Rekai Nyangadzayi Musuka
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7c5d2d2389
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feat(ppu): implement Mode 4
Implementation is not tested. Pending on LDM and STM so that I can
run beeg.gba
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2022-01-10 03:35:24 -04:00 |
Rekai Nyangadzayi Musuka
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0d4c850218
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chore: remove premature inlines
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2022-01-10 01:24:14 -04:00 |
Rekai Nyangadzayi Musuka
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c54145ce3c
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chore: improve code clarity
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2022-01-09 23:34:33 -04:00 |
Rekai Nyangadzayi Musuka
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ead6d1ce49
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feat(ppu): improve timings + implement BG mode 3 bitmap
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2022-01-09 22:16:34 -04:00 |
Rekai Nyangadzayi Musuka
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581285a434
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fix: allocate framebuf on heap
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2022-01-08 20:30:57 -04:00 |
Rekai Nyangadzayi Musuka
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8fb666624f
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fix(ppu): deallocate palette RAM on cleanup
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2022-01-07 22:27:08 -04:00 |
Rekai Nyangadzayi Musuka
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568c374131
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chore: code cleanup
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2022-01-07 20:00:42 -04:00 |
Rekai Nyangadzayi Musuka
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9f64804763
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fix: by convention deinit() should not take pointers to self
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2022-01-07 19:16:23 -04:00 |
Rekai Nyangadzayi Musuka
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c6123d8a6d
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feat: implement PPU Timings in Scheduler
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2022-01-05 21:18:33 -04:00 |
Rekai Nyangadzayi Musuka
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f709458638
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feat(sched): add HBlank and VBlank events to the scheduler
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2022-01-05 17:34:59 -05:00 |
Rekai Nyangadzayi Musuka
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5ea888f68c
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feat(bus): implement Palette RAM and DISPSTAT
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2022-01-04 03:29:56 -06:00 |
Rekai Nyangadzayi Musuka
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8b9a80b279
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fix(bus): restrict Game ROM and VRAM to a 16-bit bus
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2022-01-04 03:08:12 -06:00 |
Rekai Nyangadzayi Musuka
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3aa680ab8c
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chore: remove all memory leaks
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2022-01-03 20:08:55 -06:00 |
Rekai Nyangadzayi Musuka
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8257a3899a
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feat(ppu): implement VRAM
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2022-01-03 19:52:10 -06:00 |