|  | fd5006b29d | fix(ppu): properly access Mode 4 palette | 2022-01-10 07:23:54 -04:00 |  | 
			
				
					|  | 7c5d2d2389 | feat(ppu): implement Mode 4 Implementation is not tested. Pending on LDM and STM so that I can
run beeg.gba | 2022-01-10 03:35:24 -04:00 |  | 
			
				
					|  | 0d4c850218 | chore: remove premature inlines | 2022-01-10 01:24:14 -04:00 |  | 
			
				
					|  | c54145ce3c | chore: improve code clarity | 2022-01-09 23:34:33 -04:00 |  | 
			
				
					|  | ead6d1ce49 | feat(ppu): improve timings + implement BG mode 3 bitmap | 2022-01-09 22:16:34 -04:00 |  | 
			
				
					|  | 581285a434 | fix: allocate framebuf on heap | 2022-01-08 20:30:57 -04:00 |  | 
			
				
					|  | 8fb666624f | fix(ppu): deallocate palette RAM on cleanup | 2022-01-07 22:27:08 -04:00 |  | 
			
				
					|  | 568c374131 | chore: code cleanup | 2022-01-07 20:00:42 -04:00 |  | 
			
				
					|  | 9f64804763 | fix: by convention deinit() should not take pointers to self | 2022-01-07 19:16:23 -04:00 |  | 
			
				
					|  | c6123d8a6d | feat: implement PPU Timings in Scheduler | 2022-01-05 21:18:33 -04:00 |  | 
			
				
					|  | f709458638 | feat(sched): add HBlank and VBlank events to the scheduler | 2022-01-05 17:34:59 -05:00 |  | 
			
				
					|  | 5ea888f68c | feat(bus): implement Palette RAM and DISPSTAT | 2022-01-04 03:29:56 -06:00 |  | 
			
				
					|  | 8b9a80b279 | fix(bus): restrict Game ROM and VRAM to a 16-bit bus | 2022-01-04 03:08:12 -06:00 |  | 
			
				
					|  | 3aa680ab8c | chore: remove all memory leaks | 2022-01-03 20:08:55 -06:00 |  | 
			
				
					|  | 8257a3899a | feat(ppu): implement VRAM | 2022-01-03 19:52:10 -06:00 |  |