88 lines
3.7 KiB
Markdown
88 lines
3.7 KiB
Markdown
# ZBA (working title)
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A Game Boy Advance Emulator written in Zig ⚡!
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## Scope
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I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like
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[mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting
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ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
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This is a simple (read: incomplete) for-fun long-term project. I hope to get "mostly there", which to me means that I'm not missing any major hardware
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features and the set of possible improvements would be in memory timing or in UI/UX. With respect to that goal, here's what's outstanding:
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### TODO
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- [ ] Affine Sprites
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- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
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- [ ] Shaders (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/opengl))
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- [ ] Audio Resampler (Having issues with SDL2's)
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- [ ] Immediate Mode GUI
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- [ ] Refactoring for easy-ish perf boosts
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## Tests
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- [x] [jsmolka's GBA Test Collection](https://github.com/jsmolka/gba-tests)
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- [x] `arm.gba` and `thumb.gba`
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- [x] `flash64.gba`, `flash128.gba`, `none.gba`, and `sram.gba`
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- [x] `hello.gba`, `shades.gba`, and `stripes.gba`
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- [x] `memory.gba`
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- [x] `bios.gba`
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- [x] `nes.gba`
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- [ ] [DenSinH's GBA ROMs](https://github.com/DenSinH/GBARoms)
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- [x] `eeprom-test` and `flash-test`
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- [x] `midikey2freq`
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- [ ] `swi-tests-random`
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- [ ] [destoer's GBA Tests](https://github.com/destoer/gba_tests)
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- [x] `cond_invalid.gba`
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- [x] `dma_priority.gba`
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- [x] `hello_world.gba`
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- [x] `if_ack.gba`
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- [ ] `line_timing.gba`
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- [ ] `lyc_midline.gba`
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- [ ] `window_midframe.gba`
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- [x] [ladystarbreeze's GBA Test Collection](https://github.com/ladystarbreeze/GBA-Test-Collection)
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- [x] `retAddr.gba`
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- [x] `helloWorld.gba`
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- [x] `helloAudio.gba`
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- [x] [`armwrestler-gba-fixed.gba`](https://github.com/destoer/armwrestler-gba-fixed)
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- [x] [FuzzARM](https://github.com/DenSinH/FuzzARM)
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## Resources
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* [GBATEK](https://problemkaputt.de/gbatek.htm)
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* [TONC](https://coranac.com/tonc/text/toc.htm)
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* [ARM Architecture Reference Manual](https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/third-party/ddi0100e_arm_arm.pdf)
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* [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf)
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## Compiling
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Most recently built on Zig [0.10.0-dev.4324+c23b3e6fd](https://github.com/ziglang/zig/tree/c23b3e6fd)
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### Dependencies
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* [SDL.zig](https://github.com/MasterQ32/SDL.zig)
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* [SDL2](https://www.libsdl.org/download-2.0.php)
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* [zig-clap](https://github.com/Hejsil/zig-clap)
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* [known-folders](https://github.com/ziglibs/known-folders)
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* [zig-toml](https://github.com/aeronavery/zig-toml)
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* [zig-datetime](https://github.com/frmdstryr/zig-datetime)
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* [`bitfields.zig`](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
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`bitfields.zig` from [FlorenceOS](https://github.com/FlorenceOS) is included under `lib/util/bitfield.zig`.
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Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
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Be sure to provide SDL2 using:
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* Linux: Your distro's package manager
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* MacOS: ¯\\\_(ツ)_/¯
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* Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
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`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
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Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
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## Controls
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Key | Button
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--- | ---
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<kbd>X</kbd> | A
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<kbd>Z</kbd> | B
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<kbd>A</kbd> | L
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<kbd>S</kbd> | R
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<kbd>Return</kbd> | Start
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<kbd>RShift</kbd> | Select
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Arrow Keys | D-Pad
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