My first attempt at a Gameboy Advance Emulator
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Rekai Nyangadzayi Musuka 3d01ed3bbe chore(ppu): remove BGR555 -> RGBA888 LUT
LUT probably couldn't fit in CPU cache anyways.

TODO: Consider whether LUTs for separate channels (size 32 * 3 * 3
instead of std.math.maxInt(u15))
2022-10-09 15:59:57 -03:00
.vscode chore: remove reccomended extension 2022-01-23 23:13:16 -04:00
lib chore: replace OpenGL 4.5 bindings with OpenGL 3.3 2022-09-23 07:22:02 -03:00
src chore(ppu): remove BGR555 -> RGBA888 LUT 2022-10-09 15:59:57 -03:00
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build.zig chore: replace OpenGL 4.5 bindings with OpenGL 3.3 2022-09-23 07:22:02 -03:00

README.md

ZBA (working title)

An in-progress Game Boy Advance Emulator written in Zig !

Tests

Resources

Compiling

Most recently built on Zig 0.10.0-dev.3900+ab4b26d8a

Dependencies

bitfields.zig from FlorenceOS is included under lib/util/bitfield.zig.

Use git submodule update --init from the project root to pull the git submodules SDL.zig, zig-clap, and known-folders

Be sure to provide SDL2 using:

  • Linux: Your distro's package manager
  • MacOS: ¯\_(ツ)_/¯
  • Windows: vcpkg (install sdl2:x64-windows)

SDL.zig will provide a helpful compile error if the zig compiler is unable to find SDL2.

Once you've got all the dependencies, execute zig build -Drelease-fast. The executable is located at zig-out/bin/.

Controls

Key Button
X A
Z B
A L
S R
Return Start
RShift Select
Arrow Keys D-Pad