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paoda/upgr
Author | SHA1 | Date | |
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bd02f625a5 |
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,3 +0,0 @@
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[submodule "lib/SDL.zig"]
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path = lib/SDL.zig
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url = https://github.com/paoda/SDL.zig
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176
build.zig
176
build.zig
@ -1,66 +1,154 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const sdl = @import("lib/SDL.zig/build.zig");
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const SemVer = std.SemanticVersion;
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const target_version = "0.13.0";
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// Although this function looks imperative, it does not perform the build
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// directly and instead it mutates the build graph (`b`) that will be then
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// executed by an external runner. The functions in `std.Build` implement a DSL
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// for defining build steps and express dependencies between them, allowing the
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// build runner to parallelize the build automatically (and the cache system to
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// know when a step doesn't need to be re-run).
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pub fn build(b: *std.Build) void {
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const actual_version = builtin.zig_version;
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if (comptime actual_version.order(SemVer.parse(target_version) catch unreachable) != .eq) {
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@compileError("ZBA must be built with Zig v" ++ target_version ++ ".");
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}
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// Standard target options allow the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard optimization options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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// It's also possible to define more custom flags to toggle optional features
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// of this build script using `b.option()`. All defined flags (including
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// target and optimize options) will be listed when running `zig build --help`
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// in this directory.
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const exe = b.addExecutable(.{
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.name = "zba",
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// This creates a module, which represents a collection of source files alongside
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// some compilation options, such as optimization mode and linked system libraries.
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// Zig modules are the preferred way of making Zig code available to consumers.
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// addModule defines a module that we intend to make available for importing
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// to our consumers. We must give it a name because a Zig package can expose
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// multiple modules and consumers will need to be able to specify which
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// module they want to access.
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const exe_mod = b.addModule("zba", .{
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// The root source file is the "entry point" of this module. Users of
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// this module will only be able to access public declarations contained
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// in this file, which means that if you have declarations that you
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// intend to expose to consumers that were defined in other files part
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// of this module, you will have to make sure to re-export them from
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// the root file.
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.root_source_file = b.path("src/main.zig"),
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// Later on we'll use this module as the root module of a test executable
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// which requires us to specify a target.
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.target = target,
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.optimize = optimize,
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.link_libc = true,
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});
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const sdk = sdl.init(b, null, null);
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const zgui = b.dependency("zgui", .{ .shared = false, .with_implot = true, .backend = .sdl2_opengl3 });
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const imgui = zgui.artifact("imgui");
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// Here we define an executable. An executable needs to have a root module
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// which needs to expose a `main` function. While we could add a main function
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// to the module defined above, it's sometimes preferable to split business
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// business logic and the CLI into two separate modules.
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//
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// If your goal is to create a Zig library for others to use, consider if
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// it might benefit from also exposing a CLI tool. A parser library for a
|
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// data serialization format could also bundle a CLI syntax checker, for example.
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//
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// If instead your goal is to create an executable, consider if users might
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// be interested in also being able to embed the core functionality of your
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// program in their own executable in order to avoid the overhead involved in
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// subprocessing your CLI tool.
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//
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// If neither case applies to you, feel free to delete the declaration you
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// don't need and to put everything under a single module.
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const exe = b.addExecutable(.{ .name = "zba", .root_module = exe_mod });
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exe.root_module.addImport("known_folders", b.dependency("known-folders", .{}).module("known-folders")); // https://github.com/ziglibs/known-folders
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exe.root_module.addImport("datetime", b.dependency("zig-datetime", .{}).module("zig-datetime")); // https://github.com/frmdstryr/zig-datetime
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exe.root_module.addImport("clap", b.dependency("zig-clap", .{}).module("clap")); // https://github.com/Hejsil/zig-clap
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exe.root_module.addImport("zba-util", b.dependency("zba-util", .{}).module("zba-util")); // https://git.musuka.dev/paoda/zba-util
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exe.root_module.addImport("tomlz", b.dependency("tomlz", .{}).module("tomlz")); // https://github.com/mattyhall/tomlz
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exe.root_module.addImport("arm32", b.dependency("arm32", .{}).module("arm32")); // https://git.musuka.dev/paoda/arm32
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exe.root_module.addImport("gdbstub", b.dependency("zba-gdbstub", .{}).module("zba-gdbstub")); // https://git.musuka.dev/paoda/gdbstub
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exe.root_module.addImport("nfd", b.dependency("nfd", .{}).module("nfd")); // https://github.com/fabioarnold/nfd-zig
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exe.root_module.addImport("zgui", zgui.module("root")); // https://git.musuka.dev/paoda/zgui
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exe.root_module.addImport("sdl2", sdk.getNativeModule()); // https://github.com/MasterQ32/SDL.zig
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const zgui = b.dependency("zgui", .{ .shared = false, .with_implot = true, .backend = .sdl3_opengl3 });
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const sdl = b.dependency("sdl", .{ .target = target, .optimize = optimize, .preferred_linkage = .static });
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const gl = @import("zigglgen").generateBindingsModule(b, .{ .api = .gl, .version = .@"3.3", .profile = .core });
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exe.root_module.addAnonymousImport("bitfield", .{ .root_source_file = b.path("lib/bitfield.zig") }); // https://github.com/FlorenceOS/
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exe.root_module.addAnonymousImport("gl", .{ .root_source_file = b.path("lib/gl.zig") }); // https://github.com/MasterQ32/zig-opengl
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exe.root_module.addAnonymousImport("example.toml", .{ .root_source_file = b.path("example.toml") });
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const sdl_lib = sdl.artifact("SDL3");
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const zgui_lib = zgui.artifact("imgui");
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sdk.link(exe, .dynamic, .SDL2);
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sdk.link(imgui, .dynamic, .SDL2);
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exe.linkLibrary(imgui);
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exe_mod.linkLibrary(sdl_lib);
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exe_mod.linkLibrary(zgui_lib);
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exe_mod.addImport("gl", gl);
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exe_mod.addImport("known_folders", b.dependency("known_folders", .{}).module("known-folders"));
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exe_mod.addImport("datetime", b.dependency("datetime", .{}).module("datetime"));
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exe_mod.addImport("clap", b.dependency("clap", .{}).module("clap"));
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exe_mod.addImport("zba_util", b.dependency("zba_util", .{}).module("zba_util"));
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exe_mod.addImport("arm32", b.dependency("arm32", .{}).module("arm32"));
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exe_mod.addImport("gdbstub", b.dependency("zba_gdbstub", .{}).module("zba_gdbstub"));
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exe_mod.addImport("nfd", b.dependency("nfdzig", .{}).module("nfd"));
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exe_mod.addImport("zgui", zgui.module("root"));
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exe_mod.addImport("bitjuggle", b.dependency("bitjuggle", .{}).module("bitjuggle"));
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// This declares intent for the executable to be installed into the
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// install prefix when running `zig build` (i.e. when executing the default
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// step). By default the install prefix is `zig-out/` but can be overridden
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// by passing `--prefix` or `-p`.
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b.installArtifact(exe);
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const run_cmd = b.addRunArtifact(exe);
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| run_cmd.addArgs(args);
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// This creates a top level step. Top level steps have a name and can be
|
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// invoked by name when running `zig build` (e.g. `zig build run`).
|
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// This will evaluate the `run` step rather than the default step.
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// For a top level step to actually do something, it must depend on other
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// steps (e.g. a Run step, as we will see in a moment).
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const run_step = b.step("run", "Run the app");
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// This creates a RunArtifact step in the build graph. A RunArtifact step
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// invokes an executable compiled by Zig. Steps will only be executed by the
|
||||
// runner if invoked directly by the user (in the case of top level steps)
|
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// or if another step depends on it, so it's up to you to define when and
|
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// how this Run step will be executed. In our case we want to run it when
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// the user runs `zig build run`, so we create a dependency link.
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const run_cmd = b.addRunArtifact(exe);
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run_step.dependOn(&run_cmd.step);
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const exe_tests = b.addTest(.{
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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// By making the run step depend on the default step, it will be run from the
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// installation directory rather than directly from within the cache directory.
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run_cmd.step.dependOn(b.getInstallStep());
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|
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// This allows the user to pass arguments to the application in the build
|
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// command itself, like this: `zig build run -- arg1 arg2 etc`
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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|
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// Creates an executable that will run `test` blocks from the provided module.
|
||||
// Here `mod` needs to define a target, which is why earlier we made sure to
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// set the releative field.
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const mod_tests = b.addTest(.{
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.root_module = exe_mod,
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});
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&exe_tests.step);
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// A run step that will run the test executable.
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const run_mod_tests = b.addRunArtifact(mod_tests);
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|
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// Creates an executable that will run `test` blocks from the executable's
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// root module. Note that test executables only test one module at a time,
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// hence why we have to create two separate ones.
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const exe_tests = b.addTest(.{
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.root_module = exe.root_module,
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});
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|
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// A run step that will run the second test executable.
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const run_exe_tests = b.addRunArtifact(exe_tests);
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|
||||
// A top level step for running all tests. dependOn can be called multiple
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// times and since the two run steps do not depend on one another, this will
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// make the two of them run in parallel.
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const test_step = b.step("test", "Run tests");
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test_step.dependOn(&run_mod_tests.step);
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test_step.dependOn(&run_exe_tests.step);
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|
||||
// Just like flags, top level steps are also listed in the `--help` menu.
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//
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// The Zig build system is entirely implemented in userland, which means
|
||||
// that it cannot hook into private compiler APIs. All compilation work
|
||||
// orchestrated by the build system will result in other Zig compiler
|
||||
// subcommands being invoked with the right flags defined. You can observe
|
||||
// these invocations when one fails (or you pass a flag to increase
|
||||
// verbosity) to validate assumptions and diagnose problems.
|
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//
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// Lastly, the Zig build system is relatively simple and self-contained,
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// and reading its source code will allow you to master it.
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}
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|
@ -1,5 +1,5 @@
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.{
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.name = "zba",
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.name = .zba,
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.version = "0.1.0",
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.paths = .{
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"build.zig",
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@ -8,43 +8,48 @@
|
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"lib/gl.zig",
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"src",
|
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},
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.minimum_zig_version = "0.13.0",
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.minimum_zig_version = "0.15.1",
|
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.fingerprint = 0xcb596c7fbdb20efc,
|
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.dependencies = .{
|
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.nfd = .{
|
||||
.url = "git+https://github.com/paoda/nfd-zig#ad81729d33da30d5f4fd23718debec48245121ca",
|
||||
.hash = "1220a679380847513262c8c5c474d4a415f9ecc4921c8c6aefbdbdce66cf2aa19ceb",
|
||||
// .tomlz = .{
|
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// .url = "git+https://github.com/paoda/tomlz#9a16dd53927ef2012478b6494bafb4475e44f4c9",
|
||||
// .hash = "12204f922cab84980e36b5c058d354ec0ee169bda401c8e0e80a463580349b476569",
|
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// },
|
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|
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.zba_util = .{ .path = "../zba-util" },
|
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.arm32 = .{ .path = "../arm32" },
|
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.zba_gdbstub = .{ .path = "../zba-gdbstub" },
|
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.known_folders = .{
|
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.url = "git+https://github.com/ziglibs/known-folders.git#ab5cf5feb936fa3b72c95d3ad0c0c67791937ba1",
|
||||
.hash = "known_folders-0.0.0-Fy-PJtTTAADUOhGKM0sxzG4eMkNQxRvx9e5dfHVyaeA3",
|
||||
},
|
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.@"known-folders" = .{
|
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.url = "git+https://github.com/ziglibs/known-folders#1cceeb70e77dec941a4178160ff6c8d05a74de6f",
|
||||
.hash = "12205f5e7505c96573f6fc5144592ec38942fb0a326d692f9cddc0c7dd38f9028f29",
|
||||
.nfdzig = .{
|
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.url = "git+https://github.com/paoda/nfd-zig#0ad2a0c092ffba0c98613d619b82100c991f5ad6",
|
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.hash = "nfdzig-0.1.0-11fxvN6IBgD5rvvfjrw1wPqibMsbUJ-h2ZcGR6FOEvrm",
|
||||
},
|
||||
.@"zig-datetime" = .{
|
||||
.url = "git+https://github.com/frmdstryr/zig-datetime#70aebf28fb3e137cd84123a9349d157a74708721",
|
||||
.hash = "122077215ce36e125a490e59ec1748ffd4f6ba00d4d14f7308978e5360711d72d77f",
|
||||
.datetime = .{
|
||||
.url = "git+https://github.com/frmdstryr/zig-datetime#3a39a21e6e34dcb0ade0ff828d0914d40ba535f3",
|
||||
.hash = "datetime-0.8.0-cJNXzP_YAQBxQ5hkNNP6ScnG5XsqciJmeP5RVV4xwCBA",
|
||||
},
|
||||
.@"zig-clap" = .{
|
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.url = "git+https://github.com/Hejsil/zig-clap#c0193e9247335a6c1688b946325060289405de2a",
|
||||
.hash = "12207ee987ce045596cb992cfb15b0d6d9456e50d4721c3061c69dabc2962053644d",
|
||||
.clap = .{
|
||||
.url = "https://github.com/Hejsil/zig-clap/archive/refs/tags/0.11.0.tar.gz",
|
||||
.hash = "clap-0.11.0-oBajB-HnAQDPCKYzwF7rO3qDFwRcD39Q0DALlTSz5H7e",
|
||||
},
|
||||
.@"zba-util" = .{
|
||||
.url = "git+https://git.musuka.dev/paoda/zba-util#bf0e744047ce1ec90172dbcc0c72bfcc29a063e3",
|
||||
.hash = "1220d044ecfbeacc3b3cebeff131d587e24167d61435a3cb96dffd4d4521bb06aed0",
|
||||
.sdl = .{
|
||||
.url = "git+https://github.com/castholm/SDL.git#b1913e7c31ad72ecfd3ab04aeac387027754cfaf",
|
||||
.hash = "sdl-0.3.0+3.2.22-7uIn9Pg3fwGG2IyIOPxxOSVe-75nUng9clt7tXGFLzMr",
|
||||
},
|
||||
.@"zba-gdbstub" = .{
|
||||
.url = "git+https://git.musuka.dev/paoda/zba-gdbstub#9a50607d5f48293f950a4e823344f2bc24582a5a",
|
||||
.hash = "1220ac267744ed2a735f03c4620d7c6210fbd36d7bfb2b376ddc3436faebadee0f61",
|
||||
.zigglgen = .{
|
||||
.url = "git+https://github.com/castholm/zigglgen.git#a1e969b3e35818785fab0373124f50463793b28a",
|
||||
.hash = "zigglgen-0.4.0-bmyqLQGMLwA0EPVmSm-Nc6Olb84zBzvwMjguxwKYLf1S",
|
||||
},
|
||||
.tomlz = .{
|
||||
.url = "git+https://github.com/paoda/tomlz#9a16dd53927ef2012478b6494bafb4475e44f4c9",
|
||||
.hash = "12204f922cab84980e36b5c058d354ec0ee169bda401c8e0e80a463580349b476569",
|
||||
},
|
||||
.arm32 = .{
|
||||
.url = "git+https://git.musuka.dev/paoda/arm32#814d081ea0983bc48841a6baad7158c157b17ad6",
|
||||
.hash = "12203c3dacf3a7aa7aee5fc5763dd7b40399bd1c34d1483330b6bd5a76bffef22d82",
|
||||
.bitjuggle = .{
|
||||
.url = "git+https://github.com/leecannon/zig-bitjuggle#80111f4f8c672aaea94a8a189ae2a7c8bbaf883f",
|
||||
.hash = "bitjuggle-2.0.0-SJdU76dvAAARompHEhqKDiwZ4FE4FZ8eHvPvmz5JUOS0",
|
||||
},
|
||||
.zgui = .{
|
||||
.url = "git+https://git.musuka.dev/paoda/zgui#7f8d05101e96c64314d7926c80ee157dcb89da4e",
|
||||
.hash = "1220bd81a1c7734892b1d4233ed047710487787873c85dd5fc76d1764a331ed2ff43",
|
||||
.url = "git+https://github.com/zig-gamedev/zgui#7fa8081c208885b85e3fdfc043cd9d9cb9559123",
|
||||
.hash = "zgui-0.6.0-dev--L6sZL7tbQAPRLYrcQAVx0V49tPHAXNxclZ-v8IP4wLr",
|
||||
},
|
||||
},
|
||||
}
|
||||
|
@ -1 +0,0 @@
|
||||
Subproject commit fac81ec499cfd64da7b846de27f6db4a0d4943bf
|
146
lib/bitfield.zig
146
lib/bitfield.zig
@ -1,146 +0,0 @@
|
||||
const std = @import("std");
|
||||
|
||||
fn PtrCastPreserveCV(comptime T: type, comptime PtrToT: type, comptime NewT: type) type {
|
||||
return switch (PtrToT) {
|
||||
*T => *NewT,
|
||||
*const T => *const NewT,
|
||||
*volatile T => *volatile NewT,
|
||||
*const volatile T => *const volatile NewT,
|
||||
|
||||
else => @compileError("wtf you doing"),
|
||||
};
|
||||
}
|
||||
|
||||
fn BitType(comptime FieldType: type, comptime ValueType: type, comptime shamt: usize) type {
|
||||
const self_bit: FieldType = (1 << shamt);
|
||||
|
||||
return extern struct {
|
||||
bits: Bitfield(FieldType, shamt, 1),
|
||||
|
||||
pub fn set(self: anytype) void {
|
||||
self.bits.field().* |= self_bit;
|
||||
}
|
||||
|
||||
pub fn unset(self: anytype) void {
|
||||
self.bits.field().* &= ~self_bit;
|
||||
}
|
||||
|
||||
pub fn read(self: anytype) ValueType {
|
||||
return @bitCast(@as(u1, @truncate(self.bits.field().* >> shamt)));
|
||||
}
|
||||
|
||||
// Since these are mostly used with MMIO, I want to avoid
|
||||
// reading the memory just to write it again, also races
|
||||
pub fn write(self: anytype, val: ValueType) void {
|
||||
if (@as(bool, @bitCast(val))) {
|
||||
self.set();
|
||||
} else {
|
||||
self.unset();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Original Bit Constructor
|
||||
// pub fn Bit(comptime FieldType: type, comptime shamt: usize) type {
|
||||
// return BitType(FieldType, u1, shamt);
|
||||
// }
|
||||
|
||||
pub fn Bit(comptime FieldType: type, comptime shamt: usize) type {
|
||||
return BitType(FieldType, bool, shamt);
|
||||
}
|
||||
|
||||
fn Boolean(comptime FieldType: type, comptime shamt: usize) type {
|
||||
return BitType(FieldType, bool, shamt);
|
||||
}
|
||||
|
||||
pub fn Bitfield(comptime FieldType: type, comptime shamt: usize, comptime num_bits: usize) type {
|
||||
if (shamt + num_bits > @bitSizeOf(FieldType)) {
|
||||
@compileError("bitfield doesn't fit");
|
||||
}
|
||||
|
||||
const self_mask: FieldType = ((1 << num_bits) - 1) << shamt;
|
||||
|
||||
const ValueType = std.meta.Int(.unsigned, num_bits);
|
||||
|
||||
return extern struct {
|
||||
dummy: FieldType,
|
||||
|
||||
fn field(self: anytype) PtrCastPreserveCV(@This(), @TypeOf(self), FieldType) {
|
||||
return @ptrCast(self);
|
||||
}
|
||||
|
||||
pub fn write(self: anytype, val: ValueType) void {
|
||||
self.field().* &= ~self_mask;
|
||||
self.field().* |= @as(FieldType, @intCast(val)) << shamt;
|
||||
}
|
||||
|
||||
pub fn read(self: anytype) ValueType {
|
||||
const val: FieldType = self.field().*;
|
||||
return @intCast((val & self_mask) >> shamt);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
test "bit" {
|
||||
const S = extern union {
|
||||
low: Bit(u32, 0),
|
||||
high: Bit(u32, 1),
|
||||
val: u32,
|
||||
};
|
||||
|
||||
std.testing.expect(@sizeOf(S) == 4);
|
||||
std.testing.expect(@bitSizeOf(S) == 32);
|
||||
|
||||
var s: S = .{ .val = 1 };
|
||||
|
||||
std.testing.expect(s.low.read() == 1);
|
||||
std.testing.expect(s.high.read() == 0);
|
||||
|
||||
s.low.write(0);
|
||||
s.high.write(1);
|
||||
|
||||
std.testing.expect(s.val == 2);
|
||||
}
|
||||
|
||||
test "boolean" {
|
||||
const S = extern union {
|
||||
low: Boolean(u32, 0),
|
||||
high: Boolean(u32, 1),
|
||||
val: u32,
|
||||
};
|
||||
|
||||
std.testing.expect(@sizeOf(S) == 4);
|
||||
std.testing.expect(@bitSizeOf(S) == 32);
|
||||
|
||||
var s: S = .{ .val = 2 };
|
||||
|
||||
std.testing.expect(s.low.read() == false);
|
||||
std.testing.expect(s.high.read() == true);
|
||||
|
||||
s.low.write(true);
|
||||
s.high.write(false);
|
||||
|
||||
std.testing.expect(s.val == 1);
|
||||
}
|
||||
|
||||
test "bitfield" {
|
||||
const S = extern union {
|
||||
low: Bitfield(u32, 0, 16),
|
||||
high: Bitfield(u32, 16, 16),
|
||||
val: u32,
|
||||
};
|
||||
|
||||
std.testing.expect(@sizeOf(S) == 4);
|
||||
std.testing.expect(@bitSizeOf(S) == 32);
|
||||
|
||||
var s: S = .{ .val = 0x13376969 };
|
||||
|
||||
std.testing.expect(s.low.read() == 0x6969);
|
||||
std.testing.expect(s.high.read() == 0x1337);
|
||||
|
||||
s.low.write(0x1337);
|
||||
s.high.write(0x6969);
|
||||
|
||||
std.testing.expect(s.val == 0x69691337);
|
||||
}
|
5053
lib/gl.zig
5053
lib/gl.zig
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
||||
const std = @import("std");
|
||||
const tomlz = @import("tomlz");
|
||||
// const tomlz = @import("tomlz");
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
@ -59,5 +59,6 @@ pub fn load(allocator: Allocator, file_path: []const u8) !void {
|
||||
const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos());
|
||||
defer allocator.free(contents);
|
||||
|
||||
state = try tomlz.parser.decode(Config, allocator, contents);
|
||||
// FIXME(2025-09-22): re-enable
|
||||
// state = try tomlz.parser.decode(Config, allocator, contents);
|
||||
}
|
||||
|
@ -13,13 +13,13 @@ const TimerTuple = @import("bus/timer.zig").TimerTuple;
|
||||
const Scheduler = @import("scheduler.zig").Scheduler;
|
||||
const FilePaths = @import("../util.zig").FilePaths;
|
||||
|
||||
const io = @import("bus/io.zig");
|
||||
const _io = @import("bus/io.zig");
|
||||
const Allocator = std.mem.Allocator;
|
||||
const log = std.log.scoped(.Bus);
|
||||
|
||||
const createDmaTuple = @import("bus/dma.zig").create;
|
||||
const createTimerTuple = @import("bus/timer.zig").create;
|
||||
const rotr = @import("zba-util").rotr;
|
||||
const rotr = @import("zba_util").rotr;
|
||||
|
||||
const timings: [2][0x10]u8 = [_][0x10]u8{
|
||||
// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
|
||||
@ -81,7 +81,7 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
|
||||
.allocator = allocator,
|
||||
};
|
||||
|
||||
self.fillReadTable(read_table);
|
||||
self.fillReadTable(@ptrCast(read_table));
|
||||
|
||||
// Internal Display Memory behaves differently on 8-bit reads
|
||||
self.fillWriteTable(u32, write_tables[0]);
|
||||
@ -135,12 +135,10 @@ pub fn replaceGamepak(self: *Self, file_path: []const u8) !void {
|
||||
|
||||
self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path);
|
||||
|
||||
const read_ptr: *[table_len]?*const anyopaque = @constCast(self.read_table);
|
||||
const write_ptrs: [2]*[table_len]?*anyopaque = .{ @constCast(self.write_tables[0]), @constCast(self.write_tables[1]) };
|
||||
|
||||
self.fillReadTable(read_ptr);
|
||||
self.fillWriteTable(u32, write_ptrs[0]);
|
||||
self.fillWriteTable(u8, write_ptrs[1]);
|
||||
// SAFETY: TODO: why do we know this is safe?
|
||||
self.fillReadTable(@ptrCast(@constCast(self.read_table)));
|
||||
self.fillWriteTable(u32, @constCast(self.write_tables[0]));
|
||||
self.fillWriteTable(u8, @constCast(self.write_tables[1]));
|
||||
}
|
||||
|
||||
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
|
||||
@ -169,7 +167,7 @@ fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
|
||||
}
|
||||
}
|
||||
|
||||
fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void {
|
||||
fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*anyopaque) void {
|
||||
comptime std.debug.assert(T == u32 or T == u16 or T == u8);
|
||||
const vramMirror = @import("ppu/Vram.zig").mirror;
|
||||
|
||||
@ -240,11 +238,11 @@ fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
|
||||
}
|
||||
|
||||
fn readIo(self: *const Self, comptime T: type, address: u32) T {
|
||||
return io.read(self, T, address) orelse self.openBus(T, address);
|
||||
return _io.read(self, T, address) orelse self.openBus(T, address);
|
||||
}
|
||||
|
||||
fn openBus(self: *const Self, comptime T: type, address: u32) T {
|
||||
@setCold(true);
|
||||
@branchHint(.cold);
|
||||
const r15 = self.cpu.r[15];
|
||||
|
||||
const word = blk: {
|
||||
@ -305,7 +303,7 @@ fn openBus(self: *const Self, comptime T: type, address: u32) T {
|
||||
}
|
||||
|
||||
pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).int.bits;
|
||||
const page = unaligned_address >> bits;
|
||||
const offset = unaligned_address & (page_size - 1);
|
||||
|
||||
@ -328,7 +326,7 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||
}
|
||||
|
||||
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).int.bits;
|
||||
const page = unaligned_address >> bits;
|
||||
const offset = unaligned_address & (page_size - 1);
|
||||
|
||||
@ -348,7 +346,7 @@ pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||
}
|
||||
|
||||
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||
@setCold(true);
|
||||
@branchHint(.cold);
|
||||
|
||||
const page: u8 = @truncate(unaligned_address >> 24);
|
||||
const address = forceAlign(T, unaligned_address);
|
||||
@ -419,7 +417,7 @@ fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).int.bits;
|
||||
const page = unaligned_address >> bits;
|
||||
const offset = unaligned_address & (page_size - 1);
|
||||
|
||||
@ -446,7 +444,7 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
|
||||
|
||||
/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
|
||||
pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
|
||||
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).int.bits;
|
||||
const page = unaligned_address >> bits;
|
||||
const offset = unaligned_address & (page_size - 1);
|
||||
|
||||
@ -469,7 +467,7 @@ pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T)
|
||||
}
|
||||
|
||||
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||
@setCold(true);
|
||||
@branchHint(.cold);
|
||||
|
||||
const page: u8 = @truncate(unaligned_address >> 24);
|
||||
const address = forceAlign(T, unaligned_address);
|
||||
@ -479,7 +477,7 @@ fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
|
||||
0x00 => self.bios.write(T, address, value),
|
||||
0x02 => unreachable, // completely handled by fastmem
|
||||
0x03 => unreachable, // completely handled by fastmem
|
||||
0x04 => io.write(self, T, address, value),
|
||||
0x04 => _io.write(self, T, address, value),
|
||||
|
||||
// Internal Display Memory
|
||||
0x05 => self.ppu.palette.write(T, address, value),
|
||||
@ -494,7 +492,7 @@ fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
|
||||
}
|
||||
|
||||
fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||
@setCold(true);
|
||||
@branchHint(.cold);
|
||||
|
||||
const page: u8 = @truncate(unaligned_address >> 24);
|
||||
const address = forceAlign(T, unaligned_address);
|
||||
|
@ -1,8 +1,9 @@
|
||||
const std = @import("std");
|
||||
const SDL = @import("sdl2");
|
||||
const io = @import("bus/io.zig");
|
||||
const util = @import("../util.zig");
|
||||
const c = @import("../lib.zig").c;
|
||||
|
||||
const LinearFifo = @import("../lib/fifo.zig").LinearFifo;
|
||||
const Arm7tdmi = @import("arm32").Arm7tdmi;
|
||||
const Bus = @import("Bus.zig");
|
||||
const Scheduler = @import("scheduler.zig").Scheduler;
|
||||
@ -11,7 +12,7 @@ const Tone = @import("apu/Tone.zig");
|
||||
const Wave = @import("apu/Wave.zig");
|
||||
const Noise = @import("apu/Noise.zig");
|
||||
|
||||
const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
|
||||
const SoundFifo = LinearFifo(u8, .{ .static = 0x20 });
|
||||
|
||||
const getHalf = util.getHalf;
|
||||
const setHalf = util.setHalf;
|
||||
@ -246,7 +247,7 @@ pub const Apu = struct {
|
||||
|
||||
sampling_cycle: u2,
|
||||
|
||||
stream: *SDL.SDL_AudioStream,
|
||||
stream: *c.SDL_AudioStream,
|
||||
sched: *Scheduler,
|
||||
|
||||
fs: FrameSequencer,
|
||||
@ -271,8 +272,8 @@ pub const Apu = struct {
|
||||
.bias = .{ .raw = 0x0200 },
|
||||
|
||||
.sampling_cycle = 0b00,
|
||||
.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, host_format, 2, host_rate).?,
|
||||
.sched = sched,
|
||||
.stream = undefined, // FIXME: bad practice
|
||||
|
||||
.capacitor = 0,
|
||||
.fs = FrameSequencer.init(),
|
||||
@ -459,21 +460,33 @@ pub const Apu = struct {
|
||||
|
||||
if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler();
|
||||
|
||||
_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ ext_left, ext_right }, 2 * @sizeOf(u16));
|
||||
const ret = c.SDL_PutAudioStreamData(self.stream, &[2]i16{ @bitCast(ext_left ^ 0x8000), @bitCast(ext_right ^ 0x8000) }, 2 * @sizeOf(i16));
|
||||
if (!ret) @panic("TODO: Failed to put i16s into SDL Audio Queue");
|
||||
}
|
||||
|
||||
fn replaceSDLResampler(self: *Self) void {
|
||||
@setCold(true);
|
||||
const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
|
||||
log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate });
|
||||
@branchHint(.cold);
|
||||
_ = self;
|
||||
|
||||
// Sampling Cycle (Sample Rate) changed, Craete a new SDL Audio Resampler
|
||||
// FIXME: Replace SDL's Audio Resampler with either a custom or more reliable one
|
||||
const old_stream = self.stream;
|
||||
defer SDL.SDL_FreeAudioStream(old_stream);
|
||||
@panic("TODO: Implement Multiple Sample Rates...");
|
||||
|
||||
self.sampling_cycle = self.bias.sampling_cycle.read();
|
||||
self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(sample_rate), host_format, 2, host_rate).?;
|
||||
// const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
|
||||
// log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate });
|
||||
|
||||
// // Sampling Cycle (Sample Rate) changed, Craete a new SDL Audio Resampler
|
||||
// // FIXME: Replace SDL's Audio Resampler with either a custom or more reliable one
|
||||
// const old_stream = self.stream;
|
||||
// defer c.SDL_DestroyAudioStream(old_stream);
|
||||
|
||||
// self.sampling_cycle = self.bias.sampling_cycle.read();
|
||||
|
||||
// var desired: c.SDL_AudioSpec = std.mem.zeroes(c.SDL_AudioSpec);
|
||||
// desired.format = c.SDL_AUDIO_S16;
|
||||
// desired.channels = 2;
|
||||
// desired.freq = @intCast(sample_rate);
|
||||
|
||||
// const new_stream = c.SDL_OpenAudioDeviceStream(c.SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &desired, null, null) orelse @panic("TODO: Failed to replace SDL Audio Stream");
|
||||
// self.stream = new_stream;
|
||||
}
|
||||
|
||||
fn interval(self: *const Self) u64 {
|
||||
@ -569,7 +582,7 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
|
||||
}
|
||||
|
||||
fn enable(self: *Self) void {
|
||||
@setCold(true);
|
||||
@branchHint(.cold);
|
||||
self.enabled = true;
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@ const std = @import("std");
|
||||
const Allocator = std.mem.Allocator;
|
||||
const log = std.log.scoped(.Bios);
|
||||
|
||||
const rotr = @import("zba-util").rotr;
|
||||
const rotr = @import("zba_util").rotr;
|
||||
const forceAlign = @import("../Bus.zig").forceAlign;
|
||||
|
||||
/// Size of the BIOS in bytes
|
||||
@ -57,7 +57,7 @@ fn _read(self: *const Self, comptime T: type, addr: u32) T {
|
||||
}
|
||||
|
||||
pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
|
||||
@setCold(true);
|
||||
@branchHint(.cold);
|
||||
log.debug("Tried to write {} 0x{X:} to 0x{X:0>8} ", .{ T, value, addr });
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,7 @@ const setHalf = util.setHalf;
|
||||
const setQuart = util.setQuart;
|
||||
const handleInterrupt = @import("../cpu_util.zig").handleInterrupt;
|
||||
|
||||
const rotr = @import("zba-util").rotr;
|
||||
const rotr = @import("zba_util").rotr;
|
||||
|
||||
pub fn create() DmaTuple {
|
||||
return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
|
||||
@ -286,17 +286,17 @@ fn DmaController(comptime id: u2) type {
|
||||
if (self._word_count == 0) {
|
||||
if (self.cnt.irq.read()) {
|
||||
switch (id) {
|
||||
0 => bus_ptr.io.irq.dma0.set(),
|
||||
1 => bus_ptr.io.irq.dma1.set(),
|
||||
2 => bus_ptr.io.irq.dma2.set(),
|
||||
3 => bus_ptr.io.irq.dma3.set(),
|
||||
0 => bus_ptr.io.irq.dma0.write(true),
|
||||
1 => bus_ptr.io.irq.dma1.write(true),
|
||||
2 => bus_ptr.io.irq.dma2.write(true),
|
||||
3 => bus_ptr.io.irq.dma3.write(true),
|
||||
}
|
||||
|
||||
handleInterrupt(cpu);
|
||||
}
|
||||
|
||||
// If we're not repeating, Fire the IRQs and disable the DMA
|
||||
if (!self.cnt.repeat.read()) self.cnt.enabled.unset();
|
||||
if (!self.cnt.repeat.read()) self.cnt.enabled.write(false);
|
||||
|
||||
// We want to disable our internal enabled flag regardless of repeat
|
||||
// because we only want to step A DMA that repeats during it's specific
|
||||
@ -338,7 +338,7 @@ fn DmaController(comptime id: u2) type {
|
||||
|
||||
// FIXME: Safe to just assume whatever DAD is set to is the FIFO Address?
|
||||
// self.dad_latch = fifo_addr;
|
||||
self.cnt.repeat.set();
|
||||
self.cnt.repeat.write(true);
|
||||
self._word_count = 4;
|
||||
self.in_progress = true;
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
const std = @import("std");
|
||||
const Bit = @import("bitfield").Bit;
|
||||
const Bit = @import("bitjuggle").Boolean;
|
||||
const DateTime = @import("datetime").datetime.Datetime;
|
||||
|
||||
const Arm7tdmi = @import("arm32").Arm7tdmi;
|
||||
@ -408,7 +408,7 @@ pub const Clock = struct {
|
||||
// TODO: Confirm that this is the right behaviour
|
||||
log.debug("Force GamePak IRQ", .{});
|
||||
|
||||
bus_ptr.io.irq.game_pak.set();
|
||||
bus_ptr.io.irq.game_pak.write(true);
|
||||
handleInterrupt(self.cpu);
|
||||
}
|
||||
|
||||
|
@ -5,8 +5,8 @@ const apu = @import("../apu.zig");
|
||||
const ppu = @import("../ppu.zig");
|
||||
const util = @import("../../util.zig");
|
||||
|
||||
const Bit = @import("bitfield").Bit;
|
||||
const Bitfield = @import("bitfield").Bitfield;
|
||||
const Bit = @import("bitjuggle").Boolean;
|
||||
const Bitfield = @import("bitjuggle").Bitfield;
|
||||
const Bus = @import("../Bus.zig");
|
||||
|
||||
const getHalf = util.getHalf;
|
||||
|
@ -200,10 +200,10 @@ fn Timer(comptime id: u2) type {
|
||||
|
||||
if (self.cnt.irq.read()) {
|
||||
switch (id) {
|
||||
0 => io.irq.tim0.set(),
|
||||
1 => io.irq.tim1.set(),
|
||||
2 => io.irq.tim2.set(),
|
||||
3 => io.irq.tim3.set(),
|
||||
0 => io.irq.tim0.write(true),
|
||||
1 => io.irq.tim1.write(true),
|
||||
2 => io.irq.tim2.write(true),
|
||||
3 => io.irq.tim3.write(true),
|
||||
}
|
||||
|
||||
handleInterrupt(cpu);
|
||||
|
@ -1,6 +1,6 @@
|
||||
const std = @import("std");
|
||||
const SDL = @import("sdl2");
|
||||
const config = @import("../config.zig");
|
||||
const c = @import("../lib.zig").c;
|
||||
|
||||
const Scheduler = @import("scheduler.zig").Scheduler;
|
||||
const Arm7tdmi = @import("arm32").Arm7tdmi;
|
||||
@ -18,8 +18,8 @@ pub const Synchro = struct {
|
||||
|
||||
// FIXME: This Enum ends up being really LARGE!!!
|
||||
pub const Message = union(enum) {
|
||||
rom_path: [std.fs.MAX_PATH_BYTES]u8,
|
||||
bios_path: [std.fs.MAX_PATH_BYTES]u8,
|
||||
rom_path: [std.fs.max_path_bytes]u8,
|
||||
bios_path: [std.fs.max_path_bytes]u8,
|
||||
restart: void,
|
||||
};
|
||||
|
||||
@ -160,26 +160,35 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
|
||||
}
|
||||
}
|
||||
|
||||
fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void {
|
||||
comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16);
|
||||
fn audioSync(audio_sync: bool, stream: *c.SDL_AudioStream, is_buffer_full: *bool) void {
|
||||
// comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16);
|
||||
const sample_size = 2 * @sizeOf(u16);
|
||||
const max_buf_size: c_int = 0x400;
|
||||
|
||||
// Determine whether the APU is busy right at this moment
|
||||
var still_full: bool = SDL.SDL_AudioStreamAvailable(stream) > sample_size * if (is_buffer_full.*) max_buf_size >> 1 else max_buf_size;
|
||||
defer is_buffer_full.* = still_full; // Update APU Busy status right before exiting scope
|
||||
_ = audio_sync;
|
||||
_ = stream;
|
||||
_ = is_buffer_full;
|
||||
|
||||
// If Busy is false, there's no need to sync here
|
||||
if (!still_full) return;
|
||||
_ = sample_size;
|
||||
_ = max_buf_size;
|
||||
|
||||
// TODO: Refactor!!!!
|
||||
// while (SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1)
|
||||
// std.atomic.spinLoopHint();
|
||||
// TODO(paoda): re-enable
|
||||
|
||||
while (true) {
|
||||
still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
|
||||
if (!audio_sync or !still_full) break;
|
||||
}
|
||||
// // Determine whether the APU is busy right at this moment
|
||||
// var still_full: bool = SDL.SDL_AudioStreamAvailable(stream) > sample_size * if (is_buffer_full.*) max_buf_size >> 1 else max_buf_size;
|
||||
// defer is_buffer_full.* = still_full; // Update APU Busy status right before exiting scope
|
||||
|
||||
// // If Busy is false, there's no need to sync here
|
||||
// if (!still_full) return;
|
||||
|
||||
// // TODO: Refactor!!!!
|
||||
// // while (SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1)
|
||||
// // std.atomic.spinLoopHint();
|
||||
|
||||
// while (true) {
|
||||
// still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
|
||||
// if (!audio_sync or !still_full) break;
|
||||
// }
|
||||
}
|
||||
|
||||
fn videoSync(timer: *Timer, wake_time: u64) u64 {
|
||||
@ -208,7 +217,7 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
|
||||
const times = sleep_for / step;
|
||||
|
||||
for (0..times) |_| {
|
||||
std.time.sleep(step);
|
||||
std.Thread.sleep(step);
|
||||
|
||||
// Upon wakeup, check to see if this particular sleep was longer than expected
|
||||
// if so we should exit early, but probably not skip a whole frame period
|
||||
@ -279,8 +288,8 @@ pub const EmuThing = struct {
|
||||
return .{ .cpu = cpu, .scheduler = scheduler };
|
||||
}
|
||||
|
||||
pub fn interface(self: *Self, allocator: Allocator) Interface {
|
||||
return Interface.init(allocator, self);
|
||||
pub fn interface(self: *Self) Interface {
|
||||
return Interface.init(self);
|
||||
}
|
||||
|
||||
pub fn read(self: *const Self, addr: u32) u8 {
|
||||
|
@ -2,8 +2,8 @@ const std = @import("std");
|
||||
const io = @import("bus/io.zig");
|
||||
const util = @import("../util.zig");
|
||||
|
||||
const Bit = @import("bitfield").Bit;
|
||||
const Bitfield = @import("bitfield").Bitfield;
|
||||
const Bit = @import("bitjuggle").Boolean;
|
||||
const Bitfield = @import("bitjuggle").Bitfield;
|
||||
const dma = @import("bus/dma.zig");
|
||||
|
||||
const Oam = @import("ppu/Oam.zig");
|
||||
@ -1007,7 +1007,7 @@ pub const Ppu = struct {
|
||||
|
||||
// Transitioning to a Hblank
|
||||
if (self.dispstat.hblank_irq.read()) {
|
||||
bus_ptr.io.irq.hblank.set();
|
||||
bus_ptr.io.irq.hblank.write(true);
|
||||
handleInterrupt(cpu);
|
||||
}
|
||||
|
||||
@ -1015,7 +1015,7 @@ pub const Ppu = struct {
|
||||
if (!self.dispstat.vblank.read())
|
||||
dma.onBlanking(bus_ptr, .HBlank);
|
||||
|
||||
self.dispstat.hblank.set();
|
||||
self.dispstat.hblank.write(true);
|
||||
self.sched.push(.HBlank, 68 * 4 -| late);
|
||||
}
|
||||
|
||||
@ -1027,14 +1027,14 @@ pub const Ppu = struct {
|
||||
const scanline = (old_scanline + 1) % 228;
|
||||
|
||||
self.vcount.scanline.write(scanline);
|
||||
self.dispstat.hblank.unset();
|
||||
self.dispstat.hblank.write(false);
|
||||
|
||||
// Perform Vc == VcT check
|
||||
const coincidence = scanline == self.dispstat.vcount_trigger.read();
|
||||
self.dispstat.coincidence.write(coincidence);
|
||||
|
||||
if (coincidence and self.dispstat.vcount_irq.read()) {
|
||||
bus_ptr.io.irq.coincidence.set();
|
||||
bus_ptr.io.irq.coincidence.write(true);
|
||||
handleInterrupt(cpu);
|
||||
}
|
||||
|
||||
@ -1046,10 +1046,10 @@ pub const Ppu = struct {
|
||||
if (scanline == 160) {
|
||||
self.framebuf.swap(); // Swap FrameBuffers
|
||||
|
||||
self.dispstat.vblank.set();
|
||||
self.dispstat.vblank.write(true);
|
||||
|
||||
if (self.dispstat.vblank_irq.read()) {
|
||||
bus_ptr.io.irq.vblank.set();
|
||||
bus_ptr.io.irq.vblank.write(true);
|
||||
handleInterrupt(cpu);
|
||||
}
|
||||
|
||||
@ -1060,7 +1060,7 @@ pub const Ppu = struct {
|
||||
dma.onBlanking(bus_ptr, .VBlank);
|
||||
}
|
||||
|
||||
if (scanline == 227) self.dispstat.vblank.unset();
|
||||
if (scanline == 227) self.dispstat.vblank.write(false);
|
||||
self.sched.push(.VBlank, 240 * 4 -| late);
|
||||
}
|
||||
}
|
||||
|
113
src/imgui.zig
113
src/imgui.zig
@ -15,11 +15,11 @@ const Scheduler = @import("core/scheduler.zig").Scheduler;
|
||||
const Bus = @import("core/Bus.zig");
|
||||
const Synchro = @import("core/emu.zig").Synchro;
|
||||
|
||||
const RingBuffer = @import("zba-util").RingBuffer;
|
||||
const RingBuffer = @import("zba_util").RingBuffer;
|
||||
const Dimensions = @import("platform.zig").Dimensions;
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
const GLuint = gl.GLuint;
|
||||
const GLuint = gl.uint;
|
||||
|
||||
const gba_width = @import("core/ppu.zig").width;
|
||||
const gba_height = @import("core/ppu.zig").height;
|
||||
@ -75,7 +75,7 @@ pub fn draw(state: *State, sync: *Synchro, dim: Dimensions, cpu: *const Arm7tdmi
|
||||
const scn_scale = config.config().host.win_scale;
|
||||
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
|
||||
|
||||
zgui.backend.newFrame(@floatFromInt(dim.width), @floatFromInt(dim.height));
|
||||
zgui.backend.newFrame(dim.width, dim.height);
|
||||
|
||||
state.title = handleTitle(&bus_ptr.pak.title);
|
||||
|
||||
@ -195,7 +195,8 @@ pub fn draw(state: *State, sync: *Synchro, dim: Dimensions, cpu: *const Arm7tdmi
|
||||
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
|
||||
defer zgui.end();
|
||||
|
||||
zgui.image(@ptrFromInt(tex_id), .{ .w = w, .h = h });
|
||||
// FIXME(paoda): go look at some documentation here
|
||||
zgui.image(.{ .tex_data = null, .tex_id = @enumFromInt(tex_id) }, .{ .w = w, .h = h });
|
||||
}
|
||||
|
||||
// TODO: Any other steps to respect the copyright of the libraries I use?
|
||||
@ -204,7 +205,7 @@ pub fn draw(state: *State, sync: *Synchro, dim: Dimensions, cpu: *const Arm7tdmi
|
||||
defer zgui.end();
|
||||
|
||||
zgui.bulletText("known-folders by ziglibs", .{});
|
||||
zgui.bulletText("nfd-zig by Fabio Arnold", .{});
|
||||
zgui.bulletText("nfd-zig ported by Fabio Arnold", .{});
|
||||
{
|
||||
zgui.indent(.{});
|
||||
defer zgui.unindent(.{});
|
||||
@ -212,7 +213,7 @@ pub fn draw(state: *State, sync: *Synchro, dim: Dimensions, cpu: *const Arm7tdmi
|
||||
zgui.bulletText("nativefiledialog by Michael Labbe", .{});
|
||||
}
|
||||
|
||||
zgui.bulletText("SDL.zig by Felix Queißner", .{});
|
||||
zgui.bulletText("SDL ported by Carl Åstholm", .{});
|
||||
{
|
||||
zgui.indent(.{});
|
||||
defer zgui.unindent(.{});
|
||||
@ -220,10 +221,10 @@ pub fn draw(state: *State, sync: *Synchro, dim: Dimensions, cpu: *const Arm7tdmi
|
||||
zgui.bulletText("SDL by Sam Lantinga", .{});
|
||||
}
|
||||
|
||||
zgui.bulletText("tomlz by Matthew Hall", .{});
|
||||
// zgui.bulletText("tomlz by Matthew Hall", .{});
|
||||
zgui.bulletText("zba-gdbstub by Rekai Musuka", .{});
|
||||
zgui.bulletText("zba-util by Rekai Musuka", .{});
|
||||
zgui.bulletText("zgui by Michal Ziulek", .{});
|
||||
zgui.bulletText("zgui ported by Michal Ziulek et al.", .{});
|
||||
{
|
||||
zgui.indent(.{});
|
||||
defer zgui.unindent(.{});
|
||||
@ -234,8 +235,8 @@ pub fn draw(state: *State, sync: *Synchro, dim: Dimensions, cpu: *const Arm7tdmi
|
||||
zgui.bulletText("zig-datetime by Jairus Martin", .{});
|
||||
|
||||
zgui.newLine();
|
||||
zgui.bulletText("bitfield.zig by Hannes Bredberg and FlorenceOS contributors", .{});
|
||||
zgui.bulletText("zig-opengl by Felix Queißner", .{});
|
||||
zgui.bulletText("bitfield.zig by Hannes Bredberg et al.", .{});
|
||||
zgui.bulletText("zigglgen ported by Carl Åstholm", .{});
|
||||
{
|
||||
zgui.indent(.{});
|
||||
defer zgui.unindent(.{});
|
||||
@ -272,63 +273,63 @@ pub fn draw(state: *State, sync: *Synchro, dim: Dimensions, cpu: *const Arm7tdmi
|
||||
_ = zgui.begin("Performance", .{ .popen = &state.win_stat.show_perf });
|
||||
defer zgui.end();
|
||||
|
||||
const tmp = blk: {
|
||||
var buf: [histogram_len]u32 = undefined;
|
||||
const len = state.fps_hist.copy(&buf);
|
||||
// const tmp = blk: {
|
||||
// var buf: [histogram_len]u32 = undefined;
|
||||
// const len = state.fps_hist.copy(&buf);
|
||||
|
||||
break :blk .{ buf, len };
|
||||
};
|
||||
const values = tmp[0];
|
||||
const len = tmp[1];
|
||||
// break :blk .{ buf, len };
|
||||
// };
|
||||
// const values = tmp[0];
|
||||
// const len = tmp[1];
|
||||
|
||||
if (len == values.len) _ = state.fps_hist.pop();
|
||||
// if (len == values.len) _ = state.fps_hist.pop();
|
||||
|
||||
const sorted = blk: {
|
||||
var buf: @TypeOf(values) = undefined;
|
||||
// const sorted = blk: {
|
||||
// var buf: @TypeOf(values) = undefined;
|
||||
|
||||
@memcpy(buf[0..len], values[0..len]);
|
||||
std.mem.sort(u32, buf[0..len], {}, std.sort.asc(u32));
|
||||
// @memcpy(buf[0..len], values[0..len]);
|
||||
// std.mem.sort(u32, buf[0..len], {}, std.sort.asc(u32));
|
||||
|
||||
break :blk buf;
|
||||
};
|
||||
// break :blk buf;
|
||||
// };
|
||||
|
||||
const y_max: f64 = 2 * if (len != 0) @as(f64, @floatFromInt(sorted[len - 1])) else emu.frame_rate;
|
||||
const x_max: f64 = @floatFromInt(values.len);
|
||||
// const y_max: f64 = 2 * if (len != 0) @as(f64, @floatFromInt(sorted[len - 1])) else emu.frame_rate;
|
||||
// const x_max: f64 = @floatFromInt(values.len);
|
||||
|
||||
const y_args = .{ .flags = .{ .no_grid_lines = true } };
|
||||
const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } };
|
||||
// const y_args = .{ .flags = .{ .no_grid_lines = true } };
|
||||
// const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } };
|
||||
|
||||
if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
|
||||
defer zgui.plot.endPlot();
|
||||
// if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
|
||||
// defer zgui.plot.endPlot();
|
||||
|
||||
zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
|
||||
zgui.plot.setupAxis(.x1, x_args);
|
||||
zgui.plot.setupAxis(.y1, y_args);
|
||||
zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
|
||||
zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
|
||||
zgui.plot.setupFinish();
|
||||
// zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
|
||||
// zgui.plot.setupAxis(.x1, x_args);
|
||||
// zgui.plot.setupAxis(.y1, y_args);
|
||||
// zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
|
||||
// zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
|
||||
// zgui.plot.setupFinish();
|
||||
|
||||
zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
|
||||
}
|
||||
// zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
|
||||
// }
|
||||
|
||||
const stats: struct { u32, u32, u32 } = blk: {
|
||||
if (len == 0) break :blk .{ 0, 0, 0 };
|
||||
// const stats: struct { u32, u32, u32 } = blk: {
|
||||
// if (len == 0) break :blk .{ 0, 0, 0 };
|
||||
|
||||
const average: u32 = average: {
|
||||
var sum: u32 = 0;
|
||||
for (sorted[0..len]) |value| sum += value;
|
||||
// const average: u32 = average: {
|
||||
// var sum: u32 = 0;
|
||||
// for (sorted[0..len]) |value| sum += value;
|
||||
|
||||
break :average @intCast(sum / len);
|
||||
};
|
||||
const median = sorted[len / 2];
|
||||
const low = sorted[len / 100]; // 1% Low
|
||||
// break :average @intCast(sum / len);
|
||||
// };
|
||||
// const median = sorted[len / 2];
|
||||
// const low = sorted[len / 100]; // 1% Low
|
||||
|
||||
break :blk .{ average, median, low };
|
||||
};
|
||||
// break :blk .{ average, median, low };
|
||||
// };
|
||||
|
||||
zgui.text("Average: {:0>3} fps", .{stats[0]});
|
||||
zgui.text(" Median: {:0>3} fps", .{stats[1]});
|
||||
zgui.text(" 1% Low: {:0>3} fps", .{stats[2]});
|
||||
// zgui.text("Average: {:0>3} fps", .{stats[0]});
|
||||
// zgui.text(" Median: {:0>3} fps", .{stats[1]});
|
||||
// zgui.text(" 1% Low: {:0>3} fps", .{stats[2]});
|
||||
}
|
||||
|
||||
if (state.win_stat.show_schedule) {
|
||||
@ -336,8 +337,10 @@ pub fn draw(state: *State, sync: *Synchro, dim: Dimensions, cpu: *const Arm7tdmi
|
||||
defer zgui.end();
|
||||
|
||||
const scheduler = cpu.sched;
|
||||
_ = scheduler;
|
||||
|
||||
zgui.text("tick: {X:0>16}", .{scheduler.now()});
|
||||
// zgui.text("tick: {X:0>16}", .{scheduler.now()});
|
||||
zgui.text("tick: (TODO: FIX THIS)", .{});
|
||||
zgui.separator();
|
||||
|
||||
const sched_ptr: *Scheduler = @ptrCast(@alignCast(cpu.sched.ptr));
|
||||
@ -350,7 +353,9 @@ pub fn draw(state: *State, sync: *Synchro, dim: Dimensions, cpu: *const Arm7tdmi
|
||||
std.mem.sort(Event, items[0..len], {}, widgets.eventDesc(Event));
|
||||
|
||||
for (items[0..len]) |event| {
|
||||
zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind });
|
||||
// zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind });
|
||||
_ = event;
|
||||
zgui.text("TODO: Fix This", .{});
|
||||
}
|
||||
}
|
||||
|
||||
|
28
src/lib.zig
Normal file
28
src/lib.zig
Normal file
@ -0,0 +1,28 @@
|
||||
pub const c = @cImport({
|
||||
@cDefine("SDL_DISABLE_OLD_NAMES", {});
|
||||
@cDefine("SDL_MAIN_HANDLED", {});
|
||||
|
||||
@cInclude("SDL3/SDL.h");
|
||||
@cInclude("SDL3/SDL_main.h");
|
||||
});
|
||||
|
||||
// https://github.com/castholm/zig-examples/blob/77a829c85b5ddbad673026d504626015db4093ac/opengl-sdl/main.zig#L200-L219
|
||||
pub inline fn errify(value: anytype) error{sdl_error}!switch (@typeInfo(@TypeOf(value))) {
|
||||
.bool => void,
|
||||
.pointer, .optional => @TypeOf(value.?),
|
||||
.int => |info| switch (info.signedness) {
|
||||
.signed => @TypeOf(@max(0, value)),
|
||||
.unsigned => @TypeOf(value),
|
||||
},
|
||||
else => @compileError("unerrifiable type: " ++ @typeName(@TypeOf(value))),
|
||||
} {
|
||||
return switch (@typeInfo(@TypeOf(value))) {
|
||||
.bool => if (!value) error.sdl_error,
|
||||
.pointer, .optional => value orelse error.sdl_error,
|
||||
.int => |info| switch (info.signedness) {
|
||||
.signed => if (value >= 0) @max(0, value) else error.sdl_error,
|
||||
.unsigned => if (value != 0) value else error.sdl_error,
|
||||
},
|
||||
else => comptime unreachable,
|
||||
};
|
||||
}
|
548
src/lib/fifo.zig
Normal file
548
src/lib/fifo.zig
Normal file
@ -0,0 +1,548 @@
|
||||
// FIFO of fixed size items
|
||||
// Usually used for e.g. byte buffers
|
||||
|
||||
const std = @import("std");
|
||||
const math = std.math;
|
||||
const mem = std.mem;
|
||||
const Allocator = mem.Allocator;
|
||||
const assert = std.debug.assert;
|
||||
const testing = std.testing;
|
||||
|
||||
pub const LinearFifoBufferType = union(enum) {
|
||||
/// The buffer is internal to the fifo; it is of the specified size.
|
||||
static: usize,
|
||||
|
||||
/// The buffer is passed as a slice to the initialiser.
|
||||
slice,
|
||||
|
||||
/// The buffer is managed dynamically using a `mem.Allocator`.
|
||||
dynamic,
|
||||
};
|
||||
|
||||
pub fn LinearFifo(
|
||||
comptime T: type,
|
||||
comptime buffer_type: LinearFifoBufferType,
|
||||
) type {
|
||||
const autoalign = false;
|
||||
|
||||
const powers_of_two = switch (buffer_type) {
|
||||
.static => std.math.isPowerOfTwo(buffer_type.static),
|
||||
.slice => false, // Any size slice could be passed in
|
||||
.dynamic => true, // This could be configurable in future
|
||||
};
|
||||
|
||||
return struct {
|
||||
allocator: if (buffer_type == .dynamic) Allocator else void,
|
||||
buf: if (buffer_type == .static) [buffer_type.static]T else []T,
|
||||
head: usize,
|
||||
count: usize,
|
||||
|
||||
const Self = @This();
|
||||
pub const Reader = std.io.Reader(*Self, error{}, readFn);
|
||||
pub const Writer = std.io.Writer(*Self, error{OutOfMemory}, appendWrite);
|
||||
|
||||
// Type of Self argument for slice operations.
|
||||
// If buffer is inline (Static) then we need to ensure we haven't
|
||||
// returned a slice into a copy on the stack
|
||||
const SliceSelfArg = if (buffer_type == .static) *Self else Self;
|
||||
|
||||
pub const init = switch (buffer_type) {
|
||||
.static => initStatic,
|
||||
.slice => initSlice,
|
||||
.dynamic => initDynamic,
|
||||
};
|
||||
|
||||
fn initStatic() Self {
|
||||
comptime assert(buffer_type == .static);
|
||||
return .{
|
||||
.allocator = {},
|
||||
.buf = undefined,
|
||||
.head = 0,
|
||||
.count = 0,
|
||||
};
|
||||
}
|
||||
|
||||
fn initSlice(buf: []T) Self {
|
||||
comptime assert(buffer_type == .slice);
|
||||
return .{
|
||||
.allocator = {},
|
||||
.buf = buf,
|
||||
.head = 0,
|
||||
.count = 0,
|
||||
};
|
||||
}
|
||||
|
||||
fn initDynamic(allocator: Allocator) Self {
|
||||
comptime assert(buffer_type == .dynamic);
|
||||
return .{
|
||||
.allocator = allocator,
|
||||
.buf = &.{},
|
||||
.head = 0,
|
||||
.count = 0,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: Self) void {
|
||||
if (buffer_type == .dynamic) self.allocator.free(self.buf);
|
||||
}
|
||||
|
||||
pub fn realign(self: *Self) void {
|
||||
if (self.buf.len - self.head >= self.count) {
|
||||
mem.copyForwards(T, self.buf[0..self.count], self.buf[self.head..][0..self.count]);
|
||||
self.head = 0;
|
||||
} else {
|
||||
var tmp: [4096 / 2 / @sizeOf(T)]T = undefined;
|
||||
|
||||
while (self.head != 0) {
|
||||
const n = @min(self.head, tmp.len);
|
||||
const m = self.buf.len - n;
|
||||
@memcpy(tmp[0..n], self.buf[0..n]);
|
||||
mem.copyForwards(T, self.buf[0..m], self.buf[n..][0..m]);
|
||||
@memcpy(self.buf[m..][0..n], tmp[0..n]);
|
||||
self.head -= n;
|
||||
}
|
||||
}
|
||||
{ // set unused area to undefined
|
||||
const unused = mem.sliceAsBytes(self.buf[self.count..]);
|
||||
@memset(unused, undefined);
|
||||
}
|
||||
}
|
||||
|
||||
/// Reduce allocated capacity to `size`.
|
||||
pub fn shrink(self: *Self, size: usize) void {
|
||||
assert(size >= self.count);
|
||||
if (buffer_type == .dynamic) {
|
||||
self.realign();
|
||||
self.buf = self.allocator.realloc(self.buf, size) catch |e| switch (e) {
|
||||
error.OutOfMemory => return, // no problem, capacity is still correct then.
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// Ensure that the buffer can fit at least `size` items
|
||||
pub fn ensureTotalCapacity(self: *Self, size: usize) !void {
|
||||
if (self.buf.len >= size) return;
|
||||
if (buffer_type == .dynamic) {
|
||||
self.realign();
|
||||
const new_size = if (powers_of_two) math.ceilPowerOfTwo(usize, size) catch return error.OutOfMemory else size;
|
||||
self.buf = try self.allocator.realloc(self.buf, new_size);
|
||||
} else {
|
||||
return error.OutOfMemory;
|
||||
}
|
||||
}
|
||||
|
||||
/// Makes sure at least `size` items are unused
|
||||
pub fn ensureUnusedCapacity(self: *Self, size: usize) error{OutOfMemory}!void {
|
||||
if (self.writableLength() >= size) return;
|
||||
|
||||
return try self.ensureTotalCapacity(math.add(usize, self.count, size) catch return error.OutOfMemory);
|
||||
}
|
||||
|
||||
/// Returns number of items currently in fifo
|
||||
pub fn readableLength(self: Self) usize {
|
||||
return self.count;
|
||||
}
|
||||
|
||||
/// Returns a writable slice from the 'read' end of the fifo
|
||||
fn readableSliceMut(self: SliceSelfArg, offset: usize) []T {
|
||||
if (offset > self.count) return &[_]T{};
|
||||
|
||||
var start = self.head + offset;
|
||||
if (start >= self.buf.len) {
|
||||
start -= self.buf.len;
|
||||
return self.buf[start .. start + (self.count - offset)];
|
||||
} else {
|
||||
const end = @min(self.head + self.count, self.buf.len);
|
||||
return self.buf[start..end];
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns a readable slice from `offset`
|
||||
pub fn readableSlice(self: SliceSelfArg, offset: usize) []const T {
|
||||
return self.readableSliceMut(offset);
|
||||
}
|
||||
|
||||
pub fn readableSliceOfLen(self: *Self, len: usize) []const T {
|
||||
assert(len <= self.count);
|
||||
const buf = self.readableSlice(0);
|
||||
if (buf.len >= len) {
|
||||
return buf[0..len];
|
||||
} else {
|
||||
self.realign();
|
||||
return self.readableSlice(0)[0..len];
|
||||
}
|
||||
}
|
||||
|
||||
/// Discard first `count` items in the fifo
|
||||
pub fn discard(self: *Self, count: usize) void {
|
||||
assert(count <= self.count);
|
||||
{ // set old range to undefined. Note: may be wrapped around
|
||||
const slice = self.readableSliceMut(0);
|
||||
if (slice.len >= count) {
|
||||
const unused = mem.sliceAsBytes(slice[0..count]);
|
||||
@memset(unused, undefined);
|
||||
} else {
|
||||
const unused = mem.sliceAsBytes(slice[0..]);
|
||||
@memset(unused, undefined);
|
||||
const unused2 = mem.sliceAsBytes(self.readableSliceMut(slice.len)[0 .. count - slice.len]);
|
||||
@memset(unused2, undefined);
|
||||
}
|
||||
}
|
||||
if (autoalign and self.count == count) {
|
||||
self.head = 0;
|
||||
self.count = 0;
|
||||
} else {
|
||||
var head = self.head + count;
|
||||
if (powers_of_two) {
|
||||
// Note it is safe to do a wrapping subtract as
|
||||
// bitwise & with all 1s is a noop
|
||||
head &= self.buf.len -% 1;
|
||||
} else {
|
||||
head %= self.buf.len;
|
||||
}
|
||||
self.head = head;
|
||||
self.count -= count;
|
||||
}
|
||||
}
|
||||
|
||||
/// Read the next item from the fifo
|
||||
pub fn readItem(self: *Self) ?T {
|
||||
if (self.count == 0) return null;
|
||||
|
||||
const c = self.buf[self.head];
|
||||
self.discard(1);
|
||||
return c;
|
||||
}
|
||||
|
||||
/// Read data from the fifo into `dst`, returns number of items copied.
|
||||
pub fn read(self: *Self, dst: []T) usize {
|
||||
var dst_left = dst;
|
||||
|
||||
while (dst_left.len > 0) {
|
||||
const slice = self.readableSlice(0);
|
||||
if (slice.len == 0) break;
|
||||
const n = @min(slice.len, dst_left.len);
|
||||
@memcpy(dst_left[0..n], slice[0..n]);
|
||||
self.discard(n);
|
||||
dst_left = dst_left[n..];
|
||||
}
|
||||
|
||||
return dst.len - dst_left.len;
|
||||
}
|
||||
|
||||
/// Same as `read` except it returns an error union
|
||||
/// The purpose of this function existing is to match `std.io.Reader` API.
|
||||
fn readFn(self: *Self, dest: []u8) error{}!usize {
|
||||
return self.read(dest);
|
||||
}
|
||||
|
||||
pub fn reader(self: *Self) Reader {
|
||||
return .{ .context = self };
|
||||
}
|
||||
|
||||
/// Returns number of items available in fifo
|
||||
pub fn writableLength(self: Self) usize {
|
||||
return self.buf.len - self.count;
|
||||
}
|
||||
|
||||
/// Returns the first section of writable buffer.
|
||||
/// Note that this may be of length 0
|
||||
pub fn writableSlice(self: SliceSelfArg, offset: usize) []T {
|
||||
if (offset > self.buf.len) return &[_]T{};
|
||||
|
||||
const tail = self.head + offset + self.count;
|
||||
if (tail < self.buf.len) {
|
||||
return self.buf[tail..];
|
||||
} else {
|
||||
return self.buf[tail - self.buf.len ..][0 .. self.writableLength() - offset];
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns a writable buffer of at least `size` items, allocating memory as needed.
|
||||
/// Use `fifo.update` once you've written data to it.
|
||||
pub fn writableWithSize(self: *Self, size: usize) ![]T {
|
||||
try self.ensureUnusedCapacity(size);
|
||||
|
||||
// try to avoid realigning buffer
|
||||
var slice = self.writableSlice(0);
|
||||
if (slice.len < size) {
|
||||
self.realign();
|
||||
slice = self.writableSlice(0);
|
||||
}
|
||||
return slice;
|
||||
}
|
||||
|
||||
/// Update the tail location of the buffer (usually follows use of writable/writableWithSize)
|
||||
pub fn update(self: *Self, count: usize) void {
|
||||
assert(self.count + count <= self.buf.len);
|
||||
self.count += count;
|
||||
}
|
||||
|
||||
/// Appends the data in `src` to the fifo.
|
||||
/// You must have ensured there is enough space.
|
||||
pub fn writeAssumeCapacity(self: *Self, src: []const T) void {
|
||||
assert(self.writableLength() >= src.len);
|
||||
|
||||
var src_left = src;
|
||||
while (src_left.len > 0) {
|
||||
const writable_slice = self.writableSlice(0);
|
||||
assert(writable_slice.len != 0);
|
||||
const n = @min(writable_slice.len, src_left.len);
|
||||
@memcpy(writable_slice[0..n], src_left[0..n]);
|
||||
self.update(n);
|
||||
src_left = src_left[n..];
|
||||
}
|
||||
}
|
||||
|
||||
/// Write a single item to the fifo
|
||||
pub fn writeItem(self: *Self, item: T) !void {
|
||||
try self.ensureUnusedCapacity(1);
|
||||
return self.writeItemAssumeCapacity(item);
|
||||
}
|
||||
|
||||
pub fn writeItemAssumeCapacity(self: *Self, item: T) void {
|
||||
var tail = self.head + self.count;
|
||||
if (powers_of_two) {
|
||||
tail &= self.buf.len - 1;
|
||||
} else {
|
||||
tail %= self.buf.len;
|
||||
}
|
||||
self.buf[tail] = item;
|
||||
self.update(1);
|
||||
}
|
||||
|
||||
/// Appends the data in `src` to the fifo.
|
||||
/// Allocates more memory as necessary
|
||||
pub fn write(self: *Self, src: []const T) !void {
|
||||
try self.ensureUnusedCapacity(src.len);
|
||||
|
||||
return self.writeAssumeCapacity(src);
|
||||
}
|
||||
|
||||
/// Same as `write` except it returns the number of bytes written, which is always the same
|
||||
/// as `bytes.len`. The purpose of this function existing is to match `std.io.Writer` API.
|
||||
fn appendWrite(self: *Self, bytes: []const u8) error{OutOfMemory}!usize {
|
||||
try self.write(bytes);
|
||||
return bytes.len;
|
||||
}
|
||||
|
||||
pub fn writer(self: *Self) Writer {
|
||||
return .{ .context = self };
|
||||
}
|
||||
|
||||
/// Make `count` items available before the current read location
|
||||
fn rewind(self: *Self, count: usize) void {
|
||||
assert(self.writableLength() >= count);
|
||||
|
||||
var head = self.head + (self.buf.len - count);
|
||||
if (powers_of_two) {
|
||||
head &= self.buf.len - 1;
|
||||
} else {
|
||||
head %= self.buf.len;
|
||||
}
|
||||
self.head = head;
|
||||
self.count += count;
|
||||
}
|
||||
|
||||
/// Place data back into the read stream
|
||||
pub fn unget(self: *Self, src: []const T) !void {
|
||||
try self.ensureUnusedCapacity(src.len);
|
||||
|
||||
self.rewind(src.len);
|
||||
|
||||
const slice = self.readableSliceMut(0);
|
||||
if (src.len < slice.len) {
|
||||
@memcpy(slice[0..src.len], src);
|
||||
} else {
|
||||
@memcpy(slice, src[0..slice.len]);
|
||||
const slice2 = self.readableSliceMut(slice.len);
|
||||
@memcpy(slice2[0 .. src.len - slice.len], src[slice.len..]);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the item at `offset`.
|
||||
/// Asserts offset is within bounds.
|
||||
pub fn peekItem(self: Self, offset: usize) T {
|
||||
assert(offset < self.count);
|
||||
|
||||
var index = self.head + offset;
|
||||
if (powers_of_two) {
|
||||
index &= self.buf.len - 1;
|
||||
} else {
|
||||
index %= self.buf.len;
|
||||
}
|
||||
return self.buf[index];
|
||||
}
|
||||
|
||||
/// Pump data from a reader into a writer.
|
||||
/// Stops when reader returns 0 bytes (EOF).
|
||||
/// Buffer size must be set before calling; a buffer length of 0 is invalid.
|
||||
pub fn pump(self: *Self, src_reader: anytype, dest_writer: anytype) !void {
|
||||
assert(self.buf.len > 0);
|
||||
while (true) {
|
||||
if (self.writableLength() > 0) {
|
||||
const n = try src_reader.read(self.writableSlice(0));
|
||||
if (n == 0) break; // EOF
|
||||
self.update(n);
|
||||
}
|
||||
self.discard(try dest_writer.write(self.readableSlice(0)));
|
||||
}
|
||||
// flush remaining data
|
||||
while (self.readableLength() > 0) {
|
||||
self.discard(try dest_writer.write(self.readableSlice(0)));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn toOwnedSlice(self: *Self) Allocator.Error![]T {
|
||||
if (self.head != 0) self.realign();
|
||||
assert(self.head == 0);
|
||||
assert(self.count <= self.buf.len);
|
||||
const allocator = self.allocator;
|
||||
if (allocator.resize(self.buf, self.count)) {
|
||||
const result = self.buf[0..self.count];
|
||||
self.* = Self.init(allocator);
|
||||
return result;
|
||||
}
|
||||
const new_memory = try allocator.dupe(T, self.buf[0..self.count]);
|
||||
allocator.free(self.buf);
|
||||
self.* = Self.init(allocator);
|
||||
return new_memory;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
test "LinearFifo(u8, .Dynamic) discard(0) from empty buffer should not error on overflow" {
|
||||
var fifo = LinearFifo(u8, .dynamic).init(testing.allocator);
|
||||
defer fifo.deinit();
|
||||
|
||||
// If overflow is not explicitly allowed this will crash in debug / safe mode
|
||||
fifo.discard(0);
|
||||
}
|
||||
|
||||
test "LinearFifo(u8, .Dynamic)" {
|
||||
var fifo = LinearFifo(u8, .dynamic).init(testing.allocator);
|
||||
defer fifo.deinit();
|
||||
|
||||
try fifo.write("HELLO");
|
||||
try testing.expectEqual(@as(usize, 5), fifo.readableLength());
|
||||
try testing.expectEqualSlices(u8, "HELLO", fifo.readableSlice(0));
|
||||
|
||||
{
|
||||
var i: usize = 0;
|
||||
while (i < 5) : (i += 1) {
|
||||
try fifo.write(&[_]u8{fifo.peekItem(i)});
|
||||
}
|
||||
try testing.expectEqual(@as(usize, 10), fifo.readableLength());
|
||||
try testing.expectEqualSlices(u8, "HELLOHELLO", fifo.readableSlice(0));
|
||||
}
|
||||
|
||||
{
|
||||
try testing.expectEqual(@as(u8, 'H'), fifo.readItem().?);
|
||||
try testing.expectEqual(@as(u8, 'E'), fifo.readItem().?);
|
||||
try testing.expectEqual(@as(u8, 'L'), fifo.readItem().?);
|
||||
try testing.expectEqual(@as(u8, 'L'), fifo.readItem().?);
|
||||
try testing.expectEqual(@as(u8, 'O'), fifo.readItem().?);
|
||||
}
|
||||
try testing.expectEqual(@as(usize, 5), fifo.readableLength());
|
||||
|
||||
{ // Writes that wrap around
|
||||
try testing.expectEqual(@as(usize, 11), fifo.writableLength());
|
||||
try testing.expectEqual(@as(usize, 6), fifo.writableSlice(0).len);
|
||||
fifo.writeAssumeCapacity("6<chars<11");
|
||||
try testing.expectEqualSlices(u8, "HELLO6<char", fifo.readableSlice(0));
|
||||
try testing.expectEqualSlices(u8, "s<11", fifo.readableSlice(11));
|
||||
try testing.expectEqualSlices(u8, "11", fifo.readableSlice(13));
|
||||
try testing.expectEqualSlices(u8, "", fifo.readableSlice(15));
|
||||
fifo.discard(11);
|
||||
try testing.expectEqualSlices(u8, "s<11", fifo.readableSlice(0));
|
||||
fifo.discard(4);
|
||||
try testing.expectEqual(@as(usize, 0), fifo.readableLength());
|
||||
}
|
||||
|
||||
{
|
||||
const buf = try fifo.writableWithSize(12);
|
||||
try testing.expectEqual(@as(usize, 12), buf.len);
|
||||
var i: u8 = 0;
|
||||
while (i < 10) : (i += 1) {
|
||||
buf[i] = i + 'a';
|
||||
}
|
||||
fifo.update(10);
|
||||
try testing.expectEqualSlices(u8, "abcdefghij", fifo.readableSlice(0));
|
||||
}
|
||||
|
||||
{
|
||||
try fifo.unget("prependedstring");
|
||||
var result: [30]u8 = undefined;
|
||||
try testing.expectEqualSlices(u8, "prependedstringabcdefghij", result[0..fifo.read(&result)]);
|
||||
try fifo.unget("b");
|
||||
try fifo.unget("a");
|
||||
try testing.expectEqualSlices(u8, "ab", result[0..fifo.read(&result)]);
|
||||
}
|
||||
|
||||
fifo.shrink(0);
|
||||
|
||||
{
|
||||
try fifo.writer().print("{s}, {s}!", .{ "Hello", "World" });
|
||||
var result: [30]u8 = undefined;
|
||||
try testing.expectEqualSlices(u8, "Hello, World!", result[0..fifo.read(&result)]);
|
||||
try testing.expectEqual(@as(usize, 0), fifo.readableLength());
|
||||
}
|
||||
|
||||
{
|
||||
try fifo.writer().writeAll("This is a test");
|
||||
var result: [30]u8 = undefined;
|
||||
try testing.expectEqualSlices(u8, "This", (try fifo.reader().readUntilDelimiterOrEof(&result, ' ')).?);
|
||||
try testing.expectEqualSlices(u8, "is", (try fifo.reader().readUntilDelimiterOrEof(&result, ' ')).?);
|
||||
try testing.expectEqualSlices(u8, "a", (try fifo.reader().readUntilDelimiterOrEof(&result, ' ')).?);
|
||||
try testing.expectEqualSlices(u8, "test", (try fifo.reader().readUntilDelimiterOrEof(&result, ' ')).?);
|
||||
}
|
||||
|
||||
{
|
||||
try fifo.ensureTotalCapacity(1);
|
||||
var in_fbs = std.io.fixedBufferStream("pump test");
|
||||
var out_buf: [50]u8 = undefined;
|
||||
var out_fbs = std.io.fixedBufferStream(&out_buf);
|
||||
try fifo.pump(in_fbs.reader(), out_fbs.writer());
|
||||
try testing.expectEqualSlices(u8, in_fbs.buffer, out_fbs.getWritten());
|
||||
}
|
||||
}
|
||||
|
||||
test LinearFifo {
|
||||
inline for ([_]type{ u1, u8, u16, u64 }) |T| {
|
||||
inline for ([_]LinearFifoBufferType{ LinearFifoBufferType{ .static = 32 }, .slice, .dynamic }) |bt| {
|
||||
const FifoType = LinearFifo(T, bt);
|
||||
var buf: if (bt == .slice) [32]T else void = undefined;
|
||||
var fifo = switch (bt) {
|
||||
.static => FifoType.init(),
|
||||
.slice => FifoType.init(buf[0..]),
|
||||
.dynamic => FifoType.init(testing.allocator),
|
||||
};
|
||||
defer fifo.deinit();
|
||||
|
||||
try fifo.write(&[_]T{ 0, 1, 1, 0, 1 });
|
||||
try testing.expectEqual(@as(usize, 5), fifo.readableLength());
|
||||
|
||||
{
|
||||
try testing.expectEqual(@as(T, 0), fifo.readItem().?);
|
||||
try testing.expectEqual(@as(T, 1), fifo.readItem().?);
|
||||
try testing.expectEqual(@as(T, 1), fifo.readItem().?);
|
||||
try testing.expectEqual(@as(T, 0), fifo.readItem().?);
|
||||
try testing.expectEqual(@as(T, 1), fifo.readItem().?);
|
||||
try testing.expectEqual(@as(usize, 0), fifo.readableLength());
|
||||
}
|
||||
|
||||
{
|
||||
try fifo.writeItem(1);
|
||||
try fifo.writeItem(1);
|
||||
try fifo.writeItem(1);
|
||||
try testing.expectEqual(@as(usize, 3), fifo.readableLength());
|
||||
}
|
||||
|
||||
{
|
||||
var readBuf: [3]T = undefined;
|
||||
const n = fifo.read(&readBuf);
|
||||
try testing.expectEqual(@as(usize, 3), n); // NOTE: It should be the number of items.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
14
src/main.zig
14
src/main.zig
@ -128,8 +128,8 @@ pub fn main() void {
|
||||
const EmuThing = @import("core/emu.zig").EmuThing;
|
||||
|
||||
var wrapper = EmuThing.init(&cpu, &scheduler);
|
||||
var emulator = wrapper.interface(allocator);
|
||||
defer emulator.deinit();
|
||||
var emulator = wrapper.interface();
|
||||
defer emulator.deinit(allocator);
|
||||
|
||||
log.info("Ready to connect", .{});
|
||||
|
||||
@ -197,7 +197,9 @@ fn configFilePath(allocator: Allocator, config_path: []const u8) ![]const u8 {
|
||||
const config_file = std.fs.createFileAbsolute(path, .{}) catch |err| exitln("failed to create \"{s}\": {}", .{ path, err });
|
||||
defer config_file.close();
|
||||
|
||||
try config_file.writeAll(@embedFile("example.toml"));
|
||||
// FIXME(2025-09-22): re-enable
|
||||
// try config_file.writeAll(@embedFile("example.toml"));
|
||||
try config_file.writeAll("");
|
||||
};
|
||||
|
||||
return path;
|
||||
@ -221,13 +223,15 @@ fn ensureConfigDirExists(config_path: []const u8) !void {
|
||||
fn romPath(allocator: Allocator, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !?[]const u8 {
|
||||
return switch (result.positionals.len) {
|
||||
0 => null,
|
||||
1 => try allocator.dupe(u8, result.positionals[0]),
|
||||
1 => if (result.positionals[0]) |path| try allocator.dupe(u8, path) else null,
|
||||
else => exitln("ZBA received too many positional arguments.", .{}),
|
||||
};
|
||||
}
|
||||
|
||||
fn exitln(comptime format: []const u8, args: anytype) noreturn {
|
||||
const stderr = std.io.getStdErr().writer();
|
||||
var buf: [1024]u8 = undefined;
|
||||
var stderr = std.fs.File.stderr().writer(&buf).interface;
|
||||
|
||||
stderr.print(format, args) catch {}; // Just exit already...
|
||||
stderr.writeByte('\n') catch {};
|
||||
std.process.exit(1);
|
||||
|
336
src/platform.zig
336
src/platform.zig
@ -1,7 +1,7 @@
|
||||
const std = @import("std");
|
||||
const SDL = @import("sdl2");
|
||||
const gl = @import("gl");
|
||||
const zgui = @import("zgui");
|
||||
const c = @import("lib.zig").c;
|
||||
|
||||
const emu = @import("core/emu.zig");
|
||||
const config = @import("config.zig");
|
||||
@ -18,24 +18,27 @@ const KeyInput = @import("core/bus/io.zig").KeyInput;
|
||||
const gba_width = @import("core/ppu.zig").width;
|
||||
const gba_height = @import("core/ppu.zig").height;
|
||||
|
||||
const GLuint = gl.GLuint;
|
||||
const GLsizei = gl.GLsizei;
|
||||
const SDL_GLContext = *anyopaque;
|
||||
const GLsizei = gl.sizei;
|
||||
const SDL_GLContext = *c.SDL_GLContextState;
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
pub const Dimensions = struct { width: u32, height: u32 };
|
||||
const default_dim: Dimensions = .{ .width = 1280, .height = 720 };
|
||||
|
||||
pub const sample_rate = 1 << 15;
|
||||
pub const sample_format = SDL.AUDIO_U16;
|
||||
// pub const sample_format = SDL.AUDIO_U16;
|
||||
|
||||
const window_title = "ZBA";
|
||||
|
||||
const errify = @import("lib.zig").errify;
|
||||
|
||||
var gl_procs: gl.ProcTable = undefined;
|
||||
|
||||
pub const Gui = struct {
|
||||
const Self = @This();
|
||||
const log = std.log.scoped(.Gui);
|
||||
|
||||
window: *SDL.SDL_Window,
|
||||
window: *c.SDL_Window,
|
||||
ctx: SDL_GLContext,
|
||||
audio: Audio,
|
||||
|
||||
@ -43,36 +46,42 @@ pub const Gui = struct {
|
||||
allocator: Allocator,
|
||||
|
||||
pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self {
|
||||
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
|
||||
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
|
||||
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
|
||||
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
|
||||
c.SDL_SetMainReady();
|
||||
|
||||
const window = SDL.SDL_CreateWindow(
|
||||
window_title,
|
||||
SDL.SDL_WINDOWPOS_CENTERED,
|
||||
SDL.SDL_WINDOWPOS_CENTERED,
|
||||
default_dim.width,
|
||||
default_dim.height,
|
||||
SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN | SDL.SDL_WINDOW_RESIZABLE,
|
||||
) orelse panic();
|
||||
try errify(c.SDL_Init(c.SDL_INIT_VIDEO | c.SDL_INIT_AUDIO | c.SDL_INIT_EVENTS));
|
||||
|
||||
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
|
||||
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
|
||||
try errify(c.SDL_SetAppMetadata(window_title, "0.1.0", "moe.paoda.zba"));
|
||||
try errify(c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_MAJOR_VERSION, gl.info.version_major));
|
||||
try errify(c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_MINOR_VERSION, gl.info.version_minor));
|
||||
try errify(c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_PROFILE_MASK, c.SDL_GL_CONTEXT_PROFILE_CORE));
|
||||
try errify(c.SDL_GL_SetAttribute(c.SDL_GL_CONTEXT_FLAGS, c.SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG));
|
||||
|
||||
gl.load(ctx, Self.glGetProcAddress) catch {};
|
||||
if (SDL.SDL_GL_SetSwapInterval(@intFromBool(config.config().host.vsync)) < 0) panic();
|
||||
const window: *c.SDL_Window = try errify(c.SDL_CreateWindow(window_title, default_dim.width, default_dim.height, c.SDL_WINDOW_OPENGL | c.SDL_WINDOW_RESIZABLE));
|
||||
errdefer c.SDL_DestroyWindow(window);
|
||||
|
||||
const gl_ctx = try errify(c.SDL_GL_CreateContext(window));
|
||||
errdefer errify(c.SDL_GL_DestroyContext(gl_ctx)) catch {};
|
||||
|
||||
try errify(c.SDL_GL_MakeCurrent(window, gl_ctx));
|
||||
errdefer errify(c.SDL_GL_MakeCurrent(window, null)) catch {};
|
||||
|
||||
if (!gl_procs.init(c.SDL_GL_GetProcAddress)) return error.gl_init_failed;
|
||||
|
||||
gl.makeProcTableCurrent(&gl_procs);
|
||||
errdefer gl.makeProcTableCurrent(null);
|
||||
|
||||
try errify(c.SDL_GL_SetSwapInterval(@intFromBool(config.config().host.vsync)));
|
||||
|
||||
zgui.init(allocator);
|
||||
zgui.plot.init();
|
||||
zgui.backend.init(window, ctx, "#version 330 core");
|
||||
zgui.backend.init(window, gl_ctx);
|
||||
|
||||
// zgui.io.setIniFilename(null);
|
||||
|
||||
return Self{
|
||||
.window = window,
|
||||
.ctx = ctx,
|
||||
.audio = Audio.init(apu),
|
||||
.ctx = gl_ctx,
|
||||
.audio = try Audio.init(apu),
|
||||
|
||||
.allocator = allocator,
|
||||
.state = try imgui.State.init(allocator, title_opt),
|
||||
@ -87,9 +96,9 @@ pub const Gui = struct {
|
||||
zgui.plot.deinit();
|
||||
zgui.deinit();
|
||||
|
||||
SDL.SDL_GL_DeleteContext(self.ctx);
|
||||
SDL.SDL_DestroyWindow(self.window);
|
||||
SDL.SDL_Quit();
|
||||
errify(c.SDL_GL_DestroyContext(self.ctx)) catch {};
|
||||
c.SDL_DestroyWindow(self.window);
|
||||
c.SDL_Quit();
|
||||
|
||||
self.* = undefined;
|
||||
}
|
||||
@ -109,17 +118,19 @@ pub const Gui = struct {
|
||||
const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
|
||||
|
||||
const vao_id = opengl_impl.vao();
|
||||
defer gl.deleteVertexArrays(1, &[_]GLuint{vao_id});
|
||||
defer gl.DeleteVertexArrays(1, vao_id[0..]);
|
||||
|
||||
const emu_tex = opengl_impl.screenTex(bus_ptr.ppu.framebuf.get(.Renderer));
|
||||
const out_tex = opengl_impl.outTex();
|
||||
defer gl.deleteTextures(2, &[_]GLuint{ emu_tex, out_tex });
|
||||
defer gl.DeleteTextures(1, emu_tex[0..]);
|
||||
|
||||
const fbo_id = try opengl_impl.frameBuffer(out_tex);
|
||||
defer gl.deleteFramebuffers(1, &fbo_id);
|
||||
const out_tex = opengl_impl.outTex();
|
||||
defer gl.DeleteTextures(1, out_tex[0..]);
|
||||
|
||||
const fbo_id = try opengl_impl.frameBuffer(out_tex[0]);
|
||||
defer gl.DeleteFramebuffers(1, fbo_id[0..]);
|
||||
|
||||
const prog_id = try opengl_impl.program(); // Dynamic Shaders?
|
||||
defer gl.deleteProgram(prog_id);
|
||||
defer gl.DeleteProgram(prog_id);
|
||||
|
||||
var win_dim: Dimensions = default_dim;
|
||||
|
||||
@ -128,61 +139,59 @@ pub const Gui = struct {
|
||||
// should exit, in which case we should also handle this
|
||||
if (self.state.should_quit or sync.should_quit.load(.monotonic)) break :emu_loop;
|
||||
|
||||
var event: SDL.SDL_Event = undefined;
|
||||
while (SDL.SDL_PollEvent(&event) != 0) {
|
||||
var event: c.SDL_Event = undefined;
|
||||
|
||||
while (c.SDL_PollEvent(&event)) {
|
||||
_ = zgui.backend.processEvent(&event);
|
||||
|
||||
switch (event.type) {
|
||||
SDL.SDL_QUIT => break :emu_loop,
|
||||
SDL.SDL_KEYDOWN => {
|
||||
c.SDL_EVENT_QUIT => break :emu_loop,
|
||||
c.SDL_EVENT_KEY_DOWN => {
|
||||
// TODO: Make use of compare_and_xor?
|
||||
const key_code = event.key.keysym.sym;
|
||||
var keyinput: KeyInput = .{ .raw = 0x0000 };
|
||||
|
||||
switch (key_code) {
|
||||
SDL.SDLK_UP => keyinput.up.set(),
|
||||
SDL.SDLK_DOWN => keyinput.down.set(),
|
||||
SDL.SDLK_LEFT => keyinput.left.set(),
|
||||
SDL.SDLK_RIGHT => keyinput.right.set(),
|
||||
SDL.SDLK_x => keyinput.a.set(),
|
||||
SDL.SDLK_z => keyinput.b.set(),
|
||||
SDL.SDLK_a => keyinput.shoulder_l.set(),
|
||||
SDL.SDLK_s => keyinput.shoulder_r.set(),
|
||||
SDL.SDLK_RETURN => keyinput.start.set(),
|
||||
SDL.SDLK_RSHIFT => keyinput.select.set(),
|
||||
switch (event.key.scancode) {
|
||||
c.SDL_SCANCODE_UP => keyinput.up.write(true),
|
||||
c.SDL_SCANCODE_DOWN => keyinput.down.write(true),
|
||||
c.SDL_SCANCODE_LEFT => keyinput.left.write(true),
|
||||
c.SDL_SCANCODE_RIGHT => keyinput.right.write(true),
|
||||
c.SDL_SCANCODE_X => keyinput.a.write(true),
|
||||
c.SDL_SCANCODE_Z => keyinput.b.write(true),
|
||||
c.SDL_SCANCODE_A => keyinput.shoulder_l.write(true),
|
||||
c.SDL_SCANCODE_S => keyinput.shoulder_r.write(true),
|
||||
c.SDL_SCANCODE_RETURN => keyinput.start.write(true),
|
||||
c.SDL_SCANCODE_RSHIFT => keyinput.select.write(true),
|
||||
else => {},
|
||||
}
|
||||
|
||||
bus_ptr.io.keyinput.fetchAnd(~keyinput.raw, .monotonic);
|
||||
},
|
||||
SDL.SDL_KEYUP => {
|
||||
c.SDL_EVENT_KEY_UP => {
|
||||
// FIXME(paoda): merge with above?
|
||||
// TODO: Make use of compare_and_xor?
|
||||
const key_code = event.key.keysym.sym;
|
||||
var keyinput: KeyInput = .{ .raw = 0x0000 };
|
||||
|
||||
switch (key_code) {
|
||||
SDL.SDLK_UP => keyinput.up.set(),
|
||||
SDL.SDLK_DOWN => keyinput.down.set(),
|
||||
SDL.SDLK_LEFT => keyinput.left.set(),
|
||||
SDL.SDLK_RIGHT => keyinput.right.set(),
|
||||
SDL.SDLK_x => keyinput.a.set(),
|
||||
SDL.SDLK_z => keyinput.b.set(),
|
||||
SDL.SDLK_a => keyinput.shoulder_l.set(),
|
||||
SDL.SDLK_s => keyinput.shoulder_r.set(),
|
||||
SDL.SDLK_RETURN => keyinput.start.set(),
|
||||
SDL.SDLK_RSHIFT => keyinput.select.set(),
|
||||
switch (event.key.scancode) {
|
||||
c.SDL_SCANCODE_UP => keyinput.up.write(true),
|
||||
c.SDL_SCANCODE_DOWN => keyinput.down.write(true),
|
||||
c.SDL_SCANCODE_LEFT => keyinput.left.write(true),
|
||||
c.SDL_SCANCODE_RIGHT => keyinput.right.write(true),
|
||||
c.SDL_SCANCODE_X => keyinput.a.write(true),
|
||||
c.SDL_SCANCODE_Z => keyinput.b.write(true),
|
||||
c.SDL_SCANCODE_A => keyinput.shoulder_l.write(true),
|
||||
c.SDL_SCANCODE_S => keyinput.shoulder_r.write(true),
|
||||
c.SDL_SCANCODE_RETURN => keyinput.start.write(true),
|
||||
c.SDL_SCANCODE_RSHIFT => keyinput.select.write(true),
|
||||
else => {},
|
||||
}
|
||||
|
||||
bus_ptr.io.keyinput.fetchOr(keyinput.raw, .monotonic);
|
||||
},
|
||||
SDL.SDL_WINDOWEVENT => {
|
||||
if (event.window.event == SDL.SDL_WINDOWEVENT_RESIZED) {
|
||||
log.debug("window resized to: {}x{}", .{ event.window.data1, event.window.data2 });
|
||||
c.SDL_EVENT_WINDOW_RESIZED => {
|
||||
log.debug("window resized to: {}x{}", .{ event.window.data1, event.window.data2 });
|
||||
|
||||
win_dim.width = @intCast(event.window.data1);
|
||||
win_dim.height = @intCast(event.window.data2);
|
||||
}
|
||||
win_dim.width = @intCast(event.window.data1);
|
||||
win_dim.height = @intCast(event.window.data2);
|
||||
},
|
||||
else => {},
|
||||
}
|
||||
@ -194,13 +203,13 @@ pub const Gui = struct {
|
||||
.Transition => |inner| switch (inner) {
|
||||
.Active => {
|
||||
sync.paused.store(false, .monotonic);
|
||||
if (!config.config().host.mute) SDL.SDL_PauseAudioDevice(self.audio.device, 0);
|
||||
if (!config.config().host.mute) try errify(c.SDL_PauseAudioDevice(c.SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK));
|
||||
|
||||
self.state.emulation = .Active;
|
||||
},
|
||||
.Inactive => {
|
||||
// Assert that double pausing is impossible
|
||||
SDL.SDL_PauseAudioDevice(self.audio.device, 1);
|
||||
try errify(c.SDL_ResumeAudioDevice(c.SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK));
|
||||
sync.paused.store(true, .monotonic);
|
||||
|
||||
self.state.emulation = .Inactive;
|
||||
@ -212,182 +221,163 @@ pub const Gui = struct {
|
||||
|
||||
// Draw GBA Screen to Texture
|
||||
{
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
|
||||
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
|
||||
gl.BindFramebuffer(gl.FRAMEBUFFER, fbo_id[0]);
|
||||
defer gl.BindFramebuffer(gl.FRAMEBUFFER, 0);
|
||||
|
||||
gl.viewport(0, 0, gba_width, gba_height);
|
||||
opengl_impl.drawScreen(emu_tex, prog_id, vao_id, bus_ptr.ppu.framebuf.get(.Renderer));
|
||||
gl.Viewport(0, 0, gba_width, gba_height);
|
||||
opengl_impl.drawScreen(emu_tex[0], prog_id, vao_id[0], bus_ptr.ppu.framebuf.get(.Renderer));
|
||||
}
|
||||
|
||||
// FIXME: We only really care about locking the audio device (and therefore writing silence)
|
||||
// since if nfd-zig is used the emu may be paused for way too long. Perhaps we should try and limit
|
||||
// spurious calls to SDL_LockAudioDevice?
|
||||
SDL.SDL_LockAudioDevice(self.audio.device);
|
||||
defer SDL.SDL_UnlockAudioDevice(self.audio.device);
|
||||
|
||||
zgui_redraw = imgui.draw(&self.state, sync, win_dim, cpu, out_tex);
|
||||
try errify(c.SDL_LockAudioStream(self.audio.stream));
|
||||
defer errify(c.SDL_UnlockAudioStream(self.audio.stream)) catch @panic("TODO: FIXME");
|
||||
|
||||
zgui_redraw = imgui.draw(&self.state, sync, win_dim, cpu, out_tex[0]);
|
||||
},
|
||||
.Inactive => zgui_redraw = imgui.draw(&self.state, sync, win_dim, cpu, out_tex),
|
||||
.Inactive => zgui_redraw = imgui.draw(&self.state, sync, win_dim, cpu, out_tex[0]),
|
||||
}
|
||||
|
||||
if (zgui_redraw) {
|
||||
// Background Colour
|
||||
const size = zgui.io.getDisplaySize();
|
||||
gl.viewport(0, 0, @intFromFloat(size[0]), @intFromFloat(size[1]));
|
||||
gl.clearColor(0, 0, 0, 1.0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
gl.Viewport(0, 0, @intFromFloat(size[0]), @intFromFloat(size[1]));
|
||||
gl.ClearColor(0, 0, 0, 1.0);
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
zgui.backend.draw();
|
||||
}
|
||||
|
||||
SDL.SDL_GL_SwapWindow(self.window);
|
||||
try errify(c.SDL_GL_SwapWindow(self.window));
|
||||
}
|
||||
|
||||
sync.should_quit.store(true, .monotonic);
|
||||
}
|
||||
|
||||
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
|
||||
_ = ctx;
|
||||
return SDL.SDL_GL_GetProcAddress(proc.ptr);
|
||||
}
|
||||
};
|
||||
|
||||
const Audio = struct {
|
||||
const Self = @This();
|
||||
const log = std.log.scoped(.PlatformAudio);
|
||||
|
||||
device: SDL.SDL_AudioDeviceID,
|
||||
stream: *c.SDL_AudioStream,
|
||||
|
||||
fn init(apu: *Apu) Self {
|
||||
var have: SDL.SDL_AudioSpec = undefined;
|
||||
var want: SDL.SDL_AudioSpec = std.mem.zeroes(SDL.SDL_AudioSpec);
|
||||
want.freq = sample_rate;
|
||||
want.format = sample_format;
|
||||
want.channels = 2;
|
||||
want.samples = 0x100;
|
||||
want.callback = Self.callback;
|
||||
want.userdata = apu;
|
||||
fn init(apu: *Apu) !Self {
|
||||
var desired: c.SDL_AudioSpec = std.mem.zeroes(c.SDL_AudioSpec);
|
||||
desired.freq = sample_rate;
|
||||
desired.format = c.SDL_AUDIO_S16LE;
|
||||
desired.channels = 2;
|
||||
|
||||
std.debug.assert(sample_format == SDL.AUDIO_U16);
|
||||
log.info("Host Sample Rate: {}Hz, Host Format: SDL.AUDIO_U16", .{sample_rate});
|
||||
log.info("Host Sample Rate: {}Hz, Host Format: SDL_AUDIO_S16LE", .{sample_rate});
|
||||
|
||||
const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
|
||||
if (device == 0) panic();
|
||||
const stream = try errify(c.SDL_OpenAudioDeviceStream(c.SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &desired, null, null));
|
||||
errdefer c.SDL_DestroyAudioStream(stream);
|
||||
|
||||
return .{ .device = device };
|
||||
apu.stream = stream;
|
||||
return .{ .stream = stream };
|
||||
}
|
||||
|
||||
fn deinit(self: *Self) void {
|
||||
SDL.SDL_CloseAudioDevice(self.device);
|
||||
c.SDL_DestroyAudioStream(self.stream);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
|
||||
const apu: *Apu = @ptrCast(@alignCast(userdata));
|
||||
|
||||
_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
|
||||
}
|
||||
};
|
||||
|
||||
fn panic() noreturn {
|
||||
const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error";
|
||||
@panic(std.mem.sliceTo(str, 0));
|
||||
}
|
||||
|
||||
const opengl_impl = struct {
|
||||
fn drawScreen(tex_id: GLuint, prog_id: GLuint, vao_id: GLuint, buf: []const u8) void {
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex_id);
|
||||
defer gl.bindTexture(gl.TEXTURE_2D, 0);
|
||||
fn drawScreen(tex_id: gl.uint, prog_id: gl.uint, vao_id: gl.uint, buf: []const u8) void {
|
||||
gl.BindTexture(gl.TEXTURE_2D, tex_id);
|
||||
defer gl.BindTexture(gl.TEXTURE_2D, 0);
|
||||
|
||||
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
|
||||
gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
|
||||
|
||||
// Bind VAO
|
||||
gl.bindVertexArray(vao_id);
|
||||
defer gl.bindVertexArray(0);
|
||||
gl.BindVertexArray(vao_id);
|
||||
defer gl.BindVertexArray(0);
|
||||
|
||||
// Use compiled frag + vertex shader
|
||||
gl.useProgram(prog_id);
|
||||
defer gl.useProgram(0);
|
||||
gl.UseProgram(prog_id);
|
||||
defer gl.UseProgram(0);
|
||||
|
||||
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3);
|
||||
gl.DrawArrays(gl.TRIANGLE_STRIP, 0, 3);
|
||||
}
|
||||
|
||||
fn program() !GLuint {
|
||||
const vert_shader = @embedFile("shader/pixelbuf.vert");
|
||||
const frag_shader = @embedFile("shader/pixelbuf.frag");
|
||||
fn program() !gl.uint {
|
||||
const vert_shader: [1][*]const u8 = .{@embedFile("shader/pixelbuf.vert")};
|
||||
const frag_shader: [1][*]const u8 = .{@embedFile("shader/pixelbuf.frag")};
|
||||
|
||||
const vs = gl.createShader(gl.VERTEX_SHADER);
|
||||
defer gl.deleteShader(vs);
|
||||
const vs = gl.CreateShader(gl.VERTEX_SHADER);
|
||||
defer gl.DeleteShader(vs);
|
||||
|
||||
gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0);
|
||||
gl.compileShader(vs);
|
||||
gl.ShaderSource(vs, 1, vert_shader[0..], null);
|
||||
gl.CompileShader(vs);
|
||||
|
||||
if (!shader.didCompile(vs)) return error.VertexCompileError;
|
||||
|
||||
const fs = gl.createShader(gl.FRAGMENT_SHADER);
|
||||
defer gl.deleteShader(fs);
|
||||
const fs = gl.CreateShader(gl.FRAGMENT_SHADER);
|
||||
defer gl.DeleteShader(fs);
|
||||
|
||||
gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0);
|
||||
gl.compileShader(fs);
|
||||
gl.ShaderSource(fs, 1, frag_shader[0..], null);
|
||||
gl.CompileShader(fs);
|
||||
|
||||
if (!shader.didCompile(fs)) return error.FragmentCompileError;
|
||||
|
||||
const prog = gl.createProgram();
|
||||
gl.attachShader(prog, vs);
|
||||
gl.attachShader(prog, fs);
|
||||
gl.linkProgram(prog);
|
||||
const prog = gl.CreateProgram();
|
||||
gl.AttachShader(prog, vs);
|
||||
gl.AttachShader(prog, fs);
|
||||
gl.LinkProgram(prog);
|
||||
|
||||
return prog;
|
||||
}
|
||||
|
||||
fn vao() GLuint {
|
||||
var vao_id: GLuint = undefined;
|
||||
gl.genVertexArrays(1, &vao_id);
|
||||
fn vao() [1]gl.uint {
|
||||
var vao_id: [1]gl.uint = undefined;
|
||||
gl.GenVertexArrays(1, vao_id[0..]);
|
||||
|
||||
return vao_id;
|
||||
}
|
||||
|
||||
fn screenTex(buf: []const u8) GLuint {
|
||||
var tex_id: GLuint = undefined;
|
||||
gl.genTextures(1, &tex_id);
|
||||
fn screenTex(buf: []const u8) [1]gl.uint {
|
||||
var tex_id: [1]gl.uint = undefined;
|
||||
gl.GenTextures(1, tex_id[0..]);
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex_id);
|
||||
defer gl.bindTexture(gl.TEXTURE_2D, 0);
|
||||
gl.BindTexture(gl.TEXTURE_2D, tex_id[0]);
|
||||
defer gl.BindTexture(gl.TEXTURE_2D, 0);
|
||||
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
|
||||
|
||||
return tex_id;
|
||||
}
|
||||
|
||||
fn outTex() GLuint {
|
||||
var tex_id: GLuint = undefined;
|
||||
gl.genTextures(1, &tex_id);
|
||||
fn outTex() [1]gl.uint {
|
||||
var tex_id: [1]gl.uint = undefined;
|
||||
gl.GenTextures(1, tex_id[0..]);
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex_id);
|
||||
defer gl.bindTexture(gl.TEXTURE_2D, 0);
|
||||
gl.BindTexture(gl.TEXTURE_2D, tex_id[0]);
|
||||
defer gl.BindTexture(gl.TEXTURE_2D, 0);
|
||||
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, null);
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, null);
|
||||
|
||||
return tex_id;
|
||||
}
|
||||
|
||||
fn frameBuffer(tex_id: GLuint) !GLuint {
|
||||
var fbo_id: GLuint = undefined;
|
||||
gl.genFramebuffers(1, &fbo_id);
|
||||
fn frameBuffer(tex_id: gl.uint) ![1]gl.uint {
|
||||
var fbo_id: [1]gl.uint = undefined;
|
||||
gl.GenFramebuffers(1, fbo_id[0..]);
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
|
||||
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
|
||||
gl.BindFramebuffer(gl.FRAMEBUFFER, fbo_id[0]);
|
||||
defer gl.BindFramebuffer(gl.FRAMEBUFFER, 0);
|
||||
|
||||
gl.framebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0);
|
||||
gl.drawBuffers(1, &@as(GLuint, gl.COLOR_ATTACHMENT0));
|
||||
gl.FramebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0);
|
||||
gl.DrawBuffers(1, &.{gl.COLOR_ATTACHMENT0});
|
||||
|
||||
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)
|
||||
if (gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)
|
||||
return error.FrameBufferObejctInitFailed;
|
||||
|
||||
return fbo_id;
|
||||
@ -396,20 +386,20 @@ const opengl_impl = struct {
|
||||
const shader = struct {
|
||||
const log = std.log.scoped(.shader);
|
||||
|
||||
fn didCompile(id: gl.GLuint) bool {
|
||||
var success: gl.GLint = undefined;
|
||||
gl.getShaderiv(id, gl.COMPILE_STATUS, &success);
|
||||
fn didCompile(id: gl.uint) bool {
|
||||
var success: [1]gl.int = undefined;
|
||||
gl.GetShaderiv(id, gl.COMPILE_STATUS, success[0..]);
|
||||
|
||||
if (success == 0) err(id);
|
||||
if (success[0] == 0) err(id);
|
||||
|
||||
return success == 1;
|
||||
return success[0] == 1;
|
||||
}
|
||||
|
||||
fn err(id: gl.GLuint) void {
|
||||
fn err(id: gl.uint) void {
|
||||
const buf_len = 512;
|
||||
var error_msg: [buf_len]u8 = undefined;
|
||||
|
||||
gl.getShaderInfoLog(id, buf_len, 0, &error_msg);
|
||||
gl.GetShaderInfoLog(id, buf_len, null, &error_msg);
|
||||
log.err("{s}", .{std.mem.sliceTo(&error_msg, 0)});
|
||||
}
|
||||
};
|
||||
|
12
src/util.zig
12
src/util.zig
@ -69,7 +69,7 @@ pub const io = struct {
|
||||
}
|
||||
|
||||
pub fn undef(comptime T: type, comptime log: anytype, comptime format: []const u8, args: anytype) ?T {
|
||||
@setCold(true);
|
||||
@branchHint(.cold);
|
||||
|
||||
const unhandled_io = config.config().debug.unhandled_io;
|
||||
|
||||
@ -80,7 +80,7 @@ pub const io = struct {
|
||||
}
|
||||
|
||||
pub fn err(comptime T: type, comptime log: anytype, comptime format: []const u8, args: anytype) ?T {
|
||||
@setCold(true);
|
||||
@branchHint(.cold);
|
||||
|
||||
log.err(format, args);
|
||||
return null;
|
||||
@ -245,10 +245,10 @@ pub inline fn setHalf(comptime T: type, left: T, addr: u8, right: HalfInt(T)) T
|
||||
/// The Integer type which corresponds to T with exactly half the amount of bits
|
||||
fn HalfInt(comptime T: type) type {
|
||||
const type_info = @typeInfo(T);
|
||||
comptime std.debug.assert(type_info == .Int); // Type must be an integer
|
||||
comptime std.debug.assert(type_info.Int.bits % 2 == 0); // Type must have an even amount of bits
|
||||
comptime std.debug.assert(type_info == .int); // Type must be an integer
|
||||
comptime std.debug.assert(type_info.int.bits % 2 == 0); // Type must have an even amount of bits
|
||||
|
||||
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
|
||||
return std.meta.Int(type_info.int.signedness, type_info.int.bits >> 1);
|
||||
}
|
||||
|
||||
/// Double Buffering Implementation
|
||||
@ -296,7 +296,7 @@ pub const FrameBuffer = struct {
|
||||
}
|
||||
};
|
||||
|
||||
const RingBuffer = @import("zba-util").RingBuffer;
|
||||
const RingBuffer = @import("zba_util").RingBuffer;
|
||||
|
||||
// TODO: Lock Free Queue?
|
||||
pub fn Queue(comptime T: type) type {
|
||||
|
Loading…
x
Reference in New Issue
Block a user