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13 Commits
5f3be3f2f5
...
ddf4599162
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | ddf4599162 | |
Rekai Nyangadzayi Musuka | 01f5410180 | |
Rekai Nyangadzayi Musuka | 49706842af | |
Rekai Nyangadzayi Musuka | 2798a90d83 | |
Rekai Nyangadzayi Musuka | 518b868249 | |
Rekai Nyangadzayi Musuka | 755115660b | |
Rekai Nyangadzayi Musuka | 6709f8c551 | |
Rekai Nyangadzayi Musuka | 1f3cdd9513 | |
Rekai Nyangadzayi Musuka | 65af6aa499 | |
Rekai Nyangadzayi Musuka | 024151a5c1 | |
Rekai Nyangadzayi Musuka | e380af7056 | |
Rekai Nyangadzayi Musuka | e654abfd1d | |
Rekai Nyangadzayi Musuka | 3510a6cff8 |
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@ -14,7 +14,8 @@ jobs:
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build:
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strategy:
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matrix:
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os: [ubuntu-latest, windows-latest, macos-latest]
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# os: [ubuntu-latest, windows-latest, macos-latest]
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os: [ubuntu-latest, windows-latest]
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runs-on: ${{matrix.os}}
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steps:
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- uses: goto-bus-stop/setup-zig@v2
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@ -39,7 +40,7 @@ jobs:
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with:
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submodules: true
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- name: build
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run: zig build -Doptimize=ReleaseSafe
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run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
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- name: upload
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uses: actions/upload-artifact@v3
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with:
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@ -13,3 +13,6 @@
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[submodule "lib/zig-toml"]
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path = lib/zig-toml
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url = https://github.com/aeronavery/zig-toml
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[submodule "lib/zba-gdbstub"]
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path = lib/zba-gdbstub
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url = https://git.musuka.dev/paoda/zba-gdbstub
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@ -96,7 +96,7 @@ Use `git submodule update --init` from the project root to pull the git relevant
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Be sure to provide SDL2 using:
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- Linux: Your distro's package manager
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- MacOS: `brew` (install [this formula](https://formulae.brew.sh/formula/sdl2))
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- macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?)
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- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
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`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
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@ -1,6 +1,8 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const Sdk = @import("lib/SDL.zig/Sdk.zig");
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const Gdbstub = @import("lib/zba-gdbstub/build.zig");
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pub fn build(b: *std.build.Builder) void {
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// Minimum Zig Version
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@ -40,6 +42,9 @@ pub fn build(b: *std.build.Builder) void {
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// OpenGL 3.3 Bindings
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exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
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// gdbstub
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Gdbstub.link(exe);
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// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
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const sdk = Sdk.init(b, null);
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sdk.link(exe, .dynamic);
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@ -0,0 +1 @@
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Subproject commit acb59994fcfb83d36efef47810a9dc791c6e542e
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@ -1 +1 @@
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Subproject commit 272d8e2088b2cae037349fb260dc05ec46bba422
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Subproject commit 861de651f3e1314973b1273ac7856e96b2625ff3
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@ -1 +1 @@
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Subproject commit 932d2845210644ca736faf35f5bea31eb1a15465
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Subproject commit bf0ae0c27cfe92fdd9a92c8f1ac6d1939ae60c77
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152
src/core/Bus.zig
152
src/core/Bus.zig
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@ -105,7 +105,7 @@ pub fn deinit(self: *Self) void {
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fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
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const vramMirror = @import("ppu/Vram.zig").mirror;
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for (table) |*ptr, i| {
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for (table, 0..) |*ptr, i| {
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const addr = @intCast(u32, page_size * i);
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ptr.* = switch (addr) {
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@ -132,7 +132,7 @@ fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyo
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comptime std.debug.assert(T == u32 or T == u16 or T == u8);
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const vramMirror = @import("ppu/Vram.zig").mirror;
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for (table) |*ptr, i| {
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for (table, 0..) |*ptr, i| {
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const addr = @intCast(u32, page_size * i);
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ptr.* = switch (addr) {
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@ -198,55 +198,6 @@ fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
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return &self.pak.buf[masked_addr];
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}
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pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus reads
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if (page >= table_len) return self.openBus(T, unaligned_address);
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if (self.read_table[page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]const T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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return ptr[forceAlign(T, offset) / @sizeOf(T)];
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}
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return self.dbgSlowRead(T, unaligned_address);
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}
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fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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return switch (page) {
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// General Internal Memory
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0x00 => blk: {
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if (address < Bios.size)
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break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
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break :blk self.openBus(T, address);
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},
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0x02 => unreachable, // handled by fastmem
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0x03 => unreachable, // handled by fastmem
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0x04 => self.readIo(T, address),
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// Internal Display Memory
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0x05 => unreachable, // handled by fastmem
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0x06 => unreachable, // handled by fastmem
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0x07 => unreachable, // handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.dbgRead(T, address),
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0x0E...0x0F => self.readBackup(T, unaligned_address),
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else => self.openBus(T, address),
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};
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}
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fn readIo(self: *const Self, comptime T: type, address: u32) T {
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return io.read(self, T, address) orelse self.openBus(T, address);
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}
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@ -336,6 +287,27 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
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return self.slowRead(T, unaligned_address);
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}
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pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus reads
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if (page >= table_len) return self.openBus(T, unaligned_address);
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if (self.read_table[page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]const T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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return ptr[forceAlign(T, offset) / @sizeOf(T)];
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}
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return self.dbgSlowRead(T, unaligned_address);
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}
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fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
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@setCold(true);
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@ -366,6 +338,34 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
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};
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}
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fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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return switch (page) {
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// General Internal Memory
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0x00 => blk: {
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if (address < Bios.size)
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break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
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break :blk self.openBus(T, address);
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},
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0x02 => unreachable, // handled by fastmem
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0x03 => unreachable, // handled by fastmem
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0x04 => self.readIo(T, address),
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// Internal Display Memory
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0x05 => unreachable, // handled by fastmem
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0x06 => unreachable, // handled by fastmem
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0x07 => unreachable, // handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.dbgRead(T, address),
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0x0E...0x0F => self.readBackup(T, unaligned_address),
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else => self.openBus(T, address),
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};
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}
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fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const value = self.pak.backup.read(unaligned_address);
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@ -406,6 +406,31 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
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}
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}
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/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
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pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus writes, they do nothing though
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if (page >= table_len) return;
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if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
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} else {
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// we can return early if this is an 8-bit OAM write
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if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
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self.dbgSlowWrite(T, unaligned_address, value);
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}
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}
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fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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@setCold(true);
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@ -431,6 +456,31 @@ fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
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}
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}
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fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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@setCold(true);
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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switch (page) {
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// General Internal Memory
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0x00 => self.bios.write(T, address, value),
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0x02 => unreachable, // completely handled by fastmem
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0x03 => unreachable, // completely handled by fastmem
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0x04 => return, // FIXME: Let debug writes mess with I/O
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// Internal Display Memory
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0x05 => self.ppu.palette.write(T, address, value),
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0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
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0x07 => unreachable, // completely handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
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0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
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else => {},
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}
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}
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inline fn rotateBy(comptime T: type, address: u32) u32 {
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return switch (T) {
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u32 => address & 3,
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@ -213,6 +213,7 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
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// Try to Guess if ROM uses RTC
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const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
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// TODO: Use new for loop syntax?
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var i: usize = 0;
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while ((i + needle.len) < buf.len) : (i += 1) {
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if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
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@ -137,6 +137,7 @@ pub const Backup = struct {
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for (backup_kinds) |needle| {
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const needle_len = needle.str.len;
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// TODO: Use new for loop syntax?
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var i: usize = 0;
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while ((i + needle_len) < rom.len) : (i += 1) {
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if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;
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@ -339,10 +339,7 @@ fn DmaController(comptime id: u2) type {
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}
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pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
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comptime var i: usize = 0;
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inline while (i < 4) : (i += 1) {
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bus.dma[i].poll(kind);
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}
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inline for (0..4) |i| bus.dma[i].poll(kind);
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}
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const Adjustment = enum(u2) {
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@ -293,13 +293,13 @@ pub const Clock = struct {
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self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
|
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const now = DateTime.now();
|
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self.year = bcd(u8, @intCast(u8, now.date.year - 2000));
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self.month = bcd(u5, now.date.month);
|
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self.day = bcd(u6, now.date.day);
|
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self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
|
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self.hour = bcd(u6, now.time.hour);
|
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self.minute = bcd(u7, now.time.minute);
|
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self.second = bcd(u7, now.time.second);
|
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self.year = bcd(@intCast(u8, now.date.year - 2000));
|
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self.month = @truncate(u5, bcd(now.date.month));
|
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self.day = @truncate(u6, bcd(now.date.day));
|
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self.weekday = @truncate(u3, bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
|
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self.hour = @truncate(u6, bcd(now.time.hour));
|
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self.minute = @truncate(u7, bcd(now.time.minute));
|
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self.second = @truncate(u7, bcd(now.time.second));
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}
|
||||
|
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fn step(self: *Self, value: Data) u4 {
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|
@ -449,16 +449,8 @@ pub const Clock = struct {
|
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}
|
||||
};
|
||||
|
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fn bcd(comptime T: type, value: u8) T {
|
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var input = value;
|
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var ret: u8 = 0;
|
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var shift: u3 = 0;
|
||||
|
||||
while (input > 0) {
|
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ret |= (input % 10) << (shift << 2);
|
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shift += 1;
|
||||
input /= 10;
|
||||
}
|
||||
|
||||
return @truncate(T, ret);
|
||||
/// Converts an 8-bit unsigned integer to its BCD representation.
|
||||
/// Note: Algorithm only works for values between 0 and 99 inclusive.
|
||||
fn bcd(value: u8) u8 {
|
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return ((value / 10) << 4) + (value % 10);
|
||||
}
|
||||
|
|
|
@ -39,13 +39,12 @@ pub const arm = struct {
|
|||
}
|
||||
|
||||
fn populate() [0x1000]InstrFn {
|
||||
return comptime {
|
||||
comptime {
|
||||
@setEvalBranchQuota(0xE000);
|
||||
var ret = [_]InstrFn{und} ** 0x1000;
|
||||
var table = [_]InstrFn{und} ** 0x1000;
|
||||
|
||||
var i: usize = 0;
|
||||
while (i < ret.len) : (i += 1) {
|
||||
ret[i] = switch (@as(u2, i >> 10)) {
|
||||
for (&table, 0..) |*handler, i| {
|
||||
handler.* = switch (@as(u2, i >> 10)) {
|
||||
0b00 => if (i == 0x121) blk: {
|
||||
break :blk branchExchange;
|
||||
} else if (i & 0xFCF == 0x009) blk: {
|
||||
|
@ -107,8 +106,8 @@ pub const arm = struct {
|
|||
};
|
||||
}
|
||||
|
||||
return ret;
|
||||
};
|
||||
return table;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -136,13 +135,12 @@ pub const thumb = struct {
|
|||
}
|
||||
|
||||
fn populate() [0x400]InstrFn {
|
||||
return comptime {
|
||||
comptime {
|
||||
@setEvalBranchQuota(5025); // This is exact
|
||||
var ret = [_]InstrFn{und} ** 0x400;
|
||||
var table = [_]InstrFn{und} ** 0x400;
|
||||
|
||||
var i: usize = 0;
|
||||
while (i < ret.len) : (i += 1) {
|
||||
ret[i] = switch (@as(u3, i >> 7 & 0x7)) {
|
||||
for (&table, 0..) |*handler, i| {
|
||||
handler.* = switch (@as(u3, i >> 7 & 0x7)) {
|
||||
0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
|
||||
const I = i >> 4 & 1 == 1;
|
||||
const is_sub = i >> 3 & 1 == 1;
|
||||
|
@ -230,8 +228,8 @@ pub const thumb = struct {
|
|||
};
|
||||
}
|
||||
|
||||
return ret;
|
||||
};
|
||||
return table;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -385,8 +383,7 @@ pub const Arm7tdmi = struct {
|
|||
const now = getModeChecked(self, self.cpsr.mode.read());
|
||||
|
||||
// Bank R8 -> r12
|
||||
var i: usize = 0;
|
||||
while (i < 5) : (i += 1) {
|
||||
for (0..5) |i| {
|
||||
self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
|
||||
}
|
||||
|
||||
|
@ -404,8 +401,7 @@ pub const Arm7tdmi = struct {
|
|||
}
|
||||
|
||||
// Grab R8 -> R12
|
||||
i = 0;
|
||||
while (i < 5) : (i += 1) {
|
||||
for (0..5) |i| {
|
||||
self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
|
||||
}
|
||||
|
||||
|
@ -470,8 +466,7 @@ pub const Arm7tdmi = struct {
|
|||
}
|
||||
|
||||
pub fn stepDmaTransfer(self: *Self) bool {
|
||||
comptime var i: usize = 0;
|
||||
inline while (i < 4) : (i += 1) {
|
||||
inline for (0..4) |i| {
|
||||
if (self.bus.dma[i].in_progress) {
|
||||
self.bus.dma[i].step(self);
|
||||
return true;
|
||||
|
|
|
@ -92,8 +92,7 @@ pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn {
|
|||
inline fn countRlist(opcode: u16) u32 {
|
||||
var count: u32 = 0;
|
||||
|
||||
comptime var i: u4 = 0;
|
||||
inline while (i < 8) : (i += 1) {
|
||||
inline for (0..8) |i| {
|
||||
if (opcode >> (7 - i) & 1 == 1) count += 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -146,9 +146,8 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
|
|||
|
||||
const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
|
||||
const times = sleep_for / step;
|
||||
var i: usize = 0;
|
||||
|
||||
while (i < times) : (i += 1) {
|
||||
for (0..times) |_| {
|
||||
std.time.sleep(step);
|
||||
|
||||
// Upon wakeup, check to see if this particular sleep was longer than expected
|
||||
|
@ -163,3 +162,59 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
|
|||
fn spinLoop(timer: *Timer, wake_time: u64) void {
|
||||
while (true) if (timer.read() > wake_time) break;
|
||||
}
|
||||
|
||||
pub const EmuThing = struct {
|
||||
const Self = @This();
|
||||
const Interface = @import("gdbstub").Emulator;
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
cpu: *Arm7tdmi,
|
||||
scheduler: *Scheduler,
|
||||
|
||||
pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
|
||||
return .{ .cpu = cpu, .scheduler = scheduler };
|
||||
}
|
||||
|
||||
pub fn interface(self: *Self, allocator: Allocator) Interface {
|
||||
return Interface.init(allocator, self);
|
||||
}
|
||||
|
||||
pub fn read(self: *const Self, addr: u32) u8 {
|
||||
return self.cpu.bus.dbgRead(u8, addr);
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, addr: u32, value: u8) void {
|
||||
self.cpu.bus.dbgWrite(u8, addr, value);
|
||||
}
|
||||
|
||||
pub fn registers(self: *const Self) *[16]u32 {
|
||||
return &self.cpu.r;
|
||||
}
|
||||
|
||||
pub fn cpsr(self: *const Self) u32 {
|
||||
return self.cpu.cpsr.raw;
|
||||
}
|
||||
|
||||
pub fn step(self: *Self) void {
|
||||
const cpu = self.cpu;
|
||||
const sched = self.scheduler;
|
||||
|
||||
// Is true when we have executed one (1) instruction
|
||||
var did_step: bool = false;
|
||||
|
||||
// TODO: How can I make it easier to keep this in lock-step with runFrame?
|
||||
while (!did_step) {
|
||||
if (!cpu.stepDmaTransfer()) {
|
||||
if (cpu.isHalted()) {
|
||||
// Fast-forward to next Event
|
||||
sched.tick = sched.queue.peek().?.tick;
|
||||
} else {
|
||||
cpu.step();
|
||||
did_step = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -625,8 +625,7 @@ pub const Ppu = struct {
|
|||
const framebuf_base = width * @as(usize, scanline);
|
||||
if (obj_enable) self.fetchSprites();
|
||||
|
||||
var layer: usize = 0;
|
||||
while (layer < 4) : (layer += 1) {
|
||||
for (0..4) |layer| {
|
||||
self.drawSprites(@truncate(u2, layer));
|
||||
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
|
||||
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
|
||||
|
@ -640,8 +639,7 @@ pub const Ppu = struct {
|
|||
const framebuf_base = width * @as(usize, scanline);
|
||||
if (obj_enable) self.fetchSprites();
|
||||
|
||||
var layer: usize = 0;
|
||||
while (layer < 4) : (layer += 1) {
|
||||
for (0..4) |layer| {
|
||||
self.drawSprites(@truncate(u2, layer));
|
||||
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
|
||||
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
|
||||
|
@ -654,8 +652,7 @@ pub const Ppu = struct {
|
|||
const framebuf_base = width * @as(usize, scanline);
|
||||
if (obj_enable) self.fetchSprites();
|
||||
|
||||
var layer: usize = 0;
|
||||
while (layer < 4) : (layer += 1) {
|
||||
for (0..4) |layer| {
|
||||
self.drawSprites(@truncate(u2, layer));
|
||||
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
|
||||
if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawAffineBackground(3);
|
||||
|
@ -671,7 +668,7 @@ pub const Ppu = struct {
|
|||
const vram_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.vram.buf));
|
||||
const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator)));
|
||||
|
||||
for (vram_buf[vram_base .. vram_base + width]) |bgr555, i| {
|
||||
for (vram_buf[vram_base .. vram_base + width], 0..) |bgr555, i| {
|
||||
framebuf[framebuf_base + i] = rgba888(bgr555);
|
||||
}
|
||||
},
|
||||
|
@ -685,7 +682,7 @@ pub const Ppu = struct {
|
|||
const pal_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.palette.buf));
|
||||
const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator)));
|
||||
|
||||
for (self.vram.buf[vram_base .. vram_base + width]) |pal_id, i| {
|
||||
for (self.vram.buf[vram_base .. vram_base + width], 0..) |pal_id, i| {
|
||||
framebuf[framebuf_base + i] = rgba888(pal_buf[pal_id]);
|
||||
}
|
||||
},
|
||||
|
@ -701,8 +698,7 @@ pub const Ppu = struct {
|
|||
const vram_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.vram.buf));
|
||||
const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator)));
|
||||
|
||||
var i: usize = 0;
|
||||
while (i < width) : (i += 1) {
|
||||
for (0..width) |i| {
|
||||
const bgr555 = if (scanline < m5_height and i < m5_width) vram_buf[vram_base + i] else self.palette.backdrop();
|
||||
framebuf[framebuf_base + i] = rgba888(bgr555);
|
||||
}
|
||||
|
@ -718,7 +714,7 @@ pub const Ppu = struct {
|
|||
// FIXME: @ptrCast between slices changing the length isn't implemented yet
|
||||
const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator)));
|
||||
|
||||
for (self.scanline.top()) |maybe_top, i| {
|
||||
for (self.scanline.top(), 0..) |maybe_top, i| {
|
||||
const maybe_btm = self.scanline.btm()[i];
|
||||
|
||||
const bgr555 = self.getBgr555(maybe_top, maybe_btm);
|
||||
|
@ -990,8 +986,7 @@ pub const Ppu = struct {
|
|||
cpu.handleInterrupt();
|
||||
}
|
||||
|
||||
// See if HBlank DMA is present and not enabled
|
||||
|
||||
// If we're not also in VBlank, attempt to run any pending DMA Reqs
|
||||
if (!self.dispstat.vblank.read())
|
||||
dma.onBlanking(cpu.bus, .HBlank);
|
||||
|
||||
|
|
|
@ -73,7 +73,7 @@ pub const Scheduler = struct {
|
|||
|
||||
/// Removes the **first** scheduled event of type `needle`
|
||||
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
|
||||
for (self.queue.items) |event, i| {
|
||||
for (self.queue.items, 0..) |event, i| {
|
||||
if (std.meta.eql(event.kind, needle)) {
|
||||
|
||||
// invalidates the slice we're iterating over
|
||||
|
|
46
src/main.zig
46
src/main.zig
|
@ -4,14 +4,17 @@ const known_folders = @import("known_folders");
|
|||
const clap = @import("clap");
|
||||
|
||||
const config = @import("config.zig");
|
||||
const emu = @import("core/emu.zig");
|
||||
|
||||
const Gui = @import("platform.zig").Gui;
|
||||
const Bus = @import("core/Bus.zig");
|
||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||
const Scheduler = @import("core/scheduler.zig").Scheduler;
|
||||
const FilePaths = @import("util.zig").FilePaths;
|
||||
|
||||
const FpsTracker = @import("util.zig").FpsTracker;
|
||||
const Allocator = std.mem.Allocator;
|
||||
const Atomic = std.atomic.Atomic;
|
||||
|
||||
const log = std.log.scoped(.Cli);
|
||||
const width = @import("core/ppu.zig").width;
|
||||
const height = @import("core/ppu.zig").height;
|
||||
|
@ -22,6 +25,7 @@ const params = clap.parseParamsComptime(
|
|||
\\-h, --help Display this help and exit.
|
||||
\\-s, --skip Skip BIOS.
|
||||
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
|
||||
\\ --gdb Run ZBA from the context of a GDB Server
|
||||
\\<str> Path to the GBA GamePak ROM.
|
||||
\\
|
||||
);
|
||||
|
@ -87,13 +91,49 @@ pub fn main() void {
|
|||
cpu.fastBoot();
|
||||
}
|
||||
|
||||
var quit = Atomic(bool).init(false);
|
||||
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
|
||||
defer gui.deinit();
|
||||
|
||||
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
|
||||
if (result.args.gdb) {
|
||||
const Server = @import("gdbstub").Server;
|
||||
const EmuThing = @import("core/emu.zig").EmuThing;
|
||||
|
||||
var wrapper = EmuThing.init(&cpu, &scheduler);
|
||||
var emulator = wrapper.interface(allocator);
|
||||
defer emulator.deinit();
|
||||
|
||||
log.info("Ready to connect", .{});
|
||||
|
||||
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
|
||||
defer server.deinit(allocator);
|
||||
|
||||
log.info("Starting GDB Server Thread", .{});
|
||||
|
||||
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
|
||||
defer thread.join();
|
||||
|
||||
gui.run(.{
|
||||
.cpu = &cpu,
|
||||
.scheduler = &scheduler,
|
||||
.quit = &quit,
|
||||
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||
} else {
|
||||
var tracker = FpsTracker.init();
|
||||
|
||||
const thread = std.Thread.spawn(.{}, emu.run, .{ &quit, &scheduler, &cpu, &tracker }) catch |e| exitln("emu thread panicked: {}", .{e});
|
||||
defer thread.join();
|
||||
|
||||
gui.run(.{
|
||||
.cpu = &cpu,
|
||||
.scheduler = &scheduler,
|
||||
.tracker = &tracker,
|
||||
.quit = &quit,
|
||||
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
|
||||
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
|
||||
const rom_path = romPath(result);
|
||||
log.info("ROM path: {s}", .{rom_path});
|
||||
|
||||
|
|
|
@ -154,9 +154,17 @@ pub const Gui = struct {
|
|||
return tex_id;
|
||||
}
|
||||
|
||||
pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
|
||||
var quit = std.atomic.Atomic(bool).init(false);
|
||||
var tracker = FpsTracker.init();
|
||||
const RunOptions = struct {
|
||||
quit: *std.atomic.Atomic(bool),
|
||||
tracker: ?*FpsTracker = null,
|
||||
cpu: *Arm7tdmi,
|
||||
scheduler: *Scheduler,
|
||||
};
|
||||
|
||||
pub fn run(self: *Self, opt: RunOptions) !void {
|
||||
const cpu = opt.cpu;
|
||||
const tracker = opt.tracker;
|
||||
const quit = opt.quit;
|
||||
|
||||
var buffer_ids = Self.generateBuffers();
|
||||
defer {
|
||||
|
@ -169,13 +177,15 @@ pub const Gui = struct {
|
|||
const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
|
||||
defer gl.deleteTextures(1, &tex_id);
|
||||
|
||||
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
|
||||
defer thread.join();
|
||||
|
||||
var title_buf: [0x100]u8 = undefined;
|
||||
|
||||
emu_loop: while (true) {
|
||||
var event: SDL.SDL_Event = undefined;
|
||||
|
||||
// This might be true if the emu is running via a gdbstub server
|
||||
// and the gdb stub exits first
|
||||
if (quit.load(.Monotonic)) break :emu_loop;
|
||||
|
||||
while (SDL.SDL_PollEvent(&event) != 0) {
|
||||
switch (event.type) {
|
||||
SDL.SDL_QUIT => break :emu_loop,
|
||||
|
@ -238,8 +248,10 @@ pub const Gui = struct {
|
|||
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
|
||||
SDL.SDL_GL_SwapWindow(self.window);
|
||||
|
||||
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
|
||||
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
|
||||
if (tracker) |t| {
|
||||
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, t.value() }) catch unreachable;
|
||||
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
|
||||
}
|
||||
}
|
||||
|
||||
quit.store(true, .Monotonic); // Terminate Emulator Thread
|
||||
|
|
Loading…
Reference in New Issue