'
run: |
@@ -41,6 +41,9 @@ jobs:
submodules: recursive
- name: build
run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
- name: prepare-executable
run: |
mv zig-out/lib/* zig-out/bin
- name: upload
uses: actions/upload-artifact@v3
with:
@@ -54,6 +57,6 @@ jobs:
submodules: recursive
- uses: goto-bus-stop/setup-zig@v2
with:
version: master
version: 0.11.0-dev.3395+1e7dcaa3a
- run: zig fmt src/**/*.zig

21
.gitmodules vendored
View File

@@ -1,27 +1,6 @@
[submodule "lib/SDL.zig"]
path = lib/SDL.zig
url = https://github.com/MasterQ32/SDL.zig
[submodule "lib/zig-clap"]
path = lib/zig-clap
url = https://github.com/Hejsil/zig-clap
[submodule "lib/known-folders"]
path = lib/known-folders
url = https://github.com/ziglibs/known-folders
[submodule "lib/zig-datetime"]
path = lib/zig-datetime
url = https://github.com/frmdstryr/zig-datetime
[submodule "lib/zig-toml"]
path = lib/zig-toml
url = https://github.com/aeronavery/zig-toml
[submodule "lib/zba-gdbstub"]
path = lib/zba-gdbstub
url = https://git.musuka.dev/paoda/zba-gdbstub
[submodule "lib/zgui"]
path = lib/zgui
url = https://git.musuka.dev/paoda/zgui
[submodule "lib/nfd-zig"]
path = lib/nfd-zig
url = https://github.com/fabioarnold/nfd-zig
[submodule "lib/zba-util"]
path = lib/zba-util
url = https://git.musuka.dev/paoda/zba-util.git

109
README.md
View File

@@ -19,79 +19,30 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
## Usage
As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
ZBA supports both a CLI and a GUI. If running from the terminal, try using `zba --help` to see what you can do. If you want to use the GUI, feel free to just run `zba` without any arguments.
I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice.
Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
ZBA does not feature any BIOS HLE, so providing one will be necessary if a ROM makes use of it. Need one? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
Finally it's worth noting that ZBA uses a TOML config file it'll store in your OS's data directory. See `example.toml` to learn about the defaults and what exactly you can mess around with.
## Tests
GBA Tests | [jsmolka](https://github.com/jsmolka/)
--- | ---
`arm.gba`, `thumb.gba` | PASS
`memory.gba`, `bios.gba` | PASS
`flash64.gba`, `flash128.gba` | PASS
`sram.gba` | PASS
`none.gba` | PASS
`hello.gba`, `shades.gba`, `stripes.gba` | PASS
`nes.gba` | PASS
GBARoms | [DenSinH](https://github.com/DenSinH/)
--- | ---
`eeprom-test`, `flash-test` | PASS
`midikey2freq` | PASS
`swi-tests-random` | FAIL
gba_tests | [destoer](https://github.com/destoer/)
--- | ---
`cond_invalid.gba` | PASS
`dma_priority.gba` | PASS
`hello_world.gba` | PASS
`if_ack.gba` | PASS
`line_timing.gba` | FAIL
`lyc_midline.gba` | FAIL
`window_midframe.gba` | FAIL
GBA Test Collection | [ladystarbreeze](https://github.com/ladystarbreeze)
--- | ---
`retAddr.gba` | PASS
`helloWorld.gba` | PASS
`helloAudio.gba` | PASS
FuzzARM | [DenSinH](https://github.com/DenSinH/)
--- | ---
`main.gba` | PASS
arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
--- | ---
`armwrestler-gba-fixed.gba` | PASS
## Resources
- [GBATEK](https://problemkaputt.de/gbatek.htm)
- [TONC](https://coranac.com/tonc/text/toc.htm)
- [ARM Architecture Reference Manual](https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/third-party/ddi0100e_arm_arm.pdf)
- [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf)
## Compiling
Most recently built on Zig [v0.11.0-dev.2168+322ace70f](https://github.com/ziglang/zig/tree/322ace70f)
Most recently built on Zig [v0.11.0-dev.3395+1e7dcaa3a](https://github.com/ziglang/zig/tree/1e7dcaa3a)
### Dependencies
Dependency | Source
--- | ---
SDL.zig | <https://github.com/MasterQ32/SDL.zig>
known-folders | <https://github.com/ziglibs/known-folders>
nfd-zig | <https://github.com/fabioarnold/nfd-zig>
SDL.zig | <https://github.com/MasterQ32/SDL.zig>
tomlz | <https://github.com/mattyhall/tomlz>
zba-gdbstub | <https://github.com/paoda/zba-gdbstub>
zba-util | <https://git.musuka.dev/paoda/zba-util>
zgui | <https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui>
zig-clap | <https://github.com/Hejsil/zig-clap>
zig-datetime | <https://github.com/frmdstryr/zig-datetime>
zig-toml | <https://github.com/aeronavery/zig-toml>
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`bitfield.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
Use `git submodule update --init` from the project root to pull the git relevant git submodules
@@ -104,16 +55,42 @@ Be sure to provide SDL2 using:
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`.
Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable will be under `zig-out/bin` and the shared libraries (if enabled) under `zig-out/lib`. If working with shared libraries on windows, be sure to add all artifacts to the same directory. On Unix, you'll want to make use of `LD_PRELOAD`.
## Controls
Key | Button
--- | ---
<kbd>X</kbd> | A
<kbd>Z</kbd> | B
<kbd>A</kbd> | L
<kbd>S</kbd> | R
<kbd>Return</kbd> | Start
<kbd>RShift</kbd> | Select
Key | Button | | Key | Button
--- | --- | --- | --- | ---
<kbd>A</kbd> | L | | <kbd>S</kbd> | R
<kbd>X</kbd> | A | | <kbd>Z</kbd> | B
<kbd>Return</kbd> | Start | | <kbd>RShift</kbd> | Select
Arrow Keys | D-Pad
## Tests
GBA Tests | [jsmolka](https://github.com/jsmolka/) | gba_tests | [destoer](https://github.com/destoer/)
--- | --- | --- | ---
`arm.gba`, `thumb.gba` | PASS | `cond_invalid.gba` | PASS
`memory.gba`, `bios.gba` | PASS | `dma_priority.gba` | PASS
`flash64.gba`, `flash128.gba` | PASS | `hello_world.gba` | PASS
`sram.gba` | PASS | `if_ack.gba` | PASS
`none.gba` | PASS | `line_timing.gba` | FAIL
`hello.gba`, `shades.gba`, `stripes.gba` | PASS | `lyc_midline.gba` | FAIL
`nes.gba` | PASS | `window_midframe.gba` | FAIL
GBARoms | [DenSinH](https://github.com/DenSinH/) | GBA Test Collection | [ladystarbreeze](https://github.com/ladystarbreeze)
--- | --- | --- | ---
`eeprom-test`, `flash-test` | PASS | `retAddr.gba` | PASS
`midikey2freq` | PASS | `helloWorld.gba` | PASS
`swi-tests-random` | FAIL | `helloAudio.gba` | PASS
FuzzARM | [DenSinH](https://github.com/DenSinH/) | arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
--- | --- | --- | ---
`main.gba` | PASS | `armwrestler-gba-fixed.gba` | PASS
## Resources
- [GBATEK](https://problemkaputt.de/gbatek.htm)
- [TONC](https://coranac.com/tonc/text/toc.htm)
- [ARM Architecture Reference Manual](https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/third-party/ddi0100e_arm_arm.pdf)
- [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf)

View File

@@ -2,13 +2,11 @@ const std = @import("std");
const builtin = @import("builtin");
const Sdk = @import("lib/SDL.zig/Sdk.zig");
const gdbstub = @import("lib/zba-gdbstub/build.zig");
const zgui = @import("lib/zgui/build.zig");
const nfd = @import("lib/nfd-zig/build.zig");
pub fn build(b: *std.Build) void {
// Minimum Zig Version
const min_ver = std.SemanticVersion.parse("0.11.0-dev.2168+322ace70f") catch return; // https://github.com/ziglang/zig/commit/322ace70f
const min_ver = std.SemanticVersion.parse("0.11.0-dev.3395+1e7dcaa3a") catch return; // https://github.com/ziglang/zig/commit/34865d693
if (builtin.zig_version.order(min_ver).compare(.lt)) {
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
std.os.exit(1);
@@ -26,48 +24,35 @@ pub fn build(b: *std.Build) void {
exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml
// Known Folders (%APPDATA%, XDG, etc.)
exe.addAnonymousModule("known_folders", .{ .source_file = .{ .path = "lib/known-folders/known-folders.zig" } });
exe.addModule("known_folders", b.dependency("known-folders", .{}).module("known-folders")); // https://github.com/ziglibs/known-folders
exe.addModule("datetime", b.dependency("zig-datetime", .{}).module("zig-datetime")); // https://github.com/frmdstryr/zig-datetime
exe.addModule("clap", b.dependency("zig-clap", .{}).module("clap")); // https://github.com/Hejsil/zig-clap
exe.addModule("gdbstub", b.dependency("zba-gdbstub", .{}).module("gdbstub")); // https://git.musuka.dev/paoda/zba-gdbstub
exe.addModule("zba-util", b.dependency("zba-util", .{}).module("zba-util")); // https://git.musuka.dev/paoda/zba-util
exe.addModule("tomlz", b.dependency("tomlz", .{}).module("tomlz")); // https://github.com/mattyhall/tomlz
exe.addModule("arm32", b.dependency("arm32", .{}).module("arm32")); // https://git.musuka.dev/paoda/arm32
// DateTime Library
exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } });
// https://github.com/fabioarnold/nfd-zig
const nfd_dep = b.dependency("nfd", .{ .target = target, .optimize = optimize });
exe.linkLibrary(nfd_dep.artifact("nfd"));
exe.addModule("nfd", nfd_dep.module("nfd"));
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } });
// Argument Parsing Library
exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } });
// TOML Library
exe.addAnonymousModule("toml", .{ .source_file = .{ .path = "lib/zig-toml/src/toml.zig" } });
// OpenGL 3.3 Bindings
exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
// ZBA utility code
exe.addAnonymousModule("zba-util", .{ .source_file = .{ .path = "lib/zba-util/src/lib.zig" } });
// gdbstub
exe.addModule("gdbstub", gdbstub.getModule(b));
// NativeFileDialog(ue) Bindings
exe.linkLibrary(nfd.makeLib(b, target, optimize));
exe.addModule("nfd", nfd.getModule(b));
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
// https://github.com/MasterQ32/SDL.zig
const sdk = Sdk.init(b, null);
sdk.link(exe, .dynamic);
exe.addModule("sdl2", sdk.getNativeModule());
// Dear ImGui bindings
// https://git.musuka.dev/paoda/zgui
// .shared option should stay in sync with SDL.zig call above where true == .dynamic, and false == .static
const zgui_pkg = zgui.package(b, target, optimize, .{ .options = .{ .backend = .sdl2_opengl3, .shared = true } });
zgui_pkg.link(exe);
exe.install();
exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } }); // https://github.com/FlorenceOS/
exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } }); // https://github.com/MasterQ32/zig-opengl
const run_cmd = exe.run();
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);

38
build.zig.zon Normal file
View File

@@ -0,0 +1,38 @@
.{
.name = "zba",
.version = "0.1.0",
.dependencies = .{
.nfd = .{
.url = "https://github.com/fabioarnold/nfd-zig/archive/8520a6807f046a23ecf3143e22fc49d2a9d1c189.tar.gz",
.hash = "122089e0f5ab5e4729a09aed48d721b98ed2b362923ead797c6af3b54ef9a725203f",
},
.@"known-folders" = .{
.url = "https://github.com/ziglibs/known-folders/archive/d13ba6137084e55f873f6afb67447fe8906cc951.tar.gz",
.hash = "122028c00915d9b37296059be8a3883c718dbb5bd174350caedf152fed1f46f99607",
},
.@"zig-datetime" = .{
.url = "https://github.com/frmdstryr/zig-datetime/archive/e4a2bc92b3771a745145c9a6961f0b5277a48335.tar.gz",
.hash = "12209fc05ecb5add8f87152f03f99243a419c9dd5a04c6b4a359d6b4f13426fede0c",
},
.@"zig-clap" = .{
.url = "https://github.com/Hejsil/zig-clap/archive/a1b7a7301b0006bb4c8daaaf5ade8a6df8ec13ae.tar.gz",
.hash = "12205aeff59f41f96033d280471730c171c9a825d8758743249bed834e1590f593e3",
},
.@"zba-gdbstub" = .{
.url = "https://git.musuka.dev/paoda/zba-gdbstub/archive/39a4260ffd83bae7bb44bb098872c96382fb5ba3.tar.gz",
.hash = "1220b87e4c519f28dce7380ed83f936a4aea2d81046209b18a23eb6c0738b156ca16",
},
.@"zba-util" = .{
.url = "https://git.musuka.dev/paoda/zba-util/archive/e616cf09e53f5c402c8f040d14baa211683e70e3.tar.gz",
.hash = "1220b80b2c0989dcc47275ab9d7d70da4858ef3c1fe1f934e8d838e65028127f6ef3",
},
.tomlz = .{
.url = "https://github.com/mattyhall/tomlz/archive/4928d38e9bb682a9966ffe7f41230435d0111b1e.tar.gz",
.hash = "12202b57d7b46fff8d16a17371c4f9b711a56b866f0cd11844e4243c09343a2c4c6d",
},
.arm32 = .{
.url = "https://git.musuka.dev/paoda/arm32/archive/3c8a87c14dfa2501bd0a7f2236259e2d8d0fbcd9.tar.gz",
.hash = "12202a06a5d20d0da9ab6596a04821431d261c9900c7916a87148619dcb77c745044",
},
},
}

View File

@@ -1,4 +1,4 @@
[Host]
[host]
# Using nearest-neighbour scaling, how many times the native resolution
# of the game bow should the screen be?
win_scale = 3
@@ -7,7 +7,7 @@ vsync = true
# Mute ZBA
mute = false
[Guest]
[guest]
# Sync Emulation to Audio
audio_sync = true
# Sync Emulation to Video
@@ -17,7 +17,7 @@ force_rtc = false
# Skip BIOS
skip_bios = false
[Debug]
[debug]
# Enable detailed CPU logs
cpu_trace = false
# When false and builtin.mode == .Debug, ZBA will panic

Submodule lib/nfd-zig deleted from 5e5098bcaf

Submodule lib/zba-gdbstub deleted from 215e053b9a

Submodule lib/zba-util deleted from d5e66caf21

Submodule lib/zig-clap deleted from 6310cbd576

Submodule lib/zig-datetime deleted from b570d61187

Submodule lib/zig-toml deleted from 016b8bcf98

View File

@@ -1,5 +1,5 @@
const std = @import("std");
const toml = @import("toml");
const tomlz = @import("tomlz");
const Allocator = std.mem.Allocator;
@@ -7,6 +7,7 @@ const log = std.log.scoped(.Config);
var state: Config = .{};
const Config = struct {
// FIXME: tomlz expects these to be case sensitive
host: Host = .{},
guest: Guest = .{},
debug: Debug = .{},
@@ -58,29 +59,5 @@ pub fn load(allocator: Allocator, file_path: []const u8) !void {
const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos());
defer allocator.free(contents);
var parser = try toml.parseFile(allocator, file_path);
defer parser.deinit();
const table = try parser.parse();
defer table.deinit();
// TODO: Report unknown config options
if (table.keys.get("Host")) |host| {
if (host.Table.keys.get("win_scale")) |scale| state.host.win_scale = scale.Integer;
if (host.Table.keys.get("vsync")) |vsync| state.host.vsync = vsync.Boolean;
if (host.Table.keys.get("mute")) |mute| state.host.mute = mute.Boolean;
}
if (table.keys.get("Guest")) |guest| {
if (guest.Table.keys.get("audio_sync")) |sync| state.guest.audio_sync = sync.Boolean;
if (guest.Table.keys.get("video_sync")) |sync| state.guest.video_sync = sync.Boolean;
if (guest.Table.keys.get("force_rtc")) |forced| state.guest.force_rtc = forced.Boolean;
if (guest.Table.keys.get("skip_bios")) |skip| state.guest.skip_bios = skip.Boolean;
}
if (table.keys.get("Debug")) |debug| {
if (debug.Table.keys.get("cpu_trace")) |trace| state.debug.cpu_trace = trace.Boolean;
if (debug.Table.keys.get("unhandled_io")) |unhandled| state.debug.unhandled_io = unhandled.Boolean;
}
state = try tomlz.parser.decode(Config, allocator, contents);
}

View File

@@ -1,6 +1,6 @@
const std = @import("std");
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bios = @import("bus/Bios.zig");
const Ewram = @import("bus/Ewram.zig");
const GamePak = @import("bus/GamePak.zig");

View File

@@ -3,7 +3,8 @@ const SDL = @import("sdl2");
const io = @import("bus/io.zig");
const util = @import("../util.zig");
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("Bus.zig");
const Scheduler = @import("scheduler.zig").Scheduler;
const ToneSweep = @import("apu/ToneSweep.zig");
const Tone = @import("apu/Tone.zig");
@@ -520,18 +521,20 @@ pub const Apu = struct {
pub fn onDmaAudioSampleRequest(self: *Self, cpu: *Arm7tdmi, tim_id: u3) void {
if (!self.cnt.apu_enable.read()) return;
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
if (@boolToInt(self.dma_cnt.chA_timer.read()) == tim_id) {
if (!self.chA.enabled) return;
self.chA.updateSample();
if (self.chA.len() <= 15) cpu.bus.dma[1].requestAudio(0x0400_00A0);
if (self.chA.len() <= 15) bus_ptr.dma[1].requestAudio(0x0400_00A0);
}
if (@boolToInt(self.dma_cnt.chB_timer.read()) == tim_id) {
if (!self.chB.enabled) return;
self.chB.updateSample();
if (self.chB.len() <= 15) cpu.bus.dma[2].requestAudio(0x0400_00A4);
if (self.chB.len() <= 15) bus_ptr.dma[2].requestAudio(0x0400_00A4);
}
}
};

View File

@@ -63,18 +63,23 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
const path = maybe_path.?;
const file_path = maybe_path.?;
const buf = try allocator.alloc(u8, Self.size);
errdefer allocator.free(buf);
const file = try std.fs.cwd().openFile(path, .{});
var self: Self = .{ .buf = buf, .allocator = allocator };
try self.load(file_path);
return self;
}
pub fn load(self: *Self, file_path: []const u8) !void {
const file = try std.fs.cwd().openFile(file_path, .{});
defer file.close();
const file_len = try file.readAll(buf);
if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len });
return Self{ .buf = buf, .allocator = allocator };
const len = try file.readAll(self.buf orelse return error.UnallocatedBuffer);
if (len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, len });
}
pub fn reset(self: *Self) void {

View File

@@ -27,7 +27,7 @@ pub fn write(self: *const Self, comptime T: type, address: usize, value: T) void
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, ewram_size);
std.mem.set(u8, buf, 0);
@memset(buf, 0);
return Self{
.buf = buf,
@@ -36,7 +36,7 @@ pub fn init(allocator: Allocator) !Self {
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void {

View File

@@ -1,7 +1,7 @@
const std = @import("std");
const config = @import("../../config.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Backup = @import("backup.zig").Backup;
const Gpio = @import("gpio.zig").Gpio;
const Allocator = std.mem.Allocator;

View File

@@ -27,7 +27,7 @@ pub fn write(self: *const Self, comptime T: type, address: usize, value: T) void
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, iwram_size);
std.mem.set(u8, buf, 0);
@memset(buf, 0);
return Self{
.buf = buf,
@@ -36,7 +36,7 @@ pub fn init(allocator: Allocator) !Self {
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void {

View File

@@ -110,7 +110,7 @@ pub const Backup = struct {
};
const buf = try allocator.alloc(u8, buf_size);
std.mem.set(u8, buf, 0xFF);
@memset(buf, 0xFF);
var backup = Self{
.buf = buf,
@@ -163,7 +163,7 @@ pub const Backup = struct {
switch (self.kind) {
.Sram, .Flash, .Flash1M => {
if (self.buf.len == file_buf.len) {
std.mem.copy(u8, self.buf, file_buf);
@memcpy(self.buf, file_buf);
return log.info("Loaded Save from {s}", .{file_path});
}
@@ -174,7 +174,7 @@ pub const Backup = struct {
self.eeprom.kind = if (file_buf.len == 0x200) .Small else .Large;
self.buf = try allocator.alloc(u8, file_buf.len);
std.mem.copy(u8, self.buf, file_buf);
@memcpy(self.buf, file_buf);
return log.info("Loaded Save from {s}", .{file_path});
}
@@ -205,10 +205,6 @@ pub const Backup = struct {
const file_path = try self.savePath(allocator, path);
defer allocator.free(file_path);
// FIXME: communicate edge case to the user?
if (std.mem.eql(u8, &self.title, "ACE LIGHTNIN"))
return;
switch (self.kind) {
.Sram, .Flash, .Flash1M, .Eeprom => {
const file = try std.fs.createFileAbsolute(file_path, .{});

View File

@@ -44,7 +44,7 @@ pub fn handleCommand(self: *Self, buf: []u8, byte: u8) void {
0xB0 => self.set_bank = true,
0x80 => self.prep_erase = true,
0x10 => {
std.mem.set(u8, buf, 0xFF);
@memset(buf, 0xFF);
self.prep_erase = false;
},
0xA0 => self.prep_write = true,
@@ -61,7 +61,7 @@ pub fn shouldEraseSector(self: *const Self, addr: usize, byte: u8) bool {
pub fn erase(self: *Self, buf: []u8, sector: usize) void {
const start = self.address() + (sector & 0xF000);
std.mem.set(u8, buf[start..][0..0x1000], 0xFF);
@memset(buf[start..][0..0x1000], 0xFF);
self.prep_erase = false;
self.state = .Ready;
}

View File

@@ -58,7 +58,9 @@ pub const Eeprom = struct {
log.err("Failed to resize EEPROM buf to {} bytes", .{len});
std.debug.panic("EEPROM entered irrecoverable state {}", .{e});
};
std.mem.set(u8, buf.*, 0xFF);
// FIXME: ptr to a slice?
@memset(buf.*, 0xFF);
}
}

View File

@@ -3,7 +3,7 @@ const util = @import("../../util.zig");
const DmaControl = @import("io.zig").DmaControl;
const Bus = @import("../Bus.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const Arm7tdmi = @import("arm32").Arm7tdmi;
pub const DmaTuple = struct { DmaController(0), DmaController(1), DmaController(2), DmaController(3) };
const log = std.log.scoped(.DmaTransfer);
@@ -11,6 +11,7 @@ const log = std.log.scoped(.DmaTransfer);
const getHalf = util.getHalf;
const setHalf = util.setHalf;
const setQuart = util.setQuart;
const handleInterrupt = @import("../cpu_util.zig").handleInterrupt;
const rotr = @import("zba-util").rotr;
@@ -237,6 +238,8 @@ fn DmaController(comptime id: u2) type {
}
pub fn step(self: *Self, cpu: *Arm7tdmi) void {
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
const is_fifo = (id == 1 or id == 2) and self.cnt.start_timing.read() == 0b11;
const sad_adj = @intToEnum(Adjustment, self.cnt.sad_adj.read());
const dad_adj = if (is_fifo) .Fixed else @intToEnum(Adjustment, self.cnt.dad_adj.read());
@@ -283,13 +286,13 @@ fn DmaController(comptime id: u2) type {
if (self._word_count == 0) {
if (self.cnt.irq.read()) {
switch (id) {
0 => cpu.bus.io.irq.dma0.set(),
1 => cpu.bus.io.irq.dma1.set(),
2 => cpu.bus.io.irq.dma2.set(),
3 => cpu.bus.io.irq.dma3.set(),
0 => bus_ptr.io.irq.dma0.set(),
1 => bus_ptr.io.irq.dma1.set(),
2 => bus_ptr.io.irq.dma2.set(),
3 => bus_ptr.io.irq.dma3.set(),
}
cpu.handleInterrupt();
handleInterrupt(cpu);
}
// If we're not repeating, Fire the IRQs and disable the DMA

View File

@@ -2,9 +2,13 @@ const std = @import("std");
const Bit = @import("bitfield").Bit;
const DateTime = @import("datetime").datetime.Datetime;
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("../Bus.zig");
const Scheduler = @import("../scheduler.zig").Scheduler;
const Allocator = std.mem.Allocator;
const handleInterrupt = @import("../cpu_util.zig").handleInterrupt;
/// GPIO Register Implementation
pub const Gpio = struct {
const Self = @This();
@@ -286,11 +290,13 @@ pub const Clock = struct {
.gpio = gpio, // Can't use Arm7tdmi ptr b/c not initialized yet
};
cpu.sched.push(.RealTimeClock, 1 << 24); // Every Second
const sched_ptr = @ptrCast(*Scheduler, @alignCast(@alignOf(Scheduler), cpu.sched.ptr));
sched_ptr.push(.RealTimeClock, 1 << 24); // Every Second
}
pub fn onClockUpdate(self: *Self, late: u64) void {
self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
const sched_ptr = @ptrCast(*Scheduler, @alignCast(@alignOf(Scheduler), self.cpu.sched.ptr));
sched_ptr.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
const now = DateTime.now();
self.year = bcd(@intCast(u8, now.date.year - 2000));
@@ -397,11 +403,13 @@ pub const Clock = struct {
}
fn irq(self: *Self) void {
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), self.cpu.bus.ptr));
// TODO: Confirm that this is the right behaviour
log.debug("Force GamePak IRQ", .{});
self.cpu.bus.io.irq.game_pak.set();
self.cpu.handleInterrupt();
bus_ptr.io.irq.game_pak.set();
handleInterrupt(self.cpu);
}
fn processCommand(self: *Self, raw_command: u8) State {

View File

@@ -96,7 +96,7 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
// Keypad Input
0x0400_0130 => bus.io.keyinput.load(.Monotonic).raw,
0x0400_0130 => bus.io.keyinput.load(.Monotonic),
// Serial Communication 2
0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
@@ -366,7 +366,7 @@ const InterruptEnable = extern union {
/// Read Only
/// 0 = Pressed, 1 = Released
const KeyInput = extern union {
pub const KeyInput = extern union {
a: Bit(u16, 0),
b: Bit(u16, 1),
select: Bit(u16, 2),
@@ -390,18 +390,19 @@ const AtomicKeyInput = struct {
return .{ .inner = value };
}
pub inline fn load(self: *const Self, comptime ordering: Ordering) KeyInput {
return .{ .raw = switch (ordering) {
pub inline fn load(self: *const Self, comptime ordering: Ordering) u16 {
return switch (ordering) {
.AcqRel, .Release => @compileError("not supported for atomic loads"),
else => @atomicLoad(u16, &self.inner.raw, ordering),
} };
};
}
pub inline fn store(self: *Self, value: u16, comptime ordering: Ordering) void {
switch (ordering) {
.AcqRel, .Acquire => @compileError("not supported for atomic stores"),
else => @atomicStore(u16, &self.inner.raw, value, ordering),
pub inline fn fetchOr(self: *Self, value: u16, comptime ordering: Ordering) void {
_ = @atomicRmw(u16, &self.inner.raw, .Or, value, ordering);
}
pub inline fn fetchAnd(self: *Self, value: u16, comptime ordering: Ordering) void {
_ = @atomicRmw(u16, &self.inner.raw, .And, value, ordering);
}
};

View File

@@ -3,7 +3,10 @@ const util = @import("../../util.zig");
const TimerControl = @import("io.zig").TimerControl;
const Scheduler = @import("../scheduler.zig").Scheduler;
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("../Bus.zig");
const handleInterrupt = @import("../cpu_util.zig").handleInterrupt;
pub const TimerTuple = struct { Timer(0), Timer(1), Timer(2), Timer(3) };
const log = std.log.scoped(.Timer);
@@ -191,7 +194,9 @@ fn Timer(comptime id: u2) type {
pub fn onTimerExpire(self: *Self, cpu: *Arm7tdmi, late: u64) void {
// Fire IRQ if enabled
const io = &cpu.bus.io;
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
const io = &bus_ptr.io;
if (self.cnt.irq.read()) {
switch (id) {
@@ -201,12 +206,12 @@ fn Timer(comptime id: u2) type {
3 => io.irq.tim3.set(),
}
cpu.handleInterrupt();
handleInterrupt(cpu);
}
// DMA Sound Things
if (id == 0 or id == 1) {
cpu.bus.apu.onDmaAudioSampleRequest(cpu, id);
bus_ptr.apu.onDmaAudioSampleRequest(cpu, id);
}
// Perform Cascade Behaviour
@@ -214,9 +219,9 @@ fn Timer(comptime id: u2) type {
inline 0, 1, 2 => |idx| {
const next = idx + 1;
if (cpu.bus.tim[next].cnt.cascade.read()) {
cpu.bus.tim[next]._counter +%= 1;
if (cpu.bus.tim[next]._counter == 0) cpu.bus.tim[next].onTimerExpire(cpu, late);
if (bus_ptr.tim[next].cnt.cascade.read()) {
bus_ptr.tim[next]._counter +%= 1;
if (bus_ptr.tim[next]._counter == 0) bus_ptr.tim[next].onTimerExpire(cpu, late);
}
},
3 => {}, // THere is no timer for TIM3 to cascade to

View File

@@ -1,681 +0,0 @@
const std = @import("std");
const Bus = @import("Bus.zig");
const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield;
const Scheduler = @import("scheduler.zig").Scheduler;
const Logger = @import("../util.zig").Logger;
const File = std.fs.File;
const log = std.log.scoped(.Arm7Tdmi);
// ARM Instructions
pub const arm = struct {
pub const InstrFn = *const fn (*Arm7tdmi, *Bus, u32) void;
const lut: [0x1000]InstrFn = populate();
const processing = @import("cpu/arm/data_processing.zig").dataProcessing;
const psrTransfer = @import("cpu/arm/psr_transfer.zig").psrTransfer;
const transfer = @import("cpu/arm/single_data_transfer.zig").singleDataTransfer;
const halfSignedTransfer = @import("cpu/arm/half_signed_data_transfer.zig").halfAndSignedDataTransfer;
const blockTransfer = @import("cpu/arm/block_data_transfer.zig").blockDataTransfer;
const branch = @import("cpu/arm/branch.zig").branch;
const branchExchange = @import("cpu/arm/branch.zig").branchAndExchange;
const swi = @import("cpu/arm/software_interrupt.zig").armSoftwareInterrupt;
const swap = @import("cpu/arm/single_data_swap.zig").singleDataSwap;
const multiply = @import("cpu/arm/multiply.zig").multiply;
const multiplyLong = @import("cpu/arm/multiply.zig").multiplyLong;
/// Determine index into ARM InstrFn LUT
fn idx(opcode: u32) u12 {
return @truncate(u12, opcode >> 20 & 0xFF) << 4 | @truncate(u12, opcode >> 4 & 0xF);
}
// Undefined ARM Instruction handler
fn und(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const id = idx(opcode);
cpu.panic("[CPU/Decode] ID: 0x{X:0>3} 0x{X:0>8} is an illegal opcode", .{ id, opcode });
}
fn populate() [0x1000]InstrFn {
comptime {
@setEvalBranchQuota(0xE000);
var table = [_]InstrFn{und} ** 0x1000;
for (&table, 0..) |*handler, i| {
handler.* = switch (@as(u2, i >> 10)) {
0b00 => if (i == 0x121) blk: {
break :blk branchExchange;
} else if (i & 0xFCF == 0x009) blk: {
const A = i >> 5 & 1 == 1;
const S = i >> 4 & 1 == 1;
break :blk multiply(A, S);
} else if (i & 0xFBF == 0x109) blk: {
const B = i >> 6 & 1 == 1;
break :blk swap(B);
} else if (i & 0xF8F == 0x089) blk: {
const U = i >> 6 & 1 == 1;
const A = i >> 5 & 1 == 1;
const S = i >> 4 & 1 == 1;
break :blk multiplyLong(U, A, S);
} else if (i & 0xE49 == 0x009 or i & 0xE49 == 0x049) blk: {
const P = i >> 8 & 1 == 1;
const U = i >> 7 & 1 == 1;
const I = i >> 6 & 1 == 1;
const W = i >> 5 & 1 == 1;
const L = i >> 4 & 1 == 1;
break :blk halfSignedTransfer(P, U, I, W, L);
} else if (i & 0xD90 == 0x100) blk: {
const I = i >> 9 & 1 == 1;
const R = i >> 6 & 1 == 1;
const kind = i >> 4 & 0x3;
break :blk psrTransfer(I, R, kind);
} else blk: {
const I = i >> 9 & 1 == 1;
const S = i >> 4 & 1 == 1;
const instrKind = i >> 5 & 0xF;
break :blk processing(I, S, instrKind);
},
0b01 => if (i >> 9 & 1 == 1 and i & 1 == 1) und else blk: {
const I = i >> 9 & 1 == 1;
const P = i >> 8 & 1 == 1;
const U = i >> 7 & 1 == 1;
const B = i >> 6 & 1 == 1;
const W = i >> 5 & 1 == 1;
const L = i >> 4 & 1 == 1;
break :blk transfer(I, P, U, B, W, L);
},
else => switch (@as(u2, i >> 9 & 0x3)) {
// MSB is guaranteed to be 1
0b00 => blk: {
const P = i >> 8 & 1 == 1;
const U = i >> 7 & 1 == 1;
const S = i >> 6 & 1 == 1;
const W = i >> 5 & 1 == 1;
const L = i >> 4 & 1 == 1;
break :blk blockTransfer(P, U, S, W, L);
},
0b01 => blk: {
const L = i >> 8 & 1 == 1;
break :blk branch(L);
},
0b10 => und, // COP Data Transfer
0b11 => if (i >> 8 & 1 == 1) swi() else und, // COP Data Operation + Register Transfer
},
};
}
return table;
}
}
};
// THUMB Instructions
pub const thumb = struct {
pub const InstrFn = *const fn (*Arm7tdmi, *Bus, u16) void;
const lut: [0x400]InstrFn = populate();
const processing = @import("cpu/thumb/data_processing.zig");
const alu = @import("cpu/thumb/alu.zig").fmt4;
const transfer = @import("cpu/thumb/data_transfer.zig");
const block_transfer = @import("cpu/thumb/block_data_transfer.zig");
const swi = @import("cpu/thumb/software_interrupt.zig").fmt17;
const branch = @import("cpu/thumb/branch.zig");
/// Determine index into THUMB InstrFn LUT
fn idx(opcode: u16) u10 {
return @truncate(u10, opcode >> 6);
}
/// Undefined THUMB Instruction Handler
fn und(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const id = idx(opcode);
cpu.panic("[CPU/Decode] ID: 0b{b:0>10} 0x{X:0>2} is an illegal opcode", .{ id, opcode });
}
fn populate() [0x400]InstrFn {
comptime {
@setEvalBranchQuota(5025); // This is exact
var table = [_]InstrFn{und} ** 0x400;
for (&table, 0..) |*handler, i| {
handler.* = switch (@as(u3, i >> 7 & 0x7)) {
0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
const I = i >> 4 & 1 == 1;
const is_sub = i >> 3 & 1 == 1;
const rn = i & 0x7;
break :blk processing.fmt2(I, is_sub, rn);
} else blk: {
const op = i >> 5 & 0x3;
const offset = i & 0x1F;
break :blk processing.fmt1(op, offset);
},
0b001 => blk: {
const op = i >> 5 & 0x3;
const rd = i >> 2 & 0x7;
break :blk processing.fmt3(op, rd);
},
0b010 => switch (@as(u2, i >> 5 & 0x3)) {
0b00 => if (i >> 4 & 1 == 1) blk: {
const op = i >> 2 & 0x3;
const h1 = i >> 1 & 1;
const h2 = i & 1;
break :blk processing.fmt5(op, h1, h2);
} else blk: {
const op = i & 0xF;
break :blk alu(op);
},
0b01 => blk: {
const rd = i >> 2 & 0x7;
break :blk transfer.fmt6(rd);
},
else => blk: {
const op = i >> 4 & 0x3;
const T = i >> 3 & 1 == 1;
break :blk transfer.fmt78(op, T);
},
},
0b011 => blk: {
const B = i >> 6 & 1 == 1;
const L = i >> 5 & 1 == 1;
const offset = i & 0x1F;
break :blk transfer.fmt9(B, L, offset);
},
else => switch (@as(u3, i >> 6 & 0x7)) {
// MSB is guaranteed to be 1
0b000 => blk: {
const L = i >> 5 & 1 == 1;
const offset = i & 0x1F;
break :blk transfer.fmt10(L, offset);
},
0b001 => blk: {
const L = i >> 5 & 1 == 1;
const rd = i >> 2 & 0x7;
break :blk transfer.fmt11(L, rd);
},
0b010 => blk: {
const isSP = i >> 5 & 1 == 1;
const rd = i >> 2 & 0x7;
break :blk processing.fmt12(isSP, rd);
},
0b011 => if (i >> 4 & 1 == 1) blk: {
const L = i >> 5 & 1 == 1;
const R = i >> 2 & 1 == 1;
break :blk block_transfer.fmt14(L, R);
} else blk: {
const S = i >> 1 & 1 == 1;
break :blk processing.fmt13(S);
},
0b100 => blk: {
const L = i >> 5 & 1 == 1;
const rb = i >> 2 & 0x7;
break :blk block_transfer.fmt15(L, rb);
},
0b101 => if (i >> 2 & 0xF == 0b1111) blk: {
break :blk thumb.swi();
} else blk: {
const cond = i >> 2 & 0xF;
break :blk branch.fmt16(cond);
},
0b110 => branch.fmt18(),
0b111 => blk: {
const is_low = i >> 5 & 1 == 1;
break :blk branch.fmt19(is_low);
},
},
};
}
return table;
}
}
};
pub const Arm7tdmi = struct {
const Self = @This();
r: [16]u32,
pipe: Pipeline,
sched: *Scheduler,
bus: *Bus,
cpsr: PSR,
spsr: PSR,
bank: Bank,
logger: ?Logger,
/// Bank of Registers from other CPU Modes
const Bank = struct {
/// Storage for r13_<mode>, r14_<mode>
/// e.g. [r13, r14, r13_svc, r14_svc]
r: [2 * 6]u32,
/// Storage for R8_fiq -> R12_fiq and their normal counterparts
/// e.g [r[0 + 8], fiq_r[0 + 8], r[1 + 8], fiq_r[1 + 8]...]
fiq: [2 * 5]u32,
spsr: [5]PSR,
const Kind = enum(u1) {
R13 = 0,
R14,
};
pub fn create() Bank {
return .{
.r = [_]u32{0x00} ** 12,
.fiq = [_]u32{0x00} ** 10,
.spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
};
}
inline fn regIdx(mode: Mode, kind: Kind) usize {
const idx: usize = switch (mode) {
.User, .System => 0,
.Supervisor => 1,
.Abort => 2,
.Undefined => 3,
.Irq => 4,
.Fiq => 5,
};
return (idx * 2) + if (kind == .R14) @as(usize, 1) else 0;
}
inline fn spsrIdx(mode: Mode) usize {
return switch (mode) {
.Supervisor => 0,
.Abort => 1,
.Undefined => 2,
.Irq => 3,
.Fiq => 4,
else => std.debug.panic("[CPU/Mode] {} does not have a SPSR Register", .{mode}),
};
}
inline fn fiqIdx(i: usize, mode: Mode) usize {
return (i * 2) + if (mode == .Fiq) @as(usize, 1) else 0;
}
};
pub fn init(sched: *Scheduler, bus: *Bus, log_file: ?std.fs.File) Self {
return Self{
.r = [_]u32{0x00} ** 16,
.pipe = Pipeline.init(),
.sched = sched,
.bus = bus,
.cpsr = .{ .raw = 0x0000_001F },
.spsr = .{ .raw = 0x0000_0000 },
.bank = Bank.create(),
.logger = if (log_file) |file| Logger.init(file) else null,
};
}
// FIXME: Resetting disables logging (if enabled)
pub fn reset(self: *Self) void {
const bus_ptr = self.bus;
const scheduler_ptr = self.sched;
self.* = Self.init(scheduler_ptr, bus_ptr, null);
}
pub inline fn hasSPSR(self: *const Self) bool {
const mode = getModeChecked(self, self.cpsr.mode.read());
return switch (mode) {
.System, .User => false,
else => true,
};
}
pub inline fn isPrivileged(self: *const Self) bool {
const mode = getModeChecked(self, self.cpsr.mode.read());
return switch (mode) {
.User => false,
else => true,
};
}
pub inline fn isHalted(self: *const Self) bool {
return self.bus.io.haltcnt == .Halt;
}
pub fn setCpsr(self: *Self, value: u32) void {
if (value & 0x1F != self.cpsr.raw & 0x1F) self.changeModeFromIdx(@truncate(u5, value & 0x1F));
self.cpsr.raw = value;
}
fn changeModeFromIdx(self: *Self, next: u5) void {
self.changeMode(getModeChecked(self, next));
}
pub fn setUserModeRegister(self: *Self, idx: usize, value: u32) void {
const current = getModeChecked(self, self.cpsr.mode.read());
switch (idx) {
8...12 => {
if (current == .Fiq) {
self.bank.fiq[Bank.fiqIdx(idx - 8, .User)] = value;
} else self.r[idx] = value;
},
13, 14 => switch (current) {
.User, .System => self.r[idx] = value,
else => {
const kind = std.meta.intToEnum(Bank.Kind, idx - 13) catch unreachable;
self.bank.r[Bank.regIdx(.User, kind)] = value;
},
},
else => self.r[idx] = value, // R0 -> R7 and R15
}
}
pub fn getUserModeRegister(self: *Self, idx: usize) u32 {
const current = getModeChecked(self, self.cpsr.mode.read());
return switch (idx) {
8...12 => if (current == .Fiq) self.bank.fiq[Bank.fiqIdx(idx - 8, .User)] else self.r[idx],
13, 14 => switch (current) {
.User, .System => self.r[idx],
else => blk: {
const kind = std.meta.intToEnum(Bank.Kind, idx - 13) catch unreachable;
break :blk self.bank.r[Bank.regIdx(.User, kind)];
},
},
else => self.r[idx], // R0 -> R7 and R15
};
}
pub fn changeMode(self: *Self, next: Mode) void {
const now = getModeChecked(self, self.cpsr.mode.read());
// Bank R8 -> r12
for (0..5) |i| {
self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
}
// Bank r13, r14, SPSR
switch (now) {
.User, .System => {
self.bank.r[Bank.regIdx(now, .R13)] = self.r[13];
self.bank.r[Bank.regIdx(now, .R14)] = self.r[14];
},
else => {
self.bank.r[Bank.regIdx(now, .R13)] = self.r[13];
self.bank.r[Bank.regIdx(now, .R14)] = self.r[14];
self.bank.spsr[Bank.spsrIdx(now)] = self.spsr;
},
}
// Grab R8 -> R12
for (0..5) |i| {
self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
}
// Grab r13, r14, SPSR
switch (next) {
.User, .System => {
self.r[13] = self.bank.r[Bank.regIdx(next, .R13)];
self.r[14] = self.bank.r[Bank.regIdx(next, .R14)];
},
else => {
self.r[13] = self.bank.r[Bank.regIdx(next, .R13)];
self.r[14] = self.bank.r[Bank.regIdx(next, .R14)];
self.spsr = self.bank.spsr[Bank.spsrIdx(next)];
},
}
self.cpsr.mode.write(@enumToInt(next));
}
/// Advances state so that the BIOS is skipped
///
/// Note: This accesses the CPU's bus ptr so it only may be called
/// once the Bus has been properly initialized
///
/// TODO: Make above notice impossible to do in code
pub fn fastBoot(self: *Self) void {
self.r = std.mem.zeroes([16]u32);
// self.r[0] = 0x08000000;
// self.r[1] = 0x000000EA;
self.r[13] = 0x0300_7F00;
self.r[15] = 0x0800_0000;
self.bank.r[Bank.regIdx(.Irq, .R13)] = 0x0300_7FA0;
self.bank.r[Bank.regIdx(.Supervisor, .R13)] = 0x0300_7FE0;
// self.cpsr.raw = 0x6000001F;
self.cpsr.raw = 0x0000_001F;
self.bus.bios.addr_latch = 0x0000_00DC + 8;
}
pub fn step(self: *Self) void {
defer {
if (!self.pipe.flushed) self.r[15] += if (self.cpsr.t.read()) 2 else @as(u32, 4);
self.pipe.flushed = false;
}
if (self.cpsr.t.read()) {
const opcode = @truncate(u16, self.pipe.step(self, u16) orelse return);
if (self.logger) |*trace| trace.mgbaLog(self, opcode);
thumb.lut[thumb.idx(opcode)](self, self.bus, opcode);
} else {
const opcode = self.pipe.step(self, u32) orelse return;
if (self.logger) |*trace| trace.mgbaLog(self, opcode);
if (checkCond(self.cpsr, @truncate(u4, opcode >> 28))) {
arm.lut[arm.idx(opcode)](self, self.bus, opcode);
}
}
}
pub fn stepDmaTransfer(self: *Self) bool {
inline for (0..4) |i| {
if (self.bus.dma[i].in_progress) {
self.bus.dma[i].step(self);
return true;
}
}
return false;
}
pub fn handleInterrupt(self: *Self) void {
const should_handle = self.bus.io.ie.raw & self.bus.io.irq.raw;
// Return if IME is disabled, CPSR I is set or there is nothing to handle
if (!self.bus.io.ime or self.cpsr.i.read() or should_handle == 0) return;
// If Pipeline isn't full, we have a bug
std.debug.assert(self.pipe.isFull());
// log.debug("Handling Interrupt!", .{});
self.bus.io.haltcnt = .Execute;
// FIXME: This seems weird, but retAddr.gba suggests I need to make these changes
const ret_addr = self.r[15] - if (self.cpsr.t.read()) 0 else @as(u32, 4);
const new_spsr = self.cpsr.raw;
self.changeMode(.Irq);
self.cpsr.t.write(false);
self.cpsr.i.write(true);
self.r[14] = ret_addr;
self.spsr.raw = new_spsr;
self.r[15] = 0x0000_0018;
self.pipe.reload(self);
}
inline fn fetch(self: *Self, comptime T: type, address: u32) T {
comptime std.debug.assert(T == u32 or T == u16); // Opcode may be 32-bit (ARM) or 16-bit (THUMB)
// Bus.read will advance the scheduler. There are different timings for CPU fetches,
// so we want to undo what Bus.read will apply. We can do this by caching the current tick
// This is very dumb.
//
// FIXME: Please rework this
const tick_cache = self.sched.tick;
defer self.sched.tick = tick_cache + Bus.fetch_timings[@boolToInt(T == u32)][@truncate(u4, address >> 24)];
return self.bus.read(T, address);
}
pub fn panic(self: *const Self, comptime format: []const u8, args: anytype) noreturn {
var i: usize = 0;
while (i < 16) : (i += 4) {
const i_1 = i + 1;
const i_2 = i + 2;
const i_3 = i + 3;
std.debug.print("R{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\n", .{ i, self.r[i], i_1, self.r[i_1], i_2, self.r[i_2], i_3, self.r[i_3] });
}
std.debug.print("cpsr: 0x{X:0>8} ", .{self.cpsr.raw});
self.cpsr.toString();
std.debug.print("spsr: 0x{X:0>8} ", .{self.spsr.raw});
self.spsr.toString();
std.debug.print("pipeline: {??X:0>8}\n", .{self.pipe.stage});
if (self.cpsr.t.read()) {
const opcode = self.bus.dbgRead(u16, self.r[15] - 4);
const id = thumb.idx(opcode);
std.debug.print("opcode: ID: 0x{b:0>10} 0x{X:0>4}\n", .{ id, opcode });
} else {
const opcode = self.bus.dbgRead(u32, self.r[15] - 4);
const id = arm.idx(opcode);
std.debug.print("opcode: ID: 0x{X:0>3} 0x{X:0>8}\n", .{ id, opcode });
}
std.debug.print("tick: {}\n\n", .{self.sched.tick});
std.debug.panic(format, args);
}
};
const condition_lut = [_]u16{
0xF0F0, // EQ - Equal
0x0F0F, // NE - Not Equal
0xCCCC, // CS - Unsigned higher or same
0x3333, // CC - Unsigned lower
0xFF00, // MI - Negative
0x00FF, // PL - Positive or Zero
0xAAAA, // VS - Overflow
0x5555, // VC - No Overflow
0x0C0C, // HI - unsigned hierh
0xF3F3, // LS - unsigned lower or same
0xAA55, // GE - greater or equal
0x55AA, // LT - less than
0x0A05, // GT - greater than
0xF5FA, // LE - less than or equal
0xFFFF, // AL - always
0x0000, // NV - never
};
pub inline fn checkCond(cpsr: PSR, cond: u4) bool {
const flags = @truncate(u4, cpsr.raw >> 28);
return condition_lut[cond] & (@as(u16, 1) << flags) != 0;
}
const Pipeline = struct {
const Self = @This();
stage: [2]?u32,
flushed: bool,
fn init() Self {
return .{
.stage = [_]?u32{null} ** 2,
.flushed = false,
};
}
pub fn isFull(self: *const Self) bool {
return self.stage[0] != null and self.stage[1] != null;
}
pub fn step(self: *Self, cpu: *Arm7tdmi, comptime T: type) ?u32 {
comptime std.debug.assert(T == u32 or T == u16);
const opcode = self.stage[0];
self.stage[0] = self.stage[1];
self.stage[1] = cpu.fetch(T, cpu.r[15]);
return opcode;
}
pub fn reload(self: *Self, cpu: *Arm7tdmi) void {
if (cpu.cpsr.t.read()) {
self.stage[0] = cpu.fetch(u16, cpu.r[15]);
self.stage[1] = cpu.fetch(u16, cpu.r[15] + 2);
cpu.r[15] += 4;
} else {
self.stage[0] = cpu.fetch(u32, cpu.r[15]);
self.stage[1] = cpu.fetch(u32, cpu.r[15] + 4);
cpu.r[15] += 8;
}
self.flushed = true;
}
};
pub const PSR = extern union {
mode: Bitfield(u32, 0, 5),
t: Bit(u32, 5),
f: Bit(u32, 6),
i: Bit(u32, 7),
v: Bit(u32, 28),
c: Bit(u32, 29),
z: Bit(u32, 30),
n: Bit(u32, 31),
raw: u32,
fn toString(self: PSR) void {
std.debug.print("[", .{});
if (self.n.read()) std.debug.print("N", .{}) else std.debug.print("-", .{});
if (self.z.read()) std.debug.print("Z", .{}) else std.debug.print("-", .{});
if (self.c.read()) std.debug.print("C", .{}) else std.debug.print("-", .{});
if (self.v.read()) std.debug.print("V", .{}) else std.debug.print("-", .{});
if (self.i.read()) std.debug.print("I", .{}) else std.debug.print("-", .{});
if (self.f.read()) std.debug.print("F", .{}) else std.debug.print("-", .{});
if (self.t.read()) std.debug.print("T", .{}) else std.debug.print("-", .{});
std.debug.print("|", .{});
if (getMode(self.mode.read())) |m| std.debug.print("{s}", .{m.toString()}) else std.debug.print("---", .{});
std.debug.print("]\n", .{});
}
};
pub const Mode = enum(u5) {
User = 0b10000,
Fiq = 0b10001,
Irq = 0b10010,
Supervisor = 0b10011,
Abort = 0b10111,
Undefined = 0b11011,
System = 0b11111,
pub fn toString(self: Mode) []const u8 {
return switch (self) {
.User => "usr",
.Fiq => "fiq",
.Irq => "irq",
.Supervisor => "svc",
.Abort => "abt",
.Undefined => "und",
.System => "sys",
};
}
};
fn getMode(bits: u5) ?Mode {
return std.meta.intToEnum(Mode, bits) catch null;
}
fn getModeChecked(cpu: *const Arm7tdmi, bits: u5) Mode {
return getMode(bits) orelse cpu.panic("[CPU/CPSR] 0b{b:0>5} is an invalid CPU mode", .{bits});
}

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@@ -1,111 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
pub fn blockDataTransfer(comptime P: bool, comptime U: bool, comptime S: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = @truncate(u4, opcode >> 16 & 0xF);
const rlist = opcode & 0xFFFF;
const r15 = rlist >> 15 & 1 == 1;
var count: u32 = 0;
var i: u5 = 0;
var first: u4 = 0;
var write_to_base = true;
while (i < 16) : (i += 1) {
const r = @truncate(u4, 15 - i);
if (rlist >> r & 1 == 1) {
first = r;
count += 1;
}
}
var start = cpu.r[rn];
if (U) {
start += if (P) 4 else 0;
} else {
start = start - (4 * count) + if (!P) 4 else 0;
}
var end = cpu.r[rn];
if (U) {
end = end + (4 * count) - if (!P) 4 else 0;
} else {
end -= if (P) 4 else 0;
}
var new_base = cpu.r[rn];
if (U) {
new_base += 4 * count;
} else {
new_base -= 4 * count;
}
var address = start;
if (rlist == 0) {
var und_addr = cpu.r[rn];
if (U) {
und_addr += if (P) 4 else 0;
} else {
und_addr -= 0x40 - if (!P) 4 else 0;
}
if (L) {
cpu.r[15] = bus.read(u32, und_addr);
cpu.pipe.reload(cpu);
} else {
bus.write(u32, und_addr, cpu.r[15] + 4);
}
cpu.r[rn] = if (U) cpu.r[rn] + 0x40 else cpu.r[rn] - 0x40;
return;
}
i = first;
while (i < 16) : (i += 1) {
if (rlist >> i & 1 == 1) {
transfer(cpu, bus, r15, i, address);
address += 4;
if (W and !L and write_to_base) {
cpu.r[rn] = new_base;
write_to_base = false;
}
}
}
if (W and L and rlist >> rn & 1 == 0) cpu.r[rn] = new_base;
}
fn transfer(cpu: *Arm7tdmi, bus: *Bus, r15_present: bool, i: u5, address: u32) void {
if (L) {
if (S and !r15_present) {
// Always Transfer User mode Registers
cpu.setUserModeRegister(i, bus.read(u32, address));
} else {
const value = bus.read(u32, address);
cpu.r[i] = value;
if (i == 0xF) {
cpu.r[i] &= ~@as(u32, 3); // Align r15
cpu.pipe.reload(cpu);
if (S) cpu.setCpsr(cpu.spsr.raw);
}
}
} else {
if (S) {
// Always Transfer User mode Registers
// This happens regardless if r15 is in the list
const value = cpu.getUserModeRegister(i);
bus.write(u32, address, value + if (i == 0xF) 4 else @as(u32, 0)); // PC is already 8 ahead to make 12
} else {
bus.write(u32, address, cpu.r[i] + if (i == 0xF) 4 else @as(u32, 0));
}
}
}
}.inner;
}

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@@ -1,26 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("zba-util").sext;
pub fn branch(comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
if (L) cpu.r[14] = cpu.r[15] - 4;
cpu.r[15] +%= sext(u32, u24, opcode) << 2;
cpu.pipe.reload(cpu);
}
}.inner;
}
pub fn branchAndExchange(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rn = opcode & 0xF;
const thumb = cpu.r[rn] & 1 == 1;
cpu.r[15] = cpu.r[rn] & if (thumb) ~@as(u32, 1) else ~@as(u32, 3);
cpu.cpsr.t.write(thumb);
cpu.pipe.reload(cpu);
}

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@@ -1,185 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const exec = @import("../barrel_shifter.zig").exec;
const ror = @import("../barrel_shifter.zig").ror;
pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rd = @truncate(u4, opcode >> 12 & 0xF);
const rn = opcode >> 16 & 0xF;
const old_carry = @boolToInt(cpu.cpsr.c.read());
// If certain conditions are met, PC is 12 ahead instead of 8
// TODO: Why these conditions?
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] += 4;
const op1 = cpu.r[rn];
const amount = @truncate(u8, (opcode >> 8 & 0xF) << 1);
const op2 = if (I) ror(S, &cpu.cpsr, opcode & 0xFF, amount) else exec(S, cpu, opcode);
// Undo special condition from above
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
var result: u32 = undefined;
var overflow: u1 = undefined;
// Perform Data Processing Logic
switch (kind) {
0x0 => result = op1 & op2, // AND
0x1 => result = op1 ^ op2, // EOR
0x2 => result = op1 -% op2, // SUB
0x3 => result = op2 -% op1, // RSB
0x4 => result = add(&overflow, op1, op2), // ADD
0x5 => result = adc(&overflow, op1, op2, old_carry), // ADC
0x6 => result = sbc(op1, op2, old_carry), // SBC
0x7 => result = sbc(op2, op1, old_carry), // RSC
0x8 => {
// TST
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
result = op1 & op2;
},
0x9 => {
// TEQ
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
result = op1 ^ op2;
},
0xA => {
// CMP
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
result = op1 -% op2;
},
0xB => {
// CMN
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
const tmp = @addWithOverflow(op1, op2);
result = tmp[0];
overflow = tmp[1];
},
0xC => result = op1 | op2, // ORR
0xD => result = op2, // MOV
0xE => result = op1 & ~op2, // BIC
0xF => result = ~op2, // MVN
}
// Write to Destination Register
switch (kind) {
0x8, 0x9, 0xA, 0xB => {}, // Test Operations
else => {
cpu.r[rd] = result;
if (rd == 0xF) {
if (S) cpu.setCpsr(cpu.spsr.raw);
cpu.pipe.reload(cpu);
}
},
}
// Write Flags
switch (kind) {
0x0, 0x1, 0xC, 0xD, 0xE, 0xF => if (S and rd != 0xF) {
// Logic Operation Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// C set by Barrel Shifter, V is unaffected
},
0x2, 0x3 => if (S and rd != 0xF) {
// SUB, RSB Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
if (kind == 0x2) {
// SUB specific
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else {
// RSB Specific
cpu.cpsr.c.write(op1 <= op2);
cpu.cpsr.v.write(((op2 ^ result) & (~op1 ^ result)) >> 31 & 1 == 1);
}
},
0x4, 0x5 => if (S and rd != 0xF) {
// ADD, ADC Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
0x6, 0x7 => if (S and rd != 0xF) {
// SBC, RSC Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
if (kind == 0x6) {
// SBC specific
const subtrahend = @as(u64, op2) -% old_carry +% 1;
cpu.cpsr.c.write(subtrahend <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else {
// RSC Specific
const subtrahend = @as(u64, op1) -% old_carry +% 1;
cpu.cpsr.c.write(subtrahend <= op2);
cpu.cpsr.v.write(((op2 ^ result) & (~op1 ^ result)) >> 31 & 1 == 1);
}
},
0x8, 0x9, 0xA, 0xB => {
// Test Operation Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
if (kind == 0xA) {
// CMP specific
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else if (kind == 0xB) {
// CMN specific
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
} else {
// TST, TEQ specific
// Barrel Shifter should always calc CPSR C in TST
if (!S) _ = exec(true, cpu, opcode);
}
},
}
}
}.inner;
}
pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
// TODO: Make your own version (thanks peach.bot)
const subtrahend = @as(u64, right) -% old_carry +% 1;
const ret = @truncate(u32, left -% subtrahend);
return ret;
}
pub fn add(overflow: *u1, left: u32, right: u32) u32 {
const ret = @addWithOverflow(left, right);
overflow.* = ret[1];
return ret[0];
}
pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 {
const tmp = @addWithOverflow(left, right);
const ret = @addWithOverflow(tmp[0], old_carry);
overflow.* = tmp[1] | ret[1];
return ret[0];
}
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {
@setCold(true);
cpu.setCpsr(cpu.spsr.raw);
}

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@@ -1,53 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("zba-util").sext;
const rotr = @import("zba-util").rotr;
pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
const rm = opcode & 0xF;
const imm_offset_high = opcode >> 8 & 0xF;
const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
const offset = if (I) imm_offset_high << 4 | rm else cpu.r[rm];
const modified_base = if (U) base +% offset else base -% offset;
var address = if (P) modified_base else base;
var result: u32 = undefined;
if (L) {
switch (@truncate(u2, opcode >> 5)) {
0b01 => {
// LDRH
const value = bus.read(u16, address);
result = rotr(u32, value, 8 * (address & 1));
},
0b10 => {
// LDRSB
result = sext(u32, u8, bus.read(u8, address));
},
0b11 => {
// LDRSH
const value = bus.read(u16, address);
result = if (address & 1 == 1) sext(u32, u8, @truncate(u8, value >> 8)) else sext(u32, u16, value);
},
0b00 => unreachable, // SWP
}
} else {
if (opcode >> 5 & 0x01 == 0x01) {
// STRH
bus.write(u16, address, @truncate(u16, cpu.r[rd]));
} else unreachable; // SWP
}
address = modified_base;
if (W and P or !P) cpu.r[rn] = address;
if (L) cpu.r[rd] = result; // // This emulates the LDR rd == rn behaviour
}
}.inner;
}

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@@ -1,57 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
pub fn multiply(comptime A: bool, comptime S: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rd = opcode >> 16 & 0xF;
const rn = opcode >> 12 & 0xF;
const rs = opcode >> 8 & 0xF;
const rm = opcode & 0xF;
const temp: u64 = @as(u64, cpu.r[rm]) * @as(u64, cpu.r[rs]) + if (A) cpu.r[rn] else 0;
const result = @truncate(u32, temp);
cpu.r[rd] = result;
if (S) {
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// V is unaffected, C is *actually* undefined in ARMv4
}
}
}.inner;
}
pub fn multiplyLong(comptime U: bool, comptime A: bool, comptime S: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rd_hi = opcode >> 16 & 0xF;
const rd_lo = opcode >> 12 & 0xF;
const rs = opcode >> 8 & 0xF;
const rm = opcode & 0xF;
if (U) {
// Signed (WHY IS IT U THEN?)
var result: i64 = @as(i64, @bitCast(i32, cpu.r[rm])) * @as(i64, @bitCast(i32, cpu.r[rs]));
if (A) result +%= @bitCast(i64, @as(u64, cpu.r[rd_hi]) << 32 | @as(u64, cpu.r[rd_lo]));
cpu.r[rd_hi] = @bitCast(u32, @truncate(i32, result >> 32));
cpu.r[rd_lo] = @bitCast(u32, @truncate(i32, result));
} else {
// Unsigned
var result: u64 = @as(u64, cpu.r[rm]) * @as(u64, cpu.r[rs]);
if (A) result +%= @as(u64, cpu.r[rd_hi]) << 32 | @as(u64, cpu.r[rd_lo]);
cpu.r[rd_hi] = @truncate(u32, result >> 32);
cpu.r[rd_lo] = @truncate(u32, result);
}
if (S) {
cpu.cpsr.z.write(cpu.r[rd_hi] == 0 and cpu.r[rd_lo] == 0);
cpu.cpsr.n.write(cpu.r[rd_hi] >> 31 & 1 == 1);
// C and V are set to meaningless values
}
}
}.inner;
}

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@@ -1,59 +0,0 @@
const std = @import("std");
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const PSR = @import("../../cpu.zig").PSR;
const log = std.log.scoped(.PsrTransfer);
const rotr = @import("zba-util").rotr;
pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
switch (kind) {
0b00 => {
// MRS
const rd = opcode >> 12 & 0xF;
if (R and !cpu.hasSPSR()) log.err("Tried to read SPSR from User/System Mode", .{});
cpu.r[rd] = if (R) cpu.spsr.raw else cpu.cpsr.raw;
},
0b10 => {
// MSR
const field_mask = @truncate(u4, opcode >> 16 & 0xF);
const rm_idx = opcode & 0xF;
const right = if (I) rotr(u32, opcode & 0xFF, (opcode >> 8 & 0xF) * 2) else cpu.r[rm_idx];
if (R and !cpu.hasSPSR()) log.err("Tried to write to SPSR in User/System Mode", .{});
if (R) {
// arm.gba seems to expect the SPSR to do somethign in SYS mode,
// so we just assume that despite writing to the SPSR in USR or SYS mode
// being UNPREDICTABLE, it just magically has a working SPSR somehow
cpu.spsr.raw = fieldMask(&cpu.spsr, field_mask, right);
} else {
if (cpu.isPrivileged()) cpu.setCpsr(fieldMask(&cpu.cpsr, field_mask, right));
}
},
else => cpu.panic("[CPU/PSR Transfer] Bits 21:220 of {X:0>8} are undefined", .{opcode}),
}
}
}.inner;
}
fn fieldMask(psr: *const PSR, field_mask: u4, right: u32) u32 {
// This bitwise ORs bits 3 and 0 of the field mask into a u2
// We do this because we only care about bits 7:0 and 31:28 of the CPSR
const bits = @truncate(u2, (field_mask >> 2 & 0x2) | (field_mask & 1));
const mask: u32 = switch (bits) {
0b00 => 0x0000_0000,
0b01 => 0x0000_00FF,
0b10 => 0xF000_0000,
0b11 => 0xF000_00FF,
};
return (psr.raw & ~mask) | (right & mask);
}

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@@ -1,29 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("zba-util").rotr;
pub fn singleDataSwap(comptime B: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
const rm = opcode & 0xF;
const address = cpu.r[rn];
if (B) {
// SWPB
const value = bus.read(u8, address);
bus.write(u8, address, @truncate(u8, cpu.r[rm]));
cpu.r[rd] = value;
} else {
// SWP
const value = rotr(u32, bus.read(u32, address), 8 * (address & 0x3));
bus.write(u32, address, cpu.r[rm]);
cpu.r[rd] = value;
}
}
}.inner;
}

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@@ -1,55 +0,0 @@
const shifter = @import("../barrel_shifter.zig");
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("zba-util").rotr;
pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
const base = cpu.r[rn];
const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
const modified_base = if (U) base +% offset else base -% offset;
var address = if (P) modified_base else base;
var result: u32 = undefined;
if (L) {
if (B) {
// LDRB
result = bus.read(u8, address);
} else {
// LDR
const value = bus.read(u32, address);
result = rotr(u32, value, 8 * (address & 0x3));
}
} else {
if (B) {
// STRB
const value = cpu.r[rd] + if (rd == 0xF) 4 else @as(u32, 0); // PC is 12 ahead
bus.write(u8, address, @truncate(u8, value));
} else {
// STR
const value = cpu.r[rd] + if (rd == 0xF) 4 else @as(u32, 0);
bus.write(u32, address, value);
}
}
address = modified_base;
if (W and P or !P) {
cpu.r[rn] = address;
if (rn == 0xF) cpu.pipe.reload(cpu);
}
if (L) {
// This emulates the LDR rd == rn behaviour
cpu.r[rd] = result;
if (rd == 0xF) cpu.pipe.reload(cpu);
}
}
}.inner;
}

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@@ -1,23 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn;
pub fn armSoftwareInterrupt() InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, _: u32) void {
// Copy Values from Current Mode
const ret_addr = cpu.r[15] - 4;
const cpsr = cpu.cpsr.raw;
// Switch Mode
cpu.changeMode(.Supervisor);
cpu.cpsr.t.write(false); // Force ARM Mode
cpu.cpsr.i.write(true); // Disable normal interrupts
cpu.r[14] = ret_addr; // Resume Execution
cpu.spsr.raw = cpsr; // Previous mode CPSR
cpu.r[15] = 0x0000_0008;
cpu.pipe.reload(cpu);
}
}.inner;
}

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@@ -1,147 +0,0 @@
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const CPSR = @import("../cpu.zig").PSR;
const rotr = @import("zba-util").rotr;
pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
var result: u32 = undefined;
if (opcode >> 4 & 1 == 1) {
result = register(S, cpu, opcode);
} else {
result = immediate(S, cpu, opcode);
}
return result;
}
fn register(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
const rs_idx = opcode >> 8 & 0xF;
const rm = cpu.r[opcode & 0xF];
const rs = @truncate(u8, cpu.r[rs_idx]);
return switch (@truncate(u2, opcode >> 5)) {
0b00 => lsl(S, &cpu.cpsr, rm, rs),
0b01 => lsr(S, &cpu.cpsr, rm, rs),
0b10 => asr(S, &cpu.cpsr, rm, rs),
0b11 => ror(S, &cpu.cpsr, rm, rs),
};
}
pub fn immediate(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
const amount = @truncate(u8, opcode >> 7 & 0x1F);
const rm = cpu.r[opcode & 0xF];
var result: u32 = undefined;
if (amount == 0) {
switch (@truncate(u2, opcode >> 5)) {
0b00 => {
// LSL #0
result = rm;
},
0b01 => {
// LSR #0 aka LSR #32
if (S) cpu.cpsr.c.write(rm >> 31 & 1 == 1);
result = 0x0000_0000;
},
0b10 => {
// ASR #0 aka ASR #32
result = @bitCast(u32, @bitCast(i32, rm) >> 31);
if (S) cpu.cpsr.c.write(result >> 31 & 1 == 1);
},
0b11 => {
// ROR #0 aka RRX
const carry: u32 = @boolToInt(cpu.cpsr.c.read());
if (S) cpu.cpsr.c.write(rm & 1 == 1);
result = (carry << 31) | (rm >> 1);
},
}
} else {
switch (@truncate(u2, opcode >> 5)) {
0b00 => result = lsl(S, &cpu.cpsr, rm, amount),
0b01 => result = lsr(S, &cpu.cpsr, rm, amount),
0b10 => result = asr(S, &cpu.cpsr, rm, amount),
0b11 => result = ror(S, &cpu.cpsr, rm, amount),
}
}
return result;
}
pub fn lsl(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u8) u32 {
const amount = @truncate(u5, total_amount);
const bit_count: u8 = @typeInfo(u32).Int.bits;
var result: u32 = 0x0000_0000;
if (total_amount < bit_count) {
// We can perform a well-defined shift here
result = rm << amount;
if (S and total_amount != 0) {
const carry_bit = @truncate(u5, bit_count - amount);
cpsr.c.write(rm >> carry_bit & 1 == 1);
}
} else {
if (S) {
if (total_amount == bit_count) {
// Shifted all bits out, carry bit is bit 0 of rm
cpsr.c.write(rm & 1 == 1);
} else {
cpsr.c.write(false);
}
}
}
return result;
}
pub fn lsr(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u32) u32 {
const amount = @truncate(u5, total_amount);
const bit_count: u8 = @typeInfo(u32).Int.bits;
var result: u32 = 0x0000_0000;
if (total_amount < bit_count) {
// We can perform a well-defined shift
result = rm >> amount;
if (S and total_amount != 0) cpsr.c.write(rm >> (amount - 1) & 1 == 1);
} else {
if (S) {
if (total_amount == bit_count) {
// LSR #32
cpsr.c.write(rm >> 31 & 1 == 1);
} else {
// All bits have been shifted out, including carry bit
cpsr.c.write(false);
}
}
}
return result;
}
pub fn asr(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u8) u32 {
const amount = @truncate(u5, total_amount);
const bit_count: u8 = @typeInfo(u32).Int.bits;
var result: u32 = 0x0000_0000;
if (total_amount < bit_count) {
result = @bitCast(u32, @bitCast(i32, rm) >> amount);
if (S and total_amount != 0) cpsr.c.write(rm >> (amount - 1) & 1 == 1);
} else {
// ASR #32 and ASR #>32 have the same result
result = @bitCast(u32, @bitCast(i32, rm) >> 31);
if (S) cpsr.c.write(result >> 31 & 1 == 1);
}
return result;
}
pub fn ror(comptime S: bool, cpsr: *CPSR, rm: u32, total_amount: u8) u32 {
const result = rotr(u32, rm, total_amount);
if (S and total_amount != 0) {
cpsr.c.write(result >> 31 & 1 == 1);
}
return result;
}

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@@ -1,108 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const adc = @import("../arm/data_processing.zig").adc;
const sbc = @import("../arm/data_processing.zig").sbc;
const lsl = @import("../barrel_shifter.zig").lsl;
const lsr = @import("../barrel_shifter.zig").lsr;
const asr = @import("../barrel_shifter.zig").asr;
const ror = @import("../barrel_shifter.zig").ror;
pub fn fmt4(comptime op: u4) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const rs = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
const carry = @boolToInt(cpu.cpsr.c.read());
const op1 = cpu.r[rd];
const op2 = cpu.r[rs];
var result: u32 = undefined;
var overflow: u1 = undefined;
switch (op) {
0x0 => result = op1 & op2, // AND
0x1 => result = op1 ^ op2, // EOR
0x2 => result = lsl(true, &cpu.cpsr, op1, @truncate(u8, op2)), // LSL
0x3 => result = lsr(true, &cpu.cpsr, op1, @truncate(u8, op2)), // LSR
0x4 => result = asr(true, &cpu.cpsr, op1, @truncate(u8, op2)), // ASR
0x5 => result = adc(&overflow, op1, op2, carry), // ADC
0x6 => result = sbc(op1, op2, carry), // SBC
0x7 => result = ror(true, &cpu.cpsr, op1, @truncate(u8, op2)), // ROR
0x8 => result = op1 & op2, // TST
0x9 => result = 0 -% op2, // NEG
0xA => result = op1 -% op2, // CMP
0xB => {
// CMN
const tmp = @addWithOverflow(op1, op2);
result = tmp[0];
overflow = tmp[1];
},
0xC => result = op1 | op2, // ORR
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
0xE => result = op1 & ~op2,
0xF => result = ~op2,
}
// Write to Destination Register
switch (op) {
0x8, 0xA, 0xB => {},
else => cpu.r[rd] = result,
}
// Write Flags
switch (op) {
0x0, 0x1, 0x2, 0x3, 0x4, 0x7, 0xC, 0xE, 0xF => {
// Logic Operations
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// C set by Barrel Shifter, V is unaffected
},
0x8, 0xA => {
// Test Flags
// CMN (0xB) is handled with ADC
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
if (op == 0xA) {
// CMP specific
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
}
},
0x5, 0xB => {
// ADC, CMN
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
0x6 => {
// SBC
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
const subtrahend = @as(u64, op2) -% carry +% 1;
cpu.cpsr.c.write(subtrahend <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
},
0x9 => {
// NEG
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(op2 <= 0);
cpu.cpsr.v.write(((0 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
},
0xD => {
// Multiplication
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// V is unaffected, assuming similar behaviour to ARMv4 MUL C is undefined
},
}
}
}.inner;
}

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@@ -1,100 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
pub fn fmt14(comptime L: bool, comptime R: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const count = @boolToInt(R) + countRlist(opcode);
const start = cpu.r[13] - if (!L) count * 4 else 0;
var end = cpu.r[13];
if (L) {
end += count * 4;
} else {
end -= 4;
}
var address = start;
var i: u4 = 0;
while (i < 8) : (i += 1) {
if (opcode >> i & 1 == 1) {
if (L) {
cpu.r[i] = bus.read(u32, address);
} else {
bus.write(u32, address, cpu.r[i]);
}
address += 4;
}
}
if (R) {
if (L) {
const value = bus.read(u32, address);
cpu.r[15] = value & ~@as(u32, 1);
cpu.pipe.reload(cpu);
} else {
bus.write(u32, address, cpu.r[14]);
}
address += 4;
}
cpu.r[13] = if (L) end else start;
}
}.inner;
}
pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
var address = cpu.r[rb];
const end_address = cpu.r[rb] + 4 * countRlist(opcode);
if (opcode & 0xFF == 0) {
if (L) {
cpu.r[15] = bus.read(u32, address);
cpu.pipe.reload(cpu);
} else {
bus.write(u32, address, cpu.r[15] + 2);
}
cpu.r[rb] += 0x40;
return;
}
var i: u4 = 0;
var first_write = true;
while (i < 8) : (i += 1) {
if (opcode >> i & 1 == 1) {
if (L) {
cpu.r[i] = bus.read(u32, address);
} else {
bus.write(u32, address, cpu.r[i]);
}
if (!L and first_write) {
cpu.r[rb] = end_address;
first_write = false;
}
address += 4;
}
}
if (L and opcode >> rb & 1 != 1) cpu.r[rb] = address;
}
}.inner;
}
inline fn countRlist(opcode: u16) u32 {
var count: u32 = 0;
inline for (0..8) |i| {
if (opcode >> (7 - i) & 1 == 1) count += 1;
}
return count;
}

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@@ -1,54 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const checkCond = @import("../../cpu.zig").checkCond;
const sext = @import("zba-util").sext;
pub fn fmt16(comptime cond: u4) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
// B
if (cond == 0xE or cond == 0xF)
cpu.panic("[CPU/THUMB.16] Undefined conditional branch with condition {}", .{cond});
if (!checkCond(cpu.cpsr, cond)) return;
cpu.r[15] +%= sext(u32, u8, opcode & 0xFF) << 1;
cpu.pipe.reload(cpu);
}
}.inner;
}
pub fn fmt18() InstrFn {
return struct {
// B but conditional
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
cpu.r[15] +%= sext(u32, u11, opcode & 0x7FF) << 1;
cpu.pipe.reload(cpu);
}
}.inner;
}
pub fn fmt19(comptime is_low: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
// BL
const offset = opcode & 0x7FF;
if (is_low) {
// Instruction 2
const next_opcode = cpu.r[15] - 2;
cpu.r[15] = cpu.r[14] +% (offset << 1);
cpu.r[14] = next_opcode | 1;
cpu.pipe.reload(cpu);
} else {
// Instruction 1
const lr_offset = sext(u32, u11, offset) << 12;
cpu.r[14] = (cpu.r[15] +% lr_offset) & ~@as(u32, 1);
}
}
}.inner;
}

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@@ -1,199 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const add = @import("../arm/data_processing.zig").add;
const lsl = @import("../barrel_shifter.zig").lsl;
const lsr = @import("../barrel_shifter.zig").lsr;
const asr = @import("../barrel_shifter.zig").asr;
pub fn fmt1(comptime op: u2, comptime offset: u5) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const rs = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
const result = switch (op) {
0b00 => blk: {
// LSL
if (offset == 0) {
break :blk cpu.r[rs];
} else {
break :blk lsl(true, &cpu.cpsr, cpu.r[rs], offset);
}
},
0b01 => blk: {
// LSR
if (offset == 0) {
cpu.cpsr.c.write(cpu.r[rs] >> 31 & 1 == 1);
break :blk @as(u32, 0);
} else {
break :blk lsr(true, &cpu.cpsr, cpu.r[rs], offset);
}
},
0b10 => blk: {
// ASR
if (offset == 0) {
cpu.cpsr.c.write(cpu.r[rs] >> 31 & 1 == 1);
break :blk @bitCast(u32, @bitCast(i32, cpu.r[rs]) >> 31);
} else {
break :blk asr(true, &cpu.cpsr, cpu.r[rs], offset);
}
},
else => cpu.panic("[CPU/THUMB.1] 0b{b:0>2} is not a valid op", .{op}),
};
// Equivalent to an ARM MOVS
cpu.r[rd] = result;
// Write Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
}
}.inner;
}
pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const rs = @as(u4, h2) << 3 | (opcode >> 3 & 0x7);
const rd = @as(u4, h1) << 3 | (opcode & 0x7);
const op1 = cpu.r[rd];
const op2 = cpu.r[rs];
var result: u32 = undefined;
var overflow: u1 = undefined;
switch (op) {
0b00 => result = add(&overflow, op1, op2), // ADD
0b01 => result = op1 -% op2, // CMP
0b10 => result = op2, // MOV
0b11 => {},
}
// Write to Destination Register
switch (op) {
0b01 => {}, // Test Instruction
0b11 => {
// BX
const is_thumb = op2 & 1 == 1;
cpu.r[15] = op2 & ~@as(u32, 1);
cpu.cpsr.t.write(is_thumb);
cpu.pipe.reload(cpu);
},
else => {
cpu.r[rd] = result;
if (rd == 0xF) {
cpu.r[15] &= ~@as(u32, 1);
cpu.pipe.reload(cpu);
}
},
}
// Write Flags
switch (op) {
0b01 => {
// CMP
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
},
0b00, 0b10, 0b11 => {}, // MOV and Branch Instruction
}
}
}.inner;
}
pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const rs = opcode >> 3 & 0x7;
const rd = @truncate(u3, opcode);
const op1 = cpu.r[rs];
const op2: u32 = if (I) rn else cpu.r[rn];
if (is_sub) {
// SUB
const result = op1 -% op2;
cpu.r[rd] = result;
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else {
// ADD
var overflow: u1 = undefined;
const result = add(&overflow, op1, op2);
cpu.r[rd] = result;
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}
}
}.inner;
}
pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
const op1 = cpu.r[rd];
const op2: u32 = opcode & 0xFF; // Offset
var overflow: u1 = undefined;
const result: u32 = switch (op) {
0b00 => op2, // MOV
0b01 => op1 -% op2, // CMP
0b10 => add(&overflow, op1, op2), // ADD
0b11 => op1 -% op2, // SUB
};
// Write to Register
if (op != 0b01) cpu.r[rd] = result;
// Write Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
switch (op) {
0b00 => {}, // MOV | C set by Barrel Shifter, V is unaffected
0b01, 0b11 => {
// SUB, CMP
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
},
0b10 => {
// ADD
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
}
}
}.inner;
}
pub fn fmt12(comptime isSP: bool, comptime rd: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
// ADD
const left = if (isSP) cpu.r[13] else cpu.r[15] & ~@as(u32, 2);
const right = (opcode & 0xFF) << 2;
cpu.r[rd] = left + right;
}
}.inner;
}
pub fn fmt13(comptime S: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
// ADD
const offset = (opcode & 0x7F) << 2;
cpu.r[13] = if (S) cpu.r[13] - offset else cpu.r[13] + offset;
}
}.inner;
}

View File

@@ -1,145 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const rotr = @import("zba-util").rotr;
const sext = @import("zba-util").sext;
pub fn fmt6(comptime rd: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
// LDR
const offset = (opcode & 0xFF) << 2;
// Bit 1 of the PC intentionally ignored
cpu.r[rd] = bus.read(u32, (cpu.r[15] & ~@as(u32, 2)) + offset);
}
}.inner;
}
pub fn fmt78(comptime op: u2, comptime T: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const ro = opcode >> 6 & 0x7;
const rb = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
const address = cpu.r[rb] +% cpu.r[ro];
if (T) {
// Format 8
switch (op) {
0b00 => {
// STRH
bus.write(u16, address, @truncate(u16, cpu.r[rd]));
},
0b01 => {
// LDSB
cpu.r[rd] = sext(u32, u8, bus.read(u8, address));
},
0b10 => {
// LDRH
const value = bus.read(u16, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 1));
},
0b11 => {
// LDRSH
const value = bus.read(u16, address);
cpu.r[rd] = if (address & 1 == 1) sext(u32, u8, @truncate(u8, value >> 8)) else sext(u32, u16, value);
},
}
} else {
// Format 7
switch (op) {
0b00 => {
// STR
bus.write(u32, address, cpu.r[rd]);
},
0b01 => {
// STRB
bus.write(u8, address, @truncate(u8, cpu.r[rd]));
},
0b10 => {
// LDR
const value = bus.read(u32, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 0x3));
},
0b11 => {
// LDRB
cpu.r[rd] = bus.read(u8, address);
},
}
}
}
}.inner;
}
pub fn fmt9(comptime B: bool, comptime L: bool, comptime offset: u5) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const rb = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
if (L) {
if (B) {
// LDRB
const address = cpu.r[rb] + offset;
cpu.r[rd] = bus.read(u8, address);
} else {
// LDR
const address = cpu.r[rb] + (@as(u32, offset) << 2);
const value = bus.read(u32, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 0x3));
}
} else {
if (B) {
// STRB
const address = cpu.r[rb] + offset;
bus.write(u8, address, @truncate(u8, cpu.r[rd]));
} else {
// STR
const address = cpu.r[rb] + (@as(u32, offset) << 2);
bus.write(u32, address, cpu.r[rd]);
}
}
}
}.inner;
}
pub fn fmt10(comptime L: bool, comptime offset: u5) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const rb = opcode >> 3 & 0x7;
const rd = opcode & 0x7;
const address = cpu.r[rb] + (@as(u6, offset) << 1);
if (L) {
// LDRH
const value = bus.read(u16, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 1));
} else {
// STRH
bus.write(u16, address, @truncate(u16, cpu.r[rd]));
}
}
}.inner;
}
pub fn fmt11(comptime L: bool, comptime rd: u3) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u16) void {
const offset = (opcode & 0xFF) << 2;
const address = cpu.r[13] + offset;
if (L) {
// LDR
const value = bus.read(u32, address);
cpu.r[rd] = rotr(u32, value, 8 * (address & 0x3));
} else {
// STR
bus.write(u32, address, cpu.r[rd]);
}
}
}.inner;
}

View File

@@ -1,23 +0,0 @@
const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
pub fn fmt17() InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, _: u16) void {
// Copy Values from Current Mode
const ret_addr = cpu.r[15] - 2;
const cpsr = cpu.cpsr.raw;
// Switch Mode
cpu.changeMode(.Supervisor);
cpu.cpsr.t.write(false); // Force ARM Mode
cpu.cpsr.i.write(true); // Disable normal interrupts
cpu.r[14] = ret_addr; // Resume Execution
cpu.spsr.raw = cpsr; // Previous mode CPSR
cpu.r[15] = 0x0000_0008;
cpu.pipe.reload(cpu);
}
}.inner;
}

75
src/core/cpu_util.zig Normal file
View File

@@ -0,0 +1,75 @@
const std = @import("std");
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bank = @import("arm32").Arm7tdmi.Bank;
const Bus = @import("Bus.zig");
pub inline fn isHalted(cpu: *const Arm7tdmi) bool {
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
return bus_ptr.io.haltcnt == .Halt;
}
pub fn stepDmaTransfer(cpu: *Arm7tdmi) bool {
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
inline for (0..4) |i| {
if (bus_ptr.dma[i].in_progress) {
bus_ptr.dma[i].step(cpu);
return true;
}
}
return false;
}
pub fn handleInterrupt(cpu: *Arm7tdmi) void {
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
const should_handle = bus_ptr.io.ie.raw & bus_ptr.io.irq.raw;
// Return if IME is disabled, CPSR I is set or there is nothing to handle
if (!bus_ptr.io.ime or cpu.cpsr.i.read() or should_handle == 0) return;
// If Pipeline isn't full, we have a bug
std.debug.assert(cpu.pipe.isFull());
// log.debug("Handling Interrupt!", .{});
bus_ptr.io.haltcnt = .Execute;
// FIXME: This seems weird, but retAddr.gba suggests I need to make these changes
const ret_addr = cpu.r[15] - if (cpu.cpsr.t.read()) 0 else @as(u32, 4);
const new_spsr = cpu.cpsr.raw;
cpu.changeMode(.Irq);
cpu.cpsr.t.write(false);
cpu.cpsr.i.write(true);
cpu.r[14] = ret_addr;
cpu.spsr.raw = new_spsr;
cpu.r[15] = 0x0000_0018;
cpu.pipe.reload(cpu);
}
/// Advances state so that the BIOS is skipped
///
/// Note: This accesses the CPU's bus ptr so it only may be called
/// once the Bus has been properly initialized
///
/// TODO: Make above notice impossible to do in code
pub fn fastBoot(cpu: *Arm7tdmi) void {
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
cpu.r = std.mem.zeroes([16]u32);
// cpu.r[0] = 0x08000000;
// cpu.r[1] = 0x000000EA;
cpu.r[13] = 0x0300_7F00;
cpu.r[15] = 0x0800_0000;
cpu.bank.r[Bank.regIdx(.Irq, .R13)] = 0x0300_7FA0;
cpu.bank.r[Bank.regIdx(.Supervisor, .R13)] = 0x0300_7FE0;
// cpu.cpsr.raw = 0x6000001F;
cpu.cpsr.raw = 0x0000_001F;
bus_ptr.bios.addr_latch = 0x0000_00DC + 8;
}

View File

@@ -3,9 +3,15 @@ const SDL = @import("sdl2");
const config = @import("../config.zig");
const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("Bus.zig");
const Tracker = @import("../util.zig").FpsTracker;
const TwoWayChannel = @import("zba-util").TwoWayChannel;
const Channel = @import("zba-util").Channel(Message, 0x100);
pub const Message = enum { Pause, Resume, Quit };
const stepDmaTransfer = @import("cpu_util.zig").stepDmaTransfer;
const isHalted = @import("cpu_util.zig").isHalted;
const Timer = std.time.Timer;
@@ -35,23 +41,25 @@ const RunKind = enum {
LimitedFPS,
};
pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, channel: *TwoWayChannel) void {
pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, rx: Channel.Receiver) void {
const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
if (audio_sync) log.info("Audio sync enabled", .{});
if (config.config().guest.video_sync) {
inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, rx);
} else {
inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, rx);
}
}
fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, channel: *TwoWayChannel) void {
fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, rx: Channel.Receiver) void {
if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
std.debug.assert(tracker != null);
log.info("FPS tracking enabled", .{});
}
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
var paused: bool = false;
switch (kind) {
@@ -59,19 +67,15 @@ fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *S
log.info("Emulation w/out video sync", .{});
while (true) {
if (channel.emu.pop()) |e| switch (e) {
if (rx.recv()) |m| switch (m) {
.Quit => break,
.Resume => paused = false,
.Pause => {
paused = true;
channel.gui.push(.Paused);
},
.Resume, .Pause => paused = m == .Pause,
};
if (paused) continue;
runFrame(scheduler, cpu);
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
audioSync(audio_sync, bus_ptr.apu.stream, &bus_ptr.apu.is_buffer_full);
if (kind == .UnlimitedFPS) tracker.?.tick();
}
@@ -82,13 +86,9 @@ fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *S
var wake_time: u64 = frame_period;
while (true) {
if (channel.emu.pop()) |e| switch (e) {
if (rx.recv()) |m| switch (m) {
.Quit => break,
.Resume => paused = false,
.Pause => {
paused = true;
channel.gui.push(.Paused);
},
.Resume, .Pause => paused = m == .Pause,
};
if (paused) continue;
@@ -101,7 +101,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *S
// the amount of time needed for audio to catch up rather than
// our expected wake-up time
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
audioSync(audio_sync, bus_ptr.apu.stream, &bus_ptr.apu.is_buffer_full);
if (!audio_sync) spinLoop(&timer, wake_time);
wake_time = new_wake_time;
@@ -115,8 +115,8 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
const frame_end = sched.tick + cycles_per_frame;
while (sched.tick < frame_end) {
if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) {
if (!stepDmaTransfer(cpu)) {
if (isHalted(cpu)) {
// Fast-forward to next Event
sched.tick = sched.nextTimestamp();
} else {
@@ -140,6 +140,10 @@ fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bo
// If Busy is false, there's no need to sync here
if (!still_full) return;
// TODO: Refactor!!!!
// while (SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1)
// std.atomic.spinLoopHint();
while (true) {
still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
if (!audio_sync or !still_full) break;
@@ -184,7 +188,8 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
}
fn spinLoop(timer: *Timer, wake_time: u64) void {
while (true) if (timer.read() > wake_time) break;
while (timer.read() < wake_time)
std.atomic.spinLoopHint();
}
pub const EmuThing = struct {
@@ -228,8 +233,8 @@ pub const EmuThing = struct {
// TODO: How can I make it easier to keep this in lock-step with runFrame?
while (!did_step) {
if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) {
if (!stepDmaTransfer(cpu)) {
if (isHalted(cpu)) {
// Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick;
} else {
@@ -251,6 +256,18 @@ pub fn reset(cpu: *Arm7tdmi) void {
}
pub fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void {
try cpu.bus.replaceGamepak(file_path);
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
try bus_ptr.replaceGamepak(file_path);
reset(cpu);
}
pub fn replaceBios(cpu: *Arm7tdmi, file_path: []const u8) !void {
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
const allocator = bus_ptr.bios.allocator;
const bios_len = 0x4000;
bus_ptr.bios.buf = try allocator.alloc(u8, bios_len);
try bus_ptr.bios.load(file_path);
}

View File

@@ -10,7 +10,8 @@ const Oam = @import("ppu/Oam.zig");
const Palette = @import("ppu/Palette.zig");
const Vram = @import("ppu/Vram.zig");
const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("Bus.zig");
const FrameBuffer = @import("../util.zig").FrameBuffer;
const Allocator = std.mem.Allocator;
@@ -20,6 +21,8 @@ const getHalf = util.getHalf;
const setHalf = util.setHalf;
const setQuart = util.setQuart;
const handleInterrupt = @import("cpu_util.zig").handleInterrupt;
pub const width = 240;
pub const height = 160;
pub const framebuf_pitch = width * @sizeOf(u32);
@@ -266,7 +269,7 @@ pub const Ppu = struct {
sched.push(.Draw, 240 * 4); // Add first PPU Event to Scheduler
const sprites = try allocator.create([128]?Sprite);
std.mem.set(?Sprite, sprites, null);
@memset(sprites, null);
return Self{
.vram = try Vram.init(allocator),
@@ -307,7 +310,7 @@ pub const Ppu = struct {
self.vcount = .{ .raw = 0x0000 };
self.scanline.reset();
std.mem.set(?Sprite, self.scanline_sprites, null);
@memset(self.scanline_sprites, null);
}
pub fn deinit(self: *Self) void {
@@ -744,7 +747,7 @@ pub const Ppu = struct {
// Reset Current Scanline Pixel Buffer and list of fetched sprites
// in prep for next scanline
self.scanline.reset();
std.mem.set(?Sprite, self.scanline_sprites, null);
@memset(self.scanline_sprites, null);
}
fn getBgr555(self: *Self, maybe_top: Scanline.Pixel, maybe_btm: Scanline.Pixel) u16 {
@@ -1000,21 +1003,25 @@ pub const Ppu = struct {
}
pub fn onHdrawEnd(self: *Self, cpu: *Arm7tdmi, late: u64) void {
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
// Transitioning to a Hblank
if (self.dispstat.hblank_irq.read()) {
cpu.bus.io.irq.hblank.set();
cpu.handleInterrupt();
bus_ptr.io.irq.hblank.set();
handleInterrupt(cpu);
}
// If we're not also in VBlank, attempt to run any pending DMA Reqs
if (!self.dispstat.vblank.read())
dma.onBlanking(cpu.bus, .HBlank);
dma.onBlanking(bus_ptr, .HBlank);
self.dispstat.hblank.set();
self.sched.push(.HBlank, 68 * 4 -| late);
}
pub fn onHblankEnd(self: *Self, cpu: *Arm7tdmi, late: u64) void {
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
// The End of a Hblank (During Draw or Vblank)
const old_scanline = self.vcount.scanline.read();
const scanline = (old_scanline + 1) % 228;
@@ -1027,8 +1034,8 @@ pub const Ppu = struct {
self.dispstat.coincidence.write(coincidence);
if (coincidence and self.dispstat.vcount_irq.read()) {
cpu.bus.io.irq.coincidence.set();
cpu.handleInterrupt();
bus_ptr.io.irq.coincidence.set();
handleInterrupt(cpu);
}
if (scanline < 160) {
@@ -1042,15 +1049,15 @@ pub const Ppu = struct {
self.dispstat.vblank.set();
if (self.dispstat.vblank_irq.read()) {
cpu.bus.io.irq.vblank.set();
cpu.handleInterrupt();
bus_ptr.io.irq.vblank.set();
handleInterrupt(cpu);
}
self.aff_bg[0].latchRefPoints();
self.aff_bg[1].latchRefPoints();
// See if Vblank DMA is present and not enabled
dma.onBlanking(cpu.bus, .VBlank);
dma.onBlanking(bus_ptr, .VBlank);
}
if (scanline == 227) self.dispstat.vblank.unset();
@@ -1554,7 +1561,7 @@ const Scanline = struct {
fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(Pixel, width * 2); // Top & Bottom Scanline
std.mem.set(Pixel, buf, .unset);
@memset(buf, .unset);
return .{
// Top & Bototm Layers
@@ -1565,7 +1572,7 @@ const Scanline = struct {
}
fn reset(self: *Self) void {
std.mem.set(Pixel, self.buf, .unset);
@memset(self.buf, .unset);
}
fn deinit(self: *Self) void {

View File

@@ -29,13 +29,13 @@ pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
@memset(buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void {

View File

@@ -32,13 +32,13 @@ pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
@memset(buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void {

View File

@@ -40,13 +40,13 @@ pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address:
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
@memset(buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void {

View File

@@ -1,6 +1,7 @@
const std = @import("std");
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("Bus.zig");
const Clock = @import("bus/gpio.zig").Clock;
const Order = std.math.Order;
@@ -45,6 +46,8 @@ pub const Scheduler = struct {
const event = self.queue.remove();
const late = self.tick - event.tick;
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
switch (event.kind) {
.HeatDeath => {
log.err("u64 overflow. This *actually* should never happen.", .{});
@@ -52,33 +55,33 @@ pub const Scheduler = struct {
},
.Draw => {
// The end of a VDraw
cpu.bus.ppu.drawScanline();
cpu.bus.ppu.onHdrawEnd(cpu, late);
bus_ptr.ppu.drawScanline();
bus_ptr.ppu.onHdrawEnd(cpu, late);
},
.TimerOverflow => |id| {
switch (id) {
inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
inline 0...3 => |idx| bus_ptr.tim[idx].onTimerExpire(cpu, late),
}
},
.ApuChannel => |id| {
switch (id) {
0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
1 => cpu.bus.apu.ch2.onToneEvent(late),
2 => cpu.bus.apu.ch3.onWaveEvent(late),
3 => cpu.bus.apu.ch4.onNoiseEvent(late),
0 => bus_ptr.apu.ch1.onToneSweepEvent(late),
1 => bus_ptr.apu.ch2.onToneEvent(late),
2 => bus_ptr.apu.ch3.onWaveEvent(late),
3 => bus_ptr.apu.ch4.onNoiseEvent(late),
}
},
.RealTimeClock => {
const device = &cpu.bus.pak.gpio.device;
const device = &bus_ptr.pak.gpio.device;
if (device.kind != .Rtc or device.ptr == null) return;
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
clock.onClockUpdate(late);
},
.FrameSequencer => cpu.bus.apu.onSequencerTick(late),
.SampleAudio => cpu.bus.apu.sampleAudio(late),
.HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
.FrameSequencer => bus_ptr.apu.onSequencerTick(late),
.SampleAudio => bus_ptr.apu.sampleAudio(late),
.HBlank => bus_ptr.ppu.onHblankEnd(cpu, late), // The end of a HBlank
.VBlank => bus_ptr.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
}
}

View File

@@ -10,8 +10,12 @@ const config = @import("config.zig");
const emu = @import("core/emu.zig");
const Gui = @import("platform.zig").Gui;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler;
const Bus = @import("core/Bus.zig");
const RingBuffer = @import("zba-util").RingBuffer;
const Dimensions = @import("platform.zig").Dimensions;
const Allocator = std.mem.Allocator;
const GLuint = gl.GLuint;
@@ -30,14 +34,34 @@ pub const State = struct {
fps_hist: RingBuffer(u32),
should_quit: bool = false,
emulation: Emulation,
win_stat: WindowStatus = .{},
const WindowStatus = struct {
show_deps: bool = false,
show_regs: bool = false,
show_schedule: bool = false,
show_perf: bool = false,
show_palette: bool = false,
};
const Emulation = union(enum) {
Active,
Inactive,
Transition: enum { Active, Inactive },
};
/// if zba is initialized with a ROM already provided, this initializer should be called
/// with `title_opt` being non-null
pub fn init(allocator: Allocator, title_opt: ?*const [12]u8) !@This() {
const history = try allocator.alloc(u32, histogram_len);
const title: [12:0]u8 = if (title_opt) |t| t.* ++ [_:0]u8{} else "[No Title]\x00\x00".*;
return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) };
return .{
.title = handleTitle(title_opt),
.emulation = if (title_opt == null) .Inactive else .{ .Transition = .Active },
.fps_hist = RingBuffer(u32).init(history),
};
}
pub fn deinit(self: *@This(), allocator: Allocator) void {
@@ -46,8 +70,11 @@ pub const State = struct {
}
};
pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
const win_scale = config.config().host.win_scale;
pub fn draw(state: *State, win_dim: Dimensions, tex_id: GLuint, cpu: *Arm7tdmi) bool {
const scn_scale = config.config().host.win_scale;
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
zgui.backend.newFrame(@intToFloat(f32, win_dim.width), @intToFloat(f32, win_dim.height));
{
_ = zgui.beginMainMenuBar();
@@ -56,7 +83,8 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
if (zgui.beginMenu("File", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Quit", .{})) state.should_quit = true;
if (zgui.menuItem("Quit", .{}))
state.should_quit = true;
if (zgui.menuItem("Insert ROM", .{})) blk: {
const maybe_path = nfd.openFileDialog("gba", null) catch |e| {
@@ -76,22 +104,72 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
break :blk;
};
state.title = cpu.bus.pak.title ++ [_:0]u8{};
state.title = handleTitle(&bus_ptr.pak.title);
state.emulation = .{ .Transition = .Active };
}
if (zgui.menuItem("Load BIOS", .{})) blk: {
const maybe_path = nfd.openFileDialog("bin", null) catch |e| {
log.err("failed to open file dialog: {}", .{e});
break :blk;
};
const file_path = maybe_path orelse {
log.warn("did not receive a file path", .{});
break :blk;
};
defer nfd.freePath(file_path);
log.info("user chose: \"{s}\"", .{file_path});
emu.replaceBios(cpu, file_path) catch |e| {
log.err("failed to replace BIOS: {}", .{e});
break :blk;
};
}
}
if (zgui.beginMenu("Emulation", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Restart", .{})) {
if (zgui.menuItem("Registers", .{ .selected = state.win_stat.show_regs }))
state.win_stat.show_regs = true;
if (zgui.menuItem("Palette", .{ .selected = state.win_stat.show_palette }))
state.win_stat.show_palette = true;
if (zgui.menuItem("Schedule", .{ .selected = state.win_stat.show_schedule }))
state.win_stat.show_schedule = true;
if (zgui.menuItem("Paused", .{ .selected = state.emulation == .Inactive })) {
state.emulation = switch (state.emulation) {
.Active => .{ .Transition = .Inactive },
.Inactive => .{ .Transition = .Active },
else => state.emulation,
};
}
if (zgui.menuItem("Restart", .{}))
emu.reset(cpu);
}
if (zgui.beginMenu("Stats", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Performance", .{ .selected = state.win_stat.show_perf }))
state.win_stat.show_perf = true;
}
if (zgui.beginMenu("Help", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Dependencies", .{ .selected = state.win_stat.show_deps }))
state.win_stat.show_deps = true;
}
}
{
const w = @intToFloat(f32, gba_width * win_scale);
const h = @intToFloat(f32, gba_height * win_scale);
const w = @intToFloat(f32, gba_width * scn_scale);
const h = @intToFloat(f32, gba_height * scn_scale);
const window_title = std.mem.sliceTo(&state.title, 0);
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
@@ -100,8 +178,54 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } });
}
// TODO: Any other steps to respect the copyright of the libraries I use?
if (state.win_stat.show_deps) {
_ = zgui.begin("Dependencies", .{ .popen = &state.win_stat.show_deps });
defer zgui.end();
zgui.bulletText("known-folders by ziglibs", .{});
zgui.bulletText("nfd-zig by Fabio Arnold", .{});
{
_ = zgui.begin("Information", .{});
zgui.indent(.{});
defer zgui.unindent(.{});
zgui.bulletText("nativefiledialog by Michael Labbe", .{});
}
zgui.bulletText("SDL.zig by Felix Queißner", .{});
{
zgui.indent(.{});
defer zgui.unindent(.{});
zgui.bulletText("SDL by Sam Lantinga", .{});
}
zgui.bulletText("tomlz by Matthew Hall", .{});
zgui.bulletText("zba-gdbstub by Rekai Musuka", .{});
zgui.bulletText("zba-util by Rekai Musuka", .{});
zgui.bulletText("zgui by Michal Ziulek", .{});
{
zgui.indent(.{});
defer zgui.unindent(.{});
zgui.bulletText("DearImGui by Omar Cornut", .{});
}
zgui.bulletText("zig-clap by Jimmi Holst Christensen", .{});
zgui.bulletText("zig-datetime by Jairus Martin", .{});
zgui.newLine();
zgui.bulletText("bitfield.zig by Hannes Bredberg and FlorenceOS contributors", .{});
zgui.bulletText("zig-opengl by Felix Queißner", .{});
{
zgui.indent(.{});
defer zgui.unindent(.{});
zgui.bulletText("OpenGL-Registry by The Khronos Group", .{});
}
}
if (state.win_stat.show_regs) {
_ = zgui.begin("Guest Registers", .{ .popen = &state.win_stat.show_regs });
defer zgui.end();
for (0..8) |i| {
@@ -120,12 +244,12 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
zgui.separator();
widgets.interrupts(" IE", cpu.bus.io.ie);
widgets.interrupts("IRQ", cpu.bus.io.irq);
widgets.interrupts(" IE", bus_ptr.io.ie);
widgets.interrupts("IRQ", bus_ptr.io.irq);
}
{
_ = zgui.begin("Performance", .{});
if (state.win_stat.show_perf) {
_ = zgui.begin("Performance", .{ .popen = &state.win_stat.show_perf });
defer zgui.end();
const tmp = blk: {
@@ -142,8 +266,8 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
const sorted = blk: {
var buf: @TypeOf(values) = undefined;
std.mem.copy(u32, buf[0..len], values[0..len]);
std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32));
@memcpy(buf[0..len], values[0..len]);
std.mem.sort(u32, buf[0..len], {}, std.sort.asc(u32));
break :blk buf;
};
@@ -187,34 +311,84 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
zgui.text(" 1% Low: {:0>3} fps", .{stats[2]});
}
{
_ = zgui.begin("Scheduler", .{});
if (state.win_stat.show_schedule) {
_ = zgui.begin("Schedule", .{ .popen = &state.win_stat.show_schedule });
defer zgui.end();
const scheduler = cpu.sched;
zgui.text("tick: {X:0>16}", .{scheduler.tick});
zgui.text("tick: {X:0>16}", .{scheduler.now()});
zgui.separator();
const Event = std.meta.Child(@TypeOf(scheduler.queue.items));
const sched_ptr = @ptrCast(*Scheduler, @alignCast(@alignOf(Scheduler), cpu.sched.ptr));
const Event = std.meta.Child(@TypeOf(sched_ptr.queue.items));
var items: [20]Event = undefined;
const len = scheduler.queue.len;
const len = sched_ptr.queue.len;
std.mem.copy(Event, &items, scheduler.queue.items);
std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event));
@memcpy(&items, sched_ptr.queue.items);
std.mem.sort(Event, items[0..len], {}, widgets.eventDesc(Event));
for (items[0..len]) |event| {
zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind });
}
}
// {
// zgui.showDemoWindow(null);
// }
if (state.win_stat.show_palette) {
_ = zgui.begin("Palette", .{ .popen = &state.win_stat.show_palette });
defer zgui.end();
widgets.paletteGrid(.Background, cpu);
zgui.sameLine(.{ .spacing = 20.0 });
widgets.paletteGrid(.Object, cpu);
}
{
zgui.showDemoWindow(null);
}
return true; // request redraw
}
const widgets = struct {
const PaletteKind = enum { Background, Object };
fn paletteGrid(comptime kind: PaletteKind, cpu: *const Arm7tdmi) void {
_ = zgui.beginGroup();
defer zgui.endGroup();
const address: u32 = switch (kind) {
.Background => 0x0500_0000,
.Object => 0x0500_0200,
};
for (0..0x100) |i| {
const offset = @truncate(u32, i);
const bgr555 = cpu.bus.dbgRead(u16, address + offset * @sizeOf(u16));
widgets.colourSquare(bgr555);
if ((i + 1) % 0x10 != 0) zgui.sameLine(.{});
}
zgui.text(@tagName(kind), .{});
}
fn colourSquare(bgr555: u16) void {
// FIXME: working with the packed struct enum is currently broken :pensive:
const ImguiColorEditFlags_NoInputs: u32 = 1 << 5;
const ImguiColorEditFlags_NoPicker: u32 = 1 << 2;
const flags = @bitCast(zgui.ColorEditFlags, ImguiColorEditFlags_NoInputs | ImguiColorEditFlags_NoPicker);
const b = @intToFloat(f32, bgr555 >> 10 & 0x1f);
const g = @intToFloat(f32, bgr555 >> 5 & 0x1F);
const r = @intToFloat(f32, bgr555 & 0x1F);
var col = [_]f32{ r / 31.0, g / 31.0, b / 31.0 };
_ = zgui.colorEdit3("", .{ .col = &col, .flags = flags });
}
fn interrupts(comptime label: []const u8, int: anytype) void {
const h = 15.0;
const w = 9.0 * 2 + 3.5;
@@ -272,7 +446,7 @@ const widgets = struct {
}
fn psr(comptime label: []const u8, register: anytype) void {
const Mode = @import("core/cpu.zig").Mode;
const Mode = @import("arm32").arm.Mode;
const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null;
const mode = if (maybe_mode) |mode| mode.toString() else "???";
@@ -305,3 +479,13 @@ const widgets = struct {
}.inner;
}
};
fn handleTitle(title_opt: ?*const [12]u8) [12:0]u8 {
if (title_opt == null) return "[N/A Title]\x00".*; // No ROM present
const title = title_opt.?;
// ROM Title is an empty string (ImGui hates these)
if (title[0] == '\x00') return "[No Title]\x00\x00".*;
return title.* ++ [_:0]u8{};
}

View File

@@ -6,15 +6,18 @@ const clap = @import("clap");
const config = @import("config.zig");
const emu = @import("core/emu.zig");
const TwoWayChannel = @import("zba-util").TwoWayChannel;
const Channel = @import("zba-util").Channel(emu.Message, 0x100);
const Gui = @import("platform.zig").Gui;
const Bus = @import("core/Bus.zig");
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler;
const FilePaths = @import("util.zig").FilePaths;
const FpsTracker = @import("util.zig").FpsTracker;
const Allocator = std.mem.Allocator;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const IBus = @import("arm32").Bus;
const IScheduler = @import("arm32").Scheduler;
const log = std.log.scoped(.Cli);
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
@@ -31,7 +34,7 @@ const params = clap.parseParamsComptime(
pub fn main() void {
// Main Allocator for ZBA
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer std.debug.assert(!gpa.deinit());
defer std.debug.assert(gpa.deinit() == .ok);
const allocator = gpa.allocator();
@@ -81,13 +84,17 @@ pub fn main() void {
defer scheduler.deinit();
var bus: Bus = undefined;
var cpu = Arm7tdmi.init(&scheduler, &bus, log_file);
var ischeduler = IScheduler.init(&scheduler);
var ibus = IBus.init(&bus);
var cpu = Arm7tdmi.init(ischeduler, ibus);
bus.init(allocator, &scheduler, &cpu, paths) catch |e| exitln("failed to init zba bus: {}", .{e});
defer bus.deinit();
if (config.config().guest.skip_bios or result.args.skip or paths.bios == null) {
cpu.fastBoot();
if (config.config().guest.skip_bios or result.args.skip != 0 or paths.bios == null) {
@import("core/cpu_util.zig").fastBoot(&cpu);
}
const title_ptr = if (paths.rom != null) &bus.pak.title else null;
@@ -98,10 +105,10 @@ pub fn main() void {
var quit = std.atomic.Atomic(bool).init(false);
var items: [0x100]u8 = undefined;
var channel = TwoWayChannel.init(&items);
var ch = Channel.init(allocator) catch |e| exitln("failed to initialize ui -> emu thread message channel: {}", .{e});
defer ch.deinit(allocator);
if (result.args.gdb) {
if (result.args.gdb != 0) {
const Server = @import("gdbstub").Server;
const EmuThing = @import("core/emu.zig").EmuThing;
@@ -119,21 +126,25 @@ pub fn main() void {
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
defer thread.join();
gui.run(.{
gui.run(.Debug, .{
.cpu = &cpu,
.scheduler = &scheduler,
.channel = &channel,
.ch = ch.tx,
}) catch |e| exitln("main thread panicked: {}", .{e});
} else {
var tracker = FpsTracker.init();
const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &channel }) catch |e| exitln("emu thread panicked: {}", .{e});
// emu should start paused if there's no ROM to run
if (paths.rom == null)
ch.tx.send(.Pause);
const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, ch.rx }) catch |e| exitln("emu thread panicked: {}", .{e});
defer thread.join();
gui.run(.{
gui.run(.Standard, .{
.cpu = &cpu,
.scheduler = &scheduler,
.channel = &channel,
.ch = ch.tx,
.tracker = &tracker,
}) catch |e| exitln("main thread panicked: {}", .{e});
}

View File

@@ -8,10 +8,12 @@ const config = @import("config.zig");
const imgui = @import("imgui.zig");
const Apu = @import("core/apu.zig").Apu;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("core/Bus.zig");
const Scheduler = @import("core/scheduler.zig").Scheduler;
const FpsTracker = @import("util.zig").FpsTracker;
const TwoWayChannel = @import("zba-util").TwoWayChannel;
const Channel = @import("zba-util").Channel(emu.Message, 0x100);
const KeyInput = @import("core/bus/io.zig").KeyInput;
const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height;
@@ -21,8 +23,8 @@ const GLsizei = gl.GLsizei;
const SDL_GLContext = *anyopaque;
const Allocator = std.mem.Allocator;
const width = 1280;
const height = 720;
pub const Dimensions = struct { width: u32, height: u32 };
const default_dim: Dimensions = .{ .width = 1280, .height = 720 };
pub const sample_rate = 1 << 15;
pub const sample_format = SDL.AUDIO_U16;
@@ -33,29 +35,12 @@ pub const Gui = struct {
const Self = @This();
const log = std.log.scoped(.Gui);
// zig fmt: off
const vertices: [32]f32 = [_]f32{
// Positions // Colours // Texture Coords
1.0, -1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, // Top Right
1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, // Bottom Right
-1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, // Bottom Left
-1.0, -1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, // Top Left
};
const indices: [6]u32 = [_]u32{
0, 1, 3, // First Triangle
1, 2, 3, // Second Triangle
};
// zig fmt: on
window: *SDL.SDL_Window,
ctx: SDL_GLContext,
audio: Audio,
state: imgui.State,
allocator: Allocator,
program_id: gl.GLuint,
pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self {
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
@@ -67,9 +52,9 @@ pub const Gui = struct {
window_title,
SDL.SDL_WINDOWPOS_CENTERED,
SDL.SDL_WINDOWPOS_CENTERED,
width,
height,
SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN,
default_dim.width,
default_dim.height,
SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN | SDL.SDL_WINDOW_RESIZABLE,
) orelse panic();
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
@@ -87,7 +72,6 @@ pub const Gui = struct {
return Self{
.window = window,
.ctx = ctx,
.program_id = try compileShaders(),
.audio = Audio.init(apu),
.allocator = allocator,
@@ -103,7 +87,6 @@ pub const Gui = struct {
zgui.plot.deinit();
zgui.deinit();
gl.deleteProgram(self.program_id);
SDL.SDL_GL_DeleteContext(self.ctx);
SDL.SDL_DestroyWindow(self.window);
SDL.SDL_Quit();
@@ -111,21 +94,275 @@ pub const Gui = struct {
self.* = undefined;
}
fn drawGbaTexture(self: *const Self, obj_ids: struct { GLuint, GLuint, GLuint }, tex_id: GLuint, buf: []const u8) void {
const RunOptions = struct {
ch: Channel.Sender,
tracker: ?*FpsTracker = null,
cpu: *Arm7tdmi,
scheduler: *Scheduler,
};
const RunMode = enum { Standard, Debug };
pub fn run(self: *Self, comptime mode: RunMode, opt: RunOptions) !void {
const cpu = opt.cpu;
const tracker = opt.tracker;
const ch = opt.ch;
const bus_ptr = @ptrCast(*Bus, @alignCast(@alignOf(Bus), cpu.bus.ptr));
const objects = opengl_impl.createObjects();
defer gl.deleteBuffers(3, @as(*const [3]GLuint, &.{ objects.vao, objects.vbo, objects.ebo }));
const emu_tex = opengl_impl.createScreenTexture(bus_ptr.ppu.framebuf.get(.Renderer));
const out_tex = opengl_impl.createOutputTexture();
defer gl.deleteTextures(2, &[_]GLuint{ emu_tex, out_tex });
const fbo_id = try opengl_impl.createFrameBuffer(out_tex);
defer gl.deleteFramebuffers(1, &fbo_id);
// TODO: Support dynamically switching shaders?
const prog_id = try opengl_impl.compileShaders();
defer gl.deleteProgram(prog_id);
var win_dim: Dimensions = default_dim;
emu_loop: while (true) {
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
// should exit, in which case we should also handle this
if (self.state.should_quit) break :emu_loop;
var event: SDL.SDL_Event = undefined;
while (SDL.SDL_PollEvent(&event) != 0) {
_ = zgui.backend.processEvent(&event);
switch (event.type) {
SDL.SDL_QUIT => break :emu_loop,
SDL.SDL_KEYDOWN => {
// TODO: Make use of compare_and_xor?
const key_code = event.key.keysym.sym;
var keyinput: KeyInput = .{ .raw = 0x0000 };
switch (key_code) {
SDL.SDLK_UP => keyinput.up.set(),
SDL.SDLK_DOWN => keyinput.down.set(),
SDL.SDLK_LEFT => keyinput.left.set(),
SDL.SDLK_RIGHT => keyinput.right.set(),
SDL.SDLK_x => keyinput.a.set(),
SDL.SDLK_z => keyinput.b.set(),
SDL.SDLK_a => keyinput.shoulder_l.set(),
SDL.SDLK_s => keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => keyinput.start.set(),
SDL.SDLK_RSHIFT => keyinput.select.set(),
else => {},
}
bus_ptr.io.keyinput.fetchAnd(~keyinput.raw, .Monotonic);
},
SDL.SDL_KEYUP => {
// TODO: Make use of compare_and_xor?
const key_code = event.key.keysym.sym;
var keyinput: KeyInput = .{ .raw = 0x0000 };
switch (key_code) {
SDL.SDLK_UP => keyinput.up.set(),
SDL.SDLK_DOWN => keyinput.down.set(),
SDL.SDLK_LEFT => keyinput.left.set(),
SDL.SDLK_RIGHT => keyinput.right.set(),
SDL.SDLK_x => keyinput.a.set(),
SDL.SDLK_z => keyinput.b.set(),
SDL.SDLK_a => keyinput.shoulder_l.set(),
SDL.SDLK_s => keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => keyinput.start.set(),
SDL.SDLK_RSHIFT => keyinput.select.set(),
else => {},
}
bus_ptr.io.keyinput.fetchOr(keyinput.raw, .Monotonic);
},
SDL.SDL_WINDOWEVENT => {
if (event.window.event == SDL.SDL_WINDOWEVENT_RESIZED) {
log.debug("window resized to: {}x{}", .{ event.window.data1, event.window.data2 });
win_dim.width = @intCast(u32, event.window.data1);
win_dim.height = @intCast(u32, event.window.data2);
}
},
else => {},
}
}
var zgui_redraw: bool = false;
switch (self.state.emulation) {
.Transition => |inner| switch (inner) {
.Active => {
ch.send(.Resume);
if (!config.config().host.mute) SDL.SDL_PauseAudioDevice(self.audio.device, 0);
self.state.emulation = .Active;
},
.Inactive => {
// Assert that double pausing is impossible
SDL.SDL_PauseAudioDevice(self.audio.device, 1);
ch.send(.Pause);
self.state.emulation = .Inactive;
},
},
.Active => {
const is_std = mode == .Standard;
if (is_std) ch.send(.Pause);
defer if (is_std) ch.send(.Resume);
// switch (mode) {
// .Standard => blk: {
// const limit = 15; // TODO: What should this be?
// // TODO: learn more about std.atomic.spinLoopHint();
// for (0..limit) |_| {
// const message = channel.gui.pop() orelse continue;
// switch (message) {
// .Paused => break :blk,
// .Quit => unreachable,
// }
// }
// log.info("timed out waiting for emu thread to pause (limit: {})", .{limit});
// break :skip_draw;
// },
// .Debug => blk: {
// switch (channel.gui.pop() orelse break :blk) {
// .Paused => unreachable, // only in standard mode
// .Quit => break :emu_loop, // FIXME: gdb side of emu is seriously out-of-date...
// }
// },
// }
// Add FPS count to the histogram
if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
// Draw GBA Screen to Texture
{
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
const buf = bus_ptr.ppu.framebuf.get(.Renderer);
gl.viewport(0, 0, gba_width, gba_height);
opengl_impl.drawScreenTexture(emu_tex, prog_id, objects, buf);
}
// FIXME: We only really care about locking the audio device (and therefore writing silence)
// since if nfd-zig is used the emu may be paused for way too long. Perhaps we should try and limit
// spurious calls to SDL_LockAudioDevice?
SDL.SDL_LockAudioDevice(self.audio.device);
defer SDL.SDL_UnlockAudioDevice(self.audio.device);
zgui_redraw = imgui.draw(&self.state, win_dim, out_tex, cpu);
},
.Inactive => zgui_redraw = imgui.draw(&self.state, win_dim, out_tex, cpu),
}
if (zgui_redraw) {
// Background Colour
const size = zgui.io.getDisplaySize();
gl.viewport(0, 0, @floatToInt(GLsizei, size[0]), @floatToInt(GLsizei, size[1]));
gl.clearColor(0, 0, 0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
zgui.backend.draw();
}
SDL.SDL_GL_SwapWindow(self.window);
}
ch.send(.Quit);
}
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
_ = ctx;
return SDL.SDL_GL_GetProcAddress(proc.ptr);
}
};
const Audio = struct {
const Self = @This();
const log = std.log.scoped(.PlatformAudio);
device: SDL.SDL_AudioDeviceID,
fn init(apu: *Apu) Self {
var have: SDL.SDL_AudioSpec = undefined;
var want: SDL.SDL_AudioSpec = std.mem.zeroes(SDL.SDL_AudioSpec);
want.freq = sample_rate;
want.format = sample_format;
want.channels = 2;
want.samples = 0x100;
want.callback = Self.callback;
want.userdata = apu;
std.debug.assert(sample_format == SDL.AUDIO_U16);
log.info("Host Sample Rate: {}Hz, Host Format: SDL.AUDIO_U16", .{sample_rate});
const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
if (device == 0) panic();
return .{ .device = device };
}
fn deinit(self: *Self) void {
SDL.SDL_CloseAudioDevice(self.device);
self.* = undefined;
}
export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
const T = *Apu;
const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata));
_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
}
};
fn panic() noreturn {
const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error";
@panic(std.mem.sliceTo(str, 0));
}
const opengl_impl = struct {
// zig fmt: off
const vertices: [32]f32 = [_]f32{
// Positions // Colours // Texture Coords
1.0, -1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, // Top Right
1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, // Bottom Right
-1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, // Bottom Left
-1.0, -1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, // Top Left
};
const indices: [6]u32 = [_]u32{
0, 1, 3, // First Triangle
1, 2, 3, // Second Triangle
};
// zig fmt: on
const Objects = struct { vao: GLuint, vbo: GLuint, ebo: GLuint };
fn drawScreenTexture(tex_id: GLuint, prog_id: GLuint, ids: Objects, buf: []const u8) void {
gl.bindTexture(gl.TEXTURE_2D, tex_id);
defer gl.bindTexture(gl.TEXTURE_2D, 0);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
// Bind VAO, EBO. VBO not bound
gl.bindVertexArray(obj_ids[0]); // VAO
gl.bindVertexArray(ids.vao); // VAO
defer gl.bindVertexArray(0);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, obj_ids[2]); // EBO
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ids.ebo); // EBO
defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
// Use compiled frag + vertex shader
gl.useProgram(self.program_id);
gl.useProgram(prog_id);
defer gl.useProgram(0);
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
@@ -160,7 +397,7 @@ pub const Gui = struct {
}
// Returns the VAO ID since it's used in run()
fn genBufferObjects() struct { GLuint, GLuint, GLuint } {
fn createObjects() Objects {
var vao_id: GLuint = undefined;
var vbo_id: GLuint = undefined;
var ebo_id: GLuint = undefined;
@@ -191,10 +428,10 @@ pub const Gui = struct {
gl.vertexAttribPointer(2, 2, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (6 * @sizeOf(f32))));
gl.enableVertexAttribArray(2);
return .{ vao_id, vbo_id, ebo_id };
return .{ .vao = vao_id, .vbo = vbo_id, .ebo = ebo_id };
}
fn genGbaTexture(buf: []const u8) GLuint {
fn createScreenTexture(buf: []const u8) GLuint {
var tex_id: GLuint = undefined;
gl.genTextures(1, &tex_id);
@@ -209,7 +446,7 @@ pub const Gui = struct {
return tex_id;
}
fn genOutTexture() GLuint {
fn createOutputTexture() GLuint {
var tex_id: GLuint = undefined;
gl.genTextures(1, &tex_id);
@@ -224,7 +461,7 @@ pub const Gui = struct {
return tex_id;
}
fn genFrameBufObject(tex_id: c_uint) !GLuint {
fn createFrameBuffer(tex_id: GLuint) !GLuint {
var fbo_id: GLuint = undefined;
gl.genFramebuffers(1, &fbo_id);
@@ -242,179 +479,6 @@ pub const Gui = struct {
return fbo_id;
}
const RunOptions = struct {
channel: *TwoWayChannel,
tracker: ?*FpsTracker = null,
cpu: *Arm7tdmi,
scheduler: *Scheduler,
};
pub fn run(self: *Self, opt: RunOptions) !void {
const cpu = opt.cpu;
const tracker = opt.tracker;
const channel = opt.channel;
const obj_ids = Self.genBufferObjects();
defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
const emu_tex = Self.genGbaTexture(cpu.bus.ppu.framebuf.get(.Renderer));
const out_tex = Self.genOutTexture();
defer gl.deleteTextures(2, &[_]c_uint{ emu_tex, out_tex });
const fbo_id = try Self.genFrameBufObject(out_tex);
defer gl.deleteFramebuffers(1, &fbo_id);
emu_loop: while (true) {
// `quit` from RunOptions may be modified by the GDBSTUB thread,
// so we want to recognize that it may change to `true` and exit the GUI thread
if (channel.gui.pop()) |event| switch (event) {
.Quit => break :emu_loop,
.Paused => @panic("TODO: We want to peek (and then pop if it's .Quit), not always pop"),
};
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
// should exit, in which case we should also handle this
if (self.state.should_quit) break :emu_loop;
var event: SDL.SDL_Event = undefined;
while (SDL.SDL_PollEvent(&event) != 0) {
_ = zgui.backend.processEvent(&event);
switch (event.type) {
SDL.SDL_QUIT => break :emu_loop,
SDL.SDL_KEYDOWN => {
const key_code = event.key.keysym.sym;
var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
switch (key_code) {
SDL.SDLK_UP => keyinput.up.unset(),
SDL.SDLK_DOWN => keyinput.down.unset(),
SDL.SDLK_LEFT => keyinput.left.unset(),
SDL.SDLK_RIGHT => keyinput.right.unset(),
SDL.SDLK_x => keyinput.a.unset(),
SDL.SDLK_z => keyinput.b.unset(),
SDL.SDLK_a => keyinput.shoulder_l.unset(),
SDL.SDLK_s => keyinput.shoulder_r.unset(),
SDL.SDLK_RETURN => keyinput.start.unset(),
SDL.SDLK_RSHIFT => keyinput.select.unset(),
else => {},
}
cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
},
SDL.SDL_KEYUP => {
const key_code = event.key.keysym.sym;
var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
switch (key_code) {
SDL.SDLK_UP => keyinput.up.set(),
SDL.SDLK_DOWN => keyinput.down.set(),
SDL.SDLK_LEFT => keyinput.left.set(),
SDL.SDLK_RIGHT => keyinput.right.set(),
SDL.SDLK_x => keyinput.a.set(),
SDL.SDLK_z => keyinput.b.set(),
SDL.SDLK_a => keyinput.shoulder_l.set(),
SDL.SDLK_s => keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => keyinput.start.set(),
SDL.SDLK_RSHIFT => keyinput.select.set(),
else => {},
}
cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
},
else => {},
}
}
{
channel.emu.push(.Pause);
defer channel.emu.push(.Resume);
// Spin Loop until we know that the emu is paused
wait: while (true) switch (channel.gui.pop() orelse continue) {
.Paused => break :wait,
else => |any| std.debug.panic("[Gui/Channel]: Unhandled Event: {}", .{any}),
};
// Add FPS count to the histogram
if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
// Draw GBA Screen to Texture
{
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
const buf = cpu.bus.ppu.framebuf.get(.Renderer);
gl.viewport(0, 0, gba_width, gba_height);
self.drawGbaTexture(obj_ids, emu_tex, buf);
}
// Background Colour
const size = zgui.io.getDisplaySize();
gl.viewport(0, 0, @floatToInt(c_int, size[0]), @floatToInt(c_int, size[1]));
gl.clearColor(0, 0, 0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
zgui.backend.newFrame(width, height);
imgui.draw(&self.state, out_tex, cpu);
zgui.backend.draw();
}
SDL.SDL_GL_SwapWindow(self.window);
}
channel.emu.push(.Quit);
}
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
_ = ctx;
return SDL.SDL_GL_GetProcAddress(proc.ptr);
}
};
const Audio = struct {
const Self = @This();
const log = std.log.scoped(.PlatformAudio);
device: SDL.SDL_AudioDeviceID,
fn init(apu: *Apu) Self {
var have: SDL.SDL_AudioSpec = undefined;
var want: SDL.SDL_AudioSpec = std.mem.zeroes(SDL.SDL_AudioSpec);
want.freq = sample_rate;
want.format = sample_format;
want.channels = 2;
want.samples = 0x100;
want.callback = Self.callback;
want.userdata = apu;
std.debug.assert(sample_format == SDL.AUDIO_U16);
log.info("Host Sample Rate: {}Hz, Host Format: SDL.AUDIO_U16", .{sample_rate});
const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
if (device == 0) panic();
if (!config.config().host.mute) {
SDL.SDL_PauseAudioDevice(device, 0); // Unpause Audio
log.info("Unpaused Device", .{});
}
return .{ .device = device };
}
fn deinit(self: *Self) void {
SDL.SDL_CloseAudioDevice(self.device);
self.* = undefined;
}
export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
const T = *Apu;
const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata));
_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
}
};
const shader = struct {
const Kind = enum { vertex, fragment };
const log = std.log.scoped(.Shader);
@@ -436,8 +500,4 @@ const shader = struct {
log.err("{s}", .{std.mem.sliceTo(&error_msg, 0)});
}
};
fn panic() noreturn {
const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error";
@panic(std.mem.sliceTo(str, 0));
}
};

View File

@@ -3,7 +3,7 @@ const builtin = @import("builtin");
const config = @import("config.zig");
const Log2Int = std.math.Log2Int;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Allocator = std.mem.Allocator;
@@ -260,7 +260,7 @@ pub const FrameBuffer = struct {
pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
const buf = try allocator.alloc(u8, len * 2);
std.mem.set(u8, buf, 0);
@memset(buf, 0);
return .{
// Front and Back Framebuffers
@@ -272,7 +272,7 @@ pub const FrameBuffer = struct {
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
@memset(self.buf, 0);
self.current = 0;
}