3 Commits

Author SHA1 Message Date
f7680cd824 feat(cpu): implement branch and exchange
If I want to continue with armwrestler, I'll have to implement
THUMB instructions now
2022-01-12 07:14:41 -04:00
9860294329 fix(cpu): make Data Processing instructions r15-aware 2022-01-12 06:54:22 -04:00
22cab0210b fix(cpu): make LDRH and STRH aware of r15 2022-01-12 06:26:10 -04:00
67 changed files with 1700 additions and 9657 deletions

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name: Nightly
on:
push:
paths:
- "**.zig"
- "dl_sdl2.ps1"
branches:
- main
schedule:
- cron: '0 0 * * *'
workflow_dispatch:
jobs:
build:
strategy:
matrix:
os: [ubuntu-latest, windows-latest] # TODO: Figure out Apple Silicon macOS
runs-on: ${{matrix.os}}
steps:
- uses: goto-bus-stop/setup-zig@v2
with:
version: 0.13.0
- run: |
git config --global core.autocrlf false
- uses: actions/checkout@v3
with:
submodules: recursive
- name: prepare-linux
if: runner.os == 'Linux'
run: |
sudo apt update
sudo apt install libgtk-3-dev libsdl2-dev
- name: prepare-windows
if: runner.os == 'Windows'
run: |
.\dl_sdl2.ps1
- name: prepare-macos
if: runner.os == 'macOS'
run: |
brew install sdl2
- name: build
run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
- name: upload
uses: actions/upload-artifact@v3
with:
name: zba-${{matrix.os}}
path: zig-out
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- uses: goto-bus-stop/setup-zig@v2
with:
version: 0.13.0
- run: zig fmt --check {src,lib}/**/*.zig build.zig build.zig.zon

17
.gitignore vendored
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@@ -1,19 +1,10 @@
/.vscode
/bin
**/zig-cache
**/.zig-cache
**/zig-out
/zig-cache
/zig-out
/docs
**/*.log
**/*.bin
# Build on Windows
# Build on WIndows
/.build_config
/lib/SDL2
# Any Custom Scripts for Debugging purposes
*.sh
# Dear ImGui
**/imgui.ini
/lib/SDL2

3
.gitmodules vendored Normal file
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@@ -0,0 +1,3 @@
[submodule "lib/SDL.zig"]
path = lib/SDL.zig
url = https://github.com/MasterQ32/SDL.zig

9
.vscode/extensions.json vendored Normal file
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@@ -0,0 +1,9 @@
{
"recommendations": [
"augusterame.zls-vscode",
"tiehuis.zig",
"usernamehw.errorlens",
"vadimcn.vscode-lldb",
"dan-c-underwood.arm"
]
}

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@@ -1,70 +0,0 @@
# ZBA (working title)
A Game Boy Advance Emulator written in Zig ⚡!
![ZBA running リズム天国](assets/screenshot.png)
## Scope
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
This is a simple (read: incomplete) for-fun long-term project. I hope to get "mostly there", which to me means that I'm not missing any major hardware features and the set of possible improvements would be in memory timing or in UI/UX. With respect to that goal, here's what's outstanding:
### TODO
- [x] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Audio Resampler (Having issues with SDL2's)
- [ ] Refactoring for easy-ish perf boosts
## Usage
ZBA supports both a CLI and a GUI. If running from the terminal, try using `zba --help` to see what you can do. If you want to use the GUI, feel free to just run `zba` without any arguments.
ZBA does not feature any BIOS HLE, so providing one will be necessary if a ROM makes use of it. Need one? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
Finally it's worth noting that ZBA uses a TOML config file it'll store in your OS's data directory. See `example.toml` to learn about the defaults and what exactly you can mess around with.
## Compiling
Most recently built on Zig [v0.15.1](https://github.com/ziglang/zig/tree/0.15.1)
Run `zig build -Doptimize=ReleaseSafe`. The executable will be under `zig-out/bin` and the shared libraries (if enabled) under `zig-out/lib`. If working with shared libraries on windows, be sure to add all artifacts to the same directory. On Unix, you'll want to make use of `LD_PRELOAD`.
## Controls
Key | Button | | Key | Button
--- | --- | --- | --- | ---
<kbd>A</kbd> | L | | <kbd>S</kbd> | R
<kbd>X</kbd> | A | | <kbd>Z</kbd> | B
<kbd>Return</kbd> | Start | | <kbd>RShift</kbd> | Select
Arrow Keys | D-Pad
## Tests
GBA Tests | [jsmolka](https://github.com/jsmolka/) | gba_tests | [destoer](https://github.com/destoer/)
--- | --- | --- | ---
`arm.gba`, `thumb.gba` | PASS | `cond_invalid.gba` | PASS
`memory.gba`, `bios.gba` | PASS | `dma_priority.gba` | PASS
`flash64.gba`, `flash128.gba` | PASS | `hello_world.gba` | PASS
`sram.gba` | PASS | `if_ack.gba` | PASS
`none.gba` | PASS | `line_timing.gba` | FAIL
`hello.gba`, `shades.gba`, `stripes.gba` | PASS | `lyc_midline.gba` | FAIL
`nes.gba` | PASS | `window_midframe.gba` | FAIL
GBARoms | [DenSinH](https://github.com/DenSinH/) | GBA Test Collection | [ladystarbreeze](https://github.com/ladystarbreeze)
--- | --- | --- | ---
`eeprom-test`, `flash-test` | PASS | `retAddr.gba` | PASS
`midikey2freq` | PASS | `helloWorld.gba` | PASS
`swi-tests-random` | FAIL | `helloAudio.gba` | PASS
FuzzARM | [DenSinH](https://github.com/DenSinH/) | arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
--- | --- | --- | ---
`main.gba` | PASS | `armwrestler-gba-fixed.gba` | PASS
## Resources
- [GBATEK](https://problemkaputt.de/gbatek.htm)
- [TONC](https://coranac.com/tonc/text/toc.htm)
- [ARM Architecture Reference Manual](https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/third-party/ddi0100e_arm_arm.pdf)
- [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf)

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162
build.zig
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const std = @import("std");
const Sdk = @import("lib/SDL.zig/Sdk.zig");
// Although this function looks imperative, it does not perform the build
// directly and instead it mutates the build graph (`b`) that will be then
// executed by an external runner. The functions in `std.Build` implement a DSL
// for defining build steps and express dependencies between them, allowing the
// build runner to parallelize the build automatically (and the cache system to
// know when a step doesn't need to be re-run).
pub fn build(b: *std.Build) void {
// Standard target options allow the person running `zig build` to choose
pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
// It's also possible to define more custom flags to toggle optional features
// of this build script using `b.option()`. All defined flags (including
// target and optimize options) will be listed when running `zig build --help`
// in this directory.
// This creates a module, which represents a collection of source files alongside
// some compilation options, such as optimization mode and linked system libraries.
// Zig modules are the preferred way of making Zig code available to consumers.
// addModule defines a module that we intend to make available for importing
// to our consumers. We must give it a name because a Zig package can expose
// multiple modules and consumers will need to be able to specify which
// module they want to access.
const exe_mod = b.addModule("zba", .{
// The root source file is the "entry point" of this module. Users of
// this module will only be able to access public declarations contained
// in this file, which means that if you have declarations that you
// intend to expose to consumers that were defined in other files part
// of this module, you will have to make sure to re-export them from
// the root file.
.root_source_file = b.path("src/main.zig"),
// Later on we'll use this module as the root module of a test executable
// which requires us to specify a target.
.target = target,
.optimize = optimize,
});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
// Here we define an executable. An executable needs to have a root module
// which needs to expose a `main` function. While we could add a main function
// to the module defined above, it's sometimes preferable to split business
// business logic and the CLI into two separate modules.
//
// If your goal is to create a Zig library for others to use, consider if
// it might benefit from also exposing a CLI tool. A parser library for a
// data serialization format could also bundle a CLI syntax checker, for example.
//
// If instead your goal is to create an executable, consider if users might
// be interested in also being able to embed the core functionality of your
// program in their own executable in order to avoid the overhead involved in
// subprocessing your CLI tool.
//
// If neither case applies to you, feel free to delete the declaration you
// don't need and to put everything under a single module.
const exe = b.addExecutable(.{ .name = "zba", .root_module = exe_mod });
const exe = b.addExecutable("zba", "src/main.zig");
const zgui = b.dependency("zgui", .{ .shared = false, .with_implot = true, .backend = .sdl3_opengl3 });
const sdl = b.dependency("sdl", .{ .target = target, .optimize = optimize, .preferred_linkage = .static });
const gl = @import("zigglgen").generateBindingsModule(b, .{ .api = .gl, .version = .@"3.3", .profile = .core });
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
const sdl_lib = sdl.artifact("SDL3");
const zgui_lib = zgui.artifact("imgui");
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
const sdk = Sdk.init(b);
sdk.link(exe, .dynamic);
zgui_lib.linkLibrary(sdl_lib);
exe.addPackage(sdk.getNativePackage("sdl2"));
exe_mod.linkLibrary(sdl_lib);
exe_mod.linkLibrary(zgui_lib);
exe.setTarget(target);
exe.setBuildMode(mode);
exe.install();
exe_mod.addImport("gl", gl);
exe_mod.addImport("known_folders", b.dependency("known_folders", .{}).module("known-folders"));
exe_mod.addImport("datetime", b.dependency("datetime", .{}).module("datetime"));
exe_mod.addImport("clap", b.dependency("clap", .{}).module("clap"));
exe_mod.addImport("zba_util", b.dependency("zba_util", .{}).module("zba_util"));
exe_mod.addImport("arm32", b.dependency("arm32", .{}).module("arm32"));
exe_mod.addImport("gdbstub", b.dependency("zba_gdbstub", .{}).module("zba_gdbstub"));
exe_mod.addImport("nfd", b.dependency("nfdzig", .{}).module("nfd"));
exe_mod.addImport("zgui", zgui.module("root"));
exe_mod.addImport("bitjuggle", b.dependency("bitjuggle", .{}).module("bitjuggle"));
exe_mod.addImport("toml", b.dependency("toml", .{}).module("toml"));
exe_mod.addAnonymousImport("example.toml", .{ .root_source_file = b.path("example.toml") });
// This declares intent for the executable to be installed into the
// install prefix when running `zig build` (i.e. when executing the default
// step). By default the install prefix is `zig-out/` but can be overridden
// by passing `--prefix` or `-p`.
b.installArtifact(exe);
// This creates a top level step. Top level steps have a name and can be
// invoked by name when running `zig build` (e.g. `zig build run`).
// This will evaluate the `run` step rather than the default step.
// For a top level step to actually do something, it must depend on other
// steps (e.g. a Run step, as we will see in a moment).
const run_step = b.step("run", "Run the app");
// This creates a RunArtifact step in the build graph. A RunArtifact step
// invokes an executable compiled by Zig. Steps will only be executed by the
// runner if invoked directly by the user (in the case of top level steps)
// or if another step depends on it, so it's up to you to define when and
// how this Run step will be executed. In our case we want to run it when
// the user runs `zig build run`, so we create a dependency link.
const run_cmd = b.addRunArtifact(exe);
run_step.dependOn(&run_cmd.step);
// By making the run step depend on the default step, it will be run from the
// installation directory rather than directly from within the cache directory.
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// Creates an executable that will run `test` blocks from the provided module.
// Here `mod` needs to define a target, which is why earlier we made sure to
// set the releative field.
const mod_tests = b.addTest(.{
.root_module = exe_mod,
});
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
// A run step that will run the test executable.
const run_mod_tests = b.addRunArtifact(mod_tests);
const exe_tests = b.addTest("src/main.zig");
exe_tests.setTarget(target);
exe_tests.setBuildMode(mode);
// Creates an executable that will run `test` blocks from the executable's
// root module. Note that test executables only test one module at a time,
// hence why we have to create two separate ones.
const exe_tests = b.addTest(.{
.root_module = exe.root_module,
});
// A run step that will run the second test executable.
const run_exe_tests = b.addRunArtifact(exe_tests);
// A top level step for running all tests. dependOn can be called multiple
// times and since the two run steps do not depend on one another, this will
// make the two of them run in parallel.
const test_step = b.step("test", "Run tests");
test_step.dependOn(&run_mod_tests.step);
test_step.dependOn(&run_exe_tests.step);
// Just like flags, top level steps are also listed in the `--help` menu.
//
// The Zig build system is entirely implemented in userland, which means
// that it cannot hook into private compiler APIs. All compilation work
// orchestrated by the build system will result in other Zig compiler
// subcommands being invoked with the right flags defined. You can observe
// these invocations when one fails (or you pass a flag to increase
// verbosity) to validate assumptions and diagnose problems.
//
// Lastly, the Zig build system is relatively simple and self-contained,
// and reading its source code will allow you to master it.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step);
}

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@@ -1,63 +0,0 @@
.{
.name = .zba,
.version = "0.1.0",
.paths = .{
"build.zig",
"build.zig.zon",
"lib/bitfield.zig",
"lib/gl.zig",
"src",
},
.minimum_zig_version = "0.15.1",
.fingerprint = 0xcb596c7fbdb20efc,
.dependencies = .{
.known_folders = .{
.url = "git+https://github.com/ziglibs/known-folders.git#ab5cf5feb936fa3b72c95d3ad0c0c67791937ba1",
.hash = "known_folders-0.0.0-Fy-PJtTTAADUOhGKM0sxzG4eMkNQxRvx9e5dfHVyaeA3",
},
.nfdzig = .{
.url = "git+https://github.com/paoda/nfd-zig#0ad2a0c092ffba0c98613d619b82100c991f5ad6",
.hash = "nfdzig-0.1.0-11fxvN6IBgD5rvvfjrw1wPqibMsbUJ-h2ZcGR6FOEvrm",
},
.datetime = .{
.url = "git+https://github.com/frmdstryr/zig-datetime#3a39a21e6e34dcb0ade0ff828d0914d40ba535f3",
.hash = "datetime-0.8.0-cJNXzP_YAQBxQ5hkNNP6ScnG5XsqciJmeP5RVV4xwCBA",
},
.clap = .{
.url = "https://github.com/Hejsil/zig-clap/archive/refs/tags/0.11.0.tar.gz",
.hash = "clap-0.11.0-oBajB-HnAQDPCKYzwF7rO3qDFwRcD39Q0DALlTSz5H7e",
},
.sdl = .{
.url = "git+https://github.com/castholm/SDL.git#b1913e7c31ad72ecfd3ab04aeac387027754cfaf",
.hash = "sdl-0.3.0+3.2.22-7uIn9Pg3fwGG2IyIOPxxOSVe-75nUng9clt7tXGFLzMr",
},
.zigglgen = .{
.url = "git+https://github.com/castholm/zigglgen.git#a1e969b3e35818785fab0373124f50463793b28a",
.hash = "zigglgen-0.4.0-bmyqLQGMLwA0EPVmSm-Nc6Olb84zBzvwMjguxwKYLf1S",
},
.bitjuggle = .{
.url = "git+https://github.com/leecannon/zig-bitjuggle#80111f4f8c672aaea94a8a189ae2a7c8bbaf883f",
.hash = "bitjuggle-2.0.0-SJdU76dvAAARompHEhqKDiwZ4FE4FZ8eHvPvmz5JUOS0",
},
.zgui = .{
.url = "git+https://github.com/zig-gamedev/zgui#7fa8081c208885b85e3fdfc043cd9d9cb9559123",
.hash = "zgui-0.6.0-dev--L6sZL7tbQAPRLYrcQAVx0V49tPHAXNxclZ-v8IP4wLr",
},
.toml = .{
.url = "git+https://github.com/sam701/zig-toml?ref=zig-0.15#475b03c630c802f8b6bd3e239d8fc2279b4fadb8",
.hash = "toml-0.3.0-bV14BfV7AQD8DkuQI7skP8ekQTaBYKTO0MY_35Cw_EXo",
},
.zba_util = .{
.url = "git+https://git.musuka.dev/paoda/zba-util#d75962ac9bdf9b6f0d37e37d5097ea9bb9c16779",
.hash = "zba_util-0.0.0-SK3QiakqAABPCct0WbLsuHFfmxwzH99FmEVznCBKzdmR",
},
.arm32 = .{
.url = "git+https://git.musuka.dev/paoda/arm32#c9360e1e239300d8c80bcbc3a7494f015a82c4e1",
.hash = "arm32-0.0.0--_LW1VwTAgAbqwOzVfjnkClkwBrB8IZ1LSz8N4EoA3U3",
},
.zba_gdbstub = .{
.url = "git+https://git.musuka.dev/paoda/zba-gdbstub#7b77964e145ac874424a190ecd390596601a40d1",
.hash = "zba_gdbstub-0.0.0-KDf2GNiPAAAR5QuteF1MsN3XGElNvHLlRJ7O4PNFvTmK",
},
},
}

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[host]
# Using nearest-neighbour scaling, how many times the native resolution
# of the game bow should the screen be?
win_scale = 3
# Enable VSYNC on the UI thread
vsync = true
# Mute ZBA
mute = false
[guest]
# Sync Emulation to Audio
audio_sync = true
# Sync Emulation to Video
video_sync = true
# Force RTC support
force_rtc = false
# Skip BIOS
skip_bios = false
[debug]
# Enable detailed CPU logs
cpu_trace = false
# When false and builtin.mode == .Debug, ZBA will panic
# on unknown I/O reads
unhandled_io = true

1
lib/SDL.zig Submodule

Submodule lib/SDL.zig added at d3a764869b

146
lib/util/bitfield.zig Normal file
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const std = @import("std");
fn PtrCastPreserveCV(comptime T: type, comptime PtrToT: type, comptime NewT: type) type {
return switch (PtrToT) {
*T => *NewT,
*const T => *const NewT,
*volatile T => *volatile NewT,
*const volatile T => *const volatile NewT,
else => @compileError("wtf you doing"),
};
}
fn BitType(comptime FieldType: type, comptime ValueType: type, comptime shamt: usize) type {
const self_bit: FieldType = (1 << shamt);
return struct {
bits: Bitfield(FieldType, shamt, 1),
pub fn set(self: anytype) void {
self.bits.field().* |= self_bit;
}
pub fn unset(self: anytype) void {
self.bits.field().* &= ~self_bit;
}
pub fn read(self: anytype) ValueType {
return @bitCast(ValueType, @truncate(u1, self.bits.field().* >> shamt));
}
// Since these are mostly used with MMIO, I want to avoid
// reading the memory just to write it again, also races
pub fn write(self: anytype, val: ValueType) void {
if (@bitCast(bool, val)) {
self.set();
} else {
self.unset();
}
}
};
}
// Original Bit Constructor
// pub fn Bit(comptime FieldType: type, comptime shamt: usize) type {
// return BitType(FieldType, u1, shamt);
// }
pub fn Bit(comptime FieldType: type, comptime shamt: usize) type {
return BitType(FieldType, bool, shamt);
}
fn Boolean(comptime FieldType: type, comptime shamt: usize) type {
return BitType(FieldType, bool, shamt);
}
pub fn Bitfield(comptime FieldType: type, comptime shamt: usize, comptime num_bits: usize) type {
if (shamt + num_bits > @bitSizeOf(FieldType)) {
@compileError("bitfield doesn't fit");
}
const self_mask: FieldType = ((1 << num_bits) - 1) << shamt;
const ValueType = std.meta.Int(.unsigned, num_bits);
return struct {
dummy: FieldType,
fn field(self: anytype) PtrCastPreserveCV(@This(), @TypeOf(self), FieldType) {
return @ptrCast(PtrCastPreserveCV(@This(), @TypeOf(self), FieldType), self);
}
pub fn write(self: anytype, val: ValueType) void {
self.field().* &= ~self_mask;
self.field().* |= @intCast(FieldType, val) << shamt;
}
pub fn read(self: anytype) ValueType {
const val: FieldType = self.field().*;
return @intCast(ValueType, (val & self_mask) >> shamt);
}
};
}
test "bit" {
const S = extern union {
low: Bit(u32, 0),
high: Bit(u32, 1),
val: u32,
};
std.testing.expect(@sizeOf(S) == 4);
std.testing.expect(@bitSizeOf(S) == 32);
var s: S = .{ .val = 1 };
std.testing.expect(s.low.read() == 1);
std.testing.expect(s.high.read() == 0);
s.low.write(0);
s.high.write(1);
std.testing.expect(s.val == 2);
}
test "boolean" {
const S = extern union {
low: Boolean(u32, 0),
high: Boolean(u32, 1),
val: u32,
};
std.testing.expect(@sizeOf(S) == 4);
std.testing.expect(@bitSizeOf(S) == 32);
var s: S = .{ .val = 2 };
std.testing.expect(s.low.read() == false);
std.testing.expect(s.high.read() == true);
s.low.write(true);
s.high.write(false);
std.testing.expect(s.val == 1);
}
test "bitfield" {
const S = extern union {
low: Bitfield(u32, 0, 16),
high: Bitfield(u32, 16, 16),
val: u32,
};
std.testing.expect(@sizeOf(S) == 4);
std.testing.expect(@bitSizeOf(S) == 32);
var s: S = .{ .val = 0x13376969 };
std.testing.expect(s.low.read() == 0x6969);
std.testing.expect(s.high.read() == 0x1337);
s.low.write(0x1337);
s.high.write(0x6969);
std.testing.expect(s.val == 0x69691337);
}

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const std = @import("std");
const Bios = @import("bus/Bios.zig");
const Ewram = @import("bus/Ewram.zig");
const GamePak = @import("bus/GamePak.zig");
const Io = @import("bus/io.zig").Io;
const Iwram = @import("bus/Iwram.zig");
const Ppu = @import("ppu.zig").Ppu;
const Scheduler = @import("scheduler.zig").Scheduler;
const Allocator = std.mem.Allocator;
const Self = @This();
pak: GamePak,
bios: Bios,
ppu: Ppu,
iwram: Iwram,
ewram: Ewram,
io: Io,
pub fn init(alloc: Allocator, sched: *Scheduler, path: []const u8) !Self {
return Self{
.pak = try GamePak.init(alloc, path),
.bios = try Bios.init(alloc, "./bin/gba_bios.bin"), // TODO: don't hardcode this + bundle open-sorce Boot ROM
.ppu = try Ppu.init(alloc, sched),
.iwram = try Iwram.init(alloc),
.ewram = try Ewram.init(alloc),
.io = Io.init(),
};
}
pub fn deinit(self: Self) void {
self.iwram.deinit();
self.ewram.deinit();
self.pak.deinit();
self.bios.deinit();
self.ppu.deinit();
}
pub fn read32(self: *const Self, addr: u32) u32 {
return switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => self.bios.get32(@as(usize, addr)),
0x0200_0000...0x0203_FFFF => self.iwram.get32(addr - 0x0200_0000),
0x0300_0000...0x0300_7FFF => self.ewram.get32(addr - 0x0300_0000),
0x0400_0000...0x0400_03FE => self.io.read32(addr),
// Internal Display Memory
0x0500_0000...0x0500_03FF => self.ppu.palette.get32(@as(usize, addr - 0x0500_0000)),
0x0600_0000...0x0601_7FFF => self.ppu.vram.get32(@as(usize, addr - 0x0600_0000)),
0x0700_0000...0x0700_03FF => std.debug.panic("[Bus:32] read from 0x{X:} in OAM", .{addr}),
// External Memory (Game Pak)
0x0800_0000...0x09FF_FFFF => self.pak.get32(@as(usize, addr - 0x0800_0000)),
0x0A00_0000...0x0BFF_FFFF => self.pak.get32(@as(usize, addr - 0x0A00_0000)),
0x0C00_0000...0x0DFF_FFFF => self.pak.get32(@as(usize, addr - 0x0C00_0000)),
else => {
std.log.warn("[Bus:32] ZBA tried to read from 0x{X:}", .{addr});
return 0x0000_0000;
},
};
}
pub fn write32(self: *Self, addr: u32, word: u32) void {
// TODO: write32 can write to GamePak Flash
switch (addr) {
// General Internal Memory
0x0200_0000...0x0203_FFFF => self.iwram.set32(addr - 0x0200_0000, word),
0x0300_0000...0x0300_7FFF => self.ewram.set32(addr - 0x0300_0000, word),
0x0400_0000...0x0400_03FE => self.io.write32(addr, word),
// Internal Display Memory
0x0500_0000...0x0500_03FF => self.ppu.palette.set32(@as(usize, addr - 0x0500_0000), word),
0x0600_0000...0x0601_7FFF => self.ppu.vram.set32(@as(usize, addr - 0x0600_0000), word),
0x0700_0000...0x0700_03FF => std.debug.panic("[Bus:32] wrote 0x{X:} to 0x{X:} in OAM", .{ word, addr }),
else => std.log.warn("[Bus:32] ZBA tried to write 0x{X:} to 0x{X:}", .{ word, addr }),
}
}
pub fn read16(self: *const Self, addr: u32) u16 {
return switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => self.bios.get16(@as(usize, addr)),
0x0200_0000...0x0203_FFFF => self.iwram.get16(addr - 0x0200_0000),
0x0300_0000...0x0300_7FFF => self.ewram.get16(addr - 0x0300_0000),
0x0400_0000...0x0400_03FE => self.io.read16(addr),
// Internal Display Memory
0x0500_0000...0x0500_03FF => self.ppu.palette.get16(@as(usize, addr - 0x0500_0000)),
0x0600_0000...0x0601_7FFF => self.ppu.vram.get16(@as(usize, addr - 0x0600_0000)),
0x0700_0000...0x0700_03FF => std.debug.panic("[Bus:16] read from 0x{X:} in OAM", .{addr}),
// External Memory (Game Pak)
0x0800_0000...0x09FF_FFFF => self.pak.get16(@as(usize, addr - 0x0800_0000)),
0x0A00_0000...0x0BFF_FFFF => self.pak.get16(@as(usize, addr - 0x0A00_0000)),
0x0C00_0000...0x0DFF_FFFF => self.pak.get16(@as(usize, addr - 0x0C00_0000)),
else => {
std.log.warn("[Bus:16] ZBA tried to read from 0x{X:}", .{addr});
return 0x0000;
},
};
}
pub fn write16(self: *Self, addr: u32, halfword: u16) void {
// TODO: write16 can write to GamePak Flash
switch (addr) {
// General Internal Memory
0x0200_0000...0x0203_FFFF => self.iwram.set16(addr - 0x0200_0000, halfword),
0x0300_0000...0x0300_7FFF => self.ewram.set16(addr - 0x0300_0000, halfword),
0x0400_0000...0x0400_03FE => self.io.write16(addr, halfword),
// Internal Display Memory
0x0500_0000...0x0500_03FF => self.ppu.palette.set16(@as(usize, addr - 0x0500_0000), halfword),
0x0600_0000...0x0601_7FFF => self.ppu.vram.set16(@as(usize, addr - 0x0600_0000), halfword),
0x0700_0000...0x0700_03FF => std.debug.panic("[Bus:16] write 0x{X:} to 0x{X:} in OAM", .{ halfword, addr }),
else => std.log.warn("[Bus:16] ZBA tried to write 0x{X:} to 0x{X:}", .{ halfword, addr }),
}
}
pub fn read8(self: *const Self, addr: u32) u8 {
return switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => self.bios.get8(@as(usize, addr)),
0x0200_0000...0x0203_FFFF => self.iwram.get8(addr - 0x0200_0000),
0x0300_0000...0x0300_7FFF => self.ewram.get8(addr - 0x0300_0000),
0x0400_0000...0x0400_03FE => self.io.read8(addr),
// Internal Display Memory
0x0500_0000...0x0500_03FF => self.ppu.palette.get8(@as(usize, addr - 0x0500_0000)),
0x0600_0000...0x0601_7FFF => self.ppu.vram.get8(@as(usize, addr - 0x0600_0000)),
0x0700_0000...0x0700_03FF => std.debug.panic("[Bus:8] read from 0x{X:} in OAM", .{addr}),
// External Memory (Game Pak)
0x0800_0000...0x09FF_FFFF => self.pak.get8(@as(usize, addr - 0x0800_0000)),
0x0A00_0000...0x0BFF_FFFF => self.pak.get8(@as(usize, addr - 0x0A00_0000)),
0x0C00_0000...0x0DFF_FFFF => self.pak.get8(@as(usize, addr - 0x0C00_0000)),
0x0E00_0000...0x0E00_FFFF => std.debug.panic("[Bus:8] read from 0x{X:} in Game Pak SRAM", .{addr}),
else => {
std.log.warn("[Bus:8] ZBA tried to read from 0x{X:}", .{addr});
return 0x00;
},
};
}
pub fn write8(self: *Self, addr: u32, byte: u8) void {
switch (addr) {
// General Internal Memory
0x0200_0000...0x0203_FFFF => self.iwram.set8(addr - 0x0200_0000, byte),
0x0300_0000...0x0300_7FFF => self.ewram.set8(addr - 0x0300_0000, byte),
0x0400_0000...0x0400_03FE => self.io.write8(addr, byte),
// External Memory (Game Pak)
0x0E00_0000...0x0E00_FFFF => std.debug.panic("[Bus:8] write 0x{X:} to 0x{X:} in Game Pak SRAM", .{ byte, addr }),
else => std.log.warn("[Bus:8] ZBA tried to write 0x{X:} to 0x{X:}", .{ byte, addr }),
}
}

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const std = @import("std");
const Allocator = std.mem.Allocator;
const Self = @This();
buf: []u8,
alloc: Allocator,
pub fn init(alloc: Allocator, path: []const u8) !Self {
const file = try std.fs.cwd().openFile(path, .{ .read = true });
defer file.close();
const len = try file.getEndPos();
return Self{
.buf = try file.readToEndAlloc(alloc, len),
.alloc = alloc,
};
}
pub fn deinit(self: Self) void {
self.alloc.free(self.buf);
}
pub fn get32(self: *const Self, idx: usize) u32 {
std.debug.panic("[BIOS] TODO: BIOS is not implemented", .{});
return (@as(u32, self.buf[idx + 3]) << 24) | (@as(u32, self.buf[idx + 2]) << 16) | (@as(u32, self.buf[idx + 1]) << 8) | (@as(u32, self.buf[idx]));
}
pub fn get16(self: *const Self, idx: usize) u16 {
std.debug.panic("[BIOS] TODO: BIOS is not implemented", .{});
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
}
pub fn get8(self: *const Self, idx: usize) u8 {
std.debug.panic("[BIOS] TODO: BIOS is not implemented", .{});
return self.buf[idx];
}

46
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const std = @import("std");
const Allocator = std.mem.Allocator;
const Self = @This();
buf: []u8,
alloc: Allocator,
pub fn init(alloc: Allocator) !Self {
return Self{
.buf = try alloc.alloc(u8, 0x8000),
.alloc = alloc,
};
}
pub fn deinit(self: Self) void {
self.alloc.free(self.buf);
}
pub fn get32(self: *const Self, idx: usize) u32 {
return (@as(u32, self.buf[idx + 3]) << 24) | (@as(u32, self.buf[idx + 2]) << 16) | (@as(u32, self.buf[idx + 1]) << 8) | (@as(u32, self.buf[idx]));
}
pub fn set32(self: *Self, idx: usize, word: u32) void {
self.buf[idx + 3] = @truncate(u8, word >> 24);
self.buf[idx + 2] = @truncate(u8, word >> 16);
self.buf[idx + 1] = @truncate(u8, word >> 8);
self.buf[idx] = @truncate(u8, word);
}
pub fn get16(self: *const Self, idx: usize) u16 {
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
}
pub fn set16(self: *Self, idx: usize, halfword: u16) void {
self.buf[idx + 1] = @truncate(u8, halfword >> 8);
self.buf[idx] = @truncate(u8, halfword);
}
pub fn get8(self: *const Self, idx: usize) u8 {
return self.buf[idx];
}
pub fn set8(self: *Self, idx: usize, byte: u8) void {
self.buf[idx] = byte;
}

35
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const std = @import("std");
const Allocator = std.mem.Allocator;
const Self = @This();
buf: []u8,
alloc: Allocator,
pub fn init(alloc: Allocator, path: []const u8) !Self {
const file = try std.fs.cwd().openFile(path, .{ .read = true });
defer file.close();
const len = try file.getEndPos();
return Self{
.buf = try file.readToEndAlloc(alloc, len),
.alloc = alloc,
};
}
pub fn deinit(self: Self) void {
self.alloc.free(self.buf);
}
pub fn get32(self: *const Self, idx: usize) u32 {
return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
}
pub fn get16(self: *const Self, idx: usize) u16 {
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
}
pub fn get8(self: *const Self, idx: usize) u8 {
return self.buf[idx];
}

44
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const std = @import("std");
const Allocator = std.mem.Allocator;
const Self = @This();
buf: []u8,
alloc: Allocator,
pub fn init(alloc: Allocator) !Self {
return Self{
.buf = try alloc.alloc(u8, 0x40000),
.alloc = alloc,
};
}
pub fn deinit(self: Self) void {
self.alloc.free(self.buf);
}
pub fn get32(self: *const Self, idx: usize) u32 {
return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
}
pub fn set32(self: *Self, idx: usize, word: u32) void {
self.set16(idx + 2, @truncate(u16, word >> 16));
self.set16(idx, @truncate(u16, word));
}
pub fn get16(self: *const Self, idx: usize) u16 {
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
}
pub fn set16(self: *Self, idx: usize, halfword: u16) void {
self.buf[idx + 1] = @truncate(u8, halfword >> 8);
self.buf[idx] = @truncate(u8, halfword);
}
pub fn get8(self: *const Self, idx: usize) u8 {
return self.buf[idx];
}
pub fn set8(self: *Self, idx: usize, byte: u8) void {
self.buf[idx] = byte;
}

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const std = @import("std");
const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield;
pub const Io = struct {
const Self = @This();
dispcnt: DisplayControl,
dispstat: DisplayStatus,
vcount: VCount,
/// Read / Write
ime: bool,
ie: InterruptEnable,
pub fn init() Self {
return .{
.dispcnt = .{ .raw = 0x0000_0000 },
.dispstat = .{ .raw = 0x0000_0000 },
.vcount = .{ .raw = 0x0000_0000 },
.ime = false,
.ie = .{ .raw = 0x0000_0000 },
};
}
pub fn read32(self: *const Self, addr: u32) u32 {
return switch (addr) {
0x0400_0000 => @as(u32, self.dispcnt.raw),
0x0400_0004 => @as(u32, self.dispstat.raw),
0x0400_0006 => @as(u32, self.vcount.raw),
0x0400_0200 => @as(u32, self.ie.raw),
0x0400_0208 => @boolToInt(self.ime),
else => std.debug.panic("[I/O:32] tried to read from {X:}", .{addr}),
};
}
pub fn write32(self: *Self, addr: u32, word: u32) void {
switch (addr) {
0x0400_0200 => self.ie.raw = @truncate(u16, word),
0x0400_0208 => self.ime = word & 1 == 1,
else => std.debug.panic("[I/O:32] tried to write 0x{X:} to 0x{X:}", .{ word, addr }),
}
}
pub fn read16(self: *const Self, addr: u32) u16 {
return switch (addr) {
0x0400_0000 => self.dispcnt.raw,
0x0400_0004 => self.dispstat.raw,
0x0400_0006 => self.vcount.raw,
0x0400_0200 => self.ie.raw,
0x0400_0208 => @boolToInt(self.ime),
else => std.debug.panic("[I/O:16] tried to read from {X:}", .{addr}),
};
}
pub fn write16(self: *Self, addr: u32, halfword: u16) void {
switch (addr) {
0x0400_0000 => self.dispcnt.raw = halfword,
0x0400_0004 => self.dispstat.raw = halfword,
0x0400_0200 => self.ie.raw = halfword,
0x0400_0208 => self.ime = halfword & 1 == 1,
else => std.debug.panic("[I/O:16] tried to write 0x{X:} to 0x{X:}", .{ halfword, addr }),
}
}
pub fn read8(self: *const Self, addr: u32) u8 {
return switch (addr) {
0x0400_0000 => @truncate(u8, self.dispcnt.raw),
0x0400_0004 => @truncate(u8, self.dispstat.raw),
0x0400_0200 => @truncate(u8, self.ie.raw),
0x0400_0006 => @truncate(u8, self.vcount.raw),
else => std.debug.panic("[I/O:8] tried to read from {X:}", .{addr}),
};
}
pub fn write8(_: *Self, addr: u32, byte: u8) void {
std.debug.panic("[I/0:8] tried to write 0x{X:} to 0x{X:}", .{ byte, addr });
}
};
/// Read / Write
const DisplayControl = extern union {
bg_mode: Bitfield(u16, 0, 3),
frame_select: Bit(u16, 4),
hblank_interval_free: Bit(u16, 5),
obj_mapping: Bit(u16, 6),
forced_blank: Bit(u16, 7),
bg_enable: Bitfield(u16, 8, 4),
obj_enable: Bit(u16, 12),
win_enable: Bitfield(u16, 13, 2),
obj_win_enable: Bit(u16, 15),
raw: u16,
};
/// Read / Write
const DisplayStatus = extern union {
vblank: Bit(u16, 0),
hblank: Bit(u16, 1),
coincidence: Bit(u16, 2),
vblank_irq: Bit(u16, 3),
hblank_irq: Bit(u16, 4),
vcount_irq: Bit(u16, 5),
vcount_trigger: Bitfield(u16, 8, 8),
raw: u16,
};
/// Read Only
const VCount = extern union {
scanline: Bitfield(u16, 0, 8),
raw: u16,
};
/// Read / Write
const InterruptEnable = extern union {
vblank: Bit(u16, 0),
hblank: Bit(u16, 1),
coincidence: Bit(u16, 2),
tm0_overflow: Bit(u16, 3),
tm1_overflow: Bit(u16, 4),
tm2_overflow: Bit(u16, 5),
tm3_overflow: Bit(u16, 6),
serial: Bit(u16, 7),
dma0: Bit(u16, 8),
dma1: Bit(u16, 9),
dma2: Bit(u16, 10),
dma3: Bit(u16, 11),
keypad: Bit(u16, 12),
game_pak: Bit(u16, 13),
raw: u16,
};

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@@ -1,78 +0,0 @@
const std = @import("std");
const toml = @import("toml");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Config);
var state: Config = .{};
const Config = struct {
host: Host = .{},
guest: Guest = .{},
debug: Debug = .{},
/// Settings related to the Computer the Emulator is being run on
const Host = struct {
/// Using Nearest-Neighbor, multiply the resolution of the GBA Window
win_scale: i64 = 3,
/// Enable Vsync
///
/// Note: This does not affect whether Emulation is synced to 59Hz
vsync: bool = true,
/// Mute ZBA
mute: bool = false,
};
// Settings realted to the emulation itself
const Guest = struct {
/// Whether Emulation thread to sync to Audio Callbacks
audio_sync: bool = true,
/// Whether Emulation thread should sync to 59Hz
video_sync: bool = true,
/// Whether RTC I/O should always be enabled
force_rtc: bool = false,
/// Skip BIOS
skip_bios: bool = false,
};
/// Settings related to debugging ZBA
const Debug = struct {
/// Enable CPU Trace logs
cpu_trace: bool = false,
/// If false and ZBA is built in debug mode, ZBA will panic on unhandled I/O
unhandled_io: bool = true,
};
};
pub fn config() *const Config {
return &state;
}
/// Reads a config file and then loads it into the global state
pub fn load(allocator: Allocator, config_path: []const u8) !void {
var dir = try std.fs.openDirAbsolute(config_path, .{});
defer dir.close();
const sub_path = "zba" ++ std.fs.path.sep_str ++ "config.toml";
var file = try dir.openFile(sub_path, .{});
defer file.close();
{
const path = try std.fs.path.join(allocator, &.{ config_path, sub_path });
defer allocator.free(path);
log.info("loaded from {s}", .{path});
}
const contents = try file.readToEndAlloc(allocator, try file.getEndPos());
defer allocator.free(contents);
var parser = toml.Parser(Config).init(allocator);
defer parser.deinit();
const parsed = try parser.parseString(contents);
defer parsed.deinit();
state = parsed.value; // FIXME: should copy the struct to state
}

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const std = @import("std");
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bios = @import("bus/Bios.zig");
const Ewram = @import("bus/Ewram.zig");
const GamePak = @import("bus/GamePak.zig");
const Io = @import("bus/io.zig").Io;
const Iwram = @import("bus/Iwram.zig");
const Ppu = @import("ppu.zig").Ppu;
const Apu = @import("apu.zig").Apu;
const DmaTuple = @import("bus/dma.zig").DmaTuple;
const TimerTuple = @import("bus/timer.zig").TimerTuple;
const Scheduler = @import("scheduler.zig").Scheduler;
const FilePaths = @import("../util.zig").FilePaths;
const _io = @import("bus/io.zig");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Bus);
const createDmaTuple = @import("bus/dma.zig").create;
const createTimerTuple = @import("bus/timer.zig").create;
const rotr = @import("zba_util").rotr;
const timings: [2][0x10]u8 = [_][0x10]u8{
// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
[_]u8{ 1, 1, 3, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5 }, // 8-bit & 16-bit
[_]u8{ 1, 1, 6, 1, 1, 2, 2, 1, 8, 8, 8, 8, 8, 8, 8, 8 }, // 32-bit
};
pub const fetch_timings: [2][0x10]u8 = [_][0x10]u8{
// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
[_]u8{ 1, 1, 3, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 5, 5 }, // 8-bit & 16-bit
[_]u8{ 1, 1, 6, 1, 1, 2, 2, 1, 4, 4, 4, 4, 4, 4, 8, 8 }, // 32-bit
};
// Fastmem Related
const page_size = 1 * 0x400; // 1KiB
const address_space_size = 0x1000_0000;
const table_len = address_space_size / page_size;
const Self = @This();
pak: GamePak,
bios: Bios,
ppu: Ppu,
apu: Apu,
dma: DmaTuple,
tim: TimerTuple,
iwram: Iwram,
ewram: Ewram,
io: Io,
cpu: *Arm7tdmi,
sched: *Scheduler,
read_table: *const [table_len]?*const anyopaque,
write_tables: [2]*const [table_len]?*anyopaque,
allocator: Allocator,
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
const read_table = tables[0..table_len];
const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] };
self.* = .{
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
.bios = try Bios.init(allocator, paths.bios),
.ppu = try Ppu.init(allocator, sched),
.apu = Apu.init(sched),
.iwram = try Iwram.init(allocator),
.ewram = try Ewram.init(allocator),
.dma = createDmaTuple(),
.tim = createTimerTuple(sched),
.io = Io.init(),
.cpu = cpu,
.sched = sched,
.read_table = read_table,
.write_tables = write_tables,
.allocator = allocator,
};
self.fillReadTable(@ptrCast(read_table));
// Internal Display Memory behaves differently on 8-bit reads
self.fillWriteTable(u32, write_tables[0]);
self.fillWriteTable(u8, write_tables[1]);
}
pub fn deinit(self: *Self) void {
self.iwram.deinit();
self.ewram.deinit();
self.pak.deinit();
self.bios.deinit();
self.ppu.deinit();
// This is so I can deallocate the original `allocator.alloc`. I have to re-make the type
// since I'm not keeping it around, This is very jank and bad though
// FIXME: please figure out another way
self.allocator.free(@as([*]const ?*anyopaque, @ptrCast(self.read_table[0..]))[0 .. 3 * table_len]);
self.* = undefined;
}
pub fn reset(self: *Self) void {
self.bios.reset();
self.ppu.reset();
self.apu.reset();
self.iwram.reset();
self.ewram.reset();
// https://github.com/ziglang/zig/issues/14705
{
comptime var i: usize = 0;
inline while (i < self.dma.len) : (i += 1) {
self.dma[0].reset();
}
}
// https://github.com/ziglang/zig/issues/14705
{
comptime var i: usize = 0;
inline while (i < self.tim.len) : (i += 1) {
self.tim[0].reset();
}
}
self.io.reset();
}
pub fn replaceGamepak(self: *Self, file_path: []const u8) !void {
// Note: `save_path` isn't owned by `Backup`
const save_path = self.pak.backup.save_path;
self.pak.deinit();
self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path);
// SAFETY: TODO: why do we know this is safe?
self.fillReadTable(@ptrCast(@constCast(self.read_table)));
self.fillWriteTable(u32, @constCast(self.write_tables[0]));
self.fillWriteTable(u8, @constCast(self.write_tables[1]));
}
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu/Vram.zig").mirror;
for (table, 0..) |*ptr, i| {
const addr: u32 = @intCast(page_size * i);
ptr.* = switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory
0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF],
0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)],
0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF],
// External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr),
0x0E00_0000...0x0FFF_FFFF => null, // SRAM
else => null,
};
}
}
fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*anyopaque) void {
comptime std.debug.assert(T == u32 or T == u16 or T == u8);
const vramMirror = @import("ppu/Vram.zig").mirror;
for (table, 0..) |*ptr, i| {
const addr: u32 = @intCast(page_size * i);
ptr.* = switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory
0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null,
0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null,
0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null,
// External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => null, // ROM
0x0E00_0000...0x0FFF_FFFF => null, // SRAM
else => null,
};
}
}
fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
// see `GamePak.zig` for more information about what conditions need to be true
// so that a simple pointer dereference isn't possible
std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned
const start_addr = addr;
const end_addr = start_addr + page_size;
{
const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data
const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction
const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control
const has_gpio = data or direction or control;
const gpio_kind = self.pak.gpio.device.kind;
// There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register
if (gpio_kind != .None and has_gpio) return null;
}
if (self.pak.backup.kind == .Eeprom) {
if (self.pak.buf.len > 0x100_000) {
// We are using a "large" EEPROM which means that if the below check is true
// this page has an address that's reserved for the EEPROM and therefore must
// be handled in slowmem
if (addr & 0x1FF_FFFF > 0x1FF_FEFF) return null;
} else {
// We are using a "small" EEPROM which means that if the below check is true
// (that is, we're in the 0xD address page) then we must handle at least one
// address in this page in slowmem
if (@as(u4, @truncate(addr >> 24)) == 0xD) return null;
}
}
// Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
// so those will be handled by slowmem as well
const masked_addr = addr & 0x1FF_FFFF;
if (masked_addr >= self.pak.buf.len) return null;
return &self.pak.buf[masked_addr];
}
fn readIo(self: *const Self, comptime T: type, address: u32) T {
return _io.read(self, T, address) orelse self.openBus(T, address);
}
fn openBus(self: *const Self, comptime T: type, address: u32) T {
@branchHint(.cold);
const r15 = self.cpu.r[15];
const word = blk: {
// If Arm, get the most recently fetched instruction (PC + 8)
//
// FIXME: This is most likely a faulty assumption.
// I think what *actually* happens is that the Bus has a latch for the most
// recently fetched piece of data, which is then returned during Open Bus (also DMA open bus?)
// I can "get away" with this because it's very statistically likely that the most recently latched value is
// the most recently fetched instruction by the pipeline
if (!self.cpu.cpsr.t.read()) break :blk self.cpu.pipe.stage[1].?;
const page: u8 = @truncate(r15 >> 24);
// PC + 2 = stage[0]
// PC + 4 = stage[1]
// PC + 6 = Need a Debug Read for this?
switch (page) {
// EWRAM, PALRAM, VRAM, and Game ROM (16-bit)
0x02, 0x05, 0x06, 0x08...0x0D => {
const halfword: u32 = @as(u16, @truncate(self.cpu.pipe.stage[1].?));
break :blk halfword << 16 | halfword;
},
// BIOS or OAM (32-bit)
0x00, 0x07 => {
// Aligned: (PC + 6) | (PC + 4)
// Unaligned: (PC + 4) | (PC + 2)
const aligned = address & 3 == 0b00;
// TODO: What to do on PC + 6?
const high: u32 = if (aligned) self.dbgRead(u16, r15 + 4) else @as(u16, @truncate(self.cpu.pipe.stage[1].?));
const low: u32 = @as(u16, @truncate(self.cpu.pipe.stage[@intFromBool(aligned)].?));
break :blk high << 16 | low;
},
// IWRAM (16-bit but special)
0x03 => {
// Aligned: (PC + 2) | (PC + 4)
// Unaligned: (PC + 4) | (PC + 2)
const aligned = address & 3 == 0b00;
const high: u32 = @as(u16, @truncate(self.cpu.pipe.stage[1 - @intFromBool(aligned)].?));
const low: u32 = @as(u16, @truncate(self.cpu.pipe.stage[@intFromBool(aligned)].?));
break :blk high << 16 | low;
},
else => {
log.err("THUMB open bus read from 0x{X:0>2} page @0x{X:0>8}", .{ page, address });
@panic("invariant most-likely broken");
},
}
};
return @truncate(word);
}
pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// whether or not we do this in slowmem or fastmem, we should advance the scheduler
self.sched.tick += timings[@intFromBool(T == u32)][@as(u4, @truncate(unaligned_address >> 24))];
// We're doing some serious out-of-bounds open-bus reads
if (page >= table_len) return self.openBus(T, unaligned_address);
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const ptr: [*]const T = @ptrCast(@alignCast(some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
return ptr[forceAlign(T, offset) / @sizeOf(T)];
}
return self.slowRead(T, unaligned_address);
}
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus reads
if (page >= table_len) return self.openBus(T, unaligned_address);
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const ptr: [*]const T = @ptrCast(@alignCast(some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
return ptr[forceAlign(T, offset) / @sizeOf(T)];
}
return self.dbgSlowRead(T, unaligned_address);
}
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
@branchHint(.cold);
const page: u8 = @truncate(unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.read(T, self.cpu.r[15], unaligned_address);
break :blk self.openBus(T, address);
},
0x02 => unreachable, // completely handled by fastmeme
0x03 => unreachable, // completely handled by fastmeme
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => unreachable, // completely handled by fastmeme
0x06 => unreachable, // completely handled by fastmeme
0x07 => unreachable, // completely handled by fastmeme
// External Memory (Game Pak)
0x08...0x0D => self.pak.read(T, address),
0x0E...0x0F => self.readBackup(T, unaligned_address),
else => self.openBus(T, address),
};
}
fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const page: u8 = @truncate(unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
break :blk self.openBus(T, address);
},
0x02 => unreachable, // handled by fastmem
0x03 => unreachable, // handled by fastmem
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => unreachable, // handled by fastmem
0x06 => unreachable, // handled by fastmem
0x07 => unreachable, // handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, address),
0x0E...0x0F => self.readBackup(T, unaligned_address),
else => self.openBus(T, address),
};
}
fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
return @as(T, value) * multiplier;
}
pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// whether or not we do this in slowmem or fastmem, we should advance the scheduler
self.sched.tick += timings[@intFromBool(T == u32)][@as(u4, @truncate(unaligned_address >> 24))];
// We're doing some serious out-of-bounds open-bus writes, they do nothing though
if (page >= table_len) return;
if (self.write_tables[@intFromBool(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const ptr: [*]T = @ptrCast(@alignCast(some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
} else {
// we can return early if this is an 8-bit OAM write
if (T == u8 and @as(u8, @truncate(unaligned_address >> 24)) == 0x07) return;
self.slowWrite(T, unaligned_address, value);
}
}
/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus writes, they do nothing though
if (page >= table_len) return;
if (self.write_tables[@intFromBool(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const ptr: [*]T = @ptrCast(@alignCast(some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
} else {
// we can return early if this is an 8-bit OAM write
if (T == u8 and @as(u8, @truncate(unaligned_address >> 24)) == 0x07) return;
self.dbgSlowWrite(T, unaligned_address, value);
}
}
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@branchHint(.cold);
const page: u8 = @truncate(unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
switch (page) {
// General Internal Memory
0x00 => self.bios.write(T, address, value),
0x02 => unreachable, // completely handled by fastmem
0x03 => unreachable, // completely handled by fastmem
0x04 => _io.write(self, T, address, value),
// Internal Display Memory
0x05 => self.ppu.palette.write(T, address, value),
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
0x07 => unreachable, // completely handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => self.pak.write(T, self.dma[3].word_count, address, value),
0x0E...0x0F => self.pak.backup.write(unaligned_address, @truncate(rotr(T, value, 8 * rotateBy(T, unaligned_address)))),
else => {},
}
}
fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@branchHint(.cold);
const page: u8 = @truncate(unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
switch (page) {
// General Internal Memory
0x00 => self.bios.write(T, address, value),
0x02 => unreachable, // completely handled by fastmem
0x03 => unreachable, // completely handled by fastmem
0x04 => return, // FIXME: Let debug writes mess with I/O
// Internal Display Memory
0x05 => self.ppu.palette.write(T, address, value),
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
0x07 => unreachable, // completely handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
else => {},
}
}
inline fn rotateBy(comptime T: type, address: u32) u32 {
return switch (T) {
u32 => address & 3,
u16 => address & 1,
u8 => 0,
else => @compileError("Unsupported write width"),
};
}
pub inline fn forceAlign(comptime T: type, address: u32) u32 {
return switch (T) {
u32 => address & ~@as(u32, 3),
u16 => address & ~@as(u32, 1),
u8 => address,
else => @compileError("Bus: Invalid read/write type"),
};
}

View File

@@ -1,617 +0,0 @@
const std = @import("std");
const io = @import("bus/io.zig");
const util = @import("../util.zig");
const c = @import("../lib.zig").c;
const LinearFifo = @import("../lib/fifo.zig").LinearFifo;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("Bus.zig");
const Scheduler = @import("scheduler.zig").Scheduler;
const ToneSweep = @import("apu/ToneSweep.zig");
const Tone = @import("apu/Tone.zig");
const Wave = @import("apu/Wave.zig");
const Noise = @import("apu/Noise.zig");
const SoundFifo = LinearFifo(u8, .{ .static = 0x20 });
const getHalf = util.getHalf;
const setHalf = util.setHalf;
const log = std.log.scoped(.APU);
pub const host_rate = @import("../platform.zig").sample_rate;
pub const host_format = @import("../platform.zig").sample_format;
pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
const byte_addr: u8 = @truncate(addr);
return switch (T) {
u32 => switch (byte_addr) {
0x60 => @as(T, apu.ch1.sound1CntH()) << 16 | apu.ch1.sound1CntL(),
0x64 => apu.ch1.sound1CntX(),
0x68 => apu.ch2.sound2CntL(),
0x6C => apu.ch2.sound2CntH(),
0x70 => @as(T, apu.ch3.sound3CntH()) << 16 | apu.ch3.sound3CntL(),
0x74 => apu.ch3.sound3CntX(),
0x78 => apu.ch4.sound4CntL(),
0x7C => apu.ch4.sound4CntH(),
0x80 => @as(T, apu.dma_cnt.raw) << 16 | apu.psg_cnt.raw, // SOUNDCNT_H, SOUNDCNT_L
0x84 => apu.soundCntX(),
0x88 => apu.bias.raw, // SOUNDBIAS, high is unused
0x8C => null,
0x90, 0x94, 0x98, 0x9C => apu.ch3.wave_dev.read(T, apu.ch3.select, addr),
0xA0 => null, // FIFO_A
0xA4 => null, // FIFO_B
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }),
},
u16 => switch (byte_addr) {
0x60 => apu.ch1.sound1CntL(),
0x62 => apu.ch1.sound1CntH(),
0x64 => apu.ch1.sound1CntX(),
0x66 => 0x0000, // suite.gba expects 0x0000, not 0xDEAD
0x68 => apu.ch2.sound2CntL(),
0x6A => 0x0000,
0x6C => apu.ch2.sound2CntH(),
0x6E => 0x0000,
0x70 => apu.ch3.sound3CntL(),
0x72 => apu.ch3.sound3CntH(),
0x74 => apu.ch3.sound3CntX(),
0x76 => 0x0000,
0x78 => apu.ch4.sound4CntL(),
0x7A => 0x0000,
0x7C => apu.ch4.sound4CntH(),
0x7E => 0x0000,
0x80 => apu.soundCntL(),
0x82 => apu.soundCntH(),
0x84 => apu.soundCntX(),
0x86 => 0x0000,
0x88 => apu.bias.raw, // SOUNDBIAS
0x8A => 0x0000,
0x8C, 0x8E => null,
0x90, 0x92, 0x94, 0x96, 0x98, 0x9A, 0x9C, 0x9E => apu.ch3.wave_dev.read(T, apu.ch3.select, addr),
0xA0, 0xA2 => null, // FIFO_A
0xA4, 0xA6 => null, // FIFO_B
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }),
},
u8 => switch (byte_addr) {
0x60, 0x61 => @truncate(@as(u16, apu.ch1.sound1CntL()) >> getHalf(byte_addr)),
0x62, 0x63 => @truncate(apu.ch1.sound1CntH() >> getHalf(byte_addr)),
0x64, 0x65 => @truncate(apu.ch1.sound1CntX() >> getHalf(byte_addr)),
0x66, 0x67 => 0x00, // assuming behaviour is identical to that of 16-bit reads
0x68, 0x69 => @truncate(apu.ch2.sound2CntL() >> getHalf(byte_addr)),
0x6A, 0x6B => 0x00,
0x6C, 0x6D => @truncate(apu.ch2.sound2CntH() >> getHalf(byte_addr)),
0x6E, 0x6F => 0x00,
0x70, 0x71 => @truncate(@as(u16, apu.ch3.sound3CntL()) >> getHalf(byte_addr)), // SOUND3CNT_L
0x72, 0x73 => @truncate(apu.ch3.sound3CntH() >> getHalf(byte_addr)),
0x74, 0x75 => @truncate(apu.ch3.sound3CntX() >> getHalf(byte_addr)), // SOUND3CNT_L
0x76, 0x77 => 0x00,
0x78, 0x79 => @truncate(apu.ch4.sound4CntL() >> getHalf(byte_addr)),
0x7A, 0x7B => 0x00,
0x7C, 0x7D => @truncate(apu.ch4.sound4CntH() >> getHalf(byte_addr)),
0x7E, 0x7F => 0x00,
0x80, 0x81 => @truncate(apu.soundCntL() >> getHalf(byte_addr)), // SOUNDCNT_L
0x82, 0x83 => @truncate(apu.soundCntH() >> getHalf(byte_addr)), // SOUNDCNT_H
0x84, 0x85 => @truncate(@as(u16, apu.soundCntX()) >> getHalf(byte_addr)),
0x86, 0x87 => 0x00,
0x88, 0x89 => @truncate(apu.bias.raw >> getHalf(byte_addr)), // SOUNDBIAS
0x8A, 0x8B => 0x00,
0x8C...0x8F => null,
0x90...0x9F => apu.ch3.wave_dev.read(T, apu.ch3.select, addr),
0xA0, 0xA1, 0xA2, 0xA3 => null, // FIFO_A
0xA4, 0xA5, 0xA6, 0xA7 => null, // FIFO_B
else => util.io.read.err(T, log, "unexpected {} read from 0x{X:0>8}", .{ T, addr }),
},
else => @compileError("APU: Unsupported read width"),
};
}
pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
const byte_addr: u8 = @truncate(addr);
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
switch (T) {
u32 => {
// 0x80 and 0x81 handled in setSoundCnt
if (byte_addr < 0x80 and !apu.cnt.apu_enable.read()) return;
switch (byte_addr) {
0x60 => apu.ch1.setSound1Cnt(value),
0x64 => apu.ch1.setSound1CntX(&apu.fs, @truncate(value)),
0x68 => apu.ch2.setSound2CntL(@truncate(value)),
0x6C => apu.ch2.setSound2CntH(&apu.fs, @truncate(value)),
0x70 => apu.ch3.setSound3Cnt(value),
0x74 => apu.ch3.setSound3CntX(&apu.fs, @truncate(value)),
0x78 => apu.ch4.setSound4CntL(@truncate(value)),
0x7C => apu.ch4.setSound4CntH(&apu.fs, @truncate(value)),
0x80 => apu.setSoundCnt(value),
0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
0x88 => apu.bias.raw = @truncate(value),
0x8C => {},
0x90, 0x94, 0x98, 0x9C => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
0xA0 => apu.chA.push(value), // FIFO_A
0xA4 => apu.chB.push(value), // FIFO_B
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
}
},
u16 => {
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
switch (byte_addr) {
0x60 => apu.ch1.setSound1CntL(@truncate(value)), // SOUND1CNT_L
0x62 => apu.ch1.setSound1CntH(value),
0x64 => apu.ch1.setSound1CntX(&apu.fs, value),
0x66 => {},
0x68 => apu.ch2.setSound2CntL(value),
0x6A => {},
0x6C => apu.ch2.setSound2CntH(&apu.fs, value),
0x6E => {},
0x70 => apu.ch3.setSound3CntL(@truncate(value)),
0x72 => apu.ch3.setSound3CntH(value),
0x74 => apu.ch3.setSound3CntX(&apu.fs, value),
0x76 => {},
0x78 => apu.ch4.setSound4CntL(value),
0x7A => {},
0x7C => apu.ch4.setSound4CntH(&apu.fs, value),
0x7E => {},
0x80 => apu.setSoundCntL(value),
0x82 => apu.setSoundCntH(value),
0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
0x86 => {},
0x88 => apu.bias.raw = value, // SOUNDBIAS
0x8A, 0x8C, 0x8E => {},
0x90, 0x92, 0x94, 0x96, 0x98, 0x9A, 0x9C, 0x9E => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
0xA0, 0xA2 => log.err("Tried to write 0x{X:0>4}{} to FIFO_A", .{ value, T }),
0xA4, 0xA6 => log.err("Tried to write 0x{X:0>4}{} to FIFO_B", .{ value, T }),
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
}
},
u8 => {
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
switch (byte_addr) {
0x60 => apu.ch1.setSound1CntL(value),
0x61 => {},
0x62 => apu.ch1.setNr11(value),
0x63 => apu.ch1.setNr12(value),
0x64 => apu.ch1.setNr13(value),
0x65 => apu.ch1.setNr14(&apu.fs, value),
0x66, 0x67 => {},
0x68 => apu.ch2.setNr21(value),
0x69 => apu.ch2.setNr22(value),
0x6A, 0x6B => {},
0x6C => apu.ch2.setNr23(value),
0x6D => apu.ch2.setNr24(&apu.fs, value),
0x6E, 0x6F => {},
0x70 => apu.ch3.setSound3CntL(value), // NR30
0x71 => {},
0x72 => apu.ch3.setNr31(value),
0x73 => apu.ch3.vol.raw = value, // NR32
0x74 => apu.ch3.setNr33(value),
0x75 => apu.ch3.setNr34(&apu.fs, value),
0x76, 0x77 => {},
0x78 => apu.ch4.setNr41(value),
0x79 => apu.ch4.setNr42(value),
0x7A, 0x7B => {},
0x7C => apu.ch4.poly.raw = value, // NR 43
0x7D => apu.ch4.setNr44(&apu.fs, value),
0x7E, 0x7F => {},
0x80, 0x81 => apu.setSoundCntL(setHalf(u16, apu.psg_cnt.raw, byte_addr, value)),
0x82, 0x83 => apu.setSoundCntH(setHalf(u16, apu.dma_cnt.raw, byte_addr, value)),
0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
0x85 => {},
0x86, 0x87 => {},
0x88, 0x89 => apu.bias.raw = setHalf(u16, apu.bias.raw, byte_addr, value), // SOUNDBIAS
0x8A...0x8F => {},
0x90...0x9F => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
0xA0...0xA3 => log.err("Tried to write 0x{X:0>2}{} to FIFO_A", .{ value, T }),
0xA4...0xA7 => log.err("Tried to write 0x{X:0>2}{} to FIFO_B", .{ value, T }),
else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
}
},
else => @compileError("APU: Unsupported write width"),
}
}
pub const Apu = struct {
const Self = @This();
ch1: ToneSweep,
ch2: Tone,
ch3: Wave,
ch4: Noise,
chA: DmaSound(.A),
chB: DmaSound(.B),
bias: io.SoundBias,
/// NR50, NR51
psg_cnt: io.ChannelVolumeControl,
dma_cnt: io.DmaSoundControl,
cnt: io.SoundControl,
sampling_cycle: u2,
// NB: This AudioStream is owned by platform.zig
stream: ?*c.SDL_AudioStream = null,
sched: *Scheduler,
fs: FrameSequencer,
capacitor: f32,
pub const Tick = enum { Length, Envelope, Sweep };
pub fn init(sched: *Scheduler) Self {
const apu: Self = .{
.ch1 = ToneSweep.init(sched),
.ch2 = Tone.init(sched),
.ch3 = Wave.init(sched),
.ch4 = Noise.init(sched),
.chA = DmaSound(.A).init(),
.chB = DmaSound(.B).init(),
.psg_cnt = .{ .raw = 0 },
.dma_cnt = .{ .raw = 0 },
.cnt = .{ .raw = 0 },
.bias = .{ .raw = 0x0200 },
.sampling_cycle = 0b00,
.sched = sched,
.capacitor = 0,
.fs = FrameSequencer.init(),
};
Self.initEvents(apu.sched, apu.interval());
return apu;
}
fn initEvents(scheduler: *Scheduler, apu_interval: u64) void {
scheduler.push(.SampleAudio, apu_interval);
scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
scheduler.push(.FrameSequencer, FrameSequencer.interval);
}
/// Used when resetting the emulator
pub fn reset(self: *Self) void {
// FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
self.ch1.reset();
self.ch2.reset();
self.ch3.reset();
self.ch4.reset();
self.chA.reset();
self.chB.reset();
self.psg_cnt = .{ .raw = 0 };
self.dma_cnt = .{ .raw = 0 };
self.cnt = .{ .raw = 0 };
self.bias = .{ .raw = 0x200 };
self.sampling_cycle = 0;
self.fs.reset();
Self.initEvents(self.sched, self.interval());
}
/// Emulates the reset behaviour of the APU
fn _reset(self: *Self) void {
// All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
// 0x0400_0082 and 0x0400_0088 retain their values
self.ch1.reset();
self.ch2.reset();
self.ch3.reset();
self.ch4.reset();
// GBATEK says 4000060h..4000081h I take this to mean inclusive
self.psg_cnt.raw = 0x0000;
}
/// SOUNDCNT
fn setSoundCnt(self: *Self, value: u32) void {
if (self.cnt.apu_enable.read()) self.setSoundCntL(@truncate(value));
self.setSoundCntH(@truncate(value >> 16));
}
/// SOUNDCNT_L
pub fn soundCntL(self: *const Self) u16 {
return self.psg_cnt.raw & 0xFF77;
}
/// SOUNDCNT_L
pub fn setSoundCntL(self: *Self, value: u16) void {
self.psg_cnt.raw = value;
}
/// SOUNDCNT_H
pub fn setSoundCntH(self: *Self, value: u16) void {
const new: io.DmaSoundControl = .{ .raw = value };
// Reinitializing instead of resetting is fine because
// the FIFOs I'm using are stack allocated and 0x20 bytes big
if (new.chA_reset.read()) self.chA.fifo = SoundFifo.init();
if (new.chB_reset.read()) self.chB.fifo = SoundFifo.init();
self.dma_cnt = new;
}
/// SOUNDCNT_H
pub fn soundCntH(self: *const Self) u16 {
return self.dma_cnt.raw & 0x770F;
}
/// NR52
pub fn setSoundCntX(self: *Self, value: bool) void {
self.cnt.apu_enable.write(value);
if (value) {
self.fs.step = 0; // Reset Frame Sequencer
// Reset Square Wave Offsets
self.ch1.square.reset();
self.ch2.square.reset();
// Reset Wave
self.ch3.wave_dev.reset();
// Rest Noise
self.ch4.lfsr.reset();
} else {
self._reset();
}
}
/// NR52
pub fn soundCntX(self: *const Self) u8 {
const apu_enable: u8 = @intFromBool(self.cnt.apu_enable.read());
const ch1_enable: u8 = @intFromBool(self.ch1.enabled);
const ch2_enable: u8 = @intFromBool(self.ch2.enabled);
const ch3_enable: u8 = @intFromBool(self.ch3.enabled);
const ch4_enable: u8 = @intFromBool(self.ch4.enabled);
return apu_enable << 7 | ch4_enable << 3 | ch3_enable << 2 | ch2_enable << 1 | ch1_enable;
}
pub fn sampleAudio(self: *Self, late: u64) void {
self.sched.push(.SampleAudio, self.interval() -| late);
var left: i16 = 0;
var right: i16 = 0;
// SOUNDCNT_L Channel Enable flags
const ch_left: u4 = self.psg_cnt.ch_left.read();
const ch_right: u4 = self.psg_cnt.ch_right.read();
// Determine SOUNDCNT_H volume modifications
const gba_vol: u4 = switch (self.dma_cnt.ch_vol.read()) {
0b00 => 2,
0b01 => 1,
else => 0,
};
// Add all PSG channels together
left += if (ch_left & 1 == 1) @as(i16, self.ch1.sample) else 0;
left += if (ch_left >> 1 & 1 == 1) @as(i16, self.ch2.sample) else 0;
left += if (ch_left >> 2 & 1 == 1) @as(i16, self.ch3.sample) else 0;
left += if (ch_left >> 3 == 1) @as(i16, self.ch4.sample) else 0;
right += if (ch_right & 1 == 1) @as(i16, self.ch1.sample) else 0;
right += if (ch_right >> 1 & 1 == 1) @as(i16, self.ch2.sample) else 0;
right += if (ch_right >> 2 & 1 == 1) @as(i16, self.ch3.sample) else 0;
right += if (ch_right >> 3 == 1) @as(i16, self.ch4.sample) else 0;
// Multiply by master channel volume
left *= 1 + @as(i16, self.psg_cnt.left_vol.read());
right *= 1 + @as(i16, self.psg_cnt.right_vol.read());
// Apply GBA volume modifications to PSG Channels
left >>= gba_vol;
right >>= gba_vol;
const chA_sample = self.chA.amplitude() << if (self.dma_cnt.chA_vol.read()) @as(u4, 2) else 1;
const chB_sample = self.chB.amplitude() << if (self.dma_cnt.chB_vol.read()) @as(u4, 2) else 1;
left += if (self.dma_cnt.chA_left.read()) chA_sample else 0;
left += if (self.dma_cnt.chB_left.read()) chB_sample else 0;
right += if (self.dma_cnt.chA_right.read()) chA_sample else 0;
right += if (self.dma_cnt.chB_right.read()) chB_sample else 0;
// Add SOUNDBIAS
// FIXME: SOUNDBIAS is 10-bit but The waveform is centered around 0 if I treat it as 11-bit
const bias = @as(i16, self.bias.level.read()) << 2;
left += bias;
right += bias;
const clamped_left = std.math.clamp(@as(u16, @bitCast(left)), 0, std.math.maxInt(u11));
const clamped_right = std.math.clamp(@as(u16, @bitCast(right)), 0, std.math.maxInt(u11));
// Extend to 16-bit signed audio samples
const ext_left = (clamped_left << 5) | (clamped_left >> 6);
const ext_right = (clamped_right << 5) | (clamped_right >> 6);
if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler();
const ret = c.SDL_PutAudioStreamData(self.stream, &[2]i16{ @bitCast(ext_left ^ 0x8000), @bitCast(ext_right ^ 0x8000) }, 2 * @sizeOf(i16));
if (!ret) std.debug.panic("failed to append to sample queue. SDL Error: {s}", .{c.SDL_GetError()});
}
fn replaceSDLResampler(self: *Self) void {
const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate });
self.sampling_cycle = self.bias.sampling_cycle.read();
const desired: c.SDL_AudioSpec = .{
.channels = 2,
.format = c.SDL_AUDIO_S16LE,
.freq = @intCast(Self.sampleRate(self.sampling_cycle)),
};
const ret = c.SDL_SetAudioStreamFormat(self.stream, &desired, null);
if (!ret) std.debug.panic("failed to change sample rate. SDL Error: {s}", .{c.SDL_GetError()});
}
fn interval(self: *const Self) u64 {
return (1 << 24) / Self.sampleRate(self.bias.sampling_cycle.read());
}
fn sampleRate(cycle: u2) u64 {
return @as(u64, 1) << (15 + @as(u6, cycle));
}
pub fn onSequencerTick(self: *Self, late: u64) void {
self.fs.tick();
switch (self.fs.step) {
7 => self.tick(.Envelope), // Clock Envelope
0, 4 => self.tick(.Length), // Clock Length
2, 6 => {
// Clock Length and Sweep
self.tick(.Length);
self.tick(.Sweep);
},
1, 3, 5 => {},
}
self.sched.push(.FrameSequencer, ((1 << 24) / 512) -| late);
}
fn tick(self: *Self, comptime kind: Tick) void {
self.ch1.tick(kind);
switch (kind) {
.Length => {
self.ch2.tick(kind);
self.ch3.tick(kind);
self.ch4.tick(kind);
},
.Envelope => {
self.ch2.tick(kind);
self.ch4.tick(kind);
},
.Sweep => {}, // Already handled above (only for Ch1)
}
}
pub fn onDmaAudioSampleRequest(self: *Self, cpu: *Arm7tdmi, tim_id: u3) void {
if (!self.cnt.apu_enable.read()) return;
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
if (@intFromBool(self.dma_cnt.chA_timer.read()) == tim_id) {
if (!self.chA.enabled) return;
self.chA.updateSample();
if (self.chA.len() <= 15) bus_ptr.dma[1].requestAudio(0x0400_00A0);
}
if (@intFromBool(self.dma_cnt.chB_timer.read()) == tim_id) {
if (!self.chB.enabled) return;
self.chB.updateSample();
if (self.chB.len() <= 15) bus_ptr.dma[2].requestAudio(0x0400_00A4);
}
}
};
pub fn DmaSound(comptime kind: DmaSoundKind) type {
return struct {
const Self = @This();
fifo: SoundFifo,
kind: DmaSoundKind,
sample: i8,
enabled: bool,
fn init() Self {
return .{
.fifo = SoundFifo.init(),
.kind = kind,
.sample = 0,
.enabled = false,
};
}
/// Used when resetting hte emulator (not emulation code)
fn reset(self: *Self) void {
self.* = Self.init();
}
pub fn push(self: *Self, value: u32) void {
if (!self.enabled) self.enable();
self.fifo.write(std.mem.asBytes(&value)) catch |e| log.err("{} Error: {}", .{ kind, e });
}
fn enable(self: *Self) void {
@branchHint(.cold);
self.enabled = true;
}
pub fn len(self: *const Self) usize {
return self.fifo.readableLength();
}
pub fn updateSample(self: *Self) void {
if (self.fifo.readItem()) |sample| self.sample = @bitCast(sample);
}
pub fn amplitude(self: *const Self) i16 {
return self.sample;
}
};
}
const DmaSoundKind = enum {
A,
B,
};
pub const FrameSequencer = struct {
const Self = @This();
pub const interval = (1 << 24) / 512;
step: u3 = 0,
pub fn init() Self {
return .{};
}
pub fn reset(self: *Self) void {
self.* = .{};
}
pub fn tick(self: *Self) void {
self.step +%= 1;
}
pub fn isLengthNext(self: *const Self) bool {
return (self.step +% 1) & 1 == 0; // Steps, 0, 2, 4, and 6 clock length
}
pub fn isEnvelopeNext(self: *const Self) bool {
return (self.step +% 1) == 7;
}
};

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@@ -1,145 +0,0 @@
const io = @import("../bus/io.zig");
const util = @import("../../util.zig");
const Scheduler = @import("../scheduler.zig").Scheduler;
const FrameSequencer = @import("../apu.zig").FrameSequencer;
const Tick = @import("../apu.zig").Apu.Tick;
const Envelope = @import("device/Envelope.zig");
const Length = @import("device/Length.zig");
const Lfsr = @import("signal/Lfsr.zig");
const Self = @This();
/// Write-only
/// NR41
len: u6,
/// NR42
envelope: io.Envelope,
/// NR43
poly: io.PolyCounter,
/// NR44
cnt: io.NoiseControl,
/// Length Functionarlity
len_dev: Length,
/// Envelope Functionality
env_dev: Envelope,
// Linear Feedback Shift Register
lfsr: Lfsr,
enabled: bool,
sample: i8,
pub fn init(sched: *Scheduler) Self {
return .{
.len = 0,
.envelope = .{ .raw = 0 },
.poly = .{ .raw = 0 },
.cnt = .{ .raw = 0 },
.enabled = false,
.len_dev = Length.create(),
.env_dev = Envelope.create(),
.lfsr = Lfsr.create(sched),
.sample = 0,
};
}
pub fn reset(self: *Self) void {
self.len = 0; // NR41
self.envelope.raw = 0; // NR42
self.poly.raw = 0; // NR43
self.cnt.raw = 0; // NR44
self.len_dev.reset();
self.env_dev.reset();
self.sample = 0;
self.enabled = false;
}
pub fn tick(self: *Self, comptime kind: Tick) void {
switch (kind) {
.Length => self.len_dev.tick(self.cnt.length_enable.read(), &self.enabled),
.Envelope => self.env_dev.tick(self.envelope),
.Sweep => @compileError("Channel 4 does not implement Sweep"),
}
}
/// NR41, NR42
pub fn sound4CntL(self: *const Self) u16 {
return @as(u16, self.envelope.raw) << 8;
}
/// NR41, NR42
pub fn setSound4CntL(self: *Self, value: u16) void {
self.setNr41(@truncate(value));
self.setNr42(@truncate(value >> 8));
}
/// NR41
pub fn setNr41(self: *Self, len: u8) void {
self.len = @truncate(len);
self.len_dev.timer = @as(u7, 64) - self.len;
}
/// NR42
pub fn setNr42(self: *Self, value: u8) void {
self.envelope.raw = value;
if (!self.isDacEnabled()) self.enabled = false;
}
/// NR43, NR44
pub fn sound4CntH(self: *const Self) u16 {
return @as(u16, self.poly.raw & 0x40) << 8 | self.cnt.raw;
}
/// NR43, NR44
pub fn setSound4CntH(self: *Self, fs: *const FrameSequencer, value: u16) void {
self.poly.raw = @truncate(value);
self.setNr44(fs, @truncate(value >> 8));
}
/// NR44
pub fn setNr44(self: *Self, fs: *const FrameSequencer, byte: u8) void {
var new: io.NoiseControl = .{ .raw = byte };
if (new.trigger.read()) {
self.enabled = true;
if (self.len_dev.timer == 0) {
self.len_dev.timer =
if (!fs.isLengthNext() and new.length_enable.read()) 63 else 64;
}
// Update The Frequency Timer
self.lfsr.reload(self.poly);
self.lfsr.shift = 0x7FFF;
// Update Envelope and Volume
self.env_dev.timer = self.envelope.period.read();
if (fs.isEnvelopeNext() and self.env_dev.timer != 0b111) self.env_dev.timer += 1;
self.env_dev.vol = self.envelope.init_vol.read();
self.enabled = self.isDacEnabled();
}
util.audio.length.ch4.update(self, fs, new);
self.cnt = new;
}
pub fn onNoiseEvent(self: *Self, late: u64) void {
self.lfsr.onLfsrTimerExpire(self.poly, late);
self.sample = 0;
if (!self.isDacEnabled()) return;
self.sample = if (self.enabled) self.lfsr.sample() * @as(i8, self.env_dev.vol) else 0;
}
fn isDacEnabled(self: *const Self) bool {
return self.envelope.raw & 0xF8 != 0x00;
}

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@@ -1,141 +0,0 @@
const io = @import("../bus/io.zig");
const util = @import("../../util.zig");
const Scheduler = @import("../scheduler.zig").Scheduler;
const FrameSequencer = @import("../apu.zig").FrameSequencer;
const Tick = @import("../apu.zig").Apu.Tick;
const Length = @import("device/Length.zig");
const Envelope = @import("device/Envelope.zig");
const Square = @import("signal/Square.zig");
const Self = @This();
/// NR21
duty: io.Duty,
/// NR22
envelope: io.Envelope,
/// NR23, NR24
freq: io.Frequency,
/// Length Functionarlity
len_dev: Length,
/// Envelope Functionality
env_dev: Envelope,
/// FrequencyTimer Functionality
square: Square,
enabled: bool,
sample: i8,
pub fn init(sched: *Scheduler) Self {
return .{
.duty = .{ .raw = 0 },
.envelope = .{ .raw = 0 },
.freq = .{ .raw = 0 },
.enabled = false,
.square = Square.init(sched),
.len_dev = Length.create(),
.env_dev = Envelope.create(),
.sample = 0,
};
}
pub fn reset(self: *Self) void {
self.duty.raw = 0; // NR21
self.envelope.raw = 0; // NR22
self.freq.raw = 0; // NR32, NR24
self.len_dev.reset();
self.env_dev.reset();
self.sample = 0;
self.enabled = false;
}
pub fn tick(self: *Self, comptime kind: Tick) void {
switch (kind) {
.Length => self.len_dev.tick(self.freq.length_enable.read(), &self.enabled),
.Envelope => self.env_dev.tick(self.envelope),
.Sweep => @compileError("Channel 2 does not implement Sweep"),
}
}
pub fn onToneEvent(self: *Self, late: u64) void {
self.square.onSquareTimerExpire(Self, self.freq, late);
self.sample = 0;
if (!self.isDacEnabled()) return;
self.sample = if (self.enabled) self.square.sample(self.duty) * @as(i8, self.env_dev.vol) else 0;
}
/// NR21, NR22
pub fn sound2CntL(self: *const Self) u16 {
return @as(u16, self.envelope.raw) << 8 | (self.duty.raw & 0xC0);
}
/// NR21, NR22
pub fn setSound2CntL(self: *Self, value: u16) void {
self.setNr21(@truncate(value));
self.setNr22(@truncate(value >> 8));
}
/// NR21
pub fn setNr21(self: *Self, value: u8) void {
self.duty.raw = value;
self.len_dev.timer = @as(u7, 64) - @as(u6, @truncate(value));
}
/// NR22
pub fn setNr22(self: *Self, value: u8) void {
self.envelope.raw = value;
if (!self.isDacEnabled()) self.enabled = false;
}
/// NR23, NR24
pub fn sound2CntH(self: *const Self) u16 {
return self.freq.raw & 0x4000;
}
/// NR23, NR24
pub fn setSound2CntH(self: *Self, fs: *const FrameSequencer, value: u16) void {
self.setNr23(@truncate(value));
self.setNr24(fs, @truncate(value >> 8));
}
/// NR23
pub fn setNr23(self: *Self, byte: u8) void {
self.freq.raw = (self.freq.raw & 0xFF00) | byte;
}
/// NR24
pub fn setNr24(self: *Self, fs: *const FrameSequencer, byte: u8) void {
var new: io.Frequency = .{ .raw = (@as(u16, byte) << 8) | (self.freq.raw & 0xFF) };
if (new.trigger.read()) {
self.enabled = true;
if (self.len_dev.timer == 0) {
self.len_dev.timer =
if (!fs.isLengthNext() and new.length_enable.read()) 63 else 64;
}
self.square.reload(Self, self.freq.frequency.read());
// Reload Envelope period and timer
self.env_dev.timer = self.envelope.period.read();
if (fs.isEnvelopeNext() and self.env_dev.timer != 0b111) self.env_dev.timer += 1;
self.env_dev.vol = self.envelope.init_vol.read();
self.enabled = self.isDacEnabled();
}
util.audio.length.update(Self, self, fs, new);
self.freq = new;
}
fn isDacEnabled(self: *const Self) bool {
return self.envelope.raw & 0xF8 != 0;
}

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@@ -1,185 +0,0 @@
const io = @import("../bus/io.zig");
const util = @import("../../util.zig");
const Scheduler = @import("../scheduler.zig").Scheduler;
const FrameSequencer = @import("../apu.zig").FrameSequencer;
const Length = @import("device/Length.zig");
const Envelope = @import("device/Envelope.zig");
const Sweep = @import("device/Sweep.zig");
const Square = @import("signal/Square.zig");
const Tick = @import("../apu.zig").Apu.Tick;
const Self = @This();
/// NR10
sweep: io.Sweep,
/// NR11
duty: io.Duty,
/// NR12
envelope: io.Envelope,
/// NR13, NR14
freq: io.Frequency,
/// Length Functionality
len_dev: Length,
/// Sweep Functionality
sweep_dev: Sweep,
/// Envelope Functionality
env_dev: Envelope,
/// Frequency Timer Functionality
square: Square,
enabled: bool,
sample: i8,
pub fn init(sched: *Scheduler) Self {
return .{
.sweep = .{ .raw = 0 },
.duty = .{ .raw = 0 },
.envelope = .{ .raw = 0 },
.freq = .{ .raw = 0 },
.sample = 0,
.enabled = false,
.square = Square.init(sched),
.len_dev = Length.create(),
.sweep_dev = Sweep.create(),
.env_dev = Envelope.create(),
};
}
pub fn reset(self: *Self) void {
self.sweep.raw = 0; // NR10
self.duty.raw = 0; // NR11
self.envelope.raw = 0; // NR12
self.freq.raw = 0; // NR13, NR14
self.len_dev.reset();
self.sweep_dev.reset();
self.env_dev.reset();
self.sample = 0;
self.enabled = false;
}
pub fn tick(self: *Self, comptime kind: Tick) void {
switch (kind) {
.Length => self.len_dev.tick(self.freq.length_enable.read(), &self.enabled),
.Envelope => self.env_dev.tick(self.envelope),
.Sweep => self.sweep_dev.tick(self),
}
}
pub fn onToneSweepEvent(self: *Self, late: u64) void {
self.square.onSquareTimerExpire(Self, self.freq, late);
self.sample = 0;
if (!self.isDacEnabled()) return;
self.sample = if (self.enabled) self.square.sample(self.duty) * @as(i8, self.env_dev.vol) else 0;
}
/// NR10, NR11, NR12
pub fn setSound1Cnt(self: *Self, value: u32) void {
self.setSound1CntL(@truncate(value));
self.setSound1CntH(@truncate(value >> 16));
}
/// NR10
pub fn sound1CntL(self: *const Self) u8 {
return self.sweep.raw & 0x7F;
}
/// NR10
pub fn setSound1CntL(self: *Self, value: u8) void {
const new = io.Sweep{ .raw = value };
if (!new.direction.read()) {
// If at least one (1) sweep calculation has been made with
// the negate bit set (since last trigger), disable the channel
if (self.sweep_dev.calc_performed) self.enabled = false;
}
self.sweep.raw = value;
}
/// NR11, NR12
pub fn sound1CntH(self: *const Self) u16 {
return @as(u16, self.envelope.raw) << 8 | (self.duty.raw & 0xC0);
}
/// NR11, NR12
pub fn setSound1CntH(self: *Self, value: u16) void {
self.setNr11(@truncate(value));
self.setNr12(@truncate(value >> 8));
}
/// NR11
pub fn setNr11(self: *Self, value: u8) void {
self.duty.raw = value;
self.len_dev.timer = @as(u7, 64) - @as(u6, @truncate(value));
}
/// NR12
pub fn setNr12(self: *Self, value: u8) void {
self.envelope.raw = value;
if (!self.isDacEnabled()) self.enabled = false;
}
/// NR13, NR14
pub fn sound1CntX(self: *const Self) u16 {
return self.freq.raw & 0x4000;
}
/// NR13, NR14
pub fn setSound1CntX(self: *Self, fs: *const FrameSequencer, value: u16) void {
self.setNr13(@truncate(value));
self.setNr14(fs, @truncate(value >> 8));
}
/// NR13
pub fn setNr13(self: *Self, byte: u8) void {
self.freq.raw = (self.freq.raw & 0xFF00) | byte;
}
/// NR14
pub fn setNr14(self: *Self, fs: *const FrameSequencer, byte: u8) void {
var new: io.Frequency = .{ .raw = (@as(u16, byte) << 8) | (self.freq.raw & 0xFF) };
if (new.trigger.read()) {
self.enabled = true;
if (self.len_dev.timer == 0) {
self.len_dev.timer =
if (!fs.isLengthNext() and new.length_enable.read()) 63 else 64;
}
self.square.reload(Self, self.freq.frequency.read());
// Reload Envelope period and timer
self.env_dev.timer = self.envelope.period.read();
if (fs.isEnvelopeNext() and self.env_dev.timer != 0b111) self.env_dev.timer += 1;
self.env_dev.vol = self.envelope.init_vol.read();
// Sweep Trigger Behaviour
const sw_period = self.sweep.period.read();
const sw_shift = self.sweep.shift.read();
self.sweep_dev.calc_performed = false;
self.sweep_dev.shadow = self.freq.frequency.read();
self.sweep_dev.timer = if (sw_period == 0) 8 else sw_period;
self.sweep_dev.enabled = sw_period != 0 or sw_shift != 0;
if (sw_shift != 0) _ = self.sweep_dev.calculate(self.sweep, &self.enabled);
self.enabled = self.isDacEnabled();
}
util.audio.length.update(Self, self, fs, new);
self.freq = new;
}
fn isDacEnabled(self: *const Self) bool {
return self.envelope.raw & 0xF8 != 0;
}

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@@ -1,145 +0,0 @@
const io = @import("../bus/io.zig");
const util = @import("../../util.zig");
const Scheduler = @import("../scheduler.zig").Scheduler;
const FrameSequencer = @import("../apu.zig").FrameSequencer;
const Tick = @import("../apu.zig").Apu.Tick;
const Length = @import("device/Length.zig");
const Wave = @import("signal/Wave.zig");
const Self = @This();
/// Write-only
/// NR30
select: io.WaveSelect,
/// NR31
length: u8,
/// NR32
vol: io.WaveVolume,
/// NR33, NR34
freq: io.Frequency,
/// Length Functionarlity
len_dev: Length,
wave_dev: Wave,
enabled: bool,
sample: i8,
pub fn init(sched: *Scheduler) Self {
return .{
.select = .{ .raw = 0 },
.vol = .{ .raw = 0 },
.freq = .{ .raw = 0 },
.length = 0,
.len_dev = Length.create(),
.wave_dev = Wave.init(sched),
.enabled = false,
.sample = 0,
};
}
pub fn reset(self: *Self) void {
self.select.raw = 0; // NR30
self.length = 0; // NR31
self.vol.raw = 0; // NR32
self.freq.raw = 0; // NR33, NR34
self.len_dev.reset();
self.wave_dev.reset();
self.sample = 0;
self.enabled = false;
}
pub fn tick(self: *Self, comptime kind: Tick) void {
switch (kind) {
.Length => self.len_dev.tick(self.freq.length_enable.read(), &self.enabled),
.Envelope => @compileError("Channel 3 does not implement Envelope"),
.Sweep => @compileError("Channel 3 does not implement Sweep"),
}
}
/// NR30, NR31, NR32
pub fn setSound3Cnt(self: *Self, value: u32) void {
self.setSound3CntL(@truncate(value));
self.setSound3CntH(@truncate(value >> 16));
}
/// NR30
pub fn setSound3CntL(self: *Self, value: u8) void {
self.select.raw = value;
if (!self.select.enabled.read()) self.enabled = false;
}
/// NR30
pub fn sound3CntL(self: *const Self) u8 {
return self.select.raw & 0xE0;
}
/// NR31, NR32
pub fn sound3CntH(self: *const Self) u16 {
return @as(u16, self.length & 0xE0) << 8;
}
/// NR31, NR32
pub fn setSound3CntH(self: *Self, value: u16) void {
self.setNr31(@truncate(value));
self.vol.raw = @truncate(value >> 8);
}
/// NR31
pub fn setNr31(self: *Self, len: u8) void {
self.length = len;
self.len_dev.timer = 256 - @as(u9, len);
}
/// NR33, NR34
pub fn setSound3CntX(self: *Self, fs: *const FrameSequencer, value: u16) void {
self.setNr33(@truncate(value));
self.setNr34(fs, @truncate(value >> 8));
}
/// NR33, NR34
pub fn sound3CntX(self: *const Self) u16 {
return self.freq.raw & 0x4000;
}
/// NR33
pub fn setNr33(self: *Self, byte: u8) void {
self.freq.raw = (self.freq.raw & 0xFF00) | byte;
}
/// NR34
pub fn setNr34(self: *Self, fs: *const FrameSequencer, byte: u8) void {
var new: io.Frequency = .{ .raw = (@as(u16, byte) << 8) | (self.freq.raw & 0xFF) };
if (new.trigger.read()) {
self.enabled = true;
if (self.len_dev.timer == 0) {
self.len_dev.timer =
if (!fs.isLengthNext() and new.length_enable.read()) 255 else 256;
}
// Update The Frequency Timer
self.wave_dev.reload(self.freq.frequency.read());
self.wave_dev.offset = 0;
self.enabled = self.select.enabled.read();
}
util.audio.length.update(Self, self, fs, new);
self.freq = new;
}
pub fn onWaveEvent(self: *Self, late: u64) void {
self.wave_dev.onWaveTimerExpire(self.freq, self.select, late);
self.sample = 0;
if (!self.select.enabled.read()) return;
// Convert unsigned 4-bit wave sample to signed 8-bit sample
self.sample = (2 * @as(i8, self.wave_dev.sample(self.select)) - 15) >> self.wave_dev.shift(self.vol);
}

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@@ -1,32 +0,0 @@
const io = @import("../../bus/io.zig");
const Self = @This();
/// Period Timer
timer: u3 = 0,
/// Current Volume
vol: u4 = 0,
pub fn create() Self {
return .{};
}
pub fn reset(self: *Self) void {
self.* = .{};
}
pub fn tick(self: *Self, nrx2: io.Envelope) void {
if (nrx2.period.read() != 0) {
if (self.timer != 0) self.timer -= 1;
if (self.timer == 0) {
self.timer = nrx2.period.read();
if (nrx2.direction.read()) {
if (self.vol < 0xF) self.vol += 1;
} else {
if (self.vol > 0x0) self.vol -= 1;
}
}
}
}

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@@ -1,22 +0,0 @@
const Self = @This();
timer: u9 = 0,
pub fn create() Self {
return .{};
}
pub fn reset(self: *Self) void {
self.* = .{};
}
pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {
if (enabled) {
if (self.timer == 0) return;
self.timer -= 1;
// By returning early if timer == 0, this is only
// true if timer == 0 because of the decrement we just did
if (self.timer == 0) ch_enable.* = false;
}
}

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@@ -1,53 +0,0 @@
const io = @import("../../bus/io.zig");
const ToneSweep = @import("../ToneSweep.zig");
const Self = @This();
timer: u8 = 0,
enabled: bool = false,
shadow: u11 = 0,
calc_performed: bool = false,
pub fn create() Self {
return .{};
}
pub fn reset(self: *Self) void {
self.* = .{};
}
pub fn tick(self: *Self, ch1: *ToneSweep) void {
if (self.timer != 0) self.timer -= 1;
if (self.timer == 0) {
const period = ch1.sweep.period.read();
self.timer = if (period == 0) 8 else period;
if (self.enabled and period != 0) {
const new_freq = self.calculate(ch1.sweep, &ch1.enabled);
if (new_freq <= 0x7FF and ch1.sweep.shift.read() != 0) {
ch1.freq.frequency.write(@as(u11, @truncate(new_freq)));
self.shadow = @truncate(new_freq);
_ = self.calculate(ch1.sweep, &ch1.enabled);
}
}
}
}
/// Calculates the Sweep Frequency
pub fn calculate(self: *Self, sweep: io.Sweep, ch_enable: *bool) u12 {
const shadow = @as(u12, self.shadow);
const shadow_shifted = shadow >> sweep.shift.read();
const decrease = sweep.direction.read();
const freq = if (decrease) blk: {
self.calc_performed = true;
break :blk shadow - shadow_shifted;
} else shadow + shadow_shifted;
if (freq > 0x7FF) ch_enable.* = false;
return freq;
}

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@@ -1,62 +0,0 @@
//! Linear Feedback Shift Register
const io = @import("../../bus/io.zig");
const Scheduler = @import("../../scheduler.zig").Scheduler;
const Self = @This();
pub const interval: u64 = (1 << 24) / (1 << 22);
shift: u15,
timer: u16,
sched: *Scheduler,
pub fn create(sched: *Scheduler) Self {
return .{
.shift = 0,
.timer = 0,
.sched = sched,
};
}
pub fn reset(self: *Self) void {
self.shift = 0;
self.timer = 0;
}
pub fn sample(self: *const Self) i8 {
return if ((~self.shift & 1) == 1) 1 else -1;
}
/// Reload LFSR Timer
pub fn reload(self: *Self, poly: io.PolyCounter) void {
self.sched.removeScheduledEvent(.{ .ApuChannel = 3 });
const div = Self.divisor(poly.div_ratio.read());
const timer = div << poly.shift.read();
self.sched.push(.{ .ApuChannel = 3 }, @as(u64, timer) * interval);
}
/// Scheduler Event Handler for LFSR Timer Expire
/// FIXME: This gets called a lot, slowing down the scheduler
pub fn onLfsrTimerExpire(self: *Self, poly: io.PolyCounter, late: u64) void {
// Obscure: "Using a noise channel clock shift of 14 or 15
// results in the LFSR receiving no clocks."
if (poly.shift.read() >= 14) return;
const div = Self.divisor(poly.div_ratio.read());
const timer = div << poly.shift.read();
const tmp = (self.shift & 1) ^ ((self.shift & 2) >> 1);
self.shift = (self.shift >> 1) | (tmp << 14);
if (poly.width.read())
self.shift = (self.shift & ~@as(u15, 0x40)) | tmp << 6;
self.sched.push(.{ .ApuChannel = 3 }, @as(u64, timer) * interval -| late);
}
fn divisor(code: u3) u16 {
if (code == 0) return 8;
return @as(u16, code) << 4;
}

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@@ -1,62 +0,0 @@
const std = @import("std");
const io = @import("../../bus/io.zig");
const Scheduler = @import("../../scheduler.zig").Scheduler;
const ToneSweep = @import("../ToneSweep.zig");
const Tone = @import("../Tone.zig");
const Self = @This();
pub const interval: u64 = (1 << 24) / (1 << 22);
pos: u3,
sched: *Scheduler,
timer: u16,
pub fn init(sched: *Scheduler) Self {
return .{
.timer = 0,
.pos = 0,
.sched = sched,
};
}
pub fn reset(self: *Self) void {
self.timer = 0;
self.pos = 0;
}
/// Scheduler Event Handler for Square Synth Timer Expire
pub fn onSquareTimerExpire(self: *Self, comptime T: type, nrx34: io.Frequency, late: u64) void {
comptime std.debug.assert(T == ToneSweep or T == Tone);
self.pos +%= 1;
self.timer = (@as(u16, 2048) - nrx34.frequency.read()) * 4;
self.sched.push(.{ .ApuChannel = if (T == ToneSweep) 0 else 1 }, @as(u64, self.timer) * interval -| late);
}
/// Reload Square Wave Timer
pub fn reload(self: *Self, comptime T: type, value: u11) void {
comptime std.debug.assert(T == ToneSweep or T == Tone);
const channel = if (T == ToneSweep) 0 else 1;
self.sched.removeScheduledEvent(.{ .ApuChannel = channel });
const tmp = (@as(u16, 2048) - value) * 4; // What Freq Timer should be assuming no weird behaviour
self.timer = (tmp & ~@as(u16, 0x3)) | self.timer & 0x3; // Keep the last two bits from the old timer;
self.sched.push(.{ .ApuChannel = channel }, @as(u64, self.timer) * interval);
}
pub fn sample(self: *const Self, nrx1: io.Duty) i8 {
const pattern = nrx1.pattern.read();
const i = self.pos ^ 7; // index of 0 should get highest bit
const result = switch (pattern) {
0b00 => @as(u8, 0b00000001) >> i, // 12.5%
0b01 => @as(u8, 0b00000011) >> i, // 25%
0b10 => @as(u8, 0b00001111) >> i, // 50%
0b11 => @as(u8, 0b11111100) >> i, // 75%
};
return if (result & 1 == 1) 1 else -1;
}

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@@ -1,84 +0,0 @@
const std = @import("std");
const io = @import("../../bus/io.zig");
const Scheduler = @import("../../scheduler.zig").Scheduler;
const buf_len = 0x20;
pub const interval: u64 = (1 << 24) / (1 << 22);
const Self = @This();
buf: [buf_len]u8,
timer: u16,
offset: u12,
sched: *Scheduler,
pub fn read(self: *const Self, comptime T: type, nr30: io.WaveSelect, addr: u32) T {
// TODO: Handle reads when Channel 3 is disabled
const base = if (!nr30.bank.read()) @as(u32, 0x10) else 0; // Read from the Opposite Bank in Use
const i = base + addr - 0x0400_0090;
return std.mem.readInt(T, self.buf[i..][0..@sizeOf(T)], .little);
}
pub fn write(self: *Self, comptime T: type, nr30: io.WaveSelect, addr: u32, value: T) void {
// TODO: Handle writes when Channel 3 is disabled
const base = if (!nr30.bank.read()) @as(u32, 0x10) else 0; // Write to the Opposite Bank in Use
const i = base + addr - 0x0400_0090;
std.mem.writeInt(T, self.buf[i..][0..@sizeOf(T)], value, .little);
}
pub fn init(sched: *Scheduler) Self {
return .{
.buf = [_]u8{0x00} ** buf_len,
.timer = 0,
.offset = 0,
.sched = sched,
};
}
pub fn reset(self: *Self) void {
self.timer = 0;
self.offset = 0;
// sample buffer isn't reset because it's outside of the range of what NR52{7}'s effects
}
/// Reload internal Wave Timer
pub fn reload(self: *Self, value: u11) void {
self.sched.removeScheduledEvent(.{ .ApuChannel = 2 });
self.timer = (@as(u16, 2048) - value) * 2;
self.sched.push(.{ .ApuChannel = 2 }, @as(u64, self.timer) * interval);
}
/// Scheduler Event Handler
pub fn onWaveTimerExpire(self: *Self, nrx34: io.Frequency, nr30: io.WaveSelect, late: u64) void {
if (nr30.dimension.read()) {
self.offset = (self.offset + 1) % 0x40; // 0x20 bytes (both banks), which contain 2 samples each
} else {
self.offset = (self.offset + 1) % 0x20; // 0x10 bytes, which contain 2 samples each
}
self.timer = (@as(u16, 2048) - nrx34.frequency.read()) * 2;
self.sched.push(.{ .ApuChannel = 2 }, @as(u64, self.timer) * interval -| late);
}
/// Generate Sample from Wave Synth
pub fn sample(self: *const Self, nr30: io.WaveSelect) u4 {
const base = if (nr30.bank.read()) @as(u32, 0x10) else 0;
const value = self.buf[base + self.offset / 2];
return if (self.offset & 1 == 0) @truncate(value >> 4) else @truncate(value);
}
/// TODO: Write comment
pub fn shift(_: *const Self, nr32: io.WaveVolume) u2 {
return switch (nr32.kind.read()) {
0b00 => 3, // Mute / Zero
0b01 => 0, // 100% Volume
0b10 => 1, // 50% Volume
0b11 => 2, // 25% Volume
};
}

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@@ -1,92 +0,0 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Bios);
const rotr = @import("zba_util").rotr;
const forceAlign = @import("../Bus.zig").forceAlign;
/// Size of the BIOS in bytes
pub const size = 0x4000;
const Self = @This();
buf: ?[]u8,
allocator: Allocator,
addr_latch: u32 = 0,
// https://github.com/ITotalJustice/notorious_beeg/issues/106
pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) {
const addr = forceAlign(T, address);
self.addr_latch = addr;
return self._read(T, addr);
}
log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 });
const value = self._read(u32, self.addr_latch);
return @truncate(rotr(u32, value, 8 * rotateBy(T, address)));
}
fn rotateBy(comptime T: type, address: u32) u32 {
return switch (T) {
u8 => address & 3,
u16 => address & 2,
u32 => 0,
else => @compileError("bios: unsupported read width"),
};
}
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) return self._read(T, forceAlign(T, address));
const value = self._read(u32, self.addr_latch);
return @truncate(rotr(u32, value, 8 * rotateBy(T, address)));
}
/// Read without the GBA safety checks
fn _read(self: *const Self, comptime T: type, addr: u32) T {
const buf = self.buf orelse std.debug.panic("[BIOS] ZBA tried to read {} from 0x{X:0>8} but not BIOS was present", .{ T, addr });
return switch (T) {
u32, u16, u8 => std.mem.readInt(T, buf[addr..][0..@sizeOf(T)], .little),
else => @compileError("BIOS: Unsupported read width"),
};
}
pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
@branchHint(.cold);
log.debug("Tried to write {} 0x{X:} to 0x{X:0>8} ", .{ T, value, addr });
}
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
const file_path = maybe_path.?;
const buf = try allocator.alloc(u8, Self.size);
errdefer allocator.free(buf);
var self: Self = .{ .buf = buf, .allocator = allocator };
try self.load(file_path);
return self;
}
pub fn load(self: *Self, file_path: []const u8) !void {
const file = try std.fs.cwd().openFile(file_path, .{});
defer file.close();
const len = try file.readAll(self.buf orelse return error.UnallocatedBuffer);
if (len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, len });
}
pub fn reset(self: *Self) void {
self.addr_latch = 0;
}
pub fn deinit(self: *Self) void {
if (self.buf) |buf| self.allocator.free(buf);
self.* = undefined;
}

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@@ -1,45 +0,0 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const ewram_size = 0x40000;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FFFF;
return switch (T) {
u32, u16, u8 => std.mem.readInt(T, self.buf[addr..][0..@sizeOf(T)], .little),
else => @compileError("EWRAM: Unsupported read width"),
};
}
pub fn write(self: *const Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FFFF;
return switch (T) {
u32, u16, u8 => std.mem.writeInt(T, self.buf[addr..][0..@sizeOf(T)], value, .little),
else => @compileError("EWRAM: Unsupported write width"),
};
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, ewram_size);
@memset(buf, 0);
return Self{
.buf = buf,
.allocator = allocator,
};
}
pub fn reset(self: *Self) void {
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}

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@@ -1,261 +0,0 @@
const std = @import("std");
const config = @import("../../config.zig");
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Backup = @import("backup.zig").Backup;
const Gpio = @import("gpio.zig").Gpio;
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.GamePak);
const Self = @This();
title: [12]u8,
buf: []u8,
allocator: Allocator,
backup: Backup,
gpio: *Gpio,
pub fn read(self: *Self, comptime T: type, address: u32) T {
const addr = address & 0x1FF_FFFF;
if (self.backup.kind == .Eeprom) {
if (self.buf.len > 0x100_0000) { // Large
// Addresses 0x1FF_FF00 to 0x1FF_FFFF are reserved from EEPROM accesses if
// * Backup type is EEPROM
// * Large ROM (Size is greater than 16MB)
if (addr > 0x1FF_FEFF)
return self.backup.eeprom.read();
} else {
// Addresses 0x0D00_0000 to 0x0DFF_FFFF are reserved for EEPROM accesses if
// * Backup type is EEPROM
// * Small ROM (less than 16MB)
if (@as(u8, @truncate(address >> 24)) == 0x0D)
return self.backup.eeprom.read();
}
}
if (self.gpio.cnt == 1) {
// GPIO Can be read from
// We assume that this will only be true when a ROM actually does want something from GPIO
switch (T) {
u32 => switch (address) {
// TODO: Do I even need to implement these?
0x0800_00C4 => std.debug.panic("Handle 32-bit GPIO Data/Direction Reads", .{}),
0x0800_00C6 => std.debug.panic("Handle 32-bit GPIO Direction/Control Reads", .{}),
0x0800_00C8 => std.debug.panic("Handle 32-bit GPIO Control Reads", .{}),
else => {},
},
u16 => switch (address) {
// FIXME: What do 16-bit GPIO Reads look like?
0x0800_00C4 => return self.gpio.read(.Data),
0x0800_00C6 => return self.gpio.read(.Direction),
0x0800_00C8 => return self.gpio.read(.Control),
else => {},
},
u8 => switch (address) {
0x0800_00C4 => return self.gpio.read(.Data),
0x0800_00C6 => return self.gpio.read(.Direction),
0x0800_00C8 => return self.gpio.read(.Control),
else => {},
},
else => @compileError("GamePak[GPIO]: Unsupported read width"),
}
}
return switch (T) {
u32 => (@as(T, self.get(addr + 3)) << 24) | (@as(T, self.get(addr + 2)) << 16) | (@as(T, self.get(addr + 1)) << 8) | (@as(T, self.get(addr))),
u16 => (@as(T, self.get(addr + 1)) << 8) | @as(T, self.get(addr)),
u8 => self.get(addr),
else => @compileError("GamePak: Unsupported read width"),
};
}
inline fn get(self: *const Self, i: u32) u8 {
@setRuntimeSafety(false);
if (i < self.buf.len) return self.buf[i];
const lhs = i >> 1 & 0xFFFF;
return @truncate(lhs >> 8 * @as(u5, @truncate(i & 1)));
}
pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
const addr = address & 0x1FF_FFFF;
if (self.backup.kind == .Eeprom) {
if (self.buf.len > 0x100_0000) { // Large
// Addresses 0x1FF_FF00 to 0x1FF_FFFF are reserved from EEPROM accesses if
// * Backup type is EEPROM
// * Large ROM (Size is greater than 16MB)
if (addr > 0x1FF_FEFF)
return self.backup.eeprom.dbgRead();
} else {
// Addresses 0x0D00_0000 to 0x0DFF_FFFF are reserved for EEPROM accesses if
// * Backup type is EEPROM
// * Small ROM (less than 16MB)
if (@as(u8, @truncate(address >> 24)) == 0x0D)
return self.backup.eeprom.dbgRead();
}
}
if (self.gpio.cnt == 1) {
// GPIO Can be read from
// We assume that this will only be true when a ROM actually does want something from GPIO
switch (T) {
u32 => switch (address) {
// FIXME: Do I even need to implement these?
0x0800_00C4 => std.debug.panic("Handle 32-bit GPIO Data/Direction Reads", .{}),
0x0800_00C6 => std.debug.panic("Handle 32-bit GPIO Direction/Control Reads", .{}),
0x0800_00C8 => std.debug.panic("Handle 32-bit GPIO Control Reads", .{}),
else => {},
},
u16 => switch (address) {
0x0800_00C4 => return self.gpio.read(.Data),
0x0800_00C6 => return self.gpio.read(.Direction),
0x0800_00C8 => return self.gpio.read(.Control),
else => {},
},
u8 => switch (address) {
0x0800_00C4 => return self.gpio.read(.Data),
0x0800_00C6 => return self.gpio.read(.Direction),
0x0800_00C8 => return self.gpio.read(.Control),
else => {},
},
else => @compileError("GamePak[GPIO]: Unsupported read width"),
}
}
return switch (T) {
u32 => (@as(T, self.get(addr + 3)) << 24) | (@as(T, self.get(addr + 2)) << 16) | (@as(T, self.get(addr + 1)) << 8) | (@as(T, self.get(addr))),
u16 => (@as(T, self.get(addr + 1)) << 8) | @as(T, self.get(addr)),
u8 => self.get(addr),
else => @compileError("GamePak: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value: T) void {
const addr = address & 0x1FF_FFFF;
if (self.backup.kind == .Eeprom) {
const bit: u1 = @truncate(value);
if (self.buf.len > 0x100_0000) { // Large
// Addresses 0x1FF_FF00 to 0x1FF_FFFF are reserved from EEPROM accesses if
// * Backup type is EEPROM
// * Large ROM (Size is greater than 16MB)
if (addr > 0x1FF_FEFF)
return self.backup.eeprom.write(word_count, &self.backup.buf, bit);
} else {
// Addresses 0x0D00_0000 to 0x0DFF_FFFF are reserved for EEPROM accesses if
// * Backup type is EEPROM
// * Small ROM (less than 16MB)
if (@as(u8, @truncate(address >> 24)) == 0x0D)
return self.backup.eeprom.write(word_count, &self.backup.buf, bit);
}
}
switch (T) {
u32 => switch (address) {
0x0800_00C4 => {
self.gpio.write(.Data, @as(u4, @truncate(value)));
self.gpio.write(.Direction, @as(u4, @truncate(value >> 16)));
},
0x0800_00C6 => {
self.gpio.write(.Direction, @as(u4, @truncate(value)));
self.gpio.write(.Control, @as(u1, @truncate(value >> 16)));
},
else => log.err("Wrote {} 0x{X:0>8} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
},
u16 => switch (address) {
0x0800_00C4 => self.gpio.write(.Data, @as(u4, @truncate(value))),
0x0800_00C6 => self.gpio.write(.Direction, @as(u4, @truncate(value))),
0x0800_00C8 => self.gpio.write(.Control, @as(u1, @truncate(value))),
else => log.err("Wrote {} 0x{X:0>4} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
},
u8 => log.debug("Wrote {} 0x{X:0>2} to 0x{X:0>8}, Ignored.", .{ T, value, address }),
else => @compileError("GamePak: Unsupported write width"),
}
}
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self {
const Device = Gpio.Device;
const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: {
const file = try std.fs.cwd().openFile(file_path, .{});
defer file.close();
const buffer = try file.readToEndAlloc(allocator, try file.getEndPos());
const title = buffer[0xA0..0xAC];
logHeader(buffer, title);
const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer);
break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind };
} else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None };
const title = items[1];
return .{
.buf = items[0],
.allocator = allocator,
.title = title,
.backup = try Backup.init(allocator, items[2], title, maybe_save),
.gpio = try Gpio.init(allocator, cpu, items[3]),
};
}
pub fn deinit(self: *Self) void {
self.backup.deinit();
self.gpio.deinit(self.allocator);
self.allocator.destroy(self.gpio);
self.allocator.free(self.buf);
self.* = undefined;
}
/// Searches the ROM to see if it can determine whether the ROM it's searching uses
/// any GPIO device, like a RTC for example.
fn guessDevice(buf: []const u8) Gpio.Device.Kind {
// Try to Guess if ROM uses RTC
const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
// TODO: Use new for loop syntax?
var i: usize = 0;
while ((i + needle.len) < buf.len) : (i += 1) {
if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
}
// TODO: Detect other GPIO devices
return .None;
}
fn logHeader(buf: []const u8, title: *const [12]u8) void {
const version = buf[0xBC];
log.info("Title: {s}", .{title});
if (version != 0) log.info("Version: {}", .{version});
log.info("Game Code: {s}", .{buf[0xAC..0xB0]});
log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});
}
test "OOB Access" {
const title = .{ 'H', 'E', 'L', 'L', 'O', ' ', 'W', 'O', 'R', 'L', 'D', '!' };
const alloc = std.testing.allocator;
const pak = Self{
.buf = &.{},
.alloc = alloc,
.title = title,
.backup = try Backup.init(alloc, .None, title, null),
};
std.debug.assert(pak.get(0) == 0x00); // 0x0000
std.debug.assert(pak.get(1) == 0x00);
std.debug.assert(pak.get(2) == 0x01); // 0x0001
std.debug.assert(pak.get(3) == 0x00);
std.debug.assert(pak.get(4) == 0x02); // 0x0002
std.debug.assert(pak.get(5) == 0x00);
}

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@@ -1,45 +0,0 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const iwram_size = 0x8000;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x7FFF;
return switch (T) {
u32, u16, u8 => std.mem.readInt(T, self.buf[addr..][0..@sizeOf(T)], .little),
else => @compileError("IWRAM: Unsupported read width"),
};
}
pub fn write(self: *const Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x7FFF;
return switch (T) {
u32, u16, u8 => std.mem.writeInt(T, self.buf[addr..][0..@sizeOf(T)], value, .little),
else => @compileError("IWRAM: Unsupported write width"),
};
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, iwram_size);
@memset(buf, 0);
return Self{
.buf = buf,
.allocator = allocator,
};
}
pub fn reset(self: *Self) void {
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}

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@@ -1,219 +0,0 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Backup);
const Eeprom = @import("backup/eeprom.zig").Eeprom;
const Flash = @import("backup/Flash.zig");
const escape = @import("../../util.zig").escape;
const Needle = struct { str: []const u8, kind: Backup.Kind };
const backup_kinds = [6]Needle{
.{ .str = "EEPROM_V", .kind = .Eeprom },
.{ .str = "SRAM_V", .kind = .Sram },
.{ .str = "SRAM_F_V", .kind = .Sram },
.{ .str = "FLASH_V", .kind = .Flash },
.{ .str = "FLASH512_V", .kind = .Flash },
.{ .str = "FLASH1M_V", .kind = .Flash1M },
};
const SaveError = error{Unsupported};
pub const Backup = struct {
const Self = @This();
buf: []u8,
allocator: Allocator,
kind: Kind,
title: [12]u8,
save_path: ?[]const u8,
flash: Flash,
eeprom: Eeprom,
pub const Kind = enum {
Eeprom,
Sram,
Flash,
Flash1M,
None,
};
pub fn read(self: *const Self, address: usize) u8 {
const addr = address & 0xFFFF;
switch (self.kind) {
.Flash => {
switch (addr) {
0x0000 => if (self.flash.id_mode) return 0x32, // Panasonic manufacturer ID
0x0001 => if (self.flash.id_mode) return 0x1B, // Panasonic device ID
else => {},
}
return self.flash.read(self.buf, addr);
},
.Flash1M => {
switch (addr) {
0x0000 => if (self.flash.id_mode) return 0x62, // Sanyo manufacturer ID
0x0001 => if (self.flash.id_mode) return 0x13, // Sanyo device ID
else => {},
}
return self.flash.read(self.buf, addr);
},
.Sram => return self.buf[addr & 0x7FFF], // 32K SRAM chip is mirrored
.None, .Eeprom => return 0xFF,
}
}
pub fn write(self: *Self, address: usize, byte: u8) void {
const addr = address & 0xFFFF;
switch (self.kind) {
.Flash, .Flash1M => {
if (self.flash.prep_write) return self.flash.write(self.buf, addr, byte);
if (self.flash.shouldEraseSector(addr, byte)) return self.flash.erase(self.buf, addr);
switch (addr) {
0x0000 => if (self.kind == .Flash1M and self.flash.set_bank) {
self.flash.bank = @truncate(byte);
},
0x5555 => {
if (self.flash.state == .Command) {
self.flash.handleCommand(self.buf, byte);
} else if (byte == 0xAA and self.flash.state == .Ready) {
self.flash.state = .Set;
} else if (byte == 0xF0) {
self.flash.state = .Ready;
}
},
0x2AAA => if (byte == 0x55 and self.flash.state == .Set) {
self.flash.state = .Command;
},
else => {},
}
},
.Sram => self.buf[addr & 0x7FFF] = byte,
.None, .Eeprom => {},
}
}
pub fn init(allocator: Allocator, kind: Kind, title: [12]u8, path: ?[]const u8) !Self {
log.info("Kind: {}", .{kind});
const buf_size: usize = switch (kind) {
.Sram => 0x8000, // 32K
.Flash => 0x10000, // 64K
.Flash1M => 0x20000, // 128K
.None, .Eeprom => 0, // EEPROM is handled upon first Read Request to it
};
const buf = try allocator.alloc(u8, buf_size);
@memset(buf, 0xFF);
var backup = Self{
.buf = buf,
.allocator = allocator,
.kind = kind,
.title = title,
.save_path = path,
.flash = Flash.create(),
.eeprom = Eeprom.create(allocator),
};
if (backup.save_path) |p| backup.readSave(allocator, p) catch |e| log.err("Failed to load save: {}", .{e});
return backup;
}
pub fn deinit(self: *Self) void {
if (self.save_path) |path| self.writeSave(self.allocator, path) catch |e| log.err("Failed to write save: {}", .{e});
self.allocator.free(self.buf);
self.* = undefined;
}
/// Guesses the Backup Kind of a GBA ROM
pub fn guess(rom: []const u8) Kind {
for (backup_kinds) |needle| {
const needle_len = needle.str.len;
// TODO: Use new for loop syntax?
var i: usize = 0;
while ((i + needle_len) < rom.len) : (i += 1) {
if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;
}
}
return .None;
}
fn readSave(self: *Self, allocator: Allocator, path: []const u8) !void {
const file_path = try self.savePath(allocator, path);
defer allocator.free(file_path);
const expected = "untitled.sav";
if (std.mem.eql(u8, file_path[file_path.len - expected.len .. file_path.len], expected)) {
return log.err("ROM header lacks title, no save loaded", .{});
}
const file: std.fs.File = try std.fs.openFileAbsolute(file_path, .{});
const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
defer allocator.free(file_buf);
switch (self.kind) {
.Sram, .Flash, .Flash1M => {
if (self.buf.len == file_buf.len) {
@memcpy(self.buf, file_buf);
return log.info("Loaded Save from {s}", .{file_path});
}
log.err("{s} is {} bytes, but we expected {} bytes", .{ file_path, file_buf.len, self.buf.len });
},
.Eeprom => {
if (file_buf.len == 0x200 or file_buf.len == 0x2000) {
self.eeprom.kind = if (file_buf.len == 0x200) .Small else .Large;
self.buf = try allocator.alloc(u8, file_buf.len);
@memcpy(self.buf, file_buf);
return log.info("Loaded Save from {s}", .{file_path});
}
log.err("EEPROM can either be 0x200 bytes or 0x2000 byes, but {s} was {X:} bytes", .{
file_path,
file_buf.len,
});
},
.None => return SaveError.Unsupported,
}
}
fn savePath(self: *const Self, allocator: Allocator, path: []const u8) ![]const u8 {
const filename = try self.saveName(allocator);
defer allocator.free(filename);
return try std.fs.path.join(allocator, &[_][]const u8{ path, filename });
}
fn saveName(self: *const Self, allocator: Allocator) ![]const u8 {
const title_str = std.mem.sliceTo(&escape(self.title), 0);
const name = if (title_str.len != 0) title_str else "untitled";
return try std.mem.concat(allocator, u8, &[_][]const u8{ name, ".sav" });
}
fn writeSave(self: Self, allocator: Allocator, path: []const u8) !void {
const file_path = try self.savePath(allocator, path);
defer allocator.free(file_path);
switch (self.kind) {
.Sram, .Flash, .Flash1M, .Eeprom => {
const file = try std.fs.createFileAbsolute(file_path, .{});
defer file.close();
try file.writeAll(self.buf);
log.info("Wrote Save to {s}", .{file_path});
},
else => return SaveError.Unsupported,
}
}
};

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@@ -1,72 +0,0 @@
const std = @import("std");
const Self = @This();
state: State,
id_mode: bool,
set_bank: bool,
prep_erase: bool,
prep_write: bool,
bank: u1,
const State = enum {
Ready,
Set,
Command,
};
pub fn read(self: *const Self, buf: []u8, idx: usize) u8 {
return buf[self.address() + idx];
}
pub fn write(self: *Self, buf: []u8, idx: usize, byte: u8) void {
buf[self.address() + idx] = byte;
self.prep_write = false;
}
pub fn create() Self {
return .{
.state = .Ready,
.id_mode = false,
.set_bank = false,
.prep_erase = false,
.prep_write = false,
.bank = 0,
};
}
pub fn handleCommand(self: *Self, buf: []u8, byte: u8) void {
switch (byte) {
0x90 => self.id_mode = true,
0xF0 => self.id_mode = false,
0xB0 => self.set_bank = true,
0x80 => self.prep_erase = true,
0x10 => {
@memset(buf, 0xFF);
self.prep_erase = false;
},
0xA0 => self.prep_write = true,
else => std.debug.panic("Unhandled Flash Command: 0x{X:0>2}", .{byte}),
}
self.state = .Ready;
}
pub fn shouldEraseSector(self: *const Self, addr: usize, byte: u8) bool {
return self.state == .Command and self.prep_erase and byte == 0x30 and addr & 0xFFF == 0x000;
}
pub fn erase(self: *Self, buf: []u8, sector: usize) void {
const start = self.address() + (sector & 0xF000);
@memset(buf[start..][0..0x1000], 0xFF);
self.prep_erase = false;
self.state = .Ready;
}
/// Base Address
inline fn address(self: *const Self) usize {
return if (self.bank == 1) 0x10000 else @as(usize, 0);
}

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@@ -1,269 +0,0 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Eeprom);
pub const Eeprom = struct {
const Self = @This();
addr: u14,
kind: Kind,
state: State,
writer: Writer,
reader: Reader,
allocator: Allocator,
const Kind = enum {
Unknown,
Small, // 512B
Large, // 8KB
};
const State = enum {
Ready,
Read,
Write,
WriteTransfer,
RequestEnd,
};
pub fn read(self: *Self) u1 {
return self.reader.read();
}
pub fn dbgRead(self: *const Self) u1 {
return self.reader.dbgRead();
}
pub fn write(self: *Self, word_count: u16, buf: *[]u8, bit: u1) void {
if (self.guessKind(word_count)) |found| {
log.info("EEPROM Kind: {}", .{found});
self.kind = found;
// buf.len will not equal zero when a save file was found and loaded.
// Right now, we assume that the save file is of the correct size which
// isn't necessarily true, since we can't trust anything a user can influence
// TODO: use ?[]u8 instead of a 0-sized slice?
if (buf.len == 0) {
const len: usize = switch (found) {
.Small => 0x200,
.Large => 0x2000,
else => unreachable,
};
buf.* = self.allocator.alloc(u8, len) catch |e| {
log.err("Failed to resize EEPROM buf to {} bytes", .{len});
std.debug.panic("EEPROM entered irrecoverable state {}", .{e});
};
// FIXME: ptr to a slice?
@memset(buf.*, 0xFF);
}
}
if (self.state == .RequestEnd) {
// if (bit != 0) log.debug("EEPROM Request did not end in 0u1. TODO: is this ok?", .{});
self.state = .Ready;
return;
}
switch (self.state) {
.Ready => self.writer.requestWrite(bit),
.Read, .Write => self.writer.addressWrite(self.kind, bit),
.WriteTransfer => self.writer.dataWrite(bit),
.RequestEnd => unreachable, // We return early just above this block
}
self.tick(buf.*);
}
pub fn create(allocator: Allocator) Self {
return .{
.kind = .Unknown,
.state = .Ready,
.writer = Writer.create(),
.reader = Reader.create(),
.addr = 0,
.allocator = allocator,
};
}
fn guessKind(self: *const Self, word_count: u16) ?Kind {
if (self.kind != .Unknown or self.state != .Read) return null;
return switch (word_count) {
17 => .Large,
9 => .Small,
else => blk: {
log.err("Unexpected length of DMA3 Transfer upon initial EEPROM read: {}", .{word_count});
break :blk null;
},
};
}
fn tick(self: *Self, buf: []u8) void {
switch (self.state) {
.Ready => {
if (self.writer.len() == 2) {
const req: u2 = @intCast(self.writer.finish());
switch (req) {
0b11 => self.state = .Read,
0b10 => self.state = .Write,
else => log.err("Unknown EEPROM Request 0b{b:0>2}", .{req}),
}
}
},
.Read => {
switch (self.kind) {
.Large => {
if (self.writer.len() == 14) {
const addr: u10 = @intCast(self.writer.finish());
const value = std.mem.readInt(u64, buf[@as(u13, addr) * 8 ..][0..8], .little);
self.reader.configure(value);
self.state = .RequestEnd;
}
},
.Small => {
if (self.writer.len() == 6) {
// FIXME: Duplicated code from above
const addr: u6 = @intCast(self.writer.finish());
const value = std.mem.readInt(u64, buf[@as(u13, addr) * 8 ..][0..8], .little);
self.reader.configure(value);
self.state = .RequestEnd;
}
},
else => log.err("Unable to calculate EEPROM read address. EEPROM size UNKNOWN", .{}),
}
},
.Write => {
switch (self.kind) {
.Large => {
if (self.writer.len() == 14) {
self.addr = @as(u10, @intCast(self.writer.finish()));
self.state = .WriteTransfer;
}
},
.Small => {
if (self.writer.len() == 6) {
self.addr = @as(u6, @intCast(self.writer.finish()));
self.state = .WriteTransfer;
}
},
else => log.err("Unable to calculate EEPROM write address. EEPROM size UNKNOWN", .{}),
}
},
.WriteTransfer => {
if (self.writer.len() == 64) {
std.mem.writeInt(u64, buf[self.addr * 8 ..][0..8], self.writer.finish(), .little);
self.state = .RequestEnd;
}
},
.RequestEnd => unreachable, // We return early in write() if state is .RequestEnd
}
}
};
const Reader = struct {
const Self = @This();
data: u64,
i: u8,
enabled: bool,
fn create() Self {
return .{
.data = 0,
.i = 0,
.enabled = false,
};
}
fn read(self: *Self) u1 {
if (!self.enabled) return 1;
const bit: u1 = if (self.i < 4) 0 else blk: {
const idx: u6 = @intCast(63 - (self.i - 4));
break :blk @truncate(self.data >> idx);
};
self.i = (self.i + 1) % (64 + 4);
if (self.i == 0) self.enabled = false;
return bit;
}
fn dbgRead(self: *const Self) u1 {
if (!self.enabled) return 1;
const bit: u1 = if (self.i < 4) blk: {
break :blk 0;
} else blk: {
const idx: u6 = @intCast(63 - (self.i - 4));
break :blk @truncate(self.data >> idx);
};
return bit;
}
fn configure(self: *Self, value: u64) void {
self.data = value;
self.i = 0;
self.enabled = true;
}
};
const Writer = struct {
const Self = @This();
data: u64,
i: u8,
fn create() Self {
return .{ .data = 0, .i = 0 };
}
fn requestWrite(self: *Self, bit: u1) void {
const idx: u1 = @intCast(1 - self.i);
self.data = (self.data & ~(@as(u64, 1) << idx)) | (@as(u64, bit) << idx);
self.i += 1;
}
fn addressWrite(self: *Self, kind: Eeprom.Kind, bit: u1) void {
if (kind == .Unknown) return;
const size: u4 = switch (kind) {
.Large => 13,
.Small => 5,
.Unknown => unreachable,
};
const idx: u4 = @intCast(size - self.i);
self.data = (self.data & ~(@as(u64, 1) << idx)) | (@as(u64, bit) << idx);
self.i += 1;
}
fn dataWrite(self: *Self, bit: u1) void {
const idx: u6 = @intCast(63 - self.i);
self.data = (self.data & ~(@as(u64, 1) << idx)) | (@as(u64, bit) << idx);
self.i += 1;
}
fn len(self: *const Self) u8 {
return self.i;
}
fn finish(self: *Self) u64 {
defer self.reset();
return self.data;
}
fn reset(self: *Self) void {
self.i = 0;
self.data = 0;
}
};

View File

@@ -1,364 +0,0 @@
const std = @import("std");
const util = @import("../../util.zig");
const DmaControl = @import("io.zig").DmaControl;
const Bus = @import("../Bus.zig");
const Arm7tdmi = @import("arm32").Arm7tdmi;
pub const DmaTuple = struct { DmaController(0), DmaController(1), DmaController(2), DmaController(3) };
const log = std.log.scoped(.DmaTransfer);
const getHalf = util.getHalf;
const setHalf = util.setHalf;
const setQuart = util.setQuart;
const handleInterrupt = @import("../cpu_util.zig").handleInterrupt;
const rotr = @import("zba_util").rotr;
pub fn create() DmaTuple {
return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
}
pub fn read(comptime T: type, dma: *const DmaTuple, addr: u32) ?T {
const byte_addr: u8 = @truncate(addr);
return switch (T) {
u32 => switch (byte_addr) {
0xB0, 0xB4 => null, // DMA0SAD, DMA0DAD,
0xB8 => @as(T, dma.*[0].dmacntH()) << 16, // DMA0CNT_L is write-only
0xBC, 0xC0 => null, // DMA1SAD, DMA1DAD
0xC4 => @as(T, dma.*[1].dmacntH()) << 16, // DMA1CNT_L is write-only
0xC8, 0xCC => null, // DMA2SAD, DMA2DAD
0xD0 => @as(T, dma.*[2].dmacntH()) << 16, // DMA2CNT_L is write-only
0xD4, 0xD8 => null, // DMA3SAD, DMA3DAD
0xDC => @as(T, dma.*[3].dmacntH()) << 16, // DMA3CNT_L is write-only
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }),
},
u16 => switch (byte_addr) {
0xB0, 0xB2, 0xB4, 0xB6 => null, // DMA0SAD, DMA0DAD
0xB8 => 0x0000, // DMA0CNT_L, suite.gba expects 0x0000 instead of 0xDEAD
0xBA => dma.*[0].dmacntH(),
0xBC, 0xBE, 0xC0, 0xC2 => null, // DMA1SAD, DMA1DAD
0xC4 => 0x0000, // DMA1CNT_L
0xC6 => dma.*[1].dmacntH(),
0xC8, 0xCA, 0xCC, 0xCE => null, // DMA2SAD, DMA2DAD
0xD0 => 0x0000, // DMA2CNT_L
0xD2 => dma.*[2].dmacntH(),
0xD4, 0xD6, 0xD8, 0xDA => null, // DMA3SAD, DMA3DAD
0xDC => 0x0000, // DMA3CNT_L
0xDE => dma.*[3].dmacntH(),
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }),
},
u8 => switch (byte_addr) {
0xB0...0xB7 => null, // DMA0SAD, DMA0DAD
0xB8, 0xB9 => 0x00, // DMA0CNT_L
0xBA, 0xBB => @truncate(dma.*[0].dmacntH() >> getHalf(byte_addr)),
0xBC...0xC3 => null, // DMA1SAD, DMA1DAD
0xC4, 0xC5 => 0x00, // DMA1CNT_L
0xC6, 0xC7 => @truncate(dma.*[1].dmacntH() >> getHalf(byte_addr)),
0xC8...0xCF => null, // DMA2SAD, DMA2DAD
0xD0, 0xD1 => 0x00, // DMA2CNT_L
0xD2, 0xD3 => @truncate(dma.*[2].dmacntH() >> getHalf(byte_addr)),
0xD4...0xDB => null, // DMA3SAD, DMA3DAD
0xDC, 0xDD => 0x00, // DMA3CNT_L
0xDE, 0xDF => @truncate(dma.*[3].dmacntH() >> getHalf(byte_addr)),
else => util.io.read.err(T, log, "unexpected {} read from 0x{X:0>8}", .{ T, addr }),
},
else => @compileError("DMA: Unsupported read width"),
};
}
pub fn write(comptime T: type, dma: *DmaTuple, addr: u32, value: T) void {
const byte_addr: u8 = @truncate(addr);
switch (T) {
u32 => switch (byte_addr) {
0xB0 => dma.*[0].setDmasad(value),
0xB4 => dma.*[0].setDmadad(value),
0xB8 => dma.*[0].setDmacnt(value),
0xBC => dma.*[1].setDmasad(value),
0xC0 => dma.*[1].setDmadad(value),
0xC4 => dma.*[1].setDmacnt(value),
0xC8 => dma.*[2].setDmasad(value),
0xCC => dma.*[2].setDmadad(value),
0xD0 => dma.*[2].setDmacnt(value),
0xD4 => dma.*[3].setDmasad(value),
0xD8 => dma.*[3].setDmadad(value),
0xDC => dma.*[3].setDmacnt(value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u16 => switch (byte_addr) {
0xB0, 0xB2 => dma.*[0].setDmasad(setHalf(u32, dma.*[0].sad, byte_addr, value)),
0xB4, 0xB6 => dma.*[0].setDmadad(setHalf(u32, dma.*[0].dad, byte_addr, value)),
0xB8 => dma.*[0].setDmacntL(value),
0xBA => dma.*[0].setDmacntH(value),
0xBC, 0xBE => dma.*[1].setDmasad(setHalf(u32, dma.*[1].sad, byte_addr, value)),
0xC0, 0xC2 => dma.*[1].setDmadad(setHalf(u32, dma.*[1].dad, byte_addr, value)),
0xC4 => dma.*[1].setDmacntL(value),
0xC6 => dma.*[1].setDmacntH(value),
0xC8, 0xCA => dma.*[2].setDmasad(setHalf(u32, dma.*[2].sad, byte_addr, value)),
0xCC, 0xCE => dma.*[2].setDmadad(setHalf(u32, dma.*[2].dad, byte_addr, value)),
0xD0 => dma.*[2].setDmacntL(value),
0xD2 => dma.*[2].setDmacntH(value),
0xD4, 0xD6 => dma.*[3].setDmasad(setHalf(u32, dma.*[3].sad, byte_addr, value)),
0xD8, 0xDA => dma.*[3].setDmadad(setHalf(u32, dma.*[3].dad, byte_addr, value)),
0xDC => dma.*[3].setDmacntL(value),
0xDE => dma.*[3].setDmacntH(value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u8 => switch (byte_addr) {
0xB0, 0xB1, 0xB2, 0xB3 => dma.*[0].setDmasad(setQuart(dma.*[0].sad, byte_addr, value)),
0xB4, 0xB5, 0xB6, 0xB7 => dma.*[0].setDmadad(setQuart(dma.*[0].dad, byte_addr, value)),
0xB8, 0xB9 => dma.*[0].setDmacntL(setHalf(u16, dma.*[0].word_count, byte_addr, value)),
0xBA, 0xBB => dma.*[0].setDmacntH(setHalf(u16, dma.*[0].cnt.raw, byte_addr, value)),
0xBC, 0xBD, 0xBE, 0xBF => dma.*[1].setDmasad(setQuart(dma.*[1].sad, byte_addr, value)),
0xC0, 0xC1, 0xC2, 0xC3 => dma.*[1].setDmadad(setQuart(dma.*[1].dad, byte_addr, value)),
0xC4, 0xC5 => dma.*[1].setDmacntL(setHalf(u16, dma.*[1].word_count, byte_addr, value)),
0xC6, 0xC7 => dma.*[1].setDmacntH(setHalf(u16, dma.*[1].cnt.raw, byte_addr, value)),
0xC8, 0xC9, 0xCA, 0xCB => dma.*[2].setDmasad(setQuart(dma.*[2].sad, byte_addr, value)),
0xCC, 0xCD, 0xCE, 0xCF => dma.*[2].setDmadad(setQuart(dma.*[2].dad, byte_addr, value)),
0xD0, 0xD1 => dma.*[2].setDmacntL(setHalf(u16, dma.*[2].word_count, byte_addr, value)),
0xD2, 0xD3 => dma.*[2].setDmacntH(setHalf(u16, dma.*[2].cnt.raw, byte_addr, value)),
0xD4, 0xD5, 0xD6, 0xD7 => dma.*[3].setDmasad(setQuart(dma.*[3].sad, byte_addr, value)),
0xD8, 0xD9, 0xDA, 0xDB => dma.*[3].setDmadad(setQuart(dma.*[3].dad, byte_addr, value)),
0xDC, 0xDD => dma.*[3].setDmacntL(setHalf(u16, dma.*[3].word_count, byte_addr, value)),
0xDE, 0xDF => dma.*[3].setDmacntH(setHalf(u16, dma.*[3].cnt.raw, byte_addr, value)),
else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
},
else => @compileError("DMA: Unsupported write width"),
}
}
/// Function that creates a DMAController. Determines unique DMA Controller behaiour at compile-time
fn DmaController(comptime id: u2) type {
return struct {
const Self = @This();
const sad_mask: u32 = if (id == 0) 0x07FF_FFFF else 0x0FFF_FFFF;
const dad_mask: u32 = if (id != 3) 0x07FF_FFFF else 0x0FFF_FFFF;
const WordCount = if (id == 3) u16 else u14;
/// Write-only. The first address in a DMA transfer. (DMASAD)
/// Note: use writeSrc instead of manipulating src_addr directly
sad: u32,
/// Write-only. The final address in a DMA transffer. (DMADAD)
/// Note: Use writeDst instead of manipulatig dst_addr directly
dad: u32,
/// Write-only. The Word Count for the DMA Transfer (DMACNT_L)
word_count: WordCount,
/// Read / Write. DMACNT_H
/// Note: Use writeControl instead of manipulating cnt directly.
cnt: DmaControl,
/// Internal. The last successfully read value
data_latch: u32,
/// Internal. Currrent Source Address
sad_latch: u32,
/// Internal. Current Destination Address
dad_latch: u32,
/// Internal. Word Count
_word_count: WordCount,
/// Some DMA Transfers are enabled during Hblank / VBlank and / or
/// have delays. Thefore bit 15 of DMACNT isn't actually something
/// we can use to control when we do or do not execute a step in a DMA Transfer
in_progress: bool,
pub fn init() Self {
return .{
.sad = 0,
.dad = 0,
.word_count = 0,
.cnt = .{ .raw = 0x000 },
// Internals
.sad_latch = 0,
.dad_latch = 0,
.data_latch = 0,
._word_count = 0,
.in_progress = false,
};
}
pub fn reset(self: *Self) void {
self.* = Self.init();
}
pub fn setDmasad(self: *Self, addr: u32) void {
self.sad = addr & sad_mask;
}
pub fn setDmadad(self: *Self, addr: u32) void {
self.dad = addr & dad_mask;
}
pub fn setDmacntL(self: *Self, halfword: u16) void {
self.word_count = @truncate(halfword);
}
pub fn dmacntH(self: *const Self) u16 {
return self.cnt.raw & if (id == 3) 0xFFE0 else 0xF7E0;
}
pub fn setDmacntH(self: *Self, halfword: u16) void {
const new = DmaControl{ .raw = halfword };
if (!self.cnt.enabled.read() and new.enabled.read()) {
// Reload Internals on Rising Edge.
self.sad_latch = self.sad;
self.dad_latch = self.dad;
self._word_count = if (self.word_count == 0) std.math.maxInt(WordCount) else self.word_count;
// Only a Start Timing of 00 has a DMA Transfer immediately begin
self.in_progress = new.start_timing.read() == 0b00;
}
self.cnt.raw = halfword;
}
pub fn setDmacnt(self: *Self, word: u32) void {
self.setDmacntL(@truncate(word));
self.setDmacntH(@truncate(word >> 16));
}
pub fn step(self: *Self, cpu: *Arm7tdmi) void {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
const is_fifo = (id == 1 or id == 2) and self.cnt.start_timing.read() == 0b11;
const sad_adj: Adjustment = @enumFromInt(self.cnt.sad_adj.read());
const dad_adj: Adjustment = if (is_fifo) .Fixed else @enumFromInt(self.cnt.dad_adj.read());
const transfer_type = is_fifo or self.cnt.transfer_type.read();
const offset: u32 = if (transfer_type) @sizeOf(u32) else @sizeOf(u16);
const mask = if (transfer_type) ~@as(u32, 3) else ~@as(u32, 1);
const sad_addr = self.sad_latch & mask;
const dad_addr = self.dad_latch & mask;
if (transfer_type) {
if (sad_addr >= 0x0200_0000) self.data_latch = cpu.bus.read(u32, sad_addr);
cpu.bus.write(u32, dad_addr, self.data_latch);
} else {
if (sad_addr >= 0x0200_0000) {
const value: u32 = cpu.bus.read(u16, sad_addr);
self.data_latch = value << 16 | value;
}
cpu.bus.write(u16, dad_addr, @as(u16, @truncate(rotr(u32, self.data_latch, 8 * (dad_addr & 3)))));
}
switch (@as(u8, @truncate(sad_addr >> 24))) {
// according to fleroviux, DMAs with a source address in ROM misbehave
// the resultant behaviour is that the source address will increment despite what DMAXCNT says
0x08...0x0D => self.sad_latch +%= offset, // obscure behaviour
else => switch (sad_adj) {
.Increment => self.sad_latch +%= offset,
.Decrement => self.sad_latch -%= offset,
.IncrementReload => log.err("{} is a prohibited adjustment on SAD", .{sad_adj}),
.Fixed => {},
},
}
switch (dad_adj) {
.Increment, .IncrementReload => self.dad_latch +%= offset,
.Decrement => self.dad_latch -%= offset,
.Fixed => {},
}
self._word_count -= 1;
if (self._word_count == 0) {
if (self.cnt.irq.read()) {
switch (id) {
0 => bus_ptr.io.irq.dma0.write(true),
1 => bus_ptr.io.irq.dma1.write(true),
2 => bus_ptr.io.irq.dma2.write(true),
3 => bus_ptr.io.irq.dma3.write(true),
}
handleInterrupt(cpu);
}
// If we're not repeating, Fire the IRQs and disable the DMA
if (!self.cnt.repeat.read()) self.cnt.enabled.write(false);
// We want to disable our internal enabled flag regardless of repeat
// because we only want to step A DMA that repeats during it's specific
// timing window
self.in_progress = false;
}
}
fn poll(self: *Self, comptime kind: DmaKind) void {
if (self.in_progress) return; // If there's an ongoing DMA Transfer, exit early
// No ongoing DMA Transfer, We want to check if we should repeat an existing one
// Determined by the repeat bit and whether the DMA is in the right start_timing
switch (kind) {
.VBlank => self.in_progress = self.cnt.enabled.read() and self.cnt.start_timing.read() == 0b01,
.HBlank => self.in_progress = self.cnt.enabled.read() and self.cnt.start_timing.read() == 0b10,
.Immediate, .Special => {},
}
// If we determined that the repeat bit is set (and now the Hblank / Vblank DMA is now in progress)
// Reload internal word count latch
// Reload internal DAD latch if we are in IncrementRelaod
if (self.in_progress) {
self._word_count = if (self.word_count == 0) std.math.maxInt(@TypeOf(self._word_count)) else self.word_count;
if (@as(Adjustment, @enumFromInt(self.cnt.dad_adj.read())) == .IncrementReload) self.dad_latch = self.dad;
}
}
pub fn requestAudio(self: *Self, _: u32) void {
comptime std.debug.assert(id == 1 or id == 2);
if (self.in_progress) return; // APU must wait their turn
// DMA May not be configured for handling DMAs
if (self.cnt.start_timing.read() != 0b11) return;
// We Assume the Repeat Bit is Set
// We Assume that DAD is set to 0x0400_00A0 or 0x0400_00A4 (fifo_addr)
// We Assume DMACNT_L is set to 4
// FIXME: Safe to just assume whatever DAD is set to is the FIFO Address?
// self.dad_latch = fifo_addr;
self.cnt.repeat.write(true);
self._word_count = 4;
self.in_progress = true;
}
};
}
pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
inline for (0..4) |i| bus.dma[i].poll(kind);
}
const Adjustment = enum(u2) {
Increment = 0,
Decrement = 1,
Fixed = 2,
IncrementReload = 3,
};
const DmaKind = enum(u2) {
Immediate = 0,
HBlank,
VBlank,
Special,
};

View File

@@ -1,464 +0,0 @@
const std = @import("std");
const Bit = @import("bitjuggle").Boolean;
const DateTime = @import("datetime").datetime.Datetime;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("../Bus.zig");
const Scheduler = @import("../scheduler.zig").Scheduler;
const Allocator = std.mem.Allocator;
const handleInterrupt = @import("../cpu_util.zig").handleInterrupt;
/// GPIO Register Implementation
pub const Gpio = struct {
const Self = @This();
const log = std.log.scoped(.Gpio);
data: u4,
direction: u4,
cnt: u1,
device: Device,
const Register = enum { Data, Direction, Control };
pub const Device = struct {
ptr: ?*anyopaque,
kind: Kind, // TODO: Make comptime known?
pub const Kind = enum { Rtc, None };
fn step(self: *Device, value: u4) u4 {
return switch (self.kind) {
.Rtc => blk: {
const clock: *Clock = @ptrCast(@alignCast(self.ptr.?));
break :blk clock.step(.{ .raw = value });
},
.None => value,
};
}
fn init(kind: Kind, ptr: ?*anyopaque) Device {
return .{ .kind = kind, .ptr = ptr };
}
};
pub fn write(self: *Self, comptime reg: Register, value: if (reg == .Control) u1 else u4) void {
switch (reg) {
.Data => {
const masked_value = value & self.direction;
// The value which is actually stored in the GPIO register
// might be modified by the device implementing the GPIO interface e.g. RTC reads
self.data = self.device.step(masked_value);
},
.Direction => self.direction = value,
.Control => self.cnt = value,
}
}
pub fn read(self: *const Self, comptime reg: Register) if (reg == .Control) u1 else u4 {
if (self.cnt == 0) return 0;
return switch (reg) {
.Data => self.data & ~self.direction,
.Direction => self.direction,
.Control => self.cnt,
};
}
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, kind: Device.Kind) !*Self {
log.info("Device: {}", .{kind});
const self = try allocator.create(Self);
errdefer allocator.destroy(self);
self.* = .{
.data = 0b0000,
.direction = 0b1111, // TODO: What is GPIO Direction set to by default?
.cnt = 0b0,
.device = switch (kind) {
.Rtc => blk: {
const clock = try allocator.create(Clock);
clock.init(cpu, self);
break :blk Device{ .kind = kind, .ptr = clock };
},
.None => Device{ .kind = kind, .ptr = null },
},
};
return self;
}
pub fn deinit(self: *Self, allocator: Allocator) void {
switch (self.device.kind) {
.Rtc => allocator.destroy(@as(*Clock, @ptrCast(@alignCast(self.device.ptr.?)))),
.None => {},
}
self.* = undefined;
}
};
/// GBA Real Time Clock
pub const Clock = struct {
const Self = @This();
const log = std.log.scoped(.Rtc);
writer: Writer,
reader: Reader,
state: State,
cnt: Control,
year: u8,
month: u5,
day: u6,
weekday: u3,
hour: u6,
minute: u7,
second: u7,
cpu: *Arm7tdmi,
gpio: *const Gpio,
const Register = enum {
Control,
DateTime,
Time,
};
const State = union(enum) {
Idle,
Command,
Write: Register,
Read: Register,
};
const Reader = struct {
i: u4,
count: u8,
/// Reads a bit from RTC registers. Which bit it reads is dependent on
///
/// 1. The RTC State Machine, whitch tells us which register we're accessing
/// 2. A `count`, which keeps track of which byte is currently being read
/// 3. An index, which keeps track of which bit of the byte determined by `count` is being read
fn read(self: *Reader, clock: *const Clock, register: Register) u1 {
const idx: u3 = @intCast(self.i);
defer self.i += 1;
// FIXME: What do I do about the unused bits?
return switch (register) {
.Control => @truncate(switch (self.count) {
0 => clock.cnt.raw >> idx,
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }),
}),
.DateTime => @truncate(switch (self.count) {
// Date
0 => clock.year >> idx,
1 => @as(u8, clock.month) >> idx,
2 => @as(u8, clock.day) >> idx,
3 => @as(u8, clock.weekday) >> idx,
// Time
4 => @as(u8, clock.hour) >> idx,
5 => @as(u8, clock.minute) >> idx,
6 => @as(u8, clock.second) >> idx,
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 7 bytes)", .{ self.count, register }),
}),
.Time => @truncate(switch (self.count) {
0 => @as(u8, clock.hour) >> idx,
1 => @as(u8, clock.minute) >> idx,
2 => @as(u8, clock.second) >> idx,
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 3 bytes)", .{ self.count, register }),
}),
};
}
/// Is true when a Reader has read a u8's worth of bits
fn finished(self: *const Reader) bool {
return self.i >= 8;
}
/// Resets the index used to shift bits out of RTC registers
/// and `count`, which is used to keep track of which byte we're reading
/// is incremeneted
fn lap(self: *Reader) void {
self.i = 0;
self.count += 1;
}
/// Resets the state of a `Reader` in preparation for a future
/// read command
fn reset(self: *Reader) void {
self.i = 0;
self.count = 0;
}
};
const Writer = struct {
buf: u8,
i: u4,
/// The Number of bytes written since last reset
count: u8,
/// Append a bit to the internal bit buffer (aka an integer)
fn push(self: *Writer, value: u1) void {
const idx: u3 = @intCast(self.i);
self.buf = (self.buf & ~(@as(u8, 1) << idx)) | @as(u8, value) << idx;
self.i += 1;
}
/// Takes the contents of the internal buffer and writes it to an RTC register
/// Where it writes to is dependent on:
///
/// 1. The RTC State Machine, whitch tells us which register we're accessing
/// 2. A `count`, which keeps track of which byte is currently being read
fn write(self: *const Writer, clock: *Clock, register: Register) void {
// FIXME: What do do about unused bits?
switch (register) {
.Control => switch (self.count) {
0 => clock.cnt.raw = (clock.cnt.raw & 0x80) | (self.buf & 0x7F), // Bit 7 read-only
else => std.debug.panic("Tried to write to byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }),
},
.DateTime, .Time => log.debug("Ignoring {} write", .{register}),
}
}
/// Is true when 8 bits have been shifted into the internal buffer
fn finished(self: *const Writer) bool {
return self.i >= 8;
}
/// Resets the internal buffer
/// resets the index used to shift bits into the internal buffer
/// increments `count` (which keeps track of byte offsets) by one
fn lap(self: *Writer) void {
self.buf = 0;
self.i = 0;
self.count += 1;
}
/// Resets `Writer` to a clean state in preparation for a future write command
fn reset(self: *Writer) void {
self.buf = 0;
self.i = 0;
self.count = 0;
}
};
const Data = extern union {
sck: Bit(u8, 0),
sio: Bit(u8, 1),
cs: Bit(u8, 2),
raw: u8,
};
const Control = extern union {
/// Unknown, value should be preserved though
unk: Bit(u8, 1),
/// Per-minute IRQ
/// If set, fire a Gamepak IRQ every 30s,
irq: Bit(u8, 3),
/// 12/24 Hour Bit
/// If set, 12h mode
/// If cleared, 24h mode
mode: Bit(u8, 6),
/// Read-Only, bit cleared on read
/// If is set, means that there has been a failure / time has been lost
off: Bit(u8, 7),
raw: u8,
};
fn init(ptr: *Self, cpu: *Arm7tdmi, gpio: *const Gpio) void {
ptr.* = .{
.writer = .{ .buf = 0, .i = 0, .count = 0 },
.reader = .{ .i = 0, .count = 0 },
.state = .Idle,
.cnt = .{ .raw = 0 },
.year = 0x01,
.month = 0x6,
.day = 0x13,
.weekday = 0x3,
.hour = 0x23,
.minute = 0x59,
.second = 0x59,
.cpu = cpu,
.gpio = gpio, // Can't use Arm7tdmi ptr b/c not initialized yet
};
const sched_ptr: *Scheduler = @ptrCast(@alignCast(cpu.sched.ptr));
sched_ptr.push(.RealTimeClock, 1 << 24); // Every Second
}
pub fn onClockUpdate(self: *Self, late: u64) void {
const sched_ptr: *Scheduler = @ptrCast(@alignCast(self.cpu.sched.ptr));
sched_ptr.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
const now = DateTime.now();
self.year = bcd(@intCast(now.date.year - 2000));
self.month = @truncate(bcd(now.date.month));
self.day = @truncate(bcd(now.date.day));
self.weekday = @truncate(bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
self.hour = @truncate(bcd(now.time.hour));
self.minute = @truncate(bcd(now.time.minute));
self.second = @truncate(bcd(now.time.second));
}
fn step(self: *Self, value: Data) u4 {
const cache: Data = .{ .raw = self.gpio.data };
return switch (self.state) {
.Idle => blk: {
// FIXME: Maybe check incoming value to see if SCK is also high?
if (cache.sck.read()) {
if (!cache.cs.read() and value.cs.read()) {
log.debug("Entering Command Mode", .{});
self.state = .Command;
}
}
break :blk @truncate(value.raw);
},
.Command => blk: {
if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state});
// If SCK rises, sample SIO
if (!cache.sck.read() and value.sck.read()) {
self.writer.push(@intFromBool(value.sio.read()));
if (self.writer.finished()) {
self.state = self.processCommand(self.writer.buf);
self.writer.reset();
log.debug("Switching to {}", .{self.state});
}
}
break :blk @truncate(value.raw);
},
.Write => |register| blk: {
if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state});
// If SCK rises, sample SIO
if (!cache.sck.read() and value.sck.read()) {
self.writer.push(@intFromBool(value.sio.read()));
const register_width: u32 = switch (register) {
.Control => 1,
.DateTime => 7,
.Time => 3,
};
if (self.writer.finished()) {
self.writer.write(self, register); // write inner buffer to RTC register
self.writer.lap();
if (self.writer.count == register_width) {
self.writer.reset();
self.state = .Idle;
}
}
}
break :blk @truncate(value.raw);
},
.Read => |register| blk: {
if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state});
var ret = value;
// if SCK rises, sample SIO
if (!cache.sck.read() and value.sck.read()) {
ret.sio.write(self.reader.read(self, register) == 0b1);
const register_width: u32 = switch (register) {
.Control => 1,
.DateTime => 7,
.Time => 3,
};
if (self.reader.finished()) {
self.reader.lap();
if (self.reader.count == register_width) {
self.reader.reset();
self.state = .Idle;
}
}
}
break :blk @truncate(ret.raw);
},
};
}
fn reset(self: *Self) void {
// mGBA and NBA only zero the control register. We will do the same
log.debug("Reset (control register was zeroed)", .{});
self.cnt.raw = 0;
}
fn irq(self: *Self) void {
const bus_ptr: *Bus = @ptrCast(@alignCast(self.cpu.bus.ptr));
// TODO: Confirm that this is the right behaviour
log.debug("Force GamePak IRQ", .{});
bus_ptr.io.irq.game_pak.write(true);
handleInterrupt(self.cpu);
}
fn processCommand(self: *Self, raw_command: u8) State {
const command = blk: {
// If High Nybble is 0x6, no need to switch the endianness
if (raw_command >> 4 & 0xF == 0x6) break :blk raw_command;
// Turns out reversing the order of bits isn't trivial at all
// https://stackoverflow.com/questions/2602823/in-c-c-whats-the-simplest-way-to-reverse-the-order-of-bits-in-a-byte
var ret = raw_command;
ret = (ret & 0xF0) >> 4 | (ret & 0x0F) << 4;
ret = (ret & 0xCC) >> 2 | (ret & 0x33) << 2;
ret = (ret & 0xAA) >> 1 | (ret & 0x55) << 1;
break :blk ret;
};
log.debug("Handling Command 0x{X:0>2} [0b{b:0>8}]", .{ command, command });
const is_write = command & 1 == 0;
const rtc_register: u3 = @truncate(command >> 1 & 0x7);
if (is_write) {
return switch (rtc_register) {
0 => blk: {
self.reset();
break :blk .Idle;
},
1 => .{ .Write = .Control },
2 => .{ .Write = .DateTime },
3 => .{ .Write = .Time },
6 => blk: {
self.irq();
break :blk .Idle;
},
4, 5, 7 => .Idle,
};
} else {
return switch (rtc_register) {
1 => .{ .Read = .Control },
2 => .{ .Read = .DateTime },
3 => .{ .Read = .Time },
0, 4, 5, 6, 7 => .Idle, // Do Nothing
};
}
}
};
/// Converts an 8-bit unsigned integer to its BCD representation.
/// Note: Algorithm only works for values between 0 and 99 inclusive.
fn bcd(value: u8) u8 {
return ((value / 10) << 4) + (value % 10);
}

View File

@@ -1,680 +0,0 @@
const std = @import("std");
const timer = @import("timer.zig");
const dma = @import("dma.zig");
const apu = @import("../apu.zig");
const ppu = @import("../ppu.zig");
const util = @import("../../util.zig");
const Bit = @import("bitjuggle").Boolean;
const Bitfield = @import("bitjuggle").Bitfield;
const Bus = @import("../Bus.zig");
const getHalf = util.getHalf;
const setHalf = util.setHalf;
const log = std.log.scoped(.@"I/O");
pub const Io = struct {
const Self = @This();
/// Read / Write
ime: bool,
ie: InterruptEnable,
irq: InterruptRequest,
postflg: PostFlag,
waitcnt: WaitControl,
haltcnt: HaltControl,
keyinput: AtomicKeyInput,
pub fn init() Self {
return .{
.ime = false,
.ie = .{ .raw = 0x0000 },
.irq = .{ .raw = 0x0000 },
.keyinput = AtomicKeyInput.init(.{ .raw = 0x03FF }),
.waitcnt = .{ .raw = 0x0000_0000 }, // Bit 15 == 0 for GBA
.postflg = .FirstBoot,
.haltcnt = .Execute,
};
}
pub fn reset(self: *Self) void {
self.* = Self.init();
}
fn setIrqs(self: *Io, word: u32) void {
self.ie.raw = @truncate(word);
self.irq.raw &= ~@as(u16, @truncate(word >> 16));
}
};
pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
return switch (T) {
u32 => switch (address) {
// Display
0x0400_0000...0x0400_0054 => ppu.read(T, &bus.ppu, address),
// Sound
0x0400_0060...0x0400_00A4 => apu.read(T, &bus.apu, address),
// DMA Transfers
0x0400_00B0...0x0400_00DC => dma.read(T, &bus.dma, address),
// Timers
0x0400_0100...0x0400_010C => timer.read(T, &bus.tim, address),
// Serial Communication 1
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT and SIOMLT_SEND", .{T}),
// Keypad Input
0x0400_0130 => util.io.read.todo(log, "Read {} from KEYINPUT", .{T}),
// Serial Communication 2
0x0400_0150 => util.io.read.todo(log, "Read {} from JOY_RECV", .{T}),
// Interrupts
0x0400_0200 => @as(u32, bus.io.irq.raw) << 16 | bus.io.ie.raw,
0x0400_0204 => bus.io.waitcnt.raw,
0x0400_0208 => @intFromBool(bus.io.ime),
0x0400_0300 => @intFromEnum(bus.io.postflg),
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
},
u16 => switch (address) {
// Display
0x0400_0000...0x0400_0054 => ppu.read(T, &bus.ppu, address),
// Sound
0x0400_0060...0x0400_00A6 => apu.read(T, &bus.apu, address),
// DMA Transfers
0x0400_00B0...0x0400_00DE => dma.read(T, &bus.dma, address),
// Timers
0x0400_0100...0x0400_010E => timer.read(T, &bus.tim, address),
// Serial Communication 1
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
// Keypad Input
0x0400_0130 => bus.io.keyinput.load(.monotonic),
// Serial Communication 2
0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
0x0400_0136 => 0x0000,
0x0400_0142 => 0x0000,
0x0400_015A => 0x0000,
// Interrupts
0x0400_0200 => bus.io.ie.raw,
0x0400_0202 => bus.io.irq.raw,
0x0400_0204 => bus.io.waitcnt.raw,
0x0400_0206 => 0x0000,
0x0400_0208 => @intFromBool(bus.io.ime),
0x0400_020A => 0x0000,
0x0400_0300 => @intFromEnum(bus.io.postflg),
0x0400_0302 => 0x0000,
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
},
u8 => return switch (address) {
// Display
0x0400_0000...0x0400_0055 => ppu.read(T, &bus.ppu, address),
// Sound
0x0400_0060...0x0400_00A7 => apu.read(T, &bus.apu, address),
// DMA Transfers
0x0400_00B0...0x0400_00DF => dma.read(T, &bus.dma, address),
// Timers
0x0400_0100...0x0400_010F => timer.read(T, &bus.tim, address),
// Serial Communication 1
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT_L", .{T}),
// Keypad Input
0x0400_0130 => util.io.read.todo(log, "read {} from KEYINPUT_L", .{T}),
// Serial Communication 2
0x0400_0135 => util.io.read.todo(log, "Read {} from RCNT_H", .{T}),
0x0400_0136, 0x0400_0137 => 0x00,
0x0400_0142, 0x0400_0143 => 0x00,
0x0400_015A, 0x0400_015B => 0x00,
// Interrupts
0x0400_0200, 0x0400_0201 => @truncate(bus.io.ie.raw >> getHalf(@truncate(address))),
0x0400_0202, 0x0400_0203 => @truncate(bus.io.irq.raw >> getHalf(@truncate(address))),
0x0400_0204, 0x0400_0205 => @truncate(bus.io.waitcnt.raw >> getHalf(@truncate(address))),
0x0400_0206, 0x0400_0207 => 0x00,
0x0400_0208, 0x0400_0209 => @truncate(@as(u16, @intFromBool(bus.io.ime)) >> getHalf(@truncate(address))),
0x0400_020A, 0x0400_020B => 0x00,
0x0400_0300 => @intFromEnum(bus.io.postflg),
0x0400_0301 => null,
0x0400_0302, 0x0400_0303 => 0x00,
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
},
else => @compileError("I/O: Unsupported read width"),
};
}
pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
return switch (T) {
u32 => switch (address) {
// Display
0x0400_0000...0x0400_0054 => ppu.write(T, &bus.ppu, address, value),
0x0400_0058...0x0400_005C => {}, // Unused
// Sound
0x0400_0060...0x0400_00A4 => apu.write(T, &bus.apu, address, value),
0x0400_00A8, 0x0400_00AC => {}, // Unused
// DMA Transfers
0x0400_00B0...0x0400_00DC => dma.write(T, &bus.dma, address, value),
0x0400_00E0...0x0400_00FC => {}, // Unused
// Timers
0x0400_0100...0x0400_010C => timer.write(T, &bus.tim, address, value),
0x0400_0110...0x0400_011C => {}, // Unused
// Serial Communication 1
0x0400_0120 => log.debug("Wrote 0x{X:0>8} to SIODATA32/(SIOMULTI0 and SIOMULTI1)", .{value}),
0x0400_0124 => log.debug("Wrote 0x{X:0>8} to SIOMULTI2 and SIOMULTI3", .{value}),
0x0400_0128 => log.debug("Wrote 0x{X:0>8} to SIOCNT and SIOMLT_SEND/SIODATA8", .{value}),
0x0400_012C => {}, // Unused
// Keypad Input
0x0400_0130 => log.debug("Wrote 0x{X:0>8} to KEYINPUT and KEYCNT", .{value}),
0x0400_0134 => log.debug("Wrote 0x{X:0>8} to RCNT and IR", .{value}),
0x0400_0138, 0x0400_013C => {}, // Unused
// Serial Communication 2
0x0400_0140 => log.debug("Wrote 0x{X:0>8} to JOYCNT", .{value}),
0x0400_0150 => log.debug("Wrote 0x{X:0>8} to JOY_RECV", .{value}),
0x0400_0154 => log.debug("Wrote 0x{X:0>8} to JOY_TRANS", .{value}),
0x0400_0158 => log.debug("Wrote 0x{X:0>8} to JOYSTAT (?)", .{value}),
0x0400_0144...0x0400_014C, 0x0400_015C => {}, // Unused
0x0400_0160...0x0400_01FC => {},
// Interrupts
0x0400_0200 => bus.io.setIrqs(value),
0x0400_0204 => bus.io.waitcnt.set(@truncate(value)),
0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0300 => {
bus.io.postflg = @enumFromInt(value & 1);
bus.io.haltcnt = if (value >> 15 & 1 == 0) .Halt else @panic("TODO: Implement STOP");
},
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, address }),
},
u16 => switch (address) {
// Display
0x0400_0000...0x0400_0054 => ppu.write(T, &bus.ppu, address, value),
0x0400_0056 => {}, // Not used
// Sound
0x0400_0060...0x0400_00A6 => apu.write(T, &bus.apu, address, value),
// Dma Transfers
0x0400_00B0...0x0400_00DE => dma.write(T, &bus.dma, address, value),
// Timers
0x0400_0100...0x0400_010E => timer.write(T, &bus.tim, address, value),
0x0400_0114 => {},
0x0400_0110 => {}, // Not Used,
// Serial Communication 1
0x0400_0120 => log.debug("Wrote 0x{X:0>4} to SIOMULTI0", .{value}),
0x0400_0122 => log.debug("Wrote 0x{X:0>4} to SIOMULTI1", .{value}),
0x0400_0124 => log.debug("Wrote 0x{X:0>4} to SIOMULTI2", .{value}),
0x0400_0126 => log.debug("Wrote 0x{X:0>4} to SIOMULTI3", .{value}),
0x0400_0128 => log.debug("Wrote 0x{X:0>4} to SIOCNT", .{value}),
0x0400_012A => log.debug("Wrote 0x{X:0>4} to SIOMLT_SEND", .{value}),
// Keypad Input
0x0400_0130 => log.debug("Wrote 0x{X:0>4} to KEYINPUT. Ignored", .{value}),
0x0400_0132 => log.debug("Wrote 0x{X:0>4} to KEYCNT", .{value}),
// Serial Communication 2
0x0400_0134 => log.debug("Wrote 0x{X:0>4} to RCNT", .{value}),
0x0400_0140 => log.debug("Wrote 0x{X:0>4} to JOYCNT", .{value}),
0x0400_0158 => log.debug("Wrote 0x{X:0>4} to JOYSTAT", .{value}),
0x0400_0142, 0x0400_015A => {}, // Not Used
// Interrupts
0x0400_0200 => bus.io.ie.raw = value,
0x0400_0202 => bus.io.irq.raw &= ~value,
0x0400_0204 => bus.io.waitcnt.set(value),
0x0400_0206 => {},
0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_020A => {},
0x0400_0300 => {
bus.io.postflg = @enumFromInt(value & 1);
bus.io.haltcnt = if (value >> 15 & 1 == 0) .Halt else @panic("TODO: Implement STOP");
},
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, address }),
},
u8 => switch (address) {
// Display
0x0400_0000...0x0400_0055 => ppu.write(T, &bus.ppu, address, value),
// Sound
0x0400_0060...0x0400_00A7 => apu.write(T, &bus.apu, address, value),
// Dma Transfers
0x0400_00B0...0x0400_00DF => dma.write(T, &bus.dma, address, value),
// Timers
0x0400_0100...0x0400_010F => timer.write(T, &bus.tim, address, value),
// Serial Communication 1
0x0400_0120 => log.debug("Wrote 0x{X:0>2} to SIODATA32_L_L", .{value}),
0x0400_0128 => log.debug("Wrote 0x{X:0>2} to SIOCNT_L", .{value}),
// Serial Communication 2
0x0400_0135 => log.debug("Wrote 0x{X:0>2} to RCNT_H", .{value}),
0x0400_0140 => log.debug("Wrote 0x{X:0>2} to JOYCNT_L", .{value}),
// Interrupts
0x0400_0200, 0x0400_0201 => bus.io.ie.raw = setHalf(u16, bus.io.ie.raw, @truncate(address), value),
0x0400_0202 => bus.io.irq.raw &= ~@as(u16, value),
0x0400_0203 => bus.io.irq.raw &= ~@as(u16, value) << 8, // TODO: Is this good?
0x0400_0204, 0x0400_0205 => bus.io.waitcnt.set(setHalf(u16, bus.io.waitcnt.raw, @truncate(address), value)),
0x0400_0206, 0x0400_0207 => {},
0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0209 => {},
0x0400_020A, 0x0400_020B => {},
0x0400_0300 => bus.io.postflg = @enumFromInt(value & 1),
0x0400_0301 => bus.io.haltcnt = if (value >> 7 & 1 == 0) .Halt else std.debug.panic("TODO: Implement STOP", .{}),
0x0400_0410 => log.debug("Wrote 0x{X:0>2} to the common yet undocumented 0x{X:0>8}", .{ value, address }),
else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, address }),
},
else => @compileError("I/O: Unsupported write width"),
};
}
/// Read / Write
pub const PostFlag = enum(u1) {
FirstBoot = 0,
FurtherBoots = 1,
};
/// Write Only
pub const HaltControl = enum {
Halt,
Stop,
Execute,
};
/// Read / Write
pub const DisplayControl = extern union {
bg_mode: Bitfield(u16, 0, 3),
frame_select: Bit(u16, 4),
hblank_interval_free: Bit(u16, 5),
obj_mapping: Bit(u16, 6),
forced_blank: Bit(u16, 7),
bg_enable: Bitfield(u16, 8, 4),
obj_enable: Bit(u16, 12),
win_enable: Bitfield(u16, 13, 2),
obj_win_enable: Bit(u16, 15),
raw: u16,
};
/// Read / Write
pub const DisplayStatus = extern union {
/// read-only
vblank: Bit(u16, 0),
/// read-only
hblank: Bit(u16, 1),
// read-only
coincidence: Bit(u16, 2),
vblank_irq: Bit(u16, 3),
hblank_irq: Bit(u16, 4),
vcount_irq: Bit(u16, 5),
vcount_trigger: Bitfield(u16, 8, 8),
raw: u16,
pub fn set(self: *DisplayStatus, value: u16) void {
const mask: u16 = 0x00C7; // set bits are read-only
self.raw = (self.raw & mask) | (value & ~mask);
}
};
/// Read Only
pub const VCount = extern union {
scanline: Bitfield(u16, 0, 8),
raw: u16,
};
/// Read / Write
const InterruptEnable = extern union {
vblank: Bit(u16, 0),
hblank: Bit(u16, 1),
coincidence: Bit(u16, 2),
tim0: Bit(u16, 3),
tim1: Bit(u16, 4),
tim2: Bit(u16, 5),
tim3: Bit(u16, 6),
serial: Bit(u16, 7),
dma0: Bit(u16, 8),
dma1: Bit(u16, 9),
dma2: Bit(u16, 10),
dma3: Bit(u16, 11),
keypad: Bit(u16, 12),
game_pak: Bit(u16, 13),
raw: u16,
};
/// Read Only
/// 0 = Pressed, 1 = Released
pub const KeyInput = extern union {
a: Bit(u16, 0),
b: Bit(u16, 1),
select: Bit(u16, 2),
start: Bit(u16, 3),
right: Bit(u16, 4),
left: Bit(u16, 5),
up: Bit(u16, 6),
down: Bit(u16, 7),
shoulder_r: Bit(u16, 8),
shoulder_l: Bit(u16, 9),
raw: u16,
};
const AtomicKeyInput = struct {
const Self = @This();
const AtomicOrder = std.builtin.AtomicOrder;
inner: KeyInput,
pub fn init(value: KeyInput) Self {
return .{ .inner = value };
}
pub inline fn load(self: *const Self, comptime ordering: AtomicOrder) u16 {
return switch (ordering) {
.acq_rel, .release => @compileError("not supported for atomic loads"),
else => @atomicLoad(u16, &self.inner.raw, ordering),
};
}
pub inline fn fetchOr(self: *Self, value: u16, comptime ordering: AtomicOrder) void {
_ = @atomicRmw(u16, &self.inner.raw, .Or, value, ordering);
}
pub inline fn fetchAnd(self: *Self, value: u16, comptime ordering: AtomicOrder) void {
_ = @atomicRmw(u16, &self.inner.raw, .And, value, ordering);
}
};
// Read / Write
pub const BackgroundControl = extern union {
priority: Bitfield(u16, 0, 2),
char_base: Bitfield(u16, 2, 2),
mosaic_enable: Bit(u16, 6),
colour_mode: Bit(u16, 7),
screen_base: Bitfield(u16, 8, 5),
display_overflow: Bit(u16, 13),
size: Bitfield(u16, 14, 2),
raw: u16,
};
/// Write Only
pub const BackgroundOffset = extern union {
offset: Bitfield(u16, 0, 9),
raw: u16,
};
/// Read / Write
pub const BldCnt = extern union {
/// BLDCNT{0} is BG0 A
/// BLDCNT{4} is OBJ A
/// BLDCNT{5} is BD A
layer_a: Bitfield(u16, 0, 6),
mode: Bitfield(u16, 6, 2),
/// BLDCNT{8} is BG0 B
/// BLDCNT{12} is OBJ B
/// BLDCNT{13} is BD B
layer_b: Bitfield(u16, 8, 6),
raw: u16,
};
/// Read-only?
/// Alpha Blending Coefficients
pub const BldAlpha = extern union {
eva: Bitfield(u16, 0, 5),
evb: Bitfield(u16, 8, 5),
raw: u16,
};
/// Write-only?
/// Brightness COefficients
pub const BldY = extern union {
evy: Bitfield(u16, 0, 5),
raw: u16,
};
const u8WriteKind = enum { Hi, Lo };
/// Write-only
pub const WinH = extern union {
x2: Bitfield(u16, 0, 8),
x1: Bitfield(u16, 8, 8),
raw: u16,
};
/// Write-only
pub const WinV = extern union {
const Self = @This();
y2: Bitfield(u16, 0, 8),
y1: Bitfield(u16, 8, 8),
raw: u16,
};
pub const WinIn = extern union {
w0_bg: Bitfield(u16, 0, 4),
w0_obj: Bit(u16, 4),
w0_bld: Bit(u16, 5),
w1_bg: Bitfield(u16, 8, 4),
w1_obj: Bit(u16, 12),
w1_bld: Bit(u16, 13),
raw: u16,
};
pub const WinOut = extern union {
out_bg: Bitfield(u16, 0, 4),
out_obj: Bit(u16, 4),
out_bld: Bit(u16, 5),
obj_bg: Bitfield(u16, 8, 4),
obj_obj: Bit(u16, 12),
obj_bld: Bit(u16, 13),
raw: u16,
};
/// Read / Write
const InterruptRequest = extern union {
vblank: Bit(u16, 0),
hblank: Bit(u16, 1),
coincidence: Bit(u16, 2),
tim0: Bit(u16, 3),
tim1: Bit(u16, 4),
tim2: Bit(u16, 5),
tim3: Bit(u16, 6),
serial: Bit(u16, 7),
dma0: Bit(u16, 8),
dma1: Bit(u16, 9),
dma2: Bit(u16, 10),
dma3: Bit(u16, 11),
keypad: Bit(u16, 12),
game_pak: Bit(u16, 13),
raw: u16,
};
/// Read / Write
pub const DmaControl = extern union {
dad_adj: Bitfield(u16, 5, 2),
sad_adj: Bitfield(u16, 7, 2),
repeat: Bit(u16, 9),
transfer_type: Bit(u16, 10),
pak_drq: Bit(u16, 11),
start_timing: Bitfield(u16, 12, 2),
irq: Bit(u16, 14),
enabled: Bit(u16, 15),
raw: u16,
};
/// Read / Write
pub const TimerControl = extern union {
frequency: Bitfield(u16, 0, 2),
cascade: Bit(u16, 2),
irq: Bit(u16, 6),
enabled: Bit(u16, 7),
raw: u16,
};
/// Read / Write
/// NR10
pub const Sweep = extern union {
shift: Bitfield(u8, 0, 3),
direction: Bit(u8, 3),
period: Bitfield(u8, 4, 3),
raw: u8,
};
/// Read / Write
/// This represents the Duty / Len
/// NRx1
pub const Duty = extern union {
/// Write-only
/// Only used when bit 6 is set
length: Bitfield(u16, 0, 6),
pattern: Bitfield(u16, 6, 2),
raw: u8,
};
/// Read / Write
/// NRx2
pub const Envelope = extern union {
period: Bitfield(u8, 0, 3),
direction: Bit(u8, 3),
init_vol: Bitfield(u8, 4, 4),
raw: u8,
};
/// Read / Write
/// NRx3, NRx4
pub const Frequency = extern union {
/// Write-only
frequency: Bitfield(u16, 0, 11),
length_enable: Bit(u16, 14),
/// Write-only
trigger: Bit(u16, 15),
raw: u16,
};
/// Read / Write
/// NR30
pub const WaveSelect = extern union {
dimension: Bit(u8, 5),
bank: Bit(u8, 6),
enabled: Bit(u8, 7),
raw: u8,
};
/// Read / Write
/// NR32
pub const WaveVolume = extern union {
kind: Bitfield(u8, 5, 2),
force: Bit(u8, 7),
raw: u8,
};
/// Read / Write
/// NR43
pub const PolyCounter = extern union {
div_ratio: Bitfield(u8, 0, 3),
width: Bit(u8, 3),
shift: Bitfield(u8, 4, 4),
raw: u8,
};
/// Read / Write
/// NR44
pub const NoiseControl = extern union {
length_enable: Bit(u8, 6),
trigger: Bit(u8, 7),
raw: u8,
};
/// Read / Write
pub const ChannelVolumeControl = extern union {
right_vol: Bitfield(u16, 0, 3),
left_vol: Bitfield(u16, 4, 3),
ch_right: Bitfield(u16, 8, 4),
ch_left: Bitfield(u16, 12, 4),
raw: u16,
};
/// Read / Write
pub const DmaSoundControl = extern union {
ch_vol: Bitfield(u16, 0, 2),
chA_vol: Bit(u16, 2),
chB_vol: Bit(u16, 3),
chA_right: Bit(u16, 8),
chA_left: Bit(u16, 9),
chA_timer: Bit(u16, 10),
/// Write only?
chA_reset: Bit(u16, 11),
chB_right: Bit(u16, 12),
chB_left: Bit(u16, 13),
chB_timer: Bit(u16, 14),
/// Write only?
chB_reset: Bit(u16, 15),
raw: u16,
};
/// Read / Write
pub const SoundControl = extern union {
/// Read-only
ch1_enable: Bit(u8, 0),
/// Read-only
ch2_enable: Bit(u8, 1),
/// Read-only
ch3_enable: Bit(u8, 2),
/// Read-only
ch4_enable: Bit(u8, 3),
apu_enable: Bit(u8, 7),
raw: u8,
};
/// Read / Write
pub const SoundBias = extern union {
level: Bitfield(u16, 1, 9),
sampling_cycle: Bitfield(u16, 14, 2),
raw: u16,
};
/// Read / Write
pub const WaitControl = extern union {
sram_cnt: Bitfield(u16, 0, 2),
s0_first: Bitfield(u16, 2, 2),
s0_second: Bit(u16, 4),
s1_first: Bitfield(u16, 5, 2),
s1_second: Bit(u16, 7),
s2_first: Bitfield(u16, 8, 2),
s2_second: Bit(u16, 10),
phi_out: Bitfield(u16, 11, 2),
prefetch_enable: Bit(u16, 14),
pak_kind: Bit(u16, 15),
raw: u16,
pub fn set(self: *WaitControl, value: u16) void {
const mask: u16 = 0x8000; // set bits are read-only
self.raw = (self.raw & mask) | (value & ~mask);
}
};

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@@ -1,254 +0,0 @@
const std = @import("std");
const util = @import("../../util.zig");
const TimerControl = @import("io.zig").TimerControl;
const Scheduler = @import("../scheduler.zig").Scheduler;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("../Bus.zig");
const handleInterrupt = @import("../cpu_util.zig").handleInterrupt;
pub const TimerTuple = struct { Timer(0), Timer(1), Timer(2), Timer(3) };
const log = std.log.scoped(.Timer);
const getHalf = util.getHalf;
const setHalf = util.setHalf;
pub fn create(sched: *Scheduler) TimerTuple {
return .{ Timer(0).init(sched), Timer(1).init(sched), Timer(2).init(sched), Timer(3).init(sched) };
}
pub fn read(comptime T: type, tim: *const TimerTuple, addr: u32) ?T {
const nybble_addr: u4 = @truncate(addr);
return switch (T) {
u32 => switch (nybble_addr) {
0x0 => @as(T, tim.*[0].cnt.raw) << 16 | tim.*[0].timcntL(),
0x4 => @as(T, tim.*[1].cnt.raw) << 16 | tim.*[1].timcntL(),
0x8 => @as(T, tim.*[2].cnt.raw) << 16 | tim.*[2].timcntL(),
0xC => @as(T, tim.*[3].cnt.raw) << 16 | tim.*[3].timcntL(),
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }),
},
u16 => switch (nybble_addr) {
0x0 => tim.*[0].timcntL(),
0x2 => tim.*[0].cnt.raw,
0x4 => tim.*[1].timcntL(),
0x6 => tim.*[1].cnt.raw,
0x8 => tim.*[2].timcntL(),
0xA => tim.*[2].cnt.raw,
0xC => tim.*[3].timcntL(),
0xE => tim.*[3].cnt.raw,
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }),
},
u8 => switch (nybble_addr) {
0x0, 0x1 => @truncate(tim.*[0].timcntL() >> getHalf(nybble_addr)),
0x2, 0x3 => @truncate(tim.*[0].cnt.raw >> getHalf(nybble_addr)),
0x4, 0x5 => @truncate(tim.*[1].timcntL() >> getHalf(nybble_addr)),
0x6, 0x7 => @truncate(tim.*[1].cnt.raw >> getHalf(nybble_addr)),
0x8, 0x9 => @truncate(tim.*[2].timcntL() >> getHalf(nybble_addr)),
0xA, 0xB => @truncate(tim.*[2].cnt.raw >> getHalf(nybble_addr)),
0xC, 0xD => @truncate(tim.*[3].timcntL() >> getHalf(nybble_addr)),
0xE, 0xF => @truncate(tim.*[3].cnt.raw >> getHalf(nybble_addr)),
},
else => @compileError("TIM: Unsupported read width"),
};
}
pub fn write(comptime T: type, tim: *TimerTuple, addr: u32, value: T) void {
const nybble_addr: u4 = @truncate(addr);
return switch (T) {
u32 => switch (nybble_addr) {
0x0 => tim.*[0].setTimcnt(value),
0x4 => tim.*[1].setTimcnt(value),
0x8 => tim.*[2].setTimcnt(value),
0xC => tim.*[3].setTimcnt(value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u16 => switch (nybble_addr) {
0x0 => tim.*[0].setTimcntL(value),
0x2 => tim.*[0].setTimcntH(value),
0x4 => tim.*[1].setTimcntL(value),
0x6 => tim.*[1].setTimcntH(value),
0x8 => tim.*[2].setTimcntL(value),
0xA => tim.*[2].setTimcntH(value),
0xC => tim.*[3].setTimcntL(value),
0xE => tim.*[3].setTimcntH(value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
},
u8 => switch (nybble_addr) {
0x0, 0x1 => tim.*[0].setTimcntL(setHalf(u16, tim.*[0]._reload, nybble_addr, value)),
0x2, 0x3 => tim.*[0].setTimcntH(setHalf(u16, tim.*[0].cnt.raw, nybble_addr, value)),
0x4, 0x5 => tim.*[1].setTimcntL(setHalf(u16, tim.*[1]._reload, nybble_addr, value)),
0x6, 0x7 => tim.*[1].setTimcntH(setHalf(u16, tim.*[1].cnt.raw, nybble_addr, value)),
0x8, 0x9 => tim.*[2].setTimcntL(setHalf(u16, tim.*[2]._reload, nybble_addr, value)),
0xA, 0xB => tim.*[2].setTimcntH(setHalf(u16, tim.*[2].cnt.raw, nybble_addr, value)),
0xC, 0xD => tim.*[3].setTimcntL(setHalf(u16, tim.*[3]._reload, nybble_addr, value)),
0xE, 0xF => tim.*[3].setTimcntH(setHalf(u16, tim.*[3].cnt.raw, nybble_addr, value)),
},
else => @compileError("TIM: Unsupported write width"),
};
}
fn Timer(comptime id: u2) type {
return struct {
const Self = @This();
/// Read Only, Internal. Please use self.timcntL()
_counter: u16,
/// Write Only, Internal. Please use self.setTimcntL()
_reload: u16,
/// Write Only, Internal. Please use self.setTimcntH()
cnt: TimerControl,
/// Internal.
sched: *Scheduler,
/// Internal
_start_timestamp: u64,
pub fn init(sched: *Scheduler) Self {
return .{
._reload = 0,
._counter = 0,
.cnt = .{ .raw = 0x0000 },
.sched = sched,
._start_timestamp = 0,
};
}
pub fn reset(self: *Self) void {
const scheduler = self.sched;
self.* = Self.init(scheduler);
}
/// TIMCNT_L Getter
pub fn timcntL(self: *const Self) u16 {
if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter;
return self._counter +% @as(u16, @truncate((self.sched.now() - self._start_timestamp) / self.frequency()));
}
/// TIMCNT_L Setter
pub fn setTimcntL(self: *Self, halfword: u16) void {
self._reload = halfword;
}
/// TIMCNT_L & TIMCNT_H
pub fn setTimcnt(self: *Self, word: u32) void {
self.setTimcntL(@truncate(word));
self.setTimcntH(@truncate(word >> 16));
}
/// TIMCNT_H
pub fn setTimcntH(self: *Self, halfword: u16) void {
const new = TimerControl{ .raw = halfword };
if (self.cnt.enabled.read()) {
// timer was already enabled
// If enabled falling edge or cascade falling edge, timer is paused
if (!new.enabled.read() or (!self.cnt.cascade.read() and new.cascade.read())) {
self.sched.removeScheduledEvent(.{ .TimerOverflow = id });
// Counter should hold the value it stopped at meaning we have to calculate it now
self._counter +%= @truncate((self.sched.now() - self._start_timestamp) / self.frequency());
}
// the timer has always been enabled, but the cascade bit which was blocking the timer has been unset
if (new.enabled.read() and (self.cnt.cascade.read() and !new.cascade.read())) {
// we want to reschedule the timer event, however we won't reload the counter.
// the invariant here is that self._counter holds the already calculated paused value
self.rescheduleTimerExpire(0);
}
} else {
// the timer was previously disabeld
if (new.enabled.read()) {
// timer should start counting (with a reloaded counter value)
self._counter = self._reload;
// if cascade happens to be set, the timer doesn't actually do anything though
if (!new.cascade.read()) self.rescheduleTimerExpire(0);
}
}
self.cnt.raw = halfword;
}
pub fn onTimerExpire(self: *Self, cpu: *Arm7tdmi, late: u64) void {
// Fire IRQ if enabled
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
const io = &bus_ptr.io;
if (self.cnt.irq.read()) {
switch (id) {
0 => io.irq.tim0.write(true),
1 => io.irq.tim1.write(true),
2 => io.irq.tim2.write(true),
3 => io.irq.tim3.write(true),
}
handleInterrupt(cpu);
}
// DMA Sound Things
if (id == 0 or id == 1) {
bus_ptr.apu.onDmaAudioSampleRequest(cpu, id);
}
// Perform Cascade Behaviour
switch (id) {
inline 0, 1, 2 => |idx| {
const next = idx + 1;
if (bus_ptr.tim[next].cnt.cascade.read()) {
bus_ptr.tim[next]._counter +%= 1;
if (bus_ptr.tim[next]._counter == 0) bus_ptr.tim[next].onTimerExpire(cpu, late);
}
},
3 => {}, // THere is no timer for TIM3 to cascade to
}
// Reschedule Timer if we're not cascading
// TIM0 cascade value is N/A
if (id == 0 or !self.cnt.cascade.read()) {
self._counter = self._reload;
self.rescheduleTimerExpire(late);
}
}
fn rescheduleTimerExpire(self: *Self, late: u64) void {
const when = (@as(u64, 0x10000) - self._counter) * self.frequency();
self._start_timestamp = self.sched.now();
self.sched.push(.{ .TimerOverflow = id }, when -| late);
}
fn frequency(self: *const Self) u16 {
return switch (self.cnt.frequency.read()) {
0 => 1,
1 => 64,
2 => 256,
3 => 1024,
};
}
};
}

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@@ -1,75 +0,0 @@
const std = @import("std");
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bank = @import("arm32").Arm7tdmi.Bank;
const Bus = @import("Bus.zig");
pub inline fn isHalted(cpu: *const Arm7tdmi) bool {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
return bus_ptr.io.haltcnt == .Halt;
}
pub fn stepDmaTransfer(cpu: *Arm7tdmi) bool {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
inline for (0..4) |i| {
if (bus_ptr.dma[i].in_progress) {
bus_ptr.dma[i].step(cpu);
return true;
}
}
return false;
}
pub fn handleInterrupt(cpu: *Arm7tdmi) void {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
const should_handle = bus_ptr.io.ie.raw & bus_ptr.io.irq.raw;
// Return if IME is disabled, CPSR I is set or there is nothing to handle
if (!bus_ptr.io.ime or cpu.cpsr.i.read() or should_handle == 0) return;
// If Pipeline isn't full, we have a bug
std.debug.assert(cpu.pipe.isFull());
// log.debug("Handling Interrupt!", .{});
bus_ptr.io.haltcnt = .Execute;
// FIXME: This seems weird, but retAddr.gba suggests I need to make these changes
const ret_addr = cpu.r[15] - if (cpu.cpsr.t.read()) 0 else @as(u32, 4);
const new_spsr = cpu.cpsr.raw;
cpu.changeMode(.Irq);
cpu.cpsr.t.write(false);
cpu.cpsr.i.write(true);
cpu.r[14] = ret_addr;
cpu.spsr.raw = new_spsr;
cpu.r[15] = 0x0000_0018;
cpu.pipe.reload(cpu);
}
/// Advances state so that the BIOS is skipped
///
/// Note: This accesses the CPU's bus ptr so it only may be called
/// once the Bus has been properly initialized
///
/// TODO: Make above notice impossible to do in code
pub fn fastBoot(cpu: *Arm7tdmi) void {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
cpu.r = std.mem.zeroes([16]u32);
// cpu.r[0] = 0x08000000;
// cpu.r[1] = 0x000000EA;
cpu.r[13] = 0x0300_7F00;
cpu.r[15] = 0x0800_0000;
cpu.bank.r[Bank.regIdx(.Irq, .R13)] = 0x0300_7FA0;
cpu.bank.r[Bank.regIdx(.Supervisor, .R13)] = 0x0300_7FE0;
// cpu.cpsr.raw = 0x6000001F;
cpu.cpsr.raw = 0x0000_001F;
bus_ptr.bios.addr_latch = 0x0000_00DC + 8;
}

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@@ -1,350 +0,0 @@
const std = @import("std");
const config = @import("../config.zig");
const c = @import("../lib.zig").c;
const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("Bus.zig");
const Tracker = @import("../util.zig").FpsTracker;
const Channel = @import("../util.zig").Queue;
const stepDmaTransfer = @import("cpu_util.zig").stepDmaTransfer;
const isHalted = @import("cpu_util.zig").isHalted;
const Timer = std.time.Timer;
pub const Synchro = struct {
const AtomicBool = std.atomic.Value(bool);
// FIXME: This Enum ends up being really LARGE!!!
pub const Message = union(enum) {
rom_path: [std.fs.max_path_bytes]u8,
bios_path: [std.fs.max_path_bytes]u8,
restart: void,
};
paused: AtomicBool = AtomicBool.init(true), // FIXME: can ui_busy and paused be the same?
should_quit: AtomicBool = AtomicBool.init(false),
ch: Channel(Message),
pub fn init(allocator: std.mem.Allocator) !@This() {
const msg_buf = try allocator.alloc(Message, 1);
return .{ .ch = Channel(Message).init(msg_buf) };
}
pub fn deinit(self: *@This(), allocator: std.mem.Allocator) void {
allocator.free(self.ch.inner.buf);
self.* = undefined;
}
};
/// 4 Cycles in 1 dot
const cycles_per_dot = 4;
/// The GBA draws 228 Horizontal which each consist 308 dots
/// (note: not all lines are visible)
const cycles_per_frame = 228 * (308 * cycles_per_dot); //280896
/// The GBA ARM7TDMI runs at 2^24 Hz
const clock_rate = 1 << 24; // 16.78MHz
/// The # of nanoseconds a frame should take
const frame_period = (std.time.ns_per_s * cycles_per_frame) / clock_rate;
/// Exact Value: 59.7275005696Hz
/// The inverse of the frame period
pub const frame_rate: f64 = @as(f64, @floatFromInt(clock_rate)) / cycles_per_frame;
const log = std.log.scoped(.Emulation);
const RunKind = enum {
Unlimited,
UnlimitedFPS,
Limited,
LimitedFPS,
};
pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, sync: *Synchro) void {
const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
if (audio_sync) log.info("Audio sync enabled", .{});
if (config.config().guest.video_sync) {
inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, sync);
} else {
inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, sync);
}
}
fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, sync: *Synchro) void {
if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
std.debug.assert(tracker != null);
log.info("FPS tracking enabled", .{});
}
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
// FIXME: audioSync accesses emulator state without any guarantees
switch (kind) {
.Unlimited, .UnlimitedFPS => {
log.info("Emulation w/out video sync", .{});
while (!sync.should_quit.load(.monotonic)) {
handleChannel(cpu, &sync.ch);
if (sync.paused.load(.monotonic)) continue;
runFrame(scheduler, cpu);
if (audio_sync) audioSync(bus_ptr.apu.stream);
if (kind == .UnlimitedFPS) tracker.?.tick();
}
},
.Limited, .LimitedFPS => {
log.info("Emulation w/ video sync", .{});
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
var wake_time: u64 = frame_period;
while (!sync.should_quit.load(.monotonic)) {
handleChannel(cpu, &sync.ch);
if (sync.paused.load(.monotonic)) continue;
runFrame(scheduler, cpu);
const new_wake_time = videoSync(&timer, wake_time);
// Spin to make up the difference of OS scheduler innacuracies
// If we happen to also be syncing to audio, we choose to spin on
// the amount of time needed for audio to catch up rather than
// our expected wake-up time
if (audio_sync) {
audioSync(bus_ptr.apu.stream);
} else {
spinLoop(&timer, wake_time);
}
wake_time = new_wake_time;
if (kind == .LimitedFPS) tracker.?.tick();
}
},
}
}
inline fn handleChannel(cpu: *Arm7tdmi, channel: *Channel(Synchro.Message)) void {
const message = channel.pop() orelse return;
switch (message) {
.rom_path => |path_buf| {
const path = std.mem.sliceTo(&path_buf, 0);
replaceGamepak(cpu, path) catch |e| log.err("failed to replace GamePak: {}", .{e});
},
.bios_path => |path_buf| {
const path = std.mem.sliceTo(&path_buf, 0);
replaceBios(cpu, path) catch |e| log.err("failed to replace BIOS: {}", .{e});
},
.restart => reset(cpu),
}
}
pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
const frame_end = sched.tick + cycles_per_frame;
while (sched.tick < frame_end) {
if (!stepDmaTransfer(cpu)) {
if (isHalted(cpu)) {
// Fast-forward to next Event
sched.tick = sched.nextTimestamp();
} else {
cpu.step();
}
}
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
}
}
fn audioSync(stream: ?*c.SDL_AudioStream) void {
if (stream == null) {
@branchHint(.cold);
return log.err("audio sync failed. no SDL_AudioStream to sync to", .{});
}
const sample_size = 2 * @sizeOf(u16);
const max_sample_delay: c_int = 0x800;
var is_behind = true;
while (is_behind) {
const bytes = c.SDL_GetAudioStreamQueued(stream);
if (bytes == -1) std.debug.panic("failed to query amount of queued bytes in audio stream: SDL Error {s}", .{c.SDL_GetError()});
is_behind = bytes > max_sample_delay * sample_size;
std.atomic.spinLoopHint();
}
// FIXME(paoda, 2025-11-12): There was an is_buffer_full thing going on here that I'm sure was really important for some niche reason
}
fn videoSync(timer: *Timer, wake_time: u64) u64 {
// Use the OS scheduler to put the emulation thread to sleep
const recalculated = sleep(timer, wake_time);
// If sleep() determined we need to adjust our wake up time, do so
// otherwise predict our next wake up time according to the frame period
return recalculated orelse wake_time + frame_period;
}
// TODO: Better sleep impl?
fn sleep(timer: *Timer, wake_time: u64) ?u64 {
const timestamp = timer.read();
// ns_late is non zero if we are late.
var ns_late = timestamp -| wake_time;
// If we're more than a frame late, skip the rest of this loop
// Recalculate what our new wake time should be so that we can
// get "back on track"
if (ns_late > frame_period) return timestamp + frame_period;
const sleep_for = frame_period - ns_late;
const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
const times = sleep_for / step;
for (0..times) |_| {
std.Thread.sleep(step);
// Upon wakeup, check to see if this particular sleep was longer than expected
// if so we should exit early, but probably not skip a whole frame period
ns_late = timer.read() -| wake_time;
if (ns_late > frame_period) return null;
}
return null;
}
fn spinLoop(timer: *Timer, wake_time: u64) void {
while (timer.read() < wake_time)
std.atomic.spinLoopHint();
}
pub const EmuThing = struct {
const Self = @This();
const Interface = @import("gdbstub").Emulator;
const Allocator = std.mem.Allocator;
pub const target =
\\<target version="1.0">
\\ <architecture>armv4t</architecture>
\\ <feature name="org.gnu.gdb.arm.core">
\\ <reg name="r0" bitsize="32" type="uint32"/>
\\ <reg name="r1" bitsize="32" type="uint32"/>
\\ <reg name="r2" bitsize="32" type="uint32"/>
\\ <reg name="r3" bitsize="32" type="uint32"/>
\\ <reg name="r4" bitsize="32" type="uint32"/>
\\ <reg name="r5" bitsize="32" type="uint32"/>
\\ <reg name="r6" bitsize="32" type="uint32"/>
\\ <reg name="r7" bitsize="32" type="uint32"/>
\\ <reg name="r8" bitsize="32" type="uint32"/>
\\ <reg name="r9" bitsize="32" type="uint32"/>
\\ <reg name="r10" bitsize="32" type="uint32"/>
\\ <reg name="r11" bitsize="32" type="uint32"/>
\\ <reg name="r12" bitsize="32" type="uint32"/>
\\ <reg name="sp" bitsize="32" type="data_ptr"/>
\\ <reg name="lr" bitsize="32"/>
\\ <reg name="pc" bitsize="32" type="code_ptr"/>
\\
\\ <reg name="cpsr" bitsize="32" regnum="25"/>
\\ </feature>
\\</target>
;
// Game Pak SRAM isn't included
// TODO: Can i be more specific here?
pub const map =
\\ <memory-map version="1.0">
\\ <memory type="rom" start="0x00000000" length="0x00004000"/>
\\ <memory type="ram" start="0x02000000" length="0x00040000"/>
\\ <memory type="ram" start="0x03000000" length="0x00008000"/>
\\ <memory type="ram" start="0x04000000" length="0x00000400"/>
\\ <memory type="ram" start="0x05000000" length="0x00000400"/>
\\ <memory type="ram" start="0x06000000" length="0x00018000"/>
\\ <memory type="ram" start="0x07000000" length="0x00000400"/>
\\ <memory type="rom" start="0x08000000" length="0x02000000"/>
\\ <memory type="rom" start="0x0A000000" length="0x02000000"/>
\\ <memory type="rom" start="0x0C000000" length="0x02000000"/>
\\ </memory-map>
;
cpu: *Arm7tdmi,
scheduler: *Scheduler,
pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
return .{ .cpu = cpu, .scheduler = scheduler };
}
pub fn interface(self: *Self) Interface {
return Interface.init(self);
}
pub fn read(self: *const Self, addr: u32) u8 {
return self.cpu.bus.dbgRead(u8, addr);
}
pub fn write(self: *Self, addr: u32, value: u8) void {
self.cpu.bus.dbgWrite(u8, addr, value);
}
pub fn registers(self: *const Self) *[16]u32 {
return &self.cpu.r;
}
pub fn cpsr(self: *const Self) u32 {
return self.cpu.cpsr.raw;
}
pub fn step(self: *Self) void {
const cpu = self.cpu;
const sched = self.scheduler;
// Is true when we have executed one (1) instruction
var did_step: bool = false;
// TODO: How can I make it easier to keep this in lock-step with runFrame?
while (!did_step) {
if (!stepDmaTransfer(cpu)) {
if (isHalted(cpu)) {
// Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick;
} else {
cpu.step();
did_step = true;
}
}
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
}
}
};
fn reset(cpu: *Arm7tdmi) void {
// @breakpoint();
cpu.sched.reset(); // Yes this is order sensitive, see the PPU reset for why
cpu.bus.reset();
cpu.reset();
}
fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
try bus_ptr.replaceGamepak(file_path);
reset(cpu);
}
fn replaceBios(cpu: *Arm7tdmi, file_path: []const u8) !void {
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
const allocator = bus_ptr.bios.allocator;
const bios_len = 0x4000;
bus_ptr.bios.buf = try allocator.alloc(u8, bios_len);
try bus_ptr.bios.load(file_path);
}

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@@ -1,44 +0,0 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readInt(T, self.buf[addr..][0..@sizeOf(T)], .little),
else => @compileError("OAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeInt(T, self.buf[addr..][0..@sizeOf(T)], value, .little),
u8 => return, // 8-bit writes are explicitly ignored
else => @compileError("OAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
@memset(buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}

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@@ -1,51 +0,0 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readInt(T, self.buf[addr..][0..@sizeOf(T)], .little),
else => @compileError("PALRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeInt(T, self.buf[addr..][0..@sizeOf(T)], value, .little),
u8 => {
const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
std.mem.writeInt(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101, .little);
},
else => @compileError("PALRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
@memset(buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub inline fn backdrop(self: *const Self) u16 {
return std.mem.readInt(u16, self.buf[0..2], .little);
}

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@@ -1,64 +0,0 @@
const std = @import("std");
const io = @import("../bus/io.zig");
const Allocator = std.mem.Allocator;
const buf_len = 0x18000;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = Self.mirror(address);
return switch (T) {
u32, u16, u8 => std.mem.readInt(T, self.buf[addr..][0..@sizeOf(T)], .little),
else => @compileError("VRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
const mode: u3 = dispcnt.bg_mode.read();
const idx = Self.mirror(address);
switch (T) {
u32, u16 => std.mem.writeInt(T, self.buf[idx..][0..@sizeOf(T)], value, .little),
u8 => {
// Ignore write if it falls within the boundaries of OBJ VRAM
switch (mode) {
0, 1, 2 => if (0x0001_0000 <= idx) return,
else => if (0x0001_4000 <= idx) return,
}
const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
std.mem.writeInt(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101, .little);
},
else => @compileError("VRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
@memset(buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
@memset(self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn mirror(address: usize) usize {
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
const addr = address & 0x1FFFF;
// If the address is within 96K we don't do anything,
// otherwise we want to mirror the last 32K (addresses between 64K and 96K)
return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF);
}

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@@ -1,134 +0,0 @@
const std = @import("std");
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("Bus.zig");
const Clock = @import("bus/gpio.zig").Clock;
const Order = std.math.Order;
const PriorityQueue = std.PriorityQueue;
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Scheduler);
pub const Scheduler = struct {
const Self = @This();
tick: u64 = 0,
queue: PriorityQueue(Event, void, lessThan),
pub fn init(allocator: Allocator) Self {
var sched = Self{ .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
return sched;
}
pub fn deinit(self: *Self) void {
self.queue.deinit();
self.* = undefined;
}
pub fn reset(self: *Self) void {
// `std.PriorityQueue` provides no reset function, so we will just create a new one
const allocator = self.queue.allocator;
self.queue.deinit();
var new_queue = PriorityQueue(Event, void, lessThan).init(allocator, {});
new_queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
self.* = .{ .queue = new_queue };
}
pub inline fn now(self: *const Self) u64 {
return self.tick;
}
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
const event = self.queue.remove();
const late = self.tick - event.tick;
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
switch (event.kind) {
.HeatDeath => {
log.err("u64 overflow. This *actually* should never happen.", .{});
unreachable;
},
.Draw => {
// The end of a VDraw
bus_ptr.ppu.drawScanline();
bus_ptr.ppu.onHdrawEnd(cpu, late);
},
.TimerOverflow => |id| {
switch (id) {
inline 0...3 => |idx| bus_ptr.tim[idx].onTimerExpire(cpu, late),
}
},
.ApuChannel => |id| {
switch (id) {
0 => bus_ptr.apu.ch1.onToneSweepEvent(late),
1 => bus_ptr.apu.ch2.onToneEvent(late),
2 => bus_ptr.apu.ch3.onWaveEvent(late),
3 => bus_ptr.apu.ch4.onNoiseEvent(late),
}
},
.RealTimeClock => {
const device = &bus_ptr.pak.gpio.device;
if (device.kind != .Rtc or device.ptr == null) return;
const clock: *Clock = @ptrCast(@alignCast(device.ptr.?));
clock.onClockUpdate(late);
},
.FrameSequencer => bus_ptr.apu.onSequencerTick(late),
.SampleAudio => bus_ptr.apu.sampleAudio(late),
.HBlank => bus_ptr.ppu.onHblankEnd(cpu, late), // The end of a HBlank
.VBlank => bus_ptr.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
}
}
/// Removes the **first** scheduled event of type `needle`
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
for (self.queue.items, 0..) |event, i| {
if (std.meta.eql(event.kind, needle)) {
// invalidates the slice we're iterating over
_ = self.queue.removeIndex(i);
// log.debug("Removed {?}@{}", .{ event.kind, event.tick });
break;
}
}
}
pub fn push(self: *Self, kind: EventKind, end: u64) void {
self.queue.add(.{ .kind = kind, .tick = self.now() + end }) catch unreachable;
}
pub inline fn nextTimestamp(self: *const Self) u64 {
@setRuntimeSafety(false);
// Typically you'd use PriorityQueue.peek here, but there's always at least a HeatDeath
// event in the PQ so we can just do this instead. Should be faster in ReleaseSafe
return self.queue.items[0].tick;
}
};
pub const Event = struct {
kind: EventKind,
tick: u64,
};
fn lessThan(_: void, a: Event, b: Event) Order {
return std.math.order(a.tick, b.tick);
}
pub const EventKind = union(enum) {
HeatDeath,
HBlank,
VBlank,
Draw,
TimerOverflow: u2,
SampleAudio,
FrameSequencer,
ApuChannel: u2,
RealTimeClock,
};

216
src/cpu.zig Normal file
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const std = @import("std");
const util = @import("util.zig");
const BarrelShifter = @import("cpu/barrel_shifter.zig");
const Bus = @import("Bus.zig");
const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield;
const Scheduler = @import("scheduler.zig").Scheduler;
const dataProcessing = @import("cpu/data_processing.zig").dataProcessing;
const psrTransfer = @import("cpu/psr_transfer.zig").psrTransfer;
const singleDataTransfer = @import("cpu/single_data_transfer.zig").singleDataTransfer;
const halfAndSignedDataTransfer = @import("cpu/half_signed_data_transfer.zig").halfAndSignedDataTransfer;
const blockDataTransfer = @import("cpu/block_data_transfer.zig").blockDataTransfer;
const branch = @import("cpu/branch.zig").branch;
const branchAndExchange = @import("cpu/branch.zig").branchAndExchange;
pub const InstrFn = fn (*Arm7tdmi, *Bus, u32) void;
const arm_lut: [0x1000]InstrFn = populate();
pub const Arm7tdmi = struct {
const Self = @This();
r: [16]u32,
sched: *Scheduler,
bus: *Bus,
cpsr: PSR,
pub fn init(sched: *Scheduler, bus: *Bus) Self {
return .{
.r = [_]u32{0x00} ** 16,
.sched = sched,
.bus = bus,
.cpsr = .{ .raw = 0x0000_00DF },
};
}
pub fn skipBios(self: *Self) void {
self.r[0] = 0x08000000;
self.r[1] = 0x000000EA;
// GPRs 2 -> 12 *should* already be 0 initialized
self.r[13] = 0x0300_7F00;
self.r[14] = 0x0000_0000;
self.r[15] = 0x0800_0000;
// TODO: Set sp_irq = 0x0300_7FA0, sp_svc = 0x0300_7FE0
self.cpsr.raw = 0x6000001F;
}
pub fn step(self: *Self) u64 {
const opcode = self.fetch();
// self.mgbaLog(opcode);
if (checkCond(&self.cpsr, opcode)) arm_lut[armIdx(opcode)](self, self.bus, opcode);
return 1;
}
fn fetch(self: *Self) u32 {
const word = self.bus.read32(self.r[15]);
self.r[15] += if (self.cpsr.t.read()) @as(u32, 2) else @as(u32, 4);
return word;
}
pub fn fakePC(self: *const Self) u32 {
return self.r[15] + 4;
}
fn mgbaLog(self: *const Self, opcode: u32) void {
const stderr = std.io.getStdErr().writer();
std.debug.getStderrMutex().lock();
defer std.debug.getStderrMutex().unlock();
const r0 = self.r[0];
const r1 = self.r[1];
const r2 = self.r[2];
const r3 = self.r[3];
const r4 = self.r[4];
const r5 = self.r[5];
const r6 = self.r[6];
const r7 = self.r[7];
const r8 = self.r[8];
const r9 = self.r[9];
const r10 = self.r[10];
const r11 = self.r[11];
const r12 = self.r[12];
const r13 = self.r[13];
const r14 = self.r[14];
const r15 = self.r[15];
const cpsr = self.cpsr.raw;
nosuspend stderr.print("{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | {X:0>8}:\n", .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, cpsr, opcode }) catch return;
}
};
fn armIdx(opcode: u32) u12 {
return @truncate(u12, opcode >> 20 & 0xFF) << 4 | @truncate(u12, opcode >> 4 & 0xF);
}
fn checkCond(cpsr: *const PSR, opcode: u32) bool {
// TODO: Should I implement an enum?
return switch (@truncate(u4, opcode >> 28)) {
0x0 => cpsr.z.read(), // EQ - Equal
0x1 => !cpsr.z.read(), // NEQ - Not equal
0x2 => cpsr.c.read(), // CS - Unsigned higher or same
0x3 => !cpsr.c.read(), // CC - Unsigned lower
0x4 => cpsr.n.read(), // MI - Negative
0x5 => !cpsr.n.read(), // PL - Positive or zero
0x6 => cpsr.v.read(), // VS - Overflow
0x7 => !cpsr.v.read(), // VC - No overflow
0x8 => cpsr.c.read() and !cpsr.z.read(), // HI - unsigned higher
0x9 => !cpsr.c.read() and cpsr.z.read(), // LS - unsigned lower or same
0xA => cpsr.n.read() == cpsr.v.read(), // GE - Greater or equal
0xB => cpsr.n.read() != cpsr.v.read(), // LT - Less than
0xC => !cpsr.z.read() and (cpsr.n.read() == cpsr.z.read()), // GT - Greater than
0xD => cpsr.z.read() or (cpsr.n.read() != cpsr.v.read()), // LE - Less than or equal
0xE => true, // AL - Always
0xF => std.debug.panic("[CPU] 0xF is a reserved condition field", .{}),
};
}
fn populate() [0x1000]InstrFn {
return comptime {
@setEvalBranchQuota(0x5000); // TODO: Figure out exact size
var lut = [_]InstrFn{undefinedInstruction} ** 0x1000;
var i: usize = 0;
while (i < lut.len) : (i += 1) {
if (i >> 10 & 0x3 == 0b00) {
const I = i >> 9 & 1 == 1;
const S = i >> 4 & 1 == 1;
const instrKind = i >> 5 & 0xF;
lut[i] = dataProcessing(I, S, instrKind);
}
if (i >> 10 & 0x3 == 0b00 and i >> 7 & 0x3 == 0b10 and i >> 4 & 1 == 0) {
// PSR Transfer
const I = i >> 9 & 1 == 1;
const isSpsr = i >> 6 & 1 == 1;
lut[i] = psrTransfer(I, isSpsr);
}
if (i == 0x121) {
lut[i] = branchAndExchange;
}
if (i >> 9 & 0x7 == 0b000 and i >> 3 & 1 == 1 and i & 1 == 1) {
const P = i >> 8 & 1 == 1;
const U = i >> 7 & 1 == 1;
const I = i >> 6 & 1 == 1;
const W = i >> 5 & 1 == 1;
const L = i >> 4 & 1 == 1;
lut[i] = halfAndSignedDataTransfer(P, U, I, W, L);
}
if (i >> 10 & 0x3 == 0b01) {
const I = i >> 9 & 1 == 1;
const P = i >> 8 & 1 == 1;
const U = i >> 7 & 1 == 1;
const B = i >> 6 & 1 == 1;
const W = i >> 5 & 1 == 1;
const L = i >> 4 & 1 == 1;
lut[i] = singleDataTransfer(I, P, U, B, W, L);
}
if (i >> 9 & 0x7 == 0b100) {
const P = i >> 8 & 1 == 1;
const U = i >> 7 & 1 == 1;
const S = i >> 6 & 1 == 1;
const W = i >> 5 & 1 == 1;
const L = i >> 4 & 1 == 1;
lut[i] = blockDataTransfer(P, U, S, W, L);
}
if (i >> 9 & 0x7 == 0b101) {
const L = i >> 8 & 1 == 1;
lut[i] = branch(L);
}
}
return lut;
};
}
pub const PSR = extern union {
mode: Bitfield(u32, 0, 5),
t: Bit(u32, 5),
f: Bit(u32, 6),
i: Bit(u32, 7),
v: Bit(u32, 28),
c: Bit(u32, 29),
z: Bit(u32, 30),
n: Bit(u32, 31),
raw: u32,
};
const Mode = enum(u5) {
User = 0b10000,
FIQ = 0b10001,
IRQ = 0b10010,
Supervisor = 0b10011,
Abort = 0b10111,
Undefined = 0b11011,
System = 0b11111,
};
fn undefinedInstruction(_: *Arm7tdmi, _: *Bus, opcode: u32) void {
const id = armIdx(opcode);
std.debug.panic("[CPU] {{0x{X:}}} 0x{X:} is an illegal opcode", .{ id, opcode });
}

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const std = @import("std");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const CPSR = @import("../cpu.zig").PSR;
pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
var shift_amt: u8 = undefined;
if (opcode >> 4 & 1 == 1) {
shift_amt = @truncate(u8, cpu.r[opcode >> 8 & 0xF]);
} else {
shift_amt = @truncate(u8, opcode >> 7 & 0x1F);
}
const rm = cpu.r[opcode & 0xF];
var value: u32 = undefined;
if (rm == 0xF) {
value = cpu.fakePC() + 4; // 12 ahead
} else {
value = cpu.r[opcode & 0xF];
}
if (S) {
return switch (@truncate(u2, opcode >> 5)) {
0b00 => logical_left(&cpu.cpsr, value, shift_amt),
0b01 => logical_right(&cpu.cpsr, value, shift_amt),
0b10 => arithmetic_right(&cpu.cpsr, value, shift_amt),
0b11 => rotate_right(&cpu.cpsr, value, shift_amt),
};
} else {
var dummy = CPSR{ .raw = 0x0000_0000 };
return switch (@truncate(u2, opcode >> 5)) {
0b00 => logical_left(&dummy, value, shift_amt),
0b01 => logical_right(&dummy, value, shift_amt),
0b10 => arithmetic_right(&dummy, value, shift_amt),
0b11 => rotate_right(&dummy, value, shift_amt),
};
}
}
pub fn logical_left(cpsr: *CPSR, rm: u32, shift_byte: u8) u32 {
const shift_amt = @truncate(u5, shift_byte);
const bit_count: u8 = @typeInfo(u32).Int.bits;
var result: u32 = 0x0000_0000;
if (shift_byte < bit_count) {
// We can perform a well-defined shift here
// FIXME: We assume cpu.r[rs] == 0 and imm_shift == 0 are equivalent
if (shift_amt != 0) {
const carry_bit = @truncate(u5, bit_count - shift_amt);
cpsr.c.write(rm >> carry_bit & 1 == 1);
}
result = rm << shift_amt;
} else if (shift_byte == bit_count) {
// Shifted all bits out, carry bit is bit 0 of rm
cpsr.c.write(rm & 1 == 1);
} else {
// Shifted all bits out, carry bit has also been shifted out
cpsr.c.write(false);
}
return result;
}
pub fn logical_right(cpsr: *CPSR, rm: u32, shift_byte: u8) u32 {
const shift_amt = @truncate(u5, shift_byte);
const bit_count: u8 = @typeInfo(u32).Int.bits;
var result: u32 = 0x0000_0000;
if (shift_byte == 0 or shift_byte == bit_count) {
// Actualy LSR #32
cpsr.c.write(rm >> 31 & 1 == 1);
} else if (shift_byte < bit_count) {
// We can perform a well-defined shift
const carry_bit = shift_amt - 1;
cpsr.c.write(rm >> carry_bit & 1 == 1);
result = rm >> shift_amt;
} else {
// All bits have been shifted out, including carry bit
cpsr.c.write(false);
}
return result;
}
pub fn arithmetic_right(_: *CPSR, _: u32, _: u8) u32 {
// @bitCast(u32, @bitCast(i32, r_val) >> @truncate(u5, amount))
std.debug.panic("[BarrelShifter] implement arithmetic shift right", .{});
}
pub fn rotate_right(_: *CPSR, _: u32, _: u8) u32 {
// std.math.rotr(u32, r_val, amount)
std.debug.panic("[BarrelShifter] implement rotate right", .{});
}

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const std = @import("std");
const Bus = @import("../Bus.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const InstrFn = @import("../cpu.zig").InstrFn;
pub fn blockDataTransfer(comptime P: bool, comptime U: bool, comptime S: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const base = cpu.r[rn];
if (S and opcode >> 15 & 1 == 0) std.debug.panic("[CPU] TODO: STM/LDM with S set but R15 not in transfer list", .{});
if (U) {
// Increment
var address = if (P) base + 4 else base;
var i: u5 = 0;
while (i < 0x10) : (i += 1) {
if (opcode >> i & 1 == 1) {
transfer(cpu, bus, i, address);
address += 4;
}
}
if (W and P or !P) cpu.r[rn] = address - 4;
} else {
// Decrement
var address = if (P) base - 4 else base;
var i: u5 = 0x10;
while (i > 0) : (i -= 1) {
const reg_idx = i - 1;
if (opcode >> reg_idx & 1 == 1) {
transfer(cpu, bus, reg_idx, address);
address -= 4;
}
}
if (W and P or !P) cpu.r[rn] = address + 4;
}
}
fn transfer(cpu: *Arm7tdmi, bus: *Bus, i: u5, address: u32) void {
if (L) {
cpu.r[i] = bus.read32(address);
if (S and i == 0xF) std.debug.panic("[CPU] TODO: SPSR_<mode> is transferred to CPSR", .{});
} else {
if (i == 0xF) {
if (!S) {
// TODO: Assure that this is Address of STM instruction + 12
bus.write32(address, cpu.r[i] + (12 - 4));
} else {
std.debug.panic("[CPU] TODO: STM with S set and R15 in transfer list", .{});
}
} else {
bus.write32(address, cpu.r[i]);
}
}
}
}.inner;
}

27
src/cpu/branch.zig Normal file
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const std = @import("std");
const util = @import("../util.zig");
const Bus = @import("../Bus.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const InstrFn = @import("../cpu.zig").InstrFn;
pub fn branch(comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
if (L) {
// TODO: Debugging beeg.gba w/ MGBA seems to suggest that I don't do anything here
cpu.r[14] = cpu.r[15];
}
cpu.r[15] = cpu.fakePC() +% util.u32SignExtend(24, opcode << 2);
}
}.inner;
}
pub fn branchAndExchange(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rn = opcode & 0xF;
cpu.cpsr.t.write(cpu.r[rn] & 1 == 1);
// TODO: Is this how I should do it?
cpu.r[15] = cpu.r[rn] & 0xFFFF_FFFE;
}

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const std = @import("std");
const BarrelShifter = @import("barrel_shifter.zig");
const Bus = @import("../Bus.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const InstrFn = @import("../cpu.zig").InstrFn;
pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime instrKind: u4) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
const rd = opcode >> 12 & 0xF;
const rn = opcode >> 16 & 0xF;
if (S and rd == 0xF) std.debug.panic("[CPU] Data Processing Instruction w/ S set and Rd == 15", .{});
var op1: u32 = undefined;
if (rn == 0xF) {
op1 = cpu.fakePC();
} else {
op1 = cpu.r[rn];
}
var op2: u32 = undefined;
if (I) {
op2 = std.math.rotr(u32, opcode & 0xFF, (opcode >> 8 & 0xF) << 1);
} else {
op2 = BarrelShifter.exec(S, cpu, opcode);
}
switch (instrKind) {
0x4 => {
// ADD
var result: u32 = undefined;
const didOverflow = @addWithOverflow(u32, op1, op2, &result);
cpu.r[rd] = result;
if (S and rd != 0xF) {
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(didOverflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}
},
0x8 => {
// TST
const result = op1 & op2;
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// Barrel Shifter should always calc CPSR C in TST
if (!S) _ = BarrelShifter.exec(true, cpu, opcode);
},
0x9 => {
// TEQ
const result = op1 ^ op2;
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// Barrel Shifter should always calc CPSR C in TEQ
if (!S) _ = BarrelShifter.exec(true, cpu, opcode);
},
0xD => {
// MOV
cpu.r[rd] = op2;
if (S and rd != 0xF) {
cpu.cpsr.n.write(op2 >> 31 & 1 == 1);
cpu.cpsr.z.write(op2 == 0);
// C set by Barr0x15el Shifter, V is unnafected
}
},
0xA => {
// CMP
const result = op1 -% op2;
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(op2 <= op1);
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
},
0xC => {
// ORR
const result = op1 | op2;
cpu.r[rd] = result;
if (S and rd != 0xF) {
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
// C set by Barr0x15el Shifter, V is unnafected
}
},
else => std.debug.panic("[CPU] TODO: implement data processing type {}", .{instrKind}),
}
}
}.inner;
}

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const std = @import("std");
const util = @import("../util.zig");
const Bus = @import("../Bus.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const InstrFn = @import("../cpu.zig").InstrFn;
pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
const rm = opcode & 0xF;
const imm_offset_high = opcode >> 8 & 0xF;
var base: u32 = undefined;
if (rn == 0xF) {
base = cpu.fakePC();
if (!L) base += 4;
} else {
base = cpu.r[rn];
}
var offset: u32 = undefined;
if (I) {
offset = imm_offset_high << 4 | rm;
} else {
offset = cpu.r[rm];
}
const modified_base = if (U) base + offset else base - offset;
var address = if (P) modified_base else base;
if (L) {
switch (@truncate(u2, opcode >> 5)) {
0b00 => {
// SWP
std.debug.panic("[CPU] TODO: Implement SWP", .{});
},
0b01 => {
// LDRH
const value = bus.read16(address & 0xFFFE);
cpu.r[rd] = std.math.rotr(u32, @as(u32, value), 8 * (address & 1));
},
0b10 => {
// LDRSB
cpu.r[rd] = util.u32SignExtend(8, @as(u32, bus.read8(address)));
std.debug.panic("TODO: Affect the CPSR", .{});
},
0b11 => {
// LDRSH
cpu.r[rd] = util.u32SignExtend(16, @as(u32, bus.read16(address)));
std.debug.panic("TODO: Affect the CPSR", .{});
},
}
} else {
if (opcode >> 5 & 0x01 == 0x01) {
// STRH
bus.write16(address, @truncate(u16, cpu.r[rd]));
} else {
std.debug.panic("[CPU] TODO: Figure out if this is also SWP", .{});
}
}
address = modified_base;
if (W and P or !P) cpu.r[rn] = address;
}
}.inner;
}

53
src/cpu/psr_transfer.zig Normal file
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const std = @import("std");
const Bus = @import("../Bus.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const InstrFn = @import("../cpu.zig").InstrFn;
pub fn psrTransfer(comptime I: bool, comptime isSpsr: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
switch (@truncate(u3, opcode >> 19)) {
0b001 => {
// MRS
const rn = opcode >> 12 & 0xF;
if (isSpsr) {
std.debug.panic("[CPU] TODO: MRS on SPSR_<current_mode> is unimplemented", .{});
} else {
cpu.r[rn] = cpu.cpsr.raw;
}
},
0b101 => {
// MSR
const rm = opcode & 0xF;
switch (@truncate(u3, opcode >> 16)) {
0b000 => {
const right = if (I) std.math.rotr(u32, opcode & 0xFF, opcode >> 8 & 0xF) else cpu.r[rm];
if (isSpsr) {
std.debug.panic("[CPU] TODO: MSR (flags only) on SPSR_<current_mode> is unimplemented", .{});
} else {
cpu.cpsr.n.write(right >> 31 & 1 == 1);
cpu.cpsr.z.write(right >> 30 & 1 == 1);
cpu.cpsr.c.write(right >> 29 & 1 == 1);
cpu.cpsr.v.write(right >> 28 & 1 == 1);
}
},
0b001 => {
if (isSpsr) {
std.debug.panic("[CPU] TODO: MSR on SPSR_<current_mode> is unimplemented", .{});
} else {
cpu.cpsr = .{ .raw = cpu.r[rm] };
}
},
else => unreachable,
}
},
else => unreachable,
}
}
}.inner;
}

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const std = @import("std");
const util = @import("../util.zig");
const BarrelShifter = @import("barrel_shifter.zig");
const Bus = @import("../Bus.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const CPSR = @import("../cpu.zig").PSR;
const InstrFn = @import("../cpu.zig").InstrFn;
pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct {
fn inner(cpu: *Arm7tdmi, bus: *Bus, opcode: u32) void {
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
var base: u32 = undefined;
if (rn == 0xF) {
base = cpu.fakePC();
if (!L) base += 4; // Offset of 12
} else {
base = cpu.r[rn];
}
const offset = if (I) registerOffset(cpu, opcode) else opcode & 0xFFF;
const modified_base = if (U) base + offset else base - offset;
var address = if (P) modified_base else base;
if (L) {
if (B) {
// LDRB
cpu.r[rd] = bus.read8(address);
} else {
// LDR
const value = bus.read32(address & 0xFFFF_FFFC);
cpu.r[rd] = std.math.rotr(u32, value, 8 * (address & 0x3));
}
} else {
if (B) {
// STRB
bus.write8(address, @truncate(u8, cpu.r[rd]));
} else {
// STR
const force_aligned = address & 0xFFFF_FFFC;
bus.write32(force_aligned, cpu.r[rd]);
}
}
address = modified_base;
if (W and P or !P) cpu.r[rn] = address;
// TODO: W-bit forces non-privledged mode for the transfer
}
}.inner;
}
fn registerOffset(cpu: *Arm7tdmi, opcode: u32) u32 {
const shift_byte = @truncate(u8, opcode >> 7 & 0x1F);
const rm = cpu.r[opcode & 0xF];
var dummy = CPSR{ .raw = 0x0000_0000 };
return switch (@truncate(u2, opcode >> 5)) {
0b00 => BarrelShifter.logical_left(&dummy, rm, shift_byte),
0b01 => BarrelShifter.logical_right(&dummy, rm, shift_byte),
0b10 => BarrelShifter.arithmetic_right(&dummy, rm, shift_byte),
0b11 => BarrelShifter.rotate_right(&dummy, rm, shift_byte),
};
}

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src/emu.zig Normal file
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const Bus = @import("Bus.zig");
const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const cycles_per_frame: u64 = 160 * (308 * 4);
pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
var cycles: u64 = 0;
while (cycles < cycles_per_frame) : (cycles += 1) {
sched.tick += 1;
_ = cpu.step();
while (sched.tick >= sched.nextTimestamp()) {
sched.handleEvent(cpu, bus);
}
}
}

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@@ -1,554 +0,0 @@
//! Namespace for dealing with ZBA's immediate-mode GUI
//! Currently, ZBA uses zgui from https://github.com/michal-z/zig-gamedev
//! which provides Zig bindings for https://github.com/ocornut/imgui under the hood
const std = @import("std");
const zgui = @import("zgui");
const gl = @import("gl");
const nfd = @import("nfd");
const config = @import("config.zig");
const emu = @import("core/emu.zig");
const Gui = @import("platform.zig").Gui;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler;
const Bus = @import("core/Bus.zig");
const Synchro = @import("core/emu.zig").Synchro;
const RingBuffer = @import("zba_util").RingBuffer;
const Dimensions = @import("platform.zig").Dimensions;
const Allocator = std.mem.Allocator;
const GLuint = gl.uint;
const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height;
const log = std.log.scoped(.Imgui);
// two seconds worth of fps values into the past
const histogram_len = 0x80;
/// Immediate-Mode GUI State
pub const State = struct {
title: [12:0]u8,
fps_hist: RingBuffer(u32),
should_quit: bool = false,
emulation: Emulation,
win_stat: WindowStatus = .{},
const WindowStatus = struct {
show_deps: bool = false,
show_regs: bool = false,
show_schedule: bool = false,
show_perf: bool = false,
show_palette: bool = false,
};
const Emulation = union(enum) {
Active,
Inactive,
Transition: enum { Active, Inactive },
};
/// if zba is initialized with a ROM already provided, this initializer should be called
/// with `title_opt` being non-null
pub fn init(allocator: Allocator, title_opt: ?*const [12]u8) !@This() {
const history = try allocator.alloc(u32, histogram_len);
return .{
.title = handleTitle(title_opt),
.emulation = if (title_opt == null) .Inactive else .{ .Transition = .Active },
.fps_hist = RingBuffer(u32).init(history),
};
}
pub fn deinit(self: *@This(), allocator: Allocator) void {
allocator.free(self.fps_hist.buf);
self.* = undefined;
}
};
pub fn draw(state: *State, sync: *Synchro, dim: Dimensions, cpu: *const Arm7tdmi, tex_id: GLuint) bool {
const scn_scale = config.config().host.win_scale;
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
zgui.backend.newFrame(dim.width, dim.height);
state.title = handleTitle(&bus_ptr.pak.title);
{
_ = zgui.beginMainMenuBar();
defer zgui.endMainMenuBar();
if (zgui.beginMenu("File", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Quit", .{}))
state.should_quit = true;
if (zgui.menuItem("Insert ROM", .{})) blk: {
const file_path = tmp: {
const path_opt = nfd.openFileDialog("gba", null) catch |e| {
log.err("file dialog failed to open: {}", .{e});
break :blk;
};
break :tmp path_opt orelse {
log.warn("did not receive a file path", .{});
break :blk;
};
};
defer nfd.freePath(file_path);
log.info("user chose: \"{s}\"", .{file_path});
const message = tmp: {
var msg: Synchro.Message = .{ .rom_path = undefined };
@memcpy(msg.rom_path[0..file_path.len], file_path);
break :tmp msg;
};
sync.ch.push(message) catch |e| {
log.err("failed to send file path to emu thread: {}", .{e});
break :blk;
};
state.emulation = .{ .Transition = .Active };
}
if (zgui.menuItem("Load BIOS", .{})) blk: {
const file_path = tmp: {
const path_opt = nfd.openFileDialog("bin", null) catch |e| {
log.err("file dialog failed to open: {}", .{e});
break :blk;
};
break :tmp path_opt orelse {
log.warn("did not receive a file path", .{});
break :blk;
};
};
defer nfd.freePath(file_path);
log.info("user chose: \"{s}\"", .{file_path});
const message = tmp: {
var msg: Synchro.Message = .{ .bios_path = undefined };
@memcpy(msg.bios_path[0..file_path.len], file_path);
break :tmp msg;
};
sync.ch.push(message) catch |e| {
log.err("failed to send file path to emu thread: {}", .{e});
break :blk;
};
}
}
if (zgui.beginMenu("Emulation", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Registers", .{ .selected = state.win_stat.show_regs }))
state.win_stat.show_regs = true;
if (zgui.menuItem("Palette", .{ .selected = state.win_stat.show_palette }))
state.win_stat.show_palette = true;
if (zgui.menuItem("Schedule", .{ .selected = state.win_stat.show_schedule }))
state.win_stat.show_schedule = true;
if (zgui.menuItem("Paused", .{ .selected = state.emulation == .Inactive })) {
state.emulation = switch (state.emulation) {
.Active => .{ .Transition = .Inactive },
.Inactive => .{ .Transition = .Active },
else => state.emulation,
};
}
if (zgui.menuItem("Restart", .{}))
sync.ch.push(.restart) catch |e| log.err("failed to send restart req to emu thread: {}", .{e});
}
if (zgui.beginMenu("Stats", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Performance", .{ .selected = state.win_stat.show_perf }))
state.win_stat.show_perf = true;
}
if (zgui.beginMenu("Help", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Dependencies", .{ .selected = state.win_stat.show_deps }))
state.win_stat.show_deps = true;
}
}
{
const w: f32 = @floatFromInt(gba_width * scn_scale);
const h: f32 = @floatFromInt(gba_height * scn_scale);
const window_title = std.mem.sliceTo(&state.title, 0);
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
defer zgui.end();
// FIXME(paoda): go look at some documentation here
zgui.image(.{ .tex_data = null, .tex_id = @enumFromInt(tex_id) }, .{ .w = w, .h = h });
}
// TODO: Any other steps to respect the copyright of the libraries I use?
if (state.win_stat.show_deps) {
_ = zgui.begin("Dependencies", .{ .popen = &state.win_stat.show_deps });
defer zgui.end();
zgui.textLinkOpenURL("known-folders", "https://github.com/ziglibs/known-folders");
zgui.sameLine(.{});
zgui.text("by ziglibs", .{});
zgui.textLinkOpenURL("nfd-zig", "https://github.com/fabioarnold/nfd-zig");
zgui.sameLine(.{});
zgui.text("ported by Fabio Arnold", .{});
{
zgui.indent(.{});
defer zgui.unindent(.{});
zgui.textLinkOpenURL("nativefiledialog", "https://github.com/mlabbe/nativefiledialog");
zgui.sameLine(.{});
zgui.text("by Michael Labbe", .{});
}
zgui.textLinkOpenURL("SDL", "https://github.com/castholm/SDL");
zgui.sameLine(.{});
zgui.text("ported by Carl Åstholm", .{});
{
zgui.indent(.{});
defer zgui.unindent(.{});
zgui.textLinkOpenURL("SDL", "by Sam Lantinga");
zgui.sameLine(.{});
zgui.text("by Sam Lantinga", .{});
}
zgui.textLinkOpenURL("zig-toml", "https://github.com/sam701/zig-toml");
zgui.sameLine(.{});
zgui.text("by Alexei Samokvalov", .{});
zgui.textLinkOpenURL("zba-gdbstub", "https://git.musuka.dev/paoda/zba-gdbstub");
zgui.sameLine(.{});
zgui.text("by Rekai Musuka", .{});
zgui.textLinkOpenURL("zba-util", "https://git.musuka.dev/paoda/zba-util");
zgui.sameLine(.{});
zgui.text("by Rekai Musuka", .{});
zgui.textLinkOpenURL("arm32", "https://git.musuka.dev/paoda/arm32");
zgui.sameLine(.{});
zgui.text("by Rekai Musuka", .{});
zgui.textLinkOpenURL("zgui", "https://github.com/zig-gamedev/zgui");
zgui.sameLine(.{});
zgui.text("ported by Michal Ziulek et al.", .{});
{
zgui.indent(.{});
defer zgui.unindent(.{});
zgui.textLinkOpenURL("Dear ImGui", "https://github.com/ocornut/imgui");
zgui.sameLine(.{});
zgui.text("by Omar Cornut", .{});
}
zgui.textLinkOpenURL("zig-clap", "https://github.com/Hejsil/zig-clap");
zgui.sameLine(.{});
zgui.text("by Jimmi Holst Christensen", .{});
zgui.textLinkOpenURL("zig-datetime", "https://github.com/frmdstryr/zig-datetime");
zgui.sameLine(.{});
zgui.text("by Jairus Martin", .{});
zgui.textLinkOpenURL("zig-bitjuggle", "https://github.com/leecannon/zig-bitjuggle");
zgui.sameLine(.{});
zgui.text("by Lee Cannon + Hannes Bredberg et al.", .{});
zgui.textLinkOpenURL("zigglgen", "https://github.com/castholm/zigglgen");
zgui.sameLine(.{});
zgui.text("ported by Carl Åstholm", .{});
{
zgui.indent(.{});
defer zgui.unindent(.{});
zgui.textLinkOpenURL("OpenGL-Registry", "https://github.com/KhronosGroup/OpenGL-Registry");
zgui.sameLine(.{});
zgui.text("by The Khronos Group", .{});
}
}
if (state.win_stat.show_regs) {
_ = zgui.begin("Guest Registers", .{ .popen = &state.win_stat.show_regs });
defer zgui.end();
for (0..8) |i| {
zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
zgui.sameLine(.{});
const padding = if (8 + i < 10) " " else "";
zgui.text("{s}R{}: 0x{X:0>8}", .{ padding, 8 + i, cpu.r[8 + i] });
}
zgui.separator();
widgets.psr("CPSR", cpu.cpsr);
widgets.psr("SPSR", cpu.spsr);
zgui.separator();
widgets.interrupts(" IE", bus_ptr.io.ie);
widgets.interrupts("IRQ", bus_ptr.io.irq);
}
if (state.win_stat.show_perf) {
_ = zgui.begin("Performance", .{ .popen = &state.win_stat.show_perf });
defer zgui.end();
var values: [histogram_len]u32 = undefined;
const len = state.fps_hist.copy(&values);
// FIXME(paoda): okay but why
if (len == values.len) _ = state.fps_hist.pop();
const y_max: f64 = 2 * if (len != 0) @as(f64, @floatFromInt(std.mem.max(u32, &values))) else emu.frame_rate;
const x_max: f64 = @floatFromInt(values.len);
if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
defer zgui.plot.endPlot();
zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
zgui.plot.setupAxis(.x1, .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } });
zgui.plot.setupAxis(.y1, .{ .label = "FPS", .flags = .{ .no_grid_lines = true } });
zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
zgui.plot.setupFinish();
zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
}
// the following metrics require a sorted array
std.mem.sort(u32, values[0..len], {}, std.sort.asc(u32));
const avg: u32 = avg: {
var sum: u32 = 0;
for (values[0..len]) |value| sum += value;
break :avg @intCast(sum / len);
};
const median = if (len == 0) 0 else values[len / 2];
const low = if (len == 0) 0 else values[len / 100]; // 1% Low
zgui.text("Average: {:0>3} fps", .{avg});
zgui.text(" Median: {:0>3} fps", .{median});
zgui.text(" 1% Low: {:0>3} fps", .{low});
}
if (state.win_stat.show_schedule) {
_ = zgui.begin("Schedule", .{ .popen = &state.win_stat.show_schedule });
defer zgui.end();
const scheduler = cpu.sched;
const tick = scheduler.now();
// >> 24 becuase the ARM7TDMI runs at 2^24 Hz
const elapsed_str = std.mem.sliceTo(&printTime(tick >> 24), 0);
zgui.text("tick: 0x{X:0>16}", .{tick});
zgui.sameLine(.{});
zgui.text(" {s}s", .{elapsed_str});
zgui.separator();
const sched_ptr: *Scheduler = @ptrCast(@alignCast(scheduler.ptr));
const Event = @typeInfo(@TypeOf(sched_ptr.queue.items)).pointer.child;
var items: [20]Event = undefined;
const len = @min(sched_ptr.queue.items.len, items.len);
@memcpy(items[0..len], sched_ptr.queue.items[0..len]);
std.mem.sort(Event, items[0..len], {}, widgets.eventDesc(Event));
for (items[0..len]) |event| {
zgui.text("0x{X:0>16} | {t}", .{ event.tick, event.kind });
}
}
if (state.win_stat.show_palette) {
_ = zgui.begin("Palette", .{ .popen = &state.win_stat.show_palette });
defer zgui.end();
widgets.paletteGrid(.Background, cpu);
zgui.sameLine(.{ .spacing = 20.0 });
widgets.paletteGrid(.Object, cpu);
}
// {
// zgui.showDemoWindow(null);
// }
return true; // request redraw
}
const widgets = struct {
const PaletteKind = enum { Background, Object };
fn paletteGrid(comptime kind: PaletteKind, cpu: *const Arm7tdmi) void {
_ = zgui.beginGroup();
defer zgui.endGroup();
const address: u32 = switch (kind) {
.Background => 0x0500_0000,
.Object => 0x0500_0200,
};
for (0..0x100) |i| {
const offset: u32 = @truncate(i);
const bgr555 = cpu.bus.dbgRead(u16, address + offset * @sizeOf(u16));
widgets.colourSquare(bgr555);
if ((i + 1) % 0x10 != 0) zgui.sameLine(.{});
}
zgui.text(@tagName(kind), .{});
}
fn colourSquare(bgr555: u16) void {
// FIXME: working with the packed struct enum is currently broken :pensive:
const ImguiColorEditFlags_NoInputs: u32 = 1 << 5;
const ImguiColorEditFlags_NoPicker: u32 = 1 << 2;
const flags: zgui.ColorEditFlags = @bitCast(ImguiColorEditFlags_NoInputs | ImguiColorEditFlags_NoPicker);
const b: f32 = @floatFromInt(bgr555 >> 10 & 0x1f);
const g: f32 = @floatFromInt(bgr555 >> 5 & 0x1F);
const r: f32 = @floatFromInt(bgr555 & 0x1F);
var col = [_]f32{ r / 31.0, g / 31.0, b / 31.0 };
_ = zgui.colorEdit3("", .{ .col = &col, .flags = flags });
}
fn interrupts(comptime label: []const u8, int: anytype) void {
const h = 15.0;
const w = 9.0 * 2 + 3.5;
const ww = 9.0 * 3;
{
zgui.text(label ++ ":", .{});
zgui.sameLine(.{});
_ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() });
zgui.sameLine(.{});
_ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() });
zgui.sameLine(.{});
_ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() });
{
zgui.sameLine(.{});
_ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() });
}
zgui.sameLine(.{});
_ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() });
{
zgui.sameLine(.{});
_ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() });
}
zgui.sameLine(.{});
_ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() });
zgui.sameLine(.{});
_ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() });
}
}
fn psr(comptime label: []const u8, register: anytype) void {
const Mode = @import("arm32").arm.Mode;
const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null;
const mode = if (maybe_mode) |mode| mode.toString() else "???";
const w = 9.0;
const h = 15.0;
zgui.text(label ++ ": 0x{X:0>8}", .{register.raw});
zgui.sameLine(.{});
_ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() });
zgui.sameLine(.{});
_ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() });
zgui.sameLine(.{});
_ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() });
zgui.sameLine(.{});
_ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() });
zgui.sameLine(.{});
zgui.text("{s}", .{mode});
}
fn eventDesc(comptime T: type) fn (void, T, T) bool {
return struct {
fn inner(_: void, left: T, right: T) bool {
return left.tick > right.tick;
}
}.inner;
}
};
fn handleTitle(title_opt: ?*const [12]u8) [12:0]u8 {
if (title_opt == null) return "[N/A Title]\x00".*; // No ROM present
const title = title_opt.?;
// ROM Title is an empty string (ImGui hates these)
if (title[0] == '\x00') return "[No Title]\x00\x00".*;
return title.* ++ [_:0]u8{};
}
fn printTime(seconds: u64) [0x20]u8 {
var str = [_]u8{0x0} ** 0x20;
var writer = std.Io.Writer.fixed(&str);
const hr = seconds / 3600;
const min = (seconds % 3600) / 60;
const sec = seconds % 60;
// longest string is "5124095576030431:00:15" which is 22 bytes
writer.print("{:0>2}:{:0>2}:{:0>2}", .{ hr, min, sec }) catch unreachable;
return str;
}

View File

@@ -1,28 +0,0 @@
pub const c = @cImport({
@cDefine("SDL_DISABLE_OLD_NAMES", {});
@cDefine("SDL_MAIN_HANDLED", {});
@cInclude("SDL3/SDL.h");
@cInclude("SDL3/SDL_main.h");
});
// https://github.com/castholm/zig-examples/blob/77a829c85b5ddbad673026d504626015db4093ac/opengl-sdl/main.zig#L200-L219
pub inline fn errify(value: anytype) error{sdl_error}!switch (@typeInfo(@TypeOf(value))) {
.bool => void,
.pointer, .optional => @TypeOf(value.?),
.int => |info| switch (info.signedness) {
.signed => @TypeOf(@max(0, value)),
.unsigned => @TypeOf(value),
},
else => @compileError("unerrifiable type: " ++ @typeName(@TypeOf(value))),
} {
return switch (@typeInfo(@TypeOf(value))) {
.bool => if (!value) error.sdl_error,
.pointer, .optional => value orelse error.sdl_error,
.int => |info| switch (info.signedness) {
.signed => if (value >= 0) @max(0, value) else error.sdl_error,
.unsigned => if (value != 0) value else error.sdl_error,
},
else => comptime unreachable,
};
}

View File

@@ -1,548 +0,0 @@
// FIFO of fixed size items
// Usually used for e.g. byte buffers
const std = @import("std");
const math = std.math;
const mem = std.mem;
const Allocator = mem.Allocator;
const assert = std.debug.assert;
const testing = std.testing;
pub const LinearFifoBufferType = union(enum) {
/// The buffer is internal to the fifo; it is of the specified size.
static: usize,
/// The buffer is passed as a slice to the initialiser.
slice,
/// The buffer is managed dynamically using a `mem.Allocator`.
dynamic,
};
pub fn LinearFifo(
comptime T: type,
comptime buffer_type: LinearFifoBufferType,
) type {
const autoalign = false;
const powers_of_two = switch (buffer_type) {
.static => std.math.isPowerOfTwo(buffer_type.static),
.slice => false, // Any size slice could be passed in
.dynamic => true, // This could be configurable in future
};
return struct {
allocator: if (buffer_type == .dynamic) Allocator else void,
buf: if (buffer_type == .static) [buffer_type.static]T else []T,
head: usize,
count: usize,
const Self = @This();
pub const Reader = std.io.Reader(*Self, error{}, readFn);
pub const Writer = std.io.Writer(*Self, error{OutOfMemory}, appendWrite);
// Type of Self argument for slice operations.
// If buffer is inline (Static) then we need to ensure we haven't
// returned a slice into a copy on the stack
const SliceSelfArg = if (buffer_type == .static) *Self else Self;
pub const init = switch (buffer_type) {
.static => initStatic,
.slice => initSlice,
.dynamic => initDynamic,
};
fn initStatic() Self {
comptime assert(buffer_type == .static);
return .{
.allocator = {},
.buf = undefined,
.head = 0,
.count = 0,
};
}
fn initSlice(buf: []T) Self {
comptime assert(buffer_type == .slice);
return .{
.allocator = {},
.buf = buf,
.head = 0,
.count = 0,
};
}
fn initDynamic(allocator: Allocator) Self {
comptime assert(buffer_type == .dynamic);
return .{
.allocator = allocator,
.buf = &.{},
.head = 0,
.count = 0,
};
}
pub fn deinit(self: Self) void {
if (buffer_type == .dynamic) self.allocator.free(self.buf);
}
pub fn realign(self: *Self) void {
if (self.buf.len - self.head >= self.count) {
mem.copyForwards(T, self.buf[0..self.count], self.buf[self.head..][0..self.count]);
self.head = 0;
} else {
var tmp: [4096 / 2 / @sizeOf(T)]T = undefined;
while (self.head != 0) {
const n = @min(self.head, tmp.len);
const m = self.buf.len - n;
@memcpy(tmp[0..n], self.buf[0..n]);
mem.copyForwards(T, self.buf[0..m], self.buf[n..][0..m]);
@memcpy(self.buf[m..][0..n], tmp[0..n]);
self.head -= n;
}
}
{ // set unused area to undefined
const unused = mem.sliceAsBytes(self.buf[self.count..]);
@memset(unused, undefined);
}
}
/// Reduce allocated capacity to `size`.
pub fn shrink(self: *Self, size: usize) void {
assert(size >= self.count);
if (buffer_type == .dynamic) {
self.realign();
self.buf = self.allocator.realloc(self.buf, size) catch |e| switch (e) {
error.OutOfMemory => return, // no problem, capacity is still correct then.
};
}
}
/// Ensure that the buffer can fit at least `size` items
pub fn ensureTotalCapacity(self: *Self, size: usize) !void {
if (self.buf.len >= size) return;
if (buffer_type == .dynamic) {
self.realign();
const new_size = if (powers_of_two) math.ceilPowerOfTwo(usize, size) catch return error.OutOfMemory else size;
self.buf = try self.allocator.realloc(self.buf, new_size);
} else {
return error.OutOfMemory;
}
}
/// Makes sure at least `size` items are unused
pub fn ensureUnusedCapacity(self: *Self, size: usize) error{OutOfMemory}!void {
if (self.writableLength() >= size) return;
return try self.ensureTotalCapacity(math.add(usize, self.count, size) catch return error.OutOfMemory);
}
/// Returns number of items currently in fifo
pub fn readableLength(self: Self) usize {
return self.count;
}
/// Returns a writable slice from the 'read' end of the fifo
fn readableSliceMut(self: SliceSelfArg, offset: usize) []T {
if (offset > self.count) return &[_]T{};
var start = self.head + offset;
if (start >= self.buf.len) {
start -= self.buf.len;
return self.buf[start .. start + (self.count - offset)];
} else {
const end = @min(self.head + self.count, self.buf.len);
return self.buf[start..end];
}
}
/// Returns a readable slice from `offset`
pub fn readableSlice(self: SliceSelfArg, offset: usize) []const T {
return self.readableSliceMut(offset);
}
pub fn readableSliceOfLen(self: *Self, len: usize) []const T {
assert(len <= self.count);
const buf = self.readableSlice(0);
if (buf.len >= len) {
return buf[0..len];
} else {
self.realign();
return self.readableSlice(0)[0..len];
}
}
/// Discard first `count` items in the fifo
pub fn discard(self: *Self, count: usize) void {
assert(count <= self.count);
{ // set old range to undefined. Note: may be wrapped around
const slice = self.readableSliceMut(0);
if (slice.len >= count) {
const unused = mem.sliceAsBytes(slice[0..count]);
@memset(unused, undefined);
} else {
const unused = mem.sliceAsBytes(slice[0..]);
@memset(unused, undefined);
const unused2 = mem.sliceAsBytes(self.readableSliceMut(slice.len)[0 .. count - slice.len]);
@memset(unused2, undefined);
}
}
if (autoalign and self.count == count) {
self.head = 0;
self.count = 0;
} else {
var head = self.head + count;
if (powers_of_two) {
// Note it is safe to do a wrapping subtract as
// bitwise & with all 1s is a noop
head &= self.buf.len -% 1;
} else {
head %= self.buf.len;
}
self.head = head;
self.count -= count;
}
}
/// Read the next item from the fifo
pub fn readItem(self: *Self) ?T {
if (self.count == 0) return null;
const c = self.buf[self.head];
self.discard(1);
return c;
}
/// Read data from the fifo into `dst`, returns number of items copied.
pub fn read(self: *Self, dst: []T) usize {
var dst_left = dst;
while (dst_left.len > 0) {
const slice = self.readableSlice(0);
if (slice.len == 0) break;
const n = @min(slice.len, dst_left.len);
@memcpy(dst_left[0..n], slice[0..n]);
self.discard(n);
dst_left = dst_left[n..];
}
return dst.len - dst_left.len;
}
/// Same as `read` except it returns an error union
/// The purpose of this function existing is to match `std.io.Reader` API.
fn readFn(self: *Self, dest: []u8) error{}!usize {
return self.read(dest);
}
pub fn reader(self: *Self) Reader {
return .{ .context = self };
}
/// Returns number of items available in fifo
pub fn writableLength(self: Self) usize {
return self.buf.len - self.count;
}
/// Returns the first section of writable buffer.
/// Note that this may be of length 0
pub fn writableSlice(self: SliceSelfArg, offset: usize) []T {
if (offset > self.buf.len) return &[_]T{};
const tail = self.head + offset + self.count;
if (tail < self.buf.len) {
return self.buf[tail..];
} else {
return self.buf[tail - self.buf.len ..][0 .. self.writableLength() - offset];
}
}
/// Returns a writable buffer of at least `size` items, allocating memory as needed.
/// Use `fifo.update` once you've written data to it.
pub fn writableWithSize(self: *Self, size: usize) ![]T {
try self.ensureUnusedCapacity(size);
// try to avoid realigning buffer
var slice = self.writableSlice(0);
if (slice.len < size) {
self.realign();
slice = self.writableSlice(0);
}
return slice;
}
/// Update the tail location of the buffer (usually follows use of writable/writableWithSize)
pub fn update(self: *Self, count: usize) void {
assert(self.count + count <= self.buf.len);
self.count += count;
}
/// Appends the data in `src` to the fifo.
/// You must have ensured there is enough space.
pub fn writeAssumeCapacity(self: *Self, src: []const T) void {
assert(self.writableLength() >= src.len);
var src_left = src;
while (src_left.len > 0) {
const writable_slice = self.writableSlice(0);
assert(writable_slice.len != 0);
const n = @min(writable_slice.len, src_left.len);
@memcpy(writable_slice[0..n], src_left[0..n]);
self.update(n);
src_left = src_left[n..];
}
}
/// Write a single item to the fifo
pub fn writeItem(self: *Self, item: T) !void {
try self.ensureUnusedCapacity(1);
return self.writeItemAssumeCapacity(item);
}
pub fn writeItemAssumeCapacity(self: *Self, item: T) void {
var tail = self.head + self.count;
if (powers_of_two) {
tail &= self.buf.len - 1;
} else {
tail %= self.buf.len;
}
self.buf[tail] = item;
self.update(1);
}
/// Appends the data in `src` to the fifo.
/// Allocates more memory as necessary
pub fn write(self: *Self, src: []const T) !void {
try self.ensureUnusedCapacity(src.len);
return self.writeAssumeCapacity(src);
}
/// Same as `write` except it returns the number of bytes written, which is always the same
/// as `bytes.len`. The purpose of this function existing is to match `std.io.Writer` API.
fn appendWrite(self: *Self, bytes: []const u8) error{OutOfMemory}!usize {
try self.write(bytes);
return bytes.len;
}
pub fn writer(self: *Self) Writer {
return .{ .context = self };
}
/// Make `count` items available before the current read location
fn rewind(self: *Self, count: usize) void {
assert(self.writableLength() >= count);
var head = self.head + (self.buf.len - count);
if (powers_of_two) {
head &= self.buf.len - 1;
} else {
head %= self.buf.len;
}
self.head = head;
self.count += count;
}
/// Place data back into the read stream
pub fn unget(self: *Self, src: []const T) !void {
try self.ensureUnusedCapacity(src.len);
self.rewind(src.len);
const slice = self.readableSliceMut(0);
if (src.len < slice.len) {
@memcpy(slice[0..src.len], src);
} else {
@memcpy(slice, src[0..slice.len]);
const slice2 = self.readableSliceMut(slice.len);
@memcpy(slice2[0 .. src.len - slice.len], src[slice.len..]);
}
}
/// Returns the item at `offset`.
/// Asserts offset is within bounds.
pub fn peekItem(self: Self, offset: usize) T {
assert(offset < self.count);
var index = self.head + offset;
if (powers_of_two) {
index &= self.buf.len - 1;
} else {
index %= self.buf.len;
}
return self.buf[index];
}
/// Pump data from a reader into a writer.
/// Stops when reader returns 0 bytes (EOF).
/// Buffer size must be set before calling; a buffer length of 0 is invalid.
pub fn pump(self: *Self, src_reader: anytype, dest_writer: anytype) !void {
assert(self.buf.len > 0);
while (true) {
if (self.writableLength() > 0) {
const n = try src_reader.read(self.writableSlice(0));
if (n == 0) break; // EOF
self.update(n);
}
self.discard(try dest_writer.write(self.readableSlice(0)));
}
// flush remaining data
while (self.readableLength() > 0) {
self.discard(try dest_writer.write(self.readableSlice(0)));
}
}
pub fn toOwnedSlice(self: *Self) Allocator.Error![]T {
if (self.head != 0) self.realign();
assert(self.head == 0);
assert(self.count <= self.buf.len);
const allocator = self.allocator;
if (allocator.resize(self.buf, self.count)) {
const result = self.buf[0..self.count];
self.* = Self.init(allocator);
return result;
}
const new_memory = try allocator.dupe(T, self.buf[0..self.count]);
allocator.free(self.buf);
self.* = Self.init(allocator);
return new_memory;
}
};
}
test "LinearFifo(u8, .Dynamic) discard(0) from empty buffer should not error on overflow" {
var fifo = LinearFifo(u8, .dynamic).init(testing.allocator);
defer fifo.deinit();
// If overflow is not explicitly allowed this will crash in debug / safe mode
fifo.discard(0);
}
test "LinearFifo(u8, .Dynamic)" {
var fifo = LinearFifo(u8, .dynamic).init(testing.allocator);
defer fifo.deinit();
try fifo.write("HELLO");
try testing.expectEqual(@as(usize, 5), fifo.readableLength());
try testing.expectEqualSlices(u8, "HELLO", fifo.readableSlice(0));
{
var i: usize = 0;
while (i < 5) : (i += 1) {
try fifo.write(&[_]u8{fifo.peekItem(i)});
}
try testing.expectEqual(@as(usize, 10), fifo.readableLength());
try testing.expectEqualSlices(u8, "HELLOHELLO", fifo.readableSlice(0));
}
{
try testing.expectEqual(@as(u8, 'H'), fifo.readItem().?);
try testing.expectEqual(@as(u8, 'E'), fifo.readItem().?);
try testing.expectEqual(@as(u8, 'L'), fifo.readItem().?);
try testing.expectEqual(@as(u8, 'L'), fifo.readItem().?);
try testing.expectEqual(@as(u8, 'O'), fifo.readItem().?);
}
try testing.expectEqual(@as(usize, 5), fifo.readableLength());
{ // Writes that wrap around
try testing.expectEqual(@as(usize, 11), fifo.writableLength());
try testing.expectEqual(@as(usize, 6), fifo.writableSlice(0).len);
fifo.writeAssumeCapacity("6<chars<11");
try testing.expectEqualSlices(u8, "HELLO6<char", fifo.readableSlice(0));
try testing.expectEqualSlices(u8, "s<11", fifo.readableSlice(11));
try testing.expectEqualSlices(u8, "11", fifo.readableSlice(13));
try testing.expectEqualSlices(u8, "", fifo.readableSlice(15));
fifo.discard(11);
try testing.expectEqualSlices(u8, "s<11", fifo.readableSlice(0));
fifo.discard(4);
try testing.expectEqual(@as(usize, 0), fifo.readableLength());
}
{
const buf = try fifo.writableWithSize(12);
try testing.expectEqual(@as(usize, 12), buf.len);
var i: u8 = 0;
while (i < 10) : (i += 1) {
buf[i] = i + 'a';
}
fifo.update(10);
try testing.expectEqualSlices(u8, "abcdefghij", fifo.readableSlice(0));
}
{
try fifo.unget("prependedstring");
var result: [30]u8 = undefined;
try testing.expectEqualSlices(u8, "prependedstringabcdefghij", result[0..fifo.read(&result)]);
try fifo.unget("b");
try fifo.unget("a");
try testing.expectEqualSlices(u8, "ab", result[0..fifo.read(&result)]);
}
fifo.shrink(0);
{
try fifo.writer().print("{s}, {s}!", .{ "Hello", "World" });
var result: [30]u8 = undefined;
try testing.expectEqualSlices(u8, "Hello, World!", result[0..fifo.read(&result)]);
try testing.expectEqual(@as(usize, 0), fifo.readableLength());
}
{
try fifo.writer().writeAll("This is a test");
var result: [30]u8 = undefined;
try testing.expectEqualSlices(u8, "This", (try fifo.reader().readUntilDelimiterOrEof(&result, ' ')).?);
try testing.expectEqualSlices(u8, "is", (try fifo.reader().readUntilDelimiterOrEof(&result, ' ')).?);
try testing.expectEqualSlices(u8, "a", (try fifo.reader().readUntilDelimiterOrEof(&result, ' ')).?);
try testing.expectEqualSlices(u8, "test", (try fifo.reader().readUntilDelimiterOrEof(&result, ' ')).?);
}
{
try fifo.ensureTotalCapacity(1);
var in_fbs = std.io.fixedBufferStream("pump test");
var out_buf: [50]u8 = undefined;
var out_fbs = std.io.fixedBufferStream(&out_buf);
try fifo.pump(in_fbs.reader(), out_fbs.writer());
try testing.expectEqualSlices(u8, in_fbs.buffer, out_fbs.getWritten());
}
}
test LinearFifo {
inline for ([_]type{ u1, u8, u16, u64 }) |T| {
inline for ([_]LinearFifoBufferType{ LinearFifoBufferType{ .static = 32 }, .slice, .dynamic }) |bt| {
const FifoType = LinearFifo(T, bt);
var buf: if (bt == .slice) [32]T else void = undefined;
var fifo = switch (bt) {
.static => FifoType.init(),
.slice => FifoType.init(buf[0..]),
.dynamic => FifoType.init(testing.allocator),
};
defer fifo.deinit();
try fifo.write(&[_]T{ 0, 1, 1, 0, 1 });
try testing.expectEqual(@as(usize, 5), fifo.readableLength());
{
try testing.expectEqual(@as(T, 0), fifo.readItem().?);
try testing.expectEqual(@as(T, 1), fifo.readItem().?);
try testing.expectEqual(@as(T, 1), fifo.readItem().?);
try testing.expectEqual(@as(T, 0), fifo.readItem().?);
try testing.expectEqual(@as(T, 1), fifo.readItem().?);
try testing.expectEqual(@as(usize, 0), fifo.readableLength());
}
{
try fifo.writeItem(1);
try fifo.writeItem(1);
try fifo.writeItem(1);
try testing.expectEqual(@as(usize, 3), fifo.readableLength());
}
{
var readBuf: [3]T = undefined;
const n = fifo.read(&readBuf);
try testing.expectEqual(@as(usize, 3), n); // NOTE: It should be the number of items.
}
}
}
}

View File

@@ -1,199 +1,96 @@
const std = @import("std");
const builtin = @import("builtin");
const known_folders = @import("known_folders");
const clap = @import("clap");
const SDL = @import("sdl2");
const config = @import("config.zig");
const emu = @import("core/emu.zig");
const emu = @import("emu.zig");
const Bus = @import("Bus.zig");
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Scheduler = @import("scheduler.zig").Scheduler;
const Synchro = @import("core/emu.zig").Synchro;
const Gui = @import("platform.zig").Gui;
const Bus = @import("core/Bus.zig");
const Scheduler = @import("core/scheduler.zig").Scheduler;
const FilePaths = @import("util.zig").FilePaths;
const FpsTracker = @import("util.zig").FpsTracker;
const Allocator = std.mem.Allocator;
const Timer = std.time.Timer;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const IBus = @import("arm32").Bus;
const IScheduler = @import("arm32").Scheduler;
const window_scale = 3;
const gba_width = @import("ppu.zig").width;
const gba_height = @import("ppu.zig").height;
const buf_pitch = @import("ppu.zig").buf_pitch;
const log = std.log.scoped(.Cli);
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
// CLI Arguments + Help Text
const params = clap.parseParamsComptime(
\\-h, --help Display this help and exit.
\\-s, --skip Skip BIOS.
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
\\ --gdb Run ZBA from the context of a GDB Server
\\<str> Path to the GBA GamePak ROM.
\\
);
pub fn main() !void {
// Main Allocator for ZBA
pub fn main() anyerror!void {
// Allocator for Emulator + CLI Aruments
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer std.debug.assert(gpa.deinit() == .ok);
const alloc = gpa.allocator();
defer std.debug.assert(!gpa.deinit());
const allocator = gpa.allocator();
// Handle CLI Arguments
const args = try std.process.argsAlloc(alloc);
defer std.process.argsFree(alloc, args);
// Determine the Data Directory (stores saves)
const data_path = blk: {
const path = (try known_folders.getPath(allocator, .data)) orelse return error.unknown_data_folder;
try makePath(path, "zba" ++ std.fs.path.sep_str ++ "save");
const zba_args: []const []const u8 = args[1..];
break :blk path;
};
defer allocator.free(data_path);
// Determine the Config Directory
const config_path = blk: {
const path = (try known_folders.getPath(allocator, .roaming_configuration)) orelse return error.unknown_config_folder;
try makePath(path, "zba");
break :blk path;
};
defer allocator.free(config_path);
// Parse CLI
const result = try clap.parse(clap.Help, &params, clap.parsers.default, .{ .allocator = allocator });
defer result.deinit();
// TODO: Move config file to XDG Config directory?
try makeConfigFilePath(config_path);
try config.load(allocator, config_path);
var paths = try handleArguments(allocator, data_path, &result);
defer paths.deinit(allocator);
// if paths.bios is null, then we want to see if it's in the data directory
if (paths.bios == null) blk: {
const bios_path = try std.mem.join(allocator, "/", &.{ data_path, "zba", "gba_bios.bin" }); // FIXME: std.fs.path_sep or something
defer allocator.free(bios_path);
_ = std.fs.cwd().statFile(bios_path) catch |e| {
if (e != std.fs.Dir.StatFileError.FileNotFound) return e;
log.err("file located at {s} was not found", .{bios_path});
break :blk;
};
paths.bios = try allocator.dupe(u8, bios_path);
if (zba_args.len == 0) {
std.log.err("Expected PATH to Gameboy Advance ROM as a CLI argument", .{});
return;
} else if (zba_args.len > 1) {
std.log.err("Too many CLI arguments were provided", .{});
return;
}
const log_file = switch (config.config().debug.cpu_trace) {
true => try std.fs.cwd().createFile("zba.log", .{}),
false => null,
};
defer if (log_file) |file| file.close();
// TODO: Take Emulator Init Code out of main.zig
var scheduler = Scheduler.init(allocator);
// Initialize Emulator
var scheduler = Scheduler.init(alloc);
defer scheduler.deinit();
var bus: Bus = undefined;
const ischeduler = IScheduler.init(&scheduler);
const ibus = IBus.init(&bus);
var cpu = Arm7tdmi.init(ischeduler, ibus);
try bus.init(allocator, &scheduler, &cpu, paths);
var bus = try Bus.init(alloc, &scheduler, zba_args[0]);
defer bus.deinit();
if (config.config().guest.skip_bios or result.args.skip != 0 or paths.bios == null) {
@import("core/cpu_util.zig").fastBoot(&cpu);
}
var cpu = Arm7tdmi.init(&scheduler, &bus);
cpu.skipBios();
const title_ptr = if (paths.rom != null) &bus.pak.title else null;
// Initialize SDL
const status = SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO);
if (status < 0) sdlPanic();
defer SDL.SDL_Quit();
// TODO: Just copy the title instead of grabbing a pointer to it
var gui = try Gui.init(allocator, &bus.apu, title_ptr);
defer gui.deinit();
var window = SDL.SDL_CreateWindow(
"Gameboy Advance Emulator",
SDL.SDL_WINDOWPOS_CENTERED,
SDL.SDL_WINDOWPOS_CENTERED,
gba_width * window_scale,
gba_height * window_scale,
SDL.SDL_WINDOW_SHOWN,
) orelse sdlPanic();
defer SDL.SDL_DestroyWindow(window);
var sync = try Synchro.init(allocator);
defer sync.deinit(allocator);
var renderer = SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RENDERER_ACCELERATED) orelse sdlPanic();
defer SDL.SDL_DestroyRenderer(renderer);
if (result.args.gdb != 0) {
const Server = @import("gdbstub").Server;
const EmuThing = @import("core/emu.zig").EmuThing;
const texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_BGR555, SDL.SDL_TEXTUREACCESS_STREAMING, 240, 160) orelse sdlPanic();
defer SDL.SDL_DestroyTexture(texture);
var wrapper = EmuThing.init(&cpu, &scheduler);
var emulator = wrapper.interface();
defer emulator.deinit(allocator);
// Init FPS Timer
var timer = Timer.start() catch unreachable;
var title_buf: [0x30]u8 = [_]u8{0x00} ** 0x30;
log.info("Ready to connect", .{});
emu_loop: while (true) {
emu.runFrame(&scheduler, &cpu, &bus);
var server = try Server.init(emulator, .{ .memory_map = EmuThing.map, .target = EmuThing.target });
defer server.deinit(allocator);
var event: SDL.SDL_Event = undefined;
_ = SDL.SDL_PollEvent(&event);
log.info("Starting GDB Server Thread", .{});
switch (event.type) {
SDL.SDL_QUIT => break :emu_loop,
else => {},
}
const thread = try std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &sync.should_quit });
defer thread.join();
const buf_ptr = bus.ppu.frame_buf.ptr;
_ = SDL.SDL_UpdateTexture(texture, null, buf_ptr, buf_pitch);
_ = SDL.SDL_RenderCopy(renderer, texture, null, null);
SDL.SDL_RenderPresent(renderer);
try gui.run(.{ .cpu = &cpu, .scheduler = &scheduler, .sync = &sync });
} else {
var tracker = FpsTracker.init();
const thread = try std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &sync });
defer thread.join();
try gui.run(.{ .cpu = &cpu, .scheduler = &scheduler, .tracker = &tracker, .sync = &sync });
const fps = std.time.ns_per_s / timer.lap();
const title = std.fmt.bufPrint(&title_buf, "Gameboy Advance Emulator FPS: {d}", .{fps}) catch unreachable;
SDL.SDL_SetWindowTitle(window, title.ptr);
}
}
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
const rom_path = try romPath(allocator, result);
errdefer if (rom_path) |path| allocator.free(path);
const bios_path: ?[]const u8 = if (result.args.bios) |path| try allocator.dupe(u8, path) else null;
errdefer if (bios_path) |path| allocator.free(path);
const save_path = try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "save" });
log.info("ROM path: {?s}", .{rom_path});
log.info("BIOS path: {?s}", .{bios_path});
log.info("Save path: {s}", .{save_path});
return .{
.rom = rom_path,
.bios = bios_path,
.save = save_path,
};
}
fn makeConfigFilePath(config_path: []const u8) !void {
var dir = try std.fs.openDirAbsolute(config_path, .{});
defer dir.close();
const sub_path = "zba" ++ std.fs.path.sep_str ++ "config.toml";
// We try to create the file exclusively, meaning that we err out if the file already exists.
// All we care about is a file being there so we can just ignore that error in particular and
// continue down the happy pathj
dir.access(sub_path, .{}) catch |e| {
if (e != std.fs.Dir.AccessError.FileNotFound) return e;
const config_file = try dir.createFile(sub_path, .{});
defer config_file.close();
try config_file.writeAll(@embedFile("example.toml"));
};
}
fn romPath(allocator: Allocator, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !?[]const u8 {
return switch (result.positionals.len) {
0 => null,
1 => if (result.positionals[0]) |path| try allocator.dupe(u8, path) else null,
else => error.too_many_positional_arguments,
};
}
fn makePath(path: []const u8, sub_path: []const u8) !void {
var dir = try std.fs.openDirAbsolute(path, .{});
defer dir.close();
try dir.makePath(sub_path);
fn sdlPanic() noreturn {
const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error";
@panic(std.mem.sliceTo(str, 0));
}

View File

@@ -1,408 +0,0 @@
const std = @import("std");
const gl = @import("gl");
const zgui = @import("zgui");
const c = @import("lib.zig").c;
const emu = @import("core/emu.zig");
const config = @import("config.zig");
const imgui = @import("imgui.zig");
const Apu = @import("core/apu.zig").Apu;
const Arm7tdmi = @import("arm32").Arm7tdmi;
const Bus = @import("core/Bus.zig");
const Scheduler = @import("core/scheduler.zig").Scheduler;
const FpsTracker = @import("util.zig").FpsTracker;
const Synchro = @import("core/emu.zig").Synchro;
const KeyInput = @import("core/bus/io.zig").KeyInput;
const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height;
const GLsizei = gl.sizei;
const SDL_GLContext = *c.SDL_GLContextState;
const Allocator = std.mem.Allocator;
pub const Dimensions = struct { width: u32, height: u32 };
const default_dim: Dimensions = .{ .width = 1280, .height = 720 };
pub const sample_rate = 1 << 15;
// pub const sample_format = SDL.AUDIO_U16;
const window_title = "ZBA";
const errify = @import("lib.zig").errify;
var gl_procs: gl.ProcTable = undefined;
pub const Gui = struct {
const Self = @This();
const log = std.log.scoped(.Gui);
window: *c.SDL_Window,
ctx: SDL_GLContext,
audio: Audio,
state: imgui.State,
allocator: Allocator,
pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self {
errdefer |err| if (err == error.sdl_error) log.err("SDL Error: {s}", .{c.SDL_GetError()});
c.SDL_SetMainReady();
try errify(c.SDL_Init(c.SDL_INIT_VIDEO | c.SDL_INIT_AUDIO | c.SDL_INIT_EVENTS));
try errify(c.SDL_SetAppMetadata(window_title, "0.1.0", "moe.paoda.zba"));
try errify(c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_MAJOR_VERSION, gl.info.version_major));
try errify(c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_MINOR_VERSION, gl.info.version_minor));
try errify(c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_PROFILE_MASK, c.SDL_GL_CONTEXT_PROFILE_CORE));
try errify(c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_FLAGS, c.SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG));
const window: *c.SDL_Window = try errify(c.SDL_CreateWindow(window_title, default_dim.width, default_dim.height, c.SDL_WINDOW_OPENGL | c.SDL_WINDOW_RESIZABLE));
errdefer c.SDL_DestroyWindow(window);
const gl_ctx = try errify(c.SDL_GL_CreateContext(window));
errdefer errify(c.SDL_GL_DestroyContext(gl_ctx)) catch {};
try errify(c.SDL_GL_MakeCurrent(window, gl_ctx));
errdefer errify(c.SDL_GL_MakeCurrent(window, null)) catch {};
if (!gl_procs.init(c.SDL_GL_GetProcAddress)) return error.gl_init_failed;
gl.makeProcTableCurrent(&gl_procs);
errdefer gl.makeProcTableCurrent(null);
try errify(c.SDL_GL_SetSwapInterval(@intFromBool(config.config().host.vsync)));
zgui.init(allocator);
zgui.plot.init();
zgui.backend.init(window, gl_ctx);
// zgui.io.setIniFilename(null);
return Self{
.window = window,
.ctx = gl_ctx,
.audio = try Audio.init(apu),
.allocator = allocator,
.state = try imgui.State.init(allocator, title_opt),
};
}
pub fn deinit(self: *Self) void {
self.audio.deinit();
self.state.deinit(self.allocator);
zgui.backend.deinit();
zgui.plot.deinit();
zgui.deinit();
errify(c.SDL_GL_DestroyContext(self.ctx)) catch {};
c.SDL_DestroyWindow(self.window);
c.SDL_Quit();
self.* = undefined;
}
const RunOptions = struct {
sync: *Synchro,
tracker: ?*FpsTracker = null,
cpu: *Arm7tdmi,
scheduler: *Scheduler,
};
pub fn run(self: *Self, opt: RunOptions) !void {
const cpu = opt.cpu;
const tracker = opt.tracker;
const sync = opt.sync;
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
const vao_id = opengl_impl.vao();
defer gl.DeleteVertexArrays(1, vao_id[0..]);
const emu_tex = opengl_impl.screenTex(bus_ptr.ppu.framebuf.get(.Renderer));
defer gl.DeleteTextures(1, emu_tex[0..]);
const out_tex = opengl_impl.outTex();
defer gl.DeleteTextures(1, out_tex[0..]);
const fbo_id = try opengl_impl.frameBuffer(out_tex[0]);
defer gl.DeleteFramebuffers(1, fbo_id[0..]);
const prog_id = try opengl_impl.program(); // Dynamic Shaders?
defer gl.DeleteProgram(prog_id);
var win_dim: Dimensions = default_dim;
emu_loop: while (true) {
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
// should exit, in which case we should also handle this
if (self.state.should_quit or sync.should_quit.load(.monotonic)) break :emu_loop;
var event: c.SDL_Event = undefined;
while (c.SDL_PollEvent(&event)) {
_ = zgui.backend.processEvent(&event);
switch (event.type) {
c.SDL_EVENT_QUIT => break :emu_loop,
c.SDL_EVENT_KEY_DOWN => {
// TODO: Make use of compare_and_xor?
var keyinput: KeyInput = .{ .raw = 0x0000 };
switch (event.key.scancode) {
c.SDL_SCANCODE_UP => keyinput.up.write(true),
c.SDL_SCANCODE_DOWN => keyinput.down.write(true),
c.SDL_SCANCODE_LEFT => keyinput.left.write(true),
c.SDL_SCANCODE_RIGHT => keyinput.right.write(true),
c.SDL_SCANCODE_X => keyinput.a.write(true),
c.SDL_SCANCODE_Z => keyinput.b.write(true),
c.SDL_SCANCODE_A => keyinput.shoulder_l.write(true),
c.SDL_SCANCODE_S => keyinput.shoulder_r.write(true),
c.SDL_SCANCODE_RETURN => keyinput.start.write(true),
c.SDL_SCANCODE_RSHIFT => keyinput.select.write(true),
else => {},
}
bus_ptr.io.keyinput.fetchAnd(~keyinput.raw, .monotonic);
},
c.SDL_EVENT_KEY_UP => {
// FIXME(paoda): merge with above?
// TODO: Make use of compare_and_xor?
var keyinput: KeyInput = .{ .raw = 0x0000 };
switch (event.key.scancode) {
c.SDL_SCANCODE_UP => keyinput.up.write(true),
c.SDL_SCANCODE_DOWN => keyinput.down.write(true),
c.SDL_SCANCODE_LEFT => keyinput.left.write(true),
c.SDL_SCANCODE_RIGHT => keyinput.right.write(true),
c.SDL_SCANCODE_X => keyinput.a.write(true),
c.SDL_SCANCODE_Z => keyinput.b.write(true),
c.SDL_SCANCODE_A => keyinput.shoulder_l.write(true),
c.SDL_SCANCODE_S => keyinput.shoulder_r.write(true),
c.SDL_SCANCODE_RETURN => keyinput.start.write(true),
c.SDL_SCANCODE_RSHIFT => keyinput.select.write(true),
else => {},
}
bus_ptr.io.keyinput.fetchOr(keyinput.raw, .monotonic);
},
c.SDL_EVENT_WINDOW_RESIZED => {
log.debug("window resized to: {}x{}", .{ event.window.data1, event.window.data2 });
win_dim.width = @intCast(event.window.data1);
win_dim.height = @intCast(event.window.data2);
},
else => {},
}
}
var zgui_redraw: bool = false;
switch (self.state.emulation) {
.Transition => |target| switch (target) {
.Active => {
sync.paused.store(false, .monotonic);
if (!config.config().host.mute) try errify(c.SDL_ResumeAudioStreamDevice(self.audio.stream));
self.state.emulation = .Active;
},
.Inactive => {
// Assert that double pausing is impossible
if (!config.config().host.mute) try errify(c.SDL_PauseAudioStreamDevice(self.audio.stream));
sync.paused.store(true, .monotonic);
self.state.emulation = .Inactive;
},
},
.Active => {
// Add FPS count to the histogram
if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
// Draw GBA Screen to Texture
{
gl.BindFramebuffer(gl.FRAMEBUFFER, fbo_id[0]);
defer gl.BindFramebuffer(gl.FRAMEBUFFER, 0);
gl.Viewport(0, 0, gba_width, gba_height);
opengl_impl.drawScreen(emu_tex[0], prog_id, vao_id[0], bus_ptr.ppu.framebuf.get(.Renderer));
}
// FIXME: We only really care about locking the audio device (and therefore writing silence)
// since if nfd-zig is used the emu may be paused for way too long. Perhaps we should try and limit
// spurious calls to SDL_LockAudioDevice?
try errify(c.SDL_LockAudioStream(self.audio.stream));
defer errify(c.SDL_UnlockAudioStream(self.audio.stream)) catch std.debug.panic("SDL Error: {s}", .{c.SDL_GetError()});
zgui_redraw = imgui.draw(&self.state, sync, win_dim, cpu, out_tex[0]);
},
.Inactive => zgui_redraw = imgui.draw(&self.state, sync, win_dim, cpu, out_tex[0]),
}
if (zgui_redraw) {
// Background Colour
const size = zgui.io.getDisplaySize();
gl.Viewport(0, 0, @intFromFloat(size[0]), @intFromFloat(size[1]));
gl.ClearColor(0, 0, 0, 1.0);
gl.Clear(gl.COLOR_BUFFER_BIT);
zgui.backend.draw();
}
try errify(c.SDL_GL_SwapWindow(self.window));
}
sync.should_quit.store(true, .monotonic);
}
};
pub const Audio = struct {
const log = std.log.scoped(.platform_audio);
stream: *c.SDL_AudioStream,
fn init(apu: *Apu) !@This() {
const desired: c.SDL_AudioSpec = .{
.freq = sample_rate,
.format = c.SDL_AUDIO_S16LE,
.channels = 2,
};
log.info("Host Sample Rate: {}Hz, Host Format: SDL_AUDIO_S16LE", .{sample_rate});
const stream = try errify(c.SDL_OpenAudioDeviceStream(c.SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &desired, null, null));
errdefer c.SDL_DestroyAudioStream(stream);
apu.stream = stream;
return .{ .stream = stream };
}
fn deinit(self: *@This()) void {
c.SDL_DestroyAudioStream(self.stream);
self.* = undefined;
}
};
const opengl_impl = struct {
fn drawScreen(tex_id: gl.uint, prog_id: gl.uint, vao_id: gl.uint, buf: []const u8) void {
gl.BindTexture(gl.TEXTURE_2D, tex_id);
defer gl.BindTexture(gl.TEXTURE_2D, 0);
gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
// Bind VAO
gl.BindVertexArray(vao_id);
defer gl.BindVertexArray(0);
// Use compiled frag + vertex shader
gl.UseProgram(prog_id);
defer gl.UseProgram(0);
gl.DrawArrays(gl.TRIANGLE_STRIP, 0, 3);
}
fn program() !gl.uint {
const vert_shader: [1][*]const u8 = .{@embedFile("shader/pixelbuf.vert")};
const frag_shader: [1][*]const u8 = .{@embedFile("shader/pixelbuf.frag")};
const vs = gl.CreateShader(gl.VERTEX_SHADER);
defer gl.DeleteShader(vs);
gl.ShaderSource(vs, 1, vert_shader[0..], null);
gl.CompileShader(vs);
if (!shader.didCompile(vs)) return error.VertexCompileError;
const fs = gl.CreateShader(gl.FRAGMENT_SHADER);
defer gl.DeleteShader(fs);
gl.ShaderSource(fs, 1, frag_shader[0..], null);
gl.CompileShader(fs);
if (!shader.didCompile(fs)) return error.FragmentCompileError;
const prog = gl.CreateProgram();
gl.AttachShader(prog, vs);
gl.AttachShader(prog, fs);
gl.LinkProgram(prog);
return prog;
}
fn vao() [1]gl.uint {
var vao_id: [1]gl.uint = undefined;
gl.GenVertexArrays(1, vao_id[0..]);
return vao_id;
}
fn screenTex(buf: []const u8) [1]gl.uint {
var tex_id: [1]gl.uint = undefined;
gl.GenTextures(1, tex_id[0..]);
gl.BindTexture(gl.TEXTURE_2D, tex_id[0]);
defer gl.BindTexture(gl.TEXTURE_2D, 0);
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
return tex_id;
}
fn outTex() [1]gl.uint {
var tex_id: [1]gl.uint = undefined;
gl.GenTextures(1, tex_id[0..]);
gl.BindTexture(gl.TEXTURE_2D, tex_id[0]);
defer gl.BindTexture(gl.TEXTURE_2D, 0);
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, null);
return tex_id;
}
fn frameBuffer(tex_id: gl.uint) ![1]gl.uint {
var fbo_id: [1]gl.uint = undefined;
gl.GenFramebuffers(1, fbo_id[0..]);
gl.BindFramebuffer(gl.FRAMEBUFFER, fbo_id[0]);
defer gl.BindFramebuffer(gl.FRAMEBUFFER, 0);
gl.FramebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0);
gl.DrawBuffers(1, &.{gl.COLOR_ATTACHMENT0});
if (gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)
return error.FrameBufferObejctInitFailed;
return fbo_id;
}
const shader = struct {
const log = std.log.scoped(.shader);
fn didCompile(id: gl.uint) bool {
var success: [1]gl.int = undefined;
gl.GetShaderiv(id, gl.COMPILE_STATUS, success[0..]);
if (success[0] == 0) err(id);
return success[0] == 1;
}
fn err(id: gl.uint) void {
const buf_len = 512;
var error_msg: [buf_len]u8 = undefined;
gl.GetShaderInfoLog(id, buf_len, null, &error_msg);
log.err("{s}", .{std.mem.sliceTo(&error_msg, 0)});
}
};
};

151
src/ppu.zig Normal file
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@@ -0,0 +1,151 @@
const std = @import("std");
const EventKind = @import("scheduler.zig").EventKind;
const Io = @import("bus/io.zig").Io;
const Scheduler = @import("scheduler.zig").Scheduler;
const Allocator = std.mem.Allocator;
pub const width = 240;
pub const height = 160;
pub const buf_pitch = width * @sizeOf(u16);
const buf_len = buf_pitch * height;
pub const Ppu = struct {
const Self = @This();
vram: Vram,
palette: Palette,
sched: *Scheduler,
frame_buf: []u8,
alloc: Allocator,
pub fn init(alloc: Allocator, sched: *Scheduler) !Self {
// Queue first Hblank
sched.push(.Draw, sched.tick + (240 * 4));
return Self{
.vram = try Vram.init(alloc),
.palette = try Palette.init(alloc),
.sched = sched,
.frame_buf = try alloc.alloc(u8, buf_len),
.alloc = alloc,
};
}
pub fn deinit(self: Self) void {
self.alloc.free(self.frame_buf);
self.vram.deinit();
self.palette.deinit();
}
pub fn drawScanline(self: *Self, io: *const Io) void {
const bg_mode = io.dispcnt.bg_mode.read();
const scanline = io.vcount.scanline.read();
switch (bg_mode) {
0x3 => {
const start = buf_pitch * @as(usize, scanline);
const end = start + buf_pitch;
std.mem.copy(u8, self.frame_buf[start..end], self.vram.buf[start..end]);
},
0x4 => {
const frame_select = io.dispcnt.frame_select.read();
const fb_start = buf_pitch * @as(usize, scanline);
const vram_start = fb_start >> 1;
const start = if (frame_select) 0xA000 + vram_start else vram_start;
const end = start + width;
for (self.vram.buf[start..end]) |byte, i| {
const fb_i = i * @sizeOf(u16);
self.frame_buf[fb_start + fb_i + 1] = self.palette.buf[byte + 1];
self.frame_buf[fb_start + fb_i] = self.palette.buf[byte];
}
},
else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
}
}
};
const Palette = struct {
const Self = @This();
buf: []u8,
alloc: Allocator,
fn init(alloc: Allocator) !Self {
return Self{
.buf = try alloc.alloc(u8, 0x400),
.alloc = alloc,
};
}
fn deinit(self: Self) void {
self.alloc.free(self.buf);
}
pub fn get32(self: *const Self, idx: usize) u32 {
return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
}
pub fn set32(self: *Self, idx: usize, word: u32) void {
self.set16(idx + 2, @truncate(u16, word >> 16));
self.set16(idx, @truncate(u16, word));
}
pub fn get16(self: *const Self, idx: usize) u16 {
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
}
pub fn set16(self: *Self, idx: usize, halfword: u16) void {
self.buf[idx + 1] = @truncate(u8, halfword >> 8);
self.buf[idx] = @truncate(u8, halfword);
}
pub fn get8(self: *const Self, idx: usize) u8 {
return self.buf[idx];
}
};
const Vram = struct {
const Self = @This();
buf: []u8,
alloc: Allocator,
fn init(alloc: Allocator) !Self {
return Self{
.buf = try alloc.alloc(u8, 0x18000),
.alloc = alloc,
};
}
fn deinit(self: Self) void {
self.alloc.free(self.buf);
}
pub fn get32(self: *const Self, idx: usize) u32 {
return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
}
pub fn set32(self: *Self, idx: usize, word: u32) void {
self.set16(idx + 2, @truncate(u16, word >> 16));
self.set16(idx, @truncate(u16, word));
}
pub fn get16(self: *const Self, idx: usize) u16 {
return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
}
pub fn set16(self: *Self, idx: usize, halfword: u16) void {
self.buf[idx + 1] = @truncate(u8, halfword >> 8);
self.buf[idx] = @truncate(u8, halfword);
}
pub fn get8(self: *const Self, idx: usize) u8 {
return self.buf[idx];
}
};

113
src/scheduler.zig Normal file
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const std = @import("std");
const Bus = @import("Bus.zig");
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Order = std.math.Order;
const PriorityQueue = std.PriorityQueue;
const Allocator = std.mem.Allocator;
pub const Scheduler = struct {
const Self = @This();
tick: u64,
queue: PriorityQueue(Event, void, lessThan),
pub fn init(alloc: Allocator) Self {
var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(alloc, {}) };
sched.push(.HeatDeath, std.math.maxInt(u64));
return sched;
}
pub fn deinit(self: Self) void {
self.queue.deinit();
}
pub fn handleEvent(self: *Self, _: *Arm7tdmi, bus: *Bus) void {
const should_handle = if (self.queue.peek()) |e| self.tick >= e.tick else false;
if (should_handle) {
const event = self.queue.remove();
// std.log.info("[Scheduler] Handle {} at {} ticks", .{ event.kind, self.tick });
switch (event.kind) {
.HeatDeath => {
std.debug.panic("[Scheduler] Somehow, a u64 overflowed", .{});
},
.HBlank => {
// The End of a Hblank
const scanline = bus.io.vcount.scanline.read();
const new_scanline = scanline + 1;
// TODO: Should this be done @ end of Draw instead of end of Hblank?
bus.ppu.drawScanline(&bus.io);
bus.io.vcount.scanline.write(new_scanline);
if (new_scanline < 160) {
// Transitioning to another Draw
self.push(.Draw, self.tick + (240 * 4));
} else {
// Transitioning to a Vblank
bus.io.dispstat.vblank.set();
self.push(.VBlank, self.tick + (308 * 4));
}
},
.Draw => {
// The end of a Draw
// Transitioning to a Hblank
bus.io.dispstat.hblank.set();
self.push(.HBlank, self.tick + (68 * 4));
},
.VBlank => {
// The end of a Vblank
const scanline = bus.io.vcount.scanline.read();
const new_scanline = scanline + 1;
bus.io.vcount.scanline.write(new_scanline);
if (new_scanline == 227) bus.io.dispstat.vblank.unset();
if (new_scanline < 228) {
// Transition to another Vblank
self.push(.VBlank, self.tick + (308 * 4));
} else {
// Transition to another Draw
bus.io.vcount.scanline.write(0); // Reset Scanline
// DISPSTAT was disabled on scanline 227
self.push(.Draw, self.tick + (240 * 4));
}
},
}
}
}
pub fn push(self: *Self, kind: EventKind, end: u64) void {
self.queue.add(.{ .kind = kind, .tick = end }) catch unreachable;
}
pub fn nextTimestamp(self: *Self) u64 {
if (self.queue.peek()) |e| {
return e.tick;
} else unreachable;
}
};
pub const Event = struct {
kind: EventKind,
tick: u64,
};
fn lessThan(_: void, a: Event, b: Event) Order {
return std.math.order(a.tick, b.tick);
}
pub const EventKind = enum {
HeatDeath,
HBlank,
VBlank,
Draw,
};

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@@ -1,24 +0,0 @@
#version 330 core
out vec4 frag_color;
in vec2 uv;
uniform sampler2D screen;
void main() {
// https://near.sh/video/color-emulation
// Thanks to Talarubi + Near for the Colour Correction
// Thanks to fleur + mattrb for the Shader Impl
vec4 color = texture(screen, uv);
color.rgb = pow(color.rgb, vec3(4.0)); // LCD Gamma
frag_color = vec4(
pow(vec3(
0 * color.b + 50 * color.g + 255 * color.r,
30 * color.b + 230 * color.g + 10 * color.r,
220 * color.b + 10 * color.g + 50 * color.r
) / 255, vec3(1.0 / 2.2)), // Out Gamma
1.0);
}

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@@ -1,10 +0,0 @@
#version 330 core
out vec2 uv;
const vec2 pos[3] = vec2[3](vec2(-1.0f, -1.0f), vec2(-1.0f, 3.0f), vec2(3.0f, -1.0f));
const vec2 uvs[3] = vec2[3](vec2( 0.0f, 0.0f), vec2( 0.0f, 2.0f), vec2(2.0f, 0.0f));
void main() {
uv = uvs[gl_VertexID];
gl_Position = vec4(pos[gl_VertexID], 0.0, 1.0);
}

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@@ -1,325 +1,29 @@
const std = @import("std");
const builtin = @import("builtin");
const config = @import("config.zig");
const Log2Int = std.math.Log2Int;
const Arm7tdmi = @import("arm32").Arm7tdmi;
pub fn signExtend(comptime T: type, comptime bits: usize, value: anytype) T {
const ValT = comptime @TypeOf(value);
comptime std.debug.assert(isInteger(ValT));
comptime std.debug.assert(isSigned(ValT));
const Allocator = std.mem.Allocator;
const value_bits = @typeInfo(ValT).Int.bits;
comptime std.debug.assert(value_bits >= bits);
pub const FpsTracker = struct {
const Self = @This();
const bit_diff = value_bits - bits;
fps: u32,
count: std.atomic.Value(u32),
timer: std.time.Timer,
pub fn init() Self {
return .{
.fps = 0,
.count = std.atomic.Value(u32).init(0),
.timer = std.time.Timer.start() catch unreachable,
};
}
pub fn tick(self: *Self) void {
_ = self.count.fetchAdd(1, .monotonic);
}
pub fn value(self: *Self) u32 {
if (self.timer.read() >= std.time.ns_per_s) {
self.fps = self.count.swap(0, .monotonic);
self.timer.reset();
}
return self.fps;
}
};
/// Creates a copy of a title with all Filesystem-invalid characters replaced
///
/// e.g. POKEPIN R/S to POKEPIN R_S
pub fn escape(title: [12]u8) [12]u8 {
var ret: [12]u8 = title;
//TODO: Add more replacements
std.mem.replaceScalar(u8, &ret, '/', '_');
std.mem.replaceScalar(u8, &ret, '\\', '_');
return ret;
// (1 << bits) -1 is a mask that will take values like 0x100 and make them 0xFF
// value & mask so that only the relevant bits are sign extended
// therefore, value & ((1 << bits) - 1) is the isolation of the relevant bits
return ((value & ((1 << bits) - 1)) << bit_diff) >> bit_diff;
}
pub const FilePaths = struct {
rom: ?[]const u8,
bios: ?[]const u8,
save: []const u8,
pub fn deinit(self: @This(), allocator: Allocator) void {
if (self.rom) |path| allocator.free(path);
if (self.bios) |path| allocator.free(path);
allocator.free(self.save);
}
};
pub const io = struct {
pub const read = struct {
pub fn todo(comptime log: anytype, comptime format: []const u8, args: anytype) u8 {
log.debug(format, args);
return 0;
}
pub fn undef(comptime T: type, comptime log: anytype, comptime format: []const u8, args: anytype) ?T {
@branchHint(.cold);
const unhandled_io = config.config().debug.unhandled_io;
log.warn(format, args);
if (builtin.mode == .Debug and !unhandled_io) std.debug.panic("TODO: Implement I/O Register", .{});
return null;
}
pub fn err(comptime T: type, comptime log: anytype, comptime format: []const u8, args: anytype) ?T {
@branchHint(.cold);
log.err(format, args);
return null;
}
};
pub const write = struct {
pub fn undef(log: anytype, comptime format: []const u8, args: anytype) void {
const unhandled_io = config.config().debug.unhandled_io;
log.warn(format, args);
if (builtin.mode == .Debug and !unhandled_io) std.debug.panic("TODO: Implement I/O Register", .{});
}
};
};
pub const Logger = struct {
const Self = @This();
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
pub fn init(file: std.fs.File) Self {
return .{
.buf = .{ .unbuffered_writer = file.writer() },
};
}
pub fn print(self: *Self, comptime format: []const u8, args: anytype) !void {
try self.buf.writer().print(format, args);
try self.buf.flush(); // FIXME: On panics, whatever is in the buffer isn't written to file
}
pub fn mgbaLog(self: *Self, cpu: *const Arm7tdmi, opcode: u32) void {
const fmt_base = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | ";
const thumb_fmt = fmt_base ++ "{X:0>4}:\n";
const arm_fmt = fmt_base ++ "{X:0>8}:\n";
if (cpu.cpsr.t.read()) {
if (opcode >> 11 == 0x1E) {
// Instruction 1 of a BL Opcode, print in ARM mode
const low = cpu.bus.dbgRead(u16, cpu.r[15] - 2);
const bl_opcode = @as(u32, opcode) << 16 | low;
self.print(arm_fmt, Self.fmtArgs(cpu, bl_opcode)) catch @panic("failed to write to log file");
} else {
self.print(thumb_fmt, Self.fmtArgs(cpu, opcode)) catch @panic("failed to write to log file");
}
} else {
self.print(arm_fmt, Self.fmtArgs(cpu, opcode)) catch @panic("failed to write to log file");
}
}
fn fmtArgs(cpu: *const Arm7tdmi, opcode: u32) FmtArgTuple {
return .{
cpu.r[0],
cpu.r[1],
cpu.r[2],
cpu.r[3],
cpu.r[4],
cpu.r[5],
cpu.r[6],
cpu.r[7],
cpu.r[8],
cpu.r[9],
cpu.r[10],
cpu.r[11],
cpu.r[12],
cpu.r[13],
cpu.r[14],
cpu.r[15] - if (cpu.cpsr.t.read()) 2 else @as(u32, 4),
cpu.cpsr.raw,
opcode,
};
}
};
pub const audio = struct {
const _io = @import("core/bus/io.zig");
const ToneSweep = @import("core/apu/ToneSweep.zig");
const Tone = @import("core/apu/Tone.zig");
const Wave = @import("core/apu/Wave.zig");
const Noise = @import("core/apu/Noise.zig");
pub const length = struct {
const FrameSequencer = @import("core/apu.zig").FrameSequencer;
/// Update State of Ch1, Ch2 and Ch3 length timer
pub fn update(comptime T: type, self: *T, fs: *const FrameSequencer, nrx34: _io.Frequency) void {
comptime std.debug.assert(T == ToneSweep or T == Tone or T == Wave);
// Write to NRx4 when FS's next step is not one that clocks the length counter
if (!fs.isLengthNext()) {
// If length_enable was disabled but is now enabled and length timer is not 0 already,
// decrement the length timer
if (!self.freq.length_enable.read() and nrx34.length_enable.read() and self.len_dev.timer != 0) {
self.len_dev.timer -= 1;
// If Length Timer is now 0 and trigger is clear, disable the channel
if (self.len_dev.timer == 0 and !nrx34.trigger.read()) self.enabled = false;
}
}
}
pub const ch4 = struct {
/// update state of ch4 length timer
pub fn update(self: *Noise, fs: *const FrameSequencer, nr44: _io.NoiseControl) void {
// Write to NRx4 when FS's next step is not one that clocks the length counter
if (!fs.isLengthNext()) {
// If length_enable was disabled but is now enabled and length timer is not 0 already,
// decrement the length timer
if (!self.cnt.length_enable.read() and nr44.length_enable.read() and self.len_dev.timer != 0) {
self.len_dev.timer -= 1;
// If Length Timer is now 0 and trigger is clear, disable the channel
if (self.len_dev.timer == 0 and !nr44.trigger.read()) self.enabled = false;
}
}
}
};
};
};
/// Sets a quarter (8) of the bits of the u32 `left` to the value of u8 `right`
pub inline fn setQuart(left: u32, addr: u8, right: u8) u32 {
const offset: u2 = @truncate(addr);
return switch (offset) {
0b00 => (left & 0xFFFF_FF00) | right,
0b01 => (left & 0xFFFF_00FF) | @as(u32, right) << 8,
0b10 => (left & 0xFF00_FFFF) | @as(u32, right) << 16,
0b11 => (left & 0x00FF_FFFF) | @as(u32, right) << 24,
};
pub fn u32SignExtend(comptime bits: usize, value: u32) u32 {
return @bitCast(u32, signExtend(i32, bits, @bitCast(i32, value)));
}
/// Calculates the correct shift offset for an aligned/unaligned u8 read
///
/// TODO: Support u16 reads of u32 values?
pub inline fn getHalf(byte: u8) u4 {
return @as(u4, @truncate(byte & 1)) << 3;
fn isInteger(comptime T: type) bool {
return @typeInfo(T) == .Int;
}
pub inline fn setHalf(comptime T: type, left: T, addr: u8, right: HalfInt(T)) T {
const offset: u1 = @truncate(addr >> if (T == u32) 1 else 0);
return switch (T) {
u32 => switch (offset) {
0b0 => (left & 0xFFFF_0000) | right,
0b1 => (left & 0x0000_FFFF) | @as(u32, right) << 16,
},
u16 => switch (offset) {
0b0 => (left & 0xFF00) | right,
0b1 => (left & 0x00FF) | @as(u16, right) << 8,
},
else => @compileError("unsupported type"),
};
}
/// The Integer type which corresponds to T with exactly half the amount of bits
fn HalfInt(comptime T: type) type {
const type_info = @typeInfo(T);
comptime std.debug.assert(type_info == .int); // Type must be an integer
comptime std.debug.assert(type_info.int.bits % 2 == 0); // Type must have an even amount of bits
return std.meta.Int(type_info.int.signedness, type_info.int.bits >> 1);
}
/// Double Buffering Implementation
pub const FrameBuffer = struct {
const Self = @This();
layers: [2][]u8,
buf: []u8,
current: u1 = 0,
allocator: Allocator,
// TODO: Rename
const Device = enum { Emulator, Renderer };
pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
const buf = try allocator.alloc(u8, len * 2);
@memset(buf, 0);
return .{
// Front and Back Framebuffers
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
.buf = buf,
.allocator = allocator,
};
}
pub fn reset(self: *Self) void {
@memset(self.buf, 0);
self.current = 0;
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn swap(self: *Self) void {
self.current = ~self.current;
}
pub fn get(self: *Self, comptime dev: Device) []u8 {
return self.layers[if (dev == .Emulator) self.current else ~self.current];
}
};
const RingBuffer = @import("zba_util").RingBuffer;
// TODO: Lock Free Queue?
pub fn Queue(comptime T: type) type {
return struct {
inner: RingBuffer(T),
mtx: std.Thread.Mutex = .{},
pub fn init(buf: []T) @This() {
return .{ .inner = RingBuffer(T).init(buf) };
}
pub fn push(self: *@This(), value: T) !void {
self.mtx.lock();
defer self.mtx.unlock();
try self.inner.push(value);
}
pub fn pop(self: *@This()) ?T {
self.mtx.lock();
defer self.mtx.unlock();
return self.inner.pop();
}
};
fn isSigned(comptime T: type) bool {
return @typeInfo(T).Int.signedness == .signed;
}