Rekai Nyangadzayi Musuka
6bf1c44961
chore: refactor sprite rendering code
2022-12-30 19:47:01 -06:00
Rekai Nyangadzayi Musuka
4326ae7a0a
fix: resolve broken affine bg in mario kart
2022-12-18 08:59:19 -04:00
Rekai Nyangadzayi Musuka
905c4448d0
feat: kind-of account for 1/4th of obj mode
2022-12-18 08:35:14 -04:00
Rekai Nyangadzayi Musuka
0de44835e5
fix: properly implement black/white blending for sprites
...
There's unique rules to handle for BLDY w/r/t sprites, I didn't know
about them (shown in bld_demo.gba). I'm sure I haven't ironed out every
rule but bld_demo.gba now *actually* passes
2022-12-18 07:44:01 -04:00
Rekai Nyangadzayi Musuka
5aac04faf5
tmp: disable buggy window emulation
...
I'd like to merge my affine sprite impl into main, which will require
merging a lot of the rewrites I did in this branch. My plan is to
merge the buggy ppu window impl to main, but keep it disabled.
This is technically a regression but the current impl barely worked
anyways so....
2022-12-17 09:58:15 -04:00
Rekai Nyangadzayi Musuka
f98a1700e0
feat: implement affine sprites
2022-12-17 09:47:10 -04:00
Rekai Nyangadzayi Musuka
acdb270793
chore: reimplement alpha blending
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka
4ceed382ed
chore(ppu): use @ptrCast in drawTextMode
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka
52ce4f3d20
chore(ppu): reimplement modes 3, 4, and 5
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka
c1c8cac6e4
style(ppu): move text mode drawing to unique fn
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka
be7a34f719
fix(window): proper inRange impl for window
...
window wrap now works (it's pretty slow though?)
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka
f7a94634f9
chore: improve readability of sprite drawing code a bit
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka
7d4ab6db2c
style: remove unused imports
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka
0a78587d8e
chore: dont allocate not-small ?Sprite array on stack
...
use memset like most other allocations in this emu
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka
b753ceef8e
chore: move FrameBuffer struct to util.zig
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka
8963fe205b
chore: move OAM, PALRAM and VRAM structs to separate files
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka
3195a45e3d
chore: refactor window
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka
6aad911985
chore: crude background window impl (no affine)
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka
e3b45ef794
chore: rename function (misspelt until now somehow)
2022-12-16 22:16:37 -04:00
Rekai Nyangadzayi Musuka
20f611b7b5
chore: be more intentional in atomic ordering use
2022-11-30 00:21:02 -04:00
Rekai Nyangadzayi Musuka
102b2c946b
fix(io): respect read-only bits in DISPSTAT
...
Superstar Saga now renders correctly
2022-11-02 07:54:06 -03:00
Rekai Nyangadzayi Musuka
c395c04a6e
feat(bus): implement fastmem
...
+100 fps in Pokemon Emerald lol
2022-11-01 06:18:12 -03:00
Rekai Nyangadzayi Musuka
472215b4c2
feat(ppu): implement all i/o writes
2022-10-30 03:11:04 -03:00
Rekai Nyangadzayi Musuka
c9a423d094
fix(ppu): resolve mistakes in ppu i/o reads
2022-10-30 02:15:26 -03:00
Rekai Nyangadzayi Musuka
58375795bf
fix(ppu): apply proper masks to ppu i/o
...
Refactor Window, and bldcnt, bldalpha, bldy
2022-10-29 05:18:53 -03:00
Rekai Nyangadzayi Musuka
36832ba1fb
feat(apu): impelement all apu i/o reads
2022-10-29 04:24:06 -03:00
Rekai Nyangadzayi Musuka
647bd83224
chore(io): rewrite certain error messages
...
We can do this now that we know that it won't be because of any
unimplemented feature in some circumstances
2022-10-29 02:37:54 -03:00
Rekai Nyangadzayi Musuka
268961262d
feat(dma): implement all dma i/o reads
2022-10-29 01:30:12 -03:00
Rekai Nyangadzayi Musuka
3e62feacba
feat(ppu): implement all ppu i/o reads
2022-10-29 01:29:27 -03:00
Rekai Nyangadzayi Musuka
371cf4cc12
style(i/o, ppu): refactor ppu i/o
2022-10-28 23:45:54 -03:00
Rekai Nyangadzayi Musuka
14b24787ab
style: remove unnecessary imports
2022-10-28 21:56:55 -03:00
Rekai Nyangadzayi Musuka
e60b556f72
chore(ppu): remove BGR555 -> RGBA888 LUT
...
LUT probably couldn't fit in CPU cache anyways.
TODO: Consider whether LUTs for separate channels (size 32 * 3 * 3
instead of std.math.maxInt(u15))
2022-10-17 20:31:42 -03:00
Rekai Nyangadzayi Musuka
21eddac31e
style: improve code quality
2022-10-13 00:23:58 -03:00
Rekai Nyangadzayi Musuka
fd38fd6506
style(scheduler): rename scheduler event handlers
2022-10-13 00:23:58 -03:00
Rekai Nyangadzayi Musuka
13f6ee8ec4
style(bus): refactor several hardware abstractions
2022-10-10 11:57:57 -03:00
Rekai Nyangadzayi Musuka
3fb7f2f814
chore: better conform to zig idioms
2022-09-03 18:30:48 -03:00
Rekai Nyangadzayi Musuka
6a798d2c9d
chore: allocate sprite array on heap
...
Each Sprite optional is 10 bytes meaning I'm allocating 1.28Kb on the
stack which isn't necessary.
2022-08-29 01:07:25 -05:00
Rekai Nyangadzayi Musuka
5f8c6833f4
chore: improve init/deinit methods
2022-08-29 01:07:25 -05:00
Rekai Nyangadzayi Musuka
53eec5c3ff
chore: don't init bus in Arm7tdmi init
2022-07-27 13:44:24 -03:00
Rekai Nyangadzayi Musuka
53191b0eeb
chore: change directory structure
2022-07-22 21:11:19 -03:00